#creeper hybrid!doc
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orangehalfpeeled · 11 months ago
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something about cuddling a rendog ..
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brainrot-has-overtaken-me · 3 months ago
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Doc really acting like it’s cause of the Minecraft movie trailer he’s being headcannoned as fluffy, not like the fandom has portrayed him as furry/fluffy for years now…
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cannedcrow · 4 months ago
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Mr. DocM77 for Arbitrary Darkness! Part VI is out now, but stay tuned for part VII - Doc won't be turning up quite yet, but someone else will ;)
~ reblogs appreciated <3 ~
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mcwhytubers · 2 years ago
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boom/booms pronouns are a blast
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theentityvoidserver · 2 years ago
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i love being .2 seconds away from crying because of an irl friend…
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msbellebelle · 28 days ago
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More Hermitcraft headcannons because I'm Still Normal
Ren and Pearl are different kinds of werewolves. Ren turns into what is essentially a giant dog during a full moon, but Pearl turns into a more stereotypical werewolf during a full moon. They both keep their regular hair in dog form.
Skizz has wings, but they're too small to fly with. Imagine something cupid-like.
Impulse's horns, despite being the same color as his skin, do not have skin on them. If you look closely, you can see where the base of the horns meets his head. Speaking of his horns, they're always growing. Impulse doesn't like keeping them long and pointy, so he shaves them down at least once a month so theyre nice and kinda nubby.
Bdubs has a problem with keeping his mouth open. He'll just be sitting there, either doing something or talking to others, and he'll just keep his mouth open until someone points it out to him.
Etho is a kitsune, but doesnt like showing off his ears and tails to people, so he usually uses his powers to keep them hidden. Sometimes when he's tired, he'll accidentally let them slip and poof into existence.
Grian and Jimmy, being avian-hybrids, get pin feathers and need to preen every now and again. Jimmy tries (and fails) to do it himself, but Grian has an entire set of people he'll go to for help. He'll usually go to Mumbo or Scar for preening help, but if they're both unavailable, he's not afraid to go ask Pearl or Gem for help instead.
Because of his times as a potato (and a potato salesman) during season 8, to this day Mumbo has difficulties eating potatoes. He just can't make himself eat them sometimes, and he'll eventually give up and try eating something else.
Doc, being part creeper, is seemingly more respected by creepers compared to other hermits. Some will still try to blow up on him, but sometimes he'll just have a creeper sitting there next to him, doing nothing, as if he didn't even exist.
That is all. For now.
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hermitcraftheadcanons · 8 months ago
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You know how there are cheetas that need dogs for their anxiety? That's what Ren is for Doc but creeper and wolf version.
Creepers are prone to exploding at the slightest hint of danger, which tends to manifest as paranoia or anxiety in hybrids. Therefore, therapy RenDog!
-Mod Mleem
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ghostyclay · 4 months ago
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Listen, i hate the new minecraft trailer as much as everyone else does.
However. They added furr to the creepers. FURR. Yk. Like fanartists do whenever they draw creeper hybrids (ex: doc or sam). Now listen, i know they didn't actually look at fanart for inspo... But the possibility of that happening is so fucking funny.
Also, that technically means furry creepers are just cannon now apparently. All those silly fanarts of fluffy doc? Canonically accurate now. Congrats to any fanartists who drew creepers this way, yall r blessed by Apollo apparently.
Im sorry but i genuinely think this is so fucking hilarious
(Or maybe im just sleep deprived, who cares)
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maddragon15 · 8 months ago
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Finalized design for my version of Etho for hermitcraft s10!
Warning long infodump ahead about the decisions made and general lore
So I've had this idea that redstone is like uranium. Powerful, can be used for energy + various machinery and scientific discoveries, used to increase the value of the everyday lives (uranium girls ref) but with the major cause of life deletion/life altering affects. I believe that it would cause more mutations within redstoners over the course of time they are exposed to it and the varying degree that they're covered in it. But redstone is a fairly new resource that has been discovered in the world of minecraft/hermitcraft. So the research behind it isn't as strong nor as known as it should be. Therefore every effect that happens to the pioneers of redstone is completely new and unheard of. Which might be the reason why some builders like Grian, Scar, Ren, Gem, etc are hesitant to fully learn redstone mechanics due to the unknown nature of it but still aren't fully opposed because of the benefits it has.
