#consume podcast
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bridgies · 1 year ago
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Trailer is here!
Premiere 1/31/2024
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sewaryka · 24 days ago
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the so-called mutual pinning
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driftbit · 2 years ago
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"What will you do without new shows" I haven't watched a mainstream television show as it released in years. I'm catching up on shows my parents liked in the 90s. I'm listening to fiction podcasts with 5 fans. I'm playing a video game the creators want you to pirate. I'm watching a minecraft roleplay. I may not know what I'm gonna do but I'm sure as hell not gonna be a fuckin scab babygirl.
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magicshmeep · 8 months ago
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arthur, i’ve got good news and bad news. bad news: you’re possessed by a lovecraftian monster. good news: it’s not the racist one?
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spooksier · 22 days ago
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like ten million oh see things up on the patreon :-) if youre feeling crazy
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cronchy-cryptid · 1 month ago
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Tma Headcanon and slight season 3 spoilers.
Ok, so you know how Martin has had a crush on Jon since season 1? And he has a tendency to daydream about Jon to the point of spacing out real bad? Ok put a pin in that.
You know how in season.. 3?? I think it was, Jon started showing his first prominent signs of developing his eye powers. Then later when they got really bad and Jon was trying really hard not to look into people's minds, he discribed it like a door in his mind with an ocean of knowledge behind it and, while he trys to keep it closed, sometimes information will seep through the cracks and he will just know something.
See where I'm going with this?
Ok so, Martin and Jon sitting in a quiet space for lunch because I said so, and they are both saying nothing. Jon is still wrapping his head around everything. He doesn't know the level of danger everyone is in, he's blaming Elias and himself, he's trying to piece together these mysteries without becoming one, and he's really just stuck in his own head.
Then there's Martin also in his own head, but more so worried about everything going on in the institute as well as how they're taking their toll on Jon. It feels like everyone is ganging up on him and he's already shouldering too much. Martin wants so badly to roll him up burrito style in a blanket, make some tea, kiss his head, and make sure he's safe. He sees the pressure he's under and just want's to take it off his shoulder's for a moment. Of course, it's his daydream, so he indulges on the idea of cuddling and light kisses and the soft sence of safety you feel around someone you trust.
At somepoint, Martin looks up to see Jon just kinda looking at him, a bit red. Jon clears his throat a bit awkwardly and thanks Martian for the tea and leaves. Before he fully heads out the door, Martin kinda half calls out like "Everything alright?" And Jon just kinda studder stops, thinks for a moment, then replies "No, but I appreciate the concern... Truly..." almost in a sigh, and leaves proper.
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junkworldusa · 2 months ago
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Favorite podcasts/YouTube stuff to watch?
I liked your list of SF stuff from a bit ago so now I'm curious about other media
thank you for the Q! i love making lists.
my favorite podcasts to actively listen to are Wizards vs. Lesbians and Hardcore History, but if i need background noise for work/chores it's almost always We Hate Movies. i also really enjoy Just King Things but i'm all caught up :( i wish there were 20 more dark tower books...... *monkey's paw curls*
YouTube recs in no particular order:
David Bull does traditional Japanese woodblock printmaking, his channel is an invaluable resource for anyone interested in carving, printing, art history, etc. he's also a wonderful storyteller
Dr Justin Sledge is by far the greatest source on YT for historical esoterica. he is NOT concerned with metaphysics he's just gonna lay out the research. videos are (obviously) well-researched, well-edited, and he has an understated sense of humor :]
Jimmy McGee does game reviews but that description feels like i'm underselling it. he's very, very thoughtful. his Rain World video is one of my favorites, he lets game footage play for minutes on end without commentary. there's almost a documentary feel to it
Josh Johnson is...a stand-up comedian. his sets are very low-key & conversational, he talks about whatever's in the headlines, and it feels more like your naturally funny friend is explaining something to you rather than a guy doing an act. the spontaneity has a lot of charm to it. it's hard to explain!!! try his video on Diddy if you can handle the subject matter
Simon Roper does videos on linguistics, history, consciousness, etc. his accent reconstruction videos are a particular favorite
Zhade Lang does intricate, satisfying, weird fibercraft videos. like, high-concept fibercraft videos. i don't think any other knitting/crochet channel is on her level rn
and if you're "into" video essays you already know about Jenny Nicholson but i have to plug her Patreon, it's only $2 a month and there's hours and hours of bonus vids on there, including TWO multi-hour Evermore follow-up vids. picture me rubbing my hands together like a little fly
and lastly, Jeff Bezos Rowing Boat by Bobby Fingers
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noodles-and-tea · 1 year ago
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Hey there! I've said something before but now I want to say that your art is great and that you are responsible for getting me into Sherlock & co. But I have a burning question regarding your thoughts on Guy Richtie's Sherlock. Do you like it?
