#d&d 5e campaign
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tarithenurse · 3 months ago
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I see fire - 27
Fandom: D&D 5E/homebrew campaign. Word count: 3335. Contents: Explorations and encounters. A/N: Any questions are welcome. Please comment and like and reblog. Let me know if you want a tag.
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Zilvra had returned to the others a bit after Harris had left camp. They had, when she explained about the conversation, agreed but also expressed their concern at the man taking on a mission like that. Then they turned the subject to other matters:
“So...the keep is south,” Anvindr ponders, “where south?”
“Yeah we need to find out how to get there,” Morella agrees.
The male nods. “Claude would know.”
“Gideon might know too,” the eladrin offers.
They decide to ask whoever they meet first, and as chance would have it it’s Gideon because the man is very unstealthily trying to bypass the guard by the Tower’s door to gain access to the place once more – something that Claude has strictly forbidden. Thankfully, the guard seems more amused than bothered although he also does seem a bit relieved when the trio distract Gideon from his task at hand.
“Whatchu doing?” Morella asks innocently, having herself sneaked up behind the magician and thus scaring him shitless.
Trying to recover a bit of his grace, Gideon explains: “I want to get up there! The magic is fading fast after we’ve been there the first time.”
Pointing, it is indeed possible to see a rift that’s sort of crackling at the edges to the east of the Tower.
“Oh, that looks bad,” Anvindr admits.
Gideon nods. “At this rate we’ll have to find a new hideout sooner rather than later...but I really want to get a chance to see the monster and the bubble that contains it again. I’ve been up once more with Claude, just briefly and he didn’t let me do any tests, but there’s writing on the wall...I just don’t understand it!”
Glancing around at many of the graves, Zilvra recalls how they have been inscribed in Undercommon. “I might be able to,” she carelessly mumbles.
Of course Gideon is excited about the idea and he gets them to wait for a moment as he run off to fin Claude and ask permission for them all to go up so the drow can read for him.
The leader of the Masons comes back with the excitable magician. “Was he trying to sneak in again?” is the man’s first stern question but then he shrugs: “Might as well have a look now you’re here too, then. Just this one time! 20 minutes!”
So the guard steps aside and they all four venture up to the room in the Tower.
Stepping into the room, Anvindr’s eyes glaze over white, a telltale sign that he’s using his skills to see any magic at play in the room. Looking first to the circle on the ground, he begins to mumble his findings, but Zilvra is more interested in the inscription on the wall because it is indeed in Undercommon:
In this room for the future lies a great ally to help us but for now we need to keep it a secret.
“Does it mean the creature?” she wonders.
And as if summoned by the mention, the grinning, living eye appears in the bubble, content to have company once more.
“You’re back!” it warbles in the same language as the writing and Zilvra is pleased to be able to answer in kind, making it even happier: “You can talk!”
Hearing the translation, Morella dryly points out the they always were able to talk but Zilvra decides not to translate that.
“What are you? Who are you?” she asks instead.
“I’m a Beholder,” it explains, “names’ Grin...because I...grin...yes.”
The name is indeed fitting even if the grimace might be more frightening than friendly due to the sharp teeth.
“Are you alone?” Morella worries and Zilvra translates.
It wobbles, presumably shaking it’s head which is all of it. “Nah, we’re Zal and...like...16 others.”
“And who’s Zal?”
“Oh he’s the oldest and biggest of us. We used to be, like, everywhere but now...now we’re here!” He doesn’t seem to lament the change.
The girls share a glance. “What was it like before?”
Tilting in the air, Grin screws up his big eye. “I don’t know...I’ve always been here. But Zal knows. Zal knows a lot, like. But I know your kind! I met one like you before.” At the last words, all the eye stalks point to Zilvra.
“Like me? When?”
“Uhhh...like, a long time ago. Zal would know. I’ll ask!”
And with that the so-called Beholder dives down through the bubble and into the world of darkness beyond the borders.
It takes a while, but eventually he returns, mumbling to himself.
“Zal says...4300...something...something...4300 something years ago!” he grins proudly even though clearly having forgotten part of the message.
“That’s a long time,” Zilvra whistles.
The Beholder bobs. “Yeah...so like it’s nice with visitors. Wanna come in?”
It’s eyes are fixed on Zilvra and she scrambles to find an excuse, afraid that she won’t be able to breathe or come back out.
But before she gets that far, Grin has recalled what else he was told to convey: “Oh! There’s still one on the other side!”
“A Beholder?”
