#both visually and tone-wise
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hazbin hotel gives me so much secondhand embarrassment
#sorry for anyone here that enjoys it but this could be an actual good series if it took itself more seriously#and was more deliberate in its choices#it's a mess#both visually and tone-wise#txt#like it isn't WORST thing i've seen there is potential here#but it's too all over the place#i think it could even work as a musical but it should have not went for pop and disney-esque songs for sure#in fact some of those sounded exactly like specific disney songs#it's absolute kitsch#it feels like a kid show that wants to be an adult one so badly#it touches upon things in such juvenile way#it's straight out of tumblr circa 2013#and would probably work back then and for people younger than 18#but right now in the current form it has#it just doesn't blend together correctly
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Plsplspls daisuke and reader romance hcs and my soul is yours
gn/transmasc whichever you prefer thank you so much
daisuke x reader | headcanons
part 4:
Romance edition
pay up anon 🫴👈 /j no, bc I have notes about this already and I saw you pop up in my notifs.
⚠️: 🔞 gn pronouns and masc pronouns* used, fluff, nothing explicit but there is implied sex (don't worry, it's optional. I put it at the end so you can skip.)
*bonus transmasc!reader category
🌺 Mentioned in a previous post. You fall first, he falls harder. He doesn't even notice until later on when he's doing the most mundane task and he catches himself smiling - "Oh."- while thinking of you. "Shiiiit."
🌺 The D in Daisuke stands for dense. Dense, dense, dense. To be fair, you guys are close and everything you've done together was seen as platonic. Heavy on was.
"Are you really bros if you don't cuddle to sleep?"
🌺 C'mon. He'll treat this like a romance visual novel game and you are the main and only love interest. It makes him less nervous this way.
🌺 Daisuke - for the life of him - could not use endearments. It makes him cringe. Will most likely call you by nickname or dude/bro (gnc).
"Babe... Baby... Honey— PFFT-" "Daisuke." Last name mouthwashing. Followed by whatever his last name was. You gave him a warning tone. "I can't help it!" He stifles his laughter but it turns into a fit of giggles.
🌺 Best friends to lovers is a perfect trope with him. I feel like the confession will come in naturally. You become best friends, blur the lines of platonic and romantic without realizing it, and the next thing you know, you're dating.
🌺 Experience wise? He's had a few relationships in highschool. Doesn't even know if he considers it as a relationship if he were honest. More-so flings.
⚠️ Implied sex. Ignore if uncomfortable.
🌺 If I were to lean more on to his mature side, then maybe things got too intimate. No promises of what happens next, but surely, you'd both question it. Don't get me wrong though, definitely an each other's firsts situation still.
Your sports watch vibrates on the table side, its buzz louder against the surface it was on. Groggily, you sit up, stretching and flinching at how sore you were before orienting yourself, unconsciously tugging the blanket closer to you. The faint sound of the shower beside the shared room reminds you of the events last night and your brain felt like it was about to shortcircuit, thoughts silencing quickly as you hear the bathroom door open, making you snap your head back up and you felt like having another wire shorting in your brain at the sight, but you push it away for now. "Mornin'!" And he says your name so sweetly, enthusiastically. Your heart ached. "I didn't take too long right? Did you just wake up?" Your silence scared him, even more so when you hung your head low. He calls your name. "Did you not like last night? Ah, fuck- Is anything painful? I'm sorry. We don't have to do this again. I'm s—" "Daisuke?" "Y-Yeah? What's up? Seriously, you're worrying me, dude. Did I hurt you?" "What are we?"
[ Bonus: Transmasc!Reader ]
🌺 Seeing your binder for the first time?
You two were back at your shared quarters. The day had just ended and you just wanted to change into your sleepwear and crash. "Dude, that looks uncomfy. You sure it ain't too tight?" "Nah. I made sure it fit. I have looser ones just incase. Don't worry, Dai." You were about to remove it when you notice him staring. Before this, you've been changing in the bathroom already, and at times he'd just turn away when you tell him to. He only realizes when you haven't moved for awhile and he instantly flinches. "Oh, sorry- turning riiiight now!" "We're dating already... It's okay." Plus, totally normal to see dudes topless. He tilts his head curiously as he watches and it would be a lie if it didn't make you slightly conscious of your appearance, but you trust him. The smitten look he has makes you feel better. His eyes dart down to the small dents on your skin left by the band and his hand twitches. "Can I massage it?" "What? My tits?" He calls out your name in mock frustration before laughing. "Y'know what I mean!" "Yeah, yeah. Make some space on the bed then."
🌺 Probably would love pressing the marks away. Also, he gets to cling onto you while at it so win-win right?
🌺 Top scars?
"Duuuuuude. That's sick as fuck." His head was hanging by the edge of the bed, watching you change while upside down. "Hm?" "The scars. How'd you gettem? Don't look like it's from an accident." "... Surgery?" "Oh?" He stays quiet for a moment trying to piece two and two together. You wait for him with an amused expression. "OHHHHHH." Right, he didn't know. "Still sick as fuck though."
🌺 feeling dysphoric? he already treats you like a king, but hopefully you won't get too overwhelmed with his advances when he notices you feeling down.
"hey, handsome." "pretty boy!"
🌺 if he didn't know you were trans and you tell him, he'd be confused but in a way that's like, "I still love you, y'know. That ain't changin'!"
[ Updates: ]
🪓 i'm working on another ask at the moment and it involves a pilot intern!reader. they req afab!reader but it's difficult for me to write femmes and i usually go for gn or transmasc readers :(( I hope that's alright. I can try to make a separate post and do femme pronouns. What do you guys think?
it's going to be longer than my usual posts so it may take some time. so yeah! hopefully the anon who req it sees this.
That's all, thank you for reading!
#rambles#daisuke mouthwashing#daisuke#daisuke x reader#mouthwashing#x reader#headcanon#transmasc reader
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Mod update, at long last! Dame Aylin Kintsugi - Origin version is now up on Nexus (update: should now be visible on mod.io as well). It was inevitable, really, that I would end up doing this.
The mod is now completely standalone and has no prerequisites. Aylin's visuals (head, hair, skin tone, "gold" tattoo colour) are still added to Body Type 3 humans, elves, and half-elves (and some custom race mod aasimar) if you just want to poach some cosmetics.
The kintsugi colour is once again plugged into Horn Colour, which I've added as an option to the above-mentioned races for this purpose.
But for the full custom appearance and fancy texture experience, I've made Aylin a new Origin Character selectable when you start a new game. Her race, class, and appearance are preset appropriately, but not fixed (which allows me to patch in custom/modded races), so you can tweak her a bunch, but for flavour she will have "Aasimar" and "Paladin of Selûne" tags in dialogues no matter what you pick. Her body type and background (Folk Hero) are locked. She has no other special properties, gameplay-wise.
Vestments of the Faithful is a mod that includes her iconic armour, if you want to complete the look.
Update: Along with changing the starting paladin warhammer to a greatsword, I went and added her armour statted as basic plate to her starting equipment, so no additional mods are needed. You should still use the mod above if you want a version of it with special stats and abilities.
It's nicely flexible, you can wear only parts of it. Or, you know, none at all. You do you.
Note that though I gave it a shot very briefly, wings are easy to get to appear, but veeery tricky to get in any way functional, so if you want those you should grab an extra mod that provides them. Let's call it future work for now.
Oh, how the turntables...
Blue is truly her colour.
Ah, the eternal struggle between putting Aylin in cool outfits and armours and wanting to show off my textures. But I did hand-draw every single one of these gold lines, so let me bask, shhhhhh. More under the cut for nudity.
I already spoke about this in a previous post, but everything is both much more high-res and super streamlined now. No more fudging around with body tattoo colour overlays or neck seams or anything. And all the colours are 100% Aylin-accurate, plucked right out of her presets.
To wrap this up, a spicy reward for whoever scrolled this far! Using the succubus outfit from the game as a little tribute to the harness art series by @redelicebeta, in particular this lovely entry.
I couldn't get the colours quite right, but I think it's close enough. And she rocks it.
In conclusion, yeah, Isobel Thorm is a very lucky woman.
But, more importantly, enjoy the mod, everyone!
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Okay. I've been playing Tokyo Debunker today, since the release happened to catch me on a day when all I'd planned to do was write fanfiction. I just finished reading the game story prologue (it was longer than expected!), so here's a review type post. If you're reading this post not having seen a single thing about this game: it's a story-based joseimuke gacha mobile game that just released globally today. It's about a girl who suddenly finds herself attending a magic school and mingling with elite, superhuman students known as ghouls. If you look in the tumblr tag for the game you'll see what appears to be a completely different game from 2019 or so: they retooled it completely midway through development, changing just about everything about it due to "escalating competition within the gaming industry."
I'll talk about how this looks like a blatant twst clone at the end.
Starting with the positive: The story is charming. I enjoyed it thoroughly the entire time and am excited to read more. The mix between visual novel segments and motion comics was really nice--it broke things up and added a lot of oomph to the action or atmospheric scenes that visual novels generally lack. I like the art in the comic parts a lot. the live2d in the visual novel parts is... passable. Tone-wise, I think the story was a little bit all over the place and would like to see more of the horror that it opened on, but I didn't mind the comedic direction it went in either. The translation is completely seamless. The characters so far all have unique voices and are just super fun and cute. Of the ones who've had larger roles in the story so far, there's not a single one I dislike. It's all fully voiced in Japanese and the acting is solid. (I don't recognize any voices, and can't seem to find any seiyuu credits, so it seems they're not big names, but they deliver nonetheless.) Kaito in particular I found I was laughing at his lines a ton, both the voicing and the writing.
He's looking for a girlfriend btw. Spreading the word.
The problem is like. The gameplay is the worst dark-pattern microtransaction-riddled bullshit I've ever seen. Hundred passive timers going at all times. Fifty different item-currencies. Trying to get you to spend absurd amounts of real world money at every turn. There's like five different indicators that take you to various real-money shop items that I don't know how to dismiss the indicator, I guess you just have to spend money, wtaf. Bajillion different interlocking systems mean you have zero sense of relative value of all the different item-currencies. I did over the course of the day get enough diamonds for one ten-pull, which I haven't used yet. Buying enough diamonds for a ten-pull costs a bit under $60 (presumably USD, but there's a chance the interface is automatically making that CAD for me--not gonna spend the money to check lmfao), with an SSR rate of 1%. BULLSHIIIIIT.
