#cthulhu game quotes
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inkdemonapologist · 8 months ago
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FINALLY got these scribbles from last session of the Cthulhu game scanned in lmao, THINGS HAVE BEEN SO BUSY but cthulhu has been very exciting!!
While looking for some Alan Leroy guy to figure out why the Phantom is following(?) him(?), we asked around with (a) his book club friends and (b) the mob, as one does. Sammy managed to avoid seeing the yellow sign when he realised very quickly what Cool Obscure Book this book club pal might be describing (unlike Jack, a polite boy who does not RAPIDLY AVERT HIS EYES FROM HIS CONVERSATIONAL PARTNER), but did not manage to avoid being hustled off by the mob to talk to The Boss when Henry asked just a few too many questions. it went fine but Sammy was SO STRESSED, HES ALREADY BEEN KIDNAPPED BY GANGSTERS ONCE HE DOESNT WANT TO DO IT AGAIN
also hes still cute in this hat. you should wear hats more often sammy. ANYWAY if you're here for Out of Context quotes from this session, I GOT EM RIGHT HERE UNDER THE CUT:
[Sammy is played by me, Joey is played by Boo (inkyvendingmachine), Henry is played by Maf (inkcryptid), Jack is played by Mochi (whatyouwantedmetosee) and Thren (haunted-hijinxer) is our GM!]
[Sammy] He will mention to Henry, something about "Oh boy, dreams are starting up again" kind of thing. [Henry] Yyyyup. [Henry] Don't get possessed again. [Sammy] [Sammy] i dON'T THINK SAMMY KNOWS WHAT TO DO WITH THAT!! The last time he got possessed was BY PROPHET, whom he still shares a body with!! [Henry] Prophet doesn't count! Don't get possessed by anyone else. [Sammy] .... I'LL DO MY BEST, [Sammy] I just like the idea of Henry being like 'don't get possessed' and Sammy just LOOKS at him, like............ I'm already possessed, what are you talking about
[Sammy] Given how these things like to happen on auspicious days, I'm a little worried about New Years,
[Joey] That's exactly the spin he's going to put on it -- Some time off for New Years, and a bonus day off to recover from the celebrations! [Jack] Gotta account for those, now that drinking's back!
[Henry] Oh good, I was really worried Joey would call Norman and get a "who are you?" [Jack] Norman DOES do that, but just because he thinks it's funny. [GM] That's possible, yeah, [Sammy] Oh my gosh. I believe it, is the thing. [GM] I do too, honestly... this might just be a thing that happens.
[GM] And the studio seems normal, and nobody got kidnapped in the night, not even Norman, and Henry's family is safe -- things are doing so good! [Jack] Nobody that we're currently in contact with got kidnapped in the night! [GM] That's true. [Jack] I'm not ruling out Bertrum getting kidnapped. [Jack] ...unrelated to the Carcosa nonsense, he just got kidnapped. [GM] That's what he gets for hanging out with the mob. [Jack] Sorry, I mean, "The Great Bertrum Piedmont." Have to use his full and official title. [GM] That's how you get him un-kidnapped, he just breaks through a wall to correct you. [Jack] *laughing* The Kool-Aid Bert................ [GM] The Great Kool-Aid Piedmont, [Jack] Now that's fanart I don't want to see.
[GM] Welcome back! We've been talking about the Great Bertrum Piedmont Kool-Aid-ing through a wall to correct you about his name. [Sammy] *startled wheezing* Okay, well it sounds like I've missed some really important developments!
[Jack] I think Jack would lean in the direction of like, they wanted to get in touch with him at the charity thing-- aaagh, that's technically not true. He's not the fast talk boy, he's not allowed to, [Sammy] I mean, he CAN fast talk, Henry does it all the time! [Jack] But does he succeed-- [Sammy] Henry's not the Fast Talk Boy but he keeps LYING anyway!!!
[Sammy] I feel like Jack is good at looking worried, and, caring about his fellow man, [Jack] I don't think he has to TRY to look worried??? [Sammy] I don't think Sammy contains these qualities. Sammy looks like he's here to arrest you. [GM] She's actually giving Sammy a concerned look, [Sammy] Sammy is HERE FOR THE PROTECTION MONEY.
[Jack] Well, this was lovely! Time to leave, because Sammy's already... vibrating against the door trying to clip through it.
[Sammy] Sammy's IMMEDIATELY going to tell him about this clarinet with the missing E flat extension. [Sammy] ....and then ALSO mention that he thinks maybe he's seen this guy before.
[Joey] Joey slightly fixes Henry's hair before they head in. [Sammy] (That's a little bit gay, but alright,) [Jack] (I think it's more than a little bit) [Joey] LISTEN, listen, Joey recognises-- [Jack] Linda's out of town! [Joey] --Joey recognises the neighbourhood,
[GM] The door gets opened pretty quickly, but the guy inside actually looks a little like he's suddenly out of his depth, because whatever he was expecting to happen is not what is happening. [Sammy] That's a common reaction to Joey Drew.
[Joey] I feel like it's not going to be a fast talk roll, actually, to make this guy feel like this is NOT a dangerous ask? So I'm gonna go with persuade instead. [GM] Are you going with the tack that you were concerned parties from the event? [Joey] I think, concerned party, perhaps leaning towards the notion that they hit it off well at the party, and -- I'm just turning it into a fast talk, [Joey] *trying again* I think Joey is leaning more into an idea that they are freshly met, but have similar interests? Or... possibly leaning into he's ...a friend of a friend and we're looking into it for that friend? [Sammy] Joey trying NOT to lie is really funny. "Oh well obviously I'll just say -- oh, I guess that's not true; I'll just -- WELL, that's not technically true either," [Joey] ADMITTEDLY, if this does turn into a fast talk roll, using the same roll it's now a BETTER SUCCESS, so, [Sammy] Just really funny how hard it is for Joey to just, HONESTLY REASSURE someone without inventing a whole narrative [Joey] I'M GOOD AT COMING UP WITH STORIES!! I'm not good at... fact-checking them first...
[Joey] Please, if you hear from him, or get any more information, please reach out to us as soon as possible, because the sooner we can prevent this, the better off he'll be -- y'know, that whole thing! [Joey] Do the most heartfelt, emotional connection he can... it's a little gay, but... [Sammy] I fully believe in Joey's ability to extoll the virtues of this man he's never met.
[Sammy] We can just check with Norman, have him peek out the window and see if it looks weird, [Joey] "Hey Norman, is your house in the right location?" [Jack] "Dunno why you called me outside just to tell me that you moved my house!"
[GM] Norman answers the door, and gives you guys a quizzical look. [Henry, out of character] :D Hey, did your house move? [Sammy, in-character] >:/ Did your house move?
[Sammy] Sammy will point out things Jack noticed as being different, as if he also noticed them. [GM] He'll turn back to you, and just kind of observe in a blase sort of way that he's apparently moved. [Jack] I love Norman,,,, [Joey] I love Norman's 89% Sanity score that never gets hit, apparently! [Jack] His sense of humour is actually an indefinite insanity. [Sammy] A constant coping mechanism, [Jack] Can't go insane when you already are!!
[Jack] Jack is, not happy about this, [GM, as Norman] He wonders if you'd like to come in for a housewarming, then.
[Sammy] Sammy's going to just catch her up on, the guy we're looking for read the play, [Sammy] Also, might be a guy that Sammy saw in New Orleans, and that might be why he knew the music?? [Sammy] ALSO, WEIRD THING with his clarinet, he doesn't have the E flat extension that you'd EXPECT HIM TO HAVE? [GM] I think Susie knows enough that she would say that's weird if he's playing seriously. [Jack] I was about to ask if this meant anything to these two-- [Joey] Norman is regaining sanity by watching Sammy rattle on about all this. [GM] He's probably chiming in opinions, too, that are completely not based in any actual musical knowledge -- [Henry] Norman just like "He's missing the E extension? Next he's gonna lose the, the F Shortener!" [GM] "What's the world coming to!" [Sammy] Sammy's giving him the most unamused look, and this is all Norman wanted. [GM] Yeah, yeah, this is how he keeps his sanity high. [Sammy] Just annoy Sammy Lawrence. That's the secret.
[Jack] Good to make sure things aren't going weirder over here-- which, uhhh, [Sammy] Which they are!!
[Sammy] That's smart, but that's also really spooky. Like okay, cool! The whole world has re-written this! Cool cool cool cool cool. [GM] He doesn't seem PLEASED about it, but he seems about normal. [Henry] He seems Norman about it. [Jack] Yeah, Normal Polk. [Jack] *cracking up* He shows up at work the next day and he's called "Normal Ponk." That's his name now.
[Jack] Reality's rewriting itself, wanna kiss about it? [Henry] Ah, Jack's okay again.
[Jack] If this was Fowler, then WHO WAS PHONE????
[GM] Well, okay, first things first, does Joey have Peter's number memorised? [Joey] HM. [Joey] ...I feel like he wouldn't admit it, but yes.
[Joey] Joey says he's going to call Peter back in a minute. And hangs up. [GM] You cut him off in the middle of some sort of response-- [Joey] Cool.
[Joey] He managed to break into a safe once by doing this! [Henry] "Break into" is... a bit of a strong phrasing. [GM] *mumbling* "Get locked inside of,"
[Joey] The main thing is, Do Not Go Alone, because if something happens to Peter... we have no way of tracking down the information that he has! We, we lose, all of his evidence! [Jack] .....and that's the ONLY thing, [Joey] Yup! [Henry] We ALSO lose his, HIM, [Joey] *mumbling* No, no that doesn't matter as much, as evidence, [Joey] It's clearly just, the fact that they lose all the benefits of having a reporter with ghost powers on their side, and NOT Peter himself, that is the issue! [Jack] iTS NOT LIKE HE CARES ABOUT YOU OR ANYTHING!!!
