#d&d 2e
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Two grizzled veterans of the edition wars (Joseph Pillsbury, "Dragonmirth," Dragon 160, August 1990)
#D&D#Dungeons & Dragons#Joseph Pillsbury#barbarian#gaming humor#Dragonmirth#Dragon Mirth#AD&D 2e#edition wars#dnd#fighter#D&D 2e#AD&D#Dungeons and Dragons#TSR#1990s
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Planescape Creature Idea: Referearch
These wispy and striped spirits hail from the Peaceable Kingdoms of Arcadia. There, they preside over polished courts or neatly mowed and painted fields, allowing creatures to visit for a wholesome competition - as long as they can follow the rules. Sometimes they visit other planes as well, to learn new games and update their knowledge. From the gory contests of battle on Acheron to the psychic art duels of Limbo, there is not much that can harm the incorporeal Referearch. They do clash with the Valkyries of Ysgard, who love competition but are more concerned with style than with regulations.
If a Referearch witnesses someone cheating, fighting unfairly, or using unsportsmanlike language, they usually give them a Yellow Token of Dishonor, which is a cursed item preventing them from taking hostile actions or moving more than half their speed for one minute. A repeated offense or serious infraction invokes the Red Token of Banishment, which sends the creature to its home plane (or a random location about 100 miles away, if it is on its home plane.)
Some mortals have seen a vision of a Referearch and decided to follow their example, wearing a striped shirt and blowing a whistle to imitate their trademark screech.
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#dungeons and dragons#ttrpg#rpgs#dungeonsanddragons#d&d#thoughts#tumblr polls#my polls#polls#poll time#dnd#dnd5e#dungeons & dragons#od&d#D&D basic set#Basic D&D#ad&d#1e#ad&d 2e#advanced dungeons & dragons#d&d 2e#d&d 3.5#D&D 3e#d&d 4e#d&d 5e#d&d 5th edition#adnd#poll#random polls#tumblr poll
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D&D and Pathfinder RPers tell me what you think.
#pathfinder#pathfinder 2e#pathfinder 1e#pathfinder monsters#dungeons and dragons 3.5#dungeons and dragons 3.0#Dungeons and Dragons 1e#Dungeons and Dragons 2e#Dungeons and Dragons 4e#Dungeons and Dragons 5e#D&D#advanced dungeons and dragons#d&d monster#d&d 5e#d&d 3.5#d&d homebrew#D&D 1e#D&D 2e#D&D 3.0#D&D 4e#hags
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Found the elf life stage chart
#dungons and dragons#d&d 2e#source: the complete book of elves#love how those grey elfy bastards live longer
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DragonFinds I got a real DND treasure today. I found the original Council of Wyrms DND2e boxset today. this complete box is one I have fond memories of though we had the book instead.
#DragonFinds#dnd#dnd art#dungeons and dragons#rpg#tsr#ttrpg#forgotten realms#dnd 2e#D&D 2e#Council of Warms
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"You. Must. Identify. Yourself." "Oh, of course. My name is the last seven thousand digits of pi" (10d4 psychic damage)
Idea: there are a few high-ranking modrons who work with the faction known as the Fraternity of Order. In exchange for the modrons' insight into the nature of reality, the universal laws of physics and morals, the Guvnors are condensing popular logic puzzles and recursive loops into simple math that can be programmed into modron minds like a logic vaccine. This think tank might not be a very exciting place for adventurers to hang out, but perhaps your PCs will be hired by the Fraternity of Order to protect it, or join the spontaneous alliance of the Xaositects and Anarchs who are trying to destroy the mathematicians and their research.
Morons can be flashbanged by using circular arguments or double negatives
Anonymous asked: I meant to write Modrons
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"Located in the heart of The Lady's Ward is a twisted, hollow structure known as the Screaming Tower." (Tony DiTerlizzi from "Umbra" by Chris Perkins, an AD&D Planescape adventure set in Sigil, Dungeon magazine 55, Sept/Oct 1995)
#D&D#Dungeons & Dragons#Tony DiTerlizzi#Planescape#dnd#Sigil#Chris Perkins#Dungeon magazine#fantasy#tower#AD&D#D&D 2e#AD&D 2e#The Lady's Ward#the Screaming Tower#urban adventure#Umbra#Dungeons and Dragons#1990s
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#ttrpg#indie ttrpgs#trpg#indie trpg#tabletop roleplaying#tabletop rpg#tabletop#tabletop gaming#dnd#d&d#d&d 5e#dungeons and dragons#dungeons & dragons#lancer#lancer rpg#icon#icon rpg#massif press#tom parkinson-morgan#pathfinder#pathfinder rpg#pathfinder remaster#pathfinder 2e#pf2e#pf2#honey heist#grant howitt#triangle factory#i guess we doin circles now
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We start our journey with...well, we're going alphabetically (for now). So Araleth, step on up. The spotlight is yours.
