#and none of them exist irl a lot of them were made for the game
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krillonthegrill · 4 days ago
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me waking up every morning knowing that i can appreciate every life is strange game in different ways
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dailyadventureprompts · 1 year ago
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Monsters Reimagined: Bandits
As a game of heroic fantasy that centers so primarily on combat, D&D  is more often than not a game about righteous violence, which is why I spend so much time thinking about the targets of that violence. Every piece of media made by humans is a thing created from conscious or unconscious design, it’s saying something whether or not its creators intended it to do so. 
Tolkien made his characters peaceloving and pastoral, and coded his embodiment of evil as powerhungry, warlike, and industrial. When d&d directly cribbed from Tolkien's work it purposely changed those enemies to be primitive tribespeople who were resentful of the riches the “civilized” races possessed. Was this intentional? None can say, but as a text d&d says something decidedly different than Tolkien. 
That's why today I want to talk about bandits, the historical concept of being an “outlaw”, and how media uses crime to “un-person” certain classes of people in order to give heroes a target to beat up. 
Tldr: despite presenting bandits as a generic threat, most d&d scenarios never go into detail about what causes bandits to exist, merely presuming the existence of outlaws up to no good that the heroes should feel no qualms about slaughtering. If your story is going to stand up to the scrutiny of your players however, you need to be aware of WHY these individuals have been driven to banditry, rather than defaulting to “they broke the law so they deserve what’s coming to them.”
I got to thinking about writing this post when playing a modded version of fallout 4, an npc offhndedly mentioned to me that raiders (the postapoc bandit rebrand) were too lazy to do any farming and it was good that I’d offed them by the dozens so that they wouldn’t make trouble for those that did. 
That gave me pause, fallout takes place in an irradiated wasteland where folks struggle to survive but this mod was specifically about rebuilding infrastructure like farms and ensuring people had enough to get by. Lack of resources to go around was a specific justification for why raiders existed in the first place, but as the setting became more arable the mod-author had to create an excuse why the bandit’s didn’t give up their violent ways and start a nice little coop, settling on them being inherently lazy , dumb, and psychopathic.   
This is exactly how d&d has historically painted most of its “monstrous humanoid” enemies. Because the game is ostensibly about combat the authors need to give you reasons why a peaceful solution is impossible, why the orcs, goblins, gnolls (and yes, bandits), can’t just integrate with the local town or find a nice stretch of wilderness to build their own settlement on and manage in accordance with their needs. They go so far in this justification that they end up (accidently or not) recreating a lot of IRL arguments for persecution and genocide.
Bandits are interesting because much like cultists, it’s a descriptor that’s used to unperson groups of characters who would traditionally be inside the “not ontologically evil” bubble that’s applied to d&d’s protagonists.   Break the law or worship the wrong god says d&d and you’re just as worth killing as the mindless minions of darkness, your only purpose to serve as a target of the protagonist’s righteous violence.  
The way we get around this self-justification pitfall and get back to our cool fantasy action game is to relentlessly question authority, not only inside the game but the authors too. We have to interrogate anyone who'd show us evil and direct our outrage a certain way because if we don't we end up with crusades, pogroms, and Qanon.
With that ethical pill out of the way, I thought I’d dive into a listing of different historical groups that we might call “Bandits” at one time or another and what worldbuilding conceits their existence necessitates. 
Brigands: By and large the most common sort of “bandit” you’re going to see are former soldiers left over from wars, often with a social gap between them and the people they’re raiding that prevents reintegration ( IE: They’re from a foreign land and can’t speak the local tongue, their side lost and now they’re considered outlaws, they’re mercenaries who have been stiffed on their contract).  Justifying why brigands are out brigading is as easy as asking yourself “What were the most recent conflicts in this region and who was fighting them?”. There’s also something to say about how a life of trauma and violence can be hard to leave even after the battle is over, which is why you historically tend to see lots of gangs and paramilitary groups pop up in the wake of conflict. 
Raiders:  fundamentally the thing that has caused cultures to raid eachother since the dawn of time is sacristy. When the threat of starvation looms it’s far easier to justify potentially throwing your life away if it means securing enough food to last you and those close to you through the next year/season/day. Raider cultures develop in biomes that don’t support steady agriculture, or in times where famine, war, climate change, or disease make the harvests unreliable. They tend to target neighboring cultures that DO have reliable harvests which is why you frequently see raiders emerging from “the barbaric frontier” to raid “civilization” that just so happens to occupy the space of a reliably fertile river valley. When thinking about including raiders in your story, consider what environmental forces have caused this most recent and previous raids, as well as consider how frequent raiding has shaped the targeted society. Frequent attacks by raiders is how we get walled palaces and warrior classes after all, so this shit is important. 
Slavers: Just like raiding, most cultures have engaged in slavery at one point or another, which is a matter I get into here. While raiders taking captives is not uncommon, actively attacking people for slaves is something that starts occurring once you have a built up slave market, necessitating the existence of at least one or more hierarchical societies that need more disposable workers than then their lower class is capable of providing. The roman legion and its constant campaigns was the apparatus by which the imperium fed its insatiable need for cheap slave labor. Subsistence raiders generally don’t take slaves en masse unless they know somewhere to sell them, because if you’re having trouble feeding your own people you’re not going to capture more ( this is what d&d gets wrong about monstrous humanoids most of the time). 
Tax Farmers: special mention to this underused classic, where gangs of toughs would bid to see who could collect money for government officials, and then proceed to ransack the realm looking to squeeze as much money out of the people as possible. This tends to happen in areas where the state apparatus is stretched too thin or is too lighthanded to have established enduring means of funding.  Tax farmers are a great one-two punch for campaigns where you want your party to be set up against a corrupt authority: our heroes defeat the marauding bandits and then oh-no, turns out they were not only sanctioned by the government but backed by an influential political figure who you’ve just punched in the coinpurse.  If tax farming exists it means the government is strong enough to need a yearly budget but not so established (at least in the local region) that it’s developed a reliably peaceful method of maintaining it.  
Robber Baron: Though the term is now synonymous with ruthless industrialists, it originated from the practice of shortmidned petty gentry (barons and knights and counts and the like) going out to extort and even rob THEIR OWN LANDS out of a desire for personal enrichment/boredom. Schemes can range from using their troops to shake down those who pass through their domain to outright murdering their own peasants for sport because you haven’t gotten to fight in a war for a while.  Just as any greed or violence minded noble can be a robber baron so it doesn’t take that much of a storytelling leap but I encourage you to channel all your landlord hate into this one. 
Rebels: More than just simple outlaws, rebels have a particular cause they’re a part of (just or otherwise) that puts them at odds with the reigning authority. They could violently support a disfavoured political faction, be acting out against a law they think is unjust, or hoping to break away from the authority entirely. Though attacks against those figures of authority are to be expected, it’s all too common for rebels to go onto praying on common folk for the sake of the cause.  To make a group of rebels worth having in your campaign pinpoint an issue that two groups of people with their own distinct interests could disagree on, and then ratchet up the tension. Rebels have to be able to beleive in a cause, so they have to have an argument that supports them.
Remnants: Like a hybrid of brigands, rebels, and taxfarmers, Remnants represent a previously legitimate system of authority that has since been replaced but not yet fully disappeared. This can happen either because the local authority has been replaced by something new (feudal nobles left out after a monarchy toppling revolution) or because it has faded entirely ( Colonial forces of an empire left to their own devices after the empire collapses). Remnants often sat at the top of social structures that had endured for generations and so still hold onto the ghost of power ( and the violence it can command) and the traditions that support it.  Think about big changes that have happened in your world of late, are the remnants looking to overturn it? Win new privilege for themselves? Go overlooked by their new overlords?
Art
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dreaming-of-barbi · 4 months ago
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That's so fucked up that people are romantizing Franco, because even Red Barrels are showing him as a total creep and disgusting person. In Outlast Tag I have a feeling that some artists are making him completly different character, making him charming/safe/lovely. I even have seen some people who were drawing him with normal face (without big forehead) and you couldn't tell them that it's the right character design! I feel like Franco enjoyers are more agressive than fans of other Outlast character. Even with Coyle/Eddie simps they seem to understand that they are evil and they murder others, but with Franco I feel like they can take it when someone tell them that he's grown up, murder people in very brutal way and his voice lines are just disgusting... it really seems that people are getting agressive only because someone tell some shit about 🎀✨️Franco🎀✨️. I know his fans isn't the only one that have stick in their ass (cause I seen a lot of shit bout Coyle/Big Grunts/Easterman etc.) but yall need to understand that FRANCO IS A GROWN ASS MAN and you would run for your life if you'd meet someone in irl as 1% fucked up as he is. Saying that he's just a Baby and he made nothing wrong is just 🤮 and problem is in yall if you justificate him and things he made.
idk how to tell you this ,,,, but this game is fictional. The characters are fictional. You're free to feel however you want about them, just like I and anyone else is.
I partially agree with the part about changing his appearance to make him look more "normal" or whatever, but at the same time people are allowed to interpret their favs however they want to. They can draw / write for him however they want to. I don't like "fixing" his face, just because it (personally) feels like saying "he's too ugly", but again, that's just me. As an artist, I know that people are going to have different interpretations of a character I like. It's just part of other people existing in the world. Not everyone thinks like you do, and that's okay.
Do you know how many posts I saw (and STILL see) about Eddie Gluskin, doing essentially the same thing as what you said people do with Franco?? That man would cut you open to "make a baby in you" no hesitation and people still ""romanticize"" him (me fuckin included I LOVE YOU EDDIE). Its just part of liking fucked up characters, some people are going to want to make them more "normal".
Personally, I see the normalization as more like wanting to give him some normalcy in his life, because of his past / lore. I love the idea of letting Franco have a normal life, be a normal person. A life where he never had to deal with the stupid Mafia stuff, had a decent father and never ran into Murkoff, having a normal, happy life. But, I also seriously adore his original, fucked up character.
Honestly, who actually cares if people are "justifying" his actions??? None of them are real. He is not real. I have never understood the sentiment that you have to make sure people know you don't justify a fictional characters actions... they are not real. It's not a real person. None of the things he did happened.
Maybe it's just me, but I would not run from someone like him. That's not some edge lord "im so evil and dark" bs but because of my real life experiences. Been with and around people in my life / family who are quite like him and I didn't run.
I imagine some of us are using it as a sort of coping mechanism, because (at least for me) some of us dealt with people who treated us like he would. Though, that's getting into personal territory, and I won't try and speak for others.
All I can really say is either learn that not everybody's going to have the same ideas as you or block the tag. Sorry if that's too harsh a response, but life is too short to really give that much of a fuck about someone /something other people like.
And I've said this before but this is literally Outlast, all of the characters are this fucked up, it's not just him.
Like does no one remember Outlast 2??? Does no one remember the pile of dead burnt babies, or the hundreds of other fucked up things in that game?? I really feel like Franco does not compare.
So, can we please just be over with this now? I mean, drama is totally fun and I love it, but I can imagine others don't.
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morriganjules · 8 days ago
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I'm gonna take a break from my Arthur lust and Hex squeeing for a serious post.
Warning for mentions of mental breakdown and sui ideation/urges.
So my friends and gf are already sick of me getting obsessed with 1999, the characters and romance system. I can't help it. I'm AuDHD and I have hyperfixations, bite me. I'm also a sucker for a good story and characters you can get close to.
But this renewed love of Warframe has a much deeper importance that I'd not really thought about till tonight. This is gonna be a bit storytime, but bear with me, I promise there's a point.
In April 2021 I was living alone in a very remote village in the Yorkshire Dales. Think more sheep than people. I was here for work - and I was lone working in a shop. My friends and partner were over an hour away through many country roads. And of course, there was covid. So around Jan 2021 we went into Lockdown #3 and I didn't see anyone, for weeks on end. Didn't interact with anyone. Didn't go to work (it was non essential retail) and had not much money.
During these dark winter months in and out of covid lockdowns, my only socialisation had been playing Warframe constantly with my clan (who are my best friends IRL.) Especially in lockdown 3 when none of us were working.
A few days after lockdown lifted I went back to work, but things weren't right. I felt very unsafe in my own head. One morning I went to work and I had the most incredible urges to drive into oncoming lorries. Something in my brain was telling, commanding me, to off myself. It was SO STRONG. I still don't know how I fought it, I'm glad I did but holy shit it was the scariest thing I have ever been through and I had to FIGHT SO HARD.
I finished work - somehow - and tried to drive to my partner's. I couldn't make it. I parked in an industrial estate in a town on the way, feeling like I couldn't keep myself from crashing and killing myself and others. I rang a friend and begged him to help me stay alive.
He raced there with his dad. They plucked me out of my car, he drove me to their home and his dad drove my car there too. I was absolutely out of it at this point. Not responding to human interaction, just in a strange semi-conscious state of existence - my brain was absolutely fried.
Anyway I was on sui watch for a week, and my amazing friend and his parents kept me living there for a few months so I didn't have to be alone in bumfuck nowhere. I eventually recovered and still struggle a lot with my mental health to this day, but thankfully nothing so bad, and I'm surviving.
How is this related to Warframe you ask? Get to the bloody point Jules!
Well, my clan got back into Warframe (after Destiny 2 went to shit) and so I started playing with them.
And I started feeling incredibly anxious, distressed, unsafe in my head.
My bloody brain had linked all those nights alone in the dark in a tiny cottage with tiny windows, spent playing Warframe, and having a breakdown, to the game itself. Playing Warframe was triggering me. That fucking SUCKED.
But I'm a stubborn old goat, I left it a little bit and then tried to play again, and pushed me way through all the story quests I'd missed. The feelings lessened. And 1999 made me excited. There were NO negative associates or bad feelings left around Warframe.
And that makes me really happy. This game has not been permanently ruined by my stupid mental illness, and the mental illness can do one. I'm excited about an awesome game and as much of a grip as my mental illness has on me, it hasn't fucking taken this from me.
I win this one, brain.
If you read this far, thank you. I'm lucky to have wonderful friends and loved ones around me, and I'm safe now. Please don't be afraid to reach out if you struggle too. <3
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clanwarrior-tumbly · 2 years ago
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Here’s a simple ask. Banette!reader x FNF Lullaby Poképasta trainers? Also, the reader has killed multiple people in the past in incredibly gruesome ways but is friendly with the Poképasta trainers because why not? They also like to hoard plush dolls and they’re also extremely powerful.
Oop my pokepasta interest is finally creeping back in-
.........
Glitchy Red
You’re just like him fr: being so full of hatred and wishing harm on those who abandoned you. But you go beyond maiming--instead murdering them via voodoo dolls.
When you cross paths with Glitchy, you wonder if he’s really a Pokémon himself bc of his impressive Scary Face.
But even though he’s (sorta) human, you actually end up befriending him bc he’s not a typical trainer. He “haunts” a game and seems cool. Plus he empathizes with you on multiple levels.
“I get it. The feeling of no longer being useful...of being thrown away once you can’t offer them anything more. Must be hard for you, huh?”
“Hmmm...Nette!” You offer him a Gengar plushie, smiling. 
Alongside making voodoo dolls of your worst enemies, you loved to collect regular plush Pokémon dolls, ensuring none were ever left behind like you were.
Glitchy just blinks, before barely smiling at the gesture. "...that’s actually kinda cute. Who did you murder for that?”
Grey
Was honestly scared shitless upon meeting you. You just showed up while he was walking through some tall grass and nearly gave the poor kid a heart attack.
