#alchemy the study of magic etc
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tossball-stick · 1 year ago
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im daring to post this here. rough idea of my skyrim oc, Volalian (he/him, maybe a bit of they thrown into the mix. we'll see :3). hes not the dragonborn or anything he just fucks off with his high elf harem (taliesin, caryalind, and nebarra :3c) and like. recovers from trauma. he helps the dragonborn out at some point. idk
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ill make a full ref eventually idk
i think askbox is open if u have questions (<- the sayings of a man who definitely doesnt want you to send it asks i promise)
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he looks a lil dumb in game LMFAO but thats okay i love the skyrim uglysexy look
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writers-potion · 8 months ago
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Let's Talk About Magic Systems.
There are two broad ways you can establish magic in your story world - work with existing concepts, or adapting it for something new.
Pick a System
High Magic vs. Low Magic
This distinction existes mostly in the western wrld from the Middle Ages onwards. In non-western cultures, this distinct often doesn't exist.
High magic requires magicians to study from books, ingredients are expensive and instruments elaborate and hard to get. The typical practioner of High Magic is of the upper class, highly educated, and rich. They serve in King's courts and have high social standing thanks to their knowledge.
Among the lower classes and women, Low Magic is ore common. It is taught orally and doesn't require reading skills and uses everyday objects and ingredients.
Black vs. White Magic
"White" magic is often associated with good, and "Black" with the evil. However, what really matters is the magicians intension, not the magic system that they work with.
The term "black magic" is often associated with working with the dead. It can also be used by an individual/group who just wants to appear more menacing.
Ceremonial Magic
This kind of magic involves lots of ritual, recitation and prayer, often in ancient langauges such as Latin, Aramaic and Sanskrit.
Most of the time, it's High Magic and practiced by religious figures.
The typical practioner is educated, has great confidence and a good memory.
Natural Magic
It involves ingredients from nature, such as herbs and water.
It may be practiced outdoor, in a kitchen, or in a laboratory.
The rituals are simple and short, and the practioner will watch out for the turning of seasons, phases of the moon, etc.
Religious Magic
This is a diety working through a magician. The magician prays and asks her god to work the miracle.
Most religions have their own form of magic, and the kind of miracles that the magicians can bring can be limited.
Wiccan Witchcraft and Voodoo are largely religious magic.
The typical practioner would be spiritual and devout, often suspicious of other religions.
Alchemy
Alchemy is both High and Low Magic, and it can incorporate religious, spiritual, philosophical and mythological elements.
In a modern setting, alchemy can also be portrayed as "science gone too far".
The typical practioner would be patient, methodious, educated and driven. The tools includes laboratory equipment, astronomical charts, writing materials, and an unsuspecting roommate(?) for testing.
Traditional Witchcraft
Traditional Witchcraft is a form of Low Magic. In early historic periods, the witch played an important role in village life, often old women who owned apothecaries and helped out other villagers.
The typical practioner would be female, uneducated, illiterate, practical, resourceful and poor. She will have a good memory and well-developed senses.
Tools used would be simple household implements - a cauldron, a broom, knife, etc. that can evade the Inquisitor's suspicions.
Wiccan Witchcraft
If you write contemporary fiction, this is the system your character is most likely to use. It's modern witchcraft, based on the religion of Wicca.
Wiccan witchcraft mostly developed in the second half of the twentieth centruy. It is a form of bothe Natural Magic and Religious Magic.
Based on nature worship and the polarity between male and female, the magician often begins a Wiccan ritual with an invocation to a God/Godess. The Lady (Godess) is depicted as having three aspects: Maiden, Mother and Brone. The Lord (God) may be depicted with horns.
The focus of Wiccan magic is often on healing, with an emphasis of ethical consequences of what is being performed.
It is often practiced outdoors, sometimes naked (which they call 'skyclad'). Wiccan witchcraft uses the phases of the moon to amplify its effects.
Wiccan like to gather in groups called 'covens' or to meet once a month or for major festivals. The coven leader may be called 'high piestess/priest'.
Typical tools include a chalice, a knife (called 'athame'), a wand, candles, herbs, crystals, and essential oils.
Necromancy
The magician summons a dead person, either ghost or spirit, sometimes bodily. The dead are enlisted to grant the magicians with favors or are questioned for information.
It may be related to Shamanism, as well as to some forms of psychic work such as channelling and Spiritualist seances.
The typical practitioner is psychally gisted, strong-willed and courageous.
Shamnism
Shamnism is a Low Magic system. The shaman intercedes between the human and spirit world by communicating with spirits, often to obtain information or provide healing.
Shamans may travel to the spirit world to seek answered, with some level of danger. They use drums, chanting, dancing and drugs to alter their consciousness and communicate with spirits.
Practicing shamans often work alone, but they choose a successor to train. The apprentice is supposed to accept the calling.
The typical shaman is musical, sensitive with a strong sense of rhythm and the psychic.
Tools include drums, bells, a costume, herbs, bones, smoke and mind-altering drugs.
Ancient Egyptian Magic
Ancient Eyptian Magic ovelaps with Religious magic, medicine and with psychic work. The deities most frequently evoked are Selket, Aset for raising the dead, and the gof Thoth for anything to do with sickness and healing.
The emphasis of Ancient Egyptian Magic is protection, often done throgugh an amulet or talisman. The circle or oval is the most important shape that has protective qualities.
The precise wording of a spell is important, as well as the colors that are involved. For magic to affect someone the magicians must know that person's true name.
The typical practitioner is male, literate, often a priest attached to a emple.
Folk Magic
This is a form of Low Magic practiced by amateurs.
This includes housekeepers who can keep the rats out, farmers who can ripen fruit before the height of the season, and scullions who can make water boil faster.
This people would only know a handful of spells, ans pass them in to memebers of their family.
Voodoo
Voodoo is religious magic and low magic.
The rituals are held in private, and may involve communication with spirits, especially the spirits of ancestors and saints.
Commonly used to cure aliments, confound enemies, and obtain desires.
Invent a System
Choosing the Right Words
If your character is clearly a witch, shaman, a necromancer, etc. with a specialty, use that term. Otherwise, the word "magician", or "mage" would be most appropriate.
The term "magus" (plural magi) refers to practitioners of the ancient Zoroastrian faith.
Strictly speaking, witches and wizards are practitioners of two very different magic systems, so your female character can be a wizard, and vice versa.
'Warlock' really means 'oath-breaker' or 'traitor' and doesn't describe a magician.
'Conjurer' is someone who can creae effects to impress an audience, not really magical in itself. The more modern temr would be 'illusionist'
A group of magicians may be called a 'coven' (though it applies mostly to Wiccan magic). A magician working alone would be a 'solitary'.
Magic vs. Magick
Normally, "magic" is the correct spelling.
However, "magick" may be used, especially by insiders, to emphasize that they refer to the real thing, not conjuring or other trick of the eye.
The magic systems are sometimes capitalized, sometimes not. When it involves a religion, nationaliy, or a particular family line, it is capitalized. Just make sure to keep it consistent throughout your book.
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prisiidon · 2 months ago
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Wisp: An unregulated alchemist based on a velvet lantern shark~ She's wearing one of Viscera's fangs! deets under the cut >:)
6’1, she/her, bi
Pushes the boundaries with her alchemy (sometimes too far).
Makes poisons, anti-venoms, treatments (esp for decompression sickness), psychoactives (pufferfish and dreamfish lol) and sedatives. Also the usual stat buffs, stat neutralisers and status effect potions etc
Extracts venom for reasons above too! (certain venoms can also be used as pain relief)
A bit strange but means well
Keeps her mother’s skull in good tact which she regularly talks to
Has specimens of the deadliest sea critters, likes jellyfish the most!! Finds beauty in the deadliest things.
Located in the outskirts of a small twilight zone domain (maybe near Viscera’s territory?). V is a regular customer
^if your zora is venomous the first thing she’ll ask is to milk their venom dfgdfg
Project:
In liason with Niles, she bypassing this by creating an elixir that allows zora to traverse to much deeper waters than before (time-limited)! Possibly by extracting bubble magic from users + uncommon deepsea critters for their membranes/osmolytes + air bubble sea plant + chuchu + slight defense etc.
All because the Caeruleis university board denied Niles's request for one to be made as he wants to study deep critters soso baD (but deep water in their sea is too dangerous). So Niles sought other sussy means lol, even borrowing related books for her. Bon currently helps them collect random samples by placing them in a roped box they send down, or they meet at a waypoint at a pressure they can both tolerate djdnfg. As Bon wants to show Niles around the deep :')
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raven-at-the-writing-desk · 8 months ago
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Just asking, uhh, how many subjects seem to be in nrc? because it seems like a lot but at the same time is like no one talks about it (or maybe I'm just a little bit crazy about this nonsense...)
We don't have an exact number of subjects offered at NRC. However, I'd imagine that NRC offers a wide selection so that students can choose to study or specialize in the kinds of magic they are most interested in. Judging by the generous spread of industries mentioned in book 7 for fourth year internships, it'd make sense that NRC would have many courses to prepare students for various career paths after graduation. The subjects are not usually mentioned in main stories and events (where the bulk of dialogue would be), as academics are (ironically) not that relevant to the plot. In fact, it's actually in the vignettes where we often hear about the more obscure subjects, hear clarification on what certain classes involve, and other details.
The subjects we explicitly know about right now are:
Alchemy
Ancient Curses or Incantations/Ancient Magic
Animal Linguistics (it's not clear if this is separated by animal type such as Cat or Mouse being in separate variants of this subject)
Art (as in, visual arts)
Astrology
Abbreviated Spellcasting in Ancient and Modern Magic: Changes and Comparisons (an elective; have to choose between this or Poison Refining)
Biology (might be considered part of the magic science courses rather than biology being its own class)
Chemistry (might be considered part of the Potions courses rather than chemistry being its own class)
Defense Magic/Protection
Flying/Flight (might be considered a part of P.E.)
History of Magic (implied to be taught in segments; there is History of Magic I for first years, History of Magic II which covers new material for second years, etc.)
Magical Analysis/Enigmics
Master Chef/Culinary Crucibles (an elective)
Mathematics (not specified; not sure if this is its own separate course or if it is just integrated into other coursework)
Music/Musicology
P.E./Physical Education
Poison Making/Poison Refining (an elective; have to choose between this or Abbreviated Spellcasting in Ancient and Modern Magic: Changes and Comparisons)
Potions or Magical Pharmacology/Potionology
Practical Magic
Summoning
Swimming (might be considered part of P.E.)
Technomantic Engineering/Magic Energy Engineering
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homestuckreplay · 27 days ago
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As somebody who’s nuerodivergent and has MDD (Major Depressive Disorder aka Clinical Depression), I find those points about John very interesting! Is there any other hints of this throughout the comic that we’ve seen?
hello!! sorry this took so long, I reread every John page so far and I now have a normal length answer to this question!! (2.9k words shhhh) I will broadly talk about neurodivergence first and then depression, but some of these points could apply to either or both.
