#buy used caravan
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rvcentralaustralia · 6 months ago
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Single Bed Caravans – The Smart and Simple Choice
Single bed caravans are a practical and space-efficient option for travelers seeking simplicity without sacrificing comfort. These caravans offer flexibility, ample storage, and ease of use, making them ideal for solo adventurers or companions preferring individual sleeping spaces. Check out our blog and learn more
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ameliyalanne · 1 year ago
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soft-puppy-boyfriend · 2 months ago
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Folks I really need to [remembers suicide jokes are detrimental to myself and others] book an emergency psych session
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light-wrath-paradise · 22 days ago
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Wake the fuck up babe a new map creating tool just dropped
youtube
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justdiptych · 1 year ago
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There's a scene in Fallout: New Vegas that I find really interesting in how it uses skill checks in dialogue. A merchant company, the Crimson Caravan, want to buy out one of their rivals, Cassidy Caravans, and they hire the player character to negotiate the deal. The player has likely already met the rival company's owner, Rose of Sharon Cassidy, by this point - in fact, it's entirely possible that she suggested they ask the Crimson Caravan for work in the first place.
Cass is propping up the bar at a truck stop on the border near the game's opening area. She's heard that her caravan has been destroyed in her absence - her employees killed and their wagons burned in an attack on the road - but she can't investigate because of a bureaucratic hold-up. The man in charge of the border post, Ranger Jackson, has halted all commercial traffic across the border because of dangers on the roads - wild animals, bandits, and enemy soldiers - that the authorities are struggling to get under control.
When the player brings the Crimson Caravan's offer to Cass, she refuses on principle. Her business may have effectively been destroyed, but she's too proud and too stubborn to sell her surname for any number of messes of pottage. Convincing her requires that the player employs one of either their Speech or Barter skills - there are two options for each, requiring either moderate or high investments of skill points. Skill and Barter are the game's two Charisma-based skills, and it's not uncommon for them to appear side-by-side like this, but here, they diverge in application.
The easier Speech option is simple - the player just reminds Cass that, if she sells the business, she won't be commercial traffic anymore, so she'll be able to get across the border. She's itching to get on the road again, so this convinces her. (She will ask the player to help Jackson clear the roads for the benefit of her fellow merchants, but this is a very simple quest that they likely already completed hours ago.)
The more challenging Speech check is to tell Cass that there's no way her business can survive, so it's her duty to do the merciful thing - shoot it in the head, bury it, and move on with her life. This, naturally, brings her close to socking the player in the jaw, but she sees the truth in it. She's been holding onto the forlorn hope that there might be something left to save, but she really has lost everything. This bypasses Jackson's quest - she just wants to walk out and not look back.
The Barter options approach things differently - from the Speech options, and from each other. The more challenging one involves making some sport of the offer, challenging Cass to a drinking contest. The player has to supply the booze, and they run the risk of getting embarrassingly drunk if their Endurance stat is too low, but, either way, this will impress Cass enough that she'll sign the contract.
The easier Barter option, though, is, I think, the most interesting. It requires the player to sweeten the deal with their own money - a not insubstantial amount of it, in fact. Cass is still hesitant, though, which allows the player to make a very interesting point. With the money from the Crimson Caravan plus the player's contribution, she'd have enough to restart her business - buy new animals and equipment, hire a new crew, start trading again.
Further, the player can point out that the Crimson Caravan are unlikely to continue using the 'Cassidy Caravans' name after buying it. They're only buying her out to try to monopolise local trade, after all. If they don't use the name, they'll forfeit their rights to it - meaning that Cass can, as she puts it, take their money, give them nothing, and go back to running her business as if the attack never happened.
Cass, naturally, accepts this offer, though she's staggered that the player is so willing to sell out their employers to help her like this. (The player needn't feel any moral misgivings about doing so. A little investigation reveals that the attack on Cass's business was actually engineered by the Crimson Caravan themselves, in collusion with a crime family, in a conspiracy to wipe out their competition.)
I think this entire interaction represents how well New Vegas uses skill checks. Barter, in RPGs, is often a very barebones skill. Its use is letting the player earn more and spend less - as part of an equation determining shop prices, or in dialogue options that boil down to asking for money. It's not uncommon for Speech to be the skill of the peaceful, benevolent diplomat, while Barter is for common mercenaries.
