#and everyone made their own choices
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Ok, there is one thing I am really tired of seeing in Merlin fandom: the accusation that Merlin is single-handedly responsible fo the prophesies about Arthur (his death), Mordred and Morgana coming true. Or that he’s responsible for all the bad things in this series.
Um, excuse you, is Merlin the only member of the show? I'm sure that whole 20 years of genocide thing is just a piece of trivia, and the blatant hypocrisy of preaching equality while practicing outright persecution against a large chunk of your population is just background noise. People go on and on about Arthur, Mordred and Morgana's fragile states of mind, but no one seems to give a fuck about Merlin's sigh
Meh i've seen certain people here say that Merlin is just killing anyone he doesn't like, but quite frankly that is a grievous insult to Colin Morgan's acting skills.
He's had to deal with things that no person of any age should have to deal with. He's carried more burden than even the king. The difference is that when Arthur makes a mistake he can tell people, in fact he usually doesn't have to because everyone knows about it right away, and everyone immediately tries to comfort him. Merlin is just left alone to crucify himself with Gaius and his eyebrow of disapproval. Actually I'm not a great fan of Gaius as a character (i love the actor btw).
#merlin#bbc merlin#arthur pendragon#morgana#mordred#merlin bbc#leave him alone#nobody is perfect in the series#everyone made mistakes#and everyone made their own choices
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Thoughts about Heroes of Olympus and how it could have been better.
Sometimes I think about what would have made HOO a better series. And I'm not talking about the obvious 'too much focus on romantic relationships' and the lack of usage of certain characters or the dumb ending.
I mean the little things that would change so much (mainly character dynamics but also worldbuilding i.e. Camp Jupiter and Gaia's reasoning)
Some of the points are inspired by @crisisreading and their posts. They are the first I saw raise some of my own points so! part 2
Make the ages vary more in the main cast, trust me
Let Percy, Annabeth and Grover get older by 4-5 years. Let them become adults and find themselves outside the godly war. Let them even finish college, I wouldn't get mad. Let them do anything beside being teenagers.
I promise this would make the dynamics more interesting. Percy and Annabeth will be more mentor figures, than fellow comrades. This would create some distance between some of the them, but ultimately create something fun. Piper would come to see some aspiring female figure in Annabeth (I think this would ether be positive or negative, depending how Annabeth changed as a character over the years, but I tend towards negative). Leo would potentially have someone older to exchange ideas with. Jason would possibly feel intimidated by Percy's vastly superior age, prowess and experience, instead of being able to clash heads with him.
Hazel would have not one, but two that people that would play parent to the others' reckless behavior. (go snort your harmful stereotypes up your ass, Riordan.) Frank, when telling Percy and Hazel about his stick, would possibly find in Percy a kind hand (not that he wasn't kind already, let me explain) and Percy would probably share with him this feeling of vulnerability - not dump it on Frank - about having your life tied to a specific thing. I mean his Achilles heel, with which he would have lived for far longer.
And a whole lot more.
2. Add Grover into the series as a perspective character
You have a new trio dynamic introduced in the first book of the series. Let the original trio interact as main characters and let us see how their relationship has changed.
Grover's opinion on the conflict between the gods and Gaia would be important. He is the Lord of the Wild, and Gaia is the literal personification of the Earth. Let us see his struggle between the loyalty he has to the gods and his friends and his powerful feelings towards protecting nature.
Also, he would act as a protector for the demigods. Because while I enjoy Hedge, he is not enough to keep them safe.
3. Throw the bullshit about Gaia getting revenge for Kronos' defeat out of the way
Gaia, as mentioned before, if the personification of the Earth. One of the first gods to emerge from Chaos.
Gaia can, of course, keep her resentment for the gods defeating the son that freed her from her pain (caused by Ouranos initially). But she is a mother goddess. She should want obliterate humanity because humans are slowly killing her. Painfully. She wants to survive and the only way she sees how if by killing all the humans. She wants to save her children, aka animals, insects, nature, and the only way she sees is bloodshed. Gods are not rational in their anger, no one is. So let her be angry and vengeful and out for human blood.
DO NOT MAKE HER A FUCKING VILLAIN, MAN! Make her an antagonist, but someone's whose ideals are worth taking in and adapting. Kinda like Luke about the demigod and minor god recognition. Where have the themes of the original series gone? Remember, an important theme in BOTL was protecting the environment. It was one of the most important moments when Pan faded. Do not let that go to fucking waste. Especially not now, in the world we live in.
4. Show the effects the war had on Camp Half-Blood. Hint it at Camp Jupiter, when Percy does not have the memories to corelate it with
We've had years since the end of the Second Titan War. How did the gods change the course of events ? (the victors write the histories) How much of Luke's reasoning for starting the war was erased. (hint, all of it.) Show us how much the perspectives were shifted and how much the people that fought in it were made into martyrs and villain, basically becoming caricatures.
Let us feel how much this hurts Percy, Grover and Annabeth. How it had impacted and impacts their trauma, grief and utter horror. The younger, newer campers see them as wonderful, all-just and loyal heroes of the gods. The way they hate it.
Good moment to implement the new cabins for the gods and let the new ones forget that it wasn't always this way. Let Percy's demand to the gods be forgotten, shoved under the rug. The tragedy unfolds, use it.
Since in Camp Jupiter none of the main characters have fought, let us see the subtility. Let the older legionnaires be ragged, scarred. Older and weary, with eyes glassy and suspicious. Have younger recruits have this heavy air around them. They know what happened, what killed most of the older people in the legion.
Have Jason, Hazel and Frank see these things in Annabeth, Grover and Percy too. They realise that oh. oh. these three have fought in the war, of course they would. Show them gain respect for the trio. The same kind of respect they have for the veterans back home.
5. Cut one of the Seven from the prophecy.
I know this seems radical, but it is a symbolism thing, which I think would be more interesting in a world based on Greek mythology.