[Jack] *spongebob meme* You like Peter Sunstram, don't you, Joey?
[Joey] Both Henry and Sammy are the best able to get themselves out of a tough, fight-y situation, [Sammy] We can both punch, and Henry has magical power if something supernatural happens... [Joey] Also! Also, neither Joey nor Jack are there to be taken hostage and used against them! [Sammy] ... I think you're actually right. I hate to admit it, but I think you're right. [Jack] I can't wait for Jack to be kidnapped at the magic shop, you guys!
[Henry] I can't believe we're sending the two least talky boys off together to talk to the mob, [Joey] LISTEN. Henry and Sammy can go to the restaurant! Henry likes food! There we go! [GM] I can't believe Joey's just making sure Henry gets a nice meal after his shake-up earlier... [Sammy] I dunno, maybe Peter should come with us, just in ghost form. Henry can see him, potentially, [Jack] So Pete's body can... Not be where he left it when he gets back to it! [Sammy] ....hm, [Joey] *startled laughter* [Sammy] ....okay, nevermind,... [Jack] Just leave him in the car, what could go wrong! That's not disappeared MULITPLE TIMES!
[GM] Johnny Nero is of average height and build, with dark, slicked back hair, and a neatly trimmed moustache -- so not like any of the other people that you know! [GM] Wears expensive tailored suits, though. [Jack & Joey] *snickering* So, not like, any of the people you know-- [GM] It narrows it down a bit!! [Sammy] Alright, alright; bargain bin Joey Drew, got it.
[GM] You guys do get an offer to have food, while you're waiting. [Sammy] Yeah.... why not..... [Henry] Henry will, not,,, [Joey] *shocked* NO????? [Joey] *absolutely flabbergasted* FOOD!!!!! [Sammy] Gangsters don't usually poison you, they usually give you nice food and then they knock you out and throw you in the river. [Henry] WELL HENRY DOESNT KNOW THAT! [GM] He hasn't done speakeasies like Sammy has!!
[Sammy] I'm noticing that this guy actually looks really nervous, and isn't taking charge of the situation, [GM] He DOES have something that's probably a firearm in his pocket. [Sammy] Yeah, yeah, but, [Jack] It's his emotional support firearm!
[Sammy] Actually... Sammy WILL ask him if he saw it. [GM] Uh, [Sammy] Because he was RIGHT THERE looking at him. And I feel like, once you've seen it, and it does the weird thing where it gets in your head, you're not going to be confused what somebody's talking about if they ask you if you saw the yellow sign. You're going to know what that means. [GM] [GM] Are you going to say the thing...? [Sammy] Have You Seen The Yellow Sign?
[Henry] Henry is half-considering... [Sammy] *manically excited* DO YOU WANT TO TAKE THE THORN OUT OF THIS LION'S PAW, HENRY???
[Henry] You haven't been able to think straight since, have you? [GM] He kind of squints at you, because he's a gangster and he doesn't want to be like "D: YEAH, ITS BEEN REALLY ROUGH :(" [Joey] *laughs* Henry IMMEDIATELY knows this look, because Joey does this as well!
[Sammy] Push the roll!! Push push push! [Henry] *nervous* I DON'T KNOW IF I WANT TO PUSH IT,,, [Sammy] WE'RE ALREADY KIDNAPPED! WHAT ELSE CAN GO WRONG!
[Henry] We didn't get kidnapped, so it's you guys' turn! [Joey] We have the kidnapping charm with us, also known as "Jack Fain"! [Sammy] Oh I thought it was Peter Sunstram. [Sammy] [Sammy] DO THEY STACK?
[Jack] I can't wait for us to get to these spooky occult magic shops, and it's just like, "here's a bunch of overpriced tumbled gemstones and some incense!" [GM] The first one you go to is kind of that style. [Jack] Ideal! I hope they have a really tacky fake skull. [Joey] Joey is judging the whole place.
[Joey] WAIT, wait, they took you from the bar to the restaurant, and then you got the heckin' sign out of Nero's head, and he's not even gonna offer you a ride back to the bar?!? [Henry] I think what we got out of it is "not being kidnapped". [GM] JOEY is the one with the history of talking kidnappers into giving him rides, [Sammy] I do think it would be classier if he gave us a ride. I'm with Boo on this, it would be a classy gangster move. [Sammy] With that guy they kidnapped to do music for whoever's birthday party, they dropped him back off later, but, you know, it's fine, [Joey] Show your heckin' appreciation! *exasperated* THIS IS HOW WE CAN TELL HE'S AVERAGE!! [GM] Uh, lemme roll a quick like............. etiquette roll, [Sammy] Gangster Classiness, [GM] *rolls terribly* Yeah, I think he's frazzled enough -- this is gonna reflect poorly on him later. [Joey] Wow.
[Jack] Normal success for Jack! How many terrible tacky skulls do I see? [GM] Just SO many. [Sammy] This place won't help you, buddy. [Jack] I dunno, if you buy enough tacky skulls, maybe the guy won't wanna get near you. [Henry] Just throw tacky skulls at him! [Jack] A tacky skull a day keeps the pallid mask away!!
[GM] A more discerning occult collection than the other one. [Jack] The kind of place that has the more occult things like, in a locked cabinet instead of in a heap on the counter. [Sammy] In the bargain bin, [Jack] "Box of assorted random magic junk"? Yeah, I wanna rummage my hand in that, I'm not gonna get five curses, [Jack] *laughs* I'm not even AT the other place anymore and I'm still dunking on it! [Sammy] Jack's just saying these things to Joey to like, keep his spirits up. [Joey] It would be working,
[Sammy] I am curious if the restaurant is at the same address that we remember it being on. [GM] It is the same address! The name is different. [Jack] What's the new name? [GM] Lombardi's! It was Leon's. [Henry] ... some dude got his whole name changed, [Jack] Oh man, when do they do that to me, I want a legal name change! [Jack] Bringing the Yellow King into the world to get a free transition, [Sammy] No! Don't do it! He won't transition you into a human, it'll be..... something else,
[Henry] We're gonna run over the Pallid Mask. Vroom vroom motherfucker.
[GM] You do bump into something that is unyielding. [Jack] Oh no, Jack's car! [Jack] ... and also, whatever he hit, I guess!
[Joey] Joey is immediately flipping around to grab his cane; if the guy tries to get in the car, he's going to bash him in the face! and say GET OUT!! [Sammy] Well, it worked really well for Nero, so [Henry] The guy just got hit by a car and didn't move! I don't think the cane's gonna do much! [Jack] Especially not with Joey's weak noodle arms! [Joey] Yeah but he's upset!! That this guy is trying to get in the car! He was not invited in! [GM] ...make a CON roll. [Joey] [Joey] oKEY DOKEY,,,
[Sammy] Peter now is NOT the time to astral project [GM] Luckily he doesn't have that insanity currently, or he'd already be gone! [Jack] The car stops and Pete's ghost just flies through the windshield,
[Jack] I'm losing my mind... [GM] You are! 1d6 of it!
[GM] This is kind of wild magic zone, so you get some creative license. [Joey] Hmm. Hmm! Hmmmmmm... [Sammy] Oh no, you've given Joey Drew creative license,
[Joey] But when I picked out Jack's car, it's the first car that has full safety glass in it!! [Jack] [Jack] SO EVEN MORE EXPENSIVE TO REPLACE!!!
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madfishmonger · 5 months ago
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Karl Marx is a member of the Marx Brothers comedy troupe
Groucho Marx wears cardboard facial hair
In a Call of Cthulhu game, first session, one of the players wanted to play a conspiracy theorist, but rightly knows real conspiracies are racist/sexist/antisemitic etc, so we suggested he go for absolutely bonkers stuff that he just makes up.
So far we have (that I recall):
The fish/monkey skeleton hybrids in circus displays are real animals
Big Ben is organic and was grown
Bees are harmlessly shorn to make a red food colouring
Wax figurines are replacing the royal family, but they're often replaced which is why you never see them melting (Madame Tussaud is in on this obviously)
I can't wait to see what else he comes up with. The mental image of the bees being sheared like sheep absolutely killed me. Also Big Ben growing like a tree XD
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nadg-ttrpg · 2 months ago
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Controversial opinion (?)
The magnus archive role playing game (TMARPG) is a good TTRPG. But it's not a good Magnus Archive TTRPG, it's a good TTRPG that happens to be set in a Magnus Archive universe. Hear me out. It's published by Monte Cook Games, using their Cypher System. The Cypher is a good system, used in hits like Numenera or The strange, but it's not adapted to play a Magnus Archive game. They tried really hard to make it work, and they made very interesting changes to the base system. From the health tracking making you more fragile to the eponymous Cyphers being more like abilities than magic objects like in other games. And honestly, yeah, it works! It's a great investigation game, cthulhu style, allowing you to play a crew of archival assistants or a similar group, trying to survive unspeakable horrors and maybe stop rituals. But. BUT.
Magnus Archives, the podcast, isn't just about the investigation. It's an office comedy, and a tragedy, and - most important to me - a reflection on morality, mortality and humanity. It's a podcast that, to quote a tumblr post I saw once, "spend the first 100 episodes showing you irredeemable inhuman monsters... and the 100 next asking you to change your mind on them by showing the protagonist is becoming one". It's a story talking of powers beyond human understanding, but mostly of the humans stuck with them. Asking how far you'll go for a taste of power, how far you'll go to survive, how far you'll go to protect the ones you love. Showing times and times again that getting the power you crave will divorce you from humanity, and that this pull is hard to resist. And that to stay somewhat human, you need anchors, friends, connections. And frankly, there is nothing in the TMARPG to encourage this kind of story. I agree, this is mostly a me problem. My standard is that when I play a licensed RPG I want the original story to be possible with the rules as written. Maybe this is too much to ask. I genuinely don't know. But it's the rule by which I judge a game. When I play an Alien TTRPG, I want the monster horror and the PC betrayals to be encouraged by the rules. When I play a Lord of the Ring TTRPG I want mechanics for travel, honor and temptation. When I play a My Little Pony TTRPG, I want the game to help me with the magic and the friendship. And when I play TMARPG, I'd like the rules to encourage the same themes as the podcast. I could do this freestyle with the rules as is, GM my way out of this, request the help of the players with their backstory and character arcs. Or I could turn to an other TTRPG. Enter Unknown Armies (UA), an occult game about broken people conspiring to fix a broken world - sounds familiar? It wasn't made with TMA in mind, it was published before the podcast even existed. It also have it's flaws, I heard it described as "taking itself too seriously" many times. But despite this, UA drinks at the same source than TMA.