In my world of hermitcraft for season 10 it's built off of the fact that there's quite a few people leaning into that cybery, technological, sci-fi theme. Like the Punks, then Ren's Gigaverse and of course the nature of Doc in general. So the main story is that this world of hc2410 is that it's a world that was much similar to earth. It went through the usual set of technological feats bit by bit, culture by culture.
For a long time their main power source which fueled everything was glowstone, a semi renewable material exported from the Nether and harvested from blazes and the blaze rods. Blaze rods were grinded down then compressed into glass like bilets which were then heated, strained, and forged into various forms that were needed. For a while it was small 2x2 inch cubes mainly used in lamps and later 6x6 foot cubes for lighthouses. But as the age of the iron wore on, technology looked much like the era of the vacuum tubes.
Thus began the swap of simplified forms of glowstone into the complexities of tubes and the requirement of more materials and longer time to create these specialized parts. Though that didn't stop what pioneers were part of that era, these guys being Etho, Tango, Doc, and Mumbo. Now these guys were very basic hybrids, Etho an arctic fox, Tango a nether born blaze, Doc whom was a rare specices of creeper, and Mumbo who was actually just a human. It took long and multiple days worth of work to even produce what would be a 4 part machine in modern redstone technology with glowstone. Though these guys were at this point young and determined to optimize their creations.
Glowstone in itself was a relatively safe material to work with unless of course consumed, if consumed it would wear down the lining of the stomach, cause holes in the intestines, and heat the user to an unbearable degree akin to the infamous iron bull method of torture except it was your insides and only your insides being subjected to it. To the person that found this out would never be credited and largely forgotten in most history records. Mainly because he died such a painful death and most didn't want to remember it. So when Etho was working on the mines with his crew and discovered redstone there was a guess and perhaps a hope that it would be as safe as glowstone. Therefore safety percautions that were used with materials like obsidian and diamond were thrown out the window. Instead it was instantly collected into glass cylinders and brought back to the workshop to be played around with.
Thus the reason why for most parts of hc2410 many will be seen with previous and malfunctioning innovations or straight up tech from the glowstone era. One of these people is Mumbo who still uses comms from the glowstone era as a way to keep his small hometown economy running because any way to help Big Ron was a win in his book. Pearl is also another example user of older innovations or at least less redstone heavy variations. Rather going into the world of solar, and botany side of technology dubbed leafstone. Other variations of older innovations would also have to be old port towns who used wind and small hydroplants to keep their town running and connected with the rest of the world such as Gem's & Grian's hometown.
With Etho being the main guy who really played around with it and pretty much like at it like ate it like it was sugar was thee very first to experience the mutational effect of redstone. At first his left eye would begin to flicker with rapid involuntary movement, then followed a set of what would be dubbed "chromatic abberation" (etho would be the only one to experience this and no one can confirm what he saw was accurate due to the mental state he was in), and the onset of vision loss. But this wasn't the first and last effect, he would begin to develop a second tail and unusual pelt coloring akin to the color of the newfound material. Much like the later steps of his changes the second tail development was not a pain free one. As the months continued his mental state worsened, this was due to the psychoactive effects of redstone and already altered vision. He would begin to see things that weren't there in a translucent red glow often accompanied by intense localized migraines behind the left eye. It would get so intense and unbearable that in the middle of developing the infamous etho hopper clock he began to claw at his left eye but the fingernails weren't enough and instead used a screwdriver to try to get it out. However Doc and Tango would find Etho moments before a prosthetic eye would take the permanent place of a redstone scarred eye.
