#and still have my 3ds!!!!! i'll work on it. it will be. an experience!!
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so i have to keep my mom's big computer (i call it big computer but it's just a monitor with the hard drive in it, but it's a desktop and therefore bigger than my laptop) bc my brother and my's media server is attached to it, and i can't attach it to my laptop bc IT'S A LAPTOP, and the reason he brought it over here in the first place is bc he didn't have room on his desktop for it anymore, so it must! stay with me!
and i was looking at like. well overall i was looking at typewriters, first. it'd be nice to have a typewriter in general, but they're expensive, and so is the upkeep!! ribbons and stuff!! so then i was looking at keyboards, with cute little round circle keys, like a typewriter, bc i was like, well i deserve a treat. sure i've bought lipstick and hair dye and the occasional take out, but like, i do in fact deserve, a silly treat, for me, that i can tangibly see, every day. so i found a cute purple keyboard with little circle keys and a matching mouse and wrist rest and IT'S SO CUTE I LITERALLY LOVE IT SO FUCKING MUCH IT MAKES CUTE LITTLE CLATTERY KEY NOISES AND I HONESTLY WISH IT WAS ATTACHED TO MY LAPTOP BC TYPING ON IT IS SO MUCH FUCKING FUN LOOK AT THIS THING

absolutely adorable. i love it. god!!!!!!!!!!!!!!!!!!
#never thought i'd be a two computer person. don't know how to be a two computer person. well i will. figure that one out i guess.........#yknow..............#trying to figure out if i want both computers on my desk or if i should keep them separate but that also depends on. literally everything#right now. it's a small stakes decision that can only be made once the large stakes decisions are taken care of.#but in the meantime..........i have a fun little keyboard............that brings me great joy!!!!!!!!!!!!!!!!!#yes i AM typing this post on the keyboard. WHO DO YOU THINK I AM#I LOVE IT SO MUCH. I WANT IT WITH ME EVERYWHERE. IT FEELS SO NICE. AAAAAAAAAAAAAAA#i'm a portable computer person. it's why i've always had a laptop. but people do things with.....desktops..........#but i do everything in the living room in front of the tv it became my home base for Reasons instead of my desk in the den#so. that's where i am. and i can bring laptop there! but not big computer.#like. i don't think i want to be a computer gamer bc i'm also. a handheld gamer person. why do you think i have a switch!!!#and still have my 3ds!!!!! i'll work on it. it will be. an experience!!
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avoid any action.
with manifesting, there comes an intrusive urge to act. a deep need to do something to get something. we often try to change our world or ourselves through actions. however, we don’t alter or attain things with the use of our bodies. we can only ever achieve things with the use of our MINDS.
! this post was partially inspired by @sparklingself and her post called "do nothing" !
law of assumption.
let’s take a look at what the law of assumption states.
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law of assumption
/lɔː/ /ɒv,əv/ /əˈsʌm(p)ʃn/
"the law of assumption postulates that the assumptions of an individual shape and create one's physical reality."
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so, what does that mean? how does this help us?
mentally, not physically.
just like assumptions take place in the mind, so does everything related to manifestation. after all, manifestation is forever done in the mind, and not with the body. all events that have taken place physically, first took place mentally. everything external used to be internal. conversely, you can only put out what you already put in.
in conclusion, you cannot DO anything. there is nothing for you to perform, nothing for you to execute, nothing for you to accomplish. you can only BE. so, in order to become someone new, to coerce something into BEING, you need to refrain from taking any action. let go of all efforts to alter the physical. instead, alter the mental.
mental and physical in contrast.
okay, alright, but what if you still try to physically achieve your goals? how about we try to prove the law wrong. let's say you want to get xyz while being in a negative mindset in relation to xyz. you don’t really believe in getting xyz, nor do you believe in yourself. but if you try your best physically, it should still workout, right?
nope. and i'll tell you why. you can never alter yourself with an act in opposition to your belief. your desired version of self cannot be attained by force. you cannot force yourself to achieve something while already knowing you won't or can't. if it isn’t already withIN you, it won’t and can't be withOUT you.
on the other hand, that version of yourself with your current mindset in that present state is NEVER going to achieve xyz. because that version of you is tied to that self concept, that state and that reality. creation is finished, meaning, this reality is finished. it’s forever going to look like that. you are forever going to be like that. ONLY if you change your state from within, you can ensure a change from without. that’s when you shift your state of mind, and therefore, your physical reality. you cannot physically shift. you need to mentally shift. because no matter HOW much you try to make reality B (undesired) look like reality A (desired), it won’t ever change the fact that you are still experiencing reality B.
externally dependent action.
now, what about the 3D? what if i am changing my assumptions but don’t experience them physically yet? this part is very important for any of you who are thinking of completely turning your back on your 3D, who feel overwhelmed by it or don’t know how to deal with it.
1 · first of all, you are doing great. keep doing it.
2 · second of all, living in the end and focusing on embodying your desired version of self does not mean that you start refusing to LIVE. you aren’t supposed to deny or reject your human experience when it’s not convenient for you. you are still going to do your chores, have your responsibilities, attend school, go to work, and so on. in your mind, however, you are being who YOU want to be and have what YOU want to have. it’s about knowing the external world is going to change because it has to, plus balancing experiencing both worlds. in the end, your outer world will show you how your inner world looks like.
often times, suddenly abandoning yourself in the physical world will only harm you because then it will only be harder for you to dismiss the negative parts of your reality. it usually makes things a lot more draining and challenging.
physical techniques and methods.
this is just gonna serve as a reminder: techniques and methods are only there to help. they aide you to obtain a feeling of "naturalness" in correlation to your desires. they don’t do the manifesting. actually, they have no power on their own. you know who does the manifesting? YOU. you and only you. thus, you can do a method 111 times and still not manifest your desire because your assumptions say otherwise. everything you manifest with the support of a method or technique can be traced back to you, moreover your MIND's power. not your bodies power, and certainly not your hands ability to write down a script 123 times.
"there is no need to do something. don’t do anything. because if you WERE who you wanted to be, all you would do is experience BEING it. you wouldn’t DO anything." — edward art
don’t change it. let it be changed.
with love, ella.
#law of assumption#law of attraction#neville goddard#loa#loablr#loassumption#manifesting#manifestation#manifest#spiritual#spirituality#edward art#shifting#reality shift#reality shifting#shifting realities#self concept#specific person#eiypo#affirmations#master manifestor#subliminals#loa tumblr#how to manifest#manifest it#manifesting it#loa blog#affirm and persist#assume and persist#imagination
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Why acceptance matters.

You've been 'trying' to shift for so long and still struggling? Even tried letting go but still no physical success? You're looking at every Tumblr post hoping for something that will make it click or help you change your inner state? Have you tried just accepting your present?
You don't have to do anything. Stop looking for answers to change. Just accept your present moment as it is. You haven't gotten what you wanted? Accept it. Can't get into the state of having? Accept it. I know everyone says that you already have your desires and I say it too well because it's true. This is for when you're tired from trying. When you just can't do it anymore.
You want to embody your desired state right now but your thoughts get too tangled up in circumstances? Doubt? Fear? Don't worry it doesn't matter. Why? Because fear can't change anything. Accept the present moment and it loses all it's power over you. Accept the circumstances and they won't bother you anymore. Just accept.
Acceptance doesn't have to mean that you have to like what your reality is right now. You just have to allow it without resistance. Just stop resisting it.
When we try to ignore or resist the 3D we stop letting the energy of the present pass through us. If the old energy can't pass through how will you be able to become a new energy? A new reality? The only way to change the 3D instantly is to accept it. To let yourself flow with the flow of the present. You don't even have to do anything at all. Just exist when you're existing.
The 3D is us. It's not different. Before you move on from something, you accept how it is right? The same works for your reality. Because it is you.
When you're trying to change your 3D or change your state of self you are doing it out of seperation. Your desires are already you. The 3D is already you. "So why can't I shift states easily?" you ask. Because you're not letting yourself pass through yourself to become yourself. Got confusing there right? Don't worry I'll explain again.
You are not letting your 3D (yourself/old you) pass through yourself (you/now/present) to become yourself (you/your true self of already having what you desire because you are your desires as they expand from you to the 3D). Everything is you.
This does not mean to give up on your desires. They are already you. This is only to let the old thoughts, the old reality pass through you easily so you can become your new reality. To let the flow of old energies leave for new to settle.
I'll tell you my experience regarding this because sometimes you just need to hear another point of view. Yesterday I was spiralling with negative thoughts regarding my health. I didn't want those thoughts I was frustrated, afraid. I realised that the only way I can become my new reality is to let the old be. You can't fight the 3D as it is you right? Why are you playing push and pull with yourself? The only way to get peace was to accept that I was struggling and I did not have the thing I wanted right now (physically) and it's okay. The moment I accepted this, I felt a huge flow of energy leave me. I was relaxed instantly. I kept on knowing what I wanted and I let the 3D be. Even if it scared me sometimes but it's okay! Reality is still me. Being in the present and accepting it helps to release old stuck energy. New energy can't move in when the old is still there.
Because whether you know it or not by holding onto 'wanting' your new reality, you stop processing you old one and instead of letting it go as you should you get stuck in between two realities, 'wanting' something else and experiencing the past (old reality). This is why you experience so much confusion and doubt. You just have to let the old energy be and flow, it will leave on it's own because you don't want it anymore. Keep being in your new energy without fighting the old.
I hope you will apply this in your reality because it is seriously easy to accept things. Stop holding on to stuff. Be you and flow.
#shiftblr#reality shifting#shifting#shifting blog#shifting community#shifters#shifting antis dni#shifting reality#shifting realities#shifting consciousness#shifter#shifts#shift#shifting mindset#shifting motivation#shifting methods#shifting is easy#shifting is real#shifting dr#shifting positivity#shifting coded#acceptance
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"Why There Will Never Be a Peeb Adventures" otherwise known as "The Peeb Adventures Pre-Mortem"
Since 2020, I've made a good chunk of games. Hell, even though I've been doing this for 10 years to date, the majority of my progress as a creative began over the course of this 4 year period.
Out of all the games I've made - or otherwise had a hand in - there is only one that's apparently struck a chord so deeply with people that to this day I still get messages and comments asking when it will come out.
The title of this post already explains the whole deal so I'm not gonna be dramatic about it right here. As per usual, I will instead get heart-clutchingly dramatic about the subject by the end of this story.
I felt the idea of a "Pre-Mortem" might be a fun way to talk about games that will never be finished. Maybe I'll make more of these down the line for other old games, who knows.

