#and also the games built lore upon itself
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momokatzetzgo · 20 days ago
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I think Soma could only work in the show if he applied for a starting position honestly. Nepotism only goes so far
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no no no no no no no no no
NONONONONONONONONONONONONONO!!!!!!
NO!!!
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knuckleblaster · 1 year ago
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On some level I understand the rejection or outright denial of V2's death: it was jarring and brutal, especially for a character who, at least in laws of traditional video game rivals and the rule of thirds, seemed like it'd stick around for longer. This said, inferring from in-game lore as well as dev statements, I believe V2's death, tragic that it is, is not unwarranted; and that it is commonly pigeonholed into a characterization it does not fit into due to its assumed role within the game.
This is long, so it's going under the cut.
Considering its name, it's easy to assume V2 is a new and improved version of its predecessor; but it is more heavily implied that it's simply a version of V1 with thicker plating, and nothing more. [1] V2 was an attempt at salvaging V1's design after war became irrelevant, to capitalize on the resources wasted on a highly advanced war machine by rebranding it as an adaptable worker, for security and (theoretically) other peacetime activities (...not an innuendo). This was a failure; there's no reason to invest in something so refined when a handful of lesser machines could do the same job [2].
If V2 is contextualized within its backstory, it makes a lot more sense why it ate shit so quickly. It is, out of any in-game machine so far, one of the least suited for survival in Hell. Sentries and Streetcleaners were created for war. Swordsmachine(s) and Mindflayers are scrapheads, constantly adapting to create (and protect) their perfect, lethal body. [3] If anything, it's on the same level as a Drone, able to defend itself in a limited capacity, but not intentionally programmed or built for combat. Faced with V1, something built for perfect, swift destruction, a machine made for peace would stand even less of a chance than normal, even with an equal level of mobility and build.
V2 is also doomed, in a very literal sense, by the narrative. In a meta sense, it does not matter to the game story whatsoever [4]. V1 is the butterfly whose wing flaps set Gabriel's story in motion, but V2 has no such connection to his story, and is thus irrelevant. Even its lore entry is overshadowed by information about V1/its connection to V1. A third fight, as well, was never in the running, not necessarily due to anything in the game lore, but because its first and second encounters are all it needs: a third rematch would be repetitive and messy [5]. The reason for its extremely violent death sequence is to ensure there was no question as to its fate [6].
In regards to its personality; it is oft-headcanoned as loud, irritable, and competitive, but this characterization is more likely due to its color as well as its assumed role as a "rival" to V1; rather than based upon its in-game actions. Although its initial intentions are up to interpretation [7], comparing its actions and mechanics to other enemies fully rationalizes its anger. Although it's fairly easy to enrage in-fight, the criteria for its enrage state is much more specific than other enemies, and it's quite easy to not trigger it at all. Cerberi will enrage after one of its kind dies, Malicious Faces and Mindflayers after a certain amount of damage has been dealt (on Violent). Most notably, as the only other character with a rematch, Gabriel begins his second fight enraged after his first defeat [3], which can imply by extension that even though V2 is taking its second fight more seriously [8], it is still not outwardly angry. Its enrage state is only triggered when its patience is depleted (the player avoids it for too long), or in its second fight when it has been punched with the Knuckleblaster. These can be interpreted as indicators that V2 likes it when the fight is "fair": when it's not being avoided and picked at from a distance, or being hit with its own arm; which is frankly pretty fucking mean. A side note: Returning to its creation, it can also potentially be inferred that V2 was intentionally programmed with a rational, controlled, and even marketable personality, easily suppressed or overwritten for ease of use.
In another game, or if V1 was the protagonist, perhaps V2 would not be dead. Instead, V2 is doomed by its creators, both in-game and in reality. It mirrors V1 in action and Gabriel in mind, but unlike them, it has no place in this story beyond a truly fantastic duo of fights. Although its story has any number of potential rewritings or epilogues [9], its doom was always intended. It's easy to mourn lost potential, and its end is intensely tragic; but I believe it is a tragedy that meshes nicely with the rest of the game's story. V2 is dead, and not a second too soon.
Footnotes:
1.
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Along with the lore entry for V2:
V1’s planned production was cancelled and an updated model, V2, was developed instead, using the standardized plating, since durability was far more important during times of peace when no bloodshed was necessary.
2.
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twitter.com/HakitaDev/status/1538313328715513857
3. in-game lore entries, can be read on ultrakill.miraheze.org or here in one document: steamcommunity.com/sharedfiles/filedetails/?id=2245904838
4.
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5.
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twitter.com/HakitaDev/status/1538336055681863680
6. "And then V2 dies as hard as anyone could possibly die to make sure people understand he's fucking dead and is not coming back" - dev commentary, 05:08:09 (youtu.be/kaImho5JioI?si=v4_m90nfLOY-DyEZ&t=18489)
7.
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8.
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9. Notably, Dream's End Come True / v2isdead.com.
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glassautomaton · 2 months ago
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What Is the First Magic, Anyways? (Or How I Learned to Stop Worrying and Love FGO Spoilers)
Out of the five instances of True Magic, the Second and Third are known about in some detail, the Fouth is a total unknown from what I can gather and simply hasn't been expanded upon in the lore quite yet, and the Fifth being shown, but not explained in detail, which is its own post. The First Magic falls somewhere in the middle here, where a few vague things are known about it and the person who attained it, but not much in the way of details.
What we do know for sure is that the Magician of the First Magic was Yumina, the First Witch, who founded the Meinster lineage and used the First to create Ploys, which were passed down to Alice Kuonji, considered to be the last pureblooded Meinster by 1989 following the 'death' of her mother. Based on some information about Witches and the Meinsters in particular from the FGO collab from back in April, I think I can hazard a strong guess as to what the First Magic actually is: authority over Mystics/Mysticism itself.
Some spoilers for FGO's Lostbelt 6, though nothing critical to the plot, as well as this translation of Alice Kuonji's FGO profile.
First off, some basic information about Witches and Yumina that was dropped a solid decade after Witch on the Moly Night first came out, because Nasu's a fucking comedian:
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This establishes a few things, first and foremost that Alice is actually Yumina's descendant, that Witches aren't human and are instead closer to faeries (although I'm not sure if they can be considered true faeries as this is phrased like they were created by an individual rather than born from the land or the Inner Sea), and that the daughters of Witches are essentially the next vessel for a singular consciousness, such that lineages are more like a single individual with several reincarnations. Not all of this information is actually completely relevant to this point but how insane is it that Alice got a lore drop for the first time in a decade and it was buried in the ass-end of a six-year-old mobile game? I just needed to get that off my chest.
Alice's profile reinforces this by seeming to allude that Alice's mother and her ancestors were all the same person, as well as the third paragraph using similar wording to how True Magic is often explained.
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Crucially, the final line also states that Meinsters stand in defense of Mystics from humanity's constant march towards order, which inevitably destroys Mystics by coming to understand them, as is one of the overarching themes in Type Moon in general. Yumina's lineage seems to be actively pushing back on this.
Knowing Nasu, I could stop right here. See, it's thematically cohesive with the Meinsters and Alice's character arc of growing past the reminders of her family's past and learning to appreciate the present, and thematic cohesion is really all you need in Type Moon, established lore and rules be damned.
However, I think that my point is supported by the Ploys, which are all products of the First Magic. We'll start off with the Three Great Ploys, which we know were created by Yumina proper and not any of her later descendants/incarnations.
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Flat Snark, Oil of the Moon, is the Great Ploy that's featured most prominently in Mahoyo. This is pretty straightforward - the prose in the scenes that feature it describe it as Magic, and it functions by transforming the world inside of its domain into a landscape of fantastical insanity. It is, quite literally, draping the landscape in Mystics once again. Even the air becomes dense with mana, similar to the atmosphere in the Age of Gods (as shown in Absolute Demonic Front), when Mystics were at their most common and well-integrated, before humanity had begun to push it back as much as they had.
The Thames Troll is the second of the Great Three Ploys, and one that, at first glance, seems to be by far the most simple - it's a massive golem that can get stronger based on what it's built out of. Alice states she has poor compatibility with it, and therefore can only use its first two forms, that being wood and clay/brick/stone, with its final two forms being iron and steel, then silver and gold. Thames uses the environment to create its body, be it the woods the first time we see it or the brickwork in the park during Alice's fight with Touko, which would mean that further forms would likely do the same. As Alice says that the final form would overshadow even London, this would mean that Thames is capable of annihilating entire cities. However, considering it would need iron and steel nearby to do so, it could likely only become so powerful when being used within a more advanced human settlement, likely for the express purpose of destroying it. Therefore, Thames is the Ploy that most directly serves the Meinster's goals of opposing humanity and safeguarding Mystics.
The final of the Great Three Ploys, which isn't directly stated in Witch on the Holy Night but instead FGO, is Wandersnatch, which frankly could and probably should be its own post. There's a whole hell of a lot going on with that thing.
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The long and short of it is that the Ploy consists of a dense fog, and numerous entities within it. Only by glimpsing Wandersnatch's true form in the fog can one escape, which makes the Ploy itself act as a microcosm for Mystics in general - it's an impossible, insurmountable obstacle that can only be weakened and overcome by observing it and learning more about it. It's little surprise, then, that Yumina herself choose Wandersnatch to inhabit while her current descendant doesn't yet harbor her consciousness - much of Wandersnatch’s presence has to do with Yumina attempting to exert more control on Alice in order to possess her and incarnate.
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Ultimately, though, the smoking gun for me isn't one of the Three Great Ploys, but the most common one we see used: Diddle Diddle, Alice's favorite Ploy. This one has a simple function, that being that it strengthens Mystics in a certain area when dropped on the ground. Which is simple, yes, but also just absurd. You mean she can just crank out little Christmas tree ornaments that can singlehandedly counteract the one consistent force present in every single Type Moon property? She can just do that? Alice, and only Alice, can just say "nuh uh?" That's not attainable through normal magecraft, and has got to be an application of the First Magic through the Ploy. Considering how straightforward the effect is, it seems to pretty clearly point towards the First Magic being tied to Mystics.
As a final note, I also think this makes sense of Nasu's note that the First Magic was discovered after the Third but named as such for a special reason relating to its nature (although this is from an unofficial translation from the Fandom wiki so take this with a grain of salt). It would be very in keeping with what we know about mage society for them to say Mystics are more foundational and important than souls.
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fulgurbugs · 6 months ago
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What would the travelers Pokémon teams be?
I can totally see Alfyn having a Blissey. Therion seems like he’d have a Gengar, potentially.
ok. upon literally hours of deliberation and team building (i actually already had ones for the OT1 travelers but decided to revisit them and change a few picks) me and my bestie @snailcruncher have settled on some teams. i will be going in depth on reasonings for these so prepare for a long post lol. im gonna put it under a readmore because really im not joking about how long it is
we also came up with some ideas/lore for why some of these would be picked in a pokemon AU setting, so i’ll be explaining any of those thoughts if they’re relevant too.
Ophilia:
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one of the only teams left untouched, I think this is a good batch for her. i’m imagining a scenario where the sacred flame takes the form of a pokemon, and it’s a lampent. frosmoth and togetic felt just like… the right vibe. Lapras and Ampharos both have associations with guiding, so they’re in. Audino is a notable healing pokemon, and it feels in line with her personality as well.
Cyrus:
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Alakazam for mr high iq smart guy. duh. oranguru for his role as a teacher, and Runerigus would be a late acquisition to his team in his ch4. Flareon, Glaceon, and Jolteon for the 3 scholar spell types. i also think him having 3 eeveelutions could also be kind of like, they’re really good for demonstrations for single-type stuff, as well as being popular with others. people might come up to him and be like omg you have a flareon i love flareon pleaseeee tell me more (flirtily) which of course would go over his head and he would start telling you flareon facts. I feel like Cyrus would excel in double battles.
