#but the point is that the game basically just gives you two options with most of the races
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folkdevilfables · 13 hours ago
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As far as I can tell, that announcement was a different post to the one with the video, wasn't it? I don't have x/twitter, so it's usually a little tricky for me to see everything an account posts ^^; (But I saw the announcement you reference on Instagram after posting this)
In my own personal opinion - I think their wording is too vague for my liking. Yes, this is presumably early into development? (they literally said the app will release this year so unclear on that) and they will have a crowdfunding campaign later down the line - But considering they already have two apps for the franchise and basically abandoned both and both games included most of the side characters from the start in one capacity or another (Yes, NB reused A LOT of OMs assets), it personally rubs me the wrong way.
And - I might be entirely wrong about this - I wouldn't be surprised at all if dating the supporting cast is part of the stretch goals. To incite supporting the campaign. But only time will tell.
The announcement states "We will also be looking to add additional characters in future updates".
Okay. Cool. I'd like to raise two concerns -
That's generally pretty vague. Why? Damage control because part of the fandom will no doubt be upset only the brothers showed up in the initial video? "Looking to add" is not "are going to add"/"will be adding", it's a potential maybe. An option, not necessarily a guarantee. And considering both of my suggested phrases would provide both more clarity and are shorter, that was a deliberate choice by their PR team.
"Add additional characters". Hm. Interesting word choice to go for. They could have said "the remaining cast" and add an "potentially more characters" to that as well. The fact that they, once again, choose to be vague opens the door for the possibility that characters like Thirteen, Mephistopheles and Raphael won't be added at all. And this wording is most likely a deliberate PR move to keep both sides calm. And what does Solmare gain from procrastinating that reveal? Well. Continued support. They know full well that people will jump the ship if it turns out that some established characters won't be added. That lack of clarity and detail means that people are free to make mountains out of molehills and will support the campaign in the hopes of getting their faves in the game. Whether or not Solmare is gonna actually add them is up to them - At this point, we have nothing but a vague promise at best. Doesn't matter, they got the monetary support by beating around the bush.
Solmare is a company. Companies aren't people, so treating them like such is never a good idea.
I have seen too many companies in similar areas of the entertainment industry - namely vtuber companies - exploit their staff and fans because they fail to realize that their product that they put onto the market is their vtubers. And treating those people as nothing more than numbers is them shooting themselves in the foot, because the fans will see that and retaliate.
And whether you use vtubers or dating games to build up parasocial relationships and attachment with a fanbase, treating either too obviously like a convenient tool for profit is gonna end your business at the end of the day. You expect people to hand you money to support something that you yourself treat as expendable? Hm, something doesn't add up here.
Once again, this all just my opinion. I have simply been burned too often to not look at all of this with a healthy dose of scepticism and cynicism.
Sympathy is only a limited resource for all of us - And everyone is fighting for the biggest piece of that at all times. Consider carefully who to give your sympathy out to, lest you end up burnt out - and whether or not corporate entities with a long list of questionable business decisions are worth that limited resource is your own choice to make.
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Solmare just announced that a new Obey Me! app is currently in development.
According to the video included in their tweet, it's scheduled to release in 2025 and focuses on the 'what if' scenario of living married life with the brother of your choice and the side characters are nowhere to be seen so far
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sansevierias · 1 year ago
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bg3's character creator's super limited face options are so lame though. not only do they cause everyone's unmodded tavs and durges to look the same, but all the npcs share the same basic faces too. and you can just find your own player character's face on a random npc. i'm on my second playthrough and i'm so sick of seeing the same generic faces everywhere and recognizing who they "belong" to (=some specific npc that my brain has decided "owns" the face).
i can understand recycling faces for some random npcs that just speak one line, but the characters that return in almost every act and are tied to specific quests should have more unique features. it's kinda funny that zevlor is one of the lucky few with an unique face, but seems like his act 3 storyline didn't even make it properly to the game.
i also have to mention that as a woman, i'm disappointed how little variation there are in the options for "female" faces. apart from maybe few half-orc options, they are all really stereotypically feminine faces and generally just really pretty, even with the makeup removed. i always want to create a more butch/androgynous looking woman and there's not many options for that in the game.
i have seen similar (well, opposite?) opinions about the "male" faces too. they are all quite masculine, almost comically so! the people in charge of creating these face presets seem to have had a pretty narrow and traditional view of what women and men should look like. it's really disappointing for a game released in 2023, not to mention for a game that allows the player to choose non-binary/other for the player character's gender. despite that choice being there, you kinda have to choose between masculine or feminine face, there's not much room for middle ground.
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sexybritishllama · 2 years ago
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in further neopets discord news, oh boy is there drama in my awful virtual pet game website today. strap in if you want way too much information on neopets’ broken economy
for some context, an event has just launched called the faerie festival. this is the first event to be run by the ‘new’ TNT (aka. the neopets team aka. the staff) since the leadership change, and they've said in recent editorials that this year’s faerie festival is going to be a combo of two previous popular events:
the faerie quest event, wherein people can get a free quest from a faerie every day in exchange for a reward (something that’s normally limited to random special events and therefore quite rare)
the charity corner, a highly requested event that hasn’t run since 2020, where you can donate random items to get points that can then be exchanged in a prize shop
there’s a LOT of ultimately worthless items on neopets that people gather from doing dailies and things, but charity corner actually gave a use to hoarding all of these, so people have wanted it back for ages. people have been going out of their way to hoard extra junk items for like 2 months now, after TNT teased the event in an editorial
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this event was originally meant to start on 20th august, but got delayed 2 weeks, presumably because of issues behind the scenes. people were generally a bit disappointed but relieved if this meant they were going to get a proper, well prepared event without bugs
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flash forward to 2nd october, the actual start of the event. nothing actually opens up for several hours on the day- that’s somewhat waved off by the fact that staff presumably need to be in the office to launch everything, a midnight launch isn’t expected
but, eventually, it opens!
well… kinda. there’s one page with one dialogue scene available and a link to an event page for spending neocash (the premium currency that costs irl money). the faerie quest page is giving out free daily quests, which is nice, but literally just the same as they did back in 2020. where’s the item recycling part? did this really need 2 weeks of delay?
the next day, the FAQ page for the event is published neopets support site (but not announced via news). still no sign of the actual event starting- seems like that might not be until moday?
as well as multiple grammatical errors, the FAQ had a few… concerning elements. most notably:
only 10 items could be donated per day
points would be awarded based on the rarity of the item, with the maximum rarity being r200-500, worth 15 points each
this meant people's hoarding of junk items for months was... essentially useless
r200-500 items basically means either hidden tower items (rare, expensive items that can only be bought in an account age locked shop with a purchase limit of 1 per day) orrrr….. neocash items. In other words, players could either spend an exorbinate amount of their in-game currency to buy up items to donate, or they could just hand over their credit card and pay to win
people were Not Happy about this
not long after info spread and the outcry started (and a sizeable number of people cancelled their premium membership in protest), the FAQ was quietly updated to remove mention of donating neocash items. that took away to pay to win element at least
however, now there was a new problem. a tombola man problem.
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i mentioned already that the highest rarity items are pretty rare and expensive. one of the least expensive of these is an item called the Squeezy Tombola Guy Toy. you can probably see where this is going already
because you can only buy a maximum of one tombola guy per day from the hidden tower, your only option if you want to buy more than that in a day is to go to user shops. however, in light of the event, people had already started buying and hoarding tombola guy toys. equally, others were buying them purely to sell at a profit. this made the perfect storm and caused the price of the tombola guy toy, which was normally 110k NP, to explode up to 500k, 600k, even 700k within just one day
BUT THEN THE FAQ GOT UPDATED AGAIN. surprise, you can now donate 30 items per day! also they just got rid of the highest rarity tier altogether. the maximum you can get for an item is now 8 points, for rarity r102-r179.