They both embrace a Jungian philosophy gosh that sounds so pedantic, the idea that the collective unconscious of the humanity create archetypes, powers, Fears. They both feature relationships as both something that needs to be cared for and link to humanity. They both have heavy use of trauma and mental breakdown, depicted as realistically as possible. Actually, UA link them directly to your stats. Witnessed violence? You can react either by being hardened and unfazed by it, or traumatised and deeply troubled by it. This will make it either easier for you to fight, or to dodge. I love it. They both have a supernatural system where you can only get those powers by acting in ways that make you an outcast, be it by being an arsonist, someone living their life through a camera lens tape recorder anyone?, or even someone fascinated by the flesh and blood. They both have weird artifacts. They both have ways to become avatars. And you can actually have a power imbalance betwen the PCs! You can have an avatar and an "antechrist's plus one" is the same party. They are made for each other. TLDR: Unknown Armies is a better Magnus Archive TTRPG than The Magnus Archives Role Playing Game. TMARPG is a good TTRPG, but not a game that actually uses the themes of the podcast. If you want to play an investigation team cthulhu-style, by all mean, play TMARPG. If you want to play a tragedy about inhumanity and power, play Unknown Armies. The Magnus Archives is a podcast written by Jonathan Sims and distributed under a CC NC-SA-BY 4.0 license. Thanks for listening.
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plantyberry · 1 month ago
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Part 10: Chapter 2-2, or, 'I cast: Summon soulmate!'
I have no excuse for what comes next, other than "I am very distractible your honor".
Cuckoo points
When watching the TV with Adrian (after Lorelei appears) -My spidey senses are tingling. +1 Cuckoo
When the barrier goes up: -I burst out singing the infamous Doom Song. +1 Cuckoo
Walking through the forest: -I just keep a watchful eye out for any potential lurking yeti. +1 Cuckoo
Baby's first spell: -"IÃ! IÃ Cthulhu fhtagn! Ph'nglui mglw'nafh cthulhu r'lyeh wgah'nagl fhtagn!" +1 Cuckoo -I know what I must do. And that means beginning to dance the Macarena. +1 Cuckoo --I wonder if pocket snakes and pocket spiders can get along well together? +1 Cuckoo
If you STILL didn't get your cursed mark healed and you have a gun, throw it at the hellhound. +1 Cuckoo
If you are an Imposter, after the suspicious billboard appears: -"I thought I just saw a mutant wolf-bear-shark/zombie standing by the side of the road!" +1 Cuckoo
Upon meeting Percy, if you are his soulmate: -Oh my god, it's my soul mate! +1 Cuckoo
Before the introductions: -This is in preparation for the lunatic asylum, obviously. +1 Cuckoo
Percy's 20 Questions: -How much wood would a woodchuck chuck if a woodchuck could chuck wood? +1 Cuckoo
The chess game (Must know SOMETHING about Arthurial lore) -A fine tradition just so long as a chess set doesn't go zooming around the room +1 Cuckoo
Rock Paper Scissors contest: -Never mind, all this. I begin dancing the Tango de la Muerte. +1 Cuckoo
Final round of the Rock Paper Scissors against Merlin: -I begin imagining a naked Homer Simpson seductively dancing around while singing "Meow, meow, meow!" +1 Cuckoo
The Chess: -I flick my marble and knock several of my opponents' pieces out of their peg holes. +1 Cuckoo
How to Soulmate Percy T. Longspear
I noticed several people were asking, so now you shall receive!
You need: Cuckoo over 30 And Corruption under 0 Will rating over 7 a Hero score over 0 Sweet over 100 or two-faced(Sweet) Purity over 3
A rather hefty list when ou think about it, but easier to think about when breaking it down.
Cuckoo Score >= 30
The cuckoo score is what my entire guide is about, but there are ways to determine how high yours is during the game:
After the dream sequence, if cuckoo > 30: "Hello, can you hear me?" During the mysterious quotes.
When casting the spell to detect a harbinger, if cuckoo>30: A moment of startlement and someone reaches forth." There you are "And with that, it vanishes.
(In other words, Percy reaches out to you through the Malkavian Network Cuckoo Sensor)
If either of those appear for you in-game, you're golden.
Hero > 0
The hero score is a tally of your 'heroic' actions. You gain 1 point when you WILLINGLY rescue your clubmate and another when you try protecting Adriand from the hellhound (must pass the fear check)
Purity >=3
Purity is the easiest: Be a general heroic do-gooder. Don't steal, don't swear, ever (seriously, swearing too much actually tanks your purity), and don't get mindcontrolled. In 2-2, when confronted to the choice about swearing, picking the first option (As usual my mind remains pure and free of any swear words that might fit this exact situation.) already gives you +2. If you went to the rescue during Club? Gain +1. If you tried protecting Adrian from the hellhound? Another +1 and enough to put you in the clear.
Warning: Picking Serial Killer will give you a grand total of -1000 purity, therefore locking you out of soulmate status automatically
Sweet >= 100 or two-faced(Sweet)
Sweet is self-explanatory and I'm not high enough on sugar to even think about making a Sweet Guide. Pick the general 'nice' options and it should be easy.
Will >=7
The Big One, the options to gain some Will aren't that common, sooooo, I guess… SneakyWillPointsGuideUpToMeetingPercyGO! (Ignoring the mind control, demon mark shenanigans, and the will loss mitigations though (they're not net positives after all))
An impromptu Will points guide!
Prologue:
Wake Up: +1 Will
In the Apartment:
Childhood (Amnesia): will +1 After the TV turns itself on, keep turning it off until you get the Sysiphus achievement: will +1 Hobby (Criminal): will +1 BUT Also gives +1 Corruption Phone (Juke): will +1 Try to exorcise the TV: will +1
Adrian Convo:
Be stubborn about your outfit choices (dresses, tux, Spandex…). One example is the infamous Tange de la Muerte episode (complete with Keikaku achievement). will +1 If you're a security guard, refuse to run away and tell Adrian what happened in the Parking Lot: will +1 Talk about intrusive thoughts and give him a rundown of the ones you've had: will +1 Ask about the apocalypse and when asked about why, reply with "Meta Knowledge": will +1 BUT Also gives +1 Corruption
Polo Club:
Deny foreshadowing 7 times. will +1 Talent(Lucid dreamer) will +1 If you fell off your horse: I somewhat painfully rise to my feet under my own power. will +1 During the match, ignore everything and "I ignore everything else and keep my eyes riveted to the lurching void that shambles ever closer." will +1 (your vice must NOT be Greed) Successfully rescue Pippa: will +1
Fencing Club:
On the way to the club, keep your eyes on the prize: will +1 Keep procrastinating and avoid changing/delay 4 times: will +1 (If your vice is Sloth, gain +1 Vice level which is… Ominous.) In the Stalls, when told to come out and play: -Scream bloody murder for Adrian, then refuse to move: will +1 -Pull out your weapon at the ready: will +1 Talent(Lucid dreamer) will +1 Before the match: I gravely inform the audience that only masked eyes are allowed to behold my full splendor. will +1 (Need Cuckoo >4) During the sword match, before the sword breaks: I concentrate fully on the fencing bout I'm currently engaged in. will +1 After the match, try changing in the Changing rooms with Brenda: will +1
Fencing failure (Paramedic): Immediately start applying pressure on Zain (Don't go for the station): -I just focus on my work right in front of me. Complexion pale. No stridor or wheezing. Was it just the sight of all the blood that caused him to lose consciousness? will +1
Sword Club Bad end (Paramedic) -Still I plod on. This is why I'm a paramedic. will +1
As far as secrets go, being a serial killer gives you will +1 while lying about your amnesia gives you will +3
The Time Bubble:
If Fear checked against hellhound pass: -I pull out my weapon from its bag. It's better than nothing. will +1 -I protectively step in front of Adrian, much to his great consternation. will +1
When arriving to your building, take the stairs. will +1 STOICALLY plod your way up the stairs. will +1 Ignore Adrian's advice: will +1 In front of your apartment: Never mind going into my apartment. Let's stay in the corridor. will +1 Inside your apartment: I REFUSE TO GO TO SLEEP! will +1
If you failed the check and the Hydra grabs you: -I tear my weapon free. will +1 -I desperately cling on to anything within reach. will +1
If successfully escaped they Hydra: -I calmly open the door and inform the new visitor/s about a potential monster infestation. will +1
Look through the peephole, then open the door to slam it in their face again. will +1 (This WILL give you -10 Sweet, so not the best if you're aiming for Percy)
If Merlin ends up having to blow up your door: I just pull forth my handy weapon and wave it menacingly at the interloper. will +1 (-5 Sweet on that one. Once again, to avoid)
Refuse healing: will +1
Merlin's infodump and preparing to leave:
If turned into a duck: -I'm a duck. I've got wings now. I can fly. I know what I must do. To infinity and beyond! will +1
Categorically refuse to join the adventure: will +1(And increases Denial)
Don't take anything with you on this quest: will +1
Don't take a full inventory with you on this quest: will +1
Leaving the house: Dance in the enevator, then go for the Tango de la Muerte for the Coup the Grâce. will +1
When thinking back about the apartment: My thoughts are my own alone. will +1
Dream sequence: (Must be Lucid Dreamer)
Speaking with Merlin: "Merlin… say my name." will +1 Fighting with Lancelot: This is a dicey game to play, but even so… I'll push my luck as a dreamer here! will +1 When adventuring with Arthur: This is the memory of a dream that I now walk. And so I'll force the knowledge of where the fae awaits into my very mind and take action at that. will +1 At the end of the dream, turn around and catch the hand. will +1
In the RV
Ignore Merlin's warning and pick up the phone anyway. will +1 (Corrupt +1)
In the Parking lot:
If Kidnapped: Try to escape (need will>7) will +1 Follow Merlin (need will>7) will +1 -Keep trying to find him. will +1 --Look up. will +1 --Protect your neck. will +1 --- No really… what had Merlin truly been doing out here? will +1
In the shop:
Talking with Adrian about that 'Benoni' Surname: Married. "It makes the most sense" will +1 If you smoke and Adrian lost your lighter: redirect him towards one of those multi-use utility lighters. will +1
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utilitycaster · 8 months ago
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@rowzeoli replied to your post “Do you think part of the D20 journalistic bias...”:
I rarely go on tumblr so sorry if you see me spamming your posts tonight, but I really enjoy your perspective and thoughts! I think I'm the journalist you're referencing in regards to the Fantasy High Junior Year article and unfortunately 1) journalists only get access to interview subjects at very specific junctions (usually press day before the series goes out or halfway through) 2) most publications are honestly Going Through It and cutting freelance rates and just not paying to cover AP
​So I'll be totally honest - I post on Tumblr because I assume it is far more unlikely to be seen and so I can vent freely (hence the fairly harsh tone of the criticism in the original post), but I guess this is a chance to clarify. I don't expect anything to change, nor do I expect you to respond; indeed, I wouldn't blame you if you block me after this. But if readership is down (and who knows? maybe it's not and I'm the outlier), this may be illuminating.
