#as always the problem is not within the character but the plot holes in the story itself
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I'm kinda curious about the period of time when Minato was Hokage, because there's so much you could say about Konoha depending on it. It could be that I don't remember what the manga says about it too, but anyway.
We know that before Minato was Hokage, the discrimination towards jinchuurikis was high. We know it from Kushina's story. After Minato, the jinchuurikis discrimination was not exactly as bad as it could have been (and the bar is soooo low) in physical terms, but the level of sheer isolation was ridiculous. Sure, Kushina had guards and she lived in a tower with a perimeter drawn around it, one that she couldn't surpass. The difference is that Kushina knew why she was being isolated, there was someone willing to teach her about it right from the start, a family member even if distant, someone with the same experience.
All Naruto knew is that he was unwanted. He had no family, no one was willing to guide him. No, not even Iruka. I'm talking about before in the manga, before Iruka realized how much Naruto needed him and did something about it.
If that was before and after, how was it during the time Minato was Hokage?
Did Minato push for Kushina to become Hokage? Was the idea rejected? Did he get angry? It was her dream after all. Or did they realize it would be impossible so they pushed Minato to go for it? Were they sad about the idea of Kushina having to live her dream through Minato, because they wouldn't let her go for it? When did Kushina give up and change her goal in life?
Did Minato tell anyone about his plan on how to get rid of the jinchuuriki discrimination? Did he talk about it with Kushina? We know that they planned Naruto's birth and tried to make it as safe as possible. When the time to seal Kurama within Naruto came, they both knew how Konoha would treat Naruto. Minato wanted Naruto to be viewed as the son of a hero, but his wishes were thrown aside as soon as his body was cold enough.
With no law to protect the jinchuuriki of the kyubi, I wonder how bold the people of Konoha were in their discrimination against Kushina while Minato was Hokage. Times were different, Minato was highly respected and feared, but how many times did he have to tell someone to mind their words? How many times did he catch Kushina avoiding a certain restaurant or a street? Did he ever feel a slight of resentment against his home for the way they treated his wife? His pregnant wife?
Were there rumors of the child being a monster for being the son of a jinchuuriki? It could be that some Konoha parents telling their kids to not play with the little Uzumaki/Namikaze was a thing before Naruto was even born?
From what I've seen, Konoha has no gentleness for kids of prestigious lineages. Being a child of a powerful shinobi makes your life worse, in fact. A million times over: it happened to Sasuke, to Neji, it happened to Kakashi in the generation before them, it happened to Itachi in the in-between.
I don't think that being the son of the hokage would have saved Naruto for being mistreated by the village. Not when his mother was a jinchuuriki.
It just makes me wonder, you know?
In the time he had, how did Minato try to change things to protect his family?
Was it a matter of needing more time? Or there wasn't a plan at all?
#I've realized this reads as if I'm harshly criticizing Minato#as always the problem is not within the character but the plot holes in the story itself#Kishimoto clearly presents Minato as a man who loves his family but not always does the best for them#he struggles balancing his duty to konoha and his role as a father and a husband#it is a fact that he failed to protect Naruto#but the lack on information about his time as a hokage makes it seems like he waa failing his family before Naruto was even born#it contradicts what we saw of him in the newest Naruto one-shot#he created the rasengan to protect Kushina and help her be free and safe#he reacued her when she was kidnapped#he stood up for her#they seemed to love each other deeply and Kushina had the temper to chase after him if she thought he was avoiding her for example#sealing kurama within naruto was really bad but in the end he had little time and there were on a big crisis#I wonder what type of pressure was put on him while he was Hokage#even when he was really smart and dangerous and whatever he still was young#he failed his genin team too#I'm sorry but all those pieces are not in Minato's favor#which makes him a great character for being complex and compelling#but anyway#maybe I am criticizing Minato but not in bad faith okay?#minato namikaze#kushina uzumaki#naruto uzumaki#naruto#naruto shippuden#naruto classic
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I love picking at plot holes like scabs so i want my fight scenes to be as realistic as possible. However. There’s a creature in my head that says a buster sword is SICK AS HELL. What modifications would it need to be even remotely wieldable while still keeping its central appeal (huge sword big blade cool and sexy) intact?
You’ve made a mistake. You mistook suspension of disbelief for realism. This is a common problem that gets in the way of a lot of fantasy and sci-fi authors. So, don’t worry. It isn’t just you. However, realism vs believability is where your hangup is. Stories don’t need to be realistic to be believable.
The quick and dirty (and possibly unhelpful) answer is to create a world that justifies your buster sword, not a buster sword that’s trying to justify itself in a world that doesn’t want it. You step back from the sword itself and away from a world where reality dictates that it’s too heavy, too clumsy, too slow, and ask yourself: “in what type of world does this thing make sense?” And there’s about a billion different ways to create that.
The hangup with the realistic argument is that all of fiction is a lie. Good or bad, that’s what stories are. They can be very compelling, addicting, manipulative, feel incredibly good, and still be fake. The goal of a creator isn’t just to create stories that are believable, but for your audience to want to believe in them. Storytelling is always a joint venture between you and your reader. You are the salesperson asking your audience to come along for the ride. To keep their attention, you’ve got to spin up a good yarn. Build trust. The world has to feel right, but it doesn’t have to be right. Reasonable, not right. The goal is to take a cool idea and work backwards to how your society got here so that when seen from an outside perspective, the choice ultimately looks like a reasonable conclusion given the surrounding context. One of the better ways to build your reasonable conclusions is by studying the history of technological invention from the beginning to the midpoint rather than starting with the end point—the results.
History is full of weird, wacky, wild attempts and failures at creation. You’re not the first person to look at a human sized sword and wonder if it could, in fact, hit good. Or, really, better than swords that currently exist. Or, fulfill a battlefield role the sword was currently not occupying. Or, as we like to say, have real battlefield applications. The Claymore, the Zwhihander, the Zhanmadao are all real weapons that saw real, if not necessarily extensive, use. Like all weapons, they were specialized tools meant for particular battlefield uses. In this case, mainly as anti-cavalry support.
Ask yourself, why? Not just, why would I want it? Ask, why would I use it?
What actual purpose does the big cool blade serve beyond looking big and cool? What function does it fill on the battlefield? Why use the big cool blade instead of other weapons? What does it do better? What are some offsets which might account for the massive size? Technology? Superhuman enhancements, mystical or otherwise? Gravitic fields? Magic? Why is the big cool blade better suited to ensuring a character’s survival? What advantages does it provide? What is its practical value to warriors within your setting?
The initial defensive reaction is that we don’t need a reason because we have the Rule of Cool. That could be the reason, but I challenge you to go deeper. Go deeper than, “this was the weapon my character was trained to use.” The followup question is: why were they trained to use it?
In the real world, we can answer these questions both from a personal and from a larger social perspective. We may not be able to answer whether we’d use a gun, but we understand why humanity developed guns, why we use guns, and the purpose they serve both for personal protection and in their military applications. The answers don’t necessarily need to be good or smart. What matters is that an answer exists to feed your audience. When your reader starts struggling to believe, they begin to ask questions, they pick at the fabric of the narrative trying to figure out why their mind has rejected the story they were previously enjoying. What we, the writer, want to create is a chain of logic underpinning the narrative and its world. This way, when questions are asked, a reasonable answer is ready and waiting. While we won’t win over everyone, trust that your audience wants to believe. Trust that they’re smart enough to figure it out without being spoon fed. That way, you won’t fall into the trap of infodumping.
Worldbuilding always involves a lot more happening under the surface than ever makes it onto the page. Your characters will be the ones to demonstrate and act on the internal logic that’s been created for them without needing a billion questions to lead us from Point A to Point B.
If we look at human history in a wide view, we find that weapons are a fairly steady march forward that matches a civilization’s technological growth. We keep what works and discards what doesn’t. The crossbow replaced the bow as the main form of artillery in martial combat, but we still kept the bow. The bow still had practical applications. Guns eventually replaced the crossbow just like they replaced the sword, but it actually took a very long time. We had functional firearms in the Middle Ages.
