#ah well too late for that now
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voidfeather · 1 year ago
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i should probably read homestuck huh
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qwenck · 5 months ago
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still haven't watched the court case...
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maxthelordagain · 5 months ago
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FIVE PEBBLES!!
recently got into Rain World (like 6 months ago) and i've been into it LIKE,, REALLY INTENSELY. unfortunately for me, i've also been enduring an 8 month art block, so i wasn't able to do much fanart for it either, BUT HERE WE ARE!! I'M DOING REFERENCE SHEETS FOR ALL THE CHARACTERS (INCLUDING THE SLUGCATS, STARTING WITH PEBBLES, because he has favorite character privileges.
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CLASSIC MAIN OUTFIT, decided to add a bit of cyan to the design, due to it complimenting the pink really well, plus cyan seems to be his color anyway
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probably my favorite campaign story-wise. i have learned that i cry really damn easily, i'm practically bawling my eyes out every other campaign, this definitely being one of them. anyway, i read Backwards through the Snow on AO3 quite recently, and the idea of the cyan cloak resonated so deeply with me, i just HAD to add it to my design. i literally ordered a custom Pebbles slugcat plush with a cyan cloak, CAN YOU TELL I REALLY LIKE THIS IDEA? if the writer of this fic is by chance reading this, this may not be direct fanart of this fic, BUT I LOVE YOUR FIC SO MUCH, THANK YOU FOR WRITING IT
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okay so i said i cry really easily,, i uhhh,, i really went through it in Saint's campaign, LIKE GUYS. YOU DO NOT UNDERSTAND, I WAS LITERALLY SITTING ON THE FLOOR CRYING ABOUT SILLY PIXEL GAME. i am so weak for this stuff, i really put myself through it by having to draw this. i finished it earlier today, i've lived today off of a coffee, a soba and 3 hours of sleep and you can probably tell by this post. uhmmm anyway, this post was meant to be me talking about my design, but i definitely did not do that. I HOPE YOU ENJOYED MY RAMBLINGS ANYWAY, maybe i'll actually go in-depth on this design tomorrow, WE'LL SEE
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ladyofthenoodle · 1 year ago
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marinette finally works up the courage to tell adrien the truth about his father and he’s just like “i know” and rips off his jacket to reveal the peacock miraculous
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tonydaddingham · 1 year ago
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amygdalae · 5 months ago
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Repainted my nails and there are a bunch of air bubbles trying not to kill myself about it
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wisecrackingeric-2 · 1 year ago
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Here’s my first completely original piece for @serennedyweek , except I combined both day three and four: RE6 Reunion and Angst!!!!!!
Y’know that awkward moment when your boyfriend who you thought had been dead since 2004 shows up without explanation or an apology
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mirror-ralsei · 1 year ago
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THEORY: Deeeltaaruuuneeee
You know, despite all the intense speculation about Deltarune - its dialogue, its music, its merchandise... - there's one obvious piece of foreshadowing that no one seems to think about. A critical piece. One that's been under our nose the whole time.
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The title.
Today we're going to deep dive into the title drop of Deltarune, its connections to Undertale and Deltarune, and speculate about what it could be foreshadowing in the future.
VISUALS
Deltarune's title appears with a notable wavering, almost interlacing effect. We've seen this effect before.
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Asriel causes this when using HYPER GONER.
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And though the Memoryheads have more scan lines and desync than the Deltarune title, it's still an incredibly similar visual that stands out in the game.
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A similar wavering sort of effect also appears during Undyne the Undying's deformation and reformation.
I wonder if this effect might represent holding on through determination.
At her true death, Undyne the Undying begins to visibly melt, which we're told by Alphys is what's supposed to happen to monsters who contain high amounts of determination. So, it would follow that when she's wavering as she's clinging to life through determination, that's also an intended visual.
And if that's true of Undyne, it could be true of the Memoryheads, who have the same kind of effect. It would make sense, as they are amalgamates, whose very premise is based on the presence of determination.
So, the logo fading in with a wavering interlacing effect might mean that it represents something - or someone - returning to life through determination.