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I actually do like it!!!
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once-more-with-anxiety · 2 months ago
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me, gaining a new hyperfixation:
me, gaining a new hyperfixation:
me, gaining a new hyperfixation:
me, gaining a new hyperfixation:
me, gaining a new hyperfixation:
me, gaining a new
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boo-cool-robot · 4 days ago
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Hieron Zine Comic: The Violence of Its Maintenance
[Read the left side as one storyline, the right side as another]
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"For every inside, an outside." / "Every border implies the violence of its maintenance."
For me and @wellnoe's piece for the Hieron Zine, we were excited to tell a story about Hella’s semi-involuntary status as a mascot of Ordennan empire and borders as a literal technology of death that played with comic borders and formatting! The title is, of course, from the Ayesha A. Siddiqi quote.
Script for the comic below the cut, which also serves as a rough image description:
Layout note: Panels are small relative to the page and “float” in the gutter space. Adelaide swims freely between them and speaks to Hella inside the panels’ borders. The comic is laid out vertically, mostly in two columns. Panels on the left are labeled L, the center labeled M, and right labeled R. Panel numbers denote which row of the overall page they’re on.
Page 1: 3 Rows 
Panel M.1.A: Adaire hunched over a map of Hieron in a dimming twilight room.
Panel M.1.B: Close up of the map having Nacre added to it near the shore, and an outline sketched of its border, the pencil in Adaire’s hand. 
Panel M.1.C: Adaire’s hand in close-up, partially erasing the border around Nacre. 
Panel L.2: Hella outside the Ordennan border, at a tall gate. A guard looks at her suspiciously from the other side. 
Adelaide to Panel L.2: Adelaide looks at Hella condescendingly. 
Adelaide: Do you imagine that walls will keep Nacre’s gift out? 
Panel R.2: Hella and Hadrian ride in a halfling-driven cart through the refugee camp towards the Ordennan military camp. Hadrian watches Hella for her reaction to seeing the refugees. 
Panel L.3: Hella displays the emblem of the Tristes to a crowd of cheering soldiers, brandishing her sword in a stabbing gesture. 
Soldiers: Is that– From the cleansing of Nacre– She killed the queen! 
Adelaide to panel L.3: For every inside…
Panel R.3: Stornras Glasseye shows Hella and Hadrian a map of Ordenna’s planned invasion of Velas. 
Adelaide to panel R.3: …an outside. 
Page 2: 4 Rows
Panel L.1: Hella reads the book about her family being a line of traitors, inside the undersea cave. She is hunched over awkwardly, wet from swimming in, and visibly perturbed. 
Adelaide to Panel L.1: Adelaide reads over Hella’s shoulder. She’s draped over the panel like a cat, one hand dangling inside and the other holding an apple to her mouth.  
Adelaide: Our dear father did like that ancestor of yours, only for her to betray Nacre and then Ordenna. Varals love to hang people out to dry.  
Panel R.1: Hadrian and Hella interrogating Iduna Fel. Hella holds a torch up. Iduna, seated and hands bound, looks up at them and snarls at the torch, speaking of how Quintrona should burn Rosemerrow to stop the undead. 
Iduna Fel: We should be burning every place–every person–the curse has touched. 
Adelaide to Panel R.1: A family of traitors fits right in with the Tristes.
Panel L.2.A: Hella is on tour of Ordenna. She looks out distantly at the countryside. A clothesline with clothing hanging from them forming figures like people separates Hella in the panel from a mine like the ones her father worked.
Panel L.3.B: Hella on tour in an urban center, looking lost. Train tracks separate Hella from a guard station. 
Ordennan soldiers: Queenkiller! It’s the Queenkiller! 
Adelaide to panels L.2: Adelaide’s teeth are bared, her lazy demeanor dropping for one vicious moment. 
