#clay golem
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oldschoolfrp · 10 months ago
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"A berserk clay golem lurks in the small alcove in the northeast." (Jeff Easley, AD&D module S4: The Lost Caverns of Tsojcanth, by Gary Gygax, TSR, 1982)
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miaminks · 1 year ago
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Finally been able to reveal my little amnesiac beetle clay golem to the rest of the party today. Now we are contemplating their name between grub, rusty or teal.
I'm looking forward to the next session. 𓆣
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ttrpg-smash-pass-vs · 11 days ago
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The Clay Effigy is a divinely animated statue, often of themselves or some being sacred to them, set as guardians. They're typically in the 8-16 ft (2.4-4.9 m), though can theoretically be near any size. this is a creature whose attacks touch your very soul, so being handled by this will be a feeling unlike any other. Just don't think you can screw it as a way to steal the stuff it's guarding, you'll find yourself even more exhausted than usual if you end up cursed by it. Unless maybe it's the statue of a fertility diety, and satisfactorily screwing it is how you prove you're worthy? Things to ponder...
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jaypea00101010 · 10 months ago
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Better Monster Statblocks
I've seen a lot of people doing their own takes on revised and simplified D&D statblocks, so decided to try my own take
Here's the Golem statblock from the monster manual
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And here's my revision:
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The stats are nearly basically the same, but the main changes are to the formatting to make it nicer to read.
So, what did I change?
Colours
The monster manual's colour formatting is honestly just a bit ugly, I personally find the browns and reds all meld together a little bit. Sure it's thematic and makes it look older, but I'd personally rather it be just that little bit cleaner.
Damage..... Restorations?
Damage resistance makes you take half damage, damage immunities makes you take no damage, and damage restorations heal you for the amount of damage you would take. Basically this single line with the other damage modifications (so it's easier to reference) replaces the three line Acid Absorbtion trait from the original.
Conditions, Conditions, Conditions
You might notice three new conditions on this statblock: Hasted, Bloodied, and Beserk. More conditions cuts down a lot of unneeded lines in monster statblocks and gives more room to play around with things. Hasted is the most obvious of these new conditions, giving the creature the exact same effects as the haste spell (for this revision, the hast spell would be changed to something along the lines of 'you become Hasted for the duration of the spell). Beserk is also fairly obvious given what it's replacing, I imagine there could be plenty new spells or features built around this condition. And finally Bloodied, coming from older editions, Bloodied is a condition that all creatures get when they get below half health, it doesn't do anything on its own, other features or effects can trigger off of it, as seen here.
Force Damage!
In line with a lot of changes from Monsters of the Multiverse, the magical bludgeoning damage from the original statblock has been replaced with force damage.
Drone??
The statblock's name has also been changed to 'clay drone' rather than 'clay golem' for sensitivity reasons
There's a few other changed I'd probably make that I can't as easily showcase with this statblock, but if people are interested, I can do some more
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smbhax · 2 years ago
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Demon Lord Reincarnation (PC)
Trying to beat the final bit, game is resisting ; )
Gameplay session: https://youtu.be/Vo4KP8CDwtU
Finished mapping the dungeon at least! ^ _^ - Floor 4 map: https://paleface.net/cgi-bin/gdb/n.pl?i=1650_map_floor4.png - Floor 5 map: https://paleface.net/cgi-bin/gdb/n.pl?i=1650_map_floor5.png
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dailycharacteroption · 2 years ago
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Experimental Explosives Mechanic (Mechanic Alternate Class Feature)
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(art by Edvin Venclavovic on Artstation)
 Whether it’s traditional explosives, pressurized cryogenic compounds, Single-use sonic weapons, or even deployable summoning circles, grenades are a surprisingly versatile class of weaponry, providing a variety of single-use effects. While most simply do damage and/or perhaps add a debilitating effect, some are useful for nonlethal takedowns or even helpful effects like extinguishing fires.
And where there are explosives, there are explosive experts who make use of them, whether they are traditional grenades or high-powered charges meant to blast apart solid objects.