The issue with your specific article - which I brought up relatively tangential to the larger point of "at this point I think Polygon's AP/TTRPG coverage is a waste of time to read" isn't really that it's only an early look at the series; and because Fantasy High Junior Year is at this time ongoing, it's honestly entirely valid that there hasn't been a follow-up. It's, well, the "surface-level and factually wrong" issue.
Dimension 20 was by no means the pioneer of remote recording as you claim in your article; that had long been the default of smaller recorded AP shows well before pandemic lockdown for the simple reason that if you're not a media company the overhead is very low - no need to have a dedicated space or even cameras beyond decent laptops. Burrow's End's puppetry? Critical Role's Call of Cthulhu: Shadow of the Crystal Palace did shadow puppets in 2019. They had diagetic audio on the main campaign as early as 2016. I don't even like Kollok, but that's had complex set design since 2019. Meanwhile premise of the article is yet another rehash of Polygon's "Dimension 20 is CHANGING THE GAME" constant drumbeat, while your actual pull quotes from Brennan Lee Mulligan are him musing that this is simply an entry in an ancient tradition of storytelling and isn't, in fact, terribly novel. The interview fails utterly to back up your point and indeed contradicts it; I get that the timeline was probably tight but this is outright incorrect in multiple places and your argument isn't just unsupported; it's outright dismissed by the very person you claim is proving it. If the premise came before the interview, it needed to be reworked afterwards, and if it came after the interview…I'm not sure what to say, really.
This isn't your article, and I'm putting it here to illustrate that this has been a pattern for Polygon's AP coverage specifically. This article about Worlds Beyond Number is perhaps my favorite example of "this is not serious journalism:" Rusty Quill Gaming, The Adventure Zone, Friends at the Table, and NADDPod are all theater of the mind long-running podcasts (RQG's campaign lasted a whopping 7 years of real time) and that's just off the top of my head; the idea of a long-running edited audio podcast being novel is laughable. RQG and TAZ both started at level 1; I'm not personally familiar with Friends at the Table. I don't actually think starting at level 1 vs. 2 is terribly important in storytelling in the first place other than that a few D&D classes pick their subclass at L2 and that choice can be narratively relevant, which it was in TAZ; however, some classes pick a subclass at L3 so you can still achieve this with a level 2 start (as Critical Role's second campaign does). Both Emily Axford of NADDPod and Griffin McElroy of TAZ have long been composing their own music and RQG is heavily sound designed. These are not obscure pulls, either; these are some of the more well-known names in the space.
At this point, Polygon AP/TTRPG articles - by multiple different writers - simply feel like madlibs: "(actual play show) is groundbreaking in its (thing that other shows have been doing for 5+ years); I especially liked (visual effect) and (incorrect understanding of TTRPG mechanics)."
The people I allude to in the post you responded to as having egregiously uncharitable and sanctimonious takes on Daggerheart (within, again, hours of its publication) are a frequent Polygon contributor and a Rascal editor and they further my mistrust of those publications: There is this constant insistence that everything they like be "groundbreaking" and "innovating" and they will claim this even when it's demonstrably not the case, as the above examples note. As Mulligan says in your article "it’s important to keep new artists with new experiences and backgrounds flowing in," and yet by focusing intensely on high production values (difficult for smaller indie upstarts to have) and by incorrectly claiming that a well-established media company within the space like D20 invented a number of things it flat out did not, this journalism is actively, if unintentionally, working against that goal. As I put it elsewhere, Polygon's bizarre pedestaling of Dimension 20 and simultaneous putdowns of Critical Role (which turn into wild contortions when D20 mainstays like Mulligan or Aabria Iyengar collaborate with CR; for that matter others besides me have observed that Polygon acts like Spenser Starke is two different people, the genius who created Alice is Missing and the knuckle-dragging moron who put out Candela Obscura and Daggerheart) coupled with the obsession with production values over story has the whiff of claiming they're the champion of the little guy for sticking it to the 700 lb gorilla in the space and then focusing on 500 lb gorillas while making it impossible for smaller monkeys to compete because most brand new shows without the name recognition of someone like Mulligan involved can't exactly hire Rick Perry to do their models or Taylor Moore to do sound design.
I suppose a good way to put this, since I've run into this in many spaces, not just AP/TTRPG or even journalism, is that bias on its own in a subjective medium isn't inherently bad; but if something is so nakedly biased against something I love, I will, naturally, turn to it with a far more critical eye, and if its arguments are not ironclad I'm going to start noticing every structural issue in every argument and every tiny mistake. Sure, as a fan of Critical Role, and as someone who feels that Kollok was nigh-unwatchable and that Burrow's End was promising in parts but deeply flawed, I disagreed with Polygon's nonstop mud-slinging towards the former and glowing, verging on fawning reviews of the latter two. But that's not entirely damning on its own; I do get that not everyone will like Critical Role and that some people will love Kollok or Burrow's End for valid reasons. What's damning is the journalism itself is riddled with factual errors and the analysis is so weak that to call the arguments a flimsy house of cards would be generous. The opposite is also true; if Polygon's lead editor were out here repeatedly misspelling the name of one of the main characters in Worlds Beyond Number (note: this has since been corrected) but the articles had compelling arguments, even ones I disagreed with, I'd be far more forgiving, but as is? It's offering me absolutely nothing: it's poorly researched, it's poorly structured, it's poorly written, it's poorly copy-edited, and it shits on things I like seemingly just for clicks. I'm done giving clicks.
I am deeply sympathetic to the pressures facing digital journalism and media and the arts in general; as someone who is fortunate enough not to personally face those pressures and has the income to be a patron, I would love to help in my small way (and I do, at least, financially support a number of the AP shows I love). But the quality of some of this journalism is truly so bad that I can't bring myself to support the institutions putting it out; it's "dead dove do not eat" until such time as someone whose analysis and opinions I do trust cites them (or, perhaps, until there is a sea change of lead editorship). I know that this won't help the crunch, and may make it worse, but I just can't because the quality is so poor. I don't have a good solution to how to write about something that takes a lot of time to watch and process and about which the articles pay very little in return, but the current strategy of bouncing between uninformed provocateur and utter sycophant depending on the show and creators; of drooling over such surface features as shiny production and falsely claiming everything is "groundbreaking" while getting the most basic facts wrong has driven me away.
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fullbattleregalia · 8 months ago
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Died for the first time in No Man’s Sky today. Got eaten by a tentacle monster. And then the game quoted Lovecraft at me.
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@greentrickster told me that’s what I got for wearing my Cthulhu shirt today. 🤣
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s-che · 4 months ago
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Dream Library: Night Witches
Last week (or, well — two weeks ago, this writeup has been a little delayed), the Dream Library’s little Office Hours RPG book club turned our flawless hearts and perfect minds to reading and playing Night Witches, Jason Morningstar’s 2015 Powered By The Apocalypse game about the 588th Night Bomber Regiment of the Soviet Air Forces, the all-woman regiment who flew continual nocturnal bombing runs over the invading German army between 1942 and 1945. We played over on Discord using a combination of physical and digital materials — including the free one-shot guide available on Bully Pulpit’s website — and, after starting a little bit slower than I would have liked, ended up playing for about four and a half hours. It was a great time.
All of that boring stuff out of the way, let’s talk about what we learned:
Night Witches revels in historical detail.
