#clan eldar
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blade-liger-4ever · 2 months ago
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Introducing Boza Eldar, heir to House Eldar!
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(Sorry, I got a little editing-happy with some of them.)
Now, regarding his clothing style, since Boza's a Mandalorian, I knew from the get-go that designing him in armor wasn't going to work. However, when I came across the options I used above, I realized that I could easily try and show him in a "body glove", though I had to make do with the gloves and shoes. The belt...actually fits on its own. I chose this pose to give the idea of Boza working out in the early morning, and I tried to show in his expression that he's a rather smiley fellow who isn't easily ruffled even in mock combat. As for his given name, well, let me explain that before attempting to whip up his backstory:
Boza was named, and made in honor of, Chadwick Boseman.
Four years ago, Mr. Boseman was sadly taken from the world. Many were left heartbroken and sad, most of all his family. Unbeknownst to the public until his passing, Mr. Boseman had been suffering from cancer since the late stages of Captain America: Civil War's finishing production, at least. He did not share it with anyone outside of his family, and fought it just as hard as the Black Panther would have.
On a more personal note about the late actor, I want to extend my thanks to him in this tribute. Long before he was cast in the role, the Black Panther, also known as Prince/King T'Challa, was always a favorite character of mine. I briefly saw him in Avengers: Earth's Mightest Heroes, and then sporadically in Avengers Assemble. However, my greatest introduction to the character and his backstory was brought to life by Mr. Boseman. Truly, watching him in the theater as Black Panther felt like watching my favorite side Avenger come to life and step into the real world. Mr. Boseman played the character just as poised, regal, ferocious, and honorable as I had come to know and expect of the character. In hindsight, his part of the film riveted my attention almost as much, if not to the same degree, as the story of Cap and Bucky. I was much happier for his portrayal of T'Challa than I would have guessed, and perhaps more than I realize now. And for that, I am eternally grateful he was offered and accepted the role, for without him, my experience with both the film and the character would be much duller, and my memories of the old MCU would not be nearly as bright.
Rest in peace, Chadwick Boseman. You have earned it, and may you continue your adventures as the Black Panther in Heaven.
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Boza Eldar was born the sole heir to his House in the Mandalore System. The Eldars are renowned for their prowess in martial arts, and their ability to use their words as weapons in the political games of the galaxy. As the only direct heir to the House, Boza studied across the System to learn battle strategy, martial arts, languages, politics, technology, the arts, and much more. However, during his studies, he became more and more suspicious of the Empire's motives, causing him to dig into their works in his off time - which he did not often have. Realizing the true nature of the Empire, Boza was prepared to take the matter up with his parents about pushing back when news of Sabine Wren blowing the whistle on the Empire after her tenure in the Academy spread through the System. Not long after, Sabine was accused of being a traitor to Mandalorian society, and a coward for running from her people and "justice".
Despite the people's distaste for the "runaway Wren", Boza, impressed by her courage to say anything against the Empire, was inspired to slowly build up a secretive group of Mandalorians to combat the Empire someday. His parents helped him set up the network, though it was mostly conducted through intelligence gathering and occasional "heists" that disrupted the Empire's work and transports. Despite this, the atmosphere was still tense, which grew worse as rumors of a rogue Mandalorian outside the System was wrecking havoc and combating the Empire grew - and that she was a Jedi. Although Gar Saxon insisted the rumors were Rebel propaganda and censored all information regarding his work into recent Mandalorian "traitors", Boza knew this was no coincidence.
Although he had no particular love for the Jedi, Boza's studies of history involved Tarre Vizsla, and how the Mandalorian Jedi brought peace and unified the Clans and made them the powerful Sector that they now are. There were no Jedi from his line or any other in three thousand years, and yet now, not only has a member of a prominent Clan taken a stand against the Empire, but the first Mandalorian Jedi since Tarre has appeared, standing against the Emperor by her sheer existence. If the rumors about her were true, and if she and Sabine Wren were both working for this "Rebel Alliance", then that could only mean one thing:
The Mandalore System must go to war against the Empire.
Boza's family has their own religious view of what the Jedi call the Force, and he is certain that the appearance of a Jedi Mandalorian is a sign that they must unite once again, lest they be crushed. He, Sabine, and this rogue are children, but they can lead in a firefight, or inspire others to take up arms and combat the Empire. They must grow into these roles, for their people depend on them.
When Lady Bo-Katan Kryze returns with her own army of Mandalorians and wielding the Darksaber, Boza wastes no time in bringing his forces to supply her lost troops. Working with her, he finds himself assigned as a field commander alongside none other than Sabine Wren herself. Despite her still stained image in Mandalorian society, Boza cannot help but find her intriguing. They fight well together, are evenly matched in a fight (though they each have a tendency to "lose" a match to the other), and understand their respective interests in art. Where Sabine is colorful and expressive with her artwork (both with and without explosives involved), Boza prefers sculpting. He likes to work with his hands, and it helps calm nerves and distracts from the severity of the war. Although it is joked about often, others pointing to Boza allowing Sabine to paint his sculptures and figurines as the moment she fell in love with him has much evidence going for it.
When the war is over and Mandalore has been freed from the Empire, Tristan has assumed his birthright as the new Count Wren while Sabine's younger twin sister, Sacha, has joined Fenn Rau's new Proctectors. However, both Boza and Sabine realize that even with her courage and loyalty to Mandalore being proven, most men will still avoid her due to old political wounds, not helped by the fact that even now, Tristan is arranging a marriage for himself to earn some additional support, as Clan Wren is still persona non grata, both from their time with Death Watch and Sabine's past actions reflecting on them. Despite that, Boza knows one man who doesn't care for that part of her past, and asks Sabine if she would accept his hand in marriage, offering Clan Wren the support and protection of House Eldar as a wedding gift as well.
Zeb swears the marriage was one of the biggest, and definitely the most colorful, that he's ever attended.