Adelaide:At least I remember that you should be called Kingkiller as well. 
Panel R.2: Hella and Hadrian walking back through the refugee camp. Refugees do laundry, multiple clotheslines crossing the panel, the clothes partially obscuring Hella and Hadrian. 
Adelaide to panel R.2: Do you believe your people to be better than me? They decide who dies to expand the borders of Ordenna. 
Panel L.3: Hella marching in front of a company of Anchor in a square formation, Ordennan soldiers crowding around them. Hella is smiling stiffly, uncomfortable. She is wearing a shiny new uniform. 
Panel R.3: Hella standing equally stiffly in front of a line of Pala-din that guard the Ordennan camp from the refugees. She watches a circle of refugees cooking and crafting, going about the business of their survival. Some are visibly undead. Two of the refugees are a Nacreite young Black sibling pair with an older boy and younger girl, invoking Calhoun and Adelaide.  Hadrian in the background examines a pala-din, his stance mirroring theirs. 
Adelaide to panel R.3: Adelaide looks at the siblings in panel R.3 but speaks over her shoulder to Hella on the left. 
Adelaide: Is it so monstrous that Nacre grows so that more may live after death? 
Panel L.4: Hella alone in a lavish Ordennan bedroom, looking out of place and small. Maybe in plain underclothes and curled up on a chair, looking angry.
Hella: Yes! 
Her dialogue fills up the panel, crowding her. 
Panel R.4: The refugees notice Hella and Hadrian and look at them warily. The boy steps in front of his sister. Hella looks small in the crowd of people. She holds a hand out to the boy. 
Page 3: 3 Rows
Panel L.1: Hella in a lavish Ordennan ceremonial chamber, on a stage. She is dressed in fine clothing given to her. A pearl-studded brooch with an Ordennan motif is being pinned on her by some military-uniformed functionary. 
Military functionary: For you, the spoils of our first battle. 
Gathered soldiers and civilians: Queenkiller! Queenkiller! Queenkiller! 
Panel R.1: Hella makes an awkward ‘open your hand’ gesture to the boy, who warily opens his hand. 
Refugees: Isn’t she….That’s the Queenkiller. The Queenkiller?
Panel L2: Hella, with her head bowed, has her arms and shoulders draped with garlands of gems and pearls looted from Nacre. The ends of the strands run down out of the bottom and side of the panel. 
Military functionary: May you always bear the fruits of our holy empire. 
Panel R.2: The boy has a handful of apple candies poured into his palm. He looks up, defiantly. A few candies fall down outside the panel. 
Adelaide, to both panels L.2 and R.2: She holds the end of a pearl garland in one hand and an apple candy in another 
Adelaide: Then tell me…What are you going to do about it, Hella Varal? 
Panel M.3.A: Adaire’s hand drawing the refugee camp in Knoll Hollow into a map of Rosemerrow. 
Panel M.3.B: The Ordennan military camp being drawn outside the refugee camp. 
Panel M.3.C: The wall around Rosemerrow being drawn between the refugee and Ordennan camps as a border. 
Title Text: The Violence of Its Maintenance 
Subtitle: Story and words by Will Xia (boo-cool-robot)
Art and lettering by Brenna (wellnoe)
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halionart · 7 months ago
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The Archivist , as a treat
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itserimi · 5 months ago
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no matter how many times i relisten to wtnv nothing will ever be more romantic than
carlos: “i know two things. i love you.”
cecil: “i love you too. what’s the second thing?”
carlos: “you just said it.”
LIKE OH MY GOD I WILL NEVER EVER GET OVER THEM ITS SO ROMANTIC I FROTH AT THE MOUTH AND SCREAM EVERY TIME THEYRE LITERALLY THE REASON WHY MY STANDARDS ARE SO HIGH
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masochist-marmot · 19 days ago
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TMAGP Theory: Tria Prima
Spoiler alert/disclaimer: Written after The Magnus Protocol episode 34; also spoilers for The Magnus Archives
I don't know if this idea has been properly explored yet, but I have had a weeklong hyperfixation where I've delved into alchemy and tried to figure out the inner workings of TMAGP universe. This theory is half-boiled at best, and I apologise if I've misunderstood any of the basic concepts. It seems like even alchemists never fully agreed on them, so they're contradicting each other a lot. That being said, let's get into it.