It is established in PJO that three (3) is an important number: 3 Olympian sisters (Hera, Demeter, Hestia), 3 Olympian brothers (Hades, Poseidon, Zeus), 3 Fates, 3 quest members, 3 Furies, 3 godly realms (the Underworld, Olympus + the sky, the seas). Use this.
Give us six (6) prophesized heroes. It is, after all, the second most used number in the series and a multiple of 3.
I suggest Annabeth. Why? because she has her quest from Athena. Let that be her top priority, while hanging out on the Argo II to get to Rome. Let her bond with the younger demigods and have her possible death be always on her mind. Bring her hubris into play and she would think herself the chosen one, the one demigod child of Athena to survive. This would make her falling into Tartarus with Percy not letting her go more taxing on her psyche.
Show us how she hates herself because she took one of the principal quest members to certain death. She feels like she'd jeopardized the whole saving the world thing.
Cut the Seven to Six and let Annabeth die in Tartarus. Show us why a single-man quest is a death sentence. Why three (3) is such a valuable number.
6. CONSEQUENCES!!!
Jumping straight off the last point.
Change why Annabeth would end up in Tartarus. Make her ignore the string around her ankle because she thing that nothing bad can happen to her now. After all, Arachne is gone, right.
Let this be her undoing. I do not care how she dies, but make her choices, her hubris, be her undoing. Do not let her death up to a chance, a mistake or miscalculation. Show how toxic Tartarus is, because we do not see it enough, but make it Annabeth's idea, the plan by which she dies.
Do not make it Percy's fault. Let him try to do everything to keep her alive, but still failing. Attack his sense of loyalty, his self-esteem. Show how the experiences and her death affect him.
Bring the trauma from the last war back in those chapters, in a place where demigods leave something behind.
To less drastic things - let the others get hurt. Permanently. Show how this life affects and damages people physically, too.
Have one lose an eye, another get horrific scars. Lose a limb, a part of themselves. Do not make it seem like any other could have gotten the same wound.
Tailor them to their character, their pride and their skill. Hit them where it hurts most and let us see how it changes them.
Also, about Leo. Kill him too. The fact that he ended up alive is a deux ex machina. He should have suffered the consequences.
Also also, bring back the fatal flaws. They are missing from the series. Play with them, show why they are important parts of their characters. Bring back ancient Greek fatal flaws, and new ones that make sense in a modern world.
Hurt them because what hurts them is part of who they are. Show us why the Greeks invented tragedy.
7. Age up the target age. Go more young/new adult
I understand that PJO was made for middle schoolers. But the target audience had grown up alongside the characters, and as such they have matured.
This is why I said to age Percy, Grover and Annabeth up further. Leave some distance for the old and new readers to get up and personal with the new main characters. Have them find common ground with the new demigods but have their anchor in the old ones.
Make the readers work to understand and refamiliarize themselves wit the older demigods. Because they've changed.
Targeting a more mature audience allows exploring n. 6. The realistic consequences of living with the fear that something will come and eat you. How just a little mishap could change you for life. (or what has been left of it)
Please do not go grim dark. Show that despite this all, their purpose has not stopped existing. A life exists outside of your appearance or disability still exist, and while it would be hard, do not lose hope.
8. Hope, or lack of its importance in the Heroes of Olympus series
Alongside other callbacks and reinforcements of PJO's lore, where is Elpis (hope)? Why doesn't she appear as a larger theme in the books? I don't know.
Elpis is still in the jar, having been used as a threat of defeat. But now Kronos is gone. Have Gaia use it as s symbol for her own cause.
Make hope Gaia's argument. The most important part of why her cause stands. Gaia is waking now because there is no hope for the betterment of the planet while in human - and therefore godly - grasp. She wants to save the planet, but they, the destroyers, are opposing her.
Hope is what she wants to bring back. The hope that death will not be the end of life, but further evolvement and betterment of all species.
This argument is what the counterargument should unravel. All species? Why are humans considered irredeemable, unworthy of becoming something greater?
Why can't they not coexist and why can't humans learn how to care about the world surrounding them.
Make hope for humanity and for the environment not a question of if they are capable to coexist, but how we can manage that. Humanity and nature are not mutually exclusive, but two halves of the same whole that need each other to sustain their longevity. Yes, nature can exist without humans, but humans can't.
This does not mean that the best way forward is to kill all humans.
There is no need for hope in HOO because there are no greater questions being asked about topics that require hope, because otherwise we would descend into nihilism and fatalism.
9. Give the gods reason to act the way they act, or a look at a greater narrative problem in the series
I may be generalizing, but the gods act erratically and make choices convenient for the plot, as it is, to happen.
Hera: how, specifically, does she know that Gaia is rising and what her plans are. Why is she against Gaia, when the older goddess has a track record of helping the Olympians on different occasions in the myths. Why does she decide to act when she does, how she knows that the king of the giants (whatever his name may be) is coming after her right then.
We don't know.
Athena: we understand why she wants the Athena Parthenos back. Why not force the Romans to give it back. After all, she is a goddess, even if the Romans don't respect her as the Greeks did, she has power and sway over them. Why send her children, a supposedly important part of what brings her glory, to a near-certain death. Is it misguided vengeance, an obsession to get the statue back at all cost, or simple cruelty. These reasons could apply very well to sending the Romans, yet she doesn't.
Zeus: why lock down Olympus? Paranoia, which fair, but you are a King, why wouldn't you look after your subjects? (bc Riordan chose to ignore part of his characterization in the myths and part of his godly domain) (I know kings aren't perfect, but after the last war, one would think he would do everything in his power to stop another one before it begins) Why not seek justice for Octavian's lies, that affect their ability to win the war, and kill/imprison him? Justice is part of his domain, as Zeus Nomius.
I know that we wouldn't necessarily need these answers, but without some of them, some choices left hanging seem to be there only to add to the drama and danger of it all.
All in all, I have many problems with the 'Heroes of Olympus' series. Some of them are nitpicks and personal preference as a high fantasy reader in my free time. Some of them would really add to the story and continue the themes of PJO.
