#and that has so many plot holes its like not even a conclusive piece of media anymore its just terrible fragments
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That your gf is still getting annoyed by S4 with SGs hanging/useless/illogical plots is so funny since the previous seasons were also just…not very good at that? And also…she’s a gleek, if she survived that and still managed to enjoy it the hat of suspended disbelief should work on anything LOL. But seriously can’t wait for you guys to get to the “IKMBFYFOFDYKWYD!” Fortress of solitude scene, still hands down one of the best in the series (too bad they completely wasted it down the line)
not gonna lie the earlier seasons aren’t TOO too bad about plot holes but s4 is where they really started kicking in and s5-6 is like. fully swiss cheese
#not ony is she a gleek but we also watched pretty little liars immediately before this#and that has so many plot holes its like not even a conclusive piece of media anymore its just terrible fragments#so idk where her suspension of disbelief is either lmao#i think she still has hope theyll come up later and eventually flesh themselves out#and i keep having to remind her that no; darling; it truly does only get worse from here#answered#anonymous
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star wars movies ranked by how much i like rewatching them:
1. Revenge of the Sith - the culmination of the prequels, where everything comes together so nicely, just such a satisfying story. my favourite characterizations of pretty much everyone who appears in it (except grevous lmao) and the 3d cgi finally came into its own to make a very unique aesthetic imo
2. A New Hope - the original, full of creativity from so many people, just a perfect movie honestly. the special effects are absolutely fantastic and the story is simple but so well told. i feel myself getting swept away by the adventure and mystique in this one more than any other
3. The Empire Strikes Back - personally my favourite star wars movie, it builds on the original in every way i could hope for. some excellent character development for luke and the jumping between storylines is super fun. it has some great silly moments with yoda and lando and also some seriously dramatic set pieces on hoth and bespin
4. Rogue One - what was probably pitched as a nostalgia bait plot hole filler turned out to be one of the best character driven team movies in the last decade (all in my opinion, of course). jyn's faith in life and hope being restored is what makes the conclusion so heartbreaking and krennic is such a hateable villain with stakes directly connected to the protagonist. of course the whole cast is amazing. i remember being surprised at how fast i learned the names of all these previously unknown characters because i just liked them so much. each one is unique in personality, aesthetic, and what they bring to the discussion of the movie's themes. they don't all get a ton of screentime, but for what they're given each has a really well deserved heroic conclusion, however sad they are
5. Attack of the Clones - while its not my favourite in terms of characterization, plot development nor does it have my favourite gags, i still find myself coming back to this one for the vibes. it's 85% cgi, but the giant battle on geonosis and the intrigue of kamino are so fun and i think those awkward special effects kind of add to it. it's just fun, yk? the mystery elements are some of my favourites in the movies, although i think that aspect is better done in the clone wars series
6. The Last Jedi - really difficult spot to pick but i ultimately chose this over phantom menace because honestly i usually just watch the maul fight lmao. this movie is tricky for me since i like a lot of the ideas present, but hate it at the same time for completely derailing the sequels. had jj made all 3, we could have had a mildly entertaining if very repetitive nostalgia trip. with the way it was done, we have one of those movies, one movie that completely swerves the opposite direction and gives a taste of something more, then violently course corrects to the point of everything going off the rails. i think had rian johnson been given control for the whole series, we could have gotten something very special, and so this movie is here because it's fun to live in that world even for just one film. kylo is at his peak here and i love the idea of rey coming from no "important" background, i don't love how rey developed in this movie but had it been followed up on properly it probably would have been better. really i like rose and finns story as well as the end scene, which is more of the movie than phantom menace, so there
7. Solo - i really like this movie, don't get me wrong. the star wars underworld is super cool to see on the "big screen" (so they say) and i think han's portrayal is EXTREMELY well done. his arc fits perfectly into his story, the naïveté at the start and the reluctant hero at the end. he's a pure hearted boy thrown into a situation where heroism is punched in the stomach and kicked in a corner and seeing him navigate it is endlessly captivating. i like the new characters too (especially l3-37 and enfys) and it's so cool to see lando in his prime. all the forced-in explanations about how han got his name, how the millennium falcon ends up looking like that, etc etc is kinda unnecessary but id imagine they needed to do that to get the movie greenlit lmao, but honestly those are the things that drag it down in terms of rewatchability for me. once you see how the falcon lost its escape pod for the first time the novelty wears off, and enough time is spent on it that it becomes a drawback, time taken away from what i really want to see: character interactions, development, and fun, unpredictable action. the end where han kills beckett never gets old though and everytime i watch it i have that same feeling of relief, sadness and shock
8. Return of the Jedi - i love this movie, but in terms of rewatching it for fun on its own, i get a lot of what i like about it from other movies. ive always been a little underwhelmed by this one tbh. the death star again is fine, but it doesn't hold the same existential horror as the first time around. the emperor is perfection, but he's way more over the top in rots which is more entertaining lmao. vaders redemption is awesome and the perfect way to end the trilogy, but it is what we were expecting, isn't it? ewoks are fun and work symbolically i thinkbut they make for less spectacular action than other combatants
9. The Phantom Menace - qui-gon is one of my favourite star wars characters, ever. liam neeson's performance is excellent, and i love watching him throughout the whole thing. however, the story isn't as tight as other movies and while i love the thought and implications of the politics it explores, the senate and trade disputes kinda bring it down if im just watching it for fun. the podrace section is really popular for how fun it is, and i do like it, but car chases and races are often my least favourite type of action and i would sooner choose to watch a different action set piece. the fight at the end is AMAZING but i can watch it on youtube if i want so yeah, it goes here
10. The Clone Wars - it's...not good lmao. everyone knows this. but it is pretty fun. and most importantly, it kickstarted the best star wars media of all time, Star Wars: The Clone Wars. seeing the introduction of ahsoka and rex, and the reintroduction of ventress and cody, while neat to look back on, are improved upon in the series so id sooner just watch that. i have no problem watching it, despite its faults, but definitely not my go-to (i do wish we got to see rotta the hutt again though smh)
11. The Force Awakens - literally just watch a new hope. lmao that's not entirely true but all the characters here i prefer in tlj. there are some great moments, like when you think ben is going to accept help but he cements himself on the dark side or when finn and poe escape the star destroyer. the practical effects are nice, the sets and costumes are cool. but really this movie just makes me sad seeing how much promise these characters had and knowing how they all went to waste. maybe this will change someday and ill be able to take it for what it is, but now is not that time lol
12. The Rise of Skywalker - *sigh* yeah this one is just painful to watch. i honestly can only think of one character moment i like from this movie, which is when c3po calls the cast his friends. and thats like one line. i hate what they did to rey, to ben, to finn, to poe. rey's arc just sizzled out, she's more just going along with whatever comes her way, doing what she's told. she has more agency than that!! i honestly think she should have turned to the dark side. my ideal head canon was that rey and ben essentially switch sides at the end of tlj before both realizing that absolute adherence to either the extreme light or dark would only result in death and destruction as the universe fought to have balance. so they both come together in the middle and try and explore the practicality of living in the neutral area of the force. this would have opened up some really cool discussion about good vs evil (which is what star wars is known as being an excellent example of), it would have created a new, unique era of star wars to set future stories in in the future, and it would have ended the saga in a poetic way (the prequels end in darkness, the originals end in light, the sequels end in the middle). alas, this didn't happen, and this movie just makes me sad. there's nothing wrong with liking it, to be clear, i just like to pretend it doesn't exist
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A Brief History of K18 Fanfics Part 3 (Final)
Preface
Thanks for reading Part 2 and I hope you all found some enjoyable stories out of the list. I’ll be covering the contemporaries (2020s) this time but just like the previous list, I’ve included a few authors missing.
2nd Generation K18 Writers (Late 2000s to mid 2010s) Continued
IncognitoMan1-2-3-4
While IncognitoMan1-2-3-4 has only written one K18 series: “A Perfect Love”, it was a really well written series of short stories, with some written in 3rd person perspective while the last two chapters were from Krillin and 18’s perspective respectively. All in all some solid K18 stories that won’t leave anyone disappointed.
Shepherds-Glen
Shepherds-Glen, aka Alison is more of a DBZ generalist than K18 specialist. Nevertheless, her K18 stories story: “The Reluctant Mother To Be” is definitely worth a read with the sheer amount of love shared between our favorite couple. How K18 reacted to the news of Marron’s conception was cute to say the least too. This being said, it’s a shame this author, like some others, tend to leave her stories unfinished, so do expected some cozy first few chapters but ultimately no resolution to the story.
Kanthia
Kanthia has written a lot of DBZ stories and amongst them there’s only 1 K18 story and yet that alone is enough to put her on this list. “I Fell in Love with a Black Hole” is a very realistic take on how 18 would’ve behaved right after Cell Games, leading her to eventually seek out Krillin. I won’t go into much detail, as this is a fairly short piece but the writing and characterization more than made up for it. Do give this author a chance especially if you are into more realistic, non-fluff depiction of 18.
LPphreek
Another DBZ generalist who has only written one K18 story. This being said, his masterpiece: “Counterfeit Emotions” is an incredibly detailed and in-depth take on 18’s cyborg psychology and, excuse me for saying this, but one of the best depiction of 18’s mentality there is. If you don’t mind something a bit more real and angsty, LPphreek’s story is a great read both for his character depiction but also for his craft.
Gemini30 (English version by BadMonster-Fr)
BadMonster-Fr is a French author who has written quite a number of stories in French. One of her stories on FF.net, titled: “Love’s Not Away” is a translated version of one written by Gemini30. This is a very sweet and complete K18 get together story. Do give this lovely work a try, all chapters are fast reads, making them good relaxing short reads after work. Oh, did I mention she finished this series, yes, there’s a satisfying ending at the end too.
Draquia
Draquia has written only 1 DBZ story, and that just happened to be “Lovefools Part 1”, a great story portraying 18 trying to save her brother with the help of Krillin. The story has been completed with satisfying ending too and at 78k, this short novel should keep any K18 lover occupied with its engaging and unconventional plotline.
Contemporary K18 Writers (2020s)
By the 2020s, most fanfic authors have already learned all there is to learn about writing structure and format and stories are getting increasingly longer, with many works akin to short novels. All of the 2020s authors I’ll introduce here have written some full and completed master pieces, starting with attention grabbing intros and ending with plot-wrapping conclusions. Needless to say, the development in writing style is thanks to earlier works, as it is simply impossible for a community to progress to this point without prior examples.
Benisadog1
One of the most well established K18 lemon author there is, Benisadog1 has written just about every single imaginable steamy encounter between our favorite couple, with the scenarios ranging from their honeymoon to AUs and even an unlikely adventure they shared with Future 18. Of the three stories he has written so far, “K18 Movie Dates” is a hilarious depiction of K18 getting sidetracked while watching movie, “The Punk and the Geek” is an ongoing AU where punk 18 met office nerd Krillin, and “Krillin and 18 Lemon Anthology Series” a close contender to the best compilation of K18 steamy short stories.
One thing that sets Benisadog1 apart from other lemon authors is the inclusion of decently developed plot that connected the lemon with actual stories, making his work all the more enjoyable to read. On a side note, his chapters tend to be on the longer side and require some time to read through. Rest assured though, this lemon master’s works will not disappoint.
Literal Winter
An incredibly detail and plot oriented author, Literal Winter’s stories all involve very carefully crafted plots and engaging twists and turns that, despite their creativity, still matches the tone of DBZ. While not all of his stories are strictly K18, all of them more than gave this couple the time and respect they deserved and can be viewed as having the K18 side plot within the overarching story. I will give each one of his stories a brief summary below, seeing that I’ve personally read and reviewed all his works so bear with me.
“Facing the Future”, his very first work is a very engaging story of how 17 and 18 went to retrieve cure for a sick Krillin from the future timeline and the collaboration they shared with Future Trunks. While Krillin isn’t featured for the majority of this story, he is definitely involved as it is 18’s love for him that drove the cyborg woman forward.
“Twin Paths” offered a very plausible of why the future androids differ so much from their present counterparts and is totally worth a read.
“Vengeance Granted” portrayed another possible storyline that replaced Resurrection F. Here, the Z-fighters (including K18) had to fight a Frieza who has done something to their beloved dragon balls. While the premise may not be attractive to everyone, I argue this is one of his most creative pieces yet.
He has also written “Our Past Together”, a heart-warming non-action K18 one shot and an entry to K18 month.
Last but not least, his still ongoing work: “Dragon Ball Z: New Future” attempted at describing how post Goku Black Trunks would’ve tried reshaping the DBZ timeline starting from pre-Android saga.
Do give his stories a read, this author has a habit of completing his stories and if you love action oriented DBZ stories with heavy K18 involvement, Literal Winter will not disappoint. Just heads up that he is a Vegeta fan and for those K18 fans disliking Vegeta (I know there’s quite a lot in this community), his stories “Vengeance Granted” and “Facing the Future” may be too Vegeta heavy at times.
SuperSimpleStuff
SuperSimpleStuff is of European origin and although English is her third language, she has written two very engaging K18 stories “That first Time, you and I” and “From birth to rebirth: the incomplete story of Androids 17 and 18”. The best way to describe SuperSimpleStuff’s writing, or SSS for short (she has given me consent to address her as SSS), is that they are very unconventional in both plot and writing structure but can be very engaging, even to the point of jaw-dropping if readers were willing to invest the time.
“That first Time, you and I” for example, is a very well written K18 lemon that focused more on the couple’s psychology while engaging in the act of passion. It might just be me, but rarely do female authors write lemon and when they do, it’s very different than ones written by male authors. SSS is no exception as it’s possible to read from her words the tenderness of K18 in the act.
“From birth to rebirth” is a 17 and 18 story that features a lot of Krillin in some chapters. This story really sets itself apart from other DBZ stories with the amount of OCs in it. In a sense, SSS has crafted a standalone world for 17 and 18 populated with all the characters the twins have come across in their life. While this story is currently on hold (stopped right before Buu saga), the existing 50 chapters more than covered the cyborg twins’ journey sufficiently and detailed their growth throughout the years.
I may be a bit biased with the amount of communication I have with SSS, but do give her stories a try. If you can enjoy the dozens of OCs all with colorful personalities and their interactions with 17, 18, and Krillin, her story can mesmerize you since in her world, 17 and 18 always take center stage unlike DBZ.
AutumnKL/LongMonthArtist
After some debates, I have decided to include myself on this list of contemporaries. Although I shouldn't evaluate my own work, if you love K18, do give my stories a read. I try to do this lovely couple justice.
Final Words
This last post concluded my little write up of K18 fanfic history. It is by no means complete as I am aware many stories, especially those hosted in long-since-deleted DBZ shrines may never see the light of day again. I do hope to bring attention to the many wonderful stories written of this lovely couple though, and if possible, to document this shared bond we’ve all experienced.
Feel free to use this list as an example to compile your own list or better yet, become K18 writers if you haven’t already. It goes without saying that the number of people writing K18 is in sharp decline now that Dragon Ball Super anime has ended and the DBS manga hardly contained any traces of K18.
While this is not a call to action for writers, let me just say that it is never too early or late to get into the fandom as an author. You’d be surprised at the amount of K18 fans still out there eager for good reads.
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Maybe there's a good rewrite out there. If there is, I haven't seen it. Because I've had to walk through a bunch of people who say they're "fixing RWBY" and then throwing out basically everything that makes RWBY RWBY.
And "fixing rwby" is the biggest example of bad fanfiction I've seen.
Canonseeker? In my Ask Me Anything? OwO
Well, what makes "RWBY" RWBY?