this has now made the squeezy tombola guy toys useless. unless you’re a collector they don’t serve any function beyond that of a normal neopets toy (of which there’s thousands of much cheaper options). the price has now plummeted down to BELOW what it originally was and many users now have piles and piles of the dolls sitting in their inventory, mocking them
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so what now? well, because no one ever learns, everyone is now flocking to what is now the cheapest high-rarity item eligible for donation. most are going for omelettes, which have a few different options at r102+. these have also inflated by like 400% from before the event, but unlike the squeeze tombola guys, these are only worth a few thousand neopoints, so not as bad a potential loss in comparison
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it’s worth noting that while all this is going on in preparation for the recycling event, neopets is also experiencing insane inflation in a lot of other items right now, including those required for people to complete faerie quests. for example, a Griefer, which cost 5000 np just last week, is now worth selling for 1 MILLION
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So yeah. 3 days into the event and that’s where we are so far. who knows what tomorrow might bring
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river-of-wine · 3 months ago
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Molly O'Shea is Irish on purpose. Everything about her was written on purpose for a reason. I rattle on a lot about Irish identity in Red Dead, but it seems to only be taken into account when discussing Sean when it comes to the Irish characters, and that is to be expected when Sean talks about it the most. However, it is a relevant part to every Irish character in the game. The O’Driscolls more as a unit, as we’ve only got two named members of that gang who aren’t just there to shoot you and be shot, but it’s still immensely important to recognise when discussing them and how they function, operate and exist. It’s important for Colm, and why he pronounces his name like that, his rejection of his Irish identity in favour of assimilating more with America, presenting himself as an American man, whilst taking advantage of the disenfranchised men from his same background and exploiting them just the same. It’s important for Kieran, even with his own disconnection from his culture and how out of place constantly seems to be. And it’s important for Molly. They’re all Irish on purpose. There was a choice made for this character, for every character who falls into any kind of vulnerable class in this country, in this time, in this society. There’s a reason why Dutch van der Linde - who willingly uses the exploitation and genocide of Native Americans to further his own goals, who runs a gang full of people indebted to him with no choice, no safe, realistic options other than to depend on said gang for their survival and safety - is written to be in a relationship with a young Irish woman. Molly’s age tends to be the aspect of their imbalanced relationship most frequently examined, to the point where little else about the unbalanced scales of their dynamic is looked at in equal measure here. Yeah, it’s very weird how Dutch is about young women, and it’s pointed out by Molly herself, that she - a woman who is referred to on multiple occasions as a girl rather than a woman, who is older than Mary-Beth but still clearly young herself - is too old for him. Molly being young is important and intentional, but so is Molly being Irish. She is in an abusive relationship with an older man, but she is also in an abusive relationship with an American man, and this is as inseparable from their dynamic as her age is. This is 1899 America, and this is Dutch van der Linde. This is a man we know - especially with Red Dead Redemption in mind - will exploit the vulnerable and whose violence towards women is no secret. Molly is in this gang for incredibly different reasons from everybody else around her, and even in comparison to the other Irish gang members she is out of place, but functionally, she needs the gang just the same, and Dutch has made this young, vulnerable woman completely reliant on him, only to cast her aside and refuse to give her such basic respect as her first name when she becomes more trouble than she’s worth. He does not treat Molly like a person. He does not value her feelings or her needs, he will only give her any attention when it is done in his terms, the results of his emotional abuse and neglect are nothing more than inconveniences to him. He doesn’t respect her. He doesn’t value her. The woman he gawks at, the younger, more desirable woman he attempts to make a move on when Molly loses her appeal, is a young American woman. Mary-Beth is younger, yes, but she’s also American. Molly can never be younger, and she can never be American. Molly is the only Irish woman in the gang, and it is her that Dutch is in a relationship with, and it is her who is treated by Dutch the way she is. Inherently, Molly’s status as an Irish immigrant is built into both her character and this relationship. That was done on purpose. Her poem is written the way it is on purpose. Molly is Irish on purpose. Do you see what I’m getting at here? Am I making sense?
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utilitycaster · 3 months ago
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I've been a pretty harsh critic of Dr. Friedman and Polygon's general Critical Role coverage in the past, and while I think her latest article for them critiquing Campaign 3 is a fairly good one, it does in many ways cast an even harsher light on her kid-gloves handling of D20 and WBN. However, I want to talk about these two excerpts, because I think she hits on something I've increasingly noticed in Actual Play:
"This is where Critical Role’s strength — that Exandria often feels like a real, complex world — collided with the needs of a D&D campaign (a clear adversary, clear plans of action, forward momentum)."
and
"But the confused way D&D handles religion and divinity — polytheism as imagined by midwestern American Protestants — turned the question of how to handle this particular cosmic horror into a glue trap, paralyzing the players for dozens of hours of circular existential debates. Gods once mechanized (or digestible) become just another power bloc, and for players used to a system where in the end you are “basically gods,” the line gets blurrier still. And as D&D’s messy cosmology added friction to much of the campaign, D&D’s mechanics also don’t have the necessary friction for the interpersonal beats that make Critical Role compelling."
I agree with both these statements, as someone who, to be clear, enjoys D&D 5e. D&D supports a range of narratives, but all are ultimately a story of gaining power and fighting off or through a series of adversaries; if your characters are not doing that, it raises the question of why you picked a system that gives you few other options. (This is also, I should note, an increasingly loud question when it comes to Worlds Beyond Number; I fell behind for personal reasons after the Coven arc, but Brennan's initial statements about D&D as scaffolding were perhaps too true; almost every interesting mechanic, in a game with minimal combat that has thus far felt primarily focused on how the three protagonists have fundamentally different adversaries, has been homebrewed, to the point where the cosmology and baggage of D&D has felt like a liability rather than an asset).
D&D also has, in part due to such programs as D20, developed a reputation for being world-agnostic, and that ultimately isn't true. D&D does struggle to make the lines between "real divinity", an archfey or similarly powerful entity, and a L20 character feel sharply defined on a mechanical level; once you give a god a stat block, it can be killed (and on a metanarrative level, revealing the gods' statblocks in Downfall serves to make them both immense, yet also more fragile. The hit points are many, but still finite.) There are a number of questions most D&D worlds simply fail to address - and to be clear, this is not a flaw provided you have buy in. A level 2 warlock in D&D is, in most societies, an one-person lethal force unless the entire town swarms them at once, knowing that many of them will lose their lives in the effort; a level 2 warlock PC, however, is almost never, in-world, treated this way, and indeed is framed as an underdog in a harsh world despite usually having the ability to destroy the entire tavern.
D&D has also developed a (not undeserved) reputation as being The Dominant TTRPG put out by a massive corporation, and has developed a (not deserved) reputation as being itself uniquely problematic as a power fantasy, particularly by people who conveniently forget where Pathfinder came from. I've previously covered that, for all people demand non-D&D actual play, the viewership drops precipitously whenever a big AP show that made its name with D&D dares to branch out, and, related to that, I've seen an uptick in people who are excited for D&D to subvert itself. They wanted Campaign 3 to subvert these norms of divinity and heroic fantasy, cheered for it...and ultimately it was unable to do so. I don't think it's accurate to say that D&D's lack of interpersonal mechanics was the problem here, given that Campaigns 1 and 2 (and again, D20) have no such issue; but rather that since D&D's lack of interpersonal/RP mechanics require more effort from the players to initiate, the debates on the nature of divinity in a world and system that could not sustain them sapped any energy for the late-night watch conversations D&D can support when you're not fighting against it.
I think one of the many lessons we can learn from Critical Role Campaign 3 is that if you go up against D&D with an attempt to destroy it from within, your story will instead find itself conforming to the shape of its container, often to its detriment.
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deadhands69 · 3 months ago
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Will you be my Valentine?: Heroes (masc characters)
How does your favorite hero act on Valentine’s day when they have a crush on you? masc characters edition ▷ fem version ▷ villain version Featuring: Katsuki Bakugo, Shouto Todoroki, Hitoshi Shinso, Denki Kaminari, Eijiro Kirishima, Izuku Midoriya, Tamaki Amajiki, Hawks, Shouta Aizawa.
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Bakugo is even more passive aggressive towards everyone most of the day: it's because he's nervous. The two of you often spend time at each other's places but tonight it's different. He's planning to make you a nice dinner and, if it goes well, tell you he likes you. When you arrive, there's a cute simple bouquet of your favorite flowers on the table and the smell of your favorite food. He did well. Everything goes to plan and you end up making out on his couch half the night.
How to handle this: Please don't tell anyone, he can't deal with them making fun of him for being soft.
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Shouto read a lot of romance mangas to come up with a plan. He tried to chose ideas from the ones with main characters that remind him of you so it looks like your options will be: the mall, ice skating, and/or a nice dinner. If you're up for it, he's happy to do all three (but good luck dressing for that.) He stole Endeavor's credit card for whatever you want to do (at this point it's not really stealing, Endeavor just had cards made for each of his kids because he was sick of not being able to find his own.)