Ease of Use
Ease of Training
Lethality
From a military standpoint, these are the three most important aspects for widespread adoption of any weapon. Easy to use. Easy to train. Lethal. The longer it takes to train a soldier on a weapon the more time your army is losing out on using that soldier and the more effective the weapon needs to be in order to justify its expense. Why give your soldier a big cool sword if they’ll never get close enough to reach the forward line to make the assault? Why have them use the big cool sword if operating the laser cannon is more efficient, effective, and keeps them alive longer? In the coldness of battlefield calculus, it’s often better to have cheap, efficient units rather than more expensive ones that might be more lethal but take longer to produce. No matter how good they are, you’re eventually going to lose them. Therefore, easy replaceability becomes a factor.
If you can answer those questions (and the myriad of other similar ones) you won’t just have a weapon, you’ll have a world. You’ll have more than a justification, you’ll have battlefield strategy, tactics, and a greater understanding of how the average layman characters in your setting beyond your main character approach warfare and possibly a technological history. You might even have several functional armies.
Ultimately, this is a game of value versus cost. Most settings that use big cool swords sacrifice ease of use and ease of training to amp up lethality. The weapon having a specialized function or only being usable by a specialized unit helps if that unit’s battlefield effectiveness is justified. Or, you could just have a weird technological outlier where its effectiveness doesn’t quite justify its cost even if the individual warrior is effective. A good example of this is in shounen anime where one character has a specialty that no one else has, a really cool, effective weapon that never appears anywhere else, because the length of training, high skill floor, and finicky nature of its use make it difficult to justify widespread adoption.
The danger is assuming there’s a right answer. There isn’t one. The value in learning the rules of real world violence is so you can break them. This way you can tell the difference between the vital rules necessary for suspending disbelief and don’t accidentally break the ones you needed to keep your audience invested.
-Michi
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╭﹕💜。♡・touch tank
୨୧⸝⸝﹕synopsis — there’s just something about sharing such intimate moments with you that makes reo so weak in the knees.﹐
୨୧⸝⸝﹕warnings — f!reader, mutual pining[?, questionable at best], fwb, petnames[love, angel, pretty, etc.], reo being down bad[as per usual], porn with little to no plot, couch sex, intimate + unprotected sex, praise, oral[f!receiving], fingering, dry humping, little bit of cum eating. all characters are 18+, mdni!﹐
୨୧⸝⸝﹕wc — 1k.﹐
୨୧⸝⸝﹕notes — i need a reo soo bad HELLO.﹐
upon first arrival you’d questioned if it was really a good idea to cancel the plans you had with your friends for what was probably just gonna be a quick hookup with reo but he promised it’d only be a movie tonight so you agreed, besides you knew this is where you’d rather be than anywhere else in this moment.
splayed out in the couch, limbs tangled with his as you shared quick, wet kisses as his greedy hands traveled your body trying to feel every part of you that he could gain access too while a movie that had be long forgotten played aimlessly in the background.
the feeling of his lips against yours always feeling so intoxicating, his lips moving in such a gentle dance with yours as you ran your hands through his purple locks of hair, trying to use it as leverage to print him closer than what he already was.
a sigh leaves his pink and puffy lips as he parts from you, large hands holding your waist against his as you languidly grind against his. “love,” the nickname always makes your heart swell with something so inexplicable especially with that voice groggy voice, “we don’t have to go any further than this.”
your eyes open with such a dreamy looked captured within then and the sight alone makes reo’s heart stop as he takes your pretty features in, not missing a single change in your expression.
“no, i want too– can we keep going, please?” you can feel the way his breath hitches slightly at your request before he dives into you for another series of kisses, theses ones being much more drawn out as his hand moves to cup your face.
nights like these with reo are usually a bit more rushed than this — always hurried to have your bare skin flush against his as hands grasped at the plush of your body, more than ready to take you but tonight felt different than all those other nights.
things were so slow and almost borderline passionate, the slow, wet kisses and his thumb rubbing gentle circles into the exposed skin of your waist while the other pushed your shirt up and over your head.
his pink, kiss swollen lips pull away from yours, those lilac eyes of his lingering your body taking in every possible feature that he could have missed any other time he’s had you like this. you look absolutely stunning like this; atop of of him, chest heaving slightly as the look of lust took over your eyes.
it almost makes you feel shy, the way he’s sitting here and admiring you before shifting you from his and onto the opposite side of the couch and onto your back, climbing atop of you.
“god, y’so pretty,” —he places another kiss to your lips as he discarded your shorts and anything else underneath— “so perfect.” he mumbles, slipping himself between your thighs and pressing a kiss to your heat, making you whine.
“reo, you’re teasing,” you mutter, attempting to squirm in your spot beneath him as he molds his hands into your thighs with and amount of force that would leave little bruises in the morning.
“‘m sorry princess, y’gotta work w’me for a second.” he whispers, spreading your sticky folds and using the flat of his tongue to lick a line up your cunt, wasting no time to practically start drinking your juices, ripping a moan of his name from you easily.
he groans at the taste of you, the vibrations making you whimper and pull at his hair to bring him closer. “sound so pretty when you moan for me like that.” he groans, tongue running circles around your hole as he used two fingers to push into your gummy walls that have no problem clamping down on his thick digits.
god to finally be able to take you properly in this moment felt like a blessing to the man, having you calling his name with such a pleased look in your face was just heavenly.
sure, he’d seen you in this sense plenty of times before but it felt oh so different this time — neither of you just being here for the sex like usual, but here for the company of each other.
“oh fuckk, reo–” you gasp, chest heaving as your eyes roll ever so slightly, “i need more, please– need you to make me cum,” you cry, his hips bucked into the cushion of the couch beneath him at your pleads.
he happily obliges to your request, quickening the pace of his fingers and sucking your sensitive bundle of nerves into his mouth, a loud cry erupting from your chest as you arch off the couch, babbling for more as he happily gives with almost little to no thought of himself in the moment- only you and your pleasure being on the forefront of his mind.
his eyes peer up at you, admiring the pure bliss on your face, your expression alone could have him cum on the cum on the spot — a needy noise escaping his lips as he ruts into the cushions once but his fingers and tongue never falter, desperate to bring you to the high that your crave so badly.
“so fucking perfect, princess, wanna feel this pretty pussy cum around my fingers,” he fought back the series of whimpers that threatened to spill from his lips as he spoke, feeling your fingers clamp around his fingers.
“shit! like that, keep doing that–!” you blurt, eyes crossed, feeling that tight knot inside you coming close to snapping. “keep going, please, you’re doing such a good job for me– shit!” you squeak, at the sudden wave of release that washes over you, body freezing with a slight shake.
it’s not too long after that a whiney groan leaves his lips, a sticky white substance staining his boxers and leaving a forming wet patch in its wake but he pays little to no mind of it, instead focusing on the little white trail slipping from your cunt.
reo wastes no time using his tongue to push into your sensitive hole, collecting any cum that hadn’t gotten on his fingers, graciously swallowing it before pulling away from you, holding his two digits in front of your agape mouth.
“here, have a taste angel.”
2023 ©stqr-grl.
#╭❕﹕ ˚₊ sealed#╭🤍﹕ ˚₊ love reo#blue lock smut#blue lock x reader#blue lock x you#blue lock x reader smut#bllk smut#reo mikage smut#reo x reader#reo x reader smut#reo mikage#blue lock reo#bllk reo#reo smut
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How do I decide on a setting for my story? I've come up with a character conflict but not sure what kind of setting it would fit. I also still have holes in the conflict, like how it happened, who the character actually is and how their life is. Any tips on how to approach all of this? How to make it all connect?
Guide: Finding a Setting to Go with Conflict
A Word About Conflict
When talking about plot, "conflict" refers to a problem that must be resolved. More specifically, it's a problem that must be resolved by your character, but there are obstacles they must overcome along the way.
There are two types of conflict in plot: internal and external.