There's like a goddamn thousand-word essay explaining the dozen different types of character upgrades and equippables and equippables for the equippables!! Bad! Bad game design! That's just overcomplicating bullshit to trick people into thinking they're doing something other than clicking button to make number go up! That is not gameplay!
In terms of the actual gameplay, there is none. The battle system is full auto. There might be teambuilding, but from what I've seen so far, most of that consists of hoping you pull good cards from gacha and then clicking button to make number go up. There's occasional rhythm segments but there's no original music, it's just remixes of public domain classical music lmao. I'd describe the rhythm gameplay as "at least more engaging than twisted wonderland's," which is not a high bar
At least there's a cat in the rhythm bit.
And like, ok, I gotta remark on how derivative it is. Like I mentioned in my post earlier, this game is unabashedly aping twisted wonderland's setting and aesthetic. (That said, most of the stuff it steals from twst is magic school stuff that twst also basically stole from Harry Potter, so...?) However, it isn't exactly like twst: in this one, the characters say fuck a lot and bleed all over the place and do violence. Basically, the tone is a fair bit more adult than twst's kid-friendly vibe. (Not, like, adult adult, and I probably wouldn't even call it dark--it's still rated Teen lol. Just more adult than twst.)
Rather than just being students at magic school, the ghouls also go out into the mundane world to go on missions where they fight and investigate monsters and cryptids. Honestly, the magic school setting feels pretty tacked-on. The things that are enjoyable about this would've been just as enjoyable in about any other setting--you can tell this whole aspect was a late trend-chasing addition, lmao. So, yeah, it's blatantly copying twst to try to steal some players, but... Eh, I found myself not caring that much. Someone more (or less) into twst than me may find it grating.
Character-wise, eh, sure, yeah, they're a bit derivative in that aspect too, but it's a joseimuke game, the characters are always derivative. Thus far the writing & execution has been solid enough that I didn't care if they were tropey. If I were to compare it to something else, I'd say the relationship between the protagonist and the ghouls feels more like that of the sage and wizards in mahoyaku than anything from twst. There's some mystery in exactly what "ghouls" are and their place in this world that has me intrigued and wanting to know more about this setting and how each of the characters feels about it. I have a bad habit of getting my hopes up for stories that put big ideas on the table and then being disappointed when they don't follow through in a way that lives up to my expectations, though.
So, my final verdict: I kind of just hope someone uploads all the story segments right onto youtube so nobody has to deal with the dogshit predatory game to get the genuinely decent story lol. Give it a play just for the story if you have faith in your ability to resist dark patterns. Avoid at all costs if you know you're vulnerable to gacha, microtransactions, or timesinks.
#suchobabbles#Tokyo Debunker#it's a global simultaneous release so I'm curious to see how it ends up doing in Japan#it's gonna be competing directly with stellarium of the fragile star which releases in a few days lmao. and is about a magic alchemy school#looks like the two games twt accounts have a similar number of followers#and then theyre competing with bremai releasing in may...#also adding this at the very end since i cant confirm anything:#but i found out abt this game bc it was rt'd by the former localization director/translator of A3en#i dont know if she worked on it or maybe her friend or maybe shes just hype! who knows! but i think her word (or rt) is worth something
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"well, the Uzumaki and Uchiha have around 25-ish members again, which would allow them to be reinstated as clans allied to the village by charter right," Tobirama stated, entirely unfazed by the eyes of the many clan heads watching him speak. Itama shifted his tiny (painfully tiny, was he always that small??) body in his hold, gripping on tighter to his mother's fur collar. both he, Kawarama, and Nawaki were heartbreakingly silent through the whole ordeal, even when the resurrection started by way of the lost Hatake boy, Orochimaru.
"but the Hatake and Senju still only have less than 10 and 15 members respectively, meaning that there would be a power imbalance between the four newly resuscitated clans. given the feud that is, arguably, still active to some of us revenant, it doesn't seem wise to leave it be."
and that was the crux of the matter. several members of both the Uchiha and Senju that had been resurrected had died when the Senju-Uchiha blood feud had been ongoing. both his brothers (his brothers!!) had died far before the village had even been a thought in Hashirama's wood cork of a brain, along with Madara's own siblings, like his older brother Hidehiko, Izuna, their younger brother Matsuri and his twin sister Shouko, and their youngest sister Choushi. thats not even mentioning the adult shinobi under the same circumstances; 22 year old Senju Yasuiro and 28 year old Senju Fuushinshi had attacked and injured Uchiha Kouga, and also injured the man's 12 year old niece Uchiha Rukia, before Tobirama, Madara, Hashirama, and Mito managed to tie them all down.
(if Fuushinshi was sporting a break in his arm, in the same place as young Rukia, well. That was between Tobirama and his cousin.)
"Thats not even mentioning the non-clan shinobi who were resurrected, who, in all likelihood, are probably related to one of the four clans in question. if they become affiliated with said clans is entirely by their own choice." he said, his tone brokering no room for argument. Tobirama was honestly surprised that he hadn't been interrupted yet, but it might be the shock of having so many once-dead shinobi in Konoha's meeting hall.
pursing his lips ever so slightly, he looked to Hashirama, holding Kawarama who was making faces at Itama, then to Touka who was standing behind Mito and holding Nawaki. his brother tilted his head and Touka nodded, flickering her chakra in code pattern for 'plan, question.'
Tobirama sighed, mostly as a visual sign of reluctance for the other clan heads present. 'contract, agreement. kill, home-clan; fade, wild-clan.'
Hashirama's eyes sparkled, his smile not fading from his face in the slightest.
"our agreed upon solution to both the power imbalance and the lacking size of the Senju and Hatake clans is to incite the charter's directory number fourteen."
only two of the clan heads seemed to recognize what he was referencing, tjose being the Nara clan head, as expected, and Madara, who literally co-wrote the damn thing with him. Madara threw his head back with thundering laughter, which Tobirama related to on a personal level.
it was extremely ironic that the ones to end the Senju way of life would be the very people who had been hurt by it the most.
Itama jerked in his arms at the noise, so he adjusted his grip to hold him tighter. several eyes landed on the still laughing Madara, who Tobirama knew was not going to explain anything. the Nara head didn't look any worse, so he either knew what the Senju used to be like, or he simply didn't care.
Tobirama had expected most of the clans to not have invested in that particular article after it was written, but... he was extremely unpleased with Hiruzen's puzzled, near silent question of "the what?"
Madara's laughter died off with the (to most) unexpected line of, "wonderful play, Senju." vicious smile almost mocking to anyone unfamiliar with him. which was everyone except him, Mito, Hashirama, and Izuna.
Tobirama simply inclined his head in acknowledgement. he ran one hand through his hair, carefully avoiding the carefully disguised braids he'd tied into it this morning with Hashirama, Touka, and Orocchi.
"to answer your question, Hiruzen, 'the what' is the clause in the village's Constitution that states, 'when a clan is no longer large enough to support itself and its members, an allied clan who is willing and able are to induct the clan into their own, allowing the continued survival of the bloodline. this can be enacted when a clan's number drops beneath the range of the clan's expected member count.'"
clearing his throat, he continues on, projecting his voice to call over the now disorganized shinobi.
"in essence, this means that the senju will join either the Uchiha, Uzumaki, or Hatake clans, as those three have priority over other clans in the village due to both personal and blood relations being closest. thus, to avoid further power imbalance in the number of members to each resurrected clan, the Senju will be hosted by the Hatake clan."
#the 'orochimaru fucked up the edo tensei by adding hiraishin bits and now he has 7 dads and moms' au#giving these bastards free reign over the village ends up causing untold damage. they built it. but still.#butsuma is rolling in his grave. mostly cause tobi's holding a rave on top of it. a /grave rave/ so to say.#the senju's culture of 'i am a weapon first and human fifth' finally gets eradicated#tobirama's grave rave#konoha scientists#the implication is that naruto should've been taken in by the uchiha after his parents died#and that naruto AND sasuke should have been raised by the ino-shika-cho triad clans after the massacre#and that kakashi was supposed to go to kushina tsunade orochimaru or fugaku#creative writing#writing#naruto#naruto au#senju tobirama#senju hashirama#uchiha madara#uchiha izuna#hatake clan#senju clan#uzumaki clan#uchiha clan#resurrection au#senju itama#senju kawarama#senju nawaki#uchiha sasuke#ninja politics
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wrong number smau ➝ late night calls (full written)
synopsis ➝ peer pressured by your group members, you ask a fellow idol for her number. but when you texted her that night, you realised that she wasn’t the person you were texting. what you didn’t know was that she gave karina’s, aepsa’s hotshot visual and leader, number to you.
bonus ➝ late night calls
you couldn’t help the small smile that formed on your face when karina’s sleepy grin slowly filled your phone screen.
“hey, you.” her sleepy voice was raspier than normal and it made you feel things - things that you did not want to feel but the heart wants what it wants, right?
“tell me you didn’t just quote joe goldberg.”
“who’s that?” you narrowed your eyes at your phone, watching as karina tried to muffle her snicker.
“…”
“y/n?”
“karina. are you telling me you don’t know who joe goldberg is?” you slowly said, making sure to enunciate every single syllable.
“am i supposed to..?”
“yes! how do you live being so uncultured?” you spluttered out, and you were sure you looked ridiculous by the way karina wasn’t even hiding her laugh at this point - and if you saw yourself, you would see how your eyes twinkled with admiration. she looked so much prettier when she was laughing.
“i’m sorry, i’m sorry!” her laughter died down as you both stared at each other from your screens. you don’t know how long you both stayed silent, but what you do know was that it was you who broke it.
“you know, i never apologised for that one time i went out with ryujin when i said i would buy you food. but i promise it was seriously-“
“i know. yeji explained everything to me.” karina cut you off, with a soft look in her eye you couldn’t get enough of.
“oh. and you’re not mad?”
“there’s no reason for me to be.”
“but there is! i just left our plans to go with someone else.” you whisper-yelled, well aware that your group mates were sleeping, as karina giggled at you.
