[something about the sun]
YAY ACHIEVEMENT, we have already celebrated, thanks- (I will not get tired of talking about how incredible it is that I am able to do this, although a few years ago I would have died...anyway-)
I don’t like the result anymore, I want to start a new one-- (and I really hope I will do so) Although drawing pictures of this type is too difficult for all our brain systems...okay I give up, it’s difficult for me to write such posts. (I also gave up on the title, as you can see)
And hello to everyone who is still in the fandom~
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I think a lot about Leo standing up for his brothers in the things that really matter to them.
Like- Leo is the one who immediately pushes Mikey and Donnie into finding Raph the second it’s clear that their oldest brother is missing because he knows Raph can’t handle being separated like that.
Leo is the one who stands up for Mikey when Mikey wants to go on a solo mission, actively vouching for him and being the one to convince Raph into letting Mikey go, because being independent and proving himself just as capable of standing on his own two feet as everyone else means so much to Mikey.
And Leo defends Donnie’s honor in particular when his brothers’ intelligence is insulted because Leo is well aware of how important Donnie’s smarts are to him - and how important having those smarts valued and acknowledged is as well.
All this goes right into just how well Leo knows his brothers. For as much as he’ll tease or fight with them, he knows them, and he loves them.
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You're the sunflower/I think your love would be too much
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I think my most toxic trait as a Zenos enjoyer is wanting to 1v1 everyone who says that Zenos actively wants to kill his opponents
Like, completely disregarding that it is actively ignoring the text even in StB there (and that he consistently wants the WoL especially to live), he, uh, is written as having a desire for more the opposite to happen. Very, very consistently. His drive to live is solely linked to brief moments of pleasure-from-struggle and when that drops he explicitly wants to die so he can preserve the moment (and like. *looks at the end of 6.0* if he wanted to kill the WoL he would not be disappointed when they fall before the game allows it, nor would they have lived after given his will was strong enough to bring them back if they bite it). He wants struggle and lacks the ability to give enough of a shit to hold back if someone walks up and says they're going to go for his head.
Like, death is a side effect of what he's after, it's not the goal and he explicitly considers it a waste of life. Even fighting isn't the goal, the goal is to struggle, to need to put effort in. The WoL is just the only person to put him in that state as he currently is, hence his obsession.
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on the road to hell
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ngl if streams get dry i think qsmpblr should create some initiative where we day by day watch the series over again in order. give it some fuckin stupid ass tag name like "qsmp reverse redux" for proper filtering and tag it all as vodblogging and set ourselves loose on bits of the series that some people may never have had a chance to watch because this series moves SO. GODDAMN FAST. and there's barely ever time for vodwatching.
pick your pov or watch multiple who cares but it has to be in our pocket dimension reverse time day. a qsmp electric boogaloo. idc if we have to make a fucking discord server to keep track of what day we're on or to maybe even coordinate those "watch2gether" youtube tool groups or whatever it was so those who feel inclined to twitch chat can still feel the feeling of being in a live chat except the streamers can't hear you.
i just think it would be fun. and i like liveblogging with y'all. and not everybody was around from day 1, so we can try to give them that. unfortunately we missed the exact one year so it'd be a bit messy but who the fuckkkkk cares :D
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America isn't the only nation where immigrants are being given aid above its own citizens. The UK is actively placing immigrants over its own citizens for financial aid, housing and healthcare. UK families have been on housing lists for months but immigrant families are housed within days to weeks. Our healthcare is free so immigrants are flocking here and combined with the crippled state of our healthcare system already, I've been waiting literal months for a basic GP appointment while the as part of aid initiatives, immigrants are being given priority.
And no, I am absolutely not saying we should not help people, or that people shouldn't come to the UK and be helped, because I absolutely believe that people fleeing volatile countries and situations have a basic right to be given refuge, but when they're fleeing to places that are already in a downward slide of taking care of the people who've lived there their entire lives, and it then begins to prioritise its already lacking resources not into diving care equally but into providing care for immigrants, its a problem.
Our NHS is already crippled and at risk of being made for-profit like America and with more and more people coming to the UK specifically for the free healthcare and more affordable living (which, trust me, its not so affordable anymore) we are literally running out of resources and people who've lived here their entire lives are losing out on housing, healthcare, financial aid and other resources because they're all being given to people seeking refuge. We can't keep going like this but our Government won't listen to us and won't work with other countries and Governments to help allocate resources, space and divide the number of people coming here. We're a small country. We don't have half the room America does or half the resources.