Tressa:
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Meowth: the pay day signature pokemon. this is as close as i can replicate to tressa randomly finding money. Skwovet (she can now take her pet squirrel with her in a pokeball)
Gyrados for sure. one, she lives along an ocean, so she should definitely have a water type, two, i’m imagining a scenario where she buys a magikarp cheap, seeing the potential in it, then raises it into a real powerhouse. just like her!
carbink: really funny scenario me and the bestie came up with that instead of eldrite the treasure was diancieite. the carbink is from the same cave. tressa did try to evolve it with the diancieite. it didn’t work.
pidgeot… felt like she needed a flying type (wind magic rep) and i feel like she’d gravitate to the humbler normal types… doesn’t get much more straightforward than pidgeot. Dhelmise… maybe it used to be captain leons, maybe she fished it out of the harbor in rippletide herself. either way, she thinks it’s cool
Olberic:
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Aegislash: sword form, shield form…. this pokemon itself is the unbending blade. obviously i have given him several other sword based pokemon, too.
gallade, escavalier, and sirfetch’d badically all fit this. they’re knight-like, so they feel fitting i think to him.
as for conkeldurr and garganacl, they feel kind of… solidly built. like him. ( ⬇️ garganacl pick lore)
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Primrose:
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almost all of her pokemon can learn some kind of dance though their level up. Oricorio is the obvious choice, dragonair reps dragon dance, beautifly reps quiver dance, and lilligant… well they can learn so fucking many. we couldn’t decide on which one to give her, so we ended up giving her both. they’re her backup dancers or whatever.
mawile just feels very primrose to me. its cute or pretty or whatever, and you might underestimate it… but watch out. it bites.
Alfyn:
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he feels like a guy who loves a big fluffy dog. and stoutland has also been used in games for its ability to sniff out items, so it feels like it’d be a good pick for an apothecary looking to sniff out herbs and such. Comfey is an obvious pick, i mean its signature move is. floral healing. meganium also has mentioned in its dex entries its healing and calming properties. it’s also a cool as fuck dinosaur so i think alfyn would like it.
chatot. does this even need explanation
we also wanted to give him an ice type, and settled on cubchoo. it has a perpetually runny nose… even Alfyn can’t fix it, try as he might.
as for leavanny, we had some trouble picking the last slot on this team. we were looking through friendship evos, and leavanny caught my eye. it’s dex entries mention that it’s very gentle, it also shows no mercy to foes who target young pokemon. seems fitting… we decided alfyn got it as a swadloon (maybe it could be taught to use its sewing abilities to dress wounds?) and it evolved during his ch3.
Therion:
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I think Krookodile, mimikyu, and klefki are quite obvious picks, so i won’t go too in on them. Ninjask and Shedinja…. Ninjask is super speedy, so it felt right to give one to therion, but also i feel like.. he’d keep the shedinja around. even with 1 hp and one billion weaknesses… it’s still a part of his team. it and ninjask were born from the same nincada. he couldn’t abandon it like that.
and applin lol. something about therion gives me “guy who’s going for a cool as fuck hydrapple and ends up with an appletun actually”
H’aanit:
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If anyone’s allowed to have legendaries, it’s the hunters. Chien-pao is as close as we can get to a snow leopard. and yeah maybe it’s a little evil but H’aanit is built different. Decidueye feels like an obvious pick, and spirit shackle is a great signature move for the h’aanit vibe. trapinch for. leghold trap. kilowattrel is literally a thunderbird. and ariados… well, it has the ability sniper, to reference hunter’s crit boosting abilities, as well as having some trapping moves like webs. for the Hunters, I’ve left their last spot blank, but this just means like, a “flex” spot that would be different each time you battled them. H’aanits got boxes of options to choose from.
now, onto the OT2 ones!
Ochette:
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I’m sure you can see what i’m going for here. it’s just the closest i could get to Akala/mahina and her 3 story beasts. and again, like H’aanit, the last spot is “flex” not empty, so imagine her bringing some different new bullshit to every battle.
Cassti:
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i wanted to do a few things with Castti: obviously, give her some healing-y mons, but also a few oddball picks that might have you looking twice. picked Shiinotic because of its ominous dex entries, and then. toedscruel because i realize shiinotic actuallt doesn’t get spore i think? and i think castti “put em to sleep right in the street” florenz should have a mon with spore. (edit. i actually just cant read the bulbapedia tables and shiinotic does get spore. anyways she gets two spore mons i guess cuz what if she’s gotta knock out two people at the same time. or whatever. dustox emits toxic powder from its wings, which seems like it could be something castti would want to keep on hand for poison axe. these three might seem a little weird tho, and reinforce her bad first impression in canalbrine, even though i’m sure they’d all be very well behaved and nice. Blissey and Arboliva are straightforward healing picks. I feel like these would be common for apothecaries to have in general.
and then galar-slowking. poison-activated brain nonsense. i feel like she acquires this one post-amnesia. they feel a kinship with each other.
Throné
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Throné’s team is half-blacksnakes dedicated, half catered to herself. Every blacksnake has a seviper or an ekans, as well as probably most of them also having other grunt-esque pokemon, like zubats and such. throné’s taken care of hers, though, and friendship evolved it into a crobat.
chose furfrou because i think throné would like a prissy little dog she can dress up cutely. milcery, which she’s waiting on evolving until she can figure out what alcremie form she wants, and a shade-cherrim.
oh, and zangoose, of course. the natural enemy of sevipers. one appeared to her right after she left new delsta. what a sign, right?
Osvald:
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Osvald we had some interesting stuff to work with, I think. we decided that most of his pokemon were newly acquired after his prison escape- not on purpose. they seem to just take a liking to him and start following him around.
the avalugg helped get him out of the frozen water at cape cold, and then stuck with him.
the teddiursa.. also just stuck with him. we wanted to give him something that felt a little oddball for him… so this doesn’t evolve. it stays cute and unevolved forever.
the shuppet was found hovering around the ruins of Osvald’s house. he was reluctant to take it, but if it was formed out of some semblance of his desire for vengeance… he has to be responsible for it.
the Indeedee is the only one of osvalds old pokemon, out of this lineup. since indeedee are so helpful to people, it was kind of a family pokemon acquired after elena’s birth (dex mentions they’re good at babysitting.) Osvald could probably also trust it with simple lab assistant tasks like moving stuff around. was a very beloved pokemon within their family. anyways, following his sentencing, clarissa managed to get ahold of the indeedee and took care of it all this time. when osvald returns, it’s clear it wants him to take her with him.
the drampa was acquired after the events of montwise, having shown up and basically just forced itself to go with osvald. somehow it seems to know what’s going on and who it can trust…
and slowking.. well, smart guy needs a smart pokemon. it’s another one that took a shine to him, though at that point he was getting used to this happening.
Partitio:
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Talonflame: partitio’s aptitude for fire magic and the “chickadee” nickname made this an obvious choice for an ace. I can imagine a young partitio’s first pokemon being a fletchling, for sure.
bramblegast. the funny tumbleweed. put it on the team immediately.
Milotic: Paritio picked up a feebas. having a knack for seeing the potential in pokemon, he wasn’t wrong, and now hes got this thing. it’s very popular with other people, though it seems an odd pick for partito at first glance to strangers.
armarouge: ok this one’s a little convoluted so i will explain it later. kind of vibes based pick tho lol. revavroom kind of. uhh. steam engine. (we can pretend)
there ain’t a more partitio pokemon out there than gholdengo. everyone say thank you scarvi for giving partitio most of his team.
Agnea:
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hey, it’s another oricorio! i think you can guess why.
volcarona: learns fiery dance, but we thought up even more lore on this one. the larvesta was a family pokemon. mostly belonging to Garud (we ended up deciding that the Bristarnis had a lot of bug types, who help out with the sewing stuff and larvesta does give a little bit silkworm, lol..)
anyways, part of his blessing for sending agnea off was telling her to take the larvesta, who also turned out to be a dazzling star in the end too… after a lot of hard work.
altaria and leafeon rep dragon and swords dance. i just feel like they’re good picks for her energy, too. lunatone reps the moonstep. I’ve also opted to give her a sunny cherrim, which i think would be cute contrasted with Throné’s gloomy one.
Temenos:
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temenos has quite the oddball lineup for a cleric. but hes kind of an oddball cleric so i think it works.
Absol. man. a lot of shit happens to temenos. this absol is stressed tf out 24 fucking 7. sorry man.
Clefable: felt like we had to give him a healer-adjacent pokemon and this one evolves with a moonstone. feels fitting for mr night-ability mistral tbh.
Lokix. alright. another scenario based pick. Temenos caught this thing on the pilgrims way as a nymble at like level 2. probably rustling in the metaphorical tall grass, crick is all “get behind me, it could be dangerous” and then. lvl 2. nymble. doesn’t even need to be fought to be caught. and then temenos is all hey crick, it’s a “crick”et pokemon! (we’ll ignore that the dex says grasshopper) he’d keep it just to mess with crick, but it ends up sticking around.
Houndoom. well, temenos is the pontiff’s hound, so we did need to pick a dog for him. it’s a houndour in the beginning, houndoom by the end. probably evolved in a moment of crisis (in ch4?) the yamask is from crackridge.
wooloo. this is actually Crick’s. it wasn’t helping with the little lamb allegations… after the events of stormhail, Temenos takes it in.
Hikari:
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Kingambit: i mean. come on. gotta get a kingambit for the future king.
Gardevoirs dex entire mention that it is dedicated to its trainer/cause to the bitter end, and would do anything to protect it. perfect for Hikari.
Morpeko and Zweilous. some literally two-faced pokemon. (maybe he feels a little bit of a kinship with them in that way) i also really wanted to give Hikari a pseudo-legendary, and i think that his zweilous would probably evolve just in the nick of time to kick some ass against mugen. Hydreigons might be notoriously destructive, but something about the personalities merging into one brain in evolution seems to have mellowed Hikari’s out. it’s remarkably personable, for a hydreigon.
lucario: i really wanted to give him a pokemon that learns copycat, and lucario fits that bill. plus, he definitely needed a fighting type.
Cerudelge: formed from bitterness of old cursed armor, but also an extremely skilled sword fighter… one of hikari’s aces.
I also like to imagine that a lot of hikari’s pokemon are quite difficult to deal with (his ceruledge in particular is quite belligerent and mean) but they all have utmost respect for him as a trainer, once they’re on the battlefield. but onlookers sometimes worry… how the hell does he deal with it all?
other notes about some of the picks :
Partitio’s amarouge. Paritio picked up a. charcadet later on, and hikari personally warned him that it might be difficult to deal with. (his charcadet and later ceruledge were super hard to train for him) of course, partitio did end up in possession of the cool nice armor that evolved it into the better mannered and nobler armarouge… but honestly, even his charcadet was far better behaved.
paritio and tressa both get those shitty fish that get cool. must be because they both have an eye for a diamond in the rough.
agnea and throné’s cherrims are best friends. throné rarely got to see her cherrim sunny-form until she left new delsta… she wonders if maybe it was upset about being so nocturnal before, with the blacksnakes.
castti and osvald, team mom and team dad somehow both ended up with slowkings. everyone’s a little concerned about castti’s, though…
after the events of his story, Osvald leaves indeedee and teddiursa with clarissa and elena. the teddiursa and elena in particular take to each other very well… when osvald finally is able to return to elena’s life, the teddiursa is really much more her pokemon.
also. H’aanit and Ochette and far and away the best battlers of both groups. i know i only have them with one flex spot, but you can imagine that they’d swap out a lot more for whatever they need to do to build a good team. they’ve got loads more options than everyone else.
you know that thing about giving someone an applin in galar? therion did trade it over to alfyn at one point. but really they have joint custody of that thing. which definitely ended up as an appletun.
we also had some npc aces sprinkled in there, so here’s some other thoughts, just as bonus!
Malaya: Pawmot (revival blessing), rapidash.
Elena: Abra
Harvey: Hypno, Bacephalon
Pala: Kricketot (formerly belonged to her and agnea’s mom)
Roque: Metagross
Kazan: Husuian Braviary
Ori: Chatot
Trousseau: Glimmora
Cordelia: ….ferrothorn
Erhardt: Aegislash, Hisuian Samurott
Z’aanta: Zamazenta
Juvah: is literally a solgaleo
Darius: Scrafy/Pangoro
Simeon: Malamar
Esmeralda: Mismagius (wanted to give her something with perish song)
Mattias: drifblim? darkrai?
Lucia: Hatterene
Miguel: Grimmsnarl
Werner: spectrier
Mugen: Kingambit. mirror match with Hikari, but mugen’s has supreme overlord while Hikari’s has defiant.
Kaldena: we couldn’t pick but maybe she goes like lusamine mode and fuses with something.
Claude: Cradily. (uh. literally fossil pokemon)
Dolcinea: belive it or not, also an oricorio. also, solrock. but her oricorio is the prettiest.
veronica: she has somehow acquired the worlds first and only female gallade through the power of lesbianism.
Crick: … wooloo….