Although Etho did wear a mask during the initial stages of redstone development and technology it wouldn't be enough against the sheer intake the 4 went through. Therefore under the careful guise of Xisumavoid, who'd later become the main caretaker/medic and manager, and Doc they would make several changes to how redstone was regulated. Making a mandate that all personnel, consumer, mechanic, and who ever else would have to wear a respirator and gloves during the usage of redstone. You'd think this would be easy to get the crew to swap into using respirators at the very least but it was met with much hesitation and backlash due to the blukiness that came with them. It was already tough to pack around the canisters of redstone, glowstone tubes, and iron baseplates and now they also had to squeeze into tight spaces with a clunky mess? But again Doc and Xisuma found ways to make sure that each member found a way to have their own variation of resperation based upon needs. It wasn't too hard to make one for Etho because he already had a mask but his stubbornness rivaled Doc, and took a near fatal pass out due to lack of blood production, aka just more extreme anemia, and bloody nose to convince Etho to finally add that respirator onto his mask.
Despite however the apparent dangers of redstone it sent the world of hc2410 into a new world of technology seemingly overnight, from clunky 60s-70s style tan and heavy clunk switches into an age more similar to thin touch panels and streamlined designs of now but with the flair of the iconic synthwave/cyberpunk style deemed by the 80s-90s. Yet it was met with strife due to how time consuming redstone was even with several engineers helping out on one project and most innovations were only available to the richest before being thrown out for the latest and greatest.
Also you may recall, if you've made it to this point, that I mentioned that the 4 were basic hybrids. Well much like Etho the effects on the rest weren't simple nor painless, and varied quite differently from each other. But those will be covered once their designs are finished.
I thank you if you've made it this far and I'll see you on the next hermitaday posts! :3
Edit: I also want to include that one of the main design inspos is actually Snakeyes from Gi Joe because that man is absolute gender to me. So why not combine my two favorite guys into one character.
Edit #2: Added more text breaks bc I no longer have 5 am involuntary eye movement. Which is odd because you'd think I'd need more text breaks but it's the opposite.
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rapidwaterzzz · 25 days ago
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HERMITCRAFT SUPERPOWER AU!!:
Character list:
(heavily based off newest wildlife ep, some keep those powers, i changed the ones i didnt rlly like 😅)
Name: “B” Dubs
Age: 17
Height: 5’5
Ability: Time control, can speed up or slow down times
Drawback: Gets extremely tired if overused
Mastery: 80%, cant slow or speed up time for to long
Name: Cub Fan
Age: 17
Height: 5’8
Ability: Can summon any type of “hostile mob” entities, almost full control of said mobs
Drawback: If to many are spawned, can lose control of mobs and they can attack the wrong people
Mastery: 80%, limit of spawning 10 mobs at once without losing control of them
Name: Doc M’Seven
Age: 19
Height: 6’4
Ability: Creeper hybrid, can trigger explosions from his hands
Drawback: His body can’t resist the explosions itself (many scars)(metal arm and eye for a reason)
Mastery: 95%, rarely gets injured anymore
Name: Etho Slab
Age: 17
Height: 6’1
Ability: Shadow manipulation, can mess up opponents vision, and shadows can take a physical form
Drawback: Can cause dissociation and lightheadedness if large amount of shadows are manipulated at once
Mastery: 65%, goes over his manipulation limit a decent amount
Name: False Symmetry
Age: 18
Height: 5’7
Ability: Weather Manipulation ( can determine where lightning strikes, etc)
Drawback: Fatigue if to severe of a storm or weather condition is created
Mastery: 80%, doesn’t have full control on weather conditions yet, doesn’t know how to cause some weather conditions yet (hail, and tornados)
Name: Gemini Tay
Age: 16
Height: 5’4
Ability: Astral Projection, can spiritually travel to other areas, and talk to dead spirits (great for spying)
