#among us game mode
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coffinwoodx · 9 months ago
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WOLF AMONG US 2
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WOLF AMONG US 2
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theharlotofferelden · 25 days ago
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Istg I’ll stop talking about this but I just need everyone to know that PC Gamer mentioned he has a Steam account:
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rainbowangel110 · 2 years ago
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Among Us for the love of God....
LET ME PLAY ONE DAMN GAME WITHOUT GETTING KICKED OUT CUZ MY PING WAS LOW DAMNIT-
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unproduciblesmackdown · 2 years ago
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asia kate dillon (voice acting and guest starring) as LOS-307 in moon girl and devil dinosaur 1x04 "check yourself"
part two of two (part one)
#asia kate dillon#LOS-307#i see the ''lose'' in their name but is 07 coincidentally a flipped ''LO''? is it like o7 saluting? is it just a couple more random numbers#SO they're very good at something deemed like useful or impressive to be good at; it's not necessarily their passion but that's all they ge#attention for / the basis of interactions with them / what they're supposedly Good For at all#but of course they have all their feelings & Consciously consider others' feelings & experiences & want to connect befriend & be liked....#they had to Recharge & when pushed & stressed during this period on various fronts become discomfited & distressed & Melt Down#(weeeeeellllll Ya Did. emmy! if they get nongendered categories.)#and then they go sicko mode & try to kill you. sure this pertains to What Happens If You're Overcompetitive / Dead Set On The Win.#but like also hey who among us. we've all been there#and that again of course it's not ''the computer was....secretly evil???'' any more than ''ppl who don't enjoy playing games w/me b/c i'm#too competitive / dead set on winning like my family & friends were....secretly evil???'' like you Were a dingus to them#can't plow over or neglect ppl's wellbeing / Their experience in gamer mode. they told you abt the overheating melting down at least....#anyways but even prior: they're Clearly emotive & expressive & reaching out / communicating but they're talking to brick walls out here#& like nobody's Just ''Misunderstanding'' Them or confused / even realizing there's something they're not getting & reacting accordingly#like people are either unawares or ignoring them while they're bringing the social efforts hard. striking up an enthused exchange only to#get zero response & left alone overnight in an empty dark auditorium (gtm:pota moments) like. hmm. LOS-307 voice Wuh Ohhh#we've all been there. had a once in a blue moon occasion a few weeks ago having An Actual Conversation#otherwise Talking Aloud is like. ppl only speaking to Declare things they already meant to say. already walking away while you respond#or any response only getting a response about insisting on the original declaration they wanted to make. its being evident that even if you#Seemed to get a word or two or three in ft. nominal responses it was in one ear out the other / not processed at all. exhausting! godawful!#and LOS-307 has an (almost*) wholly nonverbal mode of communication / means of expression in their light/screen display huh#(*they do spell out THEY THEM as they introduce themself ft. pronouns. & their display is ft. as like time passage title cards too lol)#and also they rule and are your new best friend so what i'm saying is: the nonbinary computer can also totally be an autistic icon =]#obviously gonna require ppl do better than smash rocks together (& miss) abt their being a computer here lol. see like Everything Prior.#they're Actually relatable as a nonbinary &/or autistic person. not the idea that being that makes you inhuman / like a machine or w/e#and of course someone who's Clearly a person but where their behaving/acting in that capacity is ''wrong'' / Apparently invisible....#like why wouldn't they consciously reflect more on Concepts like gender / how ppl feel/interact; etc. that's what friends do; compromise...#everyone supposedly outside of [xyz] or Othered in some capacity: experts on exactly that lol#omg 1 tag: ''must be nice...to have a friend. like that.'' Waugh; glitching; Non glitching on ''lonely''; giggling; calling back; ilu los..
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poz-patrol · 2 years ago
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Injustice Gods Among Us
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togglesbloggle · 3 months ago
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You Aren't Supposed to Win
There's a species of post on Tumblr that's not uncommon: explainers about neurotypical social interactions for the benefit of the neurodivergent. Others, in an adjacent genre, are vent-posts or bewildered people expressing exasperation and impatience with neurotypical social rituals. And these are usually fine as far as they go, but there's a sort of deficit or hole in them that I think tends to go un-addressed.
Basically, a lot of these explainers are very reasonably helping readers to navigate a system for some desired outcome (getting a job, finding a date, or other such things), but with the understanding that a failure to get the desired outcome is a failure of the system. And that's... only kind of true.
Neurotypical social interactions can be a very complex mix of collaborative and competitive enterprises. The ratio between those things can shift on a dime, it can be really hard to figure out where on the spectrum you are at any given moment, and this is the system working as intended. Or at least, as the players in the game intend, which isn't always quite the same thing.
I don't want to overstate this too much; standard social interactions aren't a fight to the death or anything. Typical examples are more like a preponderance of cooperation, but with some jockeying for a larger share of the rewards that follow from a shared project. Or, perhaps, attempts to spend the least effort in a group project, while receiving a full share of the reward.
The thing about this is, the presence of an antagonistic element within these interactions means that perfect legibility is opposed to most participants' goals for the interaction. There is a degree of confusion and uncertainty that is quite deliberate and instrumentally useful. If a particular partnership is going to pivot to 'pvp mode', it is absolutely in each participants' interest to be the first one to defect, and to mask that defection for as long as possible; perfect transparency prevents them from being able to do so, and they can and will interpret requests for perfect transparency as being hostile acts.
At the same time, admitting any of this is also a loss of strategic advantage during adversarial interactions, so it's one of the hardest things to get people to admit. It's even hard for people to notice that they're doing it, because evolution favors mentalities that keep as much of this as possible subconscious; it's easier to defect without warning if you never consciously think of yourself as defecting at all. So explicit discussions of this are quite rare. (There is, however, an entire genre of party games designed to bring them to the fore and let people show off their capacity for adversarial play among shifting alliances and uncertainty, so it's more 'open secret' than 'forbidden lore'.)
