#and it's interesting that it says something but no one will engage with the thing it's saying because you're not supposed to think about it
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Thoughts on two specific areas of the writing in Sonic X Shadow Generations
The best new 3D Sonic game in over a decade (or even two, depending on who you ask) dropped late last year. And I didn't write anything about it! Sometimes life happens. Well, I've finally sat down to finish Shadow Generations, and by now everyone has already been singing its praises for three months. This is the rare instance where the entire Sonic fandom, and even mainstream reviewers, are in agreement on something. The level design is the best it's been in a long, long time and the cool factor is off the charts, embracing Sonic's peak cringe era in an incredibly confident way. It's great. If you're even reading this post, you probably don't need me to tell you that. So I won't!
No, what I'm really interested in here is the writing. Because this is me we're talking about. But I actually don't want to talk about the main narrative of Shadow Generations, which is really solid little story about Black Doom trying to mold Shadow into his perfect soldier. No, I'd like to zero in on two other aspects of the writing here: the revisions made to Sonic Generations, and Gerald Robotnik's unlockable journal.
The updated Sonic Generations script
The new package mostly presents Sonic Generations how you remember it. There are some tweaks, but it's not a major overhaul. Graphically, I don't think the game has been touched much, if at all. I certainly can't notice any difference without a side-by-side comparison, despite playing it on a PS5. The most notable update is that the game's script has been rewritten by Ian Flynn.
Naturally, this caught my attention. Generations always had a nothingburger story, so with Ian rewriting Pontac and Graff's lame dialogue there was nowhere to go but up. (I don't like to pin the blame for those games' stories entirely on them, as a ton of it was dictated to them by Sonic Team, but, well, I don't think they're very good dialogue writers.) But it's less a complete rewrite and more like Ian was brought on as a script doctor for some minor touch ups here and there. Many lines of dialogue are completely identical to how they were originally written in 2011, and many others only have slight wording changes. Ian was clearly not allowed to request additional scenes or extend the ones that already existed. He has to match the original beat for beat so that they can reuse 99% of the cutscene animations. Don't expect it to be a whole new experience compared to the original.
Still, I think the new script is an improvement, albeit a minor one. Various things have been tweaked to maintain characterization consistency. Cream calls Sonic "Mr. Sonic" instead of just "Sonic." Instead of calling Sonic "buddy," Rouge uses the pet name "Blue," like she tends to do in things like the IDW comics. Espio doesn't have to remind you in the dialogue that he's a ninja, and he no longer has a line making it sound like he has some kind of soul reading power. I also like that Modern Sonic now actually has responses to what his friends say when he rescues them, rather than being silent like Classic Sonic. They won't blow you away, but they make Sonic feel a little more engaged with everything.
In general, the altered dialogue just seems tighter to me, and some of the more childish or trite wording of Pontac and Graff's script has been altered. Here, let's actually make a direct comparison, just because this stuff is interesting to me as a writer. Here's a couple lines from after the Egg Dragoon fight late in the game, in the original script:
Modern Eggman: Ooooh... I can't believe this! I was supposed to beat you this time. Modern Sonic: Aw, I'm sorry! I didn't get that memo. I beat you every time! [Turns to Classic Sonic] No, seriously, we beat this guy every time. It's like it's our job or something!
This is a simple exchange. Eggman is mad that he lost. Sonic is unflappably confident because he always beats Eggman, and he explains this to his younger self. But the wording here isn't particularly good. Eggman's simple and direct wording makes him come off like a little kid who's mad because his older brother beat him at Mario Kart, rather than a mad scientist who just had his plans foiled. It's making light of the situation.
And I've never liked Sonic saying "It's like it's our job or something!" That doesn't feel like a thing Sonic would say, it feels like a thing an outside observer would say about Sonic. This is a frequent problem with so-called "MCU dialogue," where quips meant to echo the commentary of a casual, somewhat disinterested audience are inserted into the story itself so that the writers can be like "See? We get it. We're genre-savvy, too!" It also just reminds me of bad Sonic Boom: Rise of Lyric lines like "Rings! It's like they're made for me!"
And then here's Ian's rewrite:
Modern Eggman: I recalibrated everything! This was supposed to be my time! Modern Sonic: Oh, please, keep dreamin', Egg-head. I beat you every time. [Turns to Classic Sonic] No, seriously, we beat him every time. Our score card's flawless.
Eggman's still mad about his defeat, but the line "I recalibrated everything!" makes it more specific. He put all this work into the engineering side of his latest scheme and got tunnel vision, thinking if he got his creations just right there'd be no way he could lose. "This was supposed to be my time!" also turns it into a time travel pun, which is a bonus. He's still pitching a fit over losing, but it feels more like Eggman pitching a fit, rather than sounding childish.
And then instead of saying that beating Eggman is "like his job or something," Sonic says he's got a flawless score card against Eggman. He doesn't take Eggman seriously as a threat—at least, not to his face. He acts like it's all a game. But he conveys this in a way that feels truer to the character, rather than feeling like the words of a real world observer poking fun at the tropes of the Sonic series.
Is this amazing, A+ dialogue that blows me away? No. Again, it's not a completely different scene from the one we already had. Ian had to fit the beats of what was already there. He couldn't go all out and write an all new story confirming his longstanding headcanon that the Time Eater is a remnant of Solaris or whatever. But the wording here makes the existing story land a little better and feel truer to the characters in subtle ways.
But to me, the main change is that the Sonics and Tailses seem to have a more solid understanding of what's going on with the timeline and the Time Eater, compared to how idiotic they sometimes seemed in the original game. Which is good! No more standing outside Green Hill and wondering why it seems so familiar. Thank god. As part of this, yes, there are a few more references to past games in the dialogue, like Sonic briefly being confused about the fact that they're time traveling without the Time Stones, or South Island and Westside Island being acknowledged as the normal locations of Green Hill and Chemical Plant. Yes, ha ha, insert joke about how Ian loves references here. Look, it's Sonic fucking Generations. It's a game built entirely out of nostalgic references. Just own it! And, again, in this instance Sonic and Tails come off as less stupid when they make it clear that they do, in fact, remember their adventures from presumably less than a year ago in-universe.
Eggman, too, seems to have a better understanding of the powers he's toying with. Where in the original vesion his focus was simply on going back in time to undo his previous defeats and he seemed kind of oblivious to how much the Time Eater was actually fucking up the universe, here Eggman says he wants to use the Time Eater to give himself complete control over the entire timeline. Eggman also makes way fewer references to his own failures and shortcomings. Of course he won't admit that Sonic has defeated him time and time again. To him, he's never truly lost—Sonic just keeps delaying the inevitable total victory for the Eggman Empire.
So, yes. The new Sonic Generations script is better. It won't blow anyone away, but it's better than it was. It's been elevated from "kinda lame" to "fine." No, if you really wanna see Ian flex his ability to breathe new life into old Sonic stories, look no further than...
Gerald Robotnik's Journal
Hoo boy.
The story of what happened aboard the ARK has always been... a bit confusing, to say the least. Fans with encyclopedic knowledge of the script for every route of Shadow '05 may disagree, but it's the truth. We've had all the pieces to understand the story for a long time now, but that info was given to us out of order by a pair of unreliable narrators—Gerald, who became a vengeful lunatic shortly before his death, and Shadow, who was subjected to multiple rounds of amnesia and altered memories. Some of the ambiguity left by Sonic Adventure 2 was cleared up in Shadow '05, but that game also retconned in a bunch of new elements to Shadow's backstory (aliens!) that lead to further confusion. Not to mention the fact that that game had multiple routes and only revealed the truth about Shadow if you sat on the ultimate final boss battle for WAY longer than the fight would normally last. Or the fact that Sonic X made its own tweaks in its telling of the story. Or the fact that none of these things ever had the best English translations. I can't blame anyone who hasn't played those games in two decades for not remembering the truth about these characters and getting some details mixed up.
What we needed was something to piece together all of the info we have into one coherent backstory, told in chronological order. And thanks to Shadow Generations, we have that, in the form of an official journal tying together what we knew from Sonic Adventure 2, Shadow '05, and Sonic Battle into the tragic tale of Gerald's rise and fall.
Ian Flynn was the perfect man for the job here as the guy who started his career by tidying up the mess that was the first 159 issues if Archie Sonic. This is what he excels at: taking disparate bits of weird Sonic lore from multiple different sources, boiling them down to their most interesting elements, and connecting it together in a way that will make the audience see the dramatic potential he's always known was there. Rather than feeling like a cynical exercise in franchise building, going back and explaining things that never needed explaining so that people can add more bullet points to the wiki, he puts a new spin on things that retroactively enriches those past stories. The story here means something to the characters involved and gives us a better understanding of them as people, rather than as plot devices to motivate Shadow.
(And, of course, Ian didn't do this journal alone. He wrote the story, but I also have to give a huge shout out to Evan Stanley, who made the final product. All of her handwritten journal entries, sketches, and "photos" included throughout. The physical damage done to the journal over the course of 50 tumultuous years, passing from Gerald to Eggman to a certain special someone at GUN. The way Gerald's handwriting gets less and less legible as his mental state declines. So much love was put into what could have been a mere text dump in a menu, and it really elevates it to the next level. Congrats on officially getting hired by Sega, Evan, you've sure as hell earned it!)