I’m also neurodivergent, and I’ve had depression in the past, so this is based on my personal experiences + reading through the diagnostic criteria. if anyone else has different experiences I’d love to hear about it!
So my favorite academic article I’ve found this year is in a journal of disability studies by autistic writer David Preyde, and it’s just him listing all his special interests and how and why they became important to him. It reads like a blog post and I love that it was ‘officially’ published. It reminds me so much of how the Homestuck kids have been introduced, just more in depth.
John is hitting some common/stereotypical special interests, like computer programming and movie trivia, and some less common ones, like old comedians. I don’t think the fact of having interests makes John neurodivergent, but his approach to them might. John sees a Con Air reference and immediately starts explaining the plot of the movie (p.132); he also does recreations of Deep Impact (p.21), A Time to Kill (p.109) and Armageddon (p.223) He can list all the rare Gushers flavors (p.979). He thinks Colonel Sassacre will be able to tell him the ‘precise index of elevated hilarity’ of a joke (p.36). John treats things really methodically, he likes to list and sort and categorize. It’s why he likes programming computers but isn’t good at it – he knows it’s a great hobby for all that, but hasn’t quite mastered the rules yet.
This is also how he figured out punch card alchemy. Not only does he pick up a new skill much quicker when it relates to an existing special interest (stage magic), but he’s a super fast problem solver when the rules make sense and it works the same every time. He prefers familiarity, taking a while to adjust to changes, like taking time to warm up to the new MSPA adventure (p.112).
I would even argue that John’s sylladex could be a new special interest – it’s something he’s just found at the start of the comic (while his friends have all been into it for a while) and he’s deeply frustrated by the rules at first, when its behavior constantly changes due to different numbers of cards, lack of available cards, options to combine items, new modi, etc. But he still works at it for hours even though it’s hard, because it’s captivated him somehow. He picks up the language and techniques at a speed that’s only possible for someone very dedicated, and he’s super excited to get the control deck for his birthday, a very practical gift that other kids might be bored by. This is like the Homestuck equivalent of getting a backpack with a lot of pockets.
John is really proud of the computer wallpaper he made (p.25) and still gives his dad drawings to put on the fridge (p.253) – he’s very earnest about his interests. He also kind of has the fandom impulse to create his own canon that he likes better than the source material – upon seeing Harry Anderson: Wise Guy, he thinks that ‘Mike Caveney's glowing treatment of the man does him every bit of justice’ (p.253), but when he actually re-reads the book, Caveney’s ‘ambivalent attitude toward [John’s] favorite magician in these anecdotes always struck [him] as a little weird’. John is inventing Wise Guy fanfiction in his head which is incredible. It’s also an example of black and white thinking, and the quick switch from one extreme to the other in opinions without much room for nuance, that John often exhibits.
John also has a lot of specific object fixations, or comfort objects – the Con Air bunny has quickly become this. In the original movie the bunny is owned by a 7-year-old girl, while John presents as a 13-year-old boy, someone for who it’s far less socially acceptable to own a stuffed animal – but John isn’t concerned about that. The green slime ghost pogo ride is another object he returns to over and over – other people might see that as a dangerous knockoff piece of junk, but to John it carries a lot of meaning (p.105, 476). He’s always carrying things like a wizard’s hat (p.44) or shaving cream (p.488) in his sylladex that have no practical use, he just wants to have them.
John is really weird in social interactions, and often tries to avoid them altogether. The lengths John goes to to not run into his dad while exploring the house in the first 100 pages take more time and effort than actually talking to him, but John avoids him no matter the cost. On page 30 he’s also frustrated because Dave is texting him again, and John wants to be left in peace to look at his video games. Not play the games, just look at them. It’s very relatable to me to want to just enjoy my cool stuff even when not actively engaging in it, and to have a lot of ‘off time’ even from my close friends.
John responds to Rose’s genuine sentiments with ‘haha, oh jeez, that is silly!’ (p.256) and struggles with getting his dad to talk about his nanna’s death – on page 543 he considers asking her about it directly; I think some neurotypical people may see that as an unwritten social taboo. But John isn’t uncaring; he marks his friends’ birthdays on his calendar (p.999) and buys them all personalized gifts that they all end up loving, even if Rose interprets hers as a ‘subtle dig’ which John didn’t intend (p.442). John also says ‘ok, i guess i will take your word for it’ to Nanna (p.420) could come across as passive-aggressive, but John means it so genuinely.
John struggles to see beyond his own perspective, like when he’s surprised that it’s already dark in Rose’s house (p.174) despite knowing where she lives. He’s generally very preoccupied with his own concerns, but he eventually remembers to ask Rose ‘are you ok? hasn't your house been on fire for like... five hours now?’ He clearly cares about the people he’s close to, but doesn’t show it in the most obvious ways.
John is hilarious, but he doesn’t tell jokes in a standard format. He is straightforward in all social interactions, and doesn’t have the bantering instinct that Rose and Dave do. Some top tier examples of John humor: ‘it is understandable because you are really attractive. i am attracted to you... jk haha’ (p.35), ‘oh, btw... jk I was wearing a funny disguise this whole time. gotcha! hehehehe’ and Rose’s accompanying response of ‘I know, John.’ (p.63), and ‘yeah, more like the opposite of all those things is the thing that is true!’ (p.386). He clearly has the jokester’s spirit, but unusual execution.
John generally takes things at face value, thinking that Jade ‘seems like a pretty regular girl’ (p.652), and his dynamic with Dave is really fascinating. All their conversations read like Dave is doing a bit and John is taking him completely seriously, but Dave isn’t making fun of John, they’re both having a good time. So it’s not like when a so-called normal kid bullies a weird kid in school, it’s more like these two people who are both different flavors of neurodivergent bouncing off each other in a way that unexpectedly works. This also explains why John hates GameBro and Dave likes it – John takes it seriously while Dave is reading it as a satire of other gaming magazines. (I actually don’t know which is true).  
John has a bunch of rigid rules for the world that read like shortcuts – he doesn’t innately understand societal norms, but has figured out these approximations through careful observation. A kid’s yard must have a tire swing (p.27), a fireplace must have a fire (p.50), and a father must have a pipe (p.74) and by satisfying the checkboxes you can make a family. He’s hesitant to break rules he knows even when it’s a logical course of action, like when he doesn’t want to break the window of his dad’s car to get the Sburb disc and save Rose’s life (p.289).
But if he hasn’t added something to his List of Known Social Rules, it’s open season – he’s completely unconcerned when he accidentally throws one of Dad’s harlequin figurines into the abyss (p.266) even though he gets upset when the things he likes are defaced. The imps are ‘stupid lousy’ for ‘mucking up all [John’s] cool stuff’ (p.473) and have ‘fucking ruined’ his movie posters which ‘were like children to [him]’ (also another example of object fixation). John being overly cautious in some social situations but totally oblivious in others is SO neurodivergent to me, so obviously someone who wants to get it right, but doesn’t have the innate skill.
John clearly struggles with emotional regulation, I don’t think he’s good at masking in face-to-face interactions, and even online ones when he gets stressed enough. He also has very physical reactions to emotional distress (and excitement!), and that can’t be explained by the medium needing to show emotions visually, because he does this to a FAR greater extent than Rose and Dave. John does a victory dance when he wins in battle (p.405) but scrunches up his face and covers his ears when Nannasprite offers him cookies (p.429). Some panels where he’s having a meltdown are really evocative, and it’s so easy for me to imagine how he must be feeling – the chaos of page 517, where John is paralyzed and panicked from way too many stimuli both inside and outside his head, is my best example.
His panic is also evident in his pesterlogs with Dave and Jade shortly after arriving in the Medium. He’s pretty rude to Dave, saying ‘dude, i don't have time for your nerdy raps!’ (p.204) and his sudden use of lots of exclamation points make all his messages sound distressed. He pours the whole story of his meteor escape to Jade, seemingly unable to stop himself (p.293) where someone with more control over their emotional responses might bottle it up, or at least calm down before explaining the story to a friend.
John’s intrusive thoughts are part of the medium; hearing commands in his head is better explained by the story’s rules than by John’s mental state. However, studies have found that intrusive thoughts are very common among humans – they’re just easy to dismiss for most people, while a small minority find them distressing to the point that they affect daily life.
Rose posits that John’s reactions to WV’s commands could be ‘the early symptoms of an anxiety disorder, like post-traumatic stress’ but I read it a little differently; I think his distress at WV’s commands, as opposed to the background radiation of reader commands, kind of represents how a symptom that is manageable in one context becomes debilitating in another.
Related to commands, John likes having clear instructions to follow, and doesn’t respond well to uncertainty. When he has no idea how to use the alchemiter, he just stands on it (p.161) – but he also doesn’t uncritically accept authority. He defers to expertise and likes to ask specific questions and get clear instructions before acting, but that has to be earned. He sees Rose as smart and capable in general, so he follows her instructions within Sburb (for example, p.178) unless he has a better idea (for example, p.187). But the Wayward Vagabond hasn’t earned John’s trust or done anything besides shout and insult him, so John resists his commands (for example, p.264).
A few miscellaneous things I noticed are John just HAVING to complete high fives with his sprite’s raised arm (p.198, 880), John being clumsy and accidentally toppling his nanna’s urn (p.53), John having very strong preferences when it comes to food, as he loves Gushers enough to get them as a birthday gift (p.972) but pulls instinctive faces of disgust at the thought of eating cookies (p.430), and the line ‘there is apparently no crisis so imminent that will deter you from contemplating idiotic and frivolous actions’ (p.199). I think that someone whose brain processes things differently may appear idiotic and frivolous, and they might even internalize that perspective, but the logic actually makes sense. (In this case, John trying to eat a unit of build grist taught him more about how grist as a gaming abstraction works).
Most evidence for John’s depression is in early act 1, before the plot really kicks off. John is very depersonalized at the start of the story; it’s only on his thirteenth birthday that he gets given a name, and he’s associated with a regularly-changing disguise throughout the first hundred pages. There’s a broader theme of mistaken identity in his home – his dad might be a clown or might be a businessman, the figurines might be clowns or harlequins or mimes, the poster on the wall might be Michael Cera but isn’t, and both John’s dad’s room and his own room are not what he expected them to be.
I think this theme of disguise relates to how John doesn’t see himself as having a real identity, perhaps not even a recognizable personality outside of his interests. I also think John is much better at masking his depression than his neurodivergence in a way that’s pretty tragic. Both Rose (p.63) and Dad (p.89) see through John’s CLEVER DISGUISE immediately and think they know John for it, but there’s another part to the disguise that they never notice.
