#but at the same time I love characters to have distinctive features
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#steve rogers#hey more wips who would have thought#im so happy with his face#im sick but not so much anymore#bruises are so fun to paint!#fanart#the tags for bucky disappeared lmao#bucky barnes#im working on this at a snail’s pace#but AT LEAST IM HAVING FUN#buckys face also looks… good? idk man im not trying to make them really look like the actors#that makes me uncomfortable#but at the same time I love characters to have distinctive features#and Im using the ones of the actors lmao
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acnl is a superior game to acnh in almost every way except the graphics. it’s actually making me mad
#purrs#working at the roost… mr shrunk… main street … multiple shop upgrades… megaphone (and microphone AND CAMERA on the ds)… villagers have#distinctive personalities and spread rumors and ask to schedule a time to come to your house… pattern grass… kappn island minigames… bananas#and mangos and durians and perfect fruit… the town tree and all the history in it… like idk. i love acnh too but it’s just so hollow and i#wasn’t even around for acnl in its glory days. like i STILL haven’t unlocked all the shops or shop upgrades on acnl or even met Gracie yet#or whatever and on acnh the only thing i need to do is get like 2 more reactions and then ive completed the game. and it just feels#pointless logging on and whatever (ik im saying things that have already been said a million times) bc the villagers are just dolls who say#the same 3 things over and over again. meanwhile eunice and benjamin are two of my og acnl villagers and they’re still there 5 years later#and i log on and talk to them and it’s so rewarding to bc they feel like actual.. people! who i love and who love me. whereas my acnh#villagers who i also love will just carry on exactly as they were no matter how long ive been gone. idk. i just don’t understand why they#decided to downgrade so much for acnh and let go of all these features and characters. i really hope they’ll make another game and that jtll#have everything new leaf had and more. and i mean the new horizons features can stay too (except for diy. i HATE diy)#ac#exterior building customization beyond just houses… sitting on rocks and tree strumps (and tree stumps having patterns)…. 😭💔#the basket where you could put stuff from kappn islands in there so it wouldn’t fill up your inventory….
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They're a highly-skilled professional artist but I can't fucking tell if the white-skinned character is meant to be of East Asian descent or European descent.
#i typically see this shit for video game art#league of legends sometimes being one of them#listen theyre all very good artists but the same face syndrome AND the inconsistency of facial features in splash arts are-#-bloody annoying. the higher ups probably have something to do w that but pls make them look distinct#n most of the other game art i've seen w the problem in my post r usually from asia so probably the characters r meant to be asian#but u never know if some are meant to be european because the features#also serafluer i love u n ur art u r so talented but the body type of ur girls are all the same w the same head shape too#n the proportions r weirding me out a bit like their body compared to their head. just the proportions seem off?#can u also pls learn to not make the arms so skinny all the time when the rest of their body have meat in them?#like. their arms are just sticks compared to the rest of their curvacious body#regarding the head again. theyre all too oval shaped and they seem too small in proportion to the rest of their body#i'm saying all this here because i feel like it would be too insulting to just say it to her even tho i want to give her my critique#she's so much better than me and she's great but#critique#about art#i'm not angry btw. this is just a pet peeve
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[JK] My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along.
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing.
It was fairly organic, and as the game's functionality improved, so did our starter houses and families.
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc. So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
--
I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
#BURNING LORE QUESTIONS FINALLY ANSWERED!! :D#the sims 2#ts2#sims 2#ea games#ea#electronic arts#sims#the sims#strangetown#veronaville#pleasantview#jonathan knight interview#the sims 2 development#sims 2 development#sims 2 beta#I'm so glad I got this opportunity man.
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TADC OCs: "The Die Quartet"!
"Oh but Ziku, who are these very handsome die?"
Well I'm glad nobody asked, because that would ruin the joke!
The Die Quartet are OCs of mine that I created for TADC, and for what purpose? Well, they're the minds behind show's music!
Hidden just behind a corner or two, or four, These obliviously mischievous and enthusiastic quartet play whatever music they can, one that certainly matches the current "mood" of what the cast is going through. Meet Cuba, Dodeca, Tetra, and Octa, The Amazing Musical Performers, for The Amazing Digital Circus!
LORE AND BOUNDARIES UNDERNEATH THE CUT!
When the Circus was initially created, it was feeling too barren for a place that's meant to be "lively". And so, Caine went and copy-pasted himself four times, while replacing the heads with some die props he found on the floor, retexturing and adjusting their bodies, to fit their new roles.
A little bit of a code rewrite to make them able of producing any sounds all on their own to be musically intertwined, and the quartet was basically ready to go: but there's only one problem.
Caine completely forgot to remove the admin privileges from their code.
So once the four spawned, they immediately began floating around, dancing and creating the main theme for the circus, and did it all perfectly. So Caine decided that as long as they don't interfere with anything major in the circus and did their job as the musical minds behind the show/game's soundtracks, he doesn't really care about fixing this error and would rather let these four run rampant to create more songs.
Ever since then, the Die Quartet has been messing with every circus members, most of the time playing obnoxious music that fits the "current mood". You'll even see their canes dance to the tempo they've set, like some backup dancers.
Think of it like: You now have x4 Caines with dice heads, flying and snooping around, so that they can "improve the mood" with their music! Ain't that swell??
(But really, all they do is just annoy the Circus members just like Caine does, for the better or the worse. Probably the latter.)
Fun facts about the Die Quartet!
Even though they've all been created at the same time and share the features of a die, they do not consider themselves as "brothers", and only see one another as colleagues instead.
Their names are related to the type of their die: Tetra (yellow), Dodeca (purple), Cuba (red), and Octa (green).
Despite being reused assets of Caine himself, they have distinct personalities that separate them from each other: Tetra is more joyful and playful, Dodeca is a more dramatic/theatric and over the top, Cuba is the natural lead and more stern than anybody, and Octa is the more closed off of the gang but willing to provide his best.
Yet, they all still lack awareness of personal space and boundaries just like Caine, and WILL be intrusive towards anyone they set their sights on, with the intent of predicting their mood and setting the current situation perfectly in musical form. (ex. if a character is sneaking, all four will follow "cautiously" behind while one imitates/pulls out a tiny piano playing to the theme of "tip-toeing". You know, like a cartoon gag.)
Although they can perfectly imitate ANY sound or instrument imaginable, They'll still pull out a "physical" instrument if the gag calls for it.
BOUNDARIES!
You can pretty much draw fanart of them! In fact I would REALLY love to see it and I encourage it! Really, just don't claim them as your own, or steal their designs.
NSFW of them is accepted, but please keep in mind that I have an SFW blog. Which means THERE ARE MINORS. Show them to me privately instead, I'd still love to see it <3
While NSFW is accepted (privately), please make it a morally decent one, because I don't really wanna see some disgusting stuff. This pretty much includes: non-con, scat, etc.
Aside from that though, I hope you all enjoyed these four! I really love how they turned out, and would love to draw them more. I was initially hesitant on showing my TADC OCs because I don't think people would like 'em, but fuck it.
My boys, they deserve to be seen even if just by a few people on the internet.
#tadc#the amazing digital circus#tadc oc#ocs#my ocs#oc info#the die quartet#the amazing digital circus oc#tadc original character#pomni#artists on tumblr#digital art#art#my art <3
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Like A Prayer (Part 4)
summary: best friends with wade you’re always being dragged into something even when he’s not trying to, what are you to do when you find the fate of your timeline in the hands of yourself, your chaotic merc and an angry wolverine who’s hellbent on drinking himself to death?
content warning: romance, some angst, a little fluff, character deaths, canon-typical violence, smut, lots of cussing, mutual pining, found family, drug and alcohol use, reader insert but with no use of y/n cuz I hate that shit, deadpool being deadpool, mentions of poor mental health (depression anxiety and ptsd mostly), scent marking, the honda odyssey scene needs a warning all on its own MINORS DNI
a/n: edited by the ever so lovely karmiccc on ao3! Comments and criticisms are welcome!
tag list: sorry if you weren’t tagged I tried tagging everyone that asked but some usernames didn’t work! @allmyn1ghts @blooket-scares-me @amararosesblog @talanyra @spideybv28 @sadslasher13 @night-spectrum @eveieforeve02
Previous Chapter//Next Chapter
On Your Left Babygirl
Wade watches from the corner of his eye as your feet drag behind you, the now limp Wolverine was pressing his full mass into the two of you, and you were clearly struggling with the newly added weight.