I do wanna make some drawings for these ideas, but this post was literally already one billion miles long and has way too many images, so it’ll probably be a separate post. thanks for the ask! and sorry for talking so much, but i fucking love making pokemon teams so much it’s insane.
and a big thank you again to my bestie @snailcruncher who helped me with a lot of these picks (and did basically all of the npc picks thank you so much i love you). tysm for pokemon octopath brainrotting with me for like 4 hours.
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transhoverfish · 3 months ago
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OK TRAILER TIME
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SO PRETTY!! now, because everything in this is cinematic (and it's only a teaser), i would take basically this entire thing with a grain of salt for how accurate it will be to actual environments and gameplay. the cinematic trailers/teasers for the first two games are full of things that didn't make it in. still looks VERY GOOD and im so excited!!!!!!
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onto a few specific things, this specific area ^^ shows up in a steam screenshot (which i will get to later), and considering the high amount of light and coral, this is potentially this game's version of the safe shallows! that pink fish that swims by is also the youtube channel's current pfp, and as such is probably replacing the peeper, which was the old 'mascot' fish. this character is also using alterra tech, which i think is very interesting! are we still working for alterra, or are they just such a mega corporation that they make basically all water/space gear? the diving suit looks a bit like the stillsuit with its colors! the design itself reminds me of the cold suit,,, :o
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now, the thing about this scene is that it goes by pretty quick, and is supposed to draw attention to the water vortex (and won't it be fun if THAT is an actual mechanic!!! god i would be so so scared), but upon a few pauses and look arounds... there's a building! that is so clearly some old ruins!! it doesn't look anything like the usual ruins/bases we've seen before, so i would guess that these are NOT built by the architects, and instead a new alien race. the assumption is that this planet is also very much abandoned,,, which begs the question, why? not the kharra again, surely? or is it just these surface-level ruins that have been left? and if they went deeper, why? this appears to be the only screenshot/sequence that shows any of these ruins. how many more are there?? I DEMAND ANSWERS!!
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also, entirely possible im wrong, but this new character bears some resemblance to ryley, imo. the earlier scenes of him doesn't match too closely, and their hair is entirely different, but this shot specially depicts a very similar face structure, eyebrows, lips, and nose! now, this could be (and probably is) a new guy that just kinda looks like him, but if it IS ryley,,,,, what's he doin here? is he working with alterra still? is he just off exploring various ocean planets? even if this isnt him, i want to know these things. wheres my guy :(
another thing pointing at this being ryley is that this game is intended to be a direct sequel (as opposed to bz being a spin off), and if its in an entirely different environment, then it stands to reason there's a chance theres returning characters. otherwise,, this game would just also be a spin-off!
(also, would absolutely love if that oxygen warning is an actual popup ingame!)
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and here's the second character that pops up! the steam screenshots also only show two people in co-op so far, and i do wonder if these are two of the playable characters and not just random models/characters used for the teaser (similar to how bart is a trailer for sub1 despite not being playable, and fred in bz's trailer). this person doesn't seem to be anyone from either game (she looks a tinyyy bit like lillian, but not enough that i can say it could be her), and she's in a new vehicle! everything still looks very atlerra, though, and the two characters seem to know each other, so once again i wonder if this is a lore reason, if these ARE alterra workers, or if this is just to fit in with the aesthetic of the other games.
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BIG FISH!!!!! BIG FISH!!!!!!! this thing looks VERY new and introduced in the teaser in a similar fashion that the sea emperor was shown in the first sub1 trailer, so im wondering if this might be THE Big Fish (or simply just one that they've finished the design for). with brightness turned way up, it appears to have a nose and mouth on level with the two humans, much below the light on its head. a similar hunting tactic to anglerfish, maybe? and so many tentacles!! and pincers! BIG FISH!!!!
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no exact date for early access, which makes me think we won't get it until spring at the earliest. however, the first two games came out in winter (december for sub1, january for bz), so its possible it will keep with that trend and be out before march. don't take my word for that, though, this is purely speculation.
with this teaser (or potentially before, i was not actively checking this LOL), there's also now a steam page up with additional ingame screenshots and description of the game with a lot of new information!! because tumblr has a screenshot limit, im going to rb this post later with all of the steampage info.
but there is a LOT of new stuff we've learned now!!! pair all of this with this article showing screenshots the devs have dropped in sub1 time capsules (which i will also talk about in the rb), and oughhhh it is a GOOD DAY to be a subnautica fan!!!!!! are we all ready to get dragged back into this fandom?? i hope ur all ready. we're gonna get water vortexed. help.
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firelightmuse · 6 months ago
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Character Profile 🔥🌸
Yume Aino
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Since it is VERY long, it is under a cut. If you do read all of this, thank you so much for taking the time out to do so!!! Enjoy! 🥰
Updated as of Dawntrail Patch 7.1, 12/06/2024
BASICS//
Name: Yume Aino
Name Pronounciation: Yoo-may Eye-know
Name Meaning: Yume = “Dream”, Aino = “Of Love”, both of Japanese origin. In her lore, "Aino" is the name of the now dormant volcanic mountain that Aino Castle is built upon, and the clan itself took its name from the volcano. Theoretically, Yume was named as such because she was to be the "Dream of the Aino Clan".
Nicknames: “Little Bird”, is a nickname from her childhood but is adopted by Zenos as a pet name for her; “My Fire”, “My Light”, and “Mea Amata”, are all other pet names Zenos has for Yume (“mea amata” is Latin for the feminine form of “my beloved”, and is a reference to the Garlean native language).
Unsundered Name: Nemesis (Not Azem)
Titles: Warrior of Light, Warrior of Darkness, Hydaelyn’s Chosen, Scion of the Seventh Dawn, Champion of Eorzea, Eikon Slayer, Savior of Ishgard, Liberator of Doma and Ala Mhigo, Wandering Flame, Ronin of Eorzea, Former Heir of Lord Masanori Aino
Age: 24 in ARR, 31 as of Post-6.0
Nameday: 13th Sun of the 3rd Astral Moon (May 13th)
Gender: Female, Cis
Race: Au Ra
Tribe: Raen
Nationality: Hingan
Languages: Modern Hingan, Most Far Eastern Dialects, Old Auri Tongue, and Eorzean Common Tongue
Profession: Former samurai and heir apparent of the Aino Clan; Currently a ronin, adventurer, and Scion of the Seventh Dawn
Education Level: Home schooled by private tutors in Hingashi, and is particularly knowledgeable in history, cultures, and languages.
BLOODLINES//
Father: Lord Masanori Aino (48 in ARR)
Mother: Lady Michiko Aino (45 in ARR)
Siblings: 2 younger brothers, Daichi and Kentaro (Ages 8 and 6 in ARR); Numerous half-siblings born of her father and his concubines
Extended Family: Large extended family, but her best friend is her first cousin Rei Tokugawa (25 in ARR)
In-Laws: All in-laws deceased
Children: None, and cannot have any biological children due to her injuries from attempted Seppuku
Pet: An amaro named Nightmare who also serves as Yume’s mount; the amaro was named after Yume’s black horse, also named Nightmare, that Yume was forced to leave behind after she was banished by her father.
ROMANCE & SEXUALITY//
Sexual Orientation: Demisexual
Romantic Orientation: Demiromantic
Significant Other: Zenos Galvus, in a long-term monogamous relationship as of Post-6.0; Will marry at some time in the future
Past Relationships: Briefly dated G’raha Tia during the events of the investigation of the Crystal Tower; Yume’s ancient self as Nemesis was eternally bonded with Ares, Zenos’ ancient self
RESIDENCE//
Place of Birth: Born in Aino Castle, in Lord Masanori Aino's territory, located not too far outside of Kugane, Hingashi
Current Residence: Small house in Shirogane (Located in game at Rafflesia, Shirogane, Ward 17, Plot 33.)
TALENTS AND SKILLS//
Canon Battle Jobs: Samurai (Trained since early childhood; canonically referred to as a Ronin; some of Yume’s abilities are unique and distinctive from the in game job) and Black Mage (Self-taught; some abilities are unique and distinct from the canonical in-game job)
Abilities: Kenjutsu, Martial Arts, Marksmanship, Thaumaturgy, Black Magic, Writing Poetry, Dancing, and Polyglot
Bad At: Singing, All forms of healing magic, Household chores, Public Speaking, Confiding in others when stressed, and Controlling her anger.
APPEARANCE//
Hair: Naturally jet black in color with straight bangs and pulled back into a high ponytail most of the time, and medium-long length.
Eyes: Large, wide set eyes; Royal Blue in color with lighter blue limbal rings surrounding the iris.
Face: Heart-shaped, with ivory colored scales on cheeks and bridge of her long, thin nose.
Lips: Full, plump lips
Complexion: Fair, can mildly tan with extended sun exposure
Blemishes: None
Scars: Though she has many small scars accumulated over the years, the most prominent one is a large, very deep scar from the right side of her abdomen to her belly button that she is quite ashamed of for many years; she only shows the scar when necessary unless she is alone with Zenos.
Tattoos: One large tattoo of a Phoenix spreading its wings that covers her entire back in all red ink.
Height: 5 fulms 2 ilms (Tallest Height for female Au Ra)
Weight: 120 ponze
Build: Petite and athletic but curvy with a large chest.
Features (Au Ra): Horns are slightly curled and sloping backwards away from her face; tail is long and smooth with a few small spikes near the base. Scales adorn her body and face with a small speckling of scales above the bridge of her nose.
Usual Hairstyles: Usually pulled up into a high ponytail for battle, but she tends to also pull up her hair into a side ponytail with braids while not fighting, and recently she has worn her hair loose.
Usual Face Look: Usually wears reddish-pink eyeshadow, black eyeshadow and eyeliner, and mauve colored lipstick.
Usual Clothing: Black leather, black colored robes, black or dark colored kimonos, black dresses, and some dark red and dark purple accessories. Basically, Yume asks, “Does this come in black?”
Face and Voice Claim: Chinese actress Fan Bing Bing for both face and voice claim.
PERSONALITY//
Introverted / Extroverted / Ambiverted (bold what applies)
Positive Traits: Friendly, polite, respectful, reserved, courageous, brave, kind, compassionate, empathetic, open minded, pragmatic, intuitive, loyal, faithful.
Most Positive Trait: Honorable to a fault. Yume follows the Honor Code of the Samurai and will not fight an unarmed opponent, tries her best to not bring harm to the innocent, and she is extremely loyal to those she has sworn to serve. Will give her life in an heartbeat if she deems it to be an honorable death and a worthy sacrifice for a good cause.
Negative Traits: Temperamental, prideful, aggressive, cynical, jealous, possessive, distant, insecure, reckless.
Most Negative Trait: Besides falling in love with Zenos? Yume has a problem with anger management. When she doesn’t keep her anger in check, she gets violent, and will kill an enemy with no hesitation. She has killed many people this way in her past in Hingashi, including killing those that she felt had dishonored her in some way.
Fears: Living a life without making her own choices, having regrets, and the death of her loved ones, though not afraid of dying herself.
Aspirations: To live a life that she has chosen for herself and not forced upon her by someone else, to help others and use her powers for good, and to see the entire world for herself.
Traumas: For past traumas before ARR, you can read Yume’s history below. Most of the events of ShB and EW were really traumatic for her, especially almost dying after the battle with Zenos at the end of 6.0.
Hobbies: Writing poetry, travelling, learning about other cultures, learning history, reading, and shopping.
Vices: Eating too much junk food, bottling up emotions until she explodes, shutting out others when feeling depressed, feeling insecure about herself outside of being a Warrior of Light.
Faith: Believes in the concept of Karma and that everything happens for a reason, but does not believe in the Kami or any other kind of god, at least ones that aren't primals anyway.
Turn Ons: Loyalty, Confidence, Bravery, Integrity, Intelligence, unique eyes, beautiful smile, muscular physique, and a large chest.
Turn Offs: Cowardice, Dishonesty, Disloyalty, Deceitfulness, Superficiality, Greed
Temperament: Phlegmatic/Choleric
MBTI: INFP-A
Soul Type: The Warrior
Tropes: The Chosen Many, Lady of War, Aloof Dark-haired Girl, Dark and Troubled Past, Samurai, Ronin, Warrior Poet, Honor Before Reason, Seppuku, Black Mage, Lady of Black Magic
Songs: “Paint It Black” by The Rolling Stones (This one is also her OC tag), “Weight of the World” from Nier Automata, “Sayuri’s Theme” from Memoirs of a Geisha, and “Wandering Flame” from FFX
Character Inspirations: Chiyo/Sayuri from Memoirs of a Geisha, Mariko from James Clavell’s Shogun, Auron from FFX, Tifa Lockhart from FFVII, Rei Hino/Sailor Mars from Sailor Moon, Trinity from The Matrix, Daenerys Targaryen from A Song of Ice and Fire, and Jasmine from Disney’s Aladdin
FAVORITES//
Book: Chūshingura, translated as The Treasury of Loyal Retainers, commonly known as The 47 Ronin.
