#boom: a film about the sonics
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Documentary Reviews: Nothin' But a Good Time: The Uncensored Story of 80s Hair Metal / BOOM! A Film About The Sonics
This week I got to review 2 different types of documentaries: a doc mini-series and an indie doc that is finally getting released a few years after it's festival premiere:
Nothin' But a Good Time: The Uncensored Story of 80s Hair Metal
I have to say, I've been digging the recent music documentaries on Paramount+. Notably, the recent doc mini-series Lolla: The Story of Lollapalooza looked back at the alt-rock music festival. Best of all is that Paramount+ is able to pull footage from MTV News since MTV is a part of Paramount. So now a new 3-part music documentary mini-series has dropped this week, Nothin' But a Good Time: The Uncensored Story of 80s Hair Metal. Based on the 2021 book of the same name written by Tom Beaujour and Richard Bienstock (he co-wrote the companion book Kurt Cobain: Montage of Heck, which I'm a fan of), this doc is a deep dive into 1980s hair metal. The main emphasis is on L.A. and the Sunset Strip scene, but there is a few bands from outside L.A. featured as well. The give a segment to each band and then there is intersecting of bands at various points thereafter. Just some of the bands covered include Motley Crue, Poison, Ratt, Guns N' Roses, Def Leppard, Extreme, Skid Row, Vixen, and Trixter among others. There are a lot of talking head interviewees and some of the anecdotes get animated sequences to emphasize the absurdity of some of the stories.
doc poster
When I was a kid I got into metal and as a teen I was a metalhead for a while. Early tapes I owned included Twister Sister and Motley Crue. As I got older, my musical tastes evolved and some of the hair metal I was into earlier seemed ridiculous in contrast with alt rock, which seemed to have something more meaningful to say. Now as a grown up, I can look back at hair metal and realize some of it, even if it was completely over the stop, was fun and some of their songs were melodic and catchy. I've always had a special place for some of these bands. In the case of Boston's Extreme I was a big fan after discovering them on V66 as a kid I was thrilled to interview some of the members for my documentary Life on the V: The Story of V66. This doc features their guitarist Nuno Bettencourt, recounting many tales. Some of these bands didn't look at themselves as hair metal, they actually wanted to be long lasting and alas then metal got wiped out by grunge and many of the bands were dropped, broke up, or imploded. I thought it was cool they had other interviewees like director Penelope Spheeris, Steve-O, and Riki Rachtman too. As a fan who remembered that scene and was fond of the scene, I dug this doc series. But it could be that I'm too close to it to be able to judge this as a documentary and clearly say how good or comprehensive it was. They definitely hit a lot of the bands and touchstone moments of that era, but I do wish they had maybe discussed MTV's Headbanger's Ball, metal press (RIP, Circus, Hit Parader, or Metal Edge) and some of the tragedies of the scene (Steve Clark of Def Leppard comes to mind). They briefly touched upon female artists like Vixen, but I think there was room to dig deeper since there was a lot of misogyny in the music and the industry at the time. Bottom line: this is good as an overview, but with so much ground to cover it only scratched the surface at times.
For info on Nothin' But a Good Time
3.5 out of 5 stars
BOOM: A Film About The Sonics
Documentaries about the "band that time forgot" is a fascinating sub-genre within the music documentary sub-genre (a sub sub genre!?!). The idea that a band never got super famous, but made just enough of a splash to influence others and amass a cult following has become quite a popular theme in the last 10-15 years. Case in point is the Tacoma, WA garage band The Sonics, who began in 1960. I didn't know them too well, but I had been hearing a lot about the documentary BOOM: A Film About The Sonics since it had it's festival premiere in 2018. It is now being distributed by the Forge with a number of indie cinema screenings including The Regent Theatre in Arlington, MA this past week.
doc poster
Formed in 1960, the quintet had a raw garage rock sound that influenced the likes of The Stooges, Nirvana, The White Stripes, LCD Soundsystem, The Hives, and more. They released two albums in the 1960s on Etiquette Records. There is a line drawn between this band and the Seattle music scene that everyone knew in the 80s and 90s. Among the featured interviewees in addition to the Sonic members are Nancy Wilson of Heart, Kim Thayil of Soundgarden, Mike McCready of Pearl Jam, Mark Arm of Mudhoney, and Chris Ballew of Presidents of the United States of America. Ballew sums it up best when he pointed out that were was fun party music like The Sonics from Seattle and it wasn't all gloomy grunge.
I didn't know too much about The Sonics beforehand, but I was attracted to this mainly because of the interviewees and my love of Seattle music. As someone who didn't know them, I kind of wished they had spent a little more time on the music itself and not just on the band history. It does show some of the band's many reunions since the 60s and how many Seattle luminaries hold them in high regard (I spotted Nirvana's Krist Novoselic in a clip of their reunion show). The director did a move that can go either way, which is injecting himself into the doc with his intro and outro. There's a joke that some documentarians set out to make a film about a subject and then they just end up making a doc about themselves and their interest in the subject. Director Jordan Albertsen managed to do it effectively by not overtaking the doc but just giving a brief anecdote about discovering them through his father. Bottom line: the doc is interesting and more than anything I wanted to go out and listen to this band more after watching the doc.
For info on BOOM
3 out of 5 stars
#movie review#documentary#documentary review#nothin' but a good time#hair metal#heavy metal#boom: a film about the sonics#the sonics#seattle music#nirvana#music nerd#film geek#poison#extreme#motley crue
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i love tails' little mischievous laugh so much
#sonic#miles tails prower#this is mostly talking about colleen o'shaughnessy tails#in my head she's tails' difinitive VA (mostly because when i first heard his voice it was in sonic boom and ig the films)#i do like his other voices but shes my favourite#probably just because she's familiar#i will say though even if sometimes the acting is somewhat awkward i do like when they got children to voice him#its cute!#but also i understand child actors are weird and tricky to hire#plus until shth he basically had a new voice every game
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Depending on how the situation turns out, once I finish my filmmaking degree (which might take until I'm 30), maybe I'll make an anti-war movie actually titled "Sonic Boom Chronicles" (in Arabic, of course, which would be something like "يوميّات جدار الصوت").
