#actually or the third game for that matter
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impactrueno Ā· 2 days ago
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Beetlejuice clearly wasn't interested in Lydia when they met, so when do you think he actually fell for her? Was he so impressed by Lydia defeating him that he developed a little crush?
i think this might be the biggest thing i've been turning around in my head since the sequel dropped. how did bro get to this point. i need to know. you weren't like this where we left off, what happened during that huge time gap????
this is where canon ends and conjecture begins, you just have to theorize and fill in the gaps yourself with whatever makes the most sense to you, which is what i've been trying to do this whole time. so please bear with me here.
i don't know how much i want share or save for my comics because i don't know how much he would actually reveal about this but whatever we ball
edit: ok so i scrolled back up to this after finishing writing this and as it turns out i have no self control and i ended up sharing everything that crossed my mind. craziest stream of consciousness i've ever written down. strap on and keep your limbs inside the ride at all times. whatever. we BALL.
let's review their first encounter from his point of view:
you're hired to scare the deetzes, right? so you do just that. excellently you might add. just when you're about to terrorize their teenage daughter, barbara banishes you and the party is over. what fucking losers right? you get the sense that adam and barbara care about this girl so you make some remark about her and it pisses them off. haha. also whoa where did this place come from? damn adam, who could've guessed he had it in him. you forget about everything else and dance your way to dante's inferno room.
after spending a respectably tasteful evening with those ladies, you're chill now. relaxing under your little sun lamp to work on your tan.
someone walks in looking for adam and barbara. don't they know they're dead?
"are you a ghost too?"
"i'm the ghost with the most, babe."
hold on a sec, who's evenā€”
...well hey. it's the girl.
the girl who can see ghosts, and she's talking to you.
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target acquired. this one's your ticket out of this hellhole.
"you look like somebody i can relate to," you tell her. relate how? doesn't matter. you're ensnaring her with your affable demeanor like you always do, make people feel like you're pals with them first and foremost. she seems like a nice girl, so this should be easy. you tell her upfront that you want to get out of there and you need her help to do so.
"i want to get in," she says.
whoa there.
what? she wants to get in? she says that in response to you saying that you wanted out. she really has no idea what it's like on the other side, huh. but shit, that kinda stops you in your tracks a bit. this girl wants to die. this young? that's not right. makes no sense.
"...why?"
she just looks at you and says nothing. jesus. ok maybe it's none of your business so let's back it up. you're losing control of the conversation and you're on a mission here. you figure if she helps you get out, you might as well talk her off that ledge or show her how shitty it is on the other side or somethin'. frankly, you can't afford to care right now. you're not entirely sure why she thinks things would be better on the side you're so desperate to get out of, but alright. doesn't matter, right now you gotta get her to summon you. so you begin your little game of charades.
after she correctly guesses your name and almost says it a third time, she recognizes you as the snake that terrorized her family. god fucking dammit. you're losing her. you're getting impatient. your affable act is over. "nah...i want to talk to barbara," she says and now she's REALLY getting on your nerves because fuck barbara, fuck adam, you're SO CLOSE to getting out and you're not gonna let this go now, go go GO GO SAY IIIIIIITTTTTTT
adam and barbara walk in because of course they do. womp womp
ok well that didn't work, but you're not gonna give up so easily. sooner or later another opportunity will come and soon you will be free.
wait why are they moving the modelā€” where are they taking itā€”
ooohhhhh. business meeting. get a load of these yuppies, trying to turn winter river into a town-sized Ripley's Believe it or Not. a talking marcel marceau statue? and you thought you were a con man. no wonder the deetz girl wants to die, it's bleak as hell here too. but if you get out...you can fix that. hell, you can fix anything.
these bozos are here to see some ghosts, but the girl says they're not going to show up unless the fleshbags stop making a mockery out of the whole thing and that maybe they can all live happy together in the house. ain't that sweet.
of course no one's taking her seriously. she's a kid, what does she know, right? they'd rather listen to the most obnoxious guy in the room (besides yourself) who has no idea what the fuck he's talking about, but somehow, he's got his hands on the handbook.
the girl panics, then immediately says completely deadpan "wait, what am i even worried about, otho, you can't even change a tire" and you're surprised they didn't hear how hard you cackled at that.
despite all that, they seem to have started a sƩance with their old wedding clothes. bad news for the maitlands. they're about to be dead-dead. the girl cries for them to stop, and these guys are just sitting there scared shitless. you're hearing everything. you knew a new opportunity would arise, so you wait, because this is the part where people remember how good at your job you are. they always do.
she knows you can help. you're the only one who can help. so here she comes. those wedding clothes give you an idea. plan B is now in motion.
well well well.
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look who came crawling back.
she asks for your help, and you're happy to oblige, under one condition of course. after all, you don't do anything for free, and she's the only one who can help you with your problem. how serendipitous.
once again, you lay it on her, straight up. you want out. and a way to do it (thanks adam and barbara for the reminder) is through marriage with a fleshbag. you need to get married. a green card marriage, if you will.
she's immediately disgusted by the idea. you don't take that personally, of course, because it doesn't matter. she's just a kid and it's not a real marriage. she just happens to be unlucky enough to be the only one around who can assist you with this, the poor girl. it's a marriage of convenienceā€”or rather, inconvenienceā€”and you're not planning on sticking around because you will get the hell out of there as soon as you can. so there shouldn't be a problem, right? besides, does she know how many women would kill to be in that position? she gets to brag about it to her friends, what's not to like? it's a totally even deal.
the clock is ticking and the maitlands aren't getting any younger. she agrees to the deal. you win, at last.
she already knows what to do, so you sit there patiently with a shit-eating grin on your face, awaiting the three little B words. gloating.
Beetlejuice........Beetlejuice...........Beetlejuice.
it's showtime.
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this is your favorite part. you love a dramatic entrance. you decide to show the deetzes and their greedy friends the circus they so wanted to turn this town into. horrible as you are, you're also pretty damn good at calling out other people's horribleness, and you do love an ironic karmic way of dealing with someone. for example tubby here thinks he can escape, but not before you change his sleek black suit into a tacky white leisure suit. the horror! this is why you're a professional at this.
you effortlessly end the exorcism and the maitlands are saved. a little pruney right now but they'll be fine. everything is taken care of, you have fulfilled your end of the deal like you promised. only one thing left to do.
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"shall we?"
there's really no need to make a whole show out of this, but you're a showman first and foremost and as a š’„š“Šš’¾š“š“š’¾š’¶š“‡š’¹ š’¶š“š“Šš“‚ you'll be damned if you're not gonna let yourself have a little fun with this. everyone looks terrified. this is why you're a professional at this.
witnesses and reverend in place, you can finally begin the ceremony. you're having fun, yes, but let's try to pick up the pace a bit, okay? the closer you get to your goal, the more impatient you get. the girl isn't finding any of this very funny at all and she protests. the maitlands butt in and are now kind of twisting your arm a bit, but you deal with them harmlessly, until they get on your last nerve so you send adam to the model and barbara to saturn. all of this after you honorably fulfilled your end of the bargain and saved the day. jesus christ, are you the only one with some integrity around here or what.
you forget the stupid ring. shit. you're pretty sure you have it on you somewhere, ever since you chopped up delores into pieces for poisoning you. you kept her ring finger as a trophy and as a reminder to never get married again, and yet here you are, but desperate times call for desperate measures. finally, you find the ring (still on her severed finger) and hastily tell your new bride-to-be that delores meant nothing to you. in case she even cares. she doesn't seem to. not even a chuckle? oh well.
almost done with the ceremony. almost there. you're holding the girl's hand with an iron grip to keep her in place as you're about to put that ring on her finger. "i now pronounce you, man andā€”"
a tiny car crashes against your foot and it catches on fire. you scream. a fucking sandworm crashes into the room through the ceiling. everyone screams. you scream LOUDER.