Perspective Reset
First of all, I think we are collectively still too hung up on the Fears as entities or powers. It's very tempting to classify things with the same framework we're familiar with (and conditioned to), but I think it's preventing us from seeing the bigger picture. Prior to the end of TMA, it's possible that no entities ever even existed in this universe, but the incidents have been taking place for a long time. The creators have also explicitly said that they wanted to create a new rule set, and I doubt that they'd build it with the same blocks. Because of this, I set out to find a set of rules that has nothing to do with the fears.
Classical Elements (Very Briefly)
I will oversimplify this for my sanity and yours. We have the four classical elements: fire, air, water and earth. In the classical worldview, these make up everything on Earth. Each element has two corresponding properties, as you can see in the figure below (fire is hot and dry etc). The elements are in a constant process of circulating and flowing, breaking apart and coming together (sand into water, water into stone, stone into wood...), but fire and air are considered more active and volatile while water and earth are more passive and stable. The rest of the universe is filled with the fifth element, quintessence or aether. It is considered heavenly and perfect and completely unchangeable.
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The Three Principles (Tria Prima)
Later alchemists made the addition of (first two and then) three principles that work on the elements and in conjunction with them. These principles were used to describe the alchemical process and its parts, but they also had more metaphysical implications. These are the foundation of my theory.
Salt 🜔: Aka. Corpus or The Body. Things that are solid and stable but also corruptible. The dust that's left behind after something is burned. Associated with earth, water and the property of coldness. In humans, associated with the physical body and therefore physical health. Salt is also associated with preservation and sometimes even rebirth. It's what's left behind after the alchemical stage of putrefication, and therefore what undergoes purification.
Mercury ☿: Aka. Spiritus or The Mind. Things that are volatile and soluble. The alchemical solvent or the smoke that rises from a fire. Considered the perfect agent because it demonstrates properties of both a liquid and a solid. The principle of flowing freely between elements and perhaps even heaven and earth. Associated with air, water and the property of wetness. In humans, it's the mind, or the intellect, knowledge and rationality of a person. Some seem to consider it the universal, platonic idea of thought, as mercury wouldn't be restricted by an individual body.
Sulphur 🜍: Aka. Anima or The Soul. Things that combust, but also the principle of combustibility. The flame that manifests when something is burned. Associated with fire, air and the property of hotness. With fire and air being the most active elements, sulphur is also the catalyst for change. In humans, associated with the soul, or the consciousness that links the body to the mind. It's the emotions, ambitions and desires that animate the body.
Why have I given you the symbols? Because they're all there on the OIAR logo:
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(I also circled aether because I thought I'd talk about it later but decided not to, so you're free to make your own conclusions)
I currently believe that these three principles are omnipresent in the Magnus Protocol universe. They're just part of the makeup of the universe, causing no one harm. At least, when they're in balance.
The Theory - It's All About Balance
There's been a lot of talk about balance by now.
"The institute, alchemy, all of it. "It’s all about balance. Dua prima, four elements, seven planets, it’s all the same. You’ve got to keep things balanced. And if something is missing, if someone is misplaced, the equation doesn’t balance… and that’s when things get bad…" (Celia, episode 30)
Here Celia mentions dua prima, which (as I alluded to before) is an earlier theory surrounding Sulphur and Mercury. Salt was proposed as the third principle in a later theory, but by now the tria prima seem to be more widely accepted.
"Not that anyone cares as long as it all balances, right? Not too much mercury or the world ends, not too much sulfur or we all go mad…" (Colin, episode 19)
Huh.
So, let me lay out the actual theory.
The principles usually strive for balance, because it's their natural state. However, sometimes the balance is skewed by human action or some other unexpected force. This imbalance can happen on an individual level or it can affect objects (which then become "cursed") or locations (which then become "poisoned"). In fact, the Magnus Institute calls such poisoned locations loci (singular "locus"). I also hypothesise that this is how the OIAR categorises their incidents (1. individuals - 2. locations - 3. objects).