“One Anchor Being coming right up, on your left, baby girl!”
“This Logan has everything! He can do pretty much anything the old model could plus he even sings musicals! And he’s actually wearing a costume like he’s not embarrassed to be in a superhero movie for once!”
“I don’t understand.”
“You said my universe is dying, because this sad sack of nuts got himself killed. Well, problem solved!”
“Y-you actually think you can replace an Anchor Being with this?” Paradox says between laughs pointing at Wolverine still on the floor. “I wouldn’t have accepted any other Wolverine bee tee dubs, but you’ve brought me the absolute worst Wolverine there is!
“What do you mean the worst one?” Wade asked, walking closer to Paradox.
Just as Wade was less than an arm’s length away from Paradox, you saw the off brand Mr. Darcy reachout and grab something behind his back. You jump forward placing yourself in between the two men just as Paradox drew his weapon.
“Wade watch-!” You don’t get to finish your sentence as Wade watches in absolute horror as you disintegrate into nothing in front of him.
Wade falls to his knees as if trying to catch your particles that were still floating about in the air before disappearing entirely.
The distinct snikt of Wolverine unleashing his claws breaks Wade out of his trance as he watches the Wolverine, now back on his feet, lunge for Paradox with his claws in pure rage before disappearing too.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Logan groans as he sits up, cracking his neck back into place. He raises a hand to shield his face from the harsh rays of the sun above him as he lets out a sharp hiss from the incoming headache he was starting to get from the combination of the fall and all the alcohol he drank earlier.
Barely starting to sober up, he looks around himself with a grunt as he stands, taking in the environment around himself.
If he had to guess he’d had no idea where the fuck he was. The scene around him was dry and arid like a desert, only this one didn’t seem familiar to him at all. There was all kinds of trash and debris around him like it had been dumped here and forgotten. Taking in a few greedy inhales, Logan scented the air, coming back with only faint traces of smoke, dirt and something else, something sweet and fresh and familiar but still different at the same time.
Turning his head to follow the source of the smell Logan spots you, laid out face first on the ground. He walks up to you apprehensively, not knowing if he could trust you or not but as he approaches he realizes you’re out cold.
Getting a closer look at you now he’s able to take in your features up close. If you were a shapeshifter of some kind like he previously thought, you were a hell of a good one. At first glance you looked just like her, the same hair and big doe eyes that used to look up at him. You were even dressed the same way.
Squatting down to your level Logan’s able to get a much better whiff of you from here. There’s no mistaking a scent, even when Morph and Mystique used to try and trick him back in the day but it never worked because they could never change their smell.
There was no doubt about it, the smell was definitely yours. Shamefully Logan found his eyes wandering down your frame slowly as he drank you in, eyes lingering on your ass for a few seconds before turning you over onto your back, and God, even your face was the same. The longer he looked at you the more he realized you really were her. Only, you had less pronounced smile lines, and were less muscular, having probably only known peace in your life, you had appeared more softer than she had been. Just as his gloved hand was a breath away from caressing your cheek, he’s ripped from his inspection by the sound of something heavy hitting the ground behind him.
Standing to his feet, he looks back at you one last time before looking at the disfigured body of the guy in red from before as his bones snap back into place. He sniffs the air again, realizing the man that had just fallen from the sky. He smelled absolutely rancid to him, stinking of blood, gunpowder and a distinct sickly cancerous smell.
Definitely a threat. Logan concludes as he starts to walk up to him.
Wade coughs as he rolls over onto his back, looking down between his legs as Wolverine walked up to him, stopping right as his feet, “Don’t just stand there, you big ape. Give me a hand!”
Wolverine stared down at him, his hazel eyes swirling with contempt and silent fury as he unsheathed his claws.
“No, I’m actually okay, thank you,” Wade barely finishes his sentence before he’s being stabbed through both his sides, letting out a sharp curse as Logan hoists him in the air like a kebab.
“Where the hell are we?!” He demands.
“I don’t know! It all looks kinda Mad Maxy but that would be copyright infringement, wouldn’t it?!” Wade cries out as Wolverine harshly drops him to the ground.
“Fucking jokes,” Logan scoffs before turning his back to him, walking towards your still unconscious form.
“Hey hey! You stay away from my pookie bear, you hear me?” Wade warns as he cocks his gun pointing it at the back of Wolverine’s head.
“Or what?” He dared the man to continue.
Wade lowers his gun as he realizes how fast the situation was starting to escalate, his eyes dart back and forth between you and the very ready to rip his guts out Wolverine before he curses to himself. After putting his gun away, Wade raises his hands up in the air as a way to appease Logan as he began to warily approach him.
“Look, we don't have time for this alright? If we don’t make it back to that Paradox asshole. Everyone I know is going to die,” Wade starts to explain the situation to him but Logan rolls his eyes as he turns back around, continuing to walk towards you.
“No, my fucking problem,” Logan replies coldly as he waves him off.
Wade felt his blood boil. He was never a patient man, nor a very nice one, but compared to this guy? He was a fucking saint. It was an insult to everyone that his Anchor being replacement had to be such a dick.
“Is that what you said when your world went to shit?” Wade shoots back to Wolverine, stopping him in his tracks again.
“Come again?” Logan growls, turning back to face him.
“Yeah, I heard all about you.” Wade began as he turned around, becoming increasingly exasperated by the situation at hand, ”You screwed up everything, but you really should be thanking me for pulling you out of that bed you shit-“
Wade let out a scream as searing pain shot through his body. Looking down he sees the infamous adamantium claws of Wolverine protruding through his chest.
“Oh, you backstabbing son of a bitch!” Wade grunts in agony as he’s hoisted in the air again, this time on his back.
Fighting back against the pain, Wade uses his own momentum to flip himself behind Wolverine, throwing them both onto their backs on the ground, the blades of the Wolverine’s claws tearing more of his flesh and bone on their way out as he did so. Without missing a beat Wade pressed his guns against Wolverine’s sides and shot out several rounds as the older man let out a guttural scream of pain.
“Are you ready to be calm now?” Wade asks almost mockingly, guns still pressed to Wolverine’s ribs.
He’s met immediately with a headbutt, no doubt breaking his nose underneath the mask.
“Fuck!” Wade swears in pain as Wolverine rolls off him.
Not giving Wade any time to gather his bearings, the older mutant grabs him by his ankles before throwing him into a wall. Wade heard the bones in his arm snap as he crashed through the cement wall, tumbling backwards against a sunken monument that seemed familiar to him. Wade groaned as he stumbled back up to his feet, his arm snapped back into place painfully as he reloaded his gun.
“I don’t want to fight you, Peanut! Doesn’t matter what you did. I just need your help.” Wade called over to Wolverine as he stood across from him in the wasteland.
“I don’t fucking care,” Logan snaps back as he spits out a smoking bullet, the rest falling from his torso, his healing factor working over time to push them out.
“Fuck, this is gonna hurt,” Wade says more so to himself than anyone else, “Alright! Fuck it! Let’s give the people what they came for!”
“Let’s fucking go,” Logan says as he crouches down to his knees, readying himself for whatever Wade was about to throw at him.
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You take a sharp much needed inhale through your nose as the final bone in your spine snaps back into place. Sputtering out a cough you sat up bltrying to block out the blinding light of the sun with your hand as a headache pulsed through your skull. Looking around you slowly take in the dilapidated scenery around you.
Where the hell were you? You thought to yourself as you looked down at your watch to check the time.