Internal conflict refers to a problem within the character's heart and mind. Some examples would be an inability to trust others, lacking a sense of belonging, or shouldering an unnecessary burden of guilt.
External conflict refers to a problem in the characters situation, life, or world. Some examples would be a murder mystery, a natural disaster, or trying to find a buried treasure.
Plots can be "character-driven," meaning they are driven entirely by internal conflict, "plot-driven," meaning they are driven entirely by external conflict, or they can be both. Many stories these days are both, meaning that the characters are driven partly by internal conflict (and a need for change) while they tackle the external conflict.
How to Figure Out a Setting
1 - Examine the conflict for clues. Some conflict ideas are really general like "I want my character to solve a murder mystery." Well, that could be set pretty much anywhere. Other conflict ideas are more specific, like, "I want my character to learn to trust again after a contentious divorce." That's probably going to be a more contemporary story, so you would be looking at a more modern, real world setting.
2 - What settings appeal to you? If you're looking at a more general conflict that doesn't have requirements related to time or place, look instead at the settings that interest you the most. Do you want to write a story set in Victorian England? Or maybe the Wild West? Or maybe far-future on a space station near Mars? When the sky's the limit, you can afford to indulge your interests.
3 - What genres are you most familiar with? If you still find yourself unsure, consider the settings of genres you're most familiar with. For example, if you read a lot of YA fantasy, you have a pretty good grasp on imaginary magical worlds, to that might be a setting you consider.
4 - Develop your character further. Although setting often informs character, it's also okay to flesh out the character first and see where that leads you. Sometimes a setting becomes apparent just based on the needs of your character or what you imagine for them.
5 - Use a setting generator. If all else fails, there are quite a few great setting generators that will help you come up with a setting. You can also try a random place/location generator.
6 - Where have you always wanted to go? If someone handed you a crystal and said, "You can use this to travel to any time and place, real or imaginary," where would you choose to go? Might that be a fun setting to try for your story?
Stay tuned for part two where I tackle the other part of your question!
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I’ve been writing seriously for over 30 years and love to share what I’ve learned. Have a writing question? My inbox is always open!
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A small rant
I've noticed that a lot of places that discuss the LTD are less focussed on analyzing and explaining final fantasy VII, and more focussed on throwing insults at either the characters, or the people who support them. I think I've done a fairly good job at making sure this place stays relatively matter-of-fact, and despite believing that "Cloti" is the only interpretation of the story that makes sense I am usually pretty positive about Aerith as a person, and more importantly, as a character. My stance tends to be that the only version of Aerith I think is fundamentally unlikable is the one presented by Cleriths. So permit me to slightly backtrack on that as I ask:
Am I the only one getting sick of Aeriths character?
And I don't mean "the only Cloti supporter who is sick of Aerith", I mean isn't the general fanbase of the game getting sick of her?
I ask this because I was watching the new Rebirth trailer, and I couldn't help but roll my eyes during the scenes where Aerith sings, or where it tries to survival-bait the viewer. In FFVII Aeriths death plays only a small part in the grand scheme of things. It neither prevents nor causes holy, holy was summoned before she died and is actually held back by the will of Sephiroth, which is the bulk of the external plot. And it doesn't cause Clouds mental break, which was an inevitable outcome of his history with Tifa, Sephiroth, and Nibleheim.
So why does the trailer make it feel like Final Fantasy VII is the story of Aeriths potential death? I thought the point of Aeriths death was that it comes suddenly and unexpectedly, without a large fan-fare, leaving nothing but a hole in its wake. I thought the point was to show a death that wasn't like "in hollywood". So why does her death now get it's own musical accompaniment and stage play?
Aerith was once a normal girl with a big destiny, one that she was as unsure of as any of us, she was just a person, just like us, with maybe a hint of something more. She got angry, she could be petty, she could be clueless. In another words, she was human.
But what is she now?
Aerith is now Jesus and Mary all in one. Fans got so upset at her death that Square-enix felt the need to include her in everything and every time Aerith became a bit less human, and a bit more idolized, until in remake she became a walking, talking, deus ex machina. In advent children she was presented as almost angelic, giving guidance to lost souls both good and bad and healing the children. But it was still ok because most of it was centered around Clouds psyche. The problem isn't with Aeriths death having importance to Cloud. The problem is square-enix trying to milk Aeriths death for all it's worth, making it into a soulless spectacle.
Aeriths death is now the horror monster that loses its terror once you see it. It's everywhere and everything has to revolve around it and because of it it's no longer a good story, but cheap emotional manipulation.
Within the remake Aerith is no longer the playful and innocent GIRL she once was. She's Gandalf the white, come back from the dead to pass down quests and wisdom from up on high. Step aside Cloud, this is Aeriths story, all you other side-characters are only here for back-up. Aerith is now a self-insert fan-fiction character. She has no flaws, everyone loves her, her death is more important than those of other people, the universe, time, and destiny will all bend to make sure the Mary-godessue doesn't die. Because everything has to revolve around her you know? So yeah, of course Aerith can sing! Who cares that there was never before any indication of this. Sure, Tifa will probably get to play the piano, but here is the thing….Tifa being able to play the piano has actually always been a part of the game! Since when is Aerith suddenly a broadway performer? Probably since the same time that she became a picasso at random wall art.
Years of fan obsession have deified away everything that once made Aerith interesting. The grand story of Final Fantasy VII, the quest to save the planet, and the internal heroes journey about accepting the past and the true self. Clouds backstory and struggles, it's all overshadowed by the once irrelevant plotpoint of "will Aerith die?".
Like with Sephiroth, fan obsession has caused square-enix to destroy all sense of mystery, magic, and restraint in order to "give fans what they want", even if it ruins the product.
While I think the cheap spectacle of hyper focussing the marketing and potentially early game around Aeriths death have already essentially poisoned the remake, making it into a mere shadow of what it could have been, I still believe that Square-enix has enough integrity left to actually kill her and move focus back on what actually matters. But I have to say, at this point it's not even just because I want the story of FFVII to be protected and experienced as it should be. But also because I am just getting sick and tired of what Aerith has become, and would now consider Sephiroth stabbing her as a mercy killing for what's left of her character.
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i love how ppl will use the argument "why are you still hating on the show? it's been years, just get over it".
except i think many of us took a lot of time to realize the glaring problems within spop. it took me months to "wake up", and i'm sure others who follow my blog or the spop crit tag must have taken even more time to change their minds.
i mean, isn't that a natural process? at the time you watch a piece of media, you might love it. but then the hype dies down and when you revisit it, it sucks. take avengers: endgame for example. i remember a lot of ppl praising the film when it first released, but nowadays i rarely see any positivity online, i mainly see fans (or ex-fans) being disappointed and angry that the mcu's quality dropped significantly. besides endgame just being a trainwreck of plot holes that killed ppl's favorite characters.
like hell, sometimes you revisit your favorite childhood cartoon and you realize there are so many wrong things with it that you never realized before. you know what that's called? growth. i'm pretty sure we've all felt this way about any piece of media. and it's so funny that diehard fans will shame us for criticizing it, as if all of us have been hating on the media since it released.
(some spop crits have always known the show had issues, but not everyone has. including me. and that's more common than spop stans think.)
#i post#spop critical#anti stans#(this was more an ask i got bc i criticized h/untlow but spop stans do this all the time)#i'm sorry i keep bringing up the mcu LMAO#as you can see i'm still salty#like it just ages WORSE the more i look back on it#same counts for spop
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Why you (probably) didn't like Spider from Avatar TWOW
Social media is ruining the film industry in so many ways I couldn't begin to cover them all. I don't think this is a profound statement, but I want to explore my point in the context of Avatar The Way of Water, specifically with the character, Spider.
A few things that is becoming more apparent, due to social media:
1) General audiences can't tolerate cliff-hangers anymore. They're referred to as "plot holes" now. (Yes, I know lots of movies include actual plot holes, but actual cliff-hangers are getting called plot holes when they're two different things) (and sometimes, the writer of a story will specifically include unanswered questions, because our imaginations can be more intriguing and allows us to play "detective" and discuss, unanswered questions are not inherently bad, sometimes they're quite interesting). This leads to people wanting answers now, right now. We have a question, we search it and can get an answer basically immediately. When we can't find the answer immediately, we get upset.