The upshot of all of this is, the desire for an explicit, legible system of social interactions that can be exploited for reliable outcomes- can often be a desire for power over others, in a way that I don't think the proponents fully realize. The fantasy of people just doing what you want is a powerful one for everybody, neurodivergent and neurotypical alike. And this isn't an unreasonable fantasy! it's really not fun to be surrounded by people pursuing their own interests at the expense of yours!
But it's important to realize that a lot of the hard work of aligning those values and making a system of interactions 'purely collaborative', such that everybody will be doing their best to help you succeed regardless of skill level or quirks of neurotype, is a really hard problem that nobody has yet been able to solve. And until we get there, a system in which you reliably get everything you want, and which you navigate with perfect confidence, is one that subordinates the people around you.
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cavegirlpoems · 4 months ago
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You know, on the topic of 'can you be meaningfully queer in this game', I'm going to say that the game doesn't have to be a romance-centric game (eg Monsterhearts) to meet that threshold.
I'm going to take a slightly left-field example: Paranoia. In this (black humour dystopia) game, everybody is a clone grown in a vat, and fed a steady diet of mood-altering pills to keep them complient that - among other things - suppresses your libedo, to ensure there won't be non-vat-grown humans, and further the society strongly discourages romance in general.
This isn't the focus of the game, but it still means that the game presents us with a hegemonic standard for sexuality and relationships (they don't happen), and ways to be non-normative, and the decision to do so is meaningful.
An entirely heterosexual couple holding hands in Paranoia is - because their relationship is so non-normative the the game's scope, and will have serious consequences for them - a more queer story than any gay tiefling found families in D&D.
In Paranoia, the decision to engage in a sexual or romantic relationship is a meaningful one, in a way it isn't in D&D.
(You will note that romance is not mechanised in Paranoia, nor is it going to be a common mode of play, but the game does mention 'forbidden romance' as a potential plot hook).
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phoebejaysims · 6 months ago
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Boutique Mod - DOWNLOAD
Inspired by the sims 2 shopping for clothes system, I present a sims 3 take on buying clothes, accessories and running a thriving boutique! Set up shifts, keep the racks stocked, and you might find yourself in profit!
Required:
Ambitions
NRAAS Master Controller + Integration Module
Optional:
ITF if you want to use the clothes mannequin and some visual effects.
Late Night if you want the animations for the security guard.
Seasons for extra interactions on the mannequin.
Savvy Seller Set for some visual and audio effects.
Full Documentation is included in the download. I spent a while writing it out, so please read thoroughly!
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How Stores Work:
Set up a shift
Hire Employees (bosses count as employees so stores are fully functional with only one sim!)
Link at least one rack to the register
Open for business!
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Employees:
Store employees can be given three types of roles: register attendant, sales attendant and security guard.
Employees will do their jobs automatically but you can always manually tell them to do things too like: restocking, dressing up mannequins, helping customers, among other things.
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Customers:
Inactive and active sims can browse through the racks and have the ability to purchase items. They'll interact differently depending on if they are shopping at a clothes rack, accessory rack, or at a mannequin.
Inactives won't purchase outfits from mannequins unless you direct them to (or you enable auto-purchasing in the XML). However, they may "fake" buy clothes.
Once finished shopping, customers hold their bags and wait to be rung up! Take too long and they may abandon their purchase.
Shopping:
Adjust prices and restrict customers by age and gender to customise your store!
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Clothes Racks:
Buy Clothes for your own sim, sims in your household, or (if you're an employee) suggest clothes for customers.
Employees that suggest clothes for customers can fulfil Ambition Stylist jobs this way.
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Accessories Racks:
Choose accessories to be sold by adding them to the XML in the package file. The XML comes loaded with a few base game items already plus a couple modded items (Arsil's Sunglasses and lipstick - that won't be loaded unless you have them installed).
Sell buy-mode items as well as CAS items!
Make your CAS items wearable from your sim's inventory using your own meshes or my dummy accessory (see Documentation and XML for details).
Blacklist certain categories from being shown. If you want a dedicated shoe shop or an opticians, you can have it!
Try on products before buying them to see if they suit your sim. If there's a mirror in the room, they'll check themselves out in it.
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Clothing Mannequin:
Try on the mannequin outfits to see if they suit your sim.
Plan different outfits to display and even set them to be rotated through seasonally.
Let your employees be creative and choose a random outfit for the mannequin to wear.
Buy clothes for your own sim, household members, or customers.
Allow or disallow inactives from automatically purchasing display outfits.
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Security Gates:
Give your security guards something to stand and look threatening by.
You can try your luck at stealing from the shop. If you're caught, you'll have to pay up. If you get past the gates (or if there are no gates), enjoy your bounty!
Boutique Door:
Cloned from the Savvy Seller doors without the annoying 'kick-every-last-person-out-the-building-come-closing-time' feature.
Link this to a register and let the open and close sign automatically flip itself. Also, close the store or rename it, straight from the door.
Phone Interactions:
Ask for time off work (paid or unpaid).
Call in sick.
Cancel vacation days.
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Credits and Thanks:
@dhalsims for adding geostates to the ITF rack for me. Modders, I really recommend her if you need any 3D models made also!
DouglasVeiga for the BG rack with the geostates.
@aroundthesims for allowing me to use her objects in my mod as always!
Sims 4 for all the animations that I converted.
Simstate & merchant mods for the idea to go into a mode to link racks to the register.
The OG shop for clothes mod and pedestal by @anitmb.
Arsil and @zoeoe-sims for wearable CAS items idea that I adapted.
Ani's Candle mod & Amb. Makeover XML which I looked at for inspo on how to do accessory rack xml.
