#Fallout meta
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i honestly think the ghoul believes lucy is just full of shit until she gives him those vials. like he does not believe she is genuinely that good of a person because no one is that good of a person anymore, and because she is the product of vault-tec middle-management. he is constantly expecting her to show her "true colors" (hence "there you are, you little killer" after she bites off his finger) until that moment when she chooses to help him despite the fact that he's done nothing to deserve her kindness. COMPELS ME!!!!
#fallout#fallout tv#fallout prime#fallout meta#fallout spoilers#cooper howard#lucy maclean#vaultghoul#ghoulcy#bee.txt#posted this on an rp blog and it keeps getting likes so !!!#here fandom have a rebloggable version#(if you want it)
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One of my favourite specific tropes has got to be murder bride.
#unmatched#recs pls if u have them!!#blue eye samurai#mizu#fallout tv series#lucy maclean#kill bill#beatrix kiddo#ready or not#grace le domas#mizu blue eye samurai#the ronin and the bride#lucy fallout#fallout tv show#fallout tv spoilers#the bride#kill bill vol. 1#ready or not 2019#blue eye samurai meta#fallout meta
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Walton Goggins killed me with these comments re: Cooper seeing Janey again
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Can we talk about this scene again?
Barb pitches the taffy to Cooper, while she knows he's gonna hate the taste. And when you look closely at her face, it becomes clear she is manipulating Cooper, preparing the ground for what she wants him to do, while she knows he isn't the kind of man to like working for an evil corporation. There are glimpses of both uncertainty and resoluteness on her face when she flirtingly talks about the taffy.
I bet nobody would have paid any attention to the way Cooper touched her hand with the very finger that Lucy bit off later if Barb hadn't emphatically spoken about "someone touching you for the first time". And Cooper just says, "May I?" and lets his finger slide along her hand. He's taken in, hook, line and sinker, by her charm, he would do anything for her.
Skip forward to the present day when he's looking for Wilzig's head and sees Lucy sitting at the bank of the river. Note how beautiful the scenery is, blue water and lush green vegetation, it’s almost romantic. And when Lucy turns to him she - what? She gives him a friendly hello and a most charming smile. Even my heart melted when I saw it.
But Cooper knows better this time. Instead of going along with her being all nice and flirty, he strikes her down. He may be harsh but he doesn't let himself be dragged into another dishonest exchange. Not anymore.
#this was the reason he hit her#it's the brutal honesty of his relationship with Lucy that I find most appealing#ghoulcy#lucy x cooper#cooper howard#lucy maclean#fallout tv series#fallout prime#fallout meta#fallout amazon#vaultghoul#fallout on prime
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Can we talk about how beautifully Lucy's character represents someone picking up Fallout for the first time?
She has all the perks she thinks she needs to have and is prepared as she thinks she needs to be until she barely survives her first fight against a raider. Dr. Siggi tells her if she insists upon being here, she must adapt. Lucy tells The Ghoul "I won't ever be like you" but has no idea what he had to do (or what she will need to do) to survive. She wants to be kind and fair to solve problems but utterly fails speech checks. She gets lost in side quests. She's shocked to learn her privilege when she sees a family of skeletons sat around a table who took poison together, and is forced to encounter it again when she says the "I recognize my privilege" line to Ma June and Ma June rejects her for it - getting by in the Wasteland is a life hard lived, one she can't understand.
And in the end she encounters a painful truth she couldn't have imagined. She finds what she's looking for and it's all fucked up. And her last move is still choosing kindness. She is faced with some bullshit "choose between two factions" decision that feels like it has no meaning in the face of war and cruelty. But when one door closes for her, another door opens for The Ghoul. So she chooses to follow him; to give back instead of take. And the world moves on. There's a billion more quests to follow. Lucy isn't done with the Wasteland yet, and the Wasteland is not yet done teaching her the game.
#I've said what I've said about how people are acting/reacting and I'm gonna focus on what I like instead of what others are saying/doing :)#fallout show#fallout#fallout amazon#lucy maclean#the ghoul#fallout meta
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Real talk, I came to the Fallout series a total newb, knowing nothing about the lore/games and came away with a new favorite show, easily in my top five. In particular, something it does exceptionally well is narrative payoff. Nothing in this show happens just to happen; every choice the characters make shapes their future arcs. As a SFF writer myself, I'm not only impressed--I'm inspired.
I feel this way about the entire story, but in terms of Lucy and Cooper specifically, we get so many great payoffs from their interactions. When he doesn't share his water, it seems like he's just being a dick until we learn that his canteen is full of dirty water. (Yes, he was still being a dick, but he knew she naively thought he was drinking clean water.) When he forces her to use the knife in the "ass jerky" scene, he's absolutely being cruel, but he's also extremely fatigued to the point of near collapse, which only becomes clear only after she's out of sight at the Super Duper Mart. When he cuts off her finger, it seems like nothing more than him "getting even," when he actually took a much-needed replacement part for his hand (from someone he assumed wouldn't be alive much longer).
These interactions are all brutal, give us new insights into both characters, and also set up a massive payoff in Lucy's "golden rule, motherfucker" moment. Even after everything he put her through and how he treated her as disposable, she does the opposite and shows him empathy and kindness. To put it plainly: Her choice in this scene wouldn't carry half as much weight if he hadn't repeatedly treated her like shit. Coupled with her ability to self-rescue, the scene cements who Lucy is as a person--both for the viewer and for Cooper. (And what happens next? He watches a film clip where his old self looks right at him and delivers the line about a villain being ugly and strong but having no dignity.)
The moment when Lucy gives him the vials could have been enough of a payoff for their arc by itself. But it sets up an even better one: The next time they cross paths, he treats her differently. Having already seen himself in her, and knowing that they both want answers to the same (or very similar) questions, he invites her to accompany him on his journey this time--no longer as a pawn, but as someone he trusts and respects at least a little. As a direct payoff for her memorable act of kindness toward him, this fucking rules. It's surprising while also feeling completely earned. "Golden rule, motherfucker," isn't just a satisfying moment (or my favorite line), it shapes the characters' future.
On Lucy's side, when she decides to follow him, she has no reasons to trust or respect him (yet); she likely just recognizes that he's currently the only person who will lead her to the truth. But she's only met the Ghoul so far, not Cooper Howard. She doesn't know that his primary motivation has been searching for his family this whole time. She doesn't know that she's seen him before, in those old movies she watched at home. She doesn't know why he shot the billboard.