Please ask me if something wasn't clear to you. I'll happily explain further.
If you find something you don't agree with, let's discuss. I'm open to changing my opinions.
#percy jackson#jason grace#hoo#annabeth chase#pjo#percy jackon and the olympians#hazel levesque#piper mclean#percy and annabeth#frank zhang#leo valdez#grover underwood#pjo thought experiment#fic ideas#percabeth#cezy's insanities#I don't think that Percy & Annabeth would reach HOO as a couple in this version#might be my wishful thinking#but I really think that they would break up 1-2 years after PJO ended bc trauma bonds are toxic and I don't think any of them need that too#but mainly for Percy's sake bc I like him and relate to him more tan Annabeth - I think she's pretty toxic in PJO and HOO but that's my ...#... opinion and I'm not up to changing my mind about that#also didn't chose Annabeth to die bc I hate her. just thinking that it would explore her relationship with her fatal flaw more and where ..#... it leads her to bc she has the make up of a tragic figure that's destiny is made by their own choices. also dramatic irony#her hubris was barely explored in PJO except for the sphinx scene in BOLT#i may continue this. yk as a threat to everyone that reads this
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Truly, my sympathies to people watching IWTV and are getting tired/bored of different perspectives. I'm not bored or even remotely tired.
Interviews by their very nature are perspective based. The story has this specific framing. As did the first book. They added to it with Armand now being an active participant and Daniel being more seasoned at interviewing. I understand how Armand's very edited and hyperbolic take on events that Book Lestat describes in The Vampire Lestat rubs people the wrong way. I do think that one could argue the way Lestat writes his own autobiography is the objective truth (note Armand in his book does not contradict Lestat). However, sorry to say, there is never an objective truth. The truth is always subjective.
I was raised by a whole family of lawyers and if I learned anything is that you can spin things in any way, but an objective truth will never exist. Not in crime, not in person to person storytelling, not in fictional storytelling. Hell, viewers seeing the SAME show CANNOT come to a consensus. Why? Because we all put our thoughts, experiences, and feelings to it. That's all perspective.
We see Louis give Armand a kiss in bed. Some think aw domestic and cute. Some think Louis is deliberately withholding and rewarding Armand for good behaviour. Some saw the act they put on in E2 as some version of truth and domesticity and some think it's only an act. Some think Dreamstat is actual Lestat out there somewhere and some think it's Louis' conscience.
Yes, the narrative will confirm one thought or another on some things but not all of them. They're deliberately left up to interpretation. Something btw, Lestat urges the reader to do in TVL when he does not go into details about his time with Louis and Claudia. And part of that has to do with perspective.
We could have a straightforward narrative with no corrections and no perspectives. But would that be as interesting as seeing how minds that far exceed our own twist and bend and interpret events? Would it be as interesting as seeing a vampire who tells himself a story so that he can carry on living despite being miserable? Would it be as interesting as this vampire who tells himself a story get pushback on what he's saying by someone who notices errors and inconsistencies? Would it be an interview at all? Or would it be, as Daniel put it in the very first episode, "a fever dream told to an idiot."
If you want a straightforward non-challenging version of the story, the 1994 movie exists. It's not perfect and a lot of details are missing, but there's only one, unchallenged perspective to it. And even then...how many people didn't (want to) see the queerness in it?
TL;DR I get being frustrated or tired or bored by the way the show is trying to tell the story, but at least it's doing something a little different and not word for word.
#interview with the vampire#amc iwtv#it doesn't have to be everyone's cup of tea#i just find it really interesting that a bunch of people want a more basic form of storytelling#i don't agree with every choice made but they're doing something different and i appreciate it#and i don't mean different as in revolutionary#i mean different for this specific source#and even then#marius tells his own story#pandora tells hers#armand tells his#daniel tells a very specific part of his life to lestat#as does jesse#maharet tells us the origins of akasha and that's written down as fucking mental hearsay because lestat wasn't there when she told the stor#like i get that yeah it's lestat's story etc but there's other stories too and who tells them is always additionally fascinating#because i say tell their story but a lot is narrated to someone else#please don't flame me this is just my opinion#i know im probably in the minority
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Forgot to share here.... old doodles of when I finally came around to finding a design I like for Qalaari's mom !!
#it's so fucking funny to me that i inadvertently gave her a variant of the “mom about to die” haircut because... well...#surprise... she did die when Qalaa was young (12) :'^)#Qalaa (now between 20 and 22) still hasn't gotten over it#her mom had really weak health and really shouldn't have had a child but she made her choice#it turned out to be not the best one for her health LMAO#who wouldve thunk#but hey she wanted it and i'm pretty sure she doesn't regret it#but well... Qalaa does feel like she was a participant in her mom's death#(the other participant being her biological father who ran away before she was born and shattered aamira's heart)#ANYWAYS#i love qalaa's messed up familly#it's like a regular messed up story where actually no one (and everyone) is to blame (except Qalaa lmao she asked for NOTHING)#Aaamira gave so so much love to her child ;;;;;; this built the unbreakable core of Qalaa's kindness#aamira#aamira croquelune#aamira molandine#croquelune#still thinking about making that potentiel small DnD 'lore addon' of Qalaa's village that you can take and plug in your very own campaign#as long as you have 'far from civilization' woods or mountains you can put them in there#a village that welcomes the 'monsters' and the cast out#(like aamira)#look at me rambling in the tags lmao i just love qalaari (& her background) so much#last thing tho : you have to understand that Aamira is small and very slight and Qalaari was a HUGE baby and is a really big girl overall
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The reason EAH is a children’s franchise is because only a child who Doesn’t Understand Things could possibly consider Royal being the right stance
#like the show will try to push that both rebels and royals have a point (case in point the whole ‘roybel’ thing) but it doesn’t work#because in the end it’s made clear which choice is right#like being royal is only shown to benefit the privileged with ‘good endings’ while being a rebel is for the benefit of everyone#and I’ve seen some claims that people can be royal by wanting their own destiny but letting others choose#but that specific line of thinking is present in maddie and cedar to some extant and they’re literally two of the main rebels in the series#identifying as a royal is saying ‘I think everyone has to follow their story no matter what ending they get’#and being a royal made sense when the idea of they’re being consequences for going against the stories was present#but those possible consequences are never really explored and in the end it turns out they’re isn’t any consequences actually#and then what’s the point of identifying either royal or rebel after the storybook pages get ripped out?#everyone chooses their own destiny but there isn’t really a system anymore anyways so both titles become devoid of meaning#so what’s the point of a character being a ‘rebel’? you’re not rebelling against the norm by choosing your own path#or believing others should because that’s what everyone gets now#and what’s the point of a character being a ‘royal’? the stories don’t have power anymore so what’s the point in everyone continuing#to play them out anymore other than maintaining status#the only people who have actual credibility for being royal are the fairies cause they’ll literally disappear but that only applies to othe#fairies and isn’t actually established in the show so how canon is it?#rotomtalks#ever after high#eah
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ughh i have so many feelings about characters that are backed into a corner, snarling and bleeding and dying but instead of letting themselves die and fade into obscurity they get up and keep fighting. they don’t just let themselves get swept into the wings of the heavens—instead they grit their teeth and make their death mean something. if they’re going down, if there’s no other option—their death is going to mean something. if they’re dying, they’ll take another dozen, hundred, thousand of their enemies with them. even if it’s meaningless in the end, even if they won’t survive to see the happy ending the bloodshed won them. they’d rather plunge a knife into their heart and make the world watch than pass away in a hospital bedside, they’d rather bleed themselves dry out of spite to cover up the sight of their foes celebrating.