I couldn't answer that because over the years, I've run to the conclusion that every version of RWBY is completely different to each individual who watches it. I mean, I'll try explaining why from my viewpoint, but it's because of that, that it won't be satisfying to everyone reading this post. I hope that makes sense.
Some people believe totally different things happened in the show (preferring headcanon or making up things that didn't happen), some people just like various aspects of the show (character design, weapons, fight choreography, visual aesthetic, etc.) while other people such as myself only view the show based on what literally appears on screen and comes out the speakers (focusing on the writing and how it contradicts what's shown on screen, or what's shown on screen contradicting the writing, plot holes, retcons, etc.).
I'd like to clarify that there's nothing wrong with thinking about the show differently, and all the power to you if you imagine scenarios that don't come up in the series proper. If that makes you happy and you find enjoyment in that, that's cool. That's your RWBY and nothing I say should detract from that happiness you've found.
But I have no idea what makes "RWBY" itself RWBY. It's certainly not the setting, which isn't unique. It's not the "each character has a unique superpower gimmick" (Semblances) which isn't unique either. It's not Dust (magic rocks), Maidens (magic), Salem (immortal bad guy), Ozpin (morally gray Isekai protagonist), Teams or Grimm (monster enemies) or anything else that comes up in the story.
Nothing story-wise in RWBY is unique to RWBY. It's because of RWBY's lack of uniqueness that I have trouble thinking about what makes "RWBY" RWBY.
(Please keep in mind that lack of uniqueness isn't a bad thing, what's more important is executing these ideas in a way that IS unique and builds story and character.)
You could take away most of these aspects of the story (maidens/magic, Salem/Ozpin, relics, etc.) and I'd still be unable to tell you the answer. RWBY itself has nothing that clearly, definitively, cements itself as "RWBY", except for one weapon design. That would be Crescent Rose. It's the most unique RWBY related thing. It's the most iconic and recognizable piece of RWBY, you can spot it on T-shirts or from cosplayers carrying it from a thousand feet away. Not even Weiss, Blake, or Yang's weapons come close to the level of fame that Crescent Rose's design has.
But what would happen if that was taken away? What does this story have going on for its characters and setting that makes it definitively "RWBY"?
I have no idea.
This is why you see so many various takes and concepts on RWBY. RWBY has such a prolific fanbase in spite of the main show lacking any core ideas or concepts that clearly embody "RWBY", so that's why you see many fans that churn out content, fanfiction, fanart all with their own interpretation of RWBY. Fanmade content dominates the original series. There's so much of it that without the people who are passionate enough to create these things RWBY would not have lasted as long as it has.
What's troubling is that I've seen Canonseeker here put down other people to push his own view of RWBY by trying to purchase his way into making Taiyang a more prominent character by flooding the fanbase with porn of Taiyang. He believes Taiyang is underutilized in RWBY and needs canon confirmation that Taiyang and Summer are a couple in spite of the writers having confirmed this for years now. This is hypocritical since he's doing the same thing he's complaining about fanmade projects doing, but far, FAR worse since he's doing so with the intent of trying to throw money at RT to change Canon RWBY to suit his own beliefs.
Which is why trying to claim or insist that doing something, anything, different from the main RWBY show makes it "not RWBY" is a ridiculous claim to make. When Canonseeker claims "Rewrites are throwing out basically everything that makes RWBY RWBY", I have to ask, "Well, define what "RWBY" is then." And what is the point of a rewrite if not to come up with different ideas? Does Seeker think a rewrite is to make a word-for-word copy of a show? Why even bother putting in the work to make a copy when RWBY proper already exists? It's redundant.
I would much rather spend my time animating or drawing something else than subject myself to "Canon RWBY". Instead, I'll be continuing environment drawings for FRWBY V6 onwards, and working on an original project that has nothing to do with RWBY which I've finally started storyboards for.
TL;DR: RWBY fans each have an individually unique viewpoint of RWBY, nothing makes "RWBY" RWBY except for Crescent Rose's design, and Canonseeker doesn't understand that fanmade content is allowed to be different from canon content.
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HIGH SCHOOL!SUKUNA x F!READER
thinking about bad boy itadori sukuna who all the kids at school try to steer clear from because they know he’s bad news and if you get involved with him then you’re bound to be tied with bad luck for as long as he lives. well, that is everyone except for the president of the student council who so happens to be his childhood best friend turned lover.
this is mostly written for my own self indulgence and to project my fantasies of having a boyfriend onto sukuna but feel free to treat this as any other headcanon! ps i am pretty sure canon sukuna would kill a baby at any given situation, but this is going to be a revamped version of sukuna written by yours truly ;) and its a high school au so sukuna won’t be a complete menace to society and will actually have a heart heh
also i didn’t realize how long this was going to be??? this is kind of all over place too because i just wanted to throw all of my thoughts onto this post so there might be some plot holes in this LOL
i feel like sukuna would be the type of bad boy who isn’t necessarily a bad boy but everyone at school just paints him as some kind of delinquent because of all the tattoos and piercings he has.
he actually shows up to school more often than you think he would (but that’s only because you’re in most of his classes so long story short: you’re his only motivation for attending class)
“forgets” to bring his work books to class more than usual (in reality he does this on purpose so he has an excuse to be near you) so he requests to sit next to you the entire class period so he can share with you for the meantime but whenever the teachers not looking he’ll go back to admiring your face.
his older twin brother, itadori yuji, is very fond of you since you three grew up together and you both had your chances of being a victim to his antics!
exhibit a: in middle school when you and yuji were watching tv together, the show you two were watching would keep switching to some wrestling match broadcasting on a sports channel and no matter how many times you turned the tv on and off, it just would not stop. but it wasn’t until you heard snickering from the kitchen that you realized sukuna had a spare remote and was the mastermind behind the whole thing.
exhibit b: sukuna and yuji’s mom was the owner of a bakery so every now and then she would have either one of the twins come deliver freshly baked pastries to your household! oh how wrong was she to trust her youngest. sukuna was now a freshman in high school, and by now you would’ve thought that sukuna would have grown out of his childish phase, but WRONG! sukuna was still a menace in your life even past childhood. so when you bit into one of the macaroons, instead of being hit with the overwhelming taste of [favorite flavor], all you could feel was the burning sensation of wasabi kicking into your tastebuds.
yeah after the whole wasabi macaroon freak accident, you stopped accepting everything sukuna offered to you and opted to only eating pastries out of the boxes that yuji delivered to you. (sukuna eventually caught onto this and was just TEENSY bit upset but he would rather down a whole tube of wasabi than to tell you upfront)
now, how did you two even end up dating??? oh boy now that is a story
you see, yours and sukuna’s dynamic growing up was similar to that of tom and jerry’s— you being jerry and sukuna being 10x worse than tom of course
but it wasn’t until a confession after school behind the cherry blossom tree that was known for bringing good luck to successful confessions that sukuna finally realized that maybe he really did like you just a little lot bit
sukuna overheard the boy who was planning on confessing to you talking to his friend group about how “sweet and caring” you are (although sukuna could argue otherwise, you were a little brat. *LIKE HELLO?!&:&:& YOU WEREN’T THE ONE WHO ATE A MACAROON FILLED WASABI**) and obviously his ears perked up at the mention of your name. he grew up with you after all so naturally he would be interested in a conversation that revolved around you.
but then the boys started going on about how “you looked like an easy catch” and how “your body was bangin’!” yeah no, that’s where he drew the line. sure sukuna was an ass and talked shit about you most of the time (in his defense it wasn’t like he was doing it behind your back) but if he ever caught someone else talking about you like that then he would be sure to give them a hard time.
he hid behind one of the bushes near the cherry blossom tree while the boy was professing his love for you. funnily enough, for a moment sukuna forgot why he was originally there because he was too busy trying to stifle a laugh as he watched the boy stumble over his words.
“okay shows over” sukuna thought as the confession was reaching its conclusion, but just as he was about to step in and give the poor boy a piece of his mind, he stopped in his tracks when he heard you roaring with laughter.
“did you really think that i wouldn’t hear about what you and your friends said about me earlier? you’re really pathetic if you think any girl would be easy enough to fall to her knees for you because news flash! you’re a disgusting pig and you deserve to rot in hell for speaking about a girl’s worth like that.”
“it’s kind of sad too, i thought you were a nice boy and i probably would have given you a chance but it seems like you’re even worse than scum! damn it, to think there was somebody out there who’s even worse than sukuna.”
of course sukuna was not pleased to hear that last bit, but he did have a proud grin forming on his face as he watched the boy run away, flustered from your rejection and the embarrassment he was put through.
“sukuna i know you’re hiding behind the bush.”
“huh? i came here way before you got here, there’s no way you could have seen me.” he said as he stood up to his full height.
“well, your laughter isn’t exactly the quietest, plus i can spot that hair of yours from a mile away.”
lets just say, sukuna was glad you didn’t ask him what he was doing there because he wasn’t sure if he could spare the embarrassment of telling you that he was planning on ruining the confession.
after that whole fiasco happened, sukuna started to feel(!&:&::&) things
like he started to notice how you styled your hair differently one day and how you switched to a new perfume that smelled like spearmint (was that weird? for sukuna probably not. he just excuses it as being highly observant)
you weren’t dumb either, you had a feeling sukuna was there that day of the confession because he too had overheard the conversation between the boy and his friends as well (you knew he was prideful and if you brought it up then he probably would’ve denied it)
so from there on out it was just mutual pining at the point except... well.... not really??
i feel like it was just an unspoken agreement between you two that you guys were “together” but not “together together” because he started to treat you differently than he would before. like for example, he’d carry your bag for you whenever you guys would walk home (yuji was confused by this at first because if anything, it would have made more sense to see sukuna make you carry HIS bag, but he eventually caught on to sukuna’s feelings for you because they were twin brothers after all), he started walking you to class more often even though his class was all the way on the other side of the school (you asked him why but he just shrugged and said he was just “killing time” so that he wouldn’t have to go to class and then you ended up scolding him), and there was also that one time you miraculously found a $20 bill in your backpack after mentioning to sukuna that there was this cute top you saw at the mall the other day but didn’t have enough money at the time to purchase it (you asked him about this but he said it was probably yuji, but you didn’t want to pry any further since you wanted to cherish the fact that sukuna cared that much)
but eventually you got sick of this whole push and pull game that you physically had to tug the collar of his school uniform and pull him in for a kiss (he was visibly shocked at this because he never would’ve imagined you as the assertive type. not that he was complaining though)
“oya? didn’t think you liked me this much kitten.” he said laughing while you rolled your eyes.
“as if, i got tired of you being a wuss so one of us had to wear the pants in the relationship.” you snorted, causing him to irk.
to be honest, your relationship with him is smooth sailing because you both were pretty chill people and you didn’t have to worry about him sneaking behind your back to see other girls because 1. literally all the girls at school are terrified of him and 2. he knew what you were capable of doing to him if you were to ever catch him cheating on you so he wants to stay on your good side
jealous and possessive don’t exist in his dictionary because he is the epitome of those two words. remember what i said about how your relationship is smooth sailing? i kinda lied.
he’s easily jealous like for example: when you were in english class and the teacher had you guys jot down some notes, you realized you forgot to ask for your pencil back when you lent it to your friend last period.
so you asked sukuna to borrow a pencil but instead of giving you a pencil, he called you an idiot for being so forgetful.
this makes you mad so you turn to your male classmate since he was sitting on your opposite side and ask him for a pencil instead.
sukuna was practically fuming the entire class period and once the day ended and you two were back at your place, he made sure to mark you real good. (oh he also went out to buy a pack of mechanical pencils to sneak into your backpack so that next time you forget your pencils, you’ll have 10 extra pencils sitting in your backpack as backup)
he’s not a big fan of pda in public, but on the chances he will show some of it, the most he will do is wrap an arm around your shoulder or waist whenever some dude is trying to hit on you.
BUT IN PRIVATE? better buckle up because your in for a ride wink wink
really likes putting hickeys on you to a fault! but will never put any visible ones on your neck because he doesn’t want your parents to view him as some kind of animal (but he has nothing to worry about because your parents really like him and are grateful for the fact that he’s very loyal to you, and you guys grew up together so it’s only natural that your parents are accepting of him since they already know he has a good heart underneath that tough facade of his)
oh, and yuji starts learning how to knock whenever you come over (or shuts himself in his room for the meantime if he thinks it’s unsafe to step out of his room) because chances are, you’re probably making out with sukuna in his room or smth.
now onto the spicy stuff
when you and sukuna first started dating, the first thing you told him was that you weren’t ready to have sex yet because you were nervous and sukuna understood and told you that he was willing to wait for whenever you were ready.
but when you were ready though, it was kind of spontaneous and you weren’t even wearing a matching pair of bra and underwear that day
you two were chilling in your room watching some stupid (according to sukuna) animal documentary when suddenly you felt his hand on your thigh
dating sukuna and all, it was normal for him to have his hands on some part of your body (whether it be your thigh or your waist) while you two were in bed.
but you were feeling a bit bolder HORNEE than usual so you began to leave a hot trail of kisses starting from his jaw all the way down to his neck.
sukuna obviously got the memo but before those kisses could escalate into something more daring, he asked you once more if you were completely sure you wanted to do it and once you gave him the green light, he was quick to tug his shirt over his head and pounce on you.
he started getting really into it though and accidentally bit your thigh which made you loose your high and scold him for it, but he let out a hearty laugh and muttered a quick apology before getting back into business
sike i lied, remember what i said about it being spontaneous? yeah, you technically didn’t loose your virginity to him that day because after he finished prepping you, you both came to a realization that you didn’t have a condom.
oh well, there’s always next time!
i think sukuna is a sucker for pet names: his favorite thing to call you is either kitten or princess and that’s it LOL he finds calling you baby or babe is a bit too cheesy for him
but he likes it when you call him baby or babe ;)
date nights consist of either staying in and cuddling in his room, going out for a walk at night (but very very late though. there’s still lamp posts that guide your way through the streets but it gives you the heebie jeebies to be out walking outside so late. sukuna always reminds you that nothing bad will happen as long as he’s right by your side), or just spending time with you and your families.
but if you’re really down to do it, he’ll probably initiate a make out session that’ll lead to y’all fucking one way or another (he only ever does it if he is 100% sure that you’re feeling it because he knows you get easily embarrassed if he asks you straight up)
(this part is mainly written for me because i love the idea of sukuna being over at family functions, but it can be applied as part of the general hc heh) if you took him to any of your family functions as your plus one for the first time, all the aunts and uncles would be a bit wary of him at first due to all of the tattoos and piercings he has (sukuna swears he has never felt so self conscious before) but after they strike up a conversation with him and find out that he’s actually a good guy who knows what he wants to do in the future and is very loyal to you, they start to like him more.
your little cousins adore him and love it when he comes over because sukuna is a very tall high schooler which makes him the perfect candidate as a monkey bar
so when you noticed that all the little ones started to climb on his body and mess around with his hair, you were quick to react because you knew your boyfriend was easily irritable which prompted you to think he hated kids
but there was nothing to worry about because when you saw him playing around with them and even crack a smile, you felt your heart grow fuzzy at the sight and you knew right then and there that you wanted to stick by sukuna’s side for the rest of your life
and in the unfortunate circumstances that sukuna is too busy to make it to one of your functions, the first thing everyone asks is “where’s your boyfriend?” or “where’s ‘kuna? i wanna play with him!”
so you have to facetime him and let him know that everyone is wondering where he is (your phone is dead by the end of the night because after the adults get their turn at saying hi to your boyfriend, the kids snatch your phone and end up talking to him for the rest of the night)
but in conclusion, everyone is waiting for the day he gets on one knee to propose to you and your parents are itching to get to get call sukuna their son-in-law :))
also don’t forget that your parents want two grandchildren: one boy and one girl!