Now, I'm not making predictions about how their future arc will play out (nor am I asking for them), I'm just along for the ride. But I feel confident that there will be many more great payoffs to come now that they've gone from "hostile forced proximity" to "traveling together by choice." I've rarely been so pumped for a second season. <3
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I think Piper Wright Fallout 4 is one of those characters who's good in theory but not in practice. I was thinking about her as a character in relation to her setting and I genuinely think her archetype would be better suited to the NCR than it is to the Commonwealth.
Which I think comes down to how Bethesda handles their games, environment and attitude wise, as opposed to Black Isle and Obsidian. The West coast has basically recovered. New Vegas is a tourist attraction. The NCR are on a rapid tirade of imperialist expansion that's only achievable because they, as a nation, have recovered from the war and grown from it. If you compare Shady Sands in Fallout 1 to Diamond City in Fallout 4, its kind of funny. Shady Sands started out with decent houses made from dirt, with solid foundation and some of them having actual windows. The average settlement in Bethesda Fallout (like Diamond City or Megaton), meanwhile, are just shanty towns made from tin.
In the Commonwealth's case this is made even more insane by the fact that Fenway Park (where Diamond City is located) is surrounded by mostly intact houses that, with a bit of fixer-uppering, could be lived in relatively normally compared to the tin shacks of Diamond City. I think Megaton gets more of a pass because the Capital Wasteland got nuked to shit, but you get me.
Returning to Piper for a second, let's take a look at her character: she's a spunky, somewhat annoying character who's very invested in the freedom of the press and so forth. She's got a working printing press and everything, which is super impressive considering how run-down the rest of Diamond City is aside from the Valentine Detective Agency signs (seriously, where did they find the materials for those). She runs Publick Occurences solo with her sister, and it's all well and good. Ignoring the witch hunts she sends people on about synths.
And I get it. I think this specific gripe with Piper as a character comes from having played this game for the first time in 2024. The synths don't really hold up as an allegory for anything, and the entire story surrounding them is very "trying to be progressive in 2014". Which is fine, I think it is just a symptom of the era the game came out in, but still.
Piper's character, as a spunky yet annoying journalist who believes the people deserve to know what's going on, would be far better suited in a more developed location on the West coast -- specifically, Freeside or somewhere within the NCR.
I think Piper would suit the Followers of the Apocalypse, for example, serving as an informant to keep them in the know about what's going on between the Strip, the NCR and the regular Freesiders. Plus, having a funny, anarchist-themed newspaper you can receive in-game where she touts her hatred for the Securitron police force is a funny mental image. Equally, I think she'd suit living in Shady Sands -- right at the heart of the NCR's seediest political manouvres as the decisions are made. Imagine her as a journalist who frequently pushes back against the Mojave expansion, for example, and how the NCR is putting too many resources into a lost cause instead of more important things like healthcare or housing. That way, you could still keep her extreme hatred for the upper class in The Stands while making it make more sense within the setting.
Leading on from this, this made me realise how Bethesda also just aren't very deliberate with how they utilise history in their games. Which makes sense, to a certain extent, given how destroyed absolutely everything on the East coast is. But still. It's a little stupid.
The core conflict of New Vegas -- the Legion vs the NCR -- is actually a really deep-cut history reference at its core. The NCR is the Bear, the Legion is the Bull. In mid-19th century California, people watched bears and bulls fight for fun.
There are other, better examples, I'm sure. But I'm British and this is my personal favourite example, so this is what I'm using. History plays such an important part of New Vegas' themes and messaging -- it's a story about how, when, and why humanity needs to move on from the past and look towards the future.
Bethesda Fallout, by comparison, will frequently and shallowly tout "nukes bad" while letting Liberty Prime lob them at Super Mutants, or encouraging players to nuke each other's houses in Fallout 76.
Piper exists partially as a nod to the Boston Herald, and how it's one of the longest-running/most influential newspapers in America. A lot of publishing has its roots within Boston, and I think it's an interesting reference to take.
And I think this is a part of Fallout that Bethesda does get -- a lot of what people do in the post-war world is inspired by what came before. Caesar's Legion and its ideologies come from Edward Sallow not understanding basic Roman history properly and using it to fuel his agenda because it looks cool. The Minutemen are exactly that. The New California Republic are the new US government, right down to the borderline facist intentions and ideologies. I could go on.
And this comes from Fallout being a series about the cyclical nature of violence. "War never changes, but men do through the roads they walk" is the story here. War cannot change if men do not change, because war exists in an endless cycle of violence that can only be broken if man chooses to break it. And they've failed at it so far, right?
And this is where I go back to Piper. Her nod to history isn't as intentional as anything in New Vegas, and I feel like she would have been better served as a character if she was in New Vegas instead. Because her entire character would make more sense if she was living in the more developed and rebuilt towns of the West coast as opposed to a dilapidated shanty town on the East.
I have more thoughts about this but tl;dr Bethesda should really put more effort into making sure their history references and homages make sense to the setting contextually, in the same way that New Vegas does. That game was developed in 18 months and still has far more care put into its historical references than Fallout 4 does. And I love Fallout 4.
#fallout#fallout 4#fallout new vegas#piper wright#fallout meta#fallout 76#FNV#fo4#fo76#piper fallout 4#I wrote this in one go and only barely proofread it so I hope this makes more sense than my last attempt at a fallout meta post
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From Gloves to Fingers: The Ghoul and Lucy MacLean
Despite their mostly practical usage nowadays, gloves used to be a powerful tool in society. There were rules about how and when a person should wear them, and what messages they relayed to others. Gloves were more than a fashion accessory; they had symbolic functions. Across various sources, such as visual media, art, and literature, gloves are associated with notions about power, protection, purity, as well as sexuality.
In the following analysis, I will examine the Ghoul’s gloves in Fallout (2024) as a visual key to understanding his character, motivations, and relationship with Lucy.
What if I told you that the first thing we see about the Ghoul, his introduction to us, is his gloved hand?
His character is shrouded in mystery, and his gloves facilitate this impression. When a character hides their hands, we assume they have secret or evil intentions. That’s why gloves have come to be associated with villains. And at first glance at this character, this assumption would not be far from the truth. But in the Ghoul’s case, it’s more complicated than that. Let’s roll back to the beginning!
As soon as we learn that the Ghoul used to be the famous Hollywood actor Cooper Howard, and the face of Vault-Tec, we start to make the connections. For instance, we know he refuses to do the thumbs-up for the photo during the birthday party. The thumbs-up, his thumbs-up in particular, is a symbol for Vault-Tec, a company he has grown to despise. So it isn’t surprising that he would try to conceal his relation to the company, figuratively and physically.