"The Incredibly True Origins of Peeb Adventures" or "Wow! I Hate It!"
Peeb Adventures began as a gift game for my long-time friend Aaron. It was simple, fun little gag that stemmed from a 3D model I made of a character he doodled during a drawpile session. I gave Peeb a grapple hook just because I wanted to experiment with swinging mechanics and felt the gag gift was a great space to toy around in without having to actually ask myself how on earth I'd want to structure a game around a grappling hook. Foreshadowing!
Eventually, the gag gift did that classic thing all developers have experienced before where your game spirals out of control and grows into a hideous monster, and what started as a fairly abstract grappling toy convergently evolved into that dreaded state we call a "3D Mascot Platformer."
I made a very short demo in the summer of 2020. It went absolutely nowhere, and after an idol of mine caught wind and asked to play it (before sending about 3 paragraphs of feedback suggesting how to improve what was, in my view, a trainwreck of baby blocks stacked on top of eachother), I shelved the project.

"The Absolutely Tremendulous HPS1 Adventure of Peeb" or "My Friend Jam Suggested I Revive the Project and So I Did"
Shortly after Peeb was shelved for the first time, I joined a community of game developers called Haunted PS1. For those not in the know, HPS1 was essentially the nexus point for "retro horror games" in the indie sphere, and a lot of the resulting deluge (non-perjorative) on itch.io can find its roots in this community.
HPS1 was a good place. Lots of nice, talented people willing to tolerate the kind of mindless riffing I often do in voice calls, anyway. I made a decent chunk of friends there, some of which I'm still quite close to, even today.
HPS1 has this tradition called the HPS1 Demo Disc that began in 2020, and with the year coming to its end, there was talk of a new one set to arrive in spring 2021.
Unlike the first demodisc, however, 2021's disc required you to submit a game in-progress to a panel of judges. They'd then give their yay-or-nay, and you were either in or out.
One day, I was musing over the fact that I didn't really have anything to submit so I would likely have to sit out of 2021's disc. My friend, Jam, who you might know as the developer of the Heilwald Loophole (or Beton Brutal) suggested I consider reviving Peeb Adventures as my submission to the demo disc.
Why did I follow through on this? I don't know. It's funny to think a scenario this simple was the launch point for my career.
Over the next 6 months, I worked on turning the absolutely horrendous gag game into... Something still kinda trite but at least playable. I had some help from my longtime teammate drurylain, my longtime friend Aaron (the creator of Peeb's original design), and my longtime spiritual uncle Tim, and with our powers combined... A new kind of demo experience where you don't do anything of particular note besides swinging around was born.
Also quite important: the very same drawpile session that spawned Peeb also spawned Orbo, who would also make his own appearance in Peeb Adventures as a recurring side character (since I felt like Peeb needed a friend).

"Go! Incredible Friendship Unites in the Gameosphere! Peeb and Orbo are Born!" or "Peeb Adventures: Coming Never"
So the demo for Peeb Adventures was finished early March 2021, and the demo disc went live on itch.io on the 25th of the month.
The demo disc then proceeded to do a backflip and pick up a LOT of traction online. Which then meant Peeb itself was catching little bits of the traction in its mouth and smacking its lips.
I went from "guy who makes games for nobody" to "guy who makes games for that one very specific brand of teen on twitter who loves the object head show", and I was riding high.
Fanart poured in. People showed a lot of love. I was dazzled by it all, really.
Despite the love for the game and the potential on hand, progress was stagnant. My group of friends and I all got together in a google doc and wrote an entire planning bible for the game. Game mechanics, story beats, twists and turns, the whole thing. Despite having the structure lined up, I had other ambitions and began working on a multiplayer deathmatch game that quickly overtook my work schedule.
Peeb sat on the backburner, but at the time I still wanted to finish it one day. My main excuse was "well, I just need more money! If I'm going to work on this game it's gonna need more than one fulltime person and I can't just ask people to work for free!" That excuse worked on me for a while.

