The thing about ricky september ver obviously paralleling the doctor - the handholding while running (a big yhing in particular for 9&10), shoys mirroring ones of the doctor & companion, the whole Mysterious Knowledgeable Stranger Shows Up To Save The Day thing, the way he talked to lindy ("i promise i willl get you through this"-, incredibly strong doctor vibes. And she was very willing to accept his help (bc he was hot**), at least until she killed him*. And I think that really highlights what her problem with the doctor actially was.
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So that #Syrin the Dread Blade tag, thats a new one. Seems like a interesting character, a sentient sword, how did Tyler happen upon them? What does the sword look like, and does it have any special magical abilities? How do they like the other members of the party? Do they actually speak or do they have a telepathic voice?
Technically it's just a tagging misconception; I haven't tagged Syrin reliably before because his nature as a sword does mean he's kind of attached to Taylor. But he is his own dude!
A short primer: magic items in this setting tend towards a level of awareness. Magic is essentially what souls are made of, ergo, if you stuff enough magic in anything, it starts to have a soul, and behaves accordingly. Entities as fully developed and chatty as Syrin are rare; far more common is that magic items tend to feel just a little bit haunted, inclined towards some things and away from others. It's a bit creepy if you're not used to it; enchantments are commonplace and widely accessible, so that 'not being used to it' is more a statement on if the individual is used to handling a particular thing.
Syrin himself is the ostensible opus of the previous Lord of Darkness, a Dark Sword that was meant to contest and cancel out the legendary sword of light wielded by the hero. Ostensibly, because for unknown reasons Syrin was left in storage the eve of the fateful battle. Being groomed exclusively for this purpose by someone he regarded as a father and then abandoned for ten years definitely wasn't traumatic or terrifying for someone with the cognitive level of a child, we promise. Especially since Syrin needs to eat.
Syrin's construction, and what leads Taylor to point out he's a bit like a 'needle', is a crystal-bladed thrusting sword with a hollow core. Despite its delicate looks, the blade is actually both quite sharp and highly durable; the thin tube at the center being essentially his mouth, by which he is supposed to drink blood. His victims', if he can get it, or, failing that, magically drawn from his host. As a result his blade itself ranges from grayish translucence to dark red if he's gorged to fullness.
From there, he has the power to generate and shape a kind of magical flesh, allowing him to weave more elaborate forms around his core body, the sword.
As you can guess, this gives Syrin a somewhat unpleasant and brutish first impression on people, as he has no verbal filters, was raised by a would-be conqueror of the world, and is dependent on blood and thus interested in more fights than not. I've described him before as like a preteen on xbox live who talks up a nasty game mostly out of loneliness and a need to be liked, where you can tell the kid themselves is not as bad as the people who taught them all those words and that they were "funny".
Deep down (and not all that deep, like I said, no filters), Syrin is a vulnerable child who was groomed to do violence and got no experience with it until strangers came to loot the dangerous ruins he was held in, at which point he did what you'd expect a strong but sheltered child to do faced with a home intruder, and killed/devoured that individual in a panic. His first kill being no glorious conflict or victory approved by his father, but essentially a desperate scramble in the dark with himself on the edge of fatal starvation messed him up even more than ten years of silence.
Enter Taylor and party, who happen to pass through those same environments. Syrin makes an attempt to body-snatch Taylor that fails due to the latter's particular properties, and Taylor, being both a good-hearted person and a stubborn busybody, feels obligated to bring this chatterbox with them and attempt to bully him into developing some sense of tact while Syrin attempts to Corrupt His New Wielder To Violence.
This doesn't work because Syrin has no real ideas how to go about corrupting someone besides loudly telling them to stab things more, while Taylor is an apprentice surgeon and mortician who is a lot more desensitized to bodies and their workings such that if they have a weapon, they'll at least consider it as a solution to most problems. So the punchline is that Syrin is more often thrown/flabbergasted by Taylor than vice versa, while the latter just sees him as a sort of annoying kid who's easily talked into almost anything as long as you compliment him first.
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with my phantom hourglass replay, there are two things i noticed;
a possible theme you could glean from the game is action vs inaction, and i think it's especially prevalent before you even leave mercay the first time, with oshus frequently urging link to not go after the ghost ship, then to just wait until the broken bridge is fixed, and seems reluctant at every turn while link and ciela are more than eager to go and do something about this problem, and the people of mercay in general talking about things and their problems but never seeming to act on their fears or desires, as well as the mention that due to the ghost ship, very very few people are still sailing around, while linebeck is one of the only people we see in the game actively going after the ghost ship and still sailing around. i might make a longer post just talking more about the action vs inaction in phantom hourglass but i just noticed it a bit and thought it was a bit of an interesting sort of theme you could find in the game.
linebeck moves so fucking much. i think he moves more than any npc in the rest of the game. not just in his intro cutscene where he is very animated, just in how much he moves when just standing in his little idle post, it's damn near distracting when the camera is focused on him, he moves a lot. i don't think i've really acknowledged how much he moves, and it really gives the impression that he's antsy or eager to get going, both of which fit him pretty well with how he acts.
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