And you think the reason for all health, education, housing, public service, civic/arts, infrastructure, economic, etc funding being cut for British citizens, after 13 years of the Tories deliberately and extensively cutting all that funding, is because of......... immigrants?
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Do you guys really believe that killing is the singular bad thing that cops do?
Or even that killing is the most frequent bad thing that cops do?
Are you saying that if cops didn't kill, then they'd be the same as Batman? Because then you're suggesting that effectively Batman already is a cop, with the exception that he hasn't killed (just like the majority of U.S. cops, who have never once shot or killed anybody).
I'm a bit worried to see opinions suggesting that only killing is wrong—and that violence, stalking, and humiliation are okay. In real-life, police commit countless acts of those "little" abuses, terrorizing entire communities, before they murder anybody.
Invading people's privacy is wrong. Hurting people to the point of hospitalization is wrong. Forcibly drugging people is wrong. Putting people in cages is wrong. Torture and "enhanced interrogation" are wrong. Ambushing people in their homes and safe places is wrong. Keeping inexhaustible wealth is wrong.
Superhero comics are power fantasies. Not all fantasies need to reflect our ideology in reality. But once you apply your real-life values to fiction, once you decide that fiction showcases exemplary real-life ideology—then your praise for Batman's ideology does become a worrying reflection of your real-life understanding of social issues.
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any thoughts on how once again zelda was robbed of her agency because her "father figure" didn't listen to her? even if rauru was kinder to her than her father. and that she had sonia who was patient and loving for a little while before she died (just like her mother). i know rauru apologizes for his hubris but still, i wish we saw zelda be upset about it. and even if zelda was such a big part of the quest she still literally sacrificed her humanity once again because of someone else's mistake- because rauru literally didn't listen to the girl from the future that warned you that shit was going to go down. o know nintendo just loves putting zelda inside crystals and stones but i wish we got something better. even if it was her decision to become a dragon... did she have any other choice? it really just feels like they robbed her of agency again just like botw and the games before
i've been trying to figure out how to answer this one. because there are two ways i could analyze this plot point, either from a writer's perspective or an in-story perspective, but neither of those lead to me fully agreeing with your interpretation? I think there's definitely something to be said about zelda consistently being pushed aside in these games, but. well. ok let's get into it ig
from a writer's perspective, I do honestly have quite a bit of sympathy for the zelda devs as they attempt to navigate the modern political landscape with these games. The cyclical lore, though canonized relatively recently, holds them to a standard of consistency in their games in terms of certain key elements. one of those key elements is that there has to be a princess, and that princess must somehow be the main macguffin of the game. The player must chase her, and the end goal of the game must be to reunite the player and the princess. In 1986 this was an incredibly easy sell. women didn't need to be characters. players were content with saving a 2-dimensional princess whose only purpose was to tell them "good job!" at the end. but as society advances, that princess becomes a much more difficult character to write while adhering to the established overarching canon. (as a side note: i don't necessarily believe that the writers SHOULD be held to the standards of that canon. I think deviating from it in certain areas would be a good change of pace. but i also recognize that deviations from the formula are widely hated by the loz playerbase and that they're trying to make money off these games, so we're working under the established rule that the formula must be at least loosely adhered to.) Modern fans want a princess who is a person, who has agency and makes decisions and struggles in the same way the hero does. but modern fans ALSO want a game that follows the established rules of the canon. so we need a princess who is a real character but who can ALSO serve as a macguffin within the narrative, something that is inherently somewhat objectifying.