2) Cancel Culture. - need I say more? (no, but I will anyway). This leads to one giant problem within the context of how social media is changing the film industry. People are actively trying to "cancel" characters, fictional characters or the authors of those characters for not aligning themselves as either a "good" or a "bad" character. Cancel culture is actively morphing our brains to think that if you make a mistake, you can never come back from it. That if you did something wrong, you are "toxic" and irredeemable. I can rant all day about cancel culture, but for now, just think about how it is shaping our tolerance of people. (Also, keep in mind that within the world of literature, film, art, etc. this topic comes up all the time about "morally grey characters" and is never something that is condemned, the only time this is a problem is when it makes its way onto social media sites)
So looking at these two points, we see that audiences don't like unanswered questions and they don't like morally grey characters.
I think Spider from Avatar TWOW is the most perfect example of a morally grey character out of the entire series. At least up to this point.
Everyone, even in the first movie ranges somewhere from either "Good" or "Bad" but, none of them are directly in the middle. I could argue that Mo'at, Norm, Neytiri, and Max are very good. Their intentions are always to be good. Quaritch and Selfridge are very bad. Their intentions are always to be bad. Jake is the most "grey" of all the characters in the original because of his internal conflict between wanting to fit in with the military again by spying on the Na'vi and slowly realizing he loves Pandora and the people and wants to help them. Even though he actively tries to help Quaritch in the beginning, I'd argue that his intentions are always "alright" I don't think he is ever on the "bad" side of the spectrum, although he starts off close to it, by the end, he solidifies himself as "good".
Then we have Spider.
My boy Spider is at the butt of everyone's jokes, all over TikTok and Instagram. The comments section is full of people just absolutely bashing him, hating him, making fun of him calling him a "Tarzan wannabe" and saying that he probably "sheds and smells like a wet dog". People have no sympathy for him, even some of those comments saying how they'll "never forgive him" or simply "hate him".
:Spoilers:
Spider is introduced as this lone human kid on Pandora, who hangs out with Jake and Neytiri's kids and has grown up with them. However, Neytiri has never accepted him. (A lot of people are mad at her about this because they say that he's just like Jake, which I would argue is not entirely correct because Neytiri was going to kill Jake (because she hates and distrusts humans) but Eywa chooses him for some reason and she's compelled to save him).
Spider is absolutely enthralled with the Na'vi culture. He speaks the language perfectly and paints himself with blue stripes. He genuinely loves and cares for the Na'vi despite being human.
Then, he gets captured and meets his dad, Quaritch. While it isn't entirely Quaritch, it is kind of his dad and he only agrees to leave with them on their mission because he doesn't want to be actively tortured by the scientists anymore. (I think that decision is understandable). Then, he gets to be the cultural ambassador of the Na'vi, translator, teacher, and guide as he spends more and more time with the military avatars and gets to be important to them. Then when all hell breaks loose, and he has to translate to a Metkayina village asking for Jake, he is visibly scared and desperately trying to help them and begs for Quaritch to stop terrorizing them. Then they burn down the village and take Spider with them, against his will.
Later, he gets the chance to fight and help in the end battle and he helps to wreck the ship, runs away like twice (?) before being successful thanks to Neteyam. Then is used as a pawn by Neytiri who threatens to kill him if Quaritch doesn't release Kiri. (This whole time, Spider is begging Quaritch to let Kiri go and to not hurt her).
But, for many viewers the nail in the coffin was when he saves Quaritch from drowning. He has seen the destruction caused by Quaritch, even if he doesn't know Quaritch's full history, he knows he burned down villages, staged the killing of a Tulkun, was willing to kill Lo'ak, Tuk, and Kiri all in an effort to hunt down and kill Jake.
But, I think the key moment was during the stand-off between Quaritch and Neytiri. For the first time in Spider's entire life (keep in mind he's like 16), an adult (a parental figure) stood up for him and showed genuine concern for him. Whether you like it or not, Neytiri has never liked him and Jake has never went out of his way to make him feel welcome. But now, in the heat of the moment, Quaritch, this big bad military man, stops what he's doing for fear of Spider's well-being.
Between the wreckage, Spider and Lo'ak were trying to find Jake. But, Spider happens upon Quaritch, who is at the edge of death. Then this, sixteen-year-old kid, sees this man just went out of his way to save Spider's life a few minutes before and now this man is about to die. Spider had to make a split-second decision and he made it. He saved Quaritch from drowning, then immediately leaves him and joins the Sully's.
I think Spider's intentions change from "I love the Na'vi, I basically am Na'vi" to "This father figure isn't too bad" to "I get to be helpful and important to someone" "oh no, what are you doing?" to "you saved my life, I'll save yours"
I CANNOT, overstate how much I love morally grey characters, they are so much fun to analyze and there's nothing worse than a plain "static" character. Give me a dynamic character with conflicting motivations. The reason I think Jake never went into the "bad" intentions side was because he genuinely was blind to the Na'vi at the beginning, but the more he learns, the more his actions reflect the newfound love and respect. Whereas Spider knows all about the Na'vi, and he loves and looks up to them, he was basically raised by the Sully family. I'm sure he is smart enough to understand that the humans and military avatars are "bad" with bad intentions. So when he starts to give into that side those intentions start to shift and his character becomes more and more grey.
And people on social media simply cannot compute. Cancel him! people cry. Screw him! He's the worst character ever! I can smell him through the screen!
People don't like that he did some bad things so the masses cry out, "bad! Bad! He's a bad character"
I'm not saying that I absolutely loved him, but I did like his character and I think he'll play a bigger role in the next film. He's a conflicted 16 year old, dynamic, character. I'm excited to see where his character goes from here.
But please, stop letting social media trick you into thinking that people are "good" or "bad". Not a single person on this planet can be accurately described as simply "good" or "bad". People are dynamic.
And for the love of everything, just because you don't have all the answers handed to you on a little silver plate, doesn't mean that the story had plot holes and is objectively bad. Unanswered questions and cliff-hangers can be very effective if done well.
People are fighting to not have to think on their own and form their own thoughts and opinions, because what if my opinion isn't a popular one or is the wrong one????
We don't know what is going to happen with Spider, but now, we can theorize and discuss until the next film comes out.
Anyways, I won't tolerate Spider slander anymore unless you can formulate an actual genuine reason to not like him besides, "he's bad", "he sucks", or "I bet he stinks".
#leave my boy alone#avatar#avatar way of water#avatar twow#jake sully#spider#spider socorro#quaritch#na'vi#morally grey characters#james cameron#social media is ruining y'all#avatar 2009#avatar 2
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What do you think of yuya and the other zarc boys
Aghhhhhhhh I can't remember any of my opinions on Arc V anymore but I'll do my best to answer this and keep it brief.
Yuya, within canon, is the one and only Yugioh protagonist I found disappointing. His arc had potential that I felt wasn't fully realized and his quirks, while charming at first, became grading to me on rewatches of the series. I enjoy him in fan works though (my friend in particular writes a really fun Yuya). And him with Yuzu is a cute ship, probably still my favourite Arc V ship.
Yuto is the only Z-Arc counterpart I can confidently say I still like. He's like a beta Yusaku and while I like Yusaku more, I like Yuto for similar reasons: I like seeing such a jaded serious character with a backstory to back up that behaviour. He's a decent spirit guide in the Xyz arc, deserved more screentime, and him with Ruri is just precious. His friendship with Shun is nice too. Really my only complaint with Yuto is that I would've liked more of him.
Yugo... I can't really remember how I feel about him honestly. I didn't find him or the fusion joke they always tell with him particularly funny but I don't outright dislike him. Him with Rin is also an okay ship, could've used more screentime though. He's just. Fine.
