#but in past games we were SHOWN the lore
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postcardsfromheapside · 3 days ago
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This game has been out since Halloween.
In that time, there have been numerous Veilguard positive posts in which patient, loving, wonderful, insightful and intelligent individuals attempt to impart lore onto a fanbase which doesn't deserve their time and attention.
I can't believe I'm running across posts made within the past five days which express disgust and frustration towards the devs over things which have been explained in great detail multiple times on this site, BUT IN THE DAMN GAME.
AND Y'ALL KEEP COMPLAINING THE GAME TELLS BUT DOESN'T SHOW. AND YOU DON'T EVEN LISTEN OR WATCH.
"the crows are presented as wholesome" - they are not. this site has a crow fanbase which has run off and lionized Viago as Daddy, conveniently ignored all the in-game details which either hint or baldly state things Definitely Aren't Cool, and generally fetishized what it means to be a Crow because of Zevran and Lucanis. Then the same people, or others who weren't paying proper attention, whined when the headcanon crowded out the actual in-game material, and they said "Antiva is whitewashed." There have been multiple posts about this.
"slaves are meant to be everywhere in Tevinter and we don't see that" - we aren't everywhere, we're specifically in Docktown which is poor and people generally can't afford slaves there, but we do see evidence of slavery, and we run around with abolitionists and help save people from fascist slavers and free people who will either be slaves or victims of blood magic so IDK what to tell you, there have been multiple posts explaining this too, maybe leave your slave or savior fetish somewhere else.
"Racism is supposed to be rampant" - fuck off. I actually will not be explaining this because for once it was nice not to be called a slur. If you need this to feel "immersed" or to feel there are actual problems, I need you to check yourself fucking hard. If you want to masquerade what it feels like to experience bigotry, go play one of the prior games. This has also been discussed in multiple posts.
"Handling pure lyrium is fine now" no handling the dagger is fine Solas cleansed it, the dagger woke something up in Harding specifically she talks about how some dwarves are connected to the stone, she previously had not been one of them and maybe the dagger woke something up in her, or did you need a pop up explaining this? Were you paying attention during cut scenes and dialogue?
"Adult Dalish without vallaslin" - in the 10 years since Inquisition/Trespasser, doubtless some dalish have come to adulthood and found out what assholes their gods were and made the decision not to go through that specific cultural rites. Or maybe city elves joined the Dalish. Who knows who made up the elf population at that ritual site. Elves are not a monolith. We've made multiple, multiple posts about elves not being monoliths.
"Solas' opinion on blood magic went from neutral to negative" SOLAS FUCKING LIES. We've made multiple posts about Solas lying, if you need this explained further I suggest you play the game all over again, he lies to you throughout the entire game.
"Re-write of the after credits scene in Inquisition to recontextualise the Flemeth and Solas interaction" it's recontextualized because now we know who and what they were to each other. Learning new information does that. This is literally what happens all the time in science and history. You recontextualize what you thought you knew with new information. You're supposed to change your position, not whine about how the new information makes everything different.
These are just some of the things I pulled from a list on a post in which someone was really just upset about everything. Everything. Varric, Morrigan, Solas, everything. But I can't take their criticisms seriously, because they're upset that "too much was told" and "not enough shown" and yet didn't even pay attention to DA lore or in-game dialogue or context clues around the world of Northern Thedas to answer their own questions.
Everything in this game makes complete sense if you use lore from prior games and a single iota of imagination to see how it fits. We've had many delightful posts discussing this, seeing how things could be explained, when approaching the game from a place of curiosity rather than being upset because personal headcanons weren't satisfied or long-held expectations weren't met.
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glassautomaton · 3 months ago
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What Is the First Magic, Anyways? (Or How I Learned to Stop Worrying and Love FGO Spoilers)
Out of the five instances of True Magic, the Second and Third are known about in some detail, the Fouth is a total unknown from what I can gather and simply hasn't been expanded upon in the lore quite yet, and the Fifth being shown, but not explained in detail, which is its own post. The First Magic falls somewhere in the middle here, where a few vague things are known about it and the person who attained it, but not much in the way of details.
What we do know for sure is that the Magician of the First Magic was Yumina, the First Witch, who founded the Meinster lineage and used the First to create Ploys, which were passed down to Alice Kuonji, considered to be the last pureblooded Meinster by 1989 following the 'death' of her mother. Based on some information about Witches and the Meinsters in particular from the FGO collab from back in April, I think I can hazard a strong guess as to what the First Magic actually is: authority over Mystics/Mysticism itself.
Some spoilers for FGO's Lostbelt 6, though nothing critical to the plot, as well as this translation of Alice Kuonji's FGO profile.
First off, some basic information about Witches and Yumina that was dropped a solid decade after Witch on the Moly Night first came out, because Nasu's a fucking comedian:
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This establishes a few things, first and foremost that Alice is actually Yumina's descendant, that Witches aren't human and are instead closer to faeries (although I'm not sure if they can be considered true faeries as this is phrased like they were created by an individual rather than born from the land or the Inner Sea), and that the daughters of Witches are essentially the next vessel for a singular consciousness, such that lineages are more like a single individual with several reincarnations. Not all of this information is actually completely relevant to this point but how insane is it that Alice got a lore drop for the first time in a decade and it was buried in the ass-end of a six-year-old mobile game? I just needed to get that off my chest.
Alice's profile reinforces this by seeming to allude that Alice's mother and her ancestors were all the same person, as well as the third paragraph using similar wording to how True Magic is often explained.
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Crucially, the final line also states that Meinsters stand in defense of Mystics from humanity's constant march towards order, which inevitably destroys Mystics by coming to understand them, as is one of the overarching themes in Type Moon in general. Yumina's lineage seems to be actively pushing back on this.
Knowing Nasu, I could stop right here. See, it's thematically cohesive with the Meinsters and Alice's character arc of growing past the reminders of her family's past and learning to appreciate the present, and thematic cohesion is really all you need in Type Moon, established lore and rules be damned.
However, I think that my point is supported by the Ploys, which are all products of the First Magic. We'll start off with the Three Great Ploys, which we know were created by Yumina proper and not any of her later descendants/incarnations.
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Flat Snark, Oil of the Moon, is the Great Ploy that's featured most prominently in Mahoyo. This is pretty straightforward - the prose in the scenes that feature it describe it as Magic, and it functions by transforming the world inside of its domain into a landscape of fantastical insanity. It is, quite literally, draping the landscape in Mystics once again. Even the air becomes dense with mana, similar to the atmosphere in the Age of Gods (as shown in Absolute Demonic Front), when Mystics were at their most common and well-integrated, before humanity had begun to push it back as much as they had.
The Thames Troll is the second of the Great Three Ploys, and one that, at first glance, seems to be by far the most simple - it's a massive golem that can get stronger based on what it's built out of. Alice states she has poor compatibility with it, and therefore can only use its first two forms, that being wood and clay/brick/stone, with its final two forms being iron and steel, then silver and gold. Thames uses the environment to create its body, be it the woods the first time we see it or the brickwork in the park during Alice's fight with Touko, which would mean that further forms would likely do the same. As Alice says that the final form would overshadow even London, this would mean that Thames is capable of annihilating entire cities. However, considering it would need iron and steel nearby to do so, it could likely only become so powerful when being used within a more advanced human settlement, likely for the express purpose of destroying it. Therefore, Thames is the Ploy that most directly serves the Meinster's goals of opposing humanity and safeguarding Mystics.
The final of the Great Three Ploys, which isn't directly stated in Witch on the Holy Night but instead FGO, is Wandersnatch, which frankly could and probably should be its own post. There's a whole hell of a lot going on with that thing.
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The long and short of it is that the Ploy consists of a dense fog, and numerous entities within it. Only by glimpsing Wandersnatch's true form in the fog can one escape, which makes the Ploy itself act as a microcosm for Mystics in general - it's an impossible, insurmountable obstacle that can only be weakened and overcome by observing it and learning more about it. It's little surprise, then, that Yumina herself choose Wandersnatch to inhabit while her current descendant doesn't yet harbor her consciousness - much of Wandersnatch’s presence has to do with Yumina attempting to exert more control on Alice in order to possess her and incarnate.