The main idea the journal conveys is that Gerald was under a lot of pressure from a lot of different parties—GUN, the President, his colleagues aboard the ARK, Black Doom, even his own family—and boy did it get to him. The known incidents aboard the ARK mentioned in previous games are put together here to form a story where everything slowly spirals out of control as Gerald keeps compromising his morals to further his research, thinking he'll eventually find some way out of all this because he's a genius. I won't recap that whole story here (if you haven't already played the game and read the journal entries, I would highly recommend at least reading it on the Sonic wiki), but I'd like to highlight my favorite elements of the story, as Ian tells it here.
1) The Eclipse Cannon
Here's something that never quite made sense in Sonic Adventure 2: why does the ARK have a laser that can blow up the Earth built into it? It was supposed to be a peaceful research colony. Sure, Gerald went crazy and swore revenge on the Earth, but, like... when did he have an opportunity to go back up to the ARK and modify it? Did he have someone else do it? How? The ARK was raided by GUN and shut down! And then they arrested him, held him in prison for an unclear period of time, and executed him by firing squad when he was no longer useful! It doesn't add up. Shadow 'the Hedgehog '05 would give its own answer by introducing the Black Arms and saying that the Eclipse Cannon was always supposed to be a secret trump card against the Black Comet. But, like... we know that's kind of a bullshit answer, right? You don't need enough power to blow up a whole planet just to destroy a comet.
Well, the new journal retains what we already knew, but it paints a much more complete picture.
See, long before Gerald ever made a Faustian bargain with Black Doom, he had already made one with an even greater evil: the military. GUN gave Gerald much of the funding for the ARK, Gerald's personal utopian research station in space, but it didn't take long for GUN to start pressuring him to design them weapons. Gerald tried to get GUN off his back by personally contacting the President of the United Federation, and the President gave him an alternative: how about, instead, you just use your genius brain to figure out the secret to immortality for us, so our soldiers can be immortal? Gerald was initially sickened by the notion and found it completely absurd, like chasing a shadow... but given no other option, the sarcastically named Project Shadow soon began in earnest. (Maria would later put a more positive spin on the name after Shadow's awakening, pointing out that a Shadow can show us the direction of the light, like she says in the game itself.)
Of course, this search for the ultimate life form didn't go very well, and without any results on that front GUN kept hounding him for weapons. Gerald would throw them a bone here and there to get them off his back. His research on Chaos resulted in the Artifical Chaos prototypes, which he worried would be used for warfare but could at least theoretically be used for search and rescue missions in floods, in his mind. But that wasn't enough. So he gave them Chaos Drives to power their mechs. And that still wasn't enough. He's got Emerl. He'll give them Emerl. They're not impressed by Emerl. They'll shut the whole ARK down if Gerald doesn't give them something big.
Fine! GUN wants something big? Gerald builds a huge fucking laser cannon into the ARK. However, as a middle finger to GUN, Gerald makes it so powerful that it would destroy the Earth if it was ever fired at any target on its surface. In other words, GUN now has their ultimate weapon of mass destruction, fulfilling his contract, but they can never actually use it. Oh, the delicious irony. (And also Shadow will blow up the Black Comet with it in 50 years yada yada yada.) Is this perhaps extremely shortsighted and naive of Gerald, to believe that such a weapon would never actually be used just because of the risk? Of course. But hey, that's Gerald for you. And I love this as an answer.
(Also, this, uh, kinda echoes something from real life! Remember the bit in Oppenheimer where he says all nuclear war will become unthinkable, and Edward Teller responds "until somebody builds a bigger bomb"? Yeah, Teller went on to conceptualize a superweapon codenamed Project Sundial that would have been able to kill all life on the planet, as the ultimate deterrent for war. This was never made for obvious reasons, but hey, there's a basis for this sort of thinking outside of heightened sci-fi! There's a whole Kurzgesagt video about this if you're interested.)
2) The Biolizard
The Biolizard is, of course, brought up as the initial failed prototype of the ultimate life form, from before Gerald met Black Doom. We don't really learn all that much about it that we didn't already know, but I just love the way it's framed in the story.
As you can see above, we actually get to see a picture of Maria holding up the cute little salamander that would end up mutating into the Biolizard through Gerald's experiments. (Researchers want to figure out how to replicate salamanders' regenerative abilities for humans in real life, too, so this was a natural starting point for the project.) And then, after it grows to a monstrous size and goes out of control, Gerald has to lock it away in an unused sector of the ARK. He needs to keep the poor thing alive for his research into harnessing Chaos Energy, building life support systems directly into it, but he doesn't have the heart to tell Maria what happened. So it just becomes this first dark secret weighing on his conscience. The Biolizard becomes Gerald's Tell-Tale Heart beating beneath the floorboards of the ARK. I love that.
3) Lost Impact was the breaking point for the ARK
Remember the level Lost Impact in Shadow '05? The flashback level on the hero path where Shadow is running around fighting Artificial Chaos enemies on the ARK 50 years ago? Yeah, that wasn't just a random incident. That was important, as we now know due to its placement on the timeline.
See, Emerl's rampage aboard the ARK that was chronicled in Sonic Battle and Dark Beginnings set off a domino effect. Emerl riled up the Artificial Chaos, causing Gerald to lose control of them. They became violent, and so Shadow had to stop them, as depicted in Lost Impact. The thing is, that incident sent an SOS signal to GUN telling them that shit was going down on the ARK. Gerald didsn't fully understand the trouble he was in and assumed that he'd simply be reprimanded by the higher ups, or maybe face legal action. But, well... the next time he heard from GUN, armed troopers were raiding the ARK.
So Lost Impact was the straw that broke the camel's back. I just really like that detail.
4) Maria
And, of course, there's Maria herself. Maria has often been more of a symbol than a character, this perfect embodiment of everything that's good and pure in this world who gets killed to motivate Shadow and Gerald's revenge plots. But I really like the wrinkles this journal adds to her and Gerald's story, and their relationship. This is the most fleshed out they've ever felt.
For one, the journal leans into the idea of Maria's intellectual potential. The rest of the Robotnik family is all geniuses, after all, and she was proving to be a really bright kid. She excelled in her studies on the ARK, and she even helped design Shadow's jet skates and inhibitor rings. When Maria died, the world didn't just lose a symbolic personification of purity. She genuinely could have been a hugely influential scientist who did so much good for the world. That's what Gerald wanted for her. But we'll never know, because GUN killed her.
Speaking of her family, their presence isn't just mentioned for the sake of fleshing out the Robotnik family tree. It's mentioned that as Gerald struggled to find a cure for Maria's illness through his genetic research, he faced mounting pressure from his family. They didn't want Maria to be up on the ARK forever. They wanted Gerald to hurry up and find a damn cure, or otherwise just send her back home to Earth so she could be with her family again. She'd been up on the ARK for so long that Gerald's coworkers started thinking that she had been born up there. Eventually she gains a baby sister on Earth who she's never met. A rift forms between Gerald's two sons, and he's unable to really deal with it because he's so consumed by his work. There's this sense that the family is falling apart, and that everyone is dreading the possibility that Gerald will never find a cure and that Maria will just spend her final years up in space and die far away from her family, because Gerald just couldn't let go. If that happens, it'll break the whole family. But he can't stop now. So he just keeps working. Curing Maria is the only way to win his family back, in his eyes. It can't all be for nothing.
But my favorite detail regarding Maria is this one paragraph:
Maria is growing into a lovely young woman. It breaks my heart that someone as bright and energetic as her is diminished by disease. There are no visible effects, and I've caught my fellow researchers muttering to each other, doubting her illness. It is infuriating. I find all my reason and restraint vanishes when she's slighted.
This is SUCH a great addition to the story! It's always been true that Maria doesn't really seem all that ill, just looking at her in cutscenes. With this one little comment, Ian flips that issue on its head and turns it into a story about invisible disability. She doesn't act like she's in chronic pain, so she must not be, everyone thinks. And this really, really gets to Gerald, as does the pressure from his family. He's dedicating his whole LIFE to saving her, and they think she's faking it?! It's such a small addition, never referenced elsewhere in the journal, but it adds so much flavor to the story, as does the implied family drama. It grounds Gerald and Maria and makes them feel more like real human beings, rather than being pure archetypes. It's just enough info to let my imagination run wild filling in the blanks.
You also get the feeling that Maria being such a walking ray of sunshine was the only real source of joy Gerald had left in his life before Shadow was awakened, and the only thing keeping him from snapping under pressure sooner. All this stuff just keeps piling on, everything's spiraling out of control, but at least Maria is keeping her chin up, right? It makes so much sense that losing her would make him go off the deep end when it's framed like this.
It's just... man, I never thought I'd care so much about Gerald and Maria. But that's the Ian Flynn touch. After years of less than stellar Sonic writing that seemed to be embarrassed of itself, I'm so happy to have new games coming out that fully embrace the history of the series like this, making its world feel so rich and real instead of just serving as an excuse for a string of platforming levels. I don't even like Shadow '05, but I'll be damned if Ian and the rest of Sonic Team didn't make something amazing by "yes, and"-ing Shadow's cringe past here. Sonic has truly reached levels of "we're so back" never thought possible.