Drawback: Leaves body as a empty case pretty much, prone to injury if someone is jot guarding
Mastery: 50%, can’t control how long shes projecting
Name: Scar Goodtimes
Age: 17
Height: 6’2
Ability: Bungee limbs, can throw punches and kicks at a distance with stretch limbs with great strength
Drawback: Can cause severe cramps if stretched to far
Mastery: 75%, tends to stretch limbs to far
Name: Grian ___________
Age: 16
Height: 5’6
Ability: Steal, allows him to steal someones ability for 5 minutes after touching them
Drawback: Whatever drawback the ability he steals has, except he gets it way easier due to not having experience with said ability
Mastery: 85%, Pretty good at adapting to whatever ability is stolen
Name: Hypno Tized
Age: 17
Height: 6’1
Ability: Mind control, after holding eye contact , or physical contact, with opponent for 5 seconds, he can take full control of there mind for as long as he can hold it
Drawback: Migranes, dizzy spells, nausea if held for to long
Mastery: 60%, tends to take control of someone else for to long
Name: Jevin Islime
Age: 18
Height: 5’8
Ability: Slime, can excrete a slime from his skin thanks helps with sticking to things, sticking opponents in place, or can be slippery
Drawback: Drys out skin, can cause skin cracking and bleeding if to much slime is created
Mastery: 85%, good at going over his limit, and good at using it to his advantage
Name: Impulse Essvee
Age: 18
Height: 6’0
Ability: Teleportation, can teleport to any area he looks at , and can swap places with opponent if eye contact is held for 3 seconds
Drawback: Can get severe dizzy spells if he teleports to much in little time
Mastery: 80%, knows not to go to quickly, sometimes has little ‘spasms’ where he teleports around every 5 seconds which is out of his control
Name: Joe Hills
Age: 17
Height: 5’10
Ability: Healing melody, humming a specific melody can allow him to heal the person he’s touching
Drawback: Loses his voice easily
Mastery: 90%, cannot fully heal major injuries
Name: “K” Eralis
Age: 19
Height: 6’3
Ability: Eye Lock, If he makes eye contact with opponent, he can lock them in place for up to 7 minutes
Drawback: Can happen even with his teammates by mistake, cannot stop it
Mastery: 95%, wears eye-mask so no one can see his eyes while not in battle
Name: Mumbo Jumbo
Age: 18
Height: 6’4
Ability (up to change): Telekinesis, can move objects and entities without touching them
Drawback: Gets headache if he moves or lifts to many things at once
Mastery: 90%
Name: “Pearl”escent Moon
Age: 18
Height: 5’11
Ability: Flight (pretty self explanatory)
Drawback: Gets lightheaded and short of breath from high altitudes
Mastery: 95% Can fly for pretty long, and knows how to incorporate physical strength and flight into altercations
Name: Ren Dog
Age: 18
Height: 5’10
Ability: Wolf hybrid, heightened hearing, smell, and speed, can communicate with wolves and dogs, can morph into a dog
Drawback: None really
Mastery: 90%
Name: Skizz Leman
Age: 18
Height: 6’2
Ability: Solar Strength, he gains strength in the sun, has heightened strength and can shoot rays at opponents
Drawback: Gets fatigue after exzert to much sun energy
Mastery: 75%, sometime uses stored up sun energy to quickly
Name: “Joel” Smallish Beans
Age: 16
Height: 5’7
Ability: Electricity manipulation, can electrocute opponents, and can channel electrical currents (imagine denki from mha)
Drawback: Dizziness, and passing out if to much electricity is released (will be discombobulated for a 1-3 days depending on how much electricity was output)
Mastery: 65%, can’t control exactly where electricity outputs go, and sometimes loses control of how much electricity he outputs
Name: Tango Tek
Age: 18
Height: 5’8
Ability: Fire manipulation, can summon fires and shoot flames at people
Drawback: Can experience the more minor symptoms of heatstroke( fatigue, dehydration, fast breathing, muscle spasms, delirium, etc)
Mastery: 75%, loses control of flames once they attach to something
Name: Beef Vintage
Age: 17
Height: 6’1
Ability: Chains, can form chains out of any part of his body, which helps with transport and physical attacks
Drawback: Causes skin dryness if overuse
Mastery:85%, still working on aim
Name: Wels Knight
Age: 18
Height: 5’9
Ability: Weapon, any type of weapons can be created out of fat stored up in his body (like momo from mha, except only weapons)
Drawback: Can cause extreme weakness if he makes more weapons that fat stored