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That's all, folks! Almost all of this is original on my end, save the name Eldar; although they're only known as Clan Eldar in the canon Star Wars universe, I decided to promote them to a House's standing in my take. I see Boza and Sabine having three kids, though I don't think either of them would mind a fourth - or even be unhappy with just two. I didn't have a place to put this, but I envision Boza having a pet "wolf cat". It's an actual named animal in Star Wars, though it has no official art - but I'm willing to imagine House/Clan Eldar's sigil is one....
Thank you for reading, and may the Force be with you!
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ragnarvizsla · 2 years ago
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I drew Estrid! My oc! Maybe Ragnar’s future buir?
Anyway, I feel like her hands look too big but oh well

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the-flower-named-fire · 1 year ago
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I am the only who see parallels between the Uchiha, the Varia and the Noldo?
Maybe because they are grey rebels groups, full of ambitions and anger (towards the Ninth Gen and their lies about their Boss's heritage and his unjust imprisonment in ice, towards the Leaf and their exclusion of the Uchiha, towards the Valar for wanting the Silmarils and doing nothing to fight Morgoth)
Or because they are labeled as 'evil' because of that (for just having ambition to fight back, to demand and earn for things, be it freedom or revenge)
Maybe its because their main leader who really likes setting stuff on fire (but their love is just as fierce)
Maybe its because of the tragedy each story brings, of families torn apart and betrayal between all (of a old man that took him from the slums, of a weary shinobi that claimed he wanted peace and of gods that promised the paradise)
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jedi-mom · 1 year ago
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The dark musty basement barely masked the howling winds outside nor kept the biting cold back. the only lights coming from the slowly blinking visor of some kind of droid, frozen midstep with a screen on it's faceplate displaying a large orange X and text reading "ERROR: 606" on it that flash every second. in the center of the room were two chairs, back to back, with one person on each, their hands tied and their weapons nowhere to be found.
@murder-clone-tech
Val groaned as she came too, she couldn’t quite remember what had happened to land her in this particular situation. She remembered she’d gone back to Mandalore, to clan Eldar. She’d gone for help not wanting to risk getting tracked back to the refuge. How she’d gone from her clan to here she had no clue.
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evaarade · 4 months ago
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Murat'Ade Tsad
Or How Duchess Satine Kryze of Mandalore started a proper and centrelized Child Protective Services in the Mandalorian System.
A/N: Believe it or not, this started on a talk about Adanais Kryze (or Adonai Kryze, if you go with canon names TL;DR: I'm not going with it because of the cultural meaning of the name, apparently it shouldn't be used). Hope you enjoy it!
The Law to change how the Mandalorian adopts worked was one of Satine's most well crafted, most popular and supported laws.
At first, there was outrage of course, it's one thing to ask Mandalorians to try to resolve things peacefully before resorting to weapons or fighting in general, but to change a long standing tradition of adoption? Outrage! Protests on the streets! Threats of Civil War!
And that's when the media came in.
Carefully crafted and made to help Satine get her proposed law (though, technically not her law, as she had to give it to someone else to tweak with and put on the agenda, as her job Wasn't to make laws but to represent the War Clans) across all Mandalorian space and hopefully passed by the Ruling Council.
"The purpose of the law is not to ban adoptions," Duchess Satine clarified on the Ibic Ca Ti Bari Hait Be Eldar (or, in Basic, 'This Night With Bari Hait Of House Eldar'), "It's to make them both more efficient and to make sure that the children are being taken care of as they should be."
And thus she went of to explain and win the hearts of the Mandalorians so intensively watching.
The Reform, as it stood, sought to introduce a new organization - the Morut'ade Tsad (lit. Organization of Safe Children) - into the government: One whose whole job is to take care of children welfare.
They will be the ones who handle any child abuse, the ones who help children when they loose their current guardians and help them get settled into their new home, they re the ones who you go to when you wish to adopt any children.
This is when the graphics and recorded interviews from mando'ade and non-mando'ade came in.
It is well known in the Mandalorian space that they are The go to group of people children are to told to head to in case they are ever in danger, it is something every Mando'ade wears with Pride.
What is less known, is that usually with that advice there's the followup of 'leave as soon as you can, if they are distracted the better' for parents fear that Mando'ade would - gasp - Kidnap children.
Here comes the horror - The Horror! - as the Duchess Kryze sadly but patiently continued her explanation: As many Mando'ade didn't check to see if the children they took were actually orphans and couple it with the old war time tradition of adopting children from different cultures that you found the battlefield (often during wars that the Mando'ade started, often either orphas by the Mando'ade's hands or not orphan but whoever took them didn't bother to check), it lead to the idea that Mandalorians were a race of Children Stealing, Warmonging Warriors.
That's when the Organization would came in.
You could bring the children you wished to adopt into the Organization, they will house them and keep you informed as they go hunt down and check to see if the ade have any living relatives and if so, if they are worthy of being their caretakers.
If they don't, you get a go-ahead as long as the child wishes for you to be their Guardian or to even be adopted and be a Mandalorian at all.
If they do have family, you and a group of members of the Morut'ade, would go give the child back to their clan and would be allowed to give the comm code to the family and child for you to be able to keep in contact with them - after apologizing for the whole misunderstanding, of course.
And of course, as mentioned before, this wasn't the only job of the Murat'ade, they would ensure the safety of all children in Mandalorian space.
Stopping abuse - whatever form it may take, from parents training children too hard to parents manipulating children; from physical to sexual to emotional to mental - of children; helping new parents with raising children; helping parents settle things with children if it pops up during the checks; offering programs to make sure that the children were well taken care of and had help from the Community, from the Government.
They would also make sure that the transition from one guardian to another goes smoothly, that no clan member or random person who was Not fit for raising children would ever be put in charge of them.
Sure, it would be annoying to have check ups every once in a while, but wouldn’t it be better to know that children were being kept safe with the Murat’ade? They would even offer reports, numbers you could call to report people, to add them into a list to be investigated or to make sure that they would Never be alone with children, even from the same clan.