He’s still getting used to seeing Pokémon irl since they were all broken/messy glitches/nonexistent back in his game, but he did know the reputation Banettes had.
Tries throwing a pokeball to catch you, only to be flabbergasted when you intercept it and look at him annoyed.
But you notice that he’s not just some dumb trainer who signed his own death certificate..because he’s been dead for quite a while (albeit in a weird state of limbo since he’s free from the game, but not exactly who he used to be).
So you befriend him, though Grey is still very much wary around you despite Shinto immediately warming up to you and sharing your adoration for plushies.
You give him a Snorlax plush for him to hug and hold onto whenever his anxiety gets the best of him. You just wanted him to see you’re not totally evil.
He thinks it’s haunted 100% but doesn’t wanna tell you that, fearing you’ll be offended.
Gold
Immediately believed you were going to harm his Unowns and tried to “Scary Face” you away from his realm.
But you weren’t fazed, and when they reacted violently, you dodged all of their Hidden Power attacks before managing to reason with the doomed trainer.
You can tell he was in a great deal of pain, abandoned and forgotten as you were, so you showed him some sympathy, reassuring him you’re not here to hurt anyone.
With your expertise in stitching, you closed up his wounds and took care not to accidentally use your powers near his Unowns. 
Oh and you definitely let him lean against one of your bigger Pokémon plushies. It’s cute seeing him cuddle up to them and feel safe for once in his existence.
It certainly seemed out of character to not wanna harm this kid when you’ve killed so many trainers like him in the past..
Yet seeing Gold’s dilemma struck a pin into your cold heart.
Steven
He looks menacing on the surface, but you saw his softer side after offering him a Charizard plushie.
Usually he’s not one to accept gifts, though...he just couldn’t refuse yours. Even if it resembled what Miki used to be.
Speaking of whom, she adores you a lot! You’re just as cruel and unforgiving as her while in battle. 
She’d never think to combat you, though, as you’ve made her trainer happy and wouldn’t wanna chase you off.
Ofc, there might be some quarrels over who gets more attention from him considering she’s his ace, but it’s a friendly rivalry.
Steven lets you stick around while you endlessly roam Kanto together, not stopping you if you wanna lash out at some poor trainers who insulted him when he grieved Miki or accused him of murdering Mike (despite it being true and you knowing this, too).
He can’t stand to have any other Pokémon on his team besides Miki, though you’re an exception.
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light-wynd · 3 months ago
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ANOTHER random Melusine info/headcanon dump
Previous one here
Everything under the cut once again!!
Canon random facts
There's a Melusine (called Manaia) in Natlan, and you can find her at the hot springs talking to a Koholasaur! She says Neuvillette told her to wait for the hot spring water to cool down before drinking it, even though she has no interest in tasting it at all. So I guess Neuvi is projecting his hobbies onto them lol.
According to one of Sigewinne's character stories, back when Melusines were hated by humans when they first tried to integrate into society, many of them - understandably - went back underwater due to how badly they were treated. We don't know whether all of these Melusines are still in the village or if they've tried again since, or if they even still remember what happened back then.
A lot of them tend to be named after fairies and other similar mythological or fairytale creatures/characters from around the world.
They might be known for their special eyesight in particular, but pretty much all their other senses seem to be different - and usually more sensitive - than those of humans too. For example, they can walk on slippery surfaces without any problems, and can hear subtle sounds that humans can't (such as Cosanzeana being able to hear noises made by Naku Weeds even when they're barely moving).
The descriptions for the Merusea Village teapot furnishings have some interesting tidbits - for example, one type of their houses is built in a way that amplifies sounds made inside, and if any Melusines in the village are too noisy, they get shut inside one of said houses for some time to talk to themselves all they want.
Melusine ergonomics need further study to this day, which is apparently why they still don't have specialized furniture made for them in the Court of Fontaine. Another reason is that actually developing said furniture would be expensive. Still, come on man, it's been 400 years, let them have some comfy chairs and stuff already :c
They make all kinds of bubbly/squishy noises pretty much whenever they move (even outside of water!). Thought this deserved to be pointed out just in case anyone hasn't noticed them in the game because it's the cutest thing ever.
Elynas, in his parting words to Mamere, refers to all the other Melusines as her sisters, and Serene refers to herself as "everyone's big sister" rather than the village head. Some other Melusines in the village refer to each other as sisters as well - though from what I've noticed, it just tends to be ones that look really similar to each other, such as Flo&Rufina&Virda or Sluasi&Puca. However, none of the ones living in the Court of Fontaine seem to refer to each other as sisters at all, just as colleagues (though Aeval does also say that Serene is like a big sister to them all, but not that she is her eldest sister). There seem to be like, different levels of separation between them (for lack of a better word) despite them all being born from Elynas, and I just find that really interesting.
Apparently, Aeval has never gotten the chance to personally speak to Neuvillette.
Aside from the fact that they came from Elynas, they don't seem to be very aware of anything else about their origins. They all seem to know different legends about themselves and Elynas, but not the actual story of them being a result of an explosion during a battle.
Melusine dolls exist in Fontaine and i wish they existed irl too - specifically, they're Marechaussee Phantom Melusine dolls, commonly given to children who are afraid of the dark.
Headcanons
Sigewinne can assess the health of her fellow Melusines just like she can do with humans, and pays very close attention to them whenever they visit her for tea. She tends to observe the ones that are prone to stress or overworking particularly closely, and does her best to help them relax.
From (probably reading too much into) her dialogue, I'm pretty convinced that Menthe is relatively new to the human world compared to some of the others. For one, she's only now seeming to realize a bunch of difficulties that come with living in the city. But what really made me feel this way is that when she asks if it's too late for her to change jobs, you get a one-time dialogue option to say "it's never too late to start" - to which she responds "Whoa, spoken just like Monsieur Neuvillette". My personal theory is that she might've gotten that response from Neuvi by asking him if it was too late for her to try living in human society, and of course he wanted to encourage her. There are Melusines in the village to this day who want to work in the city in the future, so it's certainly not impossible.
They generally like to sleep curled up in small, cozy places the most. Sleeping on their backs can be uncomfortable for a lot of them because of their tails (and wings for those that have them) being squished under them.
Some Melusines are actually quite happy to let humans pet them if they're asked first. They tend to like being stroked on the top of their heads and scratched behind their feelers and on their chins the most. Additionally, pretty much all Melusines love to be petted by Neuvillette and consider it an honor.
If you're reading this and have any Melusine headcanons yourself, please do feel free to share!!
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mcytblr-archive · 9 months ago
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Early MCYTblr Interviews: umbie
today's interviewee is umbie, who was a member of ebblr from march 2021 onwards. i would like to once again ask everyone to remain impartial and respectful-- this blog is a place for all MCYTblr history, which includes parts of the fandom that were more controversial. that said, let's begin!
Q: Since I realize not everyone knows-- would you mind explaining what exactly ebblr was, to the best of your ability?
A: Ebblr is an abbreviation for Enderbees Tumblr. It existed as a network of undiscoverable blogs where folks shipped and truthed beeduo romantically. It ebs truthing started at the beginning of 2021, late 2020 on plate's blog gayminecraftmen, who you did an interview with, then moved to jason's blog on mcytruth, and later decentralized into a collection of blogs rather than being headed by any one person. It also became a place to discuss mcyt shipping and truthing in general- we didn't ship minors with adults, but things like techza, techbur, benchtrio shipping. character or irl, we didn't discriminate. The core of it was ebs, though.
There was also stuff like neurodiversity and gender truthing. really anything thats gauche to talk about on main.
Q: What was your general experience in MCYTblr? What was your general experience in ebblr specifically?
A: Mcytblr was very... enveloping, is how i'd put it. Easily the strongest hyperfixation i've ever had. It was also pretty frustrating at times. 2021 ebs was the height of the /p era, when the characters were off getting minecraft-married and the outside fandom insisted on them being platonic. We felt crazy. Ebblr started from blogs like mcytruth and gayminecraftmen, but I think the reason it blossomed into its own independent community was because ebblr addressed a need that mainblr, at the time, did not. I think it's facinating how in hindsight the fandom has ever so slowly turned around on the romantic c!beeduo, and now it's just kinda normal.
Being in ebblr was rewarding and enriching, but also very anxiety-inducing. We had pretty strict rules around interaction- keep your blog invisible, no cishets (lol), no nsfw, no outside reblogs. It started about after the first blocklist as a way of avoiding harassment, but developed into a moral thing later on. We existed in a kind of grey area where we understood that what we were doing was weird, but we wanted to be as inobtrusive as possible. In the early days, i made an effort to follow everybody. The community was that close-knit. Whenever a member of Ebblr accidentally reblogged an ebblr post to their mainblog, i would hop onto an alt and message whoever I needed to clean up the leak so none of our posts escaped.
Q: In critblr and dreamlying, there was a culture of "doxxing", or otherwise finding personal information about creators. Was that also true for ebblr?
A: Nope! That's one of the primary differences between critblr, dreamlying, and Ebblr. One of our rules was to keep our posting limited to things the creators released on purpose. That didn't stop us from being invasive, though. We diligently kept records of our "proof." We would obsess over details, and considered anything said on social media, stream, or twitter space fair game, even if better judgment was that they're not things the content creators would want talked about. It wasn't a monolith. A lot of folks didn't truth at all, and only wanted a space to post art or fics of pairings that were unacceptable on main. I also tracked planes during the meetup times, but jury's still out on whether that constitutes doxxing. I also had enough sense not to post about it directly. While most of us were uncomfortable with outright doxxing and distanced ourselves from those who did, we sure could walk the line.
Q: You said in your initial messages that you coined the term "critblr". Could you elaborate on that?
A: Dlying existed before ebblr, but Critblr did not! Critblr started out as a subsect of ebblr.
Critblr was conceived of in a discord server i shared with a couple friends that joined at the same time as me! It was meant to exist as a solution to formalize a growing rift within ebblr. There were blogs that were more involved in things like discussing doxxes and criticizing content creators and mainblr/maintwt opinions, and there were folks who were exclusively interested in shipping and/or truthing. Ebblr was upset with negativity and complaining, and the blogs who would become critblr didn't care for the shipping. It started as a place where you could discuss things you couldn't discuss on main, but people's needs became different. I remember the poll to name it. I suggested and vouched for critblr. Since the server's been since deleted, you're unfortunately just gonna have to take my word for it, but i'm part of the reason it's not called truthblr and I'm proud of that.
Q: This has actually been really clarifying for me; I knew ebblr and critblr were similar and intertwined, but I didn't know the specifics! I suppose, knowing that, what are some things that you remember about critblr in specific?
A: i understood critblr as a sort of anti-mcytblr. whatever opinion was widespread and popular on main, critblr was the place where you could find someone with the opposite opinion. it was a haven of haters, trolls and gossips, and it was really fucking funny. they loved having rivals- back in the summer of 2021, they/we had a "war" with fltwt. (at least in terms of what jason was up to. i have no idea how its developed now.)
honestly a lot more of the ire of critblr was directed at mcyttwt than it was on the ground at mcytblr. (although in 2021 the boundary between critblr and ebblr was still pretty loose and even as an ebblr main i was aware of all this, i'll say critblr for ease of communication)
another note about eb-critblr. it was extremely white. some of the rhetoric bouncing around on critblr at the time was kind of in the vein of "arent these twitter kids so sensitive for being upset with schlatt"
i think i also want to make point about how a lot of the truthing was kinda unserious. sometimes people dont have clips or evidence or info sometimes truthing was just projecting onto a content creator and feeling it in your heart. The instinct to truth, i think, came from a place of wanting to relate to the streamers. See yourself in them, their relationships, and their mental struggles. still, It was soaked in irony- there was this sort of untouchable jester attitude, and the less seriously you took yourself, the better. I think people cared a lot, though, and that ended up being the problem. There was a lot of pressure to be certain, which is fascinating coming from a space built on speculating on incomplete info. im sure other people in ebblr had very different experiences than I.
Q: Would you mind explaining what fltwt was?
A: fltwt came into being in summer 2021, when ranboo got doxxed. jason mcytruth had already stopped caring about ebs by now, so most of his and his associate's energy went into researching, exposing, and clowning them.
you need to understand that they were like. an abberation to us. we had been doing good honest truthing and shipping in our private corner since the new years, and here these twitter chucklefucks were throwing doxxes around and using them to truth with. they were like our evil twin. we hated them so much.
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[all names have been redacted for privacy]
the reason my url is glowfr0g in this is because i changed my url after this interaction, but i have screenshots with my url as umbie aswell. we were SERIOUS.
since beeduo stopped hanging out like a week into the summer because of the doxx, the truthing in the community diversified a lot. one of such truthings was Clemtruthing- or transfeminine tommy truthing. fltwt straight up stole this from us, screenshotting and circulating our posts, and now theyre more known for it than we were. the blog mentioned here, [REDACTED], deactivated over this.
i think at one point fltwt was doing a popularity tournament and mcytruth was entered in as a contestant? but what i did here was hardly the only example of eb-critblr butting heads with fltwt. the demographic was largely bored twitter ranboo fans. yknow the "im literally neurodivergent and a minor" meme? that was popularized because of THEM. also that text interaction is dated july 30 2021
fltwt was, partially private i think? but overall not well organized at all and a lot of people on there were attention seeking. i have no idea how much these subtwts were actually invested in ebblr or critblr, for all i know it was extremely one-sided
Q: Was it an interesting experience to be in a niche community that regularly experienced "containment breaches" and blocklists? How did that affect the community's growth?
A: I kinda appointed myself the manager of the containment breaches! I had a whole process. If a mainblr blog reblogged a post, i would contact them on my umbie blog. Since they reblogged it, they were probably a lurker and i could ask them directly to take it down. However, if any of the mainblr blog's mutuals reblogged a post, i would contact them on an alt instead from the perspective of a concerned bystander that just wanted you to know that you had accidentally reblogged one of those posts from those weird shippers. Worked every time. I took pride in it.
There were really only a few blocklists? The first blocklist, what most people would know ebblr from back in the early days, got ebblr so much attention that's how most of the folks within it found out about it (including myself.) There were one or two scares after that, but nothing serious. I only ever got on one, and that one wasn't shared publicly. We still made a big show about having everyone temporarily change urls though. We didn't really want to be well known. Anybody who knew about ebblr understood that it was for the best of both communities if people kept quiet.
Q: How did the "boundaries" discourse affect your community?
A: we danced around with boundaries. Back when we were making fun of main for platonic marriage, a lot of us were loud about the fact that neither of them had called it a platonic marriage until the fans started doing it. We weren't technically breaking any stated boundaries, but i think part of why we were so loud about it is because we knew on some level that it was a cope. When the boundaries were finally stated and the truth that we were being weird all along was unavoidable, it was fucking DEFCON 1. A lot of people left ebblr over it, and a lot of people were like "wait, you didn't know we were breaking boundaries?" The community had boundaries, but they were not the same boundaries as the content creators.
Q: Were you ever involved in any main MCYTblr events?
A: nope. we wanted nothing to do with main mcytblr. We stayed aware, though, and made fun of them whenever things went sour.
Q: Do you think being in ebblr was an overall positive or negative experience?