The screen was broken, a crack having spiderwebbed across the screen. You weren’t exactly sure when it had broken but from what you could tell from when it had stopped working it was well beyond midnight.
“Oh I’m so fucking fired tomorrow,” You say with a groan as you rise to your feet dusting yourself off.
The sound of shouting and rapid gunfire drew your attention in the distance. Approaching the sound as cautiously as you could, you peek over a mound of rubble to find Wade being held down by an enraged Wolverine with Wade’s katanas and baby knife sticking out of him, reminding you of a human pin cushion.
“Let’s see you grow your fucking head back!” He shouts as he goes to sink his claws into Wade’s throat.
Picking up the first thing you see laying around you run up behind the Wolverine hitting him in the head as hard as you could, breaking the branch in your hands on impact. With a heavy grunt, he stumbles off of Wade onto the ground.The Wolverine clutches his ear as he snaps his head up to glare at his assailant. The rage in his eyes shifts to shock as you stand over wade protectively, glaring down at him with your broken branch raised high and at the ready for you to swing at him again if need be.
Snapping out of his daze, Wolverine gets to his feet and with his claws sheathed going to strike the red suited clown again, when hastily Wade rises to his feet, immediately moving you behind him with his hands raised up in surrender.
“Wait, wait, I can fix it! I know how to fix it!” Wade shouted at the Wolverine not willing to put you or himself in the Wolverine’s wraith.
“Fix what?” Wolverine asks has he slowly starts to lower his fist as he looks back and forth between you two.
“Whatever it is that you did that made you so bad! Those freaks in the TVA, they have the power to end our universe, but they can also change yours!” Wade says pushing you further behind him, not liking how the man was eyeing you.
Logan looks between the two of you incredulously as if trying to understand if what Wade just told him was true or not.
“Well?” He asks gruffly, eyes now completely focused on you.
Realizing he was talking to you and that your answer might be his deciding factor on whether or not to help you, you take a deep breath as you walk out from behind Wade who looks at you skeptically for a moment.
“We just traveled the multiverse trying to find you because of the TVA,” You began with a surprised chuckle still reeling in that fact that you actually did do that as you returned Logan's intense gaze,“Until today I didn’t think any of this kinda stuff was possible… But it is so I believe him,” You said exchanging a look with Wade as you finish, he nods his head to you almost in thanks.
Logan stares at you a bit longer before letting out a frustrated huff as he looks away, sheathing his claws. You nearly let out a beath of relief at the sight until the older man resumed his attention on you two again. The Wolverine looked back and forth between the two of you as he felt his nerves starting to grate again.
“How the fuck do you know this clown?” Logan asks annoyed, his fists were down at his sides but still balled up ready to fight again if he needed to.
Peeking over Wade’s shoulder, you part your lips about to answer him when suddenly you're cut off by a new voice.
“Hey! We fight each other, we lose,” Said a voice from above you all.
Puzzled, you all look up in the direction the voice came from.
“Who the hell is that?” You asked scrunching your face up in confusion as you use a hand to block out the harsh rays of the sun from your vision.
“Dear God its him…” Wade said, astonished.
“Who?” You asked as you and Wolverine share a confused glance.
Above you, on a worn down billboard, stood a man. He was covered in loose fitting dark clothes with a hood draped over him, blocking his face from view.
“That my little chocolate drop is the One. The superhero equivalent to comfort food or molly. White guys’ answer to all the disappointments in another A-lister,” Wade went on rambling as the cloaked man jumped down and landed before the three of you.
“Now that’s a superhero landing!” Wade clapped as the cloaked man turned to point out into the desert
“They're coming,” The man said.
Alarmed, you all look in the direction of his focus. On the horizon you all could see three cars speeding towards you, all three of the giving off serious Mad Max vibes.
“Well they’re definitely driving angry,” Wade joked, though you could tell by the drop in his voice that he was assessing the entire situation very much aware of the danger you two were about to be in.
“I got this,” The cloaked man said pulling down his hood to reveal a familiar face, “Stay close.”
“Aye aye, Cap,” Wade says walking up behind him to wrap his arms around the man before he pulls them off of him awkwardly.
As the cars neared they circled around the four of you a few times, some of the men blew out crude whistles making you cringe in disgust as you clutched your broken branch to your chest. Finally they stopped, their vehicles parked around you, caging you four in.
“Cassandra is going to be giddy when she sees what we caught!” A man with stringy greasy hair grins, showing off his filthy teeth to the group, “You know you can’t run.”
“You see anyone running, dick for brains? You’re not gonna love what happens next,” The cloaked man retorted.
“Oh my god, he’s going to say it!” Wade says smacking one of his katana’s that still protruded from the Wolverine’s chest.
Logan stumbled back a bit with a weak ‘ah fuck’ as you instinctively reached out to steady him. He turned his head to look at you as soon as he felt your hands on him. You held his eyes for less than a second before abruptly removing yourself from him, now focusing on looking at anything else but him.
“Avengers Assem-!” Wade begins to shout as if anticipating what the cloaked man was about to say, however that’s not what he said at all.
“Flame on!”
“Sorry, what now?”
The cloaked man shot out into the sky in a ball of fire. He hovered over everyone for a moment before blasting out a stream of fire directly at the greasy man that had spoken before. The greasy man grins as he holds his hand out, absorbing the flames before he twists his fingers cutting off the cloaked man’s power like a faucet. The man barely had a second to register what happened before he began his miserable descent from the sky. He hit the billboard he was standing on before twice before flopping on the ground, completely unconscious.
“We don’t know that guy,” the Wolverine was quick to say.
“We thought we did,” Wade agreed as he looked over the unconscious man before turning back to the group of thugs.
“Oh but I know you,” A beastly looking man with pitch black eyes said as he dropped down to their level from atop a car.
His dark orbs were fixated on Wolverine, who returned his glare with his own as he bared his teeth at him with a growl.
“Holy shit… Sabretooth… your brother,” Wade said, a hint of excitement in his voice as he looked between the two.
“Ready to die?” Sabertooth asked as he stalked towards them, eyes never leaving Wolverine.
“Wait! Wait! Wait! Time!” Wade calls out as he begins to remove his weapons from Wolverine’s body giving him a long winded nonsensical pep talk in normal Wade fashion.
“Shut the fuck up!” Wolverine growls out, shoving him back into you.
What an asshole you thought to yourself with a scrunched up face.
The Wolverine lowered himself into a fighting stance before the two mutants lunged for each other. The two collided briefly in the middle as the familiar sound of metal tearing against bone and flesh rang through the air, before sliding past each other entirely. Both brothers stood on opposite sides of the dry field.
“What is it, girl? Is there trouble at the well?” Wade mocked with an innocent tilt of his head.
You might’ve laughed at the Lassie reference if it wasn’t for the fact that not a second later Sabretooth’s head rolled off his shoulders and right at your feet. You scrunched up your nose again, turning your head away in disgust as Wade picked it up.
“Behold! The head of your precious Queen, Furiosa! I have the Wolverine! I alone control her! You come for me! You come for her!” Wade declares as he raises the head in the air like a prize before he leans over into Logan’s ear, “I’m so sorry. I know it’s pronounced him. I’m gender blind. It’s my cross to bear.” Logan simply rolls his eyes at him.
“Who’s next?” He challenges looking around at the men who were left, waiting for someone to step up to him.
The greasy man let out an amused chuckle before calling out to one of his partners “Toad! You’re up!”
You look towards the other mutant and resist the urge to cringe again as he shoots out his slimy green tongue and pulls a lever. Instantly it activates a giant metal magnet that drags both Wade and Wolverine off their feet and into its pull.
“Wade!” you called out, unaware as a giant sentinel leg comes flying at you from behind, stunning you as it flies towards your companions, carrying you with it.
“Oh fu-“ Was all Wolverine had managed to get out before you and the sentinel leg crashed into him and Wade, knocking out the three of you on impact.