Two hundred years later, we learn about the nature of ghouls. Radiation has ravaged their skin and appearance. In this case, the gloves might serve the cosmetic purpose of hiding most of his scarred body.
However, it all comes down to the image he presents to the world around him. His gloves, and his hat, are accessories for the costume he’s chosen to wear. He doesn’t go around by the name of Cooper Howard anymore; he has built himself a new identity, using props just like an actor would. He is recognizable by these attributes and they are a makeshift armor for the real man underneath it. I’d even argue that his gloves act as a physical and psychological shield between him and the atrocities he’d committed to survive.
Now that we’ve discussed the symbolism of him wearing gloves, it’s time to ask the important question. Do we see the Ghoul’s ungloved hands? We do. Two times. And both of them are connected to Lucy: one in her presence, one in the presence of her finger.
The first time we see the Ghoul’s ungloved hands is after the significant scene of him mercy killing Roger and feeding on him in front of Lucy. The fact that Lucy witnessed him eat, not just any food but human flesh, is extremely important. In that scene, he reveals his animalistic nature. It’s an intimate scene because he begins her initiation into the Wasteland by offering her his knife to cut off some pieces herself. In a way, he shares his meal with her. Her repulsion is clear but she relents. It’s important to keep this scene in mind.
Cut to the scene with him with no gloves. At this point, he’s shown her a part of himself. In the past, the removal of gloves was a sign of closeness, and even inferiority. He has shed his skin, literally in the form of his gloves. He has allowed himself to be vulnerable in her presence. He’s naked in a way we haven’t seen before. It’s no wonder what happens next has so many sexual undertones.
To put it plainly, in this scene we see the Ghoul relishing the taste of irradiated water while Lucy is right next to him… thirsty. It’s an interesting juxtaposition to a previous scene when Lucy politely asked for water but he denied her (with his gloves on, retaining a metaphorical barrier, an air of superiority). She then saw the pool of water but resisted drinking from it while he taunted her. Now, it seems different. He watches her with a silent challenge in his eyes, tempting. She isn’t asking him anything this time. All she sees is the water, the means to quench her thirst, and… his ungloved hand.
Personally, I find the choice to include his hand here very interesting. What happens next, even more so; Lucy succumbs to her thirst. In contrast to her hesitation and revulsion with slicing pieces off Roger for food, she eagerly drinks the irradiated water the Ghoul drank moments ago. It’s a desperate physical need, and it’s out of her own volition. If you don’t see anything sexual about this frame, I don’t know what to tell you:
It’s worth mentioning the way the Ghoul stoops to her level here which enables the iconic “Oh, I’m you, sweetie.” She’s almost his equal here, as they stare after she’s drunk the water, their hands ungloved.
Lucy, being ever the opportunist, sees his weakness and tries to run away. Her attempt is short-lived because he catches her in his lasso. And all the build-up ends in one of the most memorable scenes in the show; and for a good reason!
In their struggle, Lucy takes advantage of his exposed hand, his weakness, and bites his finger off. It’s almost like she’s turned into him: an animal tearing flesh. The gloves would have protected him against harm but he’s taken them off, he has allowed himself to be vulnerable around her. Perhaps, he underestimated her.
In a violent imitation of a lover's touch, he cuts her finger off. This is the first time they touch hands. In the past, a woman had to be wary of a man’s ungloved hand because it signified danger and the loss of her chastity.
In Lucy's case, chastity refers to her naivety about navigating the world around her. The Ghoul opened her eyes about the surrounding world, but she dared to go one step further and stole something of his, a part of him. For two centuries, he's managed to keep his ten fingers intact, a sign of his competence, and it's none other than Lucy who overpowers him this way. So he feels obliged to take a part of her to replace his missing one. It's very much an exchange of rings/vows type of situation. But I digress.
After the finger exchange and the visual replacement of Lucy's finger, which for a second looked to me like adding a band/ring, we see the most significant scene for her character yet. She survives alone in the Super Duper Mart and despite it all, retains her principles, by saving his life. She emerges the victor, both in terms of survival and morals. But how does the exchange affect him?
In a rare scene of self-reflection, the Ghoul watches his old human self on film. The gloves are back on and he mimics pulling the trigger, nothing unusual.
But as we watch him rub the leather of his missing finger, we know that something has shifted. Beneath the seemingly intact glove, there is a missing piece. Try as he might to conceal it, and even if it's unnoticeable to others, he’s aware of its absence. Despite the external armor, the damage is internal.
Which brings us to the second scene with his ungloved hands: the scene of him sewing Lucy’s finger on his hand.
The Ghoul is held responsible for the thrashing of the Super Duper Mart. While they question him, he asks for the needle and thread (red thread of fate, anybody?) in his bag. As he unrolls the piece of cloth, we see Lucy’s finger.
Here I want to make an important note: In the past, gloves were considered an extension of the wearer’s body; another symbolic body part. In the classic novel Little Women, Meg loses one of her gloves and it turns out that the man who is interested in her romantically – Mr. Brooke – has hidden it in his pocket. Later, characters would consider this act a declaration of his intentions toward her. The Ghoul has neatly packed away Lucy’s finger in his bag. The subtext is definitely there.
In the first scene when he was ungloved, it was in Lucy’s active presence. In this scene, she’s not here but her presence is felt, and not only because it’s her finger he’s sewing. While he is attaching the finger, he takes the blame for what she did in the Super Duper Mart. He throws away the act for a moment, his hands are ungloved and unprotected, as he surrenders himself in her name. The intimacy of the mere image of him sewing a part of Lucy’s body on his own, literally tying the knot, deserves its own analysis.
You could say it fits him like a glove. ;)
This is the last scene we see him without gloves in S1. But every time we see his gloved hand afterward, we are reminded that he carries Lucy’s finger. It’s a symbol of what Lucy reminded him of: his lost dignity. It’s his trigger finger, a moral compass. It led to him shooting her dad when she herself wavered, but also letting him go alive. And it’s her replaced necrotic finger which pulls the trigger when she mercy kills her mother, a lesson she learned from him. Their fates have intertwined and their fingers are the perfect representation of that.
With the focus on hands and fingers we saw in S1, I expect this symbolic storytelling to continue and expand in S2.
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We talk a lot about him seeing his old self in Lucy, and their journeys mirroring each other, but let's talk about the function of dogs in relation to Cooper and the Ghoul.