A: mixed. so mixed. so incredibly mixed. The anxiety of me or my friends getting exposed or discovered kept me up at night. I was constantly conflicted about whether or not i was doing the right thing while also reassuring people that we definitely were. Our proximity to the darkest parts of minecraft fandom means i've seen and learned things that I wish I hadn't. When Beeduo went no contact it was uh. It Was Bad. It Felt Bad. We Felt bad, and I felt partially responsible. it's hard to know if that's true.
At the same time, I've met some of my best friends on there, ones that I keep in contact with to this day! Being on ebblr taught me a lot of critical thinking- I now understand that twitter isnt right about everything always. Being known and liked as Umbie helped me safely built up a sense of identity there that has brought me into the best chapter of my life so far, and experimenting with pronouns was also really really nice. For all the late nights and callout posts and blocklists and moralism and bullshit, i think i will be chasing the high of the vindication that i got when ranboo came out on twitter for the rest of my life.
You can call us a lot of things, but you can't call us incorrect on that front, and as truthers go, that's kinda rare.
[umbie was kind enough to also send me the following image-- this is the "enderbees" flag, seen in the yellow/purple rainbow, as it appeared on Karl Jacobs's stream of 2022 r/place! You can also spot the L'manburg flag, the Snowchester flag, and one more I can't identify.]
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misscammiedawn · 1 year ago
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Penlight Spoiler Reviews (Sayori Part 2)
Download Penlight (Pay what you like) from Itch.io here
Past reviews: Quick Review - Nozomi Routes - Sayori (Part 1)
Turq's reviews: Hiroko Robot - Hiroko Tickling - Nozomi Zombie
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So... last time we met with Sayori and turned her into a Doll.
This time we're going to discuss the impact of Personality Play on a person and outright give Sayori dissociative identity disorder. As a person diagnosed with DID and a victim of personality play abuse I have a lot to talk about on this topic. I hope you don't mind me being a little over-indulgent.
CW: The Alter route will discuss topics of IRL hypnotic abuse and the long-term effects of personality play on a person's psyche as well as perspectives of how DID presents in my personal experience. I put the reality segments in italics to help people skip over them.
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ALTER ROUTE:
Note that the name I refer to the Alter by in this review is the name I gave her. It is not even remotely canon. Aiko, Megumi and Yuri are the default names given by the game. Please do not take the naming convention I used to reflect DeMille's authorial intent. I use it mostly to match the screenshots and give some more pump to a narrative twist.
The first half of the review contains some seeds of discussion topics that I want to grow out so I highly recommend reading that one.
This route is my biggest hypnotic trauma being played out in visual novel format. I'll sprinkle my thoughts on the reality within the fiction. I'll put the reality pieces in italics if you want to skip them.
So if the Doll Route is based on the concept of boundaries and respecting someone's comfort then the Alter route answers the age old question of "What if your hypnotist were hit by a bus" that is to say, what are the impacts of going about your life with dangerous and permanent programming still in your head?
I suppose another theme would be one I vibe with intently. "Be careful who you entrust your mind with"
Sayori asked "what's the worst that could happen?" at the start of his hypnosis scene. Sayori, always so careful to think about things before committing takes her time with the doll suggestion. What if she didn't advocate for herself and set up firm barriers?
"What's the worst that could happen?"
Alter Route is a winding map of many paths and much of it is still yet to be written. The route begins with Sayori being asked to adopt a carefree persona who hates to study (and has a crush on Kyou). He also specifies that this persona will have no idea that Sayori even exists.
You, the player, are given a prompt to provide her a name.
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I called her Sapphire. First playthrough and so shall again for this review. I picked that name with intent. I'm still not 100% sure it was a good idea, but I did.
Is it because of the alliteration? The blue hair? My referring to my hypnotic eyes as having a "sapphire flame"?
I said that this route was my biggest hypnotic trauma being played out on the screen?
In 2003 a dumb 19 year old met a man online named AW. AW saw that teenager's mind was fertile ground for character play. He planted a couple of alters in that kids head but none were as beloved nor as important as his little recruitment doll. His "slave" (oh how I have grown to hate that word) who he trained to bring him pretty girls...
The name I feel comfortable with in this current era of my life is Dawn. I prefer people call me Dawn when I am in this headspace, though I don't mind being called Camden and can tolerate being called Cammie when it is said by someone affectionate of us as an individual. But I am fractured. Diagnosed with DID in 2023. I type about it every now and again.
He called me Sapphire.
It was the name of a roleplay character... I even have Sue-Chan art commissioned of her. I have another piece at my bedside desk and have had it much of my adult life.
I have done a lot of thinking on if my DID is a result of this extensive play or if my DID simply made my mind more susceptible to it. The question is moot for the most part but I have found comfort in believing that there were elements of our heart which we were unaware of at a young age...
And AW reached in and found those elements within us. He found the part of us that was unburdened by sexual or gender repression and was able to personify our hypnosis obsession in a way we simply could not otherwise. He saw it. He identified it. Named it... Then dared to claim ownership of it.
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In the game, Sayori takes to the suggestion swimmingly. She embodies the traits of this alter personality. She becames [Sapphire]. Giggling and acting shy around her beloved Kyou, she demands a tour of the house and Kyou becomes increasingly concerned that this act is going a little too far and you are given your first option.
For simplicity's sake I'll divide the path into 3 distinct branches (I made up the names for clarity as they do not have names on the official route tree):
Golden Ending - In which Sayori is woken up in Kyou's room and is so freaked out by the lack of memories between going into trance and waking up that much like Doll Route she refuses to let Kyou hypnotize her until she feels confident of the safety. In this route [Sapphire] does not come out ever again.
Day Lost - In which Kyou does not wake Sayori up and lets [Sapphire] go home and spend a night at home and isn't woken up until the next day at school. In this route Sayori's trust is broken enough that she seeks Nozomi's help, not Kyou's in saving her from this situation.
Week Lost - In which Kyou does not wake Sayori up and instead he decides outright to program [Sapphire] to be the dominant persona and avoid detection from the outside world.
For the Golden Ending there are a number of prompts during Sapphire's (let's drop the bracket gimmick and just call her that, it's better than saying Alter Sayori over and over) brief stint where you are given the option of bringing Sayori back and after she is justifiably upset about waking up mid-conversation in a different room you are given an option to summon Sapphire again.
I like that the chaotic nature of the initial encounter allows a number of options to go between what essentially are the options of "let Sayori exit Kyou's room" or "let Sapphire exit Kyou's room", especially as Kyou himself is making a decent number of assumptions about Sayori and her willingness to go along with the suggestion.
Kyou is a very big believer in the idea that a person's willingness to obey a suggestion is equivalent to a person's consent to the suggestion. This is because Kyou is a dumb kid and he is playing with fire.
If he does not try to force Sayori to calm down by imposing the carefree persona upon her she will accuse Kyou of projecting his infatuation of Nozomi onto her and become frustrated that he would dare override her core traits with such dangerous programming.
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She notes that hypnosis shouldn't make her act the way she clearly was acting and admits this requires further study after cram school. She insists Kyou dedicate himself to further study on the topic too.
His study, which to his credit he does commit to, comes up empty. He believes Sayori is in denial that part of her yearns to be carefree and act as Sapphire had.
Sayori does her own research and...
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Sayori is best girl.
She admits herself foolish for going along with it but is committed to the science of understanding what is happening to her. As a test she tries to resist Kyou's sleep suggestion but when she put her head on the pillow she was compelled to sleep deeply. She could not stop it. No matter how hard she tried.
She recognizes that the best hypnotists in the world could not do as Kyou has done.
Kyou gets defensive and starts a fight which escalates. At present you only have the option to apologize but there is a greyed out option for future in which you can bring Sapphire back.
I'm interested in seeing that path in the future.
After the pair talk it through Sayori thinks to involve Nozomi as a third party consultant. She wants to see if Kyou's hypnosis is as powerful on anyone or if it is just her and she knows Nozomi will instantly agree to this.
Sayori is a bad friend. In Doll route she refused to allow Nozomi to interfere with the hypnosis but in this route she weaponizes her knowledge of Nozomi's hypnosis fetish in order to have someone to test on. Even the safest penlight hypnosis has the potential for danger and it's hard to reconcile her involving Nozomi, even in a route where Kyou has proven himself not a shithead.
After school they test the penlight on Nozomi.
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and it confirms in Sayori's mind the hypothesis that the penlight is odd and makes hypnosis act in ways it shouldn't. She even notes that the CIA have been trying to do what Kyou has managed for decades and a random high school kid accidentally stumbles on it.
Sayori really hates how Kyou just bumbles into success when she has to fight so hard to scrape by.
Now in the Nozomi route I mentioned that the timelines are pretty rigid for Sayori and to a lesser extent Hiroko. Sayori has cram school every day except for Sunday (which is a day taken by Hiroko's tennis tournament) and much of the Doll route requires maneuvering around study club, an optional obligation, and cram school which is necessary or she will be contacted by her father.
The other Alter routes will involve consequences for Sayori's grip on her responsibilities relaxing a little. Here she is still trying to be everything she should be while dealing with this extra stress.
That all said, she rushes out of the scene when Kyou finished the simple down and up with Nozomi. She has to go to cram school. She vanishes so fast that Nozomi is left sitting at the table running her fingers along the table and processing the fact that a fantasy from her mind control stories just came true and it's all suddenly over.
So Nozomi, with an opportunity to make her fantasies come true, tries to convince Kyou that it would help Sayori out to do more tests. She insists that it is in Kyou's best interest and she promises that if Sayori is upset then she will take full responsibility. She gives Kyou as many outs as possible to tempt him.
You have to deny her twice.
If you accept then there's a rough draft of an unfinished path but it also provides the most Sleepyhead moment in the game.
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I swear to heaven Sleepyhead is going to cosplay Nozomi Akemi at a hypnosis convention one of these days...
Turning her down is one of the most mature moments Kyou has in any route.
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His crush has just begged him to do the thing this entire affair was for and he turns her down.
I'm proud of you Kyou. You're a good boy. Also Nozo truly cannot be trusted around hypnosis.
You're a lovely girl, Nozomi, but you're insatisable. We all love you for it. But you cannot be trusted.
Look back to the Doll Route and the thing with the culture festival application. Sayori ruins her relationship with Nozomi because he couldn't trust her around the promise of hypnosis or Kyou with the temptation of working with Nozomi.
It's interesting when we get to see these dramatic irony stings.
The next day Sayori turns up and tells him to destroy the penlight. If you refuse then Kyou will force Sapphire out again use her willingness to go along with Kyou to entrance her again and both deprogram Sayori and erase Sayori's memory and then the next day utilizes Nozomi's offer to test more to do the same with her. Alone again but he still have his penlight.
In the good ending. He uses the penlight to deprogram Sayori and destroys the penlight. The story cuts a few months later and Kyou has become a regular at Study Club and is picking himself up. He is treating Sayori's insomnia via therapeutic hypnosis and is truly thinking about becoming a real life hypnotherapist.
He also pulled off the culture festival and though Sayori was not involved, Nozomi kept him on his toes.
The pair have grown close and know a lot about one another's lives to the point of which Kyou asks Sayori on a date to an arcade and she is surprised that he would ask her to such a location and Kyou mentions her talking about how much she enjoyed arcades before high school.
Sayori notes that they may be having a date but she still is still moving if she gets into med school and they won't last long. Kyou acknowledges that it's worth enjoying the moment even if it doesn't pan out.
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I love her.
Now this route involves erasing Sapphire in both good and bad ending. She barely got to exist. Less than 5 minutes into the world.
Shall we go back in time to that initial encounter and meet her now?
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An interesting part of the Alter routes where Sayori and Sapphire are bouncing back and forth (intentionally or unintentionally) is that this is the only route that has "rules" to keep a track of.
Any time Sayori is turned into Sapphire or Sapphire is turned into Sayori there is a complete void between times that the Become... trigger was used.
Sapphire recognizes that she was given a trigger to have a "carefree and fun" persona installed and assumes that "Sayori" is the name of this. Any time someone calls her it she becomes more and more aware of the situation.
Another rule is that Sayori and Sapphire have a common history and this is a really interesting thing that instantly caught my attention and proved that DeMille understood the assignment and either studied dissociative identities or is quite capable of understanding how they are expressed.
There is nothing about Sapphire that isn't part of Sayori. She is not how Sayori would imagine someone without inhibitions or a caricature of a carefree person. Sayori simply remembered a younger point of her life when she used to visit the arcade with her father and how her life felt before she became weighed down by expectations and the stress of not being able to keep up with her studies.
Look up at those last two pictures. That's Sayori at the end of the Golden Ending and Sapphire at the start of the Alter path. That smile isn't unique to Sapphire. Sayori can smile like that too. She can visit the arcade and have fun. That is a huge part of the story that is being told here. There truly is nothing within Sapphire that doesn't already exist within Sayori. They share a beautiful blushing smile.
It's not fully developed as a story where this was the core of the tale would be but I think that is something that makes it all the more effective. It's succinct. A concept I am completely blind to but I do like it when others pull it off. I am not saying that Sapphire is 12 year old Sayori (well. My thoughts are more nuanced than that at least. We'll see what I mean a little later). I am saying Sayori was asked to conceptualize a carefree version of herself and Sapphire was constructed from the emotions that she was once familiar with.
Which makes for not just an effective story, but a reflection of reality.
AW met us from a roleplaying group. Sapphire was not the only character we played in those days. But she was the only hypnotist character. When we were a teenager we were deep into reading hypnotic theory. We burned through so many books between ages 16-25. But there's a difference between reading how to do a thing and doing it.
But Sapphire was a character and so in posts she would think about different types of inductions by their name and talk about things like convincers and depth signals. She spoke in a grandiose pattern. She was confident. In charge. Dominant.
I don't know how many people AW had us hypnotize but he recognized that we did not have the confidence to do so when we were lucid. But in Sapphire's headspace there was no filter, no cogs turning... it was fluid. A person who knew their stuff, believing they knew their stuff... no delay, no bravado. Was I what I imagined a hypnotist to be or was I just a version of myself unburdened by a shame of kink, a fear of eroticism, any notion that this was not who we were and what we were built for.
I recall in the 2010s when my friend group met "me" in my iteration at the time... there was no hypnosis that time. Just a call from the heart to fill a void in a tabletop scene. Our playable character was transformed into the personality of a femme fatale and we needed to act as her with no time to prepare. We closed our eyes and reached inward. Sapphire is not the shape we sought but it was the shape that reached up and took control in that moment.
We think about that moment a lot. I took the name "Honoria" that day. The shape of "me" had changed. I wonder what shape I was before AW got a hold of me. Sapphire existed before AW... but he poisoned her. Changed her into something else. It makes me wonder what experiences, emotions and memories forged me. I wasn't always here. But now I am...
And I don't just disappear in silent moments or the years between activty.
I'm also a sucker for rules in storytelling and so when things like which name is spoken out loud or the trigger is used I am keeping these things in mind. I wanted to mention that early as it plays in as we go.
So Kyou does not bring back Sayori and Sapphire laughs about how Kyou's hypnosis must have failed when he calls her "Sayori" and she does not recognize the name.
And with Kyou's negligence on full display, Sapphire heads out of the house, not even recognizing her own name. He assumes she'll just snap out of it when the situation calls for it. He doesn't realize the level of distress that can be caused by leaving someone in a literally "altered" state interact with the world and their life.