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Ultimately, though, the smoking gun for me isn't one of the Three Great Ploys, but the most common one we see used: Diddle Diddle, Alice's favorite Ploy. This one has a simple function, that being that it strengthens Mystics in a certain area when dropped on the ground. Which is simple, yes, but also just absurd. You mean she can just crank out little Christmas tree ornaments that can singlehandedly counteract the one consistent force present in every single Type Moon property? She can just do that? Alice, and only Alice, can just say "nuh uh?" That's not attainable through normal magecraft, and has got to be an application of the First Magic through the Ploy. Considering how straightforward the effect is, it seems to pretty clearly point towards the First Magic being tied to Mystics.
As a final note, I also think this makes sense of Nasu's note that the First Magic was discovered after the Third but named as such for a special reason relating to its nature (although this is from an unofficial translation from the Fandom wiki so take this with a grain of salt). It would be very in keeping with what we know about mage society for them to say Mystics are more foundational and important than souls.
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fantasticarcadefan · 4 months ago
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The Stream
Part 1: Awakening
Warning: OOC, inaccurate character representation, possibly inaccurate workplace, Imposter SAGAU, lmk if there's more.
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It's been over 30 hours since Genshin went down, and there was still no news from Mihoyo about it getting back online. The players were looking for ways to entertain themselves. The out of game community was growing in terms of activity due to how long this crash was.
With it being over a day, players are still hopeful on it being resolved soon, but our starting to get concerned about the lack of an official response from the devs about it getting back online soon, with the only response being that the game experienced a major error with a new patch, and they were working to get it fixed.
That is what Jason knew. He, his other friends, Olivia and Jack, and his sister, Jasmine, have been browsing Reddit, Twitch, Tumblr, and Twitter for any info on the game going back. And it's not like they could go through the files to try and figure out what's causing this, cause their friend, Y/N, haven't responded to their messages ever since this whole thing begun.
You've made some mods for your friends, ranging from new enemies, to better chances at rolls, and even a new nation you were working on, unlike those of Earth's past, which was oddly similar to the Telaki culture that was seen combined with Inazuma before the crash. When you were asked about it, you weren't sure if they were serious or joking, with you only realizing the truth upon being shown an image of the new Inazuma, which had you baffled.
Right now, the group is currently on a discord call, browsing various social media platforms, ranging from Twitch to Twitter, looking for answers that could possibly explain the shutdown. "Anything yet?" asked Jasmine, "Nothing." He replied, not finding anything of use on Twitch.
Most of the streams there were of the lore that was dropped, as well as some interviews with the voice actors, with a few of the streams being scam streams. As he kept browsing Twitch, he noticed a new stream, called "The Hunt", about to start soon.
"Huh." Jason says, a little intrigued at the title. "What is it?" Asked Jack, curious on Jason's thoughts. "Just an odd title of a stream starting soon." He said, going to the profile, only to see nothing there.
"What the?" He says, confused on the lack of account. "What is it?" Olivia asked. "There's no account!" Jason yelled, reloading the page to still find no account there. "Really?", "No way", "Are you sure?", they say, unconvinced. "Yes I'm sure. I'll send you guys the link." He says, copying the link and posting it to their chat.
A few seconds later, disbelief rang throughout the call. "What the??" "How is this possible?" "This is live soon, wtf?" Were some of the things said by the group.
"Alright then." Jason said once everyone calmed down. "It's evident that this stream is odd, with it having no account broadcasting it. It says that it's going to start soon, so do we watch this, or keep browsing?" Jason asks, taking note of their choices.
"Sure" "Why not." "Okay." The group says, all clicking on the stream, waiting for it to start.
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The developer offices were in a more chaotic state. Ever since the sudden shutdown, they haven't been able to save any of the changes they made to their game, with any change made causing the game to crash the game engine, and in some cases where heavier changes were applied, the computer itself.
One notable effect being reported across the board was the inhabitants of Teyvat all being alive, regardless of the game being run or not, with something akin to a temple being built near Liyue, as well as the NPC's all worshiping a new one called "The Creator", who didn't look like any Mihoyo employees when cross referenced with their employee data base, crossing out any conspiracy by them for the mean time despite suspioins remaining.
These problems were what Robert Lin was dealing with. Ever since the game went down, he and other development team leaders have been doing double time in order to find the root of this crash, or as he and some of the others were thinking, cyber attack.
Right now, he was in a call with several other game developer team leaders and a supervisor about any progress as of now, with it happening on a laptop at his supervisor's request, for the ability to see developments should they occur during a meeting.
"It's been 30 hours and we still have nothing?!" A disgruntled voice yells over the speakers of his office. The voice comes from Chang's Lao, his supervisor from China. "Sir, all attempts to change it have been unable to be saved, with even attempts to revert to old versions failing." Came the voice of his colleague, Elise Toutain, who oversaw the developers in France and led the development of Fontaine.
"What do you mean, unable to revert!?" Came Chang's enraged calls. "You developers are the only ones that have access to our projects, or are you gonna tell me an intern at Unity screwed us over??!!" He yells, before taking a deep breath, looking at them.
"What of this, "creator", that the NPC's are worshiping? What do we know about them?" He asks, seemingly trying to change the topic.
"From what we've seen," came the response of Higa Azami, head of the Japanese branch and lead developer of Inazuma, "it seems to be manipulating the game to its will in light ways, in the form of giving visions to NPC's who were previously visionless in the game files and strengthening characters that show loyalty to it. However, the land, animals, and monsters around it seem to freeze up around it, with it attacking the monsters and animals around it with each in game element, purplish abyssal energy beams, and golden pillars." She says, taking a deep breath before continuing.
"The spared go berserk, attacking all in sight before dying. She finishes, looking back at Chang, seeking a further response. Chang goes ahead and takes a sip of tea before looking at the dev leads.
"Has there been any other developments besides the undeveloped lands being added?"He asks, double checking for any new events.
That was another major change. The Snezhnaya, Khaenri'ah, the Abyss, and Celestia were added when the game went down.
Snezhnaya was mostly in development, with developers only recently starting to add buildings into it, with some debates about building placement in the nation wrapping up.
Khaenri'ah was still in the drafts, with many major buildings still being drawn, with the general area of the nation now being just being a wasteland, mainly inhabited by Hilichurls and Abyss mages. Danisleaf had been seen waging war against the Abyss Order, led by the abyss twin, Lumine.
The Abyss follows its namesake, just an empty void, filled with floating islands where enemies that were both already seen and monstrous entities that haven't been planned or scrapped on some of these islands.
Unlike the rest of Teyvat, the developers were unable to get a view of Celestia, with all attempts ending in their computers crashing and needing to be reset.
The best they have been able to do is map out it's approximate area, with it being around the size of Mondstadt, Liyue, Inazuma and the wilderness in between, on the ocean east of the game's mainland.
"There is one sir." Came the voice of Safar Naser, the lead Sumeru developer and head of the Egyptian branch. "We've been browsing the files and found the files carrying the "Creators" attacks, with each attack being heavily layered upon their in-game energy." He says, doing air quotations upon saying creator.
"However, the computers used to identify them were overheating, needing to be reset. When reopened, the files for the attacks were moved elsewhere, currently unknown." He says, taking a deep breath before continuing.
"It's highly likely that these attacks, and this Creator as a result, are playing a critical part in this virus or is the embodiment of this virus. We're double checking our firewalls and attempting to identify the virus's origin." He finishes, looking at Chang.
Cheng takes a deep breath, seemingly in deep. The devs wait for a response. "Have me notified of any future developments." He says, formulating a plan.
"For now, continue observing the game. Work with each other to identify any possible inconsistencies in between versions. I will be contacting Liu Wei about this. It's possible that this virus will spread to other games, so expect contact from the other dev teams. I would recommend hiring observers in the meantime so you can keep a wa-" the door to Roberts office is slammed open with an intern, Wyatt Icnez, his tags read, being the one responsible. "Sir!" He screamed, catching his breath.
Robert responded to the employee, having been startled by him. "Wyatt, this better be a development, if not-"
"That's the thing sir." He says, taking deep breaths. "There's another creator, and the system says that they're a player."
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You thought you slept on a weird side of the couch when you were unable to find the usual comfort of the surface when you awoke.
Moving around, you still were unable to find it. 'Why is this so unco-' your thoughts froze as you felt the coolness of water.
Expecting to be dumped somewhere with it, you quickly awoke, and got away from the coolness, determined to stay dry.
It was only then that you realized that you didn't know where you were, yet this place bore a striking resemblance to a few beaches in Teyvat.
'Okay, this is some weird shit.' You think to yourself, going to run your eyes when you notice your hands.