Dogs are an important way of showing the Ghoul's humanity
Seeing how one of the things that got human Cooper to change his mind about listening in on his wife we know how deeply he cared for his dog
Dogmeat may not be the same dog
But through him we see glimpses of his humanity
Because even after the dog's usefulness has run out (tracking the head is no longer needed) he STILL keeps him around. And damn, if that ain't proof there's a heart in there I don't know what is.
#fallout#the ghoul#cooper howard#fallout ghoul#fallout meta#fallout tv series#feel free to add on cause there's a lot more I dont have the energy to write
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What's effective about The Superhuman Gambit, right, is that the AntAgonizer and the Mechanist are modelling a very 1950s superheroic paradigm basically to a T. The question of why you need a superhero around- the gag that superpeople do nothing but pointlessly fight each other for the sake of it- has been the number one criticism that basically every non-parodic piece of superhero media published after 1986 has attempted to pre-empt. Contemporary superheroes might encounter and defuse high-stakes crises at a completely unrealistic rate, but within the logic of their stories, contemporary superheroes pull their weight- by authorial fiat, their worlds would constantly be suffering mass casualty events if they weren't out there doing their thing. In the 1950s, though, all of this shit, by editorial mandate, was completely siloed from real stakes, even a lot of forms of real crime that were considered too risky to acknowledge as a thing in that political climate; it was all cops and robbers, themed heists, superdickery, nothing of substance, because the entire medium was declawed by the Wertham Scare.
A superhero isn't any more of an outlandish person to have in the Fallout Universe than the kinds of people that are the protagonists of these games. Moreover the actual powersets on display aren't even particularly stupid. Being able to control giant ants with your mind is the kind of thing that nets you feudal territorial holdings if you take it seriously, stupid costumes or no- ditto for being able to field an army of battle-ready robots. Canterbury Commons is very pointedly the site of the one group of people in the game who are trying to get, like, an actual economy going. They're the economic analogue to Project Purity. If either of these assholes threw their personal armies behind that project, the setting would look very very different by the time you climb out of the vault. But they aren't allowed to be the kind of superheroes who notice that, or apply themselves in that way, or really meaningfully engage with the world at all, because, again, they're specifically 1950s superheroes. And this all dovetails really well with my read that Fallout 3 is largely a game about people burying their heads in the sand, immersing themselves in a nostalgic past as a way to avoid thinking about the horrors of the present.
#clearing out the drafts#fallout 3#fallout#fallout meta#fallout 3 timeshift theory#superheroes#thoughts#meta#this one is a non-sequitor that I started when I was doing that fo3 playthroug#but I have drafts to clear out#the Antagonizer#The Mechanist
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FOTV'S PLOT MAKES NO SENSE
So since this is going to have MASSIVE spoilers for the new show, I'll put most of it behind a readmore. But, TL/DR: Destroying Shady Sands would not bring down the NCR, because they have at least seven other major cities that could and would take over!
So, lets start with a map:
This is map (made by me) very roughly represents the NCR as it exist circa 2277. All major settlements are labelled, but do note that there are dozens of minor settlements scattered around the whole of California, and into Oregon, Nevada, and Mexico.
Nuking Shady Sands, even if you used the largest nuclear bomb ever made, (The Tsar bomb: coming in at 100 megatons, it is the upper limit of practicality for a bomb, because any larger and the explosion would've vented into the upper atmosphere and reduced the bomb's effect), it would still only destroy Shady Sands. Maybe vaults 13 and 15, the closest settlements to it (given their nature as vaults, however, I think they'd survive).
Notice all the other settlements? WHERE DID THEY GO, TODD?
Now, exploding Shady Sands would still be really fucking bad for the republic, but I think it would be fully survivable. We don't have hard numbers for the population of the NCR, but in New Vegas it is explicitly in the hundreds of thousands, (and rising). So we can substitute the demographics of, say, Alaska (710,000 people). The largest city in Alaska, Anchorage, has ~290,000 people living in it, as of the 2020 census. That's a large chunk of the state's population, but its not even half.
I think Shady Sands would probably be a lot smaller than the Hub or Boneyard (not to mention San Francisco, Vault City, or New Reno) because it started out as a small farming village when the others were already major settlements. So, at most, nuking Shady Sands would only disrupt the NCR, not kill it. Even if the NCR broke up in the aftermath, Lucy's vault should still be smack in the middle of the Boneyard, probably one of California's largest settlements.
But! That's not all! Not only does this show contradict established canon at every turn, it doesn't even do it well, because there is an argument to be made that a few well placed nukes could bring down the NCR!
And its already part of the damn game:
This handsome, gravelly-voiced genius already mathed out how to, as he calls it, "cut the bear's throat": bomb the NCR's trade routes to the outside world, and watch them wither away on their own. His plan is a thousand times more interesting, and more feasible, than how the show brought down the NCR (blowing up one (1) city and acting like that would destroy an entire nation).
In fact, if they really wanted to get rid of the NCR, they could've easily just made that ending to Lonesome Road canon. But, lets face it, this show cannot be bothered to even look at the games for inspiration.
I like almost nothing I see coming out of the show. Its a thin veneer of fallout painted onto a story that bulldozes the very series it claims to be part of. The zombification of ghouls, the centering of the Brotherhood, the badly written raiders playground of a wasteland: its all of Bethesda's worst writing choices, just transmitted to a new medium.
I hate it here.
#fallout show spoilers#fallout meta#fallout amazon prime#fallout new vegas#If you liked the show I don't hate you. I just wish they hadn't made the show overwrite west coast canon for Todd's petty vendetta#The show pisses on half the entries in the series because Todd can't stand people liking them more than his loot'n'shoot slop.#I don't even like the NCR. They're an imperialist capitalist hellhole. But they deserved a better story than this bullshit#Honestly if they had just placed the show in like. Montana. it would've been fine. They didn't have to break the setting for it#Anyway if you love the show and haven't played the games: please play fallout New Vegas. Its a good game.#If you come at me with 'you just hate fallout 4' I actually really liked 4! I think about it a lot! Its what got me into this fandom!
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#tumblr polls#poll#polls#fallout new vegas#fallout oc#fallout 4#fallout 3#fallout 76#fallout wiki#fallout poll#fallout shitpost#fallout fandom#fallout games#fallout headcanons#fallout lore#fallout memes#fallout community#fallout meta
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food & agriculture in fallout: extrapolation and speculative worldbuilding
Okay, well. This is going to be an extremely long and data heavy post. Bear with me.