“you told me beforehand, i was just being stupid and petty. that was on me, my own problem. not yours, dork.” there was a teasing tone to her voice, but you knew she was serious nonetheless.
“i’m still sorry though.” you furrowed your eyebrows, still feeling guilty.
“you shouldn’t be. but if it makes you feel better, i forgive you.”
“that does make me feel better.”
“good, so sleep.” and with that, karina turned away from the screen and you stayed silent for a while. you watched as she occasionally went out of frame, and pop back in with the shuffling that you could hear in the background.
“can you sing for me?” you suddenly blurted out, wanting to hear her voice again.
“really? how old are you? six?” karina slowly turned her head to look at her phone, with an eyebrow raised.
“yes, i am.”
“what song would you like?” she shook her head, giggling - you could listen to that sound for forever, you thought.
“anything.” as long as it was you who was singing, you wanted to say. but that was too bold wasn’t it?
“hmm, okay.”
“wise men say
only fools rush in
but i can’t help
falling in love with you.”
karina’s normal raspiness translated to a much deeper tone in her singing voice - something your insomnia appreciated very much, her singing already lulling you to sleep.
“can’t help falling in love? cheesy. what a loser.” you mumbled out sleepily, well aware of the childish grin that now donned on your face.
“shut up and let me sing.” you promptly shut your mouth and laid your phone next to your head.
“shall i stay?
would it be a sin
if i can’t help
falling in love with you?
like a river flows..”
and you weren’t sure if karina stopped singing, or if you fell asleep, but that was the last thing you remembered hearing that night.
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taglist ➝ @aeongiies @rd0265667 @kyaitosz @haerinkisser @mightymyo @limbforalimb @yoontoonwhs @i06kkura @sewiouslyz @jisooftme @justme-idle @noooodlessstuff @yerisdumbass @awkwardtoafault @pandafuriosa60 @jiwoneiric @haechansbbg @koeuh
#aespa#aespa karina#karina x reader#yu jimin x reader#yu jimin#karina#smau#gxg#idol au#lesserafim#kpop#aespa x reader#lesserafim x reader#yoo jimin#yoo jimin x reader
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Filmmaking? In My BL? - The Horror Influences of Dead Friend Forever
Okay off the bat I'ma say that this isn't me definitively saying these specific films or tv series are what inspired 100% DFF. I simply do not know what stuff the screenwriters were pulling from influence wise when writing the script, nor what the director was pulling from when directing the series, with 100% flawless certainty.
Rather, this is a chance to talk more about horror, from films, comics, visuals, and sub-genres and how these various mediums are what I see in the fabric of DFF's horror makeup. Also, general point, this post will be discussing minor spoilers of: Scream, DFF, and Girl from Nowhere. So like, be aware~~
This post is partially inspired by an ask from @italianpersonwithashippersheart in which the anon had mentioned Scream.
I couldn't really respond to this in detail before cause I hadn't watched the series, but I have now and I can say that the show is very thoroughly nothing at all like Scream. I'm not confident in much - other than my inability to reach the top shelf at the market - but I am confident in saying that lol
But this got me thinking, what type of horror IS DFF? I've seen a lot of folks say it's a slasher, and I both agree and disagree.
Horror as a genre is vast with sub-genres, it's probably one of the most universal and popular genres globally, and every culture has their own horror legends, cult classics, mainstays and shlock.
So that's what I'm going to talk about in this post, the slasher genre, why I don't think DFF 100% can be boxed into that sub-genre, what type of horror I think DFF is, and the influences I see in DFF's filmmaking and thematics.
So if we start anywhere, we gotta start with Scream (1996) since that's a comparison I've seen being made a lot.
The main reason I disagree in the comparisons to Scream is that Scream is considered a work of satire first and foremost. Through the power of capitalism and franchising, it's also consider a "whodunit" series.
“Scream” is the first movie of its kind to execute a satire genre within a horror movie, which is one of the most iconic and memorable elements of the film. The original movie makes many references to other well-known horror films and mocks them, while simultaneously leading the same plot points. [...] Although the following films in the “Scream” franchise do not follow as much of the same mockery of horror films, they are still considered to be satirical because of their use of mockery toward the movie franchise. “Scream 2” mocks film sequels and “Scream 3” mocks film trilogies." (source)
[sidenote one of my favorite examples of satirical meta horror is Wes Craven's New Nightmare]
DFF isn't satirizing anything in horror, it's almost entirely self-serious. Sure there's a couple of moments of hilarity - dick biting, and scooter snatchin' - but overall the show plays things pretty straight (gay sex notwithstanding). I've seen some folks claim it's subverting horror tropes, but I don't see that either (would be interested in discussing that tho cause I'm curious).
I get why people make this comparison though, Scream is a 27 yr old franchise, and probably the most relevant slasher franchise currently. The new Halloween movies were...cute but aside from the first Halloween (2018) the rest of the reboot franchise had diminishing returns; each film made less than the previous, and received lower critical scores.
However, Scream has actually grown as a franchise in the States in terms of box office draw. That said, Scream is actually not a huge earner overseas, Scream IV (2023) earned more than 60% of it's box office revenue domestically. In Thailand, according to reports, it only earned about 300,000 (compared to other international territories like Brazil where it earned around 4,600,000).
So I don't think DFF is pulling much from Scream in terms of setting, tone, or story. I do think the show most resembles Scream in directorial style, specifically in the imagery of the Killer's design and in the slow-crawl mask reveals that have happened so far.
youtube
[very obviously spoilers for all the scream films watch at your own risk etc, gif by @my-rose-tinted-glasses]
So what is a slasher film or story?
"A slasher movie is a horror sub-genre that involves the murdering of a number of people by a psychopathic killer, typically via a knife or bladed tool (such as a scythe).
In general, the horror genre is known for its fear, violence and terror. It will typically feature a menacing villain, whether it be a monster or a supernatural evil spirit, for example." (source)
Other common but not inherent secondary characteristics of a slasher story will include: young adults as central characters, sex (typically as a means of punishment "sex gets you killed"), the killer is motivated by revenge, lots of gore and/or violent kills and a "final girl".
I point out common but not inherent because the main tenants of a slasher story is the overall body count, female protagonist and a mysterious (typically masked) killer.
For example, in Scream (96) Ghostface is motivated by revenge, however in Halloween (1978), Texas Chainsaw (1974), Prom Night (2008), You're Next (2011) and Wrong Turn (2003) the killers are not.
If there is a western horror franchise or film that the setting of DFF more closely aligns with, it's Friday the 13th (2009). Which was a sequel/reboot to the original Friday the 13th (1980) starring Tumblr's own Jared Padalecki as one of the leads (that was an interesting year as Jensen Ackles also starred in a remake of a classic 80s horror film My Blood Valentine).
In Friday (09) the bulk of the story takes place at a mansion styled cabin in the woods near Crystal Lake owned by one of the characters rich parents. Jason eventually hunts down each of the characters, killing them in various ways, and they even find his home with a shrine to his mother there. There's also like, a lot of sex and nudity in Friday (09) none of it fun or sexy as it's pretty, unfortunately, misogynistic.
Being in an isolated area, like the cabin in the woods in DFF and Friday (09) is also not a requirement within the slasher sub-genre.
Many slasher films, especially American classics during the genres 80s peak, actually take place more often in suburbia rather than in isolated locations like the woods. Which reflected real world anxieties from predominately white communities and a turn towards more conservative politics of that era in America.
"Those same well-kept neighborhoods and quiet backyards of my childhood were also the battlegrounds of the ’80s horror movie, a radical pivot in the genre’s history. The decade’s opening years were bracketed by the kidnappings of Etan Patz (which inspired the Missing Kids on a Milk Carton program) and Adam Walsh (which inspired his father John Walsh to later create the TV show "America’s Most Wanted"). Combined with the conservative turn in crime and punishment law brought on by the Reagan administration, horror appeared to turn from the supernatural curses of the decade before ("The Exorcist," "The Omen") to a homegrown product of our own sins. Michael Myers, Jason Voorhees and Freddy Krueger are psychotic loons but also human beings who come not from afar but from down the street. The possibility that one of them could be lurking just beyond the sliding back door of a sleepover birthday seems too darkly delicious to pass up, a fictional killer standing in for a warning your parents and society gave you about “stranger danger,” real-life evil lurking in the dark." (source)
Isolated settings, while can be a setting in slashers are more often found in psychological horror films: The Strangers (2008), When A Stranger Calls (1979, 2006), Hush (2016). Also the Evil Dead (1981, 1987, 2013).
[The latter has it's own interesting history of wanting to be psychological body horror, to horror comedy cult classic, back to psychological body horror. Honestly if any franchise has influenced the "horror set in a cabin in the woods" it's Evil Dead, which is paid major homage to in Cabin in the Woods (2011).]
Sooooo is DFF a slasher?
Hm, for me, yes and no. Slashers require a high body count and pretty gory deaths. So far we've only had 3 deaths, only two of which were even committed by the killer themselves and not even by their own hand (ie directly).
For me, the slasher elements of DFF exist in the directorial styling of the film, meant invoke a classic slasher film but that's not where the true horror of the story exists.
I'm a big slasher fan, so I'm not trying to discount the sub-genre at all, lots of slasher films are good, and when done well, they're truly scary. But they also tend to be straight forward in design, the fear comes from the feature of being stalked by an unseeable and unstoppable force infiltrating what should be a safe space (your home, your school, your neighborhood, your camp grounds etc).
Which is why slasher films are also the most common horror sub-genre to be parodied (Scary Movie franchise) or made into horror comedies like Freaky (2020), The Final Girls (2015), Happy Death Day (2017), and Totally Killer (2023).
[sidenote slashers have this in common with the zombie sub-genre of horror as zombie films in America have also tended in recent years to be horror comedies or horror action like: Little Monsters (2019), Cooties (2014), Zombieland (2009), Pride Prejudice and Zombies (2016)]
I'd argue that DFF is much more in line with psychological horror than slasher horror. Because it is anything but straightforward and also has a strong emphasis on relationships and isolation as does most psychological horror.
Films like: It Comes At Night (2017), Us (2019), Perfect Blue (1997), A Tale of Two Sisters (2004), The Forgotten (2017), Dark Water (2002) all have similar elements in terms of tone as DFF.