#sukuna#sukuna x reader#sukuna fluff#sukuna hc#ryomensukuna#sukuna x you#sukuna x y/n#jujutsu kaisen#jujutsu kaisen fluff#jujutsu kaisen hc#jjk hc#jujutsu kaisen x reader#jjk x reader#jjk fluff#anime#anime fanfic#jjk
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I saw a video where a guy was talking about how Harry Potter, while still a massive franchise, is a heavily flawed piece of literature. He went on to point out most things that didn’t make sense and I honestly agree. I think Harry Potter is a good book series, but the fandom has given it a life that it didn’t really possess on its own. I’ve seen fans drawing conclusions and making theories that end up making JKR sound like a writing genius, when in reality most of the fan theories are just that—theories. There are so many things about HP that are flawed. JKR has a really bad habit of setting things up and then letting it go nowhere (or only bringing it back for cheap plot moving reasons—and yes I’m talking about the house elves thing) and she really has no idea how to properly set up romances between her main characters. Everything felt rushed and most things felt incomplete and fans have noted dozens of plot-holes that JKR has had to explain around. Now I’m not saying all of this just to jump on HP and tear it down, but I think all of these things are the reason why I’ve always been more drawn to fanon material/spaces. Most fanon fans I’ve met recognize the inherent flaws of the original material and are happy to fix it or create even better storylines that progress the characters in ways that the books failed to. Fans who have a death grip on canon are usually the ones that plug their ears whenever anyone suggests that maybe the original books had flaws, and that honestly annoys me.
It's good for a kids series. As an adult, you will notice certain things don't add up, stuff doesn't make sense, things could have been done better etc.
Sometimes I agree with these analysis of the books, but other times I think people need to remember that they are not the target audience because they criticize it too much.
As for the canon loving fans, yeah they need to chill. It's okay for people to question things in a book or question the author herself. It's not imune to criticism.
- Lisa
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So on the whole, how useful would you say Death Note is for teaching someone how to write a convoluted plot between enemy chessmasters that's at least... 50% watertight?
General disclaimer that I haven’t touched the source material directly in many years, and all my dn posts are me feeling my feelings. But yeah, I can shake my 8-ball about this.
There are two components to dn’s approach to “a convoluted plot between enemy chessmasters”, and they’re only roughly stapled together. There’s the rivalry/characterization part, which is both compelling and silly, and is mostly about aesthetic. That never really concludes in a satisfying way. It’s not TRYING to, because the characters are pretty much there to hold up the thought experiment premise, which demands a lot of grit and unpoetic death and not solid foundations of character/relationship work. Like there’s stuff there but you’re really deep-mining for it and doing a lot of the work yourself, and that’s by design. All of the character arcs, which are pretty thin on the ground, trend in a negative/dismantling direction (because it’s a tragedy), and few of the relationships play out all the potential they have (because it’s not a tragedy about relationships).
The character aspect of the chessmaster stuff is heavily reliant on the conceit that once people are smart enough they will start reaching the same conclusions in the same way. Like there’s a single most ideal train of thought for every situation that even people who should have very different thought processes will reach with the assistance of enough little gray cells. This isn’t uncommon in smartboi stories, but dn went absolutely ham on it, if you want to make a study of that trope.
The biggest takeaway there is probably noting how the creative team seems to have been unaware that a lot of their audience was actually buying into that between the lead and their rival as a “meant to be enemies” kind of thing and didn’t realize that faction would be less interested once it became obvious that no, all geniuses in this world are taking turns using one brain. I’ll freely admit I deliberately misread this element to maximize my own investment.
Then there are the tricks and puzzles. The odd logical hole is inevitable, but overall they’re solid. They’re also just procedural plots delivered in a less formulaic story than that usually makes one think of. There’s nothing distinguishing them from the weekly puzzle of a House episode or a Detective Conan arc except for raw creativity and panache. There is rarely any characterization going on whatsoever. The twists require players, but you never get the sense that only whoever is being pulled to act could fill their part. They’re always stand-ins for perfectly generic individuals, putting their distinctive quirks and intense personal philosophies aside. This is that idea that there’s one way of thinking that everyone is accessing at staggered intelligence levels in play again. People are simplified until they can be pieces in contraptions no more complex than Light’s exploding desk drawer trap.
This is why the trick plots of dn don’t get pored over a lot by fans. They’re looped too loosely to the rest of the story to have an emotional impact that will make them memorable long-term. They’re deceptively simple, too. Kind of the opposite of a story twist that makes you rethink everything that came before it in a new light. You can’t dismantle dn and reassemble it like pentominoes very easily. A lot of it is grand set pieces, and if you tease out any of the puzzle plots they sort of lose structural integrity and flake away. This is why most canon divergence fic for dn is “diverging” by asking the question “what if Light were less of a shit”.
Ultimately, Death Note only gives the impression of being a complex engine made of moving parts. Its strong suit is its showmanship. It’s very good at carrying you along from twist to twist in a state of mild beffudlement that doesn’t quite escalate to belligerent and securing that “Oh wow! That was clever!” reaction. The mastermind-offs of are deceptively static, pretty much coming down to one party either failing or succeeding to thwart a plot laid out by another in advance without a lot of combating each others’ machinations in real time. Once resolved, twists vanish from the consciousness like disappearing gold. There’s no fiber to them, just flash.
This isn’t critique! Most elements of this story do what they’re deployed to do. (If the tricks needed workshopping, people would analyze them more, ironically.)
I’m myself shit at (de)constructing brain tingler twists and can’t really identify if dn’s are useful for instruction purposes. Not for people who don’t already have a natural talent for them, I guess! It might be interesting to identify why they’re not immediately identifiable as bloodless trick plots, except I suspect it might just be that the rest of dn is so insane and dissimilar from stories that usually contain those? Like I already compared it to two Holmes descendants, and it definitely has BBC Sherlock “let the asshole speak, genii are a protected species” vibes, and the criminal protagonist facing off with a detective premise is Arsene Lupin-y, yet I still feel weird identifying Death Note itself as in this broader genre because *gestures to all of it*.
It’s the least formula-reliant example of the breed I can think of right now, which is neat. (Annnnd also definitely feeds in to people being dissatisfied with it because they miscalled what it was trying to be. Dn is just generally pretty unique, and I imagine the team was making up a lot of its playbook from scratch as it went along, which leaves the audience in kind making up the experience of consuming it.)
All of the above is incidentally why dn is infamous for being very compelling in the moment but then having people revisit thinking about it and decide the he-knows-that-I-know-that-he-knows conceit is actually ridiculous and needs to be taken with a grain of salt.
So uh. This all SOUNDS like bad form, but that’s arguably me being a basic bitch who “likes when plot and character and aesthetic inform each other”, and that’s just fundamentally not what Death Note is. Also it’s kind of a lofty starting goal and writing is hard. Like! This approach worked! We are discussing a very successful property with many fans. (And a weirdly finite cultural impact for its popularity but this isn’t necessarily why.) I guess this is an acceptable playbook, and the takeaway is that you CAN successfully Frankenstein together different unconnected storytelling methods, and it will look dazzling and impressive and barely leave any of your readership feeling confused and hollow inside and likely to return and make fun of themselves for accidentally liking your work wrong.
Oh, also, dn as do’s and don’t’s of building a mastermind character. Do give headlining characters eye-catching, memetic traits. Don’t fail to trace those traits down so they actually represent something at your character’s core because you crossed over the line from “spinning characters out as foils and parallels who compare and contrast to each other in interesting ways” into “all of your smart characters are basically the same challenge-seeking misanthrope stamped with different surface features” -- except WHO ELSE IS GOING TO HAVE THAT PROBLEM? THAT’S NOT NORMAL.
So yeah you COULD study Death Note, or you could binge some crime dramas and then some X-Men issues that have battles in the center of the mind over the same weekend and get basically the same net effect.
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The possibility of sexual reproduction in super mutants (Fallout essay, 1669 words)
The goal of this essay: to support my hypothesis/headcanon (and fanfic plot, *cough*) that super mutants in the Fallout universe (primarily Fallout 3) would be capable of sustaining romantic/sexual relationships, and may be able to sexually reproduce. The TL;DR of it? Fallout is sci-fi, crazy science is a mess, and life finds a way. Fallout is a popular video game series which has undergone multiple development and management changes since its inception, and therefore has varied lore, which sometimes contradicts itself from one game to the next (or even within games). Furthermore, though many aspects of the lore are well accepted by the community, much of it seems to have been designed to be ambiguous, lending the world a sense of realism, and safeguarding the writers from having to retcon (as much of) their previous work in the next installments. Chief among ‘well-accepted’ lore are the details about the super mutants. Generally large, green, and violent, super mutants were created by exposing humans to the FEV, or “Forced Evolutionary Virus”, or a derivative of it. They completely lack sexual dimorphism (meaning that males and females appear the same), and are sterile.
Many fans (including myself) have not played the original pre-Bethesda Fallout games, so I will be focusing primarily on the mutants from Fallout 3, the “Vault 87 variant”, but addressing how previous and subsequent games’ lore might tie in. All knowledge of previous games is pulled from Wiki. My hypothesis (headcanon) is that some mutants (among them Fawkes) would be capable of sustaining romantic/sexual relationships, and possibly producing offspring. The commonly accepted reasons why mutants (especially Vault 87 mutants) cannot reproduce: 1. Scientific notes found in Vault 87 detail the process of transforming a human into a mutant. They state that the subjects lose “most of their visible female/male indicators”, “transforming them almost to an asexual state”. 2. No evidence for super mutant reproduction has ever been reported or rumored. 3. According to the Wiki, “Mariposa mutants” (from the earlier Fallout games) are stated to be sterile. This leads to the reasonable conclusion that “V.87” mutants are not capable of reproducing. But let me state several more pieces of lore: 1. Vault 87 did not use the same strain of FEV (the original strain) that Mariposa used (in previous games). They used a variant for their EEP (“Evolutionary Experimentation Program”). They also used a different method of introducing the virus. While Mariposa apparently dipped their subjects into vats, Vault 87 exposed their subjects to an aerosolized virus. 2. Mariposa mutants are said to have retained primary sexual characteristics (penis/testicles, vagina/uterus), and are implied to be as interested in sex as normal humans are. 3. The FEV virus supposedly works best on human subjects with the least amount of radiation damage. (4. Related to a tangent, but V.87 mutants are said to continuously increase in size and decrease in intelligence as they age, resulting in dangerous super mutant behemoths.) Now let us look at the specific example of the mutant character Fawkes, from Fallout 3. LW (“Lone Wanderer”, the player character) finds him in Vault 87, where he has been imprisoned for some time. He begs you to release him in exchange for his assistance. Fawkes (a name he gave himself) is unique in his interest/ability to speak properly, and in his lack of aggression. He claims that the other mutants imprisoned him for his differences, and that he trained his mind by reading on a computer console. He wears a tattered vault suit, and mentions a vague memory of seeing Vault 87 when it was still clean and full of humans in vault suits, indicating that he has lived there since before the vault’s failure, which is implied to have been fairly early on. It is generally accepted that he was born before the bombs fell, making him over 200 years old. This brings me to my tangential ‘lore point 4’, which says that old super mutants become large and dumb. Fawkes is of average size (for a mutant), and above average intelligence, though he is likely one of the oldest mutants in existence. Therefore, the lore about behemoths cannot be entirely true, rendering much of the other lore less reliable. Alternately, both points can remain true if we take into account ‘lore point 3’, which says that the “best” super mutants (the most intelligent, most correct mutants, made as they were apparently intended to be) come from subjects without radiation damage. If this is the case, and Fawkes was born pre-war, it explains his intelligence and lack of aggression, as well as his stable size. It does not, however, explain why supposedly all of Vault 87’s initial experiments turned stupid and hostile, creating a potential plot hole. We may then have to accept that too much is unknown (and was unknown by the scientists as well) about the entire process, and what exactly about the EEP virus differed from the initial FEV. Returning to the argument about why super mutants cannot reproduce, let me address the ‘commonly accepted reasons’: 1. Subjects lose “most of their visible female/male indicators”, “transforming them almost to an asexual state”. ---The issue here is largely in wording. First and foremost is “visible indicators”. Humans have something called “sexual dimorphism”, which means that you can tell male and female apart visually, without looking at genitals. Things like breasts, facial hair, basic body shape, and even voice are indicators, differences which many species do not have. Losing visible indicators most likely means this loss of sexual dimorphism. Furthermore, the note says “most”, implying that some visible indicators remain. The remaining indicators are likely to be genitals, as nothing else seems to remain. The phrase “asexual state” is complicated, but the most important part is “almost”. To say that they have transformed to seem ‘almost nonsexual’ is not a very scientific statement, and probably not backed up by any further research. The fact that the scientists could barely get the subjects to cooperate (to the point where most of their subjects were euthanized) implies that they were unlikely to do any careful study of the subjects’ genitals, let alone their hormonal state or sexual inclinations. Furthermore, even scientists are capable of making mistakes or failing to properly understand the complexities of the results of such experimental efforts. The few paragraphs of data to be found on Vault 87 terminals is by no means a comprehensive report of a wide clinical study. 2. No evidence for super mutant reproduction has ever been reported or rumored. --- Frankly, there isn’t much to say about this. A lack of anecdotal evidence certainly implies that such a phenomenon would be very uncommon, but not that it is impossible. 3. According to the Wiki, “Mariposa mutants” (from the earlier Fallout games) are stated to be sterile. --- According to the Wiki, “FEV perceives gametes as damaged DNA and corrects them”, gametes being reproductive cells such as sperm and eggs. “Correcting them” likely means returning the ‘missing’ chromosome, to return the haploid gametes to a regular diploid cell. If sex cells were diploid, that would result in an offspring with 92 chromosomes (if both parents were mutants; 69 ( ͡° ͜ʖ ͡°) if one was human), which would “probably die” before birth. It can be assumed that this is true for Mariposa mutants, who were apparently otherwise capable of romantic/sexual relationships, and likely would have reproduced if possible. However, due to the unpredictable and unknown nature of the EEP virus, it is possible that this does not apply to mutants who originated from Vault 87. Even if V.87 mutants do have diploid sex cells, it is not completely impossible that reproduction could occur. Rare cases have shown supposedly-sterile mules to be able to reproduce, because their gametes decided to contribute only the chromosomes received from one of their parents. While a ‘properly functioning’ FEV should stop such randomness from occurring, the experimental nature of the virus does not necessarily guarantee such an outcome. Ultimately, the answer largely comes down to that: the unpredictability of the FEV virus. The FEV (and its EEP variant) have seemed to produce consistent, hardy, and homogenous results for over 200 years, but the existence of several unexplainable outliers (such as Fawkes) heavily implies that it is not immune to failure or change, for any of a variety of reasons, including but not limited to: human subjects’ natural immunities; improper administration of the virus; or the virus’ natural evolution. After all, if FEV is truly a virus, then it is a living thing, and living things naturally desire to propagate. The fact that Fawkes is already an outlier compared to his V.87 brethren makes it statistically likely for any other FEV deviations to occur in him as well. Such hidden deviations may already be contributing factors to his uniqueness (and the uniqueness of the few other non-aggressive mutants). In conclusion, the extremely experimental nature of the FEV and EEP virus (and the relative lack of scientists able to continue study as time passed), as well as the chaotic nature of the Fallout universe, make it difficult to say that any scientific or biological feat is truly “impossible”. The hardiness of the wasteland’s mutant creatures combined with the standard biological imperative to survive and to propagate paints an optimistic picture for the possibility of reproduction for any creature, and the many remaining “human” qualities shown by Fawkes and other non-aggressive super mutants could potentially indicate those subjects’ likelihood of advancing their species through natural means. Most notably, the possibility of such a thing remains especially because of the sci-fi sandbox in which they live, where rules are at most implied, and often changed for entertainment purposes. But even within the constraints of what we know of the Fallout Wasteland, super mutant reproduction stands a slim but non-zero chance, and mutants conducting romantic/sexual relationships is not at all improbable (only statistically unlikely). Thanks for reading! Have a shameless plug: I write sappy Fawkes/Lone Wanderer romance fics on AO3!