#desperate characters#technically done with shen jiu in mind#i mean i will never excuse his child abuse but genuinely i do think his character is extremely complex#the way mxtx wrote his trauma as a reason—never an excuse—and managed to make people understand that there’s no 1 size fits all for victims#i mean he absolutely continued the cycle of abuse#which is obv not a good thing at all#but the way he clawed himself from a slave all the way to a peak lord is absolutely impressive#i think the tragedy of his character is that sometimes trauma isn’t something you get over#it stays with you like the monster under your bed#sometimes it won’t leave and you’ll be stuck looking at its reflection in every mirror you see#and maybe some of it was because of his own inability to trust#but really didn’t everyone else damn him first? at least if he closes himself off it was his choice#he can pretend it was his choices that made everyone hate him#not that they all decided to be willfully blind to his clear trauma#ok so generally i understand why people don’t like him#but i do think he’s such an interesting character#mxtx#svsss#shen jiu#sqq#sj
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Finished veilguard, I finally will go on the tag as a treat because those last 4 hours put me through so much....
#dragon age#datv#dragon age veilguard#veilguard spoilers#datv spoilers#im about to talk in the tags this is your last chance to look away#i am holding the Davrin romancers by the hand because my gOD if you pick that decision (WHICH I DID)#because story wise it made the most sense#BUT MY GOD it makes everything in the final quest hit so much harder#shout out to my rook who was fully going off fumes for that last bit#what was that line they said? 'i can collapse on my own later'#anyway if you want my thoughts or reactions hit me up because my god#i have ideas for my rook post game if i keep that Choice™ as their canon choice or if i reload#im probably gonna keep it but we shall see#yes im sad about the romance cutscenes everyone else got#i hAd sad times alone#i can keep on going about this i have Thoughts#i shouldve romanced the damn crow#gestures at the sketches i have in procreate . what am i supposed to do with this
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I've been anxious for so long and so brave about it this year and I'm really hoping it will allow me to not have to brave for a while because. jesus fucking christ
#that job i had in july? i left it in august because i finally decided to do something i want to do#and not wait until i convince myself that something is 'good enough'#my anxiety was so bad during those two months. which was a shame because my boss was lovely and the place was pretty nice#but i made the first brave decision in a very long time and left to look for a job i'm passionate about#and my boss was so great because when they were saying goodbye she said in front of everyone that#she's sure some people there admired my bravery to just leave and pursue my dreams#and i could have cried right there and then it was so good to hear?????? i can't make brave choices and my anxiety is a bitch#so when she said that i was just. SO touched#and yeah an opportunity came along and i'm going to be working as an editor starting later this week!#so fingers crossed that i'm going to be less anxious and my brain won't ruin this for me because it's a really really nice opportunity#and i want to squeeze as much as i can from it without my brain getting in the way and making me see just the negatives until i get out#in general i just really REALLY want to stop feeling like a hunted animal in everyday situations. here's to getting there someday#it's mine my own my precious#not lotr
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Super interested in how you plan to write Leopardfoot! I feel like both fanon and canon tend to make her into a sweet mom(tm) who’s super sad that Tigerstar is evil, very similar to how Goldenflower is usually treated. What’s her thoughts on Pinestar and him leaving? How did she influence Tigerstar? What are her political beliefs?
Society has progressed past the need for sad moms who stare tearily at their evil sons and boohoo about all the murder. It's MOTHER AGENCY TIME
BB!Leopardfoot was FEROCIOUS. Her father was the indominable Adderfang, and he taught her about the importance of honor and glory. When Tigerpaw was given to Thistleclaw as an apprentice, she was proud of it. It felt perfect to her-- that her father's apprentice was now her son's mentor.
For his brief rule, she supported Sunstar completely. It helped that he came after the disastrous and embarassing exit of Pinestar, which ruined the legacy that she wanted him to give her son. Pinestar was a damn coward and a codebreaker... and she assured Tigerkit that he was more HER son than his.
She even gives him a life, for Legacy, in defiance of StarClan
She was friends with Bluemoon for a time, but after ascending to StarClan, she learned about the Forget-me-nots.
This changed her opinion of her. Leopardfoot supports Thistle Law, STRONGLY so.
She supported THISTLECLAW when he tried to forcefully void the Queen’s Rights. If Bluemoon hadn't broken the code, then what did she have to hide?
