#could use a redraw or do it yourself your way
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getthrawnin · 9 months ago
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Something done a LONG TIME AGO and somehow it got flagged for sexual content. Let's if this one does not get flagged.
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petday · 2 months ago
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Do you think that it is okay to be "slow" at art? I have problems with ADHD and I can never get things out very quickly... while I still improve, learn, and end up finishing things, it often takes me way longer than it should. It ends up being a little stressful because my friends can output drawings a lot quicker, even in doodle format, whereas even for just doodles it can take me at least an hour at times. This makes things like drawpiles a bit hard to do as well.
Yes, it is okay to be "slow" in art.
"Speed" is relative. You are quite fast in movement speed in comparison to a different person.
Going further, there are infinite points to compare your speed against. "Was I the fastest I could possibly be when depicting this character with these series of lines?" Well, there are infinite different series of lines you could have drawn, infinite influences that any one person can have, infinite life experiences, thus no two people will ever draw exactly the same. A person can draw faster than you, but their drawings are different than yours. Even when people emulate each other, there is something about each person that makes their differences clear eventually – attitude, subject matter, tendencies, choice of material... "Would my friend draw this picture faster than I could?" You can ask yourself such questions but it would be impossible to answer, because you are the person who made the drawing, thus whatever 'speed' was required for the drawing was exactly the 'speed' at which you made the drawing, otherwise the drawing would not exist at all.
If you wish to draw 'faster', you can avoid some actions. You can paint without use of the undo button, you do not have to flip the canvas, you do not have to spend time reading color theory, you can just draw. You can qualify even the messiest drawing as a 'finished' drawing. That's what I enjoy.
However, if you avoid actions that you enjoy for the purpose of 'saving time', you may end up desiring such actions, and you may regret your faster pace. Contrary to the belief that 'fast is best', being 'slow' can be preferable over being 'fast', because you are enjoying the actions that cause you to work at a slower pace.
In this world, I particularly dislike the focus on "high speed" as if it is an innately positive quality. It is a neutral quality. Of course, you should be fast in some emergency scenarios. But there is no 'perfect' future, so I do not see why humans rush towards this imaginary 'perfect' future. There are no 'perfect' pictures, so there is no rush to reach such a 'perfect' state. I was happy to refresh an artist's blog in 2006 and see a new picture once every few months. Also, there were some websites in which you could view the time-lapse video of a person's drawing, and some people spent hours and hours. There was no ability to edit the video, so you could watch people redraw things over and over, scrap various ideas, focus on different parts of a drawing, and so on. Even if the 'completed' drawing looked 'perfect' to me at first glance, the person might have taken a lot of time. I had fun watching their videos. Others would draw quickly, so their videos were short. That was cool too. I didn't feel either was superior over the other.
I like a slow pace. My speed varies because life and thoughts vary. I have spent weeks on some of my favorite works. I have spent months thinking about something before finally drawing about it. In artwork, you can spend an eternity. Ideas can mutate into different ideas if you leave them alone for a long time. There is no pressure to act immediately. That is great.
Perhaps you can make things with friends who do not usually draw. You may find that they have a fun insight in comparison to the friends who are experienced at drawing. 'High experience in drawing' can also result in 'doing things only in the way that we are taught is the correct way' which can result in 'repeating the same ideas and techniques.' That is fine, but 'low experience in creating art' can result in great art because they do not follow the common 'rules' that are popularized in various art communities, so they can make awesome, surprising artwork without consciously thinking about making something 'good'.
I am 'slow' in comparison to my friends. Drawing with friends was difficult to enjoy. "Well, I will just doodle fun things at the bottom of the page. Oh, others have already painted complex things." It's alright. It became fun when I stopped thinking much while drawing. You can doodle at your own pace, true friends will not judge you. Also, if you do not enjoy drawing with others, even if you make great effort to enjoy it, it is OK. There are other activities to enjoy with friends too. I can enjoy drawing with others sometimes, but other times, I prefer to draw alone.
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darkficsyouneveraskedfor · 2 months ago
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Mad Season 3
Warnings: non/dubcon, social anxiety, chronic illness, and other dark elements. My username actually says you never asked for any of this.
My warnings are not exhaustive but be aware this is a dark fic and may include potentially triggering topics. Please use your common sense when consuming content. I am not responsible for your decisions.
Character: Bucky Barnes, Peter Parker
Summary: a class project gets messy. (short!reader)
Note: happy weekend.
As usual, I would appreciate any and all feedback. I’m happy to once more go on this adventure with all of you! Thank you in advance for your comments and for reblogging ❤️
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“Hey, how’d you get in?” Peter rushes in, a tray of drinks in hand. 
You pop up on the stool, broken from your trance. Uncertain what else to do, you spent much of your time trying to distract yourself with his schematics. You twist to face him. 
“Um, Bucky,” you answer and cringe at home dumb you sound. “He helped.” 
“Bucky? Helpful?” He nears and puts the cardboard tray on the table, “I guess he can be.” He picks at the edge of the tray, “I got you a blueberry matcha. The place I hit didn’t have strawberry in season anymore.” 
“Oh, sounds... interesting, but you--” 
“Didn’t have to. I know, you always say so but I felt bad for being so late. I told may to get an airtag for her wallet. She can be so--” he stops himself and chuckles. “It’s whatever. She’s got a lot going on.” 
“Mhm,” you accept the cup he offers. “I was just looking over the plans. I think we could probably just go with yours. Makes more sense.” 
“What? Oh, no way,” he takes his iced whatever. It just looks like layers of sugar and cream. “I think we could easily bring together both. Take some of your features and mine. I don’t want to take over.” 
“Yeah, but...” 
“But nothing. Really. It’s a team project, not my project,” he insists as he hops up on the stool next to you, “so,” he swipes his hand in the air and a holographic screen appears. You flinch. “Let’s compare and redraw.” 