#I wrote this for funsies and it really was fun!#Fallout#Fallout meta#Fallout 3#Super mutants#LW/Fawkes#Bethesda#monster romance#long post#fandom essay#tldr I'm gonna do what I want#I did this instead of writing my fanfic. for shame
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HELLO.
I just wanted to say that I love, love, love your tags on that character/tool post a lot! Some of my favorite shows/books involve characters that can't keep it together and just barely make it to the end of the story or make it there in an "inconvenient way" and tbh I find that usually the narratives that follow these characters don't really work away from them either--the narrative is just usually more questioning instead of fully formed.
Like, 'what if/how would', y'know? There's less of a clear meaning and more just 'what if they hadn't done that. what if they had done that. what if all that meant nothing. what if that struggle was all there was'.
But oh boy, when they DO work away from the narrative. *chefs kiss*
I mean, most of my favorite Bleach characters are narrative nightmares who either hinder or cut off lines of theme in the story entirely. And, in general, I think there are A LOT of characters in shonen--a genre known for very long narratives that can't possibly complete every thought but also can't just abandon all those characters introduced ESPECIALLY the fan favorites or personal favorites--work in the way you described.
Tbh i think your tags really highlight why so many ppl get drawn to these characters/why they're so fun to play with in fanfiction.
If you have more to add or more thoughts about this you want to lay down I am here, eagerly awaiting and ready to pick them up.
Also, who do you think in Bleach is the most fun characters who sort of drop kicked the story, in your opinion? Who's the one you like the most? And who's the one you dislike the most?
[For posterity the referenced post is this one.]
Aww, thank you! That’s really lovely to hear. I was anxious about even putting it in tags because I don’t think I presently have the capacity to explain it well—and even if I did might still sound bananas to many. Or at least the bit about negotiating with characters and how *they* feel about being subjects in stories. Because as much as that really is my practice saying it out loud takes me back to like… FFN in 2003 where every store was prefaced by extensive chat-form back-and-forths between the fic author and their character "musies" and that is not something I think fandom would benefit from bringing back in force, hahaha. But anyway.
Here’s the part where I disappoint because I don’t think I actually know Bleach well enough to speak to it in this context. WHICH SOUNDS DUMB EVEN AS I TYPE IT BECAUSE LOL WTF IS THE NAME OF THIS BLOG WE ARE CHARLATANS AND POSERS FOR CLAIMING AS OUR NAMESAKE NOT ONE BLEACH BUT THREE BLEACHES but truly, my experience of Bleach has a shallow depth of field. I feel like I have weirdly intimate knowledge of some severe rabbit holes but a non-existent to uneasy sense of the gestalt.
Like idek man, in my "slow re-read where I am actually paying attention" Ichigo hasn’t even met Byakuya and Renji yet. ToT
I'm gonna put this behind a cut because it spidered all over the place, but in summary:
characters and their capacity to produce narrative failure
the charm of longform serialized series and their invitations to imagine stuff
me attempting to talk about Hitsugaya and feeling a fool, as usual
I guess in general terms, I’m really interested in characters and their capacity to produce narrative failure. Not failure as in 'bad' but failure as in things that break form or are circuitous or are actively detrimental to a narrative arc. All my strongest examples of what I’m thinking of are from a different fandom and therefore not relevant to this blog, alas. By comparison I think anyone in Bleach can keep it together better than the characters that are immediately coming to mind, lol. But I think this idea dovetails often with trauma narratives, or depression narratives, because these things are often… non-narrative? Like, there’s no fourth or fifth for minor fall or major lift. Sometimes it’s the same thing over and over again, or maybe nothing. Maybe it’s the exact same self-sabotage narrative dictates could have been avoided. Maybe it’s some act that emanates forth but cannot be explained because it cannot be explained and will never be explained. That’s a version of what I’m talking about, in any case, though not the only version.
Your note about longform shounen definitely resonates with me, too. In my mind I don’t like long things and I prefer series that are more self-contained but whenever I have ever landed in a long-term fandom, with a piece of media I felt obliged to carve out chunks of my life for, and to interact with at that level of creative fannishness, it’s always been something stupid long and serialized by the seat of its pants. I know plot holes or dropped threads bother a lot of people (makes total sense, don’t get me wrong) but I find these things incredibly attractive. I see them as invitations to join in the fun. Especially when it’s so much a part of the form and genre to have this, as you said, lack of real expectation that every thread will be followed to its conclusion (or that it would be worthwhile to do so) and every thought completed.
There’s this piece by David Grann that was published in The New Yorker in 2004 that I really love that speaks to part of this idea, albeit in terms of fictional universes versus fictional characters. But Grann is talking about Sherlock Holmes (Doyle original) and the ways that Sherlockians would like, approach apparent lapses in narrative and then solve them according to the established rules of the universe. I just love that. There’s also the line, "Never had so much been written by so many for so few," which LOL if that ain’t fandom I don’t know what is!!
I feel like I’m actually talking about three distinct but related facets of these thoughts in this post, except all at once and without clear transition, uhhhhh.
Gah, I am broken and now can ONLY think of examples from my not-Bleach fandom, but to try a different tack and add yet another facet to this already funhouse-mirror post, my various attempts to write Hitsugaya often feel like they come up against a version of this. I think Hitsugaya has aggressive side character energy, and I find it difficult to make him the center of a story and have it feel right to me. He feels different to me than writing other minor characters, where they can be the center of their own stories even if their story is not the main story. Like, two of my fave characters in my other fandom have literally like… three lines in 350+ episodes and it feels easier to imagine THEM at the center of their story and I think what it comes down to is that Hitsugaya probably prefers what he not be written. And when he does become more narrative I think he’d prefer that none of it was happening in the fist place. But at the same time he always seems to be…around??? whether there is really a good reason for him to be present or not. XD So while, say, he and Bartleby "would prefer not to" (because THAT'S what this post needs, a Melville reference), Bartleby actually opts out and Hitsugaya out here volunteering.
He also often feels non-narrative to me because he feels very declarative, if that makes sense? Like, the coming-to-decisions or coming-to-realizations parts of existence happen pretty quick, or are approached perfunctorily. I feel like I find narrative in the "coming" part of that equation and instead Hitsugaya will be like, well, I’ve already done that part without you, and/or plan to do that part in the future and it will still be without you, the audience. Anyway, here’s the determination I’ve made, here’s what I’m going to do, and here begins the long and probably tedious process of my doing that thing (off 2 go train in a cave for a bit). I don’t think he actually believes the world is that simple, Tab A into Slot B, but I do think he’s already made that assessment and can see coming to terms with that as a horizon, if that makes sense. So even if he doesn’t know the answer to something, or is completely at a loss of what to do (what to say to Hinamori? how to productively address the number Aizen’s done on him) there’s still not necessarily a story there. Maybe the answer is you grind, and it is repetitive and boring. Maybe you just hold things. There’s not even the act of learning how to hold things, necessarily, just the practice of doing so.
Wow, that probably doesn’t sound good! I feel like I need to suffix this with the assurance that Hitsugaya is my absolute runaway character in the whole series and this was true 15 years ago and it is still true now (truer, even) and everything I just said are reasons why I love him.
#i feel like this is one of those 'well.... that sure was a Post' situations#and i will have to try to articulate this better in the future#probably multiple times#ideally with concrete explicated examples for the sake of clarity lol#but please take this as an invitation to talk about YOUR read of Bleach/Bleach characters and/or elaborate on your also excellent tags
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Rambling about V3 Again
Today I saw a really interesting quote from author Brandon Sanderson and it honestly got me thinking. He talked about what he considers the single worst thing you can do with critique in writing, and that’s if a critic “tries to make your story into one they would write, rather a better version of one you want to write.”
That got me thinking about V3.
I don’t think it’s a stretch to say that V3 is a very polarizing game, and I’ve seen many people talk about how they would’ve preferred to see the story play out, from character arcs to deaths to story conclusions. And while I do honestly enjoy seeing alternative perspectives and takes and AU’s, I feel like a lot about the game, what it’s trying to say and be, is skewed by those ideals.
I’m not saying that the critiques about the game are invalid, because there are a fair share of flaws with the game. What I am saying is that we end up talking so much about what we wish V3 could’ve been that what V3 was trying to be often ends up lost in that, and I want to talk about it.
It wasn’t until I really saw this quote that I was able to articulate all my likes and dislikes about the game and the reactions to it into a cohesive whole, which is what I’d like to do here.
So let’s ask this: what was V3 really trying to be?
Let’s start from the game’s theme: the relationship between truth and lies. This is best exemplified by the fact that you have the option to lie during trials, that you can use deception to find the truth. That’s a very different take from the previous games, where hope was associated with finding and confronting the truth.
Kokichi is another example, as he’s a self-admitted liar who claims to lead a criminal organization and it’s hard to tell exactly what he’s thinking or saying. Yet Kokichi actually helps bring the group to several truths: he helps find the culprit in trials, he reveals Maki’s identity as the Ultimate Assassin, tells the truth about Gonta murdering Miu and it’s thanks to his actions that the group later discovers the reality of their situation.
Throughout their journey, the group is confronted by numerous truths they don’t want to acknowledge, even refusing to do so and attacking people who continue to push them through. And with every revelation, there’s always those lingering details that don’t really make a lot of sense.
Let’s look at the game’s main narrative. At the start of the game, Kaede remembers she was kidnapped in broad daylight, thrown into a van, and brought to some abandoned school with a bunch of other people. She doesn’t act like a particularly nice person and is dressed differently, at least until the Monokubs arrive and give everyone their new clothes and memories. From that point, the narrative shifts considerably.
Kaede is suddenly an outgoing, optimistic leader and Shuichi is a sullen, withdrawn detective who serves as her deuteragonist for Chapter 1. She’s resolved to escape the Killing Game and tries to rally the group together. However, when her methods don’t prove successful and they start drifting away from her, she considers saving them by any means necessary and goes so far as to attempt murder against the mastermind. When that happens, she’s found guilty and executed, leaving Shuichi to take up her role as protagonist.
As you go through the game, using devices called flashback lights that apparently reawaken lost memories, you learn more and more about the reason that the group was brought here: the Gofer Project. When meteors began raining down on earth, all seemed lost until they established this project to send a group of survivors into space to colonize a new planet. A group of Ultimates.
They had established early on that Ultimates have even greater rights in this world: they’re the only ones allowed to vote and hold office. As the meteors came down and the news of this project got out, some people formed a cult that believed it was divine judgement and that mankind should be destroyed. That’s when they began the Ultimate Hunt, pursuing the candidates for the Gofer Project across the world. The Ultimates, with no other way out, decided to erase their memories of talent and live their last days as normal people.
To protect them, the people in charge spread a false story that the Ultimates had died, even holding a fake funeral for them and sent them into space secretly. However, while everyone was in cold sleep, one member of the cult- Kokichi- had sneaked aboard and piloted the ship back to the ruined and now inhospitable earth. They have no way back and no way to survive outside, and thanks to Kokichi’s claims to be the mastermind, they’ve been killing each for nothing. The group ultimately loses hope.
However, they’re resolved to continue on in their fight against the mastermind when they find a flashback light that reveals they weren’t just any ultimates: they were the next generation of ultimates from Hope’s Peak Academy. It wasn’t really the meteorites that got everyone, it was an alien virus that pushed mankind to the brink of extinction. That the cult that rose in the wake of this was Ultimate Despair.
That seems like a definitive way to link this game with its predecessors...until you really begin to stop and pick it apart. If this was about saving mankind, why did nobody have their memories right away? Why would you only bring 16 people? Why students who don’t make them suited to colonization? Why people like a death row inmate, a serial killer, a self-proclaimed liar and criminal, and an assassin?
Furthermore, going through many Fte’s highlights how much of the characters’ backstories seem very out there. Gonta wasn’t raised by wolves but a race of dinosaur people living in the woods, Kirumi is so hyper-competent that she became prime minister during the meteor crisis, Korekiyo’s killed almost 100 women and yet has never been caught, Maki can attend high school despite Japanese orphanages being too underfunded for kids to usually attend, Tenko’s neo-aikido breaks all the rules of traditional aikido and she's impulsive, has low pain tolerance, and disregards fair rules, none of which are very befitting of a martial artist.
And to conclude, even I thought that the reveal of their connection to Hope’s Peak felt very fanficy and out there, especially when the game had made no references or implications of it beforehand. But the reason for all of this is simple and effective:
None of this is real. It’s all staged.
Chapter 6 reveals that everything from their identities to the outside world they thought they knew was all just a fabrication. In truth, Tsumugi shows herself as the mastermind and that they’re actually in the 53rd season of an in-universe show called Danganronpa. Something alluded to even in the beginning of the game with the Team Danganronpa logo. This moment was very make or break for a lot of people, but let’s treat it fairly.
According to Tsumugi, the outside world has become a peaceful, boring place and Danganronpa is the only source of real entertainment the people have. A place where people literally come to have their identities replaced with those of Ultimates and then made to kill each other. This, as it turns out, was an outgrowth of the actual series we’d played before. A game that’s gone over 53 times.
This revelation is devastating for the characters. The lives and memories they’d known were all fabrications, which Tsumugi claims to have intentionally written. The Flashback lights were designed to implant fake memories to manipulate them, which is why that Hope’s Peak connection was set up after everyone gave up following the reveal of the outside world. A truth that could lead the world to despair, a lie that could lead the world to hope.
She even goes so far as to show everyone’s audition tapes, claiming that Kaede, Kaito, and Shuichi himself were willing to participate in the killings out of sheer misanthropy, popularity, and morbid excitement
Kiibo is also revealed to be the audience’s means of interacting with the game, able to carry out their wishes and can even be hijacked and used as a way to fight against the characters’ decisions.
In the end, Tsumugi claims that the ongoing battle of hope vs despair needs to continue in perpetuity and that the survivors need to sacrifice someone, since only two people can survive Danganronpa. Shuichi, however, convinces Maki and Himiko not to vote for anyone and actually convinces the in-universe audience to give up on the series. Kiibo then blows the set to hell and allows Shuichi, Maki, and Himiko the chance to escape and see the world outside and what sort of influence they could have.
Now, let’s this break this down piece by piece here, because I feel like this part of the game is often conflated. Often I’ve seen people say that Chapter 6 is a giant middle finger to fans of the series, that nothing about the series really mattered, or that the flaws of the game can simply be attributed to bad writing on the creator’s part.
I honestly used to be in that camp myself, but the more I’ve thought about it, the more I feel those statements don’t hold up to scrutiny. We often conflate writing and narrative decisions we don’t like with bad writing. However, if the creator deliberately wants the narrative to move in that direction and has made intentional foreshadowing, references, and motivations that match it, we can’t simply equate that with it being “badly written.”
It’s not bad simply because we would’ve preferred they do something different. There’s a lot of very acclaimed books out there that I’ll admit I don’t care for because of their narrative decisions, but I wouldn’t go so far as to say they’re badly-written.