#logan howlett imagine#logan howlett x reader#wolverine imagine#wolverine x reader#logan howlett#wolverine#deadpool and wolverine#deadpool 3#platonic deadpool x reader#deadpool x reader#hugh jackman#like a prayer
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i just need to take a second to gush about how much i love durge drow and astarion, they feel so fleshed out and perfectly written together in their fucked up wretched ways. They really inspire me to write more for my own tavs, hopefully one day ill be able to say im as happy with my own work as i get when seeing yours. I have to ask though, do you have any tips on drawing head shapes and faces? or maybe about wrinkles? i find i really struggle with that stuff when drawing and i adore how expressive and grungey all your art looks!
First of all thank you so much, I love hearing what people think of the two of them together 😭
Honestly you've hit on something that's quite near and dear to my heart, I love developing and figuring how to draw and stylize different faces to get the most unique, interesting looking results - everything about the details is highly rewarding to me. What does x type of nose look like from this angle? In this style? How can this eyeshape best translate to my art? How different does a face look when its making this expression? What does that MOUTH DO? etc etc.
In fact you kind of inspired me to put a little tutorial/guide together the last hour lmao and what a blessing it is that the two current subjects of this blog serve as great models here, being that their faces are basically polar opposites!
When it comes to heads, you've probably heard it a dozen times before that you want to think of them in terms of geometry and facets; my process to drawing them is pretty conventional so I won't spend too much time on it, but it goes something like this:
Obviously I don't do every single one of these steps most of the time, which is just something that comes from practice/developing muscle memory, but it is helpful to start off this way for two main reasons:
By making these guide lines and splitting a head into pieces like this, you'll have an easier time seeing and understanding it as a multidimensional object, and in turn, facilitate It for you when you venture out into doing wacky angles and lighting.
Making different headshapes starts HERE. notice how Astarion's "face" slate is narrower and longer, how my durge's jaw pieces sit lower on the head, how all of the same pieces came together in the same way but we ended up with one real pointy elf and a real brick of a drow - making characters look different successfully begins very early in the sketching process.
The next thing you want to do branches out into every day life: start noticing yours and other people's facial features. How does an upturned nose look from a high angle? How does the size of someone's cheekbones affect what they look like when they smile? How about when the light hits them a certain way? Does someone's lip shape changes when they pout? When they laugh? How does a person's hairline change the shape of their face? You do NOT need to creepily sketch every stranger you see on the bus, but get into the habit of actually noticing what people look like when you talk to them - when you look at pictures, when you watch movies - make a mental list of interesting ways mouths, noses, and eyes can come together in a variety of different proportions to make completely distinct looking mugs, and how they change depending on how you are looking at them.
Light and shadow play a HUGE role in how faces look, too, basically as crucial as actual bone structure does. As you see up there I tried to rough out how natural, head on, and underhead light would look on these two very different looking guys, and while we can see definite patterns, there are small differences that come to be because of the sizes and shapes of their features.
Here is a very, very basic look at how some of these features come to look the way they do, how they interact with one another, and how they compare between a blocky, rather conventionally "masculine" head and one that's much softer and slimmer.
Note please that it is not one or two characteristics that give a chaarcter their "look"; you can reduce a face to eyes, mouth, and nose through stylization and still have them be recognizable, but if you want to do more than that, you have to consider the whole package! Chin, cheeks, brows, direction of the jaw, slope and size of the forehead, depth of eyes, ridge of the nose, etc - I know this is probably far more than you bargained for, but if you start making note of a FEW of these things now and slowly add on, this will eventually become second nature to you.
Similarly, understanding how these characteristics come together will help you with rendering light and shadow in a realistic way, and predicting what their facial expressions may look like - if no two people are alike, neither are their smiles. :)
Lastly, remember that I'm no expert - I have developed my own methods and semiotics and yours may look slightly (or vastly) different, and that's fine! I hope only that by sharing this it has given you a base to work off of.
Anyways, I HOPE this has been helpful and not just the unsolicited ramblings of a face pervert.
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Name: Gooigi (again)
Debut: Luigi's Mansion (3DS)
When I was playing Luigi's Mansion 3 for the first time, I was thinking, "I sure love Gooigi. I wish I could write a Weird Mario Enemies post on him, but we already have one..." but I now realize! That post was written before the release of 3! We had no idea! No idea.
Who is the Mario character with the most fleshed-out backstory? Is it Mario, with his monolithic catalogue of media appearances? No, the insight we get into his past is simplistic at most. Is it Rosalina, with her beloved storybook? She comes close, I will admit, but there is someone who comes closer! Can you guess who it is? Can you guess the character I am hyping up in the post with a big image of Gooigi at its forefront? Yes, you can! It's Gooigi.
Indeed, Gooigi has seven entire pages of lore from the official website, written from the perspective of E. Gadd himself, explaining his origins, how he does what he does, WHY he does what he does, everything! You can read it here, and I'm not going to waste time repeating what was already said. I will just paraphrase: Goo is made from coffee mixed with ghost energy. Gooigi is the result of Luigi's digital data being zapped into it for a default form. Gooigi was sent back in time to Luigi's Mansion 1 for training and research purposes, and is now stored in a canister in the Poltergust G-00.
Got it? Good. Here is Baby Gooigi. How precious! Back before he had any Luigi in him at all. This is Goo in a human-shaped mold, and you may notice the mold itself has no face. Baby Gooigi learned how to express agony all on his own! It's no wonder they took a photo of this milestone!
Now with Super Mario Bros. Wonder, we have TWO gelatinous Luigis to choose from. And why not both? Gooigi is a separate entity, so Gooigi and Wubba Luigi can coexist! But not always... when playing Luigi's Mansion 3 single player, Luigi and Gooigi must be controlled separately. Luigi is able to will his consciousness into the doppelgangreener to control its movements, and it's here that it gets extra weird! Weird to the point that this game basically has multiple possible continuities?
Gooigi is NOT scared of ghosts, at all! He is an anomaly to them! This is very much "distinct character" behavior. But how is this the case if Luigi wills his soul into Gooigi? Well, both concepts are kind of true at the same time! As we can see here, cutscenes will actually change depending on if the game is in single-player or co-op play, portraying different events! Really really weird! It's like if Schroedinger's Cat was a pair of funny green men, one with bones and organs, and one translucent. So what is the truth...? (Spoilers for Luigi's Mansion 3 ahead...)
In the ending, even in single-player mode, Gooigi is portrayed as his own sentient character! Even though this contradicts the "consciousness transfer" lore, I think this is the "true" intention for him. It's much more fun and less awkward if he can be active at the same time as Luigi! I also don’t think they care that much about minor gameplay features being lore-compliant, since Polterpup got pupils in the end of the second game, and those were removed in 3 without explanation.
Unfortunately, as the hotel crumbles after King Boo's defeat, Gooigi falls from the top floor and dies.
He even says "bye-bye" before the fall. I can't believe this. How could Nintendo allow something so upsetting? They thought it was okay to let Gooigi say "bye-bye" rather than "goo-dbye"? That has "goo" in it! It would have been perfect. (I am not actually upset by this at all and "bye-bye" is more in character)
After splattering on the pavement he reforms, because duh. He's goo. You can test this for yourself! Scoop a glob of mayonnaise out of the jar with your hand. Next, travel to the top of a skyscraper. Finally, drop the mayonnaise off of the side! When it hits the ground, it will not have died. Science Fact!
As silly it may be, I was a bit worried Gooigi might die for real, even though that wouldn't make any sense to happen. I was just thinking of modern Paper Mario, introducing new buddies only to take them away by the end. But I should have known that Luigi's Mansion is not at all like that! This is the series where they gave Luigi a dog, and that was that. We don't see Polterpup as often as we should, but it cannot be argued! Luigi has a dog. What would stop them from keeping Gooigi around? Nothing, that's what! He stays with E. Gadd, and is not going anywhere!
Just like Polterpup, I would love to see Gooigi more, though. I would love for him to be Luigi's answer to Metal Mario! Gooigi driving a kart! I don't care that he dies in water, and I don't think Nintendo would care too much either. I would like to leave you off with The Big Question. This is a new, distinct character, who is "genetically" similar to Luigi. As such.
