#but you'll be seeing me here and there
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the---hermit · 6 months ago
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here's a link to the free pfd of Ur-Fascism by Umberto Eco. It's a 10 pages long essay in which the author talks about his own experience with fascism and then tries to list the 14 elements that make up fascism in all its historical forms.
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peace-hunter · 12 days ago
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For the haunted au I had an devilish little thought. Has Optimus ever had a really bad time and when the primes try to give him advice he just shouts "you guy's FAILED!" Like for all their wisdom they couldn't beat the quintisons or see Sentinels betrayal coming?
He feels bad but in his spark he wishes HE didn't have to do what THEY couldn't.
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absolutely evil thought that was inflicted upon me months ago and that i finally get to inflict upon the rest of y'all OTL
i can see it happening with the caveat that he immediately regrets saying it. but it's too late. it's the kind of thing you say in the heat of the moment and then feel the ground drop under your feet because you never meant to say it out loud. but now it's out there and you can never unsay it.
it's just. a bad situation all around :(
haunted au
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erinwantstowrite · 7 months ago
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chapter 16 ooc doodle :3
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sleeplessvalley · 4 months ago
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WHEN YOU SEE THE CHART TOMORROW, YOU'LL BE NUMBER ONE!
tumblr's gonna CRUNCH the quality of this one but I don't CARE. AFTER NEARLY TWO WEEKS ON AND OFF. IT'S DONE. I haven't put this much effort into a piece since 2021
great god grove has a goddamn CHOKEHOLD on me and I'm so!!!!!!!! I love this fucking game I needed to make a big piece about it. here's two other versions since the text and bandages cover up some stuff I worked hard on
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inspekta/hector my god damn beloved. I love many characters from the game but this THING won't leave my head and I hope he never does
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zivazivc · 3 months ago
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Could you show me, dear . . . Something I'm not seeing? . . . Something infinitely interesting
youtube
-`♡´-
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brian-kinney-apologist · 4 months ago
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front-facing-pokemon · 8 months ago
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faceglitchsworld · 1 month ago
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My faves interacting with my faves (30/∞)
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poorly-drawn-mdzs · 1 year ago
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“Poorly-Drawn” Poorly-Drawn-MDZS by my friend who has no context for what MDZS is, but has read every comic of mine in support.
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luwha · 1 month ago
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We bash tumblr a lot, but no one commends the fact that if someone delete a post and their blog, their posts are still around.
Like, what a bug feature! We can see the incredibly funny stuff form ten years ago and it still slaps. We can add to it. Incredible.
Nothing pisses me off so much than falling in love with someone's art and they delete their socials and good. Can't find it again.
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corallapis · 2 years ago
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findmeinthefallair · 2 months ago
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*powering through the mental illness to give my boi more life and screentime*
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spoopdeedoop · 2 years ago
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pride art i did for the lmkd server pride event!!
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risingsunresistance · 1 year ago
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maythedreadwolftakeyou · 2 months ago
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perhaps my most #cancelable videogame take i can post on this website is i think that the kind of people who say that anyone who picks the "morally wrong" or "mean" options in video game dialogue should, as a player, feel bad about their own choices/morals in real life. is that those people are just another flavor of the kind of dudes who play Disco Elysium and get mad for not being rewarded for picking the facist options. both of these groups are reducing games to "a thing I want to agree with me and everyone else who doesn't either suffers or does not have the option to play a character who behaves otherwise" rather than "a medium where you get to (or even Have to) explore different kinds of characters in order to experience the full depth of the story and characters in it."
When I want to pick options in a game that are mean, negative, arrogant, or ignorant, it's because I want to explore what would push a character into becoming that kind of person. Sometimes I want to see how the NPC characters who I-The-Player like/agree with react to someone who is fundamentally different from them. I think it's GOOD actually when the narrative allows you to push limits and especially when it has the option to then punish you for it in some way, such as losing options/routes later on, or companions straight up abandoning you for your choices. It DOES often make me deeply, viscerally uncomfortable to make choices in a game that are so counter to my own, but it means I get to experience that discomfort in an isolated environment and also think about what it means, what would push the character or even yes a real person into actually feeling those things. And I get to play with what ways the narrative could challenge them/make them grow over the course of the game--or on the other side, it can let me make a character who does start off more open/accepting but let the events of the narrative push them into being more reactively closed-minded instead.