Furthermore, if something intentionally doesn’t make sense in-story, that is not bad writing. That is purposeful on the part of the creator, not a plot hole. The Gofer Project is not supposed to be a logical narrative, it’s meant to serve V3′s role: deconstruction of the nature of the series. It does this in many different ways:
Sequelization: 53 is a ridiculous amount of entries in a franchise and as I’m sure we’re all aware, as the number of entries goes up, the writing quality tends to go down. The Gofer Project story was purposefully meant to be nonsensical because it’s a story in an in-universe franchise that jumped the shark long ago.
A lot of people found it confusing or ridiculous that Shuichi and Kaede would have a romantic connection despite knowing each other barely a few days. That’s also the point; quick romances are a convenient narrative device to establish a means for character growth, followed by fridging her, a bad narrative trope designed to propel Shuichi toward development. Tsumugi even said as much during Chapter 6.
Similarly, Maki’s role in the story and her feelings for Kaito were reminiscent of that as well, with him helping her come out of her shell.
When you go back, you can see Danganronpa is loaded with references to other series. Tsumugi is an obsessive otaku and went so far as to fill the entire story with deliberate references and callbacks to things she enjoys.
The Monokubs are deliberate references to executive decisions to add more marketable and merchandisable characters as the series drags on.
The fact that there are (supposedly) people willing to sign up for a killing game deconstructs the idea that some in the fandom may have had. That is, actually being in a killing game would not be fun or exciting, but horrific and traumatizing. Most of us wouldn’t be badass detectives or heroes, we’d be scared out of our minds, afraid, and want to find a way out.
Furthermore, Shuichi being repeatedly told that he’s just a fictional character and that his role is to be the protagonist, to go through hardships and come out stronger for the audience’s entertainment pisses him off so much that he wants no part of it.
The climax is ultimately a deconstruction of what the series is famous for: the battle of hope vs. despair. In-universe, this has been reduced down to a simple narrative where the audience wants the same thing again and again: to see hope win in the end. Because hope keeps winning, the audience keeps wanting more. It’s become so formulaic that the audience doesn’t want to break out of its shell and just wants to see it over and over.
The final PTA against Kiibo is not meant to be an insult to the audience, but a representation of fighting against toxicity and entitlement in the fanbase, especially the ones that don’t want change. It’s not saying “you’re stupid for liking this series,” it’s saying “don’t be like these people.”
And how does the game? An unsatisfying ending that’s so bad that it drives the audience to give up on the show, finally allowing the killing to stop. Tsumugi decides she can’t live in a world without her favorite show and decides to die.
And that brings me to what I think is the ultimate thing that people conflate about the ending: that it’s all fiction, so nothing about it matters. That the entire franchise was fake, so it’s not worth your time.
That’s exactly the opposite of what V3 is trying to say.
First, Tsumugi is a completely unreliable narrator. The kind of person who let fiction consume her entire life, yet she believes it can’t change reality. She’s a liar and a hypocrite, and there’s no way of knowing if anything she says about the outside world is even true. It could be like she says or it might not be.
The fact that they have technology that can remove memories and add fake ones adds an entire dimension of ambiguity to everything she says, especially when you consider how the beginning of the game does not match up with what she says. We have no idea what the kids were really like before the killing game, so why should we believe anything she says?
And how can we be certain of her claims that she just wrote everything as planned? Kokichi and Kaito managed to put together a plan that completely threw her and Monokuma for a loop
Shuichi, Maki, and Himiko ultimately choosing to take the words of Kaede, Kaito, and Tenko to heart, even if they were part of a fictional narrative, is proof that they still had an influence on the trio. They choose to take something meaningful from their experiences regardless of the reality of their situation. And that’s something we all do.
The media we consume has an influence over who we are as people, and it’s part of why so many of us have such strong attachments to works we love. They were often influential in help shape who we are as people now, for good and for ill, and it’s important to take that into account.
V3′s message is that yes, that is important, and that you should read and enjoy stories and fiction, just as long as you don’t let it consume your life. They can influence you and even the world at large, and so it’s our responsibility as writers, artists, and creators to use that influence positively, to use the medium as a way to change the world for the better. That the only way for stale franchises that we’re tired of seeing over and over is to demand change, even if that means walking out on them. That the only way for things to change is for us to take action and demand change.
And by the end, we may not see immediate results, but we can at least work hard at trying to bring them about. V3 ends with Shuichi, Maki, and Himiko facing an uncertain future in a world they really know nothing about, but hopeful that their actions can and will change the world for the better. Real life doesn’t have solid, satisfying conclusions and it always doesn’t play out like a story, but that doesn’t mean you should give up on ever finding something satisfying or hopeful out there.
This, by no means, is me saying that V3 is a flawless story. I can point to numerous critiques that I still think hold water. However, Sanderson’s point is that we shouldn’t criticize a work based on what we wish it was rather than how it is and what it was trying to do.
I know there’s a lot about the story that bothers people, I know there’s a lot that wasn’t polished and a lot that feels uncomfortable and hard to swallow. Like Shuichi, coming out feeling confused, lost, unsure of what to do, but choosing to see merit and things to take to heart even in a story that turned out to be full of lies and uncomfortable truths.
If you didn’t enjoy V3, I wouldn’t force you to enjoy it. If you did love it, then you should love it. These are all just my thoughts on a story that, as time goes on, honestly feels more and more relevant to me.
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I’m Thinking of Ending Things by Iain Reid: an Analysis and Review
Foreword
Trigger warning for themes and a graphic description of suicide. If you want a review free of spoilers, please scroll to the section labelled ‘Conclusion/Review without spoilers.’
Introduction
I’m sure there have been times when each and every one of us felt regretful of our past. A pain at the thought of past decisions, a pain at experiencing their consequences, and a longing for a reality unrealized. Iain Reid has stretched this universal experience into the 209-page psychological thriller I’m Thinking of Ending Things.
I’m Thinking of Ending Things is known for confusing its readers with an unclear protagonist, extensive philosophical and poetic conversations which, at first glance, seem irrelevant to the plot, and frequent tears in the fabric of reality. In my opinion, it’s only when you learn to play and dance with this torn, crumpled fabric rather than straighten and mend it that you begin to understand this book. So let’s dance.
Plot Synopsis
A woman is on the drive to meet her boyfriend’s parents. Along the snowy countryside drive, the couple speaks of secrets, age, and the loneliness that comes with intellect. Meanwhile, the woman is haunted by pervasive thoughts of a caller telling her there is ‘just one question to answer’ and her constant contemplation of whether she should break up with her boyfriend, Jake(‘I’m thinking of ending things’).
Once they reach Jake’s parents’ farm, they tour the barn and find dead lambs and an empty pig pen. According to Jake, the lambs died of hypothermia(peacefully, the young woman thought). The pigs, however, acted strange before their death, just lying in the corner of their pen until someone moved them and discovered whole undersides writhing with maggots. The pigs must have had open wounds that flies laid eggs on, and there the pigs lay for who knows how long, eaten alive from the inside. Worst of all, if no one had taken the time to check on them, nobody would have ever known.
The farmhouse appears to be empty when Jake and the woman enter it, though Jake assures her that his parents will come downstairs eventually. In the meantime, the woman observes the farmhouse. There is a basement door with scratches on it and a portrait of Jake that seems older than him. Worse still, it doesn’t look like Jake at all; it looks like the woman. She begins to question reality.
Eventually, the woman meets Jake’s parents and they sit down for supper. They have relatively normal conversations about the difficulties that come with old age, childhood stories and more, but Jake behaves strangely; aloof, withdrawn, disturbed. The woman ignores The Caller ringing her like an alarm. Never stopping. Never resting.
After supper, the woman decides to explore the basement. It is a dark hole in the ground with a water heater, furnace, and storage space. In it, however, the woman finds a painting of that very basement with a distorted individual with long arms and fingers, and a child beside it. Next to this painting are dozens of pages with the same image with only slight variation. Suddenly, the young woman overhears Jake’s parents arguing upstairs. In heated voices, they speak of how Jake quit his job, about how his shyness and extreme introversion is unhealthy. How he’s alone too much. The young woman leaves the basement through a trapdoor that she realizes can only be locked from below.
Next, the woman enters Jake’s childhood bedroom. He has an odd assortment of possessions: books, journals, photos. Jake was a strange, quiet child, often withdrawing into art to, as his father put it, ‘make sense of the world,’ and though he studied, photographed and drew, Jake never seemed capable of a return to reality.
Finally, the young woman and Jake return to the car to drive back home. Jake reveals the fact that he has a brother, a genius, possibly depressed recluse who followed Jake to the point that he had to cut him out of his life. Jake’s brother became a professor but quit his job because he experienced social anxiety. He began to impede on Jake’s life, ordering him and wearing his clothes. In the end, Jake wondered if he ever really knew him.
The couple decides to pull up at a Dairy Queen for lemonade. A worker says she ‘knows what happens’ and that she’s scared for the young woman. She and Jake take their drinks and return to the car.
Jake drives to a nearby school and leaves the car to dump their empty lemonade cups. When he returns, he kisses the woman, but before matters can become sexual, he yells that someone was watching them from the school. Though the woman presses him not to leave, Jake leaves the woman in the car as he races towards the school to ‘talk’ to the leerer. Eventually, the woman enters the school herself in search of Jake and finds a janitor in the school mopping the floors. The janitor is face-down on the floor with his limbs splayed out, crawling, writhing. The woman is frightened and knows something is wrong, but she decides to search the school for Jake anyway, trying to stay out of the way of the janitor. Eventually, the woman is convinced that the janitor has harmed Jake, and, hearing his footsteps, she runs through the school, lost in a maze of hallways and rooms. She continues her search for Jake.
In the meantime, the woman remembers an eerie childhood encounter with a woman named Ms. Veal. Ms. Veal was her mother’s friend who spoke frequently of her life issues. One day, she came over with oatmeal cookies. When the woman’s mother went to the bathroom, Ms. Veal told the woman that if she was good, she could have a cookie, but if she was bad, she might have to live with Ms. Veal. The woman was unsettled enough at this point, but the tipping point occurred when, that night, her mother got food poisoning that made her cry and vomit all night. The woman was convinced her mother got food poisoning from Ms. Veal’s cookies. Throughout the years, the woman retained one message from this encounter: you never know what goes on inside peoples’ heads.
Back in the school, the woman finds a note saying ‘Just you and me now. There’s only one question.’ Terror strikes the woman; it appears as if the janitor knew about her thinking of ending things and what The Caller has been telling her, but how?
The woman has a flashback to the night she and Jake met in a pub at trivia night. She smiled at him and Jake smiled back, but he never gave her his number. They never really conversed. She left the pub, Jake was too frightened to approach her, and she disappeared in the frenzied snow.
She enters the custodian’s office and sees the janitor, remarking how she, him, and Jake are one and the same. “I’m thinking of ending things.” She and the janitor grab a coat hanger, break it, and plunge the ends into their neck creating a waterfall of blood and a bay on the floor. He slumps into the closet and himself.
He answered the question.
Analysis
Already, one can tell that analyzing this book will be a handful. There are so many metaphors and allegories that addressing them all in-depth would perhaps make this analysis longer than the book itself. Nonetheless, one can usually try to piece together what these metaphors point to, and with that said, this is my interpretation of Iain Reid’s I’m Thinking of Ending Things.
Throughout the book, characters discussed how shy and withdrawn Jake was, keeping to himself as he studied the world from afar. He considered himself a genius and was well-versed in all sorts of subject material, from chemistry to photography.
Throughout the book, we can see that reality is fragmented and abstract(ex, the woman saw herself in a photograph of Jake and the photograph seemed older than Jake, the woman saying Jake’s parents are long gone despite her having just met them, and her saying she, Jake, and the janitor were one and the same). I believe it is fair to say the plot is at least somewhat detached from reality in one way or another.
There is a section of the book which details the meeting of Jake and the woman, except they never become lovers. Jake was too scared to give her his number and they never bumped into each other again. If this is true, then how could the woman and Jake have been a couple within the book?
Throughout this novel, there were many instances where the line between who Jake, the woman, and the janitor began to blur. The woman saw herself in a photo of Jake, when Jake’s mother painted a portrait of Jake she instead painted the woman, when the woman described her childhood bedroom, she instead described Jake’s, and at the end of the book, the woman and the janitor commit suicide together, but only the janitor’s body was found. “She. He. We. Me.” Considering all this, I believe that the janitor, the woman, and Jake were one and the same, just different identities within the same consciousness, but let’s elaborate on that later.
Earlier in the book, Jake talked about his estranged brother, a mentally ill genius who quit his job as a professor because of the social nature of his job. Jake also accused his brother of following him, ordering him around, even wearing his clothes. Eventually, Jake thought it best to estrange him. Yet, the woman later states that there was no brother. “He was the troubled one. Jake. Not his brother. There is no brother. There should have been, but there wasn’t.” In the farmhouse, the woman overheard Jake’s parents talking about how ‘he’ quit his job and that his reclusive nature was unhealthy. We can assume they were talking about Jake. I therefore believe that Jake’s brother represented a painful reality of who he was; a reclusive person who quit his job and believed himself to be mentally ill. Meanwhile, the Jake we knew was likely an idealized version of the real Jake; a young, handsome man with a lovely girlfriend and a successful career. This brings me to what may be the most important point.
Everything is a daydream. Jake was a shy person who retreated into his imagination often, and when he quit his job and became a janitor, his happiness took a toll. He became old and invisible, and likely gave up any hope of him finding love and companionship. So, Jake took to daydreaming a better life, one in which he was still young, where his parents were still alive, and where he had the courage to give his number to a woman in a pub and they became lovers. So Jake retreated to this wonderland, but his life of disappointment caught up to him. His mental health plummeted, he lost hope, and all he really felt is regret. Suicide began to haunt Jake with that titular sentance,’I’m thinking of ending things.’ Since the woman was a figment of Jake’s imagination, her mental state was reflective of his, which is why she was always thinking of ‘ending things.’ The Caller calls her about a ‘question to answer,’ and this question is likely ‘what are you waiting for?’ as this sentence is repeated many times in the end. All this can also be interpreted as her contemplating whether she should break up with Jake, which likely shows that even in his imagination, Jake can’t imagine anyone ever loving him.
Jake decides to daydream of a day where he takes his girlfriend to meet his dead parents, but he feels haunted by the memories of his childhood. He reminisces even more, thinking about everything that went wrong in his life, how he seemed doomed from the start, or how everything could have been different.
Once the visit is over, they continue the ride and drive to the school, seeming to have the goal of sex. Jake is startled, however, by a man ‘leering’ on them. This is likely Jake feeling like a ‘pervert’ for acting sexually in his fantasy, imagining this possibility with someone he never even knew. He is overcome with self-hatred and runs into the school to teach himself a lesson.
When the woman follows Jake and sees the janitor, she is immediately weary of him. He acts eerily, and the book is clearly framed to make you feel uneasy about this man. This is likely an extension of Jake’s low self-esteem and refusal to face the reality of who he is. He sees his true self as a sort of monster the woman has to hide from, a monster that hurt his idealized self. Eventually, though, the woman realized that they are one and the same; she knows she isn’t quite real. She faces the janitor, Jake, herself, and she understands that what seemed to be her thought was not quite hers after all. ‘I’m thinking of ending things.’ So he does. Then, all that is left is scrawled writings of his daydreams with the woman, a reality untold and unrealized, yet one marking the end of a life.
I believe I’m Thinking of Ending Things serves as a cautionary tale of being too scared to make the most of your life, of not taking chances,and of living your life in the shadows. Jake was forever withdrawn from reality because of his fear of it, yet looking back, all he could see is a lifetime of regret, and a better reality within his imagination.