How to handle this: He has the basic structure of a date laid out, you'll probably have to fill in the rest with him. That'll be fun though!
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Shinso listened to Aizawa's advice to do something low key for you. A few days in advance, he asks if you're free then makes some 11am plans to meet at a coffee shop then stop by the book and record stores nearby. It's laidback and easy, you get to talk to know him a lot better and each of the stops gives you an idea of each other's taste in media. Neither of you wants the date to end, so you pick up some takeout and head back to your place to listen to the albums you bought (and maybe other things.)
How to handle this: Keep him caffeinated, he wants to keep talking and get to know you better but he's soooo tired.
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Kaminari knocks on your door just after 6pm on Valentine's day wearing a shirt that says “I’m with [giant picture of you face]”, he had one made for you too! Surprise!! After a few cheesy pickup lines, he asks you to go to the arcade with him. At first you think he's joking, because his tone is the same as the bad pickup lines, but you quickly realize he's completely serious about all of it. When you get there, you discover he's surprisingly good at the claw machine and wins you more plushies than you can carry. He also likes playing lightly competitive games against you, but it's mostly an excuse to playfully bump/nudge you when you pass him at Mario Kart. As you're leaving, he asks you on a second date to play mini golf, then celebrates you saying yes by kissing you excitedly and knocking all the plushies out of your arms.
How to handle this: Just go with it. Some of it's a little cringe but in a fun dorky way.
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Kirishima volunteered to work Valentine's day a few months ago. He'd still like you to be his Valentine though, so he asks if you'll go out with him the day before. Fortunately, you're free that evening and get dinner reservations somewhere you both wanted to try. It's cute, he walks you to your doorstep, and kisses you goodnight. While at work, he spends all of Valentine's day texting you whenever he gets a chance. You have so much fun talking all day that you invite him over to hang out after his shift ends.
How to handle this: He's already happy you gave him a chance and were willing to work with his busy schedule. Also, tell him he's manly, he'll love it.
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Midorya wrote 56 pages of plans over the past half a year, detailing exactly how he'd like to take you out, where you might be interested in going, how he'll ask, and rankings of the best and worst gift ideas. In the end, he ends up asking you out a week in advance, hands sweating so much he could barely text. When he arrives at your door, he's dressed cute and hands you some pretty flowers. The two of you walk to a nearby cafe. Overall, the whole thing is really sweet, even if he's super nervous.
How to handle this: Hold his hand on the walk back and his heart might jump out of his chest.
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Amajiki wrote you a four page love letter complete with the most beautiful poem to ever grace the planet. Unfortunately, even with his friends hyping him up, he couldn't work up the nerve to deliver it to you so it lives in a box under his bed now.
How to handle this: You can try talking to him, but he'll probably get scared. Maybe just start with acknowledging his existence and if he doesn't run away immediately go from there.
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Hawks takes you to five different parties over the course of the evening. At first, you figured he was asking you as a date. By the end of it, you're not so sure because nothing about this evening has been particularly romantic. That is, until he kisses you at the last stop - making his intentions very clear.
How to handle this: He's so excited you said yes and wants to publicly show off that you're willing to be his date, let him and he'll do all the sweet stuff later.
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Aizawa isn't up for a huge fancy dinner or anything like that. But he does know it's Valentine's day and he does want to do something with you. He invites you over to his house to hang out, orders takeout, and rents a movie. You're ten minutes into the movie when you look over…and- fuck, he’s asleep.
How to handle this: Honestly, he’d probably prefer it if you just let him sleep.
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masterlist
will aizawa fall asleep in every one of my hcs? yes.
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somegirlontheinternet135 · 1 year ago
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Ok but, how cool would it be if there was a click & point adventure game and dating sim based around The Beasts
Like, imagine you, the player, woke up in a dark, unknown forest. You don't know how, or why, you got there, but one thing's for sure, you don't want to stay for long, who knows what kind of horrors could be lurking in the darkness. . ? Quickly you make use of the environment, gathering wood & making a fire (via a minigame) in hopes it'll alert some cookies to your location, and while it doesn't work at first, it does give a certain someone, or something, a beacon to your location. . .
As you sit before the fire you just built, you begin to notice something was off. . . the forest you were in, it was quiet, eerily quiet, normally at night, many forest would be bustling with some sort of life: the sounds of night beasts, owls in the night, maybe the occasional cricket, but there was nothing. What only adds to this uncanny wood were its lack of creatures, not once did you encounter any sort of beasts on your journey. . . both these factors alone made you question what was really happening, is this all a dream? were you going crazy? questions were racing through your head, till finally, something snaps you out of it. . .
"Ooooooh!~ What do we have here?~"
"Has a little cookie come by to give me a visit?~"
A voice from the darkness pulls you out of your thoughts, jolting you onto your feet. Hearing that so suddenly within such a vacant space, you could've sworn you were alone. . ! You frantically look around, desperately trying to find the source of the voice, but the thing only laughs at you. . .
"W-Who's there?! show yourself!!"
"*Ehehe he he he HE HE HE HE!*"
"Try looking up here, darling~"
Your attention was slowly drawn to a tree behind you. On one of the branches, two heterochrome eyes staired at your from below, taking you off-guard, was that. . . a cookie? The creature made zero attempts to hide themselves as he jumps off the tree branch, over your fire. Light from the flames revealed their figure, they appeared to be some sort of jester, its figure & face making them resemble that of a cat. They do a bow before finally introducing themselves
"Shadow Milk Cookie, the world's favorite trickster~"
"Pleasure to meet you!"
In this scenario, the player is given two options, each of course having a different outcome:
Run Away
Sprinting away in fear will, of course, cause Shadow Milk to chase, eventually getting caught, though this does increase his interest in you
"*heh he he HE HE HE!* where are you going you silly little thing?!~"
"That was so much fun!~ I think I'm starting to like you already!~"
Standing Your Ground & Ask Questions
Respectably, you don't anything regarding the fallen heroes, but asking more questions does leave Shadow Milk upset
"H-How could you not know who I am?!"
"Shadow Milk Cookie, actor, playwright, dictator, does that not right a bell?!"
This's basically how the story starts. The player is isekaied into this strange world and are quickly met with the Fallen Heroes, who all woo the player with their charm & status in an attempt to find out how they got in, so they can do the same to get out. . . whatever that means. But one thing leads to another, and they all fall in love with the player, fighting over them. As for the player, they transverse through the strange world, learning of it and its secrets via minigames, hidden secrets, and puzzles, all while learning about the fallen heroes and their backstories. . .
I picture the game itself being a mix between one of those disturbing click & point adventure games (i.e. Sally Face, Fran Bow, and Little Misfortune) and a dating sim (i.e. Obey Me) which by itself, would cause major emotional whiplash, cause imagine going from seeing the most messed up sh*t to smooching your jester bf. For reference, think of the game as "Little Goody Two Shoes" something you should play btw!
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melverie · 6 months ago
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Last post on the entire date ticket thing and then I will forever shut up about it, but I feel like most people arguing in favor of the price tag are just….missing the point on why people are so angry about the date ticket being $30
I think the one thing we can all agree on right from the get go is that everyone in the staff deserve to and should be compensated fairly for their work. And that obviously includes certain features and items having to cost actual money considering the game itself is free
But the thing is, that $30 price tag doesn't just exist in a vacuum
First off, we can all agree that charging something like $3 would have made the ticket sell far better, right? Several people have already pointed out that they can buy a week's worth of groceries with $30 and depending on how much you earn, the date ticket isn't exactly something anyone can just buy on a whim. Again, $3 would have been far more affordable for most people, and I'm sure many more people (myself included) would have been far more willing to spend $3 just to see what the date ticket is like, and maybe also buy the tickets of multiple other characters. But $30 for a single date ticket is a luxury a lot of people just cannot afford, or would rather put into something else. Even if they lowered the price, they'd surely break even and make profit with how many players there are
And judging by its contents, I think it's fair to say that the date itself is not worth $30. And I feel like Solmare themselves know this because why else would they have bundled it with 300 DP? The only reason is to justify this price tag because "look at how much DP we're getting with it tho!!" when that's not the point. It doesn't matter whether the DP are included, because there is a lack of choice here. We have other options to earn and buy DP, but we don't have a choice when it comes to the date ticket itself. Either you pay $30, or you miss out on a feature that many of us have wanted for a while now. And since it's the DP raising the price tag,what you are essentially paying for is 300 DP with a date ticket as your purchase bonus, even though it should be the other way round
And honestly? Considering the price, the only two times it would make sense to buy this bundle is if you were already considering buying DP anyway, or if you are financially well enough off that the current price doesn't matter to you. You won't convince most casual spenders, and you most definitely will not convince a f2p player to pay for this feature
The other thing is that we had no idea what the date ticket actually entailed because we weren't given any information on it. Thanks to people in the community buying and reviewing this feature for others we now know that the date consists of one phone call, a ~10 minute long, partially voiced date story-line and a Majolish background. Except, those are things that Solmare themselves should have told us right as they announced this feature, ESPECIALLY considering the price point. If you don't, you can't complain if people are accusing your company of trying to rip its player base off and of being greedier than the Avatar of Greed himself. But also, that's the thing!