the two games that i think do the best job writing a princess with agency are skyward sword and botw (based on your ask, our opinions differ there lol. hear me out) in both games, we have a framing event which seperates zelda and link, but in both games, that separation was ZELDA'S CHOICE. skyward sword zelda runs away from link out of fear of hurting him. botw zelda chooses to return to the castle alone to allow link the time he needs to heal. sksw kinda fumbled later on by having ghirahim kidnap her anyway, but. i said BEST not PERFECT. botw zelda I think is the better example because, with the context of the memories, she's arguably MORE of a character than link is. we see her struggles, her breakdowns, her imperfection, specifically we see her struggle with her lack of agency within the context of the game itself. when she steps in front of link in the final memory, and when she chooses to return to the castle, those are some of the first choices we see her make almost completely free of outside influence; a RECLAMATION of her agency (within the narrative) after years of having it stripped from her. from an objective viewer's standpoint, this writing decision still means she is absent from 90% of the game and that she has little control over her actions for the duration of the player's journey. however I think this is just about the best they could have done to create a princess with agency and a real character arc while still keeping the macguffin formula intact--you're not really SAVING zelda in botw. SHE is the one that is saving YOU; when you wake up on the plateau with no memories, too weak to fight bokoblins, let alone calamity ganon. the reason you are allowed to train and heal in early-game botw is because SHE is in the castle holding ganon back, protecting YOU. When you enter the final fight, you're not rescuing zelda, you're relieving her of her duty. taking over the work she's been doing for the past hundred years. in the final hour, you both work in tandem to defeat ganon. while this isn't a PERFECT example of a female character with agency and narrative weight, i think it's a pretty good one, especially in the context of save-the-princess games like loz.
as for totk, you put a lot of emphasis on rauru not believing zelda and taking action immediately, which, again, from an objective standpoint, i understand. but even when we're writing characters with social implications in mind, those character's actions still need to... make sense. Rauru was a king ruling over what he believed to be a perfectly peaceful kingdom. zelda literally fell out of the sky, landed in front of him, claimed to be his long-lost granddaughter, and then told him that some random ruler of a fringe faction in the desert was going to murder him and he had to get the jump on it by killing him first. the ruler which this girl is trying to convince rauru to wage an unprompted war on has the power to disguise himself as other people. no one in their right mind would immediately take the girl at her word. war is not something any leader should jump into without proper research and consideration, and to rauru's credit, he DIDN'T ever outright dismiss zelda. he believed her when she said she was from the future, he allowed her to work with him and he took her warnings as seriously as he could without any further proof. but he could not wage an unprompted war on ganondorf. that's just genuinely not practical, especially for a king who values peace among his people as much as rauru seems to. as soon as ganondorf DID attack, giving rauru confirmation that zelda's accounts of the future were real, he began making preparations to confront him. remember that zelda didn't KNOW that rauru and sonia were going to be casualties of the war--she didn't make the connection between rauru's arm in the future and rauru the king until AFTER sonia's death, when rauru made the decision to attack ganondorf directly. I think the imprisoning war and the casualties of it were less an issue of zelda being denied agency and more an issue of no one, including zelda, having full context for the events as they were unfolding. if zelda had KNOWN that sonia and rauru were going to die from the beginning and was still unable to prevent it that would be a different issue, but she didn't. none of them did.
I think another thing worth pointing out with rauru and his death irt zelda is that rauru is clearly written specifically as a foil to rhoam. this is evident in how he treats both zelda and link, with a constant kindness and understanding which is clearly opposite to rhoam's dismissiveness and disappointment. consider rhoam's death and the circumstances surrounding it. He died because, in zelda's eyes, she was unable to do her duty; the one thing he constantly berated her for. Rhoam's death solidified zelda's belief that she was a failure, a belief which she KNEW rhoam held as well. his death was doubly traumatic to her because she knew he died believing it was her fault. Now contrast that to the circumstances surrounding rauru's death. Rauru CHOSE to die despite zelda's warnings, because he wanted zelda and his kingdom to live. rauru's death was not agency-stripping for zelda; in fact, it functioned almost as an admission that he believed her capable of continuing to live in his place. With him gone, the fate of the kingdom fell to her and the sages. he KNEW that he would die and still went into that battle confidently, trusting zelda to make the right decisions once he was gone. where rhoam believed zelda incapable of doing ANYTHING without link, rauru trusted zelda COMPLETELY with the fate of his kingdom. several details in totk confirm that when rauru died there was no plan for zelda to draconify, that all happened after rauru was gone. it was HER plan, the plan which rauru trusted her to come up with once he was gone. and I think it's also worth noting that zelda's sacrifice with the draconification parallels rauru's!! Rauru gives up his life trusting the sages and his people to be able to continue his work in his place. Zelda gives up her physical form trusting link and the sages in the future to be able to figure out what to do and find her. these games in general have this recurring theme but totk specifically is all about love and trust and reliance on others. zelda relies on link, link relies on zelda, they both rely on the champions and the sages and rauru and sonia and they all rely each other. reliance on others isn't lack of agency, it's a constant choice they make, and that choice is the thing which allows them to triumph.
