#chip fail compilation
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cartooncatboy · 1 year ago
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this scene. im fucked up over how good it was still. blow up now
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hums0ftheheart · 1 month ago
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consider. firework objectum. im ill
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iceunhie · 5 months ago
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— phaethetically in love !
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premise. belle thinks her brother is the most oblivious person in sixth street. the reason? one: because his (super obvious) crush on you is practically the worst kept secret in new eridu, and two: because he can't even see that said crush is reciprocated! good thing he has one (1) amazing, wonderful, nosy sister to help him out, yeah?
or, belle thinks the two of you are a prime example of an s tier romance movie; and she really wants to skip to the final arc already.
pairing. wise x gn!reader.
warnings: kinda ooc wise (i just started the game), wise is a loser (lovingly), belle is an instigator (proudly), comedy, facepalm moments.
a/n: for @vxnuslogy and @milksnake-tea bc yes wise kissers yes
MY (rlly cool btw 🥺) MASTERLIST || INBOX !
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“you're in love with [name], aren't you?”
like all siblings in the world—or what's left of it, belle schemes.
(against wise, of course. obviously.)
her brother bursts into a mess immediately, nearly spilling his cup ramen all over his new shirt, chopsticks sticking out. laughing nervously. general chop would not be proud. “who told you that? i mean— haha, who said that, belle?”
his sister rolls her eyes. “me, myself. i.” she emphasizes, leaning her elbows against the table and putting her palms together; the grin she wears right now is so serene, but not in the angelic, nice way. belle smiles and wise finally thinks, oh. my sister may need to book herself to the closest self-help guru in new eridu.
“i have reason to believe that you, my dearest brother, are in love with [name].”
her voice goes up an octave at the last bit, leading wise to stuff her mouth with potato chips. already, heads have turned. “mff.”
“keep your voice down! and stop broadcasting it to everyone here-”
“what, i am right, aren't i? they clearly like you back, so why haven't you confessed yet?”
“keep. your. voice. down.” wise says, and belle's shit eating grin only widens as she sees her brother's ears tinged with pink. “and... how did you even know that?” he asks, mortified.
“well, one: because it's obvious—like, have you seen how obvious you are?” belle huffs, taking a bite of the potato chip with force (personal grudges are involved). “and two, because they like you back, dummy!”
because when belle sees the two of you together, it's like wise focuses on no one else. you are the center of his world—and he is just being pulled to bask in your light. his eyes soften like they melt only for you, and wise looks like all he is is, all he wants to be, is to belong with you.
(and, wise likes to stare at you for ungodly amounts of time. belle even caught him staring when you were petting a cat by the street and decided to name the stray ‘wise’; courtesy of him, apparently. the cat literally just had grey fur.
“wise.”
“hm?”
“you're practically spawning heart eyes now.”)
it's sickening. (in a oh my god my brother is in love kind of way, mind you.)
“so!” belle says, a devilish sparkle in her eyes. “allow your dearest sister to help you out, 'kay?”
wise nearly coughs up blood.
“what?!”
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so at present, belle compiles her (hastily written) list of romantic moments you and wise have shared. she's not surprised—the number can be counted on one hand. diabolical, disappointing, world-ending! she resists the urge to cough up blood.
first, a coff cafe date with tin man's help: a fail. tin man's wingman capabilities were very superb, but she never heard the end of it when wise was lecturing her about how tin man kept sending over heart shaped desserts and little fortune cookies. the fortune cookies in question which said ‘you can do it!’ and a latte with art of caricature tin man making a heart. (you were very confused). belle thought it was motivating. wise thought it was mortifying.
next, even instilling help from fairy to calculate statistics about what event would you two be likely to be together. fairy said, and belle quotes: “probably never. that kind of pining's for the long run, with the other master's current experience. give it a year or six, master.”
so, she's currently face-palming.
did her brother really have zero game? why were the two of you just dancing around each other?! she's tried everything—from letting you two spend more time with each other in commissions, her inviting you over more to leave you to chat with her brother, and even the entirety of sixth street has lent their aid! how were you two not dating yet?!
“didn't they go on an arcade date at random play yesterday?” belle mutters. “that should've increased your progress by a long mile, bro! even general chop said you two were really, really close in the noodle shop....”
just what was she going to do now? at this rate, her brother would be relationshipless in no time! in fairy's words again, it would be phaethetic. and that would be a phaethal blow on her pride.
“...master, i said no such thing.”
“well, now you did.”
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“The Ethereal Reckoning,” there's a pep in your step, the boxes full of movie DVDs in your arms as you walk back to the movie store. it was heavy, but at least you got to walk with the grey-haired proxy beside you. “That movie was great! Thanks for recommending it to me.”
Sporting a dopey, lovesick grin in response, wise nods at that, content to listen to your voice. it was actually belle's idea to let you lend movies you like over so the two of you could talk about it back and forth. wise would need to (begrudgingly) treat her to a bowl of ramen later on.... she saved him—he probably wouldn't even be talking to you for this long at this point, let alone hang out with you without her. for someone so nosy, he guesses his sister was a pretty good wingwoman.
“the main character was pretty similar to billy, you know?” you ramble on as wise listens. “i mean, because they were an android too, and...”
he finds that he's content to listen to anything you say, really. (right now he doesn't really know what you're saying, something about a horror ethereal movie, but you could just tell him anything and he would listen).
“i feel like the heroine's death was unnecessary, though.” you sigh, “too much tension just for it to end like that? how anticlimactic.”
your voice was so nice, so warm and easy to listen to, and wise can't even say anything to retort, simply staring with a growing (lovesick) smile on his face. talking to people was hard work, and talking to you? it might just make him combust.
“...ise? wise?”
“ah, huh?” he snaps out of his trance, only to find you mere inches away from his face, the only thing keeping you apart the boxes full of movies he's carrying. “...!”
“are you listening?” you furrow, and someone really might be out to get him right now because in that moment, wise flinches from the proximity, bumping into you.
then, because the universe thinks his life couldn't get more dramatic than it already was—you stagger, about to fall forward.
he moves before he thinks. “watch out!”
and wise.... practically astral-projects to another plane when he feels you fall into his arms, his hands on your waist. he can feel the warmth of your skin on his, the flustered look on your face. (he feels like he's going to die).
the two of you lock eyes for a moment, and wise feels like he's about to so something very stupid and his hands are still on your waist—
“....”
“.....”
someone save him.
“ah...”
“sorry!” you recover first, hurriedly letting yourself pull away from him (much to his disappointment). “i wasn't looking, and i- are you okay, wise?”
“no, no, it's fine.... i-i'm fine....” he hopes his voice isn't as small as it is, he couldn't be smooth to save his life; and wise helps you gather your bearings, his hands brushing against yours, blood rushing to his ears. sheepishly rubbing at his nape. “sorry, i was distracted.”
perhaps in the mood to lift the atmosphere, you sputter out, “no worries! it's fine! besides, you listened to me all this time.... i really enjoyed the movie, really.”
“of course i'll listen.” and before wise can think to stop his traitor of a mouth, the words spill out of his lips like it always wanted to be.
“you're worth paying attention to.”
it's automatic—your face heats up, warming like the sun on a hot day in new eridu, and god, he is such an idiot-
“you think so?” wise gulps. you looked bashful, and were way too adorable right now, and his face felt like it was on fire.... wait, that's not the point! he has to answer you, at least. this is a chance to make progress!
“y-yeah. definitely. i enjoyed... watching the movie with you.” he says. did his voice just crack just now? “we can hang out more often too, even without belle.”
he feels bad for throwing his sister under the bus like that, but—wait, did he just ask you out on a date? (accidentally)
well, it didn't matter because wise feels like he won the lottery right now, because you brighten up immediately. “really?”
then you cough and compose yourself. “i mean, sure! i'm sure it'll be fun, haha...”
awkward silence ensues. uh oh, did he say something wrong? was he too forward? he wants to say something, but something is lodged in his throat, and wise can't bring up a response. (his heart was beating like crazy right now, though).
“uh...”
“....”
then, something soft brushes against the side of his cheek. as fast as it was felt, wise felt the sensation leave just as easily. did you just-?
you just kissed him. on the cheek.
“thanks for hanging out with me, wise.”
“you're welcome- wha- huh?!” he nearly drops the stack of dvd's he was holding. you pull away, an enigmatic smile on your face. face flushed.
before he can even respond, the two of you finally arrive at the movie store. damn it, gods of the world. why did his luck run out now?
“i guess this is your stop.” he blinks, your voice coming back to him. “and, wise?”
“ah, uh, yeah?”
“it's a date, then?” your eyes sparkle and shine a light through his heart. super effective!
is this really happening? is he really going on a date with you—oh, he's so thrilled he could actually burst into song and kick his feet, but belle would tease him ruthlessly after. nosy sisters were so much work....
“yes!” he almost yells it out, but because he didn't want to look uncool in front of you, wise composes himself. play it cool, play it cool. don't mess up this chance! “yes, definitely. it's... it's a date.”
you put down the other stack of dvd's down the table, flashing him a dizzying, lovely smile smile. wise swears he falls even harder for you.
“then it's a date.”
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BONUS.
“seriously?! you're going on a date with them?!” belle shouts, so unceremoniously that wise slaps a hand on her mouth.
“not so loud! but, yeah.” he says, face heating up. “your plan worked, sis.”
“yes! yes! finally!” his sister practically cheers, “i can finally be free of your sickening heart eyes... and finally, our street's most anticipated couple is here!”
wise can't help but sigh in fond exasperation. he guesses he'll let her have this one today.