Deity: Nald’thal the Traders
Holidays: Heavensturn and Moonfire Faire
Month: 3rd Astral Moon (May)
Weather: A warm, sunny day with a light breeze and fair to clear skies.
Time of Day: Dawn
Places: Kugane, Eastern Thanalan, Costa del Sol, The Royal Menagerie in the palace in Ala Mhigo, Rak’tika Greatwood, Thavnair, Ultima Thule, and Yak T’el
Sounds: The wind, chimes, Taiko drumming, birds chirping, and crackling wood of a campfire or a fireplace.
Scents: Cherry blossoms, tea brewing, incense, and candles burning.
Tastes: Anything spicy, strawberries and cream, sushi, curry, ramen, matcha green tea, coffee, chocolate.
Feels: Leather, flower petals, Hingan silk, and a warm fireplace or campfire.
Number: 2
Colors: Jet Black, Dalamud Red, Wine Red, and Gloom Purple
SYMBOLISM//
Elements: Fire, Light, and Darkness
Gemstones: Amber and Sunstone
Animal: Birds of all kind
Mythological Creature: Phoenixes
Flowers: Cherry blossoms and sunflowers
Seasons: Late Spring and Early Summer
Land, Sea, or Sky: Sky
Astronomical Object: The Sun
HISTORY//
History (Pre-ARR): ((Content/Trigger Warnings Ahead!! Ritualistic Suicide/Seppuku, Attempted Suicide, Mental and Emotional Abuse, Slight Depictions of Self-Harm, and Discussion of Potential Incestual Marriage; Feel free to skip over this section to avoid!))
Yume was born the eldest daughter of a Daimyo (a feudal lord who ruled over a territory in Hingashi), Lord Masanori Aino, and she was his heir apparent. Yume was raised from birth to become the ideal samurai, who would be able to beat any opponent in battle, and to one day succeed her father as daimyo. She excelled in all her studies and was driven to be the best on the battlefield, yet she always felt like something was missing from her life.
As she got older, she travelled often to Kugane, the famed port city where merchants from all walks of life congregated. Yume was exposed to people with vastly different cultures and traditions from the ones she knew. She was fascinated with the travelers from distant lands that she had never seen before, especially the Eorzeans. Yet she would always do her duty and aspired to live up to her father’s expectations.
When she came of age, Lord Aino began the search for his beloved daughter’s suitor, and he had narrowed down his criteria to a very short but nigh impossible list: 1) Must be a son of a prominent noble family, 2) Must be able to sire children, and 3) He must be Yume’s equal in battle, as determined by a 1v1 duel with Yume herself. The first two criteria were the easy part. Many clans were interested in marrying their son to the daughter of Lord Aino, but Lord Aino looked for perfection, and no man around her age was good enough for his daughter. This is because every would be suitor who dueled Yume for a chance to win her hand in marriage was defeated. There were none that proved worthy of her.
Yume pleaded with her father to allow her to decide for herself who she wants to marry in her own time, but her father forbade her from ever speaking of it again, for she would shame him and bring dishonor to the family name. Soon after Yume’s 18th nameday, her father announced her betrothal to Lord Nobu Aino, her own uncle. Nobu had lost his wife due to illness, and he never fathered children with her. To ensure that Nobu will have children of his own, he wished to wed a young woman with many years ahead of her so that she can give him many children. Yume was appalled; it was commonplace centuries ago for uncles and nieces to marry in Hingashi, but it is a dying tradition that only a few remaining noble families participate in, as most of Hingashi frowns upon it in modern times.
Yume soon felt trapped in the station in life that she was born into. Her family never sought her approval of her uncle as her suitor, nor was there any room for her to decline the betrothal. Though she wished for nothing more than to become a samurai, she did not want to be forced into a marriage with her own uncle, nor to be bound to a fate that she never decided for herself. This led to the biggest decision she ever made: she confronted her father and outright refused to marry Nobu no matter what.
Her father answered her by saying that she has dishonored him and the family, but Yume responded that he has shamed her and she cannot live like this anymore. Lord Aino ended the confrontation by telling her that if she cannot live with the shame, then she must commit Seppuku, or ritualistic suicide.
The next day, the ceremony has commenced, and Yume is fully prepared to take her own life. But just as she began to slit her belly open, her father stops her and tells her that she does not have to die but must live in shame. Lord Aino’s change of heart allows Yume to survive the attempted seppuku, but the damage to her organs was so extensive that her reproductive organs had to be removed, so Yume can never have biological children. Soon after she recovers from her wounds, the family disowns her, she is stripped of all her power and titles, and she must leave her father’s lands, never to return. Yume agrees to this, and she never sees her family again.
After she has fully recovered and left her father’s lands behind, Yume is now known as a disgraced ronin, a samurai without a master. To survive, she makes a name for herself as a mercenary and assassin in Kugane for five years, and was known as the “Wandering Flame”, which derives from her clan living on a dormant volcano, the “flame” part, and “wandering” for her being a ronin.
One fateful day, after hearing the voice of Hydaelyn calling to her day after day to go to Eorzea, Yume decides that since there really is nothing left for her in Hingashi, she leaves her homeland behind for Eorzea, a land that she has always dreamed of seeing, and soon becomes a Scion of the Seventh Dawn and is known as a “Warrior of Light”.
OTHER//
Smokes: Never
Drugs: Never
Drinks: Only drinks wine and certain kinds of cocktails, and she is overall very responsible with her alcohol consumption. She will never drink on the eve of battle, nor ever indulge at times when she needs her mind to be clear and focused.
Mount Issuance: Yume was never given a chocobo, as she flat out refuses one. She does not like the chocobos because of their smell, and still usually calls them “horse birds” out of habit from growing up in Hingashi. She rode a motorcycle built by Cid for a few years (from ARR until ShB) until she is gifted an amaro named Nightmare by the Crystal Exarch.
Been Arrested: Was technically going to be arrested for Regicide during the events of the Bloody Banquet, but Yume escapes Ul’dah along with her fellow Warriors of Light.
UNSUNDERED AND SHARDS//
Unsundered: Nemesis (Not Azem)
Source: Yume Aino, Warrior of Light, 8 times rejoined
First: Renda-Rae, rejoined during ShB 5.0
Second: ???, rejoined in 3rd Calamity (Fire)
Third: ???, rejoined in 4th Calamity (Earth)
Fourth: ???, status unknown
Fifth: ???, rejoined in 1st Calamity (Wind)
Sixth: ???, rejoined in 5th Calamity (Ice)
Seventh: Tifa Lockhart, rejoined in 7th Calamity (Bahamut)
Eighth: ???, status unknown
Ninth: ???, status unknown
Tenth: Auron, rejoined in 6th Calamity (Water)
Eleventh: ???, status unknown
Twelfth: ???, rejoined in 2nd Calamity (Lightning)
Thirteenth: Rubicante, deceased as of patch 6.3
CURRENT STATUS//
As of patches 7.0-7.1, Yume will begin by wandering Tural with Zenos as they hunt down Tural Vidraal, with Yume’s newly self-trained skills as a Black Mage. Yume and Zenos did not assist in the Rite of Succession for any candidate. However, they helped in the defense of Tuliyollal both times that the city is attacked, and they fought in the battle with Sphene alongside Hali and the other WoLs. Following their victory, Yume and Zenos have remained in Tural for a while before they eventually head back to their home in Shirogane.
NOTE: Yume's story follows all of the major events of the MSQ as she is a Warrior of Light. The only major canon diversion is that in her canonverse, there are multiple Warriors of Light (notably my main OC Hali Aloke @starrysnowdrop and my friends’ OCs) and Yume’s ancient self is NOT Azem. Yume won’t always be the main focus of certain MSQ events either, as my main WoL is Hali. Feel free to ask me for any specifics in this regard.
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the-river-delta · 5 months ago
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The tragedy of the OGL and Starfinder 1e
The controversy regarding the Open Game License that Wizards of the Coast sparked in 2023 had many consequences big and small, from 5e's SRD being put into Creative Commons to the creation of the ORC license (and Pathfinder 2e's shift to it in the Remaster), but one of the more unfortunate and less-discussed casualties has been that of Starfinder 1st Edition, which as a huge fan of said game I wanna talk about in this probably overlong post.
The Starfinder Roleplaying Game - the strange science-fantasy spinoff of Pathfinder (itself a spinoff of 3rd edition Dungeons & Dragons), supposedly developed and put out by its publisher Paizo to make up for the inevitable drop in sales that Pathfinder would experience upon the announcement of its new edition.
As something developed around 2016 and launched in 2017, at a time when the much simpler DnD 5e was on a meteoric rise, the largely Pathfinder- and in turn-3.5-shaped rules chassis of SFRPG could've come off as a little clunky or even downright archaic to a lot of people (not helped by problems such as the infamously awkward starship combat rules that needed emergency errata to mathematically function, continuing to be controversial throughout the game's lifespan).
I myself have gotten into TTRPGs at around that time, but remained somewhat unaware of Starfinder for a couple years - the announcement and eventual launch of Pathfinder Second Edition is what indirectly made me pay attention to Paizo and their games beyond a failed attempt at getting into Pathfinder purely as a crunchier 5e alternative, at the time divorced from the context of anything other than the humongous, nigh-incomprehensible mountain of rules and options that was impossible to navigate without the help of a more experienced friend.
Since that fateful 2018-19 however, Starfinder gripped me more and more in concept, presentation, and even the rules - though my actual play experience to this day is embarrassingly low as either a player or GM, I've legitimately come to love the tweaks it made to the already venerable PF1 ruleset to really make itself feel like a high-octane science-fantasy adventure game, and I fell greatly in love with the game's setting; Yes, it was and is the kind of sci-fi kitchen sink that tries to accommodate everything from cyberpunk and to military SF to space opera and soft sci-fi and Pathfinder-in-space-type science fantasy, but good art direction and writing made it all feel surprisingly coherent for such a big-tent premise.
Parallel to all this, I've played and run a great deal of games far beyond the d20 sphere, and slowly discovered what kind of roleplaying games I really enjoy playing and running - but all this time, Starfinder remained in the back of my mind, and I found great joy in perusing each new supplement - for the artwork, for the lore, for the rules and player options.
As Pathfinder 2e grew in popularity, there were a lot of people who wanted its science-fantasy sibling to also adopt the PF2 ruleset, with its sleek three-action economy and all other rules tech that its proponents loved so much, and at the time at least, Paizo denied having any such plans, choosing to keep Starfinder going as-is. I myself began as one of those "Starfinder 2e would be so good" people, but my enthusiasm for PF2 eventually waned somewhat, at the same time as my appreciation for SF1's ruleset grew, so I began to push back on the idea somewhat, or at least suggest caution.
And then, the Open Game License crisis rippled across the d20 portion of the TTRPG industry (that is, most of the visible and profitable part of it) - fearing legal reprisal from Wizards of the Coast, Paizo rapidly worked to distance Pathfinder from the OGL rules and concepts it was built on, Remastering the game and moving their work onto the newly-developed Open RPG Creative license.
At first, it was not clear what the plan was for Starfinder, even more entangled in the OGL than PF2 was, given its stronger PF1 and 3.5 roots.
Then, at GenCon 2023, Paizo announced Starfinder Second Edition, with a playtest launching a year later.
Sounds great, right? This is what the people have been asking for all this time!
Then, more details were revealed - Starfinder 2e would be wholly adopting PF2's ruleset, down to being able to freely mix ancestries, classes, equipments, spells, etc. from one to the other (something that 1st edition gestured at with some early guidance at converting PF1 stuff to SF1 bits, but was largely dropped and forgotten in the long run).
Between this and some other things, that's where my worries really began.
Part of what made Starfinder so appealing to me were the things that made it stand apart at the system level - the unique skill list (featuring things like Culture, Engineering, Physical Science and Life Science, Computers, Piloting, and Mysticism as a catch-all magic skill), the Health/Stamina/Resolve Points system (which vastly alleviated the need for a dedicated healer or long periods of downtime between encounters to heal up), the different weapon and armor proficiencies (like Longarms, Advanced Melee, and Powered Armor instead of simply the same old Martial Weapons or Medium Armor), magic simply being magic instead of an arcane/divine distinction (and only going up to 6 levels instead of 9 - though apparently that was a page space concern for the original core book more than anything), and a myriad other things.
