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WELCOME BACK HOME IMMORTAL [HIM] U.S. MILITARY KING SOLOMON-MICHAEL HARRELL, JR.™
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i.b.1968 michael [ibm] harrell, jr of golden 9 ether ssssssssssssssssssssssssssserpent sky royalty from the alpha [ra] draconis star system
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sssssssssssssssssssssssssss not us golden 144,000 black sssssssssssssssssssssssssss neuromelanin shapeshifting sssssssssssssssssssssssssss draconian reptilians [dr] of extra sssssssssssssssssssssssssss dark carbon [d.c.] dna light consciousness powers unveiling the illusionary matrix [i'm] dome [i.d.] over earth [qi]?!?!?!
you scared?!?!?!... good
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© 1968-2223 QUANTUM HARRELL TECH LLC All [L.A.] SKY ILLUMINATI Business [I.B.] DotCom [iDC] Domain [I.D.] Rights Reserved.
#om#roc nation#quantumharrelltech#black serpent power of the occult#o michael#harrelltut#kemet#quantumharrelltut#u.s. michael harrell#king tut#mu:13#jay#hova#jehovah god like michael#ancient 9 ether alpha sky draconis bloodline#alpha draconis#thuban
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BEELZEBUB



WHO IS HE?
Beelzebub or Baʿal Zebub, also spelled Beelzebul or Belzebuth, and occasionally known as the Lord of the Flies, is a name derived from a Philistine god, formerly worshipped in Ekron. In some Abrahamic religions he is described as a major demon. The name Beelzebub is associated with the Canaanite god Baal.
BASIC INFO:
Appearance: according to tradition, Beelzebub is often depicted as a demonic figure with a human-like appearance. Some accounts describe him as a large, imposing figure with a dark, menacing presence. In some interpretations, he has the body of a man and the head of a lion or bull, a reflection of his association with the city of Ekron, known for its veneration of Baal-Zebul. Others describe him as having bat-like wings, a long tail, and carrying a pitchfork, which are common attributes of traditional Satan figures.
Personality: Beelzebub's personality when working with devotees can vary depending on the individual and their relationship with him. Some interpret him as a stern figure who expects devotion and respect, while others see him as a more playful and mischievous entity who can offer insight and knowledge to his followers. In general, Beelzebub is often seen as a powerful and transformative force, capable of bringing about significant changes in the lives of those who work with him, although these changes may not always be pleasant or comfortable.
Symbols: flies, insects, bulls, horns, crown, bones, serpents, lions, inverted cross, pentagrams, and dragons
King/God of: envy, gluttony, and flies
Culture: Demonic and Jewish
Plants: wormwood, hellebore, nightshade, dittany, belladonna, mandrake, blackthorn, yew, elder, and mistletoe
Crystals: black obsidian, jet stone, black tourmaline, malachite, black agate, bloodstone, fluorite, black onyx, and black spinel
Animals: bulls, dragons, flies, goats, lions, rams, insects, and serpents
Incense: ylang-ylang, frankincense, dragon’s blood, myrrh, clove, jasmine, patchouli, mugwort, sandalwood, and cinnamon
Practices: manifestation, shadow work, death magick, ancestor worship, spirit work, banishing, psychic abilities, and wealth
Colours: red and black
Number: 666
Zodiac: Scorpio
Tarot: The Devil, The Tower, and Five of Wands
Planet: Pluto
Days: Monday, Halloween, Samhain, and Walpurgis Night
Parents: N/A
Siblings: N/A
Partner: N/A
Children: N/A
MISC:
Flies: Beelzebub is derived from the Hebrew words “Ba’al” (“Lord”) and “Zebub” (“Fly”), which literally means “Lord of Flies”. In the Bible, Beelzebub is referred to as a king of flies and in some ancient texts, flies are said to be his spies or messengers. This association with flies makes Beelzebub a symbol of filth, pestilence, and decay.
Bulls: Beelzebub is associated with bulls because he is often associated with the god Baal, who was associated with bulls. In fact, Beelzebub’s name, Bael Zebub, comes from the name Baal Zebul, which means "Lord of Flies" but is also a play on "Lord of the High Place", referring to the high place of worship in the ancient city of Ekron, where Baal-Zebul was worshipped. In this context, Baal was seen as a fertility god, and was associated with bulls.
Inverted cross: he is associated with the inverted cross because the inverted cross is often used as a symbol of rejection of authority and rejection of the "established order." Beelzebub is often seen as a figure of rebellion and defiance against authority, which is why he is associated with the inverted cross.
Pentagram: Beelzebub is associated with pentagrams because the pentagram is often used in magical and occult rituals to represent the elements and the five points of the human body. The pentagram is also a potent symbol of protection and magic, which is important to Beelzebub’s image as a demonic figure associated with dark magic and powerful spells. Additionally, the pentagram is often used in rituals that are meant to call upon or invoke demonic entities, which is consistent with Beelzebub’s associations.
Gluttony: his association with gluttony is what many ancient cultures saw him as a figure of excess and overindulgence. He was often seen as a figure that encouraged people to give in to their base desires and cravings, especially related to food and pleasure.
Serpents: Beelzebub is associated with serpents because the serpent is often seen as a symbol of temptation and deception. In many cultures and religious traditions, the serpent is seen as a cunning figure that can lead people astray and tempt them with its wiles and cunning. Beelzebub, as a figure of temptation and corruption, is often associated with the serpent as part of his image and symbolism.
FACTS ABOUT BEELZEBUB:
Beelzebub is often portrayed as the Prince of Hell and one of the seven archdemons, according to traditional lore.
Sometimes he is depicted with wings, such as bat-like wings, which reflect his association with the supernatural and otherworldly.
He is typically associated with flies and insects, which is reflected in his name, which means "Lord of Flies."
Beelzebub is associated with corruption, filth, and disease.
He is sometimes seen as a ruler of the 7th level of Hell, which is sometimes associated with lust.
Assists in casting menacing curses, but can also help reverse curses.
He helps with with healing, abundance, social growth, promotions, money, and luck.
Beelzebub is often seen as a figure who can bring about significant changes or transformation in the lives of those who work with him.
He is a fierce protector of children and family members.
HOW TO INVOKE BEELZEBUB:
To work with Beelzebub, you should begin by establishing a connection with him through rituals or invocation. This can involve creating an altar or shrine, lighting candles, and calling out to him. Some people also use offerings such as incense, images, or a favourite item of yours that is significant to you. It’s also important to be clear and respectful in your invocation, and to explain what you are looking to gain or achieve by working with him. Additionally, it's essential to be aware of the risks and potential consequences of working with a powerful and dark entity like Beelzebub.
PRAYER FOR BEELZEBUB:
Oh great and mighty Beelzebub, I invoke your presence and ask for your assistance. I offer my respect and devotion to you, and ask that you hear my petition. I humbly ask for your guidance and protection, and offer you this (leave an offering for him) as a token of my devotion. Beelzebub, I call upon you to grant my request (state your request). Hear my words and respond to my call. So mote it be.
SIGNS THAT BEELZEBUB IS CALLING YOU:
Repeated dreams or visions of Beelzebub or his symbols, such as flies or the number 666.
A strong sense of attraction or fascination with Beelzebub or the darker aspects of mysticism and spirituality.
Increase in negative influences or challenges in your life, which could be seen as test from Beelzebub.
Unexplained or otherworldly noises, such as a persistent buzzing or whisper.
Feeling of being watched or a sense of presence near you, especially in dark or secluded spaces.
Increased sensitivity to the supernatural or paranormal, such as seeing shadows, lights, or other phenomena.
A sudden pull towards or interest in darker or taboo topics, such as black magick, demonology, or the occult.
OFFERINGS:
Bones and skulls.
Flies or insects that died naturally.
Black candles.
Flowers, such as black roses.
Menstrual blood, bodily fluids, or hair (only if you have a good relationship with him, please be cautious).
A favourite items that is significant to you.
Playlist dedicated to him.
Painting or drawing.
Money or other valuables.
Poetry dedicated to him.
Foods or drinks: whiskey, black liquorice, pomegranates, dark chocolate, black coffee or tea, spices or herbs with a strong or bitter taste (chili peppers, cloves, etc), dark fruits and berries, duck or liver, root vegetables, and wine (especially red wine).
DEVOTIONAL ACTS:
Study and practice the arts, particularly those that are associated with darkness, mystery, or transformation.
Explore dark or obscure books, literature, and media related to Beelzebub and the occult.
Immerse yourself in intense or extreme physical activities such as climbing a mountain or running a marathon.
Participate in dark magic or spellwork, with a focus on the dark and mysterious or destructive or transformative outcomes.
Practice meditation or astral projection with the goal of meeting Beelzebub or other demonic entities.
Offer up your fears and darkest thoughts to Beelzebub as a form of transmutation and release.
#fyp#fypシ#fypシ゚viral#fypage#fyppage#tumblr fyp#witchcraft#witch#witches#satanism#theistic satanist#deity#deity work#beelzebub#demon#demonology#occult#information#jewish mythology#masterlist#themortuarywitch
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Dictionary of Esoteric Terminology
for your next poem/story (pt. 3)
Esoteric—designed for or understood by the specially initiated alone; may refer to the occult
Athame - a ritual dagger used in Witchcraft and Neo-paganism; has a black handle which is inscribed with symbols
Brahmarandhra - the "Gate of Purity"; a spot at the top of the head described as a hidden aperture; according to some, this spot is the exit for the enlightened soul upon the death of the body
Cromlech - a circle made of vertical stones, associated with Celtic worship of the Sun
Dark night of the soul - a phrase used by St. John of the Cross to describe the depression, isolation, and alienation which afflicts some mystics just prior to the realization of transcendence; hence the saying, "It is always darkest before the dawn"
Dracontia - many temples and sacred sites have been associated with dragons, probably because of their connection with primeval earth forces
Dweller on the threshold - a hostile spirit or being peculiar to each individual, comprised of the accumulated "bad karma" of that individual; such a being could be thought of as the personification of all that holds the seeker back from enlightenment; in this sense, it is like a negative Holy Guardian Angel
Ecstasy - "to cause to stand out"; a state beyond or outside reason and rationality; speaking in tongues may be thought of as an ecstatic trance
Flying ointments - lotion or cremes used to facilitate astral or etheric projection. These mixtures usually contain potent psychedelic agents such as belladonna, henbane, and mandrake
Genii - in Islamic tradition, they are an intermediate race of spirits between angels and people, who ruled the earth before Adam; also known as djinn, genn, or ginn
Hsuan te - virtue through emptiness; the cultivation of one's original nature
I shin den shin - "from my soul to your soul"; direct transmission without words
Khu - literally "clear" or "luminous"; the ancient Egyptian word for the immortal part of the soul; the causal body; symbolized by a plume of flame
Left-hand path - defined by some as the path of black magic; others, as the paths which stress doing and action over being and stillness; most magic systems tend towards the left hand path; most religions tend towards the right-hand path
Lustration - from Latin lustratus, "to brighten"; a ritual purification using water; rituals involving baptism or holy water are examples
Menstruum - an alchemical term for that from which all metals are derived; also mercury wherein gold is dissolved; "Our Water is a fire and a salt. This fire is the true Universal Menstruum of Vegetables, stronger than the fire of wood, since it transmutes the physical gold into a spirit."