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you're sent back to the afterlife waiting room.
not your first rodeo with a sandworm, but that doesn't make the experience any less shitty. the real annoying part is being in the waiting room again. this could take ages. you're number 9,998,383,750,000 and they're serving number 3 right now. you trick the guy next to you and steal his ticket (number 4) but he's not too pleased about that, so that didn't work.
a long time sitting here it is, then.
movie ends, credits roll.
for reference, that was 1988. winona ryder was 15 when they were filming in 1987 so while lydia doesn't have a confirmed age, i think we can safely assume that she was the same age as winona at the time.
36 years later, it's 2024. or 34 years later, it's 2022. we don't know the exact year because while bob's in memoriam credits scene says 2024 and all the interviews talk about how 36 years have passed in universe as well, there's this other one tiny detail.
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jeremy's death passport says he died on march 11, 1999. jane butterfield says he died "23 years ago," putting the movie in 2022. they did film it in 2022 so the math is mathing correctly there. given that the in memoriam scene was more of a joke and jeremy's passport is a canon prop in the movie, i'd say 2022 is the canon year the movie is set in. (small sidenote; the passport also has the roman numerals DCLXVI which is 666. cute detail i loved it)
in the sequel, beetlejuice says lydia has been ignoring him for 30 years. i always thought that was curious because outside of this claim, they always specify how many years exactly have passed since. he doesn't say 34 or 36, he says 30. and for his degree of obsession (and the fact that he remembers exactly how many times he's watched The Exorcist) i think he would be counting even the days so i think he did really mean 30 years. so this would mean at least 4 years passed between getting sent back to the waiting room and the beginning of his stalking.
AND NOW that we established all that, we are finally getting to the answer to the question, "when and how did this all start?"
so okay, he spent a while in the waiting room. a lot of time to think. probably replaying the events at the deetzes' in his head over and over, how he got here, where he fucked up, what's he gonna do once he gets out. cursing the maitlands for ruining his plan when he was soooo fucking close. wondering what ever happened to lydia deetz.
lydia deetz, the young girl who told him she wanted to die.
...
is she alright?
i don't think he's capable of feeling guilt, but we can probably argue that he's not entirely heartless. what she said about how she wanted to "get in" must've stuck with him from the way he reacted when she dropped that bomb. she never showed up in the waiting room so he knows she didn't follow through with that. still, he used a vulnerable young girl for his own selfish gain. ironically enough, he knows exactly how that feels, because he also got tricked into marriage and got used for someone else's gain. the difference being that he dealt with that shit with an axe.
much much much to think about for mr. juice.
after years of ruminating in that waiting room, he's finally out and back to the regular day to day afterlife. definitely gets chewed out by juno, maybe forced to do community service or labor or what have you, he basically just needs to clean up his act now. this freelancing shit is becoming more trouble than it's worth anyway.
he's still wondering about lydia deetz. should he check in on her? maybe he should, he's too curious now.
at this point, lydia is now about 19-21 and in college. maybe he manages to sneak into the model one time she's back home for the holidays or something. and oh my god would you look at that, what a beautiful young woman she's grown into. she's radiant. she's happy. she's no longer that gloomy suicidal kid he met in the attic. seems like what she said about the deetzes and the maitlands sharing the house did come true after all.
that's nice. very sweet. good to know.
maybe he wonders if she remembers him and tries to get her attention somehow, give her a little scare for old times sake or whatever. for a brief moment it seems like she saw something and her expression changes, but she shrugs it off and continues on chatting with her two sets of parents. no such luck.
oh well. curiosity sated! and beetlejuice goes back home and doesn't return.
until the next time he returns.
and he keeps coming back to check in on her, telling himself he's just making sure that she hasn't killed herself or something. and he's not above admitting that with every year that passes, she keeps getting more beautiful. and to think they almost got married, huh.
he constantly tries to get her to notice him somehow, and sometimes she almost does, but ultimately he never really succeeds beyond making her do a double take. very rarely she does catch a glimpse of him. he's seen her mutter to herself that she's just seeing things and she seems a bit frightened every time this happens, but there's nothing to fear, honey, it's just good ol' beetlejuice. he won't lie, he gets a bit of a rush every time and it makes his dead heart beat faintly. he's gotten this far, he can't just stop now. in his mind, this has become their little private game of cat and mouse, where the mouse ignores the cat. but aren't they cute? he thinks they're cute. this is not creepy at all!
before he realizes, he's already learned everything about her. he knows about richard and even watched their wedding from afar like a loser. he knows she gave birth to a healthy baby girl named astrid. he knows they have a blast on halloween. halloween is lydia's favorite holiday, and his too. sometimes he can't help but see the three of them happy together and think it could've totally been him. even if he and richard are nothing alike (in fact could not be more opposite) and the circumstances of their unholy wedding were nothing short of grim and a farce. but in his mind, he's starting to convince himself otherwise.
maybe it's his jealousy speaking, but lydia doesn't seem to be that happy with richard despite everything. even though richard is like, the perfect guy. then one day his suspicions are proven correct: neither of them knows why it happened, but after having a long and emotional talk (that he watched with a bucket of popcorn) they decide to get a divorce. he pumps his fist, feeling victorious for some reason. sure he's a little sadistic at times, but why is this giving him so much glee?
the divorce is hard on lydia's kid, who was always more attached to her father, but they still spend a lot of time together. sometimes the three of them, since richard and lydia kept things amicable after the divorce. lydia tries to move on and see other people, but each relationship fails before it even starts. mostly because she keeps holding back and so fails to connect with anyone else, but also sometimes because, well, he can't help himself but to scare them away from her from time to time. it's fun. in his mind, he's just being protective of her, as a gentleman should for a lady.
then richard dies. fell into a piranha infested river from the looks of it (he saw him at immigration one day, don't ask what he was doing around there, force of habit after constantly making sure lydia hasn't killed herself yet.) it's devastating for both lydia and astrid, straining their relationship even more for the next few years as they both try to cope with the loss. the shock proves to be too much for lydia, so she goes to a survivors retreat to work through her trauma, both from richard's death and "unresolved feelings."
then lydia, at her most vulnerable, meets rory.
beetlejuice was able to clock him immediately. a textbook manipulative opportunist, he himself knows the tactics very well. swoop in to "help" someone in a vulnerable position, pull the wool over their eyes and begin taking control so you can get what you want out of that person.
he wouldn't admit it, but this really irks beetlejuice. you know when you see someone who reminds you of the worst parts of yourself, so you despise them? yeah. he's been there, and he's also been him.
but rory is somehow even worse than beetlejuice. see, rory is her manager, and boy does he manage to get on his nerves. he takes her phone. he controls what medication she takes. he blames and guilt trips her about every mishap that HE causes, making himself look like her benevolent savior and making her feel like she would be lost without him, confusing her with his psychobabble. on top of all that, he's forcing her to do this hacky show called Ghost House where she "hunts ghosts" or whatever. the houses he's been helping newly-deads with in his day job as a bio-exorcist (now with a fleet of employees,) she's "hunting" those ghosts now. it's so dumb. it never works. beetlejuice doesn't even know what the hell she's doing, she's phoning it in most of the time and she knows she's become a sellout. what happened to that "strange and unusual" girl who stood up for her ghost friends when those suits wanted to profit off of them back in winter river?
he needs to bring that back. he's the only one who can.