Now, obviously classes like the soldier have their own grenade specialists, but our subject today focuses on bomb technicians who not only are masters of explosive arts, but have so many supplies on them that they can prepare and pull out said bombs in an almost cinematic fashion, seeming to always have the right bomb for the job.
In this way, these mechanics seem to reflect the classic bomb-focused alchemist of Pathfinder’s yesteryear, and perhaps a sliver of that quasi-magical investment makes its way into the arts of these bombers.
In any case, these demolition experts boast powerful (if entirely unsubtle) answers to obstacles, be they walls, doors, or angry foes.
 Each day during their daily preparations, these mechanics construct a supply of grenades and charges, though the exact specifics of what they prepare are cinematically left ambiguous until drawn and uses, though they are never more powerful than what they have a license to use. However, their handmade nature means that others cannot easily utilize them. They also can prepare one more such explosive when taking a short rest. Additionally, their custom rig has a detonator for both their charges and any grenades they wire for remote detonation built in.
Early on, they refine their explosives to be more harmful to foes.
They can also set up and rig explosives much faster than others, especially when they push themselves to set up faster.
Eventually they can even push themselves to assemble a new explosive in the field in seconds
Normally adding more explosives to a charge only helps so much, but these engineers know just where to place them to maximize the effect in bringing down a structure.
The most skilled among them bolster the effect their charges can have. Additionally, they can always find time to toss a grenade when attacking multiple times, attacking twice and then tossing, though doing so makes them even more inaccurate.
Interested in using a lot of grenades without having to necessarily pay for a lot of grenades? This option may be for you. I highly recommend keeping a list of all the highest level available grenades so you know what you can make on the fly, and familiarize yourselves with their effects. Doing so will allow you to quickly apply the right damage type, debilitation, battlefield control, or utility effect to the situation. Obviously, any feats or mechanics tricks that deal with grenades are very important as well.
 When it comes to explosives-loving characters, you have a few common tropes that come to mind, like the “mad bomber” who enjoys explosions more than is probably healthy, which can range into outright disrespectfully overblown (don’t do this, both for respectful reasons and also because the temptation to be disruptive will be high) to having a special interest which unnerves others. However, that isn’t the only sort of character that comes to mind. There is also the steely explosive expert, the sort of character whose focus is entirely on their volatile payload, whether they are setting it up or trying to disable someone else’s. In any case, their expertise in explosives more or less means that most of these demolitionists are relegated to military, field, or criminal enterprises.
  Previously believed to be entirely uninhabited, a ruin complex was found on the dead world of Modra-8. Unfortunately the entrances are sealed by magic, so the explorers have no choice but to blast their way in. Inside, they find signs of a civilization that favored magic over science, guarded by ancient guardians, including a few clay golems.
 Antisocial for an maraquoi, Hovvus keeps to themselves, but their expertise in explosives is in high demand, so they always find work on starship crews (and they can brew a fine cup of stimulant too!). If hired onto a crew, they usually won’t interact, but persistent crew members may get them to open up, including about the tragedy which left them so distant and reserved.
 The squad has been assigned to provide security detail on a border fortress, though there has been no sign of the enemy army yet. That all changes when a tremendous explosion rocks the base, and the call to arms goes up to put out fires, defeat the invading sappers, and see to repairing the defenses.
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goodgolemgoetics · 2 years ago
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cagemasterfantasy · 29 days ago
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DND Monsters: Clay Golem
Large Construct, Unaligned
AC 14 (natural armor)
HP 133 (14d10 + 56)
Speed 20 ft.
Str 20 +5 Dex 9 -1 Con 18 +4 Int 3-4 Wis 8 -1 Cha 1-5
Immunities Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing from nonmagical attacks that aren't adamantine
Can't be Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.
Languages Understands the languages of its creator but can't speak
CR 9
Traits
Acid Absorption: Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.
Berserk: Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
Immutable Form: The golem is immune to any spell or effect that would alter its form.
Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons: The golem's weapon attacks are magical.
