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#also: yes i know that misty step can only be used for one person its called creative license/shut up
atlasarcana · 2 years
Text
Under the Read More is the statblock for the monster found in destructive interference. 
MAJOR FIC SPOILERS, because It’s 100% consistent with how it worked in the fic. If you want to use it in your own game, feel free!
The Aeorian mindkiller was modeled between the hunters and the baby-abomination (Subject 0-002).
Yes, the name is a Dune reference. The litany of fear was on my mind for a while in February, when I started writing this thing, because I was riding off the high of Dune (2021) dir. Denis Villeneuve with Timothee Chalamet, lmao.
The name for the ability Condemn to Darkness comes from Cassandra by Florence + The Machine, which I listened to on loop while writing Chapter 9.
(”Everything I thought I knew / has fallen out of view / in this darkness I’m condemned to.”)
...
Aeorian mindkiller (Subject 0-013)
Medium monstrosity, neutral evil
The mindkiller is a monstrosity engineered by ancient archmages and inspired by elder evil aberrations, and is found only in the ruins of Aeor. It stalks its prey before attacking and instills terror to draw out its meal. The mindkiller targets prey that carry significant fears and regrets due to their mind’s weakened defenses.
Strategically, this creature uses the Fangs and Condemn to Darkness abilities over the first few days to compound the target’s fear, maximizing the meal it will get from consuming it with the Consume ability. 
It is a glass cannon. It does not attempt to stick around for boss fights: instead, it picks off weak prey and quickly vanishes, dealing more in psychological warfare than in raw brutality.
The mindkiller avoids the Aeorian hunters, but can sap fear with Fangs from them if its palate has been whetted by the taste of a humanoid’s suffering.
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Armor Class 19 
Speed 40 ft
Darkvision 120 ft, Passive 16
HP: 250
STR 11 (+0), DEX 17 (+3), CON 10 (+0), INT 20 (+5), WIS 14 (+2), CHA 10 (+0)
Saving throws: INT +7, DEX +6, WIS +3
Resistant to fire, cold, lightning, and nonmagical weapon damage
Immune to radiant and necrotic damage
Immune to charmed, stunned, and frightened
Understands Common, Draconic, and Abyssal
Speaks with Telepathy
Spellcasting DC 22
Can (3/day) cast Misty Step, Shield, Mind Sliver, Counterspell, Hold Person, Modify Memory
Can (1/day) cast Dimension Door, Darkness, Mirage Arcane
...
Fear-Sense. The mindkiller is able to sense the most fearful creature within a one mile radius and knows the location of that creature at all times as long as the creature is within the radius and on the same plane.
Fangs.  A target creature within 60 feet must make a Wisdom saving throw DC 22. On a failed save, psychic fangs sink into the target’s heart like an invisible brand. Every time the target takes damage, the target’s hit point maximum is reduced by an amount equal to the damage taken until the target reaches 0 Hit Points, is no longer the target of Fangs, is consumed by the mindkiller per the Consume ability, or until 3d12 days have passed since the target’s last encounter with the mindkiller, at which point the effect ends.
For every hit point the target takes in damage, the mindkiller ‘feeds’ and heals that same number. This effect also establishes the Condemn to Darkness connection. The mindkiller can have no more than 3 target creatures under the Fangs effect at a time and can remove the effect at will.
Condemn to Darkness. The mindkiller can read and scan the thoughts and memories of a creature that is marked by the Fangs effect. It can communicate telepathically to that creature at any distance even when the creature is in another plane. The mindkiller can tap into the target’s memories and impart illusory hallucinations and other symptoms (DM’s discretion) to raise the target’s torment and paranoia for as long as the Fangs effect brands the target.
Consume. A target creature marked by the Fangs ability within 30 feet must make a Wisdom saving throw DC 22. On a failed save, the creature is trapped in an illusory disruption depicting their greatest fears, significant traumatic memories, and/or hostile intrusive thoughts (DM’s discretion) visible to only that creature. If multiple creatures are within 30 feet of the targeted creature, they are also drawn into the disruption and able to witness its illusions for the target. All creatures within the disruption are blinded and deafened to the outside world and incapacitated for the duration. 
The disruption lasts for 10 rounds, though creatures inside may experience time differently. If the target is still within the disruption when it ends, it dies instantly, and the mindkiller is sated for (1d100 x 12) days. The mindkiller cannot die of starvation. Any other creatures within the disruption are released and unaffected, as the mindkiller can only dive into memories and manipulate fears for one creature at a time.
Leaving the illusory disruption requires problem-solving from the creatures within the disruption at the DM’s discretion. The disruption ends if the mindkiller takes damage, if the target creature outsmarts the mindkiller, if the target creature no longer fears, or if dispelled by a creature outside of the disruption at a DC of 22. Dispel Magic using the Wish spell ends the effect instantly.
Any creature released early from the disruption takes take 1d10 psychic damage for every round spent in the disruption at a maximum of 9 rounds. The mindkiller is not sated, and may still be encountered upon the target’s release. The mindkiller may feed multiple times on the same target until it succeeds at fully consuming the target, but may only use the Consume ability once per dawn.
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Actions.
Claws. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage. (Against celestials or fiends, it deals an additional 1d10 (5) per strike).
Mind-Scorching Blast. (Recharge 5-6). The mindkiller magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw or take 55 (10d10) psychic damage and be stunned until the end of its turn. On a successful save, it takes half as much damage and is not stunned.  (Against celestials or fiends, it deals an additional 2d10 (10) per blast).
...
Notes:
The Mind-Scorching Blast ability is named after and nearly identical to Lucien’s. This was a little bit of a red herring, because I knew that there was going to be some speculation on the Somnovem being involved; however, Beauregard acknowledges that psychic damage has a strong connection to the Astral Sea, which is where a lot of aberrations come from. The Somnovem and the original aberration from Miskath that inspired the Aeorian mindkiller (as referenced in the epilogue) both come from corruptions of the Astral Sea, and so I decided they probably share the same style of psychic attack.
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thewingedmuse · 2 years
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Hi dear,
ᴵ ʷᵒᵘˡᵈ ˡᶦᵏᵉ ᵗᵒ ʲᵒᶦⁿ "ᵒᵘʳ ᵉⁿᵗʷᶦⁿᵉᵈ ᵇᵒⁿᵈˢ" ᵍᵃᵐᵉ. ᵀʰᵃⁿᵏ ʸᵒᵘ ˢᵒ ᵐᵘᶜʰ ᶠᵒʳ ᵒʳᵍᵃⁿᶦˢᶦⁿᵍ ᵗʰᶦˢ ᵍᵃᵐᵉ.
💌 Name : Jes
💌 Pronouns : She/They
💌 Soulmate type : romantic soulmate. I wish to know who will understand me deeply, helping me through tough time, inspiring me to do and be my very best. My heart yearn for romance in my life but I was so afraid to get hurt again and having trust issues toward others. I know my own weakness or red flag, so I was curious if someone who willing to be with me. Teach me and encourage me to be my highest self. Someone who will help me to lift the burden in my heart. Not only as my romantic partner but can be my best friend too.
💌 concept of love : To me, love is a connection between the hearts and minds of people. Agape is one of my favourite type of love. The love is sacrificial and universal, a love that gives first and expects nothing in return. A love that you show to strangers, universe, friends and family. I think that one is the greatest love type ever. However, love can be dangerous to us when we become more obsessed with others while neglecting our self. It's like a flower, all of them are beautiful, but some of it are poisonous
🌷 take your time and remember to take care your health and energy. Stay blessed and stay happy 💖
Hello Jes! Thank you for joining Your Entwined Bonds! Here is your reading 💖
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Jes, your soul - the way she appeared to me - has smooth platinum white skin with traces of soft blush on her skin. Her energy reminded me of plum trees. She's smooth with her words, she's cunning. She looks like a work of art. She has a playful, taunting personality and melodious laughter. She reminded me of fox spirits like kitsunes. She likes to recline on her seat, sort of like her throne and play with her hair.
She resides at a place that looks white everywhere, it feels like a cave with its closed-in, resounding energy, however it also has the vibe of a forest but with no trees around. The place looks and feels like it's embedded in snow but the snow is not moving, every thing, every energy in this place is stationery. There is a quality of trapped air, as if time is frozen in space.
I asked if she could give me a peek of her energy. She showed me. Her core energy is close to original point energy, close to neutral. She takes the form of a kitsune because there was a kitsune past life that she feels particularly resonating with. Without the kitsune element your soul feels like a ball of fire and air, it's a misty translucent ball and the fire isn't in flames, but encapsulated in air.
Your Soul's Message To You
"Be careful with each step. Look properly don't try to jump or you'd end up falling. Remember and put advices to heart. Don't be forgetful. If someone's words feel important to you then they are. Don't forget your umbrella."
After your soul has imparted her message, I asked her if she could lead the way to your romantic soulmate. She said yes, and gestured front. I bowed deeply, and started to go the direction she pointed. I didn't have to walk far, in fact I barely moved and a man in his hunter outfit came with a purposeful air. His outfit looked like caveman outfit. I'd try to Google an image for you because I uhh suck at describing physical things.
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▲ The difference between his clothing and this picture is that there are animal stripes on his and he has a top that leaves his abdomen bare.
The man looked rugged, he had a bad of arrows on his back. He asked what's the matter, I then told him about you wishing to know more about him.
He has a deep voice, looks intimidating but appears to be a solid, honest, grounded fellow. He has light brown skin and long black hair. His energy is friendly; a gentle giant. He is aligned with wood element. He is more on the defensive side rather than combative, meaning he is not one to attack unless it's the last resort.
"Would you like to answer some questions?" I asked him.
"Yeah I would, just don't ask something too personal," he replied.
I told him if he doesn't want to answer some questions then he can choose not to.
Since this conversation progressed like an interview, my questions would be in highlight.
What makes you romantic soulmates with Jes?
"We go way back. Back when I was a troll in the forests and she was a nature spirit. We have always been supporting each other. It's like we were mated, or meant to be."
What do you remember the most about Jes in your past lives?
"Wouldn't judge, always kind. The kind to offer her shoulder to anyone especially her family (by family, he meant all friendly beings who reside in the same forest area). Very reliable. The girl I would risk anything for." He added that he wished to provide for you, tend to your every wish because you deserve it, because you make the world and his world a better place. You also reminded him of rainbows.
Did you know Jes in her kitsune past life?
"Yes, I was a hunter."
What was she like?
"Trickster, playful, would try to mess with you, loved to get too uncomfortably close to people, would play with their hair, flirty, made me scared, but has a good heart underneath but her morals and the way she expressed herself was very different from human standards. Liked to chill in the woods lazily, liked to observe and poke fun at passing humans, think humans are toys and very curious about them. Liked to play pranks on them like throwing small stones at them from on top of trees and playing hide and seek with them, like making them lost in the woods and rewalk the paths they have walked before."
What was your relationship with her like?
"To be honest she was just too otherworldly to me that I ended up very scared. She did seem to feel connected to me though, and I her. She visited me. We had the kind of relationship that's more than mortal. But I do not wish to clarify. She became more than just a friend. A friend till the days when we become old and part, till I tell my grandchildren about such a being existing. She was like, came out of storybooks altogether."
What are your favourite memories from your past lives with Jes?
“Honesty, promises, pinky promises that we will not part. Those are always sacred to me. I still find myself doing this, myself," he said and made a pinky promise gesture with both his hands. "Those promises never expire because we the persons making them are still around even though we have different faces in different bodies, our hearts are still around - beating. That's the essence of a promise, where even time stands still."
What are memories you believe Jes needs to remember from her past lives with you?
"I would say happy things but it's more than that. Her strengths, and whatever she needs to remember, that would be of benefit to her."
Can you describe the happy things you have shared?
"Us holding hands, exploring a small island by the beach. It was deserted so it was an adventure for us. We did that a day before our wedding day." I also saw a vision of you both in a food truck, you taking care of your baby beside him on the truck and he cooking. He had such a happy smile on his face. He felt like the luckiest man in the world because he got to provide for you and the baby.
"When we walk we are always together, there's no like one is a leader the other is a follower, no, we walk together, if anything, we trust each other and we discuss, we walk as one. There's no distance between us."
In your opinion, what are Jes's strengths?
"Her ability to see patterns. She can be analytical so she knows what's best for her. She knows the right steps forward, she's not easy to get lost. She's got a good sense of direction and a keen sense of where she should be going. I'm proud of her."
How would you guide Jes to become her highest self?
"Unlock the maze in her heart, guide her through things she should let go of, like the past, like the burdens, and what she should keep, like her heart, her original heart that's untainted. Teach her to wipe it clean, and teach her to treasure it, take care of it properly, remove the blemishes left by those who have hurt her, and make good, healthy, happy memories with her that would leave good happy smiles on her heart, happy wrinkles. Let it be a place of goodness again. And let her be known to herself once more as the best she could be.
"To be honest she would warm my heart whichever version she is, to me I see the one and the same person as I fell in love with. But if she's not happy with herself then I'm willing to be there and guide her through the storms one by one. I don't believe there's anything you can't brave through if you're brave enough. Just wear a sturdy jacket and brave through the rain."
Will you meet Jes as your present incarnation?
"Yes, definitely. I'm dying to meet her (pun intended). I'm crossing the (place where spirits have to cross sort of like a challenge in order to incarnate, like purgatory but not in the Christian atoning for sin way, this is more neutral where most ordinary spirits will go through) to meet her.
What's your current incarnation like?
He showed me a vision. The vibes I got from his current incarnation were wood, book, library and carpenter vibes. He's youngish, in his 20s but he looks much younger. Moderate stature. "I'm sorry I can't give away much. He's someone you'd deem honest at first sight, like there's this vibe of him being someone you could trust. Unless there are misunderstandings which happen quite a lot in his life lately. That's all I'm gonna say," he explained.
What's your message to Jes?
"I know it's hard but he truthful and true to yourself in every step you take. You are your own priority when it comes to healing yourself so you are the one whose feelings you must take full consideration of."
What are your parting words with Jes?
"Take good care of yourself, until the day we meet. I promise to sweep you off your feet. Take care now," he gave a two-finger salute (the touching his forehead kind), and off he went.
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I hope this reading provided you with insight and happy feelings. Please remember to give feedback! Wishing you all the best in your future endeavors! 💝
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kristenbeeapples · 5 years
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Fic idea: Kristen Applebees trying to be a good big sister after leaving her family
Allison you absolutely READ my MIND. Thank you for giving me an excuse to finally put all my (many, many) thoughts about Kristen and her siblings onto paper. Under a read more because this spun wildly out of my control!
***
“Ready?” Fig asks.
Kristen blows a loose strand of her out of her face, pockets her crystal, and nods. “Ready.”
Fig takes her hand and squeezes it, and then they appear with a burst of fire in her younger brothers’ bedroom. Adaine steps out of nothingness next to them a moment later.
“Kristen!” Cork yells, and leaps off the bed into her arms.
“Hey, buddy,” Kristen says, smiling. He smells like he hasn’t had a bath yet, he’s spilt something sticky down his t-shirt and he’s drooling a little, but she does not care one bit. She squeezes him tightly. A second later there’s another thump as Bricker runs up and hugs her from behind. With difficulty, she extracts an arm from underneath Cork so she can hug him too.
They start chattering excitedly, I missed you and Guess what I did at school today and Mom and Dad said – but Kristen interrupts, putting her finger to her lips. “We have to be quiet, okay? We don’t want Mom and Dad to hear.”
They both nod, their faces determined. It’s very, very cute.
Helio – no, not Helio, Yes – she’s missed them.
“Alright, Cork, you go with Adaine, Bricker go with Fig,” Kristen says, lifting Cork down off her hip next to Adaine. “I’m going to go get Bucky.”
“Okay,” Bricker says, and darts over to Fig.
“Hey, kid,” Fig says. “Let’s do this!”
“Yeah!” he says.
Fig holds her hand up, and Bricker jumps to give her a high-five. They both vanish.
Cork has suddenly gone shy, and hides behind Kristen’s legs. He’s met Adaine before – all her brothers have met the Bad Kids, after a weekend towing them along on investigations when she was meant to be babysitting – but it’s been a while, and it dawns on her that the last time was probably the night of prom when the house was attacked. She crouches down and gives him another hug.
“It’s okay,” she says. “Adaine’s cool. She won’t hurt you, promise.”
Adaine, who’s been hovering to the side a little awkwardly, kneels down beside them too. “Here,” she says, and hands over Boggy to Cork. “This is Boggy the Froggy. He helps me when I’m scared. Can you look after him for me?”
Cork takes Boggy, his eyes wide. “Coooooool,” he breathes.
Kristen presses a kiss onto the top of his head. “Go with Adaine and Boggy, I’ll be there in a minute, okay?”
Cork nods, focused on Boggy’s big eyes, and takes Adaine’s hand. Kristen mouths a thank you to Adaine as she misty-steps away, and then stands and sneaks out into the hallway.
Bucky’s room lies at the end of the hallway beyond the stairs, and as she creeps past, she can hear her parent’s voices from the floor below. Kristen freezes, heart rate picking up. She thought she would be okay coming here, but now all she can think about is angry voices, axes thrust in her face, get that out of our house -
A door creaks open, and Bucky pokes his head out. “Kristen?” he whispers.
Kristen steadies her breathing, using one of the tricks Adaine taught her. “Hey,” she whispers back. “Ready to go?”
He nods, shutting the door quietly, and gives her a hug. He’s so tall now, she thinks, but doesn’t say it out loud because she knows it will annoy him. Instead she takes out the Sword of Shadows, on loan from Riz, and misty-steps outside after the others.
Cork and Bricker are happily playing with Boggy on the street, but both stop and rush back over to her when she appears, so that all her brothers are gathered in her arms for the first time in months. The Applebees siblings, she thinks, and grins over the top of their heads at Adaine and Fig.
“Alright,” she says, as they break apart. “Who wants ice-cream?”
***
It’s early evening on a Saturday, so Basrar’s is fairly busy, but since he owes Adaine a favour they manage to get them two booths next to each other. She and Fig take one, and Kristen sits with her brothers in the other. She buys them as much ice-cream as she can with the last of the money she’s been saving from her old allowance, and tells them all about how the Bad Kids slayed a dragon and saved the day (the PG version, of course, and she neglects to tell them she died again.) They listen in awe as she tells the story, oooh-ing and aah-ing in the appropriate places, and then ask her lots of questions about what it was like being inside a dragon, delighting in the grossness she describes.
In return, she asks them about their lives, school and church and home, all the mundanity she’s missed, and listens contentedly as they all start talking at once. Possibly, this much sugar was a mistake, but Kristen doesn’t care. They’re here, they’re together, and that’s what matters.
As Bucky regales a story about his class trip to Bastion City, Kristen begins anxiously checking her crystal. She ignores the frantic calls from her parents (she’s sent them a text, it’s fine), and scrolls through her messages with Tracker. She said she’d be here at half seven, and it’s nearly eight – where is she? Did she bail? Does she not want to be Kristen’s girlfriend anymore?
Just as she’s about to ask her brothers to wait a sec and call her, Tracker appears at their booth. “Hi,” she says, with a nervous smile.
“Hey!” Kristen shuffles over awkwardly – Cork decided halfway through his ice cream that he wanted to sit on her lap and hasn’t moved since – so she can sit down. “Guys, this is my… friend, Tracker. Tracker, this is Bucky, Bricker and Cork.” She looks at each of her brothers, pointedly. “Say hi, and be nice, okay?”
“Hi!” they all say in unison. 
There’s a pause for a moment, all of them a bit unsure in front of a new person. Tracker, too, doesn’t seem to know what to do; when Kristen asked her to come, she admitted she hadn’t been around a lot of kids.
“Tracker’s a werewolf,” Kristen blurts out to break the silence before she can stop herself.
Tracker raises her eyebrows, and Kristen mouths sorry, but the boys all light up at once.
“How loudly can you howl?” Bricker asks.
“Can you transform right now?” Bucky says, excited.
“Do you bite people?” Cork asks, worriedly.
Tracker laughs at that last one. “Okay so – pretty loud, I could but I won’t because I don’t want to scare anybody, and no, I don’t bite, I promise.”
Cork sighs, relieved, and leans back into Kristen, whilst Bucky and Bricker look like they’re gearing up to ask more questions.
“Guys, don’t be rude,” Kristen says, vainly.
Tracker smiles at them in a way that makes Kristen melt. “No, it’s okay. Come on, what do you want to know?”
Her brothers spend the next ten minutes grilling Tracker about lycanthropy before Tracker starts telling them funny stories about her and Jawbone. Kristen can’t keep a dopey grin off her face as she watches all her brothers fall as in love with Tracker as she’s found herself falling in the past couple of weeks, and she thinks: this is what family should feel like.
When there’s a lull in the conversation, Tracker says, “I’ll be back in a bit, I’m going to go say hi to Adaine and Fig.” She stands, giving Kristen a thumbs up like they’d rehearsed, and goes to sit with the others in the booth behind them.
“So, do you guys like Tracker?” she asks, pulling Cork closer to disguise the shaking of her hands.
There’s a chorus of enthusiastic yeahs. “She’s awesome,” Bricker says fervently.
“She is.” Kristen takes a deep breath. “How would you feel,” she says, “If I told you Tracker is my girlfriend?”
Cork doesn’t seem to be listening, licking the remainder of his ice cream from his bowl, but the older two both look solemn as they process the information.
“Like, how cousin Nick has a girlfriend?” Bricker says.
Kristen nods. “Yeah, just like that.”
“But you’re a girl,” Bucky says, slowly. “And so is Tracker.”