in his mind, beetlejuice has already rewritten the events that transpired. in his mind, lydia has been his wife this entire time, it's just, y'know, one of those open long distance relationships and she doesn't always remember him, but that's okay. in his mind, they share a psychic bond that allows her to sense his presence or see him in her dreams from time to time. he's got nothing to be jealous about, because other men can't compare. no one else can match what they have.
sure, part of him knows he's lying to himself a little bit. but he's already clung to this idea; these past 30 years wouldn't make sense otherwise. he's in love with lydia deetz. this isn't insane of him to say at all. and if it is, well, you know what they say, love makes you do batshit crazy things.
it's not that complicated, no matter what they say you'll never meet another me it's not that difficult to get my head around i'll never meet another you
the end
don't trick me into writing a fanfic again
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whencartoonsruletheworld Ā· 2 days ago
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hey youā€™re really good at explaining viddy games. whatā€™s the full story behind Amanda the adventurer bc it looks really cool but I doubt Iā€™ll ever be able to play
Well first off if this is just based on "can't play game" and not on triggers/disabilities, I would recommend watching CoryxKenshin's playthrough of the first game, and there's plenty of playthroughs of the second, I just haven't picked a fav yet.
But otherwise, here you go:
I'm telling this in two sections: The Story As Told, which details lore as you learn it, and the Summarized, which just spells out everything as simple as possible.
Story As Told
The game starts in the year 2023 with you as the character of Riley Parkā€“ gender is left ambiguous, but in the second game Amanda uses they/them to refer to you, so we're probably enby. Our Aunt Kate, a librarian, has recently died, and left us a note that says we not only get her house, but she has something very important in the attic for us to check out, though she's hesitant about actually giving it to us. She tells us to watch some VHS tapes in the attic, but warns us that there's no going back once you do.
In the attic, we play VHS tapes of Amanda the Adventurer, a TV series from the early 2000s starring Amanda and Wooly, an energetic little girl and her more cautious sheep sidekick. However, there are two very suspicious things that immediately pop out: one, viewers can actually interact with the tapes, and our answers to Amanda's questions change how she reacts. Two, Amanda is saying some very eerie things that don't seem good for a kids' show, such as "It's good to be brave [and use knives without supervision] when you're alone!" and "I'm not sure where [my parents] are now."
The third suspicious thing is that after watching the first tape, the attic around you changes; suddenly, a toy oven appears on the table behind you, and when you mimic what Amanda did in the first tape to make an apple pie, you find a second tape. This sort of puzzle-solving is the main gameplay; the tapes change the world around you, and you mess with that world in order to get the next tapes.
Exploring the attic, you can find a newspaper clipping saying that the creator of Amanda the Adventurer was a man named Sam Colton, who had his daughter, Rebecca, star in a live-action pilot version. We also see a note from a girl named Joanne, saying that two years prior, her brother Jordan got addicted to watching Amanda, and then he disappeared without a trace. Now that her parents are dead, she has taken over investigating, and that she believes Kate's paranormal investigations could help.
In playing the tapes, Amanda gets more and more irritable and dark, often making jokes about death or disassociating when she's not snapping at you or Wooly. Wooly is desperately playing damage control, trying to guide Amanda to more child-friendly activities. At one point, Amanda tries to mail cookies to Kate, and Wooly tries to stop her; upon replaying the tape, Amanda is aware that something bad has happened to Kate, and Wooly tries to rewrite the tape so that she's sending him a gift instead. Both of them are also terrified of the Butcher, a stick figure with googly eyes who runs a butcher shop in their town. When you have to go there, Amanda pleads for you to not send her there, and asks, "Why can't I stop it?"
The first ending comes when you play a tape titled "Everything Rots." Amanda explores several things that are rotting, and asks you if everything rots; this is the famous line you might've seen around. No matter what you answer, the tape ends, and a giant Monster emerges from the attic trapdoor, before attacking and killing you. This Monster has the same afro-buns as Amanda, so we'll call it the Amanda-Monster. However, information you got in this ending will help you in future playthroughs. As well as this, doing "secret" activities (such as following Wooly's hints and making a peach pie instead of an apple one) will net you Secret Tapes, which you need to collect to get the true ending.
Here is the information gathered through the regular tapes:
As mentioned, Amanda knows Kate and considered her a friend. When she's aware of something bad happening to Kate, she's upset. Both times, Wooly does not want to talk about Kate or send her anything.
Amanda does NOT like Wooly. At first she treats him with neutral disdain, just kinda ignoring him, but in several tapes she actively encourages hurting him.
Amanda has a fascination with death. In the "Everything Rots" tape, she says, "Sometimes I can feel myself rotting... but it seems far away."
In certain points, if you reference words such as "butcher," "Hameln", "Sam", or "Rebecca", Amanda will have a stunned reaction and Wooly will look uncomfortable, before the tape glitches. Using "Sam" in one instance gets you a secret tape.
In one tape, Amanda encounters a "lonely kitten." She asks Riley if you'll help the kitten. If you say "Yes," she looks surprised and the tape ends. If you say "No," she'll start begging and pleading for you to as the world glitches around her. The tape will end and you will be killed by the monster.
In order to get the tapes, you sometimes have to do upsetting things, such as cutting off a doll's head (causing it to scream), or breaking a toy robot that begs you to stop. At one point, you have to kill a rat in the attic and place it in the toy oven.
And the secret tapes:
Amanda was originally a live-action program starring Rebecca Colton. It was acquired by a company named Hameln to make it into an animated show, but they started having Rebecca say suspicious things into the mic which made her dad uncomfortable. (Such things were seemingly innocuous phrases such as "bye yell," which when said quickly sound like the name of demons like Bael). Sam Colton then disappeared mysteriously, leaving Rebecca in the care of Hameln.
Children other than Joanne's brother have disappeared while watching Amanda; we see a little girl glued to the TV as Amanda plays, and her mother leaves the room for a minute, before returning to find her completely missing.
When you have enough tapes, you get a second version of "Oh No! Accidents!" in which Wooly is supposed to be injured, but isn't. Amanda insists he's still injured, but in the head, and that they need to make him better. She then drugs him and takes him to a dingy hospital set, where she says she's going to use several tools to do surgery on him. Whether you help Wooly of Amanda, she attacks and seemingly kills the sheep. You have to solve a final puzzle, in order to get a tape entitled "We Can Share." In the tape, Amanda is alone, with Wooly edited out of the intro and suspiciously lamb-based products in her lunchbox.
She will then ask Riley if she can share a secret with them. She will ask this three times, giving opportunity for Riley to refuse. Here are the three endings this tape will give you:
If you say "No" at any point, Amanda will get upset, and say "I thought you were different." The tape ends, and when you turn around, the attic is completely empty except for a note that says "Leave."
If you say "Yes" every time, Amanda will then say, in a voice ungarbled by TV static (implying she's in the room with you), "I'm out there. Somewhere." The TV will glitch and start screaming, and you have to throw a brick at it to break it.
If you say "Yes" every time AND have all five secret tapes, the same thing will happen, but a Masked Figure will appear behind you. This is the True Ending as confirmed by the second game.
There is also a final, optional ending: If you pause "What's a Family" during the weather reports and play with the weather toy, the attic trapdoor will start glowing. When you enter, you awaken as a piece of meat in the butcher shop, and the game ends. This is known as the Butcher Ending, and implies that those who disappear into Amanda's world are killed by the Butcher and subsequently eaten, likely by the Amanda-Monster that's been attacking you.