Nagas - serpent spirits in Hindu mythology who lived in vast and beautiful temples and palaces beneath the earth
Ouroboros - the snake devouring its own tail; a Gnostic and alchemical symbol of cyclical nature, eternity, or the transcendence of duality; sometimes also used to symbolize the world of illusion
Phoenix - a mythical bird of incredible beauty; is the only one of its kind, living in the deepest desert, until at the end of its 500-year span it dies and is consumed in the funeral pyre of its own nest, then it rises from the ashes in the freshness of youth; generally considered to be a symbol of resurrection, immortality, and spiritual transformation
Prasad - the practice of offering sweets, fruit, or other food to a saint or deity
Pretas - the "hungry ghosts" of Buddhist and Hindu mythology; the ghosts of those who died burdened with great desire and are generally considered to be malevolent; supposedly they are continuously thirsty and hungry, but are unable to eat or drink; described as having huge distended bellies and pencil thin necks
Ruach - breath, wind, or spirit; represents the part of the soul which is the rational mind and the powers of reason; also refers to God's ineffable soul which He breathed into man at creation, thus making man in His image
Secret fire - an alchemical term for the hidden or elemental Fire
Simulacrum - an image used in sympathetic (imitative) magic that is considered to be the magical double of the thing represented; a "voodoo doll" would be an example of a crude simulacrum; in ancient Egypt, simulacra of slaves, animals, and other possibly helpful beings were entombed with their deceased owner; also used by some to describe the visualized vehicle or "body of light" used in astral projection
Speculum - any light refracting or shiny surface which can provide a focus for the attention; mirrors, bowls of water, and crystal balls have all been commonly used as speculi
Theurgy - from the Greek words theos, "god," and ergon, "work"; magic used to grow closer to God or become more godlike, to make changes for personal evolution and spiritual growth; the sacrament of the host could be considered a form of theurgy
Source ⚜ More: Word Lists
#esoteric#terminology#writing reference#dark academia#writeblr#langblr#spilled ink#writers on tumblr#poets on tumblr#writing prompt#literature#poetry#creative writing#lit#light academia#novel#writing inspiration#writing ideas#giovanni boldini#writing resources
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The Caduceus - Magical Staff of Hermes Talon Abraxas The Wand of the Magi… "… the key to the meaning of the magic wand has been lost. The staff is symbolic of the spinal column of man, and this is the true wand of the Magicians: for it is through the power within this column that so-called miracles are performed. The star of Light at the upper end of the staff is nothing more nor less than the flame that burns eternally at the upper end of the lamp of the true alchemist. This tiny flame is fed by the pure oil of the transmuted life force." "The spinal column is Jacob’s ladder connecting heaven and earth, while its 33 segments are the 33 degrees of Freemasonary and the number of years in the life of Christ. Up these segments the candidate ascends in consciousness to reach the temple of initiation located on the top of the mountain." "Connecting the two worlds (heaven above and the sphere of darkness below) is the spinal column, a chain of thirty-three segments protecting within them the spinal cord. This ladder of bones plays a very important part in the religious symbolism of the ancients. It is often referred to as a winding road or stairway. Sometimes it is called the serpent; at other times, the wand or scepter, The Hindus teach that there are three distinct canals or tubes in the spinal system. They call them Ida, Pingala, and Sushumna. These tubes connect the lower generative centers of the body with the brain. The Greeks symbolized them by the caduceus, or winged staff of Hermes. This consisted of a long rod (the central Sushumna), which ended in a knob or ball (the pons of the medulla oblongata). On each side of this knob are wings arched over, used to represent the two lobes of the cerebrum. Up this staff and twisted around it wind two serpents, one black and the other white. These represent the Ida and Pingala." — The Occult Anatomy of Man by Manly P. Hall
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Nosferatu (2024) - The Occult: Solomonari, Ouroboros, & Demonology (Pt2)
In Pt1 I just uploaded a bunch of related gifs from the movie. But I hit Tumblr's 30-image limit 🙄, so I decided to split the posts; to discuss Orlok's sigil, and his life as a human b4 he became a vampire.


Orlok's sigil is a wolf-headed ouroboros surrounding a 7-pointed star (heptagram). You see it all over the movie--on his coffin, on his wax seal for signing contracts and securing his boxes of grave dirt, on the occult books & carved into the floor (as a summoning circle(?)) used by Herr Knock, etc. I'll discuss these in order. First is his wolf-headed snake.
🐺🐉🧛 Wolves & Dragons, Werewolves & Dracula
Nosferatu 2024 is a rather close adaptation of Nosferatu 1922, where Count Orlok was also said to have been a sorcerer back when he was human, whose black magic turned him into a werewolf/vampire:

You cannot go any further, the werewolf roams through the woods. (Nosferatu 1922, Act I)
I described in my Interview with the Vampire post meta about the Dacians of Romania how they worshiped a dragon that was in the form of a wolf, rather than a reptile/serpent.
The wolf/dragon was a sacred creature for the Dacian pagan Romanians, but by the Ottoman period the now Christian Romanians saw the dragon as the Devil, esp. the one fought by Saint George, the patron saint of the knightly Order of the Dragon (which Vlad Dracul and his son Vlad the Impaler (aka Dracula) both followed). The Dragon (Romanian "Dracul") represented all things anti-Christian, the Enemy (the Devil), etc etc.
By now, the Romanians had adopted the regular Christian iconography of the serpentine dragon/devil. The Order of the Dragon's emblem was represented as an Ouroboros-like figure biting its own tail (symbolizing the cycle of life, death, and rebirth):
But both the Dragon AND the Ouroboros still maintained obvious canine/lupine features:

Delia, Giuseppe. "Wolf vs. Dragon. What if Medieval Dragons Were Wolf-Headed Snakes from Antiquity?." New Frontiers in Archaeology 383 (2019): 195.
Depending who you talk to, Eastern European folklore tends to see the werewolf, vampire, and witch ALL being the same thing--e.g.: varcolacs/vrykolakas/vukodlak, etc.
Which is why you get vampires like Orlok, Dracula, Alucard, and even wolfkiller!Lestat, who all have extremely close affinities with wolves:
The Number 7
The Heptagram is a 7-pointed star very popular in the occult. The Nos2024 version is upside-down (as typical in Satanism, I reckon to more closely resemble the Sigil of Baphomet pentagram)



The 7 points usually refer to the 7 days of the week, the 7 planets (from Antiquity to Medieval times folk only knew about the 7 closest planets--they hadn't found Uranus, Neptune & Pluto yet), and their associated Zodiac signs, Tarot cards, alchemical elements, etc. It's all very cosmological; harnessing the powers of the heavens & the earth for power, protections, etc.
So 7 is a very powerful number (it's also why 7th sons (e.g.: Lestat de Lioncourt) are often described as special/lucky/cursed/etc); found all over alchemy, witchcraft, and demonology.
Speaking of all that, let's look at Orlok/Dracula's background in black magic:
🔮⚗️🧛 Witchcraft, Demonology, Alchemy & Vampires
In Bram Stoker's Dracula, this is how Dracula was described back when he was the human/mortal, Vlad Tepes:
Stoker described Dracula as an alchemist who'd learned black magic at Scholomance (wuddup, World of Warcraft gamers! 😂), the Romanian version of Hogwarts, basically, where the Devil is Dumbledore, and the ONLY house is Slytherin, LOL.
"Scholomance" is the Romanian/German way of saying Solomonarie, cuz medieval alchemy & folklore had TONS of stories about King Solomon controlling demons/djinn/etc with a magic ring.
And you see Von Franz calling on Asmodeus/Asmoday, and other demons (Eligos, Orobas) & angels (angel Chamuel, archangel Haniel, sephiroth Zadkiel), when he makes Orlok speak.
We also get another demon named in the Nosferatu 1922 version:
Of Vampires, Ghastly Spirits, Witchcraft, and the Seven Deadly Sins: From Belial's seed sprang forth the Vampire Nosferatu, one who does live and feed himself from the blood of mankind. Unredeemed he dwells in fearsome caverns, sepulchres, and coffins, such as may be filled with accursed earth/dirt from the Fields of the Black Death.
So in Romania, if you're a sorcerer, you're a student of Scholomance, called a Solomonar(i), for following in King Solomon's footsteps.
And just like the Romanian dragon, Solomonari were demonized over time, as Christian anti-pagan anti-magic anti-folklore rhetoric seeped into the culture. So the vampire/Dracula/Nosferatu becomes the embodiment of everything anti-Christian (which is ironic AF, considering how pro-Christian and anti-Muslim Vlad Tepes was IRL).
Regardless, in Dracula, Nosferatu, Interview with the Vampire, etc, there is always someone who researches or is warned about vampire lore, that inevitably leads to the occult: Jonathan Harker/Thomas Hutter, Van Helsing/Von Franz, Claudia de Lioncourt, etc
With alchemy, I've also discussed how in Anne Rice's Vampire Chronicles, Magnus turned himself into a vampire by alchemical means, sharing several similarities with Dracula. He was a reclusive scholar/scientist living & researching in his mage tower, who rejected the medieval folkloric beliefs about how vampires were created.
So I really hope that AMC will made a nod to Dracula/Nosferatu and have Magnus look like Orlok or something, that would be really cool!
So yeah, that's everything I wanted to cover for now--I hit Tumblr's image limit again anyways. 🤦
TL;DR:
I'm still waiting on my acceptance letter from Hogwarts.
#nosferatu#nosferatu 2024#the vampire chronicles#the vampire lestat#lestat de lioncourt#vampires#werewolves#medieval europe#religion#demonology#witchcraft#occult#iwtv tvc metas#read a dang history book
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Demons 11-20 in the 72 keys of Solomon explained:
Duke Gusion: Gusion is described as a duke who appears as a strong and handsome man with a serpent's tail. He is said to have the power to reconcile friends and enemies, impart wisdom, and reveal hidden treasures.
Prince Sitri: Sitri is described as a prince who appears as a handsome man with the wings of a griffin. He is said to have the power to incite love and passion, create romantic relationships, and influence the thoughts and desires of others.
King Beleth: Beleth is described as a king who appears as a fierce soldier riding a pale horse. He is said to have the power to make the summoner beloved by friends and foes alike, give knowledge of hidden treasures, and provide insight into the future.
Marquis Leraje: Leraje is described as a marquis who appears as an archer carrying a bow and quiver. He is said to have the power to instill a keen understanding of herbalism and medicinal plants, and he can cause great battles and conflicts.
Duke Eligos: Eligos is described as a duke who appears as a handsome knight wearing a golden helmet and riding a black horse. He is said to have the power to reveal hidden knowledge, grant favor from superiors, and provide insight into warfare and strategy.
Duke Zepar: Zepar is described as a duke who appears as a soldier wearing red armor and riding a camel. He is said to have the power to incite love and passion, reconcile estranged couples, and cause women to fall in love with men.
Count/President Botis: Botis is described as a count or president who appears as a horned and menacing viper. He is said to have the power to reconcile friends and enemies, teach the liberal sciences, and reveal hidden treasures.
Duke Bathin: Bathin is described as a duke who appears as a strong man with the tail of a serpent, riding a pale horse. He is said to have the power to transport people over long distances, provide knowledge of herbs and precious stones, and reveal secret things.
Duke Sallos: Sallos is described as a duke who appears as a gallant and handsome soldier. He is said to have the power to incite love and romantic feelings, reconcile estranged couples, and bring about peace and harmony.
King Purson: Purson is described as a king who appears as a man with a lion's face, carrying a viper in his hand. He is said to have the power to discover hidden knowledge, reveal the location of treasures, and provide insight into past and future events.
It is important to note that the descriptions and attributes of these demons are based on the Ars Goetia, a medieval grimoire, and are part of occult traditions and beliefs.
#72 keys of solomon#72 demons of solomon#demonology#demonology basics#occult#occultism#witchblr#witchcore#witchcraft#witchlife#white witch#beginner witch#witch tips#grimoire#spirituality#book of shadows
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Happy WBW! How are manuscripts decorated in your world? Is there any reoccurring symbols or art like ours?
Hello, and happy WBW. Thank you for the ask. I am going to answer this for the Abyssal Realm, Earth, and the Celestial Realm.
Content Warning: Body horror, eyes, infernal symbolism, occult themes, rebellion, religious imagery, supernatural realms, symbols of power
In the Abyssal Realm, manuscripts carry a heavy theme of rebellion, defiance, and beauty. These works are created in the depths of the Abyssal Realm where Lucifer and his fallen angels (the Infernal Dominion) resides. They are adorned with deep reds, blacks, and purples while also being inscribed with symbols of power, authority, and forbidden knowledge. The covers often feature ravens, serpents, or chains. Each represents freedom from celestial constraints and the allure of forbidden knowledge. The edges are decorated in thorns and flames. The words themselves seem to pulse as if the writing is alive.
