I am still obsessed with how fucking rude Armand's little script notes were. "We need an animation here to convey how bad the hoarding was," bitch that is your boyfriend you are selling to his death. It's that necessary for you to let a whole theatre of humans know how bad his depression cave got?
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Oh.
Nintendo out there just casually (kinda) confirming the "descended from humans" and "the wraiths are involved in all of the spaceship crashes" theories.
(source)
Okay, they're not really "confirmations" but more like they're officially addressing the different theories that people have about the true nature of PNF-404 and are telling you to keep on speculating on your own time.
Take these translations with a grain of salt since they're machine translations.
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So I just decided to render the speedpaint videos for this month's Patreon rewards and instead VLC corrupted all my files when I tried to convert them from mkv to mp4 and it overwrote the originals so now I have nothing, lost all the process of the two illustrations I had done and it's almost the end of the month and I have to paint and record the process of two new illustration in a couple of days before I have to leave on a trip 🙃
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One thing I find jarring when playing Fallen Order and Survivor back-to-back, is how Cal goes from having very dark, coal grey eyes to bright green eyes in the span of five years. I’m curious to hear your thoughts on why Respawn made this change, and if you prefer one eye color over the other.
Love this question! There's a few things that impact the design changes between FO Cal and Survivor Cal.
The biggest change is how the two games handle their overall color. Cal's eyes have always been somewhat green, but Fallen Order's visual design is a muted color palette with darker shadows. That "look" fit the story Respawn was telling, and Cal spends much of FO exploring darker spaces like scrapyards, tombs, ice caves, and Imperial facilities. Very few of the game's cutscenes take place in well-lit spaces.
Cal's character design also includes a strong brow, and because of how Fallen Order renders light, his eyes are often in shadow. Add in stylized environmental lighting (the red tint of Dathomir, the blue-green of Zeffo tombs) and the iris quickly loses its green-gray tint.
Survivor has a more vibrant color palette and more complicated lighting, including how Cal's eyes catch and reflect light. More of the story takes place outdoors, and indoor spaces generally have more lighting. Also did I say vibrant?? Just look at how bright the SU poncho is compared to its (almost navy blue) FO counterpart.
Visual design is also influenced by time and technology: AAA games have changed a lot between 2019 and 2023, and the methods of rendering light/color/texture in real-time are growing exponentially.
Comparing a similar environment (the couch on on the Mantis) makes the color/lighting changes really obvious. It's easy to say new = better, and from a strictly technical standpoint that may be true, but I appreciate the thoughtfulness of Fallen Order's color and how the color stylization served the story. But that's probably a whole separate post.
TLDR; the design difference is likely a mix of technical advances and intentional color choices by Respawn's art teams. But I do like the bright green eyes! They look more green-blue in shadow and gold-green in direct sunlight, which is a neat effect.
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