You gape as another floating rectangle appears before him. No wonder his look so much better than your Paint hack job. You want to sink down and disappear. You always figured you’re not interesting enough to be his friend but now you’re certain you might be too stupid and poor for him too. 
“So, I’m going to get logged in...” he mutters. 
“Um, Peter?” You murmur, “are you sure you wanna be my partner?” 
“Why... wouldn’t I?” He hovers his hand before the screen as he looks at you. 
“I dunno. I don’t... I don’t have much to offer. Not a lab, not all these cool computers...” 
“Oh this? No, it’s not—it's not a big deal. Dude, I'm so lucky Mr. Stark is letting me use this. I’m not ignorant, you know? I just thought it would be easier. I don’t think your roommates like me much and mine are so loud.” he explains as he lowers his arm, crossing both over the table as he leans on it. “Do you not want to be my partner?” 
“Nnnooo,” you drag the word out. “No, I do, but I want to contribute to and I don’t know how to use any of this.” 
“That’s cool. I’ll show you.” 
“Um, okay,” you nibble your lip sheepishly. “I guess...” 
“Did you try the tea? Is it good?” He changes the subject. He does that a lot. Pivots around before you can finish your thoughts. 
“Not yet,” you look down at the bright pink lid, “where did you get this?” 
“Some place called Berry? I don’t know. Everything was bright. You’d hate it,” he laughs again. “Oh,” he snaps his fingers as you blow into the lid cautiously. “Before I forget, I’m having a party. I know it’s not really your thing but it’s ‘my turn’,” he makes quotations with his fingers, “and I don’t really wanna but I also thought I'd invite you in case you wanted to not be there with me, too.” 
Your blink in surprise, “a party?” 
“I know, too much. Well, I didn’t wanna leave you out.” 
“Mmm,” you drone nervously. It is really nice of him to think of you and after everything else, you hate to say no. “No one ever invited me to a party.” 
“No?” His brow furrows, “really?” 
You shake your head, “I’ll come. Yeah. I’ll try. You know, it’s college and ...” you take a sip and clear your throat, “should I bring a dessert?” 
He laughs and gives you a playful grudge, “wow, I don’t think I’ve ever had anyone ask me that except my aunt’s friends. Nope, you can just come as you are. You can always bring some drinks for yourself but I’ll have more than enough to share.” 
“Oh, okay,” you nod. 
“The tea good?” He asks again. 
“Yeah, sweet,” you put the cup down. 
“Awesome!” He grins. “I really didn’t think you’d come. I’m so excited.” 
“Really?” You ask. 
“Well, duh. You’re so fucking cool. Like all my other friends, they try so hard. It’s all ‘let’s go do shots’ or ‘watch me do this dumb shit’. You don’t even try, you’re just you. It’s like people don’t realize they can just be nice and be cool for just that.” 
“I... yeah,” you don’t know what to say.  
It’s like he’s calling you boring but not. You know you are and you don’t mind but you can’t ever remember when you just felt like everyone else. Where you weren’t the odd one out. Despite trying to include you, Peter still manages to push you to the edges. 
You wince as you notice how he stares at you. You fidget and pick at the button on the front of your corduroy skirt. His eyes flick down to the nervous movement. 
“I like that,” he reaches to touch the ridged fabric, “blue. Oh, thick.” 
Your leg twitches in surprise, “uh, yeah... found it at the student thrift shop.” 
“Really?” His fingers brush over the hem and touch your coloured tights. They linger for a moment before he pulls away. “Cute. I’ve never been there.” 
“It’s not bad...” you cross your legs as you knee tingles from his touch. That was strange. 
“Well, anyway,” he waggles his fingers as he turns back to the table, “uh, where was I?” He squints at the screens and taps in the air. He pauses and looks at you. “Here, I’ll show you how it work, alright?”  
He reaches over again and you brace yourself. He grabs the underside of the stool seat and drags you closer. He it so easily, you gasp. He’s a lot stronger than he looks. He slides his hand around so his arm is diagonal around your back. 
“Right, so...” his shoulder presses to you as he points with his other arm, “you can just use your finger. I’ll have to add your prints to the program. Put your hands up.” 
You obey as he stays close. You’re overly away of it. The way he’s pressed to you. He doesn’t seem to notice at all. You try not to think of it and focus on his instructions. The project. That’s why you’re here. 
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tibbycaps · 2 months ago
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Do you know have any tips on how to draw a comic? As in simple style and easy to draw and consistent in redraw? I love your style and I can't help but wonder how you got here and if you could help. Thank you
okay sorry i left this in the inbox for a bit because. where to start lol! there's a lot of thought that can go into making comics i think. but i believe you're specifically asking about having a consistent art style and being able to draw the same character a lot over and over again, so i'll try to focus on that
i think a lot of consistency is just playing around with character designs and getting something you feel comfortable with. ill use grian as a good example because it took me a while to come up with a grian design that i liked. once i liked it, i was able to draw my grian a lot & very consistently. every time you draw a character, even if it's a little doodle, you gain that muscle memory for ur lines a little better, so you should doodle always as much as you can and never be afraid to try something new and experiment with your style
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the pipeline
i think a good way to establish a character design that you really like to draw & can familiarize yourself with is by defining some key features about them. like in this image for example, my older grian designs don't really have anything about them that stands out to me. he wasn't rlly that fun to draw. but nowadays i think i have a distinct hairstyle & expression & glasses shape i give him, which are fun to draw. even if it's a tiny doodle with like, 15 strokes, you can still identify it as my grian design i think
something that i noticed (i didn't consciously do this but it just sort of happened as i was trying to make them all look different from one another) is that i assign different shapes to grian, cub and scar. these guys are good examples because 1. they're the three characters in my hotguy comics part and 2. they're the three guys i draw the most often
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grian i tend to go for more rounded shapes, cub more squares/rectangles, and scar is more pointy and triangular. little things like this can help them stand out from one another and makes them fun to draw in my opinion. when i draw grian's hair i always have the hair come to a rounded point and is more neat/tidy. when i draw scar the hair is more spiky and wild. cub is sort of in the middle where his hair is more pointy, but is kept neat, which gives it those straight lines and right angles
TL;DR how i draw characters easily and consistently is make key features & shapes that make them fun to both draw & look at. and then draw them a lot
i hope that makes any sense, i like yapping about character design so hope you don't mind the long response lol ^_^
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tomlinfonda · 1 year ago
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"Why are artists so butthurt about AI art? Horse carriage drivers didn't complain when they invented the car, they were just grateful that the technology evolved and made it easier to get around."