This is the end of game one. The second game picks up immediately afterwords; the Masked Figure speaks in a feminine voice, telling you she was a friend of Kate's and that she'll help you. She drives you to the library, asking you to gather the tapes inside while she keeps watch outside. Once inside, you can indeed find several new tapes while the Figure occasionally contacts you, saying that a monster seems to be following her outside; at one point, she also tells you that Kate's house has burnt down after you both left. Your goal in this game is to get into Kate's office, which is locked.
For the first few tapes, Amanda is alone without Wooly; however, a mysterious Possum will show up and try to mess with her. When it does, she is genuinely surprised to see it, not knowing who it is. Amanda is more open with Riley, often trying to say that she can't go anywhere, that she feels trapped, and that Hameln and the Butcher scare her. In fact, ANY reference to the Butcher will make her terrified and angry, and at one point can softlock you in the game. If you let her have a nightmare in the "Goodnight" tape, you see her nightmare of being watched while the Butcher looms over her; if you give her a nightlight, she calls Riley by name.
In the tape "Let's Practice Patience," suddenly Wooly appears, as if late to the program. Amanda will get angry and attack him, before the tape glitches back to the beginning. As she tries to intro the segment, Amanda snaps and says she doesn't want Wooly there; it will once again glitch to the beginning and they will continue the tape. All following viewings of the tape will have this third intro, as if Wooly was always there. It should be noted that the Hameln logo only appears in the tapes that Wooly does, and that Wooly also does not know who the Possum is.
In a following tape, Amanda will try to hunt for treasure. If you lead her to the wrong place, she will dig up what seems to be Sam Colton's clothes, look distraught, and then rebury it at Wooly's prompting. If you play it normally, Amanda will get angry that she hasn't found any real treasure, and tell Riley to give her something that will make her happy. The Amanda-Monster will then appear from behind the TV, and no matter what you give it, it will kill you, leading to the first ending.
However, once you "start over" the game, the first tape is different, with Amanda asking you to do something different than you did last time. When you do, a train set appears behind you, and having it go to the places Amanda wants to go will get you a new tape. Taking it to a different exit will also get you a secret tape.
An important tape is the one titled "When You're Feeling Bad." Amanda is having a bad day and lying on the couch, snapping at Wooly. Wooly tries to tell her a story about a knight saving a princess from a dragon; if you help Wooly tell the story normally, she will get angry and the Amanda-Monster will kill you. If you follow the story told by Amanda's drawings in the background, a mysterious narrator will tell a more tragic tale, of a princess being turned into a dragon which her beloved knight then slays, which upsets Wooly but makes Amanda happy. She will then tell the Amanda-Monster not to kill you and send it away.
Upon finishing this and replaying the "Hunt for Treasure" tape, you now have the option to give the Amanda-Monster a Wooly toy when Amanda demands treasure. It hears a roar from elsewhere in the building and runs off, breaking open Kate's office door. You can enter and find several puzzle pieces you'll need, as well as a locked desk and a broken tape titled "We Can Fix It!" First playing that tape will show nothing but horrifying glitches, but repairing it makes it only mildly glitchy as Amanda tries to fix Wooly's box of junk. After the Possum attacks Wooly in this tape, he says he's tired of this game and will try to sit down, as if waiting for the tape to end.
It should also be noted that in this tape (iirc), you can see the Butcher figure, telling you to "count backwards from ten," and that you may feel a pinch. If this seems confusing, it's what doctors usually say while putting you under anesthesia before a surgery.
The Bad Ending comes when you reach the final tape without having all of the other tapes, and you have to complete it in order to get the True Ending later. You'll watch a tape titled "Do You Feel Safe?", where Amanda expresses distrust in Wooly and a slight trust in Riley, before hearing the Masked Figure over the radio and saying she doesn't trust new friends, ending the tape. The Masked Figure will enter and tell you that she's gathering a few things, and tell you to finish up. Completing a final puzzle will get you three keys to unlock Kate's desk, which has a tape recorder (which you can't play until the True Ending) and a button that opens a door to a secret bunker, with a ladder leading into the ground.
The Masked Figure will arrive and tell you it's time to destroy the tapes. She will smash one with a hammer, causing light to emerge from it. However, the Amanda-Monster will then attack her, and Riley flees into the bunker at her urging. You'll close the door and descend the ladder as the Figure screams and dies, ending the game.
The True Ending comes with the secret tapes, which give you the following information:
There is a tape of several adults investigating the paranormal activities around the Amanda tapes, as they're noticing several references to demons of multiple religions. They conclude that Hameln is connected to a cult that hasn't been practiced publicly since the middle ages; however, as the adults start disappearing, they get more antsy about what's going on with the company and if they can actually contact "Rebecca" through the tapes. Kate believes she is talking to Rebecca through Amanda, but she's volatile. It should be noted that this tape seems to take place "fifteen years" after the show first aired, placing it in mid-2016, several years before our game takes place.
One tape shows Hameln trying to coerce Sam into telling Rebecca to trust them. They are holding him hostage and refusing to let him see his daughter unless he complies, claiming that his contract allows them to do this. He refuses, saying he did not agree to lie to his daughter.
Someone secretly filming in a hospital shows an adult woman strapped to a hospital bed being monitored by doctors who talk about "incidents." They spot the person filming and chase them; it should also be noted that this tape is labelled in the files as "Rebecca's Room."
Getting all of these will unlock the True Ending, which starts the same as the Bad Ending, with the "Do You Feel Safe?" tape. However, as the Masked Figure talks to you, this time the Possum will arrive, and seemingly recognize the voice. It jumps at the screen, shouting, "JO- JOA-" before playing dead. (It often plays dead at the end of tapes, but whether it's playing or not in this one is unclear.) Amanda and Wooly will throw its body into a dumpster and leave; if you refused to help them, they will be angry at you, and if you did, they will simply ignore you.
The Masked Figure comes in and tells you to collect everything as she gathers items. However, this time, you will be able to play the cassette tape in Kate's desk, and hear audio of her death; she is in a car, having a breakdown and telling you not to investigate the tapes, that everyone who's done so is dead, and "Joanne is dead; she trusted me." You hear the car crash, then, which is what killed Kate.
The Masked Figure enters, stunned, and reveals herself to be Joanne. She says that someone approached her and told her that if she destroyed the tapes, she could free her brother. She went to Kate, who wouldn't let her destroy the tapes, and the Amanda-Monster attacked, likely trying to protect the tapes. She pushed Kate out and told her to run, and while she survived but ended up scarred, Kate died in the following car accident. Joanne suspects that whoever told her to destroy the tapes may not have had the best intentions, and tells you to take one specific tape and run into the bunker, and finally destroy Hameln. As you do, the lights go out and Joanne is attacked. However, you see a different monster than the one that normally attacks; instead of Amanda-Monster, this one looks eerily like Wooly. Joanne's death sounds will be much more brutal and painful as you escape and end the game.
This is where we're left off until Amanda 3 inevitably drops.
Lore Summarized
In the early 2000s, Sam Colton started a local live-action television show starring his adopted daughter, Rebecca, Amanda the Adventurer. It became a local hit, and he partnered with the library and head librarian Kate to use it to promote literacy and exploration. The show was acquired by a company named Hameln, who wanted to turn it into an animated program. However, they started making Rebecca record suspicious lines that sounded a lot like demon names, and Rebecca expressed discomfort at "a man in the headphones" telling her to do bad things. When Sam started showing hesitancy at letting Rebecca do things, Hameln kidnapped and held him hostage, telling the rest of the world that he'd abandoned them and his daughter. It's most likely that they eventually killed Sam and buried his body.
Now with full control of Rebecca, Hameln had her continue their strange experiments until she too disappeared from the public eye. What is most likely is that they had her put under a medically-induced coma that transferred her consciousness into the animated world, literally turning her into Amanda; somehow, this also enabled a demon to enter the physical world with a connection to her.