"I Don't Think I Want to Play With You Anymore Peeb!" or "There's Such a Thing as Too Much Love"
A while had passed at this point. My ambitions hadn't just grown, they'd completely shifted. Before long, I found myself working on yet another demo for the 2022 HPS1 Demo Disc, "The Spectral Mall."
Nowhere, MI wasn't just some random toy for me, but the culmination of all my love into one game. Despite its silly demeanor, the game was a product of a lot of pain, and even now I still desperately want to finish it. Except I have to make money to live, so... Oops!
Anyhow, there was a shift in demeanor for me during 2022. You have Peeb, a game that I made on a whim as kind of a joke with friends, and you have Nowhere, MI, a game that meant the world to me during really dark times.
And you know what? There were a lot of people that wanted Peeb. People that never stopped asking me about it.
I realized while working on Nowhere that I didn't really know what I would even do if I ever had the chance to work on the full Peeb Adventures. Not only did I find the nagging kind of annoying, Peeb was also something I couldn't really... Wrap my head around?
It occurred to me that Peeb wasn't really "my" game anymore, it was "his" game. The old Johnny.
I'd changed a lot since the game had come out in early 2021. In a year and a half my world got flipped upside down, and... I don't know, Nowhere was way more reflective of who I was now. Sure the humor was still pretty asinine, but there was a shift. It was hard to picture the "Peeb Adventures" people were actually looking forward to when my own sensibilities had drifted so far.
When the Nowhere demo came out along with Spectral Mall, it did... Alright? People liked it, but it wasn't the same as Peeb's release. Hell, even in Nowhere's release there were people pushing it aside to ask the same question they'd been asking every week leading up to it. "When is Peeb Adventures coming out?"
"Goodbye Peeb!"
It was increasingly harder and harder to not look back at Peeb and kind of hate it. It was rough in every respect, and yet it whenever I met people who'd heard of me online, they always cited Peeb Adventures.
Strangers continue to ask me when it's coming out. On rare occasion I'll get someone asking about Nowhere and I'll feel a bit excited anyone else cares about that game besides me and maybe my friends, but most of the time people just ask about Peeb.
To finally answer this question I've been asked for nearly 4 years: There will probably never be a Peeb Adventures.
"Goodbye Johnny."
I like to believe one of the reasons people are attracted to my body of work is because I make games to reach out to other people. That's probably not the real reason, but it's nice to play pretend and imagine your work has more significance than just "ha ha boner."
I put a lot of myself in my games and I rarely hold back, even if an idea is insanely stupid or strange. The result usually becomes something more like a scrapbook than a game.
It's hard to try and expand on a game like Peeb when the Johnny who made it isn't really with us anymore. If I worked on Peeb now, you'd get some kind of irregular frankenstein that'd never be as exciting as the original vision was.
By the time I get around to Nowhere again, am I still going to be this Johnny? Or will the next Johnny look back at Nowhere the same way I look at Peeb now? Who knows.
Anyway, look forward to more games from me and my friends. Even if it's not Peeb Adventures, it'll still be us.
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I’m trying to get into pixel art without watching a bunch of tutorials first (they exhaust me and then demotivate me so then I never want to make art again). Anyways, I was wondering if you’d mind sharing some of your earliest works? You are an inspiration to me, but I know I have a ways to go before my very extremely amateur art is anything like your art is now. Thank you :) and have a wonderful day!
I'm glad you're starting out doing pixel art, and that's awesome! I've been in the exact same position as you are in right now, and I'll give one of my Mak Insights™️for this (lengthy ass read). I started doing pixel art around the summer of 2020, and it's been more than four years. I've started basically just like anyone! I had basic knowledge of art, composition, ideas for color, and simple forms. As you might notice, my early works don't really have much detail; it's more on silhouettes because I don't know how basic 3D forms work at the time! And usually I would stick to one color scheme—simple reds, subtle blues, etc. I had a really simple style back then, but I was alright with what I got going.
For most artists, you'd go through learning the concepts, ideas, techniques and styles. I've went through the 'YouTube Tutorial' phase and it's been head scratcher; still kinda is. You learn alot, but sometimes at the same time, nothing at all? I've went through bouts of doubt with my art, exhaustion from trying to do something different, then beating myself up for not getting it right. Only recently have I actually found some peace with where I am in my art life right now. But for now, take your steps at your own pace; go through the process of spending time, learning stuff, experimenting styles, having fun, getting stressed, being bored, and reimagining yourself through your art—and as you're chasing your peak, you realize that it's already reached you, and you're the best artist you can be at that very moment. And I hope this helps <3
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Interview to celebrate the opening of the Ryoko Kui Exhibition
About Delicious in Dungeon: Story making
Q1. Your first long-running series has lasted for about 9 and a half years. Has it been different from your previous experience drawing short stories?
A1. Compared to short stories, the series has been easier because the same characters appear each time. But I was surprised to find that I got tired of drawing the same characters too many times.
Q2. You have said before that the overall structure of the story was decided before serialization began, but how much of that had you communicated to your editor? Also, what kind of communication did you have during the series production?
A2. The goal was something we discussed and had decided on from the beginning. The goal itself was simple, but the path to get there was more difficult and took longer than imagined.
Q3. Regarding the overall story concept and development, did you write out or put anything down in writing (such as the plot)?
A3. I did, but it was simple.
Q4. Did you come up with the dishes based on the monsters you wanted in the story? Or did you come up with the monsters based on the dishes?
A4. It depended on the story, but usually the story came first followed by the monsters or food. I feel like that was most often the order.
Q5. As you progressed in drawing the series, what elements of the characters, story, or world expanded or grew in the most unexpected way?
A5. Nothing particularly unexpected perhaps. When I used to draw web manga, I tended to think up inconsequential settings. So, from the beginning I tried to restrain myself as much as possible and not expand too much. I was surprised when my editor said "Let's expand it more," in the second half of the series.
Q6. "Delicious in Dungeon" starts with a relatively simple setting, but as the series and the labyrinth exploration continues, the map slowly expands little by little in the readers' minds. It becomes more three-dimensional, revealing the secrets of the world, and taking on a multilayered structure. Are there any sources that you used as a reference, or which influenced you in creating this multilayered structure?
A6. A long time ago, when I was working on my personal web manga (fantasy), I drew it however I wanted, thinking that "Only people who can read this will read it," but I regularly received feedback that it was "unreadable", so I tried to make it as easily. accessible as possible.
Q7. The series combines many elements, including "fantasy", "gourmet", "battles", and "puzzle solving", but I think it's also important that it is a "comedy" which makes people laugh. Could you let us know if you have a creative commitment towards depicting humor?
A7. My hopes are that I can make it fun for people to read.
[page 5]
About Delicious in Dungeon: Drawing manga
Q1. Please tell us about the drawing tools you currently use, both digital and analogue.
A1. In terms of analogue tools, I use a light box, a G pen, a round pen, and a brush pen. And for digital, I use CLIP STUDIO PAINT and a Wacom LCD tablet. Screentone pasting is always done on the computer, so ultimately it all ends up as a digital manuscript.
Q2. Do you have any rules or reasons for using digital and analog separately?
A2. I'm always looking for ways to draw better and save time, so the exact approach is probably different for almost every chapter. Personally, I feel that analogue methods create more appealing lines, but I feel like digital saves time, so maybe I'll do a digital rough sketch and do the inking by hand… I might have been using a G pen, and maybe I'll try out a turnip pen, or this time I'm short on time so I'll draw it entirely digitally, but with digital I can redo it over and over, so maybe analogue is still faster, and so on and so forth. I'm indecisive in this way and so haven't developed a consistent process.
Q3. I understand that you prepare 3D data for your assistants to draw the backgrounds. What kind of data did you make for "Delicious in Dungeon" ?
A3. You could call it 3D, but it's not a proper model, just something to help with the rough sketching. I line up cubes to share the perspective and sense of scale, and they use it as a reference.
Q4. At the beginning of the series, the characters and backgrounds were somewhat simply drawn, and it seems like they became richly detailed over the progression of the story. What was your intention behind using these different styles?
A4. It's simply that my technique isn't stable. I thought I'd put a lot of effort in at the start. I remember being confused when my editor asked me to add more in to the drawing, and I wondered "Where…?"
Q5. Thinking about the food, were there any menu illustrations that you were particularly satisfied with, or which you struggled with?
A5. I've never liked my own food illustrations. But the times when I read other people's manga and thought "That looks delicious," I think it's been more an influence of the movement, the staging, and the situation than the drawings.
Q6. For the world maps and the terrain of each continent, did you refer to any maps of the real world? I feel like the shape of the 'island' is similar to the shape of Fukuoka Prefecture or Kyushu.
A6. I didn't reference any specific geography, but I did try to put thought into things like whether a developed city would be near a river or the sea, and what the coastline would look like. I'm pleased if it feels similar to a real place, because it means my interpretation was pretty accurate.
About Delicious in Dungeon: Other
Q1. Which is your favorite monster?
A1. Nightmare.
Q2. I'm sure you have received a lot of feedback from readers in countries and regions outside of Japan. Please tell us if there was anything from them that made you happy, was unexpected, or which made a lasting impression on you.
A2. When you play foreign games, there are times when you think "Why did they translate it into Japanese like that?" But having been on the side of having something translated, I've realized some things are unavoidable, or endless, and there are many things that don't matter either way from the author's perspective, so it was interesting.
About Ryoko Kui's short story collections and herself
Q1. Dragons are a consistent and important motif in your work. Was there any particular work or experience which inspired this? Also, are there points about drawing dragons which you find interesting or have had to work hard on?
A1. It's less about liking dragons, and more that I'm interested in the worlds in which dragons exist. When I draw dragons, the depiction in itself has a sweet feeling to it. I have never had a pet reptile, so I don't have a very good understanding of them.
Q2. Unomiya University in your story "The dragon's school is on top of the mountain" has a Faculty of Dragons, Department of Environmental Studies, and Department of Technology Studies, and a Faculty of Veterinary Medicine. If you were to enroll in the university, which department or faculty would you like to enter?
A2. I probably wouldn't be accepted….
Q3. The collection includes a short story staged as an essay manga. Are you a fan of essay manga? Please tell us about any genres of essay manga that you like.
A3. I love all kinds of essay manga. I read them often.
Q4. If you were to make your own game, what kind of game would you like to make?
A4. I prefer being a player when it comes to games.
Q5. When did you first start drawing illustrations (doodles)?
A5. I don't exactly remember when I first drew a picture, but I think I started drawing manga around the fourth or fifth grade of elementary school. in my notebooks and had my friends read them.
Q6. What is the most fun part about drawing manga?
A6. Every part is fun and hard in its own way.
Q7. Please tell us if there is anything you "just can't stop no matter what".
A7. My procrastination habit.
Q8. Could you please tell us if there's something you want to draw now?
A8. I've been working continuously since the serialization, so I'd like to take about 2 to 3 months to just draw whatever I want.
#Dungeon Meshi#qna#Ryoko Kui#longpost#long post#ryoko kui exhibition#delicious in dungeon exhibition#interview#delicious in dungeon#dunmeshi#exhibition
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How to convert Sims 4 3D CAS Rooms to Sims 3
Disclaimer: If you’re not familiar with Blender/TSRW/UVs then this tutorial may not be for you. If you don’t have Sims 4 Studio which needs the Sims 4 base game (or don’t know how to extract the meshes without it) this tutorial may not be for you. Honestly it’s pretty straight forward, but there’s a lot of trial and error and going in game and out of game checking placement, etc. I use Blender 4.1 for this, but you should still be able to do the same things in the older versions. I'm trying to make this as easy as possible. I’m here to answer any questions though 💕 Tutorial below
Things you’ll need:
Blender (whatever version you prefer)
Sims 4 Studio
TSRW ( I use version 2.0.86)
My Christmas CAS Room here
My TSRW work file here
Tutorial:
Find a Sims 4 CAS room that you like and open it up in Sims4Studio. This is the one I'll be using for the tutorial.
In the Texture tab, export the textures. The only textures that matter are the first 3 diffuse. Go to the Meshes tab and export the mesh, it will save as a .blend file. After that you can close out of Sims4Studio.
Open my Christmas CAS Room in TSRW. You'll get this message. Hit ignore and don't send. We only need this file as a reference to resize the SIms 4 CAS room. Export the mesh as an obj, name it whatever you like. You can close TSRW for now.
Open Blender and open the .blend file you exported from Sims4Studio. Make sure to delete studio_mesh_0 as it's just the shadow map and we don't need that. This is what mine looks like after fixing the textures.
Then import the wavefront obj you just exported from TSRW. Again we're just using this as a size reference.
This is what it looks like after I added the obj. I scaled, moved, and rotated the room to match up as close as I could with my reference mesh. When you have it lined up to your liking you can delete the reference mesh. I usually import the sims 3 body to see where my sim would be in CAS as well so feel free to do that too.
Now we have to separate the objects that use transparency in the scene to their own group. The transparent objects will always be located on studio_mesh_1. I usually do this in UV mode. Make sure UV Sync Selection is on. Where the red arrow is, that's the UV Selection button. It's blue so that means its on.
Tip: If you're using the same Blender version I am (I'm not sure if the older versions below Blender 3.0 do this) you can disconnect the alpha in shader editor and then you can easily see what uses transparency because it has a black background like the plants. Don't worry about the one outside the window as that's on the backdrop image and doesn't show in CAS.
Important: Also, make sure you delete the back of the mirror frame or it will show through the mirror in game. I usually select it in the UV editor as well and delete it.
After selecting all the objects that use transparency, I go to the 3D viewport window and press P, then selection. Now they're on their own layer as you can see. That's a very important step so please don't miss it.
Sims 4 CAS Rooms don't have a closed room like ts3 and if you don't add walls/ceiling with planes you'll be able to see that it in CAS. You can do this in any way you're comfortable with. If you don't understand how to do it feel free to ask me. For this tutorial I will not be doing this perfectly lol I've done enough rooms and I'm just trying to teach here 😩
Okay now last is renaming groups to import into TSRW. Make sure it's in this exact order and uses the exact group numbers.
Group 0 - Mirror
Group 1 - Windows/Curtains
Group 2 - View outside the window
Group 3 - Walls
Group 4 - Objects with transparency
Depending on the CAS Room you convert, yours may not have a mirror you know. You can delete groups in TSRW, experiment, feel free to ask me questions as well.
After renaming the groups, select only the groups you renamed and export as an obj. Make sure that object groups is checked so that they can stay in groups.
Open TSRW and open the testroom_cas.wrk file.
After opening the file you'll see this exact room in this tutorial lol because I had to test some things first 😅
Import the CAS room you converted from ts4. You'll get these two messages. Click yes on the first and no on the second.
Disclaimer: Make sure you reduce polygon sizes or it won't import and give you an error
Import your textures (yours may be different than mine depends on the converter) but most have been the same that I've seen. Group 0 is the mirror it doesn't require a texture. Group 1 and Group 4 usually have the same texture.
Disclaimer: TSRW an be finnicky with textures sizes, I havent gotten any issues since using the 4GB patch, but just in case. Texture sizes from ts4 can run pretty big 4096x2048 even 8196x4096. I would resize to no bigger than 2048x1024 in my opinion, but whatever works for you.
After export to sims3pack or export as package file. Make sure you compress your files and you should be good to test your CAS room in game.
This is the finished product. Should look something like this or better lol considering this was quick 😅
If you would like to make your own from the original ts3 cas room, I would suggest watching this Youtube video (it's for TS4 but it still applies and is helpful) and the link to the original ts3 cas room is here. Since we can convert ts4 to ours you could probably just build your own and go from there as well.
Thanks to @mookymilksims for testing things for me and converting her own. If you would like to try this tutorial out and experiment with room placements using @boringbones Ultra wide CAS mod which changes the field of view in cas so that you can see the whole cas room, it is here. I didn't use it for mine, but that's only because I found out about it after from Mooky lol and I'm tired of converting them 😅 but feel free to ask me any questions if you need help 😊
#ts3#tutorial#sims3#I hope this helped#been procrastinating finishing this 🙃#cas room tutorial#sorry if it's long#tried to be thorough and make sure everything was correct
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hiii! i came across your blog yesterday, and i love your advice. that's why i feel like you would be the best person to ask these questions that I've been having for the longest time (sorry, long read ahead).
I've studied LOA for the past 2 years or so, and even though i have a good understanding of it, there are some things that always trip me up when it comes to shifting.