Art is not a carriage, it's not a vehicle. Its purpose is not to be efficient, to do a practical job with as little effort as possible. Art is not something that can be automated, because its artistry lies in the humanity of its creator. Art is wonderful, from a baby's first drawing, inexperienced and unskilled, to the paintings adorning the ceiling of the Sistine Chapel.
If you consider yourself an AI artist, I ask you: are you proud of yourself when the computer has completed another image that you will claim as yours? Do you look at it and feel the joy of having created something?
Does the generative process teach you how to see the world better? With every image created, do you evolve? Do you understand the planes of the face better now than 1000 images ago? Do you know what rim light is, and where to put it? Do you understand light sources? Tones? Could you take a piece of paper and shade a portrait by yourself?
"AI software is just like Photoshop or Blender, the next step in artistic technology".
It's not though, is it? A digital artist uses a pen to put colors on screen, chooses where to put each brush stroke, when to smudge or use the liquify tool. A 3D sculptor manipulates basic shapes into characters just like a traditional artist molds clay. An AI "artist" doesn't make any of the thousands of choices that lead to the creation of a real piece of art.
"But art is hard, and I'm not good enough."
Neither am I! Man, I'm not the worst artist in the world, but I'm not great, still not at the level I would like to be. Sometimes I draw something and I look at it and realize that it sucks ass! Sometimes I post a drawing online and realize that I drew a character out of proportion, that the light source is not consistent, that I've shaded outside the lines! And you know what's great? That I get to have an understanding of what I did wrong! I get to evolve! I redraw something from 5 years ago and realize that my composition is much better, my shading more believable. And I know that in 5 more years, I might redraw it again and pride myself in how much I've evolved.
I've been drawing since I was a baby, and I still have a long way to go. And that is also fine, because art is a lifelong pursuit, growing, changing, just as I am.
It's okay to not be good. Hell, it's okay if you don't even try to get better. By drawing, you WILL. It's inevitable that, by practicing, you'll learn.
You know what will not make you a better artist? Software that will generate your "art" for you. The result might look more complex than what your skill level allows you to create right now. But it doesn't look better. You could draw a crooked circle on xerox paper and it will look better than all the AI art in the world. Because you made it. Have some faith in yourself. Your vision has more artistic value than what that computer generated.
"If you're afraid that AI will steal your job, learn to draw better!"
I'm trying. Are you?
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ohcorny · 8 months ago
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hey corny. so i always see people recommending to outline their story before starting it, but could you talk a little bit more about what that means? what is an outline and how do you structure one? how long are the ones you write, depending on the project? do you focus on plot beats or feelings? how specific do you get? can u recommend any readings for learning more?
up front i don't have any resources for this, only experience. and outlines feel like one of those things where it's like... there are a million ways to do it and the way that works for me might not work for you. i have a friend who writes out all his ideas on index cards and that, for me, is insane. but he's also a better writer than me so who can say what is right or wrong.
anyway an outline is essentially a sketch but for a story. you go through the whole thing, start to finish, and figure out what goes where and what happens when. the idea is that this is the stage where you work out all the big picture stuff and make sure it all fits together, now, and not after you've drawn twenty pages and suddenly go "wait shit that doesn't work" and have to do it over. it is much easier to delete and rewrite a paragraph than to redraw several pages.
doing anything more, ie including dialogue or feelings, depends entirely on how useful that information is to you at that point in the process and whether the purpose of the outline is for your own guidance, or so somebody else can tell what you're trying to achieve.
this got really long with multiple examples
here is an excerpt from the original outline i used to pitch Hunger's Bite to publishers. this one had to be polished to a professional standard, because somebody else was going to read it and decide whether they wanted to give me thousands of dollars to tell this story. (also several of the details are no longer accurate. for instance it now takes place 9 years earlier lmao)
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this paragraph represents the first eight pages of the book. the final book is 264 pages long, and the outline was 12 pages of paragraphs as dense as this one.
it establishes where we are, who's there, and what they're doing. i describe their conversation, but i don't commit to the dialogue. i will occasionally include snippets of literal dialogue, but usually only if it's Important Dialogue, or i just don't want to forget a good idea i had while outlining. it's not expected at this step.
an outline written as part of a pitch to a publisher should tell the whole story, with all the important details, and leave nothing ambiguous. they need to know the tone, shape, and the arcs. no secrets! all the spoilers. outlines for yourself should do this too, but outlines for others need to be as clear about your vision as possible. again, an outline like this exists for the purpose of getting you paid thousands of dollars. you should write it like that.
in comparison, here's an excerpt from the outline i wrote for revisions to my WIP prose novel, so i could show it to my agent (who already read the draft) to be like "do these changes sound good?" i'm not selling it to anyone yet, just making a guide so i can have a conversation about it. so it doesn't need to be neat, it just needs to be functional and clear. the first chapter was entirely new stuff. the second bit was just writing down what was already in the chapter that existed.