Actions
Multiattack: The golem makes two slam attacks.
Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.
Haste (Recharge 5–6): Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.
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pratchettquotes · 1 month ago
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Flames died. Sound died. Light died.
ANGHAMMARAD.
Anghammarad looked at his hands. There was nothing there except heat, furnace heat, blasting heat that nevertheless made the shapes of fingers.
ANGHAMMARAD, a hollow voice repeated.
"I Have Lost My Clay," said the golem.
YES, said Death. THAT IS STANDARD. YOU ARE DEAD. SMASHED. EXPLODED INTO A MILLION PIECES.
"Then Who Is This Doing The Listening?"
EVERYTHING THERE WAS ABOUT YOU THAT ISN'T CLAY.
"Do You Have A Command For Me?" said the remains of Anghammarad, standing up.
NOT NOW. YOU HAVE REACHED THE PLACE WHERE THERE ARE NO MORE ORDERS.
"What Shall I Do?"
I BELIEVE YOU HAVE FAILED TO UNDERSTAND MY LAST COMMENT.
Anghammarad sat down again. Apart from the fact that there was sand rather than ooze underfoot, this place reminded him of the abyssal plane.
GENERALLY PEOPLE LIKE TO MOVE ON, Death hinted. THEY LOOK FORWARD TO AN AFTERLIFE.
"I Will Stay Here, Please."
HERE? THERE'S NOTHING TO DO HERE, said Death.
"Yes, I Know," said the ghost of the golem. "It Is Perfect. I Am Free."
Terry Pratchett, Going Postal
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notaplaceofhonour · 7 months ago
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no thoughts, head empty
Available on RedBubble
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p4nishers · 1 year ago
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thinking about the relationship between mightily oats' "the worthwhile [words] don't burn" and constable dorfl's "the words in the heart cannot be taken"
#especially the journey both of them had to go through to get to the point of saying that. like the whole of carpe jugulum oats was so TORN#and before that too about what words could you believe and who could you really trust on their word about om and the prophets and he went#out of his way to look up records disproving what the book of om said bc he KNEW nothing they said could be believed and just all the pain#and all that doubt he went thru and the part where he questioned om's 'infinite compassion' as he prayed bc really what compassion?#how many people prayed at the stake just like he was doing in that moment? how many people had to live with the silence of their god just#like he did? but still when his book of om – that he clung to the whole book for reassurance – burned he said the worthily words don't burn#the worthily words are in the heart and in the mind and not feed into his mouth by old man who just#made things up to justify their actions. he had all the words he needded the whole time and holiness was always all around him. he just had#to look#and dorfl being created with words in his head that dictated his every move . words that chained him. then he and the other golems created#'king' for themselves in the hope he'd lead them to freedom but they put too many words in his head and he failed and carrot gave dorfl his#own freedom and his own words and that lead to dorfl destroying his well child basically and destroying himself in the process but the word#in his heart his OWN words remained and they were able to rebuilt him and vimes give him a voice and his words and belief remained in him b#they were always his#god. sorry for the ramble im severally unwell about them#mightily oats#constable dorfl#carpe jugulum#feet of clay#gnu terry pratchett#discworld
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vesperthealchemist · 2 months ago
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It is now real
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suckrose-and-akwa · 10 months ago
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The vampire looked from the golem to Vimes.
"You gave one of them a voice?" he said.
"Yes," said Dorfl. He reached down and picked up the vampire in one hand. "I Could Kill You," he said. "This Is An Option Available To Me As A Free-Thinking Individual But I Will Not Do So Because I Own Myself And I Have Made A Moral Choice."
"Oh, gods," murmured Vimes under his breath.
"That's blasphemy," said the vampire.
He gasped as Vimes shot him a glance like sunlight. "That's what people say when the voiceless speak. Take him away, Dorfl."
-Terry Pratchett, Feet of Clay
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dimity-lawn · 1 year ago
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tiny-golems · 1 month ago
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druidofsuburbs · 3 months ago
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Visit your local cemetery this season
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