#and people end up actually preferring the demos
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oveliagirlhaditright · 2 years ago
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So, somehow I've become a Hello Neighbor fan. Somewhat. Kind of.
But after watching all of the demos for the games now and the actual games, I kind of get why a lot of people find certain demos better than the finished products, sadly.
(Though I swear I'm not trying to just be negative here.)
I also kind of wish that the bird guy/thing from the "Hello Guest" demos had actually been the antagonist of Hello Neighbor 2 or just really been in it at all. Because I don't know: that whole thing was really interesting. And I thought he was scarier than the neighbor (though I do like the story with the neighbor. I find him a really well-written tragic character, actually). Not that these games are really scary (perhaps the right word here is "creepy"), but you know what I mean.
Though I am curious to see where the third one (I'm assuming there will be a third one) will go after that cliffhanger. And it was definitely a bold choice to end it on a cliffhanger.
Yeah...
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sirfrogsworth · 4 months ago
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Froggie's Guide to Budget Headphones
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@nimrella I am more well versed in traditional audio and home theater with big honking speakers, so I don't have much personal experience with headphones and headphone accessories. But I can tell you what I've learned from other people who are in the headphone world. And since you are starting more within the "budget" range I think I am somewhat qualified to guide you at this level.
You have three paths to choose from...
Wireless, low impedance wired (no amplification required), and high impedance wired (amplification required).
Basically... easy, medium, and hard.
But also... good, better, best.
Wireless Headphones
Wireless headphones have come a long way. Audiophiles used to scoff at them but now there are options that really do sound fantastic and the Bluetooth data rates are good enough to deliver high resolution audio. They also have noise cancellation options which may be desirable. If you do not have a quiet, dedicated space for listening to music you might find high end noise cancellation a godsend. People love them especially for planes, trains, and automobiles.
I don't know if everyone knows how noise cancellation works or not, but basically the headphones have microphones that listen to the world around you. They measure the incoming sound and then generate an opposite sound that just about kills ambient noise. If you play the same sound 180 degrees out of phase it basically nullifies those sound waves. The tech works best between 50 Hz and 1000 Hz. For reference we hear between 20 Hz and 20,000 Hz (lower if you are old). So anything super high or super low pitched can still get through.
In any case, if that sounds appealing, wireless headphones should be a consideration.
The other advantage of wireless headphones would be the ease of use. They pair to your phone, your laptop, your TV. They have controls to help you pause and skip songs and change volume. Some allow you to take phone calls.
But the big downside is the sound quality takes a bit of a hit. As I said, the bluetooth standards have actually gotten very very good. (Though there are audiophiles who will swear it still sounds like a 1990s MP3.) So streaming the actual media files are not really an issue. But trying to cram all of that tech into lightweight headphones you can wear around town all day requires compromises and added expense. Not to mention the battery has a limited lifespan. You may have more limited or inconsistent frequency response, poor dynamic range, distortion problems, weak output, and a high noise floor. Wireless options still can't match wired headphone systems in the same price range. And the wireless options that come close are quite spendy.
Wireless Headphones Suggestions
In your price range the two wireless options that I hear mentioned over and over again are the Sony WH-1000 series and the Bose QuietComfort. They are both well regarded for having a good mix of sound quality and noise cancellation while also being a decent value. You might be able to visit a Best Buy and demo them to see if you prefer the sound and comfort of one over the other.
The Apple AirPods Max are said to work really well within the Apple ecosystem. They have some interesting spatial sound modes and very good audio quality. I've heard the noise cancellation is some of the best currently available. But they seem too expensive and a lot of people feel they are too heavy. I also suspect they are due for an update. That said, if you wait for the new ones to come out and buy used, they could come into your price range. I'd really only suggest these if you have multiple Apple products that you will be streaming sound from.
Before we move into wired headphones, let's go over some terms that you might see pop up when doing research and reading reviews.
Froggie's Glossary of Audiophile Terminology
Driver A speaker is made up of drivers. Some speakers have a woofer, a midrange, and a tweeter. Each individual thing is a driver. And with headphones you will often hear "headphone driver" instead of speaker because it is more specific. Headphones typically have an all-in-one driver that does all frequencies. A woofymidteet.
That's not a thing.
I made that up.
Frequency Response This is the range of frequencies produced by the drivers from low to high. You want to make sure your headphones have good, deep bass. That will make more of a difference than anything else. It's the foundation of all sound and what is sorely lacking in devices with small/cheap speakers.
Music typically doesn't go much below 40 Hz in the bass range. So if you are only interested in music listening, that is plenty deep. Movies can go down to 20 Hz, but this isn't necessary for a good immersive experience unless you have giant subwoofers. So if you find something that can play ~40 Hz with decent output, you should be all good. Every speaker has a frequency response curve. It looks something like this.
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The X-axis represents the frequency and the Y-axis represents the volume in decibels. We are most concerned with the 40 to 10K Hz section, as most sound happens there.
I'm not going to go super in-depth and overwhelm everyone, but typically you want this graph to look fairly flat in that range. A flat-ish line will give you a "neutral" response.
The above graph gets a little bumpy in the high frequencies. That means those frequencies will have a higher volume than the lower frequencies. If a higher frequency has a big peak, that could make your sound seem too bright or tinny.
Or you could have the opposite problem. You could have a null in the bass where the output dips below everything else. This can make your sound a bit anemic and lacking punch.
Whereas a more flat speaker will output all frequencies at about the same volume and sound much more balanced and smooth.
Equalization or EQ A flat response is good because it will accept EQ well. Equalization is where you add peaks and dips in volume deliberately to taste.
This can be as simple as 3 knobs.
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Or it can be a more complicated parametric EQ.
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A lot of digital EQ methods have presets to help get you started. I promise it isn't as intimidating as it looks.
Some people like to buy speakers/headphones that are EQ'd how they prefer out of the box. (Or if you get Beats by Dre they just turn the bass all the way up and say "Fuck them other frequencies!") But this is often a bit of a crapshoot because it is hard to EQ a speaker that sounds good in every room or every environment or just to varying individual preferences.
By making the speaker more neutral, it can be much easier to equalize specifically to your needs and enjoyment.
So if you like the bass a little bassier and the mids a little quieter, you have the power to dial that in with great specificity on a neutral speaker. You can apply any EQ you wish and you won't be fighting the speaker's predetermined response.
Basically if you are reading reviews and the headphones are described as "flat" or "neutral" that's a good thing (in my opinion). Just remember nothing is going to be perfectly flat. We're shooting for flat-ish.
If you do decide to get a neutral sounding pair of headphones you may find them a little bland out of the box. Do not panic. You just need to learn a bit about how to apply EQ, but thankfully YouTube is plentiful with tutorials.
The Harman Curve was researched to be most liked by the most people, so you might start there. (Also, SoundSource is a very popular EQ app for Mac.)
Dynamic Range This is the spectrum of how quiet to loud something can get. If you have speakers that can render both a pin drop and a big explosion with great fidelity and proper intensity, you will be in audio heaven. There is so much emotion and drama that can be expressed by expansive dynamic range and most cheap speakers compress it to an inch of its life. When the soft and the loud sounds are the same you miss out on so much audio information intended by the composer.
Distortion This is just how loud a speaker can go without breaking up. Low distortion is good. While every driver distorts at some point, usually that is at a much higher volume than you will use. This typically only plagues cheap, tiny drivers.
Sound Pressure Level (SPL) This is a measurement of how loud a speaker can get. While you don't want to listen to anything louder than a sustained average decibel level of 80 to 85, you do want peaks over 100, especially in the bass. Bass is less damaging to ears and hearing damage is all about sustained volume rather than quick peaks here and there. Most headphones can comfortably do an SPL between 90 and 110 dB. The ability to go louder is good, but only because that expands headroom, not because you should actually listen to them that loud. So if the headphones can get super loud, that means they will have a much easier time delivering normal levels.
Noise Floor Every sound system has background noise. You know that static you hear when you turn a radio up really loud when there is no sound playing? That is your noise floor. You want that to be as quiet as possible because if you turn up the volume, you don't just turn up the volume of the sounds you want to hear, you also turn up the volume of that background noise.