Araleth Letheranil is a Lesser God of Light and he is also called the Prince of Stars and The Twilight Rider. His symbol is a Shaft of Light (really creative there, my guy). He makes his residence in Arvandor in the House of Glowing Stars, a welling that is beset by drifting, glowing stars. Since he is a god of light, naturally he is also considered to be a god of moon, sun, and stars. Just as naturally, because he is a god of light he is opposed to darkness. In fact, he will encourage his followers to battle evil, especially if that evil is darkness-loving creatures. I was not surprised at all to find that the prime targets are, well:
- "The Elfin Gods," Dragon Magazine #155, p. 20
Like I said, not at all surprised. The Seldarine do not like Lolth and they do not like drow. Surface elves do not like Lolth and do not like Drow. It's a...I want to say 'kill on sight' kind of thing, almost, if a drow is spotted on the surface and while it sucks big time (for a good drow), it is and understandable reaction considering all the terrible things [evil] drow have done on the surface and to surfacers, especially surfacer elves. You don't know if this drow you saw some miles outside your village is a scout for a raiding party or something much worse.
On the Seldarine side, they have a long-standing enmity with Lolth and it's mutual too. She's done a lot of things to get the pantheon angry at her (Sehanine does have quite a few reasons to hate her guts. There's the Lolth whole seduce Fenmarel thing too, which they've never forgiven each other for). So, it makes sense that Araleth would consider drow elves to be prime targets when fighting evil. Because drow, under Lolth's influence, have done a lot of things. A lot of bad things. But it's not just that. As the god of light, he is opposed to evil. He is constantly fighting against darkness and evil.
There is also the fact that Lolth personally injured Araleth:
Before the god knew what had happened, Lolth jumped at him and sank her fangs into his shoulder, pumping venom into the wound. He cried out and plunged his magical sword into her abdomen.
and...
Araleth still bears a dark scar on his right shoulder where Lolth wounded him, and he uses it to remind his followers of the need to destroy evil.
- (p. 22)
After reading that, I wonder if the oppose darkness and destroy evil tenet has become a tad more personal to Araleth after being dealt a serious wound that left a permanent scar on him. For him, it reminds him of how he could have died, how Lolth could have killed him and won the battle. For him, it's a reminder that the powers of darkness and forces of evil cannot be allowed to grow, to gain a foothold, that they must be destroyed no matter what.
It makes me wonder if Lolth and her drow, in Araleth's eyes (especially after this conflict), are sort of a symbol of this is what happens when you don't stamp out evil, this is what happens when you do nothing to stop darkness from growing. You get Lolth — twisted, petty, whimsical, evil Lolth — and her drow, who suffer under her thumb but do whatever they have to in order please her and earn her favor.
When drow come up from the underground, he does not wait around for them to cause problems. He goes after them.
- "The Seldarine Revisited," Dragon Magazine #236, p. 13
Something of note is that in both #155 and #236, Araleth's aggressive stance makes him a favorite choice of adventurers (especially elven and half-elven).
- "The Elfin Gods," Dragon Magazine #155, p.20
- "The Seldarine Revisited," Dragon Magazine #236, p. 13
I can see why, especially if the adventure(s) in question is dedicated to fighting / eradicating some kind of evil, whatever that evil may be (physical or magical, big or small, world-ending or a threat to a small part of the world, etc). If you're chasing down evil, then yeah. Araleth would probably be a favorite pick for a deity — especially for an adventurer who is also a paladin or cleric.
Other gods, outside of the Seldarine, that he associates with are:
Seker
Frey
Xan Yae (WG)
Selune (FR)
Celestian (WG)
Seker and Frey, he associates with because they have similar objectives. I don't know who either Xan Yae or Celestian are because I don't read much of Greyhawk — I might have to come back to fix this part later after some more research. Selune, I'm guessing it's because they are both deities associated with the moon, but that might be bit of a stretch.