The draconification itself is something i view similarly to zelda's sacrifice in botw--a choice she makes which, symbolically & within the confines of the narrative, is a demonstration of her reclaimed agency and places her at the center of the narrative, but which ALSO removes her from much of the player's experience and robs her of any overt presence or decisionmaking within the gameplay. again, I think this is a solution to the macguffin-with-agency dilemma, and it's probably one of the better solutions they could have come up with. Would I have liked to see a game where zelda is more present within the actual gameplay? yes, but I also understand that at this point the writers aren't quite willing to deviate that much from their formula. the alternative within the confines of this story would be to let zelda DIE in the past, removing her from gameplay ENTIRELY, which is an infinitely worse option in my opinion. draconification allowed her to be present, centered the narrative around her, and allowed the writers to reiterate the game's theme of trust and teamwork when she assists the player in the final battle, which i think was a REALLY great choice, narratively speaking.
In any case, I don't think it's right to say that zelda was completely robbed of her agency in botw and totk. Agency doesn't always mean that she's unburdened and constantly present, it means she's given the freedom to make her own choices and that her choices are realistically written with HER in mind, not just the male characters around her, and I think botw/totk do a pretty good job of writing her and her choices realistically and with nuance.
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one of the things that i think we should pay attention to, socially, about the disney v. desantis thing is that it is really highlighting the importance of remembering nuance.
in a purely neutral sense, if you engage in something problematic, that does not mean you are necessarily agreeing with what makes it problematic. and i am worried that we have become... so afraid of any form of nuance.
disney isn't my friend, they're a corporate monopoly that bastardized copyright laws for their own benefit, ruin the environment, and abuse their workers (... and many other things). this isn't a hypothetical for me - i grew up in florida. i also worked for the actual Walt Disney World; like, in the parks. i am keenly aware of the ways they hurt people, because they hurt me. i fully believe that part of the reason florida is so conservative is because it's been an "open secret" for years now that disney lobbies the government to keep minimum wage down, and i know they worked hard to keep the parks unmasked and open during the worst parts of Covid. they purposefully keep their employees in poverty. they are in part responsible for the way the floridian government works.
desantis is still, by a margin that is frankly daunting, way worse. the alternative here isn't just "republicans win", it's actual fascism.
in a case like this, where the alternative is to allow actual fascism into united states legislation - where, if desantis wins, there are huge and legal ramifications - it's tempting to minimize the harm disney is also doing, because... well, it's not fascism. but disney isn't the good guy, either, which means republicans are having a field day asking activists oh, so you think their treatment of their employees is okay?
we have been trained there is a right answer. you're right! you're in the good group, and you're winning at having an opinion.
except i have the Internet Prophecy that in 2-3 months, even left-wing people will be ripping apart activists for having "taken disney's side". aren't i an anti-capitalist? aren't i pro-union? aren't i one of the good ones? removed from context and nuance (that in this particular situation i am forced to side with disney, until an other option reveals itself), my act of being like "i hope they have goofy rip his throat out onstage, shaking his lifeless body like a dog toy" - how quickly does that seem like i actually do support disney?
and what about you! at home, reading this. are you experiencing the Thought Crime of... actually liking some of the things disney has made? your memories of days at the parks, or of good movies, or of your favorite show growing up. maybe you are also evil, if you ever enjoyed anything, ever, at all.
to some degree, the binary idealization/vilification of individual motive and meaning already exists in the desantis case. i have seen people saying not to go to the disney pride events because they're cash grabs (they are). i've seen people saying you have to go because they're a way to protest. there isn't a lot of internet understanding of nuance. instead it's just "good show of support" or "evil bootlicking."
this binary understanding is how you can become radicalized. when we fear nuance and disorder, we're allowing ourselves the safety of assuming that the world must exist in binary - good or bad, problematic or "not" problematic. and unfortunately, bigots want you to see the world in this binary ideal. they want you to get mad at me because "disney is taking a risk for our community but you won't sing their praises" and they want me to get mad at you for not respecting the legit personal trauma that disney forced me through.