John puts himself down a lot in the early story, insulting his own taste in movies and skills at programming in his list of interests (p.4), thinking of himself as a pooplord (p.5), as neither a skilled magician nor cunning prankster (p.8), stupid (p.16), etc. The “sad clown paradox” (for sure one of my favorite Wikipedia article titles) refers to the correlation between comedians and depression, and while it’s not universal, I think it’s very true for John. Playing a prank on someone and seeing their reaction is a moment of predictable pleasure in an endless drudgery of whiling away the hours, and those tiny bursts of dopamine – and connection with another person, if they respond well – are what keeps John going.
John struggles to focus on reading – every book he owns, we’ve seen him contemplate reading and put off until later. He does this with Colonel Sassacre’s (p.32, 69, 885), Wise Guy (p.123, 253), Data Structures for Assholes (p.116), and the Shaving Almanac (p.544). When he does sit down to read, he’s easily distracted (p.391) – he has good reason here, but this struggle to focus could be a sign of depression. This could be why John has an interest, paranormal lore, that we don’t really see him engage in; it’s easy for depression to take the joy out of something that was once filled with it.
I actually think it’s really interesting how Homestuck’s version of Wise Guy presents Harry Anderson – John’s hero – as a clumsy, incompetent fool (p.629) while the real world Wise Guy describes him as charismatic and in control of the crowd. I say this with all the love in the world, but John has the charisma of the fake Harry Anderson and not the real, and he believes that of himself too. John picking a hero who is described in such a negative light speaks to the type of people he identifies with.
On page 82, which is both the Homestuck title card and the best evidence for John’s depression, he refers to the streets as ‘empty’, to the ‘voids keeping neighbors apart’, ‘hollow’, ‘Desolation’, to feeling something ‘missing’, ‘eluding’, a sense of ‘lack’, ‘Absence’, a ‘mystery dispersing’, a ‘black well’. All that imagery is packed into two paragraphs that do not describe a happy person. This sense of emptiness, distance, space and loss of something is what I most associate with depression, and it provides a real contrast to those autistic meltdown moments where John is feeling too much.
John explicitly says that he feels trapped in his room (p.30) but I think he’s actually trapped in a mindset, and the room or house is more like the physical manifestation of that. That’s not a criticism of him, as I think that can be equally hard to break out of. I have talked a lot about growing up in the suburbs being terrible for finding community, but there is another angle. The Egberts are comfortably middle class, Dad has a car, money, flexible enough work schedule to take John’s birthday off, and supports John’s interests. There are probably computer programming clubs or amateur magic classes in a nearby city, and if John said he wanted to join something like that, I bet Dad would support him. John’s depression makes it impossible for him to even imagine a better situation, much less take steps to grasp it – he needed to be seconds from death for his survival instincts to kick in and make him take action.
I hope that answers your question! Again, I’d love to hear other people’s thoughts on this if anyone has different experiences or picked up on different John moments.
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so-i-did-this-thing · 2 months ago
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Hey! Couldn't send a message so asking instead!
You are by far the most fashionable person I follow (I love seeing all the stuff you make and the kitters!) and wanted to ask your advice. I want to start shifting my wardrobe towards a more modern-wizardly type of vibe but I haven't been super successful in pinning down exactly what that is other than sweaters and a half cloak haha.
Do you have any references or rescoures you could point me to in finding how to accomplish this look? Or if you know any good places with patterns for making what I can't find!
Thank you and keep being amazing!
Heya! To me, the "modern wizard" aesthetic = vintage + anachronistic, ostentatious details. But it could mean something else entirely to other folks.
Make a persona - what kind of wizard are you? What would this wizard study? Do they have a familiar? Are they the sort to have adventures, or stay home or in a library? Are they flashy, or do they like more subtle magic?
I'd suggest you start a pinboard of ideas that spark this persona (doesn't even have to be clothing), and then start looking for common design elements. It could be colors, small details like jewelry, nods to "wizardly" knowledge like astronomy or alchemy, etc.
If part of your aesthetic includes vintage and vintage-adjacent clothing, here's some vendors to check out (mix of masc and femme stuff, dunno your vibe):
www.darcyclothing.com
www.cathcartlondon.com
www.spierandmackay.com
bronsonshop.com
taftclothing.com
www.jobearboots.com
www.freddiesofpinewood.co.uk
revivalvintage.co.uk
www.thehouseoffoxy.com
trashydiva.com Have fun!
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pointy-spiral · 5 months ago
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Ella OC post
( very unfinished but will be edited as i add to her character)
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- • - • - • - • - • - • - {•{•{○•○}•}•} - • - • - • - • - • - • -
Name - Ella Hvalheim
Class - First year Class C
Homeland - Norway
Height - 180cm
Birthday - Kept secret, because she hates parties and big groups of people. Only Jade and Ortho know, Ace and Deuce cant be trusted with secrets lol
Dorm - Ramshackle
Twisted from - Belle (beauty and the beast(grim lol)
Hobby - Reading and drawing and walks at night or during gloomy weather such as fog and rain.
Likes - Pretty scenery, sleeping, painting, and Pavlova.
Dislikes - Unskippable dialogue, bright light (the sun), people who mess up books and bend pages, and Crowley✨️
Best subject - Alchemy
Club - Mountain lovers club
Talent - Patience and really steady hands.. i guess?? And a big vocabulary hjdsfdsfhj very much "um actually-" potential
- • - • - • - • - • - • - {•{•{○•○}•}•} - • - • - • - • - • - • -
A magicless person from a different dimension, stuck living with a direbeast in a run down dorm belonging to a prestegious school for magic. A terrified stranger to this world, Ella avoids people like the plague and is often found seeking comfort in the school library, or locked away in her room. Books are everything to her, wether its fiction, textbook, sketchbook, or picturebook, she allways has at least one nearby.
Despite being soft-spoken and anxious, she has trouble saying no when people ask her to join stuff, and ends up getting dragged along by her friends into all sorts of stupid nonsense.
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Smaller "fun facts" i guess??
She has snake bites, and pierced ears.
In her original world she had a lot of silver and steel jewlery, as it is worn for protection in old times in Norway out of superstition. ( mythical creatures were often thought to be allergic to the metal. Such as fae, Nøkken, etc) Though after being brought to twisted wonderland she really only has one neckalce and a pair of earrings, that she refuses to remove at all costs gjlkdfskjfdjk
She really REALLY likes studying folklore and myths, and the thought of being in a new world with new books to read... shes jittering alone in the dark of her room from chugging coffe so she can stay up and read more fdshkhdshdfsaslijisadoiu
She keeps a journal that she writes about her "new discoveries" in Twisted wonderland, writing down peoples names, birthdays, likes and dislikes, the plants that are simmilar to home, and stories about her new life here etc. Its all written in Norwegian so that nobody would be able to read it though teehehehehee
Other characters thoughts and interactions with her-
this part will expand as i remember and come up with stuff dfshdsksfd
Grim -
BESTIEE !! LITTLE KITTIE !! SO CUTE !! very much an emotional support cat. Lets her hold and pet him when she gets stressed. Pretends to disslike all the attention due to his pride, but deep down worries about her and likes being held. She brushes his fur and ties his ribbon for him all the time, its relaxing to her.
Grim takes on the role of "the beast" while Ella is "the beauty" as they live together in ramshackle. Like the beast, hes self centered, rude, inconsiderate, and deep down, very very lonely. Ella scolds him all the time for his behaviour, but not out of disliking him, rather because she worries about him. After a rocky start, they build a strong friendship.
Heartslabyul-
Riddle- He likes her since shes quiet, polite, and tries very hard with her studies. Though he wishes she would talk more, and not mumble so quietly all the time. Him and Ella get along, and hes even helped her with her studies a few times, taking pity on her for not being from this world, and explaining things to her. It messes with his ego slightly when she says hes "so smart!" when he answers her questions, saying hes such a cool housewarden. And yes hes a little upset about their height difference, but pretends not to be.
Trey- Helps him with carrying groceries during trips to buy baking ingredient from Sams,
Cater - On her first week of school she asked him where the school library was, two seconds go by and shes been draged into extroverted shenanigans including Lillia and Kalim. He felt a little bad after learning she has social anxiety, so sometimes he invites her to hang just the two of them.
Ace- Thinks its both boring and calming how she doesnt really do much, he comes to ramshackle with Deuce for weekly study time. Ella helps them with the subject they struggle with, and they help her with hers.
Deuce-
Savanaclaw-
Leona - Stepped on his tail and has been avoiding him ever since, she thinks hes still upset with her.
Ruggie- Wants to pet his ears really really bad.. but stays away from him for the most part.
Jack- She often sees him going for runs when she goes for her walks, hes invited her to join before but she has a hard time keeping up, she still joins him once in a while though. They bond over both being from a colder place, and they suffer together dyring the summer fdkjldfsjkfdsjfj. Ella is from our universe (real life lol) and is from north Norway, so both her and Jack sit in an iflatable kids pool full of ice during the summer sjhfdfdsfdh
Octavinelle-
Azul- Tried to hire her as a janitor for the lounge when Jade told him about her strong dislike for people, thinking it would pique her interrest to have a job with little to no people bothering her. But when he tried to ask her, his overly buisnessy talk and unnerving aura scared her so bad she ran away..
Jade- BESTIES They met when they were partnered up for a project in alchemy, and despite his.. creepy vibe, way of talking, and such, they start to get along, and eventually become friends.
Yes the slenderman drawing i made is the canon way he made her join the club, and yes she knows about slenderman ( cause creepy folklore stuff!! weeeeee!!) and yes she tought he might be real in this universe and almost cried.
Floyd- Had a massive giggle fit when she explained Nøkken to him, and now wont stop joking about drowning her in lakes, and asking if her and Jade found any cool lakes during club activities.
Scarabia-
Kalim- OH DEAR GOD WHY
She doesnt dislike him, he just.. hes a lot.. A LOT
Jamil- Very very thankfull for him keeping Kalim distracted when shes around fsahjsahfdhjgfh
Pomefiore-
Vil- no no no no no no
Rook - Her first meeting with him was when she was still a janitor at the school (before crowley let her and grim be students) when he was doing his usual Rook stuff.. and following people.. He gave her the school uniform she wears, it was a leftover pomefiore shirt and skirt, esetially dragging her off to Pomefiore to play dress up fsdkhfdss. As a hunter, he sort of takes the role of Gaston since shes based on Belle, but you know.. less gross.. Just yet another extrovert who haunts her fddffdshjfdsklgfkjlgfk
Epel- She had a massive giggle fit when he told her what his name was dsfdsjhfdshfds Epel sounds like saying Apple in norwegian but with a thick dialect.