“Yeah, we’re both girls.” Kristen says. 
“Does that mean you’re gay?” Bricker asks.
Saying it still feels a little like a confession, an admission of guilt, but she’s trying not to think of it like that. She’s trying to be proud.
She lifts her chin up, looks them directly in the eyes, and says, “Yeah, I am.”
Bucky narrows his eyes. “Mom and Dad and Pastor Amelia say that’s bad.”
Kristen’s heart sinks, though she keeps her expression neutral. She had known this was coming, had practised with Tracker to prepare, but it still aches.  “Yeah, they do,” she says. “A lot of people think that. But a lot of people, like me, and Tracker, and my friends, think it’s actually a good thing. What do you think?”
Both of them consider this. “Well,” Bucky says, eventually. “Tracker’s cool. And you’re, like, fine. So I guess it’s okay.”
“Rude,” Kristen says, but she’s smiling. They don’t hate her. They don’t hate her. There’s still hope for the Applebees. “But, thank you. And you know, if you guys have any questions about this stuff, about me being gay, or religion, or literally anything at all, you can always, always, come and ask me, okay?”
Bucky and Bricker both nod. Cork, who’s wriggled off her lap to play with the sugar packets on the counter, looks up and says, “Does that mean you guys kiss and stuff?”
Kristen grins mischievously. “We do. A lot.”
“Ewww!”
“Gross!”
“Bleugh.”
***
On the way home, Fig and Tracker race ahead with Cork and Bricker on their backs, Adaine misty-stepping ahead of them to judge the winner. It’s a warm summer evening, the setting sun bathing the neighbourhood in honey-coloured light, and a cool breeze carries her friends’ and brothers’ laughter down the street towards her. Kristen walks slowly with Bucky, swinging his hand up and down like she used to when they were younger, and thinks about how lucky she is. Her family is not broken: she is building it up again, better and stronger this time. Things are going to be okay.
As they round the corner onto the Applebees’ road, Bucky says, “You’re not coming home this time, are you?”
Kristen looks down at him, surprised. He’s a smart kid, but she forgets, sometimes. In her head he’s still just her little brother, running around causing chaos and annoying her when she’s supposed to be praying. “No,” she says. “I don’t think so.”
He nods. “I thought so. Mom and Dad wouldn’t say, but I could tell.”
“How are –” She bites her lip. “Are things okay, at home?”
Bucky shrugs. “They were better when you were here.”
“I know,” Kristen says, pushing down the guilt that overwhelms her. “I’m sorry, Buck. If I could stay, I would, but Mom and Dad are… they don’t want me around, anymore.”
“Because you have a girlfriend?” Bucky says.
“A bit because of that. A bit because of some other stuff.” Kristen says. “But even though I’m not at home anymore, I’m still your big sister, okay? If Mom and Dad ever say or do anything that upsets you or Bricker or Cork, you call me on your crystal, and no matter where I am I promise I’ll come get you.”
“Okay,” Bucky says, and squeezes her hand. She squeezes it back, and they carry on walking.
Outside the Applebees’ house, Kristen gathers her brothers to say goodbye, taking a sleepy Cork from Tracker’s arms.
“Did you guys have fun?” Kristen says, as they walk up the driveway.
Bricker nods energetically, still hopped up on sugar. “Yeah! Can we do this again?”
“Absolutely,” Kristen says, smiling. “Just don’t tell Mom and Dad where we went, okay? It’ll be our secret.”
“Okay,” Bucky says, “We pinky-promise.”
The four of them put their little fingers together, and Kristen laughs. “I love you,” she says, hugging them one by one. “I’ll see you soon.”
There’s a chorus of goodbyes as Kristen lets them go and bolts back down the driveway before her parents answer the door.
“Don’t go!” she hears Cork say from behind her as the door opens, and though her heart breaks she doesn’t look back.
She runs back to the others. “We gotta go,” she says, panicked, her parent’s yells echoing behind her.
Fig nods, grabs Kristen and dashes away on her skateboard, Adaine and Tracker chasing after them. She manages to keep the tears from falling for a bit, but by the time they’re safely back at Strongtower Luxury Apartments, she’s fully sobbing down Fig’s back. Tracker pulls her off the skateboard into a tight-armed hug, and Fig and Adaine pile on too, until they’re all in a wet, sweaty pile of limbs. She cries and cries and cries, feeling joyful and sad and terribly old all at once.
“Kristen,” Fig says, breaking away as she starts to catch her breath. “I gotta say, your little brothers are awesome. I’m gonna to teach Bricker to play bass the next time we do this.”
“You’d do this again?” Kristen says, blowing her nose on a tissue Adaine silently produces from her jacket.
“Yeah, of course, dude!” Fig slings an arm around Kristen’s shoulders. “I don’t have siblings, this is my one chance to spread anarchy to the next generation.”
Kristen laughs, wiping away her tears. “Oh, god.”
Adaine hands her another tissue. “As someone with an absolutely terrible big sister,” she says quietly, “I think you’re doing great. They love you so much.”
“Fuck, Adaine,” Kristen whines, sniffling. “I just stopped crying.”
“Sorry, I didn’t mean to – ” Adaine starts, hands flapping anxiously.
“No, I didn’t mean it, you don’t have to apologise,” Kristen says, taking her hand and squeezing it. “Thank you. Really.”
Adaine and Fig hug her again, and then head upstairs with a knowing glance, leaving Kristen alone with her girlfriend. The word still feels new and lovely, and she gets a little burst of happiness every time she says it. My girlfriend. My girlfriend.
Tracker loops her arms around Kristen and pulls her in close. “I really like your family,” she says softly.
Kristen gives her a watery smile. “I think they really like you, too.”
Tracker kisses her, and the sadness doesn’t go away, but it feels a little lighter. “You’ll see them again soon,” she says.
“Yeah,” Kristen says, and it’s a vow. “I will.”
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1-800-seo · 3 years
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1-800-SEO presents: — Where Is My Mind?
genre: dystopia/slight angst/escapism
pairing: Johnny Suh/Gender Neutral Reader
warnings: IV’s/needles, intravenous use of narcotics, bad coping mechanisms, alcohol use, depictions/descriptions of poverty to a degree, implied sexual activity, dreams
word count: 2506 words
in affiliation with: @127-mile ‘s
drive in fic collaboration
summary: Based in a future where your wildest dreams can be lived in for a few hours through intravenous methods, vices and virtues blur. Scraping by is all you can do, and escapism is all you live for. Maybe that will change when you meet him. (Loosely based on Inception.)
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The familiar haze of mental fog clouds your mind, it coats the edges of your thoughts like a viscous syrup. You find yourself in a wheat field, the golden crops stretching for as far as the eye can see ahead of you. The swirling breeze passes over your hands and you feel it tickle, a sensation you’ve not felt in a long time. After taking a crisp piece of the surrounding plants into your hands, you feel each and every texture it offers with a fingertip. It’s not like you’ve ever touched real wheat before, you want to imprint it to memory. With the piece of crop still in your dominant hand, you turn your head, body following its arc too, and your eyes meet a cottage. The building just exudes a comforting energy, it's homely even when your real home is nothing alike. The trees that are positioned off to the side of the cottage provide the right amount of shade, one side of the house has full direct sunlight and the other is gently shaded, but in a comforting way. You drop the wheat and make your way over to the cottage. As you make your way up to the front door, following the perfectly placed path, you take in the smell of the decorative flowers that adorn the surrounding gardens. The smell of real flowers is something you’re not used to. Finally upon reaching the door, you outstretch your hand to grasp the door handle. The moment your skin makes contact with the sun-heated metal, a blinding hot white shoots across your vision, and pulls you out.
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Waking up is never easy, but it’s not like you’re not used to it. The moment you open your eyes you are met with the same dingy apartment as almost every other wake up. Your arms feel weak from lack of circulation as you reach across to pull out your IV. It doesn’t sting, you’ve done this so many times, it’d be surprising if it did. As your eyes adjust to the light you start to make out the time, it’s displayed on the heads up view of your plexi-wall, and reads 11:36PM. Stars, it’d been 7 hours since you last ate, and your body is definitely letting you know as it starts to wake up from its lulled state. You shift your wobbly legs away from the crusty office chair you were sitting on and begin to make your way over to the food dispensary. You hold your palm over the sensor as a silver sachet slides out and into your palm. You make quick work of depositing its contents into a bowl and mixing it with hot water, your hunger spurring you to be swifter.
Before you know it, all of the food has been devoured, your stomach full, and the night is ready to be conquered. You have no desire to leave the flat, nothing calling you besides money to leave the (lack of) comfort of your home. But of course, money always beats out desire, and so you hastily put on your shoes and proofed jacket, grab your safety umbrella and backpack, and leave. Things had to be paid for, and your credits were seriously running low, if you wanted to continue with your expensive hobby, it meant scrounging. You’re not dumb, you knew that daydreaming wasn’t a cheap, safe, respectable, or even remotely healthy hobby to have, but at this point it was escapism, freedom from pain, and so you’d do anything for that sweet peace.
Once you’re at street level, you put up your umbrella. At this point it’s better to be safe than sorry, the acid rain warning that you saw on your dash ringing out in your memory. It never used to be like this, acid rain was once unheard of, but in the last ten years pollution came to the point that even the water cycle couldn’t be trusted. That’s the joys of living in urban scum, you think to yourself. Your ears register the faint sounds of sizzling rain droplets on your umbrella and you're grateful for it now. Your pace quickens, and after a blur of around 20 minutes walk, you arrive at your workplace.
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Workplace was definitely too light of a word to call the building that stands before you. The imposing structure juts out into the dark with brightly coloured lights on its each corner, signalling its presence, as if it was easy to miss without the lights. The commonplace sound of thumping bass echoes about the street for meters, and it only gets louder as you walk up the stairs and into the building. A sign reading ‘Sondaero LivingSpaces’ greets you, but you know full well the people here are barely living. Oh no, this type of place is home to some of the most prolific daydreamers; well, the most prolific for the underground scene. You step through a set of large doors and out into the main courtyard. It’s an indoor park, filled with neon bioluminescent plants, and jarringly placed speakers. If this was any other establishment, the sea of ravers surrounded by people daydreaming on cot beds would be jarring to you, but you’re so used to it that you couldn’t care less; or more so, you’re plainly desensitised to it.
You find your way out onto the dancefloor and surround yourself with people - the more people the better, it just makes your job easier. Safely hidden in the palm of your hand is a biometric chip you crafted yourself. Implants are a little drastic in your opinion, especially when cosmetic, but this was a necessary thing to you considering it earnt you money. The function of the chip worked like this: every person is assigned biometric numerical values by the government of their country, this is to make controlling their finances easier without having a physical device like a debit card or a mobile phone. Instead each user is assigned these numerical values based on their facial bone structure, and the chip's job was to scan this using minute sensors. All you had to do was simply wave your hand in the direct vicinity of their face, and await results - those results being the chip draining their bank account of credit and depositing it into yours. The waving part is complicated in normal use, but when at a club, where wild dancing is the norm, it makes hand movements so much less conspicuous. As you imagine the small amounts of money gradually making its way into your account a man approaches you to your side.
The guy has long-ish dark brown hair, with eyes of the same colour and a tall stature. He begins dancing near you, slowly moving closer and closer towards your vicinity. You’d be lying if you said you weren’t attracted to this man, he was objectively good looking, and the smirk he was wearing on his face was hard to ignore. Before you know it, he’s leaning in your ear and shout-whispering: “hey, do you wanna get a drink with me, angel?” The confidence in him to skip all normal greetings is astounding to you, but in some ways that makes him even more attractive to you, so you whisper-shout back “yeah!” and lead him over to the bar by the elbow.
After you have a few drinks in you, dancing becomes thoughtless, and swaying and grinding on the nameless man is even easier. “Yo, what’s your name?” You ask over the pulsing beat. His response is a finger trailing up your spine with the words ‘Johnny’ leaving his lips. Maybe those disquieting thoughts aren’t only silenced by daydreaming, maybe this could be another outlet. That thought curls in your mind, the wispy tendrils of a coherent thought fading like a misty night.
A few more drinks in your systems leads you to going home with the man, but your memories fade away as the night (or should you say early morning?) carries on. It passes by in a blur and the next thing you know you’re being startled awake by a cat sitting on your chest, with an unearthly headache.
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Once you finally manage to extricate yourself from the cat’s grasps, you sit up and immediately notice the sleeping form of Johnny next to you on the tatami, his chest rising and falling with each breath. As quietly as you can, you tiptoe up off the tatami floor, acknowledge the ache throughout your entire body and move towards his kitchenette for a glass of water. Unbeknownst to you, Johnny apparently has a rudely noisy water purifying outlet attached to his faucet, and it decides to make itself known the moment you hover your palm over the on sensor. Johnny quickly stirs awake at the noise, and he sleepily opens his eyes in your direction.
“Wha-what’s going on?” He asks, squinting as his dark eyes adjust to the light. “Oh, I’m sorry, I was just trying to get some water.” You respond, tottering back over to the tatami, glass of water in hand. “Um, I’m sorry, I don’t really remember much of last night, did we uh- what did we do?” You’re aware your question was haphazard, but the incessant hangover looming in your head has your thoughts less than clear.
“If you are wondering if we had sex, the answer is yes, but the only thing I remember is waking up covered in… unsavoury stuff...so that certainly was a way of knowing how. I also know that apparently at some part of the night we decided to dream ‘cause I had to tidy up the gear earlier, but to put any worries at bay, I’m clean and vaccinated so...yeah.” He finishes the end of his sentence, trailing off. Well, at least the mystery man is somewhat of a gentleman, and he’s not gonna give you anything nasty which is always a good thing. You realise his late night cleaning must’ve turned to yourself at some point considering you are somewhat dressed and clean, but you can’t find it in you to care, you’d come to this shameful point so what did a bit of aftercare matter.
“Oh ok, and thanks for letting me know. I’m clean and fully vaccinated too.” You respond, unsure how to act around him. Perhaps he feels your apprehension, and in answer he pats a spot on the tatami next to him, just away from his cat too. You make your way over to the spot, feet padding on the floor as you go. “Your cat’s cute, they decided to sit on my chest this morning. Despite knocking the breath out of me, they’re pretty charming.” Johnny’s eyes widen at this knowledge before throwing his head back and letting out a hearty laugh. It’s somewhat comforting to hear such a genuine laugh; it takes your mind off the world of insincerity around you.
“I apologise for Ten, he gets cuddly in the mornings.” Johnny picks up his cat to give you more space, Ten’s legs sprawling wide in the air before being put down to safety.
There’s something so warm and familiar about Johnny’s presence, it has you naturally leaning into him, and his arm comes to rest around your shoulders as your head gently leans on his chest. The feeling is just so warm and despite knowing you don’t know him well, it almost feels like you do. It feels like a lover long lost, and now he has returned a warm feeling spreads throughout your chest. It’s almost inexplicable, and if you were to try to justify it to anyone other than yourself, a wave of embarrassment would certainly wash over you.
Looking down at you, he meets your eyes, and they seem somewhat fond; not what you were expecting to see. “Do you fancy dreamin’?” He asks, still maintaining eye contact? “Hmm, sure, hopefully I’ll remember it this time.” You reply with a smile and he reciprocates.
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Before you even open your eyes you’re met with the sensation of skin on skin. Beneath your fingertips you feel, what you suppose is a firm chest, and when you open your eyes your suspicions are confirmed. Your hands are resting on Johnny’s taut chest, and of course this is what an unscripted dream with the two of you looks like. You feel that you are naked too, and his hands rest gently around your waist, a relaxing gentle weight reassuring you he’s still there. You meet each other’s eyes and the tension is palpable in the air. He dips his head down and kisses you, lips melting together with ease. His hands move from their placing and trail down to cup the small of your back, your bodies meeting infinitely closer.
The two of you move together like jigsaw pieces slotting into place, there’s no conscious thoughts, only the two of you existing in this dream space. Part of you can feel Johnny’s thoughts swirling as you share the hazy unstructured scape. There’s hints of lust mixed with a sleepy mindset, probably left over from waking up moments ago in the real world. He’s set on being a lazy lover right now, selfishly devouring you with no haste in any of his actions, just taking these moments for himself. He can feel your thoughts just as much as you can feel his, he knows you’re feeling relaxed with him and he’s pleased at that, he knows how good you feel right now and he’s proud. He wants to use all of this time to make you feel good. You’re both in agreement that losing yourself in each other is ever so easy, and so you both fall into the other's grasps.
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The second time you wake up, Ten is resting on your feet, warming them from the slight chill of the room. Johnny had roused quicker than you, and he’d already removed the IV from your arm. You spot him winding up the fluid bags and putting them into the insulated case they reside in. “How are you feeling?” He asks whilst disposing of the needles in the marked sharps box. “Good, lighter than usual. I’ve enjoyed spending time with you, albeit mostly imaginary.”
The floaty feeling remains in the forefront of your consciousness. Despite feeling lighter, less burdened, you’re aware that you need to change your vices. Constantly daydreaming, forming relationships through them, isn’t healthy. Continuous escapism isn’t a way to live; numbing yourself over and over again won’t solve anything. With a new fervor to gain meaning in your life, you rise from your place on the tatami. “What are your plans for today, John?” You ask, perhaps vices and meaning aren’t that different from each other.
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long time no see! this is my penultimate fic :(( hopefully u guys enjoyed it! I know it’s not like my usual style and is somewhat offbeat but I hope it makes sense hehe <3
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42 notes · View notes
tigerkirby215 · 3 years
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5e Sona, the Maven of the Strings build (League of Legends)
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(Artwork by Shilin Huang. Made for Riot Games.)
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(Shit meme by yours truly.)
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Revealing my Champion Mastery just to say that I play a lot of Sona. Don’t flame me for playing Seraphine and Yuumi I swear to god, and I have no idea why Teemo is in my top 10 highest mastery champs ngl.
Anyways you have no idea how happy I am as a Sona main that my girl is now top tier. I came to League of Legends from Overwatch (yes really) and I used to main Lucio in OW along with some of the more “techy” characters like Symmetra and Torbjorn. (Came to OW from TF2 where I mained Engineer and Medic.) Sona was a natural fit for me as a champion who was both easy to play and very similar to Lucio. It also helps that I joined the Rift during the single most engaging meta to ever grace this game. I was kinda too shit to play Janna but the Ardent Censer meta is also why I have such a high mastery on Lulu tbh.
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But enough about my history with League: Sona! Honestly when I think of an archetypical support Sona pops into my head a lot sooner than Soraka: a champion based on empowering their teammates in as many ways as possible with heals, shields, movement speed, and CC to hold the enemy team down. I’ve always loved playing her because she feels like much more of a macro oriented character than other supports, with team-wide support as opposed to keeping one person alive like Soraka or Yuumi or focusing on CC like Morgana and Nami.
I’m going to build most if not all the champions eventually but man I am happy to tackle Sona now. She’s always been on my mind as my main but it was pretty difficult to think of how to make her. I think this build is good enough though!
Wow that was much longer of an intro than I’m used to. You can really tell which champions I’m excited for lol.
GOALS
Everything in harmony - Sona boosts everyone on her team with her songs as they fill the air.
Triple time! - Sona’s ability to boost her whole team into a good position is always beneficial.
Crescendo! - Fun fact: Sona’s ultimate is canonically extremely painful as she forces you to contort your limbs against your will. Why is Sona needlessly macabre? Well remember that Riot also wrote Volibear as an Eldritch old god.
RACE
Sona is Human but if you want to be cool you can make her a Kalashtar for resistance to Psychic damage and advantage on Wisdom saves. Regardless we’re going to be making what’s known as a dollar store Kalashtar with Variant Human. Increase your Charisma by 1 as well as your Constitution because we kinda don’t need much else. You also get proficiency in one skill of your choice which will of course be Performance, and a language which you can pick as you fancy: you won’t be speaking it anyways lmfao.
That’s because “Only you can hear me summoner; what masterpiece shall we play today?” Grab the Telepathic feat to complete this dollar store Kalashtar package. Increase your Charisma score by 1 and get a 60 foot telepathy to speak while being mute. You also learn the Detect Thoughts spell and can cast it once without using a spell slot. "Did he want... four autographs? I don't understand."
ABILITY SCORES
15; CHARISMA - Charisma is tied to performance and all the other stuff a Demacian noblewoman is expected to be good at.
14; DEXTERITY - Something something medium armor; even if you wear a dress there’s no reason you can’t have some padding beneath it!
13; STRENGTH - Hey this isn’t something something medium armor!
12; CONSTITUTION - Sona may be squishy in League but I value not dying more than good skill checks honestly.
10; WISDOM - Speaking of not dying: Wisdom saves are more common, and Insight is more useful than most Intelligence skills.
8; INTELLIGENCE - We had to dump something so unfortunately Intelligence gets the short end of the stick. You may have studied under the illustrious Buvelle family but most of those lessons were music classes.
If you want a better stat array going 13 / 14 / 12 / 10 / 10 / 14 with Point Buy is perfectly viable, and if your DM is cool enough to let you multiclass without Strength then you’re more than welcome to dump it.
BACKGROUND
There’s two obvious backgrounds that fit Sona: the first is Entertainer for proficiency with Acrobatics and a skill of your choice (since we already took Performance lol.) You also get proficiency with Disguise Kits and your Etwahl! (That’s what Sona’s instrument is called btw.) Your background feature By Popular Demand allows you to play any stage once. "Some, just the once.” You can perform in exchange for a place to stay, and when you do so the local people will remember your wonderful performance!