The Murat’ade Tsad would even deal with the issues from the Restrictions that late Mando’alor Adanais Kryze put in place: they would handle the paperwork and register the children in the government database, giving them the rights and benefits as any citizen (up until they were 25, had they decided Not to be a Mandalorian in the end) like free healthcare; leaving only the new guardians to handle Not renaming them (though, nicknames are acceptable and the child might choose to adopt that as a name when they were old enough to change their paperwork on their own) and to make sure that the children feel welcomed in their home.
And the Organization would have the bonus of hiring Beroya’s and help them turn into Ver’Verd by having them hunt down the childrens’ missing family - if they had any.
Children would have the support of everyone in the Mandalorian space with this Reform, no more children left to die because the clans were divided.
"This way, no child will have to save themselves, we will have no more tales of adopted children that turned on their families ‘like the day from night’ and ran back to their home planet, this way children will be Protected." Duchess Satine Kryze of Mandalore finished, “My Ada’Buir might never have met his birth parents, those who brought him to the world and named him, this way no parent will have to grieve children that are just with us, this? This Is The Way.”
(And thus, the Reform was passed with full support of the Ruling Council, with hundreds and thousands of volunteers.
The Murat’Ade Tsad lasted even with the fall of the New Mandalorian Government, only disappearing two years before the Empire was removed from Mandalore, and by then they had suffered budget cuts that left them a very different and more desperate Organization than the one so supported, so watched and kept in check during Duchess Satine Kryze’s rule.)
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ocherednoe-dno · 5 months ago
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Stellaris!40k
composed with some help from @stygiantechpriest
Stellaris and 40k exist on a continuum. they are extremely similar sci-fi, and when viewed from the right angle, essentially the same galaxy.
Stellaris has a theme of galactic cycles of civilizations rising, thriving, falling. 40k has gone through one and a half or two cycles, with the first being that of the Old Ones and necron(tyr), the second-ish being what came after. There are implications that the fall of the Imperium would be the last cycle of the galaxy, which could not be recovered from to see new civilizations rise. Stellaris is also similar to 40k in that it dwells on the inevitable destruction of all things (the galaxy is littered with the ruins of past peoples), and that using the Shroud canonically enlarges the black hole in the center of the galaxy, thereby incrementally hastening entropic decay – at the same time, Stellaris is tonally opposite from 40k, remaining generally uplifting and looking upon everything interesting and fun that can happen in the meantime. Evil can be defeated and the galaxy can enter an era of peace, although it will inevitably end – but so will every cruel despotic regime and every age of terror and destruction. 40K too contemplates inevitable doom and the fall of empires, but from a more defeatist, hopeless perspective.
according to in-game dates, all precursors except the Zroni would have existed between the War In Heaven and setting present. It is possible they were one of the first spacefaring empires in this galaxy, which would potentially make them billions of years old, but they were almost certainly the first to learn how to use the Shroud, equivalent in every meaningful sense to the Warp. The Immaterium already existing implies that there had been many sapient lifeforms whose emotions, thoughts and beliefs could be reflected into a mirror realm before the Zroni started using it. Astral planes accessed through rifts are not the Shroud, and are likely alternate dimensions and timelines overlapping in a point with this reality (as with the dimensional portal that can appear on a colony).
Current factions
the eldar acted as a Fallen Empire between sometime after the end of the War In Heaven and creation of Slaanesh – immensely powerful and influential, but societally, technologically and territorially stagnant. Since DAoT humanity spread all across the galaxy, the eldar empire did not occupy a particularly large region of space. They served as the galaxy’s peacekeepers and would have responded to significant enough threats, such as the Cybrex. The eldar empire resembles a mix between the Holy Guardians and Enigmatic Observers (spiritualist and xenophile fallen empires). It is possible there were more Old Ones-aligned survivors of the War In Heaven who would have been other Fallen Empires (including the Ancient Caretakers), but they faded and died many millenia before humanity’s interstellar age.
the Imperium, in practice, is a Fanatic Purifier empire with the Remnants origin (fanatic xenophobe-militarist in M31, fanatic xenophobe-spiritualist in M42); it only seems not unusual among other galactic polities because this cycle is so grim and because it is the most widespread-by-territory civilization of its time. The Mechanicum was obviously a Cybernetic Creed civilization who cybernetically ascended early in their history, and continue to terraform perfectly lush planets into their preferred climate of „radioactive desert” to this day; they are certainly spiritualist, with the other ethic(s) being authoritarian, xenophobe or militarist (as a reminder, xenophobia does not preclude one from doing archaeology or studying aliens, but from giving them citizenship and allowing them on the ruling council). The Leagues of Votann are sufficiently evolved salvager enclaves.
orks are 40k’s equivalent to marauders, and their „Great Khans” are leaders of powerful waaagh!s who unite disparate ork clans and bands to wage war. Much less likely to take on satrapies, though. The dark eldar are more similar to pirates without the Apocalypse dlc, and to Unbidden who do not seek to consume the galaxy. The AI personality of the tau would be hegemonic imperialists, and their ethics xenophile-materialist-authoritarian. They are the only major faction in 40k who act as a normal Stellaris empire. If the necron start a large-scale conflict with the eldar, they will have a Stellaris War In Heaven, although the necron were not an active Fallen Empire – they just Awakened and got back to work. Unlike Stellaris Fallen Empires, they and the eldar are rife with internal division.
the various empire-less space creatures such as guardians, mining drones, crystalline entities and the like are diminished in number from a greater level of danger in the galaxy, if not utterly extinct. in addition, if the hyperlane network has been compromised or destroyed, organic space entities may not be able to travel between systems. however, as „void whales” are known to exist in the present of 40k, other species of migratory cosmic beings may have evolved the ability to move through the Warp instead. guardians, who mostly inhabit a single star system, are still likely to lurk in the dark corners of the galaxy - especially psionic avatars - daemonlike psykic emanations who have emerged into realspace in a stable form.
