girlhood as told by a trans guy. april 10-12.
materials: posca paint pens, sharpies, crayola watercolor markers, us art supply paint markers, bic pen, 0.7 pencil, crayola supertip markers
lyric 1 (stamp): nobody by mitski
lyric 2 (lacey underwear thigh): so real by jeff buckley
bottom right lines inspired by text from tumblr user @/wolfythewitch
armenian text translation: "my heart..."
close ups under cut
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Video game I saw in a dream. It was in this low poly style like an older video game. You play as this character I think was meant to be a lamb, or maybe a weird mix of a lamb a mouse and a rabbit, (while not really looking like any of those things) and you’re running away from a wolf. Your objective is to last as long as possible before the wolf catches and eats you.
The house you’re running in is endless and bizarrely put together like most building interiors in dreams are (like the infinite toilet dream dimension on Reddit lol) the layout of the house is pretty detailed, you can stop and hide in places like closets or bins while the wolf looks for you, you can go up and down stairs and into rooms etc.
You never actually know where the wolf is or how close it is to you until it appears in your line of sight, it makes no noise and the game gives you no way of knowing where it is, and it’s pretty unpredictable it doesnt move at a consistent pace. When the wolf catches you there’s an animation showing it eating your character
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“don’t cry, my child”
i was thinking about how venti canonically refers to the people of mondstadt as his “children” and how kaeya is included in that… then the brainrot took over and then i thought, what if when kaeya was a little kid and he felt lonely sometimes, venti would decide to shapeshift back into his little wind sprite form to comfort him…
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i know it will never happen but i so desperately desire an origins-type playable backstory thing in all games but especially veilguard. i feel like it added so much depth to origins and made you feel instantly connected to your character in a way that gets lost in games like inquisition where you fill in the blanks as you go except for the bare basics. like, i do enjoy the freedom to willy nilly decide where a character was before the events of the story from a creative perspective, but the playable origins were just so good! especially when you go back to where your warden is from and can engage differently with the arcs there
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