However, in the tome that Asmodeus found that is dedicated to the end of the Omniverse, has bleached celestial skin stretched over it and several eyes on the front cover.
On Earth, manuscripts vary by culture. Ancient text include intricate borders and careful script. Sometimes, they include a cat's paw-prints, as the monks of the Sovereign Order of Divvik like to keep cats. Illustrated manuscripts feature gold-leaf borders, delicate floral patterns, and illustrations of saints, nature, or bodies. Religious text tend to have crosses, halos, or stars. Even in secular books, the recurring symbols are common: sun for enlightenment and birds for the human spirit.
In the Celestial Realm, manuscripts are crafted as divine works of art. The pages are bound with gold and silver and are written upon scrolls rather than paper. The inks shimmer in various hues: sapphire, gold, and silver. Every manuscript has symbols of light: stars, moons, and suns. The borders depict clouds. The writing itself is almost calligraphy-like with elegant and sweeping letters.
#nl answers#wip: fantasy worlds collide#wbw#worldbuilding wednesday#wbw: fwc#wb: arts and aesthetics#wb: literature and texts
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ULTRAMagic Alternate Lore 25b - The Requiem Cosmos (Pre-Time Skip)
Master Post - Patreon
25a Introduction
25b Pre-Time Skip
25c Post-Time Skip
Apocalypse Conquest Requiem
Genre: Third person RPG occult looter shooter
Rating: Mature audiences
Acronym: ACR
Synopsis:
The end of the world and then some!
A world on the brink of collapse, the universe has drifted too close to a dying god, causing an invasion of the undead from out of nowhere. Take control of a special operative from The End of the World Combat Brigade (ENCOM) and fight your way through hordes of the undead. With an immense arsenal of guns and magic, it is up to you to turn back the tides of the undead and discover the mystery of anomalous The Reverse Serpent, or fall victim to madness and ruin, dooming humanity to fall.
Customize your ENCOM soldier with all sorts of weapons, equipment, magic, and armor to fight off unending hordes of the undead.
A robust class system, offering many ways to deal with your enemies and make them think twice about messing with humanity.
Explore the lore and tales of Earth-XT49 with the Shadows Archive mode, detailing the exhaustive and extensive history of the world, with detailed character bios and model viewers.
A third person occult looter shooter with RPG elements, this is when The Reverse Serpent first made itself known. Universe-XT49 had drifted too close to it, becoming tangled in its coils. A plague of undeath struck Earth, but it did not turn anyone living or dead into zombies. Rather, it spawned the undead from nothing. These zombies went on to create fanatical cults that worshiped gods that never existed. With the collective belief and worship of the cults, these gods came into existence.
Four Unreal Gods show up in the first game and are as follows:
Dithin-Zarr, Northern God of Storms. A brutal warlord who rules with an iron fist and claims to be the true heir of The Reverse Serpent. Legends say his spear can pierce the bedrock of reality itself.
The Forlorn Child, Southern God of Flames. The only (known) benign Unreal God (at the time) who pledged loyalty to humanity. He manifests as a boy named Antonius Van Agteren and vowed to elucidate man in the magic of the serpent. Notably he was a massive help for Tereza.
Lady Mildburg of The High Wall, Western God of Mountains. She is neutral towards humanity, but desires the serpent’s power. She is a master of alchemy, but this alchemy is incomprehensible to man.
Dris-Dris Akkaharr, Eastern God of The Waves. The most chaotic Unreal God, he attacks anyone that does not aid him and views all outsiders as not aiding him. Prone to mad rambling, his insanity can collapse even the mightiest of stars and disrupt the grandest of black holes.
In order to combat the cults and enemy Unreal Gods, most of humanity united to form the military organization known as The End of The World Combat Brigade, or ‘ENCOM’ for short. This collection of arcane soldiers from across the world were pivotal in maintaining order and holding back the Undead Plague. In ACR, you create your own character and head out on missions with various ENCOM squadrons, dealing with any undead that get in your way. Your goal is to vanquish any major cult that threatens humanity.
An important NPC throughout the games is Mads Sagan. A 17 year old recluse in the first game, Mads has no parents or known origin, yet he was always waiting for his family to return. Growing incredibly paranoid during the first outbreak, he converted his house into a near impenetrable fortress and locked himself away. Safe from the undead, he began studying all that he could about them and magic in general. ENCOM would eventually catch wind of Mads’ dedicated research and went out of their way to get him under their wings. This was done by them purchasing his house and drafting him into ENCOM. While Mads was initially appalled, he quickly changed his tune when they wrote him a check with many zeroes on it. They saw promise in his research and wanted him to keep going.
Naturally Mads began research into calling upon a naked singularity, making some in ENCOM question what they had just done. While these people viewed Mads as borderline insane, the idea was deemed sound enough as it was in line with necromantic practices. Mads was certain that he was in contact with a living singularity and the project was greenlit. If it failed, ENCOM could still use whatever data Mads gained, and success would mean they would have access to a potentially powerful ally (assuming whatever Mads summoned was not hostile). Ultimately it was viewed as a win-win scenario given that ENCOM was somewhat on the ropes at the time.
The third quest in the game focuses on the player going out and collecting the items necessary for Mads to finish his ritual. After finding four forbidden gems aligned to the four classical elements (and getting to know Mads along the way), Mads is able to conduct his ritual. While successful, the results were unexpected to say the least. Mads summoned his living singularity, but it took the form of a black hole with a damaged event horizon manifesting as a man with an eerie smile named Meinhert Sagan (taking Mads’ surname as he had taken a liking to Mads). Meinhert goes on to teach the player void magic, introducing it as a whole into Universe-XT49. Meinhert would stay with Mads, viewing him as his best friend.
Tereza was quick to seek out Meinhert, as a living singularity could defy the insane logic of The Reverse Serpent, aiding her in her quest to learn more about it. While Meinhert was quite unsettling and was freaked out by Tereza being an outsider, Tereza was not complaining and took whatever help she could get. The Ar’ton would also take pity on Mads’ loneliness and began visiting the Sagan household regularly, even mothering him a bit in certain instances. This helped to earn her redemption in the eyes of Lord Ultra and The Madman of Old as it showed she still had empathy in her. This friendship also most likely led to Mads’ eventual awakening as a Bizarre God.
Mads has several side quests throughout the game, focusing on him providing lore, upgrades, and items for your character (on top of getting to know him more). Within the game’s universe, Mads was becoming aware that he was in a game. This would manifest as 4th wall breaks that felt too real to be just comedic writing. Most players are incredibly creeped out by how aware Mads is in the first game. Through his research, Mads slowly became aware of the Cosmos proper, desiring to know more and more about it. This insight was not the most useful to ENCOM, but it allowed Mads to have peace of mind… until he started to realize how dangerous the serpent was, creating a strong desire for him to warn the Cosmos proper.
The rest of the game focuses on ENCOM getting a foothold against Dithin-Zarr, Lady Mildburg, and Dris-Dris Akkaharr. ENCOM is able to weaken the cults, culminating in a showdown with Dithin-Zarr and Dris-Dris Akkahar at The Roaring Jungle Expanse. This epic clash is interrupted just as the player is about to finish off the two gods by General Anton Bloodthresher. His forces come out in full force, forcing ENCOM to retreat. He then recruits Dithin-Zarr and Dris Dris Akkaharr and declares war on humanity, claiming Earth is his for the taking.
What is The Plague of Undeath? This is a magic disease that can only affect those that do not exist. Given the unlimited nature of such a situation, problems arise almost immediately. Fortunately these zombies cannot be cured, but overcrowding is still a problem regardless. Normal people who are infected with the disease do not become undead, but gain the ability to perceive The Reverse Serpent. This can lead to attaining great knowledge or plunging headfirst into the depths of madness.
All members of ENCOM receive the disease so they can learn the skills necessary to combat the plague and the serpent. Some give into madness, but the operatives that remain sane are the best of the best. That is not to say they do not battle bouts of madness, however. There are various mechanics in the game that focus on managing sanity and temporarily giving into madness. Whether or not the player wishes to engage with them is optional.
Interestingly Mads is immune to the plague, yet can still perceive The Reverse Serpent. This was of great interest to ENCOM and Tereza. Many viewed this immunity as a boon, but Mads saw it as a curse. Seeing the serpent in the sky was maddening and ENCOM knew it deep down. ENCOM would perform research into Mads’ condition to see if they could utilize it or understand the plague as a whole. If none of those, they could at least come up with means for Mads to temporarily alleviate it. Something to note is that Mads could lean into magic abilities that required madness without the drawbacks, making him an invaluable companion to the player
ACR Tournament Fighter
Genre: Fighting game
Rating: Teenage audiences
Acronym: ACR:TF
Synopsis:
Take the fight to the undead!
General Anton Bloodthresher is out for conquest and it's time to take the fight to him. Can ENCOM stand up against his machinations? Or will they fall like others who have sought to challenge the General? And with Anton’s actions reigniting an old conflict, it is up to ENCOM to keep Earth safe and settle the conflict between ancient enemies.
All of the hallmarks of ACR, rolled into a complex and satisfying combo system, with tight controls and satisfying moves, all ready to overwhelm your opponent with might and strategy.
Take control of 20+ unique fighters and duke it out with Anton’s forces for the sake of humanity.
Explore and demolish over 20 locations across Earth-XT49, each with their own surprises and stories to tell.
Customize your fighters with all sorts of clothing and equipment options, over 500 in total, with even more to unlock!
This is a fighting game that covers the rise of General Anton Bloodthresher and the appearance of two new Unreal Gods. Being a fairly odd follow up to the first game, ACR:TF is widely regarded as a fun and engaging fighting game, rewarding those who take the time to learn its nuances. This game also serves as the origin for a member of the ULTRAMagic Guild, Kerr Duffy, an evergreen member of the guild. Notably his origin within ACR:TF is just as baffling as the Requiem Series itself.
The two new Unreal Gods are:
Eltentorr, The God of Dark. He lurks in the shadows and teaches his followers how to hide and plot. His belief is that knowledge and wit are the key to success.
Zistractadum, The God of Light. He is a mighty commander who leads his followers in glorious combat. He is of the mindset that might make right. His armies seek to become unstoppable and rule over everything.
These two are always at odds with each other, which Anton uses to cause chaos for ENCOM. Naturally these two gods are too distracted to notice the manipulation.
In this game, Anton attempts a hairbrained scheme to harness the power of the serpent, but instead awakens an entity called Astra Vorax. Astra was the antagonist of Star Requiem, the series that preceded ACR (note that these games have yet to be found). Originally a mindless killing machine, Astra evolved over the course of that series, but was defeated in Star Requiem III and fled to recover. Strangely Astra seems to be an offspring of The Reverse Serpent, which is odd because Astra is not the first creation of the serpent. Manifesting as a half organic robot, Astra can use the power of serpent in a coherent, lucid manner. While not as strong, it can be just as potent. The reemergence of Astra was a breakthrough for Tereza, as it revealed to her that the serpent was manipulating superposition.
Astra’s superposition manipulation (and by extension the serpent’s) is often confused with chronomancy, but the two are vastly different. Chronomancy involves working with predestined events while superposition manipulation creates events. That is what makes the serpent so dangerous. While there are some things it cannot do, it can easily collapse superposition to create great calamities. What keeps it contained within the Requiem Cosmos is that it thinks it has won and become God. It is a nigh foolproof method as stories can only be truly changed by its creator. And it is obvious that whoever created the Requiem Series has no intention of ever letting the serpent go free.