Of course, that's just my best guess. Maybe it represents something completely different - or nothing at all. But both the Memoryheads and Undyne the Undying hold a lot of apparent Deltarune references, and I wouldn't be surprised if their wavering effects were one of them, tying them into the same phenomenon that's happening to the logo.
There's something interesting happening during the logo's disappearance. Keep your eye on the SOUL at the center to observe it more easily.
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The logo is not just fading out - its parts seem to be undergoing some kind of mathematical transformation, causing them to multiply, and fade out as they do so.
If any math fans know what specific formula or transformation is being used here, that would be great to know, but as far as I can figure, whatever is happening to the parts are being reflected across multiple axes.
This concept of reflection as division appears several times in Deltarune. I've delved into it here.
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Basically, we have this recurring idea that in order to multiply something, you have to divide it in half. Once divided, both halves are no longer the same as the original, resembling it though they may. You could say they're both "reflections" of the original.
That seems reminiscent of what's happening here.
The SOUL, and all the other parts of the logo, appear to be divided again and again, gradually fading with each division until there's nothing left of them.
This may have concerning implications for the plot.
I'm not sure what, exactly, this whole reflection-division concept is building up to, but it's definitely setting up something. And watching this soul and the rest of the title being reflected and divided so many times that it fades out of existence... well, you can't help but worry. There's a lot of wild conjecture we could launch from here, but I'll leave that to you.
There's one more thing here worth noticing. Deltarune is a parallel story to Undertale. If we compare their logos, they look fairly similar. Both are white text on a black background with a red heart in the center letter. But there are a couple of interesting differences.
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First, Undertale's logo is comprised of detailed pixels, while Deltarune's is made of blocky letters.
This gives Deltarune's logo the impression of a game with old-school, scan-line-looking graphics (if someone knows what this is called please lmk lol), while Undertale's logo looks like that of a more modern game by comparison.
Interestingly, this is kind of inverse to the presentations of the games themselves. The pixel count in Deltarune is notably higher than that of Undertale. But here, it's the opposite.
(Side note: It also might be worth noting that as of the Sweepstakes, the Ice Palace also appears to be in this old-school style.)
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Second, and most importantly, UNDERTALE is depicted in all caps. The visual logo for DELTARUNE is actually presented in all lowercase: "deltarune."
This is important in a series that has consistently used uppercase and lowercase as some kind of recurring element.
One quick example is when Sans explains the Level of Violence acronym: "you never gained LOVE, but you gained love. does that make sense?"
But it's not all acronyms. There's many other interesting usages throughout the series, such as Asgore's name being alternately presented normally or in all-caps, or the presence of certain titles in the soundtracks being in all-caps for no discernible reason.
We still don't really know what this element is meant to represent. But we do know that whatever it means, it is present between the "deltarune" and "UNDERTALE" logos.
Like with so many things here, we do have to wait on more information to truly understand the meaning. But once we know more about the reflection-division and uppercase-lowercase elements, then the multiplying, differently cased logos should also fall into place.
SOUND
The Deltarune title audio seems comprised of three parts: a sound reminiscent of a collective inhale or gasp, followed by a robotic voice saying "DELTARUNE," followed by a mixture of two types of sounds - one reminiscent of a collective exhale, the other a series of discordant chimes - that gradually fade out.
As many have pointed out, the opening sound in the Deltarune title is just an echoey version of the sound that plays when transitioning up from the Dark World to the Light World in Castle Town: snd_dtrans_lw.
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Awesome! We have a confirmed connection for the beginning part of the audio. Surely this will provide some insight?
Well... not really...?
While we know a little bit more about the Light vs Dark World concept than we do about, say, the reflection-division concept, I feel we're still not much closer to understanding the meaning behind this sound effect.
I mean, the information we have here is pretty limited. The sound is used when Kris and Susie rise back up to the Light World, which could tell us that the title audio relates to something (whatever the title is representing here) rising up a level, too. If you want to stretch, taking the allegorical into account, maybe it represents some "fictional" or "escapist" elements becoming more "real." This has kind of been alluded to already, with Susie wanting to bring the Darkners into the Light World because it's just "better" than real life, and Berdly and Noelle agreeing and wanting to create Dark Fountains.