If you can find a headphone system with a decent low noise floor and you can also find a very quiet space to listen in, you could have a religious experience. I don't think people realize how much the room you are in matters, even when listening to headphones. When you are in a quiet room, you can play at lower volumes. And that can mitigate a lot of the problems associated with cranking the volume. You won't damage your ears for one thing. But the speakers won't have to work as hard so you'll have less distortion and better clarity.
Noise mostly comes from the amplifier, which I will talk about later on.
Froggie Pro Tip: If you want cheap speakers to perform better, go to a quiet room and move them as close as possible. This allows you to play them at a lower output while maintaining your desired perceived volume.
Okay, now we can finally talk about...
Wired Headphones
You have open back and closed back styles.
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Open back tends to have a more natural sound and feels more comfortable. Like listening to regular speakers. People generally feel they are able to listen to them longer because they don't create a seal and cause pressure on your ear drum. However, if sound can get out, it can also get in. So with open back headphones people nearby will be able to hear what you are listening to. And if you are not in a quiet room, all of that sound will leak in. Meaning you have to increase the volume and the noise floor and the distortion.
Closed back seals off your ears and gives you a quiet and immersive experience. You can be in a noisier room without having to crank the volume as much. Some prefer this style just because it helps them feel like they are going into their own personal dimension of sound. These are great for ASMR too. But ear fatigue can become an issue and you may need to take little breaks to let your ears breathe and your ear drums rest.
And the last thing we need to discuss is impedance.
The impedance of headphones mostly determines how hard they are to amplify. Impedance is measured in ohms which is this little horseshoe symbol... Ω.
Lower ohms means less electrical resistance and easier to amplify.
Higher ohms means more electrical resistance and difficult to amplify.
If you get headphones rated below 100 ohms, they can typically be driven by smartphones and laptops just by plugging into a standard headphone jack. Though depending on the device, 100 may sound a little quiet so you may want to go lower. 30 ohms is fairly typical if you plan to drive your headphones with everyday electronics.
Above 100 ohms you are going to need some sort of amplification—usually a DAC with a headphone amplifier. (There are DACs without amplification so be sure to check that.)
A DAC, or digital-to-analog converter, is already built into your phone and laptop. But those are very small, don't have a lot of power, and might have a higher noise floor due to interference from other components and heat and just a lot of electrical signals nearby.
By getting an external DAC w/amplifier you separate out the components, make them larger and more powerful, and typically improve the sound quality. Because it is more isolated, the amplification can be much quieter despite being more powerful.
If you plan to stay in a static location and you have high impedance headphones, you can get a little box DAC that sits on your desk. It works like an external sound card for your computer. If you record music or stream, a digital audio interface works great as well (remember to check the Ω).
But if you need to be more mobile with your headphones you can get a little USB dongle DAC, though you will probably not get the same sound quality and power.
Both will be superior to the internal DAC built into your computing devices.
So, low impedance headphones are easier if you need to move around.
High impedance headphones are better for staying put in a single location unless you get a dongle DAC.
Just remember, high and low impedance doesn't necessarily indicate quality. It's just that in order to drive high impedance headphones you need the larger amplifier with the nicer components and, by necessity, you automatically get that quality bump.
You can get very good low impedance headphones. However, if you power them *only* with a smartphone, you may not use them to their full potential. Which is why getting an external DAC is a good idea regardless.
But the nice thing about low impedance is you can get the headphones and still use them until you save up for the DAC. Or you can use them as normal while out and about and have a special listening spot at home with the DAC.
To review...
Low impedance and high impedance can both be high quality.
Low impedance (less than 100 ohms) works with anything.
High impedance (more than 100 ohms) requires amplification.
Both will be used to their full potential with a DAC/headphone amplifier of some kind.
Wired Headphones Suggestions
Again, I have not personally listened to any of these. I am just relaying what experts I trust have mentioned as being nice quality in your price range.
The beyerdynamic DT 770 headphones are some of the most well-regarded budget headphones I've heard of. They come in low and high impedance versions.
The Sennheiser HD 560 high impedance headphones are also praised for their value and performance.
If you can go a little pricier...
The HIFIMAN Sundara headphones have low impedance and can be driven easily by all your devices.
And the HIFIMAN Edition XS are even lower impedance and about the same price.
And if you want to try a DAC, I've heard good things about both Fosi and Schiit (yes, like the poopies), though there are many different brands. Just make sure the DAC has a headphone amplifier rated for the ohms you need.
The FOSI K5 Pro is a cheap "beginner" DAC that will power anything up to 300 ohms. This is the kind that sits on your desk.
And if you want a more portable dongle DAC, you can get something like the iFi Go Link.
I've also heard good things about the AudioQuest Dragonfly, though I hate recommending AudioQuest products due to them claiming they can do magical things. They use scientific gobbledygook to scam customers most of the time. That said, the DragonFly might be their only valid product.
Note from Future Froggie: AudioQuest just can't help themselves. While the Dragonfly itself is a good product and not a scam, they developed the "DragonTail", which is a scam.
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It's just a USB A to C Adapter for the Dragonfly. But they have to find a way to justify 30 fucking dollars so they came up with this bullshit.
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Definitely need to stabilize my geometry. If I have unstable geometry that could lead to quixotic trigonometry. And we all know that could introduce vertices into dodecahedrons. Which leads straight to accelerated cosmotic entropy catalyzing the heat death of the universe.
Fucking AudioQuest.
ANYWAY...
An inexpensive DAC may be all you ever need but DACs can get crazy expensive—just like headphones. And if you are really fancy you can get a DAC and a headphone amplifier as separate items. Audiophiles claim when you simplify components to a singular function you increase quality. While I think there is some small truth to that, I suspect they just think the tubes look neat.
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Froggie's Disclaimer: I am not telling you to get these specific things, but I do think you'll probably be happy with anything I've suggested. But sound is a subjective experience and it is always best to test things out before you buy them, if possible. Or make sure there is a return policy. You might see if there is a brick-and-mortar store nearby that allows you to demo headphones. Remember that comfort can be just as crucial as sound quality for long listening sessions.
Final Thoughts
Good sound has been life changing for me. And I am excited when anyone goes down this journey. While the stuff mentioned is considered "budget" by audiophiles, this can give you a good starting point if you want to upgrade down the road. You'll get to know your preferences and get a better understanding of how this all works and choose your own adventure from there.
Though it is very possible you'll be quite content with "budget" and the sound quality is more than enough.
Personally, while I am very happy with my current home theater setup, I am hopeful one day I can upgrade one budget tier above where I currently am and that will be my endgame. I've heard $10,000 speakers and it is mostly a land of diminishing returns once you reach that level.
I'm fine in "budget" land.
Further Research
I didn't mention the different types of headphone drivers because I didn't want to put too much data in everyone's head. But if you want to do additional research you can learn about the 4 main types... dynamic, planar magnetic, electrostatic, and balanced armature.
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girlfromthecrypt · 5 months ago
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Note: This is merely a pitch introduction post. Work on this IF will only properly start once Such Happy Campers is complete. A demo is not imminent. The working title is Reggie on the Run, but will most likely be changed.*
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Story: You, an individual only known as Reggie Reese, are a criminal in the late 1800s. You find yourself stuck in a jail in Yellowhill, Letitia, where you are to be tried for your transgressions. Fortunately for you, a member of a prolific and feared local gang is brought in the same day. When the outlaw’s associates swoop in to rescue them, you too are given another chance at freedom. Before you know it, you are inducted into the strange and unusual band, most of whom appear to possess supernatural abilities.
Only, you were never exactly normal either…
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Play as Reggie Reese (based on your choice of gender, this can either be “Regina”, “Reginald”, or simply “Reggie”, if you’re not one for the binaries)
Choose from four possible backgrounds that also determine the cause for your arrest! Play as a violent drunk, a highwayman or thief. More backgrounds may be added later
You have telepathic powers! Yay! Now, how to use that to get money…
Pick and name a horse from a selection of various breeds and personalities, bond with and care for it!
Face horrors beyond comprehension, and possibly end up saving the world
redeem yourself or become worse
Inspirations: Blood Meridian, Butcher’s Crossing, Red Dead Redemption 2, Lonesome Dove, and of course the actual Old West.