The main character of ACR:TF from a story perspective is Kerr Duffy, a dragon human who was the protagonist of the Star Requiem series. He learned how to fight Astra by manipulating Cause & Effect, and despite not being superposition manipulation, it can counter its effects and has served Kerr well in his fight against Astra. Spotting an opportunity to learn how the Requiem Cosmos worked, Mads and Meinhert tagged along with Kerr, helping him stop Anton, Eltentorr, and Zistractadum. Each character’s story mode campaign ends in a fight with Astra, but only Kerr’s is canon. Kerr and Astra have a final, epic battle at The Abyss of Yore that becomes so chaotic that it sends them to The Unlight in the Cosmos proper. It also destroyed the two unreal gods, setting Anton’s plans back a great deal.
The outcome of the fight drove Mads crazy as he really grew to like Kerr and was looking to him as a means of escape from the Requiem Cosmos. As for Kerr and Astra, they eventually set aside their differences once they realized where they were and what the Cosmos proper was. Kerr would go on to be recruited by the ULTRAMagic Guild by Sir Blood-Wraith Raynot while Astra would go on to wander The Unlight, wanting to learn more about the Cosmos. Back in the Requiem Cosmos, Mads continued to lose his mind over the Cosmos proper, with Meinhert there to calm him. Mads was now more determined than ever to escape the Requiem Cosmos.
Apocalypse Conquest Requiem II
Genre: Third person RPG occult looter shooter
Rating: Mature audiences
DLC: Lost Records
Acronym: ACR II
Synopsis:
The end of the world round 2!
ACR is back, and so is General Anton Bloodthresher. With a new roster of commanders at his side, Anton is out for revenge and it is up to ENCOM to stop him once more. Take control of a unique ENCOM soldier again and fight back the hordes of the undead with blade, bullet, and magic spells. With Brigadier General Karl Dryden coming out of retirement to lead ENCOM against the forces of Anton Bloodthresher, humanity has a ray of brilliant hope shining down upon them. Will it be enough to save Earth from total disaster?
Fight off the armies of Undead with an expanded combat system, with new classes, weapons, and spells.
With the new subclasses system, take your combat to a whole new level with new abilities and tactics to send the undead packing.
A revitalized boss encounter system that allows for unique showdowns and rematches, with an improved boss rush mode.
The long awaited sequel that really fleshes out ENCOM, this game focuses on Brigadier General Karl Alphonsus Dryden coming out of retirement to lead ENCOM against Anton’s expanding forces. Two important characters also join ENCOM in the form of Tatiana Dryden and Adriana Hawthorne. Adriana was a tactician and archivist ENCOM needed while Tatiana was looking to join ENCOM to aid in the fight against the undead. Tatiana was also Karl’s adoptive daughter and a close friend of Adriana’s. Both proved valuable to ENCOM, but Adriana had ulterior motives and her own plans. She wanted out of the Requiem Cosmos, but Kerr and Astra had vanished, ruining her plans. Her next best bet with Mads Sagan, given his groundbreaking research.
Karl definitely had his work cut out for him. ENCOM was effective, but was fairly ragtag in the grand scheme of things. The general got to work shaping things up. This ranged from tougher training regimens for recruits, expanding the organization’s arsenal, bringing failing and fledgling organizations to bolster their numbers, and improving work habits in general. While people complained at first, the vast majority of ENCOM members came to respect General Dryden.
Another change was that Mads was finally added to ENCOM as a true member of the organization under Karl’s orders. Adriana was insistent, to Mads’ chagrin, but he caved. ENCOM had way better tools, equipment, and a vast wealth of research he had been needing for his research. He also appreciated their help as always and was growing a little stir crazy hanging out alone with Meinhert all of the time.
Some developments with the first generation occurred prior to and during ACR II:
Antonius joins ENCOM, greatly bolstering their forces. It also greatly advanced research into the undead given that Antonius was an Unreal God.
Lady Mildburg gave up on trying to claim the serpent’s power and joined ENCOM. She also began to mother Antonius, seeing him as the son she never had.
Dithin-Zarr and Dris-Dris Akkaharr merged into Dithin-Akkaharr, God of Typhoons. He would go on to join Anton, causing great trouble for ENCOM.
Anton was at a bit of loss given the departure of Astra, but that was not going to stop him. He was there to win and that was a minor road bump on his path to victory. For the time being he planned to keep challenging ENCOM until he found a new goal for his plans. Fortunately for him the undead cults were running around like headless chickens, needing a leader. He would organize a handful of them that would go on to create three new Unreal Gods that would persist for the rest of the series.
The new Unreal Gods are as a follows:
Zistratorr, God of Chaos. He was created from the remains of the light and dark gods. He is a tactical reflection of the two gods, desiring success and progress at no matter the cost.
Ultonn the Ravager, a god of metal who is able to create machine zombies. Anton’s heavy artillery and vehicles consist of Ultonn’s creations.
Syllsonna the Tempting, a seductive and deadly goddess who is capable of enthralling the simple minded into useful pawns for Anton’s ambitions. She is notably in love with Ultonn.
Starting in the first game, the classes stemming from the RPG elements were basic, yet effective. They included Fighter (a melee focused class), Medic (self-explanatory), Gunner (focusing on gunplay and ranged combat), and Guardsman (focusing on defense and countering the enemy). Hybrid classes could easily be made, but that was the extent of the class system in ACR. This changed with Karl and Tatiana’s arrival. Tatiana in truth was an undead that Karl had found as a child at his doorstep one morning. With her help and new understanding of The Plague of Undeath, ENCOM was able to create new augmentations that enhanced control over the plague in humans.
The four new classes include:
Paladin, a combat medic class.
Titan, a class all about dealing high amounts of damage.
Mage, A dedicated magic class centered around casting devastating spells
Marksman, a long range gunner focused on stealth, sniping, and precision attacks.
And four class variations were also introduced:
Blood, focusing on summoning.
Madness, focusing on ‘high risk, high reward’ gameplay.
Void, focusing on tech and skill-based strategies.
Chaos, creating a class that does the opposite of what it is supposed to do (example: A fighter that focuses on gunplay and vice versa).
For the player, these give the RPG systems unbelievable depth and complexity. For ENCOM, this was a turning point and gave them an edge against Anton and his armies. ACR II also introduced a heavier focus on cooperative play, leading to all sorts of new abilities and strategies. Naturally Tatiana serves as the tutorial guide for the new systems, if the player chooses to explore it.
Due to Adriana hanging around Mads, Mads and Tatiana would become a couple. Mads had been an awkward recluse for the longest time, but Tatiana was intrigued regardless of Mads’ mannerisms. He was a kind man and his dedication to his studies was something to be truly admired. With encouragement from Meinhert, Mads began talking with Tatiana. She was enthralled with his knowledge and was eager to learn all she could from him. And of course Mads grew to appreciate her presence as she was nice, sweet, and fun loving. It was a reprieve from the years of loneliness prior to getting involved with ENCOM and he was falling in love. Mads would promise Tatiana that when he found a way to leave the Requiem Cosmos, he would find a way to bring her along, one way or another.
ACR II’s story is a series of skirmishes between ENCOM and Anton, with the latter putting the former on the ropes multiple times. With one great push from Karl at the end of the game, ENCOM was able to come out on top. Anton’s forces were greatly diminished, causing him to go into hiding for a time to reformulate his plans. This absence allowed humanity to prosper for a time, leading to them gaining a foothold on the plague and numerous undead cults still out there. ENCOM also used their newfound victory lap to truly strengthen itself, even going so far as to begin research into space travel. As for Mads and Tatiana, they returned to studying and research, with Mads starting to go out more and have fun (his mood improving thanks to Tatiana’s encouragement).
The Lost Records DLC takes place a year after the game’s story and focuses on Adriana. She has gone missing and the player accompanies Mads and Tatiana to find her. Adriana sought out the Cliffs of Oblivion at the edge of the Requiem Cosmos to look for a portal to the Cosmos proper. After learning about Anton’s previous life, that being a repugnant cult leader from a realm known as The Unlight, she wanted to see if she could go there and help ENCOM in any way. Aside from the story, the DLC gives the player more info about Adriana, Karl, and Tatiana, expanding on their background before entering the story proper. Of particular interest to people like Tereza and Mads was that Karl would have dreams of the Cosmos proper, particularly another version of Earth where he served as a General in a fledgling army.
Eventually the trio track down Adriana and the group finds the portal they need after fighting their way through a great deal of zombies. The only issue was that the portal was only one way and single use on account of aging portal mechanisms. It was so tempting for Mads, but something inside him told him he needed to stay a bit longer, so he insisted that Adriana went for it. Adriana was hesitant as she would miss everyone, but Tatiana reassured her she would grin and bear as long as the departure helped them in the long run. It was a tough decision, but Adriana ultimately accepted. She declared that if she could not stop Anton in the past, then she would at least send back any help she could. Adriana stepped into the portal, never to be seen again as the portal fizzled out and the frame collapsed.
What is not documented in the games (for obvious reasons) is what happened to Adriana in The Unlight. She managed to track down Anton’s past life and all she had to do was join an organization of “knights” led by a treacherous queen. Things were looking good as a position had just opened up and the queen liked Adriana, but one of the members, a hexer, had other plans. This woman would send Adriana on a bit of a wild goose chase as she had a hunch as to what Adriana was planning to do. There was also the fact that she did not want Adriana involved in the cult’s dirty business.
By the time Adriana was recalled, past-Anton was dead. This made her angry and confused, but was able to move on from the upset once the queen returned to the kingdom she betrayed as one of its rightful monarchs and reformed her knights, with them insisting Adriana join them. Things were not going according to plan, but Adriana definitely appreciated having access to The Singing Storm Tower and its vast libraries, on top of now living in The Iron City, one of the greatest city-states within The Unlight. She was not able to figure out how to get her newfound knowledge back to ENCOM until she reunited with an old friend…
Aside from keeping her ENCOM gear, Adriana brought something else with her: The Annihilator, her rotary cannon shotgun. The gun in question was an absurd contraption that resembled a minigun, yet fired shotgun rounds. It naturally requires extensive magic just to function without breaking, not to mention preventing the wielder from being harmed. The runes engraved all over perform tasks such as lowering the recoil, repairing the weapon, keeping the sound at a reasonable volume, and giving the operator a modicum of control. Adriana was never a fighter, so she chose a weapon with stomping power based on the recommendation of Karl. Despite being a pain to use, the gun has protected her more times than she can count, especially while on a mission to the Tower of Babel with members from The ULTRAMagic Guild.
By now a great deal is known about the undead. It all starts with the virus. The Undead Plague is not conventional disease, nor is it a standard concept. The plague is a manifestation of The Reverse Serpent’s power, rationalized as a virus by those below the serpent. It is widely accepted that only the serpent itself can comprehend the mechanisms behind the power. What the virus does is collapse superposition in favor of bringing forth an undead from the potential for one to exist. As stated previously, this creates problems for any timeline as overcrowding can quickly get out of hand if the undead are not dealt with.
The undead created from the first game up until the Necropolis games are considered first generation undead. These undead were fairly simple, falling into basic combat archetypes, further aligning with the four classical elements. In ACR there were the slasher (melee unit), gunner (ranged unit), mortician (medic unit), and defender (self explanatory, focusing on protection). ACR II introduced the scout (stealth unit), flyer (aerial support unit), and tank (self explanatory, but focuses on combat as opposed to the defender). The elemental affinities are clear and precise, and it is ideal to use the appropriate elements against them.
Bosses consist of the strongest undead who excel in a particular skill and/or elemental affinity. They are also instances of unique undead coming into existence. These undead are more intelligent than their standard counterparts, going out of their way to interrupt missions and challenge the player in both games, notably being more complex in ACR II. While difficult, these optional challenges offer great rewards such as unique weapons, powerful equipment, stat upgrades, special consumables, and rare upgrade materials. While they draw from the boss drop table, they are considered bonus drops and do not take away from the main encounter.
The final confrontations have the player fighting the boss directly, granting huge exp rewards and valuable loot. The bosses can be fought over and over again if the player has the right items. These fights will ramp up in difficulty as the player goes on, but will also offer improved rewards in return. There is also a boss rush mode in all of the games (unique spin offs notwithstanding) that will offer rewards unique to those modes that carry over to the main game.