We used to call it "channeling". Evidence had shown that hypnosis could let our younger self do things that they couldn't do in an unaltered state. Eventually they started to lean into it. At work. In intimate situations. When they needed to perform. When they needed to play a character, to push through barriers of fear and doubt. Close your eyes. Let yourself enter a flow state. Become the person you need to be...
We were already a transgender woman pretending to be a man. This just made us a transgender woman pretending to be a man needing to pretend to be other people just to function in basic life tasks. It felt pathetic. It felt so alienating from my sense of self. I didn't identify with my body or my mind. In seeking ego death we hypnotically abused ourselves to the point of which we were just an idea of a person who had a legal name that didn't feel like our own...
I did this to myself, I would think.
The next day Sapphire ambushes Kyou at the gate. He notes it's odd but he's just happy there's someone happy to see him.
Kyou doesn't realize this is the alter personality and calls her Sayori, convincing her that Kyou is still trying to make the hypnotic compulsion from the previous day work.
Kyou's reply is not to tell her to Become Sayori again. It is to panic about what Sapphire will do when she hears the wrong name being spoken by the teacher and her friends...
In his defense, Sapphire did scold him in trying to trigger her in a public place.
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But he still prioritizes a comfortable landing for Sayori over the danger of allowing Sapphire to run rampant.
This priority is the source of much of the drama in the One Day situation.
During class people do infact call Sapphire "Sayori" and she is horrified and confused by it.
We are given two options.
"It's a prank" - Change her back
We'll focus on change her back for now and come back later for "It's a prank". After all. Kyou may be able to tell himself that he is prioritizing Sayori's safety and doesn't want to wake her up to a public setting but the longer he puts this off the more distress both Sayori and Sapphire will be in.
It would be irresponsible to actively encourage this situation to continue by gaslighting or worse programming a woman in distress to lean into her altered headspace to avoid confronting the reality of the other persona being upset when they wake up.
...so let's have Kyou bring Sayori back.
Penlight hypnosis causes the hypnotee to blank out entirely. We saw this directly in the "Reversal" route. This counts for altered states too. We had seen it when Sayori woke up suddenly in Kyou's room and we saw her reaction to it in the Golden Ending path.
Imagine how terrified she would be waking up a day later with no memories of her night. Knowing that some other version of herself had lived a day in her life. Spoken to her parents. Attended school. Acted as if it were here.
The sentiment makes her sick to her stomach.
Sometimes in our emails and chatlogs we find little bits of evidence of our actions and behaviors, areas of the internet we had posted in with no recollection, even after system discovery.
AW had Sapphire make her own Yahoo account to send messages from, I have the sign-up email in my inbox. When I saw it my blood froze cold. I still do not know the password and it has been locked from my attempts to get in. It terrifies me to think of all the things I would see if I managed to get in.
I don't think I can describe the powerlessness and vulnerability that comes when you realize that the continuity of your own experience has been disrupted and even in the face of evidence you're unable to reconcile it. You know that it was you. You cannot deny that. But it still remains alien. You have no memory at all of the situation or scenario. It makes you feel so hopeless and untethered.
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She takes it fairly well, given the circumstances.
Sayori retreats to the rooftop club ordering Kyou to stay the hell away from her. She is beyond terrified.
Kyou, being Kyou, instantly starts internally pouting about how he is not at fault for how people take his hypnotic suggestions and that it is unreasonable to blame him when hypnosis cannot force someone to do something they didn't want to do.
Typical Kyou stuff.
He does note he should have been better about safety and beats himself up a little about his mistake, though.
From here the school week continues on with Sayori avoiding Kyou. She instantly speaks to Nozomi, someone she knows can help her with matters of hypnosis. Nozomi even gives Kyou a firm talking to and tells him in no uncertain terms "you hurt my friend. You have to atone. On her terms, not yours."
Nozomi is wonderful. She really gets to shine in this route as she is the voice of ethics in hypnokink. Ironic, given how quickly she throws that all away when she has an opportunity to go under for herself but she knows her stuff, she knows her ethics.
It speaks to how much a person can let their own safety disappear when they are given opportunities to play. I'm certain all the older members of the hypnosis community had some brushes with dangerous individuals due to their own level of self-neglect.
But Nozomi does know what ethics are and she wants to protect her friend. She does a fantastic job of it.
She acts as a mediator and invites Kyou to her house the following day so that Sayori has a safe space to work out what the heck is going to happen next.
At Nozomi's house they gather together and Nozomi lets Kyou have it, she all but screams at him.
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(Nozomi and I share a soapbox)
The rant Nozomi gives on ethics at this point is one of the highlights of the game for me and not just because of my connection to the reason she's yelling. She speaks passionately about how ethical hypnosis is performed, she uses the word "hypnotee" several times (proof that DeMille is read up as the fictional space and public consciousness tend to favor "subject") and notes how Satoshi, the senior from last year's show, had performed correctly.
Nozomi's anger at Kyou is something that reminds me of a number of my close friends in the best possible ways.
Sayori even notes that she is certain Kyou meant no harm and that she forgives him. Nozomi's reply is "Not until he gets on his hands and knees"
Better be careful, Sayori. Nozo is coming for your "best girl" crown.
Sayori is Sayori though and she is not going to submit herself to deprogramming hypnosis without understanding the situation in full and having control over how the matter is handled. This may not be the consent/rapport version of Sayori's story but she is still the same woman. Well, Sayori is anyway.
Sayori notes that the level of control that Kyou has demonstrated matches years of conditioning with a hypnotist and shouldn't be replicated with 2 sessions worth of trance.
AW and I met in 2003. I broke it off with him in 2010...
Sayori wants to understand the rules and pontificates that if they are as she thinks then if Sapphire came out she would not recall anything between the last time the trigger was used and the present moment. Sayori is also certain if she heard the trigger phrase she would be incapable of resisting it.
To prove this she asks Kyou to use it.
And it works. Sapphire returns, giggling at the magic trick of Kyou teleporting her from school to Nozomi's house. She's just delighted to be out of class. She is hypnotically compelled to hate studying after all...
Sapphire takes it all in stride and seems to have no qualms with Nozomi's presence, outright saying that she assumes Nozomi invited them over because of her "hypnosis-loving giddiness". Sapphire knocks Nozomi off her balance by outright identifying her fetish and laughing at how Kyou clearly picked up on it too.
All Kyou needed to do was say "Become Sayori" again and the scene would be over, hypothesis confirmed. Alas, what can go wrong must go wrong and Nozomi's mother enters the scene and Kyou prioritizes the comfort of Sayori waking up in an awkward position over her safety.
He convinces Nozomi to let the conversation play out and just trigger Sayori when the mother has gone. Right? Sorted.
A small chat turns into lunch.
Lunch stretches on and Sapphire starts talking it up. We learn a little more about Nozomi's board game hobby and the fact she has a secondary friend group she plays games with on some evenings.
Sayori's phone goes and Sapphire excuses herself to answer it... and then goes missing.
The next sequence is a lovely wild goose chase of Nozomi and Kyou unable to find Sapphire (her phone is turned off!) and worrying that Sayori's father referred to her as "Sayori" and Sapphire worked out she's the installed personality and ran off to prevent anything happening to her.
Remember how I said the timelines of the game are rigid. Saturday is a good day for this to happen. Sunday is Hiroko's tournament after all...
...and Saturday is cram school for Sayori...
Her dad was upset she wasn't there and Sapphire, hypnotically induced to hate studying, hung up on him and turned off her phone and ran off to have fun.
The goose chase has some wonderful characterization of Kyou and Nozomi bickering, a brief Hiroko cameo and some character history for Sayori.
They find Sapphire at the arcade. In every route, as noted by the ending of the Golden Ending, Sayori has fond memories of going to the arcade with her father prior to high school and she was actually remarkably good at video games and found them relaxing fun.
Sapphire is just built from that feeling after all.
I do not know how much research DeMille did in this route. Turq told me in reading blog entries (this specific route was written this year) that DeMille was not happy with how this route was written and I was surprised to hear that. As a person with DID and former victim of personality play abuse I felt the nuances were handled remarkably well.
One of the theories of DID (which is a dramatically contested topic in psychology. I should do a post on the 3 major theories that are kicked about someday) is based on Attachment Theory. In child's psychology they are developing aspects of identity, self and personality which are typically reinforced by their relationship to caregivers and the stability of their environment.
Attachment Theory posits that while the child is developing they come to have subconscious expectations of their environment based on how they are treated that cause a level of anxiety and avoidance with Secure Attachment being low anxiety/avoidance and Disorganized Attachment being high levels of anxiety/avoidance. Disorganized Attachment is more than just anxiety/avoidance, though. It comes from unstable environments where the child cannot reliably act in a certain way to get their needs met. Caregivers and authority figures do not respond well either via abuse or neglect (for instance an alcoholic mother may be violently and angry towards a child at night and then loving and apologetic in the morning) leaving the child feeling confused and afraid and unable to rely on stable protection and affection. Thus the personality and stable sense of self does not develop as the child is not modeled a correct way to behave, leaving them without a stable core.
Add in some cPTSD to the mix and you get some fun stuff happening in the brain.
Incidentally Disorganized Attachment is something that comes up in the development of BPD (which includes Identity Confusion as a diagnostic criteria) as well, which is why some psychologists believe that DID is just BPD with extra steps. As I said it's a contested field.
That all is to say that Sayori's relationship with her parents is strained. They are always working, something she and Kyou bond over, and she herself is busy to the point of breaking trying to live up to their expectations. Maybe I'm just headcanoning it but Sayori and her father clash a lot when Sapphire goes against his wishes.
So it is truly remarkable to me that Sapphire regressed to the point in her life when she used to visit the arcade and play games with her father. Sayori always refers to him as "father" and (in this route) Sapphire always refers to him as "daddy". I chose to put weight on that, even if it's not intended by the author.
Every one of her routes this love of video games exists but you'd never see it if she didn't have a reason to let it shine. It's not that she's ashamed of it. She just cannot be the person she was before and it's part of the reason she resents Kyou. Kyou can just take it easy and coast without even trying. She's sacrificing SO MUCH and cannot even feel confident about her ability to succeed.
Sapphire just takes the weight of that responsibility off of her.
Oh it's been a while since I used a photo. I got caught up talking about psychology stuff. I do that sometimes. Here. Have a Sayori kicking Kyou's butt at Street Fighter!
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Sayori decides that this proves her theories about the penlight hypnosis without a shadow of a doubt and requests Kyou allow her to hypnotize him with it.
She does so at Nozomi's home and much like the Nozo-Reversal route we have a quick blank out from the induction to 20 minutes later. Nozomi and Sayori worked hard to be safe about their suggestion and we witness one of the most interesting scenes in the game from an ethics standpoint.
Kyou remains in trance and during this 20 minute window is forced to deprogram Sayori and remove Sapphire and sleep triggers from Sayori's mind.
We'll get more into the ethics of just erasing Sapphire in the final segment of this route...
Kyou argues that the penlight isn't a mind control device and Nozomi, clearly done with Kyou's denial and is about to get into an argument when Sayori steps in and notes how Kyou believes that the penlight is just a hypnosis tool and not a mind control device and if such were true then he would not obey any programming that he did not want to.
She orders him to break the penlight.
Kyou obeys.
But he fights the compulsion.
He fights it with all his might.
Seeing just how much he struggled in this scene reminds me of the ending of Nozo-Trance where Kyou commanded her to be his girlfriend. The penlight can overrule agency and in this moment Kyou cannot resist. He screams, begs the girls to stop, swears at them and cries out at the top of his lungs.
But he obeys.
Kyou is livid. Yelling at both girls that they had no right to subvert his will and destroy his hard work. He even threatens to build another one... and it is in this moment when...
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Sayori hugs him and shares a moment of perspective. They had both been violated by the penlight and left to feel confused and afraid at the complete lack of control they each had in their own mind.
The ending to this route is actually rather positive. Sayori's father relents enough to let Sayori ease from her studies a little as it is clear that she had a burnout that erupted in her behavior during Sapphire's reign and that she was working better with full rest anyway.
Any Sayori route tends to include a note that moderation helps her more than obsessive study. Burnout will actually kill her but she needs to make the change from inside. She's a proud woman with a firm sense of control on her experience. She does not want to be told what to do, but she benefits a lack of pressure.
Kyou, Sayori, Hiroko and Nozomi start a D&D campaign together and Sayori finds an affinity for acting out characters in the setting.
Trust me, I can relate.
So this is what happens if Kyou wakes Sayori up on the school day after creating Sapphire.
...what happens if he didn't?
What happens if Kyou is arrogant enough to think Sayori is better as a carefree lady who hates to study?
What if Kyou decided he wanted to keep Sapphire?
"It's a prank" Route:
Every now and again I pull up my chatlogs with AW and one question plays in my head over and over again.
"How could I trust someone like this with my mind"
I pulled up chatlog and did a word search for "memory" to see if he ever did amnesia shenanigans with me. I found this exert:
AW: so she's pretty much wholly brainwashed at this point AW: her memory, personality, beliefs etc… are all customizable AW: she's got a second, deeper moral compass now. 'right' is what pleases master, and 'wrong' is what displeases master
As I read this all I could think was how did I let someone talk to me like that. How did any part of me accept that he could be allowed to mold us... it was such a violation.
If there is one thing I am grateful for it is that hypnosis in reality is not hypnosis in Penlight. The things AW commanded us to do were unconscionable. But we simply did not obey. But we did not run from him. It took him trying to make moves on people in our vanilla real life to make us break it.
If Kyou decides to trick Sapphire into thinking everyone is calling her Sayori as a prank, she instantly starts to threaten Sayori's entire career by complaining about study club and how much she hates school. Kyou doubles down.
Kyou doubles down in the worst way possible.
He hypnotizes Sapphire to always hear the name "Sayori" as Sapphire and to always unconsciously refer to herself in speech and writing as Sayori. By the absolute grace of DeMille Kyou remembers enough to make this suggestion in a way that saying "Become Sayori" will not be heard as "Become Sapphire". Though in my opinion the fact he even thought to close that loophole speaks to how unethical he is being right now. He knows what he is doing and is doing it anyway.
When Kyou is a little fuck he really makes me hate him...
During this hypnosis session Kyou starts thinking of Sayori as "Sapphire's other personality" before internally correcting himself to say "real personality".
That's one of the biggest themes of this route. "Real".
In the first two routes, Sapphire was a suggestion gone awry. Her autonomy (as well as a good use of "compartmentalized memories" in dialogue) is noted in the "Bring Sayori Back" (Day Lost) route but it is in this route that Sapphire and Sayori are treated as full dissociative identities.
Having just committed an atrocity on Sayori and helped smooth out any wrinkles in the personality he installed in Sayori's mind (that is commanded to have a crush on him), Kyou wakes her and she confesses her love. Kyou reciprocates.
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Kyou's denial is legendary enough that if DeMille revealed he had a hypnotic compulsion to have the worst possible take in any scenario where the player isn't controlling the situation, I'd believe her.
Sapphire is all about the public displays of affection and starts being intimate and close to Kyou at school, pulling him to the rooftop club. There she mentions that she is dating Kyou and they are practicing hypnosis for the cultural festival.
Nozomi's hypnosis radar is pinged.
After Hiroko incredulously calls her bullshit, Sapphire doubles down and states that she is going to have a proper date with Kyou during the coming weekend. When reminded that mock exams are coming up and she should be studying, Sapphire happily says she will blow it off in order to spend time with her love <3
Nozomi's bullshit detector is pinged.