When there is an imbalance, the affected person/area/object starts to display an unnatural amount or lack of one principle. For example, if there's an abundance of salt, we may see people or things slow down, become passive, even crystallise. Bodies preserved despite obvious corrosion, infections that putrefy and then purify flesh into a "perfect" form. The clearest example I can think of would be episode 3, where the character quite literally transmutes into a tree. Or episode 23 where a character inserts a piece of coral under her skin and begins to paralyse as it grows out of her. If you absolutely have to compare to TMA, I'd say a lot of Flesh, Corruption or Buried statements would fit under salt. It is associated with earth, water and literal bodies, after all.
Abundance in mercury would manifest as things getting a little weird, unstable and volatile, but in a subtle, flowy way. Changing architecture, people seeming odd, things dissolving into others, time or dimensions being unstable, perhaps the limits of a human psyche being broken. I'm thinking of the liminal spaces from episode 8 or the pier from episode 33. The fog is an especially fitting link, what with fog being a manifestation of air and water. I also think the entire Hill Top Centre has been affected. And now that I started, you could easily make connections to the Stranger, the Lonely, the Spiral and the Eye. Which brings an ironic twist to Colin's statement. Too much "mercury" already ended the world once.
Abundance of sulphur would bring out more abrupt changes, it would twist people's passions into unhealthy obsessions, drive people to anger and senseless bloodlust, give consciousness to the unconscious and animate the inanimate. In fact, in episode 19, the character says of Newton's dog: "such a creature must by all natural law lack that essential and ephemeral anima." Another case of an unexpectedly conscious thing would be Liverpool (episode 32), who is coincidentally also incredibly angry. I also think Ink5oul's tattoos have an element of sulphur, not only because their first stolen design (sun with a dot in the middle) evokes the alchemical symbol for sun. In TMA sulphur would probably be attributed to the Slaughter, the Hunt, the Desolation or the like.
I have noticed that a lot of TMAGP incidents involve an unhealthy desire, passion, obsession or (literal and metaphorical) hunger. It's also noticeable that the symbol for sulphur appears on the OIAR logo four times (once in each corner of the square representing the elements). I don't know if this is a stylistic choice or if it has deeper implications. But it's there. And as Colin implies, it could be bad.
The beautiful part about this framework is that it doesn't set any clear limits between the categories, because the balance can be disrupted in many ways. Lack of salt means abundance of sulphur and mercury, and their distribution may also vary greatly. I also don't know if the OIAR ranks their incidents in these terms. They probably have some needlessly complicated system that's practically undecipherable. (I took a long time trying to figure out the DPHW and I'm no closer to solving it.)
End note
I have some thoughts about what the goals of the OIAR and the Magnus Institute are based on this theory, but this post is too long now. May make a follow-up eventually. Or procrastinate until they just tell us.
Edit: I have now written my theory posts on the OIAR and the Magnus Institute. Go read if you're so inclined.
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driftbit · 2 years ago
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"What will you do without new shows" I haven't watched a mainstream television show as it released in years. I'm catching up on shows my parents liked in the 90s. I'm listening to fiction podcasts with 5 fans. I'm playing a video game the creators want you to pirate. I'm watching a minecraft roleplay. I may not know what I'm gonna do but I'm sure as hell not gonna be a fuckin scab babygirl.
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taigarrryen · 3 months ago
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You know these tropes in stories where if you lose your soulmate you're left forever yearning for something just out of your reach, forever searching for something you can never find? That's me, JRWI Riptide is my soulmate. Send post
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lizzybeeee · 4 months ago
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DATV is overly reliant on Supplemental Media - especially if you are a returning player
TL;DR: Supplemental material should not be required reading in order to understand what's going on in the main game -> it's additional material that enhances what we were given. If what we were given is lacking and unable to coherently tell us a story, then the writers and those in charge did not prioritize what was important.
Not a take that's unique to Dragon Age, but one that is very relevant when talking about DATV. I've made a few posts about plot/story points that either make no sense or have been dropped entirely in the lead up from DAI to DATV. Every now and then I get a few comments or messages about how certain points I made were addressed in supplemental material released in the lead up to this games release.
This isn't a call out post, by the way! But it's frustrating, to me, that this games writing is so lacking that my understanding is being inhibited because I can't remember details from a book I read two years ago - not to mention various podcasts, comics, and short stories. My understanding of a video game in a video game series should not be reliant on additional/optional content.