Review
When I first read this book, all I felt was a stab of anger. I couldn’t understand it, and I tried to justify my feelings of incompetence by being angry at the book instead of myself. Thankfully, my curiosity eventually overpowered my pride, leading me to give this book a second chance. Upon having a better grip on what this book may be trying to say, I can say it has moved me like no other novel I have read thus far.
There is no question in my mind that I’m Thinking of Ending Things is not for everyone and will leave many unsatisfied, especially before they make an opinion of what is going on. However, I believe understanding the book is worth your time and that the complexity of it actually contributes to I’m Thinking of Ending Things. It is unique and well-representative of the chaos of a mind in agony, and will stick with a reader far longer than they may consciously remember it.
Iain Reid has taken the universal experience of being trapped in your own head and has explored this feeling in great depth; how we fabricate realities to deny what is happening, how we feel stuck in the past and contemplating what made things wrong in the present, how we grow to hate ourselves for our mistakes, how we withdraw from the world to avoid making these mistakes. I could understand and empathize with Jake’s agony; his character is pivotal to the story, and through thorough yet subtle explorations of his fears, past, wants, and regrets, I felt grounded in this surreal story by a realistic, interesting, and relatable character.
Reid’s writing is excellent at evoking emotion; I’m Thinking of Ending Things is one of the few novels that have ever made me truly anxious. However, sentences can feel choppy at times with many breaks that I believe break the flow of the prose. For example:
“I haven’t been thinking about it for long. The idea is new. But it feels old at the same time. When did it start?”
-pg 1
I feel like this book would have benefited from longer sentences and fewer periods to help the prose ‘flow’ better. Instead, reading this felt ‘choppy’ at times, and the short sentences were often jarring. Additionally, Jake was written to be a cruciverbalist(his word, not mine), yet this book’s writing is fairly simple with simple language and sentence structure. I wonder if this was done to simplify the book’s complicated plot or make it slightly more accessible, but it feels strange to have such simple writing in such a narratively complicated story, especially one taking place in the mind of a pedantic. In my opinion, I’m Thinking of Ending Things would have benefited from more complex prose and words.
All in all, I give I’m Thinking of Ending Things by Iain Reid a rating of 90%.
Conclusion
I’m Thinking of Ending Things is a book unlikely to fade from my mind anytime soon. It is a complex story that most will require a second reading to understand, a second reading which is both enjoyable and well-worth understanding the novel. I recommend this book to anyone in need of a puzzle, a scare, an intimate look into the human condition or, in the perspective perhaps most horrifying, a look into themselves.
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Star Wars: The High Republic #1 Review
In terms of the comic, the first issue is the definition of a C story – it is a 7 out of 10 because it is average. The simplicity and lack of depth is both the saving grace and condemning damnation of it.
The story follows a new, human Padawan called Keeve Trennis, who is revealed to be on the planet Shuraden, partaking in her final Jedi trial; result of which will be the deciding factor of whether she become a full fledge Jedi Knight. Chaperoning and assessing the trial is her Jedi Master, Sskeer – a Trandoshan – who is sporting one arm (more on that later on).
During said “final” trial, a swarm of giant alien insects – called Ridadi – pop out of nowhere and start stampeding toward a community of fairy like aliens, called Ximpi. Keeve makes an “audacious” choice to abandon her trial in order to save the village. One thing to note, is that she made a utilitarian decision during the course of her rescue, as did not attempt to save one Ximpi who was swallowed whole – she allowed the death of one to save the lives of many.
After relaying the situation those at Starlight Beacon’s, in particular Master Estala Maru, she is told to read the minds of the insects; in doing so, she gathers that these creatures normally using a magnetic homing beacon to guide their migration course – Starlight Beacon has thrown it off course and if Keeve were to fail to stop them here, they would eventually fly to the Beacon, itself.
Using a new lightsaber powered, Force attuned ship – a Vector – Keeve is able to steer the bugs back on course and off of the planet.
As she reconvenes and recounts with her master, he takes her the Starlight Beacon. Thinking she is about to be expelled from the Order for failing the trial, a new Jedi Master, Avar Kriss – who, via Grandmasters Veter and Yoda, most recently was christened as the new Marshall of Starlight Beacon, officially promotes Keeve to the rank of Knight. As her valediction ceremony takes place on the Beacon, itself, we see Keeve shedding an emotional tear of joy.
This is interesting as, I thought it was the padawan’s master that would knight them but, this seems not to be the case. Even more curiously, the Jedi do not exclaim “May the Force be with you” but, “For Light and Life”. At the conclusion of the comic, we see Sskeer alone in his chambers screaming “No!” at the top of his lungs.
As forementioned, this debut issue is the epitome of a C story and as so earns it’s 7 out of 10. This is my first introduction into Cavan Scott’s writing and, so far, it is subpar at best and candidly amateurish at it’s worse. The narrative was very telegraphed at times and makes mistakes that are unbecoming of a writer given this caliber of material to work with. Writers like Greg Wiseman, Kyle Higgins, and or David F. Walker would not be making these kinds of errors – Marvel might need to call them to take over.
In the same vein, Ario Anindito’s art is decent but, could be better. It’s not as crisp as I think it should be and looks like it needed another render. Artists like Dan Mora, Stefano Caselli, and especially Doc Shaner would have delivered an efficient job as opposed to the sufficient one Anindito is giving.
It’s vexing as honestly, there is something there in terms of Keeve Trennis in terms of both her character and design.
I am more than fine with a protagonist that doubts themselves because that is a manner in which we are able to learn with them, and there is definitely an avenue to explore with a newly dubbed Jedi Knight still working on finding her niche in the Order. Reviewers, like Thor Skywalker, are not so keen on her having these kind of thoughts and emotions but, it makes sense to me. One of the eventual downfalls of the Jedi was that they were trying to negate their emotions as opposed to controlling them. Keeve showing self-doubt illustrates her struggle to regulate her emotions but also that allows herself to feel the doubt work through it. Nonetheless, it seems as if we, the reader, have missed an arc and or development with this character – I think it would have been more apt to show her in the Order working her way to the trials as opposed to the last hour of her last trial AND her becoming a Jedi Knight; this is reinforced by the alleged rapport and pedestal she puts Sskeer on – it’s more tell than show and a comic book is meant to show.
In accordance with this self-doubt, she also has the quirk of cursing. This is interesting, albeit jarring because of the era she is in – the High Republic has been presented as the apex of the Order and as so, I thought that meant this would be the time where the Jedi would be the most dogmatic and adherent to their traditions and mentality.
Her design yields the same jarring aspects, once you go beyond the superficial facet. At first glance, it’s very attention-grabbing; young Black woman with half her head shaved on one side, utilizing two lightsabers – holstered on her chest – that she can combine into a dual-sided lightsaber. However, once again, this seems to be out of place given the time period and temperament of the era. Does it make sense for a Jedi in this era to be so bombastic in their look, particularly when it comes to her hair? Seems like a better fit for a time of REVIVING the Jedi Order as opposed to them being at their APEX.
In the Light of the Jedi novel, it is said that Keeve sees the Force as a tapestry – a massive piece of art that spreads across the universe. This is a really nice take on the Force and I hope it gets expanded on with her character in this series – it certainly could attest to aspects of her design, such as her hair. I haven’t really seen Star Wars characters interested in art aside from Sabine Wren, Grand Admiral Thrawn, and Alva Brenne; now we have a character who the Force IS art for her. Granted, this aspect of hers has not been seen and or mentioned in the comic and it SHOULD be as this is the formal DEBUT of this character for many people.
The issue gets some major points off, as well because:
1. Keeve’s uses her lightsaber to not only slow down descent but to stop the fall completely.
This is cardinal sin that follies in the mechanics and use of how lightsabers work. This happens nine pages in and broke my immersion within the issue - immediate red flag.
At best, an argument could be made that because this is set 200 years before the Skywalker Saga these sabers are weaker than their future counter parts and therefore not as potent in terms of lethality but, this is me – the fan – writing for the writer. Star Wars (or its content creators) simply do not get that luxury anymore. Plot holes are to be called out by the consumer and filled in/addressed by the writer; plain and simple.
2. There is a general lack of references and or footnotes to other material – particularly to the current books and comics – that would have given context to some of the events and tools used in the comic. Prime examples of missed opportunities to seed this world cohesively take form in Sskeer’s missing arm, the Ximpi themselves, and the Vectors.
The High Republic, as a whole, was marketed ongoing multimedia project and as so, interconnectivity should be the prime focal point of this serious. Continuity is key ESPECIALLY when they’ve thrown out the old canon and are new canon. The tools are there – USE THEM!!! The book – really Charles Soule in general – is doing the heavy lifting of world building and establishing many of the characters – the least Scott can do is alley oop these layups.
3. As mentioned earlier, Keeve uses a Vector to as the driving force to solve the problem but, there was no footnote and or reference to the fact that this was a special kind of ship. Moreover, the use of the Vector has already broken the canon that has JUST been established for it – Vectors are powered by the Jedi’s Lightsaber, the hub changes color to that of the lightsaber that activated it, it is steered by the user’s ability with Force, and there should be no autopilot and astromech droids there to guide it based on the fact that these innovations are rare within the galaxy in this era.
Why add these parameters if the creators that be are not going to adhere to them?
Ultimately, this issue threatened to be interesting. If this is the modus operandi of the series as a whole… making good on the threat will be the difference between triumph and downfall.
#star wars#high republic#cavan scott#ario anindito#keeve trennis#sskeer#avar kriss#estala maru#shuraden#ximpi#vector#starlight beacon#grand master#veter#yoda#light of the jedi#charles soule#greg weisman#kyle higgins#david f. walker#dan mora#stefano caselli#doc shaner#sabine wren#grand admiral#alva brenne#thor skywalker
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Current Fic Ideas & Emoji Voting Key
Quick disclaimer that I’m a romance writer in all aspects of the term, so most of my fics will contain mature content. Engage at your own risk, you know the rules, you’re responsible for curating your own experience of the internet, blah blah blah. This post serves as a current mock up of fic ideas I’m either actively working on or considering working on next. You can drop me an ask about any of them, or just vote via the emoji combo I’ve assigned them.
Voting lets me know you’re excited about an idea and makes it more likely I’ll actually work on it. You can vote anytime, there’re no deadlines or winner announcements, just me gauging your interest by what I see in my ask box most often.
You can also ask me about the original stuff I’m working on currently. The current WIPs are Medusa centric and the emoji for them is: 🐍
- Lupin: 🤑🤠💍 These are all oneshot ideas, between 5-15K each. If you want to vote for a specific idea, send me the emojis and the number of the idea.
Lupin, Jigen, and Goemon always play rock-paper-scissors after a big heist to decide who’ll give the group a striptease, and who will get showered with money. Based on a piece of fanart that is basically this sequence of events in a 4koma (except in their version Jigen loses and in mine, it’s Goemon). (written, just needs editing)
Zenigata cuffs Lupin four times, and Lupin steals his heart. Very NSFW conclusion. Zenigata is the most caring lover you’ll ever find. Lupin is as thirsty as usual and twice as intense. (written, just needs editing)
Jigen protects Lupin from poison darts during a treasure hunt in an Aztec temple, and Lupin nurses him back to help--forcibly, since Jigen is a horrible patient. Born from my desire to spoil Jigen and talk about what ridiculous domestic husbands these two are. (WIP)
Born from the idea that Goemon and Zenigata probably couldn’t be an item, my brain decided to come up with how I could write for them. Goemon’s teaching an ikebana class as part of his training, and Zenigata shows up as a student on forced recreational leave for his health from the ICPO. Zenigata wins the samurai’s heart through flowers. But what happens when Lupin and Jigen find out? (Only good sexy things, I promise. These beans are in a healthy polycule--be gay, do crimes)
Trans!Lupin and Trans!Jigen premise: Jigen cares for Lupin after the master thief has top surgery, since Jigen has Been There and Done That. Caring, sweet, and a little sexy. Lupin is a much better patient than Jigen.
- Sonic Vampire Novelist Coffee Shop AU: 📚☕💐
Shadow is an immortal vampire who has seen the world change for the worse too many times. These days it feels like he only lives for his coffee dates with Rouge, another immortal who loves each new era they encounter, warts and all. He has to admit that the book series she got him into speaks to him, at least. If someone in this era can understand him without meeting him, it can’t all be bad. But he hardly expected the goofy blue barista at the new coffee place to understand him the way those books do.
This is a novel length romcom romp with some big feelings about what it means to watch as things change, grow, and die. Expect lots of Big gothic feelings from this one, emotionally charged kissing, and overly-adoring sex. But also expect shenanigans from everyone in the coffee shop, which include Rouge, Amy, Tails, Knuckles, Cream, and more.
- Sonic Blazamy: 💖🌸💎
Amy Rose has been in love with Sonic for a while.
Or has she?
When the Sonic, Tails, Knuckles, Shadow, and Silver are trapped as the fuel sources for Doctor Eggman’s newest evil scheme, Amy teams up with Blaze, Rouge, and Cream to save them. With Sonic out of the picture and Amy fulfilling his role, was she ever really in love with him? Or did she just want to be like him?
This is a novel length epic romance with lots of competent women and lots of romantic Blazamy content. Expect flowery hopes and dreams, badass self-actualization, and glancing hand touches that give way to cuddly and sweet sex.
- Persona 5: 🗡🍛☕
After bringing down the Metaverse twice, Ryuji didn’t think graduating high school and figuring out what to do with his life would be so hard. Akira’s back in town, and the gang’s more-or-less all in Tokyo, but everyone else seems to have a plan while Ryuji just floats. How’s he supposed to change the world when he’s not a phantom thief anymore?
This is a novel length fic that addresses how powerless one can feel being just one person in the face of all the corrupted systems and bigotry the world has to offer. It’s about holding on to what you believe in, working through the doubt, and fighting your way to a better tomorrow with the power you do have. The whole gang is queer, featured relationships being Mako x Ann, Ryuji x Akira, Futaba & Yusuke as platonic life partners. Akira is polyamorous and omnisexual, Futaba’s asexual and aromantic while Yusuke is demisexual and very romantic, Makoto’s a lesbian, Ann and Ryuji are bi, and Haru’s pansexual, demisexual, and aromantic. They’re one giant band of queer Phantom Thieves, and even if they’re not really doing the Metaverse thing anymore, they’re still gonna save the world!
Also, I’m gonna make Makoto not a cop. That super didn’t age well. Zenkichi and his boss can work on making them better/abolishing them for other better organizations.
- Hades Game: ❤️🔥💀
Oneshot. I just really need to elaborate on the threesome you can have with them in-game, okay? Healthy and canon poly relationships are so few and far between, so often I have to do a ton of groundwork to explain why it’s working in the fic, but NOT WITH THESE KIDS!
Get ready for Meg helping Zag and Than be better at expressing their feelings, lots of kissing, and probably pegging.
- Castlevania Animation Trevor/Sypha/Alucard: 🧛🏰🛌
Castlevania gave Alucard a threesome last season, and I just really need S4 to give me him being taken care of by his partners. They’re probably not going to give it to me, so I’ll need to do it myself. This is just an everybody loves Alucard oneshot, with the gang’s signature banter (to an extent), Sypha being sexy, and Trever being remarkably sincere. This fic is gonna feel like that Ann Hathaway picture with Trevor kissing Alucard and Sypha holding the end of Trevor’s whip while she leans her head on Alucard’s shoulder adoringly.