They bore resemblance to the styles that ran in Mihoyo's games.
Being a little freaked out by this, you decide to go ahead and pinch yourself in the slightest bit of hope that this was some new evolution or a dream.
To your horror, you felt it. 'Okay, okay, just take deep breaths' you thought to yourself, realizing you somehow got Isekaied to Genshin.
Deciding to try and focus on something else and delay the breakdown of being in Teyvat, you walk up the path, heading away from the beach, where you came across a cliff, where you had to climb.
That's when you realized that you were in Mondstadt. As you began climbing, you felt the rocks get easier to climb. While thinking about what to do there, your thoughts turned to a small concern, to the SAGAU fanfic, specifically the imposter ones.
You shook those off, thinking they were mere superstitions, wandering into Starfell lake. Unaware of those there.
As you wander through the lake, you take in the landscape of the forest. 'This is beautiful.' You think to yourself, going to pick up a flower. As you pick and smell it, something is heard from behind you. Before you could react, a sharp pain pierces you on the back shoulder.
Looking at your back, you're horrified to find that you've been shot in the back with an arrow, looking at the origin of the shot, you expected a Hillichurl to be attacking you, only to find your attacker to be Amber.
Only then did you realize,
You were being hunted.
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inhuman-obey-me · 1 year ago
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Babe, Wake Up. New OM World Lore Just Dropped!
So. Nightbringer Lesson 22.
(spoilers, obviously)
The Father of Demons
While cleaning the library, MC finds a book -- one that has the same lines narrated by Solomon in the Prologue video. The book, like the video, ends abruptly at "the demon's name was..." as the rest of the book is gone, pages torn out.
The brothers wonder what the name could be, and Mammon insists it must be Nightbringer, to which Asmodeus agrees. Then, we find out that Satan learned some interesting information from a Celestial Realm book.
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So the Celestial Realm also knows of Nightbringer -- but as "the father of demons", thought to be the very first demon born in the world. They go on to say Nightbringer has been known by other names as well, but otherwise, there isn't a whole lot more information on him. Okay, Simeon, please go home real quick and see if you can get this book in undamaged form for us.
That certainly brings a whole new weight to Nightbringer's identity, if he is indeed supposed to be the first demon ever to exist. So far, the game has been heavily hinting that Nightbringer is a version of Barbatos, and this new information would seemingly match up with one of the chats in OG where Barbatos mentions he was never a child, as well as the stories Asmodeus mentions of Barbatos being strong enough to be Demon King himself.
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However, the identity of the child, as well as what Nightbringer's actual goals are with MC, is still to be revealed, and this doesn't help to actually clarify any of those questions yet.
The Secret of the Little D.'s
Another major thing we learned is about the Little D.'s -- and that is that they are technically fairies or spirits that came from a tree that the Fairy King used to tend, back when the Fairy King ruled the Devildom. The game goes on to explain that this makes them technically actually fairies or spirits, though the Little D.'s call themselves demons, so their true nature is a mystery -- especially since they are also sometimes born when a new demon is born into the world, but not always!
Interestingly, Barbatos also phrases it as those demons being chosen, so though it's extremely rare, it is seemingly not random, though we don't know exactly why or how.
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New demons being born into the world also includes when fallen angels turn, it seems, since the extremely rare occurrence of these spirits being born alongside demons happened with all seven of the brothers after their fall.
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So it's not that the main Little D.'s are just lesser demons of each particular sin, but that they are direct spirit counterparts to the demon brothers -- one for each of them, one for each sin.
Which brings us to ...
The Seven Sins
We've always known the seven brothers as the Avatars of the Seven Deadly Sins, but an interesting bit of information we learned in this lesson is that the brothers didn't know why they were given these particular titles, or if Pride, Greed, Envy, etc. were even known as the Seven Deadly Sins at the time the titles were given to them.
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Beelzebub refers to them as "keywords", and we again establish it was the Demon King who gave these titles to the brothers. Diavolo says that if his father decided to give these titles to them, they must be important.
We know that the brothers were already exhibiting signs of their assigned "sin" even when they were angels, but as shown by Mammon's behavior in the past two lessons, the full force of each sin hasn't taken over all of them just yet. In fact, Mammon's greed has come out in a dangerous, powerful way as he becomes more of a demon.
It remains to be seen what, if any, relevance this has with MC losing their connection to the OG boys, but we know how they've changed by OG Season 1, where they fully embrace their sins.
We'll just have to wait and see!
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anxiousdreamcore · 1 year ago
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Frontiers of Pandora story review ✨
BEWARE! Heavy spoilers ahead.
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Alright, since I don’t see people talking about this game as much as I’d want on my socials, I decided to put together a little review where I talk about the story, what spoke to me, as well as some critiques.
To summarise my opinion; I love it! The story knows where it’s taking place and takes advantage of it. It covers dark topics and succeeds in staying as serious in tone as the movie franchise, which makes the campaign feel like it truly belongs in the world of Pandora.
To speak more in-depth; the plot of a Na’vi residential school had me hooked from the first moment. I think residential schools that native children were forced into are a topic not talked about often enough, so I appreciated the developers and writers bringing awareness to such facilities, even if it’s in sci-fi form. reconnecting with Na’vi heritage that was stolen from the main character and their family is executed quite well, as playing frontiers lets you get immersed into the feeling of exploration and discovery. The player is as un-knowledgeable about the world around them as the protagonist, and being able to experience new connections, abilities, places, stories and traditions side-by-side with them has been an amazing ride.
The different Na’vi cultures shown in the game are written organically. They each possess an intricate fashion based on their values, environment and history, but that is not all. Every clan has a cast of characters, bigger or smaller, who bring further life into the western frontier, help expand on the lore and provide entertainment. My personal favourites of these characters have to be Nefika and Kin, both elderly Na’vi with a welcoming presence and charm. Second to them come Eetu and Okul!
Then there is the main cast, which is MC, their three found family siblings, a.k.a the surviving Sarentu children, So’lek, Alma and Priya. We consistently stay in contact with them, both as part of the campaign and as part of our explorations, sharing experiences with them. The protagonist character is righteous, brave and endlessly adorable in their reactions to the world around them, and the trio of Sarentu forever have a place in my heart. I liked the concept of each one of the Sarentu children representing a different reaction to their past abuse and toxic relationship with John Mercer.
Nor, who had most luxury of remembering his life before being taken by the RDA, tries to distance himself as far as possible from everything human, and progressively adopts an antagonistic mindset towards his human allies, as well as a growing feeling of resentment and vengeance. I do not blame him for it and I believe it makes sense. After him comes Ri’nela, who, during Mercer’s captivity, tried staying out of sight but protecting her siblings where she could. Without Mercer, she feels insecure, constantly stumbling and at first, regularly looks guidance from Alma. She beats herself up for things that happen to Teylan and A’hari, despite being unable to have fixed them, but eventually grows into a stronger person, being able to take on the role of a Tsahik in the clan. Lastly, there is Teylan and he has to be my favorite character in the game. His bond to Mercer is strong, as T.A.P is all he ever knew, so without John, he begins falling apart. Lack of constant control and lack of ""affection"" from Tey’s "father figure" leave him feeling ten times as insecure as Ri’nela. He has a hard time learning Na’vi ways, keeps lagging behind and ultimately sticks to technology and hacking, which is worsened by So’lek’s nagging, as he obviously doesn’t know how severe Teylan’s abuse was and simply assumes that he is "lost" in the new world. Eventually, Teylan does what many abuse victims do, and returns to his abuser. An action I kind of predicted, but which still really hit me. His voice actor did an incredible job of portraying this character and the rest of the campaign I spent praying that I’ll get to bring him back home. In the end, I’m happy he’s at home and safe. 🥹💖🫶
Now to the grown ups. I don’t have much to say about Priya, but I grew fond of her. I liked her development from an awkward girl that sparks horrific second-hand embarrassment in the viewer to a resistance member who actively puts herself in the line of fire to help her friends. I found myself getting worried for her whenever she didn’t respond or was in danger.
So’lek is a character who I was immediately fond of, and I liked his growth as well. He saw himself as completely separate from human resistance members, and his thoughts are often occupied by revenge, but he comes to care for MC, the Sarentu and eventually the humans. Seeing him protect Alma when Nor attacks her was a brilliant moment.