Mastery: 90%, knows his limits, sometimes overdoes it in panic
Name: Xb Crafted
Age: 17
Height: 5’7
Ability: Water Manipulation, can manipulate water, shooting it can have enough force to injure opponents, can also breathe underwater
Drawback: Can cause severe dehydration (dizziness, confusion, tiredness, etc)
Mastery: 85%, sometime outputs more water than he means to, and needs work on aiming
Name: Xisuma Void
Age:19
Height: 6’3
Ability: Code manipulation, can manipulate code to change people attributes, abilities, and mental states for a set period of time
Drawback: Can cause severe confusion if to much is changed in a short time
Mastery: 99%
Name: Zed Aph
Age:16
Height: 5’6
Ability: Static, can change opponents surroundings to look and sound static like
Drawback: Can mess up his own vision and hearing for a hour or twoif he keeps someone static-y for to long
Mastery: 80%, tends to forget his limits
Name: Cleo Zombie
Age:19
Height: 5’8
Ability: Necromancy, can summon zombies of deceased people for a short period of time
Drawback: None known of
Mastery: 85%, Can’t hold control of zombies for to long
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sporelings-au · 1 year ago
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How did mother spore meet her lovely hubby?
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@whatmoredoyouwangfromme
again, my eng aint that great so if there's any confusion, ask me and i'll clear it up as best as i can ^^;
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so doc's a creeper and goat hybrid that is being kept alive by machinery. (why? idk yet lol. maybe bc he fought god or he exploded before idk)
He left his hometown in search of some place else to live in (why? again, the author is just incompetent at making up stories ><)
He set sail in a boat and ended up crashing into mother spore's island. Mother immediately sensed him and thought it was a HEP agent. He went to check out what happened only to find doc lamenting about his ruined ship. And mother is immediately intrigued.
he's never seen someone like doc before. A creeper and goat hybrid? the very idea is laughable to mother. But here doc stands, trying to salvage what was left of his ship.
Mother is even more intrigued of doc when it seems that her mycelium and fungus doesn't affect doc at all.
like i said, doc's half cyborg, so whatever machinery that's keeping him alive also disintegrates any bacteria- or in this case, mycelium spores from entering his system. Making him fully immune to mother spore's influence.
So, mother spore decided to play around with doc to test his abilities. She would make the mushrooms on her island shift and move around, confusing doc about his whereabouts (and also making sure doc doesn't get close to the mansion).
Then, she would send out her sporelings to play tricks with doc by placing traps. (the sporelings and mother would remain unseen by doc throughout all this)
but doc's a smart guy. Doc would stop trusting his surroundings and instead count his steps to determine where he is and make sure he doesnt get lost. He's also getting better at recognizing if there's a trap laid out for him and disarming them.
Mother would then get more and more frustrated by doc outsmarting him but at the same time very impressed by doc actually surviving and adapting on his island.
the sporelings would then get careless with making sure doc doesn't see them and one day, doc caught ren.
Doc saw ren wagging his tail while laying down traps and he picked ren up like a kitten, surprising both ren and mother. Mother was about to charge in and kill doc but stop bc doc just placed ren back down, letting him run away.
now, mother spore is even more curious about doc.
slowly, doc uncovered all the sporelings one by one.
and with every sporeling he caught, the closer to the mansion mother would allow him to get.
then one day, doc got to the mansion and mother spore is in front of it, waiting to give doc a final test.
Mother spore invites doc into the mansion for tea but doc politely declines, knowing the moment he set foot into the mansion, he would instantly become a dead man.
And mother spore was like "smart and polite. I like you." and let him leave the island scot-free.
But doc doesn't leave. Well, he would occasionally, to get supplies but he would always return to the island.