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The Cast:
“Doc” — The Leader: You don’t know his real name. You don’t know where he came from. There are whispers about him having escaped from an exploitative freak show, though he’s certainly not forthcoming with any information. The one thing you do know is that he saved your life.
Age: 42
Power: Healing
Personality: Polite and kind (at least at first glance). Well-read and highly intelligent, idealistic.
Romanceable: Yes, for MCs of all genders.
Horse: Silksong, a palomino Mustang.
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Isaiah Wilder — The Berserker: A behemoth of a man who’s draw is as quick and deadly as his fists. You have never encountered anyone as bloodthirsty or as dogged as him. He ensures people fear the gang, and should intimidation prove insufficient, he’ll delight in mending that. 
Age: 37
Power: Superhuman strength and zombie-like constitution
Personality: Caring to the gang, absolutely heartless to everyone else. Brutal, cunning.
Romanceable: Yes, for female MCs (why you’d want to romance a literal monster is your deal)
Horse: Black Phillip, a black Missouri Foxtrotter.
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Margaret Malloy — The Black Widow: Thrice married, thrice widowed. Her husbands have a tendency to throw themselves off of cliffs, it seems. What exactly she’s hiding behind her ready smile is for her to know and you to find out… at your own peril, that is. She often acts as a decoy for the gang.
Age: 33
Power: Persuasion
Personality: Harmoniously cheerful and sweet, with a love for all things shiny. 
Romanceable: Yes, for male and male-presenting MCs (you’ve been warned)
Horse: Freckle, a Leopard Appaloosa.
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Hilda Heinrichs — The One Who Dances in the Creek: She’s a strange, strange woman. Perhaps the strangest you’ve ever met. A former prostitute, she fell in with Doc after he treated a gunshot wound she sustained after attempting to steal from a suitor. Oftentimes, she’s off in another world— literally.
Age: 30
Power: Spectral awareness
Personality: Hard to grasp. Her temper changes at the drop of a hat, like she’s a force of nature. But she’ll happily entertain the others by playing her banjo.
Romanceable: Yes, for MCs of all genders
Horse: Virginia, a white Shire.
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Francisco “Fran” Perez — The Gambler: He doesn’t talk much, barely at all, really. Maybe he doesn’t like you… or maybe he simply prefers the quiet. He’s eerily good at gambling, and even better at cheating people out of their money. His abilities are invaluable to the gang; he sniffs out most of their jobs for them.
Age: 26, the youngest of the gang
Power: Precognition
Personality: Calm, quiet, wary of strangers. Funny guy, once you get to know him.
Romanceable: Yes, for MCs of all genders
Horse: Cielo, a brown and white Pinto with striking blue eyes.
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The Strange Lady— ??: She hangs around a lot. You don’t know what to make of her.
Age: ??
Power: ??
Personality: Confusing.
Romanceable: No
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*MC is gender-selectable, but has a locked-in name. The canon reason for this is that MC’s name, Reggie Reese, is an alias, and that MC keeps their true name a secret (at least from the public). The game is set in a largely fictionalized version of the Wild West. There are a great many parallels to actual historical events, but to avoid writing about still-existent locations and organizations (among other things), I have taken some liberties with worldbuilding. Also, it’s fun to pick fictional town and state names, for example Letitia and Yellowhill. 
TW: gore, discussions of trauma, ptsd, c-ptsd, mentions of SA and related trauma, mentions of period-typical prejudice and sexism, morally gray characters depending on how you play, downright homicidal characters, sex work. 
Dividers by @plum98
So. What y'all think?
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tf2-headcanons-anonymous · 5 months ago
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WOAH THIS IS COOL!!!! HI!!!
How about just some head canons of the mercs at the pool?? Anything you come up with!!!
Pool day
What the mercs would be like at the pool
Slight swear warning(?)
Scout
Splashing everyone constantly
Brings a ton of water guns and forces everyone to participate in a water gun fight. He has the fancy expensive water guns too.
Absolutely will compete with anyone to see who can make the biggest splash.
Took him forever to actually learn how to swim.
Yells "CANONBALL!!!" as loud as he can before jumping in the pool.
Forgets to put on sunscreen and gets super sunburnt. Complains to Medic after.
Pushes people into the pool.
Soldier
This man does not know how to swim.
He stays in the shallow end, probably doing some kind of Marine type training.
Takes Scout's water gun fight way too seriously.
If he is pushed into the deep end he just sits still and sinks to the bottom, someone else has to save him
Is a huge enforcer of the pool "rules". No running, no pushing, you have to wait 20 mins after you eat, etc. He does have a whistle with him and will use it.
Pyro
They can swim, they just choose to stay in the shallow end.
They like playing with those toy boats that can actually move in the water when you wind them up.
Buys candy or ice cream from the pool concession stand (We have these where I live idk about other places)
They generally have a lot of fun just sitting by themself in the shallow end playing with random pool toys.
Keeps their mask on unless they choose to actually swim around a bit.
Demoman
Does bring alcohol to the pool, he has to.
Sword fighting with pool noodles, that's all I have to say
Can swim and has a fun time doing it, but everyone is a little nervous with him being drunk in the pool.
Actual cannonball man
Will gladly play that game where someone climbs on his shoulders, and you fight against two other people.
He loves pool games, and he wins most of them.
Made a water balloon canon
Heavy
Is the man cooking a barbeque for everyone.
His food is amazing, and he makes sure the group has a full lunch to keep their energy up.
He'll some hang out in the pool but chooses not to swim all that much.
Brought the cooler full of water bottles, Demo put some of his drinks in there though.
Goes in the deep end once just to save soldier from the bottom.
Engineer
Mostly relaxes in the shallow end as well but goes int the deep end a few times.
Makes sure everyone is drinking enough water.
Brought a pump to blow up the pool floaties with because he doesn't want to do it manually ever again.
His robot hand can hold up in water, but he still keeps it out of the water most of the time just in case.
Hangs out with Pyro for a bit when he realizes they're alone (Sorry i headcanon him as a father figure for Pyro)
Offers to help out with the barbeque
Medic
Somehow the most graceful swimmer in the world.
Is the only one that actually knows proper CPR but prefers to let them die and respawn to "learn their lesson"
Brings some pool floaties for everyone
Also makes sure everyone is drinking water; he's not saving anyone if they pass out.
Tires to get everyone to wear sunscreen because he doesn't want to deal with the complaints of sunburn.
Doesn't help Scout with his sunburn, just says "I told you zis would happen" and gives him some aloe.
Sniper
Doesn't actually go in the pool that much, just sits on the side reading a book or something.
It he does go in the pool he just sits on the edge and puts his legs in the water
Refuses to participate in anything that could get him splashed.
If anyone splashes him, he gets pissed and gets out of the pool again.
Scout shot him with a water gun once, he never did it again.
Uses the water gun fight as an excuse to practice aim but says no one can shoot at him.
Spy
Stays on a floatie the entire time.
Like Sniper in the way that he will get pissed if he's splashed.
Keeps his mask on and puts sunglasses on over it somehow.
Constantly reapplying sunscreen, this man will not get burnet today.
Ends up falling asleep on the floatie and gets woken up by Scout jumping into the pool right beside him, causing him to fall over.
He sits on side with a towel and does not go back in the pool after that. He looks like a pathetic wet cat but still refuses to take his mask off.
Thats it, I hope you like them!
In all honesty, I have based some of this off how people in my family act at the pool.
Sorry if some of my grammar isn't the best
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batneko · 2 years ago
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Okay I was trying to come up with a sugar daddy bowuigi AU and I ended up spending so much time thinking about the setting that this is gonna be another long one
So! It's modern day, big city. I prefer to think of it as still a world full of magic and mushrooms and monsters but if y'all want to picture this as a human AU feel free. In this world instead of a king Bowser is the third-generation owner of the biggest demolition company in the city. They took a slight dent lately because Bowser doesn't exactly get along with the city planner... but the company is still best in the business and not hurting for work.
Then there's the Mario brothers, who run a tiny independent plumbing company and by sheer coincidence have a phone number exactly one digit off from Koopa Demolition. They're good at what they do but because they can only take at most two jobs at a time they sometimes struggle. And they can't cut costs (any more than they already have) so the only leg up they have on the competition is promising to be faster than anyone else at the same price. It means they have to work a lot harder (and will definitely backfire sooner or later) but right now they're doing pretty well. Reasonably well. They're doing okay.