Lastly, there is Alma herself. A very grey character who did horrible things in the past, like leading the program side-by-side with John Mercer. I liked her development, from an aloof and seemingly supportive teacher at T.A.P, to a person that orchestrated the entire project. Her grief and guilt feel organic, and I found myself having a lot of difficult feelings about her as it is obvious she cares for the Sarentu children, but her sins cannot be forgiven. I’m happy Ri’nela made the choice to simply part ways with her in peace, instead of trying to build a new bridge.
Now, for what I believe was executed badly. It’s quite unfortunate, but the game suffers from the same problem as Avatar the way of water, only quadrupled and that is; we don’t get enough time with the characters.
It feels even worse because in comparison to the movies, games don’t have to worry about pacing or time limits. The campaign can be as long as developers wish, but it came out rushed anyway. Part of the reason I got as attached to the characters as I did was because I spent time getting emotionally invested into everything they said, their minor behavioural cues and voicelines, but not everyone is as dedicated, and those people should have the right to experience a good story as well. They shouldn’t have to seek it out between the lines.
The only characters who I felt were properly developed are Teylan and Alma. They had the most extensive arcs and their growth was tied into a nice bow. But what about Ri’nela, Nor and So’lek? Nor suffers from Metkayina syndrome gets completely scrapped shortly before the finale, So’lek only gets crumbs of growth and Ri’nela is at times forgotten about completely. Her development as a character is too off-screen and between the lines for most people to catch it, and I find that sad because she’s such a sweet character when you actually get invested into her.
In the end, Frontiers of Pandora’s story feels like a good joke with all the necessary setup but only half-delivered punchline. I had very reasonable expectations and a lot of them were not fulfilled. This project is definitely miles better than whatever Ubisoft has been releasing in these last years, but I really hope that the DLCs will expand on the story further.
Verdict on the campaign; 7 out of 10. The setup and the beginning of the story were just perfect, but in the end, the characters didn’t get the treatment they deserved. Thank you for reading.
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thegayestdiaz · 2 months ago
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a long and slightly incoherent rant about viktor in season 2
viktor’s s2 act 3 arc was actually so inconsistently written and revolved entirely on people already knowing his lore from the game instead of actually explaining and showing his mindset and motivations on screen. the last three episodes not only paint him as a hypocrite but arguably didn’t align with anything about his character that had been established in previous episodes.
season 1 was him trying to cure his deadly illness and using hextech to “fix” his disability, talking about how they can use this new tech to help people but there’s no emphasis on the taking away human emotions aspect of his character.
and then in act 1 after his first resurrection, he’s distant from his own emotions but still angry enough at jayce to leave because hextech was being used as a weapon to hurt his people. and that’s also after telling jayce to destroy the hexcore because he knew it was dangerous.
and act 2 we’re shown that the hexcore is definitely shady but that viktor seemingly has no idea because to him he sees this as a healing power, as him finally being able to use his creation to help people. it came across as a manipulation of viktor’s dreams of humanity not being burdened by emotion and the hexcore using that to fool him into thinking he was helping when actually he was hurting people and furthering this entity agenda without even realising it.
and then in act 3, suddenly this was his plan all along! he did everything by himself and this was his intention the whole time. there was no slow corruption, there was no manipulation by cosmic entities, no this is just always what viktor wanted the outcome of his acquired powers to be.
it doesn’t connect because show!viktor doesn’t have this view until the writers needed him to have it, unlike game!viktor where his entire game lore was written that way. if they had input more of his game lore into the story i could understand but the writers went out of their way to portray him so differently from his game counterpart that it doesn’t make sense for that to be the conclusion to his story in the show. it would have made more sense for an outside force to be influencing him without his knowledge or for him to have slowly adopted his extreme mindset on screen. but neither of those things happen and they just stuck a piece of og lore in there to force the same narrative as the game?
“he was secretly evil the whole time” makes me want to bang my head against a wall because no he wasn’t? if they wanted that to be the case then why not just fucking write it that way from the beginning instead of doing this hard pivot? idk i’m just so annoyed because there were so many ways to make his story both more interesting and keep it consistent to past seasons but yk why do that when we can have pointless spectacle?
the only good thing to come out of any of this was the jayvik of it all. thank god for these cosmic gays because every else was a mess
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vexy-hexy · 1 year ago
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I hope this isn't a hot take, but Scott Cawthon is a shitty writer
The reason the lore makes no fucking sense is because he just randomly adds or retcons things with no explanation and, at this point, I think he just enjoys watching people (especially MatPat) go crazy theorizing
Like, the man may as well have confirmed dream theory a few years ago, only to go "wait, never mind, here’s Sister Location and everything is real, I promise"
I doubt even Scott understands his own story because it was written with the same grace and talent as an edgy middle school kid trying to write the next Jeff the Killer, so they shove everything they think is cool into the story, whether or not it fits
People say "oh, he didn't realize it would be more than (however many) games. He didn't plan that far ahead," but that excuse should only get you so far when you are writing a story
It's pretty clear that after at least game 4 (some say game 3, so I'm being nice), he stopped caring about the story and began just duct taping things he thought were interesting into a story that could've been wrapped up with MAYBE 5 games (1, 2, 3, 4, and pizzeria Sim with something in the other four to explain Baby and Molten Freddy, or get rid of them, I don't care), but instead it's a cluster fuck of weird details that DON’T MAKE SENSE
Look, I think a lot of us, myself included, can sometimes confuse a good CONCEPT with a good STORY
The storytelling of FNAF is dog shit, but the concept is just SO good, which is why people like the FNAF VHS tapes so much: these people are able to take a terrifying and interesting concept and make a truly good implied horror story with it in the way Scott NEVER could
And don't get me started on the books: First, they're not canon, then they're canon, but also, some stories may only be canon in another alternate universe or something, but if you actually want to understand something, you need to read some of the books
Your story should not have to be told across multiple different media for it to be even SLIGHTLY coherent. It's fine if you want to add in details that aren't too important to understanding the entire thing (like, we don't specifically need to know the names of each kid William killed, but it's a cool fact to know. Or maybe expand on how Freddy's and the incidents affected different people), but, as cool as it was, Golden Freddy being possessed by two children is a pretty crucial point to the rest of the series to be in just some activity book that so easily could've been overlooked as something fun to do related to FNAF (IMO)
Not to mention, we apparently can't even agree on the name of the Crying Child who, I think, was the catalyst for this entire story (because we can't even seem to agree if Elizabeth or CC died first)
TL;DR FNAF is a great concept, and it's been shown that it can make a great story by people who are much more skilled than Scott Cawthon (or maybe they just care more about this series than it's own creator, I don't fucking know)
Also, sorry if I'm incoherent or get anything wrong, I typed this while I was incredibly tired, but I did try to edit it as much as I could the past few days
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sirenthegalaxycollector · 2 months ago
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Criticisms of Veilguard
After playing the series for most of my adult life, I can confidently say that this is one of the few games where I could feel how much the leads did not want to be making this game and simply didn't respect or enjoy the world they were working within. I strongly believe that both these things contributed to the lack of understanding of the societal intricacies of the world and the disdain with which they consider their consumers. Its a miss on so many levels, but for me, personally, its the obvious corporate propaganda.
In a time where our real world is experiencing fascist ideals spreading like a wildfire fed by the fear of disrupting the status quo, anything claiming to be art media has a responsibility to try and give people a way to explore their fears. To try and open their perspectives to a different viewpoint, or to model options other than staying the course simply because of fear. This could have been a game about different informal organizations coming together to ease the world through a drastic change, and exploring the consequences of that change. It could have examined Tevinter's relationship with the Evanuris. Could have explored the ways in which they have historically profited off hiding the origins of their magical and technological advancement by building a society that marginalizes the very races who's pasts they plunder for their successes. Could have shown organizations like the Lucerni, supported by unions and guilds, of which the shadow dragons could have been one, working together to reform Tevinter culture over the last decade, setting the stage for them to be better situated to handle a situation like the Veil coming down. Or perhaps making massive gains in the aftermath, because it would be pretty hard for a mageocracy to continue to maintain status quo when magic is more accessible. On the subject of the Shadow Dragons, I strongly dislike that they named this anti-slavery organization that, because its just too close to the hierarchical titles of a certain racist cult in the u.s.a. Snakes Serpents would have been a better choice, there's the alliteration with shadows and, more importantly, it would have been a cool little nod to indigenous American cultures (and maybe others but I am most familiar with the mythologies of the Americas). Not to mention, Fenris should have been in this organization, he is alive in canon and would absolutely help organize slave rebellions. There is no justice when the Veil remains. Mythal and Solas made the Titans tranquil. That is where the Rite of Tranquility must come from, taking the lore from prior games into account. No wonder he disapproves so greatly in DAI when you use that option. With the Veil left standing, we still have the Titan/Dwarven souls trapped in the Fade. There is no way that Harding, the Inquisitor, or Rook would find that an acceptable solution after everything they have learned. I do not think anyone in the Veilguard would consider that acceptable. Yet, Veilguard completely avoids the topic of tranquility, it isn't even in the game's glossary. It is hard to not see that as a way of denying new players full knowledge of the atrocity committed against the Titans so they consider the Veil remaining just. Considering the real world parallels between the dwarves and elves of Thedas, and various ethnic groups of our world, the decision is, at best, poorly considered in its implications. In what world would being offered the chance to reunite these peoples with the soul of their cultures and choosing to keep them divided be considered just or right? Thedas, I guess.