I'm going to go into detail about the crops and available food given to us canonically and textually. I'm going to be drawing some real world parallels between the crops we see in Fallout and what we have here. I'll be pulling relevant data from all the games, but the majority focus on this post is going to be about the east coast and Massachusetts in particular because it gives us the opportunity to participate in the agricultural climate of the wasteland.
Is there a point to this? Not really, but I'm pedantic and I take things too seriously.
my sources will be linked in the text throughout. for those of you who want to read about agricultural and growing zones of the continental united states, please follow me under the cut.
Growing zones and real world agriculture
Shown here are the growing zones of the united states, divided into a temperature map of about 19 different regions. It's fairly intuitive to read -- colder temperatures are north and east, while warmer temperatures are south and west. The majority of the Mojave desert sits between 7a to 9a, a temperature range of about 20 degrees. DC and the nearby section of the southeast coast sits between 7a and 8a. The interactive map linked below will tell you where your growing zone sits.
The 2012 USDA Plant Hardiness Zone Map is the standard by which gardeners and growers can determine which plants are most likely to thrive at a location. The map is based on the average annual minimum winter temperature, divided into 10-degree F zones and further divided into 5-degree F half-zones.
For the moment, we are going to focus on Massachusetts.
Using the temperature above, we can see that the growing zone of Massachusetts is 5a (-20f) at it's very coldest, all the way to 7b, (5f) at it's warmest during winter. Most of what we see in fallout 5 sits in the 6a to 6b zone, which is middle ground during the winter, but cold enough to want to warrant crops that can withstand the frost.
There is a solid 5 month window for planting annual crops, like corn, melons, and gourds like pumpkin. Your perennial crops are limited to fruit trees and possibly grains, depending on the variety and whether or not a perennial variety has been bred.
Cold weather crops include beets, carrots, greens like cabbage, collards, kale, and potatoes. These aren't the types of crops that will survive the winter as much as these are foods that can go in the ground as soon as it is unfrozen enough to be workable. Root vegetables and greens can germinate in soil as cold as 40 degrees Fahrenheit, which provides some leeway with unpredictable frosts and late planting times.
Much of the agricultural landscape of Massachusetts is dependent on the dairy industry, farming cattle, and aquaculture -- fishing and catching shellfish. Those with access to the coasts, fish and shellfish ought to provide protein during lean months.
Why are we talking about this? Well, if we're stepping into the shoes of a subsistence farmer in the fallout universe, we're going to have to take into account climate and ideal planting times for certain crops. It's not wholly important in terms of things like fic writing, unless you happen to be writing about the life and times of wasteland agriculture, in which case, I hope this is helpful! Again, I am pedantic, and this section is to provide a template when considering and discussing other parts of the game and what their specific diet and agricultural landscapes might look like.
Something to keep in mind when thinking about how farms might function in the Mojave, for instance, or if you're doing worldbuilding for a different part of the US.
Crops in the fallout universe
Now that we're familiar with growing zones and why certain crops are planted and when, we're going to apply some speculative worldbuilding to fallout itself. We will be revisiting growing zones when we talk about other climates, but for the moment, we're going to focus on fallout 4.
Now to preface -- I don't think that the food that is given to us in game is wholly representative of the plants or animals that survived the apocalypse. If some managed to mutant and survive, I'm willing to bet others did. I certainly won't deduct any points from anyone who wants to talk about growing cotton, or farming peaches or cherries, and I won't raise any eyebrows if someone includes things like spices into their wasteland cuisine.
In the 210+ years since the bombs fell, I do not think that the majority of the US is a desolate wasteland, but this post is not going to be my beef with the devs about how brown everything is. This beef is about food in particular. However, for sake of ease, I'm mostly just going to focus on the food that is presented to us in game.
There will be some extrapolation and speculation later, but if I do that for everything, then we'll be here all day, and we've all got things to do.
I would also be remiss to mention that agriculture in the US is old. It predates colonialism. The Native Americans cultivated the land long before any European settlers. They practiced a type of crop growing referred to as Three Sisters planting, which utilized corn, pole beans, and squash -- all things that exist in the agricultural landscape of Fallout as we know it.
Corn
I'm not going to say much about corn because there's not a lot to say about it. We all know what corn is. Fallout's corn is visually similar to wild violet, a hybrid corn.
But I am not going to say Fallout's corn is one such variety or another. In the 210 years since the bombs dropped, I imagine corn varietals have been bred and interbred a thousand times, and it is probably it's own unique strain. It's kind of a moot point. Corn is corn. You can do with yellow corn what you can do with wild violet, and whatever special breeds that make up Fallout's corn.
Corn is the third largest plant-based food source in the world. Despite its importance as a major food in many parts of the world, corn is inferior to other cereals in nutritional value. Its protein is of poor quality, and it is deficient in niacin. Diets in which it predominates often result in pellagra (niacin-deficiency disease). Corn is high in dietary fibre and rich in antioxidants.
You can do a shit ton with corn. It's a staple grain. It would not be incongruous with the fallout setting to have settlers making tortillas, cornbread, polenta, grits, tamales, etc. Corn can also be used to make corn whiskey. The husks can be spun into yarn and woven into garments similar to cotton, which I thought was interesting and also solves the problem of where the hell wastelanders are getting their clothes. Corn can be used as livestock feed, especially in the winter when cattle can't graze. While corn is a staple grain of the US, the east coast has minor corn production compared to places like the midwest. Corn is a staple, but it does not consist of the entire diet of your average wastelander.
Carrots
Not going to say much about carrots either. They're carrots. They grow well in colder soil and tend to have a lot of natural sugars. The carrots we're shown in FO4 seem to be a mutated variety different than the "fresh carrot" consumable in FNV, but there's virtually no difference, so I'm not counting it. Make some carrot cake.
Razorgrain
"This species appears to be quite promising. It's a toothy grain that we may be able to grind in order to replace wheat, which is untenable in the Wasteland. We are uncertain how to increase crop yields, which are very unpredictable. Will continue to study."
Razorgrain is our first unique mutated crop in the fallout setting. It most closely resembles a barley or a rye. Both are a fairly hardy species and can grow all across the continental united states; rye can germinate in cold weather temperatures. It wouldn't be outrageous to assume that razorgrain is similar too or a crossbred variation of both rye and barley. I have decided to base the majority of my research assuming it is a barley variant. Barley is also a major crop on the east coast near the Commonwealth, so that would explain why razorgrain is present in FO4 and not in the other games.