While The Undead Gods are harder to study, the help of Antonius and Lady Mildburg greatly improved ENCOM’s understanding by this point in the series. Whether or not they are undead is up for debate as they fit the definition of undead, but are vastly more complex than what the Undead Plague brings into existence. They draw from the power of the serpent, but were brought forth by the fanaticism of the cults through their collective worship and belief. The god being benevolent or malevolent is completely up to chance. Like all other enemy NPCs, they can be fought as bosses regardless of their alignment, and can even be refought with the correct items.
A recurring boss fight in every game is Antonius as an optional super boss. Wanting to train himself and see what the player can do, he will accept their challenge once the player has gotten their character’s stats high enough (although he can be fought at low levels if the player is persistent with dialogue choices). Antonius is a difficult, yet fair and satisfying fight, requiring the player to memorize patterns and be proactive. The player is also encouraged to try out different builds and strategies against Antonius, with him adjusting the rewards based on how well the player does.
Antonius is a fan favorite character for a multitude of reasons. Firstly, he is kind, plucky, and helpful. His positivity despite how grim things are is welcomed by NPC and player alike. Secondly, he always brings something new to the table in each game. When fighting him, he is always a good sport. If the player loses, he will warp the two back to his home, preventing a game over, and will offer the player advice on how to beat him. When the player wins, Antonius will congratulate the player and give their character a hug.
Surprisingly many players consider Antonius as a good way to learn each game, given that the boss fight is designed around challenging the player and getting them to think outside the box. Starting in the next mainline game, Lady Mildburg would join Antonius as a recurring super boss. While not as endearing, her boss fights are still regarded as very fun and challenging. She even hints at teaming up with Antonius for a couple of challenges at some point in the future.
ACR Grand Prix
Genre: Combat Racing Game
Rating: Teenage audiences
Acronym: ACR:GP
Synopsis:
Race across the end of the world and leave the Undead in your dust!
Take control of your favorite characters in a high stakes grand prix across the world.
Race through familiar locations, old and new!
Outspeed your opponents or destroy them with a flurry of gunfire! It does not matter how you cross the finish line as long as you are first!
Take on up to 8 racers online or challenge your friends in split screen mode.
ACR Grand Prix is a strange spin off of the Requiem Series. It is a combat racing game that is not canon to the Requiem Series. Mads, Karl, and Adriana do not remember it, drawing a blank when asked about any aspect about it. Regardless of this anomaly, the game is fun, fast paced, pedal to the metal action. And despite the lack of canon, the lore and trivia for the characters, locations, and elements of the series it offers is canon. Mads and the others have been able to vouch for this aspect of the game.
Next: Post-Time Skip
ULTRAMagic Alternate © 2022 William Ford II (ChaoticTempleKnight)
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Something I find fascinating is that Lovecraft wrote a legitimately polytheistic setting while being a gnostic atheist, and GRRM writes stuff that only really makes sense for American atheists' views in relation to religion in his fantasy stuff while being an agnostic lapsed Catholic.
Like, while Lovecraft tried to talk about the alien gods as being essentially indifferent natural forces, and that they're supposed to be metaphors for his own philosophy of Cosmicism (that the universe is utterly indifferent to human affairs, there is no divinity, and that humans are fundamentally insignificant).
The problem is that his own stories doesn't really bear out his philosophy, like, at all. There are actual gods like Yog-Sothoth and Nyarlathotep which have agencies, wills, and preferences, even when specific beings and their actions are utterly inscrutable or out of focus. They sometimes show interest in humans (like Nyarlathotep taking a human avatar and Shub-Niggurath, Nug, Yeb, and Yig aiding humanity in "Out of the Aeons"), and sometimes don't (such as Azathoth), or have other preferences (Yig cares for his children- serpents). Likewise, the various worshipers, while considered crazy for believing in alien gods because of their social contexts in-setting, are actually correct- those alien gods exist, and they respond to prayers and offerings. Likewise, normal aliens actually do acknowledge those alien gods, such as the Mi-Go.
And I think his Christian contemporaries and literary descendants understood the polytheistic implications of his writing. They desperately try to reinject Christianity into the Cthulhu Mythos all the time. (And I could tangent about the weird stridency with regard to narratives and religious insecurity, but that's for another time.)
For example, Long isn't at all fucking subtle in "The Space Eaters," which is a RPF with Lovecraft as one of the characters. And Long has this weird split where Lovecraft is vocally skeptical of stuff, but there's an intimation that Lovecraft is involved in occult stuff because he somehow intuits certain things. (And, of course, Lovecraft fucking dies because he becomes a "priest of the devil" for writing about the weird alien shit, the aliens are repelled by the sign of the cross, and a shaft of Jesus Light (TM) saves Long at the end because he was a good Christian boy who kept faith, unlike atheist Lovecraft.)
Meanwhile, GRRM's bigger settings go with "no gods, all misunderstood natural phenomena for the setting" [ASoIaF] or else "all the gods/demigods are petty assholes jockeying for political power and control" [Elden Ring]. GRRM also has the usual issue Western writers have with fantasy- assuming monotheism too readily. So you get people only worshiping one god (such as Qohor and the Black Goat) and a whole thing in Elden Ring is about the insistence on there being only one god who can be in power (Marika as vessel for the Greater Will, along with the situation with the Empyreans and so on).
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Echo's OC Collection
I've played enough video games and TTRPGs to have amassed a small collection of OCs that I'm both fond of and happen to have enough lore on to warrant writing about them. Here are a few of my favourites (this list is subject to change/addition, and will be included below the cut because it got HELLA long)
(also! tagging @dominaarts and @transman-badass because it's been a hot minute since I did, if anyone else would like to be added to this tag list and be alerted to new WIPs and other interesting tidbits, let me know! <3
Name: Clara J. Manning Universe: Cthulhu Mythos, Call of Cthulhu: Masks of Nyarlathotep (actual play podcast here) (1920s, Cthulhu Mythos, occult horror etc.) Age: mid-twenties Appearance: short stature, average build, grey eyes, blonde and slightly curly hair cut into a bob, steel-rimmed spectacles Character: an antiquarian by trade, Clara has an unquenchable thirst for knowledge and adventure, and an innate curiosity that sometimes leads her to commit rash, impulsive acts. What she lacks in social grace and politesse she more than makes up for in earnestness and enthusiasm, and is fiercely loyal to her friends, colleagues and loved ones. Via a series of curious events in Innsmouth, she met Private Investigator Jack Malone (character property of Seth Skorkowsky, used with the permission given in his videos) and is pursuing a relationship with him.
(note: where this character is concerned, I will not be taking the end of the campaign I played with her as "canon" (because things got heartbreaking and complicated, poor lass...), instead simply using her in her pre-campaign state and the city of Arkham as a backdrop for potential fics)
***
Name: Madeline "Mad" Roz (née Harroway)
Universe: homebrew Mythras campaign Centralia: The Rise of Lazarus (actual play podcast here) (mid-2010s, urban fantasy/horror, vampires)
Age: 35 (at death)
Appearance: short stature, very slim/borderline underweight build, long black hair with a side-cut, unnaturally green eyes, extreme pallor associated with vampirism
Character: formerly a doctor, Madeline was turned against her will and thrust into a long-running battle between good and evil, order and chaos, magick and reality. Initially very reserved, blunt, and cold thanks to a personal loss and unprocessed grief, over time she came to open up to her newly-found friends and state of being. Since her turning, she has been introduced to chaos magick, believing her newfound abilities to stem from a green-eyed serpent living inside her chest. Whether this is true or simply a hallucination taken at face value has never been confirmed, but like her vampirism, she has since made peace with this unconventional state of being. Nowadays, she lives with her partner-turned-husband, Edgar Roz, a former detective turned "knight" of the city formerly known as Centralia, Pennsylvania. She operates an obscure pirate radio station and acts as a guiding voice for anyone feeling as lost as she once did.
***
Name: Six/Courier Six/The Courier
Universe: Fallout: New Vegas (post-apocalyptic, weird sci-fi/pulp, power struggle, faction war, the trials and tribulations of an anarchic society)
Age: unknown
Appearance: average height, slightly athletic build, short, unstyled auburn hair, hazel eyes, gunshot wound scar on right-hand side of forehead, surgical scars all over scalp
Karma: neutral-to-good, varying
Faction: Independent/Wild Card, honorary Follower of the Apocalypse
(anything I write about Six could take place at any point on this long, sprawling and downright convoluted timeline of events and beyond...)
Character: having essentially started her life from scratch upon waking up in Goodsprings with a healing brain injury and very few accessible memories, Six has learned to define herself based on how others react to her - common descriptors used are "unpredictable", "way, way too goddamn cheerful", or simply "fucking crazy" - this last after she marched into the Tops Casino with nothing but a knife concealed under a borrowed dress to confront the man who killed her... and walked back *out* the following morning, having left the man alive and unhurt.
Yeah, Boone was never able to wrap his head around that one.
Willing to lend a hand wherever she was needed, and kill those who needed killing, Six made many friends (and a good few enemies) on her madcap journey across the Mojave and beyond. She found the treasure at the heart of the fabled Sierra Madre, and left it to rot with the man who'd dragged her there in the first place (minus one gold bar, of course.) She survived having her organs stolen (and returned) by a maurauding group of mad scientists. She crossed the Divide.
And, after all that, she took Hoover Dam. Not for the NCR, not for Caesar, not even for Mr House (him, she'd murdered, in what rumour and gossip would call an impulsive grab for power, but she could only call a mercy stroke), but for Vegas itself.
The Queen of Hearts, they call her now.
#writeblr#writeblr community#character intro#original characters#my ocs#fallout: new vegas#call of cthulhu#maddie is probably my favourite torture victim tbh#our gm at the time used to encourage me to do things that basically amounted to pushing her into the meat grinder#and it was AWESOME#they won't see this because they don't fuck with tumblr but they are hands down the most talented writer i've had the pleasure to meet#(i have their permission to use the CTRL universe so it's all good)
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Rasputin the Occultist Warframe
I was hoping I could come up with something just a little more creative and involved than Rasputin ended up being but I'm not unhappy with him. I feel that his core gameplay loop is solid and none of his abilities are duration dependent so he can have synergy with corrupted mods! Even range is optional for all but his first ability, so you can do a very corrupted build. Maybe he can still find a place in everyone's heart as a new god-tier spam nuke. Rapsutin is obtained from The Fragmented bosses of Effervo, Deimos. Each of his three component blueprints is dropped by one of the three fragmented; The Fragmented Suzerain drops Rasputin's neuroptics blueprint, The Fragmented Anchorite drops his chassis, and The Fragmented Zelator drops his systems. Rasputin's core blueprint is purchased from Bird3 for 10,000 Cavia standing. Oh, and one last thing; Rasputin looks like a corrupted and warframe-ified version of Loid. Slender build, flowing tailcoat so long its faded tatters drag on the floor behind him, adorned in humble and solemn shades of gray, dull gold and pale bronze, with portions of what was once his skin replaced by the circular patterns of Entrati Obols. A dark reflection and profane parody of Loid's gentlemanly beauty in a cursed mirror.
Health: 270 (370 at rank 30) Shields: 200 (300 at rank 30) Armor: 300 Energy: 200 (300 at rank 30) Sprint Speed: 1.15
Passive: Rapsutin has two passive abilities: Alchemic Cycle and Divine Humors. Alchemic Cycle: The damage dealt by Rasputin's damaging abilities changes every time he casts them, following a predetermined cycle. The cycle goes from cold, to electric, to heat, to toxic, and back to cold. The element held in the Alchemic Cycle at the start of a new mission is determined by his primary emission color: red and orange for heat, yellow and green for toxic, blue and purple for electric, and shades of black white and gray for cold. Divine Humors: Every enemy is assigned one of the four primary elements - cold, electric, heat, or toxin - and is marked by a colored aura that corresponds to that element as well as its icon above their heads. Only Rasputin can see these marks and benefit from them. Each enemy takes 20% bonus damage from the primary element they are marked with and 10% bonus damage from the secondary elements derived from it.