But making an Entertainer Bard is kinda cliché, no? If you want to lean into Sona’s Demacian heritage go for the Noble background. This gives you proficiency with Persuasion and History as well as a gaming set of your choice: unfortunately Tellstones isn’t an option (unless your DM decides otherwise!) so a Dragonchess Set will do well enough. Oh and you get another language that you won’t speak: fun! Your Position of Privilege makes it easy for you to arrange meetings with other important people, and the commonfolk will be kind and cordial with you.
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(Screenshot from the Tellstones: King’s Gambit trailer by Riot Games.)
I personally opted to go for Noble when making this build, but if you want to choose Entertainer go right ahead! Backgrounds don’t affect too much overall and it’s up to you (and your DM) to make your own Sona!
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(Artwork from League of Legends Wild Rift. Made for Riot Games. RIOT PLEASE UPDATE MUSE SONA ON PC I’M BEGGING YOU!)
THE BUILD
LEVEL 1 - BARD 1
I mean what else did you expect? Bards get proficiency in three musical instruments of their choice: a Lyre is the closest you’ll get to Sona’s Etwahl, though a Dulcimer is also pretty close. I’d also recommend grabbing a Lute since most magical instruments come in Lute variety.
You also get proficiency in 3 skills of your choice like Perception to watch wards, Insight to watch people, and Athletics for a bit of Tenacity to break out of grapples. (As well as potentially grab some people yourself! Although Acrobatics is also perfectly fine for escaping grapples.)
As a Bard you can boost your ADC with Bardic Inspiration, letting them add a d6 to attack rolls, ability checks, and saving throws. You have a number of these equal to your Charisma modifier and they come back after a Long Rest.
But of course the main reason to play a Bard is to do Demacian-banned Spellcasting! You learn two cantrips from the Bard list like Vicious Mockery for some diminuendo, making it harder for the enemy to hurt your allies while also cutting them down to size. (I don’t know if your DM will let you slap your Etwahl angrily and then point at them judgingly, but you may have to break your vow of silence every now and then.) You can also learn Prestidigitation for all sorts of general magic stuff that you really shouldn’t do in front of anyone important.
You of course also learn 4 Bard spells like Cure Wounds and Healing Word for the atypical healing spells, Dissonant Whispers for some Hymn of Valor damage, and Detect Magic which you’ll likely be expected to cast as the designated support. *Sigh* Always gotta buy wards.
LEVEL 2 - BARD 2
Second level Bards could be called a Jack of All Trades, as you get to add half your proficiency bonus to any skill you aren’t proficient in. This means even if your ability scores are bad the skills you don’t have proficiency in are still good enough! You also get Song of Rest, letting your allies recover an extra d6 of health during Short Rests. And if you have Tasha’s Cauldron of Everything  Magical Inspiration will let your allies add their Bardic Inspiration to the damage or healing of a spell they cast!
And finally you can learn another spell: against as the designated support you’re expected to take Identify.
LEVEL 3 - BARD 3
Third level Bards get Expertise in two skills: Performance is an obvious must and Persuasion would probably be good as well.
But more importantly you get to choose your Bardic College and if you want to both shield your allies and speed them up look no further than the College of Glamour! That’s because Mantle of Inspiration grants 5 temporary hitpoints to a number of creatures within 60 feet of you equal to your Charisma modifier (which can include yourself by the way!) Additionally those creatures can move up to their movement speed as a reaction without provoking opportunity attacks, making this a great tool to reposition an ally who’s caught in a dangerous position!
You’re also capable of creating an Enthralling Performance: if you perform for at least 1 minute, you can attempt to inspire wonder in your audience. At the end of the performance you can choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a maximum equal to your Charisma modifier. Each target must succeed on a Wisdom saving throw or be charmed by you.
While charmed in this way, the target idolizes you, and speaks glowingly of you to anyone who talks to them. They also hinder anyone who opposes you, although they avoid violence unless it was already inclined to fight for you. This effect ends on a target after 1 hour unless they take any damage, you attack it, or it witnesses you attacking or damaging any of its allies. If a target succeeds on its saving throw the target has no hint that you tried to charm it, and you can use this ability once per Short or Long Rest.
Finally you can learn second level spells like Hold Person, for a one-man version of your ultimate.
LEVEL 4 - BARD 4
Ah the first of many Ability Score Improvements. You may have noticed our deliberately uneven Charisma modifier: that’s because I’m going to be taking the Fey Touched feat for +1 to your Charisma, the Misty Step spell (for Flash, of course), and the Gift of Alacrity spell from Explorer’s Guide to Wildemount for a Song of Celerity! Accelerated movement? I concur.
You can also learn another spell as well as another cantrip! For your cantrip take Mage Hand for help warding those hard-to-reach areas, and for your spell take Lesser Restoration, because yeah it’s also your job to buy Mikael’s. *Sigh.*
LEVEL 5 - BARD 5
5th level Bards get a Font of Inspiration that lets their Bardic Inspiration come back after a Short Rest as well as a Long Rest. That’s good because your Bardic Inspiration increases to a d8, which also boosts your Mantle of Inspiration to grant 8 temporary hitpoints!
You can also learn another spell like Hypnotic Pattern: while it won’t do any damage and your allies can’t hit the dancing enemies it’ll still be the best recreation of your ultimate for now.
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(Artwork by Katie “TeaTime” De Sousa. Made for Riot Games.)
LEVEL 6 - PALADIN 1
I hope you weren’t expecting this to be a pure Bard build, because then I’d just be building Seraphine again! Grab your something something Medium Armor as well as a shield (well technically you need both hands free to play a musical instrument) it’s Paladin time, master of auras! 
Paladins get a Lay on Hands pool equal to 5 times their Paladin level for some more healing. You can touch a creature to give them any amount of health from your Lay on Hands, or use 5 hitpoints from your Lay on Hands pool to neutralize a poison or disease affecting them. You also get Divine Sense to locate any Celestial, Fiend, or Undead as long as they’re within 60 feet of you and not behind total cover. Don’t worry it gets a lot more exciting later.
LEVEL 7 - PALADIN 2
Second level Paladins can choose their Fighting Style and you’re still more of a mage than a warrior, so Blessed Warrior will give you two cantrips from the Cleric list that use your Charisma! Guidance is an obvious must for a support and Toll the Dead is a great option if you want to go full AP.
Should you have options for attacks to target enemies who have high Wisdom? Yeah probably: Sacred Flame might be a good choice.
Of course cantrips also imply more Spellcasting! You can prepare a number of spells equal to your Charisma modifier plus half your Paladin level (rounded down) which is currently a freaking lot of spells. Let’s just go down the list, shall we?
Bless is great to buff your team and make them harder, better, faster, and stronger.
Command is a mostly harmless Enchantment spell that will force your foes to do as you, well, command. I’d argue “dance” is a reasonable Command.
Protection from Evil and Good is never bad to have in your back pocket in case you’re fighting either Kayle or Fiddlesticks.
And Shield of Faith will let you boost your ADC’s survivability with Ardent Censer!
I know you can prepare more spells but there isn’t much I want from first level of Paladin. I am contractually obligated to mention that you can also turn your spell slots into a Divine Smite if you hit an enemy with a melee weapon, but you aren’t really going to be using weapons in this build. That’s right boys hop aboard the caster Paladin train!
LEVEL 8 - PALADIN 3
Third level Paladins get to choose their Sacred Oath and Oath of the Watchers may seem weird but it’s really good at defending your allies. That’s because you get two different Channel Divinity options: Abjure the Extraplanar works similarly to the Cleric’s Turn Undead feature except it affects Aberrations, Celestials, Elementals, Fey, and Fiends.
Watcher’s Will meanwhile lets you choose a number of creatures you can see within 30 feet of you, up to your Charisma modifier. For 1 minute, you and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws. This means that in a party of 6 this ability can give your whole party advantage on all mental saves, which is huge for keeping everyone alive against nasty casters! See? Demacia can use your magic!
Speaking of magic you get Alarm and Detect Magic as Oath spells. (Might want to swap Detect Magic from your Bard list with Mass Healing Word ty Tasha’s.) You can also use Harness Divine Power to regain a spell slot equal to half your proficiency bonus a number of times per Long Rest. And you get Divine Health, because you don’t take a sick day to stop complaining about Seraphine.
LEVEL 9 - PALADIN 4
4th level Paladins get another Ability Score Improvement: cap off that Charisma for maximum AP scaling!
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(Artwork by Kelly Aleshire & Esben Lash Rasmussen. Made for Riot Games.)
LEVEL 10 - PALADIN 5
5th level Paladins can finally prepare second level spells! As a Watchers Paladin you get access to Moonbeam as well as See Invisibility, both of which are very good for dealing with incoming gankers.
You can also prepare spells like Aid to boost your allies’ HP, Prayer of Healing (ty Tasha’s) for some out-of-combat healing, and Warding Bond for a Knight’s Vow.
Oh and you get an Extra Attack, which sure would matter if you were actually using weapons.
LEVEL 11 - PALADIN 6
6th level reasons get the main reason Sona’s a Paladin: Aura of Protection! All your saving throws are increased by an amount equal to your Charisma modifier, which is a full +5 currently! But what’s special about this ability is that it also applies to your allies within 10 feet of you, letting you give out auras a plenty to keep your allies safe!
You can also prepare another spell but again: not much I really want. So we’re going to be waiting a little while longer once again.
LEVEL 12 - PALADIN 7
7th level Watchers Paladins get Aura of the Sentinel, or as I like to call it: Song of Celerity. When you or any creature of your choice within 10 feet of you roll for initiative, they gain a bonus to initiative equal to your proficiency bonus. While this may make positioning a little difficult (everyone’s going to have to huddle around you) this ability guarantees that you can speed up all your important allies to make sure they get their powerful abilities off!
LEVEL 13 - PALADIN 8
8th level Paladins get another Ability Score Improvement or a Feat. You may have noticed your uneven Constitution score: grab good ol’ Resilient Constitution for a boost to your health and even more insurance on your Concentration checks. With your Paladin aura and proficiency you’d have a +12 total to your Constitution checks currently, meaning that if you take 24 damage or less you won’t even have to roll for Concentration!
LEVEL 14 - PALADIN 9
You are probably the only Paladin who cares about spells, so it’s nice that you get 3rd level spells now! Watchers Paladins get two very strong third level spells: Nondetection will help you deward and keep your allies safe from enemies that may try to sneak a peak at you, but Counterspell is the true best choice to stop danger from befalling your allies. What’s very good about Counterspell is that as a Bard you get to add Jack of All Trades to the skill check, meaning it’s far easier for you to deny an incomming spell than any other spellcaster! “Mages have enough problems without you.”
Of course you can prepare some more spells like Aura of Vitality for Aria of Perseverance, and Revivify for an ADC’s Guardian Angel. But having access to spells like Remove Curse, Dispel Magic, Crusader’s Mantle, and even Daylight on the Paladin spell list are all extremely useful to be able to prepare. Remember that you are doing yourself a disservice by not taking time to think about what the best spells to prepare would be for your current quest. "Every note is important."
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(Artwork by Kelly Aleshire & Esben Lash Rasmussen. Made for Riot Games.)
LEVEL 15 - BARD 6
Now that we’ve got all our auras it’s time to go back to Bard for Mantle of Majesty! As a bonus action, you cast Command without expending a spell slot as you take on an appearance of unearthly beauty for 1 minute. During that minute you can cast Command as a bonus action on each of your turns without expending a spell slot. Additionally any creature charmed by you automatically fails its saving throw against the command you cast with this feature. You do have to concentrate on this feature (like a spell), and once you use it you can’t do so again until you finish a long rest.
You can also learn another spell but there isn’t much I want from the third level of Bard, really. Oh and you get Countercharm which is awful and I hate it, but since you didn’t take a 10th level in Paladin I suppose you have to use it. Spend an action to give allies advantage on their saving throws against charms and fears, I guess.
LEVEL 16 - BARD 7
7th level Bard; 4th level spells. Freedom of Movement will let you help either yourself or an ally with Mikael’s Crucible, and Dimension Door is great to get into lane fast, or back to base fast!
LEVEL 17 - BARD 8
8th level Bards get another Ability Score Improvement, and if you don’t like the look of something something Medium Armor then the Eldritch Adept feat might be able to help. Take the Mask of Many Faces invocation to be able to cast Disguise Self at will to change your skins as you please.
Could you have taken this earlier? Absolutely. Are there better invocations? Yeah probably, but by level 17 you can make some of your own choices. Build your own Sona: this is merely a guide and you can make your own choices.
Speaking of own choices: take whichever spell you want at this level. There’s plenty of great ones for a 4th level Bard and I can’t recommend anything in particular to you. Every musician has their own style, and it’s up to you to find your own!
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(Artwork by Yan Li. Made for Riot Games.)
LEVEL 18 - BARD 9
9th level Bards get to pretend that increasing Song of Rest from a d6 to a d8 by total level 18 is helpful.
You do get access to 5th level spells like Mass Cure Wounds, which is like Mass Healing Word but better! "Harmoniously."
LEVEL 19 - BARD 10
10th level Bards get Expertise in two more skills: Perception is an obvious must to watch over your wards but beyond that? Honestly pick your poison with whatever skill you want since by level 19 you can make your own choices. (Though my personal choice would be Athletics to hopefully give some more safety against grapples.)
But of course the main boon of reaching level 10 in Bard is the Magical Secrets! ...I’m afraid I’m going to have to disappoint you again: there honestly aren’t any spells in particular I want as Magical Secrets. Sure I could recommend spells like Haste or whatever but are they really going to be that great by total level 20? To be honest even the spells on the Bard list like Animate Objects, Greater Restoration, Hold Monster, Rary's Telepathic Bond, Scrying, and Synaptic Static are very good (although I’d sooner replace some of your old spells with them.)
Again I know this is supposed to be a “guide” but most people won’t hit level 19 anyways, so I don’t think it’s that bad for me to recommend you take your own steps to make your own Sona. Hell, build some AP if you want! I know I would!
LEVEL 20 - BARD 11
Our final level is the 11th level of Bard and I’ll be honest: it’s just to add Otto's Irresistible Dance to your spell list. It can only affect one person but it’s still your ultimate by total level 20.
Oh and you were supposed to get a cantrip last level. Uhhhhh I dunno take Mending lol.
FINAL BUILD
PROS
The rhythm connects us all - You have dozens of spells to keep your team alive and active during a fight, not to mention that all your Paladin auras and abilities really help them give 110%. It’s worth mentioning that Gift of Alacrity combined with Aura of the Sentinel is a d8 + 6 to an Initiative roll, which will almost always guarantee that whoever you want to go first will be going first!
A true masterpiece should celebrate living - Despite your somewhat weird level split you maxed out the only stat which matters for you: Charisma. And woah holy shit turns out Paladins are really good with maxed out Charisma! +5 to all saves means even your lowest save is a +4, and the saves your proficient in vary between +13 for Dexterity and Constitution (both very common!) and a whopping +16 save on Charisma!
Curtains up; I'm ready - Jack of All Trades also does quite nicely to help your middling skills. Even though I dumped most of your mental skills you’re still proficient enough that you won’t be completely helpless when caught off guard. And when you’re in the zone with Persuasion or Performance you are easily the best girl around!
CONS
Don't make me get off stage - It was my intention to recreate Sona’s positional gameplay with this build but it does present some gameplay issues when trying to maximize your effectiveness. Where do you position yourself as a character who’s still primarily a squishy caster despite your good saving throws and AC? Can you give everyone in your party support, or are they too spread out to get value out of your 10 foot range auras?
Quiet, please! - You have a damn good concentration check, but what do you concentrate on? Not only do you have a ton of spells but they all scale very good with levels and you have spell slots that go far higher than your maximum level spell. It can be hard to choose what to do with those 7th and 8th level slots.
The world is cruel... Until that changes, I'll never stop playing - One of many “meta” problems with this build was my choice to focus almost entirely on support. Sure Toll the Dead is a great damaging cantrip but your only two damaging spells are Moonbeam and Dissonant Whispers. Again: you don’t have to follow my build point-for-point and while you’ll be flamed in League for building Sona full AP I don’t think your friends will mind if you take some damaging spells.
But if you can’t tell it was really hard for me to come up with those downsides. With the exception of the positional requirements a Bardadin is a very strong build and Sona is a very strong support. Boost your teammates with your own amazing power and make sure everyone’s alive and jamming! Your power may have been forgotten over the years but no one’s ever upset to have a great support at their side. And remember: Seraphine may be in K/DA but you’re in Pentakill, and you have your own label! No one can replace DJ Sona!
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lunnybunny12 · 3 years
Text
Sandor Clegane X reader (Rory)
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MODERN AU
A/N: This is a modern AU based off of this headcanon. 
Word count: 2036
Warnings: Swearing, alcohol, mentions of death
Master List
As an Infantry Soldier, Sandor served in the field, working to defend his country against any threats on the ground. He'd capture, destroy, and deter enemy forces, assist in reconnaissance, and help mobilize troops and weaponry to support the mission as the ground combat force. He'd seen good people get murdered, shot, hanged, killed. People with families to get back to and friends who would miss them. Sandor had neither, and yet he was allowed to return.
He took a large gulp of his drink and looked at his surroundings. Sandor had been to the bar many times before and the familiar hum of other patrons as they'd pull frothing glasses of beer to their lips was there like always. He heard the occasional clicks from the back where the pool-tables were placed. The smell of alcohol, snow and pine-scented air freshener drifted through the air as you dragged a damp rag across the bar.
"Oi Barkeep. Beer." Sandor called, fiddling some change from his pocket.
"Keys first, Dogface. Then you can drink," You retorted, not moving from your place at the bar. (Dogface- A nick-name for Infantrymen because they sleep in "Pup-tents" and hide in "dugouts")
Sandor sighed in annoyance and paused to look at you. It hadn't been the first time you had told him this, he never understood why but he knew full well that you weren't joking with him.
"Again?"
"Yes, again. now hand them over."
He begrudgingly did as he was told and slid the car keys across the bar, avoiding your outstretched hand completely. You snatched them away and placed them in your pocket, with a fake glare.
"Good boy. They'll be in the same place when you come to pick them up tomorrow." You said popping of the cap of a beer and sliding it towards him and going back to cleaning the bar.
"You're lucky you're one of the few people I can stand in this town" He grumbled.
"Oh I feel so honoured" you joked and rolled your eyes.
Since there were other customers to attend to you couldn't talk long, but it's not like he'd say much to you anyway. The community he had found himself in was quite tight-knit. Everyone knew everyone and it was tricky to not run into someone who had something to talk about. Sandor however was a very quiet individual who often kept to himself making him stand out to many of the residents.
As the night continued and other staff started their shifts, Sandor found himself looking at you from time to time. He watched you collect glasses, chat to customers, tell jokes and take orders. He found himself doing it allot recently and he didn't understand why. At some points, he had even begun te eavesdrop on your conversations since he had nothing better to do.
"Ah (y/n) hows Rory? Heard the lad had an accident" A customer asked as you took their order.
Sandor's ears pricked up. He'd never heard of a Rory before at least not from you, and from what he knew there wasn't a Rory in the village.
"Yeah, the silly thing fell down the stairs and hurt his leg. He's upstairs having a lie-down. he should be up and about in a few days though," You chuckled.
You had changed so much since he was dragged off to the army. You weren't a crazy teenager anymore but a grown woman, with a proper paying job and a life outside of work. Yet you were still the same when it came to your personality: humerus, silly, carefree, cheerful and stupid... my god were you stupid, you had to have been to be his friend.
"Right, consider me.. clocked out" You smiled to yourself and looked at Sandor.
"Why do you need to clock out? You own the bloody place." Sandor said.
"Yes, but its this new fangled technology thing that Mr Ray insisted I use, and you know what he's like. 'His town his rules.' Plus it helps me keep tabs on whos working."
"At least you understand half of the tripe you just said." Sandor joked taking another sip of his drink.
You rolled your eyes and patted his shoulder as you headed towards the door. "Goodnight everyone!" You yelled earning a cheer of goodnights.
Everything was different when Sandor went away. One day he was there and the next he wasn't, no warning, just a letter that said that he had been accepted into the army and to not expect him back for a long time, that was if he came back at all.
When he did eventually return he had also changed. His personality remained the same, as you expected but he had changed physically. He was taller, broader and stronger and his hair had been cut making his burn a more prominent feature.
If it was up to you, you would've stayed away from him but since yours was the only bar in town, he would come for a drink. Out of politeness you talked to him and sent the occasional harmless jab his way and in return he was civil. You were still angry that he hadn't said goodbye but you still cared, you must have done to take his keys.
It was misty that morning. All mornings were misty since the Autumn season rolled around. You loved Autumn. You loved the feeling of the wind rushing past your face and how the leaves crunched beneath your boots. Your favourite place to walk was at the park and since Rory had stopped limping around your apartment, you thought the park was a good idea.
Rory was a large thing. The hound was easily half your height when stood on all fours and towered above you when on his hind. In his youth, he would have been jet black and full of energy but as he aged, the fur around his snout and paws had dimmed to a light grey and he had mellowed out.
As you walked along the wet grass a sudden yelp bit through the air.
"Someone get their fucking dog!"
You immediately ran to the voice to see Sandor, on the ground with your dog licking his face.
"Rory! come here. You silly thing" you laughed as you latched the lead onto the dog's collar and pulled him away from Sandor.
The man looked awful. His hair was a mess and he was covered in dirt. The shirt he wore was the same as the day prior and he seemed half asleep.
"Were you sleeping in the bush?"
"Oh yes, I'm fine thanks for asking" Sandor huffed as he pulled himself off of the grass.
He was in a mood and in all honesty, you would be too if you were sleeping in a bush.