Rebecca remains stagnant in the animated world, continually luring children to join her in this world, where the Butcher kills them and uses them as a meat source. Amanda doesn't seem to want to do this, and is disgusted and horrified by the Butcher, but she also doesn't seem to have a choice. The Butcher may also be connected to the doctor who put Rebecca into this procedure.
While Wooly is still ambiguous, the leading theory rn is that Wooly was a Hameln employee who was placed inside the world as a way to keep Amanda from questioning them or divulging from the path, and Wooly does not realize how long he's been in there or that Hameln has also abandoned him and made a demon out of him as well. Amanda, however, starts to pick up on this in the first game, which is why she is so violent towards him and eventually kills him.
Kate and her paranormal investigation friends began investigating the tapes after she noticed Demonology in it, but they slowly disappeared one-by-one. Kate became convinced that she could contact Rebecca through the recorded tapes of the show, which Amanda seems to confirm as she references Kate as her friend, but which Wooly didn't like.
In about 2021, a boy named Jordan Cook disappeared while watching the show. His sister, Joanne, became obsessed with finding him, and someone told her that destroying the tapes would free her brother. Kate refused to let her, and the Amanda-Demon attacked, resulting in Kate's death as she tried to escape in a car crash, and Joanne's scarring.
Following Kate's death, her house was given to her nibling Riley Park, who began playing the tapes and piecing together what happened as they also communicated with Amanda. Amanda attempted to kill and eat Wooly to prevent him from returning, but the next game shows this was not a permanent solution. Amanda does communicate to Riley that she is out there somewhere before the TV freaks out and Riley has to break it.
Joanne then meets with Riley and brings them to the library, hoping to get into Kate's office. Joanne is stalked by a monster, likely the Wooly-Demon, while Riley plays more tapes. Amanda shows even more disdain for Wooly, as mentioned, and Wooly keeps trying to steer her onto the scripted path. In these tapes, a Possum will appear and try to stop whatever they're doing; both of them are surprised and confused by its appearance.
If you destroy the tapes, the Amanda-Demon arrives and kills Joanne. But in the True Ending, the Possum hears Joanne's voice over the radio and recognizes it, implying that the Possum is Jordan. When Riley hears the audio of Kate's death, Joanne will break and tell them to run with a tape. They enter Kate's secret bunker, before seeing the Wooly-Demon kill Joanne. Riley escapes into the unknown, until Amanda 3 drops at least.
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paeinovis Ā· 5 months ago
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I feel like people who think franmaya is just sticking two characters together haven't played the second game šŸ˜­
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biblicalhorror Ā· 1 year ago
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Thinking about Life is Strange 2 and the absolute dust it got paid compared to the other games in the series. It's the ONLY video game I've ever played where someone in the story has Special Magic Powers, but it's not you. It's your little brother. And your father has been killed in a police shootout, and your little brother is just a kid who is so confused and terrified that he levels a whole block with a telekinetic boom. And then you, a teenager just a few years older, have to guide him to safety and try to parent him and help him use his powers for good while also dealing with the same traumas in your own life.
Also, there's a level where you just clip weed buds. Phenomenal game.
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inferno-silentdragon Ā· 11 months ago
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"I wanted to go back to a time when nothing had changed. It was the best year of my life."
"I did."
"Was it fun?"
"Yeah."
A scene from the ending of my all time favorite story, Swim Against the Tide by @tsukithewolf! This story has meant so much to me and I had to make sure I did something for the technical ending (So excited for the epilog as I queue this)ā€‹
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xamaxenta Ā· 1 month ago
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Man the overwatch spellbound/caster skins actually kinda suck
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weedle-testaburger Ā· 9 months ago
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latest video essay idea: elaborate character analysis of captain quark
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arosnowflake Ā· 8 months ago
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[Timmy Turner voice] I wish every Links Meet AU that uses Marin as a phantom to haunt and traumatize Link goes to hell no matter what
#No I am not vaguing any specific links meet au bc ive already seen four different ones that do this#Fun Fact! You can give ALTTP!Link different character conflict!#That doesn't butcher the themes and ending of one of the games!#And reduce a female character and arguably LOZ's first complex character to a flat source for man angst#Marin would murder Link if she found out he was remembering her and Koholint in trauma and tragedy#Rather than treasuring its memory and celebrating its existence#GENUINELY framing Link as wildly traumatized by the events of Link's Awakening the way so many ppl do#Completely destroys all thematic coherence in the game's ending and makes it wildly unsatisfying#Yes Koholint disappearing was sad. No Link did not kill an island no it would not haunt him like a ghost#It's a treasured memory and a net positive experience! I have OPINIONS on this and I'm CORRECT#And I'm calling out Links Meet AUs specifically bc those are the biggest offenders#Of stripping everyone else of depth and focus for the sake of white boy Link#If ur lucky then Zelda still has character depth but everyone else* is shit out of luck basically#*Exceptions apply ofc#Lots of stuff that's not links meet aus also interprets Marin in ways I don't personally like#I am picky#Some of which I'd argue are just. Bad.#But at least they often make an effort with her character#Links Meet AUs are the Link Only Show tho and I'm ANNOYED bc I WANT TO LIKE THEM#I AM A SUCKER FOR MULTIVERSE SHIT. U DON'T KNOW HOW MUCH THIS PAINS ME#Anyway. L + ratio + you did not consider the thematic implications of ur fanproject and it annoys me :(#My posts#Loz#Link's awakening#update when i first made this post i was genuinely not intending to single out any specific links meet aus#however i have since crunched the numbers and two thirds of the marin tag on ao3 is linked universe#and i would like to make it clear. i have no real issue with the actual comic or its portrayal of marin#mostly bc marin has not actually appeared or been addressed in the actual comic at all#however i do hope the linked universe FANDOM goes to hell no matter what
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puppys-rhythm-heaven Ā· 2 years ago
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I want your opinion on Glee Club (ds ver). I really like it but even though I always feel like I did good and didn't miss any beats I always end up with an OK??? Like i have no idea if its the game or just me
glee club has invisible barelys in ds, you're probably just getting invisible barelys (ds' grading system is super strict so there's that too). it basically does in megamix too they just added an extra indicator for proper timing. but anyways i love ds glee club v much. :3 i prefer it to megamix glee club tbh, in megamix glee club is really strict scoring-wise. feels strict timing-wise too but that might just be cuz i don't know when i get barelys in it in ds lksdfjfdkfds-
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starflared-arrow Ā· 2 months ago
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#dude I canā€™t take it I have like 6 drafts of me going fucking insane over kieran I actually cannot handle this many emotions#HES WAYYY FUCKING COOL#HES EVERYTHING TO MEEEEE UUURHHGHGHGHGFHH BANGING FIST ON THR GROUND#seeing kieran slander physically hurts me like shut UPPPPPP YOU DONT GET IT YOU DONT GET IT ARRFHHGHGHFHHGHJGH#sorry. normal. normal.#idk how I even fucking survived playing through the game like every sentence out of his mouth or anything#any dialogue that was marginally related to him gave me the urge to throw my switch across the room#I canā€™t. I canā€™t I canā€™t I canā€™t I canā€™t I canā€™t I canā€™t take it#EVERYT(ING ABOUT HIM. HES SO.#likeā€¦.. heā€™s so deeply relatable to meā€¦ itā€™s rare to me to find a character that resonates with me this much#especially on this aspect like ughhhhh fuck you. fuck you!! shut up!!!! DONT CALL ME OUTTTTTT#watching kieran is like watching myself from third person and oh. oh man. you were fucking WEIRD. get a GRIP?#ā€˜wereā€™ donā€™t kid yourself you still ARE. oh my god.#its like getting blasted straight in my face with my own insecurities like shut up. stop it.#youā€™re. youā€™re ruining my perfectly crafted facade. I havenā€™t flaunted this insecurity enough to be in control of it yet can u. stop.#BUT HE GIVES ME SO MUCH HOPE THO. LIKE#I can do it too-! maybe thereā€™s hope for me yet#uuuughhghhhhhh#stronger and stronger and stronger and stronger and stronger#head in hands#Iā€™ve been slackingā€¦.. shaking head I gotta keep up the momentum#just do it!!!!#itā€™s been a month+ sinceā€¦ I need to do it. I need to change. youā€™ve been getting behindā€¦ you can still do itā€¦!#write a listā€¦? probably have toā€¦ even Iā€™m starting to forget#1) be honest. donā€™t. donā€™t change yourself to be ā€˜palatableā€™. youā€™re ryu. your friends will love you no matter what you do because im me#donā€™t hide away your true self itā€™s ok!!!!! you can say whatā€™s on your mind you can say your opinions#your preferencesā€¦ donā€™t lieā€¦.#they wonā€™t hate you they wonā€™t take it personally they want to know about ā€˜youā€™ after allā€¦ ryu#2) just talk to your friendsā€¦. thereā€™s nothing to hesitate about. they understand even if youā€™re low energy they understand if youā€™re busy#reached the tag limit fuck
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adoringmha Ā· 2 months ago
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doing that tik tok trend with katsuki where your bf ranks how mad he would be if another man touched you in different ways from 1 to 10...pls
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the first image is someone squeezing your cheeks with one hand.