Here, though, the Barter options actually cost more than their Speech equivalents. The player ends up out of pocket for a sizable chunk of change or at least a lot of booze. Instead, the Barter skill represents the character's understanding of common business practices and relevant laws. It allows them to convince Cass to accept a deal by finding a loophole that benefits her more than if she refused.
The equivalent Speech options, meanwhile, are effectively free, but do involve making Cass feel that little bit worse. They emphasise what she's lost, how trapped she is by her circumstances, and convince her to give up and let the Crimson Caravan win. In the long run, this doesn't make a real difference - once she leaves the outpost, she and the player can discover the conspiracy and get their revenge either way - but I think the choice does let the player say something about their character.
Part of the brilliance of this game is how little details, like Cass being stuck at the outpost, tie into other details all across the story. Caravan traffic is halted, in part, because deathclaws have nested near the roads to the north. They've nested there because the local quarry has ceased operations - the noise caused by the digging and blasting had previously scared them off.
The quarry closed down because escaped convicts raided it and stole the workers' stash of mining explosives. The convicts escaped because the government was using them for forced labour on the railroads, and foolishly entrusted them with enough dynamite to stage an uprising, seize control of the prison, and turn it into a fortress and a base of operations for banditry.
Similarly, the threads of Cass's story spread outwards, ultimately affecting the entire future of New California. When she learns that the Crimson Caravan and their allies killed her friends, Cass is furious. She wants to march over there and beat the snot out of the people responsible. The player can convince her to instead settle things legally - get proof of their crimes, pass them on to Ranger Jackson, and hope the justice system gets revenge for her.
If Cass does things her way, the criminals pay with their lives, but their bosses end up better off for it. With their regional execs murdered, the trading companies can claim that the government isn't doing enough to protect them - so, they don't have to support the government's interests, either. They withdraw trade, demand special treatment, and end up making their shortfall everyone's problem.
If the legal option is pursued, though, the evidence becomes blackmail material. The government has the trading companies over a barrel, and that lets them pass stricter trade laws. Given the choice of accepting regulation or facing criminal investigation, the crooked execs choose to stay out of jail. Those responsible for the murders technically avoid justice, but their hopes of a monopoly are dashed - and their superiors are unlikely to be pleased with them having hurt long-term profits so badly.
Cass's story is political and economical all the way through. It's about the influence of wealth on government, and the fundamental injustices of the carceral system. It's about revenge, and reform, and how to hit people where it hurts - their bottom line. And it's about how, sometimes, skills in an RPG aren't about making numbers go up - they're about how a character understands the world around them, and how they can apply that understanding to help someone out of a jam, or help reshape the trade lines of a whole nation.
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urfriendlywriter · 2 years ago
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small things that just matter in romance:
( feel free to use hehehehe | @urfriendlywriter
my favorite is 2, 6, 9, 14, 19, 25!! tag me when yall write plssss!! would love to read <3 )
little teasing pecks after kissing passionately
giving you a little twirl whenever you wear a dress > <
that gaze when they're introducing you to people using your relationship status
"this is my ___, everyone!" and that proud smile. AAAAH <3
"hey lover :)" with an eye crinkling smileeee aaaah.
their touch on your nape when they're clasping a necklace for you. (hey god its.. uh me again heh).
kissing in the rain!!! ✧♡
holding hands while he's driving! (and then they crash- obv safety first kids :))
them sneaking into your bedroom window to see you!!! (taylor swift coded I tell you)
slow kisses, dreamy, lazy, lips gently touching the teasing the other's, eyes fluttering closed, feeling all shy SJSJKJS
undressing infront of each other !! with no crazy 18+, just wholesome kisses here and there and then going to bed ^^
love letters sealed with kisses
"hey, buzz off, that's my wife!" "ayo, you think you can talk about my husband like that?" kekekeke
draping arms around each other's waists while walkinggggg >>>
booping noses n giggling
brushes of lips with shaky breaths and a tired smile after a long day. :')) me when
flowers. tucking hairs behind your ears. caressing cheeks.
buying dinner and eating it in the car together! or in like the back of the caravan!
beach dates, running close to the waterline and tackling each other <33
midnight dances in the kitchen, going full out n crazy and not just slow dancing.
tugging at their collar when kissinggg kekekeke
mutually loathing someone and shit talking ab them (do yk how fun it is)
mini dates in the rooftops, lying on a macrame chair/hammock on top of each other and watching the moon !!!!
hugs first kinda love. seeing each other after work? hugs. and being picked up during hugs >>>
mumbling to each other in a room full of people and quietly laughing. having eyes only on each other when the world is watching you.