Beyond that...there's not much here, that I can think of. If anything, the usage of this audio in the title drop is more important for telling us the in-game usage is important than the other way around. We kind of have to know what the title represents to be able to know the significance of it "rising up"/transitioning between worlds would be.
There's also the sound effect that plays when Noelle or the others "get stronger," which kind of resembles an altered version of dtrans_lw, and would provide some more context if true... but I can't be certain.
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Anyway, let's continue onward.
Next up is the robotic-sounding voice saying "DELTARUNE."
This appears to be a text-to-speech voice. Moreover, the TTS voice appears to be one of the same ones from abc_123_a.ogg.
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This is notable because that TTS is also used for Gaster's text noise in "room_gaster" (Entry 17).
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In other words, it's very possible that the voice saying "Deltarune" is supposed to be Gaster's.
This isn't really as shocking as it seems. Gaster very much appears to be the framing device around Deltarune as an entire game - he gives it to us as SURVEY_PROGRAM, and communicates to us during Game Overs and save file screens. The title being another part of the game's framing, it wouldn't really be a surprise that he'd be here too.
If we do assume the voice belongs to Gaster, the more interesting questions become why he's able to speak a fully voiced word, and why the voice sounds so...strained. One can almost imagine someone desperately leaving a final message, or barely managing to contact someone, before subsequently fading out. All subjective, but interesting to think about.
The final part might be the most mysterious.
There are two main overlapping kinds of sounds playing here: a collective sigh or moan that gradually fades out, and a variety of discordant notes.
Regarding the sigh, I don't know for sure. The most simple guess would be that, if the inhale-sounding sound represents transitioning upwards from Dark to Light World, then perhaps the exhale-sounding sound represents the inverse - transitioning downwards from Light to Dark World.
The only problem with this assumption is that Kris and Susie do transition downwards from the Light World to the Dark World, and the different sound effects that have played so far don't really sound exhale-y at all. So that part's a mystery.
The other overlapping sound jumps out instantly, though.
An immediate association, to me, is Snowgrave.
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Although these notes in the Snowgrave sound effect are much clearer than the distorted ones in the Deltarune title, they both are seemingly random- and discordant-sounding, and the sound itself is reminiscent of chimes.
But there is another instance of this kind of sound.
During the Chapter 1 livestream, many tiny differences were added to the game's build for the purposes of the stream. One such difference was the forest room containing the ballerina-type enemies.
In this room, visuals were added resembling the gray star-like sparkles that also seem present during Snowgrave's animation.
And a feature was added where interacting with the ballerinas would cause them to play a bunch of discordant, glass-like sounds.
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Toby Fox was unusually cryptic about this change. He describes the sounds only as "a horrible noise," and when asked what they're saying, replies, "Secret. Never ask a dog that question."
So, it seems likely there's some intended mystery surrounding this difference, and it is unusual to me that the ballerinas' chimes are so similarly chaotic as Snowgrave and the title audio.
Personally, my best guess is that it has something to do with the silvery sparkles. "snd_snowgrave" notably does NOT include the preceding chimes - which play while the sparkles are floating out of Noelle's hands. The livestream ballerina enemy area seems to once again associate these chimes with the presence of sparkles.
If that's the case, then maybe the chimes at the end of the title audio have something to do with the sparkles.
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Of course, to those without a music theory background like most of us, sound perception seems pretty subjective. Three sounds that all sound like a bunch of glassy, discordant notes to my ears could actually be completely unrelated.
So take this with a grain of salt. The only truly solid information we have is that the Deltarune logo voice seems to use the same TTS as abc_123 and Gaster. The rest is speculation.
But if these similarities are intentional, and those chiming sounds in the title audio are supposed to represent something to do with Snowgrave, that's obviously not a good sign.
CONCLUSION
While I don't think we have all the puzzle pieces just yet, we do have a variety of clues that give off a strong tone about what's going on. This is my suspicion:
The Deltarune title is depicting a tragedy.
Something bad is happening here.
The strained and desperate voice, the inhaled gasp, the collective sigh as a discordant collection of sounds and reflections fade out into nothingness... it's not looking good.