We shouldn't have people in the fandom be the ones to go out of their way to give us basic info on new features, or to even explain certain business decisions in the first place. That's the company's job. Yes, certain explanations should be a given (such as microtransactions existing so that the staff can be paid the money they obviously deserve), but there are other things that should have been explained by Solmare themselves
Open communication with the player base is the key phrase here, and imo Solmare has been doing worse and worse on that front as of late, resulting in several unexplained choices that just seem questionable at best and scummy at worst, as well as a player base that grows more and more disgruntled by the day. And that frustration within the player base shows in the amount of people dropping the game, as well as in the amount of money it's making
People are willing to put their time and money into something they deem a good, quality product with a justified price considering the content. If your player base isn't putting in the money you are expecting, then maybe you should listen to their feedback and re-examine your product instead of overcharging a feature because "look at this thing you're getting extra that no one asked to be included in the bundle in the first place"
Literally part of the reason LaDS has grown to be so successful in such a short amount of time is because they keep making adjustments based on player feedback, even on some minor things. I mean they literally pushed out an update to correct the color of one of the character's tongue in the newest card because people were complaining, like hello!! Imagine Solmare listening to complains as minor as this
Anyway, whether intentional or not, this entire thing just feels scummy, and that's the problem. The choice we have is either "pay 30 bucks per character or miss out on this feature entirely", the price is artificially inflated with the inclusion of DP that we have other ways of getting, romance is slowly fazed out of the story only to now be put behind a heft paywall, we weren't told what we are even paying for exactly in the first place, and there has been a severe lack of proper communication from Solmare that have soured the relationship to the game's fanbase and, most importantly in this context, their customers
No, companies aren't our friends. Yes, they need to make money. Yes, they should pay their employees fairly. And no, we as consumers shouldn't expect nor are we entitled to everything about the game being free because again, the people working on this game deserve to get paid fairly for all the work they put into it
However, people are still allowed to be critical of a company and its decisions, especially when they feel like they are getting ripped off. The 300 DP might soften the blow, but that doesn't stop everything that has happened before from being a slap in the face. That's why people are pissed right now, and honestly it's been a long time coming
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handsomeamoeba · 2 years ago
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WRONG.
Try again.
Actually let's get into this. As someone who loves a great many fantasy RPGs including BG3, Skyrim, and Dragon Age, let me explain what BG3 gets that Skyrim misses, in my opinion.
And this is the big one: the characters in BG3 feel like real fucking people. They have backstories, demonstrable feelings about the events and the other characters, they react to the things you do and they develop as people as you further your relationships. Even minor NPCs often feel fleshed out with distinct personalities and opinions. Hell, going out of my way to cast Speak to Animals is usually rewarded with at least one charming remark. I have never given even a little bit of a shit about 99% of Bethesda NPCs. I usually choose to travel without a companion rather than with unless I need a pack mule to carry my stuff, because their primary function seems to be to get in my way, set off traps, or attract aggro. I can't remember most characters' names unless I'm actively playing. I'm more likely to casually murder people in Skyrim than I am in BG3 or DA because Bethesda hasn't really made any of their NPCs feel like real people, and consequentially I feel no guilt. By comparison I tried to do an evil run of DA:O and gave up the instant I had to kill Wynne (the grandmotherly spirit healer) when she refused to let me go through with my plans, because I hated doing it. Lydia will watch me gut an innocent man and do NOTHING because she has no life, existence, or personality outside of me, the player. This extends to romances, obviously. While optional in all the games, most people will pursue a romance path in BG3 or DA for the additional character arcs it brings to the characters, the emotional nuances they unlock. In Skyrim romance is a box you tick of tasks to complete. In fact, once you marry them, most marriage candidates personalities change *completely* because all spouses have the same few stock dialog lines. That is, if they had a personality to begin with (again, see Lydia). You know how everyone wants to romance unromanceable characters in Bethesda games? Like Brynjolf in Skyrim, or Nick Valentine in FO4? It's because Bethesda actually bothered to give them stories and opinions.
Honestly, this extends to the player character themselves. To a certain extent every player character is a blank slate, but in BG3 and DA it at least feels possible to develop a feeling about who that character is and what they would or would not say or do. I've tried to do that with the Dragonborn and rarely feel strong feelings about them or have strong opinions about what kind of person they are. The only one I've made who I have much of an idea about is my wood elf Parafina, who is Chaotic Evil. Which again is an option I only pick because no one in Skyrim feels real.
The stakes also feel more real in BG3, more personal. Obviously there's the central quest involving the tadpoles, but more than that, it is about a credible threat to your world and the people and communities in it and the people you love. There are tons of reasons to invest yourself emotionally in the narrative. I have never, ever completed the main storyline in Skyrim nor picked a side in Skyrim's civil war. Why would it? Basically nothing happens if I choose not to. Furthermore, if you're not playing as a Nord (which I usually don't), why would you care about Skyrim as a place? You are a faceless, voiceless (pun intended) outsider who gets microaggressed at every turn being asked to choose between two different flavors of fascist. Also dragons are back but like... listen, I don't care? They get pretty easy to pick off at a certain point, it's like swatting flies, they're just a nuisance on the way to my daily errands. And isn't that such a common story? Don't you know so many people who don't really bother with the main storylines of Skyrim? Yeah it's one of the bestselling games of all time but I feel like the fact that most people don't really care about its narrative should be a sign of failure. We all know it's mostly maintained its popularity due to the modding community.
Ultimately both games have rich worlds which reward exploration with little secrets and environmental storytelling. But BG3 feels more "meaningful" because they give me reasons to care about what happens. The writers worked hard to give the game emotional resonance. So I come to the two games for different experiences. I go to BG3 to engage with an interesting story. I go to Skyrim for the quick serotonin hit of completing tasks and hoarding items.
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caligvlasaqvarivm · 7 months ago
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I’m always curious about Kankri being redeemed in any way (maybe because he can become the sufferer). Obviously to do so would be simply punting him to reality and force him to live it, no help from his shoddily-made support structure. But I’m curious how you would go about doing it
Given their role thematically in the story, I'm actually usually not on the train of "fully redeem the dancestors", but I do like giving them some catharsis and reckoning, a place in the fight against LE. One last chance to do something good with their lives/afterlives before the end, and a(n implied) new start as wigglers born into the new universe.
So to that end, in my head, the "turnaround point" for Kankri - the inciting incident that makes him have a mental breakdown that results in him finally taking some accountability for his shitty actions - is having a conversation with Eridan.
In my head, the Dancestor reckoning happens gradually, alongside a series of retcons where the dead trolls are brought back one or two at a time, and deal with their emotional issues a little more with every cast member added back into the party.
The TL;DR series of events is: Terezi asks to bring back Vriska, Vriska asks John to punch out Tavros before she can kill him, Tavros's influence makes Gamzee ask for Equius and Nepeta to be brought back, Equius asks for a redux of Aradiabot, Aradiabot grabs John by the arm and gets him to undo her death and Sollux's fall into depression, Sollux asks for Feferi to be brought back, and then Karkat asks for Eridan.
