#a land of magic and heroes; original setting
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ofglories · 6 months ago
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"We are taught that there was once a hero, beloved by the gods above all others," Silas closed his eyes, the tale falling from his lips with ease. A tradition memorized until he would make no mistakes to his audience in the temple's inner courtyard. With a quiet inhale the priest took his seat at the fountain and began in full.
This was, after all, a tale of history instead of mere fable.
"This hero, whose name has long been lost to time, was the greatest of all to ever bear the title. The specifics of his deeds are as lost as his name, tragically, but we do know that it was these acts that gained the adoration of both gods and us who walk the mortal plane. Eventually, as was the ways of men in those days, the hero founded a kingdom in the heart of the western seas." As expected there was a rustle of confused whispers among his audience. Silas opened his eyes a crack, smiling as he watched their faces through his lashes before continuing. "Yes, the heart of the western seas. There was a lush land, surrounded by peaceful waters and tall mountains. All who lived there were blessed, living in prosperity beneath their wise and just king. It was a veritable paradise where none lived without."
Silas chewed the inside of his cheek for a moment, then spoke again.
"Hubris is ever the greatest flaw of men and gods. And heroes are as susceptible as any other person. The hero king had all he could have ever wished for with the love of the gods and the adoration of his people, but it was not enough in his mind. For he was a hero, one said to be as great as the gods Themselves, but he was aging. Slowly but surely as all mortals do. And so he began to listen to the flattery of those he should have turned a deaf ear towards." Ah, how he hated this next part. "Decadence took hold. The kingdom began to worship the hero-king as a god. And the gods took notice. Repeatedly They sent warnings to the hero, to the people. Warning them of their folly, of their mistakes. But a fever had taken hold and could not be staunched. Palaces were built higher and greater than ever before. Temples were turned from the gods to the hero-king, decorated in gold and jewels. Evil was growing in what had once been a land of good. So action was taken.
There was, after all, only one way for such evil that was warping the very land and people to be contained.
"...The gods sealed the kingdom and all inhabitants. Impenetrable storm clouds blocked the very skies above it, and the mountains grew jagged and reached high above the clouds as they closed in on the land. The seas, once peaceful and calm, became wracked with eternal storms to deter sailors. And, finally, a blinding fog surrounds it alfl." Understanding now dawned on the faces of his audience. "It is the Forbidden Land now. And priests of the gods such as myself now spread this history to you. So you will know why ships must take such care, and why we teach to not give in to pride and envy. Nor to reach beyond the skies to the greatness of the gods."
A clap of his hands, breaking the gloomy atmosphere with a smile.
"Now, who would like to join me inside where it is blessedly cool and we can have a good meal?"
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djpachipikachu · 8 months ago
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doodle dump of unreleased aus that r still actively in my Brain Often but i dont post shit about them
⚠️warning for old art and blood and injury drawn and death mentions⚠️
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magic lily au:
main theme -
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summary is that leo is transported to the samurai rabbit universe instead of his family’s arms through a trifecta of his ninpo, mikey’s mystics that begged for him to be safe, and the ki stone sensing a hero in need
when leo lands in the world, he doesnt know any japanese aside from simple phrases he grew up with; “thank you”, “please”, “excuse me”, “help me”, “i love you”, etc
him and yuichi fall in love and he remains there for a few years ! however . theyve all known since the beginning that the ki stone would take leo back once he was healed. she was clear on the fact he was only there to be helped , not to live there . so yuichi and leo hold off the inevitable, despite leo missing his family horribly and knowinf they think hes dead , despite knowing how selfish it was to have one more day with each other , they avoided the ki stone until they go to the temple together and leo is ripped from the world without even a chance to reallt say goodbye to everyone
uhhh etc etc they were their first and last loves as they were both on the aro spec and didnt have a need to find that kinda love again they just . wanted each other and blehhh
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i have a playlist for it as well ! my oldest au , started since i got into the fandom
UUAU:
[temp name]
my original usagi/tmnt iteration with miyamoto usagi as the main protag ! i still want to create a comic and really officially send this out so i wont spoil a lot, but !
the basis is that usagi lives in a post apocolyptic solarpunk society and is forcibly sent back in time to a cyberpunk city where the seeds of a war have begun to sprout, dropped in the middle of the highest tensions between three turtles and their eldest brother who is on the enemy side
doomed siblings, doomed toxic yaoi, doomed Everything, its inspired by idw and 2003 so what else is there to expect
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only showing the beta design for usagi ! i have a lot of other drawings for this but again, spoilers
historical graves au:
this one is the most recent of the bunch, just putting my version of yuichi for rise into a more usagi yojimbo styled setting ! the story is entirely different from the fanfic and im still working on it But
yuichi is the great grandchild of miyamoto usagi instead of a distant ancestor , so the debt of the shogun’s assassination is that much heavier and Far more dangerous to hold. yuichi and his adoptive little sister, hana, have recently escaped the mass murder and pillaging of their rabbit village (the same one that mariko and kenichi and usagi grew up in) and are on a journey to find their aunt for sanctuary
along the way, they run into a lot of familiar faces, such as the hamato clan , who has karai as their jōnin ! also yuichi gets possessed by jei at some point
hes trans too so he “disguises” himself as a boy to be more hidden as they travel
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ive got one more original iteration but theres like . nothing i want to share from it rn lmao
SOOO THATS IT basicallt !!umm if anyone wants to know more about any of these aus id be happy to answer ! u can request doodles of them too !