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bitterkarella · 1 year ago
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Midnight Pals: Sunsweet Prunes
Ray Bradbury: submitted for the approval of the midnight society, i call this the tale of the lazy summer of youth Bradbury: long days down by the river, fishing in miller's pond, afternoons at the soda shop, ice cream sundaes with fabulous unicorn worlds built of whipped cream, nickels for a dime Bradbury: and becky miller's freckled-face kisses Bradbury: sweeter than sunsweet prunes
Bradbury: sunsweet prunes, i tell you Bradbury: the only prune that's sweeter than a nostalgic midwestern childhood Bradbury: and they come in these little individually wrapped plastic packs too King: Poe: Barker: Koontz: Lovecraft: Bradbury: I just think they're neat
Bradbury: according to my stories, in the far distant future of 2001 Bradbury: we shall travel in tubes Bradbury: we'll have flying cars Bradbury: and we'll all be eating our sunsweet prunes out of individually wrapped plastic packs Poe: wait you never said that in your stories Bradbury: i wish i had Bradbury: i would have been 1 for 3 at least
Bradbury: look, they individually wrap these sunsweet prunes in plastic Bradbury: what a world! Bradbury: its like living in the not too distant future Poe: doesn't that create a lot of waste Bradbury:
Bradbury: tearing open this individually wrapped snack pack reminds me of tearing open presents on christmas morning, snow on the ground, ma and pa taking the day off from working the farm, the whole family arriving in a caravan of automobiles, aunts and uncles and cousins by the dozen, oh my! oh my! uncles a little too loud after three egg nogs, cousins playing cops & robbers in the hay loft
Bradbury: and the feasting, the jollity! too many voices all at once, raised in laughter, in song. the twinkle in dad's eye, the red roses in mom's cheeks, grandpa's baritone chuckle. falling asleep to the sounds of bing crosby on the tombstone radio, surrounded by the warm glow of early evening King: wow these prunes sound pretty incredible King: i'm sold! Koontz: [tearing open sunsweet prune container] guys Koontz: i think my prunes are broken Koontz: i didn't feel any of that stuff ray said
Poe: ray are they paying you to advertise for prunes Bradbury: no no of course not! Bradbury: i would never accept money to tell you about the incredible health benefits of america's favorite prunes, sunsweet Bradbury: full of 12 different antioxidents King: can i buy them with my american express card
Neil Gaiman: but ray! Gaiman: using the limitless vista of your inpirational mind to advertise a mere consumer good Gaiman: such a tawdry use of the gift of imagination! Gaiman: it cheapens us as writers just as the low low prices of chipotle cheapens organic rice and GMO-free beans to bring wholesome healthy Mexican inspired fusion cuisine to the masses
Gaiman: you can't leash the phoenix of creativity to the millstone of commerce! Gaiman: she must fly free! Gaiman: free like the secret dragon sauce available now at now extra charge at your local chipotle King: neil's right! Poe: about chipotle? King: about everything!!
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irawhiti · 2 years ago
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no tagging please lol
hey so uh. a little while back i was forced to leave where i lived for my own safety due to racist violence. i'm currently homeless living in an uninsulated caravan full of holes with my parents in the middle of nowhere (literally, it's over an hour to the nearest small town and 30 people live in an entire hour radius. i'm very remote.) with no electricity, water, or plumbing. we had a generator but it's been broken for several weeks now and we have EXTREMELY limited power because of it which means we have no heating at all. on top of that, since we have no heat or plumbing, if i want to take a shower i have to pay a minimum of $30 ish for petrol and the shower cost to get a lift into the nearest town and back. i can't really wash using a basin as often as i want to because of disabilities that are severely affected by cold and i'd have to wash out in the open in a field since we have no shed to wash in which is uhh... haha not ideal lol. as you can imagine. we don't really have any neighbours (they can still see us but they're not here right now) but it's extremely paranoia inducing. it also means i have to handwash all my clothes which has been causing issues with my disabilities too.