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i have historically been very bad at outlining things when i don't think i "need" to, and only wrote this one after having written like 60k words of the book without any overall plan. i gave what i had to my agent for feedback and then sat down and figured out how i could apply it. it's made the whole revisions process significantly less daunting. now i have a checklist for things i need to do! this one was a paragraph or two for each chapter, with the ones that needed a lot of rewriting given a bit more detail.
lastly, here's a bit of the outline for the first roger crenshaw book. i was the only person who had to see this, and since the story was planned to be very short i didn't have to worry about a whole lot. as long as i knew what was supposed to go where, it would work. honestly it's not a whole lot different from the previous example.
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this one was like five paragraphs and it did the job, and this story was like 15k words. you only need as much or as little as will actually help you on the page.
basically if you take nothing else from this, it's that there are multiple ways to write an outline, that it does not need to be perfect if you're doing it for yourself, and that it only needs what you think is important (unless it is for other people. then it should have everything). and also it's a good idea to do it earlier in the project than after you've written 60k words or drawn--jesus christ i got up to 12 chapters in never satisfied? it's amazing i didn't quit sooner
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konaiiro · 1 month ago
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★ Art Tag ★
thanks for tagging me to play @doshiart @spookygingerr @michellemisfit
Have you always been interested in creating art? Kinda? No? Not sure. I think I've always been interested in art in the 'wow, thats cool' way, not really creating though.
What's your favourite medium to use? If digital, what programs do you like? I taught myself to draw on digital (wacom intus medium i still use) and have the free program firealpaca - im too lazy to change now. I've owned sketchbooks to take with me and it's good but I don't think I'll ever really get over not having the command + z tool.
Do you create outside of fandom? A little, I've got ocs who I draw occasionally.
Share something you haven't finished and/or never got around to posting OH so many, its not funny. But here's a more recent piece which was initially for AFTG pride zine. It was so good, I just couldn't make it work for WEEKS. I ended up switching up and doing something else.
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Favourite piece you've made? OH well, i've got a few but this would be my pick for 'konaiiro wrapped'.
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Draw your icon in a minute or less - pass!! :,)
An underrated piece you've made in your opinion
you lads slept on this one (forced to screenshot from instagram bc its old and i can't find the file and, as established, im lazy). So much wrong with it and yet i fuck with the vibes and texture and expression and pose- UGH
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Do you do art in a professional setting? No, not really. I've done comms in the past and I was going to go do animation in uni, but found that i like to keep my creating up to me. I would be open to run comms again, but under a different structure I think.
A piece you don't like but did really well on social media
yall flocked over these two idk. i like them enough just,, i'm so aware about all the mistakes lmao.
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Post an old piece and compare it to your most recent, what are the similarites? I've done some redraws so NOW is a perfect time.
Ian and Mandy (March 2022 vs September 2024)
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i think from a creation perspective, i know my base lineart is much cleaner and rendered.
Background is,, actually there lmao. It kicked my ass to draw but it happened.
Style has changed a tonne to more realistic (?), proportions are less all over the place.
effects are just better
I can actually draw hands huzzah!
They actually have a skin tone (+freckless!!)
Have you ever collaborated with another artist/s?
Yeah! A tonne; for events, challenges, zines, charity art calendars (hint hint aftg 2025 calender sales end 31st of Oct, all profits go to help those access gender affirming care.)
What piece has the most notes? Are you surprised?
I've been active on tumblr from around the start of the year, but I think its this one?
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Who/What is your favourite subject matter?
honestly i think my blog name summarises better than I ever could.
Show us something not from fandom you've made
old oc art
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Where do you like to create?
Desk in my bedroom! I like facing my window so I can look out like some tortured artist when my eyes need a break.
Give yourself a shoutout, where can we commission/buy/follow you for more pieces?
I'm on twitter, tumblr, instagram all are @konaiiro !!
Any mutuals, if you've made it this far, this is me tagging you lmao
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drill-teeth-art · 6 months ago
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Hello! I really love your art and animations! Though, I was wondering what you use to do the animation and still images? I'm getting a better drawing device soon so I was wondering what you use so I could perhaps try to animate like you! (If you don't want me to try to animate in your way that's 100% fine, please just let me know!) Please and thank you for the info! Have a good day/night!+
Oh, sure! So the software I use is Clip Studio Paint EX. There's a cheaper version called Clip Studio Paint Pro, but it has a lot fewer of the animation features so I use EX. And I can pull back the ol' curtain to show you a peek at my process!
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So take Pharma here! This is a pretty simple walk loop. How I do a lot of my animations is I make pretty simple 2D puppets and then animate those puppets frame by frame by moving bits and pieces around or redrawing body parts entirely for some frames if necessary.
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Pharma's puppet has quite a few layers as you can see here, but this isn't even the most complex one I've built and worked on!
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And in the timeline here you can see each frame for the Pharma puppet's walk and then also the frames on the littler details like the lighting and cast shadows most of which are just edits of the original walk frames. If you wanna get into slightly more nitty gritty details, this animation specifically moves at 12 fps instead of the standard 24. I do this to force myself to capture movements in less drawings. It saves time and is challenging. And I like the deliberate choppiness it can add to the motion.
I really like this animation method because (at least for me) it's a lot lot faster than hand drawing every frame. And though I do like to do a good bit of more traditional 2D frame by frame practice as well, this method is faster and also easier to clean up so I use it a lot for animations I want practice animating with and that I also want to look polished for posting. Because animating by yourself is...a lengthy process. And I don't mind others using this method! Have at it!
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leonenjoyer69 · 7 months ago
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I really love your art and your artstyle!!! I'm trying to learn to draw and I'm struggling to find a way to draw faces and especially eyes that I like, could you maybe share some tips on how you draw faces because omg I am so in awe of how cool your art looks! :D
FKEKVKKEKD OMG THANK YOU SO MUCH 🥺🥺 I'M SO HONORED
Honestly, the best advice I can give is to study tf out of art styles you like, bc that's exactly what I did with TGS. The amount of pages I just stared at and tried to lowkey memorize is ungodly, and once I started drawing the characters and trying to emulate sage's style, I kinda just kept getting better from there. My ability to draw poses and full body stuff also got exponentially better VERY quickly, TGS is just magic like that, I swear.