She backed off when Thrushpelt leapt to her defense though, "She didn't reveal it because she doesn't love me are you happy now??"
Leopardfoot: *awkwardly turns away feeling like an asshole now, tea SPILLED, her friend's dirty laundry EXPOSED, thought she was crusading for the law but she just dug up drama*
Towards the end of Pinestar’s reign, he was getting exhausted. He wanted peace. Leopardfoot wanted kittens around that time, and figured that there was no better cat than the son of Oakstar, architect of the infamous Crusade Era.
If Pinestar had no children, a glorious bloodline would have died out. She wanted it for her kits. Pinestar agreed on the condition that he would be their Mi, which she happily accepted.
So when Pinestar left, she jumped into the nursery to take over and had to explain to her kits where their Mi went.
She drove it home to them that he abandoned everything, because his weakness took over. They would never be like him, she promised.
Mistkit died very young. Nightpaw made it to apprenticeship before she also succumbed. Tigerclaw remembers very well how hard it was to lose his sisters.
Leopardfoot herself was taken shortly before TPB, in Spottedleaf's Plague. Her death causes Tigerclaw to have a bit of a moment.
After the trial in Bluestar's Flowers, Leopardfoot leaves StarClan along with a bunch of other Thistle Law supporters, including Thistleclaw himself. She joins the BOTTE at the end of OotS, fighting to the end with her son.
She misses him a lot, and remains in the Dark Forest to the current arc. She chose her path; and has the dignity to walk it.
She does miss StarClan sometimes though, and will tell you stories about it if you ask.
In terms of demon friends, she's somewhere in the clique between the harsher and softer spirits.
She dislikes Morningstar, Cloudberry, and Ryewhisker on the softer end, and has come to resent Thistleclaw and Finchflight on the other, but likes Darkstripe, Leopardstar, and Silverhawk.
Gets along with a range of "mid" level demons.
In particular I imagine she hangs out with Darkstripe a lot. Taste test buddy, he asks her to try his experimental recipes because she's honest but not mean. One of the few Thistle Law supporting cats he hangs out with after the double-death of Tigerstar.
He calls her Lefty. Her official nickname is "Left" but he calls her Lefty.
(Clanmew: her name is Saorpwyyar. Others call her Saopr. He calls her Sapyy.)
Her mom and dad Swiftbreeze and Adderfang are here too, following Thistleclaw like she did, but she's been minimizing her contact with her dad. She feels like she is owed an apology somehow but also doesn't have the emotional intelligence to know that it's what she wants.
She just knows that she feels really bitter talking to him, and that's unpleasant.
She used to be VITRIOLIC with Pinestar, who is also here, even going after him physically when he chose to join in with the Dark Forest trainees. But now... honestly so much shit has happened, she just doesn't like seeing him. She wishes he wasn't here.
I write her being very dignified. She doesn't like to admit publically she was ever wrong and speaks with confidence, quietly backing off and not wanting to speak about her mistakes. She loves her children and her family, but explores the world in a very "self-centric" way, trusting her feelings and personal judgement over anything logical.
A reactionary sort of person, if that makes sense.
Her Land Mar has to develop over time because she is an ex-StarClan migrant (damned souls get theirs instantly after judgement), but it's called the Fence Cliff. It's a picket fence that blocks off a sheer drop, making a sharp turn down the cliff face and acting as a walkway. Follow the fence down the slope, and you can access the Dark Forest's town biome.
#BB!Leopardfoot#Better bones au#Pinestar’s Crusade#Spottedleaf's Plague#I think I made her a land mar once before but I like this idea more#I may repurpose the old idea when I remember it for someone else#Because I like the idea of Leopard and Dark walking down her land mar to get to the town to collect odd ingredients#And have Leopard talk about how ironic it is that her life's worst moment still goes back to the choices of other people#And Dark kinda puffs and says 'im sick of people blaming everyone else for their own mistakes'#And Lef doesn't really have a response to that#And Dark backpedals not wanting to offend her#And the Cliff Fence would be a super neat setting to write such a convo in#BB!Dark Forest#Dark forest demons my beloved btw.#I was actually at one point planning a cutesy like... not-rework BB-original novella story#Of Ryewhisker gathering ingredients for an anniversary dinner#And meeting with various DF demons#But now that Darkstripe is getting a whole ass postmortem arc about healing through cooking#I might make it about him#Especially so I can put that convo in it
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any thoughts on how once again zelda was robbed of her agency because her "father figure" didn't listen to her? even if rauru was kinder to her than her father. and that she had sonia who was patient and loving for a little while before she died (just like her mother). i know rauru apologizes for his hubris but still, i wish we saw zelda be upset about it. and even if zelda was such a big part of the quest she still literally sacrificed her humanity once again because of someone else's mistake- because rauru literally didn't listen to the girl from the future that warned you that shit was going to go down. o know nintendo just loves putting zelda inside crystals and stones but i wish we got something better. even if it was her decision to become a dragon... did she have any other choice? it really just feels like they robbed her of agency again just like botw and the games before
i've been trying to figure out how to answer this one. because there are two ways i could analyze this plot point, either from a writer's perspective or an in-story perspective, but neither of those lead to me fully agreeing with your interpretation? I think there's definitely something to be said about zelda consistently being pushed aside in these games, but. well. ok let's get into it ig
from a writer's perspective, I do honestly have quite a bit of sympathy for the zelda devs as they attempt to navigate the modern political landscape with these games. The cyclical lore, though canonized relatively recently, holds them to a standard of consistency in their games in terms of certain key elements. one of those key elements is that there has to be a princess, and that princess must somehow be the main macguffin of the game. The player must chase her, and the end goal of the game must be to reunite the player and the princess. In 1986 this was an incredibly easy sell. women didn't need to be characters. players were content with saving a 2-dimensional princess whose only purpose was to tell them "good job!" at the end. but as society advances, that princess becomes a much more difficult character to write while adhering to the established overarching canon. (as a side note: i don't necessarily believe that the writers SHOULD be held to the standards of that canon. I think deviating from it in certain areas would be a good change of pace. but i also recognize that deviations from the formula are widely hated by the loz playerbase and that they're trying to make money off these games, so we're working under the established rule that the formula must be at least loosely adhered to.) Modern fans want a princess who is a person, who has agency and makes decisions and struggles in the same way the hero does. but modern fans ALSO want a game that follows the established rules of the canon. so we need a princess who is a real character but who can ALSO serve as a macguffin within the narrative, something that is inherently somewhat objectifying.