"What kind of dog is that? Looks like a living mop"
"He's a wolfhound and I can guarantee he's cleaner than you."
"Well, you try and stay clean when you've been sleeping in the park for 5 days," Sandor growled, dusting off some leaves from his pants.
"5 days?" you asked. "You've been sleeping here for 5 DAYS! What happened to your apartment?"
"No money to pay for an apartment."
"What about your job?"
"Why do you care?" Sandor asked, bending down to grab the blanket that was hidden in the shrubbery. He was about to walk away until you stood in front of him with a serious look.
"I care because we were friends once and I'll be dumbed if I let my friend sleep in the cold. So I will ask again... What about your job?"
The look Sandor gave you wasn't out of shock or surprise. It was a look of familiarity. A look of relaxed friendliness that you hadn't seen since before he left.
Sandor sighed and scratched his neck. " My job fired me a few weeks ago. Said that 'I have talents that could be useful elsewhere.'"
"They fired you without reason?"
"I stacked boxes (Y/n) and that's all I did."
"Load of cunts," you sighed. "Right you're coming home with me, you're gonna get a shower and we can talk about a job later."
"I didn't ask for your help."
"No, but you're getting it anyway. Follow me Dogface."
A month had passed since then and things once again changed.
You gave Sandor a job at the bar more suited to his skillset and became the security. The town was a tourist hotspot in the summer months and you would get the occasional rowdy bunch that you nor the rest of the residents liked to deal with. In the other months, Sandor would just hang around, help with any shipments that required heavy lifting and occasionally cover for a staff member. Since you couldn't have him sleeping in his car or in a bush you gave him the spare room in your apartment and when he could afford it he insisted on paying rent and wouldnt take no for an answer.
One day when Sandor came back from his shift, he was met with you, laying on the couch with Rory draped over you with his head on your chest. Rory had done this more than once and you thought it was adorable, whether it was to protect you or because he was cold you didn't know but it was adorable just the same.
"You look comfortable," Sandor said slipping off his shoes at the door.
"Oh, I am. Very much so. I was in the mood for cuddles and since you weren't here Rory stepped up" you joked, petting the sleeping dog.
At the corner of your eye, you saw Sandor's demeanour change. He straightened his posture and took a sharp breath in.
"You alright?
"I'm fine. move your legs." Sandor said sitting on the couch beside you as he leaned to grab the tv remote.
He had been doing that a lot. Whenever you joked about ding something a couple would do, he would shy away or close himself off and to be honest you were only half-joking. It why you were so upset when he left without a word of warning. You liked him but if he liked you was a different story.
"You jealous?" You asked
"Jealous?" Sandor chuffed. "Of Rory? Nah. You wouldn't go for an old dog like him"
"I like old dogs. They have more charm and personality than the younger ones." You answered as you ran your fingers through Rory's fur and kissed him on the head.
Sandor sighed and continued to look at the TV. He looked so handsome to you, he always did. Sure he was rough around the edges but its what drew you to him in the first place.
"I like you too, you know."
"What?" Sandor laughed and looked a you. He thought you were joking like you usually did but by the look on your face, you weren't.
By that point Rory had jumped off of the couch to get some water, allowing you to sit properly.
"I like you, Dogface."
"In what way?"
"In a romantic way... since before you left" a second of silence cut between you when you started laughing at yourself. Like a real laugh. "I don't know why I'm telling you this, it's not like you feel the same anyways."
"How do you know I don't like ya?"
"Look at me, Sandor. The only men in my life  are you, the customers and my dog, I'm not exactly a noble-born am I? Just a daft bar made"
You stood up and walked to the fridge to grab a few beers.
"I like a daft bar made. They're way more entertaining than the smart ones."
"Very funny" you said handing him a bottle and sitting back on the couch with a huff.
"I also like my bar made: brave, and strong, and funny. With... a nice dog and a home of her own. Look, I like you too. I like being around you. I...I like your face."
You laughed and shuffled closer to him and leant your head on his shoulder.
"Cute" you mumbled and leant up to kiss his cheek. " I like your face too"
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snowbellewells · 3 years
Text
Self-Promo Sunday: “Into the Unknown With You”
Another one shot from my assorted collection “Of Swans and Swords and Hopeful Hearts” - this one playing with some of the ideas I would rather have seen in 6x10 and 6x11, it certainly diverges from canon at that point...
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Summary: As Emma searches for a way back home from the Wish Realm, help comes from a surprisingly welcome source...
{One more Author’s Note: The “awfully big adventure” bit is a tiny nod to J.M. Barrie’s Peter Pan.}
Can also be found on AO3 or ff.net 
“Into the Unknown with You”
by: @snowbellewells 
‘No, no, no!’ Emma’s mind reeled horrifically as she stared at the spot where only moments ago the portal had been whirling, her way home to her son and her pirate wide open. She wanted to scream; it couldn’t just be gone, and yet, a second too much hesitation, and the chance was lost. She looked to Regina anxiously, her fists clenched so tightly she felt the impressions her nails cut into her palms. It was all she could do not to rail at Regina, this whole twisted world, and her own bad luck.
‘What now?!?’ she wanted to demand, wanted to shake her former nemesis turned tentative friend, but one glimpse at the other woman’s stunned, disbelieving face staring across the shoreline at her presumed dead True Love, and Emma knew it would be a lost cause. Having stood beside a grave in grateful stupefaction at her own love’s miraculous return to life not so long ago, Emma couldn’t find the heart to remind Regina just yet that she had spent the last day preaching that none of their surroundings or those they encountered in the Wish Realm were real, and hurry her along. She too found herself blinking dazedly at this other – very convincing – version of Robin Hood for a few moments.
Even if her heart was still crying out for her home and her family, for Henry’s soft hair tickling her nose when she placed a kiss to the top of his head, and Killian’s arms enfolding her, she didn’t know where to go in this topsy-turvy version of the homeland she had never actually lived in, and so she had to wait – more impatiently by the minute – until one of these two, either queen or thief, snapped out of their spell and led the way…
As it turned out, Robin Hood was not the sort of outlaw who would truly do harm to two ladies passing through his territory. He wouldn’t have even made to steal their jewels and furs once the same trance that had overcome Regina seemed to strike him mute as well, but Regina offered him a pouch of coins that had been strapped to her waist and a ruby ring, pressing it into his calloused palm with a quirked smile and the assurance that “she insisted, she was much more partial to his cause than he knew”.
Emma wanted to snort at the ridiculous understatement those words were, and she only barely managed to hold back a roll of her eyes, which she sensed the thief saw but let slide with a conspiratorial wink.
Before she could make an argument for trying to catch up to Gold – or Rumplestiltskin here, she supposed – or ask where they were going to find another bean, it was evening, they were entering a forest in the gathering dark, and soon they had been welcomed to sit around a roaring fire with Robin’s motley crew, and even been offered the ale and venison passed around the circle as if they were part of the merry band.
“Now,” the archer began, seated beside Regina, his boy nodding drowsily on his lap. He looked around her to meet Emma’s gaze head on. “You must be thinking that I owe you an apology. Clearly you were about to leave this place, and because of me, you missed your ride.”
She tried to shrug it off nonchalantly, not wanting to get them kicked out in the cold, or to lay blame on him for something he couldn’t have known, but instead, to her own mortification, she felt hot tears stinging in the corners of her eyes. Though her sight grew glassy, Emma refused to let them fall. “So,” she tried for flippant, even if it fell horribly flat, “does that mean you know where we could get a replacement bean and want to help us get it?”
“Actually, Princess Emma,” Robin winked, a knowing sort of mischief in his eye, “I just might.”
~~~OuaT~~~~~CS~~~~~OuaT~~~
The following morning dawned misty and cool, but fair, and Robin greeted Emma at the simmering coals of the previous night’s campfire with a welcoming grin, Regina at his side on the stump they used for a seat, looking as soft and at ease as Emma had ever seen her, her head resting on his strong shoulder seemingly still half asleep. She and Regina had talked at length the night before, and at long last Emma had accepted that Henry’s adoptive mother wasn’t returning with her yet. “I know he isn’t the same Robin, that this whole place is built on a whim, but I’m not losing him again,” she had whispered vehemently. “There has to be another way to get back…one that he could take as well…if he wanted to…” The emotion welling in Regina’s dark eyes had been raw enough that Emma finally consented to go on without further fighting to change her mind, only giving a nod in affirmation when Regina had asked, “You’ll explain to Henry? Tell him I mean to return as soon as we both can?”
“Ready, your Highness?” the sandy-haired outlaw asked, breaking into Emma’s recent memories once more and looking down at her from where he now stood at the ready. “We should make the harbor by noon, if we set out now.”
“The harbor?” Emma asked breathlessly, dazed for a moment by what this could mean. Her heartbeat kicked up in both anticipation and dread. Surely he wasn’t here too…was he?
“Yes,” Robin answered her spoken question with an amiable nod as he kissed the back of Regina’s hand in farewell and turned to head off with Emma on his heels. “I happen to know a pirate with whom I sometimes trade my less than lawfully acquired goods. He might have just the sort of thing you need to return home…”
~~~OuaT~~~~~CS~~~~~OuaT~~~
The sound of gulls crying and wheeling overhead and the creak and groan of the wooden docks as they reached the edge of the shore town and neared the sparkling blue harbor was enough to take Emma’s breath away. Robin took a step forward to lead her down the docks, already offering to make introductions, but Emma stopped him with a gentle hand on his arm.
There before them, as recognizable as always, was the Jolly Roger, bobbing proudly at anchor. Though most might be intimidated by the sight, Emma drew in the first full breath she’d had since remembering herself in this strange realm – as if she had gotten her first real glimpse of home at last. He might still be the vengeful Captain Hook in this reality, but somehow she wasn’t afraid. He would never truly hurt her – and she only wanted to be at his side again without further delay.
Reassuring Robin that she could take it from there, Emma bid him goodbye. Though he looked uncertain, the archer took her at her word and left her with his best wishes. If she clutched his hand a moment longer and a bit tighter than would be normal and bid him be safe a little too fervently – well, she didn’t have to explain herself to anyone here…
At her first step onto the gangplank, a shudder of recognition ran through her, as if the vessel itself was welcoming her back aboard, shivers skittering along her spine. At first glance, the ship seemed deserted, her crew perhaps gathering supplies or unwinding at the nearest tavern, but the air around her wavered, charged suddenly, letting her know she was not alone. Emma felt even before she heard heavy footfalls on the planks or that deep, commanding voice at her back, asking who went there, that she had not gone undetected by the ship’s captain.
Turning, her eyes found him, hungrily drinking in the details; altered, but still without doubt the man she loved. The dark hair was windblown and unruly, practically begging for her fingers to delve into its soft abundance and brush the fringe back off his forehead. Though the strands might be shaggier and generously shot through with grey, it made him no less attractive to her starving eyes. In fact, she only wanted to stare at him all the more, to catalogue every difference, trace the deeper crow’s feet around his eyes and the added lines on his forehead. Those fathomless blue eyes were lined so liberally with the kohl she hadn’t seen him use for some time in their modern Storybrooke life that she almost wanted to chuckle at the effect until she registered the way the blue of his gaze also looked paler – as if washed out by too many tears shed alone and without comfort, or dulled by pain held back because he couldn’t afford to let it show.
Brandishing his moniker, and that dastardly, flirtatious mask he had long since let drop around her, to full effect, Captain Hook stepped well into her personal space. “And who might you be?” he questioned, breath warm on the shell of her ear as he leaned in, hook lifting the heavy rope of her golden braid and tucking it back over her shoulder. It was an achingly familiar gesture and he stood much too close for calm comfort, sending her pulse fluttering again, and yet no recognition lit his gaze as he studied her; the fond devotion she had come to rely on more than she could say was utterly absent, making her heart ache and crack in her chest.
“Princess Emma of Misthaven,” she answered as sturdily as she could, raising her chin and meeting his eye with as much confidence as she could muster. “I had hoped to speak to you on a delicate matter of some importance.”
“A delicate matter, is it?” he asked, his enunciation and the way his tongue caressed his words seductively had not been altered or diminished in the slightest, whatever else had changed. He stood back to his full height, fingers in his waistband, hips thrust forward and looking every bit as sinfully irresistible as he ever did, complete with that wide-open, chest-exposing red vest she had witnessed once in their trip to the past through Zelena’s portal. If she hadn’t known him so well, she might have been fooled by the bravado, but knowing his heart as only a True Love could, she saw the emptiness behind the lascivious look, the pain within the façade – the proper, honorable lieutenant he had been, hating the persona his course had forced him to adopt. Even as he ran his tongue across his lower lip, letting his eyes trace her curves from head to toe almost lewdly, she could see the regret clouding the pupils and the wistful longing – as if he could sense what might have been.
Unable to stop herself, Emma reached forward impulsively, grasping both his hook and hand tightly as she spoke, “Yes, very…but just maybe…I was meant to find you. Maybe you’re the only one who would believe me.”
~~~OuaT~~~~~CS~~~~~OuaT~~~
Another hour found them below deck in his cabin, seated at the scratched, weathered wooden table which had served him in his lonely meals for ages, Emma’s hand still clinging to his hook where it rested on his thigh, but the other reaching up tentatively to trace that faded scar she knew so well beneath his eye. Hook – though more and more her Killian with every passing moment – had scooted closer to her on the roughhewn bench, blinking in awe as she saw hope returning to his face. He appeared both afraid to believe her words, but also desperate for them to be true.
“So you’re telling me that all of this around us – this whole life – is an illusion?” he asked haltingly, not daring to move his eyes from her face, as though he thought she might disappear as quickly as she had come to him.
“Well, yeah, basically,” she tried to explain. “Or more like…it’s a possibility that didn’t actually come true. There’s this v-villain in my home, in the real timeline that I come from, who made a wish that reset things, and I was sucked into it. I have a son, family and friends, a-and another version of you…who’s my True Love…there missing me. And I have to get back to them.”
“There’s another me?” he breathed, and where anyone else would have been skeptical, he looked merely stunned, wanting. “And…we’re…together?”
“Yeah, we are,” she whispered, laying a hand over his rapidly beating heart and drawing comfort from its rhythm. She already felt stronger, more certain, even with this iteration of her pirate. Her watery smile quirked up into a bit of a smirk at one corner, “And don’t worry, he’s still devilishly handsome.”
Her captain’s eyes fell to their joined hand and hook in his lap, huffing out a laugh at her words. “More so than I, I’d wager,” he murmured.
Emma hummed under her breath, reaching out to run her fingers along a grey streak in his longer hair. “I don’t know about that,” she offered. “There’s something pretty appealing about this model, grey hair and all.”
“You flatter me, Milady,” he teased, that voice still a sinful purr rumbling from his chest as he lifted her hand to press a kiss to its back. Still, emotion welled up beneath the flirtation, making his magnetic gaze all the harder for her to escape. She was blinking, nonplussed and floundering for some audible response, when he straightened and pulled her to her feet with him. “Enough lollygagging then! I’ll prepare the old girl to set sail. It’s time we got you back where you belong!”
For a moment, Emma was stunned anew. This full-on piratical version of her True Love, who didn’t really even know her and had no reason to do anything she said, had not only chosen to believe her story, but was going out of his way to help her – just as he had ever since he turned his ship around to take her to Neverland. The lump in her throat was almost too much to speak around, but Emma managed to croak out, “You really would give anything to help me, wouldn’t you?” even as she shook her head in disbelief.
“Aye,” he affirmed, looking a bit like he was marveling at that fact himself. “I am not sure I fully understand, nor can I explain it to you, but I sense that I would – that I am almost compelled – to help you in any world or time you would appear to me.”
“Thank you,” was all she could really say in response, her wondering smile nearly blinding him with its brilliance.
“Come then,” he offered her his arm, his speech all business again, even while the pointed tips of his ear flushed, clearly uncomfortable with the gratitude and praise. “Above deck, and we’ll be off. I know someone who deals in nigh impossible to procure objects.”
~~~OuaT~~~~~CS~~~~~OuaT~~~
Standing beside him at the helm just a few short hours later, wind in her hair and the salt spray on her face, it struck Emma that though she was desperate to get home, to make sure her son, her family, and her Killian were alright, she didn’t want to simply abandon this pirate captain beside her. She didn’t know what would happen to him, if he would find something to live for, something to be part of, or if she was dooming him to his quiet desperation…even if he might simply vanish into nothingness with the rest of this ill-fated wish. She didn’t know what happened next, to be completely honest. Laying a hand on his forearm, she gazed up into his face, swallowing hard. “I don’t know what becomes of you, or this realm, when I leave here and go home,” she admitted. “I’m not sure if you all just go on like it never happened, if you cease to exist, if you wander here aimless forever…I just…I don’t know…”
Covering her hand with his, he guided the ship with no more than his hook rested capably on the wheel. “Worry not, Princess,” was his confident response, fervent resolve painted over his strong, careworn features. “We shall still set things right, as they should be. Whatever comes after this – infinity or oblivion – will be an awfully big adventure.”
Tagging: @kmomof4​ @searchingwardrobes​ @whimsicallyenchantedrose​ @laschatzi​ @jennjenn615​ @tiganasummertree​ @optomisticgirl​ @spartanguard​ @therooksshiningknight​ @thislassishooked​ @winterbaby89​ @darkcolinodonorgasm​ @hollyethecurious​ @artistic-writer​ @stahlop​ @elizabeethan​ @donteattheappleshook​ @wefoundloveunderthelight​ @apiratewhopines​ @lfh1226-linda​ @xsajx​ @ineffablecolors​ @drowned-dreamer​ @thisonesatellite​ @kday426​ @ultraluckycatnd​ @xhookswenchx​ @hookedonapirate​ @blowmiakisscolin​ 
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itsany62 · 3 years
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SteveTony - Fix-Its
Here are some Fix-Its to mend your heart. Don't forget to leave kudos and nice comments in every fic!
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Making Amends, by TheseStoriesAreWrittenOnMyHeart, 100 k > words, Post-CA Civil War.
Everything about them happened in seconds. Their first meeting was quick, with Tony landing next to the Captain, each man giving a curt nod and name in greeting. Their argument on the hellicarrier took mere seconds to escalate. Until Steve was goading Tony into putting on the suit and going a few rounds and Tony not so subtly reminding Steve that he wasn’t afraid to hit an old man.
It was only seconds of staring at Tony on that New York City Street, his arc reactor dark, no rise and fall of his chest, for Steve to know that inside the tin can, was a good man.
Then Ultron happened, and it took seconds for their world to change, seconds for Steve to throw his shield at Tony and for the billionaire to send a repulsor blast back. They went from laughing and relaxing to standing on an edge thousands of feet above solid ground.
And now…now everything’s changed. And all it took was a combination of seconds; of decisions made, actions performed and words spoken that they couldn’t get back.
Just a few ticks of the clock for their world to shatter.
It’ll take more than that to make things right.
almeno tu nell’universo, by silkspectred, 100 k > words, Post-CA Civil War.
Tony drives off.
Well, he wants to.
But he can’t.
Because.
Steve Rogers is in front of his car.
Steve fucking Rogers. Is in front of Tony’s fucking car.
you'll wait a long time, by nanasekei, 16 k > words.
Steve and Tony share a moment during a wedding. Things escalate from there.
Alternatively: Four weddings, a funeral, and one very emotionally stunted idiot.
Down in Lonesome Town by resurrectedhippo, 79 k > words, Endgame Fix-It.
“Why do I always find my way back to you?”
Maybe he didn’t necessarily return to Steve, but fate is a funny little thing, and after living a life of loss, Steve wants something that’s his to keep. Tony deserves a love that’s unrestrained. Steve thinks he’ll erupt with it.
Love is messy, not easy, and takes work.
Maybe love feels like rage.
But maybe love could just be jumping off a rocky mountain and smiling anyway.
After the universe is restored, Steve is lost without any direction. Retiring from the Avengers, he moves across the country and ends up building a house by a misty blue lake. Across the bridge is Tony Stark’s new workshop.
The Butterfly Effect by itsallAvengers, 20 k > words, Time Travel, Canon Divergence.
While fighting with Loki, Steve Rogers from 2012 hears the two simple words: "Bucky's alive."
And the whole universe ripples with the aftershocks.
Saving the World is a 12 Step Program by janonny, 34 k > words, Avengers: Endgame (Movie), Canon Diverge.
Tony and Steve fall to pieces when Thanos’ wins.
Then they pick themselves up, and find a solution. They also find something infinitely more precious in the process.
-
“It’s going to sound pretty outrageous,” Tony admitted, rubbing a hand over his brow. While he had put on some weight and wasn’t as gaunt anymore, he was still easily tired nowadays.
“More outrageous than talking racoons and a purple villain traveling through space to collect magic stones?” Steve asked drily.
Here's How it Happens by tonystarkssnipples, 1 k < words, Post-Avengers: Endgame (Movie).
“I got my chance with him. Now it's your turn.” Pepper smiles, shaking and brittle, but honest. “Go love him.”
-or-
The fic where Steve uses time travel to go back and relive his life with Tony.
You smile, but you don't mean it by Cap_Sweet_And_Salty_Sadness, 10 k > words, Post-Captain America: Civil War (Movie).
"I want to drink to forget I’m supposed to be mad at you, that we’re supposed to hate each other. I want to drink because we’re so bad with words it was easier to fight with our fists rather than talk our problems through."
Tony doesn't know how to fix himself, but he will try if it means fixing Steve and him.
To Have My Time Again... by WilmaKins, 166 k > words, Post-Captain America: Civil War (Movie).