i hate to ask but could i please get some help to buy some warm clothes and bedding or something? several people on the block have contracted hypothermia in the past week and due to where we live we get hit with antarctic storms fairly frequently. i've been trying to stay positive but i'm honestly so fucking cold and getting increasingly malnourished, like i'm australian and all my clothes are only really good to keep warm if it's above like 15c/59f. it's also just very expensive just to exist here because it costs $40 in gas to get to the closest town we can actually buy groceries from + we need to buy and scavenge firewood wherever we find it because campfires are the only way we can heat up water or cook anything right now. i've been foraging and trapping invasive animals to supplement my diet but it's really not enough and i've been getting sick from malnourishment again. we also had e-coli in the household recently and three of us have gone into hospital (including myself) in the past month and i'm kind of at my limit. since we have no power i've had to pay a stupid amount for my phone bill and data also like everything is truly so fucking expensive.
pāypāl.me/hoodypet
please specify that it's for irawhiti, this is my friend's paypal. thank you so much if you can help me at all, i'm trying to take this shit in stride but i'm kind of absolutely fucked right now as much as i hate to admit it
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simons-simp · 1 month ago
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Hook, Line & Sinker | Simon ‘Ghost’ Riley x Reader
Fisherman!Ghost, slowburn, afab reader
Part 2 | Previous
The rain had come and gone all night long. It would start out of nowhere, heavy showers hitting the top of your caravan. You were volunteering on a beautiful plot of land, looking after horses, in exchange for staying in a little caravan. The owner of the land and the horses had herself lived in this van before finding this place, nestled between civilization and the ocean. You enjoyed the rhythm and routine of it, waking up early in the mornings to feed the horses and give them hay. You appreciated their presence and energy, when they sometimes galloped in the field or the paddock. You also appreciated the daily routine and work, losing yourself in the morning and evening duties. But with all this rain, and the owner gone for the weekend, you were left with a lot of time on your hands. Your caravan was cozy - a little bubble of protection from the elements outside, and you enjoyed snuggling up to the cats in the little cabin that held the kitchen, while you waited for the water on the stove to heat up for your tea. You had been for a few walks on the fields or forests around the land, but you had yet to go into the small coastal town. After waking up early on a cold Saturday morning, and assessing that the grey clouds above you looked too bright to breach with rain, you decided to take a walk into town. It wasn’t too far; a twenty minute walk along some agricultural fields and suburbs.
The ground was still wet from the night before and you were careful to avoid stepping on any snails. You had heard from the owner that there was a market early on during the day on Saturdays and Sundays, where local farmers came to sell their produce, and you were keen to stock up on fresh fruits and vegetables. Once you arrived into the small village you were already in love with it. All the walls or the small houses were washed white, and you felt like this place hadn't moved in the last fifty years. You couldn't spot many of the chains you were used to, instead, you saw a small grocers, tailors, and pharmacy. It felt like stepping back in time.
You quickly found the town centre, following the buzzing noise of both stall holders and the crowd. It was a lot bigger than you expected, rows on stalls snaking around trees in the square, and you even see stalls serving hot food and drinks.
You eagerly made your way to one of them, wanting to get yours hands on a warm tea. The food smelled good but you decided to maybe buy some once you had finished your groceries. You were instantly lured to a stall overflowing with vegetables of every colour - bright purple aubergines, dark green spinach, orange carrots, fluffy light green broccoli. Dumbfound, you asked the stall keeper if these were locals and she laughed.
“Of course dear. We've got the best of the area here. We don't have the money to import anythin’!”
You smiled and she helped you pick different vegetables. You were already buzzing with dinner ideas you could whip up in your small caravan.
You kept walking around, indulging in local honey and jams, a lady giving out baked good samples. You would have to try and come to this market every weekend.
You were reaching the end of the stalls when your nose turned up and a strong and fishy smell. That's when you saw the wet ground around it and your eyes went up to see rows of dead fish as well as other seafood you couldn't identify, coldy laying on ice. Your eyes kept going up and you instantly recognised those broad shoulders. It was him.
He was serving customers silently, grabbing fish with white gloves and turning them over to show off the size and weight to the customer, before they nodded and he stepped back, placing the fish onto the counter and wrapping it up in plastic and paper.
You never liked the smell of fish stalls, and you remember as a kid, always trying to hold your breath whenever you got near one. But now, you couldn't hold you breath. All you could do was look at him.
“Ye gonna stand there all day starin’ or you gonna buy smthin’?” He asks, snapping you out of your daze. You feel the tip of your ears get warm as you step a little closer.
“Wasn't staring…” you say with a small voice looking down, even though you knew he had definitely seen you staring. When you looked up at him, his face clad with a black face mask, you could see a glint of amusement in his eyes.