I like that we have invented a medium where you can play a game multiple times and experience it differently depending on the character you play as. Books and TV and movies are all static--the greatest draw of games to me is the ones that are responsive, that can tell a slightly different story every time--when other characters in the game respond differently to you because of it, or some paths open up and others don't. And so yes it did disappointment me when a franchise that previously had these elements, Dragon Age, did not include them in the most recent installment. I don't think games should have options where you get to just hit a button to say something racist with no consequences or exploration into why a character would do that. but like, if i can only ever play a game as an upstanding person who is morally right all the time in basically the same flavor for every dialogue. I only get to truly play that game Once, you know? And I only get to see the way the companions react to someone they like and trust. And never really go deeper than that.
So like... I just sit and think about the scenes you can get in Inquisition. with Cassandra breaking down, because she fears she placed a would-be tyrant at the head of a powerful organization--that she searched and searched and chose wrong. Of Varric who is desperate to convince you not to become a monster, like the last person he feels betrayed him. Vivienne intentionally pissing you off because she wants to see how far you'll go when angered, how much she has to worry about your reactions. They say so much about the companions, what they fear most, and where they will draw the line. And especially in Inquisition, at these crisis points--you don't have to double down. Your character can have a come-to-Andraste moment where they go "woah... is that really how people see me? is this what i want?" and I think that kind of option can do way more for encouraging actual players to examine the choices they make in stories, more than locking the player into supportive, non-aggressive options does.
now. do i think all games execute these flavors well? no. writers and devs will have their own biases and blind spots, even if they are otherwise well-intentioned. and I don't think the ends of the scale need to extend from "absolute angel" to "horrible bigot", because the real complexity of course lies in the middle. I am not asking for games to let me be bigoted at every turn, what I want is games that let me make the protagonist deeply flawed in one or more ways--fearfully closed-minded to things outside their upbringing, or afraid of change to the status quo, or who want to advance their own aims regardless of consequences to others. I actually agree that the game was correct not to include any options for disrespecting Taash and their personal journey for example, but I do wish... idk maybe that we could have had a scene where if for instance the player character avoided outside-world missions relating to clearing away blight, they could confront us on how this might devastate the natural world and its creatures like dragons, and push us into trying to resolve it. Or in the other direction, if you spend the (currently meaningless) time giving money to background NPCs begging in the cities, Neve could could have a special cutscene thanking you for your attention to people otherwise beneath notice. You know?
And of course not every game can do this, I can write those sentences up there that represent hundreds of hours of dev time, of course they can't do it all. But the prior games usually did have at least a little of this, and that was enough to make me really fall in love. I KNOW the tumultuous development cycle, restarts from scratch, interference from higher-ups all contributed to why Veilguard was unable to hit those same marks this time. And we probably won't ever know how much of the loss of options/reactivity was intention vs a side effect of these things. But I wish people wouldn't frame players who miss these aspects as insane/morally corrupt. When for most of us it's because we genuinely enjoy challenging and exploring these aspects of reality in fiction in a way entirely unlike what we actually support in real life. i fully acknowledge not everyone desires to play this way. and that's fine!!! i am glad people can enjoy doing a "good" run each time that brings them joy. but for me it really limits the potential bounds of my enjoyment i guess. I like media that is complicated and messy and makes me think, and extra so when I get to see how playing that way impacts the greater story around it.
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midnight-mourning · 4 months ago
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Holiday spirit doodles/rough sketches to get the juices flowing, yes this is exactly how everything went in ch. 2 definitely mhm mhm
apologies to the non-fem readers I just wanted to draw a pretty dress, forgive me 😔
more closeups below the cut
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