It's been two years since Siberia, and Tony Stark is still dealing with the fallout - personal and political. Life is quite complicated enough, without Bruce falling through a wizards roof yelling that Thanos is coming.
Thor and Loki are stalling, but time is running out. The fate of the universe is at stake. Steve Rogers is back in the picture. Really, the last thing Tony needs is for their plan to go horribly wrong and bring Howard Stark forward in time.
But his Dad *is* standing in his office, whether he likes it or not.
So, it looks like Tony will have to fix that mess too.
Series
The Facility by WilmaKins, 155 k > words, Fake/Pretend relationship, Post-Captain America: Civil War (Movie).
After coming so close to losing against Thanos, the Avengers have decided to set aside their differences and work as a team again. Well, they're trying... But there are a lot of hurts that haven't gone away, and a lot of things still unsaid, and a lot of tension...
And that was BEFORE Tony accidentally ended up on an undercover mission with Steve as his fake boyfriend - at what turns out to be an alien sex club.
Canon Divergent post IW AU - Tags to be updated as updates are written... but I think you probably get the gist.
check yes (if the feeling isn't new) by cvptains, 12 k > words, Post-Captain America: Civil War (Movie).
After the battle with Thanos, both Tony and Steve struggle with reconnecting in certain aspects of their lives. Sam Wilson and Peter Parker are totally over it.
Where both Steve and Tony's respective friends make accounts for them on the renowned dating app, FlickLove, and the results come out a bit... surprising. Cue unadvisable meddling that really — honestly — comes from good intentions.
Bright Things and Fair by sheron for ishipallthings, 21 k > words, Canon Divergence - Avengers: Endgame (Movie).
The course of true love never did run smooth — and neither did time-travel to retrieve the Tesseract. When circumstances outside their control force Steve and Tony to spend more time together in the 1970, they do what two people with their history do under the circumstances: work together and try to get through it without unnecessary feelings getting in the way. Falling for each other is definitely a bad idea, isn't it?
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I’m Always Curious Part Twenty Nine
Previous Part | Next Part |  Masterlist Notes: I hope everyone’s having a good week 💕
Also if y’all didn’t see, I made an I’m Always Curious Playlist, check it out if you’re interested 😊 Also toying with the next chapter being in Pike’s POV, we’ll see tho
Warnings: Cursing and mentions of canon-typical violence Summary: When I had determined the most appropriate position for the tag and that couldn’t quiet my mind any longer, I headed down to the shuttle bay.
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Having had opposing pictures of her character drawn for me by Spock and Tilly, meeting Commander Michael Burnham was a bit of a trip.
The things that Spock had told me about her led me to expect someone austere, distant. But while she was composed, she was cordial, going so far as to make small talk on the way to the Ready Room. It wasn’t in the forced way that it had originally been with Jett, either. Apparently Burnham had heard a fair amount from me from Tilly. Jett joined us in the turbolift, and from there it was a short trek to the Ready Room.
I felt my stomach twist in apprehension as we neared the doors. While I had had some time to process the fact that Pike and I were in close range again, I had spent far too much of the last hour reflecting on the look he’d given me. I was distinctly out of place in the Ready Room. Not only was I the most unfamiliar with the crew, but I was still in my civvies. The Captain was already there, a PADD in hand. His eyes darted to the three of us we entered, but they quickly lowered to the device again as he said, “Commander Burnham, a word, please.” Burnham excused herself from Jett and myself, and I took the moment to look around. I ached with the familiarity - the sight of Chris’ table from Mojave in the room, along with a few other things that had made the trip over from the Enterprise. I drifted toward a window, unable to help my fingers trail over the wood of the table on my way. Jett followed at a pace, glancing at Burnham and Pike before stopping beside me. “Any idea how long Durling’ll take?” She asked. I shook my head a little. “Cornwell just said that he’d be here in a few hours.” At the sound of the Ready Room door opening, I straightened, hands tucking behind my back at attention-- And then I immediately dropped them as I scoffed, “Oh, it’s you.” “Is that any way to greet me?” Eli asked, walking deeper into the room, “You used to stand at attention, be all ‘yessir’ about it.” “I am your superior now, Durling.” “In rank only,” He retorted, coming to stop just in front of me. Despite his words, though, he was pointing that warm smile down at me, like not a day had passed or a thing had changed. And I couldn’t help the smile that made its way onto my face at his familiar gaze and teasing. After the war, Durling had been assigned to the USS Cetus, a temporary post as he awaited an official reassignment. While we spoke from time to time, I hadn't seen him in weeks. “God, I forgot what a dick you were,” Jett grumbled beside us. Eli turned to her, brows raising in surprise. “And it’s good to see you, too, Reno. Especially considering we thought--” “Oh, I know. This one got all misty on me about it,” Jett nodded to me. “Unnecessary detail,” I muttered.  “You can cry? I thought you’d gotten your tear ducts removed back on Starbase 115,” Eli frowned at me. “I would punch you if we weren’t in mixed company.” “Restraint? Wow, that’s new for you.”  We turned at the sound of someone clearing their throat behind us. Pike was there, brows raised a little. Eli smiled, turning fully from myself at Jett. “Eli Durling,” He introduced himself to both Pike and Burnham. “Commander Michael Burnham. Welcome aboard.” “Christopher Pike,” Pike tacked on as he shook Eli’s hand. Eli glanced back at me, brow raised, and I felt the urge to punch him intensify. Instead I just gave him a slight glare before averting my eyes. He knew about me and Pike. I had spent the last year with the man, we’d spent that time having one another’s backs. He knew all of my secrets— but then, I knew all of his. “We should start the briefing, the target’s nearly in range,” Pike added as dropped Eli's hand. “We’ve never run any 22-9-14s on the Discovery,” Burnham explained. “Well, you’re in luck, because the three of us ran a lot of them," Eli nodded back toward me and Jett. “Define a lot, I mean how many times did you ruin your phaser cannons after you transferred?” Jett asked. “Well,” Eli glanced back at me, “I’m not sure I have a count on the phaser cannons, but I personally ran around a hundred, and the Commander ran a number somewhere in the 300s.” “Somewhere? Where in the 300s?” Jett frowned at me. “I’m not sure that’s pertinent to this briefing, as I don’t have the same penchant for bragging that Lieutenant Commander Durling does,” I folded my arms across my chest. Eli smiled.
“Regardless, you’re in good hands,” He added, turning back to Pike and Burnham, “I’ll coordinate from the Bridge while the Commander takes care of the tagging process. Any questions?” “I’ve got one,” I piped up. “Of course you do--” “What am I tagging?” I asked over him. Eli nodded to Pike’s desk, and Pike stepped out of the way, waving his hand with silent permission. I watched as Eli walked over to it, opening a file and pulling up a holographic display of a ship. I pushed off of the wall and walked over to join him with the others, my eyes wandering the surface of the ship. “Is that a DY-100 Sleeper?” I frowned, bracing my hands on the desk to get a better look. “It is,” He confirmed, “The S.S. Botany Bay.” “You’re familiar with this craft?” Burnham asked. I glanced at her. “Few months into the war, Command was looking for craft that might be able to slip past Klingon sensors. These vessels are antiques— 20th century, decommissioned. Older metals, outdated tech, but high crew capacity.” “And the Botany Bay was used during the war?” Pike asked. I turned back to the hologram. “Only two ships were in good enough condition to shore up and get off of the ground. This was neither of them.” “Maybe it’s just being tracked for longevity, see how long it holds up,” Jett suggested. “No,” I shook my head a little, “No, Cornwell said colony when I came aboard…” I straightened up, folding my arms back across my chest, “We’re either gonna get radio silence or hear some really cryptic shit.” “That’s the spirit,” Durling clapped my shoulder, and I shot him a sidelong glance. “You realize this is gonna be a manual?” I asked him. “Ah-- No,” He laughed nervously, “No, you don’t have time for manual.” “Time or not— Look at the surface area on that thing,” I nodded to the hologram, “If this is an original sleeper class and launched back in the 1990s when they were originally being built, it’s possible that the integrity of the hull is going to be compromised. That means that the arms on the bot are going to be too rough for this task.” “What would you have to do to attach it manually?” Burnham asked.  “She’s gotta eject herself from her ship,” Jett told them. “How much does that differ from a ship-based tag?” Burnham asked. “... It’s different,” Eli tread carefully as he said so. I could feel him eyeing me critically, and I couldn’t help the way my jaw clenched as my stomach swooped with nerves. I hated manual tags the most. There were fewer safety nets: no tether, no easy way back to the ship if something went very seriously wrong--just me and a jet pack and a whole lotta hope. “Considering the fact that Command even authorized this mission in the first place, a manual attachment should be our last resort,” he added, “And who am I to argue with Command?” “Usually the second in line,” Jett answered. “Who’s first?” He frowned. There was a pause as I felt the two of them direct their gazes to me. “I resent that,” I muttered. “Which puts you in direct opposition with Commander Reno, which, given the longevity of her rank, technically puts you at odds with your superior--” Durling muttered. “O-kay.” “What are the steps that we need to get this off of the ground?” Pike asked, cutting over our bickering. I suddenly felt like a schoolkid called out for chatting in class. “Reno needs to look over craft, make sure it’s safe to fly,” Eli told him, “Your ship��s doctor needs to give our pilot a once-over as well, same reason.” I rolled my eyes a little. I was a little tired, more than a little jittery at the prospect of being behind the controls of an attack fighter again, but I had flown and been cleared for flight in worse condition. “Anything else?” Pike asked. “No,” Eli shook his head, “Barring any complications, we should be set to launch… round 1800 hours.” “If that’s the timeline, I’m gonna go get some sleep,” I straightened, “Thanks guys.” I turned away, heading for the door as I heard Durling pipe up: “Oh, and Commander?” “Yes,” I turned back, “Lieutenant Commander?” Durling took a moment, eyes sweeping down my body, then up again. “Where are we with that uniform?” I forced out a little laugh before nodding once, “I’m gonna leave now.”
-- I knew that I needed to get rest, but the prospect of a manual tag kept had set my mind racing. Instead I studied the schematics that I had available for a DY-100. And when I had determined the most appropriate position for the tag and that couldn’t quiet my mind any longer, I headed down to the shuttle bay. -- “Shouldn’t you be sleeping?” Jett almost scowled at the sight of me stepping onto craft. “Not tired,” I fibbed. Jett gave me a short look before lowering herself beside the control panel. “Make yourself useful, then, pass me the magna-spanner.” I crouched down beside Jett’s toolkit and found the requested implement before passing it to her. Once I had, I sat on the floor of the craft, leaning back against the wall and looking around the small cabin. It seemed so much more confining than I remembered— crammed with measuring instruments, controls, an emergency med pack. I directed my gaze toward the hatch in the ceiling, the one I’d be pushing myself out into open space from in just a short while. “So,” Jett spoke up, “What’s the plan after this?” I smiled at the question— just like old times. “Maybe get some more pie?” I offered. “And sugar crash later?” “Mhm. It’s the risk you take when you eat the hard stuff.” “And after that?” “...Dunno. Maybe something that actually utilizes what I went to the Academy to do. You know, speak and translate something other than Klingon, work with texts and languages we’re less familiar with…” “But we put our dreams away?” “But we put our dreams away.” Jett leaned back, tossing the magna-spanner at me. I caught hold of it, depositing it in the toolbox. She humphed, “Well, you’re morose as shit, but your reflexes seem to be in good order. Should be helpful, huh, Captain?” I frowned before I heard, “Yes, it should.” My head was turned from him, and I had been focused on other parts of the ship, but I hadn’t even heard him come aboard. I glanced up at Pike to find him standing with his hands tucked behind his back. He cleared his throat. “Doctor Pollard needs to examine you,” He nodded over his shoulder. “Right,” I pushed myself to stand before glancing down at Jett, “You’re set here?” “Please leave,” Was her smiling answer. I smiled a little myself, shaking my head before following Pike off of the craft. I couldn’t help but chuckle at the way he had to duck to ensure he didn’t hit his head on the way out. A brief wave of embarrassment crested over me when he glanced back at the sound. Pollard and Eli were in the shuttle bay, not too far off from the craft. The introductions were short as I shrugged out of my jacket and tossed it to Eli. He caught it without a question or hesitation, hardly missing a word as he regaled Dr. Pollard with the story of his part in the Battle of Xisad. She seemed to only be listening out of politeness, humming in response now and again. Knowing Eli, though, this chatter was meant to distract all of us from what I was about to do. Dr. Pollard’s hand skimmed over my left shoulder blade and I jolted a little, tensing as I sucked in a sharp breath.  “Alright?” She asked. I nodded as I heard her switch to the scanner on her tricorder. “Quite a lot of scar tissue,” She added. “Caught the wrong end of a bat’leth,” I explained flatly. “Is there pain?” “No.” “Does it hinder any of your movements?” “No.” When Pollard returned her hand to that same area, fingers carefully massaging the area to ensure the truth of my statement, I held carefully still. “...Is there a right end of bat’leth?” Eli asked, breaking the tense silence from our superiors. “The side without the pointed blade would’ve been preferable,” I told him, glancing in his direction. “You’re so particular,” He scoffed, but he was smiling. I shook my head a little, feeling the tension drain from me a little. “Well, apart from a slightly elevated heart rate, everything seems to be in order," Pollard reported from behind me. “That’s not a concern?” Pike asked. “According to the Commander’s prior medical records, there is typically some uptick in heart rate prior to these particular missions. She’s fit to fly," Pollard tucked her tricorder into its holder. I gave her a small nod of thanks. “And yet not outfitted to fly. Starfleet regulation 67: an officer acting in the interests of the Federation must be in uniform to command or commandeer any vessel,” Durling rattled off. I hummed, nodding, “An excellent point, Lieutenant Commander, but you seem to be forgetting Starfleet regulation 67-A: In the event of an emergency procedure, Starfleet personnel are permitted to eschew Federation vestments as the mission demands. Or have you forgotten who that rule had to be instituted for?” Durling shuffled closer, holding my jacket back out to me as he muttered, “Can’t recall.” “Well— that’s hilarious, because I can. And I’ll be in a Starfleet flight suit, I do believe that that counts as uniform.” “It does,” Pike piped up. “Exactly— thank you, Captain.” “Anytime, Commander.” “Now if you’ll excuse me, I’ve got to get changed and run through the pre-flight checklist with Jett,” I added. I thanked Pollard again before I turned, heading back to the attack fighter. Anytime, Commander. Two words. Easy. Two words that set my heart racing faster than the prospect of a manual tag-and-run did. Tag list: @angels-pie​​ ; @fantasticcopeaglepasta​​  ; @mylittlelonelyappreciationtoo​​ ; @how-am-i-serpose-to-know​​ ; @onlyhereforthefandomandgiggles​​ ; @inmyowncorner​​  ; @tardis-23​​ ; @2manyfandoms-solittletime​ ; @paintballkid711​​ ; @katrynec​​​ ; @hypnobananaangelfish​​ ; @elen-aranel​​ ; @blueeyesatnight​​
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jesuisgourde · 3 years
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gay/queer references in Peter’s journals
Again, I have probably missed stuff due to going through pretty quickly and also due to having stared at this document for so long, everything has kind of blurred together.
Sometime close to the day that Carlos & I watched 'Love And Death on Long Island' (and afterwards paraded through the tea rooms of Picadilly) we both filled in application forms and were tres excited to be invited to the same group 'interview' - twas more like an audition though. I got the part. Carlos never. This did not bring any animosity - we both know that success for either of us is magnified a million times if it is shared by us both.
from 'A Diamond Guitar' by Truman Capote "Except that they did not combine their bodies or think to do so, though such things were not unknown at the (Prison), they were as lovers. Of the seasons, spring is the most shattering: stalks thrusting through the earth's winter-stiffened crust, young leaves cracking out on old left-to-die branches, the falling asleep wind cruising through all the newborn green. And with Mr Schaeffer it was the same, a breaking up, a flexing of muscles that had hardened. It was late January. The friends were sitting on the steps of the sheep house, each with a cigarette in his hand. A moon thin and yellow as a piece of lemon rind curved above them, and under its light, threads of ground frost glistened like silver snail trails. Tico Feo had been drawn into himself - silent as a robber waiting in the shadows."
Then a meet with Bounds Green's African prince outside whitechapel tube, rugged lookies at I in military attire & to a ruptured Albion rooms tidied in hours and now lids drawn heated on the eyes. A young looking fella has a crush on me.
Jackie/Camillia/Marie/Kate/Chris/V. churchill Jackie/Evelina/Jasmine/Sachi/Dalston/Sussie Sandra/Carlene/FP/Jay/Dalston/Kraut
There sat a young black man, perhaps in his early or middle twenties. He looked for all the world like the archetypal rude boy. Clean, cheap reebok, nike, adidas variously rolled, laced & zipped about his lean, spreadeagled body that hung loosely about the waiting room chair. Gold & tattoos adorned his person, and a blank animal look was attached to his clear face. He sat before me in a row of four empty chairs, staring at polished floor or the mundane television. A balding white man minced in & all perceptions were suddenly proven to be false as they embraced and snuggled up to each other, giggling & whispering & touching each others noses.... very much in love, fingers crossed for the blood tests.
[Image: an article from Gay Times of an interview with Peter. For some reason, the portrait included alongside the article is of Carl wearing a grey and black t-shirt.] Name? Peter Doherty Age? 22 Where are you? I'm on the motorway just north of Southampton. What kind of day are you having? (Vaguely) Erm... quite misty. Something's waiting around the corner, but there are no corners on the motorway, so we'll just have to wait and see what lies ahead. Maybe something will happen tonight.... What's this we hear about you once being a rent boy? Well, when times are hard, duty calls. How long ago was it? When I was 19, about three years ago. How do we know this isn't just a Shaun Ryder-type lie? 'Cause if it was, it would make me a complete scumbag and I'm not, and I'm not interested in that kind of pantomime. It wasn't a very happy time. I didn't really enjoy it. Why did you give it up? (grimly) Well, certain people disappeared... and anyway, ultimately I found myself no longer in such a vulnerable position anymore. Dawn broke, and I realised that it was a beautiful world after all. Have you done any other dodgy jobs? All of us in the band have tried to deal, but it's not good if you like the drugs too much. You just end up using them yourself! I once was a gravedigger. I used to do it with my mate in Willesden Green cemetery. We didn't actually do the digging, a machine did that, but we used to have to fill them in. It was pretty grim work. So are you gay then? Love is love, wherever it comes from. I'm not anything, really. I am a very sexual person but... I dunno, I believe in liberty... The Marquis de Sade has a lot to answer for... Do you get a lot of gay fans? Yeah - well, there's one guy in particular. He's very shy and he follows us around. He brings in letters and cards and stuff, but he's very quiet. I think John (the bassist) is the main pulling power in the band. Are you jealous about that? Nah! I've known him too long.
You know I'm alright i dont even care i like it when they stare & stare call me queer, dear oh dear a million things & what I wear He's real hard when he's with his mates but I'll saw him again & he was too late
Dear NME I'd have thought after the Gay Times piece, the interview with Rapture fanzine & our recent gig at the Slum Club everything would be clear. No it still remains to give a big hearty fuck off to all these twisted suburban types calling me a liar. Vulnerable young men & women all over the world find themselves victims of circumstance.
she was dressed in suit & tie & lightly etched-on moustache. 'I've always wanted to kiss a bird in the back of a taxi.' she says, running her hand up the fishnet ladders of my thigh. Stepping onto the front line in Bow puddles, elevators, buzzing doors,
[Image: the original page in the book has been preserved. Two paragraphs have been boxed off with biro. They read:] “...cast Richard Burton and Rex Harrison as bickering queer barbers and then much more uncompromisingly in William Friedkin's adaptation of The Boys in the Band (1970), which introduced some of the plainer four letter words in the English language to the screen for the first time. 'Who,' asks Cliff Gorman, in his brilliant portrayal of the most effeminate of the homosexual group as they gather for a soul-searching party, 'Who do you have to fuck to get a drink around here?' Other homosexual manifestations to occur in movies around this time included an elliptical but unmistakeable male fellatio scene in John Schlesinger's Midnight Cowboy (1969) when Jon Voight, as a broke and disillusioned Texas stud importunes in a New York cinema....”
[Image, top left: a blurry photo of John onstage, playing bass. Image, top right, sideways: a photo of the band onstage. Carl and John are on the left, sharing a mic. Peter is on the right, playing guitar and singing into his own mic. Image, centre left: a torn photo of Peter sitting in a chair, shirtless, playing guitar. Only his bottom half from the chest down is visible. Image, centre left: a torn photo of Peter sitting in a chair, shirtless, playing guitar. Only his top half from shoulders up is visible. Image, bottom left: a torn fragment of a photo. What looks like a denim-clad knee and a yellow carrier bag are visible. Image, bottom middle: a photo of someone's knee in torn jeans, taken from under a table. Image, bottom right: a torn photo of Carl in a black sleeveless shirt, posing with his fingers in his mouth.] [A paragraph from the original page of the book has been left exposed and boxed off with black biro. It reads:] “The Boys in the Band was displaced by an immeasurably more powerful portrayal of homosexual groups, Fortune and Men's Eyes (1971). Set in a Quebec prison, this disturbing, factually based drama vividly recounted the corrupted of a heterosexual convict trapped in a tough, potentially vicious homosexual society. In one horrifying scene, a weak, put-upon prisoner is gang-banged by his fellow inmates; in another, the 'hero' is blackmailed by his cellmate into accepting him as his lover for the duration...”
Like a cat on a hot tin roof Like a macho man in a roomful of poofs I have tried in my way to be free.