“Well only the fish is for sale over ‘ere love.”
Your moth dropped open a little bit and you felt yourself get even more hot. What an idiot.
“Don't call me love.” Is all you can find to say back to him. The amusement is still there in his eyes and he crosses his arms over his black apron, wet and glimmering with cold water. You can hear a low chuckle.
“Alright, pet.” He throws back at you. That motherfucker.
At that you decided to roll your eyes, clearly showing him your displeasure, and you turn around, deciding to make your way back to the top of the market. Besides, you still hate the sickly ocean smell and your bag full of groceries is getting heavy on your shoulders.
You're sure he's looking straight into the back of your head as you walk away but you don't care. You'd just avoid this section of the market next time.
Part 3
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immadatdisney2 · 15 days ago
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Yet ANOTHER silly (which for me, means angsty) headcannon
What if, after years of explosions and loud sounds from the fireworks, Yong actually goes deaf?
And yes, I know Varian was around a ton of explosions with his science and everything but the entire point of fireworks is that they explode one way or another and since he'd be a stupid little kid when he started making them he probably wouldn't take proper safety measures, so he would slowly lose his hearing.
And let's say he didn't really notice it, for him barely being able to hear (I wanna say he's completely deaf in one ear and mostly deaf in the other) is just normal for him and while he finds it weird how Yong asks him to repeat everything or speak louder, Varian would just assume its him trying to understand it better but Hugo, that would be a different story.
Hugo gets just a tiny bit sick of having to yell for the kid to hear him, but his annoyance turns to concern when one day Yong almost gets run over when the Caravan's breaks malfunctioned and Hugo had to shove him out of the way since Yong didn't move when he screamed for him to move (Varian and Nuru were out buying food or something in this senerio) so he finally starts to actually ask proper questions and Yong just says "Yeah, I can't hear most of the time" or something like it's completely normal?!
So, after hearing all this. Hugo not only teaches Yong (and later the rest of the gang) Ingvarian sign language (since he used it with Olivia sometimes) but made Yong either hearing aids or later on cochlear implants and Yong is just completely flabbergasted at how things normally sound like for people and might get overwhelmed with the sounds so they have to help him get used to it and this could actually help him make fireworks better since he could recalibrate the explosions or something? (Idk how fireworks work) and it would just be reaaaaaaaly cute<3.
Im on FIRE with thease headcannons! Anyway, feel free to use this in a fic or fanart (tag me so I can see it) and yeah, thanks for coming to my Ted Talk folks!
-ImMadAtDisney <3
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allieebobo · 1 year ago
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Do you have any if recommendation?
Ooh! I have really, really bad memory(!!) but these are current faves that I have played/replayed recently that I can think of. A lot of the authors are also THE BEST HUMAN BEINGS EVER. So, double recommendation.
I probably missed a bunch out, so take this as a non-exhaustive list! In no particular order:
(Edit: Added some descriptions but yeah I got a little unhinged so I'm sorry nothing makes sense or if the quality of the write-up went down over time/did not actually give you any useful info)
WIPs with demos
Citadel, @bouncyballcitadel (I think of all the IFs on this list, this one makes me sweat the most. And I've said it once and I'll say it again: the dialogue is so snappy and well-written, and characters are SO DAMNED LOVEABLE.)
Infamous, @infamous-if (I've been manifesting Band/Musician IFs for the longest time, and then this popped up! I've even played Choice of a Rockstar, that's how desperate I was... Anyway, this is legions better than that. Angsty ex routes are my kryptonite, and Seven is just. Inevitable.)
Defiled Hearts: The Barbarian, @defiledheartsblog (I went into this wanting something juicy and fun/historical—and it's all of those things, but I didn't expect it to be so damned funny, too. The ROs are all impeccable.)
Raiders of the Caravan and Apartment 3-3, @leftski-if (A'ight listen, fantasy slice-of-life is my fave genre, and these are IT. Like, everything I never knew I needed in my life, and SO cozy/wholesome, with a cast of characters that I want to befriend in real life.)
The Adventures of Sherlock Holmes: An Affair of the Heart @doriana-gray-games (First off, the customization in this game is INSANE, and the branching too. I've replayed a couple of times and the little variations I discover each time just blows my mind. Secondly, it's so funny and written so well. Ngl I'm not a Sherlock fan but that's just testament to how amazing this IF is.)