Having nearly the same number as a different business means that occasionally both groups will show up somewhere thinking they're about to negotiate a contract only to find out they just wasted their time and gas money. Hard feelings build up. Once, when the bros actually managed to convince a building owner to replace the lead pipes instead of tearing everything down, Mario and Bowser very nearly got into a physical fight. (It doesn't help that Mario is dating Bowser's ex though neither of them will admit that's part of it.)
And then one night Bowser goes back to a demo site to check on something, ends up getting hurt, and Luigi happens to be working late on a job nearby and comes to his rescue. He insists on accompanying Bowser all the way to the hospital, and while he's waiting with him mentions that it turned out to be a good thing the van broke down because if he wasn't walking back to the subway he might not have heard Bowser cry out. Bowser asks how Luigi is going to get home now, since it's so late the subway isn't running anymore, and Luigi says "I'll... I'll figure something out." Bowser calls one of his people and makes them give Luigi a ride. It's awkward for everyone.
The next day a tow truck shows up to take the Mario Bros' van to a mechanic. They're like "we didn't order this??" and the driver just says it was paid for in advance. Luigi realizes what happened and, thinking about the bad blood between Mario and Bowser, tells him the client last night was really grateful for him working late. Mario says they should thank him and Luigi says he definitely will.
So he goes to see Bowser, who is still laid up with a broken foot, and brings him a fruit basket. Bowser is like, I will absolutely eat this fruit but fixing the van was supposed to be payment for Luigi's help. He doesn't like feeling indebted. And Luigi says it was too much! There must be something Luigi can do to thank him properly.
Well... there's this stupid local businessman dinner that Bowser really didn't want to go to. Having somebody to talk to will make it more bearable. Luigi says sure, and the day of the dinner Bowser picks him up two hours early to go out and buy him a suit. Top to bottom, shoes and all. Luigi is a little offended Bowser didn't think he had nice enough clothes... but once they get to the venue and see what everyone else is wearing he can admit he did not have nice enough clothes.
The dinner goes well. Luigi IS a local businessman and nobody questions what he's doing there, even if they haven't heard of his company. Talking with Bowser is surprisingly easy, especially since plumbing and demolition have enough overlap that they can chat about work without having to explain much. They have a lot of similar gripes about clients and contracts and tools.
After a pretty nice evening and maybe one too many glasses of wine, it's all too easy to forget this wasn't supposed to be a date-date and fall into bed with Bowser. When Luigi gets home, rumpled and dressed in clothes he didn't leave in, Mario just congratulates him on what looks like a successful night.
A few days later there's a delivery. A brand new set of the power tools Luigi had mentioned he daydreamed about. Luigi calls Bowser and says this is too much, he can't accept it, and Bowser just says, "keep 'em or throw 'em out, I'm not taking them back. Already wrote them off as a business expense."
Luigi keeps them, but he can't explain this one away. He tells Mario that the person he went out with last week is... from a different socio-economic bracket. (Mario is not allowed to judge, Peach pays for most of their dates too.) They both avoid using the S-D words, but Mario says he feels too weird accepting work equipment from a stranger. Better tell the guy to stick to personal gifts.
So with something like brotherly approval, Luigi starts dating Bowser. He gets clothes, a new phone, fancy dinners and nights at expensive hotels. Bowser is not a bad date (except for when he is) but Luigi always feels a little weird knowing that their relationship is transactional. Even though Bowser clearly likes him and wants to make him happy, Luigi feels like he can't speak up about Bowser being demanding or talking down to people. Because if he's not agreeable enough Bowser will just find somebody new.
Meanwhile, Bowser has NO IDEA that Luigi thinks this. Somewhere along the line he got it in his head that his affection is a burden. He hasn't thought about this enough to put it into words, but he feels like he needs to reward people for being around him or they'll leave. He's not even trying to be a sugar daddy, he treats all of the (few) people he loves like this.
It's not until they've been dating long enough for Luigi to meet Bowser's son that anything changes. Luigi immediately sees that Bowser is pulling the old "new toys make up for not actually being around, right?" and can't stop himself from telling him that NO it does NOT make up for it. Your son wants your TIME.
He's extremely surprised when Bowser listens. And after Luigi tells him that asking Junior about his day and his hobbies will make him feel more cared about, Bowser starts making an effort to ask Luigi those things too.
Eventually he starts to think that... maybe? Bowser has just been romantically incompetent this whole time? So he tests it, and the next time Bowser tries to demand he take a week off to go on a boring business trip with him, Luigi (calmly but firmly) says that he can't possibly miss that much work but Bowser can call and talk to him every day. Bowser goes for it. He actually seems really excited that Luigi is "allowing" him to have so much of his attention.
Oof. Now Luigi feels bad.
After a couple more weeks of trying to wean Bowser off buying his affection (except paying the phone bill because Luigi seriously couldn't afford to do that himself) Luigi asks Bowser if he can officially call them boyfriends?
Bowser practically falls all over himself to agree. Everything is good, they understand each other, Luigi even has his own section in Bowser's closet. He could see this relationship lasting for the rest of his life.
Now he just needs to figure out how to tell his brother...
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embersofhope-if · 2 years ago
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"On the 25th anniversary, as a reminder to the rebels that their children were dying because of their choice to initiate violence, every district was made to hold an election and vote on the tributes that who would represent it."
Twenty-five years have passed since the rebellion, yet the price is still being paid by the Districts. Even though most people alive today had no part in the fight, they suffer the consequences of the Capitol's anger. The harsh reality of the Capitol's cruelty is revealed every year on July 4th, Reaping Day. On this day, two children from each of the 12 districts are randomly chosen to fight to the death in an arena until only a lone victor remains. Parents hold their children close and hope it isn't their child who will be ripped away from them, knowing that there is nothing they can do to stop it.
However, this year is different. This year marks the very first Quarter Quell, and parents don't have to worry about whether their children might be taken away because, for this once-in-a-lifetime event, they get to choose who goes into the arena. But there's no doubt in anyone's mind who's going in when the mayor has a child of his own - me.
Now it's my turn to play a true game of life or death. May the odds be ever in my favor
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Demo ☆ Playlist ☆ Pinterest
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Customize your appearance (hair type and color, complexion, height, build, clothing)
Choose how you interact with the Capitol and those of your District
Form new relationships and change the ones you already have
Train in the weapon of your choice yes including a bow
Try not to die<3
17+. Content warnings for graphic violence, child death, child abuse/neglect, starvation, murder
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Creon Levesque ♤ The Mentor ♤ RO ♤ 19
A special friend in very special places. I met Creon when you were 12 years old at a dinner party my Uncle Keyon had brought me to in the Capitol. Maybe it was the fact that I was very obviously District or maybe it was something else entirely, but from that night forward, Creon and I have had an intense and strange relationship. And now they stand before me assuring me that with them as a mentor, everything will be alright. How they managed to get themselves as a mentor they won't tell me, but honestly, in the end, does it matter?
♤Creon is gender selectable by the player♤
Romance Route: Red flag of all red flags, forbidden love, different worlds, insta love (at least on Creons part)
Aurelius/Aurelia Weaver �� The District Partner ♧ RO ♧ 18
My district partner. I don't know them that well, especially after they dropped out of school at 16 to work full-time in the factories. I'm not entirely sure what I did to them to warrant the looks of pure disgust and anger they throw my way after that, but now things have changed. They asked to be the other tribute for District 8, and now standing in front of them and looking into their eyes, all I can see is a predator looking at its prey. They are going to kill me, and they're going to enjoy it.
♧ Aurel is always the opposite gender of Mc ♧
Romance Route: Enemies to Lovers, Doomed Love, potential unrequited love, perhaps unrequited but actually requited love😏
Asher "Ash" Fairchild ♡ The Childhood Bestfriend ♡ 16
Ash was the first and only real friend I've had my entire life. They were practically the embodiment of everything good in the world. Everyone loved Ash, and when they had their name called for the 23rd reaping the shock and sorrow was felt throughout the entire District. Even walking up to the stage, they moved like a petal dancing through the wind. Their memory has haunted me every day for the past two years, and now I get to experience the same terror they felt in their final moments.