We know Gaster met with an unfortunate fate, and it's his voice that's speaking to us. We know dividing something causes the original to be forever altered and lost, and the SOUL and everything else that makes up the title seems to be undergoing that until it's reduced to nothingness. We know Undyne reformed herself through determination with a similar visual to the logo's appearance, but like Undyne, the logo ends up fading out anyway.
And let's be honest. We know something bad has happened to Deltarune before.
Gaster wants us to make "a new future" with him. One that shines with hope. ("Unlike the old future" perhaps implied.) He specifically made his appearance known in Undertale to players with low levels of violence.
By contrast, this implies something dark and terrible happened to Deltarune's universe in the past. It's in all the little things. Alphys sets the stage with Mew Mew 2's darker storyline. Kris' birdcage has "seen a lot of crashes," and they certainly act like this isn't their first time being possessed. Sans has seen his share of bad timelines, and in the casino dialogue, talks about back when he was less experienced, when one time he witnessed an especially bad snow. Spamton knows exactly what will happen to Kris on a Weird Route, as if he's already seen it - almost as if he's been frozen for years inside rings and behind mysterious locked doors. Noelle claims she doesn't know what Snowgrave is, but also stares off into the freezer, and can't remember what she's done. There's characters preparing for a particularly bad winter. And then there's the perpetual threat of the Roaring, and Ralsei's haunted expression when he describes it, like he's seen it before. There's the fact that we fall down into an evacuated town within a barren landscape of darkness and eyes. The title screen, after all this, plays a mournful piano song over an image of the three heroes at Worlds' Edge. Before the Story.
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So, is it really any surprise?
There's so much writing on the walls about Deltarune having repeating, tragic elements, and the title drop seems no exception.
Will we be the ones to break the cycle, and change Deltarune's future? Or is the fate depicted in the title the only possible outcome?
(Screenshot credit: 1)
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sunnysideasleep · 1 year ago
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now this is the calling to all us coporate slaves !
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highendsheep · 2 years ago
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milgram x lobotomy corporation crossover. thing. yup
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doctorbrown · 5 months ago
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MCFLY JULY ‘24 ⸺ 「 1 / 31 * MOUNTAIN DEW HAT MAN 」
November 12, 1955
“No, I can’t stay. I told Ronnie I’d be home after work to give him the news about whether or not Marty really existed or this was the longest-running prank in history. He’s been just as interested as we were ever since I brought it up.” Walter chuckles, scrawling his signature on the day’s log. “He’ll be happy to know he was right. Kept trying to convince me that he’d be there—you’ll see, Dad. Even had a little bet of our own going—”
“And you lost that one too.” Kenneth barks out a deep, rumbling laugh that very nearly shakes the foundations of the building.
“I still can’t believe it. How the hell could a seventy-year-old letter know the exact time, date, and location that some kid named Marty McFly would be standing there?”
“Beats me.” Kenneth smirks, mischief glimmering in his deep blue eyes, and Walter rolls his eyes, knowing exactly the turn the conversation is about to take. “Maybe he’s an alien. Or a time-traveller on a secret mission and this kid’s his partner.”
Time-traveller. Those two words wind themselves around every nerve and muscle, rooting themselves so deeply into his mind Walter isn’t sure he’ll ever get them out of his head.
It’s crazy talk. Just like everything that Marty kid said.
Kenneth quirks a brow when the normally quick retort is nowhere to be found.
“—Yeah, right. And I’m a mind-reader.” Walter stands, retrieving his still-damp hat and coat from the coatrack by the door. “You’re watching too much Science Fiction Theatre.”
“I don’t see you offering any better explanations. And we know from that state of that old thing and the letterhead of the instruction letter that this wasn’t a joke. Or if it was, it’s a damn good forgery. Think about it. You said the kid started talking crazy after you gave him the letter, didn’t you?” Kenneth’s voice deepens, holding an air of secrecy and conspiracy meant for their ears only. He steeples his fingers, both elbows now propped up on the desk as his thick brows pull together in intense concentration.
“He’s a teenager. They’re all talking crazy. Even Ronnie, sometimes.”