“also, belle?”
“what?”
“you didn't tell anyone about this, did you?”
...
“uhh....”
(on the day of the date, wise receives an abnormal amount of good luck posters. he also gets a disturbing amount of thumbs up from the neighbors.
the last straw? tin man, giving him a baked cake with the words ‘rooting for you!’ covered in pink heart sprinkles.
he facepalms. belle...!)
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a/n: d d do you guys get it..... phaethetically...... phaethon..... wise is phaethon and he's awkward in love lol hahahahaha (💀)
@ ICEUNHIE: do not repost translate or plagiarize my works.
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theostrophywife · 11 months ago
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mattheo's mixtape.
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pairing: mattheo riddle x reader.
song inspiration: lovesong by the cure.
author's note: this idea has been in my head for so long, but now it's finally out. strap in babes, we're simping for mattheo on main. something about those pretty brown eyes and angelic little curls just get me. your honor, i adore him.
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The bell outside the door to the record store chimed softly as the boys ventured inside. Mattheo peered curiously at the buzzing neon sign, the slightly scuffed black and white vinyl floor, and the racks and racks of records lining the walls. Though he hadn’t been to the muggle side of Edinburgh, it didn’t look all that different from its magical counterpart.
Yet Mattheo felt like a fish out of water all the same. 
Behind him, Theo continued rambling as they perused the vast collection of records laid out before them. “What songs have you picked out? Is there a theme? We’ll need to collect all the tapes for the cassette recorder and compile them all into a single tape.” 
The slew of questions Theo threw his way was enough to make him feel overwhelmed. Mattheo was well aware that he was completely out of his depth here, but he was determined to learn. Admittedly, he was quite ignorant of the muggle world until you came into his life. The more you told him about the queer customs and traditions of the non-magical population, the more he began to crave your stories of taking the tube, eating fish and chips until you were sick, and visiting Brighton with your cousins over the summer holiday. 
There was a whole world out there that you were a part of, which made him want to be part of it as well.
“You boys alright?” asked the kind woman behind the counter. "Would you like some help?"
Mattheo shied away from the attention, but as usual, Theo turned on his charm and flashed a winning smile at the older woman. “As a matter of fact, we do,” his friend drawled. “My mate here is looking to make a mixtape for his girlfriend.” 
The woman smiled warmly. “How sweet. I remember those days. There’s nothing quite as magical as first love,” she said with a dreamy, faraway expression. “I’d be happy to help. What songs did you have in mind?” 
After turning over his list, the woman, who turned out to be the owner of the record store, helped compile the cassettes Mattheo needed in order to make the mixtape. She patiently showed them how to record each track and slowed down the instructions so Mattheo could diligently write down notes. 
As Mattheo waited for the next track to record, he watched as Theo tried and failed to flirt with the older woman. 
“I’m flattered, dear. But I’m old enough to be your mum.” Mattheo snickered, causing his best friend to glare at him. 
“Age is nothing but a number, Annette.” 
“You’re a persistent one, aren’t you? I’m sure you’ll find your match someday, Theodore. As I have in my husband, whom I’m happily married to.” She turned over to Mattheo and smiled. “He was my first love too.” 
Making small talk had never been Mattheo’s strong suit and you often teased him that engaging in polite conversation with a stranger every once in a while wouldn’t kill him. Without fail, he sarcastically responded that it genuinely might, which earned him an eye roll. A fond one, though. Followed by a lip bite as you attempted to conceal a smile. 
“How long have you been together?” Mattheo asked curiously. 
“Twenty years,” Annette answered proudly. “Though we were friends for ages before he finally mustered up the courage to ask me out.”
Theo snorted. “Sounds familiar.” 
Mattheo swatted the back of his head. “My girl and I started out as friends too. Best friends, actually.”
“Hey!” Theo whined. “I take offense to that. I’ve known you longer. Only difference is that you and Y/N snog, which I’m more than open to if you asked.” The wink he sent Mattheo's way made the other boy blanch.
“Sorry about him.” It was a sentiment he was quite familiar with when it came to Theo. The twat tended to flirt with anything that had a pulse. Come to think of it, he wouldn't put it past Theo to chat up a corpse. Merlin knows Mattheo had witnessed his friend trying out a pick up line on the Grey Lady. “So, your husband. When did you realize he was the one?” 
“There wasn’t a specific moment, per say,” Annette said thoughtfully. “It’s a culmination of our history together. Since we were friends for so long, Declan just knew me. He knew how I took my coffee and had it ready for me first thing in the morning. He knew that I hated driving in the snow and always offered to give me lift to work when it did. He knew that I had a soft spot for strays and never complained when I brought them home. Declan makes me feel safe. Like I could weather anything the world threw at me as long as he was by my side. I guess when you know, you know."  
Mattheo pondered her words. He couldn’t help but recall all the times that his life felt like a never ending shit storm, like it would swallow him whole and drown him from the weight of his troubles. Yet at the end of the day, he always knew that after the storm came the rainbow. That’s what you were for him. You colored his world so brightly that the dark seemed inconsequential compared to your light. 
“Y/N makes me feel like that too,” Mattheo declared. “She’s patient and kind. She’s the type of person that always sees the good in people. She saw it in me even when I couldn’t see it myself.” 
Behind him, Theo sniffled as he patted his shoulder. For all his jokes and sarcasm, his friend was actually a hopeless romantic deep down. “For Salazar’s sake, Mattheo. Don’t make me bawl like a baby in front of the pretty lady.” Theo wiped at the corner of his eyes rather dramatically. “If Y/N doesn’t marry you someday, then I will. I bet my legs would look amazing in a white dress.”
At that, Mattheo chuckled. He was suddenly glad that his best friend was more than willing to be dragged along in Mattheo’s endeavors to impress his girl. Salazar knew he never would've gotten this far without Theo's self-proclaimed expertise on all things muggle, thanks to his Advanced Muggle Studies class.
As they wrapped up, Mattheo thanked Annette for all her help. Theo promised to come back and winked over his shoulder as Mattheo gathered all of his supplies. The older woman smiled at him as they parted ways.
"Best of luck, Mattheo. Though I doubt you need it. Thank you for indulging an old woman. It was genuinely a pleasure to be able to help you today."
"No, thank you. Y/N is going to love it."
"Your girlfriend is a very lucky girl."
Mattheo shook his head. "I'm the lucky one. This is the least I could do to show her how much I..." he trailed off, trying to find the right words. "How much I care for her."
Care didn't seem like a strong enough word, but it was close. Mattheo wasn't sure he could fully verbalize the intensity of what he felt for you. You weren't just his girlfriend. You were his best friend, too. His confidante. His rock. You were everything to him.
“Remember what I told you. When you know, you know." She patted Mattheo's shoulder. "You talk about Y/N like I talk about my husband. It's clear that she's very special to you. Don't let go of that one."
Mattheo smiled to himself, his cheeks flushing. “I won't.” 
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The midnight moon glowed above the Scottish Isles, enveloping the rocky shores of the Black Lake with a chilly breeze that made you shudder even underneath the comfort of your red and gold striped sweater. 
“Are you cold?” Mattheo asked softly, his voice echoing through the empty beach. 
Before you could respond, your boyfriend shrugged off his coat and wrapped it around your shoulders. With a shy smile, you thanked Mattheo and flushed as he took your hand in his. As you continued on your late night stroll, he cleared pebbles in your path to ensure that you didn’t trip over them on the way to the dock. 
It was the little things—the small gestures that Mattheo enacted on a daily basis that made you fall for him even more. Though the relationship was fairly new, the connection between you was undeniable. Perhaps because you started out as potions partners, which eventually blossomed into friendship and now you couldn’t even remember a time when he wasn’t part of your life. 
The two of you settled at the end of the dock and the rickety wood creaked underneath the weight, adjusting to its visitors as Mattheo cuddled you into his side. Warmth radiated off of him, heating you from the inside out with a pleasant flush. Mattheo chuckled as you shoved your cold hands underneath his sweater, curling his fingers around yours and warming you up like your own personal heater. 
“So, why did you want to come out here tonight?” you asked after a moment. 
As you peered up at him, the moonlight kissed your boyfriend’s features, illuminating the sharp edges of his jawline and cheekbones, curving down the slope of his nose and stopping right above his Cupid’s bow where his soft, plush lips curled into a shy smile as he blinked down at you. 
The flush on his cheeks was almost an exact match to the crimson scarf around your neck. He absentmindedly fidgeted with your fingers, his chocolate brown eyes flickering over your face nervously. Mattheo looked so shy and earnest, so unlike the bad boy persona that everyone else seemed to attribute to your boyfriend. 
“I made you something,” he stated. You watched as he reached into his coat pocket and pulled out a cassette tape that you hadn’t noticed before. “I noticed that you listen to music while studying or walking through the halls, so I thought I’d compile a few of my favorite songs for you.” 
Your heart warmed at this beautiful boy. “You made me a mixtape?” 
Mattheo nodded, his angelic curls grazing his cheeks. “I can’t take all of the credit. Theo helped me quite a bit. I wasn’t sure how to make the tape for you, but he did since he’s taking Advanced Muggle Studies. We went into town last weekend and this lovely woman from the record shop showed us how to track and record the songs. I picked the ones that remind me of you the most.” 
You looked down at the cassette tape and smiled. The front was covered in little red hearts and spelled out in your boyfriend’s familiar scrawl was Matty’s Mixtape. As if that weren’t enough to make you swoon, underneath the tape was a small booklet with more of Mattheo’s handwriting. You smiled at his selection of songs. There was a mix of Queen, the Cure, the Clash, and of course, the Smiths. It was like having a little piece of Mattheo in your hands.