Barley requires a mild winter climate and can grow in growing zones 3-8, so it would be viable in Massachusetts. Barley can be milled into flour and it contains gluten; the gluten content of North American wheat and barley tends to be higher to survive the colder climates, so razorgrain would likely be very glutenous. It is also less susceptible to ergot than rye, but barley can still become infected -- and, I am assuming, razorgrain could as well.
Razorgrain fills the nutritional niche of carbohydrates and can be used to make breads, cakes, pastas, etc. It produces darker breads that have an earthier flavor than milled white flour. There has to be some method of actually milling the grain, though, which is an intensive process that can often be dangerous. Grain can also be used to make malted candy, which is our first option for wastelanders with a sweet tooth. Obviously, razorgrain can also be used to make malt or grain alcohol and is probably the source of all the beer you find littered around the wasteland.
Gourds and melons
Gourds and melons are actually a part of the same family, Cucurbita. The category of 'gourd' covers several different kinds of vegetables, including ornamental fruits that shouldn't be eaten. We aren't going to spend a whole lot of time on this one, simply because canon doesn't tell us that much and there's a lot of wiggle room in terms of interpretation.
FO4's model looks the most similar to a pumpkin, but it could be some other squash varietal from the Cucurbita family, which includes watermelon, honey melon, cucumber, squash, zucchini and pumpkin.
Melons is another pretty broad category. Melons and squash are part of the same family, as mentioned above. If we're going visuals again, the model is likely intended to resemble a watermelon. Watermelons grow best in humid and semi-arid environments between 70 and 8- degrees Fahrenheit. It's not impossible for wastelanders to be growing watermelons, but considering the humidity and frequent rainfall in Massachusetts, the melons would be vulnerable to fungal infections.
There isn't a lot of information on what specifically gourds and melons are in the fallout universe, so you could get away with writing in a pretty wide variety. Personally, I lean a little bit towards melons being a muskmelon variety, like cantaloupe or honeydew. Squash fills in some vitamin requirements for the human diet, and can be canned and stored for winter. It tends to be high in vitamin C and magnesium.
The limit to this one seems to be your imagination. Go crazy.
Mutfruit
This wiki claims that the mutfruit (it has a scientific name apparently, malus maata) is a mutated species of apple and crabapple. There are two different wikis about the mutfruit, both distinct. The first is linked above. The second is linked here -- I got most of my information from this second wiki.
There is a handful of "canon" information we can take from this set of wikis.
Priscilla Penske in Vault 81 is attempting to create foods that have increased resistance to radiation. She mentions the mutfruit would do well, but isn't certain how the hybridization would affect the flavor and texture.[5]
This claim is taken directly from the second wiki, but in comparison, it makes no sense. If the mutfruit tree is a product of mutation, then radiation shouldn't really affect it at all. It's survived and propagated to this point, hasn't it? I am disregarding this claim on the basis of being stupid.
Farmers in at Warwick homestead will comment on the fruit's characteristics, such as tasting sweet and being versatile in recipes.[1][2] The vault dwellers of Vault 81 trade for mutfruit with the outside world, and use it to make special occasion desserts such as pie.[6][7]
If the mutfruit is an apple variant, then it likely has a high sugar content, and it would have to be harvested in the peak of summer or in early fall.
There are fresh apples the be found across the wasteland, implying the existence of apple trees that have been unaffected by the bombs. Personally, I was assuming that the mutfruit was some kind of blackberry, given its appearance as a clustered fruit, or maybe even a type of plum. Regardless, the mutfruit is a fruit, which means that it would preserve well by being jarred or canned, has a high sugar content, and could likely be reduced to form sugar syrups. Like any fruit, it could be used to make alcohol.
Tatos
I want to stop myself from editorializing too much, but goddamn tatos. The crop that makes the least goddamn sense in the fallout universe. The bane of my existence. Let's get into it.
First off, we're given some pretty damning canon facts about tatos:
Tatos are a mutated hybrid of the cross-pollination of the tomato and potato plants.[1] The new consumable looks like a tomato on the outside, but the inside is brown.[2] Commonly cultivated in the Commonwealth, Appalachia and on the Island, its fruit is easy to grow and can keep one from starving, but their taste is described as "disgusting"[2][3][Non-game 1] and resembling "ketchup-flavored cardboard."[1]
According to some old botany texts we found, this appears to be combination of a now extinct plant called a "potato" and another extinct plant called a "tomato." The outside looks like a tomato, but the inside is brown. Tastes as absolutely disgusting as it looks, but will keep you from starving.
Note: This text was written from the perspective of someone who is unaware that both the tomato and the potato are being cultivated elsewhere. The writer also does not mention any sort of DNA test. However, the potato is also found in the Capital Wasteland, and the writer is a scribe in the Brotherhood of Steel, which originated from that area.
Both potatoes and tomatoes are from the nightshade family. They have the same nutrient requirements, and would compete for resources if planted separately but in the same soil. There is a method for planting them together where you splice a tomato stalk onto a potato root, but this is not the same as cross pollination and will not result in what fallout presents as a tato. What will happen is that the roots will grow potatoes and the fruit of the tomato will branch off the stems.
The potato itself is a stem tuber -- high in starch and calorically dense. A stem tuber is an offshoot of the parent plant that will grow beneath the soil as a type of asexual budding reproduction. We all know what a potato is. The tomato is a berry. It's the ovary of a flowering plant -- again, we all know what a tomato is.
I am going to give Fallout a little bit of grace and not comment on how mind bendingly stupid their description of a tato is. The outer skin is a tomato, but the inside is brown and starchy like the potato? I am not going to comment on how it makes little to no biological sense. The starchy tuber is starchy because it's an energy and nutrient storage device. The tomato is the enlarged ovary of a fruit. Why did those things, which are separately very good, combine into one very terrible thing? I don't know. It doesn't make sense. I don't really want to think about it. But these are the facts as they are given to us in game and I suppose I have to live with that. Obligatory "goddamn you todd howard. a pox on your house."
The tato is probably extremely calorically dense. It's specifically mentioned as being easy to grow and it is a better alternative to starving. It's probably grown as a staple crop throughout the planting season. I'm not entirely sure if the tato can produce glycoalkaloids like the potato does (that is, the green sections of the potato that can become poisonous when exposed to light) but if they can, and if stored improperly, it would negatively impact the health of whoever ate them.
I suppose since the taste is so offensive, tatos are better served as a carrier of some other type of food. Fried, mashed, baked -- the purpose of the tato is simply to get calories into your body. Starch can also be turned into alcohol, which I am going to need a lot of after reading the canonical facts of this stupid fucking plant.