#raya reflects#sonic boom chronicles#film stuff#not sure if i'm gonna base it on my actual situation bc it's not much to make a movie about. at least not currently.
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Rare But Not So Rare Sonic Moments. Character Analysis.
Crying
A weird topic I’m more then happy to discuss.
Mandate: “Sonic’s not allowed to get overly emotional.”
I’m starting to think the mandates do break in a few instances. This one specifically is something I’m quite interested in because this is probably one of the rarest emotions Sonic displays. Getting sad/emotional.
Hopefully this essay will be a positive outlook on the mandate.
(Despite being a discussion about negative emotions.)
Examples Of Sonic Getting Emotional
I might not include everything, but the examples I have knowledge of will be stated. If you have anymore examples, I’d love to see them.
SATAM: Sonic cried when he and the Freedomfighters had to leave his Uncle Chuck in Robotnik’s lab.
Archie: The times Sonic cried/teared up was when the weight of a situation got to him, when something tragic occurred and all hope was lost, or when he was filled with joy after those instances ended. Those moments like others, didn’t go too far. (For the most part)
Pretty sure he never out right sobbed.
Underground: I think Sonic only cried when he was a little kid.
Correct me if I’m wrong.
X: In episode 52 Sonic allowed his tears to shed with his head turned away from us. He and Chris ran one last time before Sonic left through a portal to go home forever. It obviously crushed him even if we didn’t see his face.
Boom: Sonic cried/teared up in two episodes of the show. First when Tails was reminiscing about the Tornado and noticed Sonic wiping his eyes. Sonic replied, “What?” Then he, Knuckles, and Tails all cried when they thought the baby they took care of was gone. Also, in Archie when Stick’s rock friend broke or “Died,” everyone in team Boom morned it. Sonic included.
IDW: Sonic shed tears in the Scrapnick Island Issue. Even if it was “Mecha Sonic’s” tears I’ll count it anyways because it’s a good loophole and it came out of Sonic’s eyes.
Movie 1: It’s implied he indeed cried during the baseball scene. The sources being a deleted scene and story-board of the film.
Prime: This doesn’t really count, but Sonic teared up in the first episode when he was held captive by the Chaos Council and had light blasted in his eyes, when he was in darkness. Then Sonic actually cried in episode 7 when he ate a seadog. Either because he was home-sick or starving.
(In the last episode of season two it’s implied he might cry in the next episode. Especially with the shot of him looking on the verge of tears and then covered his eyes in the background of the last shot, but we’ll see.)
By the way. You can see the instant improvement from episode 1 to 7 of the tears animation. Just thought I’d say that.
My Overall Thoughts
Hold on because this is going to be a long ride.
First thing I’d like to discuss is the mandate itself.
I personally don’t believe it means, “Sonic shouldn’t cry.”
(Which has been stated a bunch)
If that were the case, I don’t think this majority of moments (specifically the recent ones) would’ve happened. I think the mandate meant Sonic couldn’t and or shouldn���t go too far with his emotions. I don’t think the mandate existing makes any since, but I won’t get into that.
My point is, Sonic can cry, just not in an overly dramatized way unless it’s done for comedic purposes.
(I say that because of Sonic Boom and the 7th episode of Prime examples. Which are obviously not meant to be taken seriously)
My opinions on Sonic crying.
It’s not necessarily needed, but I don’t mind if it’s done well. I do believe Sonic shouldn’t go too far unless the situation does.
One Issue in Archie when Sonic’s entire life was basically ruined, is a good example. If you’re going to have such calamities happen to him, especially since he has zero ego or mask to hold onto, I think it’s a fair enough scenario for him to react as drastic as his misfortune.
But I believe if he were to cry in something like the Metal Virus. (Just for an example) it could be like how Espio teared up after Vector’s sacrifice.
Crazy idea. Let’s talk about Shadow for a minute.
Shadow is one of the most stoic characters in the entire franchise. He barely smiles, gets excited, or displays any overly positive emotions. While Sonic rarely cries, gets angry, or shows any harsh negative emotions. Shadow and Sonic are opposites because of that.
Sonic’s overall a positive and outgoing guy who wants to keep moving forward. Whenever he has the time to worry, he runs. Faces his problems head on. Sonic only let’s a small amount of his true emotions out when helping someone else. In general Sonic’s a pretty optimistic character.
Shadow on the other hand is a reserved and serious guy. Who wants what’s best for the world too, but in a more calculated and planned out manner. But for some reason, in Sonic Adventure 2 after Amy encouraged Shadow to save the world, (Which reminded him of Maria’s real wish) He sheds a tear.
I repeat. Shadow is the most stoic character in the entire franchise. Who rarely shows his emotions. And yet he cries.
Why can’t Sonic? To be fair, Sonic usually doesn’t have time to think, let alone worry about how he feels. But if Shadow himself can have a short moment of releasing his emotional baggage, why can’t the blue blur?
Is Sonic even as happy as he let’s on?
I’d say he’s genuinely happy half of the time. Then the other half Sonic’s internalizing everything negative in him. Everyone knows Sonic’s overall upbeat, but we’ve seen plenty of times (In the Metal Virus specifically) when he’s thinking, or enduring the chaos around him, he doubts himself. Sonic has these insecurities and emotions he barely let’s anyone see.
Besides Issue #24
Even in Sonic Prime while Sonic shows the most guilt, sincerity, anger, fear, and sadness in the show. He sometimes still puts on a front and acts like everything’s fine.
Sonic Unleashed I’m pretty sure was the first and only time we’ve seen him mope for a minute. All because Amy didn’t know who he was. So, he does have some level of insecurities lingering every once in a while.
Can Sonic crying even work?
How I interpret him crying is when he’s alone. Some people theorize in certain instances like SA2 and Unleashed with Shadow and Chip’s sacrifices, he cried a little. I’m fascinated by this idea. I believe it’s the most in character way to let him cry. Maybe even something like X when his face isn’t shown, but you know how he’s feeling.