#gooigi#luigi#luigi’s mansion#luigi’s mansion 3#mario#mario allies#mod chikako#weird mario all-stars
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Do you know have any tips on how to draw a comic? As in simple style and easy to draw and consistent in redraw? I love your style and I can't help but wonder how you got here and if you could help. Thank you
okay sorry i left this in the inbox for a bit because. where to start lol! there's a lot of thought that can go into making comics i think. but i believe you're specifically asking about having a consistent art style and being able to draw the same character a lot over and over again, so i'll try to focus on that
i think a lot of consistency is just playing around with character designs and getting something you feel comfortable with. ill use grian as a good example because it took me a while to come up with a grian design that i liked. once i liked it, i was able to draw my grian a lot & very consistently. every time you draw a character, even if it's a little doodle, you gain that muscle memory for ur lines a little better, so you should doodle always as much as you can and never be afraid to try something new and experiment with your style
the pipeline
i think a good way to establish a character design that you really like to draw & can familiarize yourself with is by defining some key features about them. like in this image for example, my older grian designs don't really have anything about them that stands out to me. he wasn't rlly that fun to draw. but nowadays i think i have a distinct hairstyle & expression & glasses shape i give him, which are fun to draw. even if it's a tiny doodle with like, 15 strokes, you can still identify it as my grian design i think
something that i noticed (i didn't consciously do this but it just sort of happened as i was trying to make them all look different from one another) is that i assign different shapes to grian, cub and scar. these guys are good examples because 1. they're the three characters in my hotguy comics part and 2. they're the three guys i draw the most often
grian i tend to go for more rounded shapes, cub more squares/rectangles, and scar is more pointy and triangular. little things like this can help them stand out from one another and makes them fun to draw in my opinion. when i draw grian's hair i always have the hair come to a rounded point and is more neat/tidy. when i draw scar the hair is more spiky and wild. cub is sort of in the middle where his hair is more pointy, but is kept neat, which gives it those straight lines and right angles
TL;DR how i draw characters easily and consistently is make key features & shapes that make them fun to both draw & look at. and then draw them a lot
i hope that makes any sense, i like yapping about character design so hope you don't mind the long response lol ^_^
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honesty: the music video
pairing: rockstar!eddie munson x popstar!fem!reader word count: 2.3k summary: after a long day on set, you can't wait to get it on with your costar.
content warnings: 18+, minors dni: mature themes, literally smut with a minor plot, established relationship, unprotected p in v, overstimulation, praise kink, dom-ish eddie, adult language, heavy use of pet names, mentions of aftercare — if i missed anything in this chapter, pls let me know!
celebrity skin. masterlist <- part of this lil' universe, but can totally be read as a stand-alone. timeline wise, this takes place somewhere after part 3 and before end part 5.
“We want it to be sexy.”
“But not too sexy.”
“Revealing.”
“But not too revealing.”
“Sounds like you guys don’t know what you want,” Eddie chimes in, interrupting the back and forth of your respective teams.
You stifle a giggle.
“That’s ‘cause of the two distinct styles,” someone from your team clarifies, “We wanna be respectful.”
“For sure,” one of the creatives on the Corroded Coffin side agrees. There’s a short pause. “We will have you two kiss at the end, though.”
At that, Eddie smirks. He looks at you from across the table and you could just about melt right there, blood rushing to your face, warming your cheeks.
“That won’t be a problem,” he says confidently and winks.
-
Honesty was a guaranteed hit. Top of the charts. Everybody that’s been so far involved in the project said it. They praised it. From the bass, drums, to the guitar and vocals. The production value was off the scale. A dream arrangement that would stand the test of time.
All the song needed was a music video equally as captivating.
A back and forth discourse began shortly after you first started recording with the band: whose style should the clip resemble more?
Corroded Coffin screamed all things dark, maybe a little gory. Their usual expression featured slightly melancholy undertones and a lot of references to all things Dungeons & Dragons. Imaginative, for sure. An artistry that had rarely been seen in the genre.
Although it’s been an artistry vastly different from yours.
The glitter hadn’t necessarily been your idea, but it certainly became a signature of sorts. Anything sparkly, always. And music videos that told a story. Most often one of love since that’s what you idolised ever since you were a kid — it obviously helped that love also sold millions of copies.
Eddie’s team argued that it’s the band’s song and you’re just a feature, therefore the accompanying video should lean into their style. Your management team was hesitant to agree. Calculating risk in case the lines get blurred a little too much and your pristine image shifts to the opposite end of the spectrum. Hours of arguments. Hours of negotiations. None of which you, or the rockstar were even mildly aware of. Too lost in each other's eyes and soft cotton sheets.
Eventually, a compromise, of sorts, was found.
Ernest Hemingway’s The Killers influenced, in part, a 1946 film noir of the same title, with Ava Gardner and Burt Lancaster taking the lead. The movie, in turn, inspired the black and white music video.
Done up in flair of the characters, Kitty Collins and Ole Anderson (aka Swede), you recreated iconic scenes alongside the brown-eyed rockstar. The rest of the band was also dressed to the nines. Side characters that played their instruments in the background of main shots. They blended in well, while adding a unique spin to the known story.
Overall, the Honesty shoot quickly became a big spectacle. Bigger than anything Eddie Munson and his band of closest friends has ever been lucky enough to be a part of.
Intricate sets. Glamourous. In front of cameras and bright lights, you and your scene partner, Eddie, mouthed along the lyrics to the song as if they were a script. And with every scene, as if the two of you were the only people actually there, no equipment and no crew, you got lost a tiny bit. Lost in the chocolate of the rockstar’s wide gaze. In the way he smelled. The style of that decade suited the brunette greatly, so you became lost in how he looked in this character. Dapper. Unlike you’ve ever witnessed him before. He committed to the role too. A certain swag in his movements. How he touched you so hesitantly, delicately because that’s what the video required.
By the end of the night, after the director yells, “Cut!” to signalise a wrap, a round of applause for all involved in this project, you’re feeling hot and bothered. Sweaty, though not because you just completed a full day’s work. No. Somehow, you found the Corroded Coffin frontman even more attractive than at the start of that day — something you didn’t think was possible. When you glance in his direction, he’s already staring you down, and you know he feels the same way.
Backstage, inside your trailer, you’re sitting cross-legged on the couch. Fingertips at your lips as you wait for that inevitable knock on your door. You know it’s only a matter of time considering the build up of tension throughout the shoot. From the lingering touches and that kiss the director had you two repeat over and over and over…
Logically, you could wait until the two of you were home. Back at Eddie’s Hidden Hills mansion, away from prying eyes and ears. In a bed that’s become all too familiar. Far from possible interruptions. Logic however, well, right now, logic was taking a back burner ‘cause you needed him now. Desperately. And without a doubt, Eddie needed you too.
A knock. Then again. But the rockstar doesn’t wait for you to answer. He lets himself in.
“What happened to the wig?” You ask, raising a brow.
“It was itchy,” he replies with a slight laugh, then shakes his head. “I much prefer my natural locks.”
“That’s too bad,” you say with a slight shrug, “You looked quite smart with that short hair.”
Eddie hangs his head with a smile, though his eyes don’t leave yours. Not even for a second. That’s when you notice the glimmer. That look, the reason he’s here, just like you predicted. So you return the expression. Only yours is a little more sly. Tempting him. Teasing.
“I had fun today.”.
“Me too.”
There’s a lot that happens in the seconds after you stand up. A lot that happens quickly.
Eddie reaches for your wrist, pulling you closer before wrapping his, for once, ringless hand around yours completely. He presses it to the middle of his chest, holding it against his heart. You can feel it beating and that’s enough to make you melt ‘cause it’s strong and you swear it skips at the contact. His other hand reaches for the base of your throat. He holds it gently, caressing upwards until he’s gripping your jaw.