We know from (Vriska) that the Game Over/Alpha Timeline characters still exist post-Retcon, so those characters would also be continuing their character arcs, just in the afterlife prepping for the LE fight. For example, I think Meenah's reckoning should be delivered by (Karkat) - after having had so long to reflect on his own failures as a leader, he would be perfectly poised to scream at her for hers, which would also serve to make this confrontation a final thesis for Karkat as a whole - what leadership means (caring about your team) - and a conclusion to the Meenah/Karkat dynamic.
So when I say that Kankri needs to talk to Eridan, I mean Eridan and not (Eridan). Full character development, all his teammates are alive, taken full accountability and responsibility for his actions, team good guy Eridan. And as I noted in this essay, Eridan with full character development is actually more annoying than regular Eridan, because he's also the "Devastating: Worst Guy You Know Made An Excellent Point" guy. In bulleted form:
He's still an advocate for murder. Murder is literally what kept his friends alive long enough to play the game, and playing the game itself involves genocide, so he would be the Token Evil Teammate who reminds the team that, hey, murder is an option - and enemies will be considering it. Even at his very best, he's going to struggle with empathy and have an extremely blase view of violence and murder - those were literally just facts of his life through his most formative years.
This also makes him a TOTAL downer, as he's the tempering voice that reminds them that decisions have consequences, and utopia requires sacrifices, and nothing is ever worth fighting for that won't eventually need to be fought for. Like I said, worst guy you know, excellent points. In fact, he's out here volunteering to do the murdering when the situation calls, if nobody else wants to get their fins dirty. He's really good at it.
He's still an idiot who doesn't listen to people. He's perfectly fine at taking orders, but having a conversation with him is still really difficult. I feel like if you make Eridan too smart, mentally flexible, and socially aware, you lose a lot of his Eridan-ness, and I think these characters, fully realized, are more of themselves, not less. I also don't know how you could reasonably expect to fix these traits. He's just Like That.
He drops his fake pro-Empire stuff, because that was basically all just empty posturing in the first place, but...
Now he's a pretentious-ass hipster who judges you for liking Trollor Swift and Troll Marvel. Given that Jake's indiscriminate taste is actually linked to his deficit of Hope (he has little conviction, he's wishy-washy), Eridan coming into full Prince of Hope regalia involves getting even more annoying about his taste in media (shittons of conviction, refusal to budge).
He is also a wizard. He will not shut up about this.
And finally, I think he'd still be out here using slurs. First of all, because it'd be really funny, because he's literally not casteist, but second, because there's two types of "it's equality" - the kind where nobody ever says anything offensive, and the kind where "offensive" stops being a relevant concept because true equality has been achieved. Think of the discourse surrounding the reclamation of slurs IRL, or how the "it's equality" meme gets used - this idea that words can be stripped of power by changing the context of who's saying them, or that objectification/discrimination stop being problems if they're applied evenly across the board, instead of limited to specific groups. I think that this is the exact type of nuanced idea that Homestuck would tackle and its fandom would get incensed about, which is why I think it should stay.
Eridan's role, thus, becomes a sort of "unpleasant truths" kind of character. Violence, both physical and verbal, is unpleasant as hell, and the natural instinct is to avoid it. The problem is, in any true discussion of what society should look like, they're topics that can't be avoided, and are even sometimes necessary not just to recognize, but to utilize (no revolution is bloodless, etc.). Eridan - an extreme personality - is going to represent the uncomfortable extreme of the debate. And by that I mean he's going to be saying slurs and talking about murders and is still going to be unquestionably a force for good.
The reason I'm going so in-depth into this is because Kankri very much represents the opposite: using "polite" language and couching it in the language of courtesy, activism, and liberal ideology, Kankri hides - and worse, spreads - his classist, ableist, misogynistic, puritan beliefs. He enforces the class divide and actively works against his teammates' best interests.
He whines that the lower blood castes should stop complaining about oppression, because others have it worse. He tells the team feminist that misogyny isn't real, then slut shames her. He tells the guy with brain damage that he's making other neurodivergent/TBI people look bad, exacerbates Latula's shame around her inability to smell, and actively guilt trips Cronus into ignoring his epiphany and self-reflection. Kankri is only an activist in that he actively makes everybody worse.
But why does he act like this? Well, it's due to the fact that he was probably culled, and on-sight at that, like Karkat would've been if anyone found out about his mutant blood. Kankri doesn't seem to have a symbol or lusus, either, two thinks Karkat only had because the Signless's followers prepped them for him, so the chances are very high that Kankri was culled since he was hatched. Given the way he discusses culling with Latula, and viciously despises being mothered by Porrim, it's clear he has some really complicated feelings regarding having his agency dismissed. Thus, his work to hamper his team - at least some of which is wilful on his part, as he'll outright cast aspersions on Horuss or Cronus's beliefs for being "imaginary" even as he encourages them to commit to them - is motivated by something quite simple: power, attention, entitlement, and control.
When he goes on his grand lectures, he frequently slips and reveals that he sees himself as a great, unquestionable spiritual leader, often trying to place other characters in subordinate positions to himself - Karkat is his "pupil," and his monologues, I mean, sermons, I mean, diatribes, are spoken as if from a position of authority. He outright tells Meenah that this is what he believes himself to be.
It's a very Seer sort of problem - both that of hubris and that of willful blindness. If you chart out the actual "end goal" of his beliefs, it appears to be a world in which Kankri himself is both the biggest victim and most important voice in the room. He regularly disparages those with actual disadvantages (Damara, Porrim, Mituna) while playing up the false problems of those who don't actually have them (Horuss, Cronus). Those with disadvantages should have their voices amplified - except lowbloods should stop whining and misogyny isn't real. And those with real power should check their privilege - but won't somebody think of the poor highbloods who have ~emotional problems~? Kankri will, and all the highbloods need to do is bend the knee and treat Kankri as their specialest boy.
In short, he's using his intellect, rhetoric, and forceful personality for selfish, emotionally-driven pursuits. The actual substance of his arguments is ephemeral and contradictory because that's the trick - the point is NOT to further equality, but to verbally browbeat his conversation partner into submission. In other words, you can't beat Kankri in a regular debate, because the moment you start trying to actually engage in a debate with him, he wins. The moment you start lunging at his arguments, he's got you in his red-texted labyrinth. The moment you start treating his points like they merit genuine discussion, you're in the pews of Kankri's church, and he's up at the pulpit.
And Eridan is the destroyer of faith. He's also an idiot who doesn't listen to people.
I don't really know exactly how it would play out, but I know in my heart. In the pit of my soul. That Eridan would call Kankri several slurs, (correctly) point out that Kankri's celibacy is stupid because it's clear he has feelings for Cronus and Latula, (correctly) point out that his pro-equality stuff is stupid because he calls violets "Royal-V"s, (incorrectly) accuse Kankri of hitting on him, (correctly) point out that the entire point of a slur is that it hurts and insults the person it's used on, (correctly) call Kankri several more slurs, (correctly) point out that Kankri just wants attention, especially from highbloods, (???) go on an unhinged rant (maybe more) about being a wizard, being a murderer, and being a murderer wizard, (???) insult Kankri's taste in music, and finish it up by (correctly) revealing that Eridan and Karkat are moirails who make out sometimes.
I think Kankri would start crying.
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plasterbrain · 22 days ago
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Hello. First I’d like to say that I love Pizza Game so much. Second, sorry if you’re the wrong person to ask about this and/or you’ve already been asked about this, but what advice would you give to someone who wants to make a visual novel but has like zero idea about where to start, if you don’t mind me asking? I had an idea for a visual novel recently that I really like, but I admittedly have like none of the skills I would assume are requisite to creating a good visual novel aside from writing. Or any real knowledge of what the process for crafting a good visual novel would be.
Yes, I am aware that I am a fool. No, I will not give up on this endeavor.
Also, one aspect in particular that I’d like to ask you for advice about, since it’s a bit similar to a mechanic in Pizza Game that I feel like I haven’t seen a lot of other visual novels use (unless this is a thing that shows up in a lot of visual novels and I don’t know because of the few visual novels I’ve experienced Pizza Game is the only one I actually know about that does it) except actually diegetic instead of just a quality of life feature, is how to make the dialogue roll back like it does in Pizza Game. The main character of the story idea I want to make has the ability to do that as an actual superpower, so however I end up making this visual novel, it’d have to include something like that as a feature. And I’d need to make the game able to acknowledge the fact that you’ve used it and probably also give the player an action prompt for “something interesting will happen if you rewind here,” which I feel like is going to be a pain and a half to accomplish in a way that looks good, so any advice you can give me would be appreciated, though I understand if the second part is too complex for you to just puzzle out how to do for a rando asking for your advice on Tumblr. Admittedly I could probably make the main character’s power… basically anything else, really, since the main point is that they have a superpower and not that it’s specifically time powers, but with the way I’m setting up the story and challenge of the game, the character having a time-rewinding power pretty solidly sets them up as the person who has to do everything without it seeming too… “I know the answer to this problem, but figure it out and tell everyone for me, Naegi.” So I’m kinda attached to that idea, even if it causes me a great deal of annoyance to figure out.