Ignihyde-
Idia- Tec-illiterate normie.. but also a friend of Ortho, so he tollerates her fdshfsdsdfaiai
Ortho - Shes in the same class as him, he sees a lot of similarities between her and Idia, hes the first friend she made at the school willingly. Very much the "she said no pickles" friend, and has often talked for her when she gets too scared. Ella is almost entirely tech-illiterate and gives Idia a headache when she asks the most basic questions, but Ortho remains understanding of her situation of being from an entirely different world where not only tech is different, but icons, symbols and terminology as well. He at some point wrote down the basics for her on a sheet of paper that she now keeps in her journal.
Diasomnia-
Malleus- Nightwalk besties
Silver-
Sebek- Oh dear god no
Lillia- AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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yuurivoice · 22 days ago
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Is the magic in Evalas like everyone can cast certain spells with a book or does everyone specialise in magic specific to them
Oor did you come up with a different type of magic system thats not the usual wave of the wand?
It's definitely a "every magic user has a specific type of magic unique to them" type of system.
I like the simplicity of a system like MHA or Fairy Tail, honestly. Easy to hook into, easy to create characters within, understandable scaling.
I think there are degrees of rarity/complexity, so for example, you've got basic elements and magic related to fire, water, earth, etc. and those are the most common. Then there might be someone who specializes in metals and manipulating them, which is earthy but more specific than just plants or dirt.
Studying at the College of Mages allows individuals to practice and explore in a controlled environment, while discovering ways to implement and adapt their specific abilities in ways that can integrate with various schools of study. Alchemy, Industry, etc.
So it's more like a trade school than it is That One High School For Wizards & Witches, ya feel me? It's treated like a secondary school specifically aimed towards placing magic users into their most useful roles in society......now, who runs it, are they unbiased, are their decisions law, etc...those are probably important questions. lol
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tubadorashifts · 1 month ago
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⤷ Questions I have for my Hogwarts DR/Hogwarts shifters (part 2)
I didn’t think there would be this much questions in this part but I literally couldn’t stop thinking about different things I’m curious about. Reuploaded this because I had all my visibility settings on and couldn’t figure out why none of my posts were showing up anywhere LMFAO
⠀⠀⠀⠀ ⠀⠀⠀.・。.・゜✭・.・✫・゜・。.
What are the classes that weren’t mentioned much/at all in the books and movies like? Classes like muggle studies, arithmancy, alchemy, ancient runes etc
What different after school clubs are there? (Is there a duelling club or an art club etc.)
What are the canon hp characters like in your dr? Is there anything about them that you didn’t expect?
Follow up question, are there any canon characters that you don’t get along with?
If you’re shifting to the marauders era, how was the marauders map made?
What’s your favourite memory from your dr?
Are house elf’s really as scary looking as some shifters say they are?
Are there such things as wizard movies/tv shows or other things along those lines?
Are there any famous people in history that were actually wizards/witches?
What are you learning about currently in your classes at Hogwarts?
How are spells invented? Can they be invented or are they just discovered? (If that makes sense)
How are magical portraits made?
Is there any magical equivalent to things like phones, computers, google etc.
Are there any other ways of getting to Hogwarts or is there just the Hogwarts express?
What does a day in your life look like at Hogwarts?
What season at Hogwarts is the comfiest/your favourite?
Is there anything about Hogwarts that you’ve changed?
If you’ve played Hogwarts Legacy, is there anything about it that is similar to your dr?
What’s the funniest thing that’s happened in your dr?
Is there anything about the plot that’s changed because of you? For example, did you expose scabbers as Peter Pettigrew or did you script that you know nothing about the plot?
How does it feel to experience magic firsthand?
How do students from different houses interact? Is there still a house rivalry in your dr?
What are Diagon Alley and Hogsmeade like?
What was it like when you first shifted? Where were you when you first shifted?
What advice would you give to Hogwarts shifters?
What’s your favourite location in the Wizarding World outside of Hogwarts?
Have you made any changes to your script after shifting?
What’s the hardest part about staying in the Wizarding world for an extended period?
What’s the most magical or surreal moment you’ve experienced at Hogwarts?
What are some out of context quotes from your dr?
Does the Wizarding world have magical creature zoos? Are wizards also aware of muggle animals? (This sounds like such a dumb question but I’m really curious)
How do time turners work?
How do Hogwarts students handle their periods at school?
What year did you shift to? And did you age everyone up or make it a university dr?
Are there any house parties in your dr? And if there are how often are they held? Which houses host the best party and, if you want, share a memory from a party you’ve been too
Have you scripted in the Yule ball or any masquerade balls into your dr? What were they like?
If you’re an animagus, what is it like? Was the process hard?
What’s Hagrid up to in your dr? (Bit of a random question but I love Hagrid 🙁)
What’s your favourite shop in Hogsmeade and Diagon Alley and why?
What’s the worst thing about Hogwarts?
What’s the funniest assumption you’ve heard about muggles in your dr?
If you’re shifting to the marauders era, what’s your favourite prank the marauders have done?
If you’ve ever done any of the classes on Hogwartsishere.com, are any of them similar to your dr?
What are some things you do to motivate yourself when shifting to your Hogwarts dr?
Do you have any favourite Wizarding bands in your dr?
Do you have any pets in your dr?
How does it feel to look at pensieve memories?
⠀⠀⠀⠀⠀ ⠀⠀.・。.・゜✭・.・✫・゜・。.
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lockedbehindtheambereye · 4 months ago
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Pavlov, the mad scientist.
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Trivia:
- Curse is inlaid into their eyes, rather than their hands. Direct eye contact triggers the curse.
- Kuras Route
- AMAB and agender, doesn't understand the point of gender expression and doesn't care about other's opinions on their identity. Doesn't care about being labelled as male or female and doesn't bother correcting people. Kuras and Mhin seemed easily able to tell that they were genderless.
- He and she can be used for them, but they do prefer they/them or any other gender neutral pronouns, including it/its and neopronouns.
- Is adept in all forms of science such as Biology, Human Anatomy, Chemistry/Alchemy, Physics, Pyschology, Medicine, Astronomy, etc.
- Is also adept in maths up to AP Calc.
- Enjoys reading and writing, but not very often.
- High masking autistic
- Has a pet Axanthic Ball Python named Zirconium
- Finds Kuras' presence offputting but very intriguing.
- Can use magic, but only for practical reasons.
- Not spiritual in any sense and prefers logic over idealism. Understands that spiritual entities and magic exists, but prefers to use science to explain everything.
- Perfected the ability to create their glasses out of magic so that if they get lost or destroyed, they can just create a new pair outta thin air lmao.
- Doesn't talk much, but when they do, it's usually to prove you wrong.
- Shows emotion despite what you may think. They aren't very expressive by any means, but they have their ways.
- They have pinpoint accuracy and are really good with long-range weapons. Has a magical energy longbow that is heavily inspired by Gowther's Herritt treasure from Seven Deadly Sins
- Loves stargazing
- Love language is parallel play
- Germaphobe
- Butterfly symbolism
- Dry humor and puns to the max
- Voice Claim is Clint Bickham
Backstory:
Their childhood was quiet. They didn't have many friends and mostly stuck to their mother's side. She was autistic as well and seemed to be the only one who understood Pavlov. Their mother educated them for most of their life, until she was taken away. Pavlov was only 12. She was taken away by people that Pavlov cannot remember, but they know that they will hunt for their heads. On that same day, a Senobium mage came to Pavlov, calling herself Lunaviere (luna-vee-air), or simply just Lady Luna. She said she would take the place of their mother. Pavlov reacted badly at first, but eventually masked it all and gave cold indifference to Lady Luna.
It wasn't until years later, at 17, that Pavlov had gotten over their indifference to Lady Luna, mostly because she taught him well. Pav found their love for a lot of things through Lady Luna, and she taught them how to use magic and study the stars. Pav found comfort in stargazing with her.
When Pavlov was 19, they discovered a letter on Lady Luna's desk. It was a letter from the Senobium.
...You need to submit your research on the subject, Lunaviere. The curse that child holds is no joke. Find a way to extract that curse and send us the results...
Lady Luna was using Pavlov for research. They huffed out a pained laugh and put the letter and put it back where they found it. From then on, Lady Luna became more pressing and pushy. Pavlov is sure she knew that they had read the letter.
It was when she had strapped them down while they were sleeping that they had realized they should've acted sooner. They should've run when they had the chance.
(tw: eye related goreish description)
Luna had poked and prodded at his eyes, stabbing them, probing them from the inside, only to find that their eyes regrew and so did their vision. Pavlov's screams died on deaf ears as no one would come to save them from the torture that woman did to them.
Using magic and common sense was how they escaped, they stole whatever money they could from Luna and ran. Not only would they come back to kill that woman, but they would also find whoever took their mother and set them up for torture. And they'll do it by any means necessary.
More art and stat sheets below!!!
my sweet bb :), some of their stat sheets need to be updated too 💔
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everlastingmooncoven · 1 year ago
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Lesson #1: Introduction to Magic
Witchcraft vs. Wicca vs. Paganism:
Paganism is a religion as well as an umbrella term to describe different religions. In the past, it was seen as anyone who wasn’t a Christian. Currently, a lot of practices and religions fall under the category of Pagan. No witchcraft or certain practices are required to be Pagan. Most Pagans do believe in the circles of life and death, with a strong connection to nature.
Wicca is a religion that usually involves witchcraft but not always. It was founded in 1954 by Gerald Garner and involves documents and beliefs such as the Wiccan Rede and the Harm None laws. The Wiccan religion falls under Paganism.
Witchcraft is a practice, not a religion. It can be used inside and outside of religious practices. There are many branches of The Craft, including Green Witchcraft and Cosmic Witchcraft.
Different Paths:
Not all Alchemists are witches, but Alchemy can be paired with the Craft.
Angelic Witches work closely with Angels in their practice.
A Celtic Witch would be a witch who follows the traditions and rituals of the Celtic religion. They may work with or worship Celtic deities and read Celtic myths, legends, and history. This could also include working with the fae, but it’s not required.
In a Ceremonial Witch's practice, it’s all focused on the sacred ceremonies and rituals of witchcraft. It’s more intricate than everyday magic.
Cosmic/Celestial Witches are the astrologers. Focused on the moon, sun, star, and planet cycles, zodiac signs and birth charts are their specialty. They use the energies from the cycles of the universe to fuel their spell work. Lunar Witches and Solar Witches would fall in this category, as their focus is mostly towards the phases of the moon or the sun.
Coven Witches are a part of a coven, this would include a high priest, or priestess along with members of a coven. They bring their powers together to cast spells and do rituals together.
Crystal Witches are all about the use of crystals and gems. Creating crystal grids, understanding the power of their properties, and using that power to manifest or attract the energies that the witch is trying to bring in their craft.
When it comes to Eclectic Witches they are a hit or miss. They mix and match their own practice from other religions or branches of witchcraft. That can be a good thing and a bad thing. You can make your practice your own and not be tied down to one thing. However, if you are taking from closed practices or taking from spaces where you aren’t welcomed then that is never okay. No matter what branch you practice.