Even if we do see Sonic’s face, him crying or tearing up could be shown without being over the top. Normalize it in a way that doesn’t fly off the handle. His expression could have a hint of frustration, anger, or exhaustion. Crying is normal and I don’t see Sonic crying as out of character because it’s been done plenty of times.
It’d be nice if it happened in order to make Sonic feel more believable and sympathetic. As long as the dude’s not on the floor whaling, I’m sure it can work.
Final Thoughts
There are other ways to show Sonic’s emotions. Again, crying doesn’t have to happen, but it does help the writing feel less unnecessarily limited of what kind of emotions can be displayed on this character.
Though there are benefits too. Like finding fun loopholes or small animated details like in IDW and Prime. Sonic not crying so much makes the times he does (or may do in the future) feel earned and impactful. The examples before prove it can be done without taking away what makes Sonic who he is. It just needs to be subtle, quiet, and quick. (Or humorous) Depends on what you think.
At the end of it all, Sonic’s a tough hedgehog. Him shedding a few tears won’t ever change that.
Stay Creative! 💜
#I LOVE talking about this character’s rare moments#This was FUN to make#sonic the hedgehog#sth#tails the fox#miles tails prower#knuckles the echidna#sticks the badger#shadow the hedgehog#shadow the ultimate lifeform#amy rose#amy rose hedgehog#uncle chuck#doctor robotnik#doctor eggman#chris thorndyke#mecha sonic#sonic satam#sonic underground#archie sonic#sonic x#sonic boom#sonic idw#sonic movie#sonic wachowski#sonic prime#prime sonic#sonic unleashed#sonic adventure 2#character analysis
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What Is the Appeal of Sonadow?
I have a lot of thoughts about this ship, what draws people to it, and why some of the criticisms of it are exaggerated or less than honest. Putting them under a cut because it’s gonna get long.
First of all, the critique of “Lol why do people ship them when they beat the shit out of each other whenever they disagree on something, they’re abusive!” is dishonest framing for two reasons. One is that it ignores the fact that Sonic and Shadow are allies far more often than they’re enemies, and even when they are enemies, it’s usually over something serious, not just a minor disagreement. The other is that it’s bad media criticism to apply real human standards to a cartoon animal universe.
When you watch the classic Looney Tunes short where Bugs and Daffy are arguing over whether it’s Rabbit Season or Duck Season and Bugs tricks Daffy into shooting himself, do you see Bugs as abusive and evil? Probably not, because the laws of physics don’t apply in cartoons and Daffy getting shot in the face doesn’t actually hurt him. He’s still completely fine afterwards because he’s a cartoon and is therefore invincible. The same is true for Sonic and Shadow. Have you ever seen either of them seriously injured after one of their fights? Has either one ever needed to go to the hospital because the other beat him up so badly? No, of course not. They groan in pain for about two seconds and then they’re fine. If the creators wanted to convey them being injured, they could show bruises or blood or have bones snapping and the characters limping, but they don’t. The fights are never meant to be taken that seriously. I find this criticism every bit as annoying and overzealous as people who insist that Pinky and the Brain are abusive because Brain bops Pinky on the head. They’re cartoons, y’all. They’re not realistic, were never meant to be realistic, and shouldn’t be treated as realistic. Different standards apply.
To the second point, Sonic and Shadow don’t actually fight that often. In all the interactions they’ve had together, it’s only been a handful of times. They’re allies in the Archie comics, Sonic ‘06, the canon ending of Shadow the Hedgehog (they’re only enemies in that game if the player wants them to be), Sonic Forces, Team Sonic Racing, The Murder of Sonic the Hedgehog, and most of the IDW comics, along with the endings of Sonic X, Sonic Adventure 2, and Sonic Heroes. They’re allies for much of Prime as well. But hey, let’s break down the times they do fight:
Sonic Adventure 2: Shadow’s memories have been tampered with and he and Sonic are literally fighting over the fate of the world.
Sonic X: Same thing for season 2, and in season 3, they’re fighting over whether Cosmo should live or die. Sonic says killing her is wrong, Shadow says stopping the Metarex is what’s most important and if that means little Cosmo has to die, well, them’s the breaks, pal.
Sonic Prime: Sonic has broken their world, Shadow is trying desperately to save it, and Sonic is valuing the Shatterverse inhabitants over Green Hill.
IDW: Shadow says Eggman is too dangerous to leave alive and if that means Mr. Tinker has to die too, well, them’s the breaks, pal. Sonic says killing anyone is wrong no matter the reason.
You see a pattern here? Most of the time what they fight over is literally life and death. They’re not going at each other’s throats over petty bullshit like who gets the last slice of pizza or who gets to pick the film for Movie Night. They fight over serious moral differences. I would argue that Amy and Knuckles have gotten angry at Sonic for way less than what Shadow does.
Now, there are a few instances where their fights are stupid, namely Sonic Boom and Sonic Heroes. But I think it’s pretty universally agreed that Shadow is out of character in Boom, and honestly, all of the fights in Sonic Heroes are very forced. There was no reason for Team Dark or Team Rose to fight Team Chaotix; their goals don’t contradict each other in any way and it’s clearly just manufactured conflict to give the player another boss fight. And these are the exception; most of their fights are over serious ideological divides.
Those serious ideological divides are exactly what makes Sonadow so interesting. I personally prefer ships where characters can learn and grow from each other, where their differences can clash until they learn to reconcile them. I don’t find a ship like, say, Sonamy nearly as interesting because I don’t think there’s many (if any) moral stances Sonic would have that Amy wouldn’t. They already agree on the important things. I’m not bashing anyone who likes that ship; if that’s your thing, good for you. It just doesn’t appeal to me because I think Sonic and Amy already having a lot in common morally means they can’t really grow and change from interacting with each other in the same way.
Sonic can bring out the best in Shadow, teach him to trust others and lighten up and learn how to live in the moment rather than being tethered to the past. Shadow can teach Sonic how to think before he acts, to view the world more realistically, and to consider the impact that his insistence on moral purity will have on others. That setup makes for some amazing stories.