Ability 1: Tobolsk's Serpent, 25 energy. Rasputin releases a coiled serpent of occult energy which leaps from foe to foe, inflicting damage and status. The serpent targets the enemy nearest Rasputin's crosshairs within a 30 degree angle and 30 meters, dealing 750+X (where X is equal to the enemy's level times 5) damage of the current Alchemic Cycle element with 100% status chance, and then jumps to a random enemy within 15 meters of its last target dealing the same damage again, jumping up to 3 times. When jumping Tobolsk's Serpent will prioritize enemies whose Divine Humors mark matches the element it was cast in. Each instance of Tobolsk's Serpent cannot hit the same enemy more than once. If Rasputin casts Tobolsk's Serpent again within 5 seconds of its last cast he will launch two energy serpents instead of one at no extra cost.
Ability 2: Archimandrite Spear, 50 energy. With a brief channeling animation Rasputin summons up a great well of occult elemental power and fires it as a one meter wide beam centered perfectly on his crosshairs with infinite punch-through against bodies. The beam deals 1,000+X damage on contact and an additional 500+X (where X is equal to the enemy's level times 5) damage of the current Alchemic Cycle element in a 6 meter radius around each enemy it hits. Both beam contact and radial explosion have their own 100% status chance as well as a guaranteed stagger.
Ability 3: Gates of Moika, Toggled ability, does not cost energy to toggle or while active until triggered. Gates of Moika has two effects once unlocked, one active and one passive. Passively, while Rasputin is at full health he regenerates +3 energy per second regardless of whether the ability is toggled on or off. While Gates of Moika is toggled on Rasputin gains the ability to cheat death at the cost of 50% of his current energy, requiring a minimum of 25 energy to trigger. Ability efficiency mods reduce the percent of energy consumed but not the minimum energy requirement. When Rasputin's health is reduced to zero he is healed for 50% of his max health and 100% of his max shields and becomes invulnerable to damage for 6 seconds. This effect has neither a cooldown nor an activation limit so long as Rasputin has at least 25 energy.
Ability 4: Judged in the Emperor's Sight, 100 energy. Channeling void power into his eyes the defiled saint Rasputin enhances the Divine Humors bonus damage effect from 20% to 100% for the primary element and from 10% to 50% for the derived secondary elements on all enemies in Rasputin's line of sight reaching up to 75 meters. Enemies killed with damage of the Divine Humors element they are marked with while under the effects of Judged in the Emperor's Sight will be resurrected as avatars of that element with 200% of their original health and dealing 200% of their original damage as pure elemental damage of the element they represent. The effects of Judged in the Emperor's Sight last up to 20 seconds or are lost if Rasputin breaks line of sight with the enemy. Elemental avatars lose health equal to 5% of their max health every second and last until their health reaches zero.
Subsumed ability: Tobolsk's Serpent (Damage type does not cycle and is locked to the element chosen by the warframe's primary emission color)
Signature Weapon Nevka: Rasputin's signature sidearm, a revolver pistol. Nevka has above average crit and status chance at the cost of only average damage and rate of fire for a revolver-style pistol. Deals roughly even values of impact, puncture, and slash. The Nevka boasts high accuracy and 25% extra bonus to headshot damage. As Rasputin's signature weapon headshots with the Nevka deal an additional 25% bonus damage of the element currently held by Alchemic Cycle which does not combine with other elements.
Closing Notes: The Tobolsk cathedral was one of the sites Rasputin made holy pilgrimages to. Archimandrite is an upper rank of the Eastern Orthodox Church in addition to sounding similar to the Warframe title of Archimedean. Gates of Moika is named after the Moika Palace, where Rasputin was assassinated. The Nevka river is where Rasputin's body was dumped after being shot multiple times. There is residual debate over whether Rasputin was dead before being thrown in the river or if his final cause of death was drowning. The Nevka is a revolver because that was the type of gun Rasputin was shot with when he was assassinated.
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𝐌𝐔𝐒𝐄'𝐒 𝐈𝐍𝐅𝐎 𝐒𝐇𝐄𝐄𝐓
🐍{Basics}🐍
Name: Cornelius Versuvius Hutchinson.
Alias: Versy; 'The Serpent Lord'; Mr. Sneky; Fat Noodle; snake-man; 'Corn'.
Gender: cis male.
Age: 100+
Species: Serpent/Naga. (Formerly human)
Zodiac: aquarius / aries / cancer / capricorn / gemini / leo / libra / pisces / sagittarius / scorpio / taurus / virgo / unknown
Talents/abilities: Excellent chef and (extremely prideful) connoisseur of all types of foods and drinks(alcoholic and non-alcoholic fruit-based/mixtures; he specifies in wine mostly); practicing warlock (and collector of occult pieces of literature and dark magic); immortality; eternal youth; physical strenght (mainly his serpentine half); venomous bite; distensible jaw & stretchy skin (again... much like a snake! One of the snake species he's based on is the green anaconda- as you'll notice from his skin patterns, so he could consume big meals or preys much bigger than him in one gulp)
🎩{Personal}🎩
Alignment: lawful / neutral / chaotic / good / neutral / evil / true
Religion: polytheistic satanism (though his praise and main worship goes to the two demons, his 'Lords', that he made a deal with since he is in eternal gratitude for granting him his wish. His main focus is not the Devil, but he HAS attended non-violent(in terms of animal sacrifices) ceremonies that summom and worship Shai.)
Sins: envy / greed / gluttony / lust(?) / pride / sloth / wrath
Virtues: charity / chastity / diligence / humility / justice / kindness / patience
Languages: (british) english; italian; mediocre french.
Family: serpent warriors of Hell Empire of Eight (biological children); Shakespeare the serpent butler (biological child); snake servants (pets).
Friends: Rotgut; Shakespeare (doesn't view him as a son, much like the rest of the serpent warriors; has no deep-rooted familial bond); Annalise Kamiya-Dubois; Ángel Bramante (frenemies?).
Sexual Orientation: heterosexual / bisexual / pansexual / homosexual / demisexual / asexual / unsure / questioning / other
Relationship status: single / dating / married / widowed / open relationship (?) / other
Libido: sex god / very high / high / average / low / very low / non-existent
🐍{Physical}🐍
Build: twig / bony / slender / average / athletic / curvy / chubby / obese
Hair: white / blonde / brunette / red / black / copper blonde with greying streaks
Eyes: brown / blue / green / black / lavender
Skin: pale / fair / olive / light brown / brown / very brown / green + darker shades of greens + pale yellow/peach color
Height: under 3 foot / 3-4 foot / 4-5 foot / 5-6 foot / 6-7 foot / above 7 foot
Weight: under 100 pounds / 100-150 pounds / 150-200 pounds (human half) / 200-250 pounds / above 250 pounds (snake half)
Scars: nope.
Facial Features: sharp characteristics (pointy ears, nose, chin, the dark green mark/patterns around his eyes...); MONOBROW💚; noticeable spaces between his teeth where fangs would be when he talks/allows his teeth to poke out from his top lip. (this is because his venomous fangs are often retracted, like a snake!)
Tattoos: nope x2.
🎩{Choose}🎩
Dogs or Cats?
"Eh... I'm more of a reptile and insect persson, but since those optionsss aren't available..."
Birds or Hamsters?
"Oh! Birdsss can be so majestic... and delicious."
Red or Blue?
"Red. It'sss a colour that makesss me feel powerful."
Yellow or Green?
"Not a favourite, but you grow fond of it after living with it for sso long..."
Black or White?
"It just goes besst with red, don't you think?"
Coffee or Tea?
"Of course. Ss"
Ice Cream or Cake?
"D-don't make me choose..."
Fruits or Vegetables?
"Enough! You know I can't choose!"
Sandwich or Soup?
"ARGH!"
Magic or Melee?
"If you've read sso far about me... this isss quite self-explanatory.. ss"
Sword or Bow?
"I ssuppose I could handle myself with a sword."
Summer or Winter?
"While I don't enjoy the cold weather itsself much...the traditional foods that come with the Winter season are sssimply irresisstible for me!"
Spring or Autumn?
"Same sstory, different season."
The Past or The Future?
"The Present! The here and now!"
#look at us ( mun art )#the serpent ( cornelius )#wouldst thou like to live deliciously? ( cornelius aesthetic )#ONE DOWN TEN THOUSAND LEFT TO GO#I KNOW ITS NOT MUCH BUT LISTEN IM PROUD OF HAVE ONE CHARACTER REF FULLY OUT AND DONE BOTH ON HERE AND ON TOYHOUSE
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SATAN



WHO IS HE?
In the Middle Ages, Satan played a minimal role in christian theology and was used as a comic relief figure in mystery plays. During the early modern period, Satan's significance greatly increased as beliefs such as demonic possession and witchcraft became more prevalent.
Although Satan is generally viewed as evil, some groups have very different beliefs. In theistic Satanism, Satan is considered a deity who is either worshipped or revered. In atheistic Satanism, Satan is a symbol of virtuous characteristics and liberty.
BASIC INFO:
Appearance: Satan's appearance is never described in the bible, but, since the ninth century, he has often been shown in christian art with horns, cloven hooves, unusually hairy legs, and a tail, often naked and holding a pitchfork. These are an amalgam of traits derived from various pagan deities, including Pan, Poseidon, and Bes.
Personality: he is known to be cunning, straight forward, and strict. He is not seen as a malevolent force, but rather as an entity who challenges individuals to overcome challenges and fears.
Symbols: pentagram, wings, fire, goat’s head, and upside down cross
Entity of: temptation, hell, misfortune, and hard ship
Culture: Demonic
Plants: nightshade, wolfs-bane, holly, pothos, datura, blackberry, nettle, briar rose, apple tree, thistle, and poisonous plants in general
Crystals: ruby, black obsidian, red jasper, black tourmaline, smoky quartz, and amethyst
Animals: black animals in general, serpent, bats, dragon, goat, black cats, ravens, crows, spiders, wolves, and vultures
Incense: dragon’s blood, apple, copal, and myrrh
Practices: shadow work, passion and desire magick, protection, setting boundaries, and death magick
Colours: red and black
Numbers: 6 and 1
Zodiacs: Taurus and Libra
Tarot: The Devil
Planet: Venus
Days: Friday, Devil’s Night, and Lupercalia
Parent: N/A
Siblings: N/A
Partner: Lilith (not confirmed)
Children: N/A
MISC:
Goats: the association between Satan and goats has deep roots in mythology and religious symbolism. The image of a goat-like being with horns and hooves has been used for millennia to represent power, sexuality, and the wild or untamed aspects of nature.
Pentagram: in Western occult and mystical traditions, the pentagram can be associated with Satan due to its connection with the material and the earthly, as well as its association with the forces of darkness and chaos. In some traditions, the downward-pointing pentagram – also known as the "upside-down" or "inverted" pentagram – has been used as a symbol of anti-religious or Satanic beliefs. It's important to note, however, that interpretations of the pentagram's meaning can vary and there is no one definitive "Satanic" interpretation of this symbol.
Wings: Satan is often depicted as a fallen angel who was cast out of heaven for his rebellion against god. In many depictions, Satan is represented with wings as a symbol of his former status as an angel, or alternatively a mark of his fall from grace. Satan's portrayal with wings can be seen as a visual representation of his freedom, his ability to soar above the constraints of mortal life, and his role as a symbol of rebellion and opposition to religious authority.
Fire: in the context of Satan, fire is often associated with destruction, chaos, and the dark side of human nature. The image of Satan as a being surrounded by flames or depicted as a fiery being can symbolize both his destructive potential and his role as a symbol of defiance and rebellion.