When Life Gives You Lemons, @when-life-gives-you-lemonssss (Modern slice-of-life with an adorable kid, a bunch of hot ROs, CC. Hill's humor, what can I say?)
Golden @milaswriting (Really interesting world-building, one of the coolest fictional cities I've read in an IF, AND I'm obsessed with the ROs, in particular K de la Renta. Also Mila is such an awesome writer, I'm beyond excited for @beyondthegame.)
A Tale of Crowns @ataleofcrowns (This game is beautiful, polished, and SO exciting. Honestly, it looks like the kind of game created by a whole-ass game studio and would cost $50 to buy, it's that good. I really got swept up by this IF—probably played it all in one go.)
Rougi @rougi-if (Again, another game with scrumptious visuals/UI and also is just so well-crafted. I love the premise too, it's so original and fresh.)
Scout: An Apocalypse Story @anya-dev (Unfortunately this one might be on hiatus but I am/was really, really obsessed.)
Wayfarer @idrellegames (Love the game mechanics of this one, and the visuals. Probably controversial, but I like the D&D / random dice effect. And I also like the fact that it feels like an old-school RPG.)
Chop shop @losergames (The premise is all I needed to be sold, really—I'd always wanted to buy GTA as a kid but my parents were like NO WAY. Anyway, this IF did not disappoint, and let me live all my childhood dreams.)
Edit: AHH! How could I forget, one of my recent faves, Folksaga @folksaga-if (Lush atmospheric writing, super unique premise—norse mythology, plus I'm head over heels for Katla).
Completed IFs
Butterfly Soup 1 and 2 @brianna-lei (these are completed and I will never not promote them. Honestly the most adorable, wholesome, funny sports/coming-of-age IF I've read)
Elsinore: After Hamlet @lapinlunairegames (Insanely cool premise, insanely cool execution)
The Thick Table Tavern @manonamora-if (I love bar/tavern games, and this one actually lets you mix drinks! Instant fave.)
Other HGs/COGs I love: Slammed, Tin Star, Fallen Hero, If it pleases the court, A Player's Heart (these last two are so underrated, though I guess cause it's mainly wlw)
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kaboom--bitch · 24 days ago
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I love being plural. And I love being in relationships within my system.
Some nights, when cofronting with Shigaraki, we'll need to walk outside for whatever reason. We live in a caravan (yay housing market crisis!) and don't have running water, so we need to walk through the garden to our parents house if we need anything involving that. It's nice, though, to be able to be outside at night so often. The moon is cool to look at, and sometimes there's interesting stuff going on out there.
Nice for Shig in his own way too. You see, he's arthropodhearted, and lots of bugs come out at night. Particularly, you'll see pill bugs, snails and millipedes moving across the cement path between the gardens on either side. We're always careful not to step on any when we need to move through there. But sometimes, cofronting with me, Shigaraki will stop and crouch down to have a look at them. He loves bugs of really any sort, and when sharing the body with him, I can feel it.
I feel when he sees a pill bug with an interesting pattern and smiles just a little wider. When he sees tiny little baby ones and wants to hold them so bad, but doesn't in case he'd hurt them--our fingertips many times bigger than they are. I feel when he spots a tiny spider scurrying under a leaf and out of sight, and wonders if he'll ever get to see it again. I feel when he sees a millipede and without fail every time, gets filled with joy and the internal resonation that only really comes from seeing something so close to your kintype. I feel him wonder if he'll get to see a centipede walking around out there soon, and how excited he is at the idea. I feel all of his emotions from looking at these tiny little animals and I can't help but feel my own fondness too--for him mostly, but the bugs as well. I won't lie and say I haven't gained an interest in them since we became QPPs.
I go shopping with Red, sometimes--he's my other QPP. I can feel when we're both getting a little hungry, and walk us over to some place to eat. I can buy his usual order for him and feel as happy as him when he eats--I can almost taste the food the same way he does too. I feel when he sees something exciting and can't help but feel excited with him. I can feel his phantom wings perk up a little when the wind hits just right and his dragon brain wants to fly. I can feel him laughing at my stupid jokes, and I can feel his love for me too.
If we were presented with the opportunity to have separate bodies, I don't think we'd take it unless we could become plural again at will. There's too much closeness tied to being in the same body that we wouldn't want to lose. What would we do if we suddenly couldn't feel each other smile anymore? Feel each other laugh with the same throat and lungs? Feel each other's phantom limbs, tails gently intertwining while we're wrapped up in a nice warm blanket? Feel the little things that bring each of us joy, as strong as if it were our own?