Fallout: The Roleplaying Game Rulebook p.158: "A mutated hybrid of the pre-War tomato and potato plants, with the stem and reddish skin of the former and the brownish flesh of the latter. Tatos provide decent nutrition, but taste disgusting. However, they’re relatively easy to grow and thus are a staple of wasteland agriculture and is an ingredient in a variety of recipes."
fucker
"non farmable" crops
You can't cultivate these plants, but again - we're taking what's given to us and interpreting it extremely literally. There is no reason that these crops could not be domesticated and farmed.
Siltbean
Siltbean is likely a type of bushbean, rather than a pole bean. It's squat and low to the ground. Bush beans require little care or attention and you can pick them when you're ready to harvest them. Historically in North America, beans and corn were grown side by side (though those beans were pole beans using the stalks as support). Bush beans require successive plantings since harvests are early.
There's no good allegory for what type of bean this might be. The potato bean (Apios americana) is native to North America and also produces edible tubers, but there's no reason this couldn't be just some other type of bean. No beans that I could find had red/orange pods.
Beans are a good source of both proteins and carbohydrates, and another crop that can store well for the winter.
Tarberry
Tarberry is a little iffy, considering it is farmed by the ghouls at The Slog, but they're the only farm shown capable (or willing?) to farm the berries. Originally, I had assumed that tarberries were a type of mutated cranberry, and I thought the wiki was supporting me in that claim by saying this:
Tarberries are small, dusty orange berries of the tarberry plant. It is a water-grown crop similar to cranberries.
But cranberries themselves are also canon in the world of Fallout. So who knows! There's no canon information presented on the tarberry's characteristics, so it can be treated the same as any other fruit or berry.
Fungus variants
Glowing fungus: Glowing fungus is one of the few real world equivalents we have. It is a Japanese mushroom called Enoki. It is also farmable as shown in FNV at Hell's Motel.
Brain fungus: This is harvestable, but there aren't any "crops" shown as we would consider them. Considering it's benefits as a mentat replacement, then it's likely that there could be a dedicated space for growing it.
Food and Plants mentioned in the text
Potato
Thank god almighty, potatoes are canon in the universe of Fallout. Fresh potatoes are found as consumables in FO3 and FNV but potatoes are also mentioned in the text of FO4:
Mentioned in dialogue -- {Angry} Shut up Jake. If I hear anything out of either of you, you'll both be peeling potatoes for the next year.
I'm taking this as word of god. Potatoes are canon and I don't care what anyone says.
Tomato
Tomatoes are mentioned in the text, but are never actually seen in game. The only hint that this plant survived extinction is this excerpt from the wiki.
Note: As fresh tomatoes and potatoes are seen in the Mojave Wasteland as of 2281, with the potato seen in the Capital Wasteland as of 2277, the claim of either's extinction by 2287 in the Commonwealth Plant Database could be taken to mean local extinction in east coast regions, as opposed to global extinction. This entry may also just be in error.
There's potential for leeway here, but take it as you will!
Fresh apple
We discussed this back up in the mutfruit section of the essay, but the existence of fresh apples implies the existence of non mutated apple trees. They're found in both FO3 and FNV as a consumable item, so the apple tress have either proliferated across the continental united states, or multiple varieties survived the bombs.
Fresh pear
See above. Pears are also naturally high in pectin, which makes them useful for making jams and preserves.
Pinto beans
Pinto beans are a consumable in FNV and is another W in the bean category of the agricultural landscape.
Jalepeno
Look, I'm picking out this one specifically because I need to believe that other spices and peppers exist in the world. Where would we be without her? Nowhere good.
Raw sap
I am going to say that sap collecting is probably where most of the sugars and sweeteners in the wasteland come from. It's relatively easy to tap trees and collect sap, and it only takes a few hours to reduce the sap down into useable syrup.
Wild Blackberry, Lime, Cranberries, as well as Watermelon as being distinct from simply 'melon' are all mentioned in the text. The list of fruits mentioned or found in the games can be found here.
Animal husbandry
Fallout doesn't give us a lot of canonical information on the animal side of farming. The biggest real world agricultural export of Massachusetts is dairy and cattle farming. Chickens are canon in the worldbuilding of fallout as of Far Harbor, but canon feels both restrictive and extremely loose with regards to what animals can be cared for and how.
We aren't going to spend a whole lot of time on this one, only because the information is pretty limited.
Brahmin
There are plenty of brahmin found throughout the landscape of the wasteland. We most commonly see them as either livestock or beasts of burden. Things like milk, cheese, and other dairy products would be common if a farm has access to dairy cows. The investment to raise cows would be enormous for a subsistence farmer. Dairy cows would likely be kept for a number of years, where steers would be raised 12 to 24 months before being slaughtered; they'd likely be grass fed in the summer and corn or grain fed in the winter. Leather and beef would be products, of course, and things like soap and candles can be made from the beef tallow.
Chickens
Chickens are largely easy to keep and care for, producing eggs and necessary proteins. Chickens can provide niacin, filling in the nutritional gap that would be left by a heavy corn based diet. The investment for keeping chickens is lower than raising brahmin, but so is the payoff.
Bighorners
Bighorners are mutated bighorn sheep native to the American Southwest.[1] Humans have since domesticated them for their horns, meat, milk, and hides,[2][3]
Granted, bighorners are only seen in FNV, but I don't think there's any reason they couldn't have migrated east. In the text, it says they're kept for meat and milk, but there's no reason that they shouldn't provide a fleece as well. In the colder climate of Massachusetts, they would find value in wool, which can keep its warmth even when wet. They may be sparse across the commonwealth, but that would make wool and fleece all that much more valuable.
Fish
Yeah, I know. Technically we can't fish in Fallout (and depending on the game you play, you might not even know what a fish is). But aquaculture is huge in Boston, and with access to the coasts, it's completely fair to say that fish, shellfish, and hydroponics is a completely viable source of food in the wasteland. We see dead fish washed up on shore all the time, along with whatever the hell those shark things are. There should be fisheries and fishing towns all along the coasts.
New Vegas and Fallout 3
Consulting our growing zone chart, we can see that much of the southwest sits between 7b to 8b. The winters in the southwest are fairly mild, and while you can get seeds in the ground sooner, the majority of the battle is going to be finding a reliable water source.
The farming we see in New Vegas has one distinct notable inclusion: the NCR sharecropper farm.