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More notes! First this from @ananke-xiii:
And also these notes from @greywrenn> #and just the amount of love and care that went into making this show#in case all the conventions hadn't proved that to you#go listen to spn then and now#it's honestly incredible how much they did with a cw show budget#and how everyone from the sound guys to the one-off guest stars gave it their all#spn is a good show#it's a great show!#and tbh the fact that there are parts that aren't perfectly polished#are why it's so engaging#it's a playground not a manicured lawn#i know which one i'd rather play in
And like, YES. I know this post is somehow engaged with "good/bad" discourse but like, what do we mean by "good/bad"? What is our metric? Do we mean worthy of being considered seriously? Containing interesting and instructive use of elements of the televisual medium? Do we mean culturally significant? Do we mean an accurate mirror of something in our collective souls? Do we mean containing and developing themes that are important in a humanist sense? If we mean any of those things, then Supernatural is "good".
But, maybe we mean "taking up space in our hearts and minds", and being worthy of it. If that's what we mean, then Supernatural definitely takes up space, but the only ones who can answer whether it's worthy or not is each of us. There is nothing objective about that.
I will say this, though: I do not understand the urge to denigrate the things that resonate in our own hearts and minds. It's like denigrating our own hearts and minds??? Does Supernatural take up real estate in your soul? Does thinking about it give you pleasure and help you understand yourself, the world and your place in it in some way? In that case, IT WAS GOOD.
I got this one hobby horse, and god knows I'm gonna saddle up and ride it: Supernatural was a legitimately good show and it was queer as hell in its very bones.
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What are your favorite tropes for Jayvik? That you’ve read or that you personally like to write for
OOOOOHHHH Some of these aren't tropes per say just things I like lets see
Viktor taking care of Jayce
Viktor Ximena love eachother/bond
I mean i don't like this but Viktor's parents being dead makes the most sense to me for his character - fics that explore that isolation really pique my interest
Viktor that is actually a huge lover/quite emotional, very caring, just struggles to express it. (but its still obvious to the reader even in Jayce's pov)
VIKTOR THAT IS KIND!!
I also like my viktor a little awkward/very witty.
Umm down bad Jayce obviously
praise kink jayce again this one should be obvious. from my work sdkfjd
I just feel it in my bones that Jayce had a weird and kind of distant relationship with his dad before his dad died.
Love when Fics grapple with Jayce's more naive and kind of privileged side - and when they grapple with the disparity in how the two grew up.
Cait and Jayce siblingcore
I really love fics that engage with the fact that they are so - at their core - scientists.
On that note, the fact that having the type of brains they have can be kind of lonely, and that they provide something for each other that nobody else has really been able to match - intellectual stimulation - invention.
Viktor loving Jayce's big brain.
Viktor loneliness themes. (again... duh)
Toxic, I know, but Jealous, Jayce...
Jayce decking Viktor out in the Talis house colors whenever he can.
Post-Cannon fics that explore their mutual turmoil/mental anguish.
Viktor that is allergic to/struggles to recieve words of affirmation (which is fully me projecting but I think works for him lmao)
Nuanced and empathetic explorations of disability
Ridiculously emotional sex that feels like an undoing
Casual physical intimacy too
#my guess is this immediately followed my post where i said i wouldn't ever speak negatively on fics so i appreciate this <3#ask bee#some of these i have done/like to do#some of these i've tried to do#some of these i strive to do#some of these i just really like in fics in general
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the reason so many people are able to humanize and eternally empathize with palestinians while hating and dehumanizing israelis and jews is because they think the antisemitism that is built into palestinian societies and their national movement is excusable, understandable, and permissable.
they have never, not once, had the desire to learn about jewish history or judaism. they haven’t even tried to talk to israelis or empathize with their pain, let alone talk to a jew in diaspora they can’t tokenize. they didn’t even bother to actually learn about the holocaust. our experiences mean less than nothing to them. they can’t even handle when we say the shoah systemically targeted us. nothing can be about us.
so that, combined with the ingrained antisemitism that lives in nearly every society, is why they believe every news story pumped out from al quds network, middle east eye, and al jazeera and perpetuated by cnn and and AP and bbc and reuters etc. it’s why they believe fatah and hamas when they turn everything they do into something israelis have done. it’s why they can’t consider a palestinian could be lying, but the jews/one jewish country is for sure. it’s why they swallow lies about genocide and apartheid and colonization.
and they expect jews to not be angry. 4,000 years of oppression, genocide, and demonization, of being treated like the Eternal Bad Guy and they expect us not to be angry. they expect us to be small, to be dispersed again, to die again. to be pitiable and palatable. their ancestors never lifted a finger to help a jew and they have carried on that tradition, but they expect jews to shut the fuck up and lay down weapons in a war of survival, and not have the right to self determination in our own homeland. the definition of indigeneity changes when jews are involved too. we’re suddenly from the places we were dispersed to. funny how that works, hmm?
they have turned zionism into what panarabism and the palestinian national movement are: hateful ideologies based on colonialism with the goal of ethnic cleansing. just like they have tit for tatted everything else done by palestinians and other arabs.
and of course, any time we try to talk about our oppression at the hands of arabs or the hate that guides the palestinian movement, the hate that ends our lives, we are the problem. even when we don’t engage in dehumanization or generalizations, even when we want peace, we are the bigots.
meanwhile…do they ever read posts by the palestinians they follow and say they’re bigoted or racist? do they ever question biases in articles? nope. because naturally, jews must be blood thirsty liars, right? we must be trying to deceive them. palestinians would never do such a thing.
interesting, huh? just interesting.
it’s almost like they excuse palestinian jew hatred because they, even subconsciously, agree with it completely.
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sweet?!
you may not be the one dating theodore nott but you'd be damned if you let anyone think of him as sweet (theo nott x reader)
Part 1 | Part 2
a/n - I meant to make a separate post a while back but college has been kicking my ass so 😭 but 300 followers!!! insaneee ily all sooo much mwah I feel so so grateful and also a little weirded out cuz wdym 300 people... (I am SO bad at these can you tell um anyways) also this was inspired by a new girl episode!! I kind of have plans for a part 3 but im still workshopping it so idk yet but !! we'll see :)
tropes/warnings - fluff, slight angst, mattheo not understanding physics (but its not like he had a formal education in the subject so is it rlly his fault??), tw descriptions of injury
word count - 1.5k
taglist - @hzdhrtss @justaproudperson @kandralice @clairesblouse @deenaaa
"You're still coming this afternoon, right?"
You were having lunch in the Great Hall with your best friend Ivy, hours before one of the most entertaining sporting events of the year - an underground Muggle sports day. Every year, a group of students from each house would compete in some arbitrarily chosen muggle sport, with varying levels of success. Casualties and knee-slapping memories (for those standing in the sidelines, such as yourself) were a guarantee.
You nodded. "Are you kidding? Watching the boys wack each other black and blue at some poor attempt at a muggle sport? I wouldn't miss it for the world. I hope it's hockey. It's got sticks, you know." You got an odd, dreamlike look in your eye. "Merlin, I hope it's hockey."
Ivy dug into her Shepherd's pie. "Good. It sounds interesting enough. Plus, Theo's new girlfriend will be there."
You nearly upset your pumpkin juice.
"Girlfriend? When did that happen?"
Something in your voice must have given your true feelings away from the way Ivy squinted at you suspiciously. You pulled a face. It seemed convincing enough.
"It's all very new," Ivy said a tad bit sternly. "They met at Davies' party a while back and, well, they fancied each other, so -"
You snorted.
"What, is he blackmailing her?"
Ivy frowned at you. "Don't snark," she rebuked. "It isn't nice. She's a regular daisy, you'll see."
Yeah. Sure. You piled some more mashed potatoes onto your plate.
"Has anyone checked her for brain damage? Look - I'm not even snarking, I'm genuinely concerned for her wellbeing - "
“I don’t understand how this is supposed to work,” Mattheo was saying as the two of you walked over the makeshift Muggle basketball court someone had fashioned out of one of the disused storerooms in the dungeons. He and the rest of the Slytherin boys were wearing matching fluorescent green mesh vests to distinguish themselves from the Gryffindor team, engaged in some deadly serious discussion. A part of you wondered if you should mention that muggle sports weren’t generally meant to be as fatal as Quidditch.
As usual, Theo looked bored to death by the conversation. "We've been over this a hundred times. You dribble the ball -"
"Yeah, right," Mattheo vehemently said. "Like this thing's coming up if I throw it down. What do you take me for, an idiot?"
Theo pinched the bridge of his nose, oddly reminscent of the way you did when you felt a migraine coming on.
"Remember the tennis ball, Matty? The fuzzy, green one?"
"That's different. That thing was tiny, and bouncy. This thing's heavy. It's the size of my head. No, a quaffle. No, a -"
"Then what do you think is going to happen?" Theo interrupted irritably.
“Stick to the ground, obviously. Watch - "
As seasoned as the lot of you had become in anticipating Mattheo's often highly dangerous impulses, this one came entirely out of left field. Theo yanked him back by his vest, but it was too late. He slammed the basketball down and it ricocheted back up almost immediately, punching him right in the nose. Mattheo swore loudly, and the last thing you saw before you looked away was an awful amount of blood.