However, Nozomi is Nozomi. So she simply chimes in that as Class Rep it is her duty to help with the cultural festival and she must be involved in this hypnosis show. There is no options in this. They will attend Kyou's house tomorrow and there is no ifs or buts.
Sapphire also proves she cares about her friends and notes she is prioritizing Hiroko's tennis match for Sunday. Sayori is a good friend, even when her moral limitations and over-controlled behaviors are turned off.
Why, yes. I do know what I typed in the last review.
Have you considered Sayori is best girl, though?
Nozomi spends the day scripting out what will happen with the hypnosis session (no shenanigans, just scripting) and is enjoying herself but then Sapphire gets the phone call. Same time as it happened in the previous route. Sayori's father is livid that she is not at cram school. This time however we get to hear the argument and it is fairly pointed.
Sayori cannot avoid going in this route. It's interesting to note the differences between Sapphire without Kyou's reinforcing her presence in Sayori's mind and how she is here. The other Sapphire just hung up the phone. This one ended up going.
Nozomi excuses herself before noting "Sayori has never missed school. Not once. Not regular school of cram school."
She notes the discussion about second personalities and knows damned well what is going on here.
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My beloved audience, behold! It is the thesis statement of this entire route. Also I will remind people of what Nozomi's first action is when she gets a hold of the penlight in Nozo-Reversal route.
There are so many times in this game where characters make overt ironic references to other routes. This is most certainly one of those moments.
After cram school Sapphire and Kyou meet up for their date and Sapphire talks about how she had intended on getting in a higher level high school but had not been able to be accepted elsewhere. She was happy to have Nozomi and Hiroko still in her life but it marks the moment that Sayori had become obsessed with study.
She visits the arcade and notes how she used to visit with her dad. Once again I note the fact that this Sapphire is less childish than the previous one. I feel the "Bring Sayori Back" Sayori was regressed to who she was before high school, referring to her father as "daddy" where here she calls him "dad" every time. Sayori always says "father".
Kyou's hypnosis has integrated Sapphire and Sayori and more importantly associated the memories, just not the behaviors. This Sapphire is an adult and she has full ownership over her actions during high school and has decided that she does not want to be that person anymore. She is happier like this.
Sapphire plays an arcade game and thanks Kyou for letting her "relive a happier time in her life" before dragging him down for dinner.
The two bond over their estrangement from their parents. Kyou is from a broken home with a father he barely sees and Sayori/Sapphire have a paramedic mother they barely see and a father who doesn't do anything to help anyone and Sayori/Sapphire disagrees with what he does and they argue about it.
She had wanted to become a doctor to make them proud even when they did not have economic advantage but Sapphire is not as sold on the idea. A doctor needs to keep up on study for their entire career. She has no interest in such a life.
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Kyou starts to realize he is making a huge mistake and that programming Sayori to go against everything she stood for.
Finally realizing what Nozomi was trying to tell him before he realizes that he's done a horrible thing and tells her that they have to break up. He confesses everything. That he used hypnosis to change her personality, that he expected she would snap out of it, that he is going to throw her entire future down the drain and it's not right and they have to stop.
Then Sapphire pulls the rug out from under him.
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We have just lost cabin pressure...
So you may have noticed that I was calling her by the alter's name this entire time.
The game text is still calling her Sayori and has been since we reprogrammed Sapphire to unconsciously hear the name Sayori as her own. Kyou has been calling her Sayori. The entire game up until now has been treating this character as if she is Sayori but with her personality adjusted.
This scene has the game switch the name card back to Sapphire.
She's known the whole time that she is the installed personality. She worked it out on the first day when people were calling her Sayori. The installed personality was supposed to be "carefree and fun-loving" and she sees those traits in herself. Therefore it stands to reason if she behaves in the way Kyou's hypnosis was supposed to make her act and people called her the wrong name then she is the one who Kyou created.
And she's okay with it.
Moreover she knows Kyou can just say "Become Sayori" and be done with it.
And she is NOT okay with that.
"What is this "real" business? I am as real as can be, Kyou. Do you mean to say I am not the original? That I am a creation that must be destroyed now that I have inconvenienced you?"
"Kyou, I am no parlour trick for you to put away once it has been used. I am real. I have lived a life."
"Do you... do you really think you have the right to take that away from me, Kyou?"
Sapphire explains she has existed as a feeling within Sayori for some time and that her experiences these past few days are her own and belong to no one but herself.
Flooding with tears she says that what Kyou calls "fixing" her is actually Killing her.
One thing I see argued back and forth in support groups is the concept of a core/original/real personality. Many therapists, especially those approaching from the perspective of the IFS model and expect there to be a "Genuine Self" waiting to emerge. I do not share this viewpoint and even if I did , how ethical would it be to assume the birth identity is the only valid one when we've been living as a woman for 3 years.
Even still... would "birth identity" and "the original" even be synonymous. I consider "birth identity" to be the boy from London, not the person in the stories we were told of our childhood.
I may not have full memory of my childhood but I am fully aware of the things the "little monster" did. I wasn't allowed to grow past it. Suspended from school 3 times, expelled once, hospitalized a kid by cracking his head on a concrete pillar, stole, broke into places, got brought home by the police a couple times. All before hitting 10 years old.
I do not know who that child my father would tell me stories about was. I don't identify with him. I do not feel him inside me. I am aware it was me who flooded the toilets, punched a teacher and broke into abandoned buildings.
I also remember the refrain in my head in those young years "don't be like them." I remember moments of oblivious bliss and moments of being consumed by an all powerful righteous fury in my heart. Simultaneously a happy child and an angry adult. Seeds that would grow into Cammie and Camden. Yet neither of those were my name... they wouldn't be for another 20 years.
When we transitioned. We didn't know we had DID. Camden had been running the system for a few years at that point and was finally able to express openly and outwardly... and so on days when we couldn't present femme our self-loathing and emotional volatility increased. We began to hate with a burning passion any expression of masculinity and our English heritage.
We began to hate our birth identity existing within us. We tried to erase him. End him.
It's actually a common practice for people going through gender transition. Here's a comic that makes the point more clearly than I ever could. See my tags for it? This comic convinced me exactly what the game is saying firmly. The Boy has a right to exist within our heart. We don't get to put him away just because he's not convenient to our gender expression anymore.
Kyou is told firmly that to erase Sapphire from Sayori would be murder and that Sapphire believes Kyou is a better man than that. She acknowledges this is a heavy topic and gives Kyou time to think. Our little idiot hypnotist is left completely out of his depth, forced to accept that he has given life to this alternate personality and such gifts cannot be revoked lightly.
What follows is a sequence at school where the rooftop gang gather and Hiroko stresses about her performance in the tennis tournament may impact her scholarship giving Sapphire the opportunity to show how carefree she is about scholarships. Nozomi confronts Sapphire with the knowledge that she is an installed persona and is horrified to find out that Sapphire not only knows this but does not care to be "fixed".
The conversation also bounces back and forth between using the names "Sayori" and "Sapphire" enough that Hiroko and Nozomi notice traces of Kyou's meddling. He confesses that he has programmed her to hear the name she is comfortable with whenever someone is clearly addressing her.
Nozomi is LIVID at hearing Kyou tried to mitigate harm by disguising it. She knows just how monstrous and unethical that is.
This is something that I fear isn't delved into enough within the ethical routes of the game. There are shadows of it here but I really feel like there needs to be a route that is specifically about owning mistakes.
As Turquoise pointed out in his NozoZombie review, a good hypnotist can still make no errors and still hurt a person. Kyou is entirely the type of person to utilize amnesia suggestions to bury mistakes and put things "right" but typically this only happens in the bad endings of routes.
I know too many people who played in the 2000s with dangerous hypnotists who crossed boundaries or made abreactions and tried to make the hypnotee forget rather than owning their mistake. I truly feel this is a topic that DeMille would knock out of the park if it were the sole focus for a storyline.
I also want to know that Sapphire's speech patterns at this point of the story are unique to her. Sayori has a grandiose way of speaking and the way that Sapphire talks is in character for Sayori but where Sayori's expanded vocabulary and wordy ways of speech is treated as her being a little loquacious, Sapphire embraces the concept of "eccentric", utilizing some phrases that she uses as a point of comfort such as "as you like".
Oh and as a British expat, I do love when I can feel DeMille's nationality bleed into this Japanese setting. It just makes me happy in the same way playing a 90s era RPG with American pop-culture references or seeing Brock eat a "jelly donut" would.
On the rooftop Nozomi caves in to despair, realizing that her friend is the one being killed. Sapphire insists that Sayori still exists within her mind but she has no reason to yield her existence to her. Nozomi's crying starts attracting attention and so Sapphire concedes that Sayori needs to be part of this conversation but it has to happen later in a safer place.
"Wait! Not here. And certainly not now [...] do you have any idea how Sayori will react were she to wake right now? In this place?"
Sapphire says that they need to perform the hypnosis in the privacy of the study club, where Kyou first hypnotized Sayori.
If you've not played this route yet, I want you to cast your mind back. Kyou did indeed hypnotize Sayori for the first time in the study club. This is a true statement.
But there's something odd about it, don't you think?
Kyou notices too but cannot quite identify what it is until Sapphire says that in order to make a safe landing spot for Sayori the conditions need to be perfectly replicated. Including Kyou and Sayori being alone in the room.
What is she scheming, I wonder?
After school Sapphire enacts her role as head of the study club and Kyou waits until afterwards to meet with her. Nozomi makes a final plea to bring Sayori back and tries to explain that Sapphire is not a real person and that the fact he can erase the hypnotic trigger is a proof of this fact. Kyou, who has spent time with Sapphire and recognizes her as a unique entity, disagrees.
Kyou's denial is legendary, though. Nozomi is making sense. She feels this "Sapphire" is simply Sayori following hypnotic programming, acting in the ways that Kyou told her to act and there is no separate individual. There is just programming that needs to be removed.
I like that this argument is left as a firm disagreement between Kyou and Nozomi. The ethics are dirty as can be in this situation. Kyou literally created a personality that is hypnotically compelled to love him. Earlier in the route Nozomi says that Sayori is "under duress" when Kyou says they are in love and that is right.
The situation has spun out of control and now the morality of it has become ungovernable. It is wrong for Kyou to permanently change Sayori into his girlfriend, it's the same situation as the endings where Kyou forces Nozomi to become his girlfriend. It is wrong to deprive Sayori of her autonomy, her life, her years of hard work.
Erasing Sapphire should be a cut and dry case.
But Sapphire is advocating for herself and does not consent to being erased. The whole situation boils down to whether or not you believe Sayori is following hypnotic conditioning or if Sayori and Sapphire are separate individuals with autonomy.
To add in further moral murkiness, Sapphire has come up with a scheme.
She will finish out her high school career pretending to be Sayori. Acting as a stuffy and studious woman, friend to Nozomi and Hiroko and stay away from her beloved Kyou. Earn their freedom by going through the motions and then after school is over she can return to Kyou and not have to worry about her parents or friends or society nagging about her behavior ever again.
Obviously that is an unacceptable circumstance.
Makes it easier to just ignore Sapphire's consent. She's not "real" after all...
But Sapphire is smart enough to know this may be the case and has selected the Study Club as the location of their hypnosis instead of Kyou's home.
That's the thing that was odd about the location. Kyou hypnotized Sayori in the study club for the sleep suggestion. Sapphire was created at Kyou's home.
She knows that if Kyou tries to bring Sayori back then he will be forced to manage the fact that she has lost 5 days of her life. Sapphire is so intent on living that she has put Kyou in a position where refusing her is disadvantageous. Sapphire is an evil mastermind when her back is to the wall.
In her mind to "include Sayori in this conversation" would be to destroy herself. Once she loses her ability to advocate for herself then Kyou would be the only one who could speak to Sapphire's autonomy and Sayori, Nozomi and Hiroko would never treat her as "real".
We know this. Nozomi said as much just before this meeting.
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Sapphire admits, she has no right to demand this of Kyou (though she did think to put him in a position where refusing would end poorly) and that if he simply remembers her and keeps her in his memories then it could be enough.
You are then given the option to bring Sayori back or not.
Bring Sayori Back - Go Along with Sapphire's Plan
Should you go along with Sapphire's plan then she will have Kyou use a fake trigger to "bring back Sayori" and invite Nozomi to come into the room and begin acting out as if she were Sayori.
As soon as Nozomi comes in she keeps asking Sayori if she's okay. Telling Sayori that it's been 5 days. That Kyou hypnotized her.
Sapphire sells her role and is as livid and rigid as one would expect Sayori to be. Nozomi starts peppers every sentence with Sayori's name. Truly concerned about her friend.
Then Nozomi proves she is smarter than Kyou and knows her shit with hypnosis.
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"Sayori" does not even react. She is hypnotically compelled to hear either name and internalize it as the name she should hear. Nozomi said Sayori every sentence in order to slip in a "Sapphire" and see how she reacts.
Sapphire fails to notice and Nozomi knows that the pair of them had lied to her...
In despair she once again cries for her friend to come back and Sapphire springs into action.
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We get a timeskip to the final day of school. "Sayori" hangs out with her friends and Kyou remains a social parriah. Everything has gone "back to normal".
As they pile out of school Hiroko notes that Nozomi looks jumpy and just doesn't want to be there. Sapphire looks at Nozomi and assures her that she is amongst friends and she shouldn't be so tense. That if she had anything that was concerning her she could speak up and she would be happy to help her see things in a new light.
We flash back to the study club room.
Sapphire didn't use the penlight. She threatened to use the penlight.
She kept Nozomi in line via threats because she enjoyed watching the discomfort in her face whenever Nozomi was caught in the moral quandry of doing something or not fighting against this injustice. Sapphire gets off on having power over people and making them stew in discomfort.
Full credit to @spiralturquoise for pointing out that in the doll route there is a moment where Kyou has a thought box where he is convinced Sayori is enjoying his discomfort.
I am convinced that Sayori in every route enjoys watching people in moments of discomfort. It certainly explains her reactions to NozoZombie's stage show and why she makes the best audience member to be watching the events.
There are actually a number of little bits of foreshadowing in other routes. In one route Hiroko even jokes about how "we don't need two Sayori's around here". I look forward to replaying the game and catching the little asides.
DeMille has a very firm idea of who these characters are and is so gifted at maintaining their internal consistency. More impressive given how each character is dramatically altered when they interact with the penlight.
The bad ending concludes with Sapphire reuniting with Kyou andf starting their new life together with her performing a little bit of jabbing at him to see his own discomforted face contort as he struggles against the morality of his actions.
This ending has Kyou and Sapphire break off from the world and alienate themselves from family and friends to dive into a life consumed by one another. I find that this is one of the more intriguing fail conditions of the routes. Isolation is a big theme of all the bad endings. Whether Kyou ends up ostricized due to his misdeeds, sacrifices connections with the girls for what he feels is the safest option or is consumed by a hollow life where kink has consumed everything.
The doll bad ending is of a similar calibur where Sayori has no cares or interests outside of how wonderful hypnosis feels and so Kyou finds a full time job in maintaining a hypnojunkie and his life entirely becomes about catering to those needs.
Intimacy and connection is the good end. Isolation, even when alone together, is a bad end.
But that's a bad end. Let's bring Sayori back instead.
Kyou's lip trembles and he mumbles out his apologies. Sapphire just smiles back and closes her eyes in acceptance.
"You... You need to Become Sayori again."