A Death Witch is someone who works with the dead, or practices necromancy. This can also include helping them cross to the other side, honoring the dead in rituals, or helping people through periods of mourning their loved ones. Death deities such as Hel (Norse Goddess of Death) or Hades (Greek King of the Underworld) may be some deities a death witch might be interested in working with.
Demonologists are people who study, work with, or worship Demons and include them into their Craft.
Divination Witches are usually your psychics. They work with tools such as tarot or oracle cards, palm readings, pendulums, runes, etc. They can show the future or receive messages from the other side or from your guides.
Draconian Witches are people who work with Dragons. It is a very intricate path that isn’t made for everyone. You may approach dragons, but when it comes time dragons may or may not choose you.
Elemental Witches use the power of the elements in their practices. Earth, Air, Fire, Water, and sometimes the fifth element known as the Spirit or Either. Through bonding with the elements, she’s able to call on them in her practice. This could also be broken down by Fire Witches, who connect mostly with Fire elements. Water Witches also could fall under Sea Witchcraft. Air Witches could include playing instruments, listening to music, or singing in their practice. And Earth Witches could be classified as a Green or Plant Witch.
Fae Witches are those who work with the Fae in their craft. This is usually paired with the Celtic pantheon, but not always.
A Folk Witch can be hereditary, but not always. They include practices that are either passed down from family members, or their community. They use their ethnicities and the origins of their ancestors in their practices. Sometimes they can be closed practices, sometimes they are just not shared with people outside of those communities.
Gray Witches practice both the left-hand path (black magic) of the right-hand path (white magic). What kind of magic they practice depends on the situation.
Green Witches are all about nature, they use herbology, healing, gardening, and plant magic in witchcraft. They prefer to be outside and in nature, especially when doing their craft. Plant Witches are in a subcategory of Green Witchcraft whose main focus is plants.
Both Hearth Witches and House/Cottage Witches overlap when it comes to how they practice. They are both focused on making their home peaceful and full of magic. This can include candle magic, kitchen witchery, house rituals, etc.
A Hedge Witch is similar to an eclectic witch. But hedge witches are more focused on herbology, elements, astral protection, auras, and nature.
A Hellenic Witch is someone who works with or worships the ancient Greek or Roman deities. They perform rites and give offerings that were presented to the deities long ago.
Hereditary Witches are people whose family practices witchcraft. Power or certain practices are passed through their family line.
Kitchen Witches incorporate magic into their food or drink. They understand the properties that certain foods or herbs have and are able to pair them together to create a delicious, magical-filled dish or drink.
Sea Witches have a strong connection to the ocean. They can incorporate water, seashells, sand, and moon phases in their practices. Any body of water will do, you don’t have to live near any ocean to do sea magic. Lakes, rivers, or any natural body of water will do. They can also work with water spirits, such as mermaids.
Sex Witches use sexual acts and sexual energy to enhance their rituals. This can be done alone or with consenting partners.
A Solitary Witch practices alone or without a coven. They can be any type of Witch.
A Traditional Witch can be a hereditary, a folk, or a ceremonial witch. Any kind of practice that follows a long-standing tradition.
Wiccan Witch follows the Wiccan Rede and the Harm None laws, within their practice. They can include almost any other branch of witchcraft as well. They worship a God and Goddess as the masculine and feminine energies, and love and respect nature.
These are just a handful of witches that are out there, I know I missed many of them. Feel free to mix and match titles or have no title at all. It’s whatever you are most comfortable with and what you have a connection to the most.
Altars:
Altars are prominent in most religions; they are concentrated, personal, and sacred spaces meant for worship, spell castings, honoring ancestors, celebrating holidays and more. They can be simple and hidden, large and extravagant or anything in between. It should be created to please you and no one else.
The arrangement of tools on the altar can vary to each person, there is a basic outline, but you’re not required to follow it. When picking out the tools and decorations make sure you don’t choose random items that might clutter your altar. No matter how big or small your space is, you don’t want a messy place to work in; so make sure everything has a meaning or purpose.
Altars can also come in any aesthetic that you enjoy; some choose a very traditional altar, while others love a modern take on things. They can also be based around an element, deity, crystal, or even your favorite color.
There are so many ways you can present your altar, but as long as you make it your own precious space then the sky's the limit!
Witchcraft Tools:
A Book of Shadows, Grimoire, or another Spell Book can be anything you wish it to be, from a simple notebook, a file on your computer, or a fancy leather-bound book. No matter what it is, always keep it nearby when you are casting; you never know when you might need to jot something down or need a reference.
A Pentagram or Pentacle can be sat in the center of an altar, or worn on a necklace. It represents the five elements and can be used for protection.
Divination Tools would also be kept on your altar or nearby if you are doing spellwork. Whether it be tarot or oracle cards, pendulums, runes, tea leaves, or a crystal ball.
Photos or Statues are great ways to honor your ancestors and loved ones who have passed on (including pets!). You can add photos, notes, and other offerings on your altar as a way to honor them and call upon them. You can also add photos and statues of your guides or deities to dedicate a space to them.
Athames are beautifully crafted knives meant for spell casting or energy channeling only. They are usually not meant for cooking or other purposes.
Wands are created for energy channeling and circle casting, they can be made out of wood, crystal, metal, or glass. You can also craft your own and add crystals, charms, or other decorations to personalize it.
Candles can be used for multiple things. It can represent the element of fire and air, can represent a space for deities or ancestors, or for simple color magic. It’s good to have multiple colors and sizes, but white is usually a good substitute. You could also use birthday candles for spells that have to melt all the way down but you don’t want to wait or leave a burning candle unattended.
For the Earth Element anything that comes from the Earth naturally such as dirt, sand, flowers, leaves, certain herbs, sticks, crystals, rocks, etc can be used to represent the Earth element and be used in many ways.
Cauldrons or other heatproof bowls would be needed for making potions, burning herbs, casting spells, or scrying.
A Chalice could represent the Moon Goddess and the element of water; a chalice can hold water, wine, or other offerings. It can also be used for fertility rituals and spells.
Feathers represent the elements of air, they can be nice offerings for certain spirits, guides, or deities or be used for waving away negative energies.
Bells can represent the air element and are known for cleansing a space of negative energies to leave a peaceful feeling environment.
Each Herb, Plant, or Flower has different properties, each being unique and special. With that being said, some ingredients can be very dangerous and harmful to handle if you are unfamiliar with them; so always proceed with caution when using unknown herbs. And make sure to keep poisonous ones away from your furry or scaly friends and curious children!
Incense not only smells lovely, but they represent the elements of air and fire. They are wonderful for cleansing and each scent has its own special property.
Waters from ocean, lake, rain, storm, tap, or even bottled water can represent the water element; each can be used in a different way in a spell. But also can be used for cleansing yourself or your tools.
Poppets are very powerful tools that can be used for causing harm to enemies, initiating protection around a household, or casting a blessing on those closest to you.
Crystals are helpful for healing, protection, peace, and many other things. They are gorgeous pieces for offerings, or to just keep on your altar or in your car.
Pouches, Boxes, and Jars are a very simple way to hold any spell that you create, usually kept with the person it was made for, buried in the ground, on your altar. It can contain anything from blessings to curses.
Book of Shadows:
1. Create your own spellbooks:
Decide if you are going to have a physical book or binder or if you want a digital book, which could be left online or if you are going to print it out. Figure out the style, do you want traditional, cute, full of stickers, dried herbs or plants included, add artwork. Make it your own. You don’t have to call your spellbook the typical names, you can name your book anything you want. If you work with Spirits, Book of the Dead. If you work with the water element, Storm Book or Way of the Waters. Or sometimes more traditional like The Book of Ways. You can be creative when naming your Grimoire if you want. You can also have more than one spellbook for different tasks or information.
2. Layouts:
The layout of your book is unique to you. Personally, I tend to group similar things together. But here are things you can add to your book.
Some type of index to keep your book organized. You could also include a glossary of common-use terms or phrases.
A book blessing, protection sigils, and/or book dedications.
Your personal correspondences such as astrology charts, what type of path you practice, coven meetings (if you’re involved in one), information about the deities or guides you work with, and favorite divination methods. You could also add your favorite crystals, colors, herbs, flowers, etc.
Basic information about magic. Tools used in your craft, how to make sigils, cleansing, protection, correspondences about crystals, herbs, incense, aromatherapy, etc.
Animal correspondences, what it means when you see certain animals. This could also include familiar work, or any animal guides you work with.
Moon, sun, and planet phases. This can also include constellations, zodiac signs, birth charts, and how to read them.
The Wheel of the Year, any holidays or sabbats that you celebrate and how to celebrate them. This could also include days of the week correspondences and time correspondences.
You can add recipes that you make for offerings or holidays or even have a spellbook be a cookbook instead if you are a kitchen witch or just love cooking.
Any rituals or spells that you perform, what it is, when you cast them, the herbs or crystals you use, what the moon or sun phase was, the phrases you said, what the results were, and if you would change anything.
Divination tools that you use, the meaning behind tarot cards or runes, etc. And you can keep a journal track of when you do any kind of divination, the questions you asked and the answers you received.
History of magic, the path you practice, the deities or guides you work with. Folklore or myths from certain areas that you are interested in.
Lists of deities or guides from the pantheon(s) or groups that you’re involved in.
Different psychic abilities and keeping track of your meditation progress, dreams, affirmations, yoga, and any other energy workings that you do.
Any mythical beings (mermaids, dragons, fae, etc) that you work with and information about them. How you work with them, favorite offerings, spellwork that they’ve helped you with, etc.
Covens:
Covens are usually made up of 13 members that come together to practice Magick or celebrate a Sabbath together. They are normally very private groups that use their energies to reach a common goal or need.
Some Witches prefer Covens rather than solitary because you are able to learn and grow from the other members that you surround yourself with. If you are open with your practices then there can be a lot of backlash from non-pagans who don’t understand or accept your beliefs; so it’s always nice to have like-minded individuals in your life who you can communicate and socialize with.
However, if you are wanting to practice in solitude then that is completely up to you and your personal path. There is nothing wrong with not joining a Coven if your heart says no.
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rivensdefenseattorney · 1 year ago
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Red Fountain Curriculum
(WIP)
Vanguard School of Combat
Departments
Military History and Strategy Department
Ancient Battles and Warfare Tactics: Study of pivotal historical battles and their strategic significance. Analysis of strategies employed by renowned military leaders.
Modern Warfare: Strategies and Evolutions: Exploration of modern warfare tactics, including guerrilla warfare and asymmetric conflicts. Case studies on recent military operations.
Tactical Combat Department
Close-Quarters Combat Techniques: Training in hand-to-hand combat, grappling, and defensive tactics. Practical sessions and sparring exercises.