And even though SF2 would benefit from things like the PF2 proficiency tiers, three action economy, and degrees of success, it would also be saddled with the things that first edition consciously did away with - so magic now is split up into one of the four traditions (arcane, divine, occult, primal), overriding some fun 1st edition lore about how modern society no longer differentiated between those. Even the skill list has been turned to be the same as that of PF2, with the merciful additions of Computers and Piloting - but things like Religion, Performance and Crafting are a thing now.
At least we're still paying in credits instead of silver and gold pieces.
There are other changes that frustrate or perplex me (like how technomancer and mechanic, two classes that were in 1st edition since the start but are being left out of the SF2 core and saved for later - though at least aren't being cut altogether, same with starship rules... or the fact that SF2 is doubling down on being silly and having a god of memes in the core pantheon and a skill feat for Trolling People With Your Online Posts), and many of these may seem like small-potato issues (the distinction between Kinetic Armor Class and Energy Armor Class was pretty minor in practice after all), but in aggregate all of these things made SF1 properly standalone and unique in a way I fear is being sacrificed for SF2 at the altar of compatibility with its biggest fantasy sibling Pathfinder.
Paizo's messaging on the subject has also been mixed - they say the game will be properly standalone after launch, yet they're also careful about designing each SF2 class as to not step on the toes of an extant PF2 class (because you can just bring in said PF2 class into your SF2 game instead, right?), resulting in something like the Soldier (which in many ways was a fighter in space in 1st edition, even though I'd argue it was a pretty baller implementation of the idea) being vastly reconceptualized to a rather mixed reception from SF1 fans; And in general, a lot of the current marketing about SF2 feels like it's been aimed at Pathfinder 2e fans first ("you can now play using your favorites ruleset IN SPACE, or bring in cool laser guns and solarians and freaky aliens into your Pathfinder game!") and at SF1 fans second (and even then, with a kind of implicit aim towards the "man I wish Starfinder just used the 2e ruleset" crowd of Starfinder players - look I was one of them at one point, I get it).
Even the big Starfinder 2e playtest actual play at GenCon couldn't have been a fully SF2 game, as it featured the iconic PF2 investigator in the adventuring party. Sure, it was just a marketing thing to do for fun at a convention, but it's not helping SF2 escape the "it's the sci-fi expansion to PF2" perception.
Some Paizo staff have said that Starfinder 2e was already being tinkered with even before the OGL crisis hit, but that the event kicked the development on it into high gear - causing two entire rulebooks and an adventure path for SF1 to be canned (even though one of them, the Faction Guide, already had freelancer assignments submitted in and even had the cover art ready to go; another was the Extraplanar Archive, which would've delved into what the wider multiverse of SF1 was up to, a book I personally wanted for the entire run of first edition, so while it wasn't worked on a lot at the time, knowing it fell through hurts me in particular as a fan of extraplanar science-fantasy stuff!) - I get it, Paizo is a business and that was a business decision, but it didn't feel good to hear either way.
Speaking of which, the week before GenCon, Paizo dropped a really frustrating bombshell onto the community: they had updated and revised their community licenses and policies, two of which have caused some serious uproar.
For one, to continue distancing themselves from the Open Game License, the Pathfinder and Starfinder Infinite programs (which allow community members to publish paid supplements for Paizo games that utilize their intellectual property, settng and proper nouns and all) would no longer be accepting OGL-based products for either PF1 or SF1 starting in September. PFI and SFI have problems of their own with the large cut and exclusivity involved (much in the way that D&D's and WotC's Dungeon Masters' Guild program does), but it still stings.
The other, arguably even worse news, was regarding the Paizo Community Use Policy (link to an archival version in case Paizo deletes the live version altogether) which allowed community members to use Paizo IP and imagery in noncommercial products and projects - it has been suddenly replaced by the Fan Content Policy (which in addition to being a worse, more corporate sounding name, is also exactly what WotC calls their own equivalent document).
The FCP is much more restrictive about what one can use it for compared to the old CUP - crucially, it's not applicable to "game products" such as, and I quote, an adventure module, sourcebook, character builder, rules database, video game, board game, etc.
While projects with bespoke Paizo licensing agreements like Archives of Nethys and the Foundry VTT module are unaffected, projects that relied on the CUP like Hephaistos (a beloved Starfinder 1e community tool, covering everything from creating characters to managing campaigns and encounters) have been forced to either cease development altogether (which would allow them to be grandfathered into the FCP, provided they would no longer receive any changes) or go back and be scrubbed of Paizo IP (which would be both time consuming and incredibly messy for a game where the OGL-published rules and Paizo-owned lore are so intertwined).
While a number of Paizo staff have said that they'd look into revising the policy to not completely screw the community over like that, it's already done a lot to damage people's trust in the company, further compounding the already strong sense of alienation many 1e fans have been feeling over the past year since SF2 has been announced.
I've played a good deal of PF2, and am currently in the process of preparing to run some SF2 playtest games, and I'm near-certain that Starfinder 2e will on the whole end up being a whole lot more popular than 1st edition ever was, both on its own merits and certainly as PF2's sci-fi spice cabinet - but there is a non-trivial subset of the existing SF1 community that is just bummed out about this whole thing. If nothing else, I now understand how many PF1 fans felt when the game went in a different direction from what they originally came to it for (even though I'd still argue it's good some of the more bigoted stuff was left by the wayside) - except now Starfinder 1e doesn't even have the benefit of easily continuing under a community banner, with the new Starfinder Inifnite and Fan Content policies.
I don't have a great way to wrap this up - there is only so much that feedback I submit regarding the SF2 playtest will accomplish (something I still intend to do, to at least help out testing the parts that are on the table for change and improvement), and getting anyone, at Paizo or otherwise, on board with the OGL again is likewise infeasible, so I doubt anyone is willing to create yet another OGL-based spinoff and repeat the 3.5-Pathfinder cycle.
SF1 will probably remain playable, but if the fan policy continues to impede the development of digital tools that the game so strongly benefitted from, its prospects of upkeep (let alone growth) seem far more grim now than they did three weeks ago.
So while new SF2 fans are feverishly arguing if the promised SF2 ranged meta can work with PF2's cover rules or whether it was a good idea for the 2e witchwarper to be merged with the 1e precog... I'm just more than a little bummed out about this uncomfortable limbo state that SF1 has been put in, a far less graceful death than PF1 received.
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ataleofcrowns · 2 years ago
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Bonus Lore: Crowns of Old, Part I
Hey everyone!! I posted a lot of additional lore on the Patreon last year, and since the game itself will never dive this deep into it, I decided to release some of it and store it on the blog.
As the title says, this is regarding previous Crowns of Arsur - namely ones that won't have any relevance to the story. So, here is some lore about the reigns of the three Crowns after Crown Ashadūna.
The Second Crown: Cunning Arsāma
Crown Arsāma was originally a boy from one of the tribes of Sur who lived in what is now known as Zerat. His appointment as Ashadūna's successor was seen as rather fortuitous, if not convenient, for Ashadūna's newly-founded Empire: it strengthened the ties between the tribes of Sur and Arsur itself during a tumultuous time of transition. Not all tribes, after all, were like-minded or willing to submit.  
Even with Arsāma's appointment as Ashadūna's successor, however, there was still considerable anxiety among the other tribes. Some in the province of Hathura, as well, considered his appointment to be an act of revenge from the tribes that King Fravastis had previously waged war upon, which made them fear for what would become of Hathura under Arsāma's rule.
After Ashadūna's passing, however, Arsāma accomplished something remarkable: he prevented civil war, and solidified harmony within the empire. It may not seem a great achievement, and is often underestimated by those who look to Crowns with more distinguished achievements, such as Zana's brokering of trade routes or Keybanû's treaty with Ivia. However, Arsāma continued the unification process that Ashadūna had originally started. Not through force, but through diplomacy, as well as political cunning.
Threats from neighboring nations loomed large upon the horizon. Historians have recorded the ways in which Arsāma would deliberately provoke threats from the outside in order to give people within the Empire reason to remain united. One famous anecdote exemplifies this best: during a visit from a rather arrogant and temperamental Thalloi prince, Arsāma provoked his ire with subtle remarks that would seem innocent to most, but ones that targeted the prince's weaknesses expertly.
The Thalloi prince lost his temper in spectacular fashion, threatening to run Arsāma's Royal Protector--who was also Arsāma's promised one at the time--through with a spear. The prince was apprehended, jailed for three days and three nights, then finally banished from Arsur, leaving in disgrace. 
The storytellers that Arsāma had invited to the event recounted it throughout the Empire and beyond. Upon arrival home, the prince was stripped of his royal status by his mother, the queen, and disowned for his failure. Beyond humiliating the prince, however, it more importantly served as a cautionary tale to those who sought to sow discord from within: Arsur's enemies would destroy the Empire, if given the chance.
The Third Crown: Mighty Humati
Crown Humati's reign was not as peaceful as her predecessor's. While Arsāma built a unified foundation for Arsur, that same unification now meant that the Empire was a greater threat to its neighbors. Arsāma's methods had provoked many foreign relations, and once he passed and the young Humati took his place, several Thalloi city-states, as well as nomadic Sacati tribes from the northern steppes above Arsur, saw this as an opportunity.
Fortunately for Arsur, Humati was no stranger to war.
Her prowess in military tactics and battle strategy was second to none. She outmaneuvered the Sacati nomads as easily on land as she sunk Thalloi warships at sea. Humati oversaw key battles personally, as she not only understood military tactics but also the importance of logistics. She revolutionized the organization of the army, which now incorporated the combined soldiers of Hathura and Rojan, as well as the warriors of the tribes of Sur. 
Humati's armies were considered to be the most fearsome foe to have to battle at the time: Arsurian mounted warriors and battle magi still invoke fear to this day. Arsur came to breed horses with specific magical abilities to aid in battle, making them a nearly unstoppable force, and the specialized training of battle magi made them devastating on any battlefield.
There are famous ballads written about the Battle of Artioch's Pass, where Arsurian battle magi summoned enormous whirlpools in the Sea of Igris that pulled countless Thalloi warships under, wiping out the entire fleet.
During Humati's time as the Crown, Arsur did not lose a single war and did not have to make a single concession. For every battle she lost, she paid her enemy back tenfold. Despite her military might, however, Humati did not go on an expansionist campaign. Rather than conquer new land, her military principles were not guided by aggression, but self-defense: Arsur would not attack anyone, so long as they did not form a threat to the Empire. 
Humati realized the importance of building relationships, and moreover, she had personally experienced the horrors of battle as a young child and did not wish to inflict it upon her subjects unless it was absolutely necessary. While her tactics seemed ruthless to some, Humati always sought for ways to end a battle as quickly as possible, if it could not be avoided altogether.
This mindset has become a lasting guiding principle for how the High Generals of Arsur are also expected to act, taking Crown Humati as their example.
The Fourth Crown: Medya the Would-Be Priest
When Medya was chosen as the successor, he was recruited from a family of priests, as his epithet eventually came to reflect. He was a Crown that let religious principles guide him in all matters, often spending days at a time in seclusion for meditation and prayer.
His family was part of a sect of worshipers devoted to Apas, the Major Spirit of the Waters. Crown Medya, following its teachings, was a ruler known for long periods of reflection before making decisions. It made him prone to indecisiveness, and overly dependent on the advice of priests.
In fact, during his rule, he instated a special Office of Rituals and appointed a favored high priest, Lady Avjin, at its head. Usually spiritual advice is given by the Wisdom of the Crown who will deliberate with both spiritual and secular experts in order to give many possible perspectives on an issue, but Crown Medya changed this dynamic.
It was a controversial decision. Many praised him for prioritizing spiritual traditions, but just as many criticized him for elevating only certain traditions over others and forcing them upon the whole of the population. Some considered it to be in direct conflict with Ashadūna's aspirations to create a unified, but multicultural, empire.
Conflict continued to grow between various factions. Even the nobility, who first sought to take advantage of Medya's strict adherence to religious rituals, became aggravated at the Crown's insistence on involving his spiritual beliefs in every facet of his governance. Being chosen as the Crown likely had turned his previous, relatively normal devotion, into an almost feverish obsession for the spirits. This only became worse as time went on.
Soon, he named the high priest that he had previously appointed as Minister to the position of the Crown's Sorcerer. This was unprecedented. While a high priest could technically qualify, since priests are required to be trained as magi first, it was understood that the Sorcerer should prioritize magic, not spiritual guidance. Medya soon started to leave all matters of governance to his Sorcerer, preferring instead to pray and partake in religious ceremony.