Being a system has its drawbacks. It really sucks sometimes. It can downright hurt. Especially for a disordered system like us. But there's a uniqueness in being within the same body as your partner that's so hard to describe... but it's so integral to what we are right now that I don't think it'd ever be the same without it.
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signalhill-if · 11 months ago
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Signal Hill Update 1.2.0 is Live
...been a while, huh?
After a long hiatus from this project to focus on my schoolwork, I have a whole update for you lovely folks including over 27,500 words of new content.
For new players, Signal Hill is a text-based interactive fiction RPG set in the post-apocalyptic utopia of Signal Hill. After your caravan is ambushed on the way to the city, you're stranded here- penniless. As you try to recover your cargo, you'll meet a cast of morally dubious characters looking to use you for their own benefit and uncover a web of intrigue far vaster than you ever imagined.
In this update...
DRESS UP GAMES (8.5k). As you embark on your quest to become Yvette's little helper, you'll need to do some dirty work for him- but before you can do that, you've got to look the part. Meet up with him at Darling's Boutique to play dress up with a number of cheeky, route-exclusive clothing items to disguise yourself in an underground genderfuck club.
CROSSROADS (7.5k). The local cult leader wants to meet with you- how could you say no? With tensions high, learn about Levi, the beliefs of him and his followers, and the strange living god they follow.
WHISPERING STREETS (8k). You've been tasked with figuring out who stole that precious cargo from the caravan- who shot you. Ask around, push, prod, and put the pieces together to figure out what the word on the street is. Ask the right people, and you might just learn a thing or two about the twisted web of politics going on behind the scenes.
DEBRIEF (3.5k). Collect your thoughts, share your info, and make a plan for what comes next. This scene has two variations, one featuring Doc and one featuring Levi.
Also, look forward to...
New conversations with some fan-favourite NPCs
Four new route-exclusive clothing items for folks working with Yvette
A simple UI option for desktop users
PLAY NOW.
Cover image artwork by @wuntrum | Buy me a coffee? Bug reports can be sent to [email protected]
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atinycelery · 7 days ago
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A dunmeshi modern au where the gang has a ramen shop set in a caravan and they're moving thru the entire city, all the sections of the city from the capital to the peaceful sections to the dangerous shady nooks, selling delicious ramen and ofc as usual there's a catch, and it's that Laios hunts for local monsters roaming around in the vicinity for the new menu of the week but they don't tell the locals buying the delicious ramen
Marcille is an old friend. She's a health inspector and Falin keeps inviting her to eat for free at the shop
Chilchuck helped them set up the mechanics of the caravan, for some elaborate reasons now keep being hauled along on their trip even tho he keeps saying he wants to go home, pls use the route closer to his hometown. They never do
There's a dark shadow that keeps following the caravan around; they keep trying to outrun it. It's the red dragon and it just really loves Falin for some reasons
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santapacman · 1 month ago
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Five hours of sleep. That's all I'm allowed to have . Any more than that and the town will be packing up for the night, and I can't afford a whole day's setback just so I can sleep. My head hits the pillow, and I black out immediately. In one of my dreams, I catch Fletcher in a steel trap and he tells me where the money is. The other dream is more grim: I'm chasing his retreating back, but no matter what I do I can't seem to catch him. He's too fast, and when I do finally gain some ground he turns around and leers at me. He's holding my own knife. I'm defenseless. "Poor Ted, all alone again. No money, no hope, no knife. Don't you wish you'd just stayed with me?" He's walking closer, but I can't move. Everything is too heavy. Fletcher bends down and whispers into my ear. "That's alright, you can try again. Just say you're sorry. Admit that you miss me." And then I'm awake and breathin' heavy. Internal clock's as sharp as ever; it's been five hours exactly. Congratulations to me. I grunt as I lift myself from the bed. I want to sleep more, but I can't. There's things to buy, and people to see. I'm able to find a new knife in town for a dollar. It's not as well balanced as my old beauty, but it'll do. The merchant's manners could have used some work, though. Poor, portly sap kept trying to sell me a revolver, even though I didn't express any interest whatsoever. People just want to sell their most expensive wares, I suppose. I also find a caravan that's scheduled to head out to Edwin's Folly in an hour. There aren't any forks in the road between here and there, so unless Fletcher veered off into the wilderness, he definitely passed through. With a caravan, we'll get into town just after nightfall. Best part is, I'll be able to sleep on the way there. I pay Bostro, the caravan's leader, ten dollars for my passage. That leaves me a measly total of nine dollars in my pocket. Damn Fletcher.