Also, for eyes specifically, referencing each characters eyes and testing different expressions is kinda the way to go. I use my physical copy of Vol 1 a LOT for referencing (especially for Hyde and Lanyon)
(A LOT more under the cut lmao)
Also, just drawing headshots of the characters over and over helps too, especially in pen! I have literal DOZENS of random 5- 10 minute pen doodles. The nice thing about the pen stuff is that, yeah, youll mess up a lot and not be super satisfied with most of them, but it forces you to be a bit more careful about how you place things and steadier with you hand, at least in my experience.
(The sillies)
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See? Most of them really suck, but they made me pay a lot more attention to what I was doing and what I wanted to do. It also helped me grasp quirks of the characters and drawing expressions a lot better. Plus, this isn't even all of them, I've got a bunch more in a little envelope I made.
Also, looking on Pinterest for pose references probably would also help, or taking pics of yourself for reference, but I'm built different (stubborn and lazy) so I rawdog my anatomy and poses 🗣️🗣️
Otherwise, I can also give a little doodle example with Whole Jekyll on how I currently draw in pencil and such :3
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Start with circle, then give it a nice center line and chin
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Then I throw in the neck and shoulders (which tend to change a decent bit bc anatomy is hard), the eye line, which goes through the middle of the circle, and then I like to do a line down the chest to figure out which way I want him pointing, since he's at a tilt. I also change this quite often, along with where I want the face pointing lmao. Once I've figured out direction, I draw the nose starting at the bottom of the circle and up to the eye line. I also then draw the top of the eyes first. The eye line (and apparently the center line 💀) is of course a suggestion, and I tend to mess around with the eye shape until it looks mostly right.
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Then the bottoms of the eyes and the pupils get thrown in, which I have to redraw pretty often to try and make them match better. I also usually leave the eyes blank bc I'm lazy af and can't draw pupils too well, I will shade them tho and that makes them look better.
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Then bbg gets ears (which I usually start around the corners of the eyes and go down to just above the little curve of the jaw), eyebrows (also just mess around with these til they look right) and a mouth (I HATE drawing mouths 😋😋), then they get their hair (also have to redraw a bunch)
Also, to show Whole Jekylls other eye, I pinned his hair back, so there's a treat, Whole Jekyll enjoyers <3 bbg can fully see 😍 (Mind Lanyon probably forced him too)
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Then I shade his eyes, give him clothes and fix up any quick things that were bothering me (in this his nose) and go back with the edge of a rectangle eraser and get those guidelines and extra lines out (sometimes they're still a little visible, but maybe just don't draw them as heavy handed as I do 💀) and Bada Bing Bada boom! Doodle done :3 of course its not the best, but it doesn't have to be, thats the joy of doodles
Heres another good pic to kinda show how I use my guidelines (and how messy my doodles usually are, it's part of my charm guys, I swear--)
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Otherwise like, my progress shots for drawings look goofy af lmao, like--
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Messy af, incorrect proportions, wrong anatomy, eugh. just takes time (and a lot of redrawing) to get to the final pieces.
But yeah!!! Eyes are annoying, it just takes a lot of tweaking and repetition.
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Like, I redrew some of these eyes a decent few times and some of them are still off, like cmon Lanyon, why you gotta be so hard for me to draw 💔
Anyways!!! Thats probably the best I can offer right this second lmao, sometimes I kinda wish I could record drawing and stuff but I don't do stuff purely digital often enough to. I do have a full speed paint for that drawing of Jekyll in Hydes mind clothes tho, so idk maybe I'll share that if anyone wants me to lmao.
But yeah! Thank you so much for the ask and the kind words, I hope this helps! or is at least entertaining lmao
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phopollo · 7 months ago
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Yknow
I've noticed a lot that when artists-- young and new artists especially-- are struggling with the consistency of their style, the most frequent and common advice I've seen and heard is "just keep practicing" or "practice drawing the same thing over and over again"
And can I just say, as an artist who struggled/still struggles with style consistency and this was the only advice I ever received;
That's gotta be some of the worst advice I've ever received
Do you wanna know what my advice would be if anyone ever asked me for advice on that would be?
Go ape shit!! Draw everything different every time you draw it!!
My style didn't start to stabilize until I stopped trying to make everything uniform, and it's overall made me a better artist!
Continuing to try and force yourself to draw something the same every time is going to lead to frustration at the very least, and making art should be fun!
But it could also lead to only knowing how to draw things one way, and then everything you draw is going to look the same, even if you feel like they don't! You'll get stuck in same face syndrome! Or you'll only know how to draw one body type! Or one hair pattern, or eye shape, or nose, or-- whatever it is!! You may have trouble when it comes time to draw something different!
Don't try to follow tutorials, find artists with styles you like and try to mimic their speed drawings, even if its not the kind of style you want attached to your art! Trace over other people's art to figure out how they use shapes, and then try to redraw it yourself!
Draw your OCs together pretending you're a different artist for each OC!
Do whatever, I don't care!
Just don't try to make your work all look the same!