“I made you a booklet too. There’s a tracklist with reasons why I picked the songs,” Mattheo shuffled beside you, his body language conveying an uncharacteristic shyness. “I also drew a couple of things.” 
Sure enough, the booklet was filled with your boyfriend’s drawings. Your eyes filled with tears as you turned the pages. Mattheo rarely showed anyone his art. He was incredibly protective of anything he created since it showed a certain vulnerability. The fact that he was trusting you with it wasn’t something you took for granted. 
You traced over the drawings with a fond smile. There were portraits of you on one page, while the others contained memories that you were quite attached to. Your first date at the Three Broomsticks. The first time you wore his quidditch sweater to a Slytherin vs. Ravenclaw match. The day you shared a cup of hot chocolate at Madam Puddifoot’s when the two of you were just friends. They were all in here, immortalized on paper. 
Beside you, Mattheo watched anxiously as you flipped through the pages. When you got to the last one, you grinned up at him. “Matty, these are incredible.” 
“Really?” He asked, sounding a bit unsure. “You don’t think they’re cheesy?” 
“No, I love it!” You threw your arms around him and squeezed your boyfriend into a bear hug. He chuckled, burying his face in your hair and savoring the feel of you in his arms. As you pulled away to face him, Mattheo tucked a stray strand of hair behind your ear. His heart hurt just to look at you. He really couldn’t believe you were his. You smiled softly. “And I love you.” 
You said it firmly, like it was a matter-of-fact. Like you were reciting a truth as fundamental as gravity. 
“You love me?” 
“I do,” you replied with a smile. “I love you, Mattheo Riddle.”
“Are you sure?” 
“Absolutely positive.” 
“I just don’t want you to feel like you have to say it because I made you this mixtape and gave you cheesy drawings—”
He stopped mid-sentence as you grabbed his face with both hands. Mattheo softened at the fierce determination in your eyes. “Mattheo. You’re the best boyfriend I’ve ever had. Before that, you were the best friend I’ve ever had too. You treat me like a queen and I never have to worry about other girls trying to talk to you because you never even give them the time of day. You make me soup when I’m sick. You give me your jumpers when I’m cold. You bring me coffee when I’m pulling all nighters. I couldn’t ask for a better boyfriend, so yes. I love you. Not because of the mixtape or the drawings, but because you’re you.”
Mattheo was taken aback. Before you, he never thought he was capable of caring for someone so deeply. You were ingrained in him. It was like the universe had cleaved his soul in two and he’d spent an eternity searching for you. You were his other half—the better half of him that he’d been missing all along. Now that he found you, he had no intention of letting you go. 
The lovestruck expression on his face warmed your heart. His eyes—those sweet, warm brown eyes made you feel weak in the knees. Mattheo cradled your jaw and looked at you like you were the only girl in the world. 
“I love you too, Y/N.” 
You smiled as he leaned forward, bringing your lips to his in a tender kiss. He sighed in relief like he’d been waiting for this all day, fingers snaking through your hair as your body melted into his. Mattheo hummed, peppering kisses all over your face. You giggled as he pecked your cheeks, nose, jaw, and neck. 
“I love you, I love you, I love you,” he declared with every kiss. 
Burying your face into his neck, you inhaled the familiar scent of amber, cinnamon, and leather. Mattheo sighed as you scratched his scalp.
“Will you tell me about the songs while we listen to them?” you murmured against his skin. 
Mattheo nodded as his curls tickled your cheek. “Of course, sweetheart.”
He pulled out a cassette player and popped the tape in. You cuddled into his side, smiling as he presented you with one half of the headphones. The soft crooning sound of the Smiths filled your ears as Mattheo played with your hair, telling you little anecdotes about the band and how Theo almost knocked over the cassette recorder while he tried to flirt with the record shop owner. 
You chuckled as you listened, picking up the sweet lyrics that made Mattheo choose the songs in the first place. You loved each one of his picks, but the best song by far was the sound of his heartbeat thudding in your ears, syncing with your own as it beat for him and him alone.
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dandelionsresilience · 5 months ago
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Good News - August 1-7
Like these weekly compilations? Tip me at $kaybarr1735 or check out my new(ly repurposed) Patreon!
1. Zoo hails birth of 'one of world's rarest animals'
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“[Jasper] the Persian onager was born to mum Azita after a year-long pregnancy. […] Conservationists at the zoo said there are less than 600 surviving wild onagers[, … which] only survive in two small, protected areas in Iran, a Chester Zoo spokesman said. […] Mike Jordan, animal and plant director at Chester Zoo, […] said Jasper is "doing very well" and added that "mum Azita is doing a fantastic job of nurturing and bonding with her new charge". "He’s full of energy and enjoys playfully kicking up sand as he races around his habitat", Mr Jordan added.”
2. Charity creates 50 community orchards in city
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“Community orchards are returning to Birmingham, with the aim of teaching people how to grow their own food and be part of the solution to climate change. […] Once established, the long-term aim is to distribute the produce to those most in need, but local people are also invited to pick the odd bit of fruit. […] By planting trees and plants and encouraging biodiversity back to these areas the charity is also doing its bit to help climate change. They even use locally sourced wood chip which helps to put carbon back into the soil. […T]he hope is that these edible landscapes can also be enjoyed by local people for years to come.”
3. Farmer-led badger vaccination could revolutionize mission to tackle bovine TB
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“[… T]he results of a four-year pilot badger vaccination program co-managed between farmers, scientists, and conservationists […] show the percentage of badgers testing positive for bovine tuberculosis (bTB) in the study area dropped from 16% to 0%[….] While most bTB incidents in cattle are caused by transmission between herds, transmission from wild badgers plays a role in the persistence of the disease. […] Blood sampling showed that the proportion of badgers with bTB fell even though overall badger numbers remained high[….]”
4. Every Colorado Anti-Trans Ballot Initiative Fails To Collect Enough Signatures
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“Anti-transgender politics are becoming increasingly unpopular in polls. […] A recent LA Times/NORC poll found that 77% of voters believe elected officials use transgender debates to divert attention from more pressing issues. The poll also showed significant opposition to forced outing policies. […] A Gallup poll published in June revealed that while Americans have mixed views on the morality of transitioning, the majority oppose bans on gender-affirming care for trans youth. […] “The fact that they could not get enough signatures, barely half, to be placed on the ballot shows they lack support from everyday voters.”
5. In a fight to save a rare bird, Indigenous communities in Guyana are winning
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“The partnership [between Indigenous communities and Smithsonian researchers] sparked a decades-long community-led conservation movement that has protected the red siskin and helped locals reconnect with nature. [… T]he South Rupununi Conservation Society […] established one of the country’s first conservation zones to protect the species, covering 75,000 hectares (185,000 acres) of Indigenous land. […] To plant the seeds of conservation, they’ve implemented an after-school program in more than 16 communities, [introducing children] to ecological research and surveying, and also [teaching] about Indigenous culture and tradition, including fire management skills.”
6. North Adams hospital gets federal designation which pays for health care in rural areas
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“[The hospital] received a federal designation on Wednesday that is key to its long-term financial stability. […] The designation pays for staffing regardless of the number of patients[… and] “works to resolve stark inequities in rural and underserved communities as it relates to our nation’s health system."”
7. Andrea Vidaurre: Leading the clean transportation revolution
“Thanks to Vidaurre’s relentless advocacy and strong community support, these regulations introduced the first national standards for train emissions and set a groundbreaking goal for all freight trucks to be zero-emission by 2036. This initiative promises cleaner air for Californians and paves the way for a zero-emission vehicle future across the country. Studies predict these measures will prevent thousands of respiratory illnesses and save countless lives in the coming decades.”
8. Boston announces a new climate resilience office
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“Through its Climate Ready Boston initiative, the city has worked to […] design creative adaptation plans with community input[, …] includ[ing] everything from redesigning waterfront parks and planting more trees, to modernizing the city’s underground sewer system[….] The Office of Climate Resilience will be in charge of coordinating work across city departments and with community groups[….]”
9. Combining Green Thumbs and Sustainable Fashion in a Swap Event
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“This unique plant and clothing swap event in NSW is championing both environmental and fashion sustainability through native plants and preloved clothing. […] To participate in the plant swap, attendees brought their environmental weeds in a bag to the Council stall and exchanged them for free native plants. […] The event sparked valuable community conversations about the benefits of plant and clothes swaps, the impact of textile waste[, …] support a circular economy and combine a love for nature with practical, eco-friendly practices.”
10. Growing Green Spaces to Protect the Endangered Regent Parrot
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“On Schools Tree Day, celebrated on 26 July, students from a local NSW school planted trees and shrubs to create crucial forage habitat for the endangered Regent Parrot, enhancing local biodiversity. […] Approximately 50 [… plants of] native species were chosen for their ecological benefits, helping to attract native birds, bees and butterflies while providing essential habitat and food. […] They [also] raise awareness about the regent parrot, encourage conservation efforts and emphasise the importance of protecting local wildlife. Additionally, conserving [the regent parrot] supports the health of their ecosystem by helping with in [sic] seed dispersal and maintaining plant diversity.”
July 22-28 news here | (all credit for images and written material can be found at the source linked; I don’t claim credit for anything but curating.)
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andmaybegayer · 1 year ago
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What are some of the coolest computer chips ever, in your opinion?
Hmm. There are a lot of chips, and a lot of different things you could call a Computer Chip. Here's a few that come to mind as "interesting" or "important", or, if I can figure out what that means, "cool".