♡ There will be an option to be in a relationship with Ash before their games. Ash is also gender selectable by the player ♡
Romance Route: First love, childhood friends to lovers, soulmates
Soren Vesper ◇ The Mayor ◇ 46
The mayor of District 8, and my Father. A very stern man who prefers things to be done his way. I've never seen his mask of the harsh mayor who does everything the Capitol request ever break, that is until the announcement of the Quarter Quell. The change happened so fast that it scared me. A once mighty man who didn't care about the people of his district now begging them to choose anyone but his child to go into the games. At least I get to know my Father does care for me before I die.
Tribute and Other Profiles TBA
☆This is my second IF my main one is @shadowsofthegun-if if anyone is interested in being a goofy little cowboy and i have another IF @dustandshadows-if set in the world of the shadowhunter chronicles if anyone is interested in that as well. @konosadmaru is also my main if anyone wants to follow me on there☆
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study-diaries · 7 months ago
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How to do group projects? (If you're selected as the leader of the group)
I hate group projects, it's not necessarily the project rather, the people are not cooperative enough so here's some tips I use when I was chosen to do a PPT and a damn play with 13 members.
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(Pictures aren't mine!)
Take phone numbers
Even though my teacher discouraged the idea of it, I still took the numbers of all the members and saved it on the same day the project was given even though the deadline was a month later. You should make sure that you have the necessary means of communication to every member.
Plan and outline within 3 days!
Make an outline of what needs to be done, plan out who's going to do what, how they'll do it, when will they complete it etc etc. The reason i do it within 3 days is because you'll get the base of how you'll do it because generally in group projects, by the time everyone completes the work and gives it to you, it would take atleast a week or two, if you start early, you'll complete earlier than everyone else
No group chats!
I personally don't prefer this because one i realised everyone just didn't reply expecting others to reply, especially when your group is big! So... Dms!! Just send the instructions personally, yes, it takes alot of time but it makes up for the energy wasted in group chats that involve unnecessary talks and questions.
Both face to face and text reminders!
When you've assigned work to every member, make sure they actually do it because you'll be the one responsible. Not gonna lie but reminders help especially when the deadlines are closer. Just a message like "Hey, friendly reminder about the XYZ project."
Save your own name!
This is something I'm really careful about. The accusation that you're being biased and assigning easier work to friends and people I'm close with. So, i figured that the best way to avoid it is to write all the work and the names of members in alphabetical order and assign accordingly. If the member can't do it, then I'll discuss and swap. It saves a hell lot of drama and actually results to better outcomes.
Back up
Make sure that there's always a second in command. This was a mistake I did, on the day of the 2nd project (the play), I was in one of the competitions and our teacher had started with our group first... I didn't exactly tell anyone that everything about the characters assigned to members and the narrations were in my bag so they had to scramble alittle but in the end, our group did the best play despite the situation so that's what you're aiming at. Your group needs to manage without you.
Flexibility
Do not, under any circumstances, expect everything to go well! You need to expect hindrances, like gurl, come on. A mistake I made in the PPT project, i made the PPT and told 4-5 people to explain it because that's how it was supposed to be done but in the end, ALL THE 4-5 PEOPLE HAD TO BE IN SPORTS PRACTICE so we ended up changing plans last minute. But nevertheless, we got an A-. Tell everyone to prepare accordingly.
Be a little lenient
Personally, when the teacher asked me to give the list of work everyone had done, i did'nt just write nothing for the members who didn't, i have even the smallest contribution because in the end, even one person's scores matters. It affects the whole damn group so be careful when you take out anger and frustration on the members when giving the list of contributions or even while doing the project. The last thing you need is drama.
Contact!
Make sure your members are comfortable enough to clear any questions or misunderstandings with you. If you don't know what's going in the group, you can't maintain the group. Be very clear that they can reach you any time.
Demo!!!
This is really important! Decide on a day and keep a demonstration of how your project is going to be presented. Do exactly as how you're going to do it infront of the teacher. Exchange some points on how to do better during the demo and discuss! It helps you to correct your mistakes.
Hope this helps! :)
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wisteriaiswriting · 5 days ago
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Chill and Laid Back, Hippie S/O
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Request: Can I suggest Soldier and Spy with a chill and laidback hippie s/o or crush? I think this person will be very different from their usual type and that they both might be a bit confused by this :)
Used crush for Soldier and S/O for Spy.
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Anon, you are so right, a chill, laidback hippie isn’t someone he would’ve ever liked as a ‘TRUE BLOODED AMERICAN!’ In his words.
At first it’s very highly likely that he hates your guts, claiming that ‘You aren’t American enough’ especially compared to him.
But all he needs is to spend some more time with you, which has him get used to you.
As long as you still fight in all of the battles he’ll be fine, moving you out of, what he thinks is the ‘classic hippie’ stereotype. (And that is a huge step with him.)
For the longest time this man will be fighting in an internal battle with his feelings, and was losing from that start. Absolutely cannot fathom why he feels like this, and for you??
In the end, he was convinced by Demo to confess, and he is surprisingly straight forward about his feelings.
If you have plants, don't let this man care for them in the slightest. They will die in the first few days, or even hours somehow, but he’ll make up for it by buying (stealing) more for you
Cannot understand any of your lingo, so you’ll have to teach him. But most of it goes in one ear and right out of the other, there might be a lucky few that stay in his brain though.
He kinda likes the fashion sense. (On you, you're very special to him.)
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If he’s being honest here, people like you (Hippies) were never his first choice for a partner, but you were too good looking to pass up.
Give him some time to get used to how you do things, it won't take him long but give him that time.
Do you smoke? You do? Great, the two of you can spend some time together in his smoking room. And depending on what you smoke he might be willing to share with you.
If not? That's perfectly fine, there's more things you two can do. Just hopefully you can deal with the smell of smoke, and just smoke in general as he won’t stop his own.
Will pay for most if not all of your clothing, at your request, he’ll find some more ‘sustainable’ brands. (Which isn’t alot in the 1960s but he makes it work.)
One of the better plant dads, just doesnt have many of his own so you can never see his full potential. But when you come back every single one is flourishing.
Doesnt really understand your lingo but is more willing to learn even if it’s highly likely he won’t use any of them.
Actually doesnt hate your music, (Whether you make some or just listen) he just won't go out of his way to listen to it as he prefers his own type. But if you’re listening to it he won't change it and will listn with you.
Is really glad that you’re laid back and chill, opposed to his current teammates. So you’re a very welcome change in his life.
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eldritch-spouse · 10 months ago
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Valentine's day is just around the corner and I need to know, what would each servants ideal date be?
Lacai enjoys a bit of a nice restaurant. Not for him, for you. He likes something not too snobby but definitely special. He'd love to dress you both up a bit slutty, have that calm dinner, and then the two of you can go to some kind of concert or even just drive somewhere and look at the stars together. But make sure that place is comfortable because he's probably going to fuck you there. Several times.
Rieba is a family kind of gal, she doesn't like to do complicated things and prefers to just exist and be comfortable next to the people she loves. She'd rather ready your home for a romantic dinner (more like buffet), a movie night, lots of cute presents and the like.
Nena is also worried about you having a nice meal, it seems to be something her parents stressed to both concubi when they were young. But then she'd love to take a long walk with you somewhere calm. The succubus wants to end the night truly indulging some of your wildest kinks. And, if you'd let her completely dominate you, she'd be the happiest demoness alive.
Flints honestly wants to play some kind of sport with you. He likes baseball especially, but it could be anything. He'll spend Valentine's Day clinging to you, in spite of his usual touch aversion, his purring and occasional painful squeezing is enough to tell how happy he is and how much he loves you.
Jayde thinks he's got it all figured out, but really he's overthinking everything. From the restaurant you're going to, to the presents and the flowers and that golden bracelet he wants to put on you -Totally not an omen for the future'- He's a cornball loser and you might cringe yourself into an early grave.
Roch can honestly do anything you want. He'll try to stay as awake as possible just so the day is as awesome for you as it gets. He wants to watch movies with you and he's got the cutest fluffiest blankets and pajamas ever to gift you. You need to try them on in front of him okay? Please?