[Written in Peter's handwriting] Jerome... is that how it's spelt? [Written in someone else's handwriting] Yes it is [Written in Peter's handwriting] Can I read you something? [Written in someone else's handwriting] Yes please.....
I insist, new book of Albion, befuddled by drugs I may yes about 2 but I do not miss out entirely on the subtleties of the inhuman relation ships that are this the mainstay of my stay here in one bounce of a loaf. Boys are fooled into fooling with boys. [...]
More general references/some extra explanations:
“The boy looked at Johnny” is a line from Patti Smith's song “Horses,” part one of a three-part song called “Land.” In the song, a young man named Johnny is assaulted by another man in a locker room; he then mentally journeys to other fantastical lands and visions. A lot of people interpret it as being about gay sex, although some people interpret it as being about a stabbing.
Peter quotes and references Jean Genet's writing and works about Jean Genet many times. While Genet's works are nearly all about crime and prison (one of Peter's main interests and points of fascination), all of his works are very explicitly gay. The Thief's Journal is more about Genet's various lovers than it is about his criminal history. Our Lady Of The Flowers is about a drag queen and her criminal lovers, and is also extremely erotic.
(“Jerome” is Jerome Alexandre, vocalist of The Deadcuts, who was friends with Peter and Mark Keds.)
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swanlake1998 · 3 years
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Article: Black in Ballet: Coming Together After Trying to ‘Blend Into the Corps’
Date: August 17, 2021
By: Brian Seibert
A rare gathering of Black dancers from different companies meet to discuss a new production on Little Island, curated by Misty Copeland and Robert Garland.
Last year, in the wake of the killing of George Floyd and Breonna Taylor and the protests that followed, American ballet companies started talking a lot more about race. About the issues of diversity, equity and inclusion that organizations of all kinds were addressing, but also aesthetic assumptions, implicit biases and longstanding practices particular to ballet and its history.
“There were innumerable panel discussions,” said Robert Garland, the resident choreographer of Dance Theater of Harlem. “But I felt that for the younger Black dancers, it was a heavy burden to be responsible for all of that.”
Garland wanted to help them, and in the way that he knows best: by making a dance for them. That work, “Stare Decisis (To Stand by Things Decided),” has its debut on Wednesday (August 18, 2021) as part of “NYC Free,” a monthlong festival at Little Island, the new public park on the Hudson River.
The most significant feature of “Stare Decisis” is its eight-member cast: an extraordinarily rare gathering of Black dancers from New York City Ballet, American Ballet Theater and Dance Theater of Harlem. Misty Copeland — Ballet Theater’s first Black female principal dancer and one of the most famous ballerinas in the United States — is among them. (Little Island asked her to present a program.)
She isn’t dancing, though. Instead, she is a narrator, reciting a collection of quotations about democracy and the effort of defending the common good, drawn from the Declaration of Independence and the likes of Thurgood Marshall, John Lewis and Barbara Jordan.
“I’m at a point in my career when I feel the opportunity to pass the torch,” Copeland said after a rehearsal in a Dance Theater of Harlem studio on Sunday. “Anytime I can give a Black dancer an opportunity and bring Black dancers together, that’s what I’m trying to do.”
Recalling her own experience of being the only Black dancer during her first years with Ballet Theater, she added: “Anytime I got the chance to be around people who looked like me, I jumped at it. It’s important for us to be around each other, supporting one another.”
That’s what the cast seemed to be doing at the Sunday rehearsal — relaxing in one another’s company, trading stories. Rachel Hutsell, a City Ballet corps member, likened the whole experience to therapy. Kennard Henson, also with City Ballet, called the environment “crazy,” because this kind of cross-company collaboration “doesn’t happen” and “just being around people you can relate to makes a big difference.”
But it isn’t only the people who make a difference. It’s also Garland’s choreography, which deftly mixes classical ballet steps with moves and attitude from at least a century of Black popular dance.
Keeping the classical vocabulary high in the mix is important to Garland, who said that classically trained Black dancers are too often seen as suited only for contemporary works. But it’s also important to Garland that the young dancers know their Black history, which is why he asked Preston Dugger, a Dance Theater of Harlem alumnus who is serving as D.J., to layer some Gil Scott-Heron and Aretha Franklin over more up-to-date hip-hop beats.
“In Mr. Garland’s work, we get to show who we are through our movement,” said Alexandra Hutchinson, a Dance Theater of Harlem member. “It’s so freeing to be able to do that onstage, because oftentimes we’re told to tone it down.”
Because of the pandemic, the dancers have been rehearsing mainly with members of the same company. That’s reflected in the work’s structure, with representatives of each troupe performing as separate units before everyone mingles in the finale. Then, as the Ballet Theater corps member Erica Lall put it, “We get to groove together.”
On Sunday, that grooving was glorious — joyful, buoyant, liberated. Afterward, Garland, Copeland,Hutsell, Lall, Hutchinson, Henson, Kouadio Davis (Dance Theater of Harlem) and India Bradley (New York City Ballet) all sat down to discuss the experience of making “Stare Decisis” and the meaning of dancing together. (Another cast member, Melvin Lawovi of Ballet Theater, was absent.) It was a conversation that quickly became a wide-ranging discussion of being Black in ballet. Here are edited excerpts.
Kouadio Davis: I feel like maybe we’re entering a new era as Black dancers. I’ve often felt competitive with the other Black people in the room, because there’s so little space [for us]. But this has been an opportunity for me to get it into my body and mind that I need to root for the other Black and brown people in my community.
India Bradley: Growing up, I was always in a class that was completely white. And I never really thought about it. I feel like you go through that phase where you don’t really think about it, and then you have a moment where you realize it. And it’s usually not because of you realizing it. It’s somebody showing you.
Rachel Hutsell: Working with Mr. Garland has been especially fun because he’s trying to draw more out of me. I’ve been told before — even fairly recently — that my excitement takes away from my technique.
Misty Copeland: A lot to unpack there.
Rachel Hutsell: It has to do with literally looking different onstage and “try not to draw too much attention to yourself because you look different.” So it’s taking me a mental minute to realize that I can actually go for it, because my excitement adds to my technique and it’s being asked for and it’s needed.
Misty Copeland: There’s so much disguised language that we’re left to decipher. Nowadays we’re in a place where we can step back from ourselves and see that we don’t have to take it personally. But it’s about something you can’t control: your skin, your personality, “excitement.” To me, it’s like they’re saying, “Don’t be you.”
India Bradley: You look different, but we’ll put you in the brochure.
Rachel Hutsell: Oh my gosh, yes. They won’t cast you in anything, but you can be on the billboard.
India Bradley: For a lot of people in charge of ballet companies, white is the classical beauty standard.
Rachel Hutsell: My sister, who just got into the Birmingham Royal Ballet, sent me a meme that said, “When did you realize you weren’t ugly, you just weren’t white?” That explains it perfectly.
Alexandra Hutchinson: I feel we had a lot of time this year to reflect because we were stuck at home. I had time to think, “Oh, it was because I was Black that I had that experience in the studio.” I’m not the type of person that says it was because of the color of my skin. But sometimes you have to realize, no, it was because I’m Black that I was treated that way, and it’s not OK.
Rachel Hutsell: And nobody comes up to you when you are 14 and says: “At a certain point, you’re going to be every little Black girl’s idol. Get ready. You now have to carry the weight of all that on your shoulders.” You have to take the responsibility of making sure people coming up after you are OK, and you’re not OK.
India Bradley: We could talk about this topic for weeks and still not get to the bottom of it.
Erica Lall: But I think it’s important for audience members to see all of us onstage together, in the spotlight, and not just trying to quote-unquote blend into the corps.
Alexandra Hutchinson: It’s definitely nice just to be yourself.
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grailfinders · 3 years
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Fate and Phantasms #183
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Whew, all those racers are finally done! Now we can kick back a bit, all we have to make this time is a literal god.
Anyway, enough self pity! Today we’re making Parvati, one of the many wives of Shiva, but also his only wife, because all the other wives are a part of her, I guess. Hindu gods make our sense of self look vanilla by comparison. She is an Oath of the Ancients Paladin for some godly protection, and a War Cleric for when it’s time to Durga it up a bit.
Check out her build breakdown below the cut, or her character sheet over here!
Next up: Like fire, Hellfire, this fire in my skin!
Race and Background
Like many pseudoservants, Parvati is one half god, one half human, so a Fallen Aasimar will keep that in mind and also let her scare the crap out of people when she lets Kali loose. This gives her +1 Wisdom and +2 Charisma, as well as Darkvision, Celestial Resistance to radiant and necrotic damage, the Light cantrip, and some Healing Hands to help people as an action without having to slit your throat.
“Wife of a god” isn’t a common background, but I assume it’s pretty similar to being a Noble. Lots of politics, deciding the fate of peasants/mortals for them, that kind of thing. that gives you proficiency in History (makes sense-you’re immortal) and Persuasion (you were somehow able to convince Guda to eat an entire cow-sized chocolate in a single sitting).
Ability Scores
Make sure your Wisdom is as high as possible to help take care of everyone’s problems (except for Kama’s). After that is Charisma- she’s the wife of the gods, it only makes sense for this to be really high. Her Strength isn’t that high, but a god who is bad at fighting is still a god. After that is Dexterity. It should be higher to deal with the whole “fighting in a sari” thing, but we needed the other three for multiclassing. Her Intelligence isn’t amazing, but we need everything else more for the build. That means we’re dumping Constitution. Honestly she should be tougher, but one of her big myths involves hurting herself for the sake of others, so that’s going to knock her down a couple points.
Class Levels
Paladin 1: Starting off as a paladin will get you more HP than a cleric, but you also get proficiency in Wisdom and Charisma saves, and the skills Religion and Intimidation. You’re a god, and I’m not sure how you convinced Guda to eat a chocolate cow, so now all your bases are covered. You also get a Divine Sense to suss out extraplanar goodies and baddies as an action 1+your Charisma Modifier times per day. You also also get even more healing thanks to Lay on Hands, which gives you a total pool of healing equal to five times your paladin level per long rest.
Paladin 2: Second level paladins get a Fighting Style, but since you’re not actually that good at fighting we’ll grab Interception instead. While wielding a weapon or shield you can react to block attacks going towards creatures near you, reducing the damage by 1d10 plus your proficiency bonus. You also get Spells that you can cast and prepare using your Charisma. Since you can switch them up every long rest the exact spells you take aren’t that important, but I suggest Detect Evil and Good for more godly senses and Command to put mortals in their place. Alternatively, you can use Divine Smites to add extra radiant damage to your attacks using your spell slots. It’s not lightning yet, but... wait, are we making two lightning-based lancers connected to the Indian pantheon in three builds of each other?
Paladin 3: At third level you get to become the Maid-sorry, Kouhai of Light (mixed up my vaguely sci-fi works of fiction with sprawling and nonsensical worldbuilding there) as a Oath of Ancients paladin. When you take the subclass you get Oath Spells, which are automatically prepared for you. You get Ensnaring Strike and Speak with Animals. The former isn’t that in-character, but there’s enough talking animals in Hindu mythology for the latter to just be an automatic include. Third level paladins also can Channel Divinity once per short rest in two flavors. Nature’s Wrath ensnares an enemy if they fail a strength or dexterity save (DC 8 + proficiency + charisma modifier), repeating the save each turn until they succeed. Weirdly enough, there’s no time limit, so if your magic’s strong enough and they’re weak enough it’ll just last forever. Alternatively, you can Turn the Faithless, forcing a wisdom save on all fey and fiends nearby, forcing them to flee for up to a minute and making it unable to disguise itself. One last thing; your Necrotic Shroud makes you really scary as an action once per long rest, forcing a charisma save on nearby creatures that’ll frighten them if they fail. Then, for a minute afterwards you can deal necrotic damage once per turn equal to your level.
Paladin 4: Use this Ability Score Improvement to bump up your Constitution. Even if there’s a thematic reason for it, it’s just too painful to leave you with a negative health modifier.
Paladin 5: Fifth level paladins get an Extra Attack as well as 2nd level spells! Your freebies include Moonbeam, which does damage and also forces creatures out of disguises, and Misty Step, which lets your teleport around. More in character, you can use Find Steed to qualify for the rider class with a cool cow, or Magic Weapon to make your spear a bit cooler than the rest.
Paladin 6: Your new Aura of Protection adds your charisma modifier to all allied saving throws within 10′ of you for a little grace of the goddess.
Paladin 7: Not to be outdone, your subclass also chips in with its own aura, the Aura of Warding, which gives you and everyone around you resistance to spell damage. Unlike most paladin auras, this one does not require you to be conscious.
Paladin 8: Use this ASI to round out your Strength and get cool new features at the same time thanks to the Piercer feat. Now you can re-roll a die of piercing damage you deal each turn, and critical hits with piercing weapons deal an extra die of damage!
Paladin 9: Your last level of paladin gives you third level spells, like Plant Growth and Protection from Energy. All well and good, but you also get spells that aren’t free, like Create Food and Water so you don’t have to slit your throat next time someone is thirsty and Elemental Weapon so you can finally have an electric spear.
Cleric 1: Being all sweet and motherly is nice, but we also need to be able to channel Durga when we need to. Durga’s a War god, so that feels like a good place to start. War clerics become a War Priest first thing, letting you make another weapon attack as a bonus action if you attack as your action Wisdom modifier times per long rest. Yes, this does mean you’re technically better at fighting than a paladin. Congrats. You also get another set of Spells you cast and prepare using your Wisdom. Grab the cantrips Guidance to be a bit better than everyone else, Spare the Dying to take care of them, and Thaumaturgy to actually appear godly when you need to. You also get more freebies, like Divine Favor for a worse but cheaper Elemental Weapon and Shield of Faith for a boost in AC. Technically you’re fighting in just a dress, so you’ll really need this if you’re playing to character. Also, grab Guiding Bolt so you can actually lightning some fools while helping out the party. Deal radiant damage and give the next attacker advantage.
Cleric 2: Second level clerics get Channel Divinity, and also giving us a chance to talk about what happens when you multiclass like this. You don’t get extra uses of CD, but you can use it in all the ways you get options for. So you can use your one use per short rest to instill Nature’s Wrath, Turn the Faithless, Turn Undead, or for a Guided Strike. The former forces a wisdom save on all the nearby undead, turning them if they fail. The latter adds 10 to an attack roll you make. You’re a nice person, but sometimes you just gotta get Kali on their asses, you know?
Cleric 3: Third level clerics get second level spells, like Magic Weapon which we already went over and Spiritual Weapon, which lets you forgo your not good strength score to attack with a big glowy weapon as a bonus action. If all this bloodshed is getting you down, you can also use Calm Emotions to try to end things peacefully.
Cleric 4: Use this ASI to bump up your Charisma for stronger paladin spells and auras. You also learn the Mending cantrip for some mending.
Cleric 5: At fifth level, clerics can start to Destroy Undead instead of turning them if they’re CR 1/2 or lower, destroying them instantly if they fail their save. You also get third level spells like Crusader’s Mantle for a widespread worse elemental weapon and Spirit Guardians to create those other two Parvatis for your NP. Alternatively, you can cast Life Transference to give some of your HP to your allies. It’s not quite as bad since you resist the damage, but I doubt there’s many people on your team who need health more than you do.
Cleric 6: At sixth level, clerics get a second Channel Divinity each rest, and you can use that to give out a War God’s Blessing, giving +10 to nearby ally’s attack roll.
Cleric 7: For your freebie fourth level spells you get Freedom of Movement and Stoneskin to help with your less than amazing physical stats. You can also use Aura of Life and Aura of Purity to make life around you just a bit nicer.
Cleric 8: Use your last ASI to bump up your Wisdom for better cleric spells and more cleric beatdowns with War Priest. Also, Destroy Undead kills CR 1 creatures, and you get a Divine Strike, adding 1d8 damage to a weapon’s damage once per turn.
Cleric 9: Ninth level clerics get fifth level spells, like Flame Strike and Hold Monster. It might not be a lightning bolt, but any wrath of god is a good wrath of god in my book. You can also use spells like Summon Celestial to phone a family member for some help, or Hallow to make life a bit better in a single place for 24 hours. There’s a lot of effects to pick from, so make sure you check them out on your own time.
Cleric 10: Tenth level clerics get another cantrip, so grab Resistance to buff your saves just a little bit more. You also get Divine Intervention once per day, giving you a ten percent chance of a god saving your ass when you use it. If you succeed you can’t use it again for a week.
Cleric 11: Your capstone level bumps your destroy undead up to CR 2 creatures, and you can cast sixth level spells like Heroes’ Feast. Heal people up and make it even harder for charms to effect them thanks to an empowered wisdom save, what’s not to love?
Pros:
Frontline fighters tend to be pretty bad against magic, but thanks to Parvati’s auras they’ll have a much easier time when they’re fighting near her.
Despite her stats, she’s also not that bad at fighting thanks to all her magical support. Thanks to being a war cleric she can just slap +10 onto an attack to make sure it hits, and thanks to being a paladin she can make that one hit really count. She also gets more hits per turn thanks to War Priest than either a paladin or a war cleric would get alone.
Even with that fighting and regular gish spells, she still has a varied and flexible set of spells thanks to both her classes being prep based and clerics just being good in general.
Cons:
She still only has a strength score of 14, so she can’t use heavy armor well even if she wanted to, and it also eats into her damage a bit when you’re not using smites.
When she’s not using magic she’s really easy to beat up, with barely over 100 hp and an AC of 11. She should probably be in at least chainmail if you seriously want to play as her.
Most of her martial prowess is built into features with limited uses, with Guided Strike only usable twice a short rest and War Priest four times a long rest. Also, stuff like Stoneskin and and Shield of Faith are concentration based, which isn’t one of her strong suits.
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remnantoforario · 3 years
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Winter and Ironwood
So I was originally going to put this as part of my long rant about how Winter and Ironwood’s fight in Volume 8 was handled, but that post got so long that I just decided to make two different posts. You can find “Part 1″ here.
How about this? 
Instead of making all the scenes with Penny and Winter in V7 about humanity and following orders, how about we recontextualize that time to focus more on Winter’s relationship with Ironwood? 
Whenever something goes wrong or other characters start to blame him for things, Winter is the first one to step up and defend him. He might not be making the most popular decisions, but he’s doing what he thinks is best for Atlas and all of Remnant. Winter helps reinforce this. 
Instead of wasting time on bad montages and even worse comedy, throw in a flashback of Winter being thrown out on her ass after disowning the Schnee name and show her being taken in by Ironwood. 
Show her rising through the ranks of the military with Ironwood watching over and guiding her. Show WHY she trusts him so much. You can also show a flashback of how Ironwood was right after the Fall of Beacon. Show him coming to terms with the fact that Beacon fell, Ozpin is gone, their defenses were completely shattered, and how everyone sees Atlas as an enemy. Have Winter (and the Ace-Ops) be there to assure him that she will always be on his side no matter what. 
In Volume 8, put more focus on things from Winter’s perspective. Show how she feels about watching Ironwood grow more and more insane. Perhaps likening it to growing up under Jacques.  Have a scene where the Ace-Ops (mostly Marrow) voice their concerns on how the General is acting, but then Winter (and Harriet) tells them to stow it and remind them of their duties as soldiers of Atlas. They are the only ones the General can trust. They have to believe in him.  
When Ironwood brings up bombing Mantle to lure out Penny THEN have Winter confront him, but not with hostility. She talks to him privately, giving her concerns and saying that she has followed him for years. She looks up to and believes in him before all others and would even give her life if he asked, but bombing Mantle is too much. This isn’t about the safety of the people anymore, this is outright coercion and bullying for the sake of his ego. His fear is controlling him. This is something Salem would do. 
Ironwood would be enraged at this claim and yell at Winter about how all he’s done is try to protect everyone but they keep throwing it back in his face. Have him drop his Semblance for the first time since Salem arrived and have him break down, saying that he doesn’t know what to do anymore. 
Make his Semblance an actual plot point and not just something they threw in for the hell of it. Winter and Clover would be the only one’s that knew about it. James keeps it on so he doesn’t have to FEEL anything. He thinks he needs to be focused and unfeeling to do his job and defeat Salem, but Winter tells him that that is wrong and it’s not a sin to feel compassion and fear. He knew that once.
Winter could tell him that they can find a way to fix this along with Ruby and the others. Salem is gone for the moment, they have time. He doesn’t have to do this. They can find away to save the people. He can still go back to the person that he was. The general she respected (and possibly loved at one point). 
Ironwood reactivates his Semblance and says there is no going back. If Winter won’t stand with him, than he has no more use for her. He then orders the Ace-Ops to throw her in a cell next to Jacques. 
In jail, Winter could have an actual conversation with her father, blaming him for destroying their family and driving her away. Jacques can make a comment on how Ironwood betrayed her and threw her in jail, so they are alike and that she is no better because she saw the monster he was becoming and did nothing about it. 
Winter would come to terms with this and admit that yes, she is guilty just like Ironwood but her sitting in this jail cell right now means its not too late to atone. She saw him when he was vulnerable, she knows he’s struggling, and she can still save him. 
Tweak a couple of things. Elm saves Marrow from getting shot instead of Winter since she’s in jail and THEY meet up with Qrow and Robyn, and also have Harriet and Vine confront the kids instead of Ironwood going there himself when he finds out RWBYP went to the vault. Now we come to the solo fight between Winter and Ironwood.
Ironwood attempts to stop RWBY from using the staff, but is stopped by Winter. He orders her to get out of the way, but she says she can’t. He asks why she cares about Mantle so much, but she says this isn’t about just Mantle or even Atlas anymore.