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mrghostrat · 11 months ago
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Hi! First of all, I just wanted to say that I absolutely love your BNF and Streamers AU, I read every chapter religiously. I also adore your art style! I'd very much like to be able to make fanart myself one day but. It's just so hard and overwhelming? I don't even know where to start. I mean, I've followed a few tutorials, learned the proportions for drawing a face/body/etc. But I don't what to do next? How did you learn to draw characters? Do you have any advice? I'm quite lost.
ahh u got bit by the old "not good enough to start yet" bug that paralyses a lot of us comic artists. we have a project or an end goal in mind, but we don't think we could pull it off yet, so we don't try.
the only way you're gonna get to the next stage of drawing is to draw 💛 and draw a lot. so the most important thing for you to do right now is be self indulgent.
what do you wanna do? redraw screencaps, put your fave characters in outfits you found online, make em kiss, draw moments from fics as little panel-by-panel comics, your-character-here (ych) memes, fill out expression/outfit/hairstyle meme templates, hell even redraw your fave artists' art (with permission, or privately)? whatever fun lil things pop into your brain or make you want to be creative, follow them ardently and let yourself have fun.
and be kind. your early art isn't going to turn out on paper exactly as you picture it in your head. but doing it is still an accomplishment. you can always redo an idea later once you're more confident, but the only way you're gonna get to that point is by drawing now ✨
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perfectlovevn · 8 months ago
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Heya! I like Eris a lot, the way you wrote her character really intrigued me sincwe I love manipulative and mean characters like her, do you have any fun facts about Eris?
-💫
Heeey, mean and manipulative character lover! Good tastes.
Here’s some facts about Eris.
Eris technically doesn’t have a gender since it is something that you can choose for yourself. I normally go by they/them just to be encompassing but you can call them whatever you want. I probably could have made them more of their own established character instead of being able to name them, but since I wanted to learn how to code that, they became more self inserty.
Eris’s hair is based off of John Doe, though it’s not as curly and more blockish. It’s supposed to show the discord around them.
Eris’s hair will curl around Milo and other characters in some of the scenes. This along with the sound of rope tightening is generally the motif of them being able to take hold or control those around them.
Eris’s clothes are really simple. Just a long shirt and pants. This is mostly so I don’t have to redraw clothes all the time, but I think it fits them.
Eyes are a pretty important motif in the game, so much so that Eris has heterochromia. This is for two reasons: one is to make them stand out from other default MC designs and the other is because of the Wedding Ending where the two change eyes. I wanted to make it obvious that Milo had swapped the two of theirs eyes.
The name tag for each of the characters has a symbol of an eye on it. Milo’s eyes are always closed or not fully open, alluding to the fact that they’re never fully aware of what Eris is doing or what they have done. Even the eyes on their Manipulation and Violence designs are not fully open. Eris’s name tag on the contrary is fully open. You’ll see that characters with the same design of the name tag as Eris like Ryan and Poison also have an eye on their design somewhere. This is to symbolize that they are fully aware of what Eris has planned, even if they are unable to stop it.
Supposedly Eris does have an earring in Manipulation route that matches Milo. I kind of forgot it actually since I basically never draw Eris’s ears lol.
Whenever I update there will be four side stories that feature Eris talking to another character, specifically Ryan and Poison. There is one more character that Eris talks to and he is from the same story Desmond is in. The last one is related to Milo.
A lot of Eris’s backstory is pretty vague just so people can theorize it and to make it a bit more self inserty ( I say as if people just don’t make their own MCs lol). So we don’t actually know how many people Eris has dated, what their backstory is like and what exactly they mean by Perfect Love.
Every time I write Eris, I write them as like an overdramatic villain. I pulled the way they manipulate off of another character I have. He’s a lot more sympathetic and usually uses blackmail though. Eris basically never uses violent techniques throughout the story and mostly focuses on how they can control others. I have another mc I want to make that’s more about the violent and sadistic side that’s not explored as much but that’s for another game.
Similarly, it’s not really known if Eris actually feels love for Milo or love at all. It’s hard to say since Eris is so focused on making Milo into a perfect love. Maybe they do, maybe they don’t. Who knows.
Eris is still human of course so they can still die. However if they are killed, it will never be in the way that is satisfying. Somehow it always feels haunting in a way, or greatly dissatisfying. At least, that’s what I think.
Eris very seldom is or acts genuinely surprised. The True Ending is one of the few times where Eris feels genuinely terrified and surprised at what Milo has become.
In theory there can be multiple types of Eris. There are a lot of ways to make your perfect love after all. Doc coined this as Erisona.
That’s about all I can think of for now! I might have more in the future.
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kittenninja14 · 9 months ago
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Hii KN!!
I have a question. Can you describe the evolution of the way you drew Zane?
ps. ur Zane is so cute!
Hello, my mysterious friend!! <333
Thank you for asking that brilliant question.
First of all, thank you soo much!! I'm glad you think my Zane is cute!! <33
As for the "evolution" here it is:
The first time I drew Zane, I drew him like this:
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Yeah.... nowhere close to the Zane I now draw, lol.
Tbh, I nvr really liked how I drew him here. To me, he just didn't feel real(?). I dunno if that's the right word, lol. He looks more like a rectangle than a human.
But all in all, I just wasn't satisfied with the results. For this fanart, I just needed to draw Zane so I did my best in this art.
The second time I drew Zane was-- welllllll, I honestly love drawing Zane, he kinda is my fav character to draw (his hair is soooo easy, lol) But I started doodling Zane here and there in class.
I do not recommend doodling in class. Be responsible and work on ur classwork, lol.
I don't have all my doodles but here is one
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As u can see Zane is starting to get more shape here, lol.
He's starting to look more human (is that the right word?) than a rectangle, lol.
The third time I drew him was for a fanart from Shogun: Becoming by @nickelwick
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(sry about the bad quality)
Now this was a completely different art style in coloring/drawing but with all that aside-- you can see a major shift in style when it comes to drawing Zane.
(now in retrospect the eyes could use a little improvement)
Anyways, I wanted to draw Zane with a different look. From the time between the first drawing and the second, I was tweaking/improving my art style.
The fourth time was for my screenshot redraw:
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Honestly, here, you can see a huge change.
I would say that the fanart for Shogun: Becoming seriously inspired me when I drew this.
I think the tip I can give you when it comes to drawing characters is to first try to find an art style that you are comfortable with drawing.
In my case, if you scroll wayyyyy down in my DeviantArt account, you can see that the first couple of artworks are all done in different styles--I was in the "experimenting" stage.