If your favourite chip is not on here honestly it probably deserves to be and I either forgot or I classified it more under "general IC's" instead of "computer chips" (e.g. 555, LM, 4000, 7000 series chips, those last three each capable of filling a book on their own). The 6502 is not here because I do not know much about the 6502, I was neither an Apple nor a BBC Micro type of kid. I am also not 70 years old so as much as I love the DEC Alphas, I have never so much as breathed on one.
Disclaimer for writing this mostly out of my head and/or ass at one in the morning, do not use any of this as a source in an argument without checking.
Intel 3101
So I mean, obvious shout, the Intel 3101, a 64-bit chip from 1969, and Intel's first ever product. You may look at that, and go, "wow, 64-bit computing in 1969? That's really early" and I will laugh heartily and say no, that's not 64-bit computing, that is 64 bits of SRAM memory.
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This one is cool because it's cute. Look at that. This thing was completely hand-designed by engineers drawing the shapes of transistor gates on sheets of overhead transparency and exposing pieces of crudely spun silicon to light in a """"cleanroom"""" that would cause most modern fab equipment to swoon like a delicate Victorian lady. Semiconductor manufacturing was maturing at this point but a fab still had more in common with a darkroom for film development than with the mega expensive building sized machines we use today.
As that link above notes, these things were really rough and tumble, and designs were being updated on the scale of weeks as Intel learned, well, how to make chips at an industrial scale. They weren't the first company to do this, in the 60's you could run a chip fab out of a sufficiently well sealed garage, but they were busy building the background that would lead to the next sixty years.
Lisp Chips
This is a family of utterly bullshit prototype processors that failed to be born in the whirlwind days of AI research in the 70's and 80's.
Lisps, a very old but exceedingly clever family of functional programming languages, were the language of choice for AI research at the time. Lisp compilers and interpreters had all sorts of tricks for compiling Lisp down to instructions, and also the hardware was frequently being built by the AI researchers themselves with explicit aims to run Lisp better.
The illogical conclusion of this was attempts to implement Lisp right in silicon, no translation layer.
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Yeah, that is Sussman himself on this paper.
These never left labs, there have since been dozens of abortive attempts to make Lisp Chips happen because the idea is so extremely attractive to a certain kind of programmer, the most recent big one being a pile of weird designd aimed to run OpenGenera. I bet you there are no less than four members of r/lisp who have bought an Icestick FPGA in the past year with the explicit goal of writing their own Lisp Chip. It will fail, because this is a terrible idea, but damn if it isn't cool.
There were many more chips that bridged this gap, stuff designed by or for Symbolics (like the Ivory series of chips or the 3600) to go into their Lisp machines that exploited the up and coming fields of microcode optimization to improve Lisp performance, but sadly there are no known working true Lisp Chips in the wild.
Zilog Z80
Perhaps the most important chip that ever just kinda hung out. The Z80 was almost, almost the basis of The Future. The Z80 is bizzare. It is a software compatible clone of the Intel 8080, which is to say that it has the same instructions implemented in a completely different way.
This is, a strange choice, but it was the right one somehow because through the 80's and 90's practically every single piece of technology made in Japan contained at least one, maybe two Z80's even if there was no readily apparent reason why it should have one (or two). I will defer to Cathode Ray Dude here: What follows is a joke, but only barely
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The Z80 is the basis of the MSX, the IBM PC of Japan, which was produced through a system of hardware and software licensing to third party manufacturers by Microsoft of Japan which was exactly as confusing as it sounds. The result is that the Z80, originally intended for embedded applications, ended up forming the basis of an entire alternate branch of the PC family tree.
It is important to note that the Z80 is boring. It is a normal-ass chip but it just so happens that it ended up being the focal point of like a dozen different industries all looking for a cheap, easy to program chip they could shove into Appliances.
Effectively everything that happened to the Intel 8080 happened to the Z80 and then some. Black market clones, reverse engineered Soviet compatibles, licensed second party manufacturers, hundreds of semi-compatible bastard half-sisters made by anyone with a fab, used in everything from toys to industrial machinery, still persisting to this day as an embedded processor that is probably powering something near you quietly and without much fuss. If you have one of those old TI-86 calculators, that's a Z80. Oh also a horrible hybrid Z80/8080 from Sharp powered the original Game Boy.
I was going to try and find a picture of a Z80 by just searching for it and look at this mess! There's so many of these things.
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I mean the C/PM computers. The ZX Spectrum, I almost forgot that one! I can keep making this list go! So many bits of the Tech Explosion of the 80's and 90's are powered by the Z80. I was not joking when I said that you sometimes found more than one Z80 in a single computer because you might use one Z80 to run the computer and another Z80 to run a specialty peripheral like a video toaster or music synthesizer. Everyone imaginable has had their hand on the Z80 ball at some point in time or another. Z80 based devices probably launched several dozen hardware companies that persist to this day and I have no idea which ones because there were so goddamn many.
The Z80 eventually got super efficient due to process shrinks so it turns up in weird laptops and handhelds! Zilog and the Z80 persist to this day like some kind of crocodile beast, you can go to RS components and buy a brand new piece of Z80 silicon clocked at 20MHz. There's probably a couple in a car somewhere near you.
Pentium (P6 microarchitecture)
Yeah I am going to bring up the Hackers chip. The Pentium P6 series is currently remembered for being the chip that Acidburn geeks out over in Hackers (1995) instead of making out with her boyfriend, but it is actually noteworthy IMO for being one of the first mainstream chips to start pulling serious tricks on the system running it.
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The P6 microarchitecture comes out swinging with like four or five tricks to get around the numerous problems with x86 and deploys them all at once. It has superscalar pipelining, it has a RISC microcode, it has branch prediction, it has a bunch of zany mathematical optimizations, none of these are new per se but this is the first time you're really seeing them all at once on a chip that was going into PC's.
Without these improvements it's possible Intel would have been beaten out by one of its competitors, maybe Power or SPARC or whatever you call the thing that runs on the Motorola 68k. Hell even MIPS could have beaten the ageing cancerous mistake that was x86. But by discovering the power of lying to the computer, Intel managed to speed up x86 by implementing it in a sensible instruction set in the background, allowing them to do all the same clever pipelining and optimization that was happening with RISC without having to give up their stranglehold on the desktop market. Without the P5 we live in a very, very different world from a computer hardware perspective.
From this falls many of the bizzare microcode execution bugs that plague modern computers, because when you're doing your optimization on the fly in chip with a second, smaller unix hidden inside your processor eventually you're not going to be cryptographically secure.
RISC is very clearly better for, most things. You can find papers stating this as far back as the 70's, when they start doing pipelining for the first time and are like "you know pipelining is a lot easier if you have a few small instructions instead of ten thousand massive ones.
x86 only persists to this day because Intel cemented their lead and they happened to use x86. True RISC cuts out the middleman of hyperoptimizing microcode on the chip, but if you can't do that because you've girlbossed too close to the sun as Intel had in the late 80's you have to do something.
The Future
This gets us to like the year 2000. I have more chips I find interesting or cool, although from here it's mostly microcontrollers in part because from here it gets pretty monotonous because Intel basically wins for a while. I might pick that up later. Also if this post gets any longer it'll be annoying to scroll past. Here is a sample from a post I have in my drafts since May:
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I have some notes on the weirdo PowerPC stuff that shows up here it's mostly interesting because of where it goes, not what it is. A lot of it ends up in games consoles. Some of it goes into mainframes. There is some of it in space. Really got around, PowerPC did.
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bjfinn · 5 months ago
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A CASHIER'S LIFE: SHOPPING ETIQUETTE
Yesterday was my fourth anniversary working as a cashier at 5 Seasons (a high-end grocery store), and to celebrate I've compiled a (mostly) tongue-in-cheek checklist for anyone who wishes to ensure a pleasant shopping experience for themselves, the service staff and other customers.
Note: Every single one of these things has actually happened to me.
30 HELPFUL HINTS FOR THE (IN)CONSIDERATE GROCERY SHOPPER
GETTING READY
1. Whenever possible, go shopping without checking to see if you have your wallet with you -- that way, the cashier will be forced to place your transaction on hold (requiring the supervisor's card) while you return home to get it; bonus points if the supervisor is not at the service section, forcing the cashier to go look for them.
2. Don't bring your shopping list -- that way, when you get to the cash you can suddenly remember the main thing you came shopping for, and you'll be able to dump your purchases at the cash, again forcing the cashier to place your transaction on hold (see above); bonus points if the cashier has packed your purchases while you were gone, and now has to re-pack them; double bonus points if you decide to pick up several other items on impulse; triple bonus points if the queue is particularly long.
SHOPPING
3. When selecting items for purchase, do your best to find the item without a bar code; failing that, try to find one with an unreadable code in order to make the cashier have to go to get one with a bar code to scan; bonus points if you get a cashier who is particularly stressed out that day; double bonus points if the queue is particularly long.
4. If you wish to know the price of an item, take it to the busiest cashier; bonus points if the item is clearly over $5 and you're just curious, forcing them (once again) to get the supervisor's card.
5. Be sure to place each item in its own individual produce bag, especially things that do not need it (eg. canned or boxed goods) -- the item may not scan through the bag, forcing the cashier to remove it and then put it back in the bag; bonus points if there is a store coupon on the item; double bonus points for tying the bag shut with a Gordian knot, forcing the cashier to rip it open and then get a new bag.
CHECKOUT
6. Queue-jumping, if successful, will ensure that the cashier will have to listen to the next customer's complaint. If the cashier notices your attempt, be sure to argue loudly with them about how you don't have time to wait until it's your turn.