Also, something that I think is interesting is:
- "The Elfin Gods," Dragon Magazine #155, p.20
It states here that he "frowns at any unnecessary usage of darkness spells." This isn't an odd stance for him to have because it actually makes sense since he is a god of light and as a god of light, he is naturally opposed to darkness — as I've stated before.
What's interesting though is that there seems to be an unspoken using a darkness spell is okay if it's (absolutely) necessary. My takeaway from that is Araleth might be understanding if a darkness spell is used in a situation that is dependent on someone dropping a darkness spell, a situation where it is absolutely necessary and vital that a darkness spell be used. Outside of that, not really. He will be displeased if a darkness spell is used all wily-nily, without good reason.
That's...actually pretty reasonable. It reminds me almost of Corellon's stance on the Shadow Weave — that it's too corrupt for elves — but not quite. Because Corellon gets angry if an elf so much as experiments with the damn thing while Araleth only seems to get angry if the use of a darkness spell is unnecessary. Again, this makes sense. It's understandable. This isn't either of them being a dick (I can't believe I'm saying that about Corellon). For Araleth, it's all about his opposition to darkness. For Corellon, it's because the Shadow Weave is literally a corrupting, harmful force of magic.
- Forgotten Realms Campaign Setting 3rd Edition, p. 57.
Corrupting, dangerous form of magic do not fucking touch.
With that bit of information? Yeah. Yeah. I think Corellon's anger in this instance is understandable.
Unlike the Shadow Weave, a darkness spell is not going to corrupt and/or injure the person casting it. At least I would hope not.
Moving on so that this doesn't become a tangent.
- "The Seldarine Revisited," Dragon Magazine #236, p. 13
Araleth is already doing infinitely better than Tethrin. Araleth gets his own holidays, unlike poor Tethrin.
Anyway. Reading this, I'm reminded of Corellon's holy days because Corellon's worshippers are also sacrificing objects of great beauty. The major difference is that this holy day happens monthly (it's a quarter moon holy day) whereas Araleth's (or at least this particular holy day) happens every spring equinox. It begs the question: is this common throughout the Seldarine? Does each and every one of the Seldarine have a holy day where beautiful items are sacrificed to them? That'd be kind of an interesting and I hope that eventually as I write more and more Seldarine-related posts I'll have the answer.
Curious. The text mentions that Araleth's clergy prefers to start their prayers at dusk because that's just about the time they can feel Araleth's presence in the heavens. I wonder if that's due to him being the Prince of Stars and The Twilight Rider. Or if it's something to do with him being a god of light in general.
That's just me speculating and trying to read between the lines beucase the article doesn't really say why.
Also is it only on his holy day(s) or just a general thing wrt to them feeling Araleth's presence in the heavens at dusk? I'm not sure but I'm going to hesitantly and cautiously choose the former. I don't know why but the former makes somewhat sense to me.
Furthermore, on holy days and when confined to the church, there seems to be some kind of dress code. The clergy is required to wear robes of white. However, outside of those time, they are free to wear whatever they want just as long as it isn't something dark in color:
- "The Seldarine Revisited," Dragon Magazine #236, p. 13
God of Light. Makes some kind of sense. Him and darkness doen't mix and that apparently extends to dark-colored cloth.
Good to know.
#dungeons and dragons#d&d#d&d 2e#forgotten realms#greyhawk#Araleth Letheranil#The Seldarine Revisited
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Great discussion about an AD&D 2e megadungeon campaign, examining the interplay of architecture design, random encounter rolls, and player choices
Since I've had a few people asking about megadungeon stuff recently, and I am an avowed megadungeon megafan, I thought it might be fun to walk through an actual example of megadungeon play that exemplifies what I like best about it.
This post is going to be the first in a series talking about a room from a megadungeon that I ran over 20 years ago (brushing past that fact quickly lest the horrors set in.) It was a major room, probably the most complex and important in the dungeon, and the players passed through it frequently throughout the campaign. In this post I'll introduce you to the room, and then in later posts I'll talk about what it does well and how to use that lesson more generally. Below the cut is a reproduction of the map as I remember it.
Without getting into The Lore too deeply, some dwarves accidentally dug into hell, as one does. Classic trope, nothing wrong with using them. They quite sensibly shut the mine down and sealed if off, but word got out. A human king heard about this, and took over the mine, expanding it into a temple complex to curry favour / barter with hell. It went badly, as such things do.
This concourse connects several wings of the dungeon, spanning several floors. An enormous devil face statue emerges from the northern wall, above the second floor balcony and below the fourth, and a column of light shines through a hole in the ceiling onto the center of the floor. Several floors of balconies overlook the chamber, though the stairs to the fourth floor balcony have long since collapsed.