This game had the potential to dig in and explore the biases present not only in the teams working on them, but also our world at large, something they were already primed to do with the set up of the previous games. Instead we got a game that reinforced the status quo, that framed societal change as a mistake, and reparations of any kind as the responsibility of the past, divorced from the people who continue to profit from the atrocities. I do not think that this messaging is coincidental. It is too much aligned with the interests of the corporate class that has eroded our societies so quickly. I don't know if less apathy would have changed the ultimate message. Perhaps the biases of society were too overwhelming to confront in the face of all that is happening around us. Or perhaps decision makers were unable to recognize the biases they held. Whatever the case, the game did not capitalize on the potential offered by the stories that came before it and that is disappointing.
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sapphirestones09 · 6 months ago
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AAAAAAA FINALLY! I'm done playing @oneknightstand-if. As part of the celebration, here is Rosie's colored sketch (ノ◕ヮ◕)ノ*:・゚✧ Lol, this looks like an anime title card And thus! The Stats!
Blobbed: Yep (We are what now?)
Bold : 205 (Is this high lol?) Sweet : 46 Sassy : 159 Optimist : 76
Health : 85 Mark Status : Healed Merlin Healing : 2 Merlin Forced Healing : 0
Caution : 9 Will : 7 Cloudcuckoolanderness : 42 (Not enough, we gotta go full cray cray) Silent : 7 Curse Level : 4 Fear Level : 6 Corruption : -5 (Is this low enough?) Mute : false Mindcontrol : false
Downtime : Had Breakfast | Snarfed Sweets | Shower Accident |
Route : Went into Store & Fought | (What I gotta use the hunting knives as soon as possible in some way right?)
New Inventory : Hairdryer | Sweets | Shower Mat | Everclear Alcohol (Molotov! Molotov! Molotov!) They Know : false | It Sees : Masked | You Replied False Some stats are missing when I scroll from the past posts in the forum. Such as Crazy Theory, Crazy Theory Level, Pottymouth, Serenades, Interpretative Dance, and a deep dive into the Adrian and Merlin's relationship stats (I WANT TO SEE HOW MANY TIMES I FLIRTED GODAMMIT!). I wonder if I can access it (╥ω╥) About Rosie!
You are currently known as Rosaline (Rosie) Bane a seemingly normal female wildlife biologist. You have red eyes, very long flowing icy blond hair, and a short and petite figure clad in a red cape with an amaranth face mask. People tend to take particular notice of your hair. At first glance, people tend to find you not very intimidating.
You excel at sword fighting, gardening, and having a magnetic personality. Meanwhile, you've got a weakness for prescription medications and enclosed spaces, as well as having anger management issues.
You have an ear piercing. You also have a couple of scars along your neck and wrist.
A tragic accident that claimed your whole family lies in your past and the fate of your future remains murky with the apocalypse ever looming in the background. At least no one has suspected that you are actually a serial killer.
Your final words were "And now for a final word from our sponsor—"
Note! I didnt know I could play something as chaotic and as fun as this game provided me. Its super fun and enjoyable and yet amidst the chaos I loved the characters that was shown and grown to get attached to them to a degree. Both Merlin and Adrian are mysterious and enigmatic in their own ways that makes me look forward to the story and how it progresses towards their character. Also seeing Adrian being exasperated over Cloudcuckolander MC's antics tickles my funny bones more than I can admit. I admit I was reluctant to get into the game seeing as its such a huge one, but after playing all I can say is MOAR! I NEED MOAARRRR! AND PLEASE AUTHOR TELL ME HOW TO SUCCESSFULLY PASS THE STAT CHECK FOR MOONWALKING ON THE FENCING ROUTE! I NEED TO MOONWALK! I NEED THESE PEOPLE TO CLAP FOR ME! And please can we apologize to Adrian for punching him? (っ˘̩╭╮˘̩)っ I know in the grand scheme of things, Adrian forgives us already but we still wanna apologize (ಡ‸ಡ) And oh boy, I think Im gonna draw lots and lots of fanarts now... Skill Stats!
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Personality Stats!
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Can we still claim to be a newbie after Merlin's extensive lore dump on us? Relationship Stats!
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Inventory!
Your ultimate weapon is unknown.
You are currently armed with... nothing, at least as far as you know.
Cold Steel SRK survival knife
You also have on hand...
E-phone 7XL
several small bottles of prescription medications
photo of your family
Killer McKiller Face's favorite stuffed animal (Rip our micro pig (ಥ﹏ಥ))
well-worn Bible (To ward off evil of course!)
mystical Magic 8-Ball (Another holy item! I sure hope it does not contain anything otherworldly that will potentially endanger us and others ha.ha.ha (→_→)
small herb garden of eclectic plants including a mutant Venus Flytrap (The only queen Rosie will ever potentially bow to!)
collection of various survival & hunting knives
small bag of iridescent pearls
bottle of 95% alcohol Everclear (Molotov! Molotov! Molotov ⸜(*ˊᗜˋ*)⸝)
slightly squished pastry (I KNOW MY PRIORITIES! AND ITS SWEETS!)
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imonthemoonitsmadeofcheese · 6 months ago
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silly question time, those marks on the sides of Drifter's face, are they tatoos, scars, or just like, weird wrinkles? In-game the shading makes them look like scars, but they are perfectly symmetrical. Is it like a Dregen thing? Result of some blood ritual, maybe?
They're scars. We can see them especially clearly in Gambit openings that focus on his face.
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As far as I know (and I have searched pretty extensively through the Ishtar Collective and the Destiny Lore Vault) there is no current in-game explanation for the Drifter's facial scars.
We do have some interesting tidbits, though. One is from Cayde in his post-death message to the Drifter.
He says "back when you were still handsome." Implying the Drifter is less-so now. I'm going to put aside the obvious inaccurate concept that scars make someone less beautiful but use this as an example that the Drifter may have been different, physically, in the past.
(There is a strong counter-argument here, that Cayde's definition of 'handsome' may not be entirely physical. It's highly congruent with the Drifter's character for him to alter his appearance and behavioural patterns to make himself less appealing when he wants to be left alone. And Cayde could also just be being a little shit. All of these are possible and potentially simultaneously true.)
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The Drifter also has a pretty antagonistic relationship with his ghost and has refused its help in the past so it would not be out of character for him to not allow it to heal him and instead want to heal any wounds he's sustained 'naturally.'
So there's basically three main possiblities: Either he was risen with the scars, has somehow chosen to keep them between resurrections (I'm unsure if this is even possible in D2 lore, but it's a popular fan theory), or he hasn't died since he got them (and refuses to allow his ghost to heal them with Light).
While your theory of a Dredgen/blood ritual is possible, to me it seems far more likely the scars are so symmetrical because they're from an explosion near his face. Such as in the concept art below:
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He's also got several voice lines in his Gambit preamble, and elsewhere discussing his many adventures in kit-bashing and engineering which have involved considerable personal danger to himself. The Drifter has never been one for OSHA compliance.
This is in addition to his brutal past detailed in A Man With No Name and elsewhere, which involved quite a lot of shrapnel, explosions, buildings collapsing, fire, and other unpleasantness.
It's also plausible that, rather than shrapnel, they're tooth or claw marks from the creatures he encountered in the Ancient Apocalypse armour lore where he, once again, murdered his entire crew to survive, as shown in this concept art:
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One of the (many, many, many) things I love about the Drifter is that he is just so full of stories. The scars on his face are just yet more stories. The details of his physical portrayal all speak to so many different narrative tidbits. Everything about him is story-rich.