Ironically, Lady Avjin was much more inclined towards governance than the Crown. While the public was still greatly dissatisfied with the situation, she managed to assuage the nobility merely by her willingness to bargain with them, whereas Medya had drawn a hard line in the sand before. While Lady Avjin essentially ruled, Crown Medya was rarely seen up until his death.
He became known as a mere figurehead, the only one in Arsur's history. Long after Medya's rule, Crown Keybanû would abolish the Office of Rituals.
[ Part II ]
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genericpuff · 1 year ago
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Is there a real difference between something being a reimagining of Greek myths and something being inspired by it?
I mean, it's a difference that's kind of subjective IMO but the way I personally see it, it comes down to what the story itself is trying to be. Is it trying to be a retelling, or is it trying to be its own story that just happens to take elements from the myths for the fun of it?
A myth retelling will typically be doing just that, retelling a mythical story with its characters with maybe some aesthetic changes, artistic liberties, or tweaks to fit a new generation. Example: Stray Gods, Hades, Hadestown, Lore Olympus, etc. All these stories are retelling myths and tales while putting more modern or subversive twists on them. Hadestown may feature a version of the Underworld that's built on coal mines, but it's still the story of Orpheus and Eurydice. Hades may feature a version of Hades and Persephone who genuinely fell in love (Persephone was born to Demeter and a mortal man instead of Zeus which also removes the incest, and Persephone genuinely wanted to leave Olympus and saw marrying Hades as her way out), but they still gave Demeter her affiliations with winter and grieving the loss of her daughter.
Something that's simply myth inspired isn't necessarily trying to be accurate to the myths or retell them, they're just yoinking elements out of myths either directly or indirectly for the sake of fun and creativity. A recent example is Attack on Titan which is clearly referencing a lot of Norse mythology by the end with Ymir. Though an even bigger example of this is JRPG's, a lot of them tend to reference Greek and Norse myth in obvious or subtle ways, but aren't necessarily retelling those stories. Persona 3 uses a lot of Greek myth as the foundation for its story. The Ascians in Final Fantasy XIV go by Greek myth aliases such as Hermes and Hades, while there are raids in the game with Greek naming conventions (there's literally a raid boss in the newest set of Asphodelos raids named "Athena"). Tales of Symphonia is WWII meets Norse mythology, featuring subplots that tackle deep topics like discrimination, segregation and genocide (the "human ranches" are literally concentration camps) while also taking artistic inspiration from the Norse myths featuring the Great Kharlan Tree (the tree of life, Yggdrasil) and even the final boss' name is Yggdrasil, in the game's final cutscene Lloyd is given the opportunity to name the new reborn tree and while the audio fades out before you can hear what he names it, when you learn of Norse myth and how it inspired the game you just know he named it Yggdrasil (unfortunately they played it safer with the name "World Tree" in the game's sequel Dawn of the New World, but we don't talk about DotNW lmao). There are also a lot of religious allegories in JRPG's, particularly with Christianity, but that's another topic.
Point is, something that's simply taking inspiration from Greek myth or other mythologies isn't necessarily trying to retell those stories directly or even at all. Sometimes a piece of work is simply referencing them or enjoys the naming conventions or messaging of those original stories that it makes for a good parallel.
Not every story inspired by mythologies are attempting to retell them, but every retelling is inspired by the mythologies upon which they're based.
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therealtsk · 11 months ago
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Destiny's Lore, and Why It Didn't Need The Witness
So, I know most of you follow me for Worm or DC stuff, so here's an admission of my tragic past: I used to be a big Destiny fan! I know, I know, i'm losing followers by the letter, but in my defense, I dropped out years ago, around Shadowkeep. I briefly checked the game out again during the Witch Queen but never actually finished the campaign since I didn't have any friends to play it with at the time and so I couldn't force myself back into it's goddawful grind. To be clear, I've never played Destiny for the gameplay. I'm one of those weirdos who actually really, really liked the setting's lore and world building. It was one of the most unique things I'd ever seen, this really engaging mix of high fantasy and sci-fi all at once. And you know what? Some of Destiny's lore books are honestly incredible! The writing is emotional, the prose evocative, so many alien perspectives expertly captured. The Books of Sorrow, Thorn, Truth to Power, Book of Unveiling, The Ahamkara gear...goddamn, they're so good. But I got caught up on Destiny lore a little bit ago, and...wow. Bungie did it. They killed the last thing I still loved about Destiny. And they killed it with the Witness.
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Let's talk about the Witness for a bit. The Witness has taken the slot of the new Big Bad for the Destiny universe, previously held by The Darkness. Their backstory is that they used to be individuals of a race that was the first to be blessed by The Traveler, Destiny's slated Big Good. This race proceeded to have a golden age that lasted for eons, with them eventually running out of things to do, and thus asked the Traveler to tell them what their purpose is. Obviously, the Traveler didn't answer, and their entire civilization had a collective existential crisis so hard that they decided that if the universe didn't come pre-built with a purpose, they'd just kill everyone and reboot the universe so that it did. To accomplish this, they tracked down the Traveler's never-before mentioned Dark counterpart and all fused into a single being, seen here. And on the topic of the Witness's appearance, I'm sorry, but the visual design here is just...bad. It's just bad. It's almost painfully generic. They have a geometrically rippling long black coat with no defining features, a pale human-ish face, and their brain appears to be leaking other faces in a smokecloud constantly, which i think looked far cooler on paper then it did in a render. Compare this to Savathûn or even Oryx's visual designs and they don't hold a candle. Speaking of comparisons to the Hive Gods, this is where my rant truly begins, so buckle up.
The fact that the Witness has all but replaced the Darkness- newly released lore suggesting every time we thought a character was interacting with the Darkness itself, it was really them talking to this character- that the Darkness is now stated to be completely apathetic and unintelligent, nothing more then a power source to draw upon- not only runs directly counter to some of my favorite lore in the franchise but cheapens every other Darkness-affiliated plot line and character. Not only does the Witness not speak at all like The Darkness has in the past, making the claim of them being one and the same dubious to me, but it also results in all of the Witness' Disciples (their right-hand men) being shoehorned into storylines in ways that feel almost painfully lazy. Case in point: The Lore of the Hive. As mentioned above, The Books of Sorrow is some of my favorite sci-fantasy with fantastic horror elements and incredibly evocative bits of prose. It's a gripping narrative how in the face of utter annihilation, a group of siblings make a desperate bargain with unknowable creatures once kept buried beneath the earth...and how their once noble efforts to save their people from death turns into a bloody conquest across the stars. It's an excellent tale, showing us how the truest test of character is who you are when times are hard- will you let those hard times twist you into a foul shape, or will you endure in spite of them? It establishes the cosmology of Destiny, with the Hive and Worm Gods being established as some of the most powerful and important beings in the story, powerful disciples of The Deep. With the new retcons, Rhulk (a Disciple of the Wintess) shows up, basically tells the Worms to shut up and listen cause he's the real Disciple of the Darkness, not them, and they're going to fall in line now. Because now, instead of the syzygy being a real threat that did devastate the planet the Krill lived on, Bungie's saying that the entire thing was a lie created by the Witness and the Worm Gods. Which takes the aspect of "sometimes bad things just happen but it's up to us to choose how we will let those things change us" that's key to the narrative and completely removes it- which is so backwards from how this all works! Evil lives in all of us, waiting for when we're weak to tempt us into doing what's wrong in the name of survival or pleasure or whatever virtue it disguises itself as- it doesn't stroll up out of nowhere and create a twelve-step-point-plan to ensure that we become evil too! Putting aside that, as I admit it's a subjective criticism based on my own perspective on the nature of morality, I think it greatly cheapens multiple other stories. Now that the Darkness is completely amoral as a force and it's just the Witness who is corruptive, I guess Dredgen Yor, Jana-14 and all of the other guardians we've seen fall were all getting brain blasted by this one dude, instead of their falls being a result of being seduced by power they should have known better then to touch blindly. Now, I can already hear people saying "But what about Stasis!" And yeah, I have Thoughts on Stasis too. I don't entirely dislike it, but I do dislike how it's been executed. Sword Logic works- or worked- by basically asserting yourself above physical reality. "I am the strongest thing alive, and I prove it thus." You defeat a powerful enemy and take their strength for your own. That's something you can work as being doable without inherently corrupting you. After all, it's not considered evil to fight for your own survival or for the protection of others. It just so happens that constantly introducing your brain to the idea that killing other things will make you objectively better then them is bad for you even if those powers weren't sourced from a primordial consciousness that has and will try to influence you for it's own ends.
To use a metaphor, Sword Logic is akin to something like nuclear power- sure, it's got one hell of a kick, but if you let your guard down around it, not only will it fuck you up but it'll contaminate everything around you with the fallout. But now to say that "nope, the darkness is totally fine and not even alive and aware it's just the same thing as the light but different colors and this whole time it's just been this one guy who's been ruining it for everyone else" is so...god, it's so much less interesting. And I think ultimately, that's my problem with the Witness. As a whole, they are just so much less interesting then what we had before! I loved the Books of Sorrow and Unveiling so much because it was such a fascinating display of completely alien thought and genuine nuance. The Darkness doesn't do what it does because of any tired trope of "evil nihilist" or just might makes right, it's a living embodiment of a cosmic philosophy in a war with another, both of them arguing for how all of creation should work. Whether or not the only things in life that matter are the things that live, and that to live is to suffer so ergo only that which cannot break should live, so you must break everything until only the absolute strongest shapes remain- or if it is possible for creativity and diversity and soft things to exist and create a life that is worth living in spite of the inevitable pain we all go through. That is so much more interesting then a bunch of dudes who are ultimately just mad about the fact that there's no easy to find and read manual for our purpose in life! It's such a basic, not to mention human motivation in comparison to what The Darkness had when it was a character in it's own right. And so...yeah.
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hypemon · 1 year ago
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OK, so this year's MindBoggle trailer briefly mentions there being some sort of entity that feeds off of the song and harmony of monsters, and it's implied to have caused or contributed to some of the major catastrophes in the lore?
I'm not... Sure how to feel about that idea?
One of he novelties of MSM is how peaceful things are in their world; there's never been any opposing forces, monsters are only kinda rude or mischievous at worst and all major conflicts seemed to have came about naturally and/or inter-personally. The fact that MSM lacked any antagonist made things interesting.
The fact that we have something that suddenly fulfills that role is just a culture shock to me. Why? What? How is this going to effect the story? How is this even going to effect the game itself???
Since we know next to nothing about this yet, there's a good chance that they may make something good out of this that'll change my mind, but for now I'm skeptical.
[TANGENT UNDER THE CUT]
Y'know, I talked about this exact thing with my sister (she isn't much into the game, but I've rambled enough to her that she has a good grasp on it) a while ago, and she actually proposed an interesting idea that I built upon with her. She had the thought that, if MSM were to have an antagonist, it would be monster hunter; plays into the whole close connection between the monster and human worlds, with how it could possibly go wrong, and also acts as a sort-of antithesis to Wardin E. Spurrit (potentially even going under the same transformation, for the irony). Though the prospect of it being a hunter sounds edgy, I think it'd be more cartoonish and pathetic for the most part, with only brief moments of being a genuine threat. That would be very interesting to me, but we'll just have to see what the actual case is.
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cathalbravecog · 1 year ago
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long ramble, haven't had one of these in a while! if you read this, have fun. it's headcanons/thoughts on some stuff. i don't talk about my thoughts on story stuff publicly much anymore especially because 1) i'm shy 2) trust issues 3) bad rsd 4) i forgot the last point
i was writing for oNCE yesterday (some headcanon stuff, for myself, won't be posting that unless i change the wording of some of it to make more sense because i ramble a lot and it's a mess. like i am doing right now. also that turned into being mostly about hr in the end because i am ill. now hopefully this motivation will get me to write my mary and archie stuff.)
and when i went to bed i was thinking about some stuff in toontown, mostly the cogs - and how things work. these are things i ponder on very often and have talked about with my friends many time, throwing ideas back and forth and my headcanons for how things work.
though, there's one thing i really wonder about, and that's where cogs come from in ttcc exactly. in 'that' way though of course to keep things on the same rating as the game is i won't discuss anything explicit so don't worry. (besides they're robots and also are sexless to me, anything related to gender is purely cosmetic to them. you are usually assigned a certain expression when built though, but can change that later on. that's how i explain trans cogs.)
i think about how there are canonical families and children, and that they have "built" dates and places where they've been built. it's obvious as they're robots, they're not born they're built and made.
it's a bit difficult to explore with the limited info we have, which is kind of both an hassle to work with, but also beautiful because you can let your creativity go and make up your own headcanons, without things being set in too much canon. it's also difficult due to how different the suit culture is to us humans and also what we see from the toons which is by nature more familiar to us.
we also do not know much about suitopia, or other possible places where cogs live.