The isolated setting, the allure of the mundane normality being a veneer for the violence lurking beneath the surface, the existence of the paranormal, the use of drugs to increase fear, the unsettling paranoia, and slow burn crawl towards all the characters being unteathered from themselves, the growing distrust between them and their loved ones, the plot twists and turns, the emphasis on human relationships and the horror that comes from those.
The backstory with Non is what pushed the show past slasher horror to psychological horror for me. Because Non's "downfall" as it were, feels more akin to the slow burn psych horror rooted in a lot of Japanese, Thai films/tv shows, and modern A24 style horror films.
The horror of Midsommar (2019) doesn't come from jump scares, or violence, but in slowly watching the protagonist grow more and more unteathered, mistreated, gaslit, more and more with each passing moment, slowly inducted into a horrific cult and being able to do nothing to stop her descent.
A big influence I saw in DFF was Girl from Nowhere (2018); the school setting, the crimes committed by a group of students against a singular student, class exploration, structural violence, the exploration of retribution are all topics explored in the first season of Girl from Nowhere.
Even the series trailer for GFN and the pre-release trailer for DFF are similar in production design and tone:
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Titled "BFF" the two-part finale from season 01, is about a high school reunion, where a group of now established adults come back together for a party (their reunion) only to be confronted by their past via Nanno (the shows protagonist for lack of a better term).
Through Nanno we learn about the chars past misdeeds in high school - bullying, physical assault, stealing, the works - and their current crimes as adults. As more and more layers of the truth, lies, and betrayal are revealed, the friend group begins to crack, fracture and turn against each other, growing more and more paranoid and angry.
Nanno tells the group that they've also all been drugged with poison and there's only one vial of antidote left, the "friends" all horrifically murder each other in order to get the antidote. In the end, no one survives. EXCEPT, it was all a mass hallucinate and the group wakes up, remembering everything, and quietly leave one-by-one. No longer friends, no longer not-friends, everyone forever changed by the experience.
It's an unsettling ending that leaves things open ended. This group of friends were responsible for the bullying and death of Nanno (she's fine she's like immortal or something I'm pretty sure GFN was partially influenced by Tomie by Junji Ito) and they simply refused to acknowledge what they did to her, nor talk about her, eventually forgetting she existed until forced too through a traumatic retribution by Nanno herself.
[Nanno from Girl from Nowhere, Tomie from Junji Ito's Tomie series]
DFF has a lot in common, from my perspective, with GFN in terms of tone, themes and even parts of it's story.
Nanno isn't doling out "justice" she doles out retributions, punishments, sometimes they're outright torturous. Whether the recipients "deserve" these punishments or not, is really up to the viewer. The show does a good job of showcasing a wide variety of characters who are unrepentant, sympathetic, and somewhere in between. The fears it plays upon are more slow burn, it boils the characters rather than setting them on fire like slashers do.
DFF is similar in this aspect, it boils the characters. Watching Non's story, you already know at the start it's nothing good. We know from the first flashback something bad has happened to Non, but it's not really something, it's many things - so many things - that have led to whatever tragedy the main group must pay for.
It's these compounding factors one after another that brings Non to a boil, and the same thing happens with Tan/New. The horror of DFF is more about getting under the skin, causing the characters discomfort by forcing them to confront the sins they've committed (is there anything more horrific than being seen? Especially if you ugly?).
I mentioned Junji Ito in reference to Girl from Nowhere, to say Ito has been influential on horror feels like an understatement. His series Tomie has been adapted into 7 different Japanese films, he's won 3 Eisner awards (the highest award you can win in America for comics publishing), along with a slew of awards in Japan, his series Uzumaki has been referenced in super popular anime like Jujustu Kaisen.
A big factor of Ito's work is body horror and psychological horror. His work unsettles, and is very visceral. Since Uzumaki was referenced in DFF I think rather than being influenced by specifically Uzumaki (which DFF doesn't have much in common with in regards to general story) I'd argue the show is more influenced by Ito's desire to unsettle.
[from Uzumaki], 1998]
Also potentially to take symbols of piety, faith and protection (the temple, the cross at the chars high school) and turn them into places of horror for the characters.
Like Ito did with the spiral motifs in Uzumaki, said Ito in an interview:
"The "spiral pattern" is not normally associated with horror fiction. Usually spiral patterns mark character’s cheeks in Japanese comedy cartoons, representing an effect of warmth. However, I thought it could be used in horror if I drew it a different way." (source)
[I am also begging y'all to check out Junji Ito's book Cat Diary it's hilarious, even more so b/c his style of art is so rooted in horror]
I think DFF is actually very Thai in it's exploration of what's unsettling and horrific to youth culture in Thailand currently. The feeling of haplessness, judgement, an inability to exert control over one's circumstances, mental health, consent, bullying, these were themes and topics explored in both seasons of GFN but also some of these were explored in The Whole Truth (2021) a Thai horror/mystery film.
There's a scene in The Whole Truth in which one of the protagonists school friends secretly films their younger sister getting undressed without her knowledge, and when caught, the classmate threatens to release the clip publicly and claim the sister is "a slut". One of the protagonists is also bullied at school - including by this disgusting classmate who they still consider "a friend" - but puts up with it in order to be in a friend group at all (this bullied char also has a physical disability which contributes to their mistreatment at school).
I think DFF is exploring a lot of these same topics but most of the characters are just gay this time around.
Okay I'm losing steam here a bit, this has gotten very long, but overall I'd argue that DFF is much more psychological horror than a slasher, in terms of it's tone, and story. Whilst invoking slasher imagery in it's directorial style.
That said it's much more in line with Thai and Japanese horror than American horror in regards to it's themes. If the series was going to be boiled down just to the basics, I'd quantify it as psychological horror mystery.
And those are my thoughts on DFF and horror, I guess lol I'm not 100% satisfied with this but god damn I'm tired this took forever lmao if y'all made it this far, bless and stay safe out there cause the ship wars are wildin out in these parts.
Check out other posts in the series:
Film Making? In My BL? - The Sign ep01 Edition | Aspect Ratio in Love for Love's Sake | Cinematography in My BL - Our Skyy2 vs kinnporsche, 2gether vs semantic error, 1000 Stars vs The Sign | How The Sign Uses CGI | Is BL Being Overly Influenced by Modern Western Romance Tropes? | Trends in BL (Sorta): Genre Trends
[like these posts? drop me a couple pennies on ko-fi]
#dff the series#dff spoilers#dff meta#dead friend forever#dead friend forever the series#chaos pikachu metas#pikachu's bl film series#fuckin a this is long#almost ran through my entire final fantasy soundtracks playlist#and that's a lot of freaking final fantasy games
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Y’know what? If you’re a Studio Investigrave fan, reblog this with your personal rankings of the games (add reasons if you can but if not that’s fine)!
Here are mine:
1.) Cold Front ( I’m VERY attached to these boys and their friendship, genuinely top tier comfort characters. I’m a big fan of metaphors and phycological horror, might be my favorite art wise, both endings hit VERY hard in different ways, especially once you get both. It’s also in my opinion the funniest SIG game.)
2.) Elevator Hitch ( I love time loops and escape room games. The humor in this game is also fantastic, all the characters are interesting and fun to think about as well. I love all the capitalism metaphors in this game as well, trying to interpret this game, company and lore is very fun. In my opinion this game is visually the scariest, but I love the horror and trauma my boy goes through.)
3.) Dead Plate (Really like the story in this! Especially with the metaphors (how surprising), I also really love each of these three idiots. I do like Rody and Vince’s dynamic a lot, however even though the gay jokes are fun to make, I do prefer them platonically (I also really like Rody x Mannon, especially with how complex it is once we see that ending cutscene). The art direction in this game is great, especially the colors! I also love the dialogue and comedy in this game, the characters are very well fleshed out, even the one we don’t get to properly meet!)
4.) Eloquent Countenance (Way too underrated ngl, sure it’s the oldest and it’s a tad confusing, but damn it I love this storyline, lore and characters. Angelica and Forcas are way too fun, both together and by themselves. It’s got such a good twist at the end as well and the lore of this game is just fun to think about. I also like the vibe of the game and how even the good ending is more open ended. The only reason it’s this low is because it is kinda confusing at times and the puzzles aren’t the most exciting, but I still adore this game and I really think it deserves more fandom love!)
5.) Rot in Paradise (This was the first SIG game I actually got to play myself! The character designs in this game are probably my favorites, not to mention I love friend groups in media and these guys are super fun! Not to mention the tone of this game is fantastic and does a really good job of setting things up and making you feel for the characters. It does a really good job at the creepy factor as well! I do like how the metaphors tie together, and how we don’t get to know everything about “the rot”, it adds to suspense. However admittedly my lore loving brain kinda wishes we got more about the strange curse. After a while this game will probably get higher but for now I’m not as attached to the characters as the other games yet.)
6.) Married in Red (It hurts to put this game last but I do love this game, art, and story! I think it’s mostly that these characters are probably the most boring out of all the SIG games to me (I do adore Myeong Hoon), I do still get brainrot of them don’t get me wrong! I also think in general this is the the most boring SIG game, cleaning up a crime scene and framing someone is a fun premise, but it’s a bit tedious and I just kinda wish there was more character focus.)
I PROMISE I GENUINELY LOVE ALL THESE GAMES AND THEY WERE SO HARD TO RATE BUT I HAVE TO BE A LITTLE CRITICAL SOMETIMES 😭
Anyways, hope you guys have fun with this, I really wanna see your guys’ opinions!
#studio investigrave#racheldrawsthis#sigverse#cold front#dead plate#elevator hitch#married in red#rot in paradise#eloquent countenance#reblog game#indie horror game#indie horror rpg#Hala yaps
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Zenless Zone Zero
Well, I’ve been playing the shit out of this game, so fair warning, there will be significant brainrot ahead.
Overall, I really dig it. I’m a huge mark for character action games, and well-done life sims tend to suck me in; Zenless Zone Zero is nailing both those aspects pretty damn well. In fact, it’s nailing them well enough that… how do I put this… it starts to slip into the territory of being A Good Game Generally, rather than just a gacha. And while this is a big accomplishment for ZZZ, this also puts it into direct conversation with other full-price games, resulting in its gacha elements causing more friction than Honkai Star Rail’s ever did*.