The sharecroppers are growing a number of crops, including maize, tobacco, pinto beans, and honey mesquite. Corn can handle hot, arid weather, it's just not commercially grown out west. Barley can also handle hot, arid climates, and razorgrain would be suitable for the western front -- maybe we can assume it's made it's way that far west and is being cultivated alongside corn.
Most of the plants we see in FNV aren't the type we would see typically domesticated for agricultural use, but that doesn't mean people haven't adapted to their surroundings. It makes a lot of sense for locals to have domesticated local plants like prickly pear and banana yucca. There are a number of fresh produce items to be found as consumables, alongside local fruits the local fruits.
Heat-loving plants are best suited for summer production in desert climates. The plant families that fit into the heat-loving category are nightshade or Solanaceae (tomatoes, peppers, eggplant) and squash or Cucurbitaceae (cucumbers, melons, summer and winter squash). Corn and beans also perform best in hot climates.
Most plants CAN handle the heat and climate of the southwest, the issue is just finding a reliable source of water. Somewhere close to Lake Mead or the banks of the Virgin River would be prime real estate for farming, since irrigation could be accomplished without the use of pumps, like the sharecroppers use.
If we look back at the history of agriculture, it's developed along established waterways in almost every ancient civilization because that's what's easiest. There should be thriving communities surrounding the lakes and rivers in the southwest.
Comparatively, DC was formerly a swamp. It's hot and humid in the summer, though the winters are fairly mild. It wouldn't be a stretch to say that farming practices in the Commonwealth don't differ all that much from farming in the Capital Wasteland -- you could even posit that food from the Capital is of better quality ever since the successful activation of Project Purity. Fresh and unirradiated food was growing there before, so it's entirely likely that even more is growing now. YMMV!
Other consumables
We would be here all damn day if I did research onto every single consumable item available across all three games, so this mostly just because I'm covering my bases.
I am going to say that sap collecting is probably where most of the sugars and sweeteners in the wasteland come from. It's relatively easy to tap trees and collect sap, and it only takes a few hours to reduce the sap down into useable syrup.
Look, I'm picking out this one specifically because I need to believe that other spices and peppers exist in the world. Where would we be without her? Nowhere good.
Pre War food
Most shelf-stable foods are safe indefinitely. In fact, canned goods will last for years, as long as the can itself is in good condition (no rust, dents, or swelling). Packaged foods (cereal, pasta, cookies) will be safe past the ‘best by’ date, although they may eventually become stale or develop an off flavor.
The risk with improperly canned good, or damaged canned goods, is botulism. Botulism will straight up kill you. You don't even have to consume that much of it; just a little bit will leave you dead in days. As desperate as I might be for a meal, I'm not going to risk dying because that can of two hundred year old peaches looks really tasty.
If properly sealed and in a dry, ideal environment, I... guess things like cereal and instant food could be okay? But again, with access to fresh grain, sugars, and yes, even potatoes and pasta, why would you want to risk eating InstaMash that's been around since before your great grandmother.
Pre War drinks
Sigh. Okay.
Unless stored extremely, extremely well, most bottled drinks aren't going to last much longer than 9 months. A year, if you're lucky. Exposure to sunlight and improper storage will break down the contents -- the best bottles are brown, then green. Clear glass is the worst because it does nothing to protect the liquid inside.
All the Nuka Cola you find throughout the world is flat, nasty, and will probably make you sick. I don't think that really needs to be pointed out, but there we go. I suppose the soda could probably be reduced to form sugar syrups, but with access to sap syrup and grain malt, I'm not sure why you would be desperate enough to do that.
So what does food look like in Fallout?
If there's one thing I know about humans, it's that humans like to eat. Food is culture, as much as culture and community is built around food. Good food and access to it is paramount to human happiness. All this to say is that food in fallout is whatever you want it to look like.
I can extrapolate and theorize all day long based on what Fallout tells us definitively, but I'm not going to tell you what the culinary landscape in the wasteland looks like. The only point that I will stress is that humans are really, really good at making things appetizing.
The fandom is already so creative when it comes to developing their idea of what food means in the wasteland. It's what's directly inspired me to write up this stupid, long ass post about farming and agriculture.
Obviously this is not a comprehensive list of all the base ingredients you can find in Fallout. I picked the ones I did because of the potential for consistent farming. Wastelanders have had two centuries to develop agricultural practices based around subsistence farming. I am not a subsistence farmer, and I have no idea how wasteland cottagecore would work at the heart of it. Running a farm is extremely labor intensive, and so much of your investment has to be immediately recouped in the form of eating what you harvest.
What a farm is likely to look like will start in the early spring when the ground begins to thaw, and a farmer can plant his cold resistant crops, like green vegetables and razorgrain. Potatos, carrots, and tatos will also weather the spring chill. When it starts to warm up, the more delicate plants like corn, beans, and squash or melons will get planted and tended to.
If your family is lucky enough to have a greenhouse, you can keep crops growing all through the winter and have a surplus for trade and barter, or just to preserve and refill the pantries.
A lot of the investment will have to be immediately recouped. Eggs from the chickens can't be preserved, obviously, but there will be meat from hunted animals, milk from the brahmin, probably an early harvest from the beans and tatos, and whatever else is in the pantry from the previous harvest.
Some of it will be canned or preserved in the forms of jams or jellies (just remember what I said about botulism). Meat from animals that get hunted can be smoked or otherwise preserved. Grain can be milled into flour or eaten whole and unshelled. Even the corn silk can be woven into clothes for the summer.
There really is no limit to what can be done in the end. While a lot of this information was taken from what we're given in the text, there's no rule that says you have to follow it word for word. If you believe something exists out there, then write it! We're all just making shit up as we go along anyway. If you need permission, then here it is. You can do whatever you want. Make up recipes! Go insane. Follow whatever your little foodie heart desires.
#fallout#kal talks#fallout 4#fallout new vegas#fnv#fallout 3#fallout meta#fallout food#fallout headcanons#behold. the agricultural masterpost of my farming headcanons#here she is
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Giving her his back was acknowledging she had the right to kill him if she wanted.
That's why he made her walk out ahead with her back to him when he was being an asshole.
He reversed it by letting her have his back and the choice of what to do with him.
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Yet another Ghoulcy parallel to relish!😃
#i may not be the first one to discover it but i haven't seen it mentioned#ghoulcy#lucy x cooper#lucy maclean#cooper howard#fallout prime#fallout meta#fallout tv series#fallout amazon#vaultghoul#fallout on prime
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It's cool that RadAway is administered as a hanging IV bag in the Fallout show because now when I take 3 in quick succession in-game, I pretend my character is railing them like Capri Suns
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