Thanks in advance if you have any advice to give me. And again, thank you for making Pizza Game, truly the best visual novel of all time.
Hi (sorry for late response),
My advice for "how to make visual novel" starts and ends with Ren'Py! It's free, open source, and easy to use for people who just want to write! Nearly every Western indie visual novel uses it, and for good reason.
As for your question... The good news is that rollback is actually a built-in feature of Ren'Py. You probably didn't suspect as much, because it's kind of an unusual behavior to include in games by default and can "cheapen" the seriousness of VN-style branching narratives. (It's hard to make choices matter if you can just undo them 10 seconds later.) Doki-Doki Literature Club and Slay the Princess (I think?), arguably the two most famous Ren'Py games, both disabled it for this reason.
The bad news is that having the game acknowledge use of rollback is kind of difficult. Pizza Game does it twice iirc, but only as quick early gags, because it requires cluttering your script with persistent variables. If your game uses this as a central mechanic, your code will be hard to read, write, and test... I do not recommend it.
If you still want to give your character a visual-novel ludo-narrative superpower, there a certainly other options:
Use the tried-and-true "wow you've completed this scene before? here's different text!"
Have dialog that only shows up in the text history window (I've seen at least one game do this and it was pretty neat)
"Stop" time using audio/visual effects and let your character investigate the scene/people's thoughts or something
Make the game create/detect files in the game folder (a DDLC staple, ofc, though I've seen other meta Ren'Py games fool around with this)
...Or peruse the Ren'Py documentation and see what you can come up with.
Ganbatte, Anon-chan! (•̀ω•́)૭✧
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syrikif · 2 years ago
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Gamer Etiquette
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Kodzuken x Streamer!Y/N
Pairing: Kenma Kozume x Fem!Reader
Genre: SMAU + Written, Strangers to Lovers, Romance, Fluff, Humor, Friendship, Hurt/Comfort, Streamer/Youtuber AU
Content Warnings: Sexual jokes/content, mention of death threats, mature language
Upcoming content creator/streamer, Y/N, has gone viral for lots of things. Her infamous dumb moments, her blended cookie recipe (which tastes better than it sounds), the way she rages at her friends during games, and about a hundred more.
But her most recent viral moment? Accidentally knocking famous streamer, Kodzuken, off the Bedwars map and making him lose his two year winning streak.
Now with more attention (and hate) than she ever asked for, her only option left is to go to the source: the man himself, Kenma Kozume.
Created: October 6, 2023 Completed: (Ongoing) Update Schedule: I’m currently in the process of moving so just whenever I can :)
Masterlist:
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Important Profiles: Y/N's Group Kenma's Group Prologue: Daddy Kink Cat Distribution System Chapter 1: Thirst Trap Hospital Food Chapter 2: Bedwars 🖊 Boredom 🖊 Chapter 3: Trending One Game Chapter 4: Calm Guilt 🖊 Chapter 5: Unhinged One in a Million Chapter 6: Cuddle Buddies 🖊 Casual Chapter 7: Rating The Cat Girl Chapter 8: A Dozen Men Little Things 🖊 Chapter 9: Scaredy Kitten Disappearing Act Chapter 10: Chapter 11: tbc . . .
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Author's Notes:
Hey guys! This is my first post on Tumblr and the first SMAU I've ever written. Which, kudos to everyone else who makes SMAU's because they are a lot of work.
Just some basic info before you begin reading:
Y/N uses she/her pronouns and is feminine presenting.
Every chapter will have two parts, one part from Y/N's point of view and one part from Kenma's; the order will differ depending on the chapter.
Every update will be a double post so make sure you know you’re reading the correct one first, and reading both of them.
Time stamps don't really matter unless explicitly written by me so you can just ignore them :)
There will be both written and social media elements; written parts will be marked with a pen (🖊).
And I'm gonna be honest, while I love the anime I haven't actually watched it in a long time and I was never able to finish season three. That being said, if anything I write seems out of character for anyone just bear with me I'm trying my best lol.
Please feel free to give me any feedback and/or criticism to help me improve. And if any of the links aren't working just let me know and I'll try to get it fixed ASAP.
If you have any questions, don't feel too shy and reach out if possible; I promise I'll answer to the best of my ability.
(Also, just comment if you'd like to be on the taglist.)
Hope you enjoy the story :)
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penultimatefan02 · 7 months ago
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Pen's Missed Proposal - A Theory
SPOILERS AHEAD!
@chimerapartyhouse wrote an insightful post regarding Pen’s motivations for having the diamond ring he dropped after his defeat at the Starship ruins. Was it Pen’s intention to propose to the builder before leaving with the Duvos army? On its own, it does hint that Pen wanted the builder to join him. Moreso, the hint was strengthened by the event that took place in the mission, “Pen’s Last Words.”
After Pen was taken away, he mailed a goodbye letter to the builder where he directed them to a cave so they could obtain a treasure. For those who did not romance Pen, the cave was essentially a trap with many beasts inside.
The treasure included Gold (5), Diamond (1), and Gols (400). Here is the symbolism:
5 (五 wǔ) sounds like 呜 (wū), which is onomatopoeia for whimpering and crying. Therefore, it is generally considered an unlucky number.
1. Searching took me in several directions, but the closest match found was that its pronunciations in Chinese sounds similar to the phrase 一生一世 (lifetime or forever).
4 (四 sì) sounds like 死 (sǐ; to die). Because of its negative association with death, most people consider this number to be so unlucky that many buildings in China do not even have a “fourth” floor.
Basically, Pen wanted the builder to experience a very unpleasant death.
However, if the builder romanced Pen, it was a different story.
The romance goodbye letter read:
Having some time to think on things here in the maximum-security prison, I do sometimes regret not finding a way to bring you with me. Ah, well. My bad. Anyway, since you were easily one of the top three lovers I've ever known, and the only one I still have the address for, I've decided to offer a symbol of my forgiveness. That’s right, I forgive you. I don't think we can ever be together again, but at the end of the day, you were just doing your lame goodie-two-shoes thing that you do. I should have recruited you as soon as I started to have suspicions. So, I won't hold it against you. In fact, I have one last thing give you. A challenge! Deep in the core of the ruins, I've tucked away one of the most powerful possessions in existence! And it's yours for the taking! All you have to do is get past the waves and waves of ravenous beasts that guard it, but... that should be no problem for you, Skinny. Remember your training. We will not meet again, Pen.
Here, Pen was all over the place. He offered backhanded compliments. Regretted not “recruiting” them. He forgave them for fighting against him. Then, he warned the builder of the beasts waiting at the cave but assured them they would win.
He was really fucked up.
For this post, I’m not going to dissect his psyche (much). My focus is on his offered mission and what it represents to those who romance him.
When entering the cave, my first thought was, when did Pen set this up? It must have been before the first arrest because there would be no time after the invasion. It only made sense that it was after the builder fell from the cliff but before Pen caught Haru. That’s because once Haru was captured the chain of events was set into motion.
That fall from the cliff must have thrown Pen for a loop. After the builder returned Pen said he searched for them relentlessly but couldn’t find them. His personality shifted in that conversation because from then on, he suspected Logan got to the builder due to the cliff’s location.
[The dialogue is from memory as I couldn’t find a screenshot. On the wiki, Pen says the builder crawled back to him, but I think the dialogue was changed. If someone has a screenshot, please share. It’s been a while since I played that part of the game, but I remember the builder had options to respond. such as they hit a tree on the way down.]