in a grander scheme outside of disney: what happens is a horrific splintering within activist groups. we bicker with each other about minimal-harm minimal-impact ideologies, like which depiction of bisexuality is the most-true. we gratuitously analyze the personal lives of activists for any sign they might be "problematic". we get spooked because someone was in a dog collar at pride. we wring our hands about setting an empty shopping mall on fire. we tell each other what words we may identify ourselves by. we get fuckin steven universe disk horse when in reality it is a waste of our collective time.
the bigots want you to spend all your time focusing on how pristine and pretty you and your interests are. they want us at each other's throats instead of hand in hand. they want to say see? nothing is ever fucking good enough for these people.
and they want their followers to think in binary as well - a binary that's much easier to follow. see, in our spaces, we attack each other over "proper" behavior. but in bigoted groups? they attack outwards. they have someone they hate, and it is us. they hate you, specifically, and you are why they have problems - not the other people in their group. and that's a part of how they fucking keep winning.
some of the things that are beloved to you have a backbone in something terrible. the music industry is a wasteland. the publishing industry is a bastion of white supremacy. video games run off of unpaid labor and abuse.
the point of activism was always to bring to light that abuse and try to stop it from happening, not to condemn those who engage in the content that comes from those industries. "there is no ethical consumption under late capitalism" also applies to media. your childhood (and maybe current!) love of the little mermaid isn't something you should now flinch from, worried you'll be a "disney adult". wanting the music industry to change for the better does not require that you reject all popular music until that change occurs. you can acknowledge the harm something might cause - and celebrate the love that it has brought into your life.
we must detach an acknowledgment of nuance from a sense of shame and disgust. we must. punishing individual people for their harmless passions is not doing good work. encouraging more thoughtful, empathetic consumption does not mean people should feel ashamed of their basic human capacities and desires. it should never have even been about the individual when the corporation is so obviously the actual evil. this sense that we must live in shame and dread of our personal nuances - it just makes people bitter and hopeless. do you have any idea how scared i am to post this? to just acknowledge the idea of nuance? that i might like something nuanced, and engage in it joyfully? and, at the same time, that i'm brutally aware of the harm that they're doing?
"so what do i do?" ... well, often there isn't a right answer. i mean in this case, i hope mickey chops off ron's head and then does a little giggle. but truth be told, often our opinions on nuanced subjects will differ. you might be able to engage in things that i can't because the nuance doesn't sit right with me. i might think taylor swift is a great performer and a lot of fun, and you might be like "raquel, the jet fuel emissions". we are both correct; neither of us have any actual sway in this. and i think it's important to remember that - the actual scope of individual responsibility. like, i also love going to the parks. Thunder Mountain is so fun. you (just a person) are not responsible for the harm that Disney (the billion dollar corporation) caused me. i don't know. i think it's possible to both enjoy your memories and interrogate the current state of their employment policies.
there is no right way to interrogate or engage with nuance - i just hope you embrace it readily.
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also while we're here i would like to share the two iterations of tumblr user gorespawn that have existed since i abandoned this blog back in like early 2021. Who wants me
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let me love you down (let my love run wild)
relationship: Kara Zor-El/Lena Luthor
rating: E
word count: 4.6k
Summary:
Lena shivers when Kara slips her hands under her shirt to stroke up her sides.
Kara stiffens, then relaxes again.
"Fuck," she says softly on an exhale. "One."
OR
the non-comprehensive guide to service topping fic
(read on ao3)
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takes a bite out of them
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Windy at my house + power flickering = no comm work = quick laptop doodle
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What app and what pencil do you use :3?
(I send u big hugs and hav a nice day :D♡)
Hehe. (Hugs back. I like hugs. XD) I believe someone else had a similar question before! I made this art then too to demonstrate how I use, Ibis Paint. The free beginner friendly drawing app! (No I'm not sponsored-) And as for the "pens", I usually go for the default brushes. As in the first basic ones you find on the app! ^v^ I've been promoting this idea for years and I'll never get tired of saying it! While fancier equipment IS nice, skills can ultimately outclass tools any day! =D In fact, sometimes limiting yourself can hone your creativity as it forces you to work with what you have and invent new ways of experimenting with materials that are often overlooked! That's how I learned. ¯\_(ツ)_/¯ -Bubbly💙
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