katsuki's jaw clenches, "no one would even be able to get that close to you."
you roll your eyes with a smile. "just imagine."
"then i'd blast his hand off." he blinks, serious as ever.
"you're not supposed to say what you'd do to them, you have to rank it."
he practically snarls. "one."
you laugh. "baby you have to be serious."
he cuts his eyes to you from the side. "does it look like i'm joking?"
"you have 10 things to rank, babe. i guarantee you that's not the worst thing you'll see."
he mutters to himself, "why did i agree to this." he sighs. "fine, four."
second, someone giving you a massage.
you swear, his eye twitches. "i'd break both his arms."
"that's notā€“ā€“"
"don't care." katsuki says matter of fact, adding his own rule to the game. "three."
third, you sitting in someone's lap, facing them.
he turns to look at you, offended.
you laugh, "why are you looking at me like i actually did it?"
he rolls his eyes. "tch, i'd break his kneecaps." he crosses his arms. "fucking one."
you sitting on someone's shoulders.
he runs a hand over his face in disbelief. "i'd knock him out, there's no way. why the fuck?-" he shakes his head. "two."
you stifle a laugh.
someone giving you a bath.
"immediately fucking no."
"katsuki-"
"they're all one, fuck it. we're done with this dumbass game."
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cardentist Ā· 1 year ago
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hey, so people need to be aware that youtube is now (randomly) holding basic features for ransom (such as being able to pin comments under your own videos) in exchange for Your State ID/Drivers License, or a 30 Second Video Of Your Face.
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not to pull a "think of the children," but No Actually. I've been making videos as a hobby since 2015 (and I've had my channel since middle school), I was a minor when I started and I'm not sure I would have understood the kind of damage something a seemingly simple as a video of your face can do.
this is a Massive breach of privacy and over-reach on google's part No Matter What, but if they're going to randomly demand a state ID or license then they absolutely should not allow minors to be creators.
google having a stockpile of identifying information on teenagers is bad enough, but the Alternative of recording your face and handing it over to be filed away is Alarming considering it opens the gates for minors who Aren't old enough to have a license.
and yes, there is a third option, but it's intentionally obtuse. a long wait period (2 months), with no guarantee of access (unlike, say, the convenience of using your phone's cameras for either of the other two), with absolutely No elaboration on what the criteria is or how it's being measured.
it's the same psychological effect that mobile games rely on. offer a slow, unreliable solution with no payment to make the Paid instant gratification look more appealing (the "payment" in this case being You. you are the product being offered).
and it's Particularly a system that (I think intentionally) disadvantages people who don't treat their channels like a job. hobbyists or niche creators who don't create regularly enough or aren't popular enough to meet whatever Vague criteria needs to be met to pass.
markiplier would have no problem passing, your little brother might not be able to. and while Mark's name is already out there there's no reason why your little brother's should be too.
something like pinned comments may seem simple, you don't technically Need it. but it's a feature that's been available for years. most people don't look at descriptions anymore. so when there's relevant information that needs to be delivered then the pinned comment is usually the go to.
for my little channel that information is about the niche series I create for. guides on how to get into the series, sources on where to find the content At All (and reliably so). for other creators it can be used for things Much More Important.
Moreover, if we let them get away with cutting away "small" features and selling it back to you for the price of your privacy, then they Will creep further. they Will take more.
Note: I have an update to this post here: [Link]
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dragon-in-spirit Ā· 10 months ago
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Well, after bouncing off it hard during the first third of the game a couple times, I finally beat Tales of Zestiria. Not my favorite in the series by any means, but despite the lack of depth to the storytelling and characters, and the weirdly stilted and archaic-but-not dialogue style of half the cast, I actually enjoyed it. The equipment skill system is interesting in theory but terrible in implementation, but once I got the hang of it it wasn't too awful. Gonna run through the bonus dungeon and then finish setting up for a new game+, then see how I feel about a second playthrough or if I'll switch to a different game.
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idiopathicsmile Ā· 5 months ago
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School Gymnastics: A Tragicomedy
So one day when we were in third grade, our P.E. teacher divided us into girls and boys. (I donā€™t remember what the boys had to do. Wrestling? Tackle football? I donā€™t know, probably not at age nine, but thatā€™s not the point. Gladiatorial combat? I still donā€™t really understand kidsā€™ sports.)
What matters for this story is that all the girls had to do gymnastics. Nowā€”and I suspect this wonā€™t surprise you if you know literally anything about meā€”I was always terrible at any form of school athletics. I am intensely, almost impressively uncoordinated. This doesnā€™t affect my life much at 36, but it was often a miserable way to be a kid. The only playground game I liked was playing pretend, because when you are playing pretend, you donā€™t have a bunch of people ostensibly on your side screaming in your ear, ā€œPretend faster! Pretend over there! Pretend with greater accuracy!ā€
Anyway, gymnastics and my clumsy, doughy little body. I couldnā€™t do a cartwheel. I couldnā€™t do a backwards somersault. I couldn't do any of it. We had an entire unit on this business and I literally did not learn how to even safely attempt a single move besides the log roll (lie flat and roll sideways on your belly). In retrospect, this seems like maybe it was in part a teaching problem, not a me problem, but thatā€™s actually not the point either.
The point is, at the end of the unit, we were told to divide ourselves into little teams and choreograph a group gymnastics routine. My group, faced with my long list of limitations (more limitation than girl, really) decide my role will be to just forwards-somersault around the rest of the group as they do their moves. (This is itself kind of embarrassing but trust me, it is but the appetizer.) My friend Ashley has the Lion King soundtrack and we all agree that it is a great choice. The movie has only come out a couple of years earlier, and it of course features some funny, peppy options. 'Hakuna Matata'? 'I Just Can't Wait to Be King'? It's all coming together.
Carried on a wave of youthful enthusiasm, none of us even think to double-check which track Ashley has picked. Foreshadowing!