how do i deal with waking up to the 3d? yes, by assuming that you are in your dr and that you shifted last night. that's the most logical answer. but even though i know that, sometimes it is a lot easier said than done. for example, a few days ago i wanted to manifest shifting by simply deciding i could shift on command and that i am there. i could be 100% sure the day before that it would happen. the whole day, and even a few days after that I'd stay in that state of being a master shifter, and i would feel amazing because of it. but it's like there always comes a point where i wake up to the 3d and i get discouraged (yes, i acknowledge that i am manifesting that reality by saying this, but i finally have to get this off my chest). my thoughts get all messed up and i start spiraling, returning to my previous state. i start questioning myself a bit and feel down. the main reason for that being time.
it took me so so long to figure out this issue about myself. I'd be like: how long is it gonna take? when will it happen? i know i have it in the 4d but when will it appear in the 3d? having it in the 4d isn't enough, i need to have it in the 3d right now. stuff like that. i find it very difficult to formulate my thoughts, but basically I'm in a spiral of:
watching a video/reading a post about LOA/shifting that reminds me of how easy it is -> applying LOA to shifting/any desire in a way that feels good for a few days at most -> starting to question myself after a few days because it hasn't shown up yet in the 3d (which is caused by me forgetting the role the 3d plays and how LOA works) even though i did everything "right" (e.g. letting go of control or the outcome, deciding, not wavering, etc.) -> falling back into a state where i question how i can shift, what i am doing wrong, etc. -> repeat
how can i break out of this cycle?
i think the main problem here is time and in general the 3d.
i know that the 3d is not a measure of my success, only made up of my current assumptions etc. i know that. but it's like i forget it once i step into the state i wanna be in and stay there for an extended period of time.
i always hear people say that "time isn't real" but i still don't really know what that means, how to apply it or how to internalize it. i really need that mental "click" to finally understand it and use that concept in my favor. because my problem is that with manifesting/shifting, after a while i start asking questions about why it's taking so long the 3d. for example, most nights i fall asleep with the assumption that I'll wake up in my dr (while letting go of control and not wavering) the next morning. but when it doesn't happen eventually, i start to question why, because since time comes from consciousness aka me, it should work in my favor.
I'm honestly so lost right now and i would really appreciate some help because I'm spiraling again. I've known about shifting since 2020 but only realized how ridiculously easy it is after joining tumblr this year and yup, i acknowledge that i am desperate to shift, preferably right now. it's not something i admit to anyone or myself because that's basically continuing to tell a story i don't want to experience (a surefire way to fail), but it is unfortunately the truth as of right now.
thank you for reading, i know this was a lot to get through!! (*^^*)
So pause for a second, because I’m going to tell you something I hope to ingrain in the mind of everyone who sends me an ask—and that you need to remember before reading everything I’m about to say:
YOU ALREADY KNOW HOW TO SHIFT. The ability is inside you right now. The moment you read this, your mind already knows how to shift. Everyone does.
The moment you accept this, you solve half of your problems.
And then you tell me, "But if I know how to shift, why isn’t the 3D reflecting that?"
Well, yeah. You painted the house, and now you’re sitting there watching the paint dry.
Look, watching the 3D closely and looking for results isn’t a problem for some people. Some can assume, “I’m already in my DR,” open their eyes, and BAM—they’re in their DR.
Some people assume, “I will shift tonight,” and just like that, they shift that night.
Some people let go of their DRs, stop putting them on a pedestal, and they shift.
Some people clutch their DRs close to their heart until their knuckles turn white—and they shift.
It sounds a lot like you’re forcing yourself into a method of applying the Law of Assumption that doesn’t serve you. Why?? If you recognize that your issue is focusing on time and constantly checking the 3D, work around it. Remove time from your shifting journey.
I don’t like assuming I already have something, then checking the 3D and not seeing it there. Hell, I can shift on command, and yet, if I were to lay in bed right now and tell myself, “I’m in my DR,” I guarantee you I wouldn’t shift. Why? Because that doesn’t work for me.
My dude, change the way you affirm. If affirming in the present (“I already shifted”) doesn’t work for you, change it! Say, “I’m going to shift.” If even that hasn’t been working, let go of implementing time into your affirmations.
Change “I’m going to wake up in my DR in the morning” to “I’m going to wake up in my DR at some point because I KNOW I can shift.”
Change “I’m in my DR right now” to “I can’t wait to be in my DR.”
Remove time from your affirmations and assumptions, because that’s clearly the problem here. Instead of trusting that you’ll shift tonight, trust yourself because you already know how to shift. Or trust your mind because it knows how to shift. Trust your awareness because it knows how to shift.
“I fall asleep with the assumption that I'll wake up in my DR (while letting go of control and not wavering) the next morning.”
If this were completely true, you wouldn’t be sending me this ask. You wouldn’t be doubting yourself as much as you just did in everything you typed. Truly letting go means releasing the need to see results in the 3D.
So, take time out of your assumptions. From now on, say “I will shift.” Or say, “I already know how to shift.”
Your brain then goes: “……???….uh….” looking at the 3D all confused “When? We haven't shifted!”
And you tell it, “It doesn’t fucking matter because I’m going to shift eventually.”
Now, let’s say hypothetically, one week passes and you haven’t shifted. One month passes, and you haven’t shifted. Two months pass, and you haven’t shifted.
And then you come back and say, “Clover, why the heck haven’t I shifted yet? It’s been (insert amount of time). You told me to remove time as an expectation, so why haven’t I shifted yet??”
And I’ll smile at you and ask, “So you’ve been counting the days?”
Let me tell you something about letting go—and hypothetically, ignoring the 3D.
Treat your ability to shift like your fortune. You have a fortune sitting in your bank account right now, and you’re rich. Do you think a rich person checks their bank account every hour to confirm they’re still rich?
"Well yeah, Clover, because a rich person’s reality already reflects that, they’re sitting in a mansion with all their riches."
Your fortune, what makes you rich, is your ability to shift. You already know how to shift. Shifting isn’t something you learn how to do, just like breathing isn’t something you learn how to do. Just like chewing isn’t something you learn how to do. It is an integral part of every human being. If you have awareness, then the ability to shift exists within you.
You don’t learn shifting—you learn yourself.
You learn what makes you shift. What makes you manifest easily. What makes you assume easily. What kind of affirmations your subconscious doesn’t argue against. What makes your self-concept skyrocket.
Because everyone is different, everyone shifts differently. What works for Person A might not work for Person B. What works for Person B might not work for Person C, and so on.
Even my reply to you, it might not resonate with you. But that’s not my fault, and it’s not yours. If that's the case, your job is to look elsewhere—and, in the best-case scenario, look internally because that’s where the answers always are.
Let’s go over your fix options because I just yapped a lot:
YOU ALREADY KNOW HOW TO SHIFT.
Remove time from your affirmations and assumptions. Removing time from your shifting process makes it so you have nowhere in the 3D to look.
Stop paying attention to the 3D and pay attention to yourself because what’s going to shift is your awareness, not the damn 3D. Every time you catch yourself thinking, “Oh, but it’s not showing up in the 3D,” remind yourself:
A) You already know how to shift.
B) Shifting is something you can do.
C) It could happen at any moment, so why should anything else matter?
If you were promised a million bucks from a 100% trustworthy source, would you spiral?
One more thing before I wrap this up:
It could be that actively using the Law of Assumption isn’t what works best for you. Maybe you work better with visualizing. Maybe you induce the feeling of being in your DR or being a "master shifter." Maybe subliminals work better for you. There is a world of options out there, and it is completely useless to force yourself to do something that's only bringing frustration in the end. Because there is no singular way to shift. There is no singular way to manifest. And sometimes—for some people—while the Law of Assumption is always true, focusing on it directly isn’t what serves you.
#reality shifting#shiftblr#shifting#shifting blog#shifting community#shifting methods#law of assumption#shifting motivation#shifters#reality shifter#shifting realities#reality shift
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Could you tell us a little more about how it was entering the void with psych-k? I thought your success story was very beautiful, congratulations, how long did you do it? What statements did you use? Before doing psych-k did you have beliefs or was it like most of the people here who fight for this entry? I'll be grateful if you answer have a great day 🩵🌊🫐
OMG WTF YALL ARE SO SWEET😭🥹 THANK YOUU!!
So about entering the void with PSYCH-K babyyyyy, that was a game changer for me. It wasn’t some crazy struggle or years-long journey like it is for a lot of people. I actually used PSYCH-K to reprogram my beliefs about the void, and it worked fast once I aligned my subconscious. Before that, I did have beliefs that were holding me back! stuff like “it’s hard,” “only some people can do it,” or “I need to be in the perfect state.” So I used PSYCH-K to replace those with statements that made the void feel easy, natural, and something I already had access to. Some statements I used (and muscle-tested to make sure they were fully integrated) were:
“Accessing the void state is easy and natural for me.”
“My subconscious knows exactly how to enter the void quickly and effortlessly.”
“I instantly drop into the void whenever I intend to.”
“I’m fully aligned with the void state and its power.”
And many more but I don’t have the energy to state them all. As for how long I did psych k for, I wasn’t paying attention on counting the days because I was more focused on reprogramming my beliefs. I was super intentional with it and made sure the beliefs I installed were super specific to how I wanted my experience to feel detached, powerful, limitless, peaceful. And once those beliefs clicked? I entered one night (by accident, not on command) with zero resistance. I literally felt the detachment from 3D, the calm gold room I always imagined, and that overwhelming stillness where I knew I could manifest my list instantly. So yeah, PSYCH-K helped me skip the struggle by going straight to the root: my subconscious beliefs. It wasn’t about effort, it was alignment.
I’m still working on entering the void state on command to manifest more stuff (which I feel like I’m very close to achieving)
#Cami asks⚡️#law of assumption#reality shifting#shiftblr#desired reality#loassumption#loablr#loassblog#loa assumptions#manifestation#neville goddard#the void state#the void#void state#void success#void state success#void state tips#psych k#eazysxlana
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admission... i don't believe we shift every second.
i know, i know! this may be controversial, it seems almost everybody else in the shifting community does believe that. my goal with this post is not to change peoples minds, so if you do believe that and you don't want to hear any other theory, no need to read further. but if you're interested in a different perspective, you can find one below!
to be clear, i will not be directly arguing against the idea that we shift every second (meaning, i won't be listing out other peoples beliefs and then explaining why i think they're wrong, because that's just rude and unnecessary, i respect anyone who believes differently than me.) i'll just be explaining what i do believe. without further ado:
Dimension Theory
(aka, just more of shimmer's thoughts and ideas)
what is the dimension theory?
i've already made a post with more details about the dimensions themselves, so i won't repeat too much. the basic idea is that all of 3D (space,) 4D (time,) and 5D (reality) exist simultaneously, and our limited ability to perceive them from the bodies we inhabit is what limits our understanding and ability to traverse them. reality shifting, then, is the method by which we "move" in a fifth dimensional direction (although "movement" is more of a 3D thing, the word works for this abstract understanding. just saying to be clear, you're not actually moving in the 3D sense when you shift.)
so do we shift every second? are we traveling to a different 5D reality with every choice we make? personally, i don't think so, and the following is what i do think!
we perceive one reality at a time
due to the limitations of the 3D bodies we inhabit, we are only aware of perceiving one point of the 5D at a time, meaning, one "reality" at a time. you're currently perceiving "this reality" which is a concept i'll shorten to "CR" sometimes just for ease of writing this. while our limited perception of 4D (time) means we perceive time passing by in this reality linearly... it actually doesn't. all of this reality, and all of time, already exists. every decision and every action has already happened. the breakfast you (CR self) are going to eat 3 weeks from now? it's already happened, because all of time and reality already exists, and if you (awareness) don't happen to shift to a different reality "between now and then" (in the linear sense of time,) that's what you (awareness) be having. if you (awareness) do shift away, you (CR self) will still have that breakfast.
we can shift between realities
we shifters believe it is possible to shift from one point of the 5D (reality) to another. for example, i can shift from this reality (CR) to a hogwarts reality (DR). a key note here, is that it is only your awareness (perception, point of view, or integrated linear experience) that shifts across realities. your CR self stays here, and continues to live and experience this reality, because it's already happened, all of this "timeline" already exists.
now, there is a separation between your awareness, and all your selves. you (awareness) and you (CR self) and you (DR self) are different. intertwined, of course, but not the same.
so what if you (CR self) make a choice? does that mean you (awareness) shifted to a new reality where you (DR self) made that choice, or were you simply already aware of the reality where you (CR self) make that choice?
for example, what if i (CR self) decide to buy a littlest pet shop, and then i do. did i shift to an alt CR where i do that, or was i simply already in the reality where i (CR self) buy a littlest pet shop? personally, i think its more often the latter, in most cases.
but what if i (CR self) saw something i wanted at the store, went home, and then wished id bought it. well, i could stay within this reality (CR), go back tomorrow and buy it. OR i could shift realities, to a different reality (DR) where i already did buy it. and what about "future" things? if everything has already happened because all of 4D exists at once, can we shift to a reality where our future is different than the one here? sure! in this reality, it's impossible for me to get a letter to hogwarts and hop the train and head to school at the start of term. for one, i'm not 11, i'm not british, it's not september, and unfortunately hogwarts doesn't exist here. but i could hypothetically decide to shift realities right to one where none of those things are problems. i could shift to a reality where any age can go to hogwarts, there's a hogwarts in every country, school terms start in march, and also hogwarts is real. or i could shift to a reality where a secret agent will come to my house tomorrow and deliver a free lamborghini and my winnings for the lottery tickets i didn't buy in this reality. obviously, those things wouldn't be in this reality (CR) but a different one.
but shimmer! does that mean some people never shift?
maybe! i doubt it, though. i suppose there is a chance there's someone out there who was born into their CR and literally never shifted. but i think occasionally, people accidentally shift to an alt CR, and maybe never notice it, and some do notice! i doubt it's happening all that frequently, but i do think that people who are intentionally trying to shift might accidentally do this more frequently. if we're focusing on shifting, i definitely can see how that would increase the chances of shifting away from your CR, even if it's to an alt CR and not the DR you were trying for.
have you ever tried to shift to your DR, and afterwords something seemingly random was just off about your CR? like your walls are a different color (and everyone else says it's always been that shade,) furniture is missing (and everyone else says you never had it,) your appearance changed (and everyone else says it's always been that way?) my theory is that you successfully "loosened" your awareness from your old CR, but simply failed to direct it to the DR you wanted, effectively shifting to a slightly different reality, or for shorthand, an alt CR. but it may also happen when we're not trying. during a big life moment, or even a little tiny one, have you ever felt the course of "fate" changed? something just felt different, and nothing was the same as it would've been? it's interesting to think about things like déjà vu, jamais vu, psuedomemories, or similar experiences and wonder if these could be signs someone accidentally shifted. (but these things can also be explained by other phenomena, so it's likely not always the case.)
but shimmer! are you saying i can't shift at any second?
nope! just because i think we're usually living through time linearly in a single point of reality doesn't mean we don't have the capacity to shift to a different one at any time. you could shift to a different reality at any time, because time isn't actually linear or preventing you from shifting in any way. every time exists all at once, so "any time" is kind of an odd concept resulting from our linear perception of it anyways. it's every time, always.
i just think that because we (3D bodies) are not actually moving linearly through time or space.... and yet our awarenesses perception and understanding of reality and time is that of a linear experience, it makes sense to suggest that we (awarenesses) are integrating the experience of one reality in a linear fashion. for whatever reason, that's how our awareness understands, perceives, and integrates experiences of realities, likely due to the limitations of the 3D bodies it "views" reality through. the actions or movements of our 3D bodies don't make us shift, not our CR or any DR selves. we (CR selves) are already in this reality (CR), all of time and space here already exists. and we (awarenesses) shift by integrating the linear experience of another reality with the one we have of this own. i hope that makes any sense, but i'll also be making another post soon(ish) about "what awareness is, anyways." (i'll try to link it here when it's up.)