Compatibility:
All new objects so shouldn't conflict with anything really.
Removes the 'plan outfit' interaction from dressers.
Made on version 1.67.
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If you would like to donate as thanks, please feel free to do so at: my kofi! I don't take your generosity for granted!
Download: - Simblr.cc - 2t3 Boutique Mod Suggested Extra CC: - Lyralei's TS2 Conversions (incl. clothes changing booth) - More ATS3 Security Gates - ATS3 Friperie Set
Known issues, prop information and the full feature breakdown are all in the documentation.
Please be patient with me if there are bugs to fix. Also, anyone who DMs me "I don't know how to create a new shift" will be immediately fined £150.
With that said, please enjoy the mod and tag me in your beautiful boutiques,
Phoebe :)
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lurkingshan · 1 year ago
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Japanese BL Starter Pack
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It’s been awhile since I dropped a rec list, so I am here today to share one that is very near and dear to my heart—a Japanese bl primer for those who are new to the jbl game. I created this for @neuroticbookworm to help her on her journey when she decided she wanted to start getting into Japanese works. The fandom (on Tumblr and generally) tends to focus primarily on Thai shows because they are the easiest to access for international fans, since Thailand is working its way toward world domination via ql media and wants us all to be able to watch. But there is a lot of great stuff to watch beyond the easy access Thai channels, and Japan is the country where this genre originated, so its shows are important for anyone who considers themselves a bl fan. Japan doesn’t cater nearly as much to the international audience so tracking down the shows sometimes takes some ingenuity and can-do spirit, but that’s part of the fun!
And so, the list! Bookworm is about halfway through it and having a ball, so I figured it was time to stop hoarding it and share it with anyone else who would like to dip their toes into jbl and isn’t quite sure where to start. A few notes: 
I am not here to teach you about the deep roots of the jbl genre or give you a primer on yaoi manga. I am by no means an expert and there are other places to find that information. Start here with this great post by @nieves-de-sugui and then maybe wander over to @absolutebl to read up more on the evolution of the genre.
This list is by no means an exhaustive accounting of every important Japanese bl ever made; it is simply a nice sampler platter of the cream of the crop among various styles you will find in jbl. Watching through this whole list will not only expose you to some fantastic shows, but also give you a sense of what makes jbl unique and how the country’s style differs from others, and point you toward the types of jbl you’ll like most (they tend to put shows in pretty specific style and tone lanes and once you find the ones you like there are lots more where that came from). 
If you’re coming to this post as a jbl lover and you don’t see your favorite here, I promise it’s not because I don’t love it very much; I simply had to make some choices to get this down to a reasonable shortlist. Feel free to leave extra recs for others to find! 
I’m putting these in a loose suggested watch order that will take you through the various jbl lanes in a kind of popcorn style, because I always think it’s good to change it up so you don’t get too stuck in one mode, and it works its way up to most of the extremely Japanese stuff (you will know what that means by the time you finish). But do what’s in your heart and change up the order if you want, friends, I am not the boss of you! 
Cherry Magic (Crunchyroll or grey)
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I believe everyone on Tumblr is pretty familiar with this one, which is not a coincidence—this is one of the most accessible jbls. Not in terms of actual access to watch it, mind you (we’ve all jumped through shady internet hoops to watch it) but in terms of its content and style. Cherry Magic is a classic workplace romcom with a magical twist, and it is charming af. It’s a great exemplar of Japan’s light and zippy comedy lane for bl—a lane in which, importantly, the romances stay chaste even when the actual plot is about sex, or lack thereof. My friend @waitmyturtles would kill me if I didn’t make sure you know that Cherry Magic also has a lovely follow up film. And bonus: there is now a Thai remake airing so if you watch the original you can get in on the discussion about the different adaptations between countries. This is pretty easy to find these days in all the usual places, but I strongly recommend watching it here.
Old Fashion Cupcake (Viki)
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Moving on to a slightly more mature workplace romcom. Old Fashion Cupcake, another Tumblr favorite, is an age gap boss-subordinate romance, and it’s both very adult and somehow wholesome af at the same time. Sure, there is a lot of carnal desire going on here, but there is also a lot of wooing via fluffy pancakes. It’s a tight five episodes and a fantastic example of what Japan, with its extreme technical precision in writing, directing, editing, pacing, and acting firing on all cylinders, can do in two hours. There’s not an ounce of flab on this thing and you’ll want to watch it over and over again.
Utsukushii Kare (Viki)
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Time to get a little weird! Weird is a key feature of Japanese media, and lots of jbls explore unusual relationship dynamics rooted in complex psychology. This is the first show on the list that will likely feel very Japanese if you’re new around here—my advice is to lean into it and finish the show, even if you get uncomfortable along the way. In Japanese media, discomfort always serves a purpose. This is a high school story with a twisted relationship at its center, and I’m not saying any more than that. Don’t spoil yourself and go watch it! This one also comes with two sequels—one short second season and one movie—that continue from the original story. They are less essential but still excellent.
I Cannot Reach You (Netflix)
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Next up, another high school tale, but with a totally different vibe. This show is kind of a revelation in its willingness to tell a story about overwhelming desire—including sexual desire—with young protagonists. It’s rooted in a classic but often misunderstood trope, friends to lovers, and takes the angst of it seriously, giving us a low stakes story that feels extremely high stakes to our leads. It’s also gorgeous and uses a classic Japanese visual style (bokeh) that you’ll be dying to learn more about. 
His (Viki)
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Time for a break from high school, and we’ll sprinkle in a movie for some added flavor. His is a jbl film featuring a second chance romance between a stoic, introverted man who moves to a remote town to start over, and his ex-boyfriend who follows him there unexpectedly, adorable child in tow. Importantly, this movie does not take place in what we often refer to as the “bl bubble” where homophobia doesn’t exist; the leads’ experiences of being gay men in a homophobic society are hugely important to the plot and themes of the story. It’s a beautiful film and I’ve lost count of how many times I’ve watched it. @bengiyo would surely also like me to tell you that this film follows a brief prequel show called His: I Didn’t Mean to Fall in Love about the characters originally meeting in high school; I do not think it’s really necessary to watch it but completists can start there.