Even after Enzo took him to the Hospital Wing, once Theo had sufficiently plugged his nose with obscene amounts of tissue, things did not improve for the team. About halfway through the game, an unfortunate scuffle between some of the players left Draco curled up in a ball, grimacing as he clutched his knee. Theo winced, running over to where Draco was doing a rather poor job of concealing his pain.
"Oh, that's so Teddy," Margaret gushed to you, "always stopping by to help anyone in need. Isn't he such a gentleman?"
You nodded stiffly, your slight smile frozen on your face, willing Ivy to hurry back with the snacks and drinks she had left for. After she had introduced the two of you to each other, you decided that Margaret was a perfectly pleasant person, even if she wasn't the type of friend you typically sought out. If anything, you were more confused than ever about what she was doing, hanging around a guy as bitter as Theo.
However, one thing that truly bothered you was the odd remark here or there that revealed her grossly inaccurate perceptions of him, such as this one. You thought back to just last week when you had tripped in front of him on one of the Shifting Staircases, your books tumbling down into the recesses of the stairwell. He had stopped by you, alright. Stopped to point and laugh, that is.
"Honestly, I couldn't have asked for a better boyfriend. He's really sweet," Margaret finished.
Your eyes nearly fell out of your head.
"Sweet?"
Just in time, Ivy hurried over, gently pulling you away with some half-hearted excuse.
"O-kay, I think that's enough bonding for today."
"Sweet," you echoed weakly as you limply allowed yourself to be carted away, the appalled expression still on your face. "She thinks he's sweet." Euch.
But Ivy wasn't paying attention to you anymore. "How bad is it?" she asked, as the two of you neared the cluster around Draco.
"Bad," Ivan replied, gingerly pressing Draco's knee. "He definitely needs to see Madam Pomfrey. No way he'll be able to play any more today, and we're out of reserves, so we're a man short." He turned, motioning to the Gryffindor players scattered across the field that the game was over.
"Damn. I'll take him to the hospital wing, I've been meaning to check on Mattheo too. Meg, you'll help me, won't you?"
With a little difficulty, the three of them limped along once they had pulled Draco's arms over their shoulders. One of the Gryffindor players approached the crowd, picking up on what was happening after a glance at Draco.
"What about the game?"
Theo rolled his eyes. "We'll rematch, you nitwit."
You went back to your seat, trying to figure out what to do with Ivy's refreshments. Once it was clear that the game was over, the last of the players and the scanty audience filtered out of the room.
"What gives?"
You pulled your gaze back to the lone Slytherin player left, in a blood-spotted mesh vest. Your least favourite player. You could slap that on a T-shirt - not that you wanted to cheer for him. Merlin, no. Cheer against him, maybe. You wouldn't wish it on your worst enemy - which, coincidentally, happened to be him. You momentarily abandoned your musings as you returned to the real world, noticing the expectant look on his face.
"Hm?"
Theo spread him arms out and shrugged in a helpless sort of manner.
"I don't get it, L/N. What do you want from me?
You stared at him blankly. "...what are you talking about?"
He scoffed half-heartedly, like he was too upset to put any real heat behind it.
"I have this amazing new girlfriend that everyone loves." He tossed the ball away with a defeated air. "Everyone, except you."
The words stung. You stuck your chin out defiantly.
"Why do you care so much about what I think?"
"Why can't you just be happy for me?
"I just want you to be honest."
Theo's eyebrows shot up. "Honesty? That's what this is about?"
That's what it had always been about, you wanted to say. You sniffed nonchalantly, rearranging the pleats of your skirt.
"I don't think it's fair to Margaret that you're selling her some lie just to -"
"You think I'm lying to her?"
He kept his voice cool, almost offensively neutral. You rolled your eyes. "I know you are."
Theo was quiet after that, as if mulling over what you had said.
"So," he pressed after a moment, slowly walking towards you, forcing you to crane your head up to maintain eye contact, "you think I should be more transparent with her. That is...show her my unpleasant side."
You allowed yourself a brief smile. "Exactly."
"Be more rude to her."
"Yeah."
"Mock her."
You furrowed your brow slightly.
"Erm, sure."
"Insult her."
"I - what?"
"In short," Theo continued, as if you hadn't spoken, "you want me to treat her like I do you."
He tilted his head.
"Why is that? Do you feel...betrothed to me? Or, perhaps, you consider me your boyfriend? Since we're being honest, and all."
In that moment, you decided you never hated Theo more than you did then, with his domineering stances, condescending sneers, and caustically sarcastic remarks. You swallowed hard, your throat almost painfully tight as you felt the traitorous prick of tears behind your eyes.
"Don't be ridiculous," you muttered. But he wasn't being entirely ridiculous, was he? It was what made the whole thing all that more upsetting.
If he noticed you were teary-eyed, he didn't comment on it, as if it were disappointing. As if you were yet another disappointment in his book of unfairly high expectations. He straightened with a barely convincing air of nonchalance. If anything, he looked just as upset as you felt.
"Whatever, L/N. See you around."
#ahhh I feel like its quite a bit harder for me to write now that college has resumed#but somethings better than nothing i suppose eheh#theo nott#theo nott x reader#theodore nott#theodore nott x reader#theodore nott x y/n#theodore nott x you#theodore nott fluff#theodore nott angst
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[Image description taken from alt: Image 1: A shot of a large round tea table. It has a teapot, nine cups of tea, several plates with snacks, sugar, creamers, and a flower vase in the middle. Image 2: Around the table, Godfrey and Irene are sharing a seat, leaning against each other while holding their teacups, while Arthur and Jack share another. Godfrey says: “So Professor Aronnax was the one the Captain spoke of…he was so sure that he had spread his secrets! Yet love kept his lips sealed…” Irene smiles at him. Jack, while holding a snack, replies: “It doesn’t disprove Captain Nemo’s theory of another submarine, but it makes it far less likely.” Arthur is stirring his tea on the table, asking Jack: “Where does that leave us?” Image 3: A split panel. First, Jonathan, also seated, replies: “We follow the clues we have. I told the Captain that we would search on land while he searches the ocean—” Second, a close-up of Jonathan’s hand holding a medium-sized device shaped like a conch shell. Its handle fits in his palm, while the shell-looking part extends from it. Jonathan continues, “He even gave me this.” Image 4: Jonathan continues as he holds the device: “He said that once we activate it, he could trace its signal anywhere in the world.” Mina is next to Jonathan, both her hands on his shoulder, as she leans against him, looking at the device in his hands with great interest. Griffin is standing behind the sofa the Harkers are seated on, leaning over Jonathan’s other shoulder to look at the device as well. He shouts: “You can’t be serious! That such a thing is possible—Did he give you just the one? If not I could disassemble—” Image 5: A split panel showing Quincey and Irene. Quincey is in his chair, resting his chin on his hand in thought. He says, “But first we need something to report. Seems like this tiger-head ship’s the ticket.” Irene, holding her cup, replies: “It didn’t seem relevant before, but a ship of that description passed us by after the storm. Lord Godalming, you mentioned you knew the owner?” Image 6: Arthur is stirring his tea in his hand, a look of disdain on his face. He says, “Colonel Sebastian Moran: big-game hunter and top-notch tosser.” Irene laughs in delight. Image 7: Arthur looks at Irene, lifting his cup to drink. “But beyond that, I don’t know much about the man. We don’t quite mingle in the same company.” Irene smiles and replies: “A pity Mr. Holmes is out of the country. He and Dr. Watson were engaged by some lord to look into some odd tomb-robbings in Bavaria.” End description.]
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Dialogue transcripts:
Panel 1
(n/a)
Panel 2
Godfrey: So Professor Aronnax was the one the Captain spoke of…he was so sure that he had spread his secrets! Yet love kept his lips sealed…
Jack: It doesn’t disprove Captain Nemo’s theory of another submarine, but it makes it far less likely.
Arthur: Where does that leave us?
Panel 3
Jonathan: We follow the clues we have. I told the Captain that we would search on land while he searches the ocean—
Jonathan: He even gave me this.
Panel 4
Jonathan: He said that once we activate it, he could trace its signal anywhere in the world.
Griffin: You can’t be serious! That such a thing is possible—Did he give you just the one? If not I could disassemble—
Panel 5
Quincey: But first we need something to report. Seems like this tiger-head ship’s the ticket.
Irene: It didn’t seem relevant before, but a ship of that description passed us by after the storm. Lord Godalming, you mentioned you knew the owner?
Panel 6
Arthur: Colonel Sebastian Moran: big-game hunter and top-notch tosser.
Panel 7
Arthur: But beyond that, I don’t know much about the man. We don’t quite mingle in the same company.
Irene: A pity Mr. Holmes is out of the country. He and Dr. Watson were engaged by some lord to look into some odd tomb-robbings in Bavaria.
#godfrey norton#irene norton#jack seward#arthur holmwood#jonathan harker#quincey morris#mina harker#ashley griffin#described#league of extraordinary gentlefolk
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Love the difference from how Jimmy rejects the pills aggressively while it’s implied in canon Curly just tries to keep his mouth closed rather than hurt anyone. I also love how Curly thanks Jimmy for letting him help vs Jimmy complaining that he had to in canon despite never really being an asked more than once and talks down to Curly.