Eleri actually asks you if you've got a theme in mind. Because, if you don't, they have. Whether they're showing up in a dress or a suit, you're set for a themed Valentine's Day every year! Sometimes it's all about roses and wine and jazz, other times it's wildness and raves and punk clothes.
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thislovintime · 1 year ago
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Head premiered on November 6, 1968. (Edit featuring the two Tork songs - in the studio and demo versions, respectively - and a line from the movie.)
“What’s happening as time goes on is that the movie [Head] is becoming a chronicle of an age. At the time, it was just a chronicle of the Monkees.” - Peter Tork, The Monkees Tale (1985) Q: “What do you think of the music from the film ‘Head’?” Peter Tork: "Well, since I wrote and produced two of the songs myself, I think it’s fine. I did ‘Can You Dig It?’ And ‘[Long Title:] Do I Have To Do This All Over Again.’” - Goldmine, 1982 “The funny thing is that the lyrics [to ‘Long Title: Do I Have To Do This All Over Again?’] came to me right out of the air. I was just playing those chord changes on the guitar, and I opened my mouth and that’s what popped out. The song was weirdly prophetic. I had no idea that was going to be my attitude about anything having to do with music when I wrote that song." - Peter Tork, Listen To The Band liner notes (more about "Long Title..." here) “‘Can You Dig It’ is about the Tao. The hook line I wrote in my dressing room on the set [of the television series in 1967]. The chords for the chorus I’d written in college, and [they] had just stuck with me.” - Peter Tork, Head box set liner notes (more about "Can You Dig It?" here) "I think they're ['Can You Dig It?' and 'Long Title...'] the best songs in the movie [Head]. I love both of them. I thought they were just terrific. He had plugged himself into that whole Stephen Stills connection and was working with those guys. I think they fit the movie better than anything did. When those two songs start up in the movie, it comes alive for me.” - Michael Nesmith, Head box set liner notes “Thorkelson expressed a preference for the Monkees’ ‘Headquarters’ album, because it was the group’s first self-performed album […]. The soundtrack to the [...] movie ‘Head’ also is among Thorkelson’s favorites. ‘It was a little tinny, but back then I guess we were a little tinny,’ he said. ‘That movie will always look good,’ commented Thorkelson.” - The Bowling Green News Revue, May 24, 1979 "'When we made Headquarters, I thought I'd died and gone to heaven,' says Tork. 'My whole goal had been to be a member of a band that worked. The next thing I know we're making a movie and it doesn't have anything to do with the business of being in a band together.' [...] 'There's some weight behind the idea that Bob and Bert wanted to wreck the Monkees, to stop it cold in its tracks,' says Tork. 'I've never known for sure. Bert and Bob might have thought out loud: "Let's kill the Monkees!" Or they may have not thought so out loud but at some unconscious level, they were sick of the Monkees and wanted to do something else.' [...] 'It was a joy seeing a movie being made, but I didn't like working for Bob Rafelson,' Tork says. 'I did what he told me, but I can't say that I ever had any heart connection with him.' His favorite scene, in which he recounts what he has learned from an Indian mystic, was actually directed by Nicholson. [...] Tork has seen Head around 80 times but it took him years to work out why it bothered him so much. In the movie, the Monkees are hoodwinked, bamboozled, chased, assaulted, mocked, trapped in a black box and reduced to dandruff in the hair of actor Victor Mature, before ending up back where they started. In the words of the sardonic Nicholson-penned theme tune, 'So make your choice and we'll rejoice/ In never being free.' 'Most people are dazzled by the psychedelia, and that's fine, but for me finally the point of the movie is the Monkees never get out,' Tork says sadly. 'Which is to say Bob Rafelson's view of life is you never get out of the black box you're in. There's no escape.' So how would a Peter Tork cut of Head end? 'There might have been a scene where we get out,' he says wistfully. 'We jump in the water and get away.'" - The Guardian, April 28, 2011
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jamisonwritestf2trash · 1 year ago
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TF2 Headcanons pt.3 I can't stop. The chokehold is now a death grip.
I guess I'm a TF2 blog now 😮‍💨 (not really complaining, also if you get tired of me posting nothing but hcs let me know what you want to see instead.)
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Ice cream preferences? Ice cream preferences.
Demo probably ordered rum rasin once, thinking it actually had rum in it but actually ended up liking it. I think he also likes pralines and cream or pistachio. He likes wafflecones to an unhealthy extent.
Engie likes anything with peanut butter. He also likes chocolate chip cookie dough. He will eat an entire tub of ice cream, but he deserves it, so it's fine.
Heavy likes all of the traditional flavors, vanilla, chocolate, strawberry, and stuff like that. But he hates neapolitan. He's in the same boat as Engie. They just eat the entire tub together.
Medic loves Cherry Garcia, like unhealthy love. He also really likes anything with strawberry sause (looks like blood, he's a little freak he'd eat ice cream out of a human skull if you let him).
Scout likes cookies and cream. He also really likes dirtcups (hot fudge, chocolate ice cream, crushed oreo, and gummy worms, in case you didn't know). I genuinely think this man can't eat "boring" foods. Like he has to have crunch in his food. He's not allowed to eat in cones anymore. Don't ask him about it. (Also, hc him as lactose intolerant, he just doesn't care.)
When it comes to Sniper, never let him live down the fact that in Australia, they have "Golden Gaytimes." As a viable ice cream option. He doesn't mind them. He gave Scout an aneurysm when he asked if he wanted one. But he's more of a plain chocolate guy. He eats it in out of the tub or in a dish, depending on how he feels.
Spy he likes coffee ice cream and makes it his entire personality. He's so mature for liking it, right guys?? He's just sooooo refined. No scout, you didn't see him ordering a double fudge brownie with sprinkles. They just messed up his order. No, he can't return it now! that'd be rude. (It's in a sugar cone, btw)
Soilder. GIVE THIS MAN HIS RED WHITE AND BLUE BOMBPOPS GOD DAMMIT! I think he also likes Butterscotch and Rocky Road. He likes cake cones.
Pyro loves bubblegum, Superman, and Blue Moon. They eat it in those cones with chocolate and sprinkles on them! They also like the SpongeBob popsicles.
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Pyro time!
They eat cinnamon candy all the time. It's so bad. They have at minimum 9 boxes of redhots on stand-by.
I think Pyro is agender. I think their just okay existing in their own world and have no care about gender.
Give them those fire snakes that change the fires' color and their ecstatic! Their favorite is blue.
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I think these dumbasses have the most random fears ever. None of them are scared of frogs or bugs, but God forbid you mention wooden spoons, and one of them vomits.
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I've seen people say the mercs have board game nights, and I love that idea, so....
Uno is banned. Strictly. It's not even funny. They played it once, and the moment the +4 card was played, all hell broke loose.
They all play poker or Cards Against Humanity at least once a week. Sometimes, they'll pick someone's favorite game to play.
Demo likes Yahtzee and Scrabble. He's just kinda chill like that.
Engie and Pyro both like the same games for the most part. They play Jenga a lot. Also, checkers!
Heavy really likes chess and connect 4.
Do not play board games with Medic. This man has anger issues. But if you really want to, candyland and life are his favorites.
Scout has a hard time playing video games. He can't pay attention at all. But if you play a card game like Red Flags or We're Not Really Strangers, he'll be able to focus on it.
Sniper, Spy, and Soilder all like traditional card games. Black Jack, Cribbage, Eucher, etc.
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Sorry this one is short. Very tired and stressed out right now.
I'm so glad you guys have been liking my posts! I'm smiling like an idiot anytime I open tumblr.