He's a fascinating creature, filled with contradictions and sorrow.
I went combing through D2 concept art for this post and it took me so long to answer specifically because I was trying to find an image that I remember seeing where the Drifter is pulling off some eye protection after an explosion and the scars on his face are where the eye-protection wasn't covering. It stuck in my memory because the Drifter actually using eye protection at all seemed very noteworthy to me at the time. However, I haven't been able to find this image anywhere and this makes me think perhaps it was fan art and not concept art. I asked a bunch of people about this, but no one I've talked with knows wtf I'm talking about. It is also possible I may have imagined it. At this point, I have, sadly, given up on ever locating it again (if it ever existed in the first place).
On the off-chance anyone does know what image I'm talking about, though, here is my desperate plea for a link to it.
That is all.
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ohheyaghost · 4 months ago
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the past and the future of Splatoon - a ramble and some theorizing by me !!
With team past being the winners of the splatfest, that leads to many implications of what comes next for splatoon. The past is filled with cool stuff, meaning we have a vast amount of options or styles to base the next game on. Most people are expecting a great turf war inspired game. Though if that were the case, they would be throwing away almost a decade worth of worldbuilding. Which is why I come bearing with another theory, The splatlands and the great flood. This is gonna be a long one.
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The splatlands is a region that has not yet been explored as well lore wise. Splatoon 4 having an approach more towards the great flood and salmonids would be incredible and make for a great story mode. The devs have been building up towards the salmonids having deeper not-yet-explored lore with the introduction of big runs and kind salmonids in splatoon 3. I have a feeling the splatlands and salmonids have a more close knit past then they let on…
During big runs, the stage is usually flooded. The splatlands are known to be prone to flooding as shown with certain stages, (“undertow spillway is a flood bypass in splatsville”) and the great flood. Since the game will most likely take place in another city by splatsville in the splatlands, I have a feeling the floods will be significant. Before we get into my next point, let’s talk about patterns.
The first two story modes followed a very similar formula. Octo Valley and Octo Canyon have almost the same story mode plot. Octo expansion brought something somewhat new to the table, and then alterna had something similar. Then side order brought something entirely new, with the rouge lite/like style gameplay. The game styles get to go twice and then we get something new. Meaning that splatoon 4’s story mode most likely will be a rogue lite/like. Now back to the last point and looping it to the next point.
What if the splatoon 4 story mode is a roguelike/lite, dealing with another great flood or salmonids. The ambiguity leaves a lot of interpretation (give me your theories!! Put them in tags and comments!!) I don’t know where I was going with this ramble, but I’m glad I finally managed to write it. I’ll probably make a ton more theories in the future.
TL;DR: My theory is the next game takes place in the splatlands (not in splatsville but a town nearby), the story mode is in relation to either salmonids or the flooding that takes place in the splatlands and will be a roguelike/lite.
That’s my ramble for the day. I wrote most of it during English class instead of reading the book I’m supposed to be reading. PLEASE tell me your opinion on this theory and some of your own in comments/tags!!
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pico-digital-studios · 3 months ago
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My personal insight about the state of JD 2025 Edition
Yeah, I've seen all the criticism people have been throwing at the annual pack leading up to its release, though I'm personally feeling there's a special approach they took this year.
It's the 15th anniversary of the Just Dance series as a whole, and of course, Ubisoft are wanting to celebrate this grand occasion in the best way they can, and as such, have tried to create an experience that fans old and new can join in on.
Even with a lack of a Story playlist this year, I'm still okay with that, since a criticism panned at the JD service was that the story songs were taking too much away from the main point of the game; to just dance. Even though this left the Dance with the Swan storyline on a cliffhanger until next year, at least we've still got a bit of lore concerning the start of Night Swan/Leda's fall to darkness, and what led to a painful relationship between mother and son, and the heartbreak the father (the Traveller) experienced when he found out.
As such, pretty much all the songs in 2025 Edition don't have a definitive story going on, despite some drawing from stories from previous years (like Rasputin's last bid to reconnect with the Bride), but it shows that Ubisoft are seeing what's made the games fun for casual audiences; fun songs to dance along to, from varying genres and areas of the world.
I mean, look at all the routines they've done with songs from the Disney Animated Canon, for instance. It's their little way of appealing to whatever demographics they can, which is shown through the SpongeBob's Birthday song (animated in the style of the show, as well!). They've returned to where they can try to appeal to players old and young, fans old and new.
And they thought ahead about two seasonal holidays; Halloween and Christmas, two big points of the year for anyone. The charm of Halloween for the Trick-or-Treaters or those that love a good scare in October's reflected well in "Halloween's Here", and the nostalgia and warming vibe of the "Sleigh Ride" routine also helps appeal to those getting into the festive spirit.
The lack of connected stories this year might be a way to allow new fans to come into the charm of the Just Dance worlds without having to worry about following any major storyline, with a bunch of fun and colourful characters from all backgrounds; neurodivergent (like Epsilon), LGBT (Ari and Grace as examples), animated works (like the aforementioned pair and "Play Date"); all different things people can connect with and enjoy, no matter what side of each they enjoy and are a part of.
Understandably, not all of the songs are for everybody, I'm not denying that, but I'm sure there's at least something in 2025 Edition that can appeal to people in their own ways. Wanna dance to something without a care in the world? Got it right here! Same for if you want to figure out whether or not the Bride and Rasputin will get back together again, or to see Epsilon find themselves as a person.
Heck, the point where the celebration comes full-circle is in "Sunlight", which celebrates how far the series has come since the first game, with the coaches getting costumes based on familiar faces, past routines being referenced, and even the carrot from PoPiPo joining in at one point. And it's not often when we see the behind-the-scenes process captured on-screen, either, with the Ubisoft Paris team applauding the performance.
For me, personally, I'm keeping out of the crazy arguments going on in the fandom (like whether or not JD2018 is the series' black sheep, or whether the reveal of Jack and Wanderlust likely being half-siblings will cause problems for the shippers out there). I'm personally just here to enjoy the Danceverses and the fun I feel whenever I get to dance along to the songs every morning I can to keep active.
I simply hope that someday, 2025 Edition gets a release off the service (even though it's just a pipe dream in this reality), considering the charm it harbours, and the potential it could have separate from being online-only, especially taking into account that the service won't be maintained forever and will eventually have to be shut down. Maybe someday...
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thedinanshiral · 4 months ago
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On the choices we make
This week we got the last article in IGN First series for The Veilguard, and many are not happy.
Here's the article, feel free to read it whenever, at your own risk tho
SPOILER WARNING & DISCLAIMER: I'll mention some spoilers for the character creator options for the Inquisitor. And i have not really read the IGN article, just looked through it vaguely but Twitter made sure i knew what it was about. I also got these spoilers earlier when the embargo on the preview event was lifted, so it wasn't really news to me.
In short, the shocking part of the article people are upset about is basically most choices from previous games don't carry into The Veilguard in any significative way. This news caused a lot of people to despair, become disappointed, sad, and even angry. So here's my two cents explaining why the devs decision to trim down the ever growing tree of possible outcomes from all past decisions was a smart and necessary move.
First let's talk about the Warden. It's been fifteen years since DAO, the Warden has served their purpose. Expecting them to still keep on the spotlight forever just isn't realistic. Particularly lore-wise, they're tainted, they're getting their calling eventually, they can even die in DAO. Even if in some worldstates the Hero of Ferelden is alive, searching for a cure, enjoying family bliss with Morrigan somewhere, this is not their game anymore, hasn't been for fifteen years. And it makes absolutely every sense that Rook doesn't get to casually ask Morrigan of all people about her personal life and her partner. Considering the different origins as well it also makes sense if the Warden is simply referred to as the Hero of Ferelden in codices instead of specifying if they're Cousland or Mahariel, that way all origins are contemplated without the need to select which one we chose, yes i'll say it again, fifteen years ago. Please, play DAO again if you must, but just, please, move on. It's time.
Then let's be real here, DA2 is pretty much self-contained. We see the direct consequences of the DA2 events early into DAI. There isn't much to talk about DA2 choices after that.
And now, about DAI...people were left in the Fade, people drank from a well, Divines were chosen. And The Veilguard is not about that. Sorry, but that also makes sense.