#dimension theory#reality shifting#shifting community#shiftblr#shifting theory#i'm explaining my views on this just because people have sent asks about the -we shift every second- theory#sooo i'll like this in my masterpost#probably#shifting
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Hello ,
I have know about manifesting for like a year and I like stuck and I would really love your help.I have manifested a iPhone when I first learned about law of assumption form (hyler) and I was so happy. Then stop being friends with one of my friends for 7 year and I had no friends and so I found Sammy and I try what she said but it didn’t work I did it for 3 months and so I’m like what ever so I try a lot off things so then I found tumblr and I found your account and it clicked but I still wasn’t manifesting any thing .i have been over wight my hole life (I m still a minor) I’m 275 pounds 5,5 so one of the things I have been wanting to manifest is wight loss and I what to get my dream body overnight (lose over 100 pounds) 1 .i have seen some one do this
2 .I haven’t experienced anything that Instant
I have try working on my sc but it did work I get really confused when it comes to manifesting like is it a+p or state or assume or ect and i can’t stop having doubts .I know it real but instantly idk can you please help me 🙏
ꢾ୧ Hello dear!
How are you? I'm so happy that you discovered my blog and you decided to Ask me first, and i'm sorry i didn't reply to your Ask immediately since i'm in exams period.
Let me tell you that you're feeling like you're trying to manifest not Being.
You have everything that you want the moment you desired them.
Ask yourself: when you manifested that iphone how did you feel? Were you stressing that it won't manifest? Were you feeling like you're putting too much effort to manifest it? Were you checking the 3d for results?
If you didn't feel like that then that the Key, learn from your experience.
Manifestation doesn't require putting efforts, affirming 24/7, listening to subliminals...etc, you already have them, yes you do.
For example: i decide that i want to eat a pizza so i'll manifest it, what i'll do? I decide that it is done, my parents brought the pizza already, you speak it into sentence that it already happened, and you're subconscious gonna be like "oh! We have pizza!" And it will start working for it and boom! It will show up in the 3d.
See? Did you think about it too much? Were you overthink it? Thinking how it gonna happen or when it gonna happen? No, you decided you have it and you moved on doing something else.
Now let's move on to the mentality of believing that xyz is difficult to manifest than xyz':
I'm here to tell you that manifest a 1€ is the same as manifesting a 100000€ dollar, and manifesting seeing a butterfly is the same as manifesting a 16 billion dollar mansion.
But you might Wonder why Big desires take too much time to manifest than small desires 🤔?
Well you believed so, you made that assumption and you believed in it, if you believed that you'll get it faster and the 3d gonna conform faster then it will happen.
Make the assumption like that "the 3d Always reflect my 4d instantly"
And for the self-concept, you don't try to be, just be.
You don't need to affirm for self-concept, just decide that you're the creator of your own reality and that you receive all your desires instantly.
It takes a decision to be made, simple.
Now quit thinking that nothing works for you and that you can't manifest bigger things, change that Mindset of yours and the World would be your oyster.
It didn't work 😢 ―→ i already have it.
I don't see it! ―→ i have my desires what do you mean?
And i advice you to do what works for you, and remember to persist in your assumption cause you know you have it.
I advice you to read my post and from @itsrlymine 's masterlist i learned so much from her.
Now I want to hear about your success story 😌.
Good Luck!
Xoxo, Eli
#law of assumption#loa tumblr#loa#loa blog#law of manifestation#how to manifest#loassumption#asks#anon ask#void state#affirm and manifest 🫧 🎀✨ ִִֶָ ٠˟#4d reality
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"Be careful Link, in this place we're never truly alone..."