Ironwood taught her the value of protecting others. No matter what, as a soldier her true duty is to the people, not her rank. Ironwood has lost his way, he’s let fear control him. He’s teetering on the edge, but she refuses to let him fall. Her respect and love for him won’t let her. 
The girls have saved Mantle and Atlas from Salem, now she has to save Ironwood from himself. If he does what he says he’s going to do and bombs Mantle, there will be no going back. He will become the monster that everyone says he is. 
Ironwood says he has accepted this and tells her one last time to stand aside, Winter grabs her weapons and says she won’t as her eyes get misty. Ironwood sheds a tear and they both start to fight. 
However, Winter isn’t trying to kill Ironwood. She’s fighting strategically in order to break his Aura. If she breaks his aura his semblance stops and she can finally talk to him again. So for the most part he’s pushing her back, yelling at her for betraying him like everyone else. 
Winter says she’s fighting because she’s the only person that still believes in him. If she turns her back on him now she wouldn’t be able to call herself a soldier of Atlas, or his friend. 
Winter barely manages to win the fight, no Maiden Power needed and Ironwood starts to come to terms with everything he’s done. He’s still focused on completing his mission, but Winter tells him that he doesn’t have to fight anymore. The mission is over. They’re done. 
Before the two can fully reconcile, Salem shows up and mortally wounds Ironwood right in front of Winter, thanking him for doing her job for her. An enraged Winter tries to fight Salem, but is easily defeated. 
Right before Salem can kill her, Winter receives the Maiden power from Penny and pushes Salem back. Winter tries to attack in retaliation, but Ironwood tells her that she needs to go through the portal. If Salem takes her power then everything will be for nothing. He then reminds her that her obligation is to the people, just like she told him during their fight. 
With tears in her eyes, Winter flies into the portal and comes in as the world is collapsing. She tries to catch Weiss, but fails and goes through the portal to Vacuo, cursing Cinder on her way through. 
Ironwood watches as Cinder gives both relics to Salem. Cinder says its checkmate, but Ironwood says that as long as Winter and the others are alive, Salem won’t win. He then dies with a smile on his face as Atlas falls. 
In Vacuo, Winter cries as she thinks of the lost lives of her sister and Ironwood. But she has to keep going. She is now the protector of both Mantle and Atlas. 
Got a bit messy at the end there, but for the most part that’s one way they could have handled the Winter/Ironwood story. Winter stands up to him, but Ironwood isn’t fully treated like a villain and gets SOME form of redemption before he’s tragically cut down. 
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masterweaverx · 3 years
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Part of the fun of these character builds is taking absolutely ridiculous characters and making them work in the context of D&D. So today I’ll be looking at Makuta Teridax, from Bionicle. That’s right, I’m expanding my palette a bit!
So Makuta Teridax is a Makuta. Which means he’s a shape-shifting robot with the elemental power of shadow, a unique shadow hand, a bit of telepathy, the ability to make Kraata and Rhakshi from himself... and, oh, fourty-two seperate Kraata Powers. Which he, himself, can also use. Also he has the mask of Shadows. Yeah, Bionicle was a wacky setting, all things told. Basically, we’re going to have to go Full Caster, with some unusual considerations.
Since we’re going Full Caster, that means we’ll be using the point buy system--all six stats start at 8, and you have 27 points to spend to up them, at a rate of 1 point for one improvement up to 13 and then 2 points per improvement after. That means upping a stat to 15 costs nine points total--and we’re going to be upping Intelligence and Wisdom to 15 to maximize our spell power. That leaves us nine points to split between Constitution and Charisma--five to Constitution, upping it to 13, because Constitution is both the ‘health’ and the ‘concentration’ stat, and 4 to Charisma, upping it to 12, because when a Makuta speaks, you listen. And Teridax is the leader of the Makuta...
Bionicle characters are biomechanical and you know what, so are Warforged! Yes I know the Makuta are actually living gas clouds in airtight armor but (1) they weren’t always that and (2) this is Flavor/Mechanics oriented, not accuracy oriented. Anyway, as an Envoy Warforged specifically, Teridax gets +1 to Constitution and +1 to two other stats--which are of course going to be Intelligence and Wisdom, since those are going to be our casting abilities.
All Warforged have Integrated Protection--instead of wearing armor, they can switch between ‘modes’ they’re proficient in every long rest, great for a shapeshifter. There’s also Warforged Resilience, which makes him immune to disease, resistant to poison, renders eating and drinking and even breathing unnecessary, and makes him impossible to put to sleep magically. Speaking of which he also has Sentry’s rest, which means on a long rest he just goes inert for six hours without going unconscious.
Envoy Warforged in particular have a few other advantages. Their Specialized Design gives them a Skill Proficiency and a Tool Proficiency, and since we’re not going to get it anywhere else Teridax is going to pick Intimidation and Thieves’ tools. And they have an Integrated Tool--they can select one tool they’re proficient with, and not only is it part of their body but they have expertise with it. I don’t think it’s too much of a spoiler to say that the tool, in this case, is a Disguise Kit--because Teridax is going to get proficiency in disguise kits from his background.
And what background is that? Why, Charlatan, of course! Free with proficiencies in Deception, Sleight of Hand, Disguise Kits, and Forgery Kits. It also has the False Identity feature, allowing Makuta Teridax to take on another persona (like say, Turaga Dume), and have all the paperwork on hand to prove that, no really, he’s Turaga Dume! Pay no attention to that sphere in the corner. He’s also really great at forgery of documents.
And now comes the tricky bit: getting 42 Kraata powers, plus all the other abilities Teridax has, onto a spell list. Doing that meant I had to multiclass, pick specific subclasses for each class, allow each class to meet a minimum level, and amp two different stats to their max. It was incredibly tricky, but through some very, VERY careful selection, I pulled it off. Mostly. The Elasticity Kraata Power just couldn’t fit, sorry about that. But everything else, I packed in! Are you ready for this?
Three levels in Tempest Domain Cleric...
...then seventeen levels in Nature Theurgy Wizard.
Okay, so before I explain the subclasses, I’m going to go over the standard class abilities. Clerics have proficiency in light and medium armor, shields and simple weapons, and Wisdom and Charisma saving throws. They get two skill proficiencies--I chose History and persuasion--and at three levels their big thing is just... Channel Divinity. Which I’ll get to in a moment.
Wizards, on the other hand, get Arcane Recovery, which lets them regain spell slots on a short rest once per day up to a total of half their wizard level rounded up. That’s 9 points here, so you can get three third level spell slots, or a fourth and a fifth, or five first and two second... but you can’t get seventh, eighth, or ninth spell slots back, presumably for balance reasons. The Wizard class is also where we’ll get our four Ability Score Increases, for a total of eight points to spread among ability scores--and putting four each in Wisdom and Intelligence lets us have the MAXIMUM SPELL POWER for this combination. Trust me, preparing Spells is important for clerics, and for wizards.
So now let’s talk about the Tempest Domain. Teridax gets proficiency in Heavy Armor and Martial Weapons from it, as well as Wrath Of The Storm--which means if somebody rushes in and hits him, he can use a reaction to force the creature to make a dexterity saving throw or suffer 2d8 Lightning/Thunder damage. And he can do this five times per long rest. Of course, it also gives him a Channel Divinity option; once per rest, Teridax can either Turn Undead (making them run away from him in fear), Harness Divine Power (regaining a spell slot of first, second, or third level), or unleash the power of a Destructive Wave (automatically rolling maximum for Lightning or Thunder damage).
And now... Theurgy Wizard. What does it do, you might ask? Well, it basically hybridizes Cleric and Wizard classes. A Theurgy Wizard takes a Cleric Domain--in this case, Nature--and those spells are considered Wizard spells for purposes of what they can learn. They also get some of the Domain’s cleric benefits--not the eighth level one, or any weapon or armor proficiencies from the first level, but at level seventeen, they have everything else.
Including Channel Arcana, which is slightly different from Channel Divinity. For one thing, Teridax can do it twice per rest, instead of just once. For another, the options are either Divine Arcana, giving +2 to his next spell’s attack roll or save DC, or Charm Animals and Plants, which... charms animals and plants within 30 feet for up to a minute.
Acolyte of Nature means that Teridax has proficiency in Animal Handling and a single druid Cantrip, which we’ll get back to in a moment. Dampen Elements means that, as a reaction, he can give himself or anybody in 30 feet resistance to an attack that hit them if that attack did acid, cold, fire, lightning, or thunder damage--very useful in a world where a good portion of the population has elemental powers. And Master of Nature means that he can take a bonus action to tell critters that are charmed by his Channeled Arcana what to do on their next turn.
And now, at last, we get to the spells. BUT FIRST! Let’s calculate this all out. Since Clerics and Wizards are both full casters, Teridax has all the spell slots--4 first level slots, 3 second-through-fifth level slots each, 2 sixth and seventh level slots, and one slot for eighth and ninth levels.
Clerics can prepare a number of spells equal to their level plus their Wisdom modifer--so 3+5--up to a level determined by their cleric level--in this case, up to second level. They also automatically have spells prepared from their domain, which don’t count toward the previous limit; while it’s only up to the level they can learn, it’s still an extra four spells.
Wizards, on the other hand, learn six spells at first level and two spells every level thereafter, so at level 17 that’s 38 spells. Granted, they only prepare their level plus their intelligence bonus a day, which is 22 spells from that 38 spell list, but hey! That’s on top of the 12 prepared spells of a cleric
And Teridax also has five Wizard Cantrips, 3 Cleric Cantrips, and 1 Druid Cantrip from Nature Theurgy. Which segues well into why I picked Nature Theurgy--I needed a LOT of wizard levels for most of these spells, but I also needed some Cleric levels for some spells wizards couldn’t get, and some Druid spells that neither class could get on their own. And most of the low-level spells I needed that come in a cleric domain actually are from the tempest domain, but the Nature domain has high-level spells from the druid list... hence, Nature Theurge.
So with all that said: The list below covers the spells Makuta Teridax has, and what abilities they correspond to. Spells from Cleric, Cleric Domain, or Druid List use Wisdom; Spells from Wizard or Wizard Theurgy list use Intelligence. The listed Cleric spells are considered always prepared; Teridax selects 22 of the listed Wizard and Theurgy spells every long rest.
The Makuta Power Shadow Hand has 2 component spells: Lightning Lure and Soul Cage. The Makuta Powers Project Voice Through Shadows and Telepathy have the same spell: Telepathy.
The Kraata Power Density Control has 2 component spells: Gaseous Form and Investiture of Stone. The Kraata Power Insect Control has 2 component spells: Infestation and Insect Plague. The Kraata Power Plant Control has 2 component spells: Plant Growth and Grasping Vine. The Kraata Power Rahi Control has 2 component spells: Animal Friendship and Dominate Beast. The Kraata Power Weather Control has 2 component spells: Control Weather and Fog Cloud.
The Kraata Power Stasis Field has 2 component spells: Hold Person and Hold Monster. The Kraata Power Teleportation has 2 component Spells: Misty Step and Teleportation.
The Kraata Powers Fire Resistence and Ice Resistance have the same spell: Protection from Energy. The Kraata Power Elasticity has no component spells, due to not really having a good match and most of its benefits being covered in other spells.
Cantrips: 5 from Wizard, 3 from Cleric, 1 from Druid for Nature Theurgy -Chill Touch [Wizard] --Shadow Blasts (MAKUTA) -Fire Bolt [Wizard] --Heat Vision (Kraata Power) -Infestation [Druid] --Insect Control (Kraata Power) -Lightning Lure [Wizard] --Shadow Hand (MAKUTA) -Mending [Cleric] --Forge Tools (MAKUTA) -Sacred Flame [Cleric] --Laser Vision (Kraata Power) -Thunderclap [Wizard] --Sonics (Kraata Power) -Thaumaturgy [Cleric] --Control world mechanics (MAKUTA) -True Strike [Wizard] [Concentration] --Accuracy (Kraata Power)
1st-4 Slots -Animal Friendship [Wizard Theurgy] --Rahi Control (Kraata Power) -Cause Fear [Wizard] [Concentration] --Fear (Kraata Power) -Command [Cleric] --Terrorize (MASK OF SHADOWS) -Cure Wounds [Cleric] --Quick Healing (Kraata Power) -Fog Cloud [Cleric Domain] [Concentration] --Weather Control (Kraata Power) -Inflict Wounds [Cleric] --Protosteel Armor (MAKUTA) -Ray of Sickness [Wizard] --Poison (Kraata Power) -Sense Emotion [Wizard] [Concentration] --Sense Moral Darkness (MASK OF SHADOWS) -Sleep [Wizard] --Sleep (Kraata Power) -Thunderwave [Cleric Domain] --Power Scream (Kraata Power) -Witch Bolt [Wizard] [Concentration] --Electricity (Kraata Power
2nd-3 Slots -Blindness/Deafness [Cleric] --Enshadow (MASK OF SHADOWS) -Crown of Madness [Wizard] [Concentration] --Anger (Kraata Power) -Darkness [Wizard] [Concentration] --Darkness (Kraata Power) -Detect Thoughts [Wizard] [Concentration] --Mind Reading (Kraata Power) -Enhance Ability [Cleric] [Concentration] --Adaptation (Kraata Power) -Gust of Wind [Cleric Domain] [Concentration] --Vacuum (Kraata Power) -Hold Person [Cleric] [Concentration] --Stasis Field (Kraata Power) -Immovable Object [Wizard] --Gravity (Kraata Power) -Invisibility [Wizard] [Concentration] --Chameleon (Kraata Power) -Locate Object [Cleric] [Concentration] --Sense through Shadows (MASK OF SHADOWS) -Misty Step [Wizard] --Teleportation (Kraata Power) -Shatter [Cleric Domain] --Fragmentation (Kraata Power) -Silence [Cleric] [Concentration] --Silence (Kraata Power) -Spider Climb [Wizard] [Concentration] --Magnetism (Kraata Power)
3rd-3 Slots -Gaseous Form [Wizard] [Concentration] --Density Control (Kraata Power) -Haste [Wizard] [Concentration] --Dodge (Kraata Power) -Major Image [Wizard] [Concentration] --Illusion (Kraata Power) -Melf's Minute Meteors [Wizard] [Concentration] --Plasma (Kraata Power) -Plant Growth [Wizard Theurgy] --Plant Control (Kraata Power) -Protection from Energy [Wizard] [Concentration] --Fire Resistance (Kraata Power) --Ice Resistance (Kraata Power) -Slow [Wizard] [Concentration] --Slow (Kraata Power) -Vampiric Touch [Wizard] [Concentration] --Hunger (Kraata Power)
4th-3 Slots -Confusion [Wizard] [Concentration] --Confusion (Kraata Power) -Dominate Beast [Wizard Theurgy] [Concentration] --Rahi Control (Kraata Power) -Grasping Vine [Wizard Theurgy] [Concentration] --Plant Control (Kraata Power) -Summon Greater Demon [Wizard] [Concentration] --Create Kraata/Rhakshi
5th-3 Slots -Hold Monster [Wizard] [Concentration] --Stasis Field (Kraata Power) -Insect Plague [Wizard Theurgy] [Concentration] --Insect Control (Kraata Power) -Passwall [Wizard] --Molecular Disruption (Kraata Power)
6th-2 Slots -Chain Lightning [Wizard] --Chain Lightning (Kraata Power) -Disintegrate [Wizard] --Disintegration (Kraata Power) -Investiture of Stone [Wizard] [Concentration] --Density Control (Kraata Power) -Soul Cage [Wizard] --Shadow Hand (MAKUTA)
7th-2 Slots -Teleportation [Wizard] --Teleportation (Kraata Power) -Whirlwind [Wizard] [Concentration] --Cyclone (Kraata Power)
8th-1 Slots -Control Weather [Wizard] [Concentration] --Weather Control (Kraata Power) -Telepathy [Wizard] --Project Voice Through Shadow (MAKUTA) --Telepathy (MAKUTA)
9th-1 Slots -Invulnerability [Wizard] [Concentration] --Limited Invulnerability (Kraata Power) -Shapechange [Wizard] [Concentration] --Shapeshifting (Kraata Power)
And I mean... LOOK AT THAT LIST OF SPELLS. It’s ridiculous. Bionicle is an amazing setting, sure, but this is insane! Even if Teridax burns through all his spells, he’s still got nine cantrips--NINE! With a lot of effects! That he can use to attack the petty heroes coming after him.
So yeah, that’s Makuta Teridax.
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tigerkirby215 · 3 years
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5e Aphelios, the Weapon of the Faithful build (League of Legends)
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(Artwork by Pan Chengwei. Made for Riot Games.)
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(Shit meme by yours truly.)
Yes I hate Irelia so much I’m genuinely making an Aphelios build before her.
But I really don’t get the “Aphelios too confusing 200 years” memes. Don’t get me wrong his kit’s weird and certainly overtuned but it doesn’t take that long to figure out what his guns do. Calibrum has long range and fires a skill shot, Severum has lifesteal and attacks fast, Gravitum slows and roots, Infernum attacks in a cone for AoE damage, and Crescendum attacks very fast and creates a turret.
Just because I understand this does it mean I can play Aphelios? Fuck no. Did I learn all this from Legends of Runeterra by playing Labs with Aphelios? Yeah kinda. But all I’m saying is that if my stupid support-main ass can do midway decently as Aphelios on free-to-play rotation I really think the hype around him is overblown.
That’s enough hot takes from me. He’s the point where I list 5 goals for this build instead of 3 and make 200 years jokes.
GOALS
Calibrum - We’ll need a long-ranged weapon to harass our foes and pick them off when they try to run.
Severum - If enemies get too close or we get too low we’ll need a way to keep ourselves alive in a 1v1.
Gravitum - We’ll need to control our foes to always stay in an advantageous position.
Infernum - AoE damage is always useful to deal with crowds.
Crescendum - To take down the toughest of foes we’ll need to unleash all our firepower and even get our weapons to fir themselves.
Basically we need literally everything, all packed within 20 levels of D&D and 200 years of game design.
RACE
Aphelios is a human... but ellipsis means that another race makes more sense. Aphelios has his sister advising him wherever he goes in life, so to play two spirits in one a Kalashtar is a good choice! Your Wisdom score increases by 2 and your Charisma increases by 1. Alune’s Dual Mind grants you Advantage on Wisdom saving throws, and her Mental Discipline lets you resist Psychic damage. Alune also keeps you Severed from Dreams, meaning that you’re immune to spells that require you to dream (like the Dream spell) but not spells that require you to sleep (like Sleep.)
Aphelios doesn’t talk (unless you want him to) but Alune can make a Mind Link to speak telepathically with others! You can speak telepathically to any creature you can see that’s within a number of feet of you equal to 10 times your level. You don’t need to share a language with them, but they must be able to understand at least one language. You can also use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can only give this ability to only one person at a time however, as it ends when you give it to someone else. Oh and speaking of languages you know Common, Quori (which no one is going to have outside of Eberron lol), and one other language of your choice: Celestial probably makes the most sense but you can pick whatever you fancy.
ABILITY SCORES
15; CHARISMA - You’re a kpop pretty boy, because Aphelios has more guns than body types in League of Legends.
14; WISDOM - I mean you get advantage in Wisdom saves anyways: may as well make the skill good too?
13; DEXTERITY - You are a marksman but we aren’t really using DEX for combat. So in other words: something something Medium Armor.
12; CONSTITUTION - You are one of the squishiest ADCs in the game but you do have enough sustain to keep yourself alive.
10; INTELLIGENCE - You were trained spiritually, as opposed to academically. That being said Religion is an Intelligence skill for some reason.
8; STRENGTH - I mean look at Aphelios’ arms; kid’s a freaking twink.
BACKGROUND
Aphelios fights for him and his sister’s faith in the Lunari... bit unorthodox, but you’re certainly quite the devoted Acolyte. As an acolyte you get proficiency in Religion but I’d replace your proficiency in Insight with Medicine, which you’re probably used to after drinking so much poison. You also learn two languages that you won’t use because Aphelios is mute. (But yeah pick whatever you think will be useful and if you want to feel free to swap your languages for tools or something. A Herbalism Kit or Poisoner’s Kit actually works rather well given your favorite drink to keep close to your sister.)
Alune may be in the Shelter of the Faithful but you can return to the temple from time to time for solace. You and your adventuring companions can expect free healing and care at a temple, shrine, or other established location of Lunari faith (you have to provide any material components for spells though.) The Lunari will support you (but only you) at a modest lifestyle in the temples.
If you’re near your sister’s shrine you can ask the chosen Lunari priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple and your sister.
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(Artwork by SixMoreVodka Studios. Made for Legends of Runeterra by Riot Games.)
THE BUILD
LEVEL 1 - SORCERER 1
Starting off as a Sorcerer for proficiency in CON saving throws lol, but also for proficiency in Arcana and the Insight skill we skipped from our background. But Sorcerers get to choose their subclass at level 1 and to get closer to the Aspects grab a touch of the Divine Soul. As a Weapon of the Faithful you are Favored by the Gods, letting you add 2d4 to a missed attack roll or saving throw once per Short or Long Rest for a touch of Alune’s guidance. I’m going to mention now that a death saving throw is technically a saving throw, and I mention it because your AC is 11 and your health is 7. Level 1 ADCs, am I right?
Anyways: Divine Souls get Divine Magic for one extra spell from the Cleric spell list: technically you’re supposed to take one of the ones they suggest to you but I’d recommend Guiding Bolt for Calibrum’s Q: a long ranged shot that lets you shoot the target more easily afterwards.