The sporelings would then get comfortable around doc and started to actually really like him and accept him as a part of their mushroom family.
mother and doc would also bond with each other and get really close. But each time mother invites him in for tea, doc would still decline.
until one day, when mother invites doc in for tea again, doc actually accepted.
Doc can't get infected by the mycelium, but mother made sure the food and drinks he gave doc that day weren't laced with mycelium anyways.
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Hermitcraft/life series zombie apocalypse au based on this post by @saphushia (reblogs irrelevant I just wasn't bothered to find the original post)
This is Doc's journal. He's keeping track of everything he knows about everyone. What they're good at, what they're not good at, can he help them with that? As to why his name is marked ??, it's been so long he doesn't remember. Some of them have their real names marked down because he already knew them before the apocalypse, some of them are because he heard them screamed when their loved ones thought they were dead. He won't talk about those. Not talking about his patients helps him cope with the ones that have died.
Ladders
Named Ladders because of his knowledge of every single ladder in the city.
Real name: Etho
Species: Arctic fox
Skills: Knows the city inside and out. Agility. High stamina. Night vision.
Hindrances: Blind in right eye. Issues with breathing.
Notes: Ladders is constantly wearing a gas mask, even though we've confirmed the virus is not airborne. He tends to run ladder to ladder, rather than any sane method of transport.
Stitches
Named Stitches for their skill in first aid, particularly stitches.
Real name: Cleo
Species: Human?
Skills: Physical strength. Good at first aid. Smooth talker.
Hindrances: Low stamina.
Notes: Stitches seems more tired lately. We think they might've been bitten...
Gemini
Named Gemini for her ability to get from one place to another as if she was already in both places.
Real name: Taylor
Species: Fox?
Skills: Close-range combat. High stamina. Night vision. Speed.
Hindrances: Long-range combat.
Notes: Gemini and Pearl are very close. Possibly siblings?
Impulse
Named Impulse for his extremely impulsive behaviour.
Real name: ??
Species: ??
Skills: Long-range combat. High stamina. Night vision.
Hindrances: Empathy. Impulsive. Insomnia.
Notes: Impulse appears human, but I've seen him when he thinks he's alone, and I... Don't know what he is, and I don't think I want to.
Skizz
Real name: ??
Species: ??
Skills: Smooth talker. Combat. Night vision.
Hindrances: Empathy. Low stamina.
Notes: See Impulse.
Beans
Real name: Joel
Species: Tanuki
Skills: Smooth talker. Combat. Night vision. High stamina.
Hindrances: Attachment to Shadow. Ego.
Notes: N/A
Pearl
Real name: ??
Species: Moth
Skills: Flight. Night vision.
Hindrances: Insomnia.
Notes: Pearl and Gemini are very close. Possibly siblings? Pearl has expressed disinterest in romance.
Grian
Real name: ??
Species: Avian?
Skills: Smooth talker. Combat. Night vision. Flight.
Hindrances: Struggle with sudden change. Attachment to Scar. Insomnia. Can be a control freak.
Notes: Grian appears to be a parrot hybrid, but he has also hinted at other hybrid features. And he definitely should not have such good night vision.
Bdubs
Real name: ??
Species: tbc
Skills: Knives. Speed. Camouflage. Finding/setting up bases.
Hindrances: Empathy. Long-range combat. Low stamina. Constant injuries.
Notes: Bdubs is some kind of moss creature. We just don't know what it's called. He is also a walking accident, with a concerning amount of scars and scrapes all over him. Not to mention the black eye that never seems to go away.
Scar
Named Scar for the slew of scars practically covering his body. He chose it himself.
Real name: Ryan
Species: Vex
Skills: Smooth talker. Combat. Night vision.
Hindrances: Empathy. Low stamina. Impulsive. Unpredictable. Mobility issues. Overworks himself.
Notes: Scar claims he's fine, but we've all seen him stumble over nothing and continue to run with a heavy limp. He leans against the walls a lot, and holds on when he thinks we're not looking.
Tango
Real name: ??
Species: Blazeborn
Skills: Smooth talker. Explosives. Computers.