It’s an interesting difference in how they both take the duty from Anya where Curly is def trying to salivate her of having to take care of Jimmy due to every pre-crash and the guilt but also because that is his friend still. Just comparing it to Jimmy who only does it cause he needs to feel useful and asserting himself as more capable than Anya.
I know you likely wanna keep it vague or open to interpretation but since Curly acknowledged the pills aren’t doing much for Jimmy do you think he’s genuinely doing it just cause it does something even if little for Jimmy or to ease his mind? Sort of like how the crew mainly gives Curly his pills to keep him quiet and more so how Jimmy does it cause Curly’s sobs def mess with his crippling repressed feelings of guilt.
Very interesting how it differs. Also love how you still didn’t show the actual feeding of the pill
Oh yes the differences :) The whole time I was making the comic the 2nd audio of Jimmy feeding Curly the pills kept spinning in my brain. And yes, I didn't show the actual pill feeding, the game doesn't show it visually, so I didn't think there was a reason to do it here.
You are correct, I would like to keep it vague. It's interesting how you interpreted Curly's comment on the pills as just him thinking they aren't doing much for Jimmy, and I'm not saying it's wrong, but I see (and put) a couple of different meanings for his thoughts' text, all of which are valid, this one included.
As to why Curly gives him the pills, I'd say it can be both reasons at once. Curly does want to help, but he also wants to feel like he's helping. The thing about Curly is that he prioritizes doing what his own sense of righteousness dictates as doing the right thing, whether or not it's a smart or a helpful decision or not. Like how he decided to tell the crew about them losing their jobs. It wasn't a smart nor a productive decision, all it did was make the crew stressed and brought the morale down for the rest of the 8 months they were supposed to haul. But it was what Curly saw as 'what a good person would do', 'what a friend would do', that he "can't keep this form them all" because it gnawed on his conscience. He didn't consider consequences of telling upsetting news to his crew, or if he did, they didn't outweigh the importance to do right by his crew to Curly. To him it was the 'less scummy' way to go about it, the one that didn't leave Curly feeling like a bad person for "deceiving" his friends. But he means well at the end of the day too, he doesn't want his friends to feel betrayed, feel like they've been kept in the dark. He doesn't want to use his special treatment as a Captain while his subordinates are worse off than him.
And here with Jimmy, Curly wants to do his best to ease whatever pain his friend is in, but he also doesn't want to force him into anything because that would make Curly feel like he's undermining Jimmy's autonomy, whether or not Jimmy by himself would make a decision on medical treatment that was 'best for him', and whether or not the pills do jack shit at all. Curly tries to do good by everyone, because he genuinely wants to help and because he feels that doing a helpful thing is what he 'should' do. Curly's a complicated guy and it all comes down to what you personally consider as 'genuine want to help' and whether or not, to you, the actions a person takes matter more than the intentions behind them.
Thank you for your comments, as always very discussion engaging, I love it!!
#ah how i love curly mouthwashing#jimblasted au#chat should I start tagging my essays because I feel like I should#asks#mouthwashing#curly mouthwashing
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(I wanted to join in @quartztwst's No Yan Sim AU!! The idea's hilarious and ridiculous /pos and I saw an opportunity to draw Alan lookin' like a jock hehe)
Alan is the stereotypically cold, ruthless jock of the school. A loner whose only trusted companion is their own self and has no interest in making friends. They're silent, hostile and completely unapproachable... ...Right?
Image w/ just the art + additional info under the cut :3
General personality:-
Their quiet demeanour comes from their softspoken and reserved nature. More often than not, they can be found with their head in the clouds thinking about something... like cats! They can be awkward and they never make the first move to socialise, but they're more than happy to engage in conversation with someone!
They're TERRIBLE at photography and at handling a camera in general... that and the long, rambly nature of the club discussions completely demotivate them from participating.
(They're too awkward to say something about leaving to the other members however, so they're honestly just waiting for the day they get kicked out.)
They have insanely good memory despite the terrible attention span, however. They're on top of all of their sports meetings, knows exactly what classes they have to walk on autopilot to, and during quiet times when noone is around and they don't have anyone to socialise with, they pull out their sketchbook and draw the first thing that comes to their mind.
When sneaking a peek, the drawings may incite a bit of deja vu... doesn't this sketch look awfully familiar to something Quartz did earlier today...?
Game mechanics:-
Sometimes, subconciously, Alan draws things they remember seeing but didn't quite process due to how 'not present in the real world' they are. They might not even realise what they're drawing is from memory. If someone else finds this, it could potentially lead to a certain school detective connecting the dots. (Hippity hoppity, these pages are now my property)
When they're alone and not busy talking, Quartz can ask them to do 1v1 practice sessions with her! Having these practice sessions can increase her strength and some of her abilities (then maybe one day she can take on the tweels... and Shuu).
When they aren't loitering around or drawing, their next activity of choice is to bring out some cat kibble and go around the school in search of cats. Perhaps Quartz could ask her about these cat hangout spots or ask for some kibble to lure in some cats... which then lure in a wild Idia. (Could be used for distraction purposes or to take photos of him?)
Personal items:-
Flip phone: Technology is hard to figure out and what they've got still works! No point in fixing what ain't broke.
Satchel: Trusty ol' bag of holding! Its contents fluctuate often, but whatever's inside is usually necessary for the day. Losing this will result in quiet panic.
Sketchbook + excessive number of pens: Even just one sketchbook is hard to fill out in one's day-to-day life. Pens, however, can be used for almost any situation!
Cat kibble: For the kitties.
(Aaaand here's the artwork! Both with a clean bg and a transparent one :D This was a brain workout to think about, but I had so much fun trying to brainstorm ideas!!)
#al art#al rambles#twst#twisted wonderland#disney twisted wonderland#twst fanart#twisted wonderland fanart#twst oc#twst sona#oc#sona#twst yuu#twst yuusona#yuusona#no yandere sim au#twst au
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wow hi!! first of all thanks for replying, genuinely. it feels very hard to start any kind of dialogue in this fandom! second of all, just to ground this, I'm definitely not trying to change your mind and you're almost certainly not gonna change mine. I made a little haha at the end of my first reply, but I really just think this is a really interesting conversation/exploration into how differently people can see the same show!
I think we maybe disagree on a couple things.
I don't think Louis is so supremely monogamous. We see him acting in nonmonogamous ways quite a bit. Their first hookup is a threesome. He chose to go and fuck Jonah when Lestat weaseled his way into an open relationship. To your very point, he actively pursued Armand while still being in love with Lestat (I dont think this is actually all that nonmonogamous of an action functionally, but intellectually, if nonmonogamy is pursuing multiple emotional and sexual relationships simultaneously, well...). Is Louis' initial pursual of Armand less real because he's still in love with Lestat?
I suppose you could argue that all of these things are different because they're sexual connections and not romantic? Which, sure, but that's still not monogamy.
I think, in fact, that we agree with that ultimately they're each others #1. I'm actually not a multi-shipper, I'm not particularly interested in watching (or reading) about them in other relationships, I just don't really understand the insistence that they must be monogamous forever, because they love each other.
Which brings me to the next core point where we seem to disagree, which is that it feels like mmm. I don't say this to cast aspersions about what you, as a person, believe, we are literally internet strangers writing fanfic about fictional characters. So I will say that this particular argument feels like one that puts eternal monogamy on a pedestal in which it is the most perfect, most ideal form of romantic love and if these characters stray from that, it must be because something is wrong and their love is invalid or not real.
I think Lestat tries to get Louis to fuck Antoinette because he loves Louis very much and wants Louis to have fun. I think Louis fucks Jonah because he wants to and also Lestat is getting on his fucking nerves and he's hurt by his lover and wants to get his lick back.
I personally don't think its actually that unbelievable to suggest that they'd open up their relationship or pursue someone else in a forever relationship? For toxic, codependent reasons and also for mundane ones. People who love each other very much open up relationships after 5 years, 12 years, etc. I don't think them fucking other people means they aren't THE OTP, you know? I think that's the part we definitely agree on lol, these idiots are obsessed with each other.
anyway, I think we're reading the show very differently, even down to the engagement with outside material. But I think that's great, actually, I'm happy to be having this chat with you.
louis and lestat wouldn’t even hesitate to walk out into the sun if the other ceased to exist and people think they would ever consider polyamory. it’s just not realistic. they invented monogamy and the soul being irrevocably tied to one other soul for eternity and beyond
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I agree so much with you that Solas is an active detriment to the Dragon age setting. I am replaying Origins, and my incredibly hot take is that Solas recycles a significant amount of Keeper Zathrian's character, in order to create a more "epic" scale narrative that imo is also much weaker and messier than the original Zathrian to the overall scope of the world and to player engagement.
They're both bald magic elves who have been alive for absurd lengths of time, and who are convinced of their own righteousness even when their actions cause or will cause great and unending harm to those around them. At least with Zathrian his "optimal" narrative path (whatever that may be to the player) isn't gated off behind playing a straight woman, my Tabris can butch out with Leliana all I want and still access all modes of narrative engagement with Zathrian, and the Dalish within the Zathrian quest are granted legitimacy and dignity in their beliefs.