A recurring theme in the Dream Library’s sessions with these older PBTA titles has been their maximalism — the sense, which begins with Apocalypse World and lives on in more recent games like Under Hollow Hills — that the text of a game book is not just an efficient engine, but an object which you should be able to flip through for minutiae and inspiration. This is all downwind of what I talked about re: Barf Forth Apocalyptica in previous posts, of course, but it also stands directly in opposition to a tendency which bothers me in indie games. Many indie game designers (myself included!) have fallen into the trap of looking at bloated games like Dungeons and Dragons or Call of Cthulhu, getting frustrated with their inelegance, and deciding to make the most lightweight possible alternative. Some of this is also motivated by material concerns, of course — it’s easier to produce a one-pager or a zine than a book, especially if you’re working alone — but there’s a real way in which the dominant philosophy behind indie games has tended towards thinking smaller games are better simply by virtue of being smaller. Night Witches, like both Sagas of the Icelanders and Apocalypse World, follows another path: although the core mechanical engine is easy to understand, the book itself is chock full of extra shit that makes the option really lovely to read through. There’s information on the mechanical specifications of the 588th’s planes, queer histories, the timeline of the eastern front, quotes, illustrations, list of names — it goes on, and, frankly, makes the game better even if it’s also longer. It’s really nice to read a game that takes so much pleasure in its setting — which knows that you want more and gives you more. I hope that indie games can get back to looking more like this, as small publishers continue to grow.
Night Witches makes war an engine, not a playground 
One of the reasons I was particularly interested in playing Night Witches (in addition to the fact that the physical copy had been sitting on my shelf unplayed for a while), was the game’s famous (is it famous? or do I just spend too much time thinking about RPGs?) day/night system, wherein both the narrative and the basic moves are strongly delineated between what happens during the day (when you’re resting up, resupplying, and carrying on personal dramas at base) and the night (when you’re flying bombing runs over German targets). For those keeping count at home, this is also part of why Night Witches and Sagas of the Icelanders were pared together this month: Sagas, similarly, has a strong division between the thing men and women are allowed to do, which goes so deep as giving you different basic moves based on your assigned gender. As things turned out, though, that comparison may have been slightly off. Playing Night Witches and expecting the night (which is, after all, where the action happens) to be a phase of equal significance to the day nearly threw off our session’s timing altogether because — despite the fact that they each get their own sets of basic moves and their own expectations — night passes way quicker in this game than the day does. All it takes is two or three solid rolls (and there’s a much stricter scaffolding for how those roles are going to take place) to complete a mission and send you hurrying back home — and although the missions do have a way of going sideways there’s a sense in which those bitter, desperate, shot-down-behind-enemy lines stories are also abstracted by the rules of the game, allowing us to get back to what really matters: being lesbians at Pashkovskaya Airbase. 
In some ways, the actual bombing-nazis girlboss-in-planes chunk of this game feels more like Blades in the Dark’s downtime: i.e., it occupies a significant narrative role, taking up a major chunk of the character’s life, but exists mostly to provide mechanical feedback which will feed into the “main” action (next mission in Blades or the next day in Witches). Maybe I was just running things wrong, and things shouldn’t have felt so asymmetrical — but as things stood I loved the way it played. The war — our part in it, anyway — felt, appropriately, like this big dangerous invasive thing, threatening the community we were trying to build and putting us in danger, turning us against each other when things went south. The last twenty minutes of our session were taken up by an in-character argument back at the base, as a pair of exhausted soldiers turned on the only enemies they had close to hand — each other. Oh, and another player smoked a cigarette with a hot butch mechanic but that’s not important.
Actually that butch mechanic is important, because--
Night Witches is a game with no mechanical system for oppression 
The text of Night Witches is extremely clear about the fact that, if the historical misogyny and homophobia of the early 20th century (and, more specifically, the queer and feminist losses in the 30s in the Soviet Union) don’t sit well with your table, you can disregard them. The book contains overviews of what the institutional response might be to someone getting outed — state violence for men, medical violence for women — but they also encourage you to make your own decisions over whether or not you’ll involve any of this in your own game. I understand the value of having that kind of provision in the text, and of handing over agency to the players to determine their levels of comfort, but in the aftermath of playing a session of Sagas of the Icelanders and (separately from the Dream Library) quite a bit of Seven Part Pact, pulling this punch felt a little bit disappointing to me. My table was able to say yes to the things we were interested in seeing — and there was some casual misogyny in the game, although we didn’t go far into that — but part of me, when looking at a game about a specifically gendered experience of a specific moment in history, wishes that there had been some mechanical oomf to that, and not just an empty space that said something could or could not happen. Maybe I’m in the minority, there, but I would rather a game mechanize the nastiest parts of its setting — if only to give MCs and players clear guidelines on how the game expects us to deploy them.
Night Witches goes a different way, and... That’s fine. In the end, that’s just fine. Fine in an otherwise excellent game.
What’s Next?
Next month, the Dream Library moving on to a new unit on Monsters & monster-fucking with Avery Alder’s Monsterhearts. After that, Bluebeard’s Bride. After that — well...
I was going to have to play a World of Darkness game eventually.
If you’re reading along, thanks! There’ll be another session writeup coming soon. If you’d like to get in on these games and discussions, come do that! We’d love to have you.
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monstersdownthepath · 11 months ago
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For the likes of Demon Lords or equivalents - you know, divine or semi-divine entities that have stat blocks - are there any instances where their Servants are 'stronger' than them, with like higher BAB or more spells or any other craziness that can result from High-level Characters, or Monsters w/ Class Levels? I put 'Stronger' in air quotes because there's a lot of different types of strength, and being well-rounded is pretty important. No matter how huge your stats, if you have 7 Int a Maze is gonna lock you out. Asking because I was looking at WotR and had an idea (well, just cribbing an idea from another setting tbh) of giving Baphomet's cult a 'Muscle'. The Lord of Minotaur's is strong to be sure, but his cults tends to be more cerebral - sometimes, you need to break things. So, here's this super-Minotaur born from an exemplar of their kind - big, huge, strong, and barely sapient - a perfect fighting servant, to be summoned to his cults as needed. I do say Super-Minotaur because I gave them the Advanced Template, Class Levels and courtesy of Baphomet, some Mythic Ranks. It *is* for WotR after all.
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Hmmm... Among fiends, such a thing is nearly unheard of, and the times it is heard of are often laughed mockingly about; making something stronger than yourself is a surefire way to be replaced by it, regardless of how that strength manifests (see: Lyutheria, the former Horseman of Famine). I personally can't find an example of this occurring among the fiendish demigods where it didn't end with the created servant supplanting their creator! The closest available approximate is the fact the physically diminutive and statistically underwhelming Barbatos is in many respects physically and magically inferior to Furcas, over whom he holds dominion.
In Baphomet's case specifically, he himself is more powerful than his own Labyrinth Minotaurs--their species his most successful creation--by every measurable metric.
Even among good demigods, I can't immediately find anything like the scenario you're describing! I suppose, if you wanted to stretch the search parameters a little, Talmandor exists; he serves no particular Empyreal Lord, though, and this specific detail allows him considerable freedom when interacting with mortals.
there's actually a reason for this in and out of universe, actually; look at the crafting rules for any Construct or the rules of creating just about any Undead, and you'll always notice that the Caster Level needed to make such minions exceeds the creature's CR considerably! "You need to be more powerful than the thing you're trying to make" is built into the rules of reality!
All that being said, there's literally nothing stopping you from making your living battering ram have 40 Str/34 Dex/40 Con with two dozen and change combat feats. Baphomet has the wealth and resources of whole worlds at his disposal and, more importantly, ways to stop such a creature from turning against him... and if he doesn't now, he's too cunning to craft such a being without an idiot-proof failsafe (such as a kill-switch only he can activate or a phrase only he knows). Maybe he keeps the thing Imprisoned until it's needed?
side side note/fun fact I found out while digging around for a way to answer this ask: did you know the highest Str in the game (56) belongs to Cthulhu?
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denofimagination-blog · 2 years ago
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Ready for the Board Games! Gatefall Deluxe Edition and Cthulhu Death May Die!!!
Write to [email protected] to get a quote!
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pruning-the-minds-garden · 2 years ago
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Harry Potter and JK Rowling
Before we get started -
What this post is: a relatively brief run-down with examples of what I have personally dealt with, thought about, and where my ethical/moral compass is regarding this in March 2023.
What this post isn't: a comprehensive discussion of why JK Rowling is considered what she very clearly is.
I'm also going to put a Read More, because a lot of trans people are just fucking tired of talking and reading about this and it's okay if you aren't in the right brain space to deal with this at all.
Introduction
If you still like Harry Potter, if you still get good childhood feels from the world or the fandom, if you like to read fanfiction or post GIFs or quote from the series off the cuff... that's fine. At least, that's fine to me. Your feelings are not inherently an attack on anyone, nor do you need to change them. However, if you materially support the IP - and JK Rowling herself by extension - then you have gone from "I like the way Chick-fil-A tastes" to "I eat at Chick-fil-A" and you need to deal with the ethics of that. If you choose not to care ("no ethical consumption under capitalism, therefore I'll consume what I like without concern for the consequences"), that also is your choice, but I think it's a choice many can and will - and IMO are right to - judge you for. You could make other choices, but you've chosen to make that one, and I think it exists in the realm of things for which a person can be judged.
There are four instructive examples I can think of for this, each illustrating a different part of the basic argument I made above. I'll follow that up with a broader discussion to bring it home.
Example 1: HP Lovecraft / The Cthulhu Mythos
This is an objectively cool mythos and world. Yeah there are parts that are lifted from others, but it is damn neat for those who like subtle, creepy, otherworldly horror and want to inject some hentai-adjacent elements into their fiction.
That said, HP Lovecraft - the author and creator of the whole thing - was a huuuuuuuuuuuuge racist. He wasn't subtle about it, nor ambivalent, nor conflicted - he was just a racist. If you read the source material at all, some of that comes through (the frequency of discussion of "Negroid, Mongoloid and Caucasoid" 'types' just as an easy example, along with the portrayal of native people and non-Christian spiritual practice), but you can create and consume derivative works ("Lovecraft Country," for example) that do not contain or highlight, or that even subvert, those elements. However, some do. You need to be aware of that and watch what you consume, so that you aren't - advertently or inadvertently - supporting white supremacists.