“Zanathar! He’s old too...maybe older than Zal.” Then the eyes brighten with joy, now focused on something behind the girls. “Yay! More friends!”
Turning swiftly, hand on the rapier in Zilvra’s case, the girls find Anvindr and Gideon stepping through apparently not so solid wall.
“Illusion,” the genasi explains, motioning to the stone structure. “What have you learned?”
They sum it up quickly, wanting in turn to know about the guys’ discoveries: apparently Anvindr had noticed the magic at play and gone through, followed by Gideon, into a ring-shaped hallway, bringing them to a ladder that led up through the room. Up there is a crystal with a liquid inside except that liquid is almost depleted due to a large crack.
“I tried to Mend it, but the moment I used my magic it was like hands reached out, trying to grab me and pull me in,” Anvindr shudders.
“Maybe it has to be recharged with magic?” Gideon ventures.
“Or souls,” the genasi comments darkly.
Somehow, the latter almost sounds more likely, the way it wasn’t the spell but Anvindr the hands went for. But it’s impossible to tell for sure at this moment and, bidding Grin goodbye, they leave the Tower as the allotted time is up.
Gideon is ecstatic and ready to run off to study all the findings further, but the trio manage to wrench the directions to the Alloy Order keep from him before he zooms off.
Gathering their belonging, the trio head out. As the pass through the graves, Zilvra pays more attention to the ancient markers, noting how, despite the writing, they carry names of what might have been humans. Men. One of them she even recognize from her history lessons: Kennedy York – he had been an ally of the drow more than 4000 years ago. It was around that time that the matriarchy seized control of the drow population.
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South through the dark forest, then across the river. Once on the other side, continue south until coming to a road going west to east which they then must follow eastwards, ambling along the bend until the road has turned proper south and then they should be a the keep.
That’s the route as they have gotten it explained.
They’ve reached the open road by evening but have a hard time finding shelter for the night until Morella spots a cave further into the woods south of the dirt road. Heading for it, they decide to be cautious, having a track record with caves that involves duergar and living fire and so they stealth, hunkering low.
Or...two of them do: Morella is tired and fed up with everything and marches angrily right up to the mouth of the cave without heeding the warning whispers of her friends.
“Hello! Anyone home?” she calls out angrily, startling a figure. A large ogre gets to its feet and is just about to reach for its club when the petite eladrin continues: “Oh no, you don’t! We’re tired and it’s raining and we just want to rest in dryness and you will let us!”
Baffled, the ogre sways from one leg to the other, clearly uncertain of what to do in this strange situation.
“You...no fight?” it rumbles.
“Gods no! We want shelter so let us in.”
The ogre must have come to some sort of conclusion that only someone truly dangerous could be so brash and it slowly abandons the club, scratching its belly instead.
“But...uh...”
Morella powers on, using the hesitation to her advantage. “Food for shelter, come on.”
“Got food?” it asks, now looking less confused. “You tiny. You can’t carry much.”
With a sigh, the druid conjures a handful of Goodberries. “There’s more where they come from. Try one...it’ll be enough to fill you stomach for a day.”
Meanwhile, Zilvra and Anvindr have been watching from the bushes in horror, ready to leap in at a second’s notice if it should turn ugly. Now they see their friend proffer the softly glowing berries to the much larger ogre. Carefully, almost, it picks one – as tiny as it is in its fingers – and pops it into the mouth, swallows...and after a moment smiles.
“This good,” it announces, patting the belly. “You stay. Make more.”
Stepping out, the arrival of the other two unsettles the large being a bit, but it seems to accept Morella’s promise that they are friends.
It points to Zilvra. “Yous give problem. Hunt us.”
“I won’t do that,” she promises, mentally cataloguing that it must have met other of her kin.
“Hrm...can be at edge,” the ogre points to the cave. “I...I get friend...” and with that it lumbers of.
Terribly pleased with herself, Morella begins to settle down just inside the cave where the rain doesn’t reach. A faint rumble of thunder announces what the night will be like and as Anvindr unfurls his bedroll, the first lightning can be seen flashing against the darkening sky. He cocoons himself completely, a sight the girls have gotten used to although they still don’t fully understand what’s so horribly about the lightning and thunder.
Shortly after, the first ogre does return with a friend. Equally big and dirty, the new ogre seems to be very confused at its buddy’s hospitality but it accepts the food and is pleased with how filling the berries are too.
---
The ogres are awake before the trio rise, both eager to get more food from Morella who does grant their wish.