7. If you have a choice of checkout counters, always choose the one with the largest number of items on it; bonus points if that order is a delivery.
8. Be sure to bring open and half-eaten packets of chips or cookies to the checkout for the cashier to scan; bonus points if the cashier doesn't notice and spillage occurs.
9. Never finish your shopping before coming to the checkout -- simply dump everything onto the counter and leave to continue shopping (see #2 above).
10. If you have a very large order and the checkout counter is short, be sure to put ALL of the items on the counter in a massive pileup; bonus points if an avalanche ensues and your items fall to the floor.
11. Always bring items that you DON'T want to buy to the checkout; if the item is over $5, be sure not to inform the cashier until AFTER they've rung up the item -- thus forcing them to retrieve the supervisor's card to authorise the transaction; bonus points if the supervisor is not at the service section (see #1 above).
12. Be sure to spend your entire time at the checkout on your phone, ignoring the cashier completely; bonus points for talking as loud as possible.
13. If your total is between $5 and $10, pay with small change (preferably nickels and dimes); bonus points if the store is very busy.
BAGS
14. If you want a paper bag, be sure to wait until AFTER you've paid -- forcing the cashier to decide whether to give you one for free or to charge you for it; bonus points (and a free bag!) if you've been so annoying that the cashier just wants to get rid of you.
15. Be sure to leave your shopping bags at home or in your car -- that way you can tell the cashier that you don't want a reusable bag since you already have so many; bonus points if you're a regular customer and do this each and every time.
16. If you bring your own bags, hide them so that the cashier will assume that you need bags and only let them know that you have bags AFTER they have already packed your purchases, thus ensuring that the cashier will have to unpack and repack your entire order; bonus points for waiting until after you've paid; double bonus points if it is to be a delivery.
17. Be sure to complain about the cost of the bag -- especially if you have spent a great deal of money on things that you don't actually need.
18. Be particularly helpful when the cashier is packing the bags by handing them each item individually with no regard for their efforts to properly pack your purchases, especially if it is apparent that they know what they are doing.
19. If you ask for a reusable bag and the store has run out, be sure to throw a hissy fit; bonus points if you are a regular customer and the cashier previously believed you to be an adult.
PAYING
20. Be sure to keep your wallet in the bottom of your shopping bag so that you will need to root around for it, thus wasting everyone's time.
21. When paying with cash, if the total is less than $10, be sure to pay with a $50 or $100 bill -- the supervisor may have just taken the till's deposit and thus the cashier will not have change, forcing him/her to ask another cashier.
22. Be sure to fold up your banknotes into a tiny little packet, creasing them well -- thus forcing the cashier to unfold them and try to smooth them out before placing them in the till; bonus points if there's a long queue; double bonus points if you are Canadian and have plastic banknotes; triple bonus points if you can ensure that the banknotes are not all folded the same way.
23. If you prefer to pay with a card, when the cashier asks you ''credit or debit'', be sure to mumble so that they can't hear you, and make sure not to let them see the front of the card, forcing them to guess; bonus points if you are able to switch cards at the last second.
24. When paying with a card, be sure to leave before ensuring that the transaction went through -- that way, if it didn't, the cashier will be forced to chase after you.
25. If your credit or debit transaction fails, always switch to the other option without telling the cashier -- that way it will fail again, and again, and again.
26. Be sure to inform your cashier that it's a delivery AFTER you have paid.
LEAVING
27. If you don't want your receipt, take it and then toss it on the checkout counter as you leave; feel free to do the same with any other rubbish you may wish to dispose of.
28. When you leave, be sure to leave your trolley or basket in the checkout aisle -- that way the cashier will have to move it out of the way for the next customer.
RETURNS & EXCHANGES
29. If you have a question or something to return, be sure to go to any random cashier, preferably the busiest one, rather than to the customer service counter; bonus points if the store is very busy at the moment.
30. Always ensure that you haven't got your receipt.
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the-chipped-cup-awards · 29 days ago
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The Chipped Cup Awards 2025!
Dear Rumbelle Community,
The time is (almost) upon us when we shall consider our wonderful body of fanfics and fan art, and decide which among them will be our favorite awarded in the year 2025.
Even though fandom as a whole has been slowing of late, we are very fortunate that even so, so many years after the ending of our beloved Once Upon A Time, new writers, artists and others are still showing up in our little community. Because of this, as admin, I wanted to take a moment to introduce our event to those who may not be sure of what the Chipped Cup Awards entail, as well as what they are NOT.
In much the same way that the Oscars and Emmy awards are voted upon by the members of the Academy, so, too, are the CCAs decided by our community members. That means YOU!
Each year, toward the end of December or beginning of January, Rumbellers are invited to nominate their favorite fics for consideration in the Chipped Cup awards. The list of nominees is compiled from the gathered data, and a ballot form is made available to community members for their vote.
We (the admin and dedicated group of moderators) use the tools available in Google Workspace to compile the data, and winners are decided on the strength of the community vote during the event, and not on any outside data such as comments and/or hierarchy of kudos on AO3 or elsewhere. In the case of a tie, we still look to our current data, taking into account the number of nominations each fic received in order to achieve a place on the ballot. If these data fail to produce a clear winner, only then do we look outside of our community vote to make the determination, in which instance the decision of the admin and mods is final.
Basically, YOUR VOTE is paramount, and we truly decide the course of this event as a COMMUNITY.
That said, unfortunately, in the past couple of years we have had some truly ugly messages sent both to the event blog, and to our writer and artist participants as well. It is for that reason that we have disallowed, and will continue to disallow, anonymous asks to the CCA blog, and sadly, would encourage our creator participants - after the ending of this year's Rumbelle Secret Santa event - to also turn off anonymous asks for their blog. We do not want this small minority of posters, hiding behind anonymity, to spoil the event for anyone in the Rumbelle community. It is cowardly, upsetting, and honestly, Rumbellers are better than that.
This is an event for celebration of one of the longest lived fandoms on the internet; an event that rewards the creativity of its members with the recognition they deserve. We would like for it to remain a happy, joyous, and anticipatory occurrence for everyone involved.
We have seen some fabulous works of art and fiction through the years that continue to be created even now, and we are truly looking forward to finding out what our Rumbelle community is excited to celebrate on Skin Deep Day in 2025.
You can find the full schedule for the event here, and the complete updated rules for the 2025 Chipped Cup awards right here.
Let the fun (soon) begin!
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burning-sol · 2 years ago
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on a dime thinking about characterstics different pcs tend to share across the players.
charlie: everyone says it and it is so real, religious trauma and imagery cause i mean literally just look at peter and exandroth, gillion's whole deal being the chosen one, william's incredible distress discovering the absence of god. horror but especially body horror cause AGAIN peter and exandroth, gillion's often scary n fishy descriptions, the way charlie describes how ghoulish william looks with william literally decomposing. comically exaggerated personalities with gillion the most hero of heroes he's so hero just look at his titles, peter to be mistaken for a literal doormat, exandroth the fanatical violent all around super evil angelic force, william wisp the freak from deadwood who has ghost powers and was so dedicated to solving mysteries he died that's his thing. might i say they are all quite obsessive, gillion obsesssed with being the chosen, peter obsessed with rocks and lizard, exandroth obsessed with retribution, william obsessed with mysteries, and this can create a strong disconnect with the world around them. of the pcs i would say they are usually the most outcast of outcasts and the most freak of freaks. also autism.
bizly: very straightforward characters with no subversion, what you see is what you get. NORMAL, AVERAGE, UNDERWHELMING, these are terms you can use to describe chip rand AND connor <- also they all have the same brown hair. this makes their badass moments stand out and be triumphant, where would we be without chip's badass sword, rand's badass finale, connor's horrifying but also sort of badass moment with the book, and also thanatos is a compilation of every badass moment bizly could probably ever want. there's always some sort of family issues see chip no family, rand strained relationship with family, connor i think had something going on but i cant remember, thanatos and the holy family. definitely most likely to get into conflict with other pcs might i say, gillion and chip, rolan and rand, rumi and thanatos, that's literally one of every other players' character what can i say.
grizzly: these characters are all struggling to live up to incredibly idealised persona and for the most part end up failing, rumi's persona literally breaking down until they shed it completely to be true to themselves, dakota always trying to be a hero which has worked out so far but we're just waiting for something bad to happen, kian who pretended to make it as a rockstar after most definitely failing, aster is by proxy sort of failing to live up to the perfect persona that is her father. shapeshifters? i mean rumi is a changeling, aster can alter her form, dakota has a feral mode, and kian got bugged so you know (joke). lot of these characters are incredibly gender lets be honest here.
condi: feel an intense pull towards conforming, jay struggling to push against her family, vyncent from another world trying to adjust and appear normal, rolan getting a respected profession, everything with ryan. there is a struggle of identity that is incredibly external, jay as a pirate vs the literal navy, vyncent's repeated experience of sharing a body, rolan being a fucking bug, ryan had a confrontation that was the most direct thing you could bear witness to. the actual perfect balance of two very smart characters and two of the most incredibly stupid characters i have ever seen. honestly very on point about their observations of others and themselves but can find difficulty to express that to other.
and i totally forgot about the prequel pcs but ms g and finn are also autistic, harlem shade definitely has that classic super cool persona also gender, jason king god bless this normal dude dragged into whatever the fuck the other two have going on, arlin is the source of the family issues. i literally am too tired to write anymore so i apologise if i fucked stuff up i cant be bothered anymore send post.