At that point, Pen’s mission was in hyperdrive, and Logan was breathing down his neck. He only had a brief window to plan on how to “recruit” the builder. It was within that window that Pen bought the ring and set up the cave for the proposal. For Pen, I’d imagine the ravenous beasts were there as a challenge to deem the builder worthy of his hand in marriage. If the builder won, Pen would kneel in the blood, guts, and glory of battle to put a ring on it. The treasure was as follows: Gold (5), Diamond (2), The Protector (1), Gols (600).
Here is the symbolism:
2. According to Chinese numerology, pairs are auspicious. This helps explain why it's common to see 双喜 (shuāngxǐ “double happiness”) on wedding couplets.
(Using separate definitions, 5, 2, and 1 combined may mean something like crying in happiness at being together forever?)
6. Chinese culture views number six as auspicious since it resembles the words for "smooth" and "well-off." It is linked to prosperity, happiness, and good fortune. It is also thought that number six has fascinating meaning when it comes to relationships and love. It's a popular option for romantic occasions like wedding dates because it connotes the idea of a smooth and harmonious relationship.
521. Following the recognition of 520 as a symbol of romance, the number 521 also gradually became associated with love. Lovers in China have now bestowed the number 521 with the meaning "I am willing", and both May 20 and May 21 are celebrated as Online Valentine's Days in China every year.
600 (general meaning, not language specific). In Love and Relationships, 600 is a sign of balance, harmony, and stability. When this number appears to you it can indicate that your relationship is about to enter a new stage of growth. 
Pen surely had a plan to propose.
My headcanon is that when Pen saw the Builder, Logan, and Justice come to interrupt the excavation, he knew that not only was his mission in jeopardy but so was his proposal.
That is why I believe the builder’s involvement was one of the reasons Pen went super feral on Logan. We know that Howlett almost wrecked his mission, but now Logan was trying to wreck everything for him. It’s also why I think he was overly spiteful toward the builder at the jail. In Pen’s eyes, the builder betrayed him by taking Logan’s side.
After Pen had time to stew on it though he forgave the builder but then put all the blame on Logan.
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agentmaxa · 2 years ago
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Late to the Game (Uswnt x Reader)
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Not Requested
Sorry for any mistake, please enjoy.
"Kelley I swear if you don't-
"Sorry Y/n, I can't hear you from all the way down there."
Kelley teased the youngest player of the national team by resting herself on Y/n while propping herself up.
The 17-year-old let out a huff, as the teammates around them laughed at Kelley's antics. Only a handful of them had seen the look in Y/n's eyes that told them this was about to take a turn.
Taking a large step to the side Y/n caused Kelley to fight gravity which was a losing battle.
O'Hara basically face-planted it on the turf and everyone burst out laughing.
Y/n chucked along as Kelley got up.
"You think that's funny?" Kelley teased.
Y/n replied, "Absolutely hilarious."
Causing O'Hara to purse Y/n while shouting, "Get back here shortstack!"
-----
Y/n went to get a ball from off the sidelines, picking it up in hopes of doing a few tricks to pass the time during a small break in practice.
Until O'Hara bumped into Y/n by accident. "Oh, sorry L/n-"
"It's fine-"
"Guess I just didn't see you from all the way down there."
"It's one freaking inch," Y/n said exasperated, over the fact that Kelley kept pointing it out.
Kelley chucked to herself, "That's what she said."
On any other day, Y/n would have found that humorous as well.
But not today.
"That's it!"
Y/n tackled Kelley to the ground, putting her in a headlock, and attempting to give Kelley a noogie.
They tossed with each other for a few minutes gaining the attention of most of the team.
"Hey look, they're starting a new line of mini WWE Wrestlers for the national team."
Sam and Sonnett joked as they saw Y/n and O'Hara's roughhousing had turned into a little bit of a wrestling match.
Unfortunately, for them, Kelley and Y/n had also heard the comment.
Partially out of breath, Y/n looked at Kelley, "Truce?"
"Truce."
The two grinned and Sonnett and Sam soon realized their mistake.
"Nonononon- wait!"
Nothing was stopping Kelley as she tackled Sonnett to the ground while Y/n pursued Sam.
Chasing her, Y/n gained enough speed to leap onto Sam's back dragging her down to the ground the two laughing as they stayed there for a little.
Only interrupted by the whistle calling the whole team to circle up.
Y/n and Sam got up but saw Kelley had sat on Sonnett's back keeping the woman down.
"O'Hara, I'm warning you."
"I'd like to see you- AAAHH!"
Kelley tried to grasp onto something but Sonnett managed to throw Kelley off and get up.
"How's it feel being down there for a change?" Y/n teased.
"Pretty nice actually, maybe move to the left a bit. You're not blocking the sun enough, mini."
-----
Getting ready to leave for the plane, Y was packing some final things.
"Ready to leave already squirt?"
Letting out a heavy sigh, Y/n turned to O'Hara.
"Almost."
"I'm still not sure how you're okay with this."
"Do I have a choice?"
Kelley shrugged her shoulders.
Y/n wasn't going to the World Cup. Reason being there were more players with more caps under them to choose from. Y/n had done the camps and games but just didn't make the cut.
"I mean I know it's not the worst thing possible for you but just saying you've proved your spot more than enough."
"Let's be real here Kels you just need me so you have a headrest."
"That too."
"Just don't lose too badly out there."
Kelley dawning a hurt expression, "I see how it is."
The woman took Y/n by surprise, taking them both down, and roughhousing ended in fits of laughter.
-----
Y/n was woken by the blaring alarm, "Nnnnooooo."
As tempting as the snooze button was Y/n knew being late wasn't an option.
Gathering some belonging and packed luggage Y/n heard a familiar voice from just beyond the bedroom door.
"Sweetheart you up?"
"Yeah, I'll be downstairs in a few Dad."
Getting everything ready, Y/n left a few things by the front door and headed into the kitchen to see Dad and Papa.
"Ready for another camp, sprout?"
"Yeah, although I do wish you'd stop calling me that. The sprouting has stopped in case you haven't noticed."
"And did I ever say anything when you called me Pop-pop?"
Y/n laughed, "I haven't called you that since I was like eight."
"Your point?"
Y/n let out a chuckle, "Okay Pop-pop. I need to get going, don't want to miss my flight."
"Wait, I packed you a small snack."
"Dad small or normal people small?"
Y/n teased Dad knowing sometimes he over-packed.
"Har-har. I just want you to have options."
"Love you too, old man." Y/n kissed his temple as he drank his coffee grabbing the bag that had the 'snack' in it.
Y/n looked down a little as Papa could kiss the top of Y/n's head.
Hurrying out of the house Y/n heard one of them say, "Call us when you land!"
"Always do!"
-----
Y/n walked into the hotel lobby, not seeing anyone else yet Y/n just checked in with the receptionist.
Heading up to the room, Y/n double-checked for any messages left by the team.
Hearing the elevator open to the room floor Y/n walked out and then did a final check on messages from anyone and saw one from Ash.
'Do you have a tall twin by chance?'
Not even replying Y/n looked to the elevator to see Ash and Ali already trying to figure out who just walked past them.
"Hey, guys."
"Bubs?!"
Ali and Ash both said the nickname they personally had for Y/n, shocked that this was the same person.
"A few inches taller but yeah."
Ash, without warning, ran towards Y/n, clinging to Y/n like a koala to a tree.
"No growing up anymore!"
Y/n lightheartedly chuckled, thinking about how Dad and Papa nearly had the same reaction when noticing the very late and sudden growth spurt.
"Don't worry, I think this is as tall as I go."
Y/n put Ash down. Ali was looking at Ash and Y/n with a smile, noticing Y/n must've only been an inch or two taller than Ash.
"It better be." Ash acknowledged that Y/n was the tallest out of the three.
"Alright, come here bubs." Y/n smiled at Ali, not used to leaning down while hugging the majority of the team.
"It's good to see you guys again."
"I didn't know Sam was here." The three heard Crystal's voice, the hug ending.
Y/n turned around, "Hey Dunn."
The woman just put a hand on her hip, "Well if this isn't a surprise."
"Believe me, I'm still getting used to it myself."
"I'm gonna miss my short buddy."
"I mean I'm pretty sure that just means I give better piggybacks."
-----
Giggling and laughter were heard through the hallway to the cafeteria.
Everyone turned to see who was making the commotion.
Suddenly Y/n came through the doorway with Dunn piggybacking. Both laughed at the situation.
Nearly every person froze. Not seeing Y/n since the last camp before the World Cup.