I am not a fan of the reveal that the Dalish gods were functionally just powerful mages, it's so obviously a plot beat written by a certain type of atheist who don't see how anyone could have faith in a greater force, or have curiosity about that mode of moving through the world, which is made even sillier when the setting has dragons and ghosts and stuff. Its so similar to the type of story that takes greek/norse/egyptian gods and re-imagines them as regular guys, functionally wizards, in an urban fantasy setting, wanting the power and drama but shedding the belief systems that go along with the gods, and what those systems do and mean to people. There's so much awe and wonder and hope in the codex entries in the Origins Dalish camp - are these gods gone for good, can they ever return and can the Dalish ever go home either with or without their gods' presence? What do the gods mean to a people who have suffered so much and safeguard those pieces of divinity that remain in stories and song and crafts? What might these echoes of distant gods mean to the city elves, so far removed from what once was but still cherishing the traditions they do have? But no, the Dalish were fools for their tattoos and their beliefs, and all the history and remembrances Zathrian kept and passed on to his people was false. What an idiot. Who even remembers that guy?
Anyways, you don't have to post my anonymous tirade, I just am a huge fan of one (1) bald elf so deep in guilt and tragedy and the weight of history that he is either blind to the harm he may cause, or so secure in his pride and belief in his own righteousness that he chooses to close his eyes to that harm. And that elf is not Solas.
i always giggle when i get to zathrian because he's so obviously prototype solas.
and despite his situation, zathrian's goals feel mostly grounded, we see him amongst the clan and understand his dynamics with the people around him. it's kind of impossible to fully grasp solas' whole deal because it's so hypothetical, all these things happened offscreen to characters with incomprehensible power who may have just been spirits at the time anyway. who give a shit...
and i agree with the religion thing but i'd say i always read dai and dav's handling of religion more as being liberal christianism than overzealous atheism. i wrote this post about dai, and i think dav only made it more true:
there's so little exploration of religious practices in dalish culture, dai at least does a little bit with those few sidequests, but dalish clans in dav are something just distantly spoken about and never fully explained. and this is in a game ABOUT the dalish gods. how is bellara saying (over and over again) "our gods are back!!! D:" supposed to hit when we don't know what significance the gods actually have? 😑 they had something really interesting in origins and da2, but it just feels like any other contextless fantasy pantheon now
#ask#anonymous#i wanted to do a more indepth response sorry but im only just coming out of a migraine 😑😑 i agree tho!#long post
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Game Pile: The Comprehensive Videogames History of Grammy-Award Winning 1999 Hit “Smooth” By Santana Feat. Rob Thomas of Matchbox Twenty
Watch this video on YouTube
Thumbnail and script below the fold!
You might have found this because you would Rather Be Listening to Grammy-Award Winning 1999 Hit “Smooth” By Santana Feat. Rob Thomas of Matchbox Twenty. This is because, inexplicably, the internet loves Rob Thomas, a walking meme of a man with whom I have a weirdly complicated relationship, not in any small part because for as long as I’ve been able to tell you what pop music is, he has been part of something in it that’s cool.
Not necessarily something that’s very cool.
But pretty cool.
At least, cooler than me, a guy who thinks Rob Thomas is cool.
Rob Thomas (of Matchbox 20) lives somewhere in the same space as All Star or Lazytown, a meme that is shallower than you think and yet better known and more well-liked than you’d expect. Meme fodder. That kind of memetic status is what led to the time, back in 2015, Nicholas Kula to design a T-shirt with the excessively specific and middlingly funny I’d Rather Be Listening to Grammy-Award Winning 1999 Hit “Smooth” By Santana Feat. Rob Thomas of Matchbox Twenty shirt slogan shirt. Kula put the shirt on Redbubble, it got a little bit of attention, and then it got copied and then it became a wildly successful meme raising upwards of hundreds of dollars, reblogged by Rob Thomas (of Matchbox Twenty), then shut down by the representatives of Rob Thomas (of Matchbox Twenty) for violating the copyright of amongst other people, Rob Thomas (of Matchbox Twenty). The design is back up, now, I suppose?
You might have seen this shirt, maybe on some streamer or the like, a really deliberately ironically un-funny funny thing that exists in that special place of meme magic that has no value but to remind you that hey.
Products exist.
It’s still a thing that put Rob Thomas, who hadn’t had a hit on the radio since, really, 1999 and also, what the hell is a radio, on the radar around that time, so that meant that after all this furore in 2016, it was a time ripe for the retrospect. Rolling Stone took the time to strike while the iron was gone, and three years later (around the song’s twentieth anniversary, I suppose), and it was thanks to a guy named Rob Wesley sharing an excerpt of the article that the conversation takes a turn for the gamer.
What Wesley shared in the thread is a section where the narration outlines the way that Rob Thomas was playing Silent Hill and how that was important to Santana’s relationship with him – that their friendship during the songwriting of the song Smooth was marked by long stretches of Rob Thomas playing Silent Hill games while Santana got stoned and told him what to do.
[Excerpts on screen]
This presents us with an interesting question: Was Carlos Santana playing a videogame?
Now there’s a way to discard this argument pretty conveniently; you can say ‘no,’ and that’s that. That’s fine, if you want to be boring about it, but that also shows an unwillingness to engage with the question, to work out what the question is asking and what kind of answers present ways to view the world.
What Carlos Santana was doing was passing instructions to another player, while probably chemically compromised, and that player – ostensibly enacted their will. How is Carlos not playing that game? If we assume that you need direct control over a game for it to count, then a lot of chess games in history were played by nobody. Fancy lads with fancy hats would send one another letters with chess moves in them, and then the recipient would put those moves in action on their chessboard and send a letter with their own moves in it, in response to the state they were both maintaining. Now in no case did either of these players have direct hand on the chess pieces on the other board, meaning that if directing a player to enact your intention doesn’t count, then these people were playing against literally nobody, and therefore, not playing chess, and therefore, probably didn’t exist.
This also runs into the problem of Dungeon Masters or Gamemasters or whatever – after all, in all those games, you have to give your game actions to another player, and then they enact your intentions. This capacity of confusing intention and outcome is a thing I refer to as enrolment, where you become enmeshed in the behaviour of the game. One of those things that games just do is that when you partake in playing in the game, you are committing actions whose outcome is uncertain; not impossible or unknowable, but just that when a game becomes inevitable, it loses something, and players tangibly react to the nature of a game being decided. You know what it means when you’re entering endgame. Players often can predict the outcome of the end of the game when it becomes inevitable and either fold or scrap for their last points.
That means there is some clear element of game playing that is the way that the control mechanism, while maybe feeling good, is not necessarily capable of delivering perfect outcomes. You don’t need your control scheme to be reliable for you to to be playing the game. After all, one-handed play or players for whom an interface is incompatible aren’t not playing a game just because the controller wasn’t designed for them, they’re just dealing with an interface problem.
Now to look at the alternate side of things, how about some people in a similar situation, trying to influence a game, badly, with a control mechanism that doesn’t reliably work, by talking to someone else? Ie, what about people watching a stream?
Stream audiences clearly try to have impact on the game they’re watch. In popular channels, it’s not uncommon for them to cheer, to try and remember or suggest strategies, to try and ask the streamer to take a more explicit or clear route through their thinking process. They will try and influence the conversation happening around the game, where they will invite the streamer to speak on a topic, and that has an impact on how the game is played. There is a stimulus, a response, an uncertain outcome, and a control scheme. They are engaged with the stream, and the streamer is affected by that engagement.
Okay, what about the chat where the player is wholly unaffected?
What about streams where the players are isolated? What about streams without chat, or without the audience necessarily speaking to the streamer? Are they going to have an impact on the game, as it is played? Are they playing the game through their presence? Is their observation an engagement with the game of the stream? Streamers will often explain that the presence of an audience transforms the experience of playing a game – that when you have to be aware of an audience, it changes one’s focuses and reactions. Even if that audience is elsewhere, even if that audience does not interact with the streamer through conventional interface, is the fact of being observed a thing that can be done as the engagement surface of a game?
Well, they’re doing something, right? If the audience, if the crowd, wasn’t a factor in a game, well, the most obvious example of spectators in a game, sports, wouldn’t have a meaningful idea of ‘home team’ advantage. We know that spectators in a sport influence the game that’s being played, after all — if nothing else, there are a lot of times in Baseball’s history in particular where a game was concluded, thanks to the actions of the spectators. Bless you battery hucking weirdoes. Now, hang on, you might argue that that’s not playing the game, and yeah, maybe it’s not. It’s concluding the game, with a different set of priorities. But the knowledge that fans can do that kind of thing, concerns that the reactions of the fans could curtail the game certainly play into the game’s players’ functions. They are an influence on the playing of the game, so we can definitely not say that they are separate from it.