“You,” the second ogre declares, pointing at the blue Anvindr, “we’ve seen yous. Many.”
Interest piqued, Anvindr nears cautiously. “You’ve seen other of my kind? Where?”
“Going that way on road,” is the reply accompanied with a thick finger pointing east the way that the trio also must follow. “Now...leave.”
Then the trio head out again on a march that’s bound to last several days still.
---
The keep turns out to span between to outliers of two mountain ranges – the one bordering the swampy regions to the east and another running along the top of the jungle and westwards towards Welles – and consist mainly of two towers with a massive gate in between. The gate has been left open for all to pass through. Huge ballista are mounted on top of the crenellation, pointed in the southern direction as though to keep anything from the jungle out of Stouvania.
Observing from a distance, there seems to be no one as expected and so the trio draws nearer the one tower that has an entrance on this side. It’s the western tower and above its door is a relief, the sun of Amaunator whom the Alloy Order worship.
Moving carefully inside, they check for traps as they go but find none. What they do find is a carefully abandoned place, fit for accommodating large people. Everything is tidy and orderly and close to nothing has been left behind save what would have been too large to carry like furniture, weapon racks, and chests that have been emptied.
At least at first glance.
Investigating more closely, they find the kitchen still holds all its utensils, none of which are of use or relevance for the trio or the Masons. There are two bottles of strong liquor and deciding that could come in handy, Zilvra grabs those.
They also find a room of prayer where the altar still contains a book of sermons. Here Anvindr’s skills of detecting magic proves handy as he is able to find a lock box underneath the alter that either is or contains something magical – working on it, the trio manage to pick the lock and find...nothing.
Following the stairs upwards, the trio eventually reach the roof where heavy training equipment still stands as if waiting for the Alloy Order to return and put it to use. From up here, there’s a view of the jungle beyond.
“Just, give me a moment,” Morella asks, sitting down to meditate.
Five minutes later she smiles crookedly. “Alright, I can sense where the Wild Blue Weed is and -”
“You what?” the drow youngling gapes.
“Yes yes...anyways, there’s some out in the jungle which we could get to, I suppose...”
Anvindr cocks an eyebrow, knowing their friend is coming to the trumph. “But?”
“There’s some in the other tower.” She grins. “This explains a lot.”
She refuses to explain what and Zilvra at least can’t figure it out but regardless, they quickly decide to head there, needing to investigate the place anyways.
On the way over the ramparts, Anvindr pauses to study the ballista briefly but he’s interrupted by Morella who suddenly seems urgent, gaze fixed on the windows of the tower they are heading towards.
“Something’s...off,” she growls.
“Off how?”
“There’s someone here.”
On high alert, they move on.
“There!” Anvindr exclaims, pointing to a window further down the tower, “I saw it too!”
Without considering what they might be hurtling towards, the trio set off running, intent on catching up with whoever is there. It’s a more than a sprint: the trio aren’t even inside the tower and the stranger is 90 feet down the spiral staircase but they don’t want to give up already and Zilvra is quick.
Once out of the tower, they can see the figure: smaller than a human and clad in dark colours, they are alone.
“Wait!” the rogue calls out to no avail but at least she’s gaining ground.
Then a poof can be heard a bit behind Zilvra and suddenly there’s the sound of hooves: Morella has transformed into a horse and barrels past in full gallop, quickly catching up with the stranger and full on body checking them, causing them to fall and skid. It gives Zilvra the chance to catch up too, but she refrains from pulling her weapon because now she sees: there on the ground, scrambling and swearing at Morella the horse, is a female drow who is trying to get back on her feet while drawing her daggers.
“Stop, we don’t want to hurt you,” Zilvra explains in Undercommon, causing the other drow to hesitate.
“Yeah well, getting trampled by a fucking horse does hurt,” the stranger growls.
She’s petite like all drow. Long white hair in a ponytail and reddish eyes. The gear she wears is well put together, hinting at some official duty rather than an adventurer.
“Yeah well...couldn’t afford to let you go without knowing who or what you were,” Zilvra defends.
At this point Anvindr finally catches up, out of breath and causing the female to look at him quizzically but she doesn’t comment on his presence.
“Too bad for you it’ll be for nothing,” the stranger growls.
Zilvra sighs. “Argh, come on. Can’t we talk? I’ve been gone from home for so long. I finally see one of my kin and that’s how we treat each other?” She’s walking a thin line between lying and simply omitting critical details but she’s trained in it and she sees the stranger’s gaze soften a bit. “Where are you from?”