This chamber was not too far from the main entrance, with the party first encountering it on their second delve into the dungeon, though it would take two more delves for them to gather the courage to enter it. At the time they first encountered it, it was swarming with imps and other little devils worshipping the big face.
I'll summarize the key:
A. Hallway from the Entry Chambers, the first and easiest section of the dungeon.
B. Doorway to the Pilgrim's City.
C. Doorway to the Unholiest of Unholies. Sealed and warded against simple spells.
D. Doorway to the Old Dwarven Quarters.
E. Doorway to the Nobles' Section. Barred from the far side.
F. Portcullis to the Pilgrim's City. The mechanism has rusted out and no longer functions.
G. Doorway to the Halls of the Clergy.
H. Doorway from the King's Inner Sanctum.
I. Doorway to the Archive.
J. Doorway to the King's Inner Sanctum, locked.
K. Doorway to The Indulgences.
Stairway from floor 1 to floor 2.
Light from the hole in the ceiling.
Broken stairs from floor 2 to floor 4.
Big ole devil face. Its eyes are a one-way illusion, allowing anyone within the face to view the room below.
Okay that's a lot, thanks for sticking it out. While I don't want to wander too far off topic into the rest of the dungeon, I'll just briefly note that the Pilgrim's City and Old Dwarven Quarters are easier sections of the dungeon, the Nobles Section and Halls of the Clergy are slightly more difficult, the King's Inner Sanctum, Archive, and Indulgences are very dangerous, and the Unholiest of Unholies is, as one might expect, where the worst things (and best loot) in the dungeon are. This was 2nd edition AD&D, so there was not a presumption of fights being balanced, and traipsing through more dangerous sections of the dungeon at lower levels wasn't uncommon. The players also understood the varying levels of danger fairly implicitly, since the custom at the time was that any time you went a level further away from whatever the ground floor was, things got more dangerous. The only exception to this is the Unholiest of Unholies and I think we can agree that when it's beyond a magically sealed door under a giant devil head the danger is telegraphed.
Next post I'll start talking about what made this room work so well in practice.
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getting to play the sequel to one of my favorite homebrew campaigns soon I’m sooooo excited
#im the short skrunkly man#we're moving from d&d5e to pf2e#really excited for everyone to figure out what class/archetypes i made this fool#d&d#dnd#dungeons and dragons#pf2e#pathfinder 2e
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When those PCs have low perception scores...
#dungeons & dragons#dungeons and dragons#dnd#dnd 5e#d&d 5e#pathfinder#pathfinder 2e#pf#pf2e#ttrpg#low perception#tabletop roleplaying games#fantastic tales of adventure#dnd memes#pathfinder memes#cats#dogs#memes#meme#funny#lol#comedy#gamers#gaming
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The Botanical Bestiary is a project I had the honor of being the artist for. It's a bunch of leshy miscreants who will try to destroy you, or possibly be adopted into your party as family. It's a bit of a toss up
The Botanical Bestiary is for Pathfinder 2e and D&D 5e. It contains:
65 leshy monsters
10 leshy heritages You can find it on DriveThruRPG here
#artists on tumblr#female artists#pathfinder 2e#D&D 5e#witch hazel#tea#strawberry#sundew#pitcher plant#rose#leshy#art#cute art
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I played a pixie in a 2e campaign and they remain one of my favorite characters at all time. Yeah monster races weren't what you'd call "balanced" or "fair" but they had cool abilities that felt properly inhuman. Polymorph at will Invisible at will Three cantrips a day That's the 2e pixie ability set. I can still recite it over a dozen years later. Fuck yeah 2e.
yes it is true i have been dungeons and dragons DM for over three decades and still only play second edition. had great time talkin to RASCAL NEWS about the big time campaign i run and my thoughts on what makes a good role playing trot
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im really pissed about dnd 5e for so many reasons but i think the most important way it fails is its little guy game. like come the fuck on. lets show some 5e little guys:
these are all kind of ehh to me. not very fantastical. they may be little and they may be guys but they arent really little guys you know? Now for an example lets look at pathfinder's art
now THATS a little guy
now THATS a little guy
Look at those antenna! thats a little guy (gender neutral term)
NOW THATS A FUCKEN LITTLE GUY RIGHT THERE
see what i mean? worst problem in 5e. you know im right.
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