*I’ll be comparing this to HSR a lot, because I play way too much of both and they’re made by the same developer. I recognize that it is pretty odd and potentially even problematic to A / B compare them when I could be looking at the game through the lens of, you know, Gaming At Large. But hey, that’s why this is a subjective journal and not a holistic review blog! It is what it is.
So, the aesthetic of this game fuckin rules - it’s like, late 90s to early 2000s VHS-core. The main characters run a Blockbuster, for Christ’s sake. Presentation-wise (and systems-wise, and, hell, music-wise), ZZZ is obviously borrowing a lot from the Persona series, but like… great? I’d love it if more things cribbed that style and made it their own, from the confidant hangouts, to the small but comfy explorable areas, to the dynamic menus with edgy character poses. The character design itself is all superb, all the way down to the crowd NPCs - some the shopkeepers here have cooler designs than the main characters of some other games. Even aside from the designs, ZZZ is doing a lot with lighting and color desaturation that really lends it its own unique vibe. They actually have a cohesive artstyle in here! wild.
The presentation of the story is also killer. Sure, a decent chunk of the conversations are just models lip-flapping at each other - although they at least emote and pose a bit here, unlike the Star Rail dialogue scenes with their demure princess waves. In the main story, though, we get not only a heap of fairly lengthy cutscenes, but also this really cool comic panel-style presentation.
I feel like there was a bit of a trend in the PS3/360 era of games to present a game’s story in this comic panel / storyboard style. I understood the motivation: games increasingly demanded a more involved, consistent storytelling approach, rather than the ‘One big rendered cutscene at the beginning and end’ they used to get away with, and the generation’s increased visual fidelity meant that doing even basic, in-engine cutscenes took a lot more resources to make something half-decent. In Spyro the Dragon on PS1 you could get away with a fun little 15-second gag with a barely animated polygonal yeti or whatever; in the PS3 era, you were going up against tryhards like Metal Gear Solid 4. Amidst this landscape, the pitch of having your illustrators pretty up some storyboards and put them in the game sounds like it’d save a lot of work - plus, consoles were finally outputting a high enough resolution that this sort of flat image wouldn’t be compressed to hell.
Thing is, I always kinda hated that approach. In some cases, I think that’s the popular opinion - I fuckin love Bayonetta, but I don’t think I’ve ever seen anyone defend its weird slideshow cutscenes. Even in games where the execution is perfectly fine, though, it rubbed me the wrong way. I think of Infamous - objectively, the art’s solid and fits the tone of the game, and the motion graphics aim to capture some of the dynamism typical cutscenes would provide. Despite all that, it still feels cheap to me - all of the panning, effects, and graphic imagery feel like they’re trying to polish up something that inherently doesn’t fit.
In ZZZ, though, I’m loving every one I come across. It’s obviously still done for efficiency reasons - there’s already a handful of characters that exist only in these panel scenes, saving the team the effort of having to model and rig them. But the freedom this allows for staging and storytelling is huge; the characters are more expressive here than anywhere else in the game, and we’re able to see situations with huge crowds and new locales much more often than would be possible in typical cinematics. And the illustrations are genuinely good, too - full of character, cool poses and creative compositions/angles.
if everything actually had to be modeled, there's no way we would've gotten Legally Blonde Nicole
Plus, the cutscenes are constant, and boy do I love the animation here. It feels so rare nowadays for a high-budget game to do stylized 3D animation of this ilk. Your biggest budget games are all going for the cinematic look, and pushing realism as much as they can - and while I know an immense amount of work and craft goes into animating something like The Last of Us, boy, I just could not care less about something so lacking in flair*. Even bigger properties that use a stylized artstyle these days, like Breath of the Wild, still tend to lean towards fairly naturalistic animation. Zenless Zone Zero’s cutscenes, on the other hand, spin and stretch motherfuckers around like we’re back on the PS2, are filled with forced perspective, and I am absolutely living for it. It’s not even reserved only for bombastic action scenes, either - we get honest to god character acting-focused conversation cutscenes.
*Seriously, take me back to the Naughty Dog that animated Jak & Daxter. Jak’s hero animation is top tier to this day
youtube
Of course, the combat animation slaps too; each of the playable agents is absolutely dripping with character. Even characters whose designs initially left me cold won me over once I saw the amount of care put into their movement and combo strings. It’s honestly shocking to me that this is the same studio that made Genshin Impact, a game I dropped after about 2 hours because of how lifeless all the animation felt*. Unique run cycles for every character, actual non-human designs, the flourishes everyone has when stopping mid-combo to snap them back to idle, the absolute synergistic audiovisual bliss of the parry… it’s really impressive stuff from a young team.
*Same studio in name only, totally different team, I know, but still
Mechanically, I have some mixed feelings about the combat as a whole. Zenless Zone Zero is, without a doubt, aiming to present complexity and depth as a team battler - that is to say, it’s more about team synergy, tag combos, and knowing who to use when, rather than soloing as any particular character. Nonetheless, I really would’ve appreciated individual characters having a bit more depth to their movesets; a jump, a launcher, cancels, anything. As outstanding as all the animation work is, there’s some characters that only have a normal attack string on square and one special attack on triangle. Like, sub-Dynasty Warriors level of complexity here. It’s rough.
This is where ZZZ’s gacha nature gets a bit ugly: so far, more complex kits and skill expression are mostly locked behind rarity, which is kind of scummy. In Star Rail, for the most part, 4-star characters are defined as such due to their numbers: they still have mechanics and complexity, they just aren’t tuned as high as the limited characters. Hell, in some cases they have more complexity. Ruan Mei is an almost incomparably stronger unit than Asta, but Ruan Mei’s play pattern is fucking boring: you use skill every three turns when it runs out. Asta, meanwhile, basically has her own risk & reward minigame that demands more thoughtful SP management.
In ZZZ, on the other hand, the lower-rank characters straight up have less going on in their kits. Nicole has like… one tech, sorta. Anby has one single animation cancel to chain her normal into her special quicker. Lucy’s only skill expression is choosing whether to tap special or hold special. Meanwhile, Zhu Yuan, a limited character, has a normal string that bounces between melee and ranged attacks, can be dodge-canceled at any point in the combo to branch into variations of the string, and a hold-normal attack string that’s completely different and has the same branching dodge-cancel tech.
It’s one thing to lock raw damage and meta viability behind a gacha, but locking the characters that are mechanically more interesting to play straight up sucks. If I hadn’t been lucky enough on the standard banner to pull exactly the two characters I find the most mechanically satisfying, I don’t know that I’d still be playing - and this is the point where ZZZ begs comparison to other, non-live service character action games. Sure, it’s probably not fair to compare a random A-rank’s moveset to Devil May Cry V’s iteration of Dante, a feature-creeped nightmare of a kit 3 console generations in the making. But what about Sengoku Basara Sumeragi, my personal character-action GOAT? By all accounts a mid-budget title, yet it offers 40 full characters chock-full of more unique mechanics and animation cancels than you can shake a stick at.
Fuck, can we please get a new Sengoku Basara? Please? I’m desperate out here. I’ll take anything, y’all.
There’s also the inherent issue that plagues every action RPG (usually deftly avoided by the character action genre), which is the delicate balance of player success depending on the numbers vs actual mechanical skill - a balancing act made even more noticeable due to the gacha genre-standard of characters taking weeks of grinding to level up. This is a topic for another day, but suffice to say, a big part of the reason Honkai Star Rail works for me as a very pretty version of Cookie Clicker is because of the Autoplay option. In Zenless Zone Zero, if you’re not willing to grind out the same mob fight for a week or two, you’re gonna hit an endgame roadblock of doing chip damage to a boss you’ve mechanically mastered because you’re underleveled, and boy, that never feels good.
For all those issues stemming from the gacha, I will say, it’s great that the story missions let you use the characters that are actually supposed to be present for those missions, even if you don’t own them. Aside from how nice it is to have an opportunity to put the whole roster through their paces, it goes a long way for actually getting invested in the story. Honkai Star Rail’s storytelling is a hot mess for many reasons, but it’s always particularly jarring rolling up to a sidequest at like, a local theater troupe with a wanted space criminal, the sitting president of a completely different planet, a ten year old child, and a shirtless cyborg cowboy, none of whom have canonically met each other; ZZZ’s approach sidesteps this issue. The proxy angle even provides a pretty valid diegetic explanation for why agents that don’t know each other might be working together.
Now that we’ve sort of meandered back to the story after talking about animation led us on a long detour - the story is surprisingly solid. In particular, I really appreciate how straightforward the writing is. I don’t know if the issue lies with the original text or the localization, but Star Rail’s dialogue, even in simple missions, tends to be incredibly meandering and overstuffed; ZZZ is a lot better about letting all its characters talk like actual humans. It also helps that the plot so far is a lot more grounded, and spends more time focusing on each faction’s group dynamics rather than the overarching plot. These games live and die by their characters, so leaning into those strengths is a smart move.
Zenless Zone Zero is, unfortunately, fully in line with Hoyo’s weird conservative politics - in particular, 1.0 and 1.1 are absolutely stuffed full of copaganda. With how many safety regulation jokes they made at the construction company, I initially hoped they’d lampoon the police faction a bit, or make a commentary on how comically heavily armed New Eridu’s police force are. In a vacuum, Zhu Yuan shouting combat lines like “Stop resisting!” or “Freeze, hands up!” while blasting someone with her gigantic, ‘JUSTICE’-emblazoned rocket launcher shotgun feels like it ought to be satire. Every time we talk to the officers, though, it’s just line after line about their solemn duty to protect the people of the city, how essential and important they are for the community, and so on and so on.
This wholehearted embrace of the world’s current power structure is something Zenless Zone Zero approaches in nearly the exact same way as Star Rail. In both games, your playable character is someone that’s sort of operating outside the law - in Star Rail, as the maverick organization that is the Astral Express, while in ZZZ you work as an illegal proxy. Despite this setup, any time the protagonists come into contact with a governing body, they are no less than thrilled to help them enforce the will of the law.