But let’s say that that’s a material concern; that the game is agnostic of the spectator behaviour, and that the game is only defined by the rules that they experience. This is a great big discussion, something you can delve into at length through The Philosophy Of Sport, but that mighty tome is built on the work of Bernard Suits, the author of that book Grasshopper, Life Games And Utopia. From this book I draw my definition of games, where he defines games as the voluntary overcoming of unnecessary obstacles. Under that definition, there are definitely some things to squint at. It’s a very broad definition, after all, and you may feel it includes some things that don’t count. It means that you can’t be coerced into playing a game, and that can ask questions about whether people who are playing a game as a job are still playing a game, if their continued livelihood is contingent on it. It is a definition you use for what it lets you do.
What it lets me do, is talk about games in a way that includes lots of different types of game.
Something that book describes is that just because people are all playing a game together that doesn’t mean they’re playing the same game. Suits describes the way that a player might be cheating, which immediately means they’re playing a different game, since you can’t both play a game and violate its rules. There’s also players playing for reasons to impede the game, the spoilsports, who are following the rules but playing in a way that reduces the play or the fun of the other players. Similarly, what if I’m playing a game with a little kid, and I know the game much better than they do, but I’m deliberately trying to impose rules on my self to ensure that kid isn’t blown out? We might both be playing Rhino Hero but I’ve set myself an extra, additional limitation – I’m trying to beat the game, I’m trying to win, but I’m trying to do so in a way that keeps the game close, while also making sure this other player doesn’t feel like they’re being humoured, and trying to make it fun for myself. This may involve imposing new, other rules on myself. I’m playing the game, but I’m also playing another, nested game on top of it.
If you accept it of game experiences as maximally inclusive, you have a tool for when you can sit at these odd intersections and ask the question: Are the audience playing a game? And if you’re trying to be maximally inclusive, and you want to include the idea that engaging with the game, trying things, hoping, cheering, hypothesising strategies and seeing how your strategies relate to the enacted ones, then you are playing a game, it’s just a game with an entire other game as one of its components. A lottery is a game, and that’s a game where you’re trying to correctly guess a number with exactly one attempt, and the result of that is a stunningly engaging game if the incentives are lined up right.
What about an audience who are completely disconnected? What if we took the audience completely out of the sport, let’s put them in a remote location, where they can’t say or do anything to the players, like the esports community of South Korea’s Starcraft channels. For lower-tier matches, outside of code A (at least ten years ago when I was paying a lot more attention), players weren’t getting a live audience, but their games were being broadcast to satisfy a bottomless demand… and we know in that case, that nerves, choking, all are factors that the audience’s existence can impose on the players.
Okay, so what if we remove the ability of the audience to influence the players. What if the players are somehow, emotionally, unaffectable by the attention of an audience? What if they were cold, efficient, and entirely automated in their play experience in a way that could be equalised and fair? And in order to make sure they’re not too complex, let’s make these game players as simple as possible such that they can’t fail or break or be otherwise impacted, meaning the game can operate in the purest possible way, without any psychological influence of the audience.
Are those spectators playing a game, with these ideas of enrolment and maximally inclusive game definition?
Yes.
In that simplest possible definition, there is a goal, and the spectator is trying to achieve the goal, with a consensually-chosen unnecessary obstacle: Specifically, the goal is to get their chosen simplified actor into a victory position, with a control mechanism that is completely deprived of all functional agency. The spectator wants a player to win, they want to succeed, but the only means they have to influence the game are by cheering and by wanting. They negotiate, they pray, they plan, they strategise, they try to find a way to see their chosen player win, or get better results, or wind up where they want them to be, all through no means at all, through the least effective means possible. They are in many cases, trying to construct visions of the future for what can happen if it does happen, to get the outcome they want, which is itself, a prediction game that can be satisfied or not.
I forward then that the audience are playing a game when they map out expectations, when they cheer, when they connect with one another. They are playing a game just as Carlos Santana was playing a game when he, stoned as hell, gave instructions to Rob Thomas; he wasn’t necessarily playing the same game as Rob Thomas.
…
The story about Rob Thomas and Santana is completely false, by the way. When I first wrote about this was when I learned, because it took me four years to get around to checking the source material.
I mean…
It doesn’t matter if it’s false.
But it is a pretty funny example.
And chances are, you might have thought that Carlos Santana was a Silent Hill fan for some reason.
Check it out on PRESS.exe to see it with images and links!
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Dealing with it together
Rafe cameron x overlooked!reader
MASTERLIST
Growing up without the affection you so desperately yearned for has left you with some issues. But being with rafe had helped you slowly overcome your tiny issues and he sorted them by…
Attachment issues when you began to trust rafe, it was obvious. You had gone from being excessively independent, not talking to anyone about college options or restricting yourself of phone calls with rafe from telling him about the rituals of your day to day. But when you realised rafe meant no harm, he was interested, you had quickly became clingy. Following him to the kitchen for a glass of water, and forcing him into holding your hand while you sat on the toilet. Unfortunately this was one of rafes more preferred traits of yours, and wasn’t too fussed on fixing it.
Low self esteem it was obvious. From the way you’d go silent when he complimented you. Rafe was purposefully extremely gentle with you because of this. Sweet with you whether he was ordering when you couldn’t or encouraging you in every situation. He had perfectly constructed situations where he would tell you to go talk to kelce and kelce would be waiting under rafes orders to engage in small talk. Anything to prove to you that you were capable of anything you shyed away from.
Difficulty expressing emotions things had happened multiple times where you were uncomfortable or upset and would go mute instead of telling rafe. You never argued with anything he told you and sometimes it worried him. Times where topper would make a sexual innuendo and you would silently shift under rafes arm. Times where rafe would talk to someone for too long, forgetting to tell you to follow him and you would stare at him from the bar, waiting for him to come back. At the end of every night he noticed, he would sit you on his lap and force you to discuss it. “Baby when I’m talking, just come over kay? You know I never mind, you know you can talk to me right” you’d nod quietly until he comforted you just enough for you to tell him what exactly you were thinking, and each time he would just nod, as he brushed your hair with his fingers.
Social withdrawal it wasn’t just with his friends, you did it with everyone. You didn’t have friends and weren’t close with your sisters. He wanted you to have friends, and presumed you needed some kind of outlet. A temporary fix was shacking you with his friends. Making you tag along despite your insistence you were fine. Topper and kelce liked you, you were sweet and good for rafe, you would laugh at most of their jokes (when you understood them) and nobody would mind your pretty dresses hugging on your prettier body. But then he would be at the country club with you, pointing at the first girl he saw and suggesting you to go talk to her, but each time you would stare blankly, your mouth going dry before shaking your head terrified. At the end of the day, he had never met a girl like you and he had never met a girl good enough to be a friend of yours. You needed people to look after you, so his friends worked for the meantime.
Seeking validation one night laying in bed you had asked him what he would like, but then you asked again on another night. You didn’t care for what you wanted, you hardly even knew. You just knew you would try any position, any outfit, any dinner or dessert, anything he wanted to gain validation. He was scared about asking for anything. He didn’t want you uncomfortable but he knew you wouldn’t say no to him. He would give you all the praise you craved, he didn’t even think twice about it, assuring you that you were enough as you were. Your praise kink almost never went away, but turned into something more positive or healthy at least. Turning into thinking about rafe while shopping instead of literally begging him to use you however he wished.
Difficulty with intimacy at first the thought petrified you, being with anybody. But with rafe it was natural. He was sweet and it was as simple as that. It clicked. But then came the obsession with pleasing him. The way you were desperate for him to use you like he would anyone else, which usually ended up you passed out on the bed, laying on his chest, while he reassured you he wasn’t going to because he knew you couldn’t handle that. He wanted to, but he couldn’t treat you like that. Every time you would beg he would use all the self restraint he wasn’t aware he possessed.
Cycle of neglect one of your biggest fears was not being a good mother. Neglecting your child. You had opened up to rafe on one occasion when you were tipsy, brain fuzzy from rafes cologne as he whispered about babies and rings. You shook you head, biting your lips. “I want to I want to I just…. I don’t know” but he knew exactly what. Every time you picked your niece up, he’d smile knowingly as you cooed.
- fee xxx
#rafe cameron#rafe outer banks#rafe obx#drew starkey#outer banks#obx fic#obx fanfiction#cameron#overlooked!reader
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omg the idea of him not having (or at least thinking he doesn't have) a soulmate because of how he was born 👌👌👌👌👌👌👌👌it reminds me of a soulmates au fic i wrote for a vastly different fandom where those who were born without soulmate markings were known as "the soulless". yknow. just for the extra angst.
AHHHHHHHH YES I love that so much. Nothing like adding another brand to his already scorched soul. I think that would be a really good angsty selfcest fic or just a pure Homelander whump.
Now that I'm thinking about it more I'd love to see how Vought deals with that.
Because depending on the kind of soulmate AU it could be I see them abusing his still 'soulless' status by running game shows like 'Could you be Homelander's soulmate?' and whatnot. And how sad would it be to be presented with hoards of people wishing to be his soulmate and having them all rejected by fate. While knowing the people signing up to see if they could be his soulmate or not are not even there for him as much as they are for the fame and prestige that comes with being on TV.
Or would they just manufacture a soulmate for him because they don't want him to be seen as abnormal (beyond the obvious) Like they wouldn't want to highlight that he didn't have normal upbringing or ever even really had the chance to find love the normal way.