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proxiimitysky · 3 months ago
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opinion on the new quest? spoiler warning
what were your thoughts on the last season quest? my overall thoughts were that it was... kind of underwhelming tbh.. with such a huge area with tons of seats you would expect them to utilize most of it or maybe schedule an event where skykids can group together at the concert hall to watch something, kind of like the aurora concert (but not THAT many people yknow im just making a comparison). the final concert (at least in my expectations) could've been really cool and awesome and i understand the demos of the song were short in the previous quest for obvious reasons but for an actual performance.. the song was less than a minute long i think. idk in my personal opinion a whole song performance by two passionate reunited song writers should be like, a full song instead of like 30 seconds of an unfortunately not very catchy melody. i did like the beginning of the song like in the first few quests but from there on it doesn't really sound that great tbh. it's great if you like the song but i think its underwhelming and kind of uninteresting sorry. were my expectations just too high and dramatic for this season??? was i expecting too much?? i was kinda hoping for more
another thing is i kinda don't get why it was the abyss spirits specifically that we invited to the concert hall. at first i thought "why are we only taking the abyss spirits?? ohhh wait maybe we're doing all the seasons one by one!! or at least a few of them" but it ended up just being one season of spirits. season of performance did do the same thing with only valley spirits but at least that one was understandable because the theater is IN the village of dreams, which is a valley location. but abyss?? in concert hall?? i don't see the correlation. i think it would've been better to invite one spirit from every season. it would add more variety and make it seem more special. but i guess i understand if getting too many spirits would make it tedious but i just thought it was weird that it was just one specific season of spirits and not a variety. not really a big deal but so is everything i just said. its just my opinion im not tryna make a big deal out of it
(Edit: i didnt realize abyss was mentioned in the past quests, i forgot thats my bad)
my favorite thing was just the final animation at the end when the camera was zooming out and the duo were showing off only because it had unique animation that weren't emotes. those types of cutscenes are my favorites, the ones that the animators actually put effort into lmao. i'm not trying to get into why i strongly prefer these cutscenes because that would be going off on a tangent that's unrelated to this post
so what did you think of this finale? tldr for me it was....... ok... was expecting more tho
i've seen someone say that the season in general was very predictable which i totally agree with but that's not my main point here
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tf2fansderogatory · 2 years ago
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guys hear me out. if the mercs were tf2 animatronics what would their mechanics be
my guy you just gave me an entire AU idea
RED and BLU are rival entertainment companies, both build animatronics that perform at restaurant locations and can be rented, FNAF-style. their animatronics are so similar that one *has* to be ripping off the other, but nobody knows which is the original and which is the copy so people just pick which one they go to based on the color scheme and aesthetic
Scout has two main functions; waiter/server, and entertainer via sports. he has impeccable balance and sure footing, making him perfect for carrying plates and other dishes across a room filled with rambunctious, running children. when it comes to entertaining, he has an entire portion of his memory bank dedicated to just about every major sport in existence. his AI’s pretty good in that if the kids don’t understand some of the rules for a game, he can easily roll with it and come up with rule modifications on the spot to make sure the games are as fun as possible. normal racing is a popular game, especially since Scout’s fast. a lot faster than he lets on.
Solly works as one of multiple story-teller bots, specializing in exciting, action-filled stories- 9 times out of 10, war ones. when he was being built, the poor engineer/mechanic/all-around technician (Miss Pauling) was too sleep deprived to come up with many ideas beyond war stories. Soldier also promotes general physical health, and will usually run through “training exercises” (fit for kids) with everyone in the room after the story is over. a lot of the parents think that only the boys would like Soldier and some of them actively discourage their daughters from visiting him but they’re DUMB. at least half of the crowd of yelling, confidence-boosted cadets is eager young girls raring to fight and prove that they can do anything the boys can. sometimes the kids’ll form teams and play-fight/do a mock war. Solly makes sure that nobody gets injured and everyone knows how to “fight” without actually hurting someone. he knows how to do it perfectly, after all.
Pyro does arts and crafts, sometimes with Demo or Engie. they also, by nature of their mute design, encourage kids to be more understanding of people who don’t talk for whatever reason, which then carries over to being more understanding of anyone not like them. Pyro’s room is by far the most colorful; walls painted like Pyroland, cork boards absolutely littered in drawings the kids have given them, the shelves in his personal room (basically a closet where he goes to deactivate at the end of the day) filled with trinkets the kids made. their room is also connected to a small outside area with a fire pit. it’s nice for kids to relax with him and just watch the fire go. he even has a built-in lighter function in his hands, so he can start up a fire whenever.
Demo is also a story-teller, but his story genres are mystery and mythological/paranormal. he has a specialized voice box that lets him make sound effects, but so that they still sound like a human imitating the sound. his room is one of the most popular ones, though he prefers to wander around the establishment instead of sit in his room when he’s not telling stories. he helps out Pyro with arts and crafts, occasionally, but another way he likes to spend time with the kids is by showing off the medieval weapons (models) he has, and the kids always find it cool. it’s a rather large collection, and the models are quite…accurate.
Engie is, just like his normal tf2 counterpart, good at just about everything and pretty overworked. if animatronics could get stress headaches, he would, although mostly because of his desire to get all of his jobs done perfectly all at once. the jobs in question are musical entertainment, assistant cook, helping with arts and crafts, and helping with maintenance after the place is closed. he can play any strummed string instrument, and has a separate voice box just for singing. he also has extensive knowledge of the inner workings most of the electronic systems in the building; lights, sound systems, fire suppression- but not security. the company doesn’t want to risk him going haywire or getting some kind of malware and then letting thieves and such in. Engie also has an issue with his programming for talking to adults- the speech part of his ai is lacking in that department, so he tends to pull from what he knows for talking to kids, which used to make him come across as condescending at times. by now, though, he’s tweaked it and managed to perfect that polite, disarming tone of voice. he’s very good at it.
Heavy and Sniper’s rooms are connected and are the two designated “quiet rooms”. Heavy also reads to/with the kids and Sniper also tells nature stories, but for the most part they just keep a calm environment. kids with sensory issues, kids who get overstimulated, and even just kids who want to take a nap come to their rooms. there’s plenty of differently textured stuff available if someone needs to ground themselves or just wants to feel a certain texture. as for Heavy and Sniper themselves, they’re very calm and keep their voices low. Sniper makes sure everyone’s doing alright and doesn’t need anything, and Heavy deals with kids that are getting too loud or rambunctious (he’ll guide them out of the room and give them a gentle scolding, then let them back in if they promise to behave). if, for whatever reason, a parent is the one causing the issue, it’s still rather easy to get the parent out of the room(s), especially considering the strength of the two
Medic is the first aid bot, of course. the are a handful of different first aid stations around the building, with buttons to call Medic to them if he’s not there already. something went a little wrong with his personality coding, making him that unhinged man we all know and love, but he’s surprisingly good with kids and filtering what he says to not disturb them. the kids adore him. like Engie, though, he has issues interacting with adults- but instead of pulling from kid interaction info and coming off as condescending, Medic goes off of default, bland, robot interaction and ends up being just…creepy. short, curt speech, a lot of staring (with eyes that are far too observant and watching to be comfortable), and over time it goes from creepy and emotionless to creepy and somewhat hostile. it’s clear he’d rather be anywhere but around the adult. if one is being very insistent on talking to him, he’ll take to tidying up the nearest first aid station, giving a few…specific tools a rather thorough cleaning.
Spy, on the other hand, deals entirely with adults. he greets people at the door, and ensures the adults are at the very least comfortable while their kids have fun. most people question why his face was designed the way it was (with a mask), but…he’s calm, sophisticated, charming, the perfect animatronic for the job and honestly a good conversationalist. so nobody ever bothers to ask. it’s just a design choice, after all. Spy’s second function is assistant security, which has two parts of its own. the first is if a kid gets lost in the admittedly very large building. he’s the one who tracks them down and guides them back to their guardian. the second is helping the night shift guards when the place is closed. on most nights, he just patrols with them and takes care of any issues by following normal protocol. sometimes, though, he can convince the guards to go home and get some rest, and he and some (or all) of the other bots patrol. if someone tries to break in on one of those nights, well…you weren’t expecting to break into the home of nine sentient, semi-malfunctioning robots and get out, were you ?
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kaelio · 2 years ago
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A few points for YA Authors:
1. People can have sex that they later wish they hadn't had, in the complete absence of any kind of abuse. I've ordered meals that I ended up not liking (or where I'd have preferred something else) and the restaurant did not wrong me or treat me inappropriately. Sometimes it just didn't work out with someone and sex was something you did in that relationship.
2. Things like colonialism and imperialism are complex and multifaceted, with many stakeholders with many different values. If you have an idea that will "solve" them, I recommend writing an academic paper so you can be showered in Nobel prizes instead of a story about a witch who works at the candy store.