In Star Rail, you aid the local governments (one of which is an undemocratic monarchy) in committing massive cover-ups to hide their failures from the populace not once but twice. In ZZZ, you aid the police to an obsequious degree - playing along with them to not arouse suspicion is one thing, but helping them organize a fucking community day on Sixth Street? Fuck that. Hell, said community day is even shown to initially be DOA because none of the local residents trust the police - and you best believe we get two full scenes of the MCs changing the resident’s minds, resulting in them spouting shit about “Oh, it was our fault for judging the police too harshly - they really do have our best interests at heart!”
is it tho
There’s an argument to be made that the N.E.P.S. are a little different, given that they exist in a post-apocalyptic world with monsters popping up every day - and ZZZ’s copaganda is certainly a little less flagrant than something like Spider-Man helping the NYPD install civilian surveillance networks in Insomniac’s Spider-Man. And, sure, perhaps this can help excuse why they post fully armored, rifle-wielding soldiers in the Lumina Square DMV, and provides some justification that their existence is more helpful than the real world’s civilian-murdering property guards.
Thing is, though, at every turn you’re hit with dialogue and situations which make it clear that, no, they’re the normal cops. Every other sidequest seems to involve calling the N.E.P.S. in on somebody or helping with an investigation, and for every time we see them handle ethereal activity, there’s two instances of them being called in for petty property theft or something similarly minor - even the playable character has heaps of dialogue choices threatening to call the police on someone*. Much like Star Rail’s reactionary politics were strangely at odds with the ‘blazing a new path’ ideals of the trailblaze, Zenless Zone Zero’s obsession with the police puts a damper on its underground, counterculture aesthetic.
*Including a case where both options threatened this, leaving me without a non-narc dialogue choice.
illustration by Lv01KOKUEN
And finally… I don’t know where to fit this in, so I guess it just goes in its own little section at the end here. Lots of people, myself included, have touched on the Persona inspirations - and they’re certainly significant. One thing I’m surprised I haven’t seen anyone mention as a huge influence is Yasuhiro Nightow’s Kekkai Sensen / Blood Blockade Battlefront. From its sense of style to its worldbuilding, ZZZ damn near feels like fanfic to me. Hell, it’s right in the name - BBB? ZZZ? And this is on top of the dimensional crossover / big city vibe, the retro fashion, the different factions. Victoria Housekeeping might as well be Libra 2.0 - Von Lycaon is a damn near perfect 50/50 expy of Klaus and Stephen Starphase. And then Belle / Wise, who assist these powerful fighters in a noncombat role just like Leo, also turn out to have some sort of special magical eyes granted to them by untold powers from within the dimensional rift??
I’m here for it, don’t get me wrong - love Nightow. But that can’t be coincidence, right?
#will's media thoughts / virtual brain repository#long post#games#zenless zone zero#zzzero#kekkai sensen#blood blockade battlefront#Youtube
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The Color Language of Phantomarine
At just a cursory glance at this webcomic, it is very obvious that there are strong colors and that they will be tied to themes of the story. And the impulse to discuss and dissect them is.... far too great.
So! Let's start with something general, yes?
Saturation
There are two types of color schemes in the webcomic so far. Schemes with brighter colors and additional accents, and more muted colors with much more limited value differences. Practically speaking, more saturated colors and visual interest helps to draw the eye to what is important; like black thick lines around animated characters to distinguish them from the background. But.... we have a group of characters who has changed from a background scheme to a main character scheme. Such as....
...Our Favorite Princess.
Three different color schemes for three different Phaedras. The first muted yellows and browns, almost boring against the intense lighting of the Candlelight Sea and its foreshadowing hues. The second an intense yellow and terracotta red that hold up against the maroons and deep reds of the Red Tide. The third, blues and white like the very sea she was looking down at but saturated and darkened with indigo and purple unlike any of the other sea ghosts we have seen before.
The transition from background color scheme to VIP color scheme coincide with the very critical moment of the Princess meeting Cheth, demonstrating that her death is a critical moment plot-wise. Her transition to a completely different but still VIP scheme is when she realizes exactly what has happened... and we see that it changes her outlook down to its core, all the warm colors replaced with cool tones.
So, a characters' color scheme tells us both how important they are and can clue us in to their mental states and affiliations. Nothing new. Let's see those groups!
Cheth
As the Red Tide King, it isn't surprising that his color scheme is dominated by a bright red, mixing into warmer purples with highly contrasting white and black. This color scheme overtakes the muted blues of the sea ghost, as well as marking them with his tattoos. White is the secondary color closely associated with Cheth in-story, representing bones featured both in skeletons and his original divine body the Bonefish. This sort of color pallet usually infers more sinister intentions, with red commonly being associated with aggression, but I believe in this case it implies passion. Not necessarily romantic passion, mind, but a deep level of involvement and care.
The Plume Church
Black and bright turquoise and blue with touches of white and green, Cheline and the institution worshiping her are perfect foils to Cheth in color scheme; the cool colors of the Goddess of Life oppose the warm tones of the God of Death while still being unique against The Candlelight Sea. I imagine the black represents the ashes left in the wake of her fire and the greens and blue new life growing from it, though the predominantly black robes are not the usual choice for a Life Diety. The very liberal use of black also paints a more sinister color scheme, with it's traditional use to imply 'evil' in villains. As of writing this, I do actually think that is the intention.
The Mantaluna Crew
Being Seaghosts, the group's scheme is focused around a cool blue, but with more saturation and variation than other seaghosts to represent how they still have some life in them yet. Their cooler colors also allows them to contrast starkly with Cheth, but the purple gives it just a bit more warmth than the Plume Church, showing that while the crew may follow their Church's teachings.... they are fundamentally different on some level than those who have tied themselves closer to the Church.
Pavel, Vanna, and the Lodestars
Characterized by yellow with accents of white, red, and black, the Lodestars stand out. Being the third primary color, they easily stand apart from both Cheth and The Plume Church, showing they are not tied to either. Yellow appears to be the 'neutral' side in this diefic-level conflict, with Best Boy Pavel trying to be a mediator and Phaedra from Chapter 1 treating Cheth with more empathy than in the current chapters when her color scheme was strikingly similar. They do not have a side: they simply want what they think is best and try to stand as a beacon against the dark.
The Fata Morgana
Monochromatic with only lighting and their pale pink eyes for color, these enigmas stand apart as blank voids against the rich vibrancy of the rest of the Candlelight sea. The dominant white with bone-like designs implies a closer relation with Cheth than Cheline, though the exact nature is still up for debate.
Seaghosts
Another monochromatic and muted color scheme, the seaghosts of the Candlelight sea are a pale blue with some white to outline and to fill the eyes. A traditional scheme for spirits, hostile or otherwise, and it blends nicely with their home in the ocean, truly making them feel a part of it. Their cooler color scheme also allows the Red Tide to stand out beside them.
I have a few special mentions that are not fully flung schemes of their own, yet, but that I feel need mentioning.
Silas, though we have yet to see him in different lighting, has the Plume Church's signature blues and greens catching in his hair, with the rest of his pallet being a background tone with little detail. Almost like a certain bird's words have wormed right into the head of 'some nobody' and he all too eagerly listens for the boons she promises.
Daphnie and Euphamina also share a muted color scheme, tending towards the golds with purple to show their high status. Though this is their funeral dress, Daphnie having the black on top covering her own warm and regal colors while her mother instead covers the black with yellow and dons spectacles of a familiar red seem to hint at how the Plume Church interacts with them. Daphine is being covered and almost smothered, though her pure intentions still peek through; Euphamina cannot get away from the influences, but has found ways to assert her will.
Speaking of the funeral, we have a mystery bean with their very own VIP color scheme with cool, deep blues that we have yet to see used elsewhere.
Finally, we have Amos Ellery. We also do not know much of his color scheme sans funeral, but I believe his color scheme hits at his own motivations, similar to Silas. Whereas Silas's colors were seemingly very average for persons in Saperport, save the little highlighting of his hair, Amos is all black, white, and grey. His course is chosen not because of promises, nor because he agrees with the Church... they are driven by the Church being the only thing 'correct' to follow.
I hope you have enjoyed my ramblings, the pretty colors, and any snippets of a story you saw. Do please go read and give the author all the support!
#phantomarine#color language#the long anticipated sequel longpost!#some of these likely border on crack theories but it was fun#phantomarine theory#spoilers
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Hi hell. Long time lurker. I love your house of horrors. We’re about to get our own house of horrors and I’m so excited. What are good things to know for redoing an older <think 1910’s> house visually? Everything is good live in wise. It’s just got a "failed to update modern feel" to it. Have you ever had to deal with that when you first started living in your house? Much love!
Oo, vanity updates are the most fun! And congrats.
I think it's good to take some time to look at historic photos of homes of a similar age and style to yours, and see how the house would have been done originally. Not with the intention of recreating it perfectly, but look for elements that are true and appropriate to the home, and figure out what you could incorporate into a modern design. For example, subway tiles and small hex tiles are both very period-appropriate to many older homes, while still looking right with modern decor. And then see if you can find a few pieces of furniture--not necessarily all of your furniture, but a couple--that might be of an era with your home. Incorporating elements from the true age of your house in with modern stuff helps the house feel more cohesive; less like you've tried to give an old house a face lift, and more like the house has been aging gracefully through a century of use and love.
I would say that the first thing I'd change would be light fixtures, though. It makes a huge difference in the tone of a room, and it's a relatively cheap and easy change, especially if you're getting things second hand. I added ceiling medallions too, because I love them. A modern fixture on a vintage-looking medallion really sets the tone for "this is an old house, but a cool one."
Good luck!!!