Hindrances: Empathy. Insomnia. Water.
Notes: Tango can't get wet. Due to his species, even a single drop of water touching his skin puts him at risk of hypothermia.
Doc
Real name: ??
Species: Creeper, goat
Skills: Medical. Physical strength. Low empathy. Speaks German. (According to everyone else, that's a skill. I don't see why it's useful. Zombies don't speak German.)
Hindrances: Low empathy. Insomnia. Survivor's guilt. Aggressive. Impulsive.
Notes: I'm the person everyone comes to for medical stuff. Sure, Gem and Stitches can do it in an emergency, but they can't do big things. Doc misses Ren more than he likes to admit. He won't say it himself, but he pretends he's still alive sometimes. He talks to him.
Shadow
Named Shadow for her ability to hide. It's almost like she becomes a shadow.
Real name: Lizzie
Species: Human?
Skills: Smooth talker. Combat. Aggressive. Confidence. Camouflage.
Hindrances: Empathy. Aggressive. Impulsive. Insomnia.
Notes: N/A
Solidarity
Real name: Jimmy
Species: Avian
Skills: Physical strength. High stamina. Flight.
Hindrances: Combat. Unpredictable.
Notes: N/A
Major
Real name: Scott
Species: Human?
Skills: Smooth talker. Combat. Physical strength. High stamina.
Hindrances: Empathy. Insomnia.
Notes: N/A
Author's notes: I'm not saying empathy is inherently bad, just that those people have trouble killing things because of it. And Doc having low empathy both as a positive and a negative is for that same reason. He has no trouble killing, but he has trouble reassuring his patients.
Pearl is aromantic. She just doesn't have a word for it. That's what the 'Pearl has expressed disinterest in romance' comment is referencing.
Anything on Doc's profile in blue is because he refused to write it himself and someone else put it in. Likely Cl- Stitches.
Anyone without a reason for their name is just that. They don't really have one, or at least, not one anyone remembers.
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hmshermitcraft · 2 months ago
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Xisuma has autism and well, grian made everyone a halloween sweater, and the wool is bugging Xisuma, making him itchy.
Xisuma stays quiet about it, not wanting to hurt his adopted brothers feelings, but doc sees xisuma as close to a mental breakdown and gets the sweater off.
Grian will make his older brother a new one that is softer for xisuma, and so the Doc doesn't go into overprotective creeper hybrid boyfriend mode again damn he is scary when he is mad.
Xisuma makes sure Doc stands down, because it's not Grian's fault! There was no way he could've known, and X didn't tell Grian... This is on Xisuma and he takes that responsibility!
But he does also love the new, soft jumper Grian makes. And he figures out wearing a thin shirt under the old one makes it bearable!
Doc prefers snuggling up to the new one, though.
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walnut-tries-too-hard · 1 month ago
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Session 6 double up info dump
Ok, so I'm obsessed with this idea. So it's time to share all of my thoughts on this headcannon.
There was a lot of panic, naturally. For one second, they're humans. The next, they're all knew hybrids.
Grian
-Grian had no idea that people's hybrid traits would be affected by the wild card.
-He knew that the animals would all be swapped but, when everything died, Skizz and Scar started freaking the fuck out because Grian all of a sudden didn't have wings.
-There were they dots, and then boom. He's a creeper like Doc.
-How Doc never exploded was an absolute mystery. Just the stress of Skizz and Scar alone nearly made him explode.
Renchanting
-Ren didn't immediately notice that he wasn't a dog. It was after Martyn started to freak tf out that he realized his hearing was VERY different. And he didn't have a tail.
-That was a fairly easy adjustment aside from this new strange instinct to fly??
-For Martyn, he suddenly had to keep himself very chill, lest he burn down their base. Again.
-Everytime Ren was a different hybrid he changed up his full title. Rather than Rendog; there was Renmoth, Rensheep/Renram, Renbird...ect.
-Those are actually all the differnent versions of Ren I went through trying to draw him.
-Martyn spent a lot of time with Tango trying to figure out how to handle the fire.