Dunn got off of Y/n's back, giving the young player a pat between the shoulder blades.
"Shortstack?!"
"Hey, Kels," Y/n said nervously as Kelley's jaw went slack.
"You're.... you're..."
"Tower of Power 2.o?"
As Kelley continued to fumble Sam walked up to Y/n, "Damn, yeah. Welcome to tall people club."
Sam smiled seeing Y/n was still around an inch shorter than her.
While everyone went back to what they were doing before the chaos, Sam and Y/n sat together with Kelley, Sonnett, and a few others.
"Hitting your head a lot?" Sam inquired.
"Not as much, mainly when I just don't think about it."
"Don't worry, you'll learn to auto-duck."
Y/n chuckled, "I think I'll just miss the lost bed space. My bed feels so small now."
Sam nodded in solace.
"The price we pay."
"Were you bitten by a radioactive spider?"
The whole table kind of froze and slowly turned to Kelley.
"Not that I recall?" Y/n answered a little confused
"I'll find out soon enough."
"You wanna tango with my extra muscle, O'Hara?"
While not the most notable change in Y/n, the growth spurt caused Y/n to eat more and in turn, needed to work off more food. It also meant more time in the gym to work out some muscles.
Kelley thinking Y/n just meant the height difference mumbled, "The bigger they are, the harder they fall."
Y/n shrugged the woman off.
"Well, none of that matters because now I get to ride all the grown-up rides!"
The enthusiasm caused the room to erupt in laughter.
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zundely · 11 months ago
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One thing that annoys me to no end about how Aveline's involvement and inaction im "Prime suspect" questline pans out is that they basically took the worst of both worlds.
Like you could want Aveline's inaction to be part of her development and a character flaw- which is very consisten with how she usually prioritizes the guards safety and overall image over literally anything else including their duty to protect the people. Like the investigation wasn't going anywhere and it made the guard look bad so she is dropping it because to her the smallest chance that Emeric is in fact right and people are in danger isn't worth the damage to the guard in case he is wrong. This is also good foreshadowing for when this worst trait of Aveline results in Qunari invasion. The only thing that makes me doubt this was the intention is that Aveline never gets the "Oh shit, I am not meant to protect the guard- I am meant to make sure the guard protects everyone else" moment, which was dierly needed if that's what they were going for. It was direly needed in Aveline's case in general because considering all the characters get their "Questioning beliefs" moments... Aveline's questioned beliefs are the most vague.
So lets imagine this is not what they were going for for a moment which honestly I find plausible considering the game tends to frame Aveline as mostly reasonable and how the talk afterwards goes if you do point out it was her fault. Lets imagine that Aveline wasn't supposed to be the one to blame here, the game just needed a reason for why Hawke got mixed up with the investigation- I still to this day do not get why they didn't use the perfect reason we later learned they had.
The investigation was constantly being poisoned by Orsino. Since we learn in the end that Orsino was aware of Quentins existance but keeping it under wraps to not justify Meredith's methods, he could also do what he can to make sure he was untraceable. And obviously he wouldn't know exactly what Quentin was involved with, he wouldn't believe the rumors that were cirrculating- they make every other apostate sound like a bloodthirsty killer after all.
Aveline would notice something is off and official ways of investigating are being stopped in their tracks. So she goes to Hawke with "listen this may be nothing but I feel someone really doesn't want us to find out anything in this case, and I have a bad feeling."
This way you kill two birds with one stone- you absolve Aveline of all the responsibility for what happens and you give a hint Quentin had some powerful friends.
Now I know this would put Orsino in a worse light were in the game he just turns the blind eye, but at least to me it doesn't make him necessarily a bad person? Just a man under immense amount of pressure who is very aware of how one bad thing a out one mage puts all of them in danger. I think this would also potentially make his relationship with Hawke absolutely heartbreaking especially if Hawke supports the mages. Like how do you tell the one most powerfull ally you have that you are indirectly responsible for the worst thing that happened to them.
While I personally think having Aveline be responsible for what happened and take some time to think on it would be better for the story and for her character growth I think the second option also had a good narrative potential- but instead they sort of took both of those but not really. Aveline's inaction hurts the one she swore to protect... but not really. Orsino knew about Quentin and is therefore to some extent responsible for what happened... but not really. Hawke's mother is dead and we didn't even get a churro out of it.
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anotherfcknschlattsimp · 8 months ago
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deep fried delights <3 chapter 1
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schlatt meets someone (you) at the carnival in town
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schlatt didn't want to go to the carnival: it was loud, everything was sticky, the games were rigged, the food was overpriced, the rides were basically held together by hopes and dreams … ugh.  he didn't want to go.
but ted did. ted wanted to go so badly that schlatt would’ve felt like a loser if he’d said no, like the worst friend ever; so, he said yes, much like when you share your food with a begging puppy.  when ted said that they could make a video out of it, schlatt was caught in an unrejectable deal!
he was right, though: loud, sticky, rigged, overpriced, dangerous- he listed the flaws to the camera as they appeared on his mental checklist as the two of them walked around, trying to decide what to do first.  should they risk their lives yet? play rigged games? play unrigged children’s games? get food so schlatt didn't get hangry? yeah. food sounded good. after all, what is a fifteen-dollar foot-long hotdog to a rich man?
they continued to walk on the uneven dirt of the park until… schlatt spotted a common, but intriguing, sight: an abandoned photobooth strip.
the people in the pictures looked so unhappy that it tugged at his heartstrings: a cocky man with obvious anger and control issues, and, next to him, the most beautiful person schlatt had ever seen, crying their heart out, and missing from the last picture…
ted snapped him out of his haze to continue the trek to the food trucks before he left schlatt alone in the crowd of people.
~~~
three years. you had been with that jackass for three years, and he had dumped you on your anniversary at the same carnival that you had gone to for your first date.  on top of that, there was then photographic evidence of the event that you were sure he was gonna go jerk off to for the rest of time.  oh, well, you still had a bunch of points to spend and you weren’t sure if you’d go next year, so you figured that you may as well hit everything you can; 
it was time to collect your thoughts in line for the ferris wheel. the thought alone sparked a feeling of dread at the memory of your parents playing a “prank” on you by shaking the car and telling you that it was gonna break under you. ugh.  and if worst had come to worst? if the wheel broke, you’d sue and use the money to start a bakery or something.  you could plan your tactical strategy for hitting every game on the way out in order to be as fast as possible in the long, long line. 
when you had gotten about halfway through the line, you noticed a man gawking at you.  thoughts raced through your mind: should I call security? maybe he’ll go away if i ignore him.  you took out your phone and continued deleting all of the pictures and videos of you and he-who-shall-not-be-named, so that you didn’t have to do it later when you’d break down at home.  
god, the man was too tall to just stare at people like that. slenderman-esque, you thought.
~~~
fans.  everywhere.  they swarmed ted and schlatt like piranhas swarm to a drop of blood; it was utterly horrifying to experience, as always.  so, he slipped away as soon as he could, leaving the rest of the crowd he didn’t get to, to eat ted alive. he’d attend ted’s funeral if they found his remains. 
he had about ten to fifteen minutes until he had to reconnect with ted.  what should i do when i don’t even wanna be here? he thought. he walked around aimlessly for a minute before he noticed someone, someone familiar - you!
it was you, the beautiful person from the photo strip! he took the strip out of his pocket to compare: you were even prettier when you weren’t crying your heart out. schlatt felt something in his chest try to fly away, uncomfortable yet intriguing.
he weighed his options: either give you the pictures and get a chance to talk to you (but also risk you getting upset at the sight), or he could walk away then and there and hope that you hadn’t called security for the giant man that was staring at you for the past minute.
you had made eye contact, and his dumb fucking heart decided to take control, his feet carrying him forward.  he had felt way braver than he had any right being at the moment.
“hey, i, uh, found this…” he got lost in your eyes for a second before shaking his head and continuing, “thought you might want it back.”  he very quickly realized you probably didn’t want pictures of what looked like a horrible moment.  “i- i mean, i’m sorry, uhh… you probably don’t-” 
he looked up from his shoes when he heard a sniffle.
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tag list: @xoxoave @sonnyjune @jschladderall @manticore-fangs
reviewed by: @manticore-fangs and @jschladderall
edited by: @jschladderall
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AAAAAAAA I HOPE YOU ALL LIKE IT
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