In all honesty, I believe that all artists out there--no matter how good their art is--can improve. There is always room for improvement and betterment (dunno if that's a word, lol).
So when it came to Zane (and my art style as well) I started experimenting.
Then after I was done with experimenting, I started improving my art.
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Here is the fifth time I drew Zane.
This pic is actually the "foundation" of all of my Zane pics. The colors, expressions, and clothes were all done bc I experimented.
It took time--a lot of time-- to get this drawing done.
But that's how we all start, lol.
The sixth time, I drew the og Zane.
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He was quite a challenge, lol. Perhaps it was the color pallet or the fact that I was rushing to get this done for Ninjago's 13 anniversary, but he honestly could use an improvement, lolll.
Now I can do A LOT of pics to show the "evolution" but imma just use the latest art.
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This pic took like 10 mins (at most) to draw. Compared to the fifth time which took hours.
Drawing Zane has honestly become my fav pass-time, ngl.
I would say to all the artists out there-- just relax. Ur art doesn't have to be purr-fect. No one starts out as a professional. (unless u have some cool powers that make u draw perfectly)
Be patient with yourself.
Everyone can draw. But it just takes time, practice, and perseverance.
So don't give up. If I had given up on drawing Zane after the first pic, then I would have never drawn this cutie pie, lol.
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Anyways, I hope this answers your question!! I honestly had a lot of fun with this "evolution" post. Feel free to ask me more about the other ninjas. But ngl, I think Zane is the only character (as of rn) that I feel the most comfortable with and has the most development, lol.
Byeeee!! Cya next time!!! <3333
https://kittenninja14.tumblr.com/post/731916269075480576/hey-yall-i-just-found-this-incredible-video-and
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queeryutbrb · 8 months ago
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Hi, I saw you commented on a Sonic animation post and you said you were learning 2d animation. I wanted to know if you've progressed and if you could spare any helpful information I could use on my animation journey. Thanks
yo! sure, yeah, id love to help ^^
i have made some progress, yeah. there's a lot of stylistic variations, but here's what's been most helpful to me :)
0. a lot of these mention speed - if you get too caught on something, it's likely to sap your motivation. also, i use frame-by-frame, not rigging, so some of these might not be helpful if you use rigging.
1. learn to accept mistakes.
perfectionism will slow you down. it's a little each frame, but that *adds up*. in a few second long animation, it may be fine. but if you're going for 15+ seconds, even into minutes, that can cost you hours to days to even months of progress, depending on the length. learn to accept minor mistakes, if you haven't already. you can always fix them later.
2. you dont have to redraw every single frame.
first, you can cut up an individual frame and move the parts of it. i draw characters art, and i cut up different bits of the arm when i wanna move it. second, you can warp a frame - stretch it, slant it, squish it, lots of things. you can also slide them around on the screen. third, you can reuse a frame. that's one you have to experiment with a bit, seeing where it's helpful for you and where it isn't.
3. do one thing at a time.
if you've just sketched a frame, dont move onto lining it, sketch the next one. if you get bored with one step but still wanna work on the animation, that's when you switch to the next. getting into a rhythem can help you enjoy the work more and let it go by faster.
4. stretch!
if you wanna animate, you have to take care of your body. it's fairly easy to find stretches online, look up "stretches for artists/animators" or "stretches to avoid carpel tunnel", and walk around a couple minutes every hour you've been seated. if you don't, that strain will add up, and you can cause or worsen chronic pain in yourself.
5. check your progress every so often.
if you ever wanna see your current progress, go for it! it can help you stay motivated and show you want you like and dislike about your animation so far. to do this, put in a few frames of your animation and time them properly. put them together like they should be in the final piece. watch this back whenever you like :) it's a great way to give yourself a little reward for all your hard work!
6. watch videos on animation from other artists.
plenty of people share their tips. i've learned a lot by going on youtube and searching "animaton tips". you can also play this in the background while you animate, if you'd like. i always like having something to listen to, myself, and it can help me a lot to have it be related to the art i'm making.
i reccomend doodley and lavendertowne, personally :)
7. animate for you.
remember, if there's anything you don't wanna do, you don't have to. make what you enjoy making, not just what you think others would wanna see. if you end up sharing your animations, which you don't have to do, you will find your audience. do what you enjoy, skill will come to you along the way. :)
i hope these are helpful to you ^^ best of luck on your animation journey!
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margindoodles2407 · 2 days ago
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ALL OF THEM!!! GO!!! :DDD
oh gosh cheeto. why would you do this to me. i love you my friend but whyyy (light-hearted)
alrighty let's go
----------------------------
1. what medium do you use most (if applicable, what software)?
Graphite, ink, and/or colored pencils. Occasionally watercolors, but that's usually for my bigger pieces that I don't often post online.
2. most popular piece?
This one, apparently (yeah i'm still really proud of it though. it held up well. canNOT say that for some of my old star wars doodles.)
3. your favorite piece(s)?
In Chronological Order: Dryad!Deku Tree, Arwen, Hero of Winds: Conductor of Tempests, Twilight of the Republic, Evil Artsyle Challenge, Philomena, The Best Captain Rex I've Ever Drawn, Shinies, Sacred Heart, Experience, Fives and Echo Number ???, and Necrosis
4. piece you wish got more love?
In Chronological Order: Ninety-Nine and Hevy, Sun-Dragon Heart, Ahsoka and Shaak Ti (for #jedi june), and We're Going To Kill Dracula
5. how would you describe your art style?
Hmm. I guess... "Stylized Realism" might be the best way to describe it. I'm big on realistic proportions and detailing, but it still betrays the influence animation and storybook illustrations have had on me.
6. favorite thing to draw?
...take a wild guess (it's the clones)
7. easiest thing for you to draw?
People!
8. thing you struggle to draw?
Anything other than people!
9. whats something you always come back to when drawing?