the two games that i think do the best job writing a princess with agency are skyward sword and botw (based on your ask, our opinions differ there lol. hear me out) in both games, we have a framing event which seperates zelda and link, but in both games, that separation was ZELDA'S CHOICE. skyward sword zelda runs away from link out of fear of hurting him. botw zelda chooses to return to the castle alone to allow link the time he needs to heal. sksw kinda fumbled later on by having ghirahim kidnap her anyway, but. i said BEST not PERFECT. botw zelda I think is the better example because, with the context of the memories, she's arguably MORE of a character than link is. we see her struggles, her breakdowns, her imperfection, specifically we see her struggle with her lack of agency within the context of the game itself. when she steps in front of link in the final memory, and when she chooses to return to the castle, those are some of the first choices we see her make almost completely free of outside influence; a RECLAMATION of her agency (within the narrative) after years of having it stripped from her. from an objective viewer's standpoint, this writing decision still means she is absent from 90% of the game and that she has little control over her actions for the duration of the player's journey. however I think this is just about the best they could have done to create a princess with agency and a real character arc while still keeping the macguffin formula intact--you're not really SAVING zelda in botw. SHE is the one that is saving YOU; when you wake up on the plateau with no memories, too weak to fight bokoblins, let alone calamity ganon. the reason you are allowed to train and heal in early-game botw is because SHE is in the castle holding ganon back, protecting YOU. When you enter the final fight, you're not rescuing zelda, you're relieving her of her duty. taking over the work she's been doing for the past hundred years. in the final hour, you both work in tandem to defeat ganon. while this isn't a PERFECT example of a female character with agency and narrative weight, i think it's a pretty good one, especially in the context of save-the-princess games like loz.
as for totk, you put a lot of emphasis on rauru not believing zelda and taking action immediately, which, again, from an objective standpoint, i understand. but even when we're writing characters with social implications in mind, those character's actions still need to... make sense. Rauru was a king ruling over what he believed to be a perfectly peaceful kingdom. zelda literally fell out of the sky, landed in front of him, claimed to be his long-lost granddaughter, and then told him that some random ruler of a fringe faction in the desert was going to murder him and he had to get the jump on it by killing him first. the ruler which this girl is trying to convince rauru to wage an unprompted war on has the power to disguise himself as other people. no one in their right mind would immediately take the girl at her word. war is not something any leader should jump into without proper research and consideration, and to rauru's credit, he DIDN'T ever outright dismiss zelda. he believed her when she said she was from the future, he allowed her to work with him and he took her warnings as seriously as he could without any further proof. but he could not wage an unprompted war on ganondorf. that's just genuinely not practical, especially for a king who values peace among his people as much as rauru seems to. as soon as ganondorf DID attack, giving rauru confirmation that zelda's accounts of the future were real, he began making preparations to confront him. remember that zelda didn't KNOW that rauru and sonia were going to be casualties of the war--she didn't make the connection between rauru's arm in the future and rauru the king until AFTER sonia's death, when rauru made the decision to attack ganondorf directly. I think the imprisoning war and the casualties of it were less an issue of zelda being denied agency and more an issue of no one, including zelda, having full context for the events as they were unfolding. if zelda had KNOWN that sonia and rauru were going to die from the beginning and was still unable to prevent it that would be a different issue, but she didn't. none of them did.
I think another thing worth pointing out with rauru and his death irt zelda is that rauru is clearly written specifically as a foil to rhoam. this is evident in how he treats both zelda and link, with a constant kindness and understanding which is clearly opposite to rhoam's dismissiveness and disappointment. consider rhoam's death and the circumstances surrounding it. He died because, in zelda's eyes, she was unable to do her duty; the one thing he constantly berated her for. Rhoam's death solidified zelda's belief that she was a failure, a belief which she KNEW rhoam held as well. his death was doubly traumatic to her because she knew he died believing it was her fault. Now contrast that to the circumstances surrounding rauru's death. Rauru CHOSE to die despite zelda's warnings, because he wanted zelda and his kingdom to live. rauru's death was not agency-stripping for zelda; in fact, it functioned almost as an admission that he believed her capable of continuing to live in his place. With him gone, the fate of the kingdom fell to her and the sages. he KNEW that he would die and still went into that battle confidently, trusting zelda to make the right decisions once he was gone. where rhoam believed zelda incapable of doing ANYTHING without link, rauru trusted zelda COMPLETELY with the fate of his kingdom. several details in totk confirm that when rauru died there was no plan for zelda to draconify, that all happened after rauru was gone. it was HER plan, the plan which rauru trusted her to come up with once he was gone. and I think it's also worth noting that zelda's sacrifice with the draconification parallels rauru's!! Rauru gives up his life trusting the sages and his people to be able to continue his work in his place. Zelda gives up her physical form trusting link and the sages in the future to be able to figure out what to do and find her. these games in general have this recurring theme but totk specifically is all about love and trust and reliance on others. zelda relies on link, link relies on zelda, they both rely on the champions and the sages and rauru and sonia and they all rely each other. reliance on others isn't lack of agency, it's a constant choice they make, and that choice is the thing which allows them to triumph.
