#art gubbins
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rookrecurring · 11 months ago
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I've been playing Project Zomboid recently prints
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floral-art-prints · 8 months ago
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Primrose Bank by John Gubbins
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salamanderinspace · 1 year ago
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I'm playing a lot of Gubbins
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bromantically · 6 months ago
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My Fat Art Resources Masterpost
Dropbox link with scans of Morpho: Fat and Folds (highest quality ive found)
Archive.org link to scans of Morpho: Fat and Folds
How to draw fat bodies by @ strawberrylind
Tips on drawing big people by @ gubbins-turtledove
Fat bodies tutorial by @ wxrmandfxzzies
Drawing fat simple by @ necronatural
Chubby guide by paggiart (twitter link) (tumblr link)
Guide to drawing fat bodies by @ scwibbs
Double chins by @ officialspec
How I draw fat people by @ iwasarob0t
Stylized fat bodies by @ hometownrockstar
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dovand · 7 months ago
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things to do with one hand/limited grip strength in your dominant hand
hi spoonies and suchlike. i am having some sort of a flare-up (probably carpal tunnel at this point, tbh) in my dominant hand, & i've been going CRAZY INSANE trying to keep myself occupied without exacerbating it. here's some stuff i have tried/am meaning to try that seems doable, even with the working hand being my non-dominant one :] feel free to add further suggestions!
crafts
finger painting (or drawing on the shower door/mirror when it's steamed up. you will have to BYO steam though)
air-dry clay with one hand? anything's possible! (keep it small, maybe?)
you could try learning to write/draw with your non-dominant hand (if that one isn't also fucky) (and not if you, like me, are prone to going "ah fuck it, i'm faster with my dominant hand, surely it can't hurt") (it CAN hurt) (ow)
pixel art! no gripping necessary; especially easy with a touchscreen. i've been using Pixel Studio on my ipad and it's pretty good! Aseprite on the computer will always win out for program quality, but clicking on my trackpad is more arduous than tapping a screen
music! i loveeee beepbox and it's all piano roll, so you don't have to play stuff realtime. otherwise you could try really resting your long-suffering fingies and doing a vocal mix on a DAW like garageband, cakewalk, logic, or reaper
origami if you can use your offhand for some support when folding
character playlists (suggested by a friend. love u, pal)
a friendship bracelet if you can secure it on something (and if you can do lots of tying knots)
write something? (dictation software might help if you can't type/handwrite with your off-hand. you could also just record yourself and transcribe it later)
games
some computer games can be played one-handed (either by default or with some remapping)—here's some reddit posts with suggestions in the comments (1) (2) (3) and a list article from thegamer and a steam collection. i don't think it's on any of those posts so i also rec Hades—you just need to remap the attack action (i put it on L-shift usually) but then you're good to go
on mobile: puzzle games like monument valley, a dark room, gubbins (hi nerdfighters), colour-matching games (i played I Love Hue for a while). is bejeweled still around?
on mobile again but fast-paced: platformer/tappy games like alto's adventure (or the sequel), crossy road, jetpack joyride, temple run
on mobile but longer-form: a dark room (again), godus, any town-building game (i think simcity is still kickin')
card games or chess online, Perhaps? i like a good bit of solitaire
outside
i don't have the energy to do these sorts of things, but perhaps you do
go to the park!
get a little treat and perhaps even sit in a nice location to consume it
window-shop (craft stores are excellent for this. don't bring a bag unless you want to Accidentally purchase pretty fibres that you will not use)
browse in the library. use your good hand to get stuff off the shelf
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elisa-saurus-rex-blog · 1 year ago
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Post number one of my Gubbins Postcard Art
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nerdfighternichole · 1 year ago
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Don't forget to be art-ing!! Seriously though, the 5th is that special day of the month when #Nerdfighters ask @/DanaherCorp and @/Cepheid to put #PeopleOverProfits and make XDRnext!! Don't forget to stick to the code of awesome!! This month's theme is #Gubbins, be creative and help remind Danaher we are always watching!
Don't forget to tag @DanaherCorp and @CepheidNews, hashtag #TB #XDRNext and #PeopleOverProfits
#dftba #art #tb #helpUsFightTb #stopTB @sizzlingsandwichperfection-blog
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artgubbin · 2 months ago
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Last Autumn, at the turn of seasons, I went to my favourite part of the forest and took an extended burst shot with my phone, about 1170 images at 12MP. After some processing with COLMAP creating sparse and dense reconstructions that resulted in about 150GB of data, I ended up with a very noisy mesh of the area.