The Pornographer series (Gaga)
By now you should be ready to get into some classic Japanese fucked up psychosexual material, right? Right! The Pornographer series is told in five installments in this order:
The Novelist, a six episode miniseries
Mood Indigo, a six episode prequel series
Spring Life, a 15 minute short
Pornographer: Playback, a two hour film
Spring Life Continued, a 15 minute short
Confused by that distribution model? So say we all; sometimes Japan likes to make us work for it to make sure we really appreciate its many gifts to us. The story across these installments is about a very difficult to love protagonist, what makes him the way he is, and the also-unhinged-but-in-a-different-way man who finally gets through to him. It’s an extremely satisfying love story and one of the best character arcs I have ever seen, full stop. For this one, you’ll want to just pull the word problematic out of your pocket and store it in a drawer; nearly everything that happens in this story is problematic and that’s the point. Lean in! All of these installments except for the film are on Gaga, if you get that far hmu and I will supply you with the final puzzle piece.
Our Dining Table (Gaga)
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You could probably use a break after those last two, so it’s time to shift over to a heart-tugging twofer: family trauma mixed with the cutest shit you’ve ever seen. ODT is an example of another classic type of Japanese show: the food drama (you will see the GOAT in this category at the end of this list). In Japanese culture, food is love, and the act of preparing food for your loved ones is a common path to romance. You’ll love this story about an isolated office worker who meets a pair of brothers, learns to cook as a way of connecting with them, and begins to heal from his own trauma as a result. The image above is a scan from the manga, which @troubled-mind curates to make extremely cool comparison sets like this one. Many jbls are faithful adaptations of yaoi manga source material, so it’s good to have a bit of familiarity with them.
Minato’s Laundromat (Gaga)
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Japanese media loves to explore taboo, and often manages to do it in a way that is surprisingly light and chaste. This is an age gap romance between a teenager and his adult neighbor that explores internalized homophobia, emotional repression, and falling in love across seemingly impossible social chasms. It’s also a great example of old school yaoi seme-uke dynamics that still show up across the bl genre. Also, take my advice: end your journey with this one with the first season and just pretend season 2 doesn’t exist.
Eternal Yesterday (Viki)
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Remember what I said about weird? Time to do that again, but with a heaping dose of grief and pain on top. It’s not a spoiler to tell you this show involves a major character death; a major character death is, in fact, the root of the entire story. This is a magic realist tale of first love turned tragic, and it will hurt and heal you. It is one of my favorite dramas of all time.
Restart After Come Back Home (Gaga)
And now for a break for your poor exhausted brain. This film is basically the jbl version of a Hallmark original movie, about a city boy who goes back home to the country and falls in love with a total sweetheart while working together on a farm. Enjoy it, bestie, you’ve earned it! 
Tokyo in April Is… (Gaga)
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You’ve probably noticed by now that emotional repression and failed communication are big themes in Japanese works. This second chance romance has plenty of both, and it’s a great example of a kind of muted emotional style that Japan does so well, where the surface of the story seems almost placid and calm even as deep emotion roils underneath. This one (and Eternal Yesterday above) are part of a special line up of jbls on Japanese channel MBS called Tonku (Drama) Shower. The shows air one after another in the same time slot on Fridays (in Japan, perhaps Thursdays for you depending on where you live) and you truly never know what you’re gonna get, but they’re all interesting. Warnings on this one for sexual assault and trauma. 
The End of the World With You (Viki)
Time for sexy and weird again, but even more so! This has to be one of the most unique bls ever made; it goes to some truly divine and strange places, and it feels incredibly queer while doing it. Made by the same screenwriter/director of the Pornographer series with a lot of the same sensibilities, but in a more heightened apocalyptic setting. This one has existential angst, a road trip, a redemption tale, and a variety of interesting side characters in the mix.
What Did You Eat Yesterday? (Gaga)
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Congratulations, you’ve reached the end of the list and your reward is watching one of the best bls of all time, and a perfect slice of life food drama to boot. WDYEY now has two seasons (along with a couple specials and a movie that fall in between) because the universe clearly loves us. You can now get it on Gaga for easy access but I’m partial to the versions over at @kinounaniresource for better subs. Wherever you watch, settle in to get cozy with Shiro and Kenji and make sure to always eat before you hit play.
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housethemd · 10 months ago
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My headcanons for a 2024(ish) House MD (self indulgent sorrysorry)
- House is canonically bisexual, and instead of hookers (or maybe as well as) he’s very open about his Tinder/Grindr hookups.
- Wilson is still a closet case, somehow. All his friends are queer, he is very active as an ally, but has somehow not figured it out. He even has little pride flags in his office pencil holder.
- Cuddy is a lesbian, she and House still flirt for funsies (worth noting I think her and House still had a one night stand in college before she came out, prompting a running joke that sex with House turned her into a lesbian)
- Chase goes viral on twitter (X) when he starts live tweeting House’s antics during DDx’s (his handle is @thataussiedoc and all his DDx tweets are tagged #mycrazyboss)
- The ducklings make tiktok videos when they don’t have a case. The first time House catches them they are expecting him to call them idiots or throw them out of the DDx room, but instead he joins them. Cue House doing a hilarious tiktok dance.