The draconification itself is something i view similarly to zelda's sacrifice in botw--a choice she makes which, symbolically & within the confines of the narrative, is a demonstration of her reclaimed agency and places her at the center of the narrative, but which ALSO removes her from much of the player's experience and robs her of any overt presence or decisionmaking within the gameplay. again, I think this is a solution to the macguffin-with-agency dilemma, and it's probably one of the better solutions they could have come up with. Would I have liked to see a game where zelda is more present within the actual gameplay? yes, but I also understand that at this point the writers aren't quite willing to deviate that much from their formula. the alternative within the confines of this story would be to let zelda DIE in the past, removing her from gameplay ENTIRELY, which is an infinitely worse option in my opinion. draconification allowed her to be present, centered the narrative around her, and allowed the writers to reiterate the game's theme of trust and teamwork when she assists the player in the final battle, which i think was a REALLY great choice, narratively speaking.
In any case, I don't think it's right to say that zelda was completely robbed of her agency in botw and totk. Agency doesn't always mean that she's unburdened and constantly present, it means she's given the freedom to make her own choices and that her choices are realistically written with HER in mind, not just the male characters around her, and I think botw/totk do a pretty good job of writing her and her choices realistically and with nuance.
#as a note i do think that loz still has a LONG way to go in terms of defining female characters by their relationships with men#and i acknowledge that a lot of zelda's choices within these games are STILL made irt male characters like her father link rauru etc#BUT i still don't think it's fair to act like shes been completely stripped and reduced to a damsel because.. she hasn't.#she's a very nuanced depiction of a girl who is used to being dismissed and ignored and powerless#her initial response to that powerlessness in botw was to reject everyone. she got loud and mean and she tried to do everything alone#and she discovered that that wasn't the right way to get what she wanted. it didnt make her happy and it didn't win her anyones approval#what DID work for her was learning to rely on the people around her and work with them. she found solace in teamwork and family#which is why in the final battle she and link fight TOGETHER against ganon. neither of them can do it alone but they can together#the same thing applies to totk. she continues her own journey by finding others like her who understand her powers and can teach her#so by the time she DOES end up alone she has been given the confidence and skillset to figure out what she has to do#you get it. you understand what im saying#asks#totk spoilers#zelda analysis
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also. tbh. a little disappointed it seems like taash is Also going to be from the qun, or at least a very recent defect. i was hoping we’d get to see more vashoth characters
#at this point it feels like a concept they made up for adaar/whatever qunari pcs for this one#this is something i’ve noticed recently where it’s like. nonhuman cultures feel like they’re being. what’s the word#reducing them all down to one culture#seeing this especially with elves bc we haven’t really spent time in an alienage since tabris#arianni and merrill are both dalish transplants. but alienages have their own culture#there’s elves whose ancestors were never in the dales. there’s elves who lived in the dales who never joined the dalish#but we don’t really get a whole lot about that#like. it’s very cool to have two dalish companions but i’m a little disappointed they’re the only elven companions yk#god. i could write a whole other post about elves#seeing this a little bit with dwarves too bc in harding’s v&v episode she brought up the stone a bunch#which i’ve already mentioned. could be an insight into surfacer culture that hasn’t assimilated into the chantry#or it could just be that they went ‘uhhh dwarf so they’re all the same’#i’m of two minds about varric’s beard for the same reason bc it was an intentional choice to have him be clean shaven#and maybe he’s gone through some offscreen character development. or it could be this again#it seems like a similar thing that happens to characters of color like#if they’re not white it’s either them or their parents who came from rivain/antiva/tevinter (thinking vivienne duncan isabela etc)#everyone needs an excuse for why they are where they are. except for white humans bc that doesn’t NEED an explanation. is how it comes acros#mine#taash
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Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
#all the care guide says is 'biomass'#monster prom#asks#vanillabeenflower#this is. so long i am so sorry.#and its still not my entire thoughts because i have so many thoughts#this is an unedited ramble tbh and im very sorry for that#i have more complaints like#how fucking snide and condescending the narration is to its own characters#which it already had but gets even worse in the later games#which is why despite loving aaravi i dont want to play moncamp at all#where a character says they like something or feel something and the narration has to be so. sarcastic about it?#like how i mentioned about how it feels like how its looking down on them as people#instead of whats probably the intended read which is#more jokingly calling them dumb in an affectionate way like how you might do with friends#and ofc theres the whole miranda rant#i hate what theyve done with the merkingdom and i HATE adrien as a concept i wont lie#just. cool. this female character is too stupid to count as a lore character. we obviously need a MALE character to fill in instead#we cant just have miranda talk about this or center any of the other female characters#and how they feel about this and whats going on for them#no we need to make up a new man to talk to instead#im. im still really bitter about it i wont lie.#like i said i could go on and get way more specific about it#i just feel like any and all emotional weight to this has died and the characters are more and more obviously actors on a stage#for your own self gratification rather than their own people living their own lives#this is so bitter and i really shouldnt put this in the main tag#i am so sorry everyone who will see my rant. but my peace must be made.#dont worry im already asking myself if im just making all this shit up myself#what if some of us liked that the characters were so mean to the player and had no qualms about aggressively rejecting us#because it gave some illusion of them being able to make their own choices and decisions in what they wanted
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Hear me out (or don't... it's fine I'm just venting and mean) yeah um I don't believe Chakotay was saved in Prod*gy s2.