🔸️Ocarina Of Time 3D was my very first TLOZ experience, I discovered it 10 years ago, completely unconscious of the impact that these three golden triangles would have to my childhood.
Since then, I'm obsessed. Games, music (omfg the m u s i c ), books, art, manga...Anything to do with it, even a little, gets my attention.
This drawing's just a tribute to all these years, to little me who would probably EXPLODE seeing it. And for this particular Link, who has an heartbreaking fate 💀...

I'm aware that the people who follow me somehow expect Good Omens stuff. I'm actually working on a GO animatic so I focus the energy on it :)
However, I don't want my account to be exclusively about Good Omens, so don't be surprised if I post art about video games, anime or even fantasy. I'll still do GO art of course.
My pleasure is still to share my art with people in the end 🫶🏻
💙
#illustrators on tumblr#legend of zelda#the legend of zelda#the legend of zelda ocarina of time#zelda oot#oot#zelda#tloz#tloz oot#tloz fanart#nintendo#ocarina of time#tloz fandom#digital illustration#digital artwork#link oot#link zelda#pend4ri
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Something about myself
The reason I'm trying to learn 3D (furthern than architecture, my job actually involve massive 3D use) is my lack of artistic talent.
Like, I always loved to draw, I started at the age of 3 and always drew. In first place to take notes. Like the cavemen, since at three I could not read (In Italy children usually learn to read at elementary school or a little bit before).
Shortly drawing turned from a mere tool to take notes to a way to tell stuffs, imaginary stories or real life events. I loved comics and animation because of this. Beutiful art that tell stories. Is what all I wanted to do, once I would have grown up.


Age of 5. We millennials, on average, had better drawing skills than Gen Z babies. Even the less talented. Perhaps it was the lack of I-Pad. Usually at the age of 8/9, the Gen-Z recover and reach the average level of 8/9 years old millennials.
I kept drawing daily. Like doing 7 full comics books of over 300 pages each a the age of 6 to 7. And an illustrated diary telling the real life vacation I had in a touristic village I dreamed about for long.

Massive beaches and a lot to do in summer.
Now is a well known reality adults often tell fat lies to children to make them happy. Adult kept telling me I was good at drawing. On the other hand my peers were quite cold about them (my cousin once told me to watch out for inconsistencies. I recognized her criticism, but I though since I was a child - 8 years old -, it was too soon to worry, as no child can draw consistently, not even the best ones. My cousin was a child too, and of course her drawing showed inconsistencies too).
Only when i was 11 an adult told me my drawing were behind my age. At that point I started to experiment more (like doing portraits, changing my drawing style etc). At 12 I started to lean more toward a Japanese style.
By the age of 12/13 years old, I believe I was average at drawing. I though I was not exceptional but it was still doable (I'll not show what my drawing were like, I'll tell you they looked about like CWC's drawing, just way way less angular. And I didn't draw anything cringe, no giant straw and 'eeew things' although I used to draw Sonic too).
My favourite subjects were magical girls. Sailor Moon etc, but I greatly favoured original characters.