Also? These guys love fighting each other. They’re both athletes and very competitive. Look at how much they smile when they fight:
Like…they love this. It’s so much fun for them. Sonic and Shadow are both competitive athletes who love pushing themselves, but in terms of speed, no one is any competition for them except each other. No one else can beat either of them in a race. Imagine spending your whole life winning so easily that there was no accomplishment in it, and then suddenly this guy comes along who’s actually as good as you or maybe even better. Finally you have a challenge and can really enjoy the feeling of being the best. That’d be amazing. They give each other something no one else can, and to me, that’s what good romances are made of.
And all of that is combined with the fact that Sonadow offers an Odd Couple setup, which is always fertile ground for fun, comedic situations that require opposite characters to work together. Plus the Enemies/Rivals to Lovers aspect, which adds a bit of “forbidden fruit” to the mix because we all know that the most tempting and appealing relationships are the ones that are Forbidden (TM). That’s literally the premise of Romeo and Juliet, people who aren’t supposed to be together but end up wanting to be anyway.
I wouldn’t want Sonadow to be canon, but I definitely enjoy exploring it in fandom. It’s a fun ship that offers a lot for a writer or artist to work with. And while I would never force it on anyone, I wish the criticisms of it weren’t quite so shallow and disingenuous.
#it’s possible I missed a few bits because I haven’t played all the games#if so I’m sorry#it’s just not financially feasible to play all of them ya know#sonadow#sonic the hegehog#shadow the hedgehog#sonic prime#sa2#sa2b#sonic games#shipping dynamics#sonic heroes
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Okay I might just be reading too much into this. But while I was watching the episode *cough cough* procrastinating *cough cough I realised that they don't show how the Doctor and Ruby got there.
And I know that it's probably just meant to be vaguely like 'they just went for fun'.
BUT this is the third episode in a row where we haven't seen them arrive. And for 73 yards it was clearly a doctor who episode when it started but it immediately gets rid of the doctor. ( I know that for 73 yards and for dot and bubble it was because Ncuti Gatwa was filming other stuff but let me cook) In Dot and Bubble you could effectively be forgiven for assuming that it was a random Black Mirror episode or something similar until the Doctor turns up, and tbh if you were just flicking through channels and haven't been watching Doctor Who you could probably basically not know for much longer. In Rogue they are just there, except for the title screen (the same for dot and bubble) you could basically watch it as a Bridgerton episode until the Chuldur turn up.
(And there's whole other rant about how the Chuldur fits into the theory about this basically being a TV show within a TV show, I don't know the name for this theory)
But anyway these episodes are increasingly separated from the Doctor and Ruby as plot points particularly in the beginning of episodes. They are more and more like an excuse to tell the story or explore the topic that the writers want to explore. Which isn't totally different from the occasional episode of previous series, but this is a lot more in my memory at least from previous series. So it feels a lot like they are skimming over the more sci-fi doctor who elements. Which fits in in my mind to the idea that the 'One who waits' is a representation of story telling. I've seen theories that it's Ruby but she doesn't know it which makes sense, I think it would also make sense for it to be her parent(s) who left her, or alternatively just it's own thing all together. But it feels very like that bit where Amy is living a life and starts to realise it's all fake.
The narrowing down of these episodes into not showing them arriving, and at least in Rogue - I can't remember in the others - not showing them leaving the story, feels very different.
It feels more and more like story telling. They have covered fairy tales, Period pieces/Romance, Dystopia, War/SciFi, Musicals, Political Drama. They are also showing the doctor playing his role, something that we see companions doing often enough but we seldom see the doctor doing it.
In Space Babies he is scared of a new creature. In the Devil's Code he sings a song that makes little sense in the story, he doesn't question the road making noise. In Boom he's more himself but it's also the closes to his 'normal' environment. In 73 Yards they just fully remove him from the story, which I realise was done for filming requirements but would have been so interesting to see the doctor in a Political drama. In Dot and Bubble he plays the role of the outsider bringing information to those living under a Dystopia, how is he UNABLE to access the inside, sure he plays a role that's fairly similar to himself but Doctor Who is really Dystopian.
In Rogue he is becoming more and more his role, he is playing the role of a sort of Elizabeth Bennet style character, a strong romantic interest for the brooding man. Which is great, he makes fun of the genre, but he is hyper aware of the genre and still ends up in its pitfalls. He trusts a man so quickly he ends up handing over his sonic, he gets proposed to and basically immediately accepts. Now I am really hoping that Rogue gets to stay around I really liked him as a character, regardless of which theory of his identity if any are true. But the Doctors reaction to him is still a little out of character, he is feeling what he is SUPPOSED to feel and he is acting how he is SUPPOSED to act.
It just feels to me like an increasing number of these episodes are more and more story like and more and more separated from the more Doctor Who elements. And the lack of an introduction of how they get there, and the lack of them leaving in the TARDIS is so unusual to me and stands out to my brain so much.
It feels like they are removing elements that don't fit the genre. Anyway not sure if that makes any sense but I'm vibing with it.
#15th Doctor#Rogue#Doctor Who#I am meant to be studying - Like i have a paper and exam due tomorrow#this is not a good use of my time but I also need to yap#I have been cooking way too hard on the stuff that just doesn't need to be done#Anyway please tell me which bits are making me sound like an idiot coz I don't think I've had a coherent thought since exams started#I did not realise how long this post was getting#Doctor Who Rogue#Rogue is hot too#I might be going insane but#Theres heaps of yap in this I'm so sorry I let it get away from me#Doctor Who theory#dw meta#73 yards#doctor who series 14#susan twist#space babies#And this doesn't even get me started on Susan Twist who was like#a. partially hiredfor her amazing last name#and b. the song being 'there's always a twist at the end' and then her name always being in the credits#oooo so good
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Lisa Miller vs. The Screen
Scott Pilgrim vs. the World is a six-volume graphic novel series that was published in 2004 by Canadian cartoonist Bryan Lee O’Malley. Through the growing fan base surrounding the novels, its story was adapted into four types of media, the most notable being the movie. The franchise boomed in popularity since its 2010 motion-picture adaptation, proving that as the years go by, most of the series' fans come from the hour-and-fifty-two-minute-long self-described epic. Gradually becoming a staple in pop culture, it was difficult to miss in online spaces, but one component of the story slipped through the cracks: a character named Lisa Miller. Completely scrapped from the movie script, fans of the Scott Pilgrim universe who are unfamiliar with the original graphic novel series will be pleasantly surprised if they look back on the source material; Lisa is a far richer character than the other adaptations fail to depict. She is more than a mislabeled "manic pixie dream girl" and contributes to the plot's progression in a major way.