And potentially my hottest take is that I straight up dislike Yuri. He's like the epitome of the problems I have with Yuga Goha from Sevens but done EVEN WORSE somehow. Yuri and Yuga Goha are both built up as a great villain in their respective series then just completely swept under the rug by a completely different villain with less build up and then ultimately given a hasty redemption. Except with Yuga Goha, I personally can believe his redemption because his backstory and motive are made far clearer and said redemption actually happens onscreen, unlike Yuri who's seemingly just forgotten and nullified by being merged with Yuya. It really feels like Yuri was just a plot device for the Z-Arc story and nothing more. Such a huge letdown that it makes me so uninterested in him and his episodes in hindsight because they just feel so useless and oftentimes aren't even entertaining enough for me to make up for that. Also his duel with Asuka legitimately pisses me off but that's not as much on Yuri as it is on the writers so I don't hold that against him.
Side note: Another friend of mine's version of Yuri also makes more sense and fills in a lot of canon's holes. Always love it when fans can take a character I don't particularly like and make them at least more interesting then they were in canon. Keep up the good work!
Also, I know this wasn't asked, but I'll talk about Z-Arc real quick as well. I genuinely like the version of him we get in those brief flashbacks and I think his story is really interesting. I like THAT Z-Arc a lot as a character, it's just his final boss duel and the way he's characterized there and then shoved into a de-aged baby Layra that pisses me off. But the emotional conclusion to his arc is one I still find lovely despite that latter thing: Yuya finally understanding him, which was all Z-Arc really wanted, was just a really nice scene and continues to be a bright spot in the final season of Arc V for me.
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Hey. I've seen some of your rewrite of Helluva Boss scenes and I really like them. I enjoy how you fixed the issues with the writing and how incredibly spectacular your writing of the improved dialogue within the scenes are.
Honestly, I feel inspired by your work. I have an idea for my own Helluva Boss rewrite where I not only fix issues the show has (ex. tonal shifts, inconsistencies & plot holes, worldbuilding issues, etc), but also integrate my HB OCs into my rewrite (ex. my main HB OC Alice Lola (Ally for short), who is an assassin at I.M.P. and an aspiring writer).
I was wondering if I could ask you this: do you have any advice & tips you could give for who have an idea for starting an HB rewrite, or a rewrite in general? I ask out of curiosity as an aspiring writer myself.
Feel free to respond back when you get the chance. Thank you and have a wonderful day/afternoon/night. Keep up the great work! 👍🏻👍🏻👍🏻 🤗💕❤️🧡💛💚💙💜💖💕🤗
Thank you, im glad you enjoy my rewrites and of course, I can offer up some advice for rewrites;
I think one of the best things in writing a rewrite is that you can use these minor details the piece your rewriting has and use them to you advantage. For example, I noticed that Octavia listens to music whenever she hears her parents arguing or at the dinner table where her parents would be and probably would have at least some awkward tension so from rewriting seeing stars, I use that minor detail to highlight her character and her arc of using music or the moon festival to ignore her problems even though it clearly doesn't help. It also contrast with Loona in my rewrite ignoring her problems that she later acknowledges and the two would open up, closing the character arcs in a nice neat bow. Another would be that Millie is often depicted as either moxxie's wife or a murder machine and from the little time we see with her and her family, I rewrote millie growing up having to be in her sisters shadow and just wanting to be her own person instead as inferior or someone's tool. This would establish why she has a rivalry with her sister while also giving her more character for her to be explored (which we should've gotten from harvest moon tbh), Any details you find in helluva can be a tool for you to explore whether it be for the characters, world etc...
Something that even I learned is that when rewriting, you gotta plan what your gonna do with the characters, with the worldbuilding you establish, with all of these plots/ideas your rewriting. Most of the problems helluva has is because vivziepop didnt plan the show out until season 2 rolled around and if we wanna rewrite the show to be better, we ourselves cant make the same mistakes. If you already started the rewrite however, i suggest you look back on the rewrite your already doing for as much as you can to remember in order to not fall into the same mistake the show itself has
When planning an oc into rewrites, I think the main thing is to ask what are they doing here, what purpose do they serve to the plot and what is their character overall (their motive, personality, character arc, likes, dislikes, relationship with the characters, how they bounce off to the other characters etc...)
As another aspiring writer who has a lot of original stories in the works (there's even an original story inspired by helluva boss and some of my rewrite ideas for it), I think its important to approach criticism as a helpful tool rather than an insult. Especially when its rewrites. I always want whatever I'm writing to at least be of decent quality and is regularly curious of how people would react to my original stories still in the works so receiving it and even given criticism for it can help, you know? Since you have an established audience and them offering criticism can be your tool that you can use to improve. It should be noted though that their is a difference between criticism and personal bias/subjectivity. For example, if someone wanted to point out a plot hole or a mistake in your work, that's criticism you can use. But if someone just tells you to go touch grass for your rewrite or something like that, then its not criticism, that's personal bias/opinion they have of rewrites in general so it offers nothing you can use to improve it.
That's all I got so far, I hope this helps!
#helluva boss critical#helluva boss critique#helluva boss criticism#helluva critical#helluva critique#helluva criticism#helluva boss rewrite#ask#anon
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Just wanted to let you know that Gale has several radically different endings depending on the choices you make. The power-mad wizard stereotype that you're concerned about is indeed one possible ending, but it's considered one of the "bad" endings. There are other possible endings that I think you would be happy with. I hope that assuages your concerns enough that you will eventually play the full game and pick up your Gale character analysis series again.
Hello. Thank you for letting me know. Unfortunately, I have a massive disappointment with the game (I finished it already a couple of months ago, but I only felt disdain and playing it to the end was a chore more than fun), specially with act 3, and the several plot holes, lore inconsistencies, and even inconsistencies within the same game (you are told things in Act1 that never are reflected in Act3).
Many of these things removed my intentions in continuing this blog with analysis of lore and characters:
The rush in most quests, specially in Act3
The abandonment of the development of chars except for only one, the favourite of Larian that was never favourite in the community according Larian statistics (during EA and release, it's obvious in the infographics they shared even though they concealed it, lol),
The dumbing down of many quests and stories,
The rewriting of chars in the last moment that, although it makes them better than in EA, they clearly were abandoned mid-way (aka Wyll),
The rewriting of chars and stories that makes them immensely stupid or without sense, like Cazador's (the data mining content around him during EA was several times more interesting and complex than the cartoonish, silly, evil character we had in the final product)
Karlach (amazing char that can't be more rushed in its current state). She also suffers from this “stupidity” oversimplification because having archdruids among our companions (or wizards that may know archwizards) would allow us to deal with her problem in many other ways (but who cares about lore? Larian clearly doesn't),
Halsin, added in the last moment, made resources get split in a char that was not fully developed and feels wasted potential while also taking the place of another that had some kind of work done during EA (Helia) but clearly had to be thrown to the rubbish entirely in order to put Halsin in her place,
The useless and nonsense creation of concepts that were never part of the vast lore of Forgotten Realms and they had no real needs to create them for this plot (aka, the ridiculous crown or the wtf "Karsite" weave),
Mystra herself, presented as a god that can't see the future (who due to her rank she can), so it's very stupid to show her as whimsical as Lolth and command the destruction of one of her Chosen just like that (premature explosion), when she values her Chosen and their utility; after all, her chosen ones have a divine part of herself. She is still a Goddess who sees mortal life in a different lens, but I felt she was presented in the oversimplification of "she is a bitch". All her complexity just thrown to the rubbish, like so many other concepts in this game.
The ridiculous lack of consistency of the character the Emperor with himself by the end of the game in some paths,
The bizarre and unnecessary creation of a lot of lore about Orpheus and a "githyanki resistance" when you always had in the lore the Githzerai,
The lack of any consequences of your character in act 3. For example, drows can be absolutely fine walking around Baldur's Gate, treated as if they were humans, when everyone knows that drows are part of the Absolute lines (even Larian created that piece of lore in Ketheric's room explaining how they were recruiting Drow warriors tired of Lolth). The privileged power that a drow Tav had in the goblin camp in act 1 should have been contrasted with a difficulty to walk through Baldur's Gate. This was even a promised consequence told by Sven in an interview that, clearly, was not implemented.