- Non-binary Thirteen my beloved
- Foreman plays Pokemon Go
- House gets a Nintendo Switch for his office so he can game in there, and when forced to go do clinic duty switches to handheld mode
- House and Kutner will game together when they don’t have a case
- There is a PPTH Diagnostics Dept. Discord server
- Foreman hates Apple products
- Cameron has one of those rainbow pins that says “you’re safe with me” she wears on her white coat
- House learns Gen Z slang and spends an entire episode talking exclusively in it - and everyone else is left trying to piece together what he’s saying
- House is canonically autistic but it only comes out during “Lines in the Sand” or similarly themed episode. I feel like either Chase or Foreman get snippy during the DDx and makes a muttered, offhand comment about House, something to the effect of “yeah well maybe you have autism too” and House is like “well duh.” They spend the rest of the episode approaching the other ducklings, Wilson, etc about how they feel, now that they know that House has autism only to be met with general indifference. Maybe it ends when they go to Cuddy and she reminds them what a great doctor House is and all that and eventually they are forced to confront their own internalized ableism.
- PPTH definitely has a float in the pride parade every year
- Chase plays Among Us
- Lesbian Cameron but also CompHet. Like the first couple seasons she hasn’t figured it out yet.
- Hilson is absolutely made canon at some point
I told you they were self indulgent. Might reblog to add more as I think of them!
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falciesystemessays · 2 months ago
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I honestly think that Dizzy's entrance to Guilty Gear Strive should be as much of A Moment for plural systems as Bridget's was for trans women. The character's not out yet, but every bit of promotional material for the character points in a very promising direction. So for people who don't go here, or who have only played Strive, allow me to tell you why a character trailer for a three-year-old game put me on the verge of tears.
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For some quick context, plurality in a person is essentially the state of having multiple entities in one's head. The most commonly known form of this comes from having dissociative identity disorder, formerly known as multiple personalities. But plenty within the plural community (including me) have a broader umbrella for the term. The main terminology you'll want to know for this is that a "system" is a group of entities within one body (I for example am part of the Fal'cie System), and "aspects" are entities that aren't quite separable from the host, because they're the manifestation of specific parts of them. For the record I am very aware of how buckwild this sounds to an outsider, and I frequently get existential about it. A lot of characters in anime and games are incidentally plural due to their layers of fantasy nonsense. Some examples of this in action are Yami and Yugi from Yu-Gi-Oh, Sora gaining Ventus's heart in Kingdom Hearts, and the explicit dissociative identity of the Storyteller System in Ace Attorney.
Now then! To sum up Dizzy's backstory real quick, Dizzy is a Gear, basically a living weapon, and the daughter of original antagonist Justice. Most of her character up until this point has been desperately trying to cover that and live among humans, to... mixed avail. In the series' story mode she manages to start a family with the human deuteragonist Ky Kiske, who loves her a lot despite formerly being one of the best Gear-slayers. Ky is such a wonderful character, because throughout the series we see him go from hating Gears to tolerating a few of them to having a kid with one and actually becoming a little bit Gear himself. But this essay isn't about Ky Kiske.
In actual gameplay, as in the 1v1 fighting game battles, the main thing stopping her from relative normalcy is her two wings, Necro and Undine. The reason I say this character is a plural dub is because these wings are actually aspects of Dizzy, Necro being her rage and Undine her compassion. A lot of Dizzy's attack animations in Guilty Gear XX (the one where I've played Dizzy a lot) actually have Necro doing violent things while Dizzy herself is either distracted or afraid. This continued in Guilty Gear Xrd, where her instant kill move (every character gets one) has Necro unleashing a fuckoff gamma ray while Dizzy begs him to stop. Worth noting also that gamma rays are one of the moves her mother Justice used. Dizzy and Necro have clearly not been getting along, and while it's fun as a fighting game character bit, there is a certain level of sadness to it.
But in Strive? Oh my god, she looks so happy now! So at peace with herself and with her system. Lemme just rattle stuff off right now.
-Dizzy's attack animations all put her in control. Necro and Undine do a lot of fighting still, but never without Dizzy's control. They are fighting in tandem.
-Dizzy's victory animation has her hold out two hands. Undine naturally puts her whole hand onto one, and Necro finally puts a single finger on the other with a smile.
-Their super move, Gamma Ray, starts out with Necro and Undine firing a beam, and Dizzy getting scared. But after glancing at them and realizing it's okay, she joins in on the beam attack.
-She has a new move now, Michael Sword (Pronounced Mik-hai-ull), a full-screen slash that Justice used to have, indicating that she's come to terms with her origins and wants to use them for good.
-God, her opening animation and taunt where she communes with the animals like a Disney princess. Her new beautiful design. Her new theme song! She has never been this happy in her life!
The thing is, right, I can imagine people saying that this character growth isn't remotely the same kind of moment as Bridget's, because Dizzy's whole thing is based in sci-fantasy that could never be real in the same way that like, dissociative identity is real. Plenty more would deny that plurality exists at all outside some deluded roleplayers. And, I mean, was series director Daisuke Ishiwatari really thinking about people like me when choosing to take the character this way? I don't know, honestly. But I do know that Dizzy's character arc is authentic, to me. If there's one thing Guilty Gear Strive's story is really good at, it's giving long-suffering characters some well-earned peace. And if this is how Strive Season 4 is starting, I can't wait to see what they do next.