Zeroing in on the well-known film adaptation, entire storylines were scrapped from the script, one of which follows Lisa closely. Introduced in Volume 2 and then properly utilized in Volume 4, she is established as an old friend of our protagonist, Scott Pilgrim. Meeting in high school, Lisa and Scott became fast friends then created a band together with drummer Kim Pine called “Sonic & Knuckles.” This flashback that lasts about 34 pages gives the audience a peek into how these characters came to know each other while Volume 4 builds on Lisa’s motives and feelings towards Scott.
Lisa, abruptly entering Scott’s life after around a decade, strains his relationship with his current girlfriend, Ramona Flowers, leading her to believe he is cheating. The couple quarrels on and off throughout the book as Lisa looms on the sidelines. The two have a big fight, leading to Scott getting kicked out of the apartment for the night. Stuck with nowhere else to turn, he calls Lisa, and she lets him crash at her place. There seems like she has an ulterior motive; she dressed suggestively, subtly moving closer to our unassuming protagonist within each panel, causing an alarming amount of tension. Scott comes to his senses and proclaims his love for Ramona to Lisa, rejecting any and all advances and closing the door on her one-sided infatuation. The three of them move on from this, Scott and Ramona remaining a couple and Lisa leaving for California to pursue an acting career.
This (very) brief summary of her arc fails to capture the depth of Lisa’s character. Discussing her Volume 4 actions further shows that this character propels our two protagonists, Scott and Ramona, through their own respective character arcs. Giving our main characters more than their regular relationship—as regular as “defeating seven evil exes” can be—creates a refreshing plotline within an episodic graphic novel series while simultaneously developing the audience’s understanding of the two. Illustrating a clearer image of Scott and Ramona’s relationship beyond the rose-colored glasses applied to the audience in the first couple of volumes is beneficial for the development needed to maintain undivided attention throughout the story.
Let’s discuss how Lisa's presence affects Scott Pilgrim’s character arc. Her short-lived appearance in Volume 2 set the stage for Volume 4, with most of the reason Scott decides to reconnect coming from nostalgia. Bringing Lisa around the group shortly after their reunion, this nostalgia-driven get-together expanded their individual connection, branching out into her connecting with everyone else; the only person Scott worries about is Ramona, his girlfriend. The undeniable discomfort present on his face as the two women interact feels uncalled for—considering Scott has not done anything inherently wrong—as he remains on edge the entire time they interact.
The coup de grâce of it all is when Scott stays at Lisa’s place the night after his big fight with Ramona. She finally comes clean about how she has been acting since they have reconnected; her dressing “all tarted up” specifically for Scott because he “couldn’t take [his] eyes off [her].” She felt awful about her actions, but she kept going anyway. When Scott tells her why he is there, he is greeted with a romantic advance. The panels fade to black and open back up to the next morning. Lisa filled Scott in on what happened: he chose Ramona over her—the panel explains it far better than I could summarize. Lisa plays a significant role in Scott's character arc, demonstrating how much he has matured and improved his relationship skills, realizing he feels genuine love for Ramona and should confess through Lisa’s actions.
Ramona’s growth is not as extreme as Scott’s but still offers further characterization absent in the film adaptation. Like Lisa, the two women have little to no character development; Ramona at least stars in the movie while Lisa lands a namedrop. The blonde’s introduction back into Scott’s life damages Ramona’s trust in their relationship, partly due to the fact she had not once heard of her before this, that the two have been spending an awful lot of time together, and that he is too dense to realize the subtle advances Lisa had been making the entire time. Creating friction and hostility between the couple generates a peek into Ramona’s mind, an infrequent occurrence throughout the six volumes. The two women share multiple “manic pixie dream girl” attributes—this is a complicated movie trope to dissect here, but a simplified definition can suffice. The MPDG is a female character portrayed as eccentric and desirable used only to push the plot in a film forward. They have no other character traits besides that, they are sort of like props. Lisa falls into this category and Ramona falls here only in the context of the film; Lisa’s existence prevents Ramona’s mischaracterization in the movie from happening within the books, acting as a character foil or “Evil Ex” for her in a way.
Winding down from intense character descriptions, Lisa Miller plays a pivotal role in the Scott Pilgrim vs. the World adaptations. While she may not be involved in the most popular portions of the franchise, she still holds up as an important part of the original story. With occasional references here and there, Lisa remains a piece of the oversized puzzle of Scott Pilgrim. Fans of the film unfamiliar with the graphic novel series’ story are highly encouraged to read back on what they are missing: the character of Lisa Miller is far more nuanced than she is usually portrayed as online. She serves as more than just a “manic pixie dream girl” and has an enormous impact on the plot's progression.
#lisa miller#scott pilgrim#ramona flowers#i cant stand her#im going insane#i need a lobotomy#scott pilgrim vs the world
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About the answers to the theory ask- WDYM?? DOES SONIC/NIKKY HAVE SIBLINGS?? IS IT SONIA AND MANIC??
Wait r the games the only thing that they’re filimng or did they also film stuff like Sonic Underground-? ANYWAY I RLLY LOVE THIS COMING HUHBLINJSFGLUIGGSRJLRSGBH(UBDG;SHET :O00 ^^ <333💖
We're glad you're enjoying it! I can't say any more about Sonic's (potential) siblings, but I can tell you that TV shows (such as Boom, Underground, SatAM and Prime) were not filmed in this universe! It's mainline (mostly) games only :D
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Sonic booms certainly had its place in history. David Peters recently told me about flying over Cuba when a Soviet friend of the Cubans was arriving they just happened to be the right place at the right time to leave the signature boom boom. I applaud the X 59 and its effort for passenger air travel mission. But let’s also remember the sonic boom had its place in history,
“No one could believe that we came within two seconds of the mark,’ Colonel Richard “Butch” Sheffield, SR-71 Blackbird RSO.”