So the day of the performance comes. Another group goes right before us. They had picked ā€œWannabeā€ by the Spice Girls, which was a huge hit at the time. I mean, it still is because itā€™s a classic, but then it was big and new. They step onto the mat and immediately begin to do choreographed dance moves, which they have worked into their routine. We had not thought of this. Oops. Dance moves, of course! So they incorporate the necessary gymnastics, it goes over really well, the energy is high, and now itā€™s my groupā€™s turn.
I take my place at the edge of the mat, the mat we are required to stay on for the length of the piece. Ashley cues up the track sheā€™d chosen.
A song starts up. Instantly, I recognize it from the movie. It is the very slow instrumental music that plays when Simba realizes his dad is dead.
ā€˜Well, this is not optimal,ā€™ I think. I've been on this planet for nine years; I can see that much. But itā€™s too late to change the track, and so I tell myself, ā€˜Itā€™s okay. Iā€™m a performer. I can sell this.ā€™ I put on an extremely solemn face and begin to execute a series of the worldā€™s saddest somersaults.
Friends, when I say ā€œsadā€ I mean it, in every possible sense of the word. Picture a nine year old with the gravest possible affect, determinedly doing somersaults to the slowest, most serious music she can imagine, in a careful ring around her friends who have actually learned any gymnastics whatsoever. Okay, now as the music starts to pick up and get more hopeful, imagine she gets real dizzy and in front of everyone, she rolls all the way directly off the mat, careening dangerously towards the assembled students.
Somehow, I roll myself back onto the mat, we survive what feels like hours of humiliation, we stagger away, and I blessedly avoid adding ā€œpuking my guts out in front of all of my peersā€ to my very short list of gymnastics tricks.
Later, I asked Ashley what in the world possessed her to choose that song.
ā€œIt didnā€™t have any words,ā€ she said.
(There was absolutely no rule against using songs that had lyrics.)
Anyway, thatā€™s why being an adult is better than being a kid.
I may have to do laundry and make my own dinner and wrestle with more complex existential angst, but you know what I havenā€™t been asked to do in like 26 years? Somersault for three minutes straight to the musical shorthand for ā€œthis cartoon lion cub has no choice but to process the weight of unimaginable grief for his dead dad.ā€ And you know what? If I live another 50 years, I can be pretty confident nobody will ask me to do it then, either.
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vivalasthedas Ā· 1 year ago
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i really hope silent protaganists aren't a returning trend that are going to be a thing in a bunch of games for a while. It puts me off playing. I really dislike it. It feels incredibly lifeless when next to fully voiced npcs (if no one is voiced, it literally doesn't matter). Leaves cutscenes feeling flat and shitty and conversations feeling one sided.
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sunderwight Ā· 3 months ago
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PIDW but it's a game.
You play as Luo Binghe, the lowliest disciple of Cang Qiong Mountain Sect's Qing Jing Peak. The first part of the game proceeds more or less like a semi-normal fantasy dating sim -- Luo Binghe is bullied and downtrodden, but can seek help and opportunities to build relationships with various female characters, like Ning Yingying and Liu Mingyan. The game's interface implies a truly staggering number of potential romance candidates to unlock, however, so it makes sense that the first part in your disciple years doesn't get you very far in any of the routes.
But then for the second part, things start to shift. You get an option that seems to amount to asking whether you want to make things better for Luo Binghe or not. When you click the obvious choice, that you do, your previously cold and ruthless shizun seems to go through an inexplicable change of heart. You get a weird kind of fanservice-y scene featuring him during the Skinner Demon Mission. Then he features extremely heavily in the Demon Invasion Mission, only to turn up as your companion in the Dream Demon Mission.
After that, it seems like you've gotten onto his route, somehow? Why does the scummy male teacher even have a route in a game like this, though? You try to check for player guides but you can't seem to find any. You try reloading older saves and making other selections, but no matter what you choose, you end up finishing the Dream Demon Mission by moving into Shen Qingqiu's house, and the routes for Liu Mingyan and Ning Yingying and the briefly-encountered Sha Hualing are all greyed out.
But maybe that just means they're inaccessible for advancement for now, or something. And a lot of games have plot points that are on rails, and you can see where Luo Binghe actually getting a place to live would be one of those things. The format of the game changes as well, going from a relatively loose sequence of scenes and interactions to a daily management style, where you have tasks to complete (make shizun breakfast, go to morning lessons, cultivate, do chores, etc) and only a set number of hours in which to complete them. You have affection points, but any time you try to spend them on anyone other than Shen Qingqiu you get an error message. There are dialogue options for flirting with other characters, but they're always greyed out and impossible to select.
Still, you can unlock scenes. A lot of them are just long slow shots of Shen Qingqiu doing things, like reading, or lecturing, or eating. You get missions, and sometimes you meet female characters who seem to unlock new possible romance paths, even though they're still constantly greyed out. Maybe this part of the game's just especially on rails? Waiting for the actual harem-building segment? You kind of like a lot of aspects of it anyway, though. Luo Binghe is an especially compelling character, not at all like the usual sort of non-entity placeholder main guys in games like this. He definitely has personality.
But then you get to the third part. The Abyss. Shen Qingqiu pushes Luo Binghe in, and suddenly you're wondering if you've somehow reached a bad end. You were saving up some of those affection points for later, maybe you should have spent them all on him? Was there something you did wrong to make this happen? You're not even sure why he's thrown poor Binghe away, he was cold and cryptic about it, and now you're wondering if all the time you spent distracted by other things was time you should have spent farming a better relationship with him. You can't help but wonder where you went astray, because Luo Binghe will not stop wondering about it, and wondering about it in ways that make you feel oddly like he is accusing you, the player, of making the wrong choices... but in a way that could still plausibly be aimed at himself, as a character. You feel bad. You kind of want to restart, but you also can't bring yourself to abandon Luo Binghe. You have to see this through, to help him make it to the other side.
Regardless, the Endless Abyss seems like it must be an inevitable plot development. A lot of the game shifts to account for it. There's even an option to essentially select this "thought" from Luo Binghe's internal diatribe, that this is inevitable, and it seems to turn off the litany of recriminations for a while, although sometimes it also results in Luo Binghe... glaring at the screen?
At you?
Anyway the daily management system goes out of the window, and instead there's an energy bar now. Encounters with monsters or the occasional demon woman will lower the energy bar, how much depends on what you choose and how the encounters proceed. Sometimes there are romantic/sexy responses for interacting with the demon women you meet, and they aren't greyed out, but if you try and select them the cursor will jump to another option. You think there might be something wrong with your mouse? Sometimes you get Luo Binghe glaring at the screen scenes afterwards. When Binghe's energy bar hits zero, you're offered two choices -- "sleep" or "think of shizun". Sometimes even if you pick "sleep" the cursor will still jump to "think of shizun", and you'll be treated to another one of those slow lingering scenes of Shen Qingqiu. Except they are becoming increasingly strange, obviously warped by the exhaustion and trauma of the situation, so that aspects are eerie or even disturbing. For example, sometimes Shen Qingqiu seems to be missing limbs, or eyes. Sometimes there's blood on his hands. Sometimes the food he's eating is rotted, or the bamboo house background looks like the Qing Jing Peak wood shed. That kind of thing. You don't mind the idea of harm coming to the man. He deserves it, really, for pushing Luo Binghe into the Abyss. But the few times you try and select options along those lines, the UI glitches again.
Also the "think of shizun" option only restores a quarter of the energy bar, whereas resting restores all of it. But if you try to go for too long without doing it, it will lock you into choosing it successively for a long time.