The Fade choice: it's pretty much decided that whoever stays in the Fade during Here lies the abyss didn't make it. They're gone. Sad, i know, but it's also been ten years in game as well and Hawke, Alistair, Stroud and Loghain are only human, they can't survive that. The thread many hang on for hope is Flemeth's words to Hawke "We stand upon the precipice of change. The world fears the inevitable plummet into the abyss. Watch for that moment... and when it comes, do not hesitate to leap. It is only when you fall that you learn whether you can fly" , is not a hint towards them surviving the Fade, it's precisely about them jumping into it. Which is what happens in that quest. There's nothing in those lines about making it out alive, or out at all. It's "whether you can fly", not "that you can fly". People always want these games to be DARK FANTASY full of DIFFICULT CHOICES and CONSEQUENCES that CARRY OVER, but when they choose a loved character to make a sacrifice and potentially die suddenly they expect them to have plot armor and return like nothing happened and nothing was lost? That loss was a consequence of that choice, and we all have to live with it and move on.
The Well choice: Solas' reaction to the Inquisitor drinking from the well is a strong one, but the consequence of that was already shown in DAI, in worldstates where OG Kieran exists we can see Flemeth control the Inquisitor to restrain Morrigan when she's trying to stop Flemeth. There's no confirmation on this but it's possible this power is gone once Solas petrifies Flemeth in the epilogue scene. From there we can only headcanon what happened with that power to control whoever drank from the Well of Sorrows; did the power vanish once Flemeth died? Did Solas inherit it when he absorbed her powers? Did Solas decided to only absorb her energy but avoided taking that particular ability with him? Remember, he's against slavery, servitude, and controling others. He's more into killing people in their dreams, petrifying his enemies and blowing up dear old friends' favourite stuff with his insane mind powers for extra emotional damage. If Morrigan is who drank from the well, it could also be she found a way to nullify that binding to Mythal; we don't know it yet but seeing as she appears in The Veilguard with a headpiece similar to Flemeth's it could even be she eventually accepted Mythal's deal. Anyway, the protagonist this time is Rook, and whoever drank from the Well of Sorrows is not something that affects them, or the main events of the game surrounding the Veil and a double Blight. The Well was drank, let's move on from that too.
The Divine choice: honestly? Not geopolitically relevant this time. The Veilguard takes place in Northern Thedas where the main power is Tevinter, which has its own Chantry and its own Divine. We're apparently not going south of the Waking Sea, so who rules Orlais or Ferelden and who sits on the Sunburst throne ruling over the southern Chantry is of no consequence to the regions we'll visit and the people we'll meet as Rook in this new game. Also, it's been ten years since all of that went down, whatever we made happen with the Inquisition could easily have been changed with a rebellion or two throughout the years.
The choices from previous games that affect The Veilguard are all from DAI, because that's the one game directly connected to The Veilguard; whatever happened in DAO and DA2 happened then and there and we've already seen the effects of those choices, sometimes in the same games they were made on. And the choices from DAI that carry on are limited to just three: Who the Inquisitor romanced, if the Inquisition remained or was disbanded, if the Inquisitor vowed to save or stop Solas. These are the choices that directly affect and are pertinent to The Veilguard events. DIRECTLY.
Now this has gotten some people bitter, like the game is serving Solavellans and dropping everyone else in the Amaranthine to die like their worldstates don't matter, but that's not it. Those two last choices are there even if your Inquisitor is not Lavellan, even if your Lavellan did not romance Solas. Remember, the Inquisitor and Solas can be friends too. They can even despise each other. I guess some could argue the romance option is there to cater to Solavellans too but i ask -rhethorically-, is it not relevant if the man set on destroying the world to return to a past long gone has a romantic history with the hero advisor of our new protagonist? Is it not relevant that this particular relationship was his only weakness, capable of changing his mind and stopping his hand??? Better yet, try to explain how it's not relevant. Considering who Solas is, what he intends to do, his role in determining the fate of all Thedas in the past as he is about to do now, Solavellan is very much relevant. A friend Inquisitor is also very relevant. An Inquisitor that wants his head on a platter i bet has much to say about Solas' role in this new stage too. As for the fate of the Inquisition i imagine it might affect how the Inquisitor can play their role as advisor to Rook, if they still hold the title and have some support from the Chantry maybe they can offer different resources or intel than if they're acting independently.
Every game so far has had many different options available, worldstates abound, paths can fork in so many ways and places it's insane to pretend it all carries on and on and on in every following game, when each game presents a new protagonist, a new institution, and its own theme and conflicts to deal with and resolve. In The Veilguard we'll be dealing with blighted ancient elvhen gods set on destroying the world. What is Hawke got to do about it? What could a senior, dying Warden do to save the world now? Even the Inquisitor can only contribute from the sidelines, maybe, we don't know yet.
Apocalyptic events will not wait for what was to come back to soothe our nostalgia. This time it's the Veilguard and Rook's time to save the world, and i'd say we let them. And let's give ourselves a new chance to make new, differenct choices, with different stakes and consequences we'll likely see soon enough probably backfiring on us. The devs worked on this game with the intention of giving us a full game, avoiding a repeat of previous questionable moves (like the main story truly ending in a dlc rather than the base game). In order to achieve that they had to focus, a lot, on how to carry the narrative forward and develop all these new characters, and let's be honest 100% now, that's pretty difficult to do if they're permanently looking back and dwelling on old characters and events. We can't move forward by looking over our shoulders to what was.
I strongly suggest everyone we give The Veilguard the opportunity it deserves, to be its own game as all the previous games were. For many players including myself their first Dragon Age was Inquisition so previous choices were not registered, we had no idea and still had a great time playing DAI and got so invested in it many went back to play DAO and DA2, and dive into the novels and comics, even Redemption, and that CGI Cassandra movie. So past choices not carrying over to newer games isn't the catastrophe some people are complaining over. Also please don't be arses to the devs over things like this, they worked hard all these years to give us their best, they deserve respect.
Lastly, i'd like to share a phrase in my language, "quién te quita lo bailado", which translates to something like "who can take away from what you've already enjoyed?" (the answer is nobody btw). If you already played previous games and enjoyed them, loved them, and played them 50 times over, that's yours, your experience, and nobody can take that away from you; the characters you built, your headcanons, that's all yours, for life.
Can't wait for October 31st so we can keep enjoying this world that for many of us feels like home.
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autisticshadowthehedgehog · 9 months ago
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Knuckles Arc Anon here for the third and final time, there's a few lore decisions that I just remembered that confuse me.
1.Pachamac's character being completely different. I'm aware Sonic and friends are slightly different than their game versions but there's still the essence of them. Like Sonic still keeps his basic core concept of being a representation of the average teen/kid for example and extreme oversimplication. But Pachamac, I have no problems with Knuckles not being related to him or Pachamac not being from thousands of years in the past. My issue is him being a completely different character especially with the context of movie 2.
Like in the games Pachamac is a bloodthirsty asshole who's desire for power led to the destruction of his empire, unleashing an ancient god, and eventually the extinction of all Echidna. Which knowing the lore in movie 2 would be perfect and easy to adapt (u could ignore Chaos for now)
Why is he chill? It's not even hinted at that he died with regrets and wished he made the right decisions in life to explain this massive change in personality. Personally my theory was while watching is that Pachamac was slowly going to be revealed as being a terrible person who would try to force Knuckles to stick in his warrior mindset.
2. Knuckles who was probably a child or preteen being able to kill or seal Iblis... I'm sorry what? Unless Solaris being split apart just instantly lowered the power levels even more in the movieverse this completely fucks with the power scaling. And normally I don't care about this but this is beyond suspension of disbelief. Like yeah the Echidna tribe warred with the owls since they got the Master Emerald but Knuckles didn't even have the Emerald or all the necessary combat training at like 6? Also Knuckles didn't even use his fire powers in Movie 2 but I think we are left to assume it was part of his quest to get the Master Emerald but we are shown he didn't eve need it.
3. Knuckles was gone at minimum for a few days and Maddie calls him her kid. Why is she not blowing up Wade's phone looking for her kid? Set up suggests him being grounded would come back around but guess not?
i dont think i got ur second ask but yeah. I DO feel like SOMETHING's being set up with Pachacamac, considering they made him specifically the bitch who shot Longclaw in the 2020 movie. I don't think they completely forgot his personality but they were setting something off that either didn't get paid off or hasn't been paid off yet.