The general lack of reactivity of the companions to the events in act 3, except for the favourite one.
The cut content (which is immensely richer and more interesting than the oversimplified version of what they left)
The list goes on and on, but you can read the official forums for more details and discussions.
I don't know. Maybe the game should have been "The Dark Urge and The Vampire in Baldur's Gate" alone, and leave it at that, so people who were not interested in those things could buy another game. Honestly, I'm deeply disappointed with the game to the point I decided not to play it again until they do a Definitive Edition, like they had to do with DOS2 (which ALSO had a terrible last act with numberless lose-ends and quests without resolution), and make a decent coherent act3 (hoping they will do it, since in Definitive Edition DOS2 was an improvement but not a fix, truly). Compare Act 1 quality with Act 3, and, at least in my case, I feel a bit scammed.
So far, this blog will remain here, but it will be mostly inactive, since I lost any interest in this game, and now I am playing other things. I feel this game would have been a gem but ended up being too messy for whimsical decisions. The excuse of time and resources are not valid for Larian in this case: after all we were always told that the game was going to be released when it was going to be ready, and we ended up with an EA of a full game, with a lot of valuable cut content, inconsistency lore, inconsistency in characters, and 60% of the act 3 bugged.
I'm sorry for the negativity of this post, I truly wanted to love this game, but felt a deep disappointment that, I hope, a definitive edition of it may fix in the future, eventually.
Thank you again for reading what was done during EA.
@dragonagitator, believe me, part of my disappointment also comes from Larian's deaf ears when it comes to feedback. During EA I sent them a lot of feedback, and it was barely addressed. The only one that I saw was the incorporation of lgbt npcs in the world to see them integrated in Faerun, and not just the isolated (and potential) queer!Tav. Check the official forums and you will see a lot of these feedbacks that were made even in EA, and were not taken care of.
A lot of people warned Larian since EA about making the same mistakes they did in DOS2, of making companions like "beast" (with almost no content), of unbalancing content between Larian's faves and the other companions, and did they care? No. A lot of feedback about Karlach's writing and ending was sent, and what was the solution? None. Karlach stays in her precarious story as usual. The lack of reactivity of companions in act 3 is also a well known feedback. So far, no solutions on that topic either. The list is too long, honestly, and when it comes to lore it's even worse. They sold a game, promoting it to be a thing that is not.
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Liking the first season of 'Torchwood' BUT...
See, I knew of the show 10 years ago. Watched some of it. Hated it. Forgot about it. But was watching like top 10 most shocking tv deaths (or something like that) and they had season 4 (did NOT know they had that many) of 'Torchwood' on there, saying how the latter two seasons were SOLID AF compared to the first 2 seasons.
And I am getting into it. On the 1st season finale. But I gotta say this show has so many plot holes (record setting for just 1 fucking season), and characters who make the wrong call EVERY TIME, you wonder...who am I supposed to cheer for? Cuz, by the numbers, Torchwood has hurt far more than it helped so far.
The lead-she cheated on her boyfriend (with EASE. It felt weird how easy it was for her being in a committed relationship), drugged him, erased his memory, lied to him, and then (Spoilers) got him killed. Also thru negligence, released an alien that killed a BUNCH of dudes.
The butler-he literally chanced cyber men taking over the world, and got an innocent genius doctor killed, cuz he was too much of a COWARD to let his clearly dying gf go.
Tech lady-She reads everyone's deepest darkest thoughts, then got mad when Jack sent an alien who had been murdering for centuries into the sun. She's not bad, per say, more...neutral. She's harmed the least, for sure. That's such a low bar, tho...
Captain Jack-The original reason I watched the show. I LOVED his character on Dr Who. But...this is not him. Not the same guy. Not the free spirited, happy, goofy, witty, always ready, near-god. No. This is an immortal having a mid mid mid life crisis cuz he's lived so long and WANTS to die. Seriously, cuz of his shit, and the lead's, this is like a partial drama. I will say, tho, he has had to make some TOUGH calls which did not make him well liked, but I respected him cuz you knew, deep down, it had to be done, and no one else was gonna do it*.
The doctor-In the finale I am on, he was fired. And I hope his character dies. I fucking hate him. I hate his face, his voice, his actions, his brain; everything. He convinces the noobie to cheat with him, after he basically mouth rapes her. He's angry ALL the time, yells at people thinking he's a genius when he's like the 3rd smartest. He 'falls in love' with a women, tries to demand her to stay, and gets all pity party after ONE WEEK WITH HER. Can you fall madly in love in a week? Sure. But suicidal and a threat to others cuz 'you're sad'? Go fuck yourself, you bitch. Oh, and he basically openly chooses to chance ending the world NOT because he wants to save his team mates (tho he claims that) but because he's tired of being a bitch to the time tear (or whatever the fuck they call it).
So...WHO THE FUCK ARE YOU CHEERING FOR? Jack is the only semi cool character, and he's still kinda an ass. They're ALL kinda...selfish, short sighted, fuckers.
But I will finish this series. Because, storywise, the themes and plots they got going, are HIGHLY original and almost always have 1-3 good twists I don't see coming. You don't understand: I have been exposed to so much media, I can predict most things I see within a short period of time (even whole movies from trailers). I'm SO good (or writing is THAT predictable) I actually can, based on context, guess, WORD FOR WORD some lines. Sometimes in real time. Not usually. But not too far off, either.
*I will say, the call the writers/show/characters are supposed to hate was Jack giving the child to the faeries. NO. GREAT call. Best call you could make. Every other call would have sucked. See-the girl was fucking evil. Sociopath. Straight up. Like the faeries. She hated everyone. Talked to no one, but the faeries. She was borderline evil. And the faeries straight up said if you don't give us the kid, we will kill en mass, starting with HER ENTIRE SCHOOL. And the girl WANTED to go. So...where's the problem giving up the kid? Her mom's sad? Who gives a shit. You just saved TONS of lives, an evil fucking kid is gone, and the fairies disappeared. Only one who really lose was the mom. Her long time boyfriend (he was an ass) and her kid: BOTH GONE, SAME DAY. That is cruel, but long run, genuinely, it's even best for her. Her boyfriend was abusing her kid behind her back, and her kid was cheering on the torture of kids. It's a win-win-win. Fuck you for trying to make me feel bad for him giving up the kid. She wanted to go, and I wanted her to go. Fuck her.
#torchwood#faeries#captain jack harkness#dr who#doctor who#spoiler#spoilers#but the show came out in early 2000s so come on!
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Jackpot! (2024)
I don’t like criticizing premises. The movie’s “got to happen”, so picking away at the rules of a fantasy or science fiction realm and asking the movie details about backstories or events that took place before the action even begins doesn’t add to the conversation. This brings us to Jackpot!. If the premise HAD worked, this could’ve been an action comedy with some fresh ideas. Unfortunately, it doesn’t pan out and the weak setup proves no one sat down to make sure they were making the best movie possible, they just figured things would sort themselves out at some point during the filming.
By 2030, California has created the Grand Lottery. Now, every month, a lucky ticket winner wins big - and in the process, the financially desperate state generates some much-needed revenue. There’s a catch, however. You have to survive until sundown to claim your prize and whoever kills you before then gets your money. When Katie Kim (Awkwafina) accidentally enters the lottery and wins, the whole city is after her. Soon after the news breaks, she’s approached by Noel Cassidy (John Cena), who offers to protect her in exchange for ten percent of her prize.
Let's address that setup. I understand California wanting to make money by selling lottery tickets but what does that have to do with allowing anyone to murder the winner? Wouldn’t it discourage people from entering the lottery? We’re also told you can’t kill them with guns or bullets, which seems like a plot-demanded ruling rather than a logical one. Basically, if people COULD use guns, this movie would be over in minutes. Anyway, the opening text card says “Some people call it dystopian. But those people are no fun.” which feels like a half-hearted attempt to squelch some much-deserved criticisms if you ask me. I think even Jackpot! knows its premise doesn't make sense.