“Kissing you in front of all those other people kinda got me going,” he admits in a low tone.
Naughty, that’s what you want to say, but you don’t get the chance ‘cause his lips crash into yours. Hungry. Desperate. Rough. Heat rushes through your body at the sudden contact, no different than any other time his mouth found yours. You’re at his mercy, always, and he knows it well.
His tongue glides along your top lip and you part your lips to accept him without hesitation. He wastes no time sliding into your mouth, letting this tongue work in tandem with yours as he tilts his head to further deepen the kiss. The hand holding yours lets go, instead finding home on the small of your back, pushing you as close to him as humanly possible. His other hand lets go of your jaw, albeit not completely. Ghosting along the side of your neck before you feel him wrap it around your throat, squeezing lightly. It’s nothing new for Eddie to be a little rougher with you, but there’s something about this moment, after a full day of moderate teasing and borderline foreplay, that causes a moan to burst through you when he squeezes again, only harder.
The rockstar pulls back, sporting a devilish grin. “Making such pretty noises for me and we haven’t even gotten to the best part.”
“Do your worst, Eds.” It’s a dare. Nothing sweet about it.
He smirks at the challenge and before you can register what exactly is happening, Eddie is lifting you up swiftly, hiking up your dress in the process, only to drop you down onto the sofa with a gentle thud. You’re wide-eyed as he unbuckles his belt with one hand, the other tugging at the pantyhose the wardrobe lady had you wear for the last scene of the video. He partially rips them off of you, then he hikes his index finger along the band of your underwear, eagerly pulling them down your legs until they’re wrapped around your ankles, with the reminisce of your stockings.
“The heels stay on,” the rockstar instructs, pushing your legs apart with force and positioning himself in between. All you can do is nod. Half-naked, half in costume. Same as him.
In the space of a heartbeat, his lips are on yours again. This time they don’t stay for long, instead moving downwards towards your chest. When he squeezes your breast through the silk material of your dress, he compliments how fucking good you looked, “I wanted to ravish you the second I saw you, baby.”
You whimper at his words, and at the fact that his now freed cock is gently brushing against your wet folds. Not quite breaching, just teasing you further. Only adding to the overall stimulation.
“God, you’re so fucking hot. So fucking pretty. And all mine.” Eddie’s breathing into your bare chest ‘cause somehow in the moment your dress has slipped down ever so slightly and your tits made an appearance. Fingers from one hand are digging into your hip, holding you in place, while the other has you by the ribs. Thumb brushing your soft skin while his hot mouth is sucking on your hardened nipple.
Your eyes are closed. You’re not sure when you closed them. He’s invading your senses all at once. Just when you feel like you can’t take it anymore, when you want to whither and plead for him to touch you where you need him most, Eddie plunges himself into you without warning and your eyes snap open.
“Oh God…” he groans, drawing his hips back only to slam them in again, making your body bounce against him. “Fuck, baby. Jesus.”
You sob in pleasure as Eddie knocks the wind out of you with each relentless thrust, still increasing his speed. Heavy panting and grunting fills the trailer, along with the sounds of where his cock slams against your sweet juices. He’s sitting straight now. Eyes are fixated on the mess you’re both making, where his length disappears in and out of you, while you admire the way his locks fall naturally in place. Although briefly, ‘cause you’re arching your back the next second, rolling your eyes to the back of your head when he hits that sweet spot.
“So. Fucking. Pretty.” He growls. “You’re so fucking pretty when you’re all stretched open like this, sweetheart. Your pussy was made for my cock, baby. You take it so well. You take this big dick so well, my good girl. Fucking made for me. Ain’t that right, dollface?”
“Made for you, Eds.” You just about whisper back, nodding your head feverishly.
Slap. His hand makes contact with your thigh and you practically wail. “That’s right,” he praises, “Made for me. So fucking tight for me.” Slap. Slap. Slap.
Eddie’s cock starts to swell. You can feel it expand inside of you, then again when he thrusts back in. It has you heaving. The speed he’s established is close to becoming a little too much for the two of you and he drops his weight slightly, allowing you to wrap your arms around him, nails digging into his bare back. He can sense that you too are close and he’s trying hard to hold back, make this moment last longer, but his body refuses to slow down. Chasing the way your glistening pussy chokes his length.
“Where do you want me baby?”
“Inside,” you croak out. “Cum in me, Eddie. Please. I need you to fill me up.”
“M’mph—” He chokes out, movements growing more and more erratic. The whole trailer is shaking at this point, that’s what it feels like to the two of you anyway. “Everybody out there will know what a good little slut you are. Not that innocent. Wanting me to fill you full of my cum, fuck.”
Slap. Slap. Against your thigh.
“Please, Eddie.”
Slap.
“Shh… I’ll give you what you want, sweetheart.” He coos, “Gonna pump you full. Gonna make you see stars while my cum drips out of you.”
That’s when you shatter around him, uncontrollable desperate squeals making him groan louder as he continues. It’s sloppy, messy, and once you’ve completely unravelled underneath him, the rockstar can’t contain himself any longer. He lets out a broken moan as ropes and ropes of his warm spend start to throb into your hole.
His body gives up at the last spur and he drops flat on top of you, although not without a loose kiss placed to your jaw. His cock remains inside of your pussy. You can feel it pulsing until, after a few minutes, it no longer matches the beat of your heart.
Eddie lifts himself then. He kisses you softly and you smile against his mouth. When he eventually slips out and stands, he tells you not to move, that he’ll grab a towel from the small trailer bathroom and will help you get cleaned up.
“Wardrobe is going to kill us,” you call after him, balancing on your elbows as you sit up slowly. “Pretty sure these clothes can never be worn again. Purely for the fact that they reek of sex.”
“At least your wig stayed in place,” Eddie points out lightheartedly when he returns, his pants once again buckled, a towel in his hand. “That’s something the hair and makeup team should be proud of.”
“I’ll be sure to tell them,” you say, meaning it as a joke ‘cause there’s no way you would ever admit to what sins the two of you just committed.
Eddie smirks. “Pretty sure they already know,” he says as if it’s no big deal, “We weren’t exactly quiet, sweetheart.”
as always, thank you for reading! pls comment, reblog & support your creators.
celebrity skin. masterlist | the killers (1946) reference
& the celebrity skin. taglist: @eviethetheatrefreak , @thirddeadlysin , @haylaansmi , @nope-thanks , @tlclick73 , @vintagehellfire , @ashlynnkennedy , @avalon-wolf , @sidthedollface2 , @astheni-a , @bebe07011 , @aysheashea , @papillonoirsworld , @vol2eddie , @spideyanakin-interacts , @rogers-sweatbands , @mimsie95 , @mmunson86 , @eddiesguitarskills - (if your user is crossed out, it means the tag isn’t working. pls check you’ve enabled tagging in your settings)
#this one is a little self indulgent ngl#eddie munson#eddie munson fanfic#eddie munson fic#eddie munson filth#eddie munson smut#eddie munson x reader#eddie munson x you#eddie munson x female reader#eddie munson x fem!reader smut#eddie munson x y/n#eddie munson x f!reader#eddie munson x fem!reader#rockstar!eddie munson#rockstar!eddie x reader#rockstar!eddie smut#stranger things#stranger things smut#celebrity skin.
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Part1: Thank you for the reply! Sorry if I keep pushing the subject, but what I don't understand is Penders' disdain/hate for Chronicles. For someone who always boasts about his contributions to the Sonic IP, one would have thought he would have been elated to be the inspiration and starting point for what would become a plot and setting of the IP's core media, games. Plus, you said it yourself, to everyone's knowledge (Even Penders, maybe?) they were seen as fair game at the time of production.
Part2: I would understand if he was asking for acknowledgement/compensation, but his ownership claims seems to be made out of malicious spite, rather than a proper sense of injustice. Like if DC would have dressed Superman in a red & white costume for a few issues after the Fawcett case (I know it's not exactly the same legal case). But why do you think he acts like that? I would love to read your thoughts as you are one of the few capable of reaching unbiased conclusions when it comes to him.