#the 'time travel' makes no sense when you think on it. What happened to Prime Chakotay? He got killed they showed that.#At the end s1 Janeway finds an 'alternate chakotay in an alternate timeline' and that's the one they go and get#we saw the original get merc'd in the message. That ACTUALLY happened. Lmao.....#They didn't prevent THAT death because they didn't go to THAT Solum with the Infinity and stop it from happening#instead it was 'ALTERNATE#' implying other.#OG Chakotay wasn't taken over by the alternative one either nothing suggests that was the direction for him in s2#they didn't do anything like 'well you see chakotay because at the end of s2 when we converged timestreams you have merged with your other'#if they did want to recover the original from s1 then keep that clear instead of being convoluted dont use an alternate timeline wtf#instead the plot was focused on gywns stupid fucking paradox plot and her being fixed#chakotay was the one in a paradox too did that not matter nah dw about it he had to die for this outcome or someshit lmao why#In the extended message given to admiral janeway it shows him clearly getting left behind and surrounded. Sadly no one intervened.#I dont understand why they couldnt have just made s2 about his rescue alone IF they took their time it wouldnt be so difficult#to follow#above that the one they rescued was ruined by the 10 year gap so he wasn't 'saved' at all. God i hate s2 when you break it apart#I dunno the more i look at s2 Janeway and Chakotay the more upsetting it is. Janeway would NOT have settled for an imposter.#everyone going goo-goo gaa gaa over s2 but it's sloppy af imo and undermines a huge portion voyagers struggles#id really like them to flatly lay out their ideas because literally nothing ive heard explains the story or choices of s2 with conviction#instead it's oh clap for wesley or the new vulcan and other references yay#describe to me your timetravel clearly and i'll happily take a seat on it (there is still other crap stuff mind you)#this is the most repressed shit i my head i swear#im angry because s1 is so clearly mapped out to a brilliant degree and for whatever reason it's not in s2#i can see through it#insultingly people are eating it up and claiming it's better than ever nah dawg embarrassing#there are nice ideas inside s2 but they arent adequately rewarded#it doesnt compare to the timetravel in other trek because they kept it clear#i mean it could have been an interesting parallel to endgame but in the end janeway didnt even rescue him lmao they dropped her#why bother building up this mission only for her to give up and go 'i'll hand it over because im told to'. Janeway had fuck all this season#let alone settle for not fixing her own timeline and her own friends deadly circumstance dw just grab another one from the shelf i guess#the emotional fallout was absolutely missed because they didnt elaborate on anything. Plenty of show but no substance from the characters
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PLEASE DO NOT TAG AS YOUR OWN OC.
Sebastian has been searching for himself ever since he has freed himself from the shackles of Arasaka. Stripped from his identity and only just now rediscovering his own agency in life, he struggles with seeing his own worth— too used to existing solely for a purpose, and too used to relying on others' perception of him to define this purpose in the first place. He wants nothing more than to get back to himself; if there even is a self to get back to at all. SEBASTIAN VIDAL || BELONGS TO @MOJAVES.
mahmoud darwish, i didn't apologize to the well // 'out of control', by ruslan isinev // salt in the wound; boygenius // vardges petrosyan, a shirt made of fire // by liam wong // this is love; air traffic controller // bilal al-shams, sacrifice // 'the dying gladiator', by pierre julien // flesh and bone; black math // by hel7l7 // romance; fontaines d.c. // 'the invisible man smokes', rick castro // little words; the happy fits // georges bataille, the dead man // by matthew grant anson // deep water; american authors // kay redfield jamison, an unquiet mind: a memoir of moods and madness
#cp2077#art for others#nuclearedits#favorite blorbo of someone else's brain of all time everyone get the fuck out of the way i have things to do#there's so many other ways this webweave could've gone but i decided to really zoom in on seb's perspective on himself#like obviously it's pretty blatant how arasaka strips test subjects of their identity and like#alienation from oneself through installation of cybernetics and implants forced by megacorporations is always so interesting to me#because if it's not a choice you make but a choice made for you then it makes sense that you can look in the mirror#and just not recognize the person staring back at you#and with the serpent projects there's the added layer of. well essentially mind control. same with the apex program#except here it's through that controlled state of being. arasaka mode. and that plays a huge part in seb's life as well#he believes it dictates everything he does and he defines himself by that alone... believing himself to be a bad person#when there's nothing he can do about any of it and it's not even his fault!!! but like#when all your life choices have been made for you and you finally break free of that but you have nothing of yourself left#then it's really difficult to see your own self-worth when you've been led to believe you only earn that through your purpose#and seb stepped away from what others decided was his purpose. leaving him with nothing#which is why he thinks so low of himself. anyway this isn't my guy but i'm just analyzing him i'm studying him#i'm gonna get a good grade at seb
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hubris
#roblox#1x1x1x1#roblox studio#old roblox#classic roblox#roblox myths#if i was cooler id have made it a background n shit but alas i cannot#anyway. my opinion on his lore is : hes the child of builderman. he eventually runs away for some reason (my opinion is as a trans allegory#and finds the domino crown. he puts it on and is immediately transformed into the evil form everyone knows and loves. instant hrt.#i dont think builderman is Actually transphobic i just think he wasnt approving of 1x1x1x1s choices of being evil and making his own choice#about his life and not really following in his footsteps#id have to explain my onions more to really be understood
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I woke up crying because I knew the boops would be gone when I awoke 😭
Actually it’s because I had a dream where my twin sister (who I hated) had died years ago, then I became a dancer with one of those celebrity lookalike/impersonator people, but she was pretending to be my sister instead of a celebrity and I wished my real twin sister was there to dance with me because I got along with the impersonator and would have loved to get along with my real twin sister as well.
I do not have a twin sister. I also hate dancing. It was a weird dream.
#I don’t remember most of the rest of the dream but I do remeber being forced to wear a pink cape by a lesbian couple#I refused to wear it because my bike was blue and they would look stupid together#but they insisted#also the bike people kept refusing to sell the bike to me for strange reasons#like one of the reasons was if I had painful periods i couldn’t ride that particular bike and needed a differnt one#but I was like ‘I can bear the pain anyway’ and fist bumped one of the lesbians on my way to grab the bike#everyone clapped#because I was so big and brave about potentially riding a bike with period cramps eventually#I think i alsp saw the inconceivable vastness of human life and the possibilities available to us#every choice I made altered my path in a visible way and I could see everything I was and everything I could have been and will be#it was ugly and crude#it felt hopeless and never ending#because it was#but I accepted it because it was impossible to unchoose a path once it was chosen and my only options were to accept or let it consume me#I could not choose if I wanted to participate or not#the only real choice I had was to give in or to choose my own path#and I decided to let lesbians buy me a bike and force me to wear a clashing cape#what does this mean about my psyche#dreams#my rambles
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