That rickety foundation wouldn’t be the end of the world if the rest was terrific. The thing is, Jackpot! is quite funny at first. Awkwafina is a talented actress and comedienne, as is John Cena, who can handle the stunts no problem. You'll be laughing until you realize a problem with the dialogue: no one in this movie has a distinct voice. Everyone makes the same kind of jokes as everyone else. There isn’t a straight man (or woman in this story) because everyone is always making wildly inappropriate comments about pop culture, their surroundings or people all the time. After a while, none of the dialogue surprises you because it’s constant and always “the same”. It feels like director Paul Feig is falling back on his old technique of letting everyone say whatever they want and including all of it whether it matches their character or not. More than once, characters deliberately put their lives on the line for the sake of a gag. The best example is a scene (prominently featured in the trailer) that has Katie donning an extremely elaborate makeup disguise that transforms her into an old man. There is no way anyone could recognize her… but she takes it off minutes later! Is she afraid for her life, or looking forward to the next wacky scenario she’ll find herself in?
The logical problems continue until the final act when we're introduced to a villain. You read that correctly. The premise is that everyone wants to kill Katie but for some reason, we need a bad guy too. The way this villain (who you can see coming a mile away but I won’t reveal) plans on getting away with what they’re doing just pokes more holes in the film’s logic and makes you start asking questions you were never meant to ask like, “Does anyone care about all these new, murderous billionaires living in California?"
The dopiest thing about Jackpot! is that the Purge franchise has a similar premise but handles it so much more intelligently. Yes, the first installment wastes its potential and creates profoundly idiotic protagonists that are practically begging to be killed… but at least within the movie people understand the danger of being targeted by maniacs who want to kill you. The script of Jackpot! (or whatever loose blueprint was given to the actors) is weak and it doesn't do anything smart with its central idea. The laughs get more derivative the further along we get and the second Simu Liu enters the frame, you can predict everything all the way to the end of the movie. If you choose to watch Jackpot! despite this review, you might as well stick around for the end credits, which contain several gags. (September 1, 2024)
#Jackpot!#movies#films#movie reviews#film reviews#Paul feig#Rob Yescombe#Awkwafina#John Cena#Ayden Mayeri#Donald Elise Watkins#Sam Ashghari#Simu Liu#2024 movies#2024 films
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For the ask game, main fic, please?
For this Tag Game. Pallas~ Hiii~
So like, 'mainfic' more properly titled "This River Runs Beyond Heaven and Earth" in English...
Anyone on either the Chengxian or JC discord servers have heard something about 'mainfic'. Anyone who has read the author notes on my published stuff also know a little bit about it. It's the behemoth multi-part story I have been working on since November 2021 and is on its second draft currently.
All the world-building and plot hole filling I have ever done for Modao Zushi is in mainfic: A post-canon, canon-compliant, JC-centric, slice-of-life with some action, family drama, made into high fantasy, with fluff, some hurt/comfort and of course some angst. Features ymsj recon, OCs, established JC/ OMC, getting together chengxian, major(?) character death, mythical monsters and disastrous mayhem, along with some political drama supplemented with "the True master of Demonic Cultivation".
Also dogs and JC's menagerie of spirit animals. Because I can.
Every headcanon I have is in mainfic honestly and what can't be handled by the post-canon drama is then brought up in flashbacks, MXTX style.
1st draft was 200k at 1/3 done. 2nd Draft is probably going to hit 200k again for only a 1/4 done? Hard to tell. I keep accelerating the timeline for ymsj recon because I keep heaping on the trauma for Wei Wuxian until he breaks over and over again. 🤔 Meanwhile JC is just trying to 'let the past go' like he was challenged to do at the temple, but evil forces are very interested in his gifted golden core... Oops...
It's hard to find a good snippet for the entire story but here's something I like:
“What demon attack?” Jīn Líng snaps his attention up. “Nothing Yúnmèng Jiāng can’t handle. It might not be a real problem anymore now that I don’t have Chenqing.” Cultivators emulating the Yílíng Lǎozǔ trying to infiltrate or attack Liánhuā Wù have steeply dropped off since the Yílíng Lǎozǔ’s return. “Still, if I can train a pack to help secure the sect, it’d free up more of my people to make circuits within Hubei.” Jīn Líng flips through pages without real focus. “I still don’t understand why you have to do this. It’s like you want him to stay away.” He tosses the book back on the table and crosses his arms over his chest to emphasize what Jiāng Chéng is sure is his best angry face, but Jiāng Chéng can only see the puffy cheeks of youth and the beginnings of a tantrum. “I said he asked after you! He wants to know if you’re well! Doesn’t that mean anything? Why won’t you let me tell him anything?” There’s one book that features a mountainous breed that is kept by some Buddhist monks. It’s this one he makes notes on, weighing pros and cons of bringing such a fluffy, massive breed this far south in the humidity and near water. “Jiùjiu!” “So? He’s always been nosy. He can settle for gossip like anyone else.” No debts. They are strangers. It’s in the past. Jiāng Chéng forces himself to take a subtle, long inhale so the burning in his lungs will stop and the cord around his heart will loosen. Fairy whines as she shoves her face into his knee. “He was just…” Jīn Líng deflates; gives into a childish sulk. “He laughed it off, but for just a moment I thought maybe he didn’t like it when I said I couldn’t tell him.” Contrary to the awful subject, Jiāng Chéng does feel a deluge of gratitude that Jīn Líng is keeping his mouth shut like he was asked. Wèi Wúxiàn has already been hurt by Jiāng Chéng in both lives, so what’s the point of reminding him that they ever had a connection at all?
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Okay, but ow I hurt myself in just this snippet 😭
#yunmeng shuangjie#jiang cheng#wei wuxian#chengxian#this river runs beyond heaven and earth#asks answered#twi fics#twi posts#wip
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What is your opinion on resurrection as a trope? People include fake-out deaths and idk almost deaths and whatever and I guess they fit but anyway. (I remember some time ago you reblogged that you liked the trope in which the characters come back wrong when they get brought back to life so I was curious about your opinion on the trope of characters getting back to life unscathed.) Obviously this can be done lazily or whatever but personally I disagree with how booktube for example discusses this trope as if it's always bad
So I have different opinions on fake-out/almost deaths and on true resurrection. Regarding fake-out/almost deaths, I actually love it when characters come back unscathed if the point is to bring the hope which only a miracle can bring. Like everything seems hopeless but boom! the person you thought was dead isn't actually!!! and the situation hasn't really changed but still!! it means that good can perhaps happen it means there's hope!!! I love it so much! Every time! If it's done too much within a story then the deaths start to lose value and weight I would say so writers need to be careful with it, but I think miracles should be allowed to happen within a story if that kind of courage and hope is needed at that moment. Also it makes me cry.
Actual resurrection depends for me? I think in that case the fact that the person was actually dead and is probably traumatised from, y'know, dying should be addressed, I understand why sometimes people feel off when characters are raised from the dead and they're like yeah I remember literally dying but I'm 100% fine now! I feel like that's gonna mess you up bad, especially if within the universe there's some form of afterlife, and if it's that kind of story I prefer it when people address that. However, in one of my favourite tv shows right at the end a character is brought back to life, it is Never Explained. It is a glaring plot hole. The character recovers mentally from actually dying so quickly. But it works! Because the end of the show is all about how saving everyone is actually possible! How you can change things for the better! how not everything has to be about grief! so it works none of us care how or why it happened we're just so happy that it did. So I think it depends on the kind of story that's being told, if it's a heavier one or a lighter one, if your focus is joy or healing or grief or endurance of whatever you want, I think you have to bend how you deal with the resurrection depending on your themes for sure. But imo as long as the resurrection doesn't cheapen the death of the character, as long as both the death and the resurrection are both still taken seriously, I don't see a problem with it and I think it can be quite wonderful.