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felassan · 4 months ago
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New BioWare journal entry:
"Journal #8 Exploration Across Thedas A look into how Rook will discover the world Hello everyone, Today, we’re back to share more about the world of Dragon Age: The Veilguard (minor spoilers below). While the game is a crafted experience telling a rich narrative, there are many areas to explore. The Lighthouse, for example, is a central place for Rook to rest, spend time with Companions, and learn more about the world through conversation. The Crossroads allow the Veilguard to traverse Thedas in seconds, connecting the Lighthouse to more of the world than ever before.  Throughout the story, you will go through many diverse areas, from the beauty of the lush Arlathan Forests to the busy streets of Minrathous. Veterans of the series have heard whispers in the past about each of these places in Thedas, but now you will actually be able to explore and experience them in-game. Each area has its own unique feel and style. There are several areas for exploration; each inviting you to delve deeper into the narrative and uncover the many mysteries Thedas holds. Check out a few of them here: Arlathan Forest – Ancient magic and powerful artifacts re-awaken and reality thins across the woodlands that once held the heart of the Elvhen empire. The Veil Jumpers, masters of ancient elven magic, seek to stabilize the region and keep reality from crumbling. Hossberg Wetlands – Much of this once-peaceful marshland has been consumed by the Blight. Darkspawn roam the swamps with impunity, but the Grey Wardens mount a valiant defense of the last safe haven – Lavendel. Minrathous – Capital of the Tevinter Imperium, the Venatori wield corruption as they try to turn the Empire’s heart to their own dark purposes. Yet the people resist, with the rebel Shadow Dragons leading the charge. Rivain – An ancient Grey Warden fortress sits among sparkling waters and lush greenery of the Rivain Coast; the Lords of Fortune call this paradise home. The servants of the gods have their own plans, however, and threaten to turn this sanctuary into a battlefield. Treviso – A merchant city known for the beauty of its canals – and the deadliness of its assassins – Treviso is under Antaam occupation, a state of affairs that sits poorly with the Antivan Crows.
WHAT'S THERE TO FIND? While exploring the world, the Veilguard will come across many things to do and people to talk to. Of course, there will be loot to upgrade your equipment but there will also be puzzles and lore! There will be ancient statues, letters, and artifacts left behind to read and collect those Codex Entries. There are also new modes of transportation to find throughout the world, including fast travel.  There will be new ways for your Companions to interact with the world as well, with specific exploration abilities. For example, you may come across some ancient Elven artifacts for Bellara to Tinker with while you wander through Arlathan. Even when the Companions are back at the Lighthouse, Rook can use the Lyrium Dagger to take advantage of their Exploration Abilities. You may also spot Companions out and about, interacting with the world on their own. When heading to Treviso, we recommend finding Lucanis and enjoying a cup of coffee together.
THE LIGHTHOUSE The Lighthouse will serve as your new home during Dragon Age: The Veilguard. Each companion will have their own room, for them to decorate to their own taste. Their rooms will progress over the course of the story, and it will also be the main location for one-on-one chats with them. Rook will have a room of their own, as well! Lastly, you will find the Caretaker’s Workshop here, where items can be upgraded and enchanted.
THE CROSSROADS From the home base of the Lighthouse, you will be able to access The Crossroads, a meeting place of many Eluvians. This area will serve as the main connection from the Lighthouse to the rest of Thedas, as well as lead to a lot of side content. The Caretaker will act as a guide throughout this area, ferrying the party to different islands in the Fade. Additionally, there will be more puzzles to solve in this area and even some extra missions, but we’ll leave those shrouded in mystery to discover on your own. We recently held our in-person Preview Event with Content Creators and Press, so keep your eyes out for interviews and coverage in the coming weeks. While you’re waiting, don’t forget to check out our podcast Dragon Age: Vows & Vengeance. Chat soon!             — The Dragon Age Community Team"
[source]
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weirdmarioenemies · 1 year ago
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Name: Mino
Debut: Tetris
Tetris is all about blocks! You know that! Did you know that those blocks are called Tetriminos? Maybe you did! Geometrically, they are tetrominoes, shapes formed from four squares connected at the edges. "Tetrimino" is the official spelling of the ones used in Tetris specifically, which is a little confusing, but it's ok. Don't worry about it unless you are making your own game about tetrominoes! If you do that, be careful.
But what about the little blocks that make up the Tetrimino? These are geometrically called monominoes, but in Tetris, they are simply Minos! Humble little things. The game is named after Four, so what place does a measly One have?
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If you ask me, they have all the place, because they are all over the place! There are no Tetriminos without Minos. Together, Minos are powerful, some of the most iconic and recognizable shape clusters in the world! Even in the form of a plush, The Tetris Company almost ALWAYS ensures that the individual Minos are visible. It is a part of the Tetriminos' designs at this point! The only exception I can think of is in situations unable to use their distinct colors, where other design factors are used to distinguish each. In this case, all but the I Tetrimino have their Minos visible, while I is just a solid color. Come on now, I. The most universally beloved Tetrimino, and you can't show some appreciation for the little guys who made you who you are? Sheesh!
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While yes, Minos are a bit overlooked, they do indeed get the spotlight every once in a while! In game modes with items, you can expect that there will be one that turns all of your pieces into Minos, allowing you to instantly fill in gaps wherever you like. They are not particularly powerful, only able to clear one line at a time, but they ARE very convenient and easy to use!
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Tetris Friends, my dearly beloved and departed Tetris Friends, uses Minos as the base for most of its avatars! I have already talked about these specifically, but I just want to point out these VERY default ones, each a piece of one of the classic Tetriminos, based on color... until the end, where we get what appears to be a Domesticated Mammal Mino! What are the implications of this? Have members of an intelligent species selectively bred the most docile of Minos together? Do Minos reproduce? Am I way off the mark, and is this Mino actually made of cookies and cream ice cream?
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Finally, the reason I've been thinking of Minos in the first place! Here is a photo of the Tetris board game, with a single gray square in the Matrix. That's right! A Mino! In my opinion, this game is the most special Minos have ever felt. In this version, Tetriminos are dropped straight down into columns in the Matrix, and so they aren't as maneuverable as virtual ones. They can't be rotated while falling, and can't be slid into place to fill in any little notches.
This is where Minos come in! They are a sort of compensation for the lack of extra control, and can be placed to fill in extra space before dropping a Tetrimino. This is especially useful if you start with a Z or S block, since in this game, dropping one on a flat surface would leave a space no matter what! With a Mino, you can make a nice little ledge for your block to land neatly on.