Also HP Lovecraft is, himself, dead. Whenever you consume work in his IP you are not necessarily handing him a few cents of royalties of every dollar legitimately spent.
So, by this point, as long as you aren't consuming the racist parts of the Cthulhu Mythos because they are racist, or doing so blind to their racism, but are choosing instead those derivative works that are better... then I think that's fine.
Example 2: Orson Scott Card / Ender's Game
I think it's safe to say that Orson Scott Card has some, at the very least, controversial views. He voted for Trump in 2016. He thinks Barack Obama is morally equivalent to Adolf Hitler. His writings have been seen as homophobic, and his views as similar to that. He's against same-sex marriage, even now. He grew up in the LDS (Mormon) church and still actively associates with them, meaning that he donates a percentage of his income to the church and a portion of that goes to lobbying efforts for conservative causes and political candidates, as well as supporting a massive and untaxed corporation masking itself as a church. And, as of this writing, he's still alive.
If you buy or consume anything official in that IP, which he still has rights to, you are supporting him and those causes. Utah - largely run by the Mormon church - just outlawed gender-affirming health care for trans youth. Although he did not earn backend profits from ticket sales of "Ender's Game" the success of that movie was still going to determine the marketability of the rest of the IP to movie studios. However, he still makes money from book sales. So, if you buy "Ender's Game" or another of his books new off of Amazon, you are giving him money.
Should you? I don't think you should. Go buy second-hand instead, or something else that won't profit him.
Example 3: Chick-Fil-A
Dan Cathy and Chick-fil-A contribute, and continue to contribute, to social causes that are conservative, anti-LGBT, and dedicated to a theocratic vision of America dominated by Evangelical spiritual practices made manifest as government policy. If you go there to buy a chicken sandwich, you are giving their foundation, and those causes, money.
And, there are other chicken places. Whether you think they are "better" is a matter of taste (I prefer Popeye's), but the undeniable fact is that they exist. However, there are some situations where that is not available. For example -
Back in 2002, when I was in college, the only edible on-campus restaurant at a price I could was Chick-fil-A. At the time I didn't know what I was contributing to, but if I did I still might have eaten there some days because it was the only acceptable option. There are many others who live in analogous situations, whether on a campus or in a food dessert. However, now that I know, I choose other restaurants whenever I am able. Chick-fil-A is a food of last resort.
When others have bought Chick-fil-A for me, I've opted to not eat it. Now that I know their legacy, I cannot contribute to that and the only way to get through to people who'd buy it for you anyway despite knowing the aforementioned is to waste their money by not eating it. If they see that, they'll stop spending it, and although they'll keep eating there you will cease to be a part of the moral math.
Example 4: Proctor & Gamble Corporation
P&G own some of the most recognizable brands in the world - Charmin, Crest (toothpaste), Dawn, Oral-B, Downy, Gain, Pampers, Febreeze, Mr. Clean, etc - and they undoubtedly do some stuff at least some of you will find reprehensible. They are one of the last holdouts manufacturing products in Russia, despite the sanctions. They have used and profited from child and slave labor. They do lots of lobbying for and contributing to both sides of the American political aisle.
But, they are also almost impossible to avoid. The list of brands they own means they have an effective monopoly on many parts (dish soap, laundry detergent, etc) of your grocery basket, no matter what brand you buy. So, what is the moral math on buying those products?
The moral math is necessities are necessary. You can and should contribute to causes you care about, but inasmuch as you can't avoid buying these things, you cannot avoid contributing to that degree to those causes. That's just a part of life, and your unavoidable moral footprint that you leave behind on the world. This is the kind of thing meant by "no ethical consumption under capitalism."
So, go ahead and buy the Pampers if that's what you need. Be aware of what you are contributing to as best you can be, and contribute directly to causes you care about where you can, but below a certain threshold it just isn't worth it to worry about that.
Is this Hogwarts: Legacy? No. First, a video game is not a necessity. Second, even if a video game is a necessity in some circumstance (parents managing their children in specific situations, etc), it needn't be that video game.
Conclusion
JK Rowling is not Proctor & Gamble. She's not even Orson Scott Card, and since she's still alive she definitely isn't Lovecraft. She is directly tied into the backend profits of Hogwarts: Legacy (unlike the game's developers, who have already been paid all they are ever going to - buying this game doesn't support them), in addition to the other licensed Wizarding World merch. She has made it clear that she considers the profitability of that IP to be an endorsement of her views, and a license to keep loudly advocating for them. And, she puts her money where her mouth is.
If you buy that game, you are in essence writing a small check to an anti-trans, anti-Jewish hate group in exchange for your wand-slinging. That is the choice you are making. Now, understanding that ruins the magic of the IP for many, and they choose to avoid Harry Potter entirely. That's a reasonable choice to make. It is also reasonable to say "no, you move" and choose to continue to see favorably the things that framed your childhood, while taking an unambiguous moral stance - through not purchasing the game - against supporting transphobia and antisemitism now. But, if you twist yourself into knots in order to justify purchasing the game, know that no amount of mental gymnastics escapes the basic conclusion that you are supporting those things.
If you didn't know before, you know now. I understand that many say "how can you not know?!?" because JKR has hardly been subtle these past few years... but I'm not one of them. You are allowed to not understand things until you do. But, once you do, you are obligated to act on that newfound understanding. The veil of ignorance is gone, so if you choose that now you know what you're buying, and caveat emptor, because (many of) the trans people in your life care about that.
Why does it matter? I agree that Hogwarts: Legacy is hardly the forefront of the fight for trans rights, but it's a small, easy choice you can make, and that many who claim to care about this issue are nevertheless choosing not to make. I have myself already lost friends and had to leave groups over this. I did that because if you can't make that small choice to protect me or my rights, how the fuck do you expect me to believe you'll stand up for me when it matters more? A minor inconvenience is enough to tip your moral scales, so trans rights might not be nothing to you, but they certainly weigh less than a feather on your conscience. Imagine if David Duke or Fred Phelps became a famous author and people were buying games based on their writings. How would you feel as a Black and/or LGBT person? Yeah.
Anyway, here's a map as of five days ago, of where legislation stands in the United States seeking to ban gender-affirming medical care for trans youth.
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But go ahead and enjoy your wizard game.
I don't expect people to stop loving the world, but ceasing support for the author ought to be an easy choice for people to make. Experience suggests otherwise, however.
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inkdemonapologist · 7 months ago
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[BatIM Cthulhu] MORE CTHULHU SCRIBBLES, this time from session 4!! Here we have, uh,
The yellow fog that's taking over New York seems to be able to hijack people and make them think they're one of the characters from the King in Yellow play. Susie DID get brainwashed but we're unclear on whether the knife-twirling skills were there already. IT JUST WOULDNT SURPRISE ME, U KNOW?
AVEDONS HERE??????? If you don't remember Avedon i dont blame you, he last showed up back in seASON 2, in NOLA, where he lost his mind and locked Sammy and Jack in his closet at gunpoint and then started shooting the host at the masquerade party. He seems a little more sane this go round but everyone decided Sammy and Jack should not be in the welcoming party. Anyway sorry NYC is like this for your visit Avedon, I promise there's usually less dread carcosa
Sammy brought Prophet out to see if he could tell whether or not Peter is THE ONE THE PHANTOM SEEKS and Prophet decided to make sure he was getting an accurate reading by smooshing his hands all over Peter's face. Don't worry about it, Peter!! It's fine. Normal Sammy Behaviour.
And if you'd like some Out of Context quotes from our session, those are under the cut!
[Sammy is played by me, Joey is played by Boo (inkyvendingmachine), Henry is played by Maf (inkcryptid), Jack is played by Mochi (whatyouwantedmetosee) and Thren (haunted-hijinxer) is our GM!]
[Sammy] *recapping* Joey tried to do some bullshit, and it, uh, made things worse! [GM] It got some attention, it seems! [Joey] EHhhhhhhhh, [Sammy] Yeah, he was doing his nonsense, and then the Phantom showed up because he was doing his nonsense -- [Joey] ehhhhhhhhhhh [Sammy] And then we hit the Phantom with Jack's car! A rational and reasonable response to the unknowable. [Jack] Joey MADE Jack hit the Phantom with his car. [Joey] EHHHHHHHHH, [Jack] Because Jack wouldn't do this on purpose. He likes his car! [Sammy] I think that's entirely reasonable. No reasonable person would have done this course of events.
[Sammy] What happens if you drive a car in Carcosa [Sammy] It's in the name, it should be a good place for cars... [Jack] It actually cancels out because there's two of them, so you just get "Cosa."
[Joey] One of the times, the Mercedes is going to be missing and it's not because of Yellow Sign stuff, it's just that someone finally stole it. [Sammy] Car gets its tires slashed, "THIS IS THE WORK OF THE YELLOW KING!!!"
[Jack] Even if it's safety glass, I feel like Jack doesn't want to sit in a bunch of glass! [Henry] Exfoliation. [Jack] ON HIS BUTT????
[Joey] Just venting about everything that has been happening, but it's clearly all this other guy's fault? [Sammy] I love Joey having no particular distinction between "annoying person who's getting in the way of me making cartoons" and "eldritch entity" - WHICH IS THE SAME THING, it's just an annoying person who's getting in the way of making cartoons! [Joey] YEAH!!
[Sammy] Jack struck me as someone who'd be a cautious driver. [GM] And he let Sammy drive his car?!
[Joey] It's taking Joey a little longer to finish his ritual, because he keeps getting angry and ranting more, [Sammy] "*draws one line* AND ANOTHER THING--!"