Weapon Proficiency and Maintenance: Mastery and maintenance of various combat weapons. Workshops on weapon crafting and enhancements.
Survival Tactics and Freelance Operations Department
Adaptability in Challenging Environments: Training in survival skills in diverse environments (wilderness, urban, etc.).Field exercises emphasizing adaptability and resourcefulness.
Freelance Combat Strategies: Understanding the dynamics and strategies of freelance operations. Scenario-based simulations for independent contracting roles.
Identification of Magical Flora - Beneficial and Hazardous: Identification and study of magical flora, focusing on their potential uses, properties, and dangers. Practical sessions on harvesting and utilizing beneficial magical plants and avoiding hazardous ones.
Navigating Independent Contracting Roles: Exploration of various independent contracting roles such as guild work, solo contracts, and team-based contracts. Case studies and simulations to understand the dynamics and responsibilities of each role.
Combat Psychology and Ethical Warfare Department
Psychological Aspects of Combat: Study of the psychological impacts in combat situations. Methods to handle stress, fear, and decision-making under pressure.
Ethical Decision-Making in Warfare: Ethical considerations and dilemmas in combat scenarios. Debates and discussions on moral choices in warfare.
Field Operations and Simulation Department
Practical Combat Scenarios: Simulation exercises mimicking real combat situations. Team-based scenarios testing strategy, communication, and leadership.
Medical Training and Combat First Aid: Training in providing first aid and medical assistance in combat situations. Simulated medical emergencies and treatments.
Navigation Techniques in Diverse Environments: Practical training in navigation using magical and conventional tools in varied environments. Simulated exercises in finding paths, mapping territories, and using magical navigation aids.
Advanced Field Navigation and Dimensional Travel: Understanding navigation in different dimensions and planes, including dimensional gateways and portals. Simulation exercises involving navigation across multiple dimensions.
Strategic Leadership and Organization Department
Leadership Development in Combat Scenarios: Training in command structures, leadership roles, and decision-making. Practical leadership exercises in simulated combat scenarios.
Organizational Tactics and Logistics: Understanding logistics in combat, resource management, and operational planning. Case studies on effective and failed logistical operations.
Arcane School of Magic
Departments
Magical Theory and History Department
History of Magical Practices: Exploration of magical practices across civilizations and historical eras. Analysis of influential magical theorists and their contributions.
Theoretical Foundations of Magic: Study of magical principles, laws, and universal magical theories. Discussions on the nature and essence of magic
Spellcraft Department
Fundamentals of Spellcasting: Practical instruction in basic spellcasting techniques. Practice sessions focusing on accuracy and incantation.
Advanced Spellcasting and Rituals: Mastery of complex spell structures and ceremonial magic. Practical applications in controlled environments.
Alchemy and Potionology Department
Alchemy Principles and Applications: Understanding alchemical principles, transmutation, and elemental correspondences. Practical experimentation with basic alchemical processes.
Potion Brewing and Elixir Crafting: Hands-on brewing of magical potions and elixirs. Studying potion ingredients and their magical properties.
Magical Artifacts Department
Identification and Analysis of Magical Artifacts: Study of various magical artifacts, their origins, and functionalities. Analytical methods for artifact identification and assessment.
Creation and Enchantment of Artifacts: Practical workshops on crafting and enchanting magical artifacts. Collaborative projects to design and create enchanted items.
Mystical Creatures Department
Introduction to Behavioral Studies of Magical Creatures: Observational studies on magical creature behavior and habitats. Ethical considerations in studying and interacting with mystical creatures.
Conservation and Care of Magical Species: Methods for ethical conservation, preservation, and sustainable habitats for magical creatures. Hands-on experiences in caring for and understanding mystical creatures.
Taming and Riding of Magical Beasts: Mastery of riding and taming diverse mystical creatures. Developing rapport and control for combat and strategic advantages.
Advanced Biology and Magic of Mystical Creatures: Study of the biological traits, magical attributes, and habitats of various mystical creatures. Examination of how magic interacts with their physiology and behavior.
TechForge School of Engineering
Departments
Techno-Magic Integration and Programming
Introduction to Techno-Magic Fusion: Overview of the principles behind merging technology and magic. Exploring historical examples and contemporary advancements.
Enchanting Technologies: Understanding enchantment methods for technological applications. Practical workshops on infusing technology with magical enhancements.
Properties of Magic Metals and Alloys: Study of magical properties in various materials and alloys used in techno-magical engineering. Analysis of how different materials interact with magical enhancements.
Programming in Magical Systems: Understanding programming languages and coding specific to magical systems and technological interfaces. Hands-on coding exercises for techno-magical devices.
Aerospace Engineering and Dimensional Travel
Fundamentals of Aerodynamics: Principles of flight, airfoil design, and aircraft stability. Hands-on experiments and simulations.
Spacecraft Design and Orbital Mechanics: Design considerations for spacecraft and understanding orbital mechanics. Projects involving simulated space missions.
Advanced Aerodynamics and Interdimensional Travel: In-depth study of aerodynamic principles and their application in interdimensional and cross-dimensional travel. Theoretical discussions and simulations on dimensional travel theories.
Maintenance and Upkeep of Advanced Aircrafts: Techniques and best practices for maintaining futuristic aircraft and spacecraft. Practical sessions on diagnosing and solving maintenance issues.
Vehicle Engineering and Transportation Infrastructure
Automotive Design and Innovation: Study of vehicle dynamics, design principles, and automotive innovation. Design projects for advanced vehicle concepts.
Advanced Transportation Systems Applications: Examination of futuristic transportation systems. Prototyping and development of next-gen transportation solutions.
Interdimensional Transportation Infrastructure: Understanding the civil engineering aspects of futuristic transportation systems. Design considerations and planning for advanced transportation networks.
Maintenance and Optimization of Techno-Magic Vehicles: Techniques for maintenance and optimization of advanced futuristic vehicles. Real-world case studies on improving vehicle efficiency.
Techno-Magic Artifacts & Tools
Construction Techniques and Enchantments: Advanced methods for constructing and enchanting techno-magic artifacts. Experimentation with different enchantment techniques for varying effects.
Practical Workshop: Magical Device Design: Hands-on sessions for students to design simple magical devices. Collaborative projects incorporating magical enchantments into technological devices.
Experimental Prototyping and Testing: Hands-on experimentation and testing of innovative techno-magic concepts. Collaborative projects to prototype and test new techno-magic innovations.
Application and Deployment of Techno-Magic Artifacts: Practical application scenarios for tools and artifacts in various settings. Simulated exercises demonstrating the use of constructed techno-magic tools.
Techno-Magic Innovation & Development
Emerging Technologies in Techno-Magic Fusion: Exploring cutting-edge developments in merging technology and magic. Discussions on potential future advancements.
Ethical Considerations in Techno-Magic Integration: Discussions on the ethical implications of merging technology with magic. Case studies and debates on responsible use of techno-magic fusion.
Research Methodologies in Techno-Magic Fusion: Techniques and approaches to conducting research in techno-magic integration. Project-based learning on innovative research methodologies.
Techno-Magic Weaponry Design
Advanced Weaponry Prototyping: Designing and prototyping technologically enhanced magical weapons. Emphasis on both combat effectiveness and safety measures.
Tactical Strategies for Techno-Magic Combat: Integrating combat psychology with the design and usage of techno-magic weaponry. Simulated scenarios testing weaponry and strategy effectiveness.
Theoretical and Practical Weaponry Applications: Advanced theories and practical applications in creating combat-focused techno-magic weaponry. Simulated combat scenarios to test and refine weaponry designs.
Required Classes
Required Classes for Students of Vanguard
Introduction to Behavioral Studies of Magical Creatures
Taming and Riding of Magical Beast
Practical Combat Scenarios
Medical Training and Combat First Aid
Navigation Techniques in Diverse Environments
Advanced Field Navigation and Dimensional Travel
Weapon Proficiency and Maintenance
Close-Quarters Combat Techniques
Organizational Tactics and Logistics
Ancient Battles and Warfare Tactics
Modern Warfare: Strategies and Evolutions
Fundamentals of Aerodynamics
Ethical Decision-Making in Warfare
Theoretical Foundations of Magic
Identification of Magical Flora - Beneficial and Hazardous
Required Classes for Students of Arcane
Creation and Enchantment of Artifacts
History of Magical Practices
Fundamentals of Spellcasting
Alchemy Principles and Applications
Potion Brewing and Elixir Crafting
Identification and Analysis of Magical Artifacts
Creation and Enchantment of Artifact
Ethics and Magic
Introduction to Behavioral Studies of Magical Creatures
Identification of Magical Flora - Beneficial and Hazardous
Theoretical Foundations of Magic
Required Classes for Students of TechForge
Fundamentals of Aerodynamics
Properties of Magic Metals and Alloys
Programming in Magical Systems
Enchanting Technologies
Introduction to Techno-Magic Fusion
Advanced Aerodynamics and Interdimensional Travel
Experimental Prototyping and Testing
Ethical Considerations in Techno-Magic Integration
Navigation Techniques in Diverse Environments
Advanced Field Navigation and Dimensional Travel
Construction Techniques and Enchantments
Identification and Analysis of Magical Artifacts
Creation and Enchantment of Artifacts
Theoretical Foundations of Magic
__________________________
Winx Rewrite Master Post
Red Fountain Polytechnic
___________________________
If you went to Red Fountain what would you specialize in and/or what classes would interest you the most?
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bluecheeseinmyoffwhites · 6 months ago
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RWBY SIMIN'S ALLUSION
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To celebrate the exciting news of RWBY finding a new home, I want to celebrate the fans who kept moving forward & never gave up on our beloved franchise. And what better way than to review the most popular RWBY OC Team? SLVR is a fanmade project by Mark Zhang. These fanmade trailers blew the internet away with just how CLOSE he replicated Monty’s style with the RWBY trailers. Music, settings, weapons, moon shot, everything. One thing he does the best, however, is his incorporation of fairy tales & mythology. Today I want to honor his characters beginning with the one who started it all, Simin Megistus (video linked below if you haven’t watched his Silver Trailer).
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Simin Megistus is based on Hermes Trismegistus from Greek mythology. Hermes’s Roman counterpart is Mercury, who has a reference character in RWBY proper with Mercury Black. This explains the similarities between the two characters. Luckily, Simin fights for justice. His name means “silver” which is why it is spelled that way. This can be a nod to mercury also being known as “quicksilver”. His last name, Megistus, means “greatest”, and is derived from Hermes’ last name, Trismegistus.
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Hermes was a famous author who wrote several pieces of historic text. His most famous work was Kore Kosmou, detailing several ideals & cosmetology (moon, stars, etc,). The book continuously references the 4 elements (Fire, Water, Air, Earth). Simin’s weapon is named Kore Kosmou & can conjure weapons made from the 4 elements. Hermes is often depicted with a traveler’s cloak said to have magic abilities. This is why Simin’s weapon is a jacket.