I took the final mesh and used it to create a little scene in Blender, with a few custom material gubbins,s a big load of volumetric scattering and some node compositing for some fancy lighting. The extra images are from the denoising process.
The original aim of this was to do some Gaussian splatting rendering. The literature has really gotten more exciting over the last year so I'll probably do a bit more reading before doing anything too hectic.
#art #design #blender #3dart #photogrammetry #3dscan #gamedev #graphics
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soulmuppet · 1 year ago
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To accompany the adventure @samsleney is writing for Afterburn, @tinywoodsman is creating a series of in-universe art pieces to build a "prop-kit" for your campaigns. Filled with business cards, posters, maps and other little gubbins will be available as an addon in Backerkit!!
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ostrobothnianoccultist · 1 year ago
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forgot to send it yesterday but look at this beautiful postcard :D
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(i tried to do murder but the game wouldn't let me)
OH THIS IS SO GOOD EL!!
I love the color scheme. So delicate, this is fine art.
Welcome to the insanity of gubbins
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spyrowiki · 1 year ago
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I am making avant garde gubbins art and no one can stop me
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rookrecurring · 2 months ago
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Rise like the sun.
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floral-art-prints · 8 months ago
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Summer Flowers by John Gubbins 
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salamanderinspace · 1 year ago
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Gubbins
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canmom · 3 months ago
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hello friends! I am doing a late evening art stream for those of artistic dispositions! if that is you and you'd like to see me insert various pipes and tubes and gubbins into an electromechanical cyborg sort of a girl (who will be my face at some point), come tune in! we live at
twitch.tv/canmom
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glyphwright · 2 years ago
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Was looking through some RPG rulebooks recently, and had developed enough opinions on the topic of NPC stat blocks that I had to get them out somewhere. Check below the break for a rant.
I've come to a unilateral and flawless conclusion: if you have a tabletop RPG or a wargame with big squads of people/NPCs, if you can't put the unit's stat block on a Yu-Gi-Oh card with no art and have it be legible, I want no part in it.
Was looking through some systems for a tabletop campaign idea I had, and found one that I won't name but thought I'd really enjoy. And for the most part, I did! I loved so much of the player-facing systems and was gearing up to start really digging into this campaign when I hit a snag with the system.
See, the system is a 2d6-rolling skill-based system. Which is awesome, I want to get away from D&D type stuff and this was a really good path to go. There are 24 skills split up into 3 categories of 8. Really nice way to categorize things. But... All the enemies ALSO had numbers for all 24 skills. Plus the other stuff that's actually important for running mook NPCs in an RPG battle.
The enemy stat blocks felt so bloated, my eyes just kind of glazed over while reading them and all interest in the system dried up. And that kind of disappointed me!
Throwing my mind to wargames and skirmish games for a reference here, I'm reminded of both Battletech and Battletech Alpha Strike, two opposing ends of the unit card spectrum.
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Battletech Classic has BIG record sheets, each mech is its own 8.5"x11" piece of printer paper. However, because the system is crunchy and simulationist, all these gubbins and tables are necessary for play, and each player only runs 3-5 of their own mechs, which really limits the overhead on what they need to have in front of them.
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On the flip side, you get Alpha Strike. The Alpha Strike rules cut down heavily on the simulation and crunch in order to streamline the game, for an alternative ruleset that plays faster and can also more easily support large amounts of units. Everything fits on basically an index card, and if you cut out the art you can make the card even smaller if you made a custom layout.
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Outside of Battletech, I think these unit cards for Warhammer 40k Kill Team are also very readable. This has a lot of empty space, as the unit itself is pretty simple, but it has all the necessary numbers on it without making my eyes glaze over because there's no chaff numbers.
I probably haven't been looking long enough at other systems, but I hope that combat heavy tactical tabletop RPGs start picking up some formatting styles from skirmish games. I feel it would do so much (for me at least) to make things easier and faster to run.
If anybody who took the time to read this knows about any combat-focused TTRPGs with really slick formatting on unit stat blocks, let me know, I wanna check them out.
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