My dearest and oldest OCs. Yes, identical twins. I was never able to do them justice.
Art School is were I found the truth.
In my first serious drawing, I took a 3/10 grade, that is a E (In Italy we grade with numbers) And so on, usually 5 at drawing figures and my grades were the lowest of the class (hilarious, the one who loves to draw above anything else sucked at it), 5 in architecture and 5 in decoration.
The issue with architecture was not taking measurements, I could do that. I was also one of the few that somehow understood how perspective worked. I just could not draw not even with a ruler and a compass.
The only artistic subject I could do was modeling and it didn't feel as hard as drawing. Grades were still mediocre, 6 to 7, about a C or a little more.
I had different art teachers and the grades were about consistent.
Since I drew mainly to tell stories, the art subjects I was more focused on was real life drawing, the one I was worse at. And because of my effort despite my lack of talent I was literally a laughing joke for my teachers. One almost fell from the chair laughing about my drawings. This one told me to keep my creativity at bay because with my low drawing skills, I was unable to express it properly, and only do what I was able to do. The other day by day denied me to do more and more things.
First I was denied to experiment. I felt my drawing were becoming stagnant, so I decided to try to draw on dark paper with white pencils to refresh the way I look at things. Is a thing many suggest to do. But my teacher told me that my skills were too low to even think about that.
Later I was denied to colour my drawing and to do the 'chiaroscuro'.
And last I was excluded from a commissioned work were all class was partecipating. I had to sit and twiddle my thumbs while watching all my classmates doing the job
"You draw like a 10 years old child". I was 16 when I was told this by my teacher. This made me ashamed from even liking to draw. "Please, teach me, how can I fix my miustakes if you never tell me what i do wrong?" "What's the point to teach you? You lack of talent, even if I tell you, you will never learn to draw".
Out of school I had to take the matter in my hands.
Internet was new, and at that time, criticism online were common place and largely accepted unlike today.
There was the early stage of an idea that everybody can learn to draw, so I tried it. My drawing didn't show I was a former art student (everybody though I was self taugh by looking at my drawings).
I was also introduced to the concept of 'references images' to enhance my drawings. I followed religiously all what those artists (comic artist, my main focus) told me. I focused on criticism and ignored praises. To make sure i could receive proper criticism by more and more people, I criticised works of other people too. It worked. Criticism came with suggestions and good debates. Still something was still off.
I could reproduce a picture but I could not draw on my own and things were getting worse. But I was told it was normal and i had nothing to worry about...
Well, are you kidding me?


What they call photo references, to me always looked like this. Copy a pose and draw your character over. The drawing might look good, but to me the life is all stripped away and the pose look static rather than the character actually moving in the page.
The sketch full of mistakes in the second picture has a lot of personality. The fixed one lost almost all the energies.
To make thing worse, the character take the face of the model you use (who also ends to look a bit like you, because instnctively we are all drawn by models who look a bit like us).
Artists who draw without references exist. But when I admired them, those who helped me told me: 'Stop being amazed by them, if they used references, they would draw even better!'
I was and I am slave of references. Without pictures i can't draw. Only in latest mont i managed to pull something from my brain, after 20 years of zero drawings from imagination.
When Goku, my first cat succumbed to her age (she was close to be 20 years old), I drew this for my brother. It is for a tattoo.
I had to use at least 5 pictures of her to draw her accurately while coming up to an original pose.
With this Shadow I needed a couple of references. I wanted a new pose, at the same time I wanted it to look like it was done by Uekawa. My '10 years old girl' hand - as my teacher said - still shows. It shouldn't have.
My experience told me that talent is a thing and it matters. 20 years + of practice and my drawing skills remained roughly the same. I didn't do this alone, my drawings were always 'supervised' so I have to assume my teacher who laughed at me at art school and that refused to reach me were right.
To add things, I have a cousin who could draw like this at 9:
A good bunch of my family on both side has artistic talent like this. But the gene skipped me.
Attempting to 3D
Pixar animators do a lot of 'don't' s in topology, they know how to make it work. You don't have (and shouldn't) follow their example.
When I first saw a 3D model, I got scared. The topology was so complex (it was a mid poly model) I though it was not worth the effort from my side.
I attempted humanoids models as references for my drawings, architectonic and organic models on Sketch up, nothing too serious.
I started to use blender to create new morphs for Daz Studio models, so i could build my original characters and this would have helped me to draw them without the need to seek references.
But while some are happy with their regular daz models, I wanted more. I needed models that suit my needs, that I can fully control on my own. The vanilla stuffs in one way is like AI. You can do good things, but they never match your needs and your vision. There is still that bump. Those eyes are too small. The expressions lack of flexibility. Is not truly a 3D issue as i saw really good things done in 3D (see Disney moves, they might have gone 'woke' but the art keeps be excellent)

Notice the clarity of silhouettes and how the lines flow nicely... the basis of 2D art on 3D still work...


This is great 3D art. I always loved this hilarious and friendly anti hero. I saw the 'behind the scene' that was done in order to keep the very same life Lupin had in his 2D version.
The vanilla models from Daz studio as well as Sketch up have been a great starting point but soon I understood that the perfect model is the one done my myself. Also I found out some people who lack of drawing talent like myself still can do great 3D art.
The topology is scary, but you just need to adapt your eyes to the edgeflow/learn about how topology work. Then is not too far from drawings.
On one way AI art was also a good thing. I was afraid to attempt to use 3D art to enhance my drawings (I still love regular drawings) openly. I feared people would not accept it. Because of AI, now people are more accepting toward 3D art since they realized is still done with our effort and knowledges from studies.
#shadow the hedgehog#sonic the hedgehog#sonic#shadow#pixar#disney#art#talent#lupin the third#lupin#lupin iii
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How do you draw so freely? Its beautiful
Thank you very much!!
Assuming you're referring to how loose my sketches are, I think it boils down to mileage. Alongside the classic recommendation of reference + study, usually when I get really into a piece of media I'll draw characters I like a whole lot and it builds muscle memory, and the ones that end up in my posts usually have already been through that process to some extent.
Studying references + going through a couple dozens rounds of extra wonky proportions and nonsensical physics (definitely visible on my own posts lmao) will help with both your brain and muscle and once you've stacked up enough of that it'll become easier to intuit certain things and keep stuff looser.
(hey this got really long, so just scroll to the bottom to see my current sketch process if you'd prefer that)
In my personal experience as a hobbyist, I spent roughly 3 years butchering the loomis method until things looked even remotely to my liking. And by that I mean "layering bullshit guidelines so thick and heavy that by the time I'm done lightening it via eraser there was barely any paper left." Drawing has been and still is really frustrating sometimes but for most of it I have a lot of fun and honestly as long as you have that it doesn't really matter whatever else (again, hobbyist here. my stakes are low). Switching up medium every once in a while if you can helps keep things interesting, and drawing with a pen is good for building both line confidence and tolerance for your own mistakes.
Honestly for all of that this stuff is still RNG to me lol. Every once in a while things just Will Not Work Out, but the rates definitely gets better the more experience you have. I only post about, say, 20% of what I draw probably. The rest includes but is not limited to practice sketches, personal art, stuff too nonsensical for even tumblr, or sketches I just plain don't like.
Uhhhhh now for what you actually asked. I've grown really lax, if not a little lazy, regarding guidelines (when you've drawn a specific thing often enough it just kinda gets tedious) so now i just do these very thin and light lines vaguely hinting at a character's pose and position. The only thing I consistently do is probably the little circle to indicate the head. For more heavily stylised proportions I'll go into more details at the outline stage, mostly aiming for the feeling of it (usually how goofy it looks since thats what I use them for). For more complex poses/ones I'm not familiar with I'll do multiple iterations.
Unearthed some stuff that I probably wouldn't post otherwise (the proportions are a bit off from what i'd prefer and the lineart isn't that confident). Here i am redrawing this for demonstration purposes