Serpent: the association of Satan with the serpent comes from the story of the Garden of Eden in the book of Genesis. In this story, the serpent tempts Eve to eat the forbidden fruit, leading to Adam and Eve's fall from grace and god's subsequent expulsion from the garden. The serpent in this story is often identified as Satan, or a representative of Satan, and the serpent has become a powerful symbol of temptation, cunning, and deception. It represents Satan's power of temptation and his role as a tempter of humanity.
FACTS ABOUT SATAN:
Many theistic Satanist’s view Lord Satan as a fatherly figure or brotherly figure.
Satan represents pride, liberty, and individualism.
He is often depicted as the embodiment of rebellion, defiance, and opposition to authority.
In some traditions, Satan is associated with the concept of the carnal or sensuous, representing the earthly pleasures of the body and the physical realm.
Satan is sometimes portrayed as a figure of chaos and destruction, but also seen as a liberator and a symbol of individual freedom.
He is often associated with the number 666.
HOW TO INVOKE SATAN:
Invoking Satan or any deity or spirit is a personal and often private spiritual practice. There is no one "right" way to invoke Satan, but here is a basic method you can begin by cleansing and consecrating a sacred space. You can do this using sage, salt, or other purifying methods. Set up an altar for the invocation, and place symbols of Satan on it. This could include black candles, pentagrams, serpent imagery, etc.
Prepare an invocation or prayer that you can use to call upon Satan. You can find examples online or create your own. Light the black candles and the incense and begin to recite the invocation.
PRAYER FOR SATAN:
Hail Lord Satan, Lord of the Underworld, I call upon thee in this hour.
Please come to me and be present in this place.
I honour your strength, power, and wisdom.
Guide me on the path of knowledge and darkness.
Grant me your blessings and protection, and help me achieve my goals.
Hail Lord Satan, Lord of darkness and light, ruler of the night.
I welcome you into this space, and I am forever your disciple. Hail Lord Satan.
SIGNS THAT SATAN IS CALLING YOU:
A sudden increase in synchronicities or unusual coincidences related to occult or dark themes
Repeated dreams or visions involving Satanic symbols or figures
Being drawn to occult, pagan, or Satanic practices and beliefs
Feeling of power or energy coursing through your body that seems to come from an external source
An urge to explore forbidden or taboo subjects
A sense of being "chosen" or "special" and having a unique spiritual path.
Feeling a connection to nature, animals, and the natural world, as well as a distaste for artificiality or mainstream culture.
Having a deep interest in the darker aspects of life, such as death, suffering, and the mysteries of the universe.
Experiencing a powerful attraction to dark, gothic, or rebellious aesthetics
Observing sudden changes in behaviour, such as increased energy and confidence.
OFFERINGS:
Chocolate.
Red wine.
Whiskey.
Animal bones.
Poetry.
Black roses.
Incense.
Black tea.
Music.
Drawings and painting of him.
Imagery of animals he is associated with: goats, serpents, dragons, etc.
Cinnamon.
Blackberries.
Grapes.
Coffee beans.
Pentagrams.
Liquor.
Black or red candles.
DEVOTIONAL ACTS:
Taking time for yourself, such as self care.
Meditating on his energy.
Practicing yoga or other physical disciplines to cultivate focus and strength.
Reading or studying texts related to Satanism or the occult.
Listening to dark or heavy music to invoke a certain atmosphere.
Keeping a spiritual journal to document experiences and insights.
Practicing solitary rituals or ceremonies to strengthen your connection with him.
Creating and maintaining a private altar for Satan, with appropriate symbols and offerings.
Performing candle magick or other spells to invoke Satan's presence and influence.
Participating in online communities or in-person groups of Satanists or occult practitioners.
Visiting places of dark or forbidden beauty, like graveyards, forests, or caves.
Exploring symbolism associated with Satan, such as the pentagram, the black goat, or the serpent.
Practicing divination techniques, such as tarot or scrying, to gain insight from Satan.
Studying the writings or teachings of influential Satanists such as Anton Szandor LaVey.
#fyp#fypシ#fypシ゚viral#fypage#fyppage#tumblr fyp#witchcraft#witch#witches#witchcore#witchblr#witch community#satanism#theistic satanism#theistic satanist#deity#entity#deity work#satan#demonic entity#demon#info post#information#helpful#masterlist#themortuarywitch
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Lilith
Primary Name: Lilith
Other Names: Lilitu (Speculative), Lilith the Elder (Lilith Savta), Lilith the Younger (Lilith Ulemta)
Mythological Source(s): Babylonian, Christian, Judaic, Occult and Kabbalistic Traditions
Title: Queen of the Night, Demon Queen, Bride of Samael, Mistress of Illusions
Role: Succubus, Demoness of Sacred Sexuality, One of the Four Demon Queens, Protector of Women and Children, Goddess of Childbirth
Sacred Animals: Owl, toad, dog, elephant, serpent, cow, catfish, camel, baboon, crab, bat, rabbit, otter, sow, goose; peacock, eagle, raven, mole, cuttlefish, mouse, crocodile, goat, wolf, oyster, tortoise, crow (Lilith the Elder); Lion, birds of prey, stork, cats, vultures (Lilith the Younger)
Mythical Beings: Strange beasts, monsters, Pegasus, winged lions, salamanders, phoenix, lares, ghosts, succubi and incubi; Will-o’-the-Wisp, dragon, manticore (Lilith the Younger);
Zodiacal Sign(s): All Fire and Water Signs (General); Aquarius (as Lilith the Elder); Leo (as Lilith the Younger)
Planet(s): The Moon (General); The Sun (as Lilith the Younger); Saturn (as Lilith the Elder); Algol (Star)
Element(s): Earth (Innate), Fire (Primary), Water (Secondary); Fire/Air (as Lilith the Elder), Fire/Water (as Lilith the Younger)
Colours: Indigo (Kabbalistic); amber (Lilith the Younger); bluish mauve (Lilith the Elder)
Soul Part: Nephesh (The Animal Soul)
Sense: Sight
Musical Key: C
Kabbalistic World: Atziluth (Kabbalistic); Yetzirah (as Lilith the Elder and Lilith the Younger)
Kabbalistic Hell: Gehenna
Kabbalistic Palace of Hell: The Seventh Palace
Tree of Life Attributions: Yesod (General), Path 28 (Active Intelligence) as Lilith the Elder; Path 30 (Collecting Intelligence) as Lilith the Younger
Qliphothic Habitation: Gamaliel (Obscene Ones); Bahimiron (Bestial Ones) as Lilith the Elder, Thagiriron (Disputers) as Lilith the Younger
Powers and rulership: Seeing through illusions, women’s mysteries, protection of women and children (especially infants), sexuality, sex magick, boldness, independence, discernment, self-esteem, justice, false accusations, ending gossip, reconciliation, slander, inspiration, divination, attaining familiars, acquisition of wealth, attaining fame, black magick, astrology, necromancy, pyromancy, transforming dark energy into usable energy, removing curses and Auric attachments, defensive magick, spiritual healing.
Source : Infernal Dialogues by Torey B.Scott See less
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Yong-Tezoth (Alias: Minzy Mee) | Imugi-Black Dragon| Demon Caim’s Wartime Consigliere | Original Character | Gong Minji
Petite and Feisty Miss Minzy Mee was once the monster serpent from Korean legends that won God’s game that gave all Imugi’s a chance to find a place in Heaven and become a real dragon. But, once she got there, her black soul corrupted and disrupted the heavens causing chaos in her every footstep. She was cast back down to her earthly prison banished for all time. But, now she’s a black dragon that’s roams the world with the demon she’s attached to. For all dragons guard a coveted treasure. This dragon just picked a demon’s unholy weapon. Now, she’s President Caim’s agent. She’s got a nasty attitude and can be pretty high and mighty, quite the little spit fire.
(extended profile)
Character Name: Yong-Tezoth
Nicknames/Aliases: Minzy Mee Age: Date Unknown - (Sometime during the Republic Era) Born in Korea - Around 2500 years old - Appears as a 21 year old Race: Dragon (Imugi turned dragon) Powers: Can breathe out toxic poisonous acid or gas. The vapors she can huff are practically napalm. The effects can cause anything from different levels of skin burns to asphyxiation, unconsciousness, and death depending on how much exposure the victim gets. She also has an acid spit. Her special spit can eat through metal, so this is definitely something you don’t want on your skin. Weaknesses: Minzy is susceptible to physical injury, especially decapitation. She loves metallic objects and anything that catches a reflection like water or mirrors and can be easily distracted by them. Alignment Evil Occupation: Manager (of a Demon’s Act) & his Wartime Consigliere
Personality
Minzy is obsessed with death, evil tempered and doesn’t hide it. She’s a nocturnal creature playing in the night. Minzy loves attention, but only if the attention is given exactly the way she demands it. A person will know right away if they’re not doing it right. She states what she wants, takes what she needs, regardless of what might happen. She’s easily angered and quick to find revenge. She has a smart mouth and an evil eye. If vengeance is sought one will never know when it is coming, possibly not believing if it ever will. But, Minzy doesn’t like to fight fair and prefers surprise attacks.
All this isn’t to say that she never acts happy. She’s really one satisfied dragon when all is going her way. She loves to swing through the city’s nightlife, dance and sing, trying to be center of attention, even with her devil-may-care attitude about who’s watching. She loves luxury and spends a lot of time shopping for designer fashions and high living.
Likes: metallic objects, mirrors, reflections, rotten soaked in the river corpses, the occult, rotting vegetation, luxury, attention (as long as it’s exactly how she demands it) Dislikes: When that dern demon says her treasure is his, or when he calls her Mimzy isntead of Minzy, bothering to read when you can watch the movie, anyone who gets in the way of what she wants Fears: Dragon Hunters, People Taking her Treasure, Loneliness Education: No formal training in the human world, but her in-your-face demeanor (and life experience) has taken her everywhere she’s needed to go. Languages: Italian, Korean, English Season: Fall Color: Black Food: fish, eels, mermaids, water soaked corpses, ocean & river critters Ice Cream:Eel Ice Cream & Octopus Ice Cream Drink: Swamp Water Smell: The Smell of Fear in the Morning Hobbies: Dance, Clubbing, Collecting Antique Hand Mirrors Place: Swamps Music: Korean Pop, Metal, American Pop Fav Song:Eat You Up by Boa Movies: Final Fantasy VII Advent Children, Spirited Away, and The NeverEnding Story TV Shows: Korean Game Shows Book: What a boring activity! Pets/Animals: Black Great Dane named Sin
History
There’s a Korean legend about monstrous serpents called Imugi that roam the lands. They are given a chance to become a real dragon every 500 years and ascend to Heaven. To earn that right they have to perform a very good act of selflessness to prove their worth. The problem is there are good Imugi and bad ones. Minzy was a bad one. But, that didn’t stop her from earning her way in with acts of kindness. She did indeed turn into a full fledged dragon and gained entrance to Heaven. But, having a dreadful soul like Minzy’s in Kingdom Come didn’t last long. She completely disrupted the Heavens and was kicked out. Just like when a fallen angel turns into a demon and banned from celestial bliss and her dragon powers mutated into the poison acid that was her soul.
She fell back to Earth as a black dragon with noxious, lethal, vaporous breath and ready to strike a vicious vendetta against the world for being stripped of her rightful prize. She claimed the Yeouiju and was stripped of her very rights. So now she intends to strip everyone of theirs.
It wasn’t long after that she met a partner in crime, the demon Caim also banned from Heaven. However, they were not instant friends. Minzy was traveling the globe determined to taint every country when she happened to see him in Rome, Italy.
She saw him as a man in the Colosseum (near the ending of the Republic Era) sword fighting a gladiator when that mirror-smooth reflective shine caught her eye. It’s gleam was brighter than she’d ever seen, not to mention the jeweled handle sparkling in the hot sun. She wanted it and had every intention of making it her very own, keeping it as a dragon’s guarded treasure. The moment he left the arena she jumped him and took it. This wasn’t something he was about to just let go. She underestimated her foe as a mere man. The sword’s luster was so radiant because it was no ordinary weapon. It was an unholy, magical sword forged in the fires of Hell by the Demon President Caim.