- Devil May Cry Nico/Lady/Trish: 💋✨😈
Nico’s gay, okay? Like really, really gay. And Lady’s bi and not into men who make her pay bills, but very into women who make amazing guns for her and demonesses with hearts who fight by her side. Trish is ace, but loves people and is pretty attached to Lady at this point. Plus it’s cute when Lady blushes and says nice things like they’re insults. I don’t have super solid ideas for them yet, and I envision these more like a polycule where Lady’s with Nico and with Trish but they’re not with each other more than seeing it as a threesome, but who knows what might happen. This is probably 1-2 oneshots depending on ideas, but might turn into a series of oneshots if people are interested (or I can’t control myself and inspiration strikes).
- Post FMA:B Blind Roy & No Alchemy Ed: 👀👑🙏
This is actually an old novel-length fic I wrote ages ago and didn’t post that didn’t turn out well because I was new to writing sex when I first wrote it. The plot is good, and is all about Roy learning to work with his blindness to reclaim his ambition of being Fuhrer and changing the system to something that actually cares for its people. He and Ed reconnect, fall into bed, and both set about working through their respective traumas about being “useless” having lost their sight/alchemy. They go to Xing as an ambassadorial party to offer Amestris’s collaboration on Al and May’s Alkahestry experiments--and uncover a plot that might threaten both kingdoms.
- Age of Calamity continuity Mipha x Revali: 🦚🐟💘
The first time Revali noticed Mipha, it was in the heat of battle. She stole his mark, taking them down with a flurry of quick blows from her spear. Violence rained from her like water--and then she healed him on her way to her next battle. No questions, no conditions, just pure kindness. The usual need to measure himself against those around him was quiet in her wake. And Revali couldn’t understand it. But how to get to know more about her? A fish and bird may fall in love, but where would they live?
This fic could be a oneshot or novel length depending on how far down the hole I fall. I need it to cover time, but it could be done in linked vignettes or with actually covering events in detail. I may elect to do a oneshot just to get it done and out of my system faster. So much fic to write, so little time.
Expect trans!Revali, polyamorous Zoras, scary competent Mipha, songbird Revali, love confessions that are made up entirely of berating Link for not loving Mipha the way she wants him to, and breaking these characters a little outside of their assigned roles in BotW and Age of Calamity. Background Link x Zelda, and Urbosa x Zelda’s Mom.
- Epic desert romance about Urbosa and Zelda’s mom: 🏜🏝⚡
I just think Urbosa should kiss women and Zelda’s mom should get more development and maybe a name or something. Also, lightning imagery/metaphors/play.
It also went way over my head that Riju wasn’t Urbosa’s daughter the first time I played BotW, so now I want to write about the Gerudo queen who refused to produce an heir. The Gerudo are fascinating and have a very interesting cutlure, but I think it could be examined from a nonbinary perspective that rejected pregnancy and wanting to find a husband. Not in like a hateful way, but in a way that examines if that’s really right for everyone. There’s that shop in town that sells Voe armor, after all. Maybe finding a husband and having children isn’t something you have to do if you don’t want to. And Urbosa really doesn’t want to.
#sonic the hedgehog#Lupin III#persona 5#Devil May Cry#Hades Game#Castlevania#fma#Breath of the Wild#age of calamity
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What I Thought About the MCU (Phase Three Part One)
...I’m gonna have to split this one into two parts. Because Phase three is when these movies start getting good, and which in turn results in my have a LOT to talk about. So, here’s the first half of this phase.
10th place: Captian Marvel (6/10)
This is not the worst MCU movie. This isn't even close to the worst thing in the MCU. THAT honor goes to Inhumans, which might just be the most boring TV show that I ever had the displeasure of watching. And if you're a person who only counts the movies as part of the MCU, then there is no way you can look me in the eye and tell me that Captain Marvel is worse than Thor: The Dark World. Because this movie actually has better action, a handful of funny moments, a decent (albeit predictable) story, a fantastic tribute to Stan Lee, and Goose the Cat. Who is free from any criticism due to being equal parts adorable, hilarious, and awesome.
However, there is one major issue that this movie has, and that is Brie Larson's Captain Marvel. Before you say anything, no, it's not because she barely smiles (shut it, if you think that's actually the problem). The problem is that I just don't know what they want her character to be. Is she meant to be playful yet mysterious, like Marceline from Adventure Time? Is she meant to be a stoic badass with a deadpan sense of humor like Garnet from Steven Universe? Or is she supposed to be this perfect hero with witty remarks like Kim Possible from Kim Possible? Because at times, it feels like the people behind this movie are trying to do all three personalities at once, which makes the character feel disjointed. Plus, it's probably not a good thing that I listed three female characters in children's shows better than this character in this movie for teens and adults. Nor is it a good thing that every actor, including the males, act circles around Brie Larson, who is known for giving Oscar-worthy performances. Still, I'm willing to allow the benefit of the doubt that this issue will be solved in time for Captain Marvel 2, as it took both Captain America and Thor a while before they finally became fan favorites. For now, while Captain Marvel is nowhere near the worst, I wouldn't exactly jump the gun and call it the best, either.
9th place: Doctor Strange (6/10)
This movie is somehow both memorable and forgettable at the same time. The visuals alone help make Doctor Strange memorable, seeing the world bend and morph in a way that is best experienced on the most gigantic screen you can find. The visuals even lend to making the fight scenes unforgetable, resulting in action that's hard to forget. It's still just punching and kicking, but the way this movie uses punching and kicking that makes it fun to watch. Such as having Strange fight wizards as astral projections, or while the world is reversing in on itself, dodging debris as it puts itself back into place. Plus, that ending is not only the most unique defeat of a bad guy that any MCU movie has done, but it also proves how selfless Doctor Strange can be as a hero. So I won't be able to forget bits and pieces of this movie...but I can easily forget everything else. The jokes, plot, characters, and especially the villain are things I tend to lose track of on each rewatch. Which might honestly be worse than it sounds. Because while it's still a fun movie that I recommend, it's not a good thing that I constantly forget it, even as I'm writing this.
8th place: Ant-Man and the Wasp (7.5/10)
How is Ant-Man and the Wasp a dividing movie for MCU fans? People either really hate it or just think it's ok, and I don't get that. Because personally, I think this movie is really good. Yeah, there are leaps in logic, and the ending is a huge cop-out, especially since this movie came after Avengers: Infinity War. But I think Ant-Man and the Wasp incredibly improve upon the original with a tighter story and better-written characters, who all have great personalities and fantastic chemistry. Sure, these characters fall flat during certain dramatic moments, but really succeed when written for comedy. My personal favorite is Cassie, who might just be my favorite little girl character in fiction. She admires her father for everything he does, going so far as to smile with glee as he's wreaking shop in the finale.
Speaking of her father, I really love how Ant-Man and the Wasp differentiate Scott Lang from the rest of the Avengers. In a world of gods and supersoldiers, you have Ant-Man, who's basically just a regular guy. The best example that shows how it that montage of him doing stuff while under house arrest. If any of our other heroes were in this situation, they would take advantage of the time to train, build cool s**t, and maybe even meditate. But for Scott? He wastes time singing karaoke, practicing close-up magic, and crying himself to sleep while reading The Fault in our Stars. It's a great way of showing how he's a little fish in the world's biggest pond. And I like that.
This movie may not be perfect, but every now and again, it's nice to get something small-scale (get it) and personal within the grand adventures in the MCU.
7th Place: Captain America: Civil War (8/10)
There are three camps of people who argue about this movie. The first camp is the people who fight about whether this is a Captain America movie or an Avengers movie. The second camp is the people who disagree on how Captain America: Civil War is the same as Batman v. Superman-Dawn of Justice. The third and final camp argues whether or not the movie is better than the comics. And I'm about to address each and every one of these camps.
First off, this is an Avengers movie. Captain America may take a more primary role, but consider that Thanos is easily the main character in Avengers: Infinity War, and how that movie isn't called Thanos: Infinity War. The fact that Cap barely takes center stage kind of ruins this being his movie, which is why it's arguably the worst Captain America movie by default, but that doesn't change how good this is. Mostly because it's easily a better Avengers movie than Age of Ultron.
As for how this movie is the same as Batman v. Superman, I can tell you right now that it isn't. They're similar in concept, I'll give you that, but their differences meet with the execution of said concepts. Yes, both movies have two people with different ideas fighting it out due to heroes causing collateral damage while inadvertently doing what an evil mastermind, with a tediously complicated plan, expects them to do. But you wanna know what Civil War has that BvS doesn't? Comedy. Marvel's ability to laugh at itself, to realize that what they're making shouldn't be taken too seriously, is what makes it worth the watch. Every. Time. Plus, I find it hilarious that a movie with four times the amount of superheroes manages to give each character a proper story and subplot than the film with just three.
This leads me to my third point: The movie is much better than the comics. Would it have been more awesome to see the number of characters we have now battle it out than seeing the relatively small one in this movie? Maybe. But look at Infinity War and Endgame. As good as those movies are, there were still many characters that got the short end of the stick. By keeping the cast small, Civil War gives each hero time to have an understandable motivation to pick one side or the other while giving each of their stories a proper conclusion. Even Black Panther and Spider-Man, introduced in this movie as sequel bait, still somehow manage to have clear motives and satisfying stories. Plus, where the comics make it hard to pick a side between Captain America and Iron Man because both made awful decisions after awful decisions, the movie makes it hard to pick and choose because both have to make hard decisions. Both Cap and Iron Man have clear reasons for their choices as well as hesitations. But they still see the point of view of the opposing side and try to talk things out. Which makes things all the more heartbreaking when they finally disagree. Something that never happened in the comics even once.
Overall, Captain America: Civil War is a great movie. It may not entirely be a Captain America movie, and the villain's plan is, again, tediously complicated. But it's still good because it understands the importance of characters and even a sense of humor. Which is something that I wish I could say about Batman v. Superman: Dawn of Justice.
6th place: Guardians of the Galaxy Vol 2 (9/10)
It's not every day that the sequel is better than the original, let alone being equally good. And yet, Guardians of the Galaxy Vol 2 is just as fun as its predecessor, if not a smidge better. Everything that I love about the first movie is here in spades, with a few improvements added to the appeal. Like the visuals, which not only have the colors and gradient turned up to thousand, but there are also some spectacular shots that at times look like they could be panels in a comic book. Plus, Ego the Living Planet is a much better villain than Ronan ever could be. Ego's motivations are typical, but his charming personality creates a character that's fun to watch while also showing how dangerous a person like Ego could be when his true motivations are revealed. Although, despite improvements, there are still some elements that Guardians of the Galaxy Vol 2 takes away. Because while most of the jokes are funny, there are some scenes where it's hard to tell if I'm supposed to be laughing or feeling emotional. Also, I just hate what they did to Drax in this movie. In the first one, he was a stoic badass with a deadpan sense of humor. Here, he's written as a dumb a**hole who gets one emotional scene. And it's a powerful one, sure, but it's not enough. Still, I love this movie. If I had to pick which one is better, I would probably say it's Vol 2, but even then, it's a close race, in my opinion.
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And that’s all for now. Here’s part two.
#marvel cinematic universe#mcu review#captain america#doctor strange#ant-man#the wasp#gaurdians of the galaxy#captain marvel#what i thought about
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Halo and the Burden of the Extended Universe
Halo, as in the initial trilogy of games one through three, has been about one man, known only by his rank, traveling to exotic alien superstructures hanging in deep space, traversing their surfaces on foot and in a variety of human and alien military vehicles, and mowing down literally hundreds of enemies per level. Throughout that trilogy, we’re supposed to believe that these aliens, the Covenant, pose a great risk to all of humanity. We’re told, by way of the instruction manuals and some NPC chatter, that these aliens have pushed our own species, at the time a massive space-faring empire, back to the singular planet of our birth.
In all three games, we just barely make our way to the latest superstructure, clawing our way there against what's said to be insurmountable odds. We're constantly told that we're low on resources, low on time, we barely have a foot in the door while the Covenant have already made their bed. And yet, every single game, we win. Effortlessly. Constantly.
And not only do we win, but we prevent the total annihilation of all life in the universe no less than once per game, sometimes more! Untold hordes of enemies fall at our controller-wielding fingertips, but somehow we're meant to accept that this one is our last chance, for real, we swear. Still, problems come and go at the whim of an inattentive scriptwriter, built up to be the most important thing we've ever seen, left perfectly resolved at the end of a 20-minute level.
In every game, the goalposts are constantly shifting, pushed further and further back by writers who realize, sweat on their brows, that they've started with the destruction of all life in the universe and have to somehow amp it up from there. For three games.
To put it mildly, they are not successful.
What do we have to be afraid of? Not the Covenant, because even the worst weapons we have available to us can tear them apart. All life on Earth, the last bastion of our species, is put at risk a full three times over the course of two games, and every single time we, as the protagonist, turn our back on the problem and are promised it will be solved when we aren't looking. If the Halo rings are fired, all life in the universe dies! Except when it was fired in Halo 2 and only sent a standby signal before being deactivated. Except when it was fired in Halo 3 using a never-before-heard-of "tactical pulse" that is at perfect odds with everything it was stated to do in all three games.
There's no threat that sticks, no threat that matters. Everything the games have told us to be afraid of are continuously revealed to be utterly inconsequential. Even the moment-to-moment threats become routine, the moment-to-moment losses, unnoticeable. How many times have you gathered a squad of friendly Marines only to lose them all in the next gunfight? Well, don't worry, here comes a Pelican with four new ones, no questions asked. Yes, we're running low on fuel and men and supplies, but here you go Chief, you're special.
But why are we special? Who is The Master Chief? We know some things, but not a lot. We're a supersoldier, a Spartan. We have a ship's AI in our head who tells us what LZs to clear and does all the talking for us. Across three games, approximately thirty hours of gameplay, our main character has a mere sixty-eight lines of dialogue, and most of it doesn't pass the five word mark. Cortana, in comparison, has nearly six hundred spoken lines. Our hero is characterized only by lines like "boo," "green, sir," "I need a weapon," "understood," and "we'll make it."
Truly, a fascinating and deep character to go down in the annals of gaming history. A man brimming with all the personality of a cardboard box, all the empathy of a brick, and all the motives of a potted plant.
And yet, every Halo fan out there will tell you how cool he is, how haunted by his past he is, how deeply he feels the loss of his comrades, and how much he cares for his tiny blue Garmin.
Why? We played the same games, right? With all the same plot holes and haphazardly shifting priorities, the miniscule cast of named characters that never do anything to extend past their paint-by-numbers archetype? What are they getting out this that I haven’t?
Well, they read the books.
To them, Halo has an excuse. There aren't any plot holes, none at all, because you can just read this piece of licensed fiction to plug it. Are you still uncertain, well over a decade after the fact, just how much time passed between Halo 2 and 3? There's a graphic novel to answer that for you. What about the Arbiter, why didn't he stick around to try to form a proper treaty with humanity after the end of Halo 3? Read the book to find out. Okay then, the Flood invasion of Earth, how'd that get cleaned up so fast? Don't worry, watch the animated short.
This isn't how storytelling works.
You don't get to present a player of your game, a buyer of your product, with one third of a story and then tell them the rest exists as multiple books. You don't get to ignore key plot points that would bring your story together just so they can be sold off years later in a different medium.
External media, should your property have it, should be to expand on things the primary property has no room for. Hinted-at background events. Formative character experiences. Something tangentially related that still ties in to the main story. If it's really that important, tell your writers to make room for it in the main product.