FTL travel
the nature of hyperlanes in Stellaris is not elaborated on; nonetheless, it is theoretically possible that the Webway, a dimension between both the Warp and the Materium, is a hyperlane network. However, in Stellaris, hyperlanes are not believed to be a separate pocket dimension capable of housing cities and libraries; nor are they accessed through gates, but connect systems naturally. Curiously, the event popup for space storms speculates that they are caused by increased use of the hyperlane network, and would eventually lead to its collapse and destruction. This explains the lack of hyperspace travel in the current cycle; perhaps the Webway was a Old Ones attempt to construct an artificial replacement to the hyperlane network. It is also possible that the hyperlanes eventually reappear again, or recover sufficiently to allow hyperspeed travel; the lack of hyper drives in 40k may be additionally caused by the fragmented and decayed hyperlanes not being easily detectable and observable, thus giving few interstellar polities the opportunity to develop the technology to traverse them.
Jump Drives and Warp Drives are not the same – Jump Drives do not use the Shroud, and instead shortcut through the dimension inhabited by the Unbidden, or somewhere extremely close in the multiverse. They are not a safe method of travel, and have cooldown periods between uses, but they seem superior to Warp Drives, which take one on a trip through hell. It is unclear why more civilizations have not developed Jump Drives – Warp Drives seem to be a simpler and baser technology, and in this tumultuous time, civilizations may simply not last long enough or develop far enough scientifically to have the opportunity of researching an alternate method of FTL travel. It is also possible that most polities simply believe that Warp travel is the be-all-end-all of interstellar transportation, and never think to study alternate methods of propulsion in the confidence that there simply isn’t anything better.
Deities
The four Shroud gods are either versions of Chaos/the same idea from a previous cycle, or they are alternate names for the Chaos Gods (daemons are Shroud Avatars). As the Shroud quartet seem less dangerous and actively malevolent than Chaos, if these are the same entities, the the Shroud gods were the Four at a time when the Warp was less turbulent and the galaxy’s turmoil had not empowered Chaos (and potentially rendered them even more cruel than before by way of creating more pain for the Warp to reflect). The presence of the Instrument of Desire/Slaanesh can be explained by seeing it as a „postulant-entity”: a being in the Warp which had begun to form, as some prerequisite for its future creation had been fulfilled, but which yet lacked the power it would achieve, the will and autonomy to act in its full capacity, and the ability to spread its influence independently. It is possible the other three Chaos Gods existed in „postulant” form for some time during – or even after – the War In Heaven.
The End of The Cycle is an entity of the theorized ’Deep Warp’ which even the Chaos Gods are wary of (see Tzeentch sending Kairos down the Well of Eternity instead of taking a peek itself), and is a crucial part of the galaxy’s cycles – ’clearing the slate’ for new life to emerge, as its ghosts eventually dissipate, and/or its defeat happens at a cataclysmic cost. It is noticeably more powerful than Chaos as a whole, and it does not strictly need or desire worship – its concept is entropy, the inevitable end, and it has consumed countless species and empires over dozens of cycles.
The restoration of free will to the necron may somehow interact with the Animator of Clay’s work – especially if some necron who got the ability to think for themselves weren’t meant to. The Animator itself is a relatively benign Warp-entity concerned with giving robots free will and self-determination, but amoral in that it does not care overmuch what they do with that free will.
The Worm-In-Waiting is a C’Tan related to gravity and cyclical time, as well as to the mortal concept of „attachment”(note that it manifests as a Dimensional Horror, not a Shroud avatar). It is much friendlier to lesser beings than other C’Tan, and did not participate in deceiving the necrontyr. It is not aligned with other C’Tan, and is probably operating close to or at its full power – however, it seems trapped in a pocket dimension of some sort, or otherwise impeded when manifesting in realspace. When an empire accepts the Worm, it devours their star as a C’Tan would – turning it into a black hole with its unique brand of spacetime powers (other C’Tan may or may not be able to do this, but most wouldn’t have a reason to either way).
Dimensional Horrors may be shards of the Worm-In-Waiting. Alternatively, they may be a lesser type of being of the same reality-bending nature as the C’Tan, or either ’failed’ C’Tan who could not ascend to full strength (perhaps that is why they are found around black holes – they consumed a star, but it wasn’t enough), or ’juvenile’ C’Tan who are still young. The Elder One is a particularly powerful individual of this group (could it have gained power from having had followers previously – as a C’Tan-like entity, likely from their souls and not their prayers), and seems to act somewhat similar to the Worm-In-Waiting.
Crises
the Contingency is as it is in Stellaris: an ancient machine intelligence seeded a billion years ago in this galaxy and several others to watch for and prevent a Class-30 Singularity. It is unclear what this is [or whether the Contingency itself is entirely certain what falls under these parameters], and thus it cannot be said one way or another whether the Contingency is still dormant in M42, or if it has been destroyed in a previous cycle.
the Unbidden (and the non-hostile Formless) exist in a wholly different dimension (notably, not the Shroud/Warp), and occasionally invade this galaxy – or, possibly, several galaxies – to feast on the essences of its inhabitants. As Jump Drives work by traveling in or near the home dimension of the Unbidden, and there do not seem to be many Jump Drive-using groups in the galaxy at present, it is not particularly likely that the Unbidden’s attention is drawn there. Furthermore, the Unbidden know of the Shroud and have some deal of respect for its dangerous nature – thus, the widespread corruption of Chaos and weakening of realspace may actually repel the Unbidden and make them unwilling to enter such a „tainted” plane of existence.