So the thing with the Sonic Chronicles case is that by that point Ken had discovered Archie had lost his contract, cooked up the story that it never existed, and started filing for copyrights for his work. As such, he argued that Sonic Chronicles taking inspiration from his work was an instance of copyright infringement. In his eyes, Shade literally is Julie-Su, and the Nocturnus Clan literally is the Dark Legion, just with the names changed, and if he never signed a contract then that stuff wasn't fair game for other Sega projects to touch. To him, it wasn't uncredited inspiration, it was theft.
The case was dismissed in court because the Archie v. Penders case to determine who actually owned the copyrights for his work was still ongoing, and then by the time that was settled the statute of limitations for the Chronicles case had passed. (In basic terms: it had been too long since Sonic Chronicles came out to sue over it.) So it ended in a stalemate, with both sides still arguing ownership, and Ken would only be able to revive the lawsuit if Sega did something new with Sonic Chronicles or those characters - a sequel, a port of the game, Shade appearing in new stories, etc.
Since then, it's basically turned into a game of chicken with the copyrights. Ken believes Sega has just washed their hands of Chronicles because they don't want to deal with the legal trouble, which is honestly probably true. Meanwhile, Ken has been testing how far he can push his claims of ownership over Shade before Sega does anything, such as when he announced that Shade NFT that declared she was literally the same character as Julie-Su. (Or at least it would have if he'd ever released it.) If Sega doesn't do anything about it, then they're at risk of forfeiting the copyrights, which Ken will take as a sign that they've fully abandoned Sonic Chronicles as their property and therefore he can do whatever he wants with its elements.
So, basically, yeah, he's still just bitter and spiteful over the plot of Sonic Chronicles being based loosely on his Knuckles comics without his involvement. And to a certain extent I'd get that. Comic artists and writers are paid in table scraps and get no benefits, then they see the companies who own their work turn it into billion dollar movies and video games and mountains of merch, and they don't see a penny of those profits. They don't even tend to earn royalties off of their comics' sales. It's unfair. But while I think he deserved some form of credit and maybe some form of compensation, there's a difference between adaptation and inspiration, and Ken's just being a copyright troll here.
There's immense irony in Ken believing that Bioware's homage to Julie-Su should be seen as the same character as Julie-Su in the eyes of the law, while he's out here publishing a comic featuring K'Nox, The Legally Distinct Character Who Is Totally Not Knuckles. Also, like, one of his pet characters has always been a blatant homage to James Bond. He was out there basing Archie Sonic stories on Star Trek episodes and Superman comics and shit. My favorite Sonic story of his literally just ripped off the plot of "For the Man Who Has Everything." I don't see him out here cutting Alan Moore a check. He's nothing if not a hypocrite.
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I wanted to vent, but also ask an honest question. Since I was a teenager, I always wanted to work on character design. And one thing that always caught my attention was how I always preferred male character designs over female ones. My first thought was that I was always more into androgynous fashion and more masculine styles. But time passed and I came to the conclusion that it wasn't just that, and it seems that male characters can always be different things: fat, thin, handsome, ugly, short, tall, young, old, etc. and female characters, for the most part, fall into two categories: cute or sexy. I wanted some tips on how I can make female characters with more interesting designs, without having to fall into those two categories. I love your work and you managed to make someone else like the three musketeers <3<3
Hello ! That's definitely a good question and something I think about a lot. The bias towards beauty is very strong in character design and it takes a conscious effort to diversify output in that regard.
That sort of advice might be a bit obvious, but one habit I picked up from the director on my first feature film gig was to actually "cast" characters. Without reference, we tend to go for the kind of symmetrical face and "average" features mostly out of stylistic habit. I like to look at character actors with distinct faces (I like this pinterest page that has a lot of faces in one place) but also just acquaintances or pictures of random crowds.
When designing a character, at first I'm always building a big reference board trying to decide what Type of Guy (gender neutral) I'm going for, trying use photos rather than other people's art, because I want to rely on automatics and graphic symbols as little as possible. Whether I'm designing a man or a woman or other, I use references of fashion styles and people across the board in terms of gender so I keep the scope open. Sometimes a character ref board for me will be a picture of one of my aunts next to a bunch of screenshots of Columbo. In my experience, a lot of the times, it's mostly about going with styles and archetypes the same way you would for a male character, and switching it up somewhere along the way by looking at real women in your life and beyond as a grounding mechanism. Sometimes that will mean changing almost nothing, because the borders between genders and how you characterize them is blurry and fluid, and sometimes it will mean using features that are uniquely tied to some sort of female experience.
I enjoy realism and I think getting more proficient at it did help me diversify my designs (I find that more difficult to do with more minimalistic styles). Still, I am mostly a fantasy artist and in my case that comes with some amount of stylization and idealization of shapes and looks. I'm far from perfect in my biases and I'm not going out of my way to draw "ugly" characters because that doesn't mean much to me ; I try to draw inspiration from the faces of every day people and I associate it with my love for fashion. It's also worth noting the work I post here for fun is a lot more hash tag aesthetic than the stuff I do professionally where diversity is much more important.
I don't know if any of that is relevant but that's definitely an interesting topic ! I'd love to know others' perspective and tips on the matter.
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My favorite Conduit Of The Horrors 🩵
Rambles and art stuff under the cut
I love thinking about the primary trio post-nmpd, and there have been some really cool headcanons floating around, and long story short I rewatched Yellow Jacket and I have some ideas in the works. I don't know if this is post-Yellow Jacket or in the middle of it or what, I'm not actually thinking that deep about it I'm just having fun lol. For reasons I needed to have a finalized design for Hannah soooo-
I managed to seriously screw myself over by deciding to try and draw 2 characters I adore that are played by four extremely different looking actors. It was frustrating, but interesting to try and pick out what I thought the most important features of each version was.
So like, for BF Hannah I just used Kendall Nicole as the reference, easy peasy. But aging her up was a bit of a juggle. Eventually I ended up kind of grafting Lauren's expressions onto her face shape, which I also referenced Angela Giarratana for. Just to get that familial connection in there. It really helps that they both have that distinct chiseled chin, it's really fun to draw and fairly easy to replicate. (Side note, Lauren has an incredible ability to suddenly look like a deer in the headlights out of nowhere. The nervous energy that rang through her performance as Hannah was amazing, and I couldn't get over how damn expressive her eyes were)
I was gonna have a more detailed drawing of Ethan in there, because I absolutely love their relationship, but I chickened out. I ended up basically just drawing Joey's version with slightly shorter hair that is longer on one side, like a half-mullet thing. This is partially to try and synthesize the two versions in my head aesthetically, but mostly it's to differentiate him from Pete. Pete is a little difficult too, I actually really like how Nick Lang played him and wanted to incorporate some features from there, but I decided to save it for another day because I was giving myself a headache. Honestly a lot of the stuff is just hair texture, cause one of the most defining traits for their designs in my head was the way their curly hair was styled. But at the same time Joey's current haircut is damn iconic and I love being able to swing it around for the drama Ghibli-style
#arachnophobia#arachnophobia tw#spider tw#spiders tw#hatchetfield#hatchetfield fanart#starkid#starkid fanart#yellow jacket#nightmare time 2#nightmare time#black friday musical#hannah foster#ethan greene#coffeepaintart#wow there was a lot of jazz hands during that murder
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hello i love your art so much, do you perhaps have any tips on character design bc yours are so distinct to me? thank you <3
tysm, anon! I'm glad you like my designs, since you decided to ask me for tips <:D
actually, I don't consider myself very skilled in creating character designs, and I don't really feel like i’m focusing on this in my work, but from the outside view I really like watching this area in my favorite media. I don't know if I can give really working tips, they may not be suitable at all for your creative process and character vision.
here I’ll talk more about creating a design based on an existing image, like minecraft skins, where everything is shown in a very minimalistic way originally and you just have to work from it.