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dailyadventureprompts · 1 year ago
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Adventure: On the Chopping Block
Haste makes waste, the slow and merciless trod of industry makes something else entirely
For centuries the people of the Towerpine woods kept to the old rites and offerings which allowed them to make their living from the forest while staying on the good side of the local fey. That was before the margrave came and built his damnable mill, which takes and takes without first asking and stains the sky with its fumes. Now not only has the ancient pact with the fey been transgressed but the people of the Towerpine have lost their living, unable to compete with the mill and its labouring constructs, which produce in a day what it took the whole region a week to cut and carve.
Things are reaching a breaking point, and if the heroes don't act quickly there be no telling just how far the devastation will reach.
Adventure Hooks:
A good way to get the party into the Towerpine woods (especially if you're using this as an intro adventure) is to have them as caravan guards escorting much needed supplies to the frontier region. After fending off some wildlife that's grown increasingly erratic thanks to the mill's disruption of their habitat, they sit down in a village's public house for an overdue rest only to be approached by a gang of malcontents intent on going up the hill and doing something about the mill. These people are absolutely correct in their grievance, but their righteous and somewhat drunken attempt at sabotage is going to end badly when the constructs that work supply the mill activate and look to deal with them as intruders. The party can witness this disater first hand, ending up captured or escaping into the woods, alternatively they might hear about it the next morning, when the villagers beseech them to intervene and rescue the surviving saboteurs from where they're being held at the mill.
Garvan Vimley is the sort of odious little man who gives progress a bad name. Placed in charge of the mill's operation, Mr. Vimley and his Towerpine Lumber Company ( ironically shortened to TLC on their branding ) care only about squeezing more profits from the region regardless of how much harm occurs in the process. He might just be willing to release the captured vandals, if the party agrees to find one of his oh-so-expensive logging constructs that's vanished in the past week after being sent with a team of surveyors (who are also missing, but not as valuable) into one of the forest's more wild regions. As it turns out, the construct has been hijacked by a group of the local fey, who are now bickering between destroying the thing for good, playing with their new toy, or winding it up and send it rampaging back towards the mill. Negotiating with the fey will be difficult, especially because they hold a few of the surviving surveyors in thrall and are more than willing to use them as bargining chips.
Future Adventures:
Regardless of what the party decides to do Vimley intends to use this latest attempt at sabotage as a means of convincing his noble patron to institute draconian measures, pettitioning the crown to enclose the commonly held Towerpine woods and thus making it illegal for anyone save the TLC to harvest wood in the region, which would not only force the locals out of business but force them to buy even their kindling from the profitmongering Vimley or else be branded thieves. This scheme is subtle, and if one of the now sympathetic surveyors doesn't tip them off it's going to require the party to do some independant snooping to even notice what's going on. Once things are in motion the report of the sabotage has to be intercepted before it reaches the Margrave, potentially in a daring chase through the forest. Even then it's only but even that's going to be only a temporary fix, they'll need to make a petition at the Margrave's court with evidence of Vimley's mismanagement, or perhaps even oust the Margrave himself before he gets the crown involved.
It's more than corruption and greed at work in the Towerpines, as the forest's ancient guardians are making their displeasure known in all manner of ways. Rampaging beasts, dangerous pranks, nightmares, and bad omens all beset the people at the edge of the forest. Even this is not enough for Illyurn, the youngest of a circle of dryads who have long held court in the shadow of the ancient pines. The elders of the circle are convinced that their mortal neighbours will heed their warnings, return to the old ways, but Illyurn has fewer memories of good will to hold her back, and her anger burns ever hotter. Fire sears away the rot and ushers in the new growth after all, and as the days pass and Illyurn more and more embodies this destructive aspect of nature the more her incendiary words will catch in the mind of her fellow fey and those most discontent of the villagers, transforming them into a blazing mob that will rage and rage and rage until the landscape is rendered into ash.
When the party intercede and end up having to put Illyurn down, she will choke out one final smoke-bitter curse: A doom for the party, for the mill, it's maker, and it's masters, may all they hold precious end in embers.
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