the Prethoryn Scourge resemble the tyranid greatly; however, they are confirmed to be fleeing a (formerly?) greater threat, and their hive mind’s subentities (specifically, brood-queens) seem to possess a greater deal of autonomy and closer-to-human thinking than tyranid norn-queens or other bioforms of high independence and sapience. Furthermore, a key difference between the two galaxy-consuming hive minds is that the Prethoryn do not have a genestealer equivalent; they seem to be generally less threatening, less adaptive and less numerous than the tyranid. The exact relation between the two species is unclear; they could be two divergently-evolved descendants of the same hive mind, the tyranid could have devoured the Prethoryn and absorbed their genetic material into the more dangerous hive mind, the presence of two extragalactic roaming Devouring Swarms could be a sign that this is a reasonably common evolutionary path or imply something about hive minds, the tyranid could be a hive mind who outcompeted the Prethoryn and became the Hunters who eclipsed their home galaxy (demonstrating the capability to devour light, if not stars themselves, as the final form of their infestation) and have since moved on to other feeding grounds – or, they may be the same species. The Prethoryn Scourge ended one galactic cycle by devouring all worlds of biomass, then continued their flight, evolving over millenia into forms more and more perfected for consumption of worlds. Eventually, new life emerged in the Milky Way, and eventually, the Scourge – now no longer running, but hunting – was lured back, and returned as the tyranid swarm.
the Synthetic Queen may remain imprisoned, or have already been defeated in a previous cycle. Alternatively, she may have already devolved the galaxy into nonsapience at least once, and left it or returned to isolation. Her return might not even be predicted by the eldar or necron, especially if Zarqlan was not known to the Old Ones. Since no major factions in 40k are believed to have wide-ranging knowledge on or experience with nanites (aside from what seems to be a single cult within the Mechanicus, some necron technologies, and occasionally seen used by the tau), she could be a true outside-context problem for the current galactic cycle – even moreso than the tyranid, as the Great Devourer commands carbon-based organic drones. However, the growing encroachment of the Warp on the Materium would give the Animator of Clay more opportunities to warn the residents of the galaxy, should it choose to.
as no Gateways are known to exist in the galaxy, the state of the L-Cluster cannot be determined. Furthermore, should one be discovered, there would likely be insufficient context and insights to activate it once more
the status of the Ithome Cluster and its residents cannot be determined. However, they may be wise enough to realize that invading the galaxy at present is a doomed endeavor – and the galaxy mostly very awful to inhabit – and are staying put behind their wormhole, Fanatic Purifier ambitions on hold. That would make them, shockingly, more rational than the Imperium, who did try to conquer the galaxy, and have been painfully rotting for millenia since. It could just as easily be that the Chosen were defeated in this cycle or a previous one.
whatever knowledge is required to perform Cosmogenesis or become Galactic Nemesis (that path, in particular, seems almost like a memetic hazard occasionally infecting random empires susceptible to its lure) is likely not present in the current day of the galaxy – if it survived previous cycles, the idea of „Galactic Nemesis” has been viciously suppressed by the Old Ones/eldar, and no known empire (save, perhaps, the fra’al) has both willingness and tech level to attempt to escape to another universe (which, in 40k, is a far more reasonable and understandable proposition, considering how everything is circling the drain already). Thus, it is not known how likely it is for any empire to attempt these crisis paths in the current cycle.
Entities existing in previous galactic cycles
The End of The Cycle, the Zroni, the Contingency (and their creators), the Unbidden and Formless depending on how time flows between this reality and theirs, potentially Cetana the Synthetic Queen and thus the prophet Zarqlan, the C’Tan and the Worm-In-Waiting, the Shroud four if and only if they are not the same as the current Chaos Gods, the observers of Ultima Vigilis, potentially the Animator of Clay, Prethoryn Scourge if considered a separate faction from the Tyranids, potentially the Chosen
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edennill · 2 months ago
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The Children of HĂșrin as told by late (though pre-SauronÂč) Numenor
So... Turin is definitely officially unjustly exiled from Doriath in this telling to start with.
(Technically, the proper start is the Nirnaeth, but I don't know whether they would necessarily change anything about it, except maybe give it an even more bitter vibe... because late NĂșmenor is bitter as a rule and it would be very easy to blame Turgon for HĂșrin's capture if you specifically wanted to do so)
Beleg is either rebelling against his king outright... or a far more morally gray, or even antagonistic figure. I think TĂșrin killing him always has a tragic vibe, but it might even go as far as "he deceived him into thinking him a friend and then forced his hand". Earlier retellings probably keep him as the single "good elf" though.
The outlaws are comparatively likely to be portrayed as heroic. Since they go across clan-lines, they might possibly even figure as a prefiguration of NĂșmenor itself, and be consequently portrayed as a far mightier army.
Actually! Turin figuring to retake Dor-LĂłmin with their help! Is probably emphasized!
Nargothrond is either outright thrown out or villainized. Innocent, girlish Finduilas as a famme fatale (for no reason really, except we don't like her), anyone?
Brethil... I don't really know what they'd need to change about Brethil, except I doubt the "might makes right" NĂșmenĂłreans would like to portray Brandir as more right than TĂșrin. Mablung's arrival is either cut, or he becomes what pushes TĂșrin over the edge — with TĂșrin managing an impassioned rant against the Eldar before killing himself.
Âč(I have no idea how Sauron would go about that story because there isn't really any way to make it non-hostile to Morgoth. Unless they decide to blame everything on Glaurung and ignore the chain-of-command at work.)
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paragonrobits · 2 years ago
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I was rewatching the 2nd episode of Hunter the Parenting and I was thinking about how Pyotr isn’t that weird looking for a Nosferatu and it hit me that all of the Sabbat group here are deliberately contrary to how their Clans normally function, both in the sense of stereotypes about them but also in the way the outlooks fostered by those Clans don’t apply to them in a way that doesn’t quite feel like the way Antitrubu (Vampires who go against the grain of their Clan’s normal political leanings by joining the Sabbat if they are normally Camarilla aligned) tend to do
Pyotr is the obvious one and the one who sparked this whole avenue of thought. The first and most obvious case is that he’s weird looking but not as much as expected for a Nosferatu. He looks odd, yes, but huge eyes, a somewhat skeletal face and exposed teeth is incredibly mild by the standards of the Nosferatu. The fact that he’s something of a sexyman here also adds to it, since the Nosferatu curse (whether in this setting or in Requiem) manifests as instinctive revulsion so its not the sort of thing that gets found attractive except through sheer charisma, and he’s so determined to be a monster that he doesn’t even bother to try that.