3. If you are going to take a real stand, that means real consequences. You can't be like "But because Bopper's values were so good, it was actually fine to cede all agricultural land in the world of Frigno back to the singing butterflies. Grain fell from the sky now!" If you mean it, if you REALLY mean the stuff you're saying, your point is stronger for your willingness to show real consequences of that decision. Take your position seriously, or the readership should not be expected to take it seriously.
4. If you insist writers can only write "what they know" and anything else is problematic, you imply people should only really write autobiographies (dumb). However even a lesser version would make books whiter and more upper-middle-class because that's the commonest writer demo. This is true for a few largely unfair structural reasons, but it is true. If YA Writers were to only really write themselves for fear of overstepping, the genre gets less representative of the world because writers, as a group, are not representative of the world. Learn more and research more, talk to more people, and encourage other authors to do the same.
5. If you claim that it's super important that you research other cultures before writing about them (and I agree!), you must concede it is equally important to research business and economics and other things that affect the validity of the claims you are making.
6. Your characters' uniqueness should come from their personality and character not from demographic checkboxes. Tokenism is not just limp but indefensible when you control the entire narrative.
7. Let your characters make actual mistakes that are the result of their actual decisions which logically flow from their actual values. A character who is never really making decisions is basically just that art project robot that got its ass kicked in Philadelphia.
8. You don't have to always do a "twist on" a recognized thing. You can write werewolves that do not in any way challenge the normal perception of werewolfdom. Whatever you've landed on needs to serve the story first, not prove how clever and special you personally are.
9. If someone hates you personally, they will find a way to use your book as a conduit for that hatred and as an excuse for that hatred. You can't write a book where this isn't the case, so don't write your book with that expectation or as if you have any way to prevent this. Focus on writing a good book.
10. Whether you can use a fantasy/sci-fi element as a stand-in for a real world issue relies entirely on the competent execution of that idea. I know this sounds obvious, but yes, something might be outside your capacity to pull off (or in that story), but that is not inherent. In some cases it might be much harder, or too challenging to justify the attempt, but symbolism works to the extent that you make it work based on your capabilities as an author.
11. If half your book is basically just a thinly-disguised rant at how much you hate your parents... rip off that disguise! Don't be coy about it! If that's what you're writing about, just write about that. Why play games? If you think your parents could now read your book and not realize it's about them, you've also obscured your feelings for your audience. Do it or don't do it, but for the love of all things, don't half-ass it.
12. You do not solve any of the problems in your story by making your lead characters so pathetic that you can claim it's mean or unfair for the readership to "judge" them.
13. The only perfect metaphor for a thing is the thing itself, so test your metaphors and make sure they work, but do not hold them to the standard of translating perfectly, because they can't. That they are not 1:1 the thing is because they are metaphors for the thing.
14. Similarly, no fictional relationship can be held up to the standard of representing all relationships. You have to let this expectation go. People also need to be able to have relationships that are not framed as "lessons".
15. If you include warfare, research warfare enough that the conflicts are credible. If you don't want to do that, then the simple answer is don't put warfare in your books. It's YOUR book, YOU made that choice.
16. Overall, remember: your book exists to be a book first and foremost. It is not a treatise on you communicated via your book; if you want your book to be about yourself, write an autobiography. Otherwise, focus on telling a good story.
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Hi this If looks very interesting! I haven't played the demo yet but I'm very excited to! For now I was wondering if you had a post sharing what the ro's look like for My marriage to the cursed royal?
Quick edit addition because I forgot the first time: Thank you for your interest and for asking! :)
I don't have any images or anything because I'm a terrible artist, and if I tried to do anything they'd probably end up looking like the shrieks from DA:O.
Also none of this is 100% set yet, except Rune who has made their first appearance, I'm still in the middle of deciding the final designs but I'll list everyone out below the cut. I'll do a more polished post once I'm more confident of the appearances.
Lucius - Tall, lean with curly black haired human man with pale violet eyes. Wears his hair long as a matter of vanity. Facial scar but location still under debate. He tends to be practical about his fashion, if a little fussy about neatness when not serving in the military.
Lucia - Tall, lean black haired human woman with pale violet eyes. She wears her hair cropped short to around her ears because she prefers the practicality of it fitting easier in a helmet, she also treats it so it is wavy instead of curly. Facial scar but location is still under debate. Wears earrings even though they're a terrible idea and she's had them yanked out in a fight more than once (she's lucky that she has access to skilled healers) but is otherwise practical (though very neat) about her manner of dress.
(I'm probably going to give the Luxes a medium range skin tone. My original designs had them with "ice pale skin, appropriate for their magic" but I think I would rather give them something more appropriate for just how Greco-Roman the Nasennian empire's ended up. So medium a medium to dark though their undertones will still be cool.)
Rune - Average height, muscular individual who appears to be human. Short curly dark brown hair with blue eyes, skin tone is fair. (I think there's still a reference to them being purple in the demo but they should be blue.) Their appearance as an adult will have heavy scarring along their neck and shoulder and more on their face. Hates wearing anything formal.
Marcus - Tall human man with black coily hair that he wears in a variety of styles (I haven't chosen the one that he'll have when introduced yet) and dark brown skin with warm undertones. Amber colored eyes. He's keen on fashion and wears more jewelry than his elder siblings.
Rossella - Half-elf woman of average height with long brown* hair. She has a golden olive skin tone and dark brown eyes. Has a beauty mark below the left corner of her lips. Conventionally extremely attractive and is considered by many to be one of the most beautiful women in the empire. She's careful to keep at the height of fashion when in public though her private preferences are much more relaxed. She never wears white because it's not practical as a healer and she rarely wears anything with sleeves because they get in the way when using her magic. *Her name is the Italian version of "Scarlet", as a result she's taken to claiming she has red hair and Lux and Marcus when they were younger helped her gaslight the entire court into being too confused to argue about it so she'll sometimes be referred to as red haired, especially by the princes or their people. She is not. It's a medium brown.
Caerwyn - Our ACTUAL red head. He has bright ginger colored hair and, probably, hazel eyes (not set in stone yet I keep changing their color). As a true vampire (versus a dhampir like some MC's and Halli) his eyes will sometimes change as a result of the predatory urge. Haven't quite settled on how I want to do that. He has very pale skin, with a faintly blue undertone. He's of average height and has a crooked nose from it being broken when he was young.
Robin Watcher - She's under construction because there's a plot element I'm fiddling with related to them. Haven't quite gotten it sorted out in my head yet. My original notes on her have her as blond, lots of freckles, curvy, and short with a habit of dressing like a stereotypical bard, bells and all. Those aren't reliable since I'm turning over several ideas at once regarding her. She'll probably end up demonblood - so black sclera - but that isn't settled yet either.
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thejokig23 · 3 months ago
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Ah shit I'm excited for Wilds
I started off hating it: the slinger and scoutflies were back, all the new monsters looked like shit, the Seikret seemed gimmicky, and I was worried it would end up ruined by being open world.
The first thing to start turning my opinion around was the insect glaive presentation
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Then more weapons were shown and they looked Fun. I hated focus mode at first, but opened up as I saw its implementation with weapons other than greatsword. The bow gameplay actually made me reconsider my stance on bow in World and Rise
Then, they showed off Lala Barina, a monster seemingly made for me specifically. A spider that visually does justice to the idea of a spider monster
Now with the Gamescon demo we learn about the removal of genderlocked armour designs? Along with minor things, like mounting being a sped up version of World's woth more agency during the mount, a tenderizing system that doesn't clash with gameplay, the large dung pod
Honestly most of my issues at this point ate visual ones
- I still hate Scoutflies
- I still don't like how slingers look, though seemingly always having the option to use a streamlined design is appreciated
- Weakpoints are distractingly orange, though I prefer this to the cumstain look of Iceborne
- The three earlier revealed monsters are still ugly to me
- The UI is distractingly overdesigned, mainly just the health and stamina bars though
- I am worried the game won't run well, for my own sake and especially for people playing on a Steam Deck. Monster Hunter being portable is incredibly important to the series. I'll be fine as long as there's adequate options to turn settings down
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