#I want to say that fixture was like $60 on amazon and the medallion was like $20#and it's made of styrofoam but you REALLY cant tell
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as someone who is up to date with/finished all of the 00s big three shonen animanga (and has been for years in the case of Naruto and Bleach, i was reading the manga weekly for the end of both) i’ll say, my favorite will always be Bleach, even though i have spent more time actively having Naruto brain rot
one piece is probably the best written of the three, but it’s not fully my kind of story (i get very invested in some characters (hence the fact that this side blog is law themed) and the world building but the art style and general tone isn’t fully my cup of tea), hence why it took me two attempts around at decade apart to get into the series (i got to Marineford with some skipping the first time around and then gave up on the whole thing, only to be sucked back in by seeing a few too many law edits after getting into the live action like 10 years later)
Naruto is extremely fandom friendly (both from a shipping pov and a marketing pov) (very merch friendly) but it’s probably the weakest of the three writing wise. (i’m not including Boruto cause i dnfed it and also it wouldn’t be a fair comparison)
Bleach just appeals to my little goth heart and i think Kubo’s style is the most visually compelling for me, all of the characters just look so cool and even if it’s kind of restarting now i found the temporary ending it got more satisfying than the Naruto one (though that one might be me being slightly influenced by my dislike for Boruto)
The biggest weakness Bleach has compared to the other two (power creep (deeply shared with naruto) and anime filler issues aside, though i think some people give the bleach filler too much shit cause i personally found a lot of the naruto filler more annoying) is that Bleach is far less fanfic friendly… there are the straight ships, which never get people writing as much, and then there’s Ichigo/Grimmjow and Ichigo/Ulquiorra and Ichigo/Hichigo (name outdated for spoiler reasons), plus Renji/Byakuya and some other ones, but there isn’t really a massive queer ship for people to get deeply invested in, and there isn’t really very much in the way of big scenes between characters that people want to dig into for fanfics (like people do with the numerous Narusasu confrontations or the constant Zosan bickering or the impact Marineford or whole cake island had on OP Characters)
it’s not like there isn’t anything to write bleach fanfics over, i’ve read my fair share of them through the years, in a bunch of different ships…but despite how much i love the series i couldn’t really find much to dig my teeth into that way… hell, the most compelling ship in the “traditional” sense is probably Kyouraku/Ukitake (or Yoruichi/Soifon but no one ever appreciates f/f ships enough)
#the big three will away be naruto bleach and one piece to me#i have others that i like more but i’m stuck in that era of big three#d gray man stays my all time fave#of course the jjk enjoyer is a bleach fan#bleach#bleach tybw#one piece#naruto#naruto shippuden
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Oh, by the way, I saw The Thunderbolts* trailer this morning...It looks awful.
Oh, and I don't mean the story, by the way. Story-wise, it looks...fine. Nothing outstanding, but WAY better than what I'd expect from a Thunderbolts movie with barely any supervillains in the team's roster. It's clearly Marvel's attempt at making their own Suicide Squad but ignoring why both the Suicide Squad AND Thunderbolts work as a team of villains. But it DOES look interesting enough to make me at least CONSIDER watching it.
...The movie itself looks ugly, though.
Like, visually speaking, this is the grimiest movie that Marvel is putting out yet. The color gradiency is turned all the way down and almost every character is in all black to the point where they blend in too much with the dark settings. And don't give me that "It's to match the tone," nonsense. We've all seen the trailer. We all saw the jokes they made about "Bob" and how Red Guardian's car is "Bulletproof enough." This is still going to be your typical action Marvel movie, just with worse color grading. And it just...makes me less willing to watch it.
If you purposfully make your movie look ugly for a "point," you already lose interest in me.
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What happened to the Zonai?
Brace yourselves, this is a theory that gets into the timeline, and it is LONG! There will be a TLDR at the end. Spoilers under cut!
Okay, so when Hyrule Encyclopedia came out this was the timeline we got.
IF we are following the idea that Rauru and Sonia actually founded Hyrule and not a new land or a new Hyrule built by the timelines reconverging (STILL WAITING FOR THE EXPLAINATION HOW THE TIMELINES RETHREADED BACK TOGETHER NINTENDO!!!) then that puts them here.
Now, let’s go into explanation from Lanayru, the Light Spirit, in Twilight Princess on what happened when the Twili ancestors got banished.
“For ages, the people lived at ease, content in mind and body... But soon, word of the Sacred Realm spread through Hyrule, and a great battle ensued... Among those living in the light, interlopers who excelled at magic appeared. Wielding powerful sorcery, they tried to establish dominion over the Sacred Realm. It was then that the goddesses ordered us three light spirits to intervene. We sealed away the great magic those individuals had mastered.”
Now, we know when this happened, the interlopers were banished to the Twilight Realm. Now, going to the Zonai, in the memory “A Show of Fealty” from Tears of the Kingdom. Ganondorf says this.
So we know the Zonai were on the surface for a LONG TIME. But then Ganondorf later says this to Rauru.
By the time of Hyrule’s founding, the race of the Zonai, people who were thought to be descended from gods, are completely gone with only Rauru and Mineru left. So what does this have to do with the Twili? Well, Mineru says this about the Zonai in The Imprisoning War memory.
“Long ago, my people, known as the Zonai, came down from the heavens to the surface of the world. It was said they were descendants of gods... They bore treasures from these same gods - secret stones, capable of amplifying the abilities of those who possessed them.”
That’s quite the coincidence, isn’t it? The interlopers excelled at magic to the point that Din, Farore, and Nayru told the light spirits to get involved and seal the magic away and the Zonai had secret stones that amplify powers of the bearers. and we KNOW how powerful the stones are in the fact that Ganondorf and Mineru’s stones kept them alive for MILLENIA in things that shouldn’t have been able to house their spirits and Zelda’s sent her all the way back to Hyrule’s founding without her even choosing to go there.
Now, there are tons of videos on YT pointing out that the Twili and Zonai architecture looks very similar, so I’m not going to get into that, but I do want to point to some similarities between the Zonai and Twili characters we see. Let’s start with visual looks.
Comparing Zant, Midna’s true form, and Rauru, all have a similar long face shape and a very similar eye shape. With Zant and Rauru at least, they both have flattened noses and their nose bridges also looks to melt into the brow. Zant also seems to have sharp teeth which we do see in both Rauru and Mineru.
Adding Midna’s imp form, we see she has large ears much like Rauru and Mineru and the two tone hair like both of them, with hers just in orange and yellow.
Now going onto what stuck out to me personality-wise. Ganondorf tells Rauru that Sonia is the first victim of Rauru’s arrogance and Rauru admits that it was his hubris that set the events in motion. If we look at what Midna says the Twili’s ancestors, it implies that the interlopers also had this issue.
"You want to know why none would call you king? It was your eyes, Zant. All saw it, a lust for power burning in your pupils... Did you think we’d forget our ancestors lost their king to such greed?”
While Rauru didn’t want the Triforce, he did try to get Ganondorf reigned in under his rule, which chafed at Ganondorf greatly and lead to a war. He overestimated his power and it lead to great tragedy, much like how the interlopers overestimated their powers and got themselves banished for it.
Now, there’s also a theory that the interlopers created Majora’s Mask due to the similarities between the Fused Shadow and some concept art for Twilight Princess Ganondorf. If that is true, then it could be that a large portion of the Zonai, due to being treated like gods, gave into their hubris and arrogance and began to use dark magic on the other inhabitants as we know Majora’s Mask was used in hexing rituals, and when they decided to go after the Triforce, they got themselves banished. But that’s just my theory.
TLDR: The similarities in looks, architecture, and some personality flaws are enough that I think that probably the interlopers were a large portion of the Zonai and they got themselves banished for it which is why Rauru and Mineru are the last two Zonai in TotK.
#totk spoilers#tears of the kingdom spoilers#twilight princess#zonai#twili#midna#rauru#zant#the interlopers#totk rauru#legend of zelda
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Monster Hunter Tri Diary, Part 1: Intro, Arrival in Moga, First trip to Moga Woods
So, inspired by @dragonflight203's Mass Effect replay posts (hope you don't mind me adapting the idea!), I've decided to do a "gaming diary" for my first playthrough of Monster Hunter Tri.
Thanks to the dedicated endeavor of fans from the MH community, the servers of Tri are finally accessible again, so I'm very excited to check this one out. The 3rd Gen is my favorite overall, and I've been yearning to see Loc Lac with my own eyes for years now.
But first, I'll have to spend some time in singleplayer to farm some equipment and re-familiarize myself with the game. Wouldn't want to do the hub quests ill-prepared! So, for now, we're starting slow.
Disclaimer: Text is paraphrased from my localization and might slightly deviate from the English version.
Intro
This is the first time I've seen the intro of MH Tri in person - and it’s such an amazing one, too! I love the correlation between the sea and land environments depicted here: The Jaggi pack is hunting the Aptonoths at the coast (great way to introduce the new small bird wyverns!), while the Ludroths are picking up the scraps that fell into the water.
That Great Jaggi was about to have the feast of his life on that Aptonoth, only to be bowled out by that Rathalos. xD Dude wanted his lunch back so badly that he was even willing to make a stand against the Rathalos. Probably wouldn't have held out for long, though, with Jaggis being weak to fire. (If Tri had turf wars, that Great Jaggi would've been totally obliterated.)
And when the Lagiacrus shows up, the Jaggis are just like: "Okay, this one’s way out of our league. Let’s get the hell out of here." xD
One thing I love about the Lagiacrus is that he's designed like an antithesis to Rathalos: Rathalos wields fire, which is the Lagi's primary weakness. Meanwhile, Rathalos himself is weak against lightning, which makes him vulnerable to Lagiacrus’s attacks. Both are the kings of their respective element, but when encroaching on Rathalos' territory, the Lagiacrus is like a literal fish out of the water.
I wonder what would happen if there was a turf war between them, though. Would there be a 50:50 chance of either one winning? Would the Lagi try to pull Rahtalos into the water? Would he even get out of there by himself? (I imagine it would look like a bird of prey that crashed in the water, but much bigger. Poor Rathalos might need a hand. xD)
I love how Lagiacrus turns away in an "Eh, I didn't mean to hunt this anyway" manner; like having his snack snatched away from under his nose hurt his pride, but he tries to act unbothered by it. xD
Ah, guys... I always get a little teary-eyed when the MH Tri main theme comes up. The Rathalos flying over the vast plains, the music picking up, and then the view with the hunters standing at the cliff... It really doesn't get better than this. :,)
Arrival in Moga
Ah, it's been ages since I saw that cutscene... It's technically the same as in MH3U, but still it feels so good to be back. I love how you see the villagers just going about their daily lives, the children being excited about the trinkets the Chief's Son brought back from his trip and all that... It evokes such a homey feeling right from the start, and it makes the village community feel that much more like family.