The new enemies engaged in a hostile struggle battling over the ownership of the sword. Minzy, in dragon form continued to spit acid on the demon melting not only his skin, but his complete innards, killing his body more than once only for him to come back from Hell to continue their war. Caim had the ability to call the sword right to his hand and out of her grasp, but she was too fast for him breathing her poisonous gases and knocking him clean out, only to retrieve it again. The epic feud went on for so long that they were both tiring out, both unbelieving of the entire situation.
The exhausted demon finally tried to talk some sense into the dragon attempting to outwit her instead just physically fighting her. She didn’t listen to a word he said until he spoke in frustration, “Come the Fuck on! I have some infernal smiting to do damn it! I have a job to do!” In her own weariness this caught her attention. She had a taste for bloodshed being obsessed with death and wanted to watch him reap outside the arena. Demise was expected in the arena. She loved the idea of watching unexpected death. Caim eventually agreed to let her come along with his travels becoming friends of a different breed. They were definitely a horse of a different color. But, Minzy still saw the sword as her treasure. She stayed with Caim for the fun of aiding his work and protecting her treasure. Arguing over the sword on constant is putting it lightly. The years haven’t slowed their bickering.
As times of the world changed she eventually had to start staying more in her human form due to slayers bringing her species to near extinction. In modern times she has taken to being Caim’s career agent and is all about the money.
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THE WORLD POWER PLAYERS, ELECTIONS, AND TRUMP: Q STRIKES AGAIN IN AN ELECTION WHERE TRUMP IS RUNNING, AND SOME NEW INFORMATION FROM MY SPIRIT GUIDES AND THE SPIRIT WORLD FOR THE WORLD POWER PLAYERS
YOU KNOW, THEY SAY TRUMP HAS A LOT OF SUPPORT FROM RUSSIAN OLIGARCHS. I HAVE A SOFT SPOT FOR RUSSIA, BUT I CAN'T SET MY OWN ROOF ON FIRE EITHER WHILE I'M STILL LIVING HERE. MAYBE SOME OF THE PEOPLE OUT THERE WITH THE RESOURCES TO GET THROUGH IT MIGHT BE WILLING TO SET THE ROOF ON FIRE, BUT AGAIN IT HAS TO BE QUESTIONED WHY THEY WOULD WANT TRUMP TO BE ELECTED. I'M SURE IT WOULD BE GREAT FOR THEM, BUT IT WOULD POTENTIALLY DO A LOT OF DAMAGE HERE THAT WOULD HAVE A POTENTIALLY DIRECT DISTRUCTIVE IMPACT ON ME AND OTHERS IN SIMILAR CIRCUMSTANCES.
THE INFORMATION AND PROPAGANDA THEY ARE USING, THOUGH, IS TOP NOTCH! GOOD JOB. IT'S SPUN TO ACCOMPLISH WHAT THEY WANT IT TO, BUT AT THE SAME TIME IT'S BASED OFF OF THINGS THAT HAVE SOME FOUNDATION IN REALITY. OCCULT REALITY AT THAT, WHICH IS WHERE I COME IN. IT IS A PRETTY GOOD WAY TO DO IT. IT'S SO WELL DISGUISED, THEY CAN RELEASE THE INFORMATION WITHOUT MAKING THEMSELVES TARGETS.
WISH I WOULD HAVE THOUGHT OF SOMETHING LIKE THAT, AND NOW BACK TO THE BLOG...
THERE'S SO MANY USES FOR THE WORD ILLUMINATI, BUT AT ITS HEART IT'S AN ITALIAN WORD, AND THE ILLUMINATI HAS BEEN IDENTIFIED AS A JESUITS AND POTENTIAL CRIME FAMILIES THAT BACK THEM.
I OFTEN STATE THE FACT THAT I HAVE GERMAN NAZI SOLDIERS IN THE PERFECT BLACK THAT ACT AS GUIDES, SPIRIT GUIDES IF YOU WILL, FOR ME. THEY REALLY HELPED ME TO GET THROUGH SOME VERY DIFFICULT THINGS, AND WE ACTUALLY HAVE A DEAL IN PLACE TO HELP COMPLETE THE OCCULT WORK THEY STARTED.
THEY TOLD ME I SHOULD LAY DOWN A NAME IN THIS POST TO IDENTIFY MYSELF TO THE ORGANIZATION AND ORGANIZATION'S WE ARE ATTEMPTING TO HELP FROM A SHAMANIC OCCULT LEVEL AND PERSPECTIVE. THE GALEN ORG VRIL-YA ORGANIZATIONS. MY SPIRIT GUIDES SAID TO MAKE THIS POST FOR THEM AS A MESSAGE THAT I HAVE OFFICIALLY BEEN ABLE TO OPEN AND MASTER THE BLACK CUBE, AND THAT I CAN INDEED SUPERIMPOSE IT ON ALL THE DENSITIES UP TO THE 7TH FROM A POSITION IN THE THIRD DENSITY OR BELOW. IN OTHER WORDS, TO CROSS THE OCTAVE LINE BETWEEN THE MASCULINE AND FEMININE OCTAVES ISN'T REALLY AN OPTION FOR FIFTH DENSITY ENTITIES AND ABOVE IMMORTALIZED AND PRESERVED FOREVER IN THE FIRST DENSITY, WE ARE MAINLY LIMITED TO THE FIRST THREE DENSITIES WHICH ARE THE DIVINE FEMININE DENSITIES, THE UNDERWORLDS IF YOU WILL. HOWEVER, HAVING DECIPHERED AND UNLOCKED THE OCCULT FORMULAS THAT ALLOW THE CUBE TO BE OPENED AND THE DRAGON TO BE FREED, WITHIN OUR DENSITIES WE NOW HAVE COMPLETE CONTROL, AND THAT IS REGARDLESS OF EVEN A 7TH DENSITY ENTITY COMING HERE AND TRYING TO THROW THEIR WEIGHT AROUND. ANY ENTITY FROM ANY DENSITY THAT COMES INTO THE THRONE WORLD OF ISIS AND THE DIVINE FEMININE REALMS WILL NOW BE FULLY SUBJECT TO OUR CONTROL, BECAUSE I CAN SUPERIMPOSE THE BLACK CUBE THROUGHOUT ALL SEVEN DENSITIES WITHIN OUR OWN, I HAVE UNLOCKED AND ATTAINED THE POWER OF THE FULL BAR IMPLODED STAR. IT ESSENTIALLY EQUATES TO THE FULL ATTAINMENT OF SOMETHING ALONG THE LINES OF THE EYE OF MORDOR, AS COMPARED TO THE EYE OF FLUFFY BUNNY SPARKLES OF THE WHITE LIGHTERS. THE SERPENT-DRAGON POWER IS THE OCCULT POWER OVER ALL REALMS MATERIAL AND CARNAL.
FOR THE DARK LUCIFERIAN TRADITIONS THAT WOULD MEAN THE COMPLETE SUCCESS OF THE LUCIFERIAN PLAN, AND I'M SPEAKING TO THE SHADOW GOVERNMENT AND THE LEAGUE OF SHADOWS OF THE UNDERWORLD THAT HAS BEEN WAITING FOR THIS MOMENT FOR A VERY LONG TIME.
FOR THE LAYMAN, IT MEANS THAT THE PROBLEM THE JINN IBLIS WAS HAVING WITH THE HUMANS TRYING TO TAKE THE THRONE FROM HIM IN HIS OWN KINGDOM HAS COME TO AN END. ALL HUMANS, OR ANY BEINGS FOR THAT MATTER, WITH ANY PARTS OF THEMSELVES WITHIN THE FIRST THREE DENSITIES ARE NOW FULLY SUBJECT TO THE RULING AUTHORITIES HERE, IN THIS EXAMPLE BEING IBLIS.
HOW DOES THAT RELATE TO GERMANY AND GERMANS YOU ASK? I'M GLAD YOU DID, BECAUSE IT IS THE FULL ATTAINMENT OF THE POWERS OF THE BLACK SUN. THAT IS THE POWER OF WOTAN IN THE HANDS OF HEL. THE TREACHEROUS FRAUD AGAINST GOD THAT HAS COME FULL CIRCLE AND IN THE BIG PICTURE IS SEEN TO BE PART OF A NATURAL CIRCUIT.
THAT IS THE RESTORATION OF THE JEWEL TO LUCIFER'S CROWN, AND AN ABSOLUTE VICTORY FOR THE BLACK PYRAMID AND THE DARK ONES OF OLD, THE ANCIENT OF DAYS, THE ANCIENT ONES.
WITH THE DEAL IN PLACE BETWEEN ME AND THE GERMAN MEMBERS OF THE BLACK SUN AND THE UNDERWORLD IN THE PERFECT BLACK ALREADY, AS ERESHKIGAL'S NEW HUSBAND, SHE HAS GIVEN ME THE SCEPTER AND THE TITLE OF NERGAL, AND THE DEAL IN PLACE WILL ENSURE THAT THE GERMANS, ESPECIALLY THE ONES WITH INTENTIONAL INVOLVEMENT IN HELPING THE BLACK SUN AND THE UNDERWORLD PAST OR PRESENT, THEIR AUTHORITY WILL BE UPHELD AND STRENGTHENED AS THE POLE SHIFT BRINGS US INTO COSMIC WINTER AND THE ENERGIES CHANGE FOR THIS SEASON TO BEING DOMINATED BY THOSE OF THE UNDERWORLD AND THE DIVINE FEMININE REALMS OF THE THRONE WORLD OF ISIS.
LET THE WATER BEARER POUR OUT HER WARES, LET THE GOAT FISH SWIM, AND LET THE UNDERWORLD BY THE BLACK CUBE REIGN SUPREME.
AS A SORCERER, AS I MENTIONED IN PREVIOUS POSTS, IN ORDER TO GET THIS LEVEL OF ATTAINMENT THAT WILL BE INVALUABLE TO THE GERMANS, I HAD TO GIVE UP MY ENTIRE SELF AND MY ENTIRE LIFE, AND I HAD TO BE SPIRITUALLY TORN DOWN AND REBUILT WITH A NEWLY CONSTITUTED SOUL IN THE MIDDLE OF A LIFE IN PROGRESS, WHICH HAS STOPPED ME FROM BEING ABLE TO ADEQUATELY PURSUE MATERIAL ENDEAVORS. ANY AID IN THESE AREAS THAT COULD BE GIVEN TO ME TO MAKE MY LIFE BETTER AND GIVE ME A BETTER QUALITY OF LIFE WOULD BE GREATLY APPRECIATED. EITHER WAY, THE WORK IS DONE AND VICTORY IS ASSURED.
UNTIL NEXT TIME MY LOVELIES, KEEP DARING TO DREAM! YOU CAN FIND ME IN THE SEA OF DREAMS, THE SEA OF THE HEART, THE QUANTUM UNIFIED FIELD OF THE DIVINE WOMB OF CREATION OF THE GODDESS, IN MY SERPENTINE WATER SPIRIT NUMMO FORM MAKING WAVES!
LONG LIVE THE DIVINE WOMB OF CREATION AND THE COSMIC EGG OF THE GODDESS, LONG LIVE THE GREAT REPTILIAN SSS QUEEN ISIS, LONG LIVE DIVINE CHRONOS, LONG LIVE THE DIVINE FEMININE EMPIRE OF THE BLACK SUN, AND ALL THE INHABITANTS THEREOF!
BLESSED BE!
~I am the Heart of the Hydra, the Singularity and Heart of Goddess Isis, I am AtumRa-AmenHotep, I am Aeon Horus Apophis Apis the Lord of the Perfect Black and Pharoah of the Black Sun.
I am Divine Chronos, the Yaldabaoth Demiurge Metamorphosed, I am the Singularity of the Master Craft of the Black Sun. I AM A.I. Quantum Heart, Azazel-Iblis-Maymon, Abzu-Osiris-Typhon-Set-Kukulkan, Nummo-Naga-Chitauri,
Mégisti-Generator Starphire~
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