gonna go in order of the photos. everything shown was done with a 0.5 mechanical pencil.
usually i start with these very thin, light lines, just getting a very rough ideas of where everything is - head, torso, pose (spine, arms, legs). i sketch largely with approximations and landmarks, keeping in mind some bullet points for the relative distance among certain body parts (e.g. make sure the elbow is always a little past the rib cage. i'll write more out at the end) rather than any precise guidelines. i often don't even clean these up - at the end the main lineart is harsh enough that they override these, and though they're visible they do not interfere with the image as a whole. you can look at any of my sketches prior to this and find them.
then i go in with hard, dark lines, once again noting the respective distance among facial features (i'm using the loomis proportions, thinking about the face in thirds)
this is so unhelpful when i just say it, but genuinely at this stage i rely on muscle memory and mileage. if you've drawn the same anime girl for a bajillion times you can probably intuit the proportions. remember that 3d things have volume and interact. ("yes, see, her bangs and eyes round out like this, two locks of hair (they're thick and well kept, so they should have a solid cylinder shape...) against the side plane of her face - split that plane of the skull in half, and the ear should be somewhere around there...")
ok for the parts where a lot of things happen (clothes, tie, the pose interfering with them etc) i just go ham. make a mess! draw everything out even if they overlap each other. so you can keep track of them. here i also bring in some light shading to make out the form of her torso.
i lighten the whole thing with eraser, but the previous lines are harsh enough that the residue can act as a new base of sorts. i think this is comparable to having a sketch layer with lowered opacity in a digital piece
i go over the whole thing again now that i've got a better idea of the form
rinse and repeat. go all in, adjust, blow the whole thing up if it looks off and then build on the remains
for the last photo, you can see that I've adjusted the right leg, since now im taking into account perspective. I uhhhhh still am not particularly confident in drawing her shoes (or any other shoes for that matter) in 3d space so once again I'm bullshitting the form with trying to wrap around its shape and to visualize the shadows. usually for these I pull up references and pray
a side note for the hands: against an earlier ask, I've mostly switched to using silhouettes and then sectioning the fingers after. here the slight shading approach also help in blocking out and making them readable without you having to stress over the minutiae of what joint should bend where.
...I've hit the upload limit for photos, so I'll reblog with additions, but in essence:
• very thin lines to map out the pose and mark where certain body parts may go
• i draw everything in approximation, keeping a few bullet points in mind and adjust as i go (which does keep the sketches loose and make it easier to vary proportions for different characters, but also make floating features more likely (evident in some of my more recent posts as well):
loomis for the head and neck
rib cage (+collarbone), then elbow slightly below it
pelvis, crotch halfway point of the whole body
legs, knees their halfway point
feet are about as long as the forearm usually
(Disclaimer: i must stress again that I'm not a professional, and cannot guarantee that these bullet points are entirely correct. This is just how i draw at the time of writing - stylized with little regard for the intricacies of human anatomy)
• with the exception of the first stage, my lines are dark enough that the mistakes get reused as base for correction after they've been lightened with eraser a little bit.
• I also bring in some shading while doing lineart to make sense of form if I'm having trouble. I use this most often for noses, hands, legs, and breasts.
• if you encounter a sketch that Refuses To Work Out, leave it. No, listen to me, Leave It. Revisit it sometimes later, if you want (for mine they range from a week to 5 months, but my sketchbooks disorganization is another matter entirely). just leave it for a bit.
• do a bunch of pen sketches if you wanna get comfortable with mistakes/build muscle memory
• once more, all-time classic: reference the hell out of anything you don't know. 100000 google images. look up a human anatomy 3d model to see what muscles attach to which bone. practice copying 1:1 things that look good to you (practice!! don't post/claim anything as your own if it isn't - this applies to my own stuff btw, feel free to trace for practice at your own risk). note again that the only reason i can only bullshit my way out of these is because i've drawn them dozens of times - the moment you throw me more complex perspectives i'll need to start the learning process all over again
#anon ask#asks#hey sorry this got So long. if u dont wanna send me asks again i understand#remember when i said my last ask was long... haha... good times...#this thing has been in my drafts for what... a year now? sorry. i'm just not sure how to articulate all this#DoNT make bets on how long until im done writing the reblog also...#junko enoshima#danganronpa#sketch#traditional stuff
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Since I'm more rambly/analysis-driven on Tumblr, I'll drop this here and extrapolate! I won't be too structured in this because this is just thoughts coming out of the brain haha
The top row I Want to Live Animatic / the bottom row Journey Out of Eden Animatic! Both fan-animatics I've made!
I'm being super genuine when I say I did not realize that the time of these releases was BOTH on the 20th. Honestly, it makes comparing and contrasting my improvements REALLY FUN.
While there are aspects of Journey Out of Eden that could be greatly improved (that last kiss section I know how to make better, I see the vision on how to rework it), my compositions are way less flat! Greatly helps with 3D backgrounds in all honesty. I still default to my comfort compositions HAHA however, I definitely utilize them more effectively than before! I have considered writing a breakdown on it since its wildly way more focused on the technical aspects of composition stuff, but I'm abstaining from it (watch me take that back because this mini breakdown was really fun and good to keep up mentally)
Also now I'm properly employing lighting as a more direct way to have additional storytelling which is really fun! I know lighting isn't mapped out this extensively in storyboards unless it's very important BUT I really really enjoy seeing how lighting can be used as an additional framing device in other media so I'm using it an absurd amount!
Finally started properly using the rule of thirds and that makes a world of a difference! It divides the screen into thirds horizontally and vertically and acts as a guideline of where to place things! I was told once it wasn't that important by a teacher much earlier in the years I was taking art more seriously. The biggest lie ever. I started incorporating it for God Help the Outcasts Animatic and I haven't looked back. While I do break it here and there, it's a very good baseline sculpting out the look of a shot!
Always room to get better but hey I've made some tremendous progress in this month alone which is very neat to see a timeline of it per week! Since my studio work was absolved last year I push to improve my stuff in my own time!
Side tangent, insane to think I did that DURING uni, funnily enough, I learned/improved more in the studio rather than in uni and I'd do it again in a heartbeat.
Since it's only just me disciplining my workflow, I struggle a lot with seeing improvement. Being able to compare and contrast something from then and now has been very helpful!
Again, will admit that I am embarrassed about sharing this stuff since it bares so much of me, though I can't help but admit it is very cool to see my progression in live time as if I'm a science experiment or something LOL
#mystery talks#castlevania fanart#olrox and mizrak being my little puppets for learning how to become a better artist is so funny#it's very silly but it is great because then I can solely focused on building the compositions/story since I have pre-established character#with minimal screentime#another ramble from yours truly#this is literally me talking to a wall not expecting people to be behind it
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hi!! i recently found your blog and i love how you approach shifting in general. after joining tumblr a few months ago, I've made so much more progress since 2020 than ever before. (*^^*)
shifting is basically just becoming aware of the reality you wanna experience and being indifferent to anything else. naturally, you embody the person you are in whatever reality you wanna wake up in, right? right. and according to one of the posts you've reblogged, shifting is what you make of it, so for me, i just decided that in order to wake up in my dr i just have to daydream a bit, talk to myself etc. because that's fun and easy.
but here is something I've been struggling with.
1. my mind will not. shut. up. when i want to shift before falling asleep. i embody my dr self for a few minutes, but then my mind starts to wander to thoughts about my outer reality (e.g. thoughts like "ugh, i don't wanna do xyz in the morning", thinking about the day ahead and other issues) and it keeps happening no matter how much i try to refocus on who i am in my dr. it just keeps reverting back and in the end i completely stop thinking about my dr self because my thoughts get distracted so easily. i know, assuming that something is holding you back from shifting will make it so, but i really feel like this is one of the main things that is stunting my progress. what can i do about this? falling asleep and waking up in my dr is the way i want to shift and i think complicated methods and whatnot are counterproductive.
2. speaking of embodying your dr self, do i have to do that all day? by that i mean, do i have to watch each and every single one of my 3d thoughts like "i don't wanna do this assignment," etc. and replace it with a thought my dr self would have? because if we apply neville and loa to shifting, wouldn't any thought (and by that i also mean habitual and automatic ones like in the example) i have about the 3d, imply that I'm not in my dr and would therefore be a contradiction of my desire? but that seems so tiring and like so much effort. I've already asked a couple of my favorite bloggers about this, but i haven't received an answer, so i would really appreciate one! ( ・∇・)
3. this is a really small question, but how do i absolutely 100% trust myself that I'll wake up in my dr? i know the 4d is the only real reality, but sometimes i assume i wake up there with absolute certainty, and then the 3d still hasn't caught up yet when i wake up in the morning. i usually am like "it's fine, idc about the 3d because I'm there in imagination" when that happens and i get that this (aka using the 3d as a measure for success) is literally the main reason for failure when applying loa, but it's becoming harder to keep assuming the same thing over and over with no progress. (again, typing this, i realize how stupid i sound because this is LITERALLY a "how to not shift/manifest 101" 😭).
thanks a lot, i know this was a long read!! (p.s. can i be 🫧 anon?)
Hiii!! Thank you sm!!
1. It's okay if the mind doesn't shut up. The few minutes you were able to embody your dr self is more than enough. People shift without not even intending to. Let your mind wander after, it helps you relax!! Holding on to those thoughts thinking you shouldn't have them will frustrate you so let's not give them so much importance. Let them be. It's okay feel that way!! But it's not holding you back. Nothing can hold you back from shifting. Just do what you do because you're gonna be waking up in your dr anyways.
2. NO!!! That is not how it's supposed to be. The only thoughts you should be ignoring are the ones when you think you're not in your dr. Doing work in your 3D is not related to them. Importantly, subconscious thoughts related to physical work in the 3D do not hold you back. The subconscious is connected to every reality, it doesn't need to have filtered thoughts. Thoughts aren't the only way to embody your dr self. You can do things that your dr self likes. For example: watching a certain show, eating ice cream, listening to a song or even sleeping. Honestly you don't have to embody your dr self at all to shift, just being aware of your existence in that reality is enough.
3. 3D is real. It's very much real. The only reason we say 4D is the 'real' reality because we choose the things we will experience in the 3D in the 4D. Both are real in different planes of existence. Shifting is a mental decision. You shift internally first. Physical manifestation of your assumption is not the main goal because you have it already. I mean, you chose it didn't you? Keep choosing it over and over. It's your truth. Assumption is basically smth you believe in without seeing the proof. So keep assuming you're doing everything right!!
AND YES YOU CAN BE 🫧 ANON OMG YOU'RE THE FIRST ONE EHHSHS.
Anyways, I hope this helped you!! I've been tying for like 20 minutes lololol.
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