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lornaka · 2 years ago
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Thoughts on TBB s2 finale
Spoilers under the cut. Most of this is a compilation of thoughts I’ve previously expressed on twitter and discord so nothing new to some of you perhaps! Disclaimer: I still love the show with my whole heart and greatly respect the hard work of everyone who worked on it, so please don’t hate on the show in replies and comments to this post. Either keep it to relevant constructive criticism of the narrative and thoughtful analysis/discussion, or make your own posts, thanks
Idk I was just left.. hollow after s2 finale of tbb, like, there were no upsides/positive stimulating moments? It didn't leave me with an excited feeling for what's to come, more like "this is very bleak and miserable, I want s3 purely in the hope of it getting better somehow". I really was expecting some sort of catharsis from tbb s2 finale but got the complete opposite. It's a tell that something didn't work for me when I got no inspiration to draw anything tbh. S1 finale was confusing and not all that happy too but it left.. idk, something to be hopeful about, something affirming to it, amidst all destruction and separation.  I wonder what s3 will look like with this sort of a cliffhanger. Unless they somehow resolve it in the first few episodes of the next season, the whole format would have to be changed, no more one-off adventures between the main plot heavy episodes etc. Regarding Hunter and his complete lack of emotionality and motivation outside of his relationship with Omega, at this point I seriously can’t tell if the writers are purposefully writing Hunter in a way that makes him come off as, well, failing as a brother and a leader. All I know is that after each finale, s1 and s2, I’m left with a desire for him to own up to his mistakes to grow. I love Hunter a lot and I enjoy flawed characters with good hearts. But when they mess up, I want the narrative to frame it such, and for them to grow from there. Otherwise it’s just inconsistent writing. At this moment, I feel like Hunter needs a “redemption” arc as much as Crosshair, as far as family drama and letting each other down goes. This is why I was so happy when it seemed like they’d finally go to rescue Crosshair specifically (welp.) They needed to do that imo, Hunter most of all, he needs to own up to leaving his brother behind once and for all and actually *do* smth about it. Was it understandable when they had to flee and couldn’t come back for Cross before they knew about the chips and arguably after? Absolutely. Doesn’t change the fact that Cross was left behind and got hurt, doesn’t make it better. So even if Hunter’s decision is justified, his lack of regret over his brother getting hurt in the process is not. I can see him repressing it all bc that’s Hunter, he is the king of repressing his emotions for the sake of moving forward, but his issues do not excuse him, and I want him to gain awareness and grow past these issues.  And speaking of Crosshair. It’s so weird, structurally if nothing else, how the previous few episodes built up all these emotional stakes over Crosshair, specifically his withstanding intense torture from Hemlock meant to break him just to protect his siblings, only for the finale to completely drop the ball on it. Tech sacrifices himself on a mission he specifically urged Hunter to go on because “Crosshair is still our brother” and then Hunter is like “yeah let’s not waste Tech’s sacrifice and forget all about Crosshair, okay?”. It made no freaking sense.  S1 finale left me confused & unsatisfied with the way characters reactions didn’t fit some of their previously stablished experiences and narrative arcs. S2 put things in perspective for me somewhat, so my best hope is that s3 does the same to resolve my confusion over s2 finale.  When it comes down to basic story break down, the core theme of TBB gotta be either about a family coming together, or it is about a family separating, one way or another. Until s2 finale I was convinced it was about coming together but now.. “We don’t leave our own behind” seemed like a clear set up for the coming together theme. Now it feels almost like a misdirection, an ironic twist to subvert our expectations or mb to explore how old convictions/priorities of these characters crashed against new realities of life.  And now that they’ll never truly be able to be a whole family again (allegedly), my hope for the main theme to circle back to a family coming together in a satisfying way has been critically diminished tbh. I think it could still work with someone dying, but def not like this. Even if everyone else survives and sticks together and Cross comes back, he’ll never have closure over Tech’s absence, for example. There will be no satisfaction for us as the audience in his brother’s sacrifice on a mission to save him, no pay-off. Then what is the point?  A character death is a very powerful tool within the story, so when it happens, it needs to be done extremely right to hit the right emotional chords and not just cause frustration. What frustrates me, personally, is not the factual death of a character in the canon version of the events, but when the presentation and use of it makes no sense to me in the story but the writers are trying to sell it to me as if it should. Then I feel like I’m being emotionally manipulated and nothing makes me feel more betrayed tbh. I can come up with an infinite number of explanations for Tech’s survival. It’s incredibly easy to suspend my disbelief and just say “somehow he survived”. But if the creators themselves actively try to beat me over the head with their insistence that no, it happened and I should be sad over it, nope. That’s telling, not showing. If you want me to feel strong emotion, make me, don’t tell me that I’m supposed to be sad over a character dying just because you decided to kill them to make me sad. As for Tech’s status, the whole Schrodinger Tech situation is exactly the same as Cross’s chip in s1 finale. Everything in the narrative (Hemlock bringing his goggles is sus as hell, 100% reads as hints at him recovering Tech and then lying to Hunter to manipulate him) points to it being one way (Cross’s chip still affecting him, Tech surviving) but knowing the writers, my gut tells me it’s exactly what they say on the surface with their words and he’s gone. I hope I’m wrong because the way this death was handled is meaningless and closes so many possibilities, like I mentioned above with the family coming together in a satisfying way etc. It just doesn’t work for the story beyond cheap emotional shock value imo.  So here we are. I decided to chill until s3 and hope things will make sense as the story progresses and the intentions of the writers become clear. Right now they sure as hell aren’t. 
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tenpintsof-sundrop · 8 months ago
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if you have any, would you be willing to share writing tips? I feel like you’re the best person to ask, not just because I love your work, but also because of how well composed your explanations are and the detail you put into them and your dedication to whatever topic it is that you’re talking about which is all reflected in your fics
maybe I just lack the motivation? i really do enjoy writing though, so when I get stumped it upsets me 😕
my head is overflowing with ideas, but I can’t get more than 1k words in before my brain just shuts off, even if it’s a fic I’m very excited about. even what I do get down isn’t always the best, it’s mediocre at best.
i understand the concept of trying and failing, that you won’t start out as a pro, and so i continue to try and make the effort, but lately i feel like I’ve just been failing lmao
just looking for some genuine advice, and no pressure to answer 😭💕 thank youu x
I do have lots of writing advice. In the future, if you struggle specifically with dialogue or narration or themes or plotting, we can talk about those, but this is my most general advice for the things you have spoken about there.
First of all - this is the thing I tell everybody and it is a pit of a harsh pull to swallow: it takes time. It takes time to develop skill, it takes time to fully love your fics and be fully confident in your skills and what you have written. It takes time to get to a point where you can get an idea in your head and execute it on paper well. Writing is one of those things where if you don't practice it insistently, you don't become better at it.
I have been doing some form of creative writing as a hobby daily for the past fifteen years - literally fifteen years. And I have been writing at least two thousand words a day (aside from days when I am very sick, which is maybe like 2 or 3 days a month) - for the past five or six years. So I have been practising my writing a lot. And it's only within the last two years solidly that I would say I am very consistently confident in my writing and the skills I have built up. But even now, I still sometimes stumble and I write some things that I am unsure about at times.
However, while you are practising and developing your skills, I always recommend faking that confidence to a certain extent - tell yourself that your writing is good even if you think it's not. And appreciate what you have done. Writing something at all is impressive. Appreciate how far you have come. Even if you don't finish a piece of writing, it is still worth appreciating.
Getting stressed out and telling yourself that your writing is bad is not productive. Saying that your writing doesn't live up to what you want it to be will chip away at your motivation. You need to reduce that stress and bring more positive emotions to the writing experience - that is an important first step. (And there is a difference between allowing yourself room for improvement and just straight up shitting on yourself and telling yourself that your writing is bad.)
That being said, here are some major points that might help you out:
Helping With Motivation
Though this is not as much of a problem for me today (sometimes I struggle with forcing myself to finish longer fics, and this is where these tips come in) - I have picked up a lot of tips over the years to help kick motivation back in if you fizzle out partway through a fic.
Go back to the source material. This is a huge one for me. Especially with fanfiction. Put the fan back in fanfiction. You have to remember what inspired you to write that fic in the first place. Whether it's your personal affection and love for a character as a love interest or the spark of a ship between two characters - let it re-inspire you by going back to the material at hand.
Watch edits of the character to get bite-sized pieces of them to focus your mind, or go back and rewatch the show again. Watch a compilation of that character's greatest moments, or even listen to songs that you personally associate with them and take some time to imagine music videos with them in your mind. But take some time to get re-inspired and pump-up your motivation.
Often, when I am writing fics, my computer is in a splitscreen of the fic I am writing and then a youtube video showing edits of that character, so I am getting inspiration as I write. It's a very important technique of mine.
You said that you struggle to write anything that is over 1k, so - how about writing intentionally shorter fics?
This is something I have only been doing in the past two years or so, and I find it so fucking freeing! There was a point when I became known for writing fics that were 10k or longer because I got really excited about the source material and I really wanted to write long fics due to enthusiasm, but then I felt like - if I didn't write oneshots that were 10k, 15k, 20k, 25k - I would be disappointing everyone. I felt like I was trapped in such a box.
And I know that fandom seems to have so many unspoken rules - but short fics can do so well. For a long time last year and at the beginning of this year, my most popular fic on Tumblr was 800 words long. You can do a lot in fics with a little. So you should definitely experiment with writing intentionally shorter fics.