In addition to the energy bar, there's a calendar. It's not all that sophisticated or even consistent, and it's clearly meant to reflect the fact that Luo Binghe has troubles accurately judging the passage of time in the Abyss. However, the longer you spend in the Abyss, the more violent and unhinged things start to become, and the more the UI starts glitching to reveal disturbing messages, and the more often Luo Binghe "glaring" scenes happen. So you decide to do your best to get Binghe out of here as quickly as possible. This part of the game must be broken, but hopefully if you can make to the next segment, it will work properly again.
Eventually you get to the Xin Mo Mission, which is the last part of the Abyss section, and Luo Binghe escapes.
But the weirdness continues. Worsens, even. You still get missions to like, take over the demon realms and infiltrate Huan Hua Palace, all cool stuff, and you still meet girls who seem to unlock possibly romance paths. But most of the time everything is greyed out. There will be 5 dialogue options but maybe only 1 or 2 of them will be selectable. Parts of the menu are inaccessible. You don't have an energy bar anymore, you have a Xin Mo corruption bar, and it just keeps steadily rising. Sometimes you're presented the option of propositioning a character to "mitigate corruption", but if you try and click it the game glitches or the cursor freaks out and it fails. Sometimes the game crashes outright, and when you reload your last save, it starts with Luo Binghe glaring at you through the screen. You still get the "rest" and "think of shizun" options at times, but neither one helps the corruption bar.
Then. Jinlan City. You reunite with Shen Qingqiu. There seem to be a lot of options for acting vengefully towards him, but they're all greyed out, except for a few which let you chase him down or manhandle him a bit. The whole segment is frustrating, full of weird fanservice-y moments but also mired in how little Shen Qingqiu will say, how often he insists on evading or running away, and how Luo Binghe doesn't seem to have the right prompts to actually get him to explain himself. At times it seems like the "think of shizun" mechanic is bleeding over into the real interactions with the character, so that you can't tell what's really going on vs what are the manifestation of Luo Binghe's trauma or even hallucinations. The Xin Mo bar has maxed out. You have to catch Shen Qinqiu. Catch Shen Qingqiu. Catch Shen Qingqiu--
Then suddenly the bar is at 0, and you're watching Shen Qingqiu's lifeless body fall towards the ground, his energy expended in the effort to push back the corruption. Like, all of his energy.
You catch Shen Qingqiu. Or at least, you stop his corpse from hitting the dirt.
Now the game art is crisp and clean again. All the weird UI artifacts and blocked-off menus are either gone altogether or else working properly. The sound, which had been very gradually deteriorating with low-pitched ringing and muffled portions, is normal. You can hear characters gasping and distantly shouting, and birds chirping somewhere, the ragged cadence of Luo Binghe's breaths, while the camera focuses on Shen Qingqiu's body.
Huh, you think. That's a sort of dramatic resolution to that plot arc, and it raised more questions about Shen Qingqiu than it answered, really. But at least it's over with now? Does this mean Luo Binghe can finally start to recover, or advance other plots?
Then everything blacks out. You get booted to the main menu, or something that looks like it, except the only option you can select now is the New Game+ one.
When you click it, it seems like you've started the whole game over again. Except that there is a Xin Mo corruption bar, greyed out, already waiting for in a corner of the screen. And instead of starting out with a view of Qing Jing Peak, you start out with the young Luo Binghe looking directly towards you. Like he's staring through the screen. It's the basic starting point character, except he already has his demon mark on his forehead, and his expression is way more cold and calculating than anything the junior protagonist would have worn.
"Don't get in my way," he warns.
Then the game proceeds like a visual novel with extremely limited choices. The old selections and the menu for various romance routes don't even appear, the menus have all changed again, this time oriented entirely around hiding Luo Binghe's demonic cultivation (while building it) and managing daily choices and Shen Qingqiu's relationship status. A romance game with only one romance route, and it's the treacherous crusty old teacher? Wtf? But otherwise it seems almost normal, except for the special faint-lettered red options that sometimes appear in weird places on the screen, suggesting things like preventing the Skinner demon from catching you unawares, or saving Shen Qingqiu from Without a Cure poisoning, or keeping out of the Endless Abyss.
Those options seem like they should create different outcomes, and you click them whenever they show up, but they consistently fail. As if there's some other force in the game pushing things back onto the rails no matter what you do...
Anyway, eventually you get through the main plot again, and Shen Qingqiu dies once more. This time the game keeps going from that point, however, with quests to try and find ways to resurrect him. You're starting to wonder why you're still playing -- after all, you signed up for a harem game, not this tragic gay love story? You're not even gay! It's just that Luo Binghe is such a compelling character. You decide it's time to take a break, though, so you get up, do some stretches, go to the bathroom, etc.
It feels like someone's watching you.
You've definitely been playing that game for too long. Sometimes you think you catch sight of Luo Binghe's face out of the corner of your eye, in the bathroom mirror or on the black surface of your phone's screen, just before you turn it on. But when you look twice or turn your phone off again, nothing's there. You call your little sister, to apologize for dropping off the face of the earth for a bit, and you joke about getting too invested in this weird game that might be broken? She hasn't heard of it, but she sounds a little worried as she suggests maybe coming over and taking you out to lunch, or something.
You decline -- she's got a lot on her plate, and she mentioned already having plans earlier -- but then you promise to get some fresh air anyway. But when you go to head out, somehow you find yourself turning away at the last minute. You try again, and yet it's like you just keep getting distracted before you can open the door. After a few tries you give up, swallowing down your growing unease. You take off your shoes and coat. When it comes to it, you really do want to find out what happens to Luo Binghe next.
The game is running.
You don't remember turning it back on...?
The screen is focused on the familiar image of Shen Qingqiu's preserved corpse. You can see Luo Binghe's hand in the frame as well, transferring qi in yet another familiar sequence, the one that seems to run at the end of every in-game day. There's some text.
Is it you? the red letters ask, scrawling and flickering, as if someone is attempting to write directly onto the screen. Are you the one behind all this? Thwarting me at every turn?
Yes/No options appear in the game's usual font and position. You try to click "no", even though you're unsure and feel like you must have missed a scene somehow. But the interface warps and when you hit "no" it changes to Stay Silent.
I can't figure out. Are you here to help me, or get in my way?
Help/Harm. You click "help" but again it changes to "stay silent" afterwards.
What do you want from me?
This time there's no option to select at first. Then, as if being shoved onto the screen by some alternative function, a text box opens up. Like the kind that some games have for implementing cheats or selecting character names. This particular game has never shown such a function before, Luo Binghe's name was locked in and you don't even know if it has cheats. The cursor blinks, and somehow it feels as if you have only one chance, and if you don't take it now, it will be gone forever.
You type in "help" and barely manage to hit enter before the interface blinks out. No list of prompts or possible options appear.
Shizun? the red text scrawls, shakily.
Then the whole game crashes.
You wait, but it doesn't start up again. You try to run it again, but you can't find it on your system, somehow. Really weird. Even if it had crashed, it shouldn't have gotten deleted? But you still can't find it. You start to feel genuinely alarmed. Not only can you not find the game on your system, but when you try and search for it absolutely nothing comes up. You try and go to the online shop page for it, but you can't remember where you actually got it from in the first place, now that you're thinking about it.
What bullshit is this?
What, was the game actually some kind of virus? It couldn't have been. Also who would make a virus like that? You get up and pace, trying to make sense of it.
It's gotta be some kind of mistake. Maybe you've just missed too much sleep, you're not thinking right. You'll take a break and when you come back you'll realize that you were just looking in all the wrong places, somehow.
You head over to the fridge to grab something to eat.
You can't remember the last time you went shopping, but the food in there is probably still fine. Right?
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