DATV is a weird game in that it is absolutely a 'soft/scorched earth' reboot while also marketing itself as a continuation to what was set up in Inquisition and Trespasser. Personally, I think that if you are up to number 4 in a game series, one with a continuous story-line, it should be expected that new players won't be able to catch up to everything -> it's the game developers job to make the world and story intriguing enough that the new players will go back to previous games in the series and fill in the blanks themselves.
Veilguard, as a sequel, is overly reliant on content that comes from outside the games themselves (including DLC's) if you want to make sense of the world and story. Trespasser left us with an epilogue that set up some plot points for the next game: Solas & the Veil, the Elven Rebellion, and War with the Qun - plot points that have been built up since the time of Origins. But when we get into DATV two of these points have been dropped and resolved, off-screen.
There are more questions, but these are the ones that bothered me the most while playing the game:
What happened to the Agents of Fen'harel/ Elven Rebellion? -> answered in a cursed reddit AMA.
What happened to the Qunari following Trespasser -> addressed in Tevinter Nights, and a codex entry you can pick up (optional).
Why is Skyhold infested with demons? -> mentioned in Tevinter Nights.
How did the Dalish go from worshiping their own pantheon to knowing they are false gods? (specifically those we meet in the Veil Jumpers) -> mentioned in the Missing comic series.
What's up with Nevarra's Royals? -> Tevinter Nights addresses that there is a power struggle in the Pentaghast family and the role of the Mortalitasi in making it worse - though it does not address the whole 'mage puppeting a corpse' issue and all the implications it has.
This is a video game series -> the bulk of the information required for me to understand the story and its relation to previous entries needs to be included in the final game version. I am playing a video game and not attending a uni class - I should not need to have a required reading list in order to understand what the fuck is going on. I should definitely not need to go onto a reddit AMA to understand what happened in-game, either.
What makes this stand out the most is that DAI was very successful in tying in previous games, DLC's, movies, and books! Inquisition did a great job in getting you up to speed on the events of the previous games early on, providing personalization if you played those games, and giving the player the opportunity to inquire into these events.
Hiding away the answers in additional material or a codex entry that may be missed is not good game design or good writing. DAI didn't assume that you had bought and played the Legacy DLC -> it made certain you experienced the conversation with Varric and Hawke if you wanted to proceed in the game. It didn't hide away imperative information in codex entries - it had characters talk about it in scripted scenes and encourage the player to ask more. You would actively need to avoid interacting with characters for you to not experience this information in DAI.
Leliana talks about her role during the Blight, her calling by the Maker, and her relationship with Dorothea/Justinia -> DAO and Leliana's Song DLC.
Cullen talks about his time as a templar at Kinloch & Kirkwall -> DAO and DA2.
Cassandra speaks about her history, investigation into Hawke, and the Seekers -> Dawn of the Seeker movie, DA2, & Asunder novel.
Varric talks about Hawke, Kirkwall, and Corypheous -> DA2 and Legacy DLC.
Cole talks about how he discovered he was a 'demon' - it leads to further conversations about Rhys, Evangeline, and Lord-Seeker Lambert -> Asunder novel.
Wicked Eyes and Wicked Hearts -> the game literally continues what the Masked Empire novel sets up, the Orlesian Civil War. The game does a decent job of telling us about the players (Celene, Gaspard, Briala etc...) and the reasoning behind the conflict through dialogue, the ability to explore the battlefields, quests, ambient dialogue, etc... The book is not required reading - though it greatly adds to the complexity of the characters, motivations, and political intrigue!
I never once, playing DA2 or DAI, felt penalized or like my experience was lacking because I had not engaged with supplemental material or DLC's. I got into Dragon Age when I was in high school, it wasn't until I graduated and began working after that I had the disposable income available for experiencing the extra material. I cannot say that for DATV - If you have played Inquisition and go into DATV straight from that you will, absolutely, be confused about how we got from A to B.
Which is especially strange to me!? Why is it that new players will be less confused than those that are returning players? It's like the game is actively punishing you for playing and caring about previous games in the series.
Supplemental media is bought because the main product has earned your investment, love, or interest. Not everyone has the income available to buy it with their own money - especially if you live outside the US and have to pay additional shipping costs. Not everyone has the ability to buy or 'obtain' the digital versions either. My understanding of the main story of a video game in a video game series should not require additional monetary investment into other mediums.
The game itself should be enough and DATV is not enough.
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