[GM] Avedon says you need to watch out for each other, because something's already messing with Norman -- [Joey] what, wAIT-- WHAT? [GM] --and he needs you guys to come find him, he's at this hotel, and he thinks he knows how to destroy the Phantom. [Joey] Have you called Norman? [GM] He says, "Where do you think I got this number?" And then he hangs up. [Joey] .................................................................. [Sammy/Jack/Henry] *IMMEDIATELY LOSING IT* [Jack] *still cracking up* H-how, how mad is Joey right now, [Joey] ...........................I need to look something up.
[Joey] I know way too much about, the history of phone technologies now, [Sammy] This game is educational. Nobody tells you that.
[Joey] What is up with your crazy friend?! [Norman] You're going to have to be more specific.
[Joey] Wait, DID you get a call from Avedon? [GM] Norman says that he got word from The Advisor earlier. [Jack].... Hm. [Sammy] Norman??????? [Joey] ...iS SUSIE STILL THERE, [GM] Uh, yeah! He hands over the phone. [Joey] IS SHE NORMAL????????????????? [GM] She likes to think so!
[Joey] Nobody's going to let Peter choose his own methods of communication, he just gets to RECEIVE [Sammy] Look! He was warned!!
[GM] Peter's glancing at Jack like, is this concerning? [Jack] Well Jack looks CONCERNED, but he's not concerned about this, specifically. This is refreshingly normal.
[Sammy] And the Traitor mercifully absent! [Jack] I know you said "traitor", but I heard "trader," like no that's a different AU, [Joey] Oh good. No Wandering Traders. [everyone makes villager "Hrrrm" noises] [Sammy] Prophet's ALSO murdering llamas for leads, [Jack] I mean, we could do with a lead about now! I don't know if we have any other than Avedon. [Joey] *uncontrollably giggling at this joke for the next 15 seconds* [Sammy] Oh boy, [Joey] *still giggling* iT WAS A REALLY gOOD ONE,,,
[Joey] Does Jack's car look any different to Henry? [Jack] Well there's a weird splat mark in the shape of a guy,
[Sammy] Be vigilant! His will can overtake your own. [Henry] Hm,,, you too,
[GM] Does anyone want to do a summary of where we were at? [Jack] I have an extremely short summary: [Jack] Shit's Fucked.
[Sammy] Avedon told us to meet him because THE WORLD IS IN PERIL [Sammy] which, I think it's really important to remember that Avedon is French, when you imagine him saying the word "peril." That's all.
[Sammy] It's not TOO late to visit people, but it is maybe an awkward time to-- [Jack] When has awkward timing EVER stopped this-- [Sammy] NEVER. It's never stopped us. [Henry] I think it would be weirder if we arrived at an opportune time, at this point! [Joey] It IS a great time for a snake to show up, I feel like. [Sammy] That's true. It's never a wrong time for a snake to show up, honestly.
[Joey] Enough time has passed that Joey will come out to the parking lot. [Sammy] I really thought you were gonna say "come out to the party" [Jack] Joey's coming out? [GM] *laughing* I think they already know!
[Joey] Also, Norman has started acting very weird. [Henry] How? [Joey] You know how, sometimes people start saying things, in situations like this, where they think... [Joey]...yOU KNOW HOW PROPHET DESCRIBES PEOPLE?
[Jack] I can't believe you're splitting up the boyfriends! [Jack] ...as compared to the other boyfriends, [Sammy] I feel like it's really hard to split this party without splitting up some boyfriends somewhere.
[GM] Jack doesn't want to drive and Sammy doesn't know where he's going - ✨TEAMWORK!✨ :D
[Jack] You go through all of Henry's coats and none of them are familiar, and they're all extremely stylish [Henry] That's not Carcosa, that's Joey.
[Jack] Oh no, his accent's Italian now! [Sammy] That's just what happens when you come to New York.
[GM] Make a sanity check. [Henry] For looking at a clarinet???
[Henry] Henry is... maybe taking a closer look out the window. [Sammy] I support him. I'm not there, but I support him-- [Henry] Then, yeah, I'm gonna say he's doing that! [Sammy] --from afar, where I suffer no consequences.
[Henry] Henry has his hand on his gun. [Henry] ...he knows that he can't, like, SHOOT CARCOSA, but, [Jack] Carcosa's haunted.
[Joey] I actually succeeded the luck check! [Sammy] Congratulations, that's a feat for Joey! [Jack] It's his natural talent.
[Henry] I wish I had the words to describe the face Henry is making. [Henry] If Scared and Defeated had a baby.
[GM] Avedon turns around, looking wild-eyed behind his glasses, and says, because he is the master of smart things, "We need to get out of here!" [Joey] NO SHIT, SHERLOCK!
[GM] In fact, you think you hear conspiratorial whispering in the distance! [Henry] But our conspiratorial whisperer is accounted for...
[Joey] Joey's just going to march up behind them and ask what's going on. [GM] They are both going to jump to their feet, and bow, actually, [Sammy] Um. [Jack] Hmmmm. [Sammy] UM. [GM] and say, "we were just dealing with matters of State, Your Highness." [Joey] [Joey] *quiet giggling* [Jack] Oh no. [Sammy] Joey doesn't need this. Joey doesn't need this. [Jack] His ego's already so big!!
[Sammy] You're going to open the door and the Phantom's gonna be standing there. [Henry] "Want some weed?"
[Joey] Avedon can stay with Norman. They're friends. [Sammy] I don't-- we'll see how Norman is. [Joey] I mean, I don't think, no matter what, that Norman can be weirder than Avedon?
[GM] You can make a psychology roll, if you want! [Sammy] OKAY, we'll see, I'm not holding out a lot of hope on Sammy getting this-- [Sammy] *rolls* ....WELL. That is... an extreme success. I rolled a TWO. [Jack] Are we sure SAMMY hasn't been replaced? [Joey] Has Shazz been replaced? [Jack] Have Shazz's dice been replaced????
[Jack] Jack is probably trying to get... any.... information out of Norman, [Sammy] Sorry, I left you the hard mode one. [Joey] Kiss him!!
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hoarding-gremlin · 2 years ago
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I’m a DM for a small group of friends, and we have so many lovely quotes, I think it’s time to share some of them them as that game comes to an end. With no context of course.
“Can I roll to see the mushy nuts?”
*an entire scene in which a player busts through a window, and nearly kills another player due to bleeding out… in the first 15 minutes of the first session*
“What, do you have Cthulhu in your pussy or something?”
“You notice a spider tip his hat to you, then skuttle away.”
“You launched the whiskey put of the canon, instantly killing the dinosaur.” “So that’s how the dinosaurs went extinct!”
*after an insanely brutal assault* “*character name* is hot, can I roll to seduce?”
I may add more as I look through the notes.
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selamat-linting · 2 years ago
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continuing my last liveblog, this time focused on the characters.
-vriska is. amazing. she is THE CHARACTER EVER. i enjoy her a lot but when it comes to morality, she's... i dont know what to make of her. like, from all the fandom drama i heard secondhand, she was made to be this mass murderer. like yeah, she is responsible to a lot of fuckups in plot, she is ableist to tavros and used aradia's boyfriend sollux to kill her, and sabotaged jade's attempt to get into the game but i think at her core, she's just a 13 year old bully. if she was in a normal human environment, raised by an ordinary family, at worst, she'd be the kind of girls who spread mean rumors of the outcast kids at school. still bad but, garden variety shittiness that can be fixed with age and growth. its the condition she's in that drove her into such terribleness. alternia let kids kill and maim each other, eliminate people who defy the law and customs. its a tyrannical empire and of course the kids produced in that kind of environment are vicious to each other. its not wrong the other kids dont want nothing to do with her and seeing her gets her shit kicked by aradia was cathartic but. man, i still feel very sympathetic to her.
-also, if im not wrong, her romantic relationships now would be :
nicholas cage - one sided matesprit(?)
kanaya maryam - moirail / auspistice (?)
tavros - the most unhealthy kismesis i have ever seen
-also, poor tavros. im waiting for the scene where he gets to kick the shit out of vriska like aradia but alas. its nice that he and vriska seems to get on better terms later on. i have to admit, vriska taking the time to dress up and set the mood to kiss tavros is kind of endearing while also being yikes what the fucking fuck my guy. but anyway, tavros being disabled as only a fodder for stair jokes, and then getting his legs forcibly replaced when the wheelchair jokes gets old, and then making him the butt of the joke again, good god. i want tavros's narrative arc to be treated more seriously. andrew hussie you are an ableist piece of shit you know that right?
-and kanaya! its so interesting how space aspects players are all very aesthetic-minded. they always have the cool pretty stuff. also she had a crush on rose isnt she? the way she admired her gamefaqs playthrough guide reminds of that tumblr fairytale where cinderella reads aurora's diary and fell in love. haha! right after i have that suspicions, i check tumblr to see if theyre a popular ship and apparently theyre also canon? cool. its so nice to be proven right. theyre both unhinged weird girls but in a very subdued way. also, i think karkat have been underestimating how much she helped on cooling down the group's animosities. not just between tavros and vriska, but eridan and feferi too, to an extent.
-speaking of feferi, ugh, i feel so bad for her. i cant believe someone as positive as her could be corrupted by the horrorterrors. one moment, she's the only one preventing a trollnazi and a doomsday lusus from destroying the shit out of everything, and suddenly shes twisting squibbles into cthulhu. "dont you get it, im dead," baller fucking quote but im so sorry girl. she has always been someone who is resigned of the fate of everything, but she never stops trying to make the best of it, unlike aradia.
-Also, why is equius so horny all the time? my god he is so fucking rapey.
-terezi!!! terezi!!! she's my favorite troll. her friendship with dave is so adorable. i like how they start out as enemies mocking each other but end up as (shitty) art buddies. but man, she is just as extreme in her trolling effort like, she did kill john in a timeline. anyway, back to dave and terezi. they both think theyre so cool but theyre actually cringe. also, is the drawing of the guy above the his tyranny writing in her room, meant to be karkat? ugh, i wish im her.