The chief actually mentions the sea people having crests on their skin and looking a little different from normal humans. I remember this from the MH artbook, where it's stated they gave them a different skin tone/markings as well as webbed hands to distinguish them from normal humans. I thought this was just a scrapped concept (since you don't see much of a visual difference in-game), but I had no idea there was in-game dialogue about it. Cool!
"Diversity means prosperity!" That's actually a really wise quote right there. Both the sea people and wyverians are knowledgeable in their own right, but each have different skills. If they unite them, everyone profits. (I think we could learn something from this for our own society.)
I love the Guild Sweetheart from MH Tri/3U. She's legitimately my favorite of all the Guild receptionists in Monster Hunter (at least those I’m familiar with). And she's trying so hard - she's really upset the Guild apparently forgot about them in this backwater village. Hang in there, sweetie!
"The Guild has permission to hunt and do research in the Moga Woods, and in exchange, we help the village with its problems." A fair trade, but I wonder if the Guild might have ulterior motives. Like, what are they doing with the research results? And do they really only permit just as much hunting as the monster population will allow, or is that just a farce? (I always trusted the Guild was true to their word, but after watching a few Monster Hunter lore videos, I'm not so sure. Ah, I was so gullible back then... xD)
The gossipy lady really loves her silly word games. (And so do I. xD)
"The Chief must have really good relationships with the Guild if he got a hunter like you to come to such a small village in the middle of nowhere." Not an unreasonable thought, actually... How did he convince the Guild to send a hunter to Moga if they otherwise completely ignore it? Is he friends with some of the higher-ups?
"For safety reasons, we’ve collected all information about monsters in a so-called "monster list"." Uh-huh... "Safety reasons"... I'm telling you, the Guild is definitely keeping secrets.
Okay, so the item seller really likes hunters. This reminds me, I think there's one single NPC in the entire series who couldn't stand hunters. (I believe it was some guy in Minegarde, though I can't say for sure since I've never been in that city myself.) Is this dude the only one or are there any others who actually dislike hunters?
I love the Outfitter with her "very important" virtual tests. Like yeah, I'm sure that fantasizing about slaying monsters with no first-hand experience will bring you that much closer to finding the "ideal weapon". (I gotta say, I love this kind of humor that Monster Hunter has - it's so dumb, but in a hilarious kind of way. The game knows it's dumb and doesn't take it too seriously, so it almost feels a bit like satire.)
I'm also quite fond of the Fishmongeress. She is warm-hearted and helpful, but also very assertive and knows what she wants. My kind of woman!
I love the dynamic between the two kids; like one is constantly bragging about how smart he is (while actually being really dumb), while the other, shy one is the actual smart one (can confirm this from personal experience xD).
Our local "whizz kid" tells us that the villagers are threshing rice at the windmills in Moga Village. (The ones you can see in the background near the armory and if you walk across the leftmost pier.) That’s probably what the farm is for, though I haven’t seen any paddy fields there.
You know what I find absolutely hilarious? The way the game incorporates gameplay tips. The villagers say stuff like "Okay, so try imagining a "screen", alright?" and "Try imagining a thing called "Wiimote". No kidding, just try it!". They talk about a yellow cursor ("I know: a what?!") like it's the weirdest thing ever, and "saving the game" is treated like some outlandish slang word. Like, the developers were probably aware that to the people in-universe, these explanations would sound entirely nonsensical, and they put in the extra effort to make it funny - I love it.
Also, the UI design in Tri is absolutely gorgeous. I love the "tribal" style the old games had going on. MH World can't hold a candle to this!
I remember there was an old post on the MH Lore Tumblr blog (sadly, it's been defunct for a while now) that in the MH universe, the Felynes are treated like cheap laborers who are always given the shit jobs nobody else wants to do. Considering how they're constantly seen in positions like chamberlain, farm worker etc., I believe there might actually be something to this. It's kind of sad, but these kitties really don't seem to have the best standing in MH society... :(
I love the Felyne-specific language, though. (Like hairstyling being "grooming", "child's play" is "kitten's play" and so on.) It's so endearing.
So, the shy kid tells me there's a cave at the farm, but I shouldn't go inside because the Chief is gonna get really mad if I do. The Head Farmer tells me it contains some kind of ancient weapon. From what I remember from 3U, that "weapon" is a mask for the Shakalaka. (It's funny how every Monster Hunter used to have this "special", sword-in-the-stone kind of weapon.)
Moga Woods (day)
I gotta say, from a gameplay perspective, I think the tutorial for Tri is really well done. It doesn't immediately throw you into a timed quest so you don't feel pressured from the get-go, and it introduces you to all core mechanics bit by bit.
Village Chief: "Can you hear me?" Yes, I can hear you. I'm not sure how you can speak to me since you technically should be back at the village, but I hear you. (Do these villagers have mastered the art of telepathy somehow?)
"My ancestors had a saying: "Wherever you go, there you are."" Wow - I never could've figured this out on my own. Truly, the wisdom of ages.
It's easy to forget, but MH Tri is actually the first Monster Hunter where gathering points are displayed. I remember how distressed I was when playing MH1 and realizing there were no pop-ups to mark gathering spots. (And now that I’m used MH1 and Freedom Unite, I have to get out of my habit of pressing the gathering button at suspicious looking places. xD)
"That's an Aptonoth: a herbivore. Eats... herbs." You don't say, Chief. You don't say.
I remember when I first played Monster Hunter, I felt so bad for killing an Aptonoth. Now, I’ve kinda gotten used to it - still wouldn’t say I feel good about it, though. ^^’
"You're just like me when I was your age! Of course, my stamina bar was way longer." Yeah, sure - just don't forget to toot your own horn.
When finding the Chief's Son: "Sorry we couldn't talk yesterday, though natural disasters are a great conversational topic!" I've said it once, I will say it again: I love Monster Hunter’s humor.
"I'm Juni-- Er, I'm the Chief’s Son." Ohh, do I hear someone having daddy issues?
"Our tent and bocce set were in that destroyed camp." Oh, no - due to the earthquake, the villagers can't play bocce anymore. What a tragedy.
”I’m so hungry, I could eat an Aptonoth.” Well, friend, you’re in luck - I’ve just slaughtered one of these beasties.
Aaand he snatches the meat right up. Okay, dude - have fun grilling. I’ll just go back to the village all on my lonesome, I guess…
And thus, after finding the lost son and completing our first job for McDelivery, we return to the village...
To be continued
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Shoujo Thoughts - Angel Sanctuary
I finally completed Angel Sanctuary by Yuki Kaori. For me, it's been a long time coming, having watched the OVAs well over a year ago and reading a couple volumes last fall, to finally continuing and completing it within the last couple months. In comparison to the last series I covered (Hana Kimi), this one is a lot more fresh in my mind and honestly just denser content wise. Again, I'll be pretty light on spoilers until the character section.
To get things out of the way, yes this series touches sensitive and weird scenarios, I assume most infamous for it's incestuous relationship between Setsuna (the protagonist) and his sister Sara. This is done for several reasons that I won't really go into for sake of spoilers, but in a manga with heaven and hell and religious themes, they are condemned throughout the entire story. I never really rooted for them or considered their relationship "cute" because of the nature of their relationship always looming in the back of my mind, but the story itself consistently marks their love for each other as a huge sin so contextually it made sense. It wasn't fetishizing their relationship, rather it was a building block for the greater narrative and the result of a curse placed on Alexiel (who Setsuna is the reincarnation of). It's still admittedly weird but I was able to compartmentalize it for sake of continuing and seeing what the story built around it offered. On a whole, this story tackles many taboo or tragic relationships.
This is my first time reading something by Yuki Kaori and it certainly made a big impression. Her art is really well done and detailed, with a gothic-leaning style that at times emphasizes horror and gore. The tone of the series is pretty serious but also is well balanced with humor and lightheartedness. As someone who's not religious or overly informed, I'm sure many of the references went over my head and at times the names of the various places would be hard for me to remember. The story had a lot of twists and admittedly was pretty tragic throughout.
I enjoyed the worldbuilding as well; all three of the realms (Earth, Heaven and Hell) had interesting areas visually and the way things operated in each place was pretty well explained or shown through visual cues. The politics were easy enough to follow while still allowing twists in the plot to occur. It was interesting to see that the inhabitants of both heaven and hell were portrayed as somewhere between morally gray to straight up twisted. It made most of the characters have unique and interesting motivations. There's also a ton of different characters (with varying significance) so I'm sure any one could find several characters that they'd enjoy. Some of my favorites throughout were Kira, Kato, Hatter, Katan, Rosiel, Michael, etc. The mangaka also seemed to have no issue with killing a character off which made it anxiety-inducing for me at times when a character I liked seemed to be in danger because I stopped doubting that she would really kill them off.
I would say my favorite arcs were the Hades arc and the Hell arc, I really enjoyed the look of these places as well as the pacing. Kato was one of my favorite characters so it was nice to see the parts that had a larger focus on him as well as the beginning of Setsuna realizing the possible flaws of his recklessness. Hatter was also a pretty twisted character that made for an interesting arc with a lot of great imagery (the parts with Kurai specifically had nice visuals). I found the story overall to be a interesting fantasy epic that covers a lot of ground. In fact, I feel as though this one would be good to reread at some point to help absorb all the content.
Favorite character (contains spoilers) : Kira
Kira was the character that I found most interesting throughout. He was pretty layered due to his tragic past and all the suffering he went through, which made it hard to tell what his actual motivations were or if he truly meant some of the things he'd say (even when it seemed like he didn't). He was an emotional support for Setsuna (presented as a lot more mature than Setsuna), and it seems like he struggled for a while about whether he was actually attached to Setsuna or just there for him because of his affection for Alexiel, who he has always been chasing. Kira however is also a reincarnation of Lucifer, which creates a lot of issues later on (ruthless murder, seeming betrayal, etc.). Overall, he was the character I would get most excited about seeing because it was hard to tell where his character arc would lead him.
//Sidenote// I found the little sidebar comments from the mangaka in this series amusing. She would say things like "Sorry I killed this character but I wasn't really fond of them" or "Yes this character was specifically created to later die so sorry if you got attached", etc. I had to hunt this sidebar down because I remember finding it funny how she described this ("kind of a gay and dark, perverted story"). Were these characters ever used? I have no idea but it made me laugh.
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