Sayori wakes up and is stunned, scared and confused. Nozomi rushes in to hug her friend and they go to Kyou's home in order to sort things out. It was where the suggestion began and thus it seemed prudent to handle it there.
Nozomi and Kyou explain everything and Sayori listens and absorbs. She is numb by the end and tells them what it felt like for her. There are no memories at all of her time as Sapphire and she could not impact anything from within their mind, she was simply trapped in a void.
Kyou takes this as confirmation that Sapphire is a being unto herself.
Sayori agrees, noting that her hubris enabled this and that she should have been careful to entrust her mind to an idiot clod. She now has a dissociative identity to show for her arrogance. Sayori fully accepts that Sapphire is a separate entity born from her thoughts, emotions and memories and does have a right to exist.
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Sayori is the best girl and I love her.
She gives Kyou two options. Erase all the programming and lock Sapphire away inside her mind forever, unable to come out and interact with the world. This option is as good as killing Sapphire but will allow Sayori full control over her life.
The other option is to integrate their consciousness to function together. Nozomi is horrified to consider this option, noting that it would be the end of Sayori's aspirations for med school.
She gives her signature Sayori smirk and boils it down to a simple statement.
"Ruin my life or destroy hers."
You bring Sayori under penlight hypnosis once again and are given the final option of the story.
Sapphire... I won't leave you behind - Sapphire... I have to let you go.
First off I note that Kyou frames this choice as being about Sapphire and not Sayori. I say that with no judgment or commentary. It's simply a fact of the route.
To erase Sapphire ends the game with an abrupt timeskip. The rooftop club want nothing to do with Kyou and he lives out the rest of his school career in solitude. Sayori manages to recover her lost week and feels confident about her chances for med school.
When Kyou speaks to her on her last day of school she is blunt and angry with him. She says every time she sees him she remembers how close she came to losing everything.
She says trusting him was her mistake and she takes ownership of it...
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But Sapphire's life was placed in her hands and he sealed her away forever. Sayori wants Kyou to live with that. She wants him to miss her for the rest of his life.
She says goodbye and Kyou never sees them again.
I can think of few things in life more painful than being revoked access to speak to someone you love. To see them in front of you. To interact with them and to know that you are no longer on the "inside" of their trust. That you know the true names and shapes of the person... the people behind those eyes and know that you no longer have permission to see that. You are no longer allowed to hear their individual voice. It is a pain I would never wish on anyone.
And oh the level of self-loathing in internalizing that you have no right to be upset about it. That you are not owed access or trust. That you have to just live with the knowledge that they would take it all back if they could.
I know what it's like to miss someone for the rest of your life.
...so...
What if we integrate the pair into a single consciousness?
This time Kyou programs the two to have a line of internal communication and the ability to trade the body when they need to.
The timeskip happens again and Kyou has once again gone the final months of school alone. He is not soon to be forgiven for his actions. But as exams end the rooftop club have a date to go to karaoke to celebrate. Sayori is pessimistic about her propositions but did promise to celebrate. She also promised to talk to Kyou.
The rooftop club approach him and invite him to the celebration. As Sayori speaks with him, cold and upset, she is caught in moments of aside where she is caught in an internal argument.
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The scene at the karaoke club is so beautiful and shows that not only has Sayori adapted to include her alter self into her life but Nozomi and Hiroko fully accept Sapphire as the 4th member of their group. Hiroko and Sapphire even seem to get along greatly.
Sapphire comes out to Kyou's comfort and delight and explains that Sayori pulled out of her emd school plans and they have to live a completely different life to accomodate their ideology clashes.
Kyou himself being one of them.
Sapphire and Sayori have internal conversations that Nozomi and Hiroko ask to be filled in on and for all it is worth this is handled just as it tends to be in my lived experience. DeMille did a good job of showing what "healthy multiplicity" looks like in a social dynamic and I cannot begin to thank her enough for that.
The whole "split personality" thing in fiction is always used as a source of drama. Internally as the turmoil between two (or more) individuals fighting over the solitary life. Externally as people not always knowing which alter they are speaking with.
I always appreciate when it's shown as just a part of who a person is. That people struggle to keep up with the shifts but are capable of following the changes and being aware that the person they are speaking to contains multitudes and the statement "they are the same person" and "they are different people" are both true at the same time.
In support groups I tend to see a common refrain that "DID is actually boring. It's just traumatized people trying to live their lives." and I agree with it. There's so much less mythology and intrigue in reality. This scene does a good job of showing the mundane reality of a person who has attained dynamic system communication and has people who they trust and share their truth with. The clumsiness and uncertainty of how any of it works and just trying to not stumble or apologize too much.
I often think I don't deserve the way people see me. See us. I've never been able to be what I am lucky enough to receive for others. In support groups and in life I have met other people who have these experiences and I fuck up. A lot. I try to not worry about it because I know I'd forgive the people around me if they messed up. But it takes earnest care and trust to be open with another person and for them to accept you and adapt their behavior to invite you in. It heals my heart to see Nozomi and Hiroko roll with it, even if they don't fully comprehend it.
During the karaoke party Kyou asks Sapphire where they stand, if they have a future or if tonight is a goodbye.
Sapphire takes him outside and admits that she still loves him and as Kyou reaches out to make a connection Sayori steps in and scolds her alter for breaking their agreement.
The pair get into an outloud argument over the situation and the impact Kyou's hypnosis has had on their shared life.
Sayori had to talk to her parents and tell them that her stress had caused a breakdown and she needs to adjust her life goals in order to accomodate her abilities. Sapphire jabs that Sayori would have had a miserable life treading water if intervention had not happened. Sayori notes that being forced to surrender her dreams is not a favor.
The sequence ends with Sapphire saying that she forced Sayori to give up her dreams. Giving up her love of Kyou is a suitable price.
Kyou will always be the one who ruined Sayori's life and saved Sapphire's. Sayori cannot bring herself to hate him but she cannot allow him to be in her life.
In a bittersweet ending, Kyou allows Sayori/Sapphire to return to the karaoke bar and he walks home.
The end.
The route is interesting in that there is real basis for it and yet the dynamics of the route lean more heavily into hyperbole than most need to. Adjusting a person's identity and risking them gaining a dissociative disorder is a very real issue within the hypnosis community.
I recently made a post about the topic which was inspired by my playing this route. I have no desire to out any of the people I have spoken to in the weeks since I posted it but a number of people have approached me to thank me for the post and share their experiences which mirror much of what AW did to me.
Then there's those Disney Deer files that are so imfamous at altering people's personalities and compartmentalizing their thought process that there are major online publications doing exposes on the topic.
DeMille handles the situation both in the present of noting what happens when a person's behavior is shifted by hypnotic conditioning and just how dangerous it is to give birth to alter egos via hypnosis. I feel there is full respect in her depictions and spare for Kyou's behavior being on a spectrum of irredeemable and fucking stupid; the characters treat the scenario with the gravity it deserves. I never felt like anyone betrayed their character's core while arguing on the agency and legitimacy of the alter personality.
I don't know if this is going to be the best storyline for anyone or be relatable to anyone outside of a very narrow window of individual... but as a member of that pinpoint Venn diagram... I appreciate that this story exists.
I think DeMille knocked it out of the park and I cannot wait to see what happens in the grayed out paths when they are written. Even if it hurts to read.
Next time we'll visit Hiroko. Though Turq has already handled the Tickling route if you want to read that now.
Going to take some time to focus on Not Penlight for now though. This took an age to write and edit.
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conkreetmonkey · 3 months ago
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In the process of attempting to create an incredibly basic Fallout 4 mod, I've realized that Bethesda games are needlessly hard to mod. Like, let me tell you about my journey so far:
(long one... yet another ConkreetMonkey wall of text, this one bemoaning Bethesda's spaghetti code and lack of decent modding resources)
First off, I should probably explain what the mod is intended to be. The Sanctuary bridge (known as the Old North Bridge, which is a real and historically significant bridge irl, mentioned by Preston Garvey upon seeing it for the first time) has always bugged me. It's half-collapsed, and cannot be repaired in the base game, despite seeing a lot of use as the main entry point to an important settlement. There is no mod fixing this that I like, as none remove the collapsed part without replacing the entire model. I've always wanted to see the thing repaired in an immersive way, but no matter how many workshop mods I download or in-editor changes I attempt, the collapsed part is baked into the model. The mesh itself needs editing.
The plan was simple: extract the model, make my 10-minute edit removing the broken planks and supports in Blender, and replace the original version with my slightly different new one. Since all I was to do was delete chunks of the model without leaving any open holes in the mesh, theoretically, the same texture should still work. The UV map would not need edited, as nothing I didn't remove changed in size or position. After replacing the model with this modified one, I would then either "repair" it in-game with Place Everywhere and some mods that add planks and support beams, or "repair" it in the official editor. It would finally look like the broken parts were removed and replaced with salvaged, mismatching wood, which is what would realistically happen. The "cleanest" way to do this would be to save a version of the plugin with just the edited model, and then one with my immersive repairs made in the editor, both uploaded to Nexus so others can benefit. They say to make the mods you want to see, and this one was both at the top of my list and felt very doable. I shouldn't even need to edit the navmesh or pathfinding because I'm not replacing any parts of the bridge NPCs actually walk over.
Roadblock no. 1: extracting the model. You can't just download it from the editor (to my knowledge), you have to extract it with a third-party tool called Bethesda Asset Extractor (BAE). So I download BAE and start sifting through the filenames of all the models in the game.
Roadblock no. 2: the filenames and organization are hot garbage, probably making sense to the devs but not to me, and there's no way to know what the model is of aside from the vague hint the name gives you. It's already become abundantly clear that this game was not initially programmed with modability in mind. I go on Reddit, and am informed by a helpful soul named u/ChaoTikPranXter that I can just open the editor, select the bridge, and see what its filename is that way. Of course! I do so, get the name, go into BAE, and extract the asset.
Roadblock no. 2.5: Bethesda's in-house engine apparently uses a weird-ass file format for 3D models called a .nif. Blender was unable to open these files. Thankfully, there exists a plugin that allows it to, which I downloaded and installed. When I tried to open my new .nif that way, however, only chunks of it displayed. The walking surface, the planes representing the alpha-channel bolt decals on the supports, and some bits of railing. This could not be right. The model was complete when opened in Nifskope, a 3D software that could open .nifs I downloaded when manually sifting through assets in BAE to check what they were (Nifscope, unfortunately, does not actually allow you to edit the models aside from rotating or resizing them along the XYZ axes, so it was useless to actually carry out the edit I wanted, which required the deletion of polygons). Apparently Blender was still struggling with the file format? With no other options, I used Nifskope to convert the .nif to an .obj (which took a few attempts, as the selection system in that program was hard for me to figure out).
Finally, after much trial and error, I had a full, unbroken version of the bridge that I could open in Blender. A compromise, since I'd have to convert it back to a .nif to get it back in the game (just adding more possible points of failure), but it was done. I had successfully opened the model in Blender after hours of trial and error, and downloading 3 third-party pieces of software.
Roadblock no. 3: Apparently converting a .nif to a .obj causes some eccentricities. The model is so massive it is not all visible at once as it far exceeds the render distance, and is also rotated 90° on its side for some reason, and is also positioned just below the "ground." Really hard to work with. I had to reposition it, which will definitely fuck things up down the line.
Roadblock no. 4: Also, BAE can't rip textures, just meshes. It's a known issue and I couldn't find any fixes or workarounds online, just forum posts reiterating that it's how things are. It's not terrible, I can work with a pure white model for my purposes because it's an inanimate object made of wood so it's pretty clear what's what, but now I'm going to have to figure out how to reapply the texture in-engine, which I assume will be a nightmare. Every time I want to move a file from one program to another it feels like I'm at the DMV.
Roadblock no. 4.1: Not really progress-stalling, just another example of Bethesda-ness: the groups on this model makes no sense. The walking surface is grouped with a random few bits of railing for some reason. Not all the railings, just some. All parts of the model are like this, mixed in with a little bit of everything else like the steam trays at a crappy buffet. Like, no shade towards whoever modelled that thing, but... why? Why did you organize it like this? Do 3D artists have the same esoteric approaches to object grouping as 2D ones have to layers? Am I even using the right terminology here? The only thing I know how to do decently in Blender is remove the hair from game characters downloaded from The Models Resource to see them bald (which, coincidentally, is all I should need to know for the edit I want to make).
So I, finally, after HOURS of toil, an entire afternoon, finally get to start making the actual edit.
It takes like 10, maybe 15 minutes.
This could have been so much easier.
I'm hesitant to even attempt adding my new model into the game. Is it really worth the time and effort? This was the easy part. Who's to say the model doesn't flip out again once I convert it to a .nif? I'm assuming the editor will let me copy/paste the size, coordinates and rotation from the vanilla bridge, but is that too optimistic? Will the textures want to cooperate, if there even is a way to reapply them within the Creation Kit? I had to download 3 third-party programs already just to open a mesh file in Blender. Now I'm seeing forum posts about how Outfit Studio is the best way to get .nifs into the game, so I guess make it 4. I think my best bet is likely to get a more experienced modder to help me out with this. I just hope I can find one who also wants to see this mod be created, because none I've found really do commissions, just requests they find compelling (understandable tbh, not shitting on them for that).
In conclusion, Godd Howard has abandoned us. If you're pro-mod, make your games easy and intuitive to mod. Modding is never simple, I know, but this is ridiculous.
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flashcry · 5 months ago
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Hmmmm is it the web that feels lonelier?
Or is it that I feel a disconnect with the people that I consider close to me?
Let me reflect:
Back in the day there was daily and regular social interaction both in person and online. Irl interaction composed of comraderie, struggles, activities, and talking. Online interaction composed of talking (active), gaming, and sharing (passive). Passive sharing seemed more personal²? At least in my memory.
Currently there’s less physical interaction and talking, at least regularly. Interactions with friends most happen online; infrequently. Online talking: also infrequent (how did I imagine to have multiple conversations with multiple people every day?! Meaningful ones at that) ¹. Landscape of online sharing is primarily passive? It’s less interest-focused and more “viral”; more memes / reels, less sharing that shows what people actually like and less opportunity to relate to them?
Bringing it back:
I could totally be projecting but I feel like I’ve noticed more people in my life also struggle to connect with others. It really does feel like it used to be easier, at least online.
Theories as to why it’s harder:
- social media!!! Social media has become this capitalized hellscspe where you’re NOT ACTUALLY SOCIAL. It’s all of them now. BeReal was cool for a min but that was a bit *too* barebones for most people I think. Honestly, I can see why Snapchat made a comeback with the kids (it was dying). Snapchat is the closest thing to what social media meant to be; it’s primary function is interpersonal talking and photo sharing. It’s what Facebook Messenger or texting was for me when I was younger. I mean I loved Snapchat when a bunch of my friends were on it, but I don’t think I could see myself using it again (due to communication issues I have??)
- social media pt 2: okay now that I’ve thought about it, there ARE a few social medias that have (vaguely) kept the plot: Snapchat, BeReal, tumblr (ha), Facebook (maybe shocking? But if you go on it, those few people that are still posting are posting the same shit that they would have 10 years ago. It’s still pretty personal, I’d consider. Intentionally personal at that). I think the popular ones (at least in my circles) just changed focus in ways that makes communicating different and leds personal.