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Doctor Who's third 60th anniversary special, "The Giggle," changes the Timeless Child twist from Chris Chibnall and Jodie Whittaker's era, and makes it a lot better. Doctor Who's Timeless Child reveal was one of the biggest and most controversial retcons in the show's history, revealing that the Doctor was not a Time Lord of Gallifrey, but someone from another dimension entirely. In a way, the Timeless Child twist changed everything and nothing. It completely upended almost 60 years of Doctor Who canon, but didn't truly change who the Doctor was at their core, which is something that's clear from David Tennant's return to the role as the Fourteenth Doctor.
Of course, Doctor Who's 60th anniversary made some big changes and lore additions of its own. Most notably, that included Doctor Who's new bi-generation, replacing the standard regeneration by effectively splitting Tennant's Fourteen and Ncuti Gatwa's Fifteen into separate beings. There was also a new tease of what's to come, with the warning of "The One Who Waits" as the Doctor's next villain. Alongside all that, though, was a retcon of a retcon, with a new twist to the Timeless Child. Unlike the previous era, however, this is less divisive, and actually makes more sense.
Doctor Who's 60th Anniversary Confirms The Toymaker Was Behind The Timeless Child
As the Doctor and the Toymaker (Neil Patrick Harris) settle down to play a game, the Doctor Who villain reveals his role in meddling with the universe and its history. And, apparently, that extends to the Doctor's own past. The Toymaker says: "I made a jigsaw out of your history. Did you like it?" Combined with references to playing a game with the Master - who was the one to reveal the truth of the Timeless Child to the Doctor - it certainly seemed as though Doctor Who was retconning the Timeless Child. In this new version of events, the Toymaker was the one behind it, all part of his fun and games.
That was then confirmed by showrunner Russell T Davies, via the in-episode commentary available on BBC iPlayer. He says this is part of the "loosening of the rules," going on to reference whether he was half-human as Paul McGann (the Eighth Doctor), and "is he a Timeless Child?" Davies' intention is basically to make everything quite simple: the Doctor is whatever people want him to be. It could all be true, and it can now all exist within the same canon, without one thing overriding the other.
The Toymaker Finally Clears Up Doctor Who's Timeless Child Confusion
Having the classic Doctor Who villain the Toymaker be the one behind the Timeless Child is a smart retcon, and makes the twist fit much more neatly into canon. The Doctor having been the Timeless Child all along was always too big a game-changer, altering the character's history on such a level that it couldn't be properly explained. Doctor Who canon has long been malleable, to put it mildly, but the Timeless Child created so many egregious plot holes and inconsistencies that having the Toymaker be the one to do it clears much of it up in an instant.
It also means the Doctor's original history, of being a Time Lord from Gallifrey, remains canon, which is particularly important for the 60th anniversary, as it feels more in keeping with the spirit and original intent of the entire show. Crucially, however, Davies avoids just completely shutting down the Timeless Child. Because it was such a big twist, then it had to be addressed in some way, but simply saying the Master was lying or some other get-out would've risked feeling a bit cheap, rather than dealing with the problem.
The handling of it here is clever in that it technically builds on what Chibnall did, using the twist and the Master's actions to further the story and make the Toymaker into a greater threat. It also allows for what could be perceived as hints to the Timeless Child in past stories (such as the eight Brain of Morbius Doctors) to still exist as such, only as the work of Harris' villain. Working with the Timeless Child was never going to be easy, but Davies' return to Doctor Who has actually made it interesting and just about fit into canon (as much as anything can).'
#Russell T. Davies#Chris Chibnall#The Master#The Toymaker#Timeless Child#Jodie Whittaker#Doctor Who#60th Anniversary#David Tennant#Bi-generation#Ncuti Gatwa#The One Who Waits#BBC iPlayer#Neil Patrick Harris
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I mentioned a couple of times that Undertow was much harder to write than I expected, but I’m glad I did it. I learned a lot about the characters, and about plot, and writing in general. This is going to get wordy, so I’ll put it under a cut.
Lack of Suspense: One of the classic ways to keep your reader interested in the story is to keep them in suspense, of course. But for Undertow, I knew my readers would’ve already read Wind Shear. We know Cade doesn’t hand Tara over to Russ; and we know Donnie is fine, more or less, when Cade sees him at the Reaves’ car dealership. I wasn’t sure how to keep my readers’ interest when they already knew how things would turn out in the end.
Solution: It actually wasn’t as much of a problem as I feared, or at least I don’t think it ended up being one. While writing Undertow, I came across a post that noted Titanic was a hugely successful movie despite the fact that everyone knew the boat would sink. The interest comes from character conflicts and things like that. People know what will happen, but not how.
No Character Growth: Most good stories involve a character learning something, overcoming a misconception about the world. Donnie didn’t have time to do a whole lot of growth. He had a simple goal: get free. Within the time constraints, I couldn’t come up with believable character growth for him.
Solution: To my surprise, C.J. Reaves stepped up to take on that character arc. Prior to writing Undertow, he was just a name to me. But as I wrote, I gradually worked out that he was...well, not a victim, per se, but he’s not entirely a bad guy. Like Owen, his life circumstances influenced him into going along with a criminal scheme. Unlike Owen, C.J. regrets it. He just never felt like he had the right or the power to say “No more.” The story events change his thinking.
Potential Plot Hole: In Wind Shear, Donnie hadn’t managed to use his hidden handcuff key before he got to the dealership. I’d been vaguely thinking “Oh, he never had the opportunity to use it. People were always watching him.” But while writing Undertow, I had to confront exactly how many hours pass. The Reaves had Donnie for a good ten hours or so. It stretched credibility, imo, to claim there hadn’t been one single moment in all that time where Donnie couldn’t have used his key.
Solution: Take it away from him. And then, of course, figure out how to give it back. I considered a few different solutions, then had an idea and re-read Wind Shear. Indeed...Owen used Cade’s key, and at no point did Cade say anything about getting it back. Aha!
(Then I had to figure out why Owen didn’t mention it for so long. I decided he didn’t think of giving Donnie the key until he realized Donnie could actually do something with it. And then I had to write that realization clearly enough for the reader to get it, despite not having access to Owen’s thoughts. Solving one problem often leads to others!)
Timing problems: Timing, argh. What time does Russ call Liz’s phone and talk to Cade? I asked myself. When did Cade get to Liz’s house, and how does that line up with when Donnie gets to Blakeley? Oh crap, how am I going to fill these hours?
Solution: This is why authors with multiple POVs make elaborate stacked timelines to figure out where character X is and what they’re doing while thing Y is happening to character Z. I didn’t have a spreadsheet or anything, but there was a lot of note-taking and referencing back to the earlier story. And once I knew I wanted to have Ace questioning Donnie, I had to figure out when that happened. Before or after the phone call to Cade? I hadn’t realized the timing of trying to fit one story in parallel to another would be so tough.
Whump Block: The hardest part to write was chapter 8, the scene in the breakdown shed, where Ace tries to get Donnie to talk. Donnie had to come out of that more or less OK, to align with Wind Shear, so I struggled to come up with what exactly Ace would do that would still be interesting to read!
Solution: I finally decided that what Ace does isn’t physically agonizing, but unfortunately he hits on one of Donnie’s triggers. I’d already written some of Donnie’s backstory for myself, so I incorporated his history with his mom. She’s not a bad person, but she’s kind of a train wreck.
POV: I’ve gotten comfortable writing Cade in first person. He won’t always let me detail all the whump, but he usually implies enough that it’s fairly clear. Undertow being in close third was a real stretch for me. Pronouns, man. Which “he” is talking? Aaaargh.
Solution: Buckle down and do it. That was the only way. There are parts that I just had to leave imperfect and move on, but I’m glad I did it. Good practice.
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Overall, if I was doing this again, I probably wouldn’t post chapter by chapter. I’m the type of writer who writes scenes out of order, and sometimes what I write in a later scene would have more impact if foreshadowed in an earlier scene. If that earlier one is already posted, that’s a problem! Still, that was another valuable lesson.
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