And of course being able to cast spells implies that you have Spellcasting! You can learn four cantrips from the Sorcerer or Cleric list which means you can grab Guidance for a bit more of your sister’s help. You can also grab Word of Radiance to attack everyone near you with Severum’s Q, Acid Splash for some AoE damage from Infernum (should it be doing fire damage? Yeah probably), and Light to see with your dumb Kalashtar eyes. You can also learn two leveled spells like Sanctuary to protect yourself or your allies as long as they act peacefully, and Ice Knife for a more ranged AoE blast from Infernum.
If you want you can grab Mage Armor or something because your AC and HP are kinda uhhhhhhhhhh... trash?
LEVEL 2 - WARLOCK 1
Hopefully you didn’t die as a level 1 Aphelios with 7 HP and 11 AC; we didn’t even get 200 years of damage yet! Warlocks get to choose their subclass at level 1 as well which means you can shape yourself as the Fiend the Solari see you as. Dark One’s Blessing grants you temporary hitpoints equal to your Charisma modifier plus your Warlock level whenever you slay a foe for Severum’s lifesteal and passive shield.
You also get Pact Magic, which is like regular Spellcasting but your spell slots are funny! You can learn two cantrips from the Warlock list like Eldritch Blast to blast while you eldritch, and Chill Touch for some Grievous Wounds. You can also learn two Warlock spells like Burning Hands from the Fiendlock list to blast your foes with Infernum, and Hex to mark your foe for death under the moon.
LEVEL 3 - WARLOCK 2
Second level Warlocks get access to Eldritch Invocations like Agonizing Blast to agonize your blasts, and Lance of Lethargy to slow your foes with Gravitum. You can also learn another Warlock spell like Unseen Servant for some extra sisterly help. I mean, you’re probably going to replace these all next level anyways.
LEVEL 4 - WARLOCK 3
Third level Warlocks can choose their Pact Boon and truthfully? Just about any of them work. Pact of the Blade would be the most “in-character” but your Strength and Dexterity are both kind of bad and you don’t need to use weapons. Pact of the Chain will let you personify Alune on your person and get a shitty version of Crescendum’s turret but Aphelios doesn’t have a pet. Pact of the Tome lets you get Aspect of the Moon which is funny in its own right and more cantrips are universally useful. And hell: even Pact of the Talisman is useful for your sister to lend her aid to someone else in the party. Basically this is an elaborate way for me to say that your Pact Boon doesn’t matter much for this build, as we won’t be using any of the abilities or invocations from your Pact Boon much. So pick what you think will be useful and fun and make your own Aphelios!
With that being said: you can also learn second level Warlock spells now! Shadow Blade will serve as Crescendum’s blade that you can throw at the enemy, but it is based on your DEX which is kind of... bad? Well at least you can replace Unseen Servant with Misty Step, because a summoner’s Flash is more useful than your sister’s unseen help.
LEVEL 5 - WARLOCK 4
Man isn’t it fun to wait until level 5 to not die when the enemy support breathes on you? That uneven Dexterity score was done so you could grab the Moderately Armored feat for +1 to your Dexterity and proficiency in Medium Armor and Shields. Grab both to get hit less, basically!
You can also learn another spell like Hold Person for Gravitum’s root. And another cantrip like Minor Illusion for your sister to summon some props that you can hide behind.
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(Artwork by Jennifer Wuestling. Made for Riot Games.)
LEVEL 6 - WARLOCK 5
Hey that Medium Armor doesn’t really fit your outfit: how about the Mask of Many Faces invocation to put on some skins?
Third level spells are also useful! Vampiric Touch will let you heal in close range by damaging your foes with Severum.
LEVEL 7 - WARLOCK 6
6th level Fiend Warlocks get more guidance from Alune. The Solari may call it the Dark One’s Own Luck but all it lets you do is add a d10 to an ability check or saving throw once per Short or Long Rest. I mean hey: if you want a load of saving throw insurance this plus Favored by the Gods basically means you’re adding +10 to a saving throw!
You can also learn another spell but the only ones I’d want have very expensive components. Basically I want a Tasha’s summoning spell for Crescendum’s turret, but you’re going to be replacing it with...
LEVEL 8 - WARLOCK 7
4th level Warlocks can learn Summon Aberration which is a little more than just a turret! You can choose between a Beholderkin turret, Slaad tank, or Star Spawned Aspect! I’m not going to go too deep into this spell as you can read up on it for yourself but the point is you’ve got some backup now!
Alternatively if you want I think your sis could use some friends: Banishment will send them up to the temple where they’ll have to sit around and chat peacefully with Alune. Or if they’re not from the plane you’re in they’ll just be sent home.
Oh and you can also get another Eldritch Invocation like Eldritch Spear to keep your range with Calibrum.
LEVEL 9 - WARLOCK 8
8th level Warlocks get another Ability Score Improvement: you should probably increase your Charisma for more damage and accuracy with your weapons.
Speaking of weapons Dimension Door will let you head back to fountain to buy more weapons, or get out of danger and in range to use your weapons.
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(Artwork by SixMoreVodka Studios. Made for Legends of Runeterra by Riot Games.)
LEVEL 10 - SORCERER 2
We’ve gotten all of out basic auto attacks: now I want some of Aphelios’ finer abilities. Second level Sorcerers get a Font of Magic for Sorcery Points which currently do nothing other than let you get more spell slots. You can melt down your Warlock slots however to get more Sorcery points, which will be useful later.
And of course you can learn more spells, but we’re going to wait for...
LEVEL 11 - SORCERER 3
Third level Sorcerers can finally learn Metamagic to empower their spells! You can take Quickened Spell for some Attack Speed, or Seeking Spell for some armor penetration to deal with higher AC enemies.
You can also learn second level spells like Icingdeath’s Frost (UA soon to be in Fizban’s hopefully) to blast foes with Infernum then Gravitum, or Dragon’s Breath to blast Infernum all throughout the fight.
LEVEL 12 - SORCERER 4
Would be good to cap off that Charisma, so go ahead and do so with your ASI.
You can also learn another spell like Spiritual Weapon for a turret you can move around a bit, and a new cantrip like Mage Hand for your sister’s help reaching the top shelf.
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(Artwork made for Riot Games.)
LEVEL 13 - SORCERER 5
5th level Sorcerers can get some Magical Guidance from their sister to reroll ability checks, because she’s been reading up on Tasha’s Cauldron of Everything.
You can also learn a new spell like Fireball... I mean I really shouldn’t need to justify this. It’s Fireball. Blast them with Moonlight Vigil for a burst of Infernum’s fire!
LEVEL 14 - SORCERER 6
6th level Divine Soul Sorcerers can use their Sorcery Points for Empowered Healing... wait you have healing? Well whenever you or an ally within 5 feet of you rolls dice to heal from a spell, you can spend 1 sorcery point to reroll any number of those dice once, as long as you’re not incapacitated. This technically doesn’t work with Vampiric Touch (since that spell does damage and then heals you based on how much damage it deals) but if your support heals you or a nearby ally there’s no reason not to give them an extra pick-me-up!
You can also learn another spell but I’m going to hop back to second level real quick for Mirror Image. It perhaps doesn’t fit as well (which is why I didn’t take it until now) but it’s very good to keep yourself alive, and as a squishy Lunari boy it’ll be very helpful to make it harder for the enemy to hit you.
LEVEL 15 - SORCERER 7
7th level Sorcerers can learn 4th level spells like Guardian of Faith for a turret that actually stands still! It shoots at anyone who comes close, and when it runs out of ammo it disappears. But what’s cool about this spell is that it lasts for 8 hours, which is plenty of time to rest through the night while your sister watches over you.
LEVEL 16 - SORCERER 8
8th level Sorcerers get another Ability Score Improvement or Feat: seeing as you’re mostly casting War Caster would be a good pickup to keep your Concentration with your bad Constitution and also hit those who come too close with magic. Or you could just get better Constitution maybe since it’s a bit late for War Caster tbh...
You can also learn another spell like Death Ward, for a Guardian Angel that you’re probably going to need seeing as you still have less than a hundred health.
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(Artwork by Francis Tneh and West Studios. Made for Riot Games.)
LEVEL 17 - SORCERER 9
9th level Sorcerers can learn 5th level spells like Teleportation Circle to recall back to base or to your sister’s temple. If you know the sequence of sigils to go back to a teleportation circle you can use this spell to link yourself back to it. You can also create a new circle over the course of a year. (And by spending a lot of gold.)
Basically this is my way of saying that we got all we wanted after level 16 tbh and I’m kinda just going through the motions of grabbing your last few levels.
LEVEL 18 - SORCERER 10
10th level Sorcerers get their third Metamagic option! Hurrah! By this point you have enough spells that force saving throws that Heightened Spell is a good option to make it a lot harder for your opponents to resist 200 years of magic!
You can also learn another 5th level spell like Hold Monster for Gravitum’s root against a ganking Fiddlesticks. And another cantrip: I somehow didn’t take Prestidigitation until now, so grab it for all sorts of basic Lunari magic.
LEVEL 19 - SORCERER 11
11th level Sorcerers can learn a 6th level spell! This is going to be your final, highest level spell; your ultimate ability! And I’d consider an ultimate from a fed Aphelios to be a Circle of Death. It’s a huge AoE that does a lot of damage: a simple nuke for a simple ADC that isn’t remotely confusing.
LEVEL 20 - SORCERER 12
12th level Sorcerers get one last Ability Score Improvement or Feat... I’m going to be honest: this doesn’t fit Aphelios but you likely have around 100 HP. Do yourself a favor and grab the Tough feat for 40 extra health.
FINAL BUILD
PROS
For every phase, a weapon - Wow who would’ve guessed building for versatility makes you versatile? You have a huge variety of spells for just about any occasion: AoEs to deal with crowds, single-target spells to take down big foes, crowd control to keep enemies in place, summons to keep enemies targeting them instead of your allies, and of course more than enough damage to shake a stick at.
In your hand; from my heart - Sorcery points also give you plenty of flexibility, notably in your ability to greatly increase damage output thanks to Quickened Spell on Eldritch Blasts and Seeking Spell to reroll missed Eldritch Blasts. But being able to turn your Warlock slots into ammo for your more useful guns is extremely useful and allows you to better adapt to various situations.
I am with you... shining above - Medium armor goes quite a long way! A Breastplate and Shield gives you a solid 18 AC, and if you’re willing to have Stealth Disadvantage upgrading to Half Plate gives you a respectable 19 AC!
CONS
You make yourself a weapon, so you do not have to feel - Skill proficiencies are reserved for those who don’t spend 200 years on damage. You have two skills from your background and two from your class and none of them are particularly great. Sure your Insight and Medicine skills are fine enough but you’re going to be beaten in Arcana by a Wizard and Religion by a Cleric also a Wizard, because Religion is an Intelligence skill for some reason.
Your life upon the altar, brother... - Even with the Tough feat your health is extremely poor. d6 hit die hurt and anyone with Power Word Kill can easily execute you. While I did give you good Wisdom for roleplay’s sake you could (and probably should) opt for Constitution instead.
An omen in your grasp - Your low health is kind of a problem when a lot of your spells force you into close range. There are ways to use spells like Burning Hands, Dragon’s Breath, Shadow Blade, and Vampiric Touch without getting too close (those methods being the Distant Spell Metamagic which we didn’t take; you could totally replace Seeking Spell if you wanted though) but Severum and Infernum are balanced around their low range. There’s no reason you can’t throw balance out the window to take spells that will likely be more useful.
But you are a weapon, sworn to carry your faith and show the world the light in the darkness. Your task is to slay those that deny the right of your people before they even know you are there... Sure confusing them as to what you are even doing is also effective, and I guess it doesn’t matter if your abilities make sense if they’re all dead. They’ll have 200 years to figure out how you killed them: I’m sure that’s plenty of time to read your ability descriptions.
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(Artwork by @NAOMM29 on Twitter.)
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vintagegoddess12 · 4 years
Text
Radioactive Salvation Ch. 5
[Cordelia Goode x Reader]
Chapter: 1, 2, 3, and 4
A/N: I am alive, yes. Thank you for waiting y’all. Throughout the months that I’ve taken a break (that was a real long break asdfdghkl), lots of you continue to read and send sweet messages. Those are real inspiring. If you’re reading this chapter, hold on to your horses because Chapter 6 is coming sooner than you think. Enjoy y’all.
@cordeliasflowergirl @athenamgh @stevenuniversetanzanite @germansarechill @chonisbestmistake @alurous​ 
Just comment down below your thoughts and suggestions. You can also dm y’all. Everything is much appreciated. 
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I sat on the head of the table and Misty took the chair to my left, an action that made Madison's brow to raise but we just shrugged it off.
Myrtle is the only one who isn't seating yet. When she noticed, she got off the phone and instantly sat down. "Pardon me, girls. Bubbles just called and said she's going to drop by later to greet her favorite roommate a happy birthday."
"Oh please!" Madison rolled her eyes, "She's her favorite because she's the only one who stuck with her."
"Who's gonna have a birthday?" Misty asked while chewing a part of her bagel. I tried to remember what date it was and failed. Things have been too busy around the manor. I haven't even visited my room for a while now.
My room.
I suddenly remembered you. My body stiffened at the thought - or lack thereof - I had of you for hours now.
"It's Y/n's birthday," Myrtle answered the witch in front of her. "She used to be Bubbles' roommate before she moved into Delia's bedroom."
How careless of me! I completely forgot about your birthday. I don't think I even got you a gift, not that you care for the material things. I glanced at the seat on my left, the one you usually occupy, only to realize that it was Misty taking the place. I was too preoccupied with assisting Misty yesterday that I don't remember seeing you all day.
"Where is she by the way?" Mallory inquired that prompted everyone at the table to look at me. They're used to me knowing your whereabouts, especially before we got out of bed. I'm used to that too but this morning was different. You didn't grace my mind until they've reminded me. What is wrong with me?
I tried answering but no sound came out of my mouth. I took a deep breath and excused myself, "I'm going to wake her up now." A sudden flush of guilt run over my body. I walked to our room, but not before overhearing the girls' hushed discussion.
"Did she just forget her girlfriend's birthday?" Coco whispered. Zoe called her out, saying it wasn't nice.
"I don't think it's just her birthday that she forgot," Madison remarked. I can feel her stare behind me. Sometimes, I hate her for being right.
I reached the door and I was trying to think of ways to brighten up the situation. You hate waking up alone in the morning, that's why I was always hesitant to leave our bed when Misty or any other of the girls need me. That's why you moved into my room after Bubbles left to continue her career outside the coven even before we were together. That's why you went to the academy.
You hate to be alone.
Before I opened the door, I decided that I will make it up to you by treating you to dinner tonight then perhaps stargazing. You've always liked the silence of the night and the moon and stars gracing the night sky. It wasn't much but you've always loved the simplicity in things.
When I opened the door, I was expecting you to be seating in front of the mirror and combing your hair - that routine you take the longest to do in the morning - or lying in the bed because you're mad at me. I was surprised to see neither. In fact, you weren't there. The bed was made and cold - untouched by any living person for a long time. I checked for you in the shower, maybe you were taking your time in the tub. You weren't. Nervousness trying to creep its way slowly inside my head. I tried to shrug it off and checked the window facing the garden. Maybe you wanted to have some alone time with nature. You're still nowhere to be seen. This time, there's no denying that I am scared.
I walked myself back to the dining area, the girls' confused faces welcomed me. "Where's y/n?" Myrtle asked, "Is something the matter, dear?"
I looked at her and summoned the courage to speak. "Does anyone know where y/n is because she's not in our room?" Addressing everyone at the table. The younger witches talked in hushed tones then shook their heads.
Coco raised her hand to get my attention, "The last time we saw her, she was going to Misty's place to clean up, right?" She confirmed with Queenie who in turn nodded. "But that was like yesterday morning," my voodoo sister witch added.
That wasn't good. You never leave the house and don't come back before sunset. I stepped back and tried to remember the location of Misty's shack, one I always go to when I want to have peace of mind. I was able to do that but not before a gloved hand reached for me.
"You are so not using transmutation to go there, Delia." Aunt Myrtle remarked, distracting me.
"But I have to get there fast," I replied, too strongly.
"It's dangerous out there, with the Antichrist and everything," her grip on me tightened.
"The more reason I have to be there, instantly!" I snatched my hand away.
"Stop bickering, the two of you," Madison, now walking away from the dining table, intervened. "Queenie, you're in charge of the academy. Zoe, you're coming with us."
"What are you going to do?" Zoe hesitantly asked her sister witch.
"Buckle up, bitch. I'm driving," Madison replied while reaching for her keys in her bag.
I practically sprinted to her car and took the front seat. When Madison took the wheel, she went as fast as she could but not as fast I wanted. I tried speeding up the vehicle but that resulted in Myrtle yanking my hair from behind to distract me. Somehow, she knew words wouldn't exactly stop me so she opted for the physical approach.
When we reached the swamp, time stood still for me. I don't feel your presence, just traces. I approached Misty's house only to be embraced with familiar warmth.
Your warmth
You were here, I'm positive. I called out your name before I went inside, maybe you're just sleeping.
"Is this...?" Aunt Myrtle motioned to the energy surrounding the shack.
"A protective dome, yes," I replied. "I didn't know she can do that." I can't help but smile. I've always known that you are powerful and as years pass by, you learn to master even the highest forms of witchcraft.
I entered the house, hoping that you're inside, only to find the remnants of your visit. New albums of Fleetwood Mac. New stereo. No trace of dust. When I used my gift of Sight, I see you cleaning up with a content look on your face. Tears started forming in my eyes until Zoe called out for me.
"What is it?" I asked my council. She pointed me in the direction of the two bodies lying on the grass and starting to fade away. I quickly grabbed a part of them before disappearing only to see visions of you.
You were running for your dear life.
That's the only thing I saw. Then everything went black.
I can't feel you. I can't even see what happened afterward.
---
Seeing you running and knowing nothing but that shook me to the very core. I tried. Believe me, darling, I tried to find out what took place in the woods but I failed. Your sister witches were helping as well but we still had nothing. The coven was spread too thin, between finding you and ensuring that we are safe from the Antichrist.
It was before supper and Misty knocked on our bedroom.
"Delia, the food will be ready any minute," she said as she stood in the doorway. I nodded and continued to stare at your favorite dress hung on the dresser.
"She'll want ya to be strong, ya know," she said unpromptedly.
"I don't know what she wants anymore," I uttered.
"Shame," another voice chimed in the conversation, "that's what she would want you to feel."
I turned to see Bubbles entering the room. Misty excused herself right before the older witch slammed the door.
"You've been avoiding me," I remarked. It's been days since she occupied her old room here and this is the first time she spoke to me.
"So did you," she nonchalantly said as she sat down at the edge of the bed. It's true. I don't even know how I'd tell her that you were gone or lost or how unsure of it I am anymore.
The silence enveloped the room for a few a second before she spoke. "I've always known she would die if she stayed here, with you."
"She's not dead," I replied sharply, trying to hide the pain the statement caused.
"How sure are you?" She took a hit from her cigarette. Silence once again covered the air, if not for the occasional huff and puff from her cigarette.
The idea that your own best friend is uncertain that you're alive breaks my heart even more.  
"She almost died for you once," Bubbles whispered, with her voice breaking. The sentence prompted me to look at her way. She put out her cigarette and looked at me, tears forming in her eyes. "[y/n] is all about saving the people she loves," she continued, "no matter the cost."
"I know," I replied trying to keep my voice from wavering.
"No, you don't" She replied sternly. "She fights these silent battles for us, keeping us from harm that we don't even know exists."
At this point, I'm not even sure what would be the next words coming out of her mouth.
"You're probably wondering what I'm saying," she lets out a little scoff before continuing, "there was a time when she saw your powers fading."
In my head flashed moments from years ago when I felt someone was taking the air out of my lungs, unsure whether I was being cursed or dying. I couldn't even walk straight on my own. I would rush into my office just to hide the fact that the coven's new supreme is sick or worse... fading.
"She performed a ritual to stop your weakening," she muttered in the air, taking me out of my reverie. She continued to look at the white walls of my - our room, "she performed it perfectly but we all know every ritual has a price."
She paused momentarily before facing me, "She was writhing on the floor with life draining out her eyes. We were so sure that she's dying." The former actress can't stop the tears falling out of her eyes. "I felt shame because I was her senior and friend and yet we can't do anything to help her"
"Who's we?" My voice filled with confusion, "what ritual?"
"I can't tell you that because I made a promise," she stood up from the bed preparing to leave, "and unlike you, I'm not gonna let that girl down."
Looking at Bubbles, I'm not sure whether it was her intention to hurt me but all I know is that her words sting. The woman you have treated like family all these years thinks that I'm the reason you're gone.
It hurts because I know she's right.
"All I can say is," she paused to get my attention, "that ritual made her the barrier between the transfer of your powers to the new supreme." She looked around as if not wanting to say what was about to come out of her mouth.
"So if you think you are fading," she says the last word like it's the plague, "that means the barrier is gone."
She blinked back her tears before walking out.
Love, are you really gone?
---
The logical answer is no.
You are breathing, existing, in this post-apocalyptical world you have created with the Antichrist.
However, looking at you right now through the blurry, intoxicating fog outside the Hawthorne Academy, I think it's safe to say the [y/n] I know is gone.
The black dress that hugs your figure emanates darkness and deadliness. The way you move and position your body speaks of a changed woman. A woman who can hurt and kill. A woman who can-
"-who can what, Cordelia?" a sharp voice echoed around me.
The fog between us cleared and showed you - tears streaming down your face. I was about to open my mouth when you answered the question yourself.
"A woman who can end the world?"
"[y/n]..." I was about to disagree when you continued.
"You're not wrong about that."
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