- less non-professional / non-familial communicating irl affects your communication desire and capability in all aspects of your life. Back when we were in school, we had daily communicating, usually with friends and our comm skills were PRIMO. But as we aged out of that, got into the professional world, and friend circles got smaller, we don’t interact with close ones (outside of family and work) regularly. This lack of practice makes it harder to communicate even online. Just a theory
- life. It just happens man. Affects us all, in all different kinds of ways.
Wrapping it up:
In conclusion: ???? I don’t know. Writing this was a rollercoaster lmao. I thought by the end I’d have a better understanding of why I feel like communicating is different (harder) now. I think:
- I’ve become a worse communicator (bc of life, lack of practice, and the landscape of social media)
- I could do better about reaching out to friends and trying to conversate with them
- I can share my interests more!! I do not do that often and I feel like it’s stunted all my existing friendships such that I feel like none of my friends know anything about me
- gotta get out of my head more (stay in head less)
- the web is more active but less social, *very* generally. I think due to shifts in platforms and the “corporatization” of everything, communicating online is more stifling. This leads to people being more disconnected.
- I think life kicks a lot of ass and things have come up that made me not connect with people in the way that I should. I think the same of a lot of people I know too. But thinking this out loud is a good reminder for me to check in on people more
- a lot of people DO suck at communicating!! That’s not my fault (probably??). Idk, there’s a lot of rude people out there. Is that commonplace? I feel like a lot of people don’t realize they’re being rude but they totally are. Todo: build more on this
I think I’ll add to this or modify it as my thoughts change. I think there’s tons more to add!! This is just the surface that my brain could scratch at 4:30am. This will be like my running log of my exploration into communication in the modern world. It started off scientific in my head then became a diary entry lmao.
TODO consider:
- dead internet theory? (Bots?)
- ways to better this!
- instant messaging vs forums??
- decline of personal sites and blogs?
- I used to have nightly conversations with friends. I don't have a rapport with anyone like that anymore, where I feel like I could talk freely and with frequency. HMMMMMM do I hold myself back?
¹ Meaningful conversations: not to say that every conversation was like emotional and heart sharing, but to the point where things were so natural, even the conversations about absolutely nothing. HMMM maybe I’m in my head more? Am I influenced by ideals of social constructions and “conversational correctness”? Am I scared to be myself in favor of being a good conversational partner? Or have I just grown? Or maybe I struggle with conversating in general now? Hmmmmm.
² god I FUCKING loved it when everyone I knew was on tumblr. Everyone had their own little blogs and it was so nice. Seeing what my friends would rb was so nice!! Like a look into their psyche that they were willing to share with the world!
Note: I used the word “passively” throughout this but maybe in some places I may have meant “indirectly”. But honestly they’re probably interchangeable here and I most likely meant some new word that was both passive AND indirect; because that’s different entirely!!
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jynxeddraca · 8 months ago
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Toilets in Faerûn
This was supposed to be in the sewer post that I made but realized I was focusing a lot on toilets so it is now it’s own post because I can.  Once again, not doing the links because links make it so no one can see my posts for some stupid reason.
According to a Reddit post, supposedly, Ed Greenwood said that people use chamber pots that are emptied into 'nightsoil' buckets that are later dumped in cesspits or picked up daily by wagons while the wealthy have sluice toilets. Historically – this is indeed what people did.  I only have one major issue with this: chamber pots were used when sewers didn't exist, and sewers do exist in several cities canonically.  So while this would work well in an area that doesn't have a sewer – cities that have sewers wouldn’t use this method.  2nd minor issue is that this is Faerûn. Faerûn has magic – so while chamber pots might still exist, I think it won’t be so cut and dry as ‘do business in pot and wait until wagon comes’. 
Now the only spell that consistently comes up when magic cleaning is discussed is the cantrip prestidigitation – which is “a minor magical trick that novice spellcasters use for practice”.  There are multiple things it can be used for, but in regards to our purposes it can be used to “instantaneously clean or soil an object no larger than 1 cubic foot” (1cu ft = 12in/30.48cm on all sides).  Both things in quotes are directly from the Player’s Handbook.  This spell features heavily in my head.
Now for my headcanons!
I’m thinking enchanted "Self-Cleaning" chamber pots are semi-common in the land (probably not the cheapest thing in the world, but not an exclusively wealthy person thing) and use prestidigitation to clean themselves.
Honestly, items charmed with prestidigitation are probably fairly common in general.
Gross as I think this thought is: I’m not totally convinced that toilet paper exists or is terribly common in Faerûn. 
IRL, there is evidence that toilet paper was used in China as early as 589 AD, and by the early 14th century were making millions of packages of toilet paper annually.  But Faerûn is more or less based on Europe.  Sadly, toilet paper in the western world was not invented until 1857 and before that people used some variation of their hand, snow, seashells, ceramics, stones, leaves/moss, sponges/clothes on sticks that soak in vinegar between uses, and corncobs to wipe their butts after. 
Truthfully, I see ceramic scrapers being much more common regardless of toilet paper existence – most would be enchanted to clean your butt, but regardless of enchantment you only have to buy it once.  It’s even easy to travel with. 
Toilet paper would be a wealthy flex of ‘I buy this thing on a regular basis that I only ever use to wipe my ass’.
I refuse to believe that people don't wash their hands after using the toilet (I don't care how unrealistic it is, hand washing is a thing in Faerûn).
I mentioned this in the sewer post as well, but: Since there are sewers in Baldur’s Gate, I fully expect most homes, especially newer ones, to have some kind of toilet that connects to the sewers.  Though I still think mostly you would have to use a bucket of water to flush the toilets.
While the only faucet you see in game is in the House of Hope, in game it is clear there is some amount of plumbing because Astarion talks about ‘drunk naked patriars in the fountains’ and you can even talk to a couple of people who are trying to get water from Lower City fountains, but none of them are working currently. 
Lower City would have numerous fountains so people can get water for drinking, cleaning, cooking, etc, and not have to walk too far to get it. But - while not unheard of - it wouldn't be common to have indoor plumbing itself, let alone a flushing toilet.
Indoor plumbing probably would be far more common in the Upper City and a flushable toilet would be a huge flex.
There is no plumbing at all in the Outer City. 
For toilets, the Outer City uses a combination of outhouses, chamber pots, ‘night soil’ wagons, and refuse pits to deal with bodily wastes.
Also mentioned in the sewer post: Blackgate and Rivington would have their own "sewer systems" since those are the first places visitors see.
But neither are technically within city limits so probably more along the lines of a glorified cesspit/giant septic system that I'm sure someone has released a gelatinous cube or something into to keep the waste level down.
Outer City residents do have one surprising source of income and that is selling dung. Both pig dung and access to old outhouses that stopped getting used because they got full - because both are good sources of getting saltpeter which is used in explosives. (Fun fact, the best saltpeter is made from pig dung).
Bonus thought:
Since prestidigitation cleans things, the dirt, grime, etc has to go somewhere. I used to go with that it just 'knocks off' the dirt but now I'm starting to headcanon that there's "normal" prestidigitation - which is a minor magic trick, and an advanced "cleaning" prestidigitation that basically disintegrates the dirt/grime/whatever.
That or all the stuff that is removed by this spell is transported to an elemental plane of 'ew gross'.
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evenstarfalls · 2 years ago
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*deep breath*
All For The Game...Review?
It's been over a week and I feel like I have to say something about it since Tumblr is what pressured me into reading it in the first place and I mean. That really was a series like. I don't even know what to say. I'm still processing everything. It was really bad but I really liked it???
I some of my mutuals <3 have not read it and I cannot it good conscience recommend it but I don't really care about that so. I'd recommend it with the caveat that you should turn your brain off before reading it and also look up the trigger warnings and don't read it if you can't handle that cause!!! There is some deeply disturbing content!!!
WHAT THE SHIT WAS ANY OF THAT LIKE HONESTLY okay now the rest of it I am gonna talk about spoilers so.
I picked up All For The Game expecting it to be a series about an alternate universe in which a ridiculous bullshit sport called exy exists. But honestly. Far more than just exy is unrealistic to the point of an alternate reality. This shit makes no sense. And I DID turn my brain off to read it. I had to. But now I do think about it and it. Doesn't make any sense. Andrew is required to be on drugs?? The Yakuza operates out of a college sports arena??? The Ravens are very clearly and openly some sort of freaky cult but most of the world just doesn't seem to care????
Listen to me. I really enjoyed this series. But now that I'm no longer reading it...I've got a whole skeleton and then some to pick with Nora Sakavic.
I actually deleted like a whole paragraph of ranting about the sports side of things because it was too embarrassing. Yes I do pay attention to college sports. None of it makes sense in aftg. I'm not going to humiliate myself by talking about how unrealistic it is.
I want to make it clear I liked it it's just fucking stupid!! Neil is a fun pov character though cause I don't understand his obsession with exy ✨at all✨ it's a SPORT. WHY are you willing to die over it. Boy chill the fuck out.
Oh Renee Walker is not straight and Nora clearly does not understand her character AT ALL if she thinks that. Ngl I really thought Renee and Allison were gonna end up together for a hot minute. They deserved to </3
Also...Nicky. Yeah he was kind of awful?? Like he was such a stereotypical creep what the fuck was that. WHY does him forcing a kiss on Neil just get ignored the rest of the series?? (Yeah it does get brought up when Neil and Andrew kiss for the first time...but that's almost worse. What the fuck.) He could've been a really interesting and good character but instead I just feel really bad for Erik.
It's just... it's entertaining and fun and I really liked it but it is so bad. It's nonsense. It's painful. I have a lot of problems with it. I still liked it. This is the most complicated I've felt about a book in awhile.
udkskdkdkkswbdns the dynamic of the team is so fun! I really like most of the characters. The romance was really great (I did go into it knowing that Andreil was endgame...but honestly that just added to the fun a lot of the time.)
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Like. Come ON. Maybe Nora Sakavic just knew that if she actually made it good and well written the world wouldn't have survived...? Probably not. But it sure is a book. I have an irl who went through an aftg phase in middle school and I'm not sure how to explain my full thoughts to them (maybe they'll see it here! Ha)
Ig I'm rating it 🚩/10
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albed-hoe · 3 years ago
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Hello! Can I just say I’m head over heels with your writing? It’s just perfection! If you don’t mind could I request some hc’s for Childe and Kaeya (if u write for him) with a s/o who doesn’t get embarrassed or flustered? Those two seem like such big teases I’m just wondering what it’d be like haha
Oh, You Tease!
Characters: Childe & Kaeya x Male Reader
Summary: The boys VS. a reader that is not easily flustered
Warnings: Slightly suggestive
Word count: 640
A/n: You’re gonna make me cry!😭 Thank you so much, it means a lot that people are enjoying my writing, you made my entire month! Even my entire writing career, haha!
I’ve never written for Kaeya and I’m a very shy and quiet person IRL, so we’ll see how this one turns out. I’m also super awkward so I’m flustered in every situation LMAO
I’m hoping I didn’t make them too OOC!
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Childe
Was actually very shy around you before you started dating which you found strange, because why would such a teasing guy be so shy only around one person?
Of course, you found out it was because he had a crush on you, so you had to make the first move on him and ask him out (he was too scared of rejection, shy!Childe got me like 🥺)
But to your dismay (maybe?), the boy eventually got more comfortable being around you, and his teasing personality came back with a vengeance.
However, you were having none of it, and your stoic reaction to his quips were becoming a little embarrassing for him to laugh off every time.
That’s why he made it his life mission to find a way to fluster you! He would ask the people around Liyue (and your friends) if they knew of any subjects that embarrassed you, but everyone was just kind of weirded out by his questions…
One day, however, he was at your house and you walked into the living room to find him staring out the window.
“What are you thinking about Ajax?” and that’s when a lightbulb went off in his mind. Confront the issue directly.
He stood up and locked his gaze with yours, slowly making his way over to you. You didn’t like the look in his eyes, so you backed away from him until you hit a wall.
“Childe, what are you doing?” you asked, beginning to get a little nervous at his unusual quietness.
He caught up to you and placed a hand against the wall beside your head, and he moved up beside your ear.
“You know that… I really do like you, right?” He whispered, making you slightly tense. The hand that had moved onto your crotch, however, was the finishing blow to your stoic wall. You slapped his hand out of the way and shoved him off you.
“T-That was uncalled for, Ajax.” You said sternly, looking away with a deep shade of crimson across your face. This made Childe laugh manically and you were sure to regret showing this side of you for the rest of your existence.
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Kaeya
So, as we all know it, Kaeya has… A personality LMAO
He was definitely not shy when he first met you, in fact, he upped his flirting game tenfold the moment he realized he had a crush on you!
He would try everything, but unlike Childe, he got SO embarrassed when you wouldn’t react to his advances, he would just want to sink into the floor at that very moment (flustered Kaeya UwU)
When he saw that you were still as stoic as ever, he assumed you were oblivious to his advances so he just sort of gave up trying. :(
However, unlike Childe again, the way he got you flustered was a total accident!
You had been hanging out in his office, and while he was working on the typical Knights of Favonius papers, you were doing your own thing in the corner.
He asked you to pass him a pen that was in a drawer closer to you so that he could sign a couple things, so you happily obliged, getting up and opening the drawer.
But when you came back to his desk to hand him the pen, your fingers brushed against his. Him being so absorbed in his work, hadn’t even looked up. Your faint voice is what caught his attention.
“I-I’m sorry…” you muttered under your breath, turning around with a faint blush across your face.
“AHA!” he yelled, jumping up. “SMALL TOUCHES! THAT’S IT!”
You then had to tell him to shut up, otherwise other Knights would hear him, and you swore things would not go well for him if they did. Your sternness made him a little sad. :(
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I decided to add a situation in which you finally became flustered for both, because why not? #simp4lyfe
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cozymochi · 3 years ago
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38?
38: Professor Membrane: a good daddy or a neglectful cold father?
Starting this off with subtlety aren’t ya
ahem. Fine. I’ll f i n a l l y say a piece…!!!
TBH? I don’t either are very good reads. 😩 They’re way too “ONE OR THE OTHER”- both are pretty black and white again and neither feel right tbh… i don’t think it actually matters? …BUT Let’s talk anyway!!
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In the original series Membrane didn’t actually show up enough to really say anything good or bad about him like that, and he doesn’t do anything really significant the whole series. Dib and Gaz didn’t really show any signs of being bugged by anything he does in particular either. (Mainly because in a meta sense, this concept didn’t exist at this time- we’ll get back to this)
I should probably note something about that entire family: None of them were fully realized as we know them now in the og series. Excluding Dib to a degree, they were all pretty flat and works in progress.
Membrane’s behavior highly depended on the writer. In one episode, he’s not around altogether and has pre-recorded messages to his kids. In another, he’s working from home and seems to be involved.
In “Game Slave 2” he wouldn’t even let Gaz leave the house at night unless her brother was with her, cuz he said it’d be too dangerous for her to be alone. Within the context of the universe and cartoon logic (where kids generally have more freedom/independence than IRL), that’s not really a lot to work with.
But also in a later ep he exploits his daughter’s image and subjects her to “painful experiments.” The apology comes in taking her out to pizza. Like. Wut. Lol. Actual “parenting” doesn’t really come in much, but that’s nothing too damning tbh given he wasn’t a focus anyway. It’s just a bunch of random stuff depending on what joke wants to be made.