(i, personally, imagine suitopia as essentially a big country where most if not all cogs live. it has it's own regions, cities... all that. where as c.o.g.s. inc has built itself to be essentially it's own small country/community, if that makes sense. though cogs don't always only mention suitopia, at least once 'the whole world' is used. this is irrelevant tho so i won't discuss that but it's still a 'core' headcanon i have - as other things i may hc rely on this personal interpretation / headcanon.
but be aware i do not know everything is canon and can discuss things outside my realm of HCs and interpretations, but if i go deeper into like, let's say, analyzing a cog and imagining their backstory, instantly assume i'm using all these things. sorry for the side ramble, i want to make things clear for possible future reference.)
i wish it will be expanded upon slightly in the future, even a slightest crumb of what it's like out there and i can have a field day with it. i do enjoy the vagueness tho, again, as i've said we do not need to have all the information out there and it's not necessary to the main stories that are being told but MAN my brain itches for MORE. i demand EXPLANATIONS. and so i make up my own lol and i love that i can do that /gen (there's some stuff i do have an issue with that it was not explained better, but again, fixed that with hcs. talking abt atticus but im not getting into that rn)
there also may be things i am missing - i have known of ttcc's existence since it's early days, but i wasn't there for it and missed being there in person for any lore until i started playing for real in early 2023 and became a part of the community. like, there ARE things i have missed AND small details i am missing. that's one criticism i have about some info being more difficult to access now, but the main stuff is on the wiki an all luckily.
anyways that ramble out of the way... how the heck are cogs made? there's a few ways, that seem contradictory in some ways at first but i just see it as different methods.
we know cogs can change their appearances (their shell) and be "upgraded". we know cogs can even choose to be just their skelecogs (Atticus) and i suppose every other skelecog we see.) we know cogs have families and have their own kids. (cathal and bobby jr come to mind, and also belle's own kids and grandkids. not to mention, we have siblings too - thomas and robert. and their whole family drama DOES involve their unseen parents.) we know many cogs, mostly the managers, come into the company as their are - but also new parts are built, at least for the employee cogs in sellbot hq. (recently re-read the dialogue which confirmed this - literally as you're building your sellbot suit.)
we know cogs are more than just some working machines and do have deeper lives and desires and even relationships, though all instances of a parent/child relationship in ttcc have only one parent. makes sense after all they don't reproduce sexually to put it that way, again they're built and they're robots.)
it's easy to conclude, that, cogs are just built. which is true. but it just makes me wonder. we know they age. we have at least 1 cog who is a literal child, and bobby, in human years at least, looks no older than like, 8 years old. (we also don't know how cogs age. we also know cog's don't die like that, due to the whole deal with atticus. i will talk about this one day i have so many thoughts on it)
we know they grow up and even have schools - they're not programmed with everything. they earn experience as they live life and even have?? education systems? like they're more like people than we thought. (ttcc does make cogs more easily sympathized with and gives us INDIVIDUAL cogs and not just... 'The Cogs'. cogs are the focus of ttcc so of course they're developed more and are more 'human' despite being machines.)
so clearly, there's cogs like bobby. who are built young and eventually grow up. we have not seen a cog growing up yet, at least i don't think. but i wonder how that works. through cartoon logic, do they just grow up? their skelecog and perhaps their shell, too? or do they periodically get upgraded to be larger - wouldn't it make sense to built a cog as, well, an adult already? to program all these things? there may be more limits to this than we think, but also just... cultural things possibly.
the only cog CHILD (not just the child of someone - cathal's an adult. also, redd mention, but redd's adopted so he doesn't count) we ever see is bobby and, he is the child of robert, who is known to be very short. we don't know if bobby's going to grow up, or if this height is what he's just going to be like. we have one image where he's way smaller than robert, and other, more recent ones, where they're a similar heights. is that just art inconsistency due to the nature of all the (amazing) artwork being, well, volounteer work and that not everything is (or has to be) perfect? or did bobby really grow up. i'm talking about the wallet picture and the comics featuring bobby, by the way.
though, as things are, i'm sort of assuming that bobby's going to grow up or be upgraded in some way to "grow up"? i don't think we need an clear explanation for that, and in a universe like this 'cartoon logic' would be enough, but it's still something to think about.
like...how do cogs go about having kids, anyways? all instances we see are visually similar as well. cathal has the same gear for his neck as allan's body does, and they have the same head lightbulbs and wires. bobby jr and robert are both furniture.
i've always assumed that it's like in robots (the movie, that i havent watched in years which would be helpful for all this, probably.) if you decide to have a child just for the experience of raising a child, to have a legacy, or due to a bond with a partner - you literally just build one. perhaps not in the same way as in the movie - in here it definitely requires more paperwork and blueprints. but again, it's interesting to think about! hey company i want a CHILD. i look like this build them like me thanks here's some blueprints. (this also explains the amount of single parents. though belle has to have been married/is married as her honorific is listed as mrs. hey fun fact, non native english speaker here. i didnt know 'mrs' means a lady is married until like this year. i've been on this earth for 19 years.)
like the concept of family is possibly just more social there than anything. duh... can't exactly have the same oil and wires inside of you as Robots .
anyways, so that explains kids... but what about the others? some cogs don't have any families mentioned but it's not hard to assume they come from families with parents and siblings as well. what about the employee cogs? who are quite literally very disposable in a way?
we do have to take into account that after all, employee cogs we see just on and about on the streets are mostly a game mechanic, and there are some individual cogs who ARE cogs who would typically be employees cogs. (jennifer comes to mind first, she's a micromanager but also a secretary and counts as a manager. same goes for judy and so forth.)
and y'know, the game won't have a personality and backstory for each random flunky on the streets you fight. but with often they get destroyed and repaired and that there's just... so many of them! of the same model and appearance... makes you think. is that why they were made? are they truly more robotic than the others, more devoid of 'humanity'? or were they different cogs, perhaps more lower class, who's appearances were changed entirely to fit into more easily fixable and replaceable shell forms? something that's less expensive for the company and for them? i swear i am missing some details on this, but that's for me to re read the wiki and cogs ink for on my own later. (i need to have full info n everything and if i dont bring up that i know one small detail i will explode bc someone will bring it up and make me feel dumb and that's the rsd part and it's often physically painful!)
very hard to tell, i'm sort of content with my thoughts on how cogs have kids, but i hope we ever get a bit more clarity on employee cogs - though it is a bit problematic as these are the guys you beat up on the daily who don't have individual personalities.
like i'm just rambling as i go here man, it was gonna be cohesive but i'm just spitting thoughts here now. like, we have 3 seperate skelecog types - all cogs come with a skelecog like we have a skeleton so that also comes into play. it can be adjusted in ways, most notably the head and also in size. though we do have a 4 arm cog. jason please i love you /p we need more jason content. it's wacky, it's tacky - it's toontown!
fun stuff to think about but i just deep fried my brain. tdlr i guess.
how cogs made. how cogs have kids. how cogs work in general. very swag very cool. guzma cathal spades spamtongender goes on 1568854 different tangents while saying they wont aka your swagesty your adhd symptoms are showing
that's it fellas enjoy 2k words of incomprehensible rambles that i am happy to finally get out! you see the way i explain things is precisely why i almost never do it publicly and i need practice shortening things.
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a-student-out-of-time · 4 months ago
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Elaborate. Please
//Alright, this is gonna be a big one, but I promise you it's worth it.
//So, recently, I got into the lore of the Hearts Of Iron IV mod The New Order: Last Days Of Europe, which is probably the most interesting Axis victory timeline I've ever seen. One of it's most compelling details is that the Soviet Union collapsed into a series of warlord states and there are various powers vying for control.
//One of these men is Sergey Taboritsky, whose victory leads to one of the worst possible outcomes for Russia. This was a man who was so violently ashamed of his Jewish heritage that he tried to pass himself off as a German Russian and sided with the nazis during World War II. Seeing the chaos that happens in-game, I asked myself, "Boy, I wonder what this guy did IRL."
//I was not ready for the answer.
//During the Russian Revolution, there were also various powers vying for their own goals in Russia: republicans, monarchists, communists, anarchists, ethnic nationalists, etc. Taboritsky was a far-right pro-monarchist journalist at the time, and together, alongside fellow far-right journalist Pyotr Shabelsky-Bork, they decided to carry out an assassination attempt on a leader of the democratic party-in-exile: Pavel Milyukov.
//Milyukov was a liberal and was pro-democracy, and these two saw him as their best target to avenge the crown. On March 28, 1922, these took some drugs and went on their revenge mission armed with revolvers.
//However, they were stopped by one of Milyukov's companions that day: Russian criminologist, journalist and progressive statesman, Vladimir Dmitrievich Nabokov. After he disarmed Shabelsky-Bork, Taboritsky shot Nabokov three times at point blank range, with one shot hitting him in the heart.
//Both men would be arrested, but our story then shifts to the impact this death would have on his son, Vladimir Vladimirovich Nabokov. So much so that he never returned to Russia, and instead remained in Berlin, where he became an accomplished writer and became engaged to Véra Evseyevna Sloni.
//However, in 1936, due to rising antisemitism in Europe, which cost his wife her job, and Taboritsky himself being appointed as deputy head of Germany's Russian-émigré bureau, Nabokov and most of his family moved to France and later the United States.
//Nabokov later became interested in entomology, and between 1948 and 1953, on butterfly-collecting trips in the Western U.S., he worked on his most famous book, with Véra as "secretary, typist, editor, proofreader, translator and bibliographer; his agent, business manager, legal counsel and chauffeur; his research assistant, teaching assistant and professorial understudy"
//And if you're familiar with the name, you probably know where this is going. If you're not, in 1953, they published Lolita.
//Lolita is, in my opinion, one of the most misunderstood works in the English language. Many mistakenly believe that it's meant to be a romance, when it's really about what people in power believe they can get away with and the justifications they use to rationalize it to themselves even when they know it's wrong. Both perspectives have had a major impact on pop culture, as Lolita has been adapted into two films, a musical, four stage-plays, one completed opera, and two ballets, along with various incomplete works.
//And in turn, the romance perspective has had a major role on later generations of writers. In many ways, it's reinforced unhealthy, toxic ideas about what makes a good romance: excessive drama, massive age gaps, women villainized for "leading men on", and attempts at making truly despicable men sympathetic. The things that have made writers like EL James, Ana Todd, and Colleen Hoover both successful and highly infamous.
//In other words, everything wrong with the modern romance genre can, at least in some respect, be traced back to Taboritsky's decision to try and assassinate Milyukov over a century ago.
//Life is weird and time is built upon itself.
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crusherthedoctor · 1 year ago
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4, 39, 40 :D
4. Where do you find inspiration for new ideas?
The first one is obvious… Sonic himself! Wouldn't make sense to spend so much time on a Sonic fic if I didn't care about his universe. That said, I don't intend to pull an Archie with the lore. Stellar focuses on its own story and setting that just so happens to partially incorporate one previous bit of lore, in a similar manner to what SA1 did with the backstory introduced in S3&K. There are some mild references to other lore, but never in a way that tries in vain to wrap it all together in a neat little bow.
The environments are also largely inspired by that of previous Sonic locales. Mostly from non-mainline installments, since for various reasons (being on a handheld ala Advance/Rush, being a racer ala Riders/Rivals/Sonic R, being on motion controls ala Storybooks), they didn't have the same level of freedom as those in the main games, meaning there's a lot to expand on and make something new out of.
The other major influence for environments and aesthetics is, you guessed it, Spyro. I make no secret that le purple dragon has helped shape up the world of Viridonia aesthetically, but unlike fans who think Sonic should be little more than Furry DBZ, or IDW making random anime references that don't work, there is some thought put into it, and never at the expense of the Sonic universe's own identity. I think both worlds are very similar in aesthetics anyway, so if I see something in Spyro that makes me think "Wow, that would be so cool to see in Sonic!", I then think of how to translate it in a form that benefits Sonic's world, as opposed to wondering why the square doesn't fit in the round hole.