There’s a look on Kenneth’s face that says he doesn’t agree, but if he has any further thoughts on the matter, he keeps them to himself, offering little more than a shrug and a drawn-out sigh. “Suit yourself. Go on, get out of here. I’ll talk to you tomorrow. The whole office is going to be waiting to hear about this, you know. Tell Ronnie I said hi.”
“I will. By the way, you think you can try and find the name of whoever it was that left that letter here? The box said it came all the way from corporate; someone’s name is attached to it. There must be a record somewhere.”
 “You want me to dig through seventy years’ worth of records to find something that might not even exist?”
“If anyone can—”
Kenneth rolls his eyes, resignation flickering across his face and sagging his shoulders. “God damn—fine. Don’t get your hopes up.”
“Thanks.” Kenneth mumbles something that Walter doesn’t catch as he puts his hat on and steps outside to his car, letting the night’s strange meeting play out on repeat in his mind for the twenty-minute drive home.
The living room lights are still switched on and the moment Walter opens the front door, Ronnie all but leaps up off the couch, nearly losing his glasses in the process. “So? Was he really there?” Walter chuckles at his son’s enthusiasm, having expected exactly this moment he stepped through those doors. Ronnie had been almost more excited about it than the boys in the office, eagerly anticipating the night of 12 November with the same fervour as he would his birthday.
“C’mon, Dad,” Ronnie demands to his father’s back as he removes and hangs up his coat for what, hopefully, is the final time tonight. “Did that Marty guy show up?” Did I win the bet?
“He did,” Walter finally answers, dropping down into the armchair with a groan. Ronnie’s eyes widen and before he can get even a single one of the multitude of questions untangled from the knot they’ve twisted themselves into on his tongue out, his father continues, seemingly having plucked the questions right out of his mind.
“Exactly like the instruction letter said he would. Right time, right description, right place—everything.” Kenneth’s words rattle around Walter’s mind again as Ronnie beams, shouting triumphantly to the tune of I told you! I knew it!
“What’d it say? You saw it, right? You gotta tell me everything.”
 —
May 21, 1986
That's him again, Ronald muses at the increasingly familiar sound of the thud of what three prior incidents already have taught him is hands grabbing onto the back of his Jeep.
Ronald glances over his shoulder and just like the last several times, the kid nods his acknowledgement and appreciation for the ride yet never says a word. This is becoming a pattern now, always on weekdays if his memory serves him correctly, and if nothing else, he should at least know the name of the kid he’s been ferrying around throughout the town.
“You ever think about getting a car of your own? They’ve got some cheap ones I’m sure even a student can afford.” Young kid, backpack slung over his shoulders—must be a high school student. He blinks, pulling the headphones off his ears. “You keep this up I’m going to start charging you for the ride.”
The kid throws him a winning smile. “Nah, I’ve got a car.” Ronald scrunches his brows together, wondering just what the hell the kid is doing grabbing onto the backs of cars and doing something so dangerous when he’s got a car of his own to get him around. If it were broken, maybe in the shop—
But this isn’t the first time.
“Did you ever—?” He eases into a left turn and behind him, the kid leans into it, unfazed. Ronald quirks a brow, waiting for him to finish whatever question he’d started, but he never does, continuing on as if the question had never been a thought in his mind. “Driving’s great, but sometimes I just—it’s not the same as putting on headphones and feeling the wind on my face as I’m skateboarding, you know? Helps me think.”
The kid almost looks surprised when he answers, “Yeah, I think I do,” and Ronald smiles at that.
“Oh—we’re almost at my stop. Hey, thanks. For, uh, not trying to shake me off or call the cops or something.”
He slows the car down as the driver ahead of him attempts to turn off onto a side street. “Before you go—what’s your name, kid?”
He hits the car twice with his hand before kicking off, shouting “It’s Marty! Marty McFly!”
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grapecaseschoices · 4 months ago
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act three here we go
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hershelwidget · 5 months ago
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bugs when you lift up a rock
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faaun · 5 months ago
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i feel VERY DEEP REGRET !!! miss my friends shouldnt have left
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lemintee · 7 months ago
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WHY ARE HIS EYES SO BLUE IM FUCKING SHAKING AUGHHAHHHHHAHAHAH
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verflares · 8 months ago
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hitting her with the same chicken beam that got falin or something like that
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