OG Membrane wasn’t really there in-series, but the children weren’t really inherently bothered by anything on a personal level. Dib didn’t have any personal issue with his dad yet- and seemed actually proud to be related to him. Gaz just wanted to hang out with him in the rare instances they could. It more so just: “he’s busy.” Not much to it. I don’t think any of this was meant to be thought about deeply. Anything he does was just a means to an end or a gag. Nothing he did personally ever affected the characters or plot that deeply that often. If at all. Just his resources did.
UNTIL WE HIT THE COMICS… where an active attempt was made by JV and the writers to pretty much redo this entire family and flesh them out more in ways the series did not. Until we reach Enter the Florpus which is- to me- a culmination of all the changes made. Reminds me of musical theatre where they workshop a show then keep making edits until there’s a quote “definitive” version.
These versions also seem to be the ones that gain the most focus during talks like this. So. I’m gonna be on that now. WhY dOeS thiS mAtTeR?? Well it shouldn’t but—
Comics and Florpus (mainly the latter) brought in the acknowledgment that the kids, on some level, are being emotionally affected by what Membrane does or does not do… Most notably, Dib. So much so that earning his pride became one of Dib’s new personal motivations because how his dad acts makes him believe he’s ashamed of him. This did not exist before. Gaz seems to also feel something, but it’s pretty clear she respects her dad too much to say anything— but she also knows he’ll do anything in the name of “science,” so she uses that to get him to do what she wants rather than do what Dib does. Gaz just invests herself in video games rather than actively think about these things. It’s easier.
WITH ALL THAT now on the table, it really does re-contextualize a ton of stuff in the original as a result. Once somebody else (i.e the children) are showing explicit signs of feeling a type of way, it can make shit that was just a one-note “for the lulz” thing a lot more messy to any viewer. The whole “neglectful bastard” rhetoric got a lot more prominent cuz it makes whatever this amputee shampoo bottle does or doesn’t do more impactful. Also the changes had this effect of making that family seem more “real” if that makes any sense? I legitimately don’t hate their current dynamic (it’s a lot more palatable I think, but I digress). Once something feels more real here comes the— the… identifying… 🤢 and identifying leads to….dadcourse…!
BUT it can be frustrating to watch him learn nothing all the time or still be dense. But I mean… this is IZ… everybody is dense and unwilling to change. That’s just the nature of it. And why most fan content inverts this lol. It’s just people pick and choose when the denseness matters.
I think any person could easily read him as cold be it from personal projection, or read him as “well meaning” …also from personal projection lol. Which, i mean… both are fair I guess. I don’t really feel too strongly when people do either cuz there’s enough to lean on both...
Don’t get me wrong tho, I do not think he went through some “secret character development off-screen and is anxious about what his children feel about him :((“
No fam he just got workshopped. That’s all. And i could even diverge off to why I think- nay- know that Membrane fully believes he’s an amazing parent with no pretense or self-awareness whatsoever. And because he isn’t very emotional and has an inflated sense of self-- genuinely does not know why any of his kids would feel the way they do. Kinda in that same way why Dib genuinely doesn’t get why turning off Gaz’s video game and insisting she listen to him ramble about his shit would upset her ¯\_(ツ)_/¯
But, nobody wants to hear that from me.
SO WHAT DO I THINK?? Both takes don’t matter and I’m sure he’s not supposed to be read like that in conjunction with the og and the revivals. I do not think he’s anything except a weird guy in an even weirder series though, and remembering that this is just that is probably what needs to be done more. Science first. Always first. One of the only other primarily reactive main characters there. He’s not that deep a guy… but that doesn’t mean there’s a lack of stuff to think about.
…there’s a reason as to why I’ve been studying him under the table for a while behind the scenes on my own time lol. Despite what I said, this dude is an interesting case study 🤔 Maybe one day we’ll see the results of that. Maybe. No promises.
Instead of dadcourse, we should just focus on how the fuck he drinks anything kjfdgdgdg
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uh, the end (…?) sorry if u made it this far 😖
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hematomes · 3 years ago
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WHAT. THE. FUCK.
As a lesbian, I would like to speak on that bizarre rant if I may. This is gonna be long. CW for mention of s//icide.
Yaeyato shippers, or any m/f shippers for the most part don’t just ship m/f ships to be lesbophobic. Myself along with many other lesbians actually quite enjoy some of the m/f ships in Genshin, and were actually talked over—by non-lesbians—when we stood up for the m/f shippers being harassed.
It’s incredibly insulting to compare someone shipping two characters with undefined sexualities to ‘oppression’. The ship is legal, the characters don’t have canon sexualities. Oppression is not seeing a ship you don’t like.
It is not lesbian erasure if the character isn’t canonically a lesbian. Yes, it’s a popular head canon with Yae, but that’s all it is, a head canon.
The anon tried their best to brush over the fact that a lot of m/f shippers have been being harassed—“the w/w shippers who SENT THREATS ‘had good intentions’”. Take it from someone on Twitter, threats are the very least of what m/f shippers get. The yaeyato tag was spammed with irl gore, nsfw, and s//cide baits. A few artists had their art “fixed”, too. I’m not sure how sending death threats and spamming tags with gore can be counted as “good intentions.” I very much hope you don’t condone the harassment. I’m ashamed of every one of these freaks who thinks
How can straight people “take” the characters? Everyone can and does enjoy the characters in the way they like. Through shipping, whether it be gay or straight. Once again, NO ONE in Genshin has canon sexualities.
I guarantee the people who like Ittosara and Jeanluc purely to be lesbophobic are few and far between. They’re cute ships, just as cute as Jeanlisa or Sara x the shogun. Also Jeanluc is my jam, so fight me. I can’t speak on behalf of bi folks, but a close friend of mine who is bi loves IttoSara and went through hell for it, so I could be wrong but there seems to be a bit of biphobia in the mix as well from what she told me.
I’m getting tired of people comparing ships they don’t like to oppression.
The ‘representation’ caters to no one and everyone, since no one has defined sexualities.
“It’s stupid to compare death threats to oppression” no, it’s stupid to send gore and death threats to people over a ship. If you think someone shipping something that goes against your head canon is oppression, then you sure are privileged.
I apologize if this is aggressive, but that post made me SO FUCKIN MAD. I love representation as much as the next lesbian, but this ain’t it. Harassing, doxing, threatening, all because of a character who’s not even confirmed to be a lesbian?! I’ve seen the argument that Yae is based off of a lesbian honkai character, but this is a completely different game. Yae can be straight, lesbian, bi, pan, ace, as can all of the Genshin characters, because none of them have confirmed sexualities. People like this just make us look bad.
Yes there are some lesbophobes who ship m/f ships, absolutely. Some of the stuff I’ve seen is revolting. But honestly my heart goes out to anyone who experiences harassment over perfectly fine ships. I really don’t think it’s fair to say m/f ships exist to spite us lesbians or wlw shippers. From what I’ve seen yaeyato shippers and any ‘straight’ ships get a lot of hate, and comparing a freaking ship to oppression? Touch some grass, Anon. Bottom line, both wlw and m/f shippers are always getting harrassed by each other and I’m so fucking sick of it.
Ship IttoSara. Ship KokoSara. Ship JeanLisa. Ship Jeanluc. Ship Eimiko. Ship YaeYato. But FOR THE LOVE OF EVERYTHING UNDER THE FUCKIN SUN stop comparing harmless ships to the oppression we face. Trust me, we have much bigger issues to worry about than a ship not being gay.
Once again the rage is targeted at that freak who made the ask. I’m very thankful to you for being a good ally and refraining from speaking on our issues.
—🍓
i am simply gonna post this for exposure, im glad you took the time to write all of this /gen thank you very much
(edited bc i put the wrong tag like a dumb fuck)
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marimopeace · 4 years ago
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there's a limit on how much you can be an isekai intellectual...
a bunch of analyses have been popping up before me all day so i wanted to throw my hat into the ring. all love to ppl who are exercising their creative minds + ppl like geoff here who just talk about these things because of fan interest but i feel like there reaches a point where exploring the "types" of isekai is pointless? i've seen ppl list out the different types of villainess revenge isekai or fantasy mmorpg isekai but eh why fit them all into separate boxes like that?
i think it's easier to think of isekai as a "type" (genre) of itself with only two categories: 1) a focus on isekai (lit. another world) 2) tensei (lit. to be reborn). this allows for a variety of applications and thus tropes that ppl see so many trends of!
with isekai - in another world
you see everything from:
pure fantasy (inuyasha, digimon wait maybe not the best example but in my childhood mind i count digimon as pure fantasy, fushigi yugi)
mmorpg inspired fantasy/adventure (.hack//legend of twilight, sao ugh, log horizon, overlord (LOVE OVERLORD!)
otome game-esque worlds >>> this is where it gets complicated with "villainess routes" since i admit there are multiple villainess tropes but this is why it's nice to not think of this as a "sub-type/genre" bc it frees you from those complications! (the saint's magic power is omnipotent, the white cat's revenge as plotted from the dragon king's lap soso cute!, the savior's book cafe in another world, i'm a villainous daughter so i'm going to keep the last boss wait i can't remember if she's reborn in this one lmaooo see this is why rules make everything hard)
with tensei storylines - being reincarnated/reborn in another world as *insert character/role*
you see...
the same tropes!!
pure fantasy (a returner's magic should be special, reminiscence adonis, the lady and the beast, light and shadow, i can't think of a manga off the top of my head for this ah)
mmorpg inspired fantasy/adventure (so i'm a spider so what i stan kumoko so hard, her majesty's swarm, can't name another off the top of my head ah i hate lists shorter than two things...)
self-insert based games/novels (fiance's observation log of a self-proclaimed villainess, who made me a princess, death is the only ending for the villainess, the villainess wants to marry a commoner, honestly games vs novels are different applications but i'm not in the headspace to try to remember a bunch of both lol)
*insert line break to give random ppl a break from scrolling but tl; dr just enjoy things for what they are no need to micro analyze*
similar variations occur in both genres (if ppl want to be super technical i guess i'm arguing that isekai itself is a massive genre that has the "another world" subgenre and "reincarnation" subgenre tl; dr) so i think it's honestly a huge pain to try to separate all these trends into so many different types of stories. for me personally it's easier to not get overwhelmed by this gigantic umbrella of "isekai" that spans light novels, manhwa, manga, and mobile games by just stripping each story down into its trademark tropes (aka character archetypes, story structures) and slapping "oh this is a person going to a world that's not ours" and "this person gets reborn as blank in another world". none of this "omg this power fantasy is such a this kind of isekai moment" or "there are 14 different types of villainess revenge stories and this series fits into this" bc AH labels! limitations! circle-jerks via ppl trying to compartmentalize everything and sound smart for leaving a comment on story analysis instead of ooh-ahhing over a character's face! dividing things into light novel manga vs manga vs korean manhwa ft. female characters!
the last bit is mainly why i feel frustrated by ppl's insistence to group everything?
the video linked at the beginning of the post (honestly good video essay, i enjoyed it, i just kept thinking in my head the whole time "marimo these are tropes do not take the genre talk literally") has a baby comment thread talking about "korean isekai manhwas" as a genre featuring nothing but reincarnated villainess' and i can't.
like i cannot acknowledge that as a genre of any sort. the energy i felt reading through some of those insights takes me back to 2012 when all yt americans discovered k-pop and deemed all korean music k-pop from then on! (ppl still do this now, yes you are seen and don't talk to me pls i don't like you. k-pop is korean pop music and nothing less and nothing more. take a few seconds and try to parse apart aspects of korean culture instead of slamming everything into a monolithic label that has the letter k and a hyphen.) it feels so odd to see a bunch of young ppl on ig and tiktok acknowledge korean media that happens to be in the form of a webtoon as "oh stories all about young girls becoming villains in stories they made/played" bc it feels so reductive u.u
(positionality disclaimer that i'm praying isn't actually necessary: i am a 3rd-generation korean of japanese descent do not fite me i am exhausted irl of ppl asking for validation/verification bc massive shove off.)
breaking news! korean manhwa...is just as multifaceted as japanese manga...bc how can comics as an art-form not have multiple genres...huh such a shocker?!?! same likely applies to media in other parts of the world like chinese manhwa and french comics--not my place to explain either of those i just know those industries exist bc of wakfu and donghua shows by Tencent.
at the end of the day it's not like analyzing any kind of isekai is wrong--absolutely not!! i think it can be super fun to think about how isekai elements complicate a story (MCs trying to go back home, ppl from the og world, reincarnation plot-twists) or maybe even bash a series for including some kind of other world element when they could have just written a super fun fantasy.
insert marimo's brief ramble that hey you can get sick of truck-kun's hitting disillusioned guys who happen to be super duper smart or girls who happen to be master chefs/craftsmen but transporting a fully-grown being into a fantasy setting is the ultimate cheat code for making mundane modern technology seem cool and overpowered, and being reincarnated as a fully grown person in a world with a pre-made story/game set-up completely bypasses the need for an author to slowly flesh out world-building in a natural progression so isekai is actually a really smart writing tool it's just that there are some series where the author didn't use it well at all and it's cheesy or clearly isekai was misused as a vehicle for character/story development and it was pointless *DEEP BREATH OUT*
in this essay i will argue...lol i am such a culture studies major!! if i were an english major i would be talking all about writing but here i am having a side-tangent about world-building via someone being reborn wow i love this for me (don't get me started on when an author has someone reincarnate as a baby and the story is mostly them having warm fluffy moments with their family--typically father figures--and getting lots of powers i could and would and probably will rant about east asian toxicity)
but anyway am i crazy????? like yes for being passionate about the technical use of a word like genre (i am a scorpio rising let me be fussy pls) but i don't think it's a lot to ask for ppl to not unironically see "villainess revenge isekai" as the definition of korean manhwa.
idk as someone who resonates with why japanese isekai is so popular domestically + why a lot of korean manhwa feat. the same tropes (it's not for great reasons lads it's actually depressing tbh) i'm just starting to feel kind of pained by the generalization and need to separate "cute japanese girl in an otome game"/"japanese boy finds a harem in another world" from "korean girl dies and comes back as a villainess" bc they are just! applications to the same story device!!
recommendations for any who makes it this far down below <3
// also gladly recommend any of the examples i've listed in the above rant as i've read/watched all of them and adore them v much! //
save me princess
super refreshing fantasy manhwa ft. a princess and her ex-boyfriend having to save the world!
the beginning after the end
an AMERICAN web novel turned into a comic (but see it being not korean/japanese doesn't really matter when you just consider isekai as a genre...isn't it nice to not overthink it?) ft. a super-powerful wizard king reincarnated into another world and starting from scratch--gives mushoku tensei vibes but huge twists!
the reason why raeliana ended up at the duke's mansion
love love LOVE this story--read the title and you'll learn how this girl reincarnated as the character raeliana in a book gets married to a duke!
trash of the count's family
such a good novel!! a guy gets reborn as a lazy oaf and he takes the hero of the story under his wing...plot twists come up later on!
this time i will definitely be happy!
v good and refreshing for a shorter series! she's been reborn 3 times and remembers every time the hero's stabbed her in the back, and now she just wants to break up with him!
silver diamond
older manga but v good adventure w intrigue! a boy who loves plants get sucked into a desert world with demonic lizards and a mysterious bodyguard by his side. shonen-ai not BL but wonderful vibes nonetheless + great side characters!
the princess imprints a traitor
adore everything in this from the world (not in that way this society makes me so angry) to the machinations at play and the dynamic between the fl and ml
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