The second bit though is that he is the most loose-lipped of the vampires, barring Ape’s attempts to be a Sabbat speaker so much that he annoys the others. He doesn’t just drop terminology like Ape, he actively explains things to them and tries to win them over to the cause by just telling them all about the vampire condition, albieit from the Sabbat’s warped perspective. This is notable because the Nosferatu are widely known as the Clan of information brokers. They do NOT just tell stuff like this. They know everything. A Nossie just telling info like this is deeply subversive.
Additionally, he is the most overwhelming evil of the Sabbat and while that is expected for the Sabbat, especially someone as fanatical as he seems to be, the Nosferatu have a reputation for being more moral. Not that much in this setting, true; they ARE still vampires. But the rejection and being forced to live in the shadows tends to make the Nosferatu more inclined to notice the plights of others and feel compassion in a way other vampires often refuse to, and they can’t pretend they’re something better. They’re monsters, and acknowledging this makes it easier to be something more than just the beast that haunts the blood. Pyotr on the other hand is remarkably cruel and unpleasant to the point that of all the TTS characters, he bears the most resemblence to the DARK ELDAR of all things!
Ape is a stand out example. Firstly, while he’s odd looking its a bit weird that he LOOKS so human; its honestly hard to tell he’s animalistic and not just a weird looking guy if you don’t notice his teeth and claws. The Gangrel in this edition developed permanent animal features whenever they frenzied, and even a young would-be Sabbat should look absolutely inhuman, and yet he doesn’t ,which indicates he’s probably not quite as genuine about it as he tries to act. The second bit is that he’s kind of a dumbass; the Gangrel are genuinely a Clan of cagey, cunning survivors and they tend to be smart, since you have to be smart to survive as a Gangrel; Requiem goes a lot further with this. but a meathead Gangrel is a pretty big difference given that the signature Gangrel character was Beckett, who is a professional scholar.
On a more tragic level is Shitbeard; its been noted he was most likely a highly moral man who felt passionate enough about learning that he went to college later in life, only to have that mortal life taken from him when he took part in a blood drive. And this ties into his biggest grief, the feeling of losing his mortal mundanity and the pleasures of being truly human, when as a Brujah he should have the easiest time holding onto those feelings. The vampires of this setting are often depicted as creatively sterile and burned out, with difficulty maintaining genuine passion for anything other than bloodlust or darker pursuits, but the Brujah are deeply passionate to a degree that it can imbalance them into destructive rages. Not for nothing are they the ones that keep the Anarch Movement going; they can muster a raw passion most humans can’t match, let alone a vampire. (Werewolves probably have them beat, though.)
So for Shitbeard to so intensely feel and mourn everything he’s lost is deeply tragic, because he should have the easiest time keeping in touch with what once kept him human.
This brings us to Kevin, who is the most different from the usual expectations to such a degree I honestly think it’s likely Alfabusa and the rest sat down, worked out the Tremere’s normal stereotypes, and wrote a character that flaunts them at every measure. The Tremere are proud, arrogant and widely disliked assholes that are so broadly evil that the very concept of a likable Tremere is, itself, kind of shocking, given that they tend to be arrogant and disdainful to everyone and everything. Kevin, on the other hand, is a very likable guy.
Tremere are also tightly linked to heirarchy and the dictates of their sires; while Kevin has worked his way free of it, the Pyramid is such an integral part of the Tremere mindset that this is even more shocking on a huge level.
He’s compassionate and attached to animals, when casual cruelty is very common to the Tremere. He’s as human as a vampire can be while being in modest standing among the Sabbat, he tends to use his Dominate powers in surprisingly nonviolent ways (i meant he did try to stab Big D but in the world of darkness, a delaying tactic at all is pretty humane), and perhaps most noteworthy, it’s not clear if he can use thaumaturgy, the blood magic of the Tremere. He clearly knows ABOUT it and he’s very defensive, but he has very clearly not used it at all, which is odd for a Tremere, they’re very stuck up about it. This is possible given that since he has a clear low ranking among his fellows, its possible he was only given the most basic training in thaumaturgy before he cut his own way loose and finds it better to exploit Dominate rather than more bloody skills.
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for-the-sake-of-color · 1 year ago
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Wasn't feeling too well today so instead of working on anything serious i did a fun lazy little draw the squad to pass the time of Nihlus, Aida, and Jet
I like to think of it as the informal version of the master/apprentice portrait that she never would have gotten in the order because she was going to fail out. Since Nihlus agree'd to train her as a Mandalorian (since he wont torture her into a true sith) She decided to have their portrait done in the traditional jedi style in celebration. Captain Jet is technically the leader of Nihlus reforged Eldar clan, so he get's the center spot in both, for better or for worse
Anyways those artists that line shit in a similar but darker color are stronger than ill ever be. My ass is going back to black outlines that shit took way too long (except maybe around their faces. much to ponder)
Here's the old Master/Padawan portrait and the base for the draw the squad
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silmarillion-dnd · 7 months ago
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Men:
Masterlist
Bëorians: 
About: Also known as the house of BĂ«or and the first house of the Edain. BĂ«orians are said to be easier to pity than laughter and are crafty and quick in learning folk. They were known for being steadfast and serious. Their main alliance is with the people of Finarfin. They speak Sindarin (common) and Taliska, the language of the houses of BĂ«or and Hador.
Description: The BĂ«orians are described as having brown or dark hair, grey or brown eyes, and alikeness to the Noldor in look, and a broad build. Their skin was said to be pale to swarthy (light or dark).
Haladin:
About: The HaladinŽs, also known as the house of Haleth, the second house of the Edain, are resident in Thargelion, and Brethil. They prefer to fight with axes, and are a strongheaded folk, known for their stubbornness.  They prefer fighting in forested areas and are known as the best group of Edain to fight in the forest, and they were said to have a custom specifically training of war in forests. They prefer not to associate with others outside of their own people and both Orcs, Edains, and elvers tend to keep away from them. Their customs and traditions seemed strange to both other Edains and elvers alike. They were known for being traditional folk who were secretive and hostile about adopting new things and costumes, and few of them were said to marry. They speak Sindarin (common) and Halethian, their own language.