Another thing I would have really liked from this series would've been more acknowledgement that Knuckles is a child. He's about 15 when this series takes place. He shouldn't be thinking like this, Sonic's right he should be playing video games and reading comic books. Once again I feel like the first ep was setting that shit up and then they just. Forgot.
but anyway that's enough negativity lmao i just woke up with some awful cramps so im gonna watch the second movie til i pass out
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dr-spectre · 9 months ago
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I’ve been seeing a lot of people in the Splatoon community say that Splatoon 3 ROTM will be the last time we will see the New Squidbeak Splatoon which includes Callie and Marie, but like… no?! Nintendo hasn’t outright said “hey y'all, you like the Squid Sisters and wanna see them continue to grow and develop? TOO BAD BITCH!! THEY AIN'T COMING BACK AFTER THIS GAME HA HA! IT'S JUST OFF THE PEAK AND DEEP PEAK NOW BUDDY! ENJOY!!”
When that person said in the Splatoon 3 direct “witness the finale of the Splatoon Saga” she meant the finale of the trilogy set up from Splatoon 1, the story of the New Squidbeak Splatoon vs the Octarians. The Splatoon games up until this point have always had a consistent throughline of developing the Octarians and giving more insight into the conflict between them and the Inklings. Octo Expansion was about diving deeper into the Octolings, them reaching the surface and living with the Inklings. In Splatoon 3, it seems like the Inklings have accepted the Octolings and are living peacefully alongside them. (Or they are just really dumb and still don't realize that Octolings aren't just Inklings with weird hairstyles.) 
Splatoon 3 ROTM marks the finale of the New Squidbeak Splatoon vs Octarians storyline as DJ Octavio’s entire army literally got turned into mindless furries and he became allies with the New Squidbeak Splatoon at the end of the game. Whether he’ll stay as a good guy remains to be seen but by judging Smollusk’s dialogue in Side Order where he says that Octavio is just flying around in his new machine nowadays, he’s probably gonna stay at the very least neutral to the Squidbeak Splatoon. His mission to save his race is basically over now, Octolings are living on the surface and his army is a bunch of furries. We will most likely never see the Octarians as enemies ever again in the series and the developers will move on to different threats never seen before and start a new storyline, or maybe they’ll focus on the Salmonids for Splatoon 4 but we’ll have to wait and see. 
Now I wanna roll back to the Squid Sisters, listen, aside from the Inklings, Callie and Marie are the most iconic characters in the entire franchise. If you tell a random person “do you know Splatoon?” They are probably gonna think of the Inklings, the unique gameplay and then the Squid Sisters. The only other characters that rivals their popularity are arguably Off the Hook, Deep Cut are still recognizable but they aren’t on the same level of popularity as those two groups in my opinion. 
It would genuinely be a bad financial and story mistake to never ever bring back Callie and Marie for Splatoon 4 and onwards, they are extremely iconic and profitable characters that people LOVE and wanna see more and continue having brand new adventures. Now, do I think they are gonna have the same role as before? No, I think they may take a break or step back from the Squidbeak Splatoon and let Captain 3 take control over Agent 4, Neo Agent 3, etc.
For Splatoon 4, I am guessing they are still gonna perform as the Squid Sisters, but in the main story mode or dlc I'm hoping that the developers take an Octo Expansion/Side Order route with the Squid Sisters where you get to hang out with them and learn more about them. How are they doing currently? What was it like for them at the start of their careers? Some more info about how they were as kids? How do Callie and Marie look back on the events of Splatoon 2? How do they feel about the other Idols and characters? 
There’s still so much left for these girls and just never seeing them again after Splatoon 3 would be a massive mistake and destroy all that interesting potential and lore. 
Also, the way that the Splatoon world works is that it’s an ever evolving world that follows our time, meaning that the characters age and go on new journeys as the years go by in our world. We see updates on past characters and are shown where they are at, the only times when that doesn't happen is when a character is fucking dead (Commander Tartar and the Octoweapons except for Octostomp) or they are in a location that isn’t the focus of what the writers wanna tell (C.Q. Cumber), heck even a character like Iso Padre who was a small side character in Octo Expansion managed to make an appearance in Splatoon 3 and show that he actually made it to the surface! 
Callie and Marie are not going anywhere, you can rest easy. The credits song "Wave Goodbye" is not called that in Japanese, it's called "Star of the Sea Breeze" and we all know that the localization team can make some pretty bad mistakes....
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katzenklavierr · 1 month ago
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Short Review of Sonic Movie 3
Sonic Movie 3 met my expectations pretty exactly: it's a fun action movie for kids that takes inspiration from the video games while making adjustments to meet its own internal lore, just like the first two. So I can't really say I was disappointed by it, but it didn't really blow me away either. I think I liked the second one a little bit better.
If you're a Sonic fan who liked the other two, you will probably enjoy it. If you're a Sonic fan who disliked the other two because they're not faithful adaptations, you will feel the same about this one.
Rest is under the cut for those who wish to go in blind.
Let's get the negatives out of the way first.
I only really have one major complaint and it's that there is way too much Eggman in this movie, to the point where it feels like he has more screentime than Sonic does, let alone all four of the animal characters. I don't even mind stripping Gerald of his moral nuance and making him the big bad (although never mentioning Maria's illness makes his motivations really unclear), but like. Jim Carry's Eggman (now twofold) is better in small doses. At least he died at the end I guess (but if they do another death fakeout for him I'm going to be so annoyed). I feel like the themes they were exploring with him might've been better suited for Shadow so that he'd be a stronger foil to Sonic, which they did a little bit but again. Way more focus was given to Eggman.
The pacing is also really bad. Like, worse than the other two movies. Most scenes don't have any time to breathe before we're jumping to the next thing. Only a few emotional beats are allowed to actually linger long enough to sink in. I get that this is Sonic and we gotta go fast and all, but it feels like this movie being about 20 minutes longer or cutting out some of the Eggman shenanigans to make room for other characters would've benefited it.
They really struggled to find a reason for Sonic's human family to be involved or give them stuff to do. They're important for Sonic's arc, and Tom getting hurt by Shadow is meant to parallel Maria, but they just kind of failed to be relevant in any other way. I didn't really feel it this was as big of a problem in the first two movies. Maybe this film is just suffering from not knowing how to adequately juggle an ensemble cast.
I was a bit worried that they were going to take the story beats from Sonic Adventure 2 and turn it into pro-military propaganda, which thankfully didn't happen. They didn't really address any of the military criticism directly, and Maria's death was explicitly accidental rather than an act of callousness, though I think it was a smart move to have them shut down Gerald's research and imprison him only to build the WMD themselves using his plans and show that they were only interested in keeping it in their own hands. Other than being an inconvenience to Sonic and friends, though, they don't really act as a significant antagonist but rather just a third party in the matter. Again, better than turning them into a force for good, though.
Now for the stuff I did like.
Keanu Reeves killed it as Shadow. He's done other VA work in the past, which I think helps, but he has the exact right timbre for him and just enough emotion to sell the role.
Shadow's relationship with Maria is shown really effectively, and I like that Maria gets to have more of a personality than she really does in the games (though I have not yet played Shadow Generations so I can't speak to her portrayal there). I wish they had explored the tension between Shadow feeling like a monster a bit more, though, as well as my aforementioned gripe that they removed Maria being terminally ill from the story (which I feel is important to her character and her relationship with Shadow).
The fight scenes and action sequences more generally were really cool. I loved both Sonic v. Shadow fights, especially the first one with Shadow on his motorcycle and Sonic on foot zooming through traffic.
Special effects and CGI were also well done and felt very grounded. All of the characters look so soft and I want to pet them so bad. I love the glitter effect when Sonic and Shadow go super, too.
While the scene itself felt a little forced, I did enjoy the chao garden restaurant. I want to eat a chao bao.
I completely called BOTH characters in the post-credits reveal. My thought process was that if they didn't put Amy in the 4th movie (which you know they are going to be making) it would be a crime against me personally and generally a bad move to put in another male character before her, and if they're bringing in Amy it makes sense to bring in Metal as the new threat, especially since they concluded Shadow's SA2 arc in this movie and (supposedly) killed off the Eggmen. I look forward to hearing more about it.
I think I'm still kind of in awe that I live in a world where my favourite blue hedgehog not only gets a big screen appearance, but a whole film series -- one that doesn't suck and is actually successful, even! I feel like the cultural attitude towards Sonic has shifted much more favourably and the films are getting more people interested in the franchise as a whole. In the threatre I was at, there were other adult fans there seeing it with their kids, it was very cool. So even if I have my gripes with them as a life-long fan, I feel they are definitely a net positive and I am glad they exist.
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