This game's use of Minos really stood out to me! They're a major gameplay mechanic, they are explicitly named in the instruction manual, and, most importantly, they get their own PIECES. Physical, officially licensed, single Mino objects! They even get their very own color! A humble gray, not flashy like the rest, but distinct among all the others, and practical. A gray not to indicate a lack of interesting qualities, but instead, great potential!
There is no "official art" for Mino, so I just made the post's top image by editing some official Tetrimino art. Also, I have distinct memory of SOME official Tetris game, possibly Tetris Friends, referring to them as Tetrimonos. Does anyone else remember this? Please tell me if you do!
With that, we have reached the end of this post. But this is not the end of my fascination with Minos. In a way, it's only the beginning. In my Mino research, I have discovered some truly incredible things. Look forward to reading about them next week in Minos post part 2!
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brokenpieces-72 · 6 months ago
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could we get something with reader sparring with the boys in the monster au? I was wondering if theyd get distracted and shift and just end up playing with Reader
This is adorable and yes it does happen on occasion.
Price took on your sparring after you’d gotten some experience, but uh… yeah he drops yeah like a sack majority of the time. You keep wanting to try again and again, and he indulges you. You even try shifting but he’s got a bit more strength. Isn’t gonna stop him from scooping you up on occasion and roaring, making you giggle. Even if you’ve gotten fed up with him not going easy on you, he’ll heft you over his shoulder to force you into trying to get free. You sometimes shift when he does this to make a point, to which he drops you. Price is a dad sometimes even if he doesn’t notice.
Not to much sparring but this did happen by accident and set you up for wanting a spar. You tried climbing to roof where you and Kyle like to sit. You noticed his wings were wrapped around him and once you were on that last little bit to get on, he opened them and went “boo!” which made you fall. You were okay, but you scared him back by shifting and jumping at him while he was still snickering. He chased after you after that, using his talons to mess with you.One game you’ve taken to doing with him is a bit like kick the can, where the two of you will find a clearing, where Gaz stands in the centre. You shift and hide among the surrounded terrain moving closer and closer to him while he has hard feathers ready. They don’t hurt too bad in your Wendigo state, and it’s given Gaz a chance to practice aim and targeting.
You tried fighting the cadejos but it doesn’t really work. You shifted and tossed them around, but they just kept coming back…and started to think it was a game. Rodolfo tried to get them back in order but it was really working. You tried shifting back to human but they just started to pounce and lick your face. Rodolfo rolled his eyes. And yeah this happened more than once. If you two ever spar one on one it’s a little uneasy, cause you’re still young. Rodolfo is also human so you don’t want to break him. He focuses on just showing you some maneuvers, which you still have fun with. Yes he does try to tickle you. Yes you try to get him back.
Alejandro is a bit different when it comes to the nagual. The nagual is a bit more proud, so it doesn’t hold back. One day though you’re in the same room and you notice Alejandro’s tail, and it’s swaying. You have intrusive thoughts, and grab at it, to which you get a suddenly look from the colonel. You apologize, but he doesn’t mind. Your tracking sessions aren’t unlike hide and seek, but it’s from both sides. You’re tracking each other. The nagual doesn’t hold back, so as soon as you make your presence known in your shifted state it lashes back. The two of you aren’t afraid to tumble with each other, pulling headlocks from time to time. If you shift to human, at any point it means you’ve tapped out, and vice versa. You tapped out at one point with colonel doing so but you still had the headlock. He gives you a noogie while you bark at him to knock it off. You turn around and give it back to him… but you’re both shifted. As soon as you do he shifted back first, impressed with how far you’d come.
Horangi unfortunately is your practice dummy half the time. Maneuvers are demonstrated with him because you can match his abilities while both human. While you two are waiting for someone to come and instruct you though, you both are sat on the mat cross legged, waiting, when like Alejandro’s you notice his tail swaying back and forth. You start following it, and try to catch it, not succeeding. Horangi knows what you’re doing, but he doesn’t mind. Then you catch it, and he whips around, in HaeTae mode. You shift to match him and crawl back a little. You’re bigger than him but you get closer, before gently scratching him. Then you hear chuffing! It takes a minute before Horangi realizes what’s happened, and you both go back to human. Taking advantage of your human state he play wrestles with you making you laugh and giggle teasing him about the chuffing.
König and the Percht are a common spar partner, as König is able to go all out even more. Sometimes though König just enjoys the time with you as does the Percht. You shift one day and go with him for some training. The Percht and Wendigo wrestle, but it ends up a little different. It’s become more like two bucks locking antlers. You both have horns, so it’s pretty playful. It reminds the Percht that there is more than just violence in this world.
Johnny’s fighting sessions are always fun but he ensures you know what you’re doing. Fully shifted you have plenty of fun, and when he’s on full moon it’s even better. The wolf is fully out and you get to have tons of fun, throwing him around and get tossed yourself. It becomes a bit of a play wrestle. When it isn’t a full moon, he’s still doing the same but he’s looking for some weak points too. You found his long ago, he likes belly rubs. The Wendigo does it too, but soon Johnny finds out your ears are a weak point. The Wendigo gets sleepy, almost like it’s being pinched at the nape.
Simon doesn’t really play, and when it comes to you he’s trying to avoid you. You don’t annoy him, he’s just not used to kids. Still isn’t. Your sparring is tactical, and stealth. It’s one side hide and seek. You’re small and he’s a wraith. One session he didn’t let you off the hook, and was very serious. One mistake and he dropped you hard. Over and over. It ticked you off. Eventually you lost it, as he poked out of the shadows. You were done, and you shifted turning on him. There was no holding back and then there was being unfair. You were frustrated and done! You glared at him while he stood there staring back at you. Then you heard him chuckle, and he put a hand on your nose. Simon told you not to be afraid to break the rules, you’re a big beastie. He wanted to remind you that goofing off wasn’t always an option, appreciating how seriously you took his sparring. Afterwards he is more comfortable spending time with you, and you him.