“Menzo,” is the obvious answer and Zilvra has to fight to not roll her eyes but thankfully the drow continues: “Stationed northeast of here.”
“An outpost...I’ve heard of it,” the rogue carelessly admits, causing the stranger to grow wary. “An owl told us.”
“Bullshit, owls can’t talk.”
Smiling crookedly, Zilvra asks Morella to turn back and the sight of the horse becoming a Fey elf is enough for the other drow to concede that maybe it isn’t completely unheard of...at least this is stranger than owls talking.
“So what do you know?” the outpost’s drow asks.
“Of your base? Not much. Is it called Umbra?”
That rewards her with a cold laughter. “That’s a myth, forget about it.”
“Alright,” Zilvra bites back the defeat. “What are you here for?”
“Heard the place was deserted, trying to figure out why.”
For a moment the youngling regards the stranger. She’s older, probably more experienced too, but in this case she knows less. Though she doesn’t want to help as such, Zilvra figures that at this outpost are males who might be in danger if they don’t have the proper intel and so she makes a bold decision:
“They left on orders. All Alloy Order are to retreat to Stouvania proper despite the Clairvoyance Towers being down,” she reveals. “Those are towers that can identify threats and -”
“I know.” The interruption is not unkind but rather for the sake of expediency. “Towers down...got it.”
“Now I’ve told you what I know as a sign of goodwill...can you do something for me?” Zilvra asks. She continues when the other drow shrugs. “Get a message to my mother in Menzoberranzan. Her name is Allaunira Shadowsong. Tell her: the duergar are being driven up by something worse than before.”
A white eyebrow arches delicately but the stranger doesn’t question the message. “I’ll see what I can do...and I’ll put in a good word for you at the base in case you should want to check it out.”
“Thank you.”
“Can I leave or will I be trampled again?”
It’s tempting to be snarky back but Zilvra refrains, simply gesturing for the drow to leave.
They watch her until she disappears between the trees and cliffs, then Zilvra explains what they’d been talking about, causing her friends to agree with the decision.
“Let’s check out the rest of this place and get out of here,” Morella decides.
As said, so done: there are room including one with a large mural depicting the shining light of Amaunator above a variety of creatures like dragons, devil, ents (Morella explain they are different from the ones in the Fey Wild), and many more – they are all shying away from the symbol of the god, though, and something else has been hanging there but the Alloy Order must have taken it with them.
Below ground are a series of empty cells.
Further up in the tower are storage rooms and dormitories. The trio gets to a closed door that leads to a room where Morella picks up the scent of the Wild Blue Weed as it is very strong. Entering, they see racks meant for weapons. The scent is coming from behind one of the racks so Anvindr tries to move it by brute force until Zilvra notices that they can lift the bottom to reveal a fairly big stash of dried weed. There are other things down there too: a bag with coins (which they pocket pocket for themselves), and several rolled parchments or letters…all of it covered in a thick layer of dust. The letters are unreadable for the trio.
There are only a few rooms after that which hold nothing of value and so the trio decide to leave the place behind. The only thing they do is close the gates – they don’t lock them, but for less intelligent species, it should at least look like an impenetrable barrier.
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megalodongle · 2 years ago
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My Upcoming D&D 5e Campaigns
It occurred to me that Let's Role would be a more universal platform, so it will be my first priority from this point, forth.
Even though my progress is always questionable, and it's not possible to backup on disc, I made my own systems and it's in my hands whether or not "system-breaking" changes will happen, so I can prevent that from happening, myself, when I feel satisfied with my progress in system development.
Obviously, my Iron Kingdoms: Requiem campaign will be in the Iron Kingdoms: Requiem system on Let's Role. If you would like, you could even create your character for my table, right now. The table link hasn't been created, but all you need is a character created under the same system.
As for my Adventures in Oz campaign, I believe I am going to use the base Universal D&D 5E Lite system. There are no changes in 5e rules in the setting and since I need to load in all of the spells from the 5e PHB, as well as setting-specific spells, I believe it would be best to reduce my efforts where they're not necessary. There is enough functionality in Universal D&D 5E Lite to run the Adventures in Oz campaign setting, so I will let it be there. You may also create your characters for my table there at this time, if you'd like.