Ahsoka Tano. She was one of the first characters I drew when I was getting back into Star Wars, and I literally measure my art progress by how she's changed in my style. I guess you could say she's my comfort character to draw.
10. how do you deal with artblock?
I don't.
11. do you listen to anything while drawing?
Yes! Actually I kind of need background music or noise of some kind while I'm drawing, otherwise I've found I just can't get into the groove. Mostly I listen to my various character playlists.
12. describe your process while drawing
I am granted a Vision (tm), I get my materials, I tear my hair out because my picture is not exactly how it was in the Vision (tm), and then I redraw it over and over until it slightly resembles the Vision (tm).
13. talk about a wip you like!
Oooh, okay! Right now I'm in the process of painting a watercolor of... Ahsoka... for my High Fantasy AU, and the drawing actually is turning out great! I just haven't had time to paint her yet.
14. whats your favorite thing about drawing?
I like to make stupid memes in my overly elaborate style. I think it's the best use of my gifts XD
15. least favorite thing about drawing?
I can only really draw when Inspired (tm), meaning I can go days or even weeks without anything getting put on the paper.
16. how do you motivate yourself to draw?
I sit and yell at myself in my mind. Just kidding. But again, I do have to have an inspiration for anything to actually happen; I can't just go in cold.
17. what is something youre confident about in your art?
I can draw people, and especially everything above the knees, really well. I know a lot of artists struggle with people.
18. something you feel like you need to work on?
Lower-leg anatomy, and literally everything other than people. There's a reason I usually draw memes.
19. where do you find inspiration?
Things I like, my faith, the world around me, and music especially. And memes.
20. is your workspace, digital or not, organized (not neat, organized)?
In a manner of speaking. Everything has its place, and I have a system for the order in which I draw.
21. what do you think your artstyle would taste like?
Well, @luke-shywalker once described it as looking like it would taste like candy. I personally think it would taste like. Woodsmoke. Or something like that. Maybe like,,, the smell of sawdust. If that makes sense. I dunno.
22. do you have a favorite color palette to work with?
Rich but muted colors. Or like, blacks and whites with a single splash of highlighted color. You know? Like this one.
23. how many artstyles can you work in confidently?
At least two: one that leans more towards realism and one that leans more towards the cartoonish side.
24. whats a compliment about your art that has always stuck with you?
I've often been told that my drawings look statuesque, like they were hewn from marble, but in a good, regal way. This is my favorite compliment to get.
25. what size canvas/paper do you use?
Literally all of them.
26. what do you physically draw with (pencil and paper, tablet, etc)?
Mechanical pencil or like, a very finely sharpened traditional pencil for all my sketches. For my more formal pieces, I usually go over the sketch with micron pens.
27. do you ever have multiple wips going at once?
All the time every day.
28. whats a piece you would like to redraw at some point?
THIS ONE :D
29. do you use a lot of references while drawing?
No. I have most characters committed to memory and I can usually figure out poses. That being said, I do use references for difficult poses or when I can't figure out what exactly to draw.
30. whats something youre proud of about your artstyle?
I alluded to this earlier, but I'm happy that I can have a realistic but still stylized art style. And I like how I draw faces.
31. which fandom have you drawn the most for?
Uhhhh I think it's Star Wars at this point. However, I did draw a lot of Gravity Falls art back in the day, so between that and The Legend of Zelda I think it's pretty close.
32. have you done a lot of collabs?
Unfortunately no :( If anyone would like to rectify that, I'd be more than happy to do stuff with you!
33. have you taken a lot of classes for art?
I am mostly self-taught, but I did take art classes from preschool all the way through eighth grade, and Intro to 2D, Painting I and II, Intro to 3D, and Ceramics I in high school.
34. whats something you still like from your old art?
I love my vivid colors (this is mostly in my old, unpublished art). And I think back in the day, my poses were much more dynamic.
35. if you had one piece of advice to give your younger artist self, what would it be?
Don't beat yourself up over your art not "being as good as everyone else's". I promise you, you'll get to their level someday. Just have fun and keep working hard. Also, your drawings aren't cringe, and you shouldn't be afraid to show them to the people you love.
OUGH that took. So long. But thank you! I genuinely appreciate it so much!
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justanimaniac · 7 days ago
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hello! I just recently stumbled across your art and I FRICKEN LOVE IT ALL
( Especially the TADC ones :3 )
but I have a question, I am in the process of making a TADC oc, and have remade it 6 fricken times because I hate whatever I do
could you give any tips and advice for like designs or the simple-ness of the said character if you have any
it be Awsome!
AAAAAAHHHHHRGEFF THANK YOU SO MUCH!!! <333 I don't know that much about the technical half of drawing but I'll try my best to help you with the knowledge I have here.
The best tip I can give to draw any character is to not think too much about it. Characters like the tadc cast are all based of simple shapes: Squares, circles, triangles, ovals and etc. Try to focus and work with those shapes. Keep things simple and easy so you can redraw that character as many times as you wish. Once you figure out the important shapes, everything will be a lot easier.
Two things that are also very important: Using references and doing research
If there's one thing that I think is mandatory for every tadc character, it's the cartooniness. They're all pretty much based of rubberhose characters and 90's toys so I think looking for that kind of reference is the right way to go.
If you have already written your character, then just focus on what would fit their personality. What shapes and colors could show their personality the best? Using those references you choose for them could help you on deciding this. Jax for example: he's based on Popee, he's a chaotic character with bad intentions. His design is made with these things in mind. The sharp teeth, square shapes, purplish color, all add for this.
I know sometimes creating a character can be frustrating and it might not look that good on first (or fifteenth) try but don't beat yourself for it. Before a character achieves the final design, several attempts are made, the secret is to be persistent.
And I guess that's it. I'm not really a professional or anything but these are a few little things I've learned throughout my art journey. Hope this helps! 🫶🏻
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