The Sound of Freedom. 51 years ago, on May 2, 1972.
During the Vietnam War, the word was out that the prisoners that the Vietnamese had captured were being tortured. They were struggling to find a plan to rescue the POWs. Attempts to escape had been met with beatings for the entire camp of prisoners of war if one person attempted to escape. In May 1972 a new plan was installed telling the POWs that if they hear the sound of thunder that they were to escape and run down to the river where there would be Navy SEALs waiting to rescue them. There was disagreement among the inmates about whether to risk another escape. A senior POW convinced them that it wasn’t right to make everyone in the camp suffer if they were captured during the escape. Without knowing that the POWs were not going to escape the plan went forth.
The plan was for two SR-71 Blackbird spy planes to fly over the Hanoi Hilton.
The flight plan was to fly the SR‘s so close that their sonic booms would be only 30 seconds apart. On May 2 and May 4 this happened. POW signal, May 2, 1972, SR-71 number, 979, first of three aircraft. The first indication I had that we might fly a mission like this, (where two SR-71 would crisscross over North Vietnam thirty seconds apart), was when one of the planners asked me at the OL “how close, in time, can you come over a point on the ground?” I told him, “as close as you want.” I don’t think he believed me because he said, “can you come to the point within thirty seconds to two minutes?” I said, “of course, we can control airspeed and reach the point at the time you want us to be at the point in space.”We had this capability because we had insisted at Edwards’, in 1965, that we know the time to the next point, (time to go) something the computer experts and engineers at Edwards’ never thought about and never understood why we needed this information.
Flying the mission was easy. All we asked for was a destination point be placed in the computer where they wanted us to be and the time to be there.
The mission planners told us to make it as close to thirty seconds as we could and they realized that would be very hard to do because we would be closing on each other at a combined speed of Mach six. Bob Spencer and I, Richard “Butch” Sheffield we were the senior crew in the wing at the time, and Chief of the Standardization Division; were selected to lead both the missions and take off first. Darrel Cobb and Reg Blackwell was the spare crew and took off later to position themselves to replace either aircraft. Tom Pugh and Ron Rice took off about an hour later and met us over Hanoi.
After refueling over Thailand, we climbed to altitude and heading north along the China boarder. Once we reach the speed were our inlets and spikes programmed properly, we clicked our mike to single Cobb and Blackwell that we were OK and going on to the target. They flew a random course back to Kadena. About three days after we landed back at Kadena, the staff decided to look at Cobb and Blackwell’s film collected on the random course back to Kadena. A POW camp was found.
On May 4, 1972 we did it all over again the same exact mission (SR-71 number 980, first of three).
Same results, but we shaved one half second off the separation time to thirty-one and one half second.
I am proud of my father that he participated in and helped in the planning of the mission of the sound of freedom.`Linda Sheffield
@Habubrats71 via X
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Sometimes I get worried that Sonic 3 is going to treat Shadow like Boom all over again and just have him be an edgy villain and nothing else. I'm really hoping this isn't going to be the case…
Hey, it’s okay! I completely understand your concern, my dear. Between you and me, I think many… many people are vocal about where they stand in Shadow’s portrayal in the film. It’s got a lot of pressure with high expectations.
If it helps, a lot of the crew members for SCU have worked on Sonic the Hedgehog titles before. Jeff Fowler and Josh Miller worked on Shadow’s game as directors. They’ve also worked on Sonic ‘06 as well! Pat Casey has also shared that they’re in favor of game portrayals only. So nothing from the TV shows, nothing from the comics. The writers like core game interpretations for Shadow only.
I definitely believe that we’re in safe hands with Shadow for the third movie. But I can completely understand and appreciate your feelings. All that I can say is that we’ll have to wait and see!
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Russian dub yapping
It's my turn to rant on the Russian dub. So, as I previously mentioned, dwk cannot be found on any official sources or streaming services. Therefore, they're not written down at any VAs role list, which means all the following may turn out to be false (although I'm 100% sure on most of them).
Leon (also Michi and this guy with glasses from the Cool kickers)
One of those who I'm 100% sure, because the actress' voice is pretty recognizable. He was voiced by Irina Grishina, an actress and a voice actress. She also voiced Helga from Hey Arnold! in some seasons, Nelson from The Simpsons and younger Tommy from The butterfly effect. Also Pixel and I guess Ziggy at some point from LazyTown.
Jojo, Natasha and Raban (plus background characters)
Also 100% sure on this one. They're voiced by Olga Golovanova, and, yknow, it's the voice that you call your "childhood voice" because this actress voiced quite a lot of movies and cartoons so she has quite many characters. For example, Twilight Sparkle, Fluttershy and Sweetie Belle from My little pony, Daphne from Scooby-Doo, Rhonda from Hey Arnold!, Lady from Lady and the Tramp, Mercury from Sailor Moon and many many more.
Deniz and Markus (also Paul and some other background characters)
Another VA that I'm sure in - Prokhor Chekhovskoy. Also a recognizable voice actor with a lot of background. He voiced Frodo from The Hobbit, Jaskier from Netflix The Witcher series, Ted from The Lorax, Tobias from TAWOG, Marty from Back to the future, Daffy Duck from Looney Tunes show. He also voiced video games characters, like Ralph from Detroit: Become Human, as well as some from League of Legends and Dota 2.
Marlon
Now to the ones I'm not really sure about. Marlon is supposedly voiced by Irina Kireeva. She's a quite popular actress, but I think she specializes more on films and games. It's Ashley from Mass effect, Zarya from Overwatch, Romka from Russian novella Tiny Bunny, Eivor from Assassin Creed and more.
Willi
Also not sure about him, but people say he's voiced by Daniil Eldarov. He voiced BBC's Sherlock Moriarty, Knuckles and Eggman from Sonic Boom, Captain America in many Marvel movies, Luke Skywalker, etc.