For both campaign settings, please understand that it will take much more time to load in all of the spells, npcs, images, etc., so if you make your character now, it will more than likely sit there dormant at least until the new year, but you can have it done early if you want to.
https://www.lets-role.com
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wtfforged · 11 months ago
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my campaign hiatus has gone on for too long so to cope ive combined my interests at their maximum potency and had some dnd-strawhats thoughts
thoughts in depth under read more... :)!
this is SO self indulgent. their designs literally did not change. but i am a firm believer that dnd doesnt have to be european high fantasy. and also one piece literally IS fantasy. no changes are necessary to fit into dnd. ive already imagined plenty of campaign/oneshot ideas inspired by one piece. so this was basically just an exercise of trying to replicate their canon abilities in dnd 5e as much as possible without totally homebrewing everything. well. aside from luffy. you just cant take away or change his stretching.
LUFFY: (human monk. drunken master subclass. outlander)
the only plain human of the crew to balance out with the fact that he still has rubber powers. obviously a monk. but drunken master subclass specifically because i think the flavor(not the fact that its about being a drunkard) and abilities both fit him really well. this line in the subclass' flavortext especially fits him: "A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe."
ZORO: (tiefling fighter. samurai subclass. bounty hunter)
a fighter with the samurai subclass is so very incredibly obvious... but i actually had a lot of fun geeking out while comparing the abilities to what he can do in canon; Fighting Spirit, Rapid Strike, and Strength Before Death especially! tiefling is also pretty on the nose for his demon pirate hunter shtick and asura form, but i thought he'd be really human-passing for a tiefling and theorized about his tail getting cut off at some point or another before joining the strawhats. initially wasnt gonna give him a feat, but i gave sanji a feat so i thought itd be unfair to not give him one as well, so sentinel fits the bill pretty well i think!
NAMI: (tabaxi rogue. arcane trickster subclass. criminal)
cat burglar -> full grown literal humanoid cat. this one is INCREDIBLY self indulgent... i love... cats... theres nothing deeper to this and no other reasoning. i took cat burglar and ran with it. can you tell that i love izutsumi dungeon meshi? rogue for the aforementioned burglar-ing as well, and the arcane trickster subclass for when she picks up climatact! the mage hand will be very useful for her pickpocketing. in the future as she levels up with timeskip, i can totally see her multiclassing into wizard as well! weather wizard!
USOPP: (lightfoot halfling artificer. artillerist subclass. urchin)
I HAD SO MUCH FUN THINKING ABOUT HIS CHARACTER SHEET. halfling's Naturally Stealthy ability lets him hide behind his crewmates since theyre (almost) all bigger than him, so its perfect for hiding behind zoro or sanji all the time. Lucky is also perfect for him, and I think Brave fits pretty well too when he puts on the sogeking mask. artillerist artificer is also very fun! tinkering and making magic items for his crew, and i think Eldritch Canon or Arcane Firearm could both be easily reflavored as kabuto or any of his inventions. for emphasizing his sniper-ness, the spell sniper feat was also necessary. i think hes my favorite of all the concepts. big ears and long nose combo is so cute to me.
SANJI: (half-elf monk. drunken master subclass. guild artisan (cook!))
race was mostly based on vibes i wont lie. squints. and that vinsmoke balogna or whatever too ig. but mostly vibes. along with the idea that i think a dwarf zeff raising him would be really funny and cute. monk is also obvious, and same subclass as luffy for mostly the same reasons. though the flavor fits him much less, i think the abilities still fit him perfectly, and this blurb specifically; "Your martial arts technique mixes combat training with the precision of a dancer." i really wanted to give him a different subclass from luffy, but i dislike all the other monk subclasses a lot and i found none of them fit him as well anyways, so to try and give them SOME differences, i gave him the crusher feat.
CHOPPER: (awakened deer(shifter statblock) cleric. life subclass. hermit)
this ones definitely a mouthful im sorry. awakened deer for obvious reasons, but due to magic instead of devil fruit stuff. when i was struggling with his race, i looked a lot at shifter because of his forms, but it occurred to me that itd be super cool if he could shift between all of the different shifter options instead of being stuck with just one to replicate his rumble balls. something like heavy point/guard point=beasthide, horn point/arm point(?maybe?)=longtooth, walk point/jumping point=swiftstride, and brain point=wildhunt. hed definitely need some kind of nerf though to balance out that homebrew... and cleric for class. duh.