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Hermes practiced alchemy, which is basically the foundation of chemistry. It is the study of changing the characteristics of matter. This is done by extracting, merging, or manipulating elements like metal, fire, gold, etc. Simin’s weapon allows for him to manipulate dust & form different elemental weapons, allowing for various fighting styles.
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All of Team SLVR has a moon/lunar theme, but it is the most present with Simin’s character. He represents the element of the moon, silver. He has a moonshot in the trailer (standard). His symbol is a moon & it's different craters. His weapon has 4 different “moon phases” where each of the craters hold a different types of dust. The song used in his trailer is “Paper Moon” from Soul Eater. Also, Hermes & his counterparts are said to be deities of the moon.
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Hermes is the protector of thieves, merchants, & orators. This translates to Simin fighting the White Fang in his trailer, thieves who are trying to smuggle dust (merchants) & spread the word for social justice as Faunus activists (orators).
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Hermes was also known as the “Argus-slayer” for defeating Argus, the 100 eyed giant, with his mighty sword. This is referenced with the final boss in Simin’s Trailer, Banesaw 2.0. His White Fang mask is significantly more detailed than the others, having emphasis on circles & dots in its design, resembling several eyes.
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The white fang is smuggling dust, as they do in Volumes 1-2 of RWBY. Simin in a way represents the dust “fighting back”. Simin can also represent the full moon itself, causing the beasts of the night (White Fang) to ravage. Notice the trailer takes place at night & stars are surrounding him.
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Simin has become more than a simple fan character over the years. He is the symbol of the RWBY Fandom, & his creation shows how inspiring & beloved the show is to its audience. Mark Zhang has said that he was deeply motivated by Monty Oum's work, & this led to the creation of the Silver Trailer. Everyday I hope Monty could somehow see the impact he had on others. Rest In Piece❤️
Here is the Silver Trailer for those who haven't see it or just want to look back on it :) love you Mark & keep moving forward.
youtube
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dani-luminae · 9 months ago
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Ok but I'm really curious I wanna hear your Wish rewrite ideas!!!!!!
What we were promised: "An origin story for the Wishing Star!" What we got: not an origin story, the Wishing Star just happens to be a character.
So, here's how I would rewrite it to honor the original premise and the finished film. (And no, there's no Starboy.)
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🌟 Asha and the Wishing Star 🌟
Asha tells the story of Rosas, of how Magnifico learned magic, married Amaya, and founded their kingdom, primarily as a prologue to the (movie) audience but also revealed as a story for the new visitors to Rosas, whom she still greets and leads on a tour like in "Welcome to Rosas". After the tour she visits her friends in Dahlia's bakery where the whole "King's apprentice" ambition is revealed, and Sakina and Sabino arrive - a bit early for the Wish-Granting Ceremony, but they also wanted to come and wish Asha well in the interview. Sabino is still turning 100 that day, and has been waiting for his wish to be granted for 84 years (if my math is right.)
Queen Amaya still comes to retrieve Asha for the interview. Of course, Asha continues to hold the true values of Rosas at heart, just as in the finished movie, and Amaya sees this in her. In the king's study, Asha is very interested in all of the alchemy equipment, etc. but instead of approaching the dark magic book, she is repelled by it, staying away and then immediately being drawn towards the glowing wishes even though they are hidden from her at first. This is what gets King Magnifico's attention swiftly, rather than Asha touching the evil book's glass. Both of them hold wishes in very high regard and know them to be incredibly precious and needing protection ("At All Costs") - for very different reasons, of course, but that's not obvious yet. Asha still hopes for her grandfather's wish to be granted, but Magnifico refuses, still saying that Sabino's wish - to create something that inspires people - is too dangerous and vague, and that Sabino is better off not even remembering his wish. At the Wish-Granting Ceremony, King Magnifico still makes a show of refusing Asha's wish and dismissing her as a possible apprentice.
Later that evening, after the disagreement with Sabino who doesn't want to remember a wish he'll never see granted, Asha makes "This Wish," and of course, Star answers. He's a little hurtling ball of boundless energy which leaves Asha so confused at first, but then when she understands he came here because of her, she tells him about the wishes trapped by Magnifico, and they're resolved to find Sabino's wish and free it. Asha, however, already questions her own abilities compared to Star, which leads to the song "I'm a Star," about how every living thing has stardust in them - but Asha herself has always been able to perceive wishes in a way that few humans are truly able to. However, no star is able to use the full extent of their magical power without a wish being made to them, and once that wish is granted, a star must return to the sky to watch over all the world.
King Magnifico is alarmed by the light that shone when Star first arrived, and like the movie, has to be persuaded by Queen Amaya not to turn to the book. Instead, he gathers the people to claim Asha to be a traitor and ask them all about the light; Dahlia and the rest of Asha's friends cover for her with endless questions as Asha and Star get into the tower to get Sabino's wish, and Star is curious about the dark magic book, only for Asha to pull him away, saying she doesn't know how, but she's certain that it's incredibly dangerous. They retrieve Sabino's wish and escape - but not before witnessing Magnifico's spite towards the kingdom for questioning him and his turn to use the dark magic book ("This is the Thanks I Get?!")
Asha returns Sabino's wish to him, and asks Sabino what wonderful music he'll create first, only for Magnifico to arrive and confront them, crushing Sakina's wish as he does in the movie and Asha pulling down a bookcase on him for her and her family to escape. Asha sends Sakina and Sabino to a nearby island as she knows that Magnifico is a danger to all the kingdom, and that she must free all the wishes so that people are able to leave. She enlists her friends' help.
Queen Amaya witnesses King Magnifico with the dark magic book and staff and understands swiftly that a line has been crossed there's no coming back from. Worried but initially uncertain, it's not until the gathering in which Simon's wish is "granted" and he names his other friends as traitors helping Asha, when Star is able to get a message to Queen Amaya.
Asha and her remaining friends regroup, alongside Star and Valentino, and resolve to defeat Magnifico, joined soon by Queen Amaya ("Knowing What I Know Now"). At nightfall they enact their plan, with Asha once again acting as bait in the forest and aided by a magic wand while Dahlia and the others getting into the tower with Star and Amaya's help while Magnifico is seemingly distracted. But the trick is revealed as Magnifico sent Simon to pursue Asha and the real king has been waiting in his tower to catch them all in their treachery, trapping all the wishes and blocking out the sky. Asha's friends alone manage to escape him.
Star initially fights Magnifico and actually does fairly well for a few minutes, being more zippy and annoying than actually a threat, before Asha makes it back to the kingdom and is dragged to the top of the King's tower so he can make an example of her. Star attempts to interfere as Magnifico attacks Asha with magic, but Star is thrown aside as Magnifico derides him, saying "how could [Magnifico] have ever thought [Star] was a threat? He's nothing to be worried about at all, how can he grant even the measliest wish?"
Asha attempts to defend Star, challenging Magnifico, only for him to carelessly throw her from the tower - seemingly to her death. Star dives after her, too late to rescue her before he finds her motionless on a roof below, surrounded by Dahlia, Hal, Safi, Bazeema, Gabo, Dario, and even Simon who had been freed from Magnifico's control and come to find his friends. As it seems all is lost, Star mourns with Asha's friends and tries to comfort them all with gentle nose-boops, before he lays himself against Asha's heart, and begins to glow, brighter and brighter until both of them are blinding golden - then the glow fades, revealing only Asha remaining. She stirs and wakes, bewildered at first before her friends tell her what Star did. When Asha sees her heart glow the way that only Star had made it possible, realizes that not only has he had given himself to restore her, but he had also bestowed her with his magic, that he trusts her deeply to be able to defeat Magnifico. Wiping away her tears, Asha vows that she won't let Star down, and looks up to the tower under the darkened sky. She says she needs her friends, and that since Star touched them with his magic as well, she knows they cannot fail.
Having disregarded Asha and Star the moment they were out of sight, Magnifico descends to the stage where he always has them gathered and taunts the kingdom, snaring them all in his dark magic, saying there will be no more wishing on stars and none of them will ever escape - before Asha appears. She attempts to fight Magnifico, but he overpowers her again and throws her to the stage floor, and as Asha looks out at the trapped kingdom, she remembers that stars can only use their full powers to grant a wish, and she entreats the people of Rosas to make a wish ("This Wish (Reprise)"). As the people make a wish, Asha shines brilliantly and transforms into a radiant form (I particularly imagine this redesign by by @princess-ibri but you all are of course free to imagine her design however you want but it's definitely more than just sparkles!) and is able to rival King Magnifico's powers for the first time, disarming him and causing him to actually fear her. He attempts to flee from her, disappearing into the palace and charging up the tower. Asha does not pursue him, but as she commands, starlight breaks through Magnifico's dark clouds, causing them to begin to thunder and lightning.
Magnifico flees up the tower and finds all possible escape routes blocked by Asha's friend armed with magical weapons that were taken from his own chamber, determined not to let him get away. Upon reaching the top of the tower once more, he attempts to threaten the kingdom, trying to restore the darkness over the sky. However, the wishes of Rosas as granted by Asha's power are too much for him, and as he backs away from the seven friends, raising the staff, a lightning bolt of sinister green dark magic strikes the staff, causing a reaction that causes Magnifico to fall from the tower as the staff breaks into pieces. He is trapped in the mirror-like jewel, unforgiven by Amaya, and will be locked away behind the protected glass that once housed the dark magic book.
With Magnifico defeated, however, the wish that Asha made and Star answered is fulfilled, and now Asha must ascend to the stars in Star's place to continue watching over the world. She breaks the orbs containing all the wishes, allowing them to be returned to all of Rosas, and begins to bid good-bye to her friends, who will all miss her. Most of all, Asha says, she is sad that she will never be there in person to hear all the wonderful music that Sabino will write to inspire the world.
Sabino tearfully embraces her, and says she will know of it, he will make sure.
After seeing that the kingdom is in good hands under Amaya's care - that the queen still holds all the values of Rosas at heart - Asha rises into the air, transforming into a beacon of light that soars away through the stars. The star she becomes glows brighter than the rest in the sky, so the people of Roses will always know her.
For the ending scene, Sabino and Sakina sit outside their home, looking up at Asha's star self in the sky, as Sakina says "Asha will be happy. Her greatest wish was always to help people. So long as people wish, she will be there." "Yes, she will be," says Sabino, and he picks up his lute, picks a few notes, and then begins to compose the first lines of 'When You Wish Upon a Star'. "And she will be there to grant wishes wherever they come from."
The end credits shows Asha's star overlooking moments from all the original Disney animated films throughout history. Maybe she didn't actively participate... but she was there, watching over them all.
~~~
🌟 This was lots of rambling and no it was not proofread lol. Anyways I just think that Wish missed a lot of potential and this at least is my perfect rewrite. 🌟
Hope you don't mind me referencing your redesign @princess-ibri! It's just my perfect idea of Asha getting the incredible transformation she deserved.