I try to focus as much as possible on the feeling of "is this thing actually suitable for the character or not?", trying to create some kind of composition in the overall design of the character so that everything is in its right place. and that's it, I guess..
I don’t like frequent themed designs that changes every arc/season/smth. in my opinion, yes, it can be beautiful, but it doesn't work at all in my head. some characters TEND to change clothes frequently, sometimes it's literally a character feature that explained by the plot, but it’s not for everyone, I feel. instead, I try to change the original design a little bit for various occasions. especially when you have a base of specific items of clothing, it's a lot of fun to try to keep the same clothes, but changing the shape, details, etc.
I don't like changing the canonical design much, for me it feels wrong by default. but it's still fun to adapt things to your own vision, the main thing is not to get carried away. these frames of the canon makes you think outside the box always, I love it.
logic and practicality are also important to me, simply because that's how I live my life. I’ll obviously choose something practical and comfortable for a daily physical work or a survival games, rather than something fancy. BUT at the same time, I want to do some ordinary practical details fancy still, because it's interesting in the context of practical design.
this doesn’t mean that I’ll assert every detail only on the logic basis, but most often it is so. I like the thinking process itself, how I can adapt a thing so that it works in design both visually and practically and works for the character’s essence.
+ personally, I really like asymmetry in designs, it looks interesting
therefore, I will probably highlight from my entire answer:
— focus on your sense of character, but do not forget about logic and practicality, it’s so useful sometimes.
— try to analyze the character as much as possible so that you can convey many features through their design. shapes and colors are the ultimate basis.
— often look at the design in full picture, so you don’t get some overloaded parts, otherwise the whole design falls apart
[sources with universal advices from professional character designers who have been in their industry for a long time will be useful here, you can find many videos on this topic on youtube]
— references. save as many references as you want, scroll through the pinterest feed at least once a day, there are many unexpected details that can be used to create a character design. artbooks for various media are a very cool thing for this, I dream of a collection of such books.
— if I work on something from scratch, it’s easy to draw a multiple versions of the same design, with some changes, just to see which of them is working the most. also always trying to analyse each of them, “what I like about this version? and what about that?” and etc. after the time you can find a perfect combo of each criteria you like from every versions.
— sometimes also you just have to give it a time, if you doubt some parts of the design.
I tried to think on something more to add here, but for now that’s it-
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IT'S STRINGLESS' 1 YEAR ANNIVERSARY (+ early concept art compilation)
Posting this dumbass little video to start off the day since we have a lot of little gifts for our awesome community today.
One of those things is something i've been wanting to do for a very long while: posting a lot of the original concept art for stringless (since ive always enjoyed seeing other people's early concepts) some of these i have posted massively before, some are completely unseen, so it'll be fun
This one is the page that started it all, his design is at the same time largely unchanged and also completely different
All i have to say is that it originally said (regarding spamton and swatch) "they bicker like an old married couple" but then i thought about it and i changed it so theyre literally just married
Didnt mean to make swatchton, made it anyway lmfao
Right after that, i got working on neo designs, I wanted to make him really scary looking, the original concept was to make him look skeletal and generally for him to look insane and like he had been reanimated from the dead, but a lot of people had told me over time that they didn't really like the design, I was very defensive over it but I ended up taking criticism and i actually really like the new neo, it balances the uncanniness of the original design with the sleekness of my new art
Payton was a natural next step, without someone to sell the thorn ring there'd be no neo, so although his design visually stayed almost the same, he went through a lot of color revisions (thanks mostly to @maskedalterego, who helped me to nail his final color palette), he suggested the gloves, and helped me to balance the saturation of the design since really I've never had a good eye for color.
His final design, color wise, was just me experimenting using the colors of my sona at the time on him, which I was hesitant to do but was so happy with the palette that I kept it.
It's interesting that he was originally intended to be the pink addison (since he sells one of the snowgrave required rings), and the reason he ended up being the blue addison was corey beepington (and the eviction notice short which I have taken one too many concepts from), this still influenced me to make his outfit pink initially, which still is a huge part of his character design
That exact same night, I created concept art for Raster (weirdly, I was sure I created them before Payton, but it might be because I was generally uninterested in Payton earlier on), their design is also largely unchanged, I just got better with shapes and color, I also ended up changing their cheek markings after seeing some swatchton fanchild art by ne0nbandit
A first until now, the first concepts for payton neo were made on paper
I took very long on this design, and I only updated it every few weeks to make tweaks because I felt the concept was too good but my execution didnt make it justice
I'm very proud of how the design looks now, as of the latest neo redesigns, I feel I could finally make this idea justice
Swatch's design went through some last minute changes, I wanted to use this color palette for swatch to contrast with spamton, but decided against it, then i changed their hair to be longer, to make their Stringless design distinct from their regular Deltarune design
Historically, these two are pretty important, the first pieces of art I ever made featuring Rakhin's old design, when he wasn't part of stringless and I was just befriending rope (he made me Payton fanart first, fell in love with his style), the contrast is beautiful
Now to finish this post, here's some unseen Snowgrave route art I made over the time Stringless has been in development, they're all pretty quick sketches, but i love them nonetheless
Thanks everyone for the insane reception this AU has gotten, I haven't been feeling very good this whole year for a huge amount of reasons I can't get into, but Stringless and its community always helps me to remember why I do the things I do
Thanks for everyone's comments and everyone's kindness, thanks especially to @theropeaaa , for being the literal other half of this AU, without whom I couldn't have ever done the Stringless pages, @maskedalterego for helping me and listening to my ramblings since the start, @scamp-boxx for being this AU's biggest hype man (the first ever comment on the first spamton concept art was by them, and they helped me nail so much of the snowgrave route), @boykisserwoah and @weirdohno , for also being here from the start and making an absolutely insane amount of fanart oh my god, @gutamajunk , for motivating me to create Raster, and writing several story outlines on the first days of stringless that were the foundation for the pages, and diaryous milch and rory, our friends that have helped with character designs, story ideas, voice acting and have generally been instrumental to what stringless is today
THANKS EVERYONE <3
-Nick
#deltarune#deltarune au#stringless au#deltarune comic#spamton g spamton#swatch deltarune#swatchton#concept art
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All About Sylus
Age: 28
Evol: Energy Manipulation
Astrological Sign: Aries
Birthday: April 18th
Height: 6 ft 2
Occupation: Onychinus’ Leader
Workplace: Onychinus
Residence: Onychinus Base
Details:
Sylus is the most influential and dominant figure in the N109 Zone, said to have built his empire on illegal Evol weapons and Protocore deals. His primary objective is resonating with the protagonist. We know little about his past, but multiple references have been made to him having "disappeared" at some time in the past prior to his present return. His closest character connections include Mephisto (a mechanical crow) and Luke & Kieran (mischievous twins who do his bidding).
Appearance:
A distinctive feature is his red eyes, one of which contains an Aether Core that allows him to see people's desires. In his words, "It helps me see what people want the most. It exposes the desires that they refuse to admit".
While he can be injured and bleed, his wounds heal unnaturally fast. We first see this when the protaganist strikes him and gives him a small cut on his face. But after he swipes his hand over it, it Vanishes.
Interesting Facts:
Can dance (left)
Can play the organ (right)
Frequently enjoys wine and other alcoholic beverages
His vehicle collection includes: an SUV, a motorcycle, a car, a private jet
Often calls the protaganist "kitten" or alludes to her being a cat
Has a love of firearms, a large collection of them displayed in one of the rooms of the base
He owns a horse that the protagonist describes as "tempermental"
Notable Quotes:
"Is this how you greet a new friend? I guess you don't remember anything. Allow me to jog your memory. From your past to your future. To even all the crimes you'll inevitably commit."
"After all, you and I... we're the same. True kindred spirits."
"Family? The people closest to you might be the ones who want to kill you the most."
"Are you worried about me? Save that for the day you actually succeed in killing me"
#love and deepspace#lads#lads sylus#love and deepspace sylus#lads characters#love and deepspace characters
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