This really helps with motivation, because (in my personal experience) when writing a fic that is only supposed to be 1k or 2k, when you have written 1k and you end up writing 2.5k, you feel so accomplished. And it helps you to write more when your brain feels like the finish line is closer. And often, you get more done in the long run, because you may end up writing 10 different fics that are 1k each and end up writing 10k overall - which means you have written 10k words that you can gain experience from, and that you and others can gain fanfiction enjoyment from.
But if you want to write longer fics (or if your ideas can't be contained in shorter fics, which I know is the case a lot of times with me) - then: give yourself homework. I know it sounds weird, but it is a technique that I use a lot.
I know there's a lot of other stuff going on in life and likely a lot of other stuff that you need to get done, but seriously - start assigning yourself a specific amount of work that you need to get done on your wips, and that is how they get done.
And yes, there is something to be said for having fun (because fanfiction is a hobby and it should be fun) vs the soulsucking lack of motivation and writing just to do it - but I find that every single wip I have ever written ever, always has the "oh my god I just want this done" stage, where it feels like horrible work and I resent the story so fucking much and I just want it over, and I have to force myself to finish it.
Sometimes that comes in the last few paragraphs, sometimes it comes halfway through - and depending on how far along I am in the story is when I decide if I should cut my losses and move on to another story to just have fun instead of going through the soulsucking dread to get it finished. Because after the soulsucking, comes the 'omg I am so proud of this, I got it done' part. Sometimes, you just have to force yourself to finish something in order to get it done. It's that whole 'genius is 1% inspiration and 99% perspiration' thing.
Anyway - if you are going to assign yourself homework, be realistic. If a fic is going to be 10k in total, tell yourself that you should write 2k per day. That's a nice, realistic number - or even start off saying that you want to write 500 words a day if that's more realistic for you. I always tell myself that whole thing: 'how do you eat an elephant? one bite at a time.' - because bigger fics get done by writing them one small bit at a time.
Hopefully this helps???
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cartooncatboy · 1 year ago
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chips song from the new episode!
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tryhardgwen · 10 months ago
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rs archive 03/13/2024:
if u would, I’d love to hear about the inevitability of fakenut
hello!! sorry it took me a while to get to this ask 🥲 i have a lot of thoughts to like compile. so. oh my god. fakenut. where do i even start.
i guess just like my gumakeria post, ill talk a bit about fakenut's music. it's essentially taylor swift, hozier, mitski, sleep token, and suki waterhouse. the neighbourhood (chip chrome and the monotones) and lizzy mcalpine (over the ocean call HELLO?). my um PINNACLE fakenut song is wildest dreams by taylor swift. no notes. theres just a certain type of longing and pain that comes with this ship. probably bc theyve been through like 8 divorces.
and the history. so much of fakenut is history!! okay, so boom lets go to 2017. but actually 2016. rox fricking lost to skt in in the semis of worlds (which skt proceeded to win) then peanut jOINS SKT, the team that eliminated his team from worlds and then. commence fakenut bc wtf oh my god they were so in love. faker was so obvious. so was peanut. it fucking kills me. SPRING!! MSI!! and then. oh worlds 2017 XDD HAHAHA
THE SELF SABOTAGE. THE HISTORY. HELLO PEANUT RAN AWAY TO CHINA?????? the difficulty of maintaining a relationship in the esports scene?? theyre pitted against each other in games, and its sort of a cycle of "if i lose to you will you think less of me / will i not be worthy of your love" but also "he beat me so i couldn't win so i cant be happy about that either." its hard to be happy when they beat you, or when they win and you didn't. its never going to be perfectly happy. there are small cracks. theyre a cycle of losing and trying again and getting back together and falling apart, not in a particularly soap opera way but in a tragic way! because they want to be together so desperately but its hard, and it fails so many times, but they will always keep trying.
their dynamic too bc!! back then they were so obviously in love and then they went thru divorce arc and then back together and atp its just so much mutual pining too. but also like... fakenut r just mom and dad. they are!! they just have this magnetic pull to each other. binary stars in the universe that always come together. yeah, fun fact according to wikipedia "some binary stars orbit each other so closely that they share the same atmosphere, giving the system a peanut shape." COINCIDENCe??????? I THINK NOT BITCH. the clock stays ticking but fakenut will always be the same. i dont really have any particular motifs i use for fakenut honestly, but theyre very starry and celestial. theyre just enduring and pragmatic and its so ?? ridiculous sometimes?? how do they keep doing this. how do they end up everywhere. idk. theyre history filled and ridiculous and theyre gonna keep thriving.
ok thank you for this ask please we need more fakenut truthers!!!! they are inevitable. ily and have an amazing day.
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mentalisttraceur-software · 2 years ago
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When I was younger and still stuck thinking in terms of concrete current implementations more than abstract semantics and their best possible implementations, I kept wanting to bypass the standard library, especially in low-level languages like C, because the standard library had code paths I didn't need.
If I knew I didn't need my newly allocated memory to start zeroed out, I disliked calling calloc, because a naive implementation of calloc implies extra work, and most implementations would imply extra work at least some of the time. Because I failed to conceive of the OS and hardware having extremely efficient code and circuitry for giving us zeroed out memory pages, and I failed to conceive of optimizing compilers generating code which doesn't bother zeroing out that memory if you truly never read those bytes before writing them.
If I just wanted one memory allocation for the lifetime of the program, I disliked calling malloc at all, because most malloc implementations have a complex memory allocator which is only more optimal for larger and churnier memory usage. I wanted to call the rawest, most direct memory allocation operation - for example, on modern Linux that's an mmap system call asking for an anonymous page (or for a mapping of /dev/zero, although I later learned of sloppy/overbroad SELinux policies in production, f.e. on some Android devices, which reject opening or mapping /dev/zero). Or I wanted to just manually try to grow the stack (and have raw feedback from the kernel if I didn't have enough). Because I was stuck thinking about what the concrete implementations I had on hand would do. Instead, I should've been imagining the optimizing compiler which can look at a simple "malloc", and at everything else in the code, and at any optimization preferences and other information passed in when invoking the compiler, and just compile that malloc as a raw memory system call, or as a stack allocation, if that's actually the best thing to do in that situation.
Painstakingly chipping away at this has been one of the most liberating and healing things for me as a software developer. This is why I eventually realized that we should "code for the optimizer" rather than optimizing by hand in almost every situation. But it took the overwhelming accumulation of examples of actual real-world situations where automatic optimizations beat manual fiddling, or did just as well, and where the manual fiddling was actively counter-productive.
I wish they taught this in schools or something. Just one class, one semester, which is mostly just a showcase of "here's some code. here's how it could be inefficient. how might we optimize this? yeah, yeah, cool, cool... good ideas class. Now here's what a modern compiler can do if you just give it the simple code that doesn't try to optimize. Notice how it did everything you thought of, plus things you didn't. And oh look, if we change the optimization tuning from execution speed to memory usage for example, the compiler can optimize the simple code totally differently, but our hand-optimized code is stuck using more memory, because the compiler can no longer discern the relevant intent and invariants in this code - and neither could a human, without extensive comments and context".
I know lots of developers just don't care, but it would go a long way towards either unblocking or constructively directing the type of developer who can be very productive but would otherwise spend too much time prematurely or needlessly optimizing in the wrong places.
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regarding-stories · 8 months ago
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The Fallout Series as stories (part 1, also: not about the TV show)
"Fallout" is a series of games set in a post-apocalyptic future. The world "ended" in 2077 and the player gets to explore the aftermath and interact with the people inhabiting "the Wasteland." What "Fallout" is about, however, is defined differently by various games, as they were produced by different people and companies.
To make things a little easier to follow, let's distinguish the games a bit:
Fallout 1+2 (FO1, FO2) were isometric 2D roleplaying games released by the original designers for Interplay, they run on the same engine and their stories build on each other. The settings are California and Northern California, respectively.
"Van Buren" was a design document for a third installment on a more modern engine that was never made since the publisher had to sell the IP. Its setting covers the Mojave desert, Utah, and Colorado.
Fallout 3 (FO3) was instead made by Bethesda, the RPG behemoth responsible for the Elder Scrolls series ("Oblivion", "Skyrim") and nowadays "Starfield". It is set around Washington, DC.
Fallout: New Vegas (FO:NV) was made under a license from Bethesda, using their FO3 engine, but by many of the people originally behind Fallout. It recovers a lot of the "Van Buren" material but ends up telling a different story. The game focuses on the Mojave desert, but you can visit Utah in a DLC.
Fallout 4 (FO4) is another RPG made by Bethesda, this time set near and in the ruins of Boston.
Fallout 76 (FO76) is more of a multiplayer shooter with RPG elements than a Fallout RPG. It eventually offered things like a Battle Royal expansion. It's set in the Appalachians.
Let's look a bit at the stories of these games, and especially what kind of stories they try to tell.
Dark yet hopeful
Fallout 1, a game released 1997, was a strange groundbreaker. It was celebrated as a spiritual successor "Wasteland" (1988), probably the first, or at least the first interesting, post-apocalyptic game. This is true and then not. Whereas "Wasteland" was a game about an organization called "the Rangers" trying to restore peace to a post-apocalyptical America and the party becoming heroes saving the world, FO1 has a different, more personal, and maybe noir vibe.
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First of all, humanity, at least in North America largely survived the nuclear holocaust thanks to underground bunkers called Vaults, built by a company called VaultTec. The player character in FO1 sets out from such a vault to find a chip to control the vault's failing water purification system and begins to explore the surroundings, fighting various mutated monsters and dangerous raiders on his way.