For the mystic entities that are tied to the Ethereal Zone, since they each have different powers, shapes and colours, I got the idea to base each of them on a different mythological creature for a subtle thematic resonance despite how otherwise different they are from each other. They're not one-to-one like the creatures they're inspired from mind you, they're definitely Sonicy interpretations (eg: the fire-themed one is a mix between a phoenix and a feathered serpent ala Quetzalcoatl, since I wasn't sure if making it a phoenix straight-up would make it sound too similar to Ifrit from Rivals 2), but I thought it'd be a fun twist on the giant monster schtick… though it helps that all of them are controlled via Time Eater-esque cybernetics by a certain round chum. Going out of control? Upstaging Eggman? In a Crusher fic? Not happening, son.
And speaking of the doctor, obviously I've took notes from many of his game portrayals, with S3&K's determination, SA1's dickery, and Forces' cunning being three of the biggest examples. But another influence for my interpretation of the doctor is the Mother 3 portrayal of Porky Minch: specifically, how he is clearly working towards a big end goal, yet is also simultaneously setting up seemingly unrelated projects all over Viridonia, playing its population (save Trudy) for fools, and overall treating the island as though it's his personal playground. This is not a Mephiles situation however: all of this does turn out to play a part in his endgame. He just happened to plan it out in a way that can also feed into his ego and hedonism in the meantime.
And Trudy… is Trudy. There were some mild influences for certain aspects of her design, but her personality pretty much grew upon itself as I built on her. I wanted to create a character that was mellow, but still fun and quirky, and could still bounce off Sonic and Co without being seen as "the boring one" or "the nag who can't be bothered with Sonic". I also find an appeal in shy characters finding the courage to do things they'd never expect themselves to do, so y'know.
There are other bits of inspiration I could mention, which includes concepts that are neither Sonic or Spyro-related… but I don't want to spoil more than necessary for now. XP
39. Share a snippet from a WIP
Note: This is a slightly older draft of the moment in question, so there might be some minor differences in the final one.
Sonic grew concerned by her stunned reaction, hoping that he didn't offend her. "You don't mind it, do you?"
"No, of course not. There is absolutely nothing wrong with it. It's just…" Her right hand clutched the fingers of the other, subtly squeezing them in the process. Her vision was directed at a nonspecific pile of red leaves not too far away from them. This all seemed so silly. There was really no justification for this. No excuse for her to treat such a thing with the kind of awe reserved for being within the presence of an omnipotent. And yet…
"No one's… no one's ever given me a nickname before…"
Sonic appeared to be puzzled by this, which was then followed by him exchanging a brief glance with Tails. His lifelong pal simply gave him a shrug in response.
"If it's any consolation," the fox piped up, with a faint hint of a smirk morphing on his face. "Some of his nicknames are better than others."
"Hey!" Sonic playfully raised his arms in defense, which did nothing to hide his sheepish grin. "So what if they can get a little simple! If she doesn't like it, I can totally drop it! If I have to get my head around the right pronunciation of her name, then so be it!"
"No, it's… it's nice," she insisted softly. A gentle smile slowly found itself on her face as well. "It's an honor, truly. You can call me that if you want to."
"You sure?"
A simple, meek nod was what he received, and it was at this point that her eyes shifted once more. After what appeared to be some hesitance, they gained the courage to meet with Sonic's own.
Sonic's eyes held onto their shared gaze for a couple of seconds, before he turned to Tails again. The fox only gave another shrug, this time to suggest that there was no further reason to debate the matter. After a silent understanding between the two heroes, the hedgehog nodded triumphantly.
"Well then," he announced, with a wink for his new friend. "I guess it's truly Trudy from now on!" As he gave a characteristic thumbs up, she could only continue smiling at the display, and her ears lowered ever so slightly. This was all so very sudden for her even now, but if they sincerely value her company and assistance, then maybe... maybe... it wouldn't hurt to keep tagging along with them.
40. If someone were to make fanart of your work, what fic or scene would you hope to see?
I wouldn't be fussy, since I'd be grateful for any moments, or environments, that they decided to portray.
But if I had to pick one… I suppose a certain confrontation between Trudy and Eggman would be awesome. Or a certain heart-to-heart between Trudy and Sonic. :>
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fates-calling · 1 year ago
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I caved and made this silly side-blog! Mostly: because I want a place to scream about my Tavs and the game itself.
So! Meet my three guys!
The only player characters I have made. So far...
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Romance: Gale | Playthrough Status: Complete! | Alignment: Chaotic Good
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Romance: Astarion | Playthrough Status: Complete! | Alignment: Neutral Evil
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Romance: Undecided | Playthrough Status: Act 1 | Alignment: Lawful Good
Some more detailed facts about them under the cut!
Soren
He was taken in by a thieves' guild (which I named the 'Silver Tongues') in Baldur's Gate when he was young after running away from home - who posed or were also bards as a cover-up
He is a raging kleptomaniac, and genuinely can't seem to help himself sometimes
In-game every single romanceable companion in the tadpole gang, tried to sleep with him: except for Karlach. Even the Emporer tried. He only slept with two of his party members, Gale (ofx) and Astarion in Act 2: twice.
His musical instrument of choice is the lute!
His choice of weapon is a longbow & longsword! He actually uses Phalar Aluve.
He and Astarion have a bit of a messy relationship. It's queer platonic, honestly at best. But also, they are kind of in love with each other. However, Soren chose Gale and also believed that the vampire needed a friend, more than a lover. As well as, as much as he adores Astarion - he respects Gale's desire to be monogamous.
He grew up never in one place, being dragged from one city or town to another by his ever-drinking & abusive mother. They were cast out of their eleven town because Soren, was the result of an affair: and with his father being a rich lord and his mother not his wife, well - they were tossed to the streets. He learned how to swindle and steal to survive.
Durge
At first, I named my Durge run well, "The Dark Urge" because I thought it would be funny. And I couldn't think of a fitting name but then it just stuck. Now, the lore reason, is that he really doesn't have a name. So - when meeting Lae'zel and realizing that calling himself the 'dark urge' might cause mistrust, or make him seem pretentious: he simply combined the two words. Durge.
He is a dual wielder! Currently using two shortswords (Knife of the Undermountian King & just a gith blade)
While I am doing a completely evil run with Durge - he is going to reject Bhaal. Because he wants to be free, and as an aasimar, all he has known is submission and orders. He isn't going to become a good person - no, he just wants freedom. To kill who he wants. When he wants, be in complete control of himself and his deeds. Kill in his name.
He had a one-night stand with Lae'zel unable to resist her demanding allure. He regretted it the day after, realizing that he should have thought about it more. But! It did help him discover that sex makes him feel the same way giving into his urges does. It's a stress relief! It also made him remember how many people he has slept with a lot. Almost as many as he has killed. Apparently - casual sex is a habit of his.
He is obsessive. About everyone who comes into his vicinity, and who allows themselves to be under his wings & gain his respect/trust. Whether they be a friend or lover. Durge holds the people he cares for too tight and leaves bruises upon their bodies because all he has known is darkness and blood. How does he deal with these other feelings? That he wasn't built for. So, instead of casting light like most aasimar - he drags people into his swirling shadows and bloodied wings. And he won't let them go. Not without a fight.
Ouroborus
Ouroboros was a part of the Blood War before escaping Avernus
Every time he uses divine magic, it essentially hurts him as well due to his fiendish blood (half-devil)
If it were mechanically available he would totally be an Oath of Redemption
While playing, I have him in his full cambion form, he hides his devil linage and presents himself as a teifling to the party until Act 2 ish (just take away the wings pft)
I plan for him not to use any of his illithid powers, or give into any of them! Something Durge & Soren both did.
Currently using the Everburn Blade!
He has the least developed personality & backstory of my three Tavs, obviously because I haven't played with him for long. I am very excited though.
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saturniandragon · 2 years ago
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I really wish to know more about your characters, I took the time to read your post about their specie and ngl I've wanted to draw one of your dragons for a really long time now (but alas real life happens. Not saying I don't want to draw them). So if you don't have some more drawings or photos to share, could you share some more information about them 👀 any will do
??? Anon?? You want to draw my dragons?? IM FLATTERED
Official ref sheet for Adra, Mira, and Jesse.
I actually do have some more images to share although they may be a bit outdated. Frankly real life also happens to me (thesis) and I'm not able to draw frequently. I won't lie, the design for my Saturnian dragons are based on Spyro. The first video game I've played pretty much, back on my old PS1.
Anyway here are some old images
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Adra and Jesse, last updated 2020.
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Ditto, in Skyrim's ebony armor. This is an eternal WIP in my drive, too lazy to finish it with armor reflections and shading and stuff. Last updated 2020.
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Adra in spec ops outfit, last updated 2017.
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Feral/European dragon form (not quite WOF, I haven't discovered WOF by this time) of Jesse, last updated 2018.
There are also some uhh... ehem... adult-oriented drawings. I can send them through private message if you want to.
--------
Earlier today I also shared the Saturnian lore with my best friend, and he asked me some worldbuilding questions about them. I'll paste some of them here, prepare for massive infodump.
Is this like written by the Saturnians pov or Humans? Since its like an exstensive look on Saturnians
Human observation, yes. Saturnians are very secretive on what data they want to share. Except basic census data, that is still fine for them.
Does the inter space travel from earth and satun back and forth exists?
It does exist. Their space travel enables Earth-Saturn travel in 3-4 months depending on orbit position of the two planets.
For comparison, Pioneer 11, the first Saturn space probe, reached the ringed planet after about 6 years (1973-1979)
also interplanetary space travel is now common? Like earth residents can afford tour to Saturn or is it still closed off to general public?
They use Saturnian ships to transfer people back and forth. Frankly no one really wants to wait 6 years to reach the ringed planet when it can be done within 4 months.
The agreement that the two races had to make to get permission to board Saturnian ships was lengthy. Even then human passengers are closely supervised to make sure they don't "steal" technology.
its interesting that if Saturn itself is 'alive', does the Saturnian revere every land that they built upon and try not to damage or relentlessly build on them and have lenghty process to learn if the soil should be preserved and everything like that?
They try to build… what's the word… respectfully? Responsibly? One of the two. Minimizing altering the landscape and build on whatever is there for them to use.
They claim to be able to "speak" or "hear" from the planet itself, a concept that's truly out of human comprehension. Whether it's actual extrasensory perception, a form of indirect communication with other individuals, or simply just a belief is anyone's guess. They have words for things that humans can't define. And the fact that their life expectancy is 5 to 7 times longer than an average human is already well beyond human comprehension.
They've been around for more than 1.5 million years. Modern humans (that is, homo sapiens) have only been around for 200,000.
whats saturnians blood color? Do they have the same blood types like humans
It's black, nearly void black. Blood types, I haven't done that far on worldbuilding. I may just left it out for simplicity.
also what they were look like in their tribal stage before being one of the most advanced race in the universe? Also if we ever venture outside Saturnia, will we ever find other settlements or civillizations or maybe ruins of Saturnians past?
They've conserved their history completely in digital media through augmented reality in almost perfect detail. This allows anyone in Saturn to access it for research purposes with minimal need to travel. Any leftovers of past civilization have been repurposed for building and manufacturing.
Currently they're experimenting with copying consciousness into digital media although the ethics for that is still debatable among various cultures and subcultures.
if Saturnia inspired from solarpunk aesthetics, does communal events exist? Like maybe a massive festival dedicated to Saturn or 'nature' in our sense or a national potluck day or smth like that, just wholesome communal events that connect with nature and everything
They still do in less populated areas. A bit difficult to do in large dense settlements, where instead it's done through virtual reality.
Saturnian "virtual reality" has successfully replicated senses like touch and smell, alongside visual and audio, by directly and wirelessly interacting with the brain stem and providing "fake" senses. Which means this has also allowed the disabled to partake in virtual reality events.
I don't have ideas for Saturn-specific social events right now, but once I do, I'll tell you.
did they ever harness nuclear power?
Fusion reactors, in extremely limited numbers and in very specific use cases. Majority of power is still harvested from wind farms.
i mean if saturnians are technologically advanced, they must've created a technology that can replace or repair limbs?
Prosthetics? They're not super advanced in medicine. They still haven't solved their low healthy birth rate issue. 1.5 million years and they haven't figured out why only 7 out of 10 to 11 of their eggs are able to successfully hatch.
Some cultures believe it's the way Saturn intended and they shouldn't try to figure it out, like why would one question how nature works. Some other cultures believe it's a hidden genetic code waiting to be unlocked, and then some other cultures also believe that doing so will just cause disaster.
If it was an alien utopia, they wouldn't need weapons like railguns. But here they are, still having internal issues waiting to be solved.
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