Taglist: @yourlovely-moon @kaoyamamegami @h0n3y-l3m0n05 @sans-chara @1mommyrose4ever29 @smitten-haematite-quartz @talia-the-gemini @yuki2129 @whitetiger846 @graystorm444 @chibiduck @reaperxxxxzz @danielle143 @sobbingnshtting @cringeycookies @cryingpages @dcnocap207 @reaper-chan666 @bestbookfriends
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boss-poss · 2 months ago
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Vampire Survivors is such an odd fucking anomaly when you really stop and think about it. It suddenly appeared as this rip-off Castlevania reverse bullet hell that was made by a people who design gambling machines. It exploded and not only spawned an entire new genre that has since continued to grow, but it gained some absolutely baffling pull.
Instead of more Castlevania they just started adding in cameos for the DLC and chose goddamned Among Us, stapling it to a game about fighting vampires with no explanation for how anything connected. Then they made a deal with Konami and threw in Contra, which also had no really to be there aside from giving you the ability to kill monsters will heat seeking missiles and machine guns.
Recently, in a twist that would make David Lynch blush with how well it forces a series to come to terms with a twisted mockery, they added actual Castlevania, completing a post-ironic metaphorical circuit.
There's supposedly a netflix show being made which I cannot even begin to imagine what it might be like. There's a motherfucking cart racing mode. You never actually ever fight a real vampire at any point in game.
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blacktabbygames · 10 hours ago
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Hello, after enjoying Slay the Princess and checking out your other game, I absolutely fell in love with Scarlet Hollow. It is such a beautiful game with such a comfy yet horrifying atmosphere, it’s so unique and it is undoubtedly my favorite narrative of any game I’ve played, I eagerly await your continued efforts. 
With The Roads Untraveled and Chapter 5 next in your sights I had a couple questions regarding that state and current features of the game. 
“With new routes being made and narrative alterations happening for the currently released chapters, what will be the status of current saves and will they be able to be continued when Chapter 5 is released?” I intend on continuing my first save when any new chapter releases so my very first ‘complete’ playthrough will be seeing all the content blind. But if you go back to change material previously implemented, I am curious on what will be the procedure if existing saves contain decisions that have been changed. 
“Will hardcore mode be expanded to new chapters, and if so will it remain available from the beginning going forward or will we have to clear a chapter normally to unlock its hard mode?” 
“Hardcore mode allows for the choice of 3 traits rather than 2 when Scarlet Hollow is clearly designed around having 2 with the different synergies and certain choices that use both. Is there any chance that hardcore combination will be added that use 3 traits?”
“In general, is there any intention to expand hardcore mode?” Hardcore mode is my personal favorite as I really enjoy difficult decisions in games and not being able to always have a perfect option. For a game with ‘You can’t save everyone’ on all the marketing, the trait get out of jail free cards always kind of rubbed me the wrong way. So an option to disable those and get an extra trait meaning more dialogue and character strengths had no downside to me. I am curious if there are any plans for differences between a hardcore route and a normal one in regard to story or otherwise, seeing as a hardcore world is one with every sacrifice made. 
You have made an amazing game and I have been hard at work spreading your gospel among my friends and family. 
Hi! Thank you for being a hardcore mode superfan. I think it's pretty neat and that everyone should do a hardcore playthrough at some point for maximum pain. :) Answers in bold: “With new routes being made and narrative alterations happening for the currently released chapters, what will be the status of current saves and will they be able to be continued when Chapter 5 is released?” We never make any narrative changes to the game that invalidate pre-existing saves.
“Will hardcore mode be expanded to new chapters, and if so will it remain available from the beginning going forward or will we have to clear a chapter normally to unlock its hard mode?” Once you unlock hardcore mode, you unlock hardcore mode, but as more episodes release in the future, its initial unlock will continue to move to the end of the most recent episode. (So if you haven't unlocked it yet, you'll have to finish Episode 5 to unlock it after that release, and then when 6 and 7 release as a pair, you'll need to finish the game. But if you already have it unlocked you'll retain access.) Hardcore mode is very much a supplementary way to enjoy the story, so placing it at the end of the game feels right.
“Hardcore mode allows for the choice of 3 traits rather than 2 when Scarlet Hollow is clearly designed around having 2 with the different synergies and certain choices that use both. Is there any chance that hardcore combination will be added that use 3 traits?” No. It's a lot of extra work for a supplementary game-mode. There will probably be some instance where tree logic means you effectively get something like this, however. (i.e. situation X requires traits a and b to reach based on earlier decisions, we forget this while writing, and add a menu option for trait c.)
“In general, is there any intention to expand hardcore mode?” Hardcore mode is my personal favorite as I really enjoy difficult decisions in games and not being able to always have a perfect option. For a game with ‘You can’t save everyone’ on all the marketing, the trait get out of jail free cards always kind of rubbed me the wrong way. Yes and no. Hardcore mode was designed to offer a rich alternative to the base game primarily through emergent narrative. So while we're not consciously adding something specific to hardcore mode, there will likely be dialogue combinations and scenes that are only attainable through a combination of things that can happen over the course of a hardcore playthrough. These are interactions that would have been written regardless (because we're as thorough about fringe worldstates as possible) but may not have been accessible (or would be very difficult to access from the main playthrough.)
From a labor perspective, we built hardcore mode because it offered a whole new way to play the game in exchange for very little development effort — I think it took about a day to set things up and rework the logic around major decisions. Putting a bunch of extra development time into it defeats the purpose of that efficiency, especially when the game is complicated enough as is. We do have more projects we'd like to get to after Scarlet Hollow is done, which does require it being done at some point ;)
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