Vanessa
Who voiced her? Shit if I knew. The only one on whom I couldn't find anything, even though I'm pretty sure I heard her voice before. But so far I have nothing on her, if I find out I'll make an update maybe.
Okay, so we're done with that, but may I comment on the quality?? Even though I think rus dub is one of the best dubs for dwk, there are still some errors. Like there were a few times when the actor just changes for one phrase for no reason and you're like wtf?? And it's always Marlon for some reason idk
Like, the first is his normal voice and the rest is.... whatever this is
Also the way they pronounce Kevin (yeah it's English version of names for us) differently every fucking time. Sometimes it sounds like [e] and sometimes it's more like [ye]. It's not that bad but it's kinda annoying.
#shitpost#die wilden kerle#dwk#dwk animated series#die wilden kerle animated series#dwk deniz#dwk leon#dwk vanessa#dwk markus#dwk marlon#dwk jojo#dwk raban#dwk willi#dwk natasha
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I feel like it’d be accurate that Sonic movie 3 would go for how Amy Rose is usually depicted in the Sonic games if she were in the film. But I kind of prefer how her personality was in the Sonic Boom material and I would like to see that instead because 1. Her speech to Shadow would still line up with that personality and 2. The crazy fan girl persona isn’t a favorite of everyone and it would be nice if they tone it down a bit so that movie!Sonic doesn’t have to be traumatized.
Also, I had this ‘amusing, but not likely to happen’ idea of some Mobians–including Amy–being on the Ark as a way to explain a few things. (Because, how the heck did Shadow come about in the movie continuity if both Earth and Mobius exist in the same universe?) And then she also ended up frozen for 50 years but came out early. She got to see both the best and worst of Earth, but chose to value the good in it.
…..And I admit, part of the reason I had that idea was so that she grew up on those girl group singer music from the 60s. Then when she sees Sonic and he’s just beating up bad guys, ‘One Fine Day’ by The Ronnettes is just randomly playing at that point to show how smitten she becomes for him. (I would give that song a listen because THAT is the song I associate Amy with when it comes to her feelings towards Sonic).
That or it'd just be amusing if movie!Amy was ironically more mature than Sonic, but still gets to keep her crush on him without making it too obvious.
#sonic the hedgehog#amy rose#sonic movie 3#I know they'd go with the obvious route#but i imagine some slight changes would be needed for Amy in order for her to fit the narrative if this is where she first meets sonic#trust me One Fine Day by The Ronnettes fits Amy perfectly regardless of personality
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Anime Spotlight #1: Sonic the Hedgehog OVA (1996)
Acquired Stardust's spotlights expand into the realm of anime! Join Ash as she takes a look back at 1996's Sonic the Hedgehog OVA, a fitting first entry in our anime spotlight series, bridging the gap between video games and anime.
In many ways the story of Sonic the Hedgehog mirrors that of developer Sega's due to how indelibly linked the Blue Blur's meteoric rise into pop culture relevancy is to the company at large. Sonic the Hedgehog, much like Sega, went from the cool new contender rivaling Nintendo's dominance in the early 90s to an underdog by the turn of the century, to an example of just how harsh the shift from 2D to 3D games could be to video game developers that struggled to make the transition with as much acclaim as Nintendo had, back to a beloved alternative underdog in recent years that represented a very particular style and sound that you couldn't find just anywhere else.
It's easy to see why Sonic the Hedgehog had such an impact in its initial boom period (which lasted roughly 8 years, from 1991 to 1999) with the strength of the creatives involved and inspirations evoked. Brandishing a visual and auditory edge along with its gameplay and level design that many considered on par with Nintendo's Super Mario, Sonic the Hedgehog helped propelled Japanese video game developer Sega into unprecedented heights particularly in America. Hot on the heels of 1993's Sonic CD and 1994's Sonic the Hedgehog 3 (& Knuckles)released on the Sega CD platform, 1996 saw the release of a two-episode Sonic the Hedgehog original video animation in Japan (that's OVA for those unfamiliar with anime terms, meaning a popular release method that's a sort of direct-to-video release rather than airing on television or in movie theaters). It was also compiled into a single 53-minute video and dubbed by ADV Films when it arrived in America in 1999, coinciding with the release of Sonic Adventure.
Immediately apparent is the retention of many of the elements that made Sonic so popular in this era. First you have the art style of Sonic CD, recreated faithfully by Studio Pierrot (also responsible for animating shonen anime classics Naruto, Bleach and Yu Yu Hakusho), with the even higher animation quality than the animated sequences of the then-new video game afforded by the budget of OVA format. There's also the soundtrack composed by Mitsuhiro Tada sporting an incredible blend of synthesizer, drums, keys and horns that's still stunning to this day and tragically never released in any official capacity (though an early production reel of the soundtrack, including its clever and catchy main theme sung by Riyu Konaka, was leaked in 2020 thanks to a Russian Sonic fansite). There's also the story and cast, an unthinkable (in 1996) teamup between Sonic and friends with nemesis Dr. Eggman rounded out by a few original characters such as the charmingly feral brat Sara, notably being the first instance of oddly human (or at least in this case humanimal) love interests for Sonic.
As previously mentioned, Sonic OVA nails a lot of things about the series that made it so popular at the time including the portrayal of its lead characters. Sonic has his cocky coolness, Tails lovable kid genius with plenty of vulnerability and Knuckles has both all the toughness and silliness one would expect. Aspects of all three of these characters would come to be either lost of hyperfocused on in the years to come and it's pretty great to have a piece of media capture the protagonist trio in such robust detail, with each character getting several moments to shine and their own significance in the events of the OVA as opposed to being ultimately completely beholden to Sonic to save the day.
Another retention from the video games of the time is the action and sense of speed with Studio Pierrot having done a wonderful job animating not only several sequences of traversal straight out of the Sega Genesis games complete with cameos of enemies along with several impressive fight sequences, as well as a few small instances of impressively thought out interaction between both characters and environment. In terms of the story and animation it's clear that the people involved in the project really understood the assignment and never phoned it in or lost sight of what they were doing.