During the course of the game you will deal with various factions, including the technology-preserving Brotherhood of Steel, a group of irradiated, long-lived and sentient ghouls, a sort of do-goodie hippie community, a cult worshipping a bomb, raider gangs, etc. Ultimately the player gets to decide the fates of many groups in the Wasteland, and combats the Supermutant menace threatening them all, ultimately thwarting "the Master's" plans to create a new sort of "super-human" from the Forced Evolution Virus, another threat released into the world during the war, and ultimately the cause of all these mutations.
I remember getting FO1 on a CD-ROM as part of a compilation and being to no end surprised by it. It looked at first like a low-end title with maybe nothing much to it, but it quickly blew my mind. Its mix of atmospheric dark music, a clever combat engine taking place within the portrayed world, its multitude of choices, and its storytelling were a unique combo.
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Fallout itself has no simple story, it keeps telling you many things and expanding. It tells you how the world ended, but it's fair to say the world ended before "the bombs fell." Pre-apopalypse America was a militaristic police state that had occupied Canada and was battling China for the world's resources. The world from the before the final war looks bleak, and yet may in some respects look like heaven to those who came after.
Conflict remains a central theme, but this time it's about what the world will look like going forward. Raiders only think about what to grab and whom to extort, but settlers and merchants are trying to eke out a living. The Brotherhood wants to preserve technology, but is isolationist and ultimately an outgrowth of the last vestiges of the US military, formed by survivors in a bunker. Resources are contested, and the players pokes around in a lot of pre-war stuff.
When you walk around an old nuclear power plant or delve into the lore of the world it may seem Fallout is a game about the past. But its people are all looking to the future, even if the past exerts its influence through undetonated warheads and mutation viruses, and even if this future is full of hardships.
An evolving world
Nothing proves this more than FO2. Instead of setting another game in just the same place, the designers fast-forwarded 80 years into the future, and forward they did!
When we leave FO1, the protagonist cannot return to his home. He's cast out as the ones he's saved fear what he has become, so he goes north and founds a small community. These "tribals" live a lifestyle more oriented towards the land, as harsh as its, and revere the "Vault Dweller" as their ancestor.
Other elements have also evolved from the original setting. The settlement you came across first in the original game? It became the seed for a new nation state, the New California Republic. The Brotherhood is still around. Another vault has built a (stagnant, isolationist) city in the region. Supermutants still exist, some as roaming raiders, but also at times integrated into society.
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FO2 (released 1998) has a bit of a different vibe from FO1. The basic gameplay is there, but there's more humor (sometimes so absurd that people dislike it). And it keeps building the world, this time north of San Francisco. FO2 evolves the feel of the original and adds new elements. Let's leave the feel aside for a moment (discussed below) and look at what FO2 throws at us.
You can visit locations like San Francisco (essentially its Chinatown), New Reno, mining towns, etc. There are Western elements here, and vibes of the American West. There's even more to do, and it's even more personal. You can now gain titles and reputations, and you can become a "made man" (a top-notch mafia-style gangster), a boxing champion, and a pornstar - and that's just in New Reno!
FO2 is also more about people than anything. Power and control are definitely among the themes, because even among the people just trying to survive there are those who'd sell them drugs just to take advantage of them. Bullies big and small. And the biggest bully of them all is the antagonist, the Enclave.
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FO1 was about the world that was beginning (again) and the one that ended. In FO2 you learn many dark truths about the world that has ended and refuses to stay dead. Vault-Tec was never truly meant to save humanity, and most of what it did was conduct a large scale experiment on humanity. The Enclave is essentially the US government, and it's as dark a villain as you can expect.
This "government" hid itself on an oil rig, and is using the technology left to it (like "vertibirds", i.e. helicopters) to work towards its goal: Erase the population of the mainland and start it over in its image. (The "remaking by force (and virus)" theme of FO1 is alive and well, apparently.) Talk about persistence... Their plot unfolds 164 years after the war. Given it's the same government that launched the nukes and left humanity to die, mutate, and experiment on them, this is as villainous a blast from the past as can be.
Original Fallout, however, has a way to have villains make fools out of themselves. "The Master" ultimately was a fool, as his Supermutants turned out to be sterile - and hence have no future. They could not supersede the human race. And "the Enclave" cannot escape the effects of the FEV virus, even though they pretend they can. The irony is condensed into their main enforcer who has become a super-mutant monstrosity himself after exposure.
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An aesthetic
Even though a lot of it was conveyed through videos, character closeups, and various game screens, Fallout managed to evolve a strong aesthetic and unique vibe. It's setting is futuristic and retro. The 1950s are back with their cars with fins, their ideas how a robot might look like, and their "Atomic Cafe" like vibes in reaction to the development of the hydrogen bomb.
Many design elements of Fallout have had a lasting impact on people coming in touch with them, including:
The Vault Boy, the iconic mascot of VaultTec, featured in its "educational" films and promos, but also in the various game screens. This becomes especially strong in FO2 where all these little reputation images and illustrations feature Vault Boy in various guises.
PipBoy, a (clunky) wearable device that acts as the world's biggest smart watch, including maps, a radiation detector, and various other things.
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Full body power armor and massive guns, as used by the original US army, the Brotherhood of Steel, the Enclave, and ultimately the player.
Supermutants, looking like big, green, hulking brutes.
Deathclaws, a sentient giant monster.
You will find robots that have heads looking like brains in jars, robotic dogs, a "Mr Handy" utility robot with lots of tool arms, may own a fusion-cell powered car reminiscent of a Cadillac. You might even recover an oil portrait of Elvis from a crashed UFO labeled "property of Area 51."
FO1 and FO2 are a unique mix of genres, and its aesthetic of decay, rust and rot, its selective use of futuristic items define it. This combines with a dark synth soundtrack to a tight package. FO1 also has a pretty grim manual, explaining a good deal of what nuclear weapons are "nowadays" held by the various powers and how they are intended to be used at "lower yield" (150 kilo tons vs the multi-megaton monsters developed in the 1950s) to limit the phenomenon known as "fallout."
The combination of its graphics, lore, gameplay, design aesthetics - it all conveys together something that has become uniquely "Fallout". So much so that when watching "Loki" I couldn't shake the feeling of seeing something reminiscent to "Fallout", in spite of it taking its cues more from the technology and design of the 1960s.
Games about decisions
Part of the lasting impact the originals had was the fact that they left a lot to the player. Choices you made during the game would impact "the ending" - slides you were shown showing you the consequencs of your actions. Often these choices are between differing options, and not all of them can work out, even if taken. This alone added replay value as one tried to achieve the various endings.
But choice was baked in everywhere. Nothing prevents you from finishing the games killing all and everyone, or with as little violence and as much stealth and diplomacy as possible. This spiked people's ambitions, and is very different from many RPGs before and after it, often only offering slight variations of one path towards the end.
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This also brings the concept of morality and consequences of your choices into focus, as your choices impact how you are received to a degree. You can also decide to play smart or dumb (which can be hilarious and limits dialogue). What you do and what you say feels like it matters. Already by that, the original games left a lasting impact on game design itself, being copied in various ways by later games.
This is the legacy of the original two games, and here my coverage of it takes a short break and is continued in other articles taking advantage of this groundwork. To be continued here.
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If i was god. I would make it so. I had all the time in the world. And so i could talk for like 800 hours without my mouth hurting or getting dry or my mind losing focus or smth else that stops u from speaking for 800 hours straight. And i would gather round anyone who would listen to me talk for 800 hours straight. And infodump so much abt jrwi. Actually probably more than 800 hours. Bc. I would watch each campaign in its entirety twice with these people, and then all the extra content on the patreon like the just rolleds and the what ifs and whatnot. And during the second watch of each campaign. I would pause it like every 10 seconds. To overnaalyse everythjng and go insane about it all. Iw ould also make lists of everything. Id redo my gillion title list to actually include ever title (bc i forgot warrior of rock and roll, and another i think 2 do with wheat?) And also to not juwt include the episodes they were first said, but to include timestamps, amd every episode theyre said in and the timestamps for those. I will also timestanp every moment jay ferin has a moment where im like. So she. Is a trans allegory. And everyone will be so shocked because im definitely the only person to think that ever and im unique and awesome. And i will timestamp every moment like that. And i will count every single roll but especially the nat20s and nat1s and i will ckmvine every roll ever made and categorize them all into a graph showing the number rolled naturally, the final number rolled w any modifiers, any numbers rolled that arent used bc of disadvantage or advantage, what skill the roll is for, who made the roll, what the roll would do, if the roll succeeded or failed EVERYTHING. And i would compile it all. And see who rolls best. Not just of the players, but i would do them as a whole. But also individual characters. Like grizzly might roll better than bizly 4 example, but maybe lizzie on average rolls worse than chip but earl on average rolls better. Or smth. On the natural rolls id say id mainly focus on bc of the pure luck of them but also. All modifiers included. And maybe id make a line graph to show how chips persuasion rolls have a massive increase from the moment he drew that card. And also i might show if gillions -2 on dex actually fucks him over as much as they say or if its an exaggeration. And id also. Document every time anyone goes down. To see the sheer fucking amt of times gillion fucking dies for his crew. And also. Every time anyone makes an attack n lands a hit n whatever. To see just how much of a carry jay is in battle bc she actually does shit. And id also count. Number of jokes and silly gags. In character and out. And. Amt of damage taken. For who wins human(orfish)meat shield award of the year. Or ig. Like. 2 yesrs ?? How longs riptide been going for. I got distracted. I got too autistic over the thought of bejng abke to track all those stats. Id probably never be able to bc im awful at making ACCURATE lists. Anyways. Goodnight.
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