-i dont have much to say over sollux but as a gemini, he has the coolest design. literally the coolest shade ever. twin signs represent!
-karkat is... *grits teeth* self recognition through the other (derogatory). i hate that i shared his classpect. he ruined an objectively awesome title just by being himself. but i never really know what kind of guy he is, just his notoriousness as a grumpy anime boy slash tumblr sexyman. i hate him even more after knowing him btw, because he really is just like me! on the surface, he's just a 13 year old version of jean vicquemare from disco elysium. but seeing his memos, seeing his... everything. oh my god. i hate myself. his constant bitching is my inner voice everytime i have to deal with [redacted] and [redacted]. only that im now old enough to know i shouldnt unleash that to everyone indiscriminately. also, i too did the future writing thing. like, i would actually look at my old diary entries, and wrote a response as if speaking to my past self. but, is it weird that seeing him makes me a bit more confident in my own leadership skills? I dont know. anyway, he's funny. god even him just living his life and breathing is hilarious. i want to see you suffer little man (not in a whump way i want to see him get mad, eat shit, and react to ridiculous shit)
-JADE!!!! i miss her a lot. finally she's in the game. she's one of the nicest and the coolest of the beta kids. and i envy her house a lot. im sick of her being out of the loop. also, just from her science alone, she's pretty OP. she dont need powers to defeat the imps. she's very much my favorite out of the beta kids
-i cannot believe dave resorts to ruining the stock market. he would have liked nfts. cant believe that plotline exists and it was actually an elaborate troll plot. i cant wait to see him blossom to his cool future selves. caw caw motherfucker was impressive as hell despite being ridiculous. i have no idea how his sprite make that cool. also, his bro's dead? its kinda sad. like, i know the training and the smuppet shit wasnt exactly healthy and sane but, its still a tragedy that he never really get the chance to understand his parent or get closure. bro's dead. thats it.
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knightoflodis · 2 years ago
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?? So. We saying just jumping into JRPGs in general or specific series? Because if we talking in general then we hand them Pokemon. Next. I personally would actually recommend a couple indie “JRPGs”. (I put that in quotes because I consider JRPG inspired western made RPGs to be JRPGs but some might not). These indie RPGs I would recommend would be simple quick ones that should run you under 15 maybe 20 hours of game time and they should be very cheap off of steam (my personal suggestion here is anything from ZeBoyd Games, like Cthulhu Saves the World). After that I would look and see what is currently out there. We are currently swimming in plenty of remakes and remasters of so many JRPGs. Though. If they are looking into a specific series, I would gush about my favorite in that series while helping them to look into what is currently out and accessible. And then do research with them into what would fit.
As a lover of JRPGs you have to be very aware of the many different levels of access different JRPG series have. Some are more accessible and simple than others. Some are very complicated and long. When looking for a JRPG to play you really got to fine tune it to what you want and what you would enjoy. I mean. Even figuring in the amount of grind you want is important when looking for a game. Some people love to grind. Some people want to control how much they can grind and some want very little grinding. You can’t just hand someone some little known RPG from the 90s without knowing how much grind the person would be okay with.
whenever you ask your friend who’s really into JRPGs “hey which one do i start with is the newest one fine” they always go “no, what you gotta do is head on over to ebay and look up the entry that completely bombed commercially. You’ll see that it goes for $800. Close ebay. Download an emulator for a console no younger than 17 years old. Download the ROM, and also this laundry list of various tweaks, retextures, and QoL tweaks. Pull up this exact spoiler-free guide put up a decade ago from GameFAQs, and you’ll experience the best game this series has to offer.” Like???
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ao3-diablofic · 7 months ago
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by GAGGINGVIEGINA
A story of a young man secluded from society and trying to make ends meet… that is until he meets someone that would change his life forever. English is not my first language
Words: 136, Chapters: 1/1, Language: English
Fandoms: South Park, A Song of Ice and Fire - George R. R. Martin, The Outsiders - S. E. Hinton, Wings of Fire - Tui T. Sutherland, 방탄소년단 | Bangtan Boys | BTS, เด็กใหม่ | Girl From Nowhere (TV), Seikon no Qwaser | The Qwaser of Stigmata, 原神 | Genshin Impact (Video Game), 呪術廻戦 | Jujutsu Kaisen (Anime), 呪術廻戦 | Jujutsu Kaisen (Manga), Dead Poets Society (1989), 崩坏:星穹铁道 | Honkai: Star Rail (Video Game), Old Possum's Book of Practical Cats - T. S. Eliot, U-KISS, 魔道祖师Q | Módào Zǔshī Q (Cartoon), 天官赐福 | Heaven Official's Blessing (Webcomic), Cthulhu Mythos - H. P. Lovecraft, Jeeves - P. G. Wodehouse, Dark Souls (Video Games), Maya y los tres | Maya and the Three (Cartoon), 地縛少年花子くん | Jibaku Shounen Hanako-kun | Toilet-bound Hanako-kun (Manga), Harry Potter - J. K. Rowling, Percy Jackson and the Olympians - Rick Riordan, Sentence (Guts United Video Game), Pocket Monsters: X & Y | Pokemon X & Y Versions, Berserk (Anime & Manga), Pocket Monsters | Pokemon - All Media Types, The Lord of the Rings - J. R. R. Tolkien, Aubrey-Maturin Series - Patrick O'Brian, Green Creek Series - T.J. Klune, 娘娘腔 - 水千丞 | Níang Niang Qiāng - Shuǐ Qiān Chéng, B.A.P, The Man From U.N.C.L.E. (2015), Captive Prince - C. S. Pacat, F-Zero (Video Games), G.I. Joe (Cartoon), I'm Sorry I'll Read That Again (Radio), Z-O-M-B-I-E-S (Disney Movies), Diablo (Video Games), ジョジョの奇妙な冒険 | JoJo no Kimyou na Bouken | JoJo's Bizarre Adventure, Magnum P.I. (TV 2018), 痛いのは嫌なので防御力に極振りしたいと思います。| BOFURI: I Don't Want to Get Hurt so I'll Max Out My Defense. (Anime), The Rocky Horror Show - O'Brien, House of Night - P. C. Cast & Kristin Cast, Anne with an E (TV), W.I.T.C.H., The L Word: Generation Q (TV)
Rating: Mature
Warnings: Graphic Depictions Of Violence
Categories: Other
Characters: Craig Tucker's Parents
Relationships: Joe Biden/Donald Trump
Additional Tags: Angst with a Happy Ending, Class 1-B Shenanigans (My Hero Academia), Earth C (Homestuck), Jeanne d'Arc | Joan of Arc References, E-mail, Threesome - F/M/M, Ratings: G, Inspired by H. P. Lovecraft, Quote: I've got red in my ledger; I'd like to wipe it out. (Marvel), Space Dad Hank Henshaw | J'onn J'onzz, Episode: s03e06 K.I.T.T. vs. K.A.R.R. (Knight Rider 1982), Les Amis de l'ABC - Freeform, Minor Kon-El | Conner Kent/M'gann M'orzz, N Things, Jack-o'-lanterns, Q (James Bond) is a Holmes, Minor P.I.X.A.L./Zane (Ninjago), Ratings: R, Original Character(s), Protective T'Challa (Marvel), Midoriya Izuku Does Not Go to U.A. High School, Kim Taehyung | V & Park Jimin are Best Friends, Good W. D. Gaster, Nen (Hunter X Hunter), Pocket Monsters: XY | Pokemon the Series: X & Y, Jaskier | Dandelion Loves Geralt z Rivii | Geralt of Rivia
Read on AO3: https://archiveofourown.org/works/56417563
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strawberryseamstress · 1 year ago
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tag game
got tagged by @swordfright--i literally haven't gotten tagged in one of these since like, 2017 <3
Rules: Post the names of all the files in your WIP folder, regardless of how non-descriptive or ridiculous. Let people send you an ask with the title that most intrigues them, and then post a little snippet or tell them something about it! Then tag as many people as you have WIPs.
some of this stuff is stuff i write over at @changelingirl like the arcadia au. notes and fandoms in parentheses, and i'm skipping the original stuff bc it's mostly the same like, four things.
DSGF (Safe in the Dark under LittleMissLiesmith on ao3, currently being revised)
MASTERS ROADTRIP AU (fallen london. this one has a website and everything)
The Curious Case of the Missing Tribunus/Father Iliud's Home for Wayward Amnesiacs (FFXIV)
The Garlemald Goat (FFXIV)
The Station Square Experiments 4.0 (sonic the hedgehog, yes i know)
WORKING TITLE: The Sunlight Thief (Don't Starve and Sunless Sea)
Cthulhu Mummy AU (The Mummy 1999 and some RP characters)
a skyful of stars in the middle of the day (Mistborn Era 2)
shitty apartment AU (classic gothic horror)
dsmp good place au (DSMP and the good place. duh. this is mostly a list of characters.)
and now, a special list of the arcadia au installments in progress or to be done eventually (ones without quotes are the actual intended titles):
"isca and spices therapy"
"dreams of other masters"
"Let's Put On A Show" and "Let's Put On A Show (Rosencrantz and Guildenstern Version)"
"Spicesfic about the babies we're having"
Death Takes A Holiday
Carolina, Carolina
The Same Old Game
"spelunking in parabola rescue mission edition"
"jormungandr=storm do something with that"
"negotiations with furnace acona"
"days of feast"
"Ridiculous AU: No Happy Ending"
DSGF and the Arcadia AU are the currently working on ones that i intend to someday finish on LittleMissLiesmith
i cannot possibly tag that many people and i don't really know anybody.... so instead I will tag @mayli-song and @slowghostlywhispers in case either of them wanna do that.
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