Halo has the room for it. Each game will probably take a first-time player around ten hours for a first playthrough, and far less time on subsequent runs. These games are short, but they attempt to tell a story many times larger than they make room for. So make more room. End the focus on getting players in and out in a single weekend sitting. Let your characters talk to each other beyond exchanging stiff one-liners in cutscenes. Stop making every level a bombastic, breakneck setpiece and give the story room to breathe, to actually be told. If it’s the end of the universe we’re dealing with, surely you can spare us more than nine measly levels? Let us actually see the larger situation rather than being told about it. Do you really think Halo fans would complain about a campaign taking fifteen to twenty hours to beat? They love Halo, they want to spend time with it. Capitalize on that, and take the opportunity to finally, actually tell a story with all the parts in it instead of just a third.
Which brings us, finally, to Halo: Reach.
Certain Halo fans, largely the same group of them that defend the poor storytelling because “it’s in the books,” have a reaction to Halo: Reach that can best be described as ‘vitriolic.’ They don’t like it. Why?
Because it’s not like the book.
You see, while Halo: Reach came out in 2010, a book by the name of Halo: The Fall of Reach came out some months before the first Halo game in 2001. They are both about the same event, but with quite major differences. This caused quite a lot of contention at the time of Reach’s release, mainly from the part of the fanbase that believed they were going to get a one-to-one retelling of this book in videogame form.
They didn’t get that. Halo: Reach is an original story that tells the tale of a world’s final hours and one team of elite supersoldiers as they attempt to do anything they can to help delay the inevitable end. It’s not the most compelling story ever written, or even the most compelling version of that story ever told, but it’s effective. Even though we’re dealing with the imminent destruction of an entire planet, the story manages to stay small. Reach’s ultimate destruction is a common piece of wall graffiti or NPC combat barks, so the ending is known, leaving room for smaller objectives to take the spotlight. Rescue civilians trapped behind enemy lines. Delay an invasion force to buy evacuation efforts another hour. Clear the skies so supplies and medivac can go out.
Halo: Reach has almost no connection to the series at large, and it’s quite the breath of fresh air. As a prequel, its ending is a forgone conclusion, but it does what it can with the time it has. The messy, convoluted politics of Halo 2 and 3 are far in the series’ chronological future, letting you fight two enemy factions at once for the first time in the series, away from the plot point that sees them at war with each other. The end of the universe isn’t constantly being dangled over our heads for the third time in as many games, so the characters have a chance to sit down and swap banter, tell us who they are. They aren’t anyone too terribly compelling - Bungie still hadn’t quite figured out character writing - but they’re tested archetypes played well enough for the story’s demands. The threat is known and static, the stakes grow higher by way of the ticking clock drawing us ever closer to the planet’s inevitable end. There’s no faffing around with “trading one villain for another” because killing the first one would have ended the story too quickly, so a new one has to show up with no lead-in.
Even at the very end of that original trilogy, Halo’s story was too big for the time Bungie gave it. Its own plot points were shoving at each other, jockeying for position, knocking parts off themselves in an effort to fit into nine half-hour levels until all that was left were fractions of what you’d need to find in the books afterward.
Reach suffers from its own short length, but not in the same way. It suffers in that you can point to the characters and they say needed more setup, more time with each other, maybe another level or two here or there to really draw the relationship out. It suffers by pushing a little too hard at the “imminent end” angle, hurrying you through and skipping over hours of in-world time that probably could have been their own level.
But surely even the superfans saw that this was preferable? That a standalone story was the best way to go about things? Surely they understood that attempting to simply recreate the book would have ended with them not seeing any of what Bungie came up with for this new game? There’s a lot to like about Halo: Reach, and a lot to do in it that you can’t do in any of the other games. Surely even the most fervent defenders of the extended canon ended up coming around and being able to separate the two for what they both were on their own.
Of course, that’s not what happened. See again, ‘vitriolic.’ And so here we are at the question this whole thing has been building up to. When a company leans as hard into external supplemental media as Bungie did for Halo, is it then obligated to play by the rules and plot points outlined in those external entities? It’s a tricky question, mostly because up until that point, Bungie had gone ahead as if every book and animated short and comic and webisode was one hundred percent canonical. The reason superfans tolerated those gaping plot holes in the games is, again, because they weren’t holes at all when paired with their companion media. So now, in the far-past year of 2010, Bungie has suddenly decided that one of those sacred tomes of external knowledge is incorrect.
I think the easiest answer would have simply been to...tell the proper amount of story in the first place, but I guess it’s a little too late for that, especially now.
So what, then, is the obligation put forward by such a slavish devotion to external storytelling? Were they wrong to do something different? Were they right to forge ahead with something new for the benefit of freeing players who had never read that book and any other related to it from the web of multi-author canon?
I’d say they made the right move. Let’s talk about Star Wars.
Star Wars and Halo share many a talking point, the most obvious of which is just the sheer amount of additional stories they have stapled to them. Great news for fans who are into it, but terrible news for the actual IP holders. All they do is get in the way when the primary vehicle wants to expand. Disney felt it more than Bungie ever did, but Bungie felt it first: cut away the myriad stories clogging up the canon or you’ll never make anyone happy. Try to appease the superfans and get burned by not touching on every single node of criss-crossing plot webs that is the result of decades of overlapping stories by as many authors, while alienating newcomers by being forced to pay lip service to concepts and characters they’ve never heard of and have no attachment to.
Disney made the right call, and so did Bungie with Reach. What came next in Disney’s case isn’t relevant, and Bungie washed their hands of Halo entirely afterwards.
If your story cannot survive without the propping-up of half a dozen pieces of external media, you have failed to tell a good story. If your answer to questions about this story is to tell the asker to read a book, you have failed to tell a good story. I understand the appeal of that expansion, of being able to have a celebrated setting grow and reach new places, but it shouldn’t come at the expense of the setup. The world has to exist before it can be expanded upon. The story needs to be in place for its offshoots to grow. And that’s what Halo fails at, so totally and repeatedly. Bungie was too excited by the prospect of having an extended universe that they forgot to make a universe to expand upon. As a result, the actual core universe exists smeared across half a dozen mediums and dozens of individual pieces, with no true convergence point someone can present a newcomer with and say, “Start here.”
The Halo games are a patchwork mess of uninspired characters, unexplored concepts, unknown stakes, and uninteresting locales. Because they rely so heavily on their companion media to fill in those blanks, there’s nothing there to entice a first-time player to do it themselves. If a character’s inspiration comes from one book, the exploration of a concept comes from another, the weight of the stakes is told through an animatic, and the otherworldly locales are shown in all their glory only in the pages of a comic book, what is the game even for? If everything you need to know about the Master Chief, the Covenant, the war, and the Halos isn’t in the games, what’s the point of them? What do Halo 1, 2, and 3 actually stand to add to a universe seemingly defined elsewhere?
They become wastes of time. Wastes of potential. Other people - artists and authors working under contract for Bungie, not Bungie themselves - did all the heavy lifting to create these worlds and these characters. Does Bungie even know who their own characters are? Could the original writer for Halo 1 tell me everything the Master Chief has become through the works of a dozen other authors over the course of twenty years?
The books might be good. I wouldn’t know; the games didn’t inspire me to read them.
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Last Stand of the Wreckers, Issue #4: This Series is Awash With Lippy Sons of Guns
Issue #4 starts off with an uncomfortably handsome Prowl. I mean honestly, look at this asshole, he’s simply too pretty.
I don’t think Roche has ever drawn the guy ugly, but this is on another level.
We’re in a flashback sequence here, as we start to gain an understanding of just why exactly Ironfist got put on the Wreckers in the first place. Back when he was working at Kimia, Ironfist got a call from Prowl. Seems Prowl’s read his work, and is impressed by the sheer amount of effort he’s put into it. They chat a bit about it, but no call with Prowl is ever casual, and he asks Ironfist if he’s ever been interested in actually being a Wrecker. Which, of course he has, but he’d never exactly been cut out for that kind of work, especially after his Accident™. Prowl has a little push in that area, because he’s Prowl, and makes a deal; Ironfist joins the Wreckers as a weapon expert, and in exchange he does something for Prowl.
We won’t find out what exactly Ironfist’s agreed to do until later, as we jump back to the present, where the Guzzle and Kup are about to lay the smackdown on some unsuspecting Decepticons.
With how many cameras are currently trained on you guys, I can’t say you really have the time for wisecracks, old-timer.
That big vault door behind them leads to the cell of one of the most notorious Autobots ever to grace the galaxy- Grimlock. This is the “help” Springer requested they find, meaning that he’s a sort of last resort, which tells you just how much of a powerhouse the guy is. Volatile, sure, but a powerhouse regardless.
Too bad the cell’s empty.
Snare steps in to explain just why that is, having snuck up on our Big Gulp duo.
Well I’m sure that won’t be a plot point later on.
Of course, Guzzle doesn’t really feel inclined to believe a word of what this Getaway kitbash says, and starts threatening to shoot him. Snare however, has even more secrets to tell.
Perceptor and pals have finally discovered just what the hell it is that they’ve been looking for all this time. Aequitas is a supercomputer, and a massive one at that. They’re here to download its memory files. Topspin is less than pleased with this whole thing.
Ironfist agrees- there’s no way they’re going to be able to get all the data in Aequitas downloaded before the Decepticons get through to them and tear them to pieces. Verity, however, is more concerned about the size of the computer itself.
A large part of Aequitas is made up of something called a culpability drive, which breaks down factors like motivation and accountability into a streamlined equation so it can do something completely ridiculous: calculate guilt. Yes, someone had the bright idea to break down guilt into a binary system, without any “human” element involved. Because that couldn’t possibly backfire.
Then the narrative catches up to Topspin, and Ironfist and Verity get put on babysitting duty while he deals with his phantom pain. Pyro’s made to help Perceptor with booting up the computer.
Over with Springer, he and Impactor have a little heart-to-heart, while Twin Twist is passed out with a shadow over his face, probably waiting for the horrific reveal of what the dentist’s done to him. Springer feels really bad about Impactor having been sent to Garrus-9; he’d figured that after the trial, Impactor had been sent to rehab, or at least a prison that wasn’t quite as torturey.
Impactor points out that Springer’s testimony at Aequitas was pretty damning, and I’m starting to wonder why Springer didn’t see this coming. Unless they somehow managed to move that massive friggin’ supercomputer in the last few years, Impactor’s trial happened on Garrus-9. Kind of seems like a foregone conclusion that anyone who got put through the Aequitas wringer would end up staying if found guilty.
Impactor still doesn’t think that what he did was wrong, and the only reason they stop verbally duking it out is because Twin Twist does his dramatic face reveal and the dentist comes back in to finish off those fillings.
Funny, they had a similar setup at my old orthodontist’s.
As the dentist prepares to turn what’s left of Twin Twist’s face into the “Lust” scene from Se7en, we get back to the real point of this whole miniseries: fanwanking. Ironfist is telling Verity about the Decepticon’s answer to the Wreckers- Squadron X.
This group is made up entirely of characters who only existed in the Marvel UK comics, and even then only barely. This is convenient on multiple levels; it allows the Wreckers to have an antithesis to their own group that won’t disrupt any of the ongoing storylines outside of Last Stand of the Wreckers. Nobody’s really vying to use the guy who beat up a piano and then got thrown out of a bar, now are they?
It also allows you to use an already-established character that still has plenty of wiggle room for story application. No point in trying to make a new set of characters when we’ve got a bin full of nobodies off in the corner. Especially when we’re only going to have these guys around for a few minutes.
But we’ll get to that later.
Back to Ironfist’s story…
Oh hey Whirl.
Springer’s in a bit of a pickle- his lower half is trapped under a busted barricade, and Squadron X is closing in. Impactor has no intention of leaving Springer behind, so it’s time to get crazy. Springer tells Impactor to blast a hole through his TORSO so he can surprise-attack the approaching enemy. Impactor does so, reluctantly.
Please note that the emphasis is not mine, but the narrative’s.
That’s just a cool panel.
Once all that’s over and done with, Squadron X are all put into inhibitor harnesses to keep them from trying anything funny while in custody. But oh ho, what’s this? They’ve escaped! And they’ve ripped Sandstorm’s arm off! Surely, this must be dealt with, and who better suited for the job than the dude who’s been obsessed with taking these guys out for years now? Impactor gets to work.
And thus the day is saved, thanks to the Wreckers! Yaaay!
With Ironfist’s story concluded, Perceptor takes the time to mention that they’ve got a problem. Turns out Aequitas has some state-of-the-art security measures going on- in order to even turn the thing on, someone’s got to feed the thing their spark. You know, a robot soul. This thing runs on souls, and the donator has to be a willing participant otherwise it won’t work.
Well that’s awful convenient for you, now ain’t it, Percy?
I’m assuming they just never turned the thing off during the trials, otherwise they would have run out of juice very quickly.
So it’s slim pickings in terms of sparks. Perceptor’s playing IT, Topspin’s whole spark situation is a consent minefield, and Verity’s soul is the normal, human, intangible kind. And now we get to the part of our story that’s a little sad.
Pyro and Ironfist aren’t popular. They’ve never been in the spotlight. They aren’t important. They were brought on the Wreckers to die, plain and simple, because it’s a game of numbers, and their numbers are miles below the likes of Springer and Kup.
Pyro isn’t on-board with this at all, saying that this isn’t how it’s supposed to go down for him.
Say what you will about his delusions of grandeur, but this is a guy who knows what he wants.
While Pyro’s dreaming big, Topspin’s having a really bad time in the background. That vicarious perception’s hitting real hard right now.
Ironfist plays the child in a bitter divorce between Pyro and Verity as they argue over who the hell should die so the plot can keep moving. Ironfist has a lot to say, a lot that he really should say, but he doesn’t. He’s not proud of himself, or the things he’s done as a weapons’ expert. After reflecting on his life- a life that hasn’t been profoundly wondrous or meaningful- he concedes to being the one to die.
But that doesn’t happen, because Topspin takes matters into his own hands and puts the goddamn dog to sleep. The dog in this case being himself and Twin Twist. Aequitas thanks him for his donation, sucks out his spark, and over in the torture chamber Twin Twist explodes.
With the twins(?) dead, Aequitas is online, and not a moment too soon, because those Decepticons are starting to bring the door down. Perceptor hands a headphone jack to Ironfist, tells him to plug it into his brain, and to get ready for the hurt, because they’re about to download the entirety of this supercomputer into his head.
Back with Impactor, he’s about to get his cornea scratched, when Guzzle and Kup come to save the day, following Snare’s guidance.
I just want to say, Guzzle wins the Worst Crotch award. It’s simply awful.
So Kup and Guzzle free Springer and Impactor, just in time for Springer to revenge-stab the dentist with the torture stick. Too bad he’s already shot Snare.
Play… makes you free... in the prison that’s been turned into basically a death camp. Is… are we really doing the Holocaust parallels again? God, I hope I’m reading too much into that, I really do.
We finally find out what the prize for winning the Pit fights is: you can either fight Overlord, or kill yourself. Not much of a prize, if you ask me.
Speaking of the Blue Terror, he’s on his way over. Snare asks that Impactor just kill him, because there’s no way he’s going to risk being found out by Overlord that he was being sneaky. Impactor obliges, crushing his brain module between his fingers.
Then Overlord quite literally explodes into the room.
Back over in the Aequitas chamber, Ironfist’s just finished with his upload, and he’s shaken by what he now knows. The Decepticons have nearly broken down the door at this point, and there’s only one way to save themselves- they have to detonate the prisoners’ deterrence chips. This, of course, includes Impactor. Perceptor’s all for it, but Pyro’s wholly against the idea. Verity tries to put in her vote, but humans don’t have rights in the eyes of Wrecker law, so it all comes down to Ironfist.
You heard the man, let’s kill the purple guy.
#transformers#jro#last stand of the wreckers#issue 4#maccadam#Hannzreads#text post#long post#comic script writing#wreckers trilogy
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