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#block world
voidsumbrella · 1 year
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snzzz
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dreamlink3d · 2 years
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someone has hidden a gift for you to find in the Block World, so keep an eye out!
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mic-check-flags · 8 months
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Pride flags colorpicked from Block World (Yume Nikki)
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jaebirds · 2 years
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[Download & PSD / Redbubble]
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lgbtlunaverse · 11 months
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Nothing will dispell the "the curtains were just blue" myth faster than writing something yourself, because the amount of pretentious symbolism i am putting in my silly little fanfics is ridiculous. I mean SO much with these words, literally every single one of them. This fic has twenty five typos and zero correct uses of punctuation but if there's curtains you bet your ass I put thought into what colour they were.
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theloyalpin · 2 months
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Shooter Kim Yeji sets a new world record for Women's 25m pistol | ISSF World Cup 2024
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50 Character Personality Traits + Meanings (For writers, worldbuilders, and artists) Part 1
Adventurous - Enjoys trying new experiences and exploring the unknown.
Ambitious - Driven to succeed and achieve their goals.
Analytical - Tends to think critically and examine things in-depth.
Artistic - Highly creative and expresses themselves through artistic mediums.
Assertive - Confident in expressing their thoughts and feelings.
Caring - Shows compassion and concern for the well-being of others.
Charismatic - Has a natural charm and appeal that draws people in.
Clever - Able to come up with creative solutions and make astute observations.
Compassionate - Displays empathy and a desire to help those in need.
Confident - Believes in their own abilities and is self-assured.
Conscientious - Reliable, responsible, and attentive to detail.
Curious - Eager to learn new things and explore the world around them.
Cynical - Tends to be skeptical and distrustful of others' motives.
Dependable - Can be counted on to follow through on their commitments.
Determined - Persistent in pursuing their goals and overcoming challenges.
Diplomatic - Skilled at navigating social situations and resolving conflicts.
Eccentric - Displays unconventional or unusual behaviors and interests.
Empathetic - Able to understand and share the feelings of others.
Ethical - Guided by a strong moral compass and a sense of right and wrong.
Extraverted - Enjoys being around people and draws energy from social interactions.
Flexible - Adaptable to changes and open to trying new approaches.
Forgiving - Willing to let go of past hurts and give people second chances.
Friendly - Approachable and enjoys building positive relationships with others.
Grounded - Practical, down-to-earth, and focused on the present.
Hardworking - Diligent and dedicated in their efforts to achieve their goals.
Honest - Values truthfulness and integrity in their words and actions.
Idealistic - Driven by a vision of how the world should be and a desire to make a difference.
Imaginative - Possesses a rich inner world and creative problem-solving abilities.
Independent - Prefers to think and act for themselves without relying on others.
Indecisive - Struggles with making decisions and often second-guesses themselves.
Introverted - Finds energy and fulfillment in solitary activities and introspection.
Jealous - Experiences feelings of resentment or insecurity towards others.
Kind - Gentle, considerate, and thoughtful in their treatment of others.
Leaders - Able to inspire and guide others towards a common goal.
Logical - Approaches problems and decisions through a rational, analytical lens.
Materialistic - Highly values the acquisition of possessions and wealth.
Organized - Maintains order and efficiency in their personal and professional life.
Perfectionistic - Strives for flawlessness and can be overly critical of themselves and others.
Pessimistic - Tends to focus on the negative aspects of situations and expect the worst.
Resilient - Able to bounce back from setbacks and adapt to changes.
Risk-taker - Willing to take chances and step outside of their comfort zone.
Sarcastic - Uses irony and witty remarks to convey their thoughts and feelings.
Sensitive - Deeply affected by the emotions and experiences of themselves and others.
Stubborn - Unwilling to change their mind or compromise on their beliefs and opinions.
Suspicious - Inclined to doubt the motives and intentions of others.
Thoughtful - Considerate of the impact their words and actions have on others.
Timid - Shy, reserved, and hesitant to take risks or assert themselves.
Trustworthy - Reliable, honest, and worthy of confidence.
Unpredictable - Displays an element of surprise and spontaneity in their behavior.
Witty - Possesses a quick, clever, and humorous way of expressing themselves.
Hey fellow writers! I'm super excited to share that I've just launched a Tumblr community. I'm inviting all of you to join my community. All you have to do is fill out this Google form, and I'll personally send you an invitation to join the Write Right Society on Tumblr! Can't wait to see your posts!
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theplotmage · 15 days
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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spellboundcities · 10 months
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Is it too late to make this joke
(original v)
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jajatoc · 3 months
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Just like a person, the Town is a process. It's movement. In this town, people can make the impossible, for it is a machine. A border-breaking machine.
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melonsharks · 2 months
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pines sisters
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voidsumbrella · 1 year
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stop and stay with me, just for a little bit?
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sas-soulwriter · 11 months
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What to give a fuck about,while writing your first draft!
I`ve posted a list about things you don´t need to give a fuck about while writing your first draft. Here are things you NEED TO CARE about! (in my opinion)
Your Authentic Voice: Don't let the fear of judgment or comparison stifle your unique voice. I know it´s hard,but try to write from your heart, and don't worry about perfection in the first draft. Let your authenticity shine through your words.
Your Story, Your Way: It's your narrative, your world, and your characters. Don't let external expectations or trends dictate how your story should unfold. Write the story you want to tell.
Progress Over Perfection: Your first draft is not the final product; it's the raw material for your masterpiece. Give a fuck about making progress, not achieving perfection. Embrace imperfections and understand that editing comes later.
Consistency and Routine: Discipline matters. Make a commitment to your writing routine and stick to it.
Feedback and Growth: While it's essential to protect your creative space during the first draft, be open to constructive feedback later on. Giving a f*ck about growth means you're willing to learn from others and improve your work.
Self-Compassion: Mistakes, writer's block, and self-doubt are all part of the process. Give a f*ck about being kind to yourself. Don't beat yourself up if the words don't flow perfectly every time. Keep pushing forward and remember that writing is a journey.
Remember, the first draft is your canvas, your playground. Don't bog yourself down with unnecessary worries.
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poorly-drawn-mdzs · 1 month
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Hello Madam. Sorry Madam.
[First] Prev <–-> Next
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crunchchute · 4 months
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gec
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puppetmaster13u · 7 months
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Another Ghost Dragon Prompt? Indeed.
The Ward had made a mistake. Had stolen something that had caused the very Skies to lash out, entire worlds at risk from their actions.
Time Itself shrieked in rage at the loss of Its child, or at least that's how every magic user- and the speedsters, pale and shaken and looking sick- had described it.
Someone had taken the young prince of the Infinite, and it was not the Tyrant King, long since sealed away, that lead the charge, but the Queen Regent that many had long since forgotten.
Many forgot that it was not the Dark who courted Time, but Time who courted the Dark. That It was just, if not more so, merciless as Its partner, and would Devour worlds should Its child- still with newdeath soft scales- was not returned.
Which meant that for the heroes, there was now a Clock ticking down ever so quietly. They had to take care of what was a government branch, had to deal with consequences of going over the law, or their World would End in dragon fire.
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