While a wonderful snapshot of the series at the time, Sonic OVA also features a few interesting elements that look to the future. Planet Freedom, the world in which the characters inhabit in this particular incarnation of the series, features a distinctly New York City in post-apocalypse locale that would later come up again in 1999's Sonic Adventure on the Dreamcast. Sonic OVA also positions Tails and Dr. Eggman as more direct rivals than previously seen, which would come to be a staple of the series starting again with 1999's Sonic Adventure. Sonic OVA is not entirely without its own quirks that would not be retained however, most notably referring to Knuckles as a mole and seemingly giving him the ability to outright fly as opposed to merely gliding.
Some may find the English cast to be annoying, but personally this is my favorite casting of the characters and the voices I always associate with them - they're teenage (and in the case of Tails, a child) cartoon animals after all. Regardless of which language you choose to watch in, Sonic OVA is a fantastic time and an interesting snapshot in time that effectively communicates why a lot people had so much fascination with Sega's Sonic the Hedgehog in its prime. It's also not everyday that this era of Sonic's music, largely featuring reworked compositions of Masato Nakamura's band Dreams Come True and later various songs by Michael Jackson (itself an interesting footnote of Sonic development lore), manages to feature tracks that stand up to the mainline games' quality, but Sonic OVA definitely includes a few songs that will stay with you and it's a shame that until recently the soundtrack has been almost completely ignored by Sega.
A gem hidden among the stones, Sonic the Hedgehog OVA is undoubtedly stardust.
-- Ash
#anime#retro anime#90s anime#1990s#sonic#sega#sonic the hedgehog#gaming#retro gaming#video games#studio pierrot#ADV Films#OVA#anime spotlights
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Never before seen picture of the Sonics by the incomparable Jini Dellaccio.
Via: BOOM A Film About The Sonics
#the sonics#garage#garage rock#60s#1960s#tacoma#washington#jini dellaccio#pacific northwest#here are the sonics
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I’ve been thinking a lot about Shadow’s characterizations in the Project: Shadow fan film, SA2, Archie, Heroes, ‘06, Prime, and Murder of Sonic the Hedgehog and why they’re all considered among the best. And I’ve been thinking about his characterizations in IDW and Boom, how they’re considered among the worst, and how much they clash with the other portrayals. I think I’ve hit upon the number one quality that Shadow needs to have to be written well.
Loyalty.
I’ll explain below the cut.
The best Shadow is one who is loyal to someone or something. Maybe he’s not always loyal to the right someone or something, but he is loyal nonetheless. It’s a core part of his character. He is ride or die to the very end for whatever friend or cause he cares about. Shadow is always ready to kill or be killed for whatever or whoever matters to him most; it’s what sets him apart from the others. The others have limits on their loyalty. Sonic will help you out, but he’s not gonna kill a man for you. Shadow will. He doesn’t have that limit. If you are Shadow’s friend and you need him to kill for you, he will do it. Period.
Here’s a recap of Shadow’s loyalty:
In SA2 and the fan film, it’s to Maria, and to a lesser extent, Gerald.
In Heroes and ‘06, it’s to Team Dark.
In Archie, it’s to Team Dark, Hope Kintobor, and Commander Tower. Sometimes it’s even to his own values like when he goes against Rouge to help Blaze in Treasure Team Tango.
In Sonic X, it’s to Maria and later Molly. Maybe even to the universe, given that he’s ready to kill Cosmo to save it.
In Prime, it’s to Green Hill. And later on, Shadow is also loyal to Sonic despite the latter driving him crazy.
In Murder of Sonic the Hedgehog, it’s to Amy.
And in his own game, Shadow can be loyal to Maria, Sonic and friends, Eggman (up to a point), Black Doom, or even Earth itself. Not all of those folks are worth his loyalty, but the fact is that Shadow still cares about fighting by their side. That key element of his personality remains.
And that’s what’s missing in Boom and IDW. Because in those, he isn’t loyal to anything. He isn’t ride or die for anyone. At least, not that we can tell. When you remove Shadow’s faithfulness to those he loves, you remove a lot of what makes him who he is and all that’s left is an edgy aesthetic that soon wears out its welcome because there isn’t anything to supplement it. And this is made worse by the fact that they’re never allowed to bring up or expand his backstory, so they can’t ever talk about why he’s like this.
I guess you could make the argument that Shadow is loyal to the world in IDW since he helps save it a few times, but he’s so mean and heartless to everyone in the world that it feels less like he’s fighting to protect other people and more like he’s just trying to save his own house so he still has a place to live. I mean, if he won’t help Rouge when she’s been kidnapped by Starline and he won’t help Omega when the latter has been smashed to bits and he won’t help the Chao get out of their cage and he actually has to be talked into saving a village from an avalanche and he seems to really dislike/be annoyed by everyone he comes into contact with…what exactly is he saving the Earth for?? It can’t be for the people living in it. He hates them. He doesn’t care if they need his help. So the only conclusion I can draw is that he’s just doing it to save his own skin. The only person Shadow shows even the slightest bit of loyalty to is himself.
And that makes him unrecognizable from the Shadow we know and love.
His loyalty is his greatest virtue, even when it’s misguided. Let him keep it.
#sth#shadow the hedgehog#shadow meta#my thoughts#sonic the hedgehog#maria robotnik#space colony ark#sonic games#sonic comics#sonic idw#sonic archie#sonic prime#sonic 06#team dark#project: shadow fan film
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judging from how sticks interacts with audiences (us), it means that there is a cameraman. and that cameraman can reliably follow sonic running. that cameraman can go to the space without worrying about having to breath. that cameraman can go underwater without the fear of water.
the cameraman in sonic boom is metal sonic (except for episodes 45 and 104). and everyone in cartoons know that the producers are the gods. it is reasonable to expect that sticks in particular would be very nice to metal sonic.
the image is fun though. metal sonic flying, holding a camera, recording soar on jetpacks narrating on the car race. soar can complain on how a fox can fly but a bird can't, but he would not dare complain to the gods.
but yeah i think sticks and metal sonic are a good pair.
anyway metal's a good choice as a cameraman for sure, as there is no way metal would make giggling sounds, especially while filming a comedy show.
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