Description: The Haladin is one of the small Edain clans in height, they were described as looking a bit like the BĂ«orians which means they probably have brown and dark hair and grey eyes.
Hadorians:
About: The Hadorians, house of Hador, is the first house of the Edain. They are the tallest clan of the Edain and are sometimes taller than the Eldar, they are also known for being quick to anger yet still generous and quick to laughter. They are the largest house of the Edain.
Description: The Hadorians are the tallest people of the three houses of the Edain, and are known for their mostly golden, few were said to have brown, hair, fair (light) skin, and blue eyes. They are said to be built for enduring cold and distances (nomadic (not sure whatÂŽs meant by this)) life. They speak Sindarin (common) and Taliska, the language of the houses of BĂ«or and Hador.
Beornings:
About: Beornings are the only playable changeling that can change into the shape of a bear, they can speak to animals, and prefer to live in mountains or forests up north. They enjoy the wild nature more than any city. They are descendants of the Northmen of the Edain, ÉothĂ©od, descending from the Haladin. Beorings are distrusting of everyone but their rivals are mainly orcs, but they bear a bigger distrust of Dwarves more than others, for presumed greed and the praise they give to metal. They speak Sindarin (common) and Taliska (language of the house of BĂ«or and Hador). Beornings are great bakers and start out with a package of honey-cakes, which they are famous for.
Description: Beornings have bearlike features and are bigger than other humans. They tend to wear raw materials, mainly wool, clothes, and fur, and keep away from any form of metal jewelry as they have seen what greed does to people.
DrĂședain:
About: The DrĂședain was said to be the most pure hearted of all the Edain, yet they suffered under the ignorance and persecution of others when they saw the DrĂședain. They are known for their phenomenal tracking skills, knowledge about plants, and their enchanted wood and stone carvings which they used to practice their spells and charms (rune magic). They are said to be in temperament to a Hobbit but can be ruthless and grim if needed, less than Dwarves. They used caves in the mountains as storehouses which they also used for sleeping in the winter where they hibernate. These places were seen as secret and even the Haladin, who is the only known other group who communicated with them, who they were great friends, although not allowed to know their location. Otherwise, they live a nomadic lifestyle in tents and makeshift shelters of trees. The DrĂședain used poisoned darts and arrows as weapons, and mainly lived off eating all kinds of fungi, which they knew how to prepare safely and passed the knowledge on to the Haladin. They, sometimes, speak Sindarin (common) and DrĂșadan (their own language). You get + knowledge of plants and can only play as good, you also start knowing 2 rune spells.
Description: Their appearance was said to be unlovely (according to the Eldar), and their height of 4 feet, wide faces with low deep sat eyes, heavy brows, broad flat noses, and wide mouths let people believe they were savages and beats.
Easterlings:
About: Easterlings, the largest population of Edains, are known as a headstrong folk who came from the East with different cultures and backgrounds. Some of them were early corrupted by Morgoth while others thought with the Elvers and the rest stayed in the east. They inhabit RhĂșn, all lands East, Rhovanion, March of Maedhros, and Hithlum. Tspeak Sindarin (common) and all the languages spoken in the east. 
Description: They are said to have dark hair and skin.
Forodwaith:
About: Almost nothing is known about the Forodwaith as they usually kept to themself, only that they lived far Noth and might have been the oldest of the Edains according to some sources. They preferred living in icy areas, some even close to Angband, and the most common land they lived on was called Forodwaith after the people. Forofwaith means people of the North in Sindarin. Nothing is said about their language but they presumably have their own and they probably speak Sindarin.
Description: They are described as being hardy people, they were said to be described by Vikings, and in some drafts and letters about Ælfwine Tolkien refers to them as Vikings, which means they presumably looked something alike to the Scandinavian people.
Pros: Huamans are not restricted to any class, although some classes make more sense when you choose your origin. They have + 1 for their Array in the first round of a fight. Humans have alliances with all the other races which means that everyone around you is less hostile and usually have a friendly approach to you, which also makes it easier for you to disguise yourself when moving on to enemy territory.
Cons: Depending on your origin others might be mistrust of you depending on where you are.
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ragnarvizsla · 2 years ago
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So here is my little cut out pencil drawing of my Star Wars OC’s: Raymus and Estrid. then Ragnar and Grogu in IG-12! I’m really happy with how this piece turned out because my art usually sucks and this is probably at it’s best.
~~~~~
anyway a bit about the ocs if you wanna know more about them: Raymus is from Clan Wren, he is 17 and he has goggles in his helmet a bit like tech’s because he needs to wear glasses but I didn’t know how mandalorians would wear glasses so I drew it like how I feel it would look! Still designing these OC'S haven't thought of it all yet.. My brain is slow. The girl between Ragnar and Raymus is Estrid!
Which means beautiful in the Old Norse
 she is from Clan Eldar and she later joined the Children Of The Watch. She can walk both ways because the Armorer is giving the foundlings a choice now
? Anyway feel free to ask me anything about them and THIS IS THE WAY!!!
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dfwbwfbbwfbwf · 5 months ago
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The Faithful's Wife
The songs and stories tell of BĂłr, the loyal Easterling whose name is a testament of his steadfastness, and his three sons, Borlad, Borlach, and Borthand. Their deaths are grieved in mournful songs from Imladris to Valinor by the Eldar who had been spared by their sacrifice.
Batu learned of her husband's and sons' deaths from a mortally wounded messenger. Her clan had prepared for this eventuality, and in an hour, they were on the move south.
They traveled through Thargelion, past the Gelion, and around Nan Elmoth - the forest unnerved their horses. Doriath provided them no shelter, forcing them through Nan Dungortheb. The spiders slew a quarter of her people, including five of her seven daughters and all her grandchildren save Borlach's infant son.
Batu led them on.