ROBIN: (high elf wizard. order of scribes subclass. criminal)
robin is definitely the one i struggled the most with just because of her class. elf came pretty easily- shes very elegant and i think shed look cute with super long ears- and i landed on high elf instead of wood elf for the int-based abilities. i was really on the fence between sorcerer and wizard for her because i knew shed be a full spellcaster, but i didnt feel that any of the subclasses really fit her. i ended up going with wizard for order of the scribes since it focuses on texts and knowing everything. but also because robin with a flying talking sentient book would be crazy cool. it could also be similar to how she spawns mouths and eyes places to talk to or watch people. my "fuck it, why not. this would be rad. its my house" mindset kicked in with her i will admit. also the One with the Word ability made me cackle out loud when i read it. thats the funniest ability ever. anyways, i cant really think of a way to replicate her powers, but maybe we could just reflavor a bunch of spells to be her limbs or clutch; hold person, maximillian's earthen grasp, or evard's black tentacles. thatd probably work okay, and theres a handful of spells to replicate her ability to spawn eyes or mouths. unrelated, but i imagine nico olvia to be a drow. why? her hair is white. i am a simple man!
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rackraccartpage · 5 months ago
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wampus cat d&d character!
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curse-of-dming-strahd · 8 months ago
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Oh right... The curse. The curse of Strahd. The curse chosen specially to torture Strahd, Strahd’s curse.
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thatonenewdungeonmaster · 3 months ago
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Put this together for my local gamestore and wanted to share the wealth
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ridaine · 20 days ago
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A little Freyluviel doodle between comms... for morale.
(Aluviel belongs to @cerylune)
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thefallenangelsgang · 5 months ago
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Do you know how embarrassing it is when the blorbos from your shows are a group of people from your DnD campaign?
I can't stop thinking about these people that exist only in me and a handful of other peoples' minds who are going through a story we are telling together THAT NO ONE ELSE HAS EVER HEARD OF BECAUSE IT IS AN EXPERIENCE SHARED ONLY BETWEEN US
*gripping my head* THE VOICES-
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lockhinge · 7 months ago
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"...Hmm. For our last session, 'gay displacer beast' is the only thing I have written down in my notes."
- DM regrets not taking better notes
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coffee-and-creatures · 3 months ago
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Finally running my D&D campaign again after months of not being able to play
However
I have a headache :(
Time to take 20 paracetamol (/j) and traumatize my players
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pastadorable · 11 months ago
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Howl at the moon until your lungs give out
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manueltorresart · 10 months ago
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It's the day to share new Critical Role art. Share your prayers to the sun god (and brightest lightbulb) Pelor. Voiced by Matthew Marcer in @criticalrole.
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cloaksandcapes · 5 months ago
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Vial of Archfey Blood
Consumable, very rare (requires attunement)
“A crystalline vial containing a dose of golden swirling Archfey blood. This blood was willingly given by the Archfey, and thus, it holds greater magical properties than it would otherwise.”
Consuming this potion grants you a permanent boon, allowing you to cast the Misty Step spell without expending a spell slot. Once you cast this spell, you cannot cast it again until you finish a Long Rest.
Keepsake. A vial of Archfey blood is a powerful item and radiates magic. If you attune to and keep this vial on you, you are Immune to Divination magic such as the Scrying spell. Additionally, if you fail a saving throw against a spell or magical effect, you can choose to succeed instead. Once you have used this property of the vial, you can’t use it again until the next dawn.
Whether you consume, or attune to this vial your creature type registers as Fey to spells and other effects that detect the presence of the Fey creature type.
~ ~ ~
If you enjoy our content, please support our team of four on Patreon. Get access to over 750+ Magic Items, 8 Subclasses, and plenty of Monsters, VTT Tokens, and more. We also have a free tier!
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thefishywizard · 5 months ago
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Line up for the dnd game I'm in currently (I play the Goliath. Her ass does NOT know she's in an evil campaign 💀💀💀)
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rollforimpact · 3 months ago
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wanted to start this blog off with my ABSOLUTE favorite introduction from this campaign. meet Vianne!
Fables of Frost and Fur is an actual play focused on cinematic soundscapes and intense adventures. Season 1 is completed and we are gearing up to release season 2 soon!
find us on YouTube as Roll For Impact!
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curse-of-dming-strahd · 6 months ago
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there's now a running bit in my Curse of Strahd game that Ismark's only explanation for what's going on in Barovia is that "the land is cursed".
monsters? well, the land is cursed.
stalked by vampires? this land is cursed!
the only booze they have is wine? definitely the land being cursed.
can't wait for the next nat 1 on an investigation or an arcana check where I'll get to shrug and just say, "dunno, man. the land is cursed."
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