General/misc.
-Scott went from creaking, to human, to siren. Lovely whiplash. No flashbacks to limited life, what do you mean?
-Tango was struggling the whole session. He was already cold in the overworld but that was helped with jackets and all that. Now he was physically cold and he didn't know how to fix it. Why were overworlders so cold?!
-All of the lifers were used to being red with their typical hybrid traits. The red lives were a little more out of control than usual.
-Many people, such as Tango had to get used to not having a tail. His balance wasn't as bad as say...Impulse. He's a big guy, who'd depending on his tail far more than he thought.
-The very first change up Cleo got was being a dog. I guess you could say...DoggyCleo? (I'll see my way out). Scott jumped at the image of them as a human, as is. As a dog like Ren? Yeah, that was a surprise.
-Joel was just chilling then there was a poof around him and his ogre traits were gone. Not like he noticed. His wolves were dead.
-It was the same case for Bdubs. He was more focused on his horse. three dots and then it felt wrong to be in the sun. It even hurt a little bit. It took Joel looking over to realize he was looking at a phantom hybrid.
-People were willing to help each other to understand being a certain type of hybrid, like I said with Tango helping Martyn, and Scar definitely giving helpful advice to Joel.
-Sheep Ren at some point got stuck with goat Scar and bull Bdubs. They couldn't help from bonking into each other. Explained Zed, Beef, and Doc.
I'm obsessed with this idea, if you can't believe it.
Feel free to leave questions or request about this
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fence-time · 6 months ago
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What are your headcanons for hermit hybrids (as many as you have or want to list)
Ouheheheh so so fun thank you for letting me ramble even if I am months late </3
Bdubs: moth (changes every season to camo to his base)
Cub. Vex
Doc: creeper
Etho: kitsune
False: avian (harpy eagle to be specific)
Gem: no set idea?? Bouncing between deer and nature spirit :3
Grian: harpy (not to be coupnfused with harpy eagle avian false((kea to be specific))
Hypno: Kitty
Impulse: demon
Iskall: cybernetically advanced human so advanced he’s not even human anymore
Jevin: slime
Joe: Joe
Keralis: beastly creature
Mumbo: Vampire
Pearl: alien
ren: wolf
Scar: lion
Skizz: angle📐
Joel: donkey
Stress: butterfly (glass winged butterfly ((I think that’s what they’re called))
Tango: netherborne (*not a blazeborn , they are separate things ,to me)
Beef: cow
Wels: Dragon
Xb: feesh
X: voidwalker (so have so much hc’d lore for them but I cba to explain)
Zed: sheep (..possibly spirit if death too.. gem and zed can have parallels, as a treat)
Cleo: zombie
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sleepy0s · 6 months ago
Text
sibling love
Evo!Jimmy: Guys, I have a question.
Evo!Grian: kys <3
Evo!Jimmy: I love you too.
??: Ah, yes. Siblings.
Really short, this is my last week of semester 1 at school, so everythings a bit busy rn
Words; 187
~~
Everyone sat in the Evo meeting room, which was an issue since the meeting room was only made to hold the members of Evo, not just the six strangers.
Grian was sat at the end of the table, multiple admin panels open as they tried to figure out how the hermits were getting home. “So.. what you're saying is that once the time is up we should just be teleported home.?” Doc asked, the cyborg-creeper hybrid squished into a corner.
“Yes,” Grian responded, not looking up. The hermits had noticed that Grian wasn’t that interested in them.. At all. This was understandable, as they were strangers who could threaten his players. 
Shuffling could be heard, as the canary hybrid, Jimmy (Aka. Grian’s twin.) raised his hand. “I have a question… I don’t get it.” They all looked at Jimmy, who in turn ducked his head down awkwardly at all the attention. “Gri.?” he mumbled again.
“Kill yourself.” He responded, looking up to make a heart shape with his hands at his twin brother. 
“Ahh.. i love you too..” He sighed in defeat. 
“Ah.. siblings.” Gem hummed, giggling. 
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