They reached Brethil wounded and starved. Batu begged succor for her people from the Haladin chieftain, Handir. His heart bled with compassion for them, and he gave them lands south of the Ravines of Taeglin. The plains suited their lifestyle well, and they thrived for a time.
(Then TĂșrin came, but that's another story.)
------
Thought experiment from this post of mine, and I couldn't just let horrible things happen to them. :(
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nerdpickle · 10 months ago
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Mandalorian Culture Headcannons
The mandalorians created the amban phase pulse rifle to circumvent bans on disruptor weaponry, since amban could take multiple types of ammunition (slugthrower, blaster, explosive and disruptor), it technically wasn’t a disruptor and fell into a legal gray area
Sundari used to be called keldabe, the new mandalorians renamed it to distance themselves from the traditionalist ways
One reason why satine became unpopular during the clone wars was because mandalore used to have a thriving weapons industry, being renowned for producing high quality equipment, after satine took power she shut this down, and because of that when the clone wars erupted mandalore missed out on a huge amount of money, if they had taken advantage of the war, they probably wouldn’t have had a food shortage, this is yet another case of satines ideals overriding her practicality
Each clan has its own color scheme:
Clan Vizsla: white and red
Clan Ordo: brown and black
Clan Rook: purple and yellow
Clan Wren: yellow and silver
Clan Eldar: green and orange
Clan Kryze: blue and purple
Clan Awaud: red and orange
Clan fett: green and yellow
(Gray is a pretty common color)
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elisemscott1122 · 1 year ago
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List of Mandalorian Armor Color Meanings (Canon and Fan-Made included in this list)
* Black: (Canon)
- (Quest for) Justice
* Famously Worn By:
- Boba Fett
- Tarre Viszla
- Members of Clan Eldar
* Blue: (Canon)
- Reliability
* Famously Worn By:
- Jango Fett (accents)
- Mandalorian Neo Crusaders: common/lower ranks
- Bo-Katan Kryze
- Paz Viszla
- Heavy Infantry
- Nite Owls
- Koska Reeves
- Axe Woves
- Army (lower ranks)
- Popular among Mandalorians
* Yellow: (Fandom based)
- Remembrance
* Famously Worn By:
- Higher ranks of Mandalorians
- Members of Clan Rook
* Gold/Sand: (canon)
- (Quest for) Vengeance
* Famously Worn By:
- Mandalorian Neo Crusaders: Field Marshals
- The Armorer
- Clan Wren
- Ursa Wren
- Tristan Wren
- Boba Fett (pauldron)
- Clan Vevut’s Sigils
* Copper: (fandom based)
- Unknown
* Famously Worn By:
- Unknown
* Gray: (canon)
- Mourning a Lost Love
* Famously Worn By:
- Jango Fett
- Pre Viszla
- Din Djarin (the Mandalorian)
- The Mandalorian Guard
- The Mandalorian Royal Guard
- Boba Fett (jumpsuit)
* Green: (canon)
- Duty
* Famously Worn By:
- Boba Fett (chest plates)
- Popular among Mandalorians
- Members of Clan Eldar
* White:
- A New/Fresh Start (canon)
- Purity (fan based)
* Famously Worn By:
- Imperial Supercommandos
- The Clone Army
* Orange: (canon)
- a Lust for Life
* Famously Worn By:
- Mirta Gev
- Sabine Wren
- Members of Clan Eldar
* Red: (canon)
- Honoring a Parent
- Love
* Famously Worn By:
- Boba Fett (helmet/vanbraces)
- Ghes Orade
- Revan
- The Armorer (accents)
- Maul’s Supercommandos
- Higher ranks of Mandalorians
- Members of Clan Jeban
* Maroon: (fan based)
- Power
* Famously Worn By:
- Boba Fett (helmet/vanbraces)
* Crimson/Scarlet: (canon)
- Defiance
* Famously Worn By:
- Mandalorian Neo Crusaders: Rally Masters (mid commander rank)
* Brown: (fan based)
- Valor
* Famously Worn By:
- Din Djarin (The Mandalorian, early season 1)
* Pink: (fan based)
- Respected or Respecting Someone
* Famously Worn By:
- unknown
* Silver: (fan based)
- Seeking Redemption
* Famously Worn By:
- Din Djarin (the Mandalorian)
- Mandalorian Neo Crusaders: field veterans on the front lines
- Members of Clan Rook
* Custom Painted:
* Famously Worn By:
- Sabine Wren
* Purple: (fan based)
- Luck
* Famously Worn By:
- Sabine Wren
- Members of Clan Rook
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constantlymisspelled · 1 year ago
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Houses and Clans of Mandalore - 65 to 44 BBY
All known Clans of Ordo House.
Rodarch
Ordo
All known Clans of Vizsla House
Vizsla
Viz*
Vis*
Vizla
Wren
Dawar*
All known Clans of Fett House
Fett
Phett*
Vhett*
Vhettrom*
All known Clans of Kryze House
Kryze
All known Clans of Kast House
Rook
Kast
Sizing of Mandalore's Houses
[From largest to smallest]
Ordo
Vizsla
Fett
Kryze
Kast
Unaffiliated Clans
Silver Children*
Clans not counted in Mandalorian Census
Kestis*
Naasaade*
Clans without a current assigned House [Undecided]
Saxon
Eldar
Priest
Rau
Reau
Wattana*
Ector*
Vaea*
[* is for fan Houses and Clans.]
[This is going to be subject to review and updates, so if you have any ideas, let me know, and I will add them to the list. Just have in mind that this is a record of Houses from a specific era. I will eventually do a House Specific History Post for anyone interested; however this is all either head canon, what shreds of canon I can mash together, and conjecture.]
[Click here to go back to Codex]
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lunarlagomorph · 9 months ago
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also learned today that the skaven apparently pulled the moon closer to the mortal realms and got psychically powerful enough that they could contact the eldar through settings into 40k. and then clan skryre blew up the moon because they didnt want to be outdone. no one does it like the rats
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