#it could be a blind date show where for example they see colour once they meet their soulmate eye to eye#ORRRRRRRRRR omg this is getting me now#I always found the AUs where they have the first thing their soulmate says written on their arm interesting#bcs if you're someone like Homelander who hears the same line over and over again#how would you know who it is??#if it's something like “I'm your biggest fan”#while the soulmate's mark would deffo be something just as mundane as 'it's nice to meet you' or 'thanks for coming'#or or or#his mark could still be 'I'm your biggest fan." or whatever so he's on edge anytime he meets fans#part of him hating that his soulmate is part of the faceless crowd (this is where Vought markets the shit out of it)#(come meet homelander for $$$ you might be the lucky one!)#(and now they've made his mark public so EVERYONE is saying it to him)#but it might just be that it's not the entire thing#but suddenly his soulmate says the same line but they either finish it off with something more interesting eg “i bet you hear that a lot!”#engaging him in a conversation and suddenly his response is very different to what he'd say to a normal fan#and that's the mark on his soulmate's arm#how am I writing more in the tags than the actual post#homelander x reader#soulmate au#asks!
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the absolute lack of media literacy from people who haven’t even seen oppenheimer is making my head spin but whatever
#like - every three seconds it’s someone talking about how it’s us military prop or it doesn’t cover the atrocities well etc etc#when a) it is so definitely NOT us propoganda- it is so clearly critiquing the us military and oppenheimer himself#and b) it doesn’t cover every small detail of the impacts of the bomb bc that’s not what the film is about#it is a screenplay adapted from a biography on oppenheimer#it is about him - a biopic - and how he got to the point of making atomic weapons and ends on a note of undeniable horror#it is a movie that constantly bombards you with anxiety bc you have the burden of knowing the future#it is not in any way forgiving anything - it acknowledges the fucked up nature of the situation#hell it’s mostly a courtroom drama that shows how fucked up mccarthyism was#i’m a big history buff - so this plays a lot into it#but y’all have GOT to just stop seeinf things on a surface level and engage with media w/ a deeper mindset of just ‘thing bad’#anyway - sorry it bothers me a lot#there are genuine criticims that can be leveled at both nolan and this film and i have seen them#im not sitting here calling the end all be all of cinema - but it’s a well made movie w/ something interesting to say and evaluate#not wanting to see it is one thing - by all means - but wringing it through the mud w/ absolutely no knowledge of the actual content of -#the film itself is actively annoying#media literacy#oppenheimer#mini rant
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Good evening (or morning, depending on your timezone).
Absolutely no hate, but I want to ask how you reconcile your enjoyment of the show with the reality of what Ikuhara has (most likely) done?/gen
I understand Death of the Author, but what drew me to Utena in the first place was its theme of critiquing the patriarchy and calling out abuse, which feels somewhat hypocritical now. I resonate with this show, and many of Ikuhara's other shows, on a personal level, which is why I am especially disappointed with the accusations since I now have to wonder how that reflects onto me as a person...?
Obviously I don't know you personally, but you seem to spend a lot of time and care on your analyses (which are great btw) so have you also struggled with this?
Again, there is like zero judgement when I say this and I'm absolutely not trying to come off as hostile (in case that is how this reads). And, there is no pressure on you to answer this and I'll completely understand if you want to ignore the ask.
Thanks.
hi, i've been thinking about this as well since yesterday, and it is kind of tough to figure out how to feel about. i think it's important to remember that ikuhara did not make revolutionary girl utena alone, for one. he had a whole team of writers and animators and producers and so on, that it would not exist without. obviously ikuhara played a big part in the show's creation, but far from the only one (if it was, i have no doubt it would be very very different), and . idk what my point really is here but i don't think his actions reflect on the show as a whole. it still is what it is, it still says the same important things about our society's systems of abuse that we've always talked about, even if the director didn't understand it or didn't want to understand it or however you want to put it. and by extension i don't think it reflects on to all the people who have enjoyed the show, who have seen their experiences in it, who have learned from it more about how this kind of abuse works and so on. and i think we need to be aware of what has (allegedly, but again, i believe it) happened, but i don't necessarily think we need to write off the show just because he had a hand in making it. because it is just as important as we've always known it to be, you know? though i think there are (as there has always been and there always is in anything) elements of the show to be critical of, and maybe some new things as well in light of this. i'll have to think about it more.
#this is a ramble i'm not rereading it so apologies if something is wrong or poorly articulated i also just woke up#i also hope i'm not coming off as defensive(?) over the show?? like i fully realize i'm biased because this is my special interest#and it's easier from the outside when there are controversies around creators of things you don't care about#to just say that the thing they made is bad or wrong anyway and to stop engaging with it#idk that probably doesn't make sense i'm just worried that i'm one of those people who uses#“seperate the art from the artist” in a wrong way or like as an excuse to not change my harmful behaviour#but idk i do think the show and its message about abuse stands on its own despite this. open to other input though of course#wow those tags were even more of a ramble i'm sorry#asks#m
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OT3: casey stoner/his neuroses/the concept of valentino rossi that mostly exists in casey’s head
y'know I have this casey stoner... idk what it is. thematic mind map (literal), let's say, that I like fiddling with and adding things to when the mood hits me. and it does always strike me just how many of his struggles during his careers and issues with the sport can in some way be linked back to the valentino rivalry
casey's sense of isolation? super valentino related. casey's feelings of cultural alienation in a paddock dominated by europeans? even when it's not really related to valentino, casey is the one linking those two things together. casey's issues with other riders not being respectful enough on track? very obviously repeatedly about valentino. casey's discomfort with the performance and entertainment-related aspects of the sport? more valentino. casey feeling treated unfairly by the manufacturers, the media, the marshals, the fans.... keeps coming back to valentino. casey's mystery illness really shouldn't be as relevant to the rivalry as it is, but somehow through this combination of public discourse and whatever comparisons casey's brain is cooking up at any moment in time... there valentino is again
one of the most charming things about valentino's feuds is that in each and every single one, both participants end up being deeply weird about each other? just keep knocking off these banger quotes about the other where you read them and go. hm. what's going on there then. I don't want to make it sound like I think casey is the worst offender with this (not when marc and valentino have their whole thing going on, bidirectionally)... but I do think he's the most susceptible to conflating his valentino issues with like... everything else that was going on in his career. to the extent where his alienation with the sport as a whole, his extreme disillusionment from everything related to motogp, really cannot be meaningfully disentangled from the valentino rivalry. at times it feels like, to casey, valentino literally is the sport. and that's the thing casey dedicated his whole life to!! which means you do inevitably end up regularly going 'wow there's a lot to unpack'. add in a dash of neuroticism...
and yeah you're so right anon!! the neuroses are what end up creating the version of valentino that mostly exists in casey's head, a version that casey is just a touch obsessed with. I always think it's interesting how aware casey is that he doesn't know valentino as a person - and to the extent casey does know him, he gets on pretty well with him... but valentino the person isn't all that relevant to him. it's valentino the character who matters - and can you even really know a character? in the end, all casey can do is rely on his own understanding of that character, as imperfect as it is. and, well, in a way casey is trapped with that character forevermore. if one man comes to embody a sport to such an extent and if that sport has been your life's work, how can you not be a little bit trapped? as he tries to make his peace with the sport and his experiences within it, so too has casey settled on a narrative of valentino that helps him make sense of it all... a very specific understanding of his rival that casey has shaped in his mind and still trots out now when he sells his own version of events to the media. casey learned from valentino, casey learned to be a little more like valentino, casey learned to fight valentino with his own tools, casey tells himself a story of that fight. he still continues to do so - and in the end he will never be entirely free of valentino
#'do you ever talk to valentino' 'i don't talk to europeans' casey buddy what's going on there#'everybody's going on like he's a crippled hero' *pinches bridge of nose*#//#brr brr#batsplat responds#heretic tag#'x fell first but y fell harder' but make it about feud escalation#it is. interesting. how little the two of them engage in laguna '08 discourse for about two years and then rediscover it in mid 2010#casey's very similar to valentino in that regard in that he doesn't necessarily lash out immediately#but he remembers. and he resents. and he seethes. and then eventually lets it all out and you go 'huh'. very valentino#like it is SO important to remember that after initially losing his temper at laguna... *most* of the laguna quotes are from YEARS later#(apart from that one early 2009 interview with an italian paper where he was clearly just in a FOUL mood like it's dreadful)#I genuinely think casey's mystery illness contributed more to the change in tone of that rivalry than laguna did#laguna laid the groundwork in terms of resentment but you needed something for casey actually to be willing to go ALL in#idk in a way it's the only rivalry where valentino is the one on the receiving end of Remember That Thing You Did Thirty Years Ago#like they ARE similar!! they're ridiculously adept at holding grudges!! they relish twisting the knife!!#I think it's interesting jorge was talking about how valentino is better at him at knowing when to choose his moments to lash out#because you can say casey did the exact same thing. he'd learned to clamp down on his immediate irritable reactions#and instead get himself to a place where he could attack valentino from a position of strength#basically they're the two aliens i'd get to go on a revenge quest for me. like i think they'd be good at revenge quests#conspiracy theories and revenge quests. that's what i think they're good at
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