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sleeplesssmoll · 1 year ago
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Reverse1999 Lore Bible
A reference sheet for Reverse1999. This is a work in progress (format is scuffed as always but I tried 😮‍💨). All information is subject to change as the story unfolds. If anything thing looks off, let me know and I'll get on it right away! Would not want to spread misinformation. That being said, this is a long post with spoilers for global release.
The Storm
The Storm is a widespread disaster first observed in 1999. It marked the end of an era and is the catalyst for the main story.
Humans will suffer “Storm Syndrome” as the Storm draws near. The Symptoms of Storm Syndrome and the mutations around the Storm depend on the era. However, arcanists are protected from Storm Syndrome thanks to their arcanum. Arcansist are able to perceive the changes in the world brought by the Storm but are not immune to reversal, the true horror of the Storm.
“Raindrops” emerge from the ground and rise into the sky along with everything around them once the Storm arrives. They phase through matter. Time reverses into a previous era while everything caught in the Storm disappears. Exceptions to this rule are the St. Pavlov Foundation, Manus Vindictae, and the Timekeeper (I've heard about others but this is strictly global release).
The Foundation's rules state that personnel can turn the Timekeeper for guidance 24 hours before the Storm (in prologue).
Races
Arcanists: A race that contains a unique cell colony allowing them to perform arcane skills (magic, divination, alchemy, etc.). They do not follow reasoning like mankind and instead practice Gnosis. There are two defining features of Gnosis:
1. It can't be verified by an independent 3rd party.
2. It’s impossible to comprehend through reasoning.
Because of this, arcanists are labeled as unpredictable and dangerous by humanity. There is a long history of humans associating arcanum with demons, evil, and witches. Arcanists are also more sensitive to emotions and resistant to potions. Pure-blooded arcanists are stronger than mixed-bloods.
Humans: Humans are the majority in Reverse1999. They follow logic and reason as opposed to Gnosis. Many look down on arcanists and consider them sub-human. However, because of the Storm their technologies and progress are being erased while arcanum flourishes. Humans are vulnerable to insanity because of their logic aligned mindset. When faced with something they cannot comprehend, they can lose their minds.
Groups and Factions
St. Pavlov Foundation (The Foundation): A public institution dedicated to the study of arcanum and the indoctrination of arcanists. They seek children with arcane talents from around the world. They say they strive for peace between arcanists and humanity but peace is not the same as equality. All training and scientific provided appliances by St. Pavlov is to overcome the instability of arcane skills in order to ensure the peace and stability of the human world (Chapter 3-1). In other words, the Foundation is training obedient dogs (hence Pavlolv) to die as martyrs for the sake of humanity. This allows humanity to benefit off of arcanum skills without worry of an uprising from the arcanists kept on the Foundation’s leash. Below is a quote from the game:
“The St. Pavlov Foundation is currently the largest public and official organization which houses arcanists. The foundation has invested a great deal of effort in the protection and supervision of unique children. They are constantly sending manpower all over the world to seek out children with a talent for arcanum. It does not matter where the children are or whether they wish to come along. The children who have been taken in will develop their abilities through rigorous training and eventually take over this seemingly endless mission for the peace of mankind.”
The Foundation’s buildings are immune to the Storm. Both humans and arcanists are safe within its walls.
Manus Vindictae: A terrorist organization that believes in Arcanist Supremacy. They recruit arcanists to fight against humanity and utilize the chaos caused by the Storm to further their agenda. They are the Foundation's biggest enemy and they are still growing. They also know how to manipulate the Storm and can accelerate its arrival.
They rewrite history while the world reverses. This means that they mess with historical events established in the "orginal" timeline. The Valentines day massacre is an example of this. Arcansists were supposed to be killed, but Schneider rescued them and killed human in their stead, thus rewriting history. The Wallstreet crash also happend months earlier than in the orginal timeline.
Here is a quote from Ch 2 of the game:
“Manus Vindictae is an infamous extremist organization. Holding a grudge against humans and contempt for the mixed, these extreme racists only recognize the bodies ruled by arcanist's blood as "mankind." They believe they have the ability and power to change everything. They are dedicated to building a so-called proper world where arcanists will stand neck and neck with gods and enjoy the status they believe they deserve. In that case, humans, arcanists on the human side, and the mixed who tolerate the pollution of arcanist's blood will pay a huge price for their existence.There is no doubt they are lunatics. One of the two reasons for their madness is their brains: they have a strange prefrontal cortex or some unknown neurons; the other reason is hatred: in those dark ages, arcanists were discriminated against, expelled, marginalized, and even slaughtered. The tragedies that happen every day on the fringes of society breed their revenge and keep strengthening this army of darkness. Now they have come onto the stage. What they want is power, freedom, the one and only supreme status, and an overthrown world.”
Manus Vindictae gives their followers Masks claiming it will keep them safe from the Storm. However, a conversation between two followers in Chapter 2-8 Popular Literature reveals this is not the full picture. The Mask does not guarantee their safety and only in the “Sanctuary” are they protected from the Storm’s influence. One of the followers then turns into a monster that can no longer be reasoned with while the other flees (we may have more insight into this later). Keep in mind Manus also likes to feed us false information and must be observed with a critical eye.
Laplace Rehabilitation Center: Laplace provides therapy to arcanists. Patients with stress disorders must retrieve treatment in the rehabilitation center. One of these treatments is artificial somnambulism where dreams are used to treat trauma and find the source of it. Psychubes are used in these dream treatments. Mesmer Jr. works in this department, following in her family's footsteps. She is the one who “treats” Vertin for Type II trauma.
Scientific Computing Research Center: The only branch of Laplace affiliated with Foundation. They are focused on making advancements in technology.
Institution Lorenz: This is the organization X invited Regulus to join. This description comes from Ch 1: A letter with Black Mucus: Founded after the "Storm," Institutum Lorentz is a mysterious organization hidden within but independent of the Laplace Scientific Computing Center. Its primary area of research is the chaos energy of Arcanum. Its members distrust the tech of human civilization and would rather discard them. They're active in various sites of arcane phenomena, secretly searching for the "Original Butterfly." While all of its members' whereabouts remain unknown, Lorentz still has branches all over the world. Our vanguard squad has fought their investigators several times, yet we still haven't found a way into any of their branches."
The House of Integratus: the committee in charge of lawmaking, not just in the Foundation, but in global society. Any affairs related to the human- arcanist relationship will be brought to their table. Delegates of the House of the Integratus are elected to take responsibility for their constituencies. They submit countless proposals to the committee every year. Then the committee will choose one lucky proposal and send it to the next step: all the committee members would gather to debate and vote for the proposal (Ch 4-8 A Ride on the Toboggan).
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animasola86 · 1 year ago
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↓ LANDMARKS ETC. MASTERLIST
(last updated: Apr 03, 2024) // work in progress!
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Dissecting the Intro:
Part 1: London, 1890
Part 2: Victor Rookwood
Part 3: Hogwarts Carriage
Part 4: Dragon Attack
Part 5: Falling
Part 6: Squirrel + MC Showcase
Halloween Edition:
Hogwarts at Night
Death Day Ballroom
Hogwarts Halloween 1 (Transfiguration courtyard, Central Hall, Greenhouses, Bell Tower entrance, Viaduct bridge, Viaduct courtyard)
Hogwarts Halloween 2 (Wooden bridge, Clock Tower courtyard/entrance)
Hogwarts Halloween 3 (Quad courtyard, Viaduct bridge)
Hogwarts Halloween 4 (Great Hall)
Hogsmeade Halloween
The Great Hall and the Four Houses
Winter Edition:
Hogwarts from above
On top of Ravenclaw Tower
Hogsmeade at Night
Hogsmeade
En route to Hogwarts: from the station to the lake
En route to Hogwarts: the Boat House
En route to Hogwarts: the Underground Harbour
...
Christmas Edition:
Signs and Shops of Hogsmeade
A Hogwarts Christmas: Bell Tower
A Hogwarts Christmas: Clock Tower
A Hogwarts Christmas: Great Hall
A Hogwarts Christmas: Central Hall
A Hogwarts Christmas: Transfiguration Courtyard
A Hogwarts Christmas: Grand Staircase
A Hogwarts Christmas: Entrance Hall
A Hogwarts Christmas: Defence Against the Dark Arts Tower
Christmas Common Room: Ravenclaw
Christmas Common Room: Hufflepuff
Christmas Common Room: Slytherin
Christmas Common Room: Gryffindor
...
Special Places:
Library
The Restricted Section (first floor/ghost floor)
The Restricted Section (hallway to the basement)
The Restricted Section (basement)
Kitchens
The Door to the Undercroft
Undercroft
Underground Harbour
Staircase to the Boathouse: the Gazebo
Greenhouses (Interior)
Greenhouses (Exterior/Winter)
Hidden Herbology Corridor
Bathrooms of Hogwarts
The Prefects' Bathroom
The Room of Requirement (pre-phoenix/Ambience overview)
...
Common Rooms:
Slytherin common room
Details of the Slytherin common room
Slytherin dormitories (fifth-years, boys)
Ravenclaw common room
Ravenclaw dormitories (fifth-years, girls)
Gryffindor common room
Details of the Gryffindor common room
Gryffindor dormitories: boys
Gryffindor dormitories: girls
Gryffindor dormitories: fifth-years, girls
Hufflepuff common room and dormitory (fifth-years, girls)
Quidditch posters
Classrooms/Offices/Quarters:
Potions Classroom
Prof. Sharp's Office
Prof. Sharp's Quarters
Prof. Sharp's Secret Hobby Room
Charms Classroom
Prof. Ronen's Office + Secret Rooftop Cell
Defence Against the Dark Arts Classroom
Prof. Hecat's Office
Transfiguration Classroom
Prof. Weasley's Office
Prof. Fig's Classroom (Magical Theory)
Prof. Fig's office
Astronomy Classroom/Astronomy Tower
Divination Classroom
History of Magic Classroom
other Classrooms (Muggle Studies, Arithmancy, Alchemy)
Places/Objects in the Highlands:
Isidora's Chamber in the Overlook Mine
Isidora's Chamber in the Mountain Cavern
Paintings in the Mountain Cavern
The Mountain Cavern
The Hogwarts Express
The Forbidden Forest (entrance/with Garreth)
The Forbidden Forest (by night)
The Three Broomsticks (daytime)
The Three Broomsticks (nighttime)
...
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NOTICE: If you'd like to see screenshots of any place not on the list yet, don't be shy and tell me!* I'd gladly take even more screenshots! :D
*Please note that it might take me a while to get to certain parts of the game as I am currently focusing on winter/christmas time! Anything before that won't be a problem!
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[ SCREENSHOTS MASTERLIST ]
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