if u read this far ily and im kissing you
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assortedshrift · 7 months ago
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Twst Otome Isekai AU
Reader used to love isekai but became sick of all the terrible ML’s and annoying FL’s. There is nothing worse than getting into a series with an immersive setting only for the author to waste it on terrible main characters.
Eventually you give up on the genre and focus on getting her business degree. A year after graduating things are actually pretty good, you survived the terrible job market and landed a pretty sweet gig with a decent paycheck. Now, on the anniversary of your decision to drop all light novels, manhwa, manga, etc… you decided to celebrate your good fortune with a treat from your favorite cafe. You'll never guess what happened while you were crossing the street…
So yeah, Truck-kun sends you to Twisted Wonderland, which happens to be the last isekai you read. Ugh.
Okay, so it wasn't the worst offender, there were plenty of trashier light novels out there. you were actually pretty invested in the story’s world. The MC Allison (Call me Allie!) is a down on her luck woman from the modern world who died from tripping into traffic, only to wake up in the world of Twisted Wonderland. Through her the audience meets the characters and learns about their lives. The overarching issue is the mysterious condition known as ‘Overblot’ that occurs when someone uses too much magic. Allie is taken in by the Royal Sowards Association (RSA), a multinational group dedicated to helping others. They discover that something about being from another world allows Allei to purify blot, and she saves the ML’s during their adventures.
You honestly liked the novel at first. The worldbuilding was captivating and the characters were interesting. Unfortunately as the story progressed the MC became increasingly disappointing. Allie is first presented as an average, innocent young lady who just wants to do good, but you can't think of her as anything other than a loser. It’s understandable how someone transported to a new world would start off with little agency, but despite many opportunities for character growth the MC only seems to get worse. 
Allie claims to have big dreams but never works towards them. She touts the value of being independent but stays reliant on handouts from the other characters. When faced with the suffering of others Allie cries about the unfairness of life then just… moves on. It was so frustrating for you to be shown glimpses of an interesting world while stuck with the viewpoint of such an agentless character. Considering all this, it would be an understatement to say that you were upset upon waking up in the headquarters of Night Raven Collaborative (NRC), a dark counterpart to RSA. 
If there were a need to describe NRC in one word, that word would be ‘petty’. Some time after RSA’s founding a group of villainous individuals realized that the united heroes were causing all their schemes to fail. The group reluctantly learned to work together which led to the founding of NRC, a secret society dedicated to the destruction of RSA. Now, millennia later, the heirs of these dark legacies are still trying to defeat RSA. 
But that's enough exposition, back to Reader.
You are quickly discovered by Dire Crowley, a dark fae who was tasked by the original founders to take care of the organization as a sort of regent in their absence. In the present day he is the public face of NRC’s leadership. He questions you using magic to determine who you are and why you're here.
Now, at this point it's been years since you last read Twisted Wonderland, and a lot has happened since then, so you have no idea what's going on. This is actually a good thing as your genuine confusion convinces Crowley you aren't some sort of infiltrator. He is quick to focus on the fact that you came from another world, and like Ambrose did with Allison, Crowley suspects that your trans-dimensional travels may have imbued you with special abilities. It's pretty lucky that the man got so caught up in fantasies of exploiting your potential power, because the more he spoke the more you realized exactly where you were. 
Yeah sure, as far as post death situations go it could probably be worse. But seriously? It couldn't have been a story that you actually finished? Isn't the protagonist supposed to be an expert in the fictional world? Well at least there are some secrets that you know about.
Thanks to some quick thinking, you manage to convince Crowley to give you custody of an estate that NRC owns but has mostly forgotten. It's obvious that he intends to keep you close for observation. But thanks to the novel you know that the head of NRC is a lazy penny-pincher who will take any chance to offload work onto others. From his perspective it must have seemed like a deal, you stay close while also taking responsibility for something he considers a waste of resources.
 The Ramshackle estate was originally a neutral ground for the founders to meet in. but once they built a more grandiose HQ the place was abandoned and left in disrepair. The only reason you thought of it was due to a couple chapters where junior members of the RSA  tried to investigate rumors of an evil organization, but had to stop and rescue Allie from the ghosts. There was a short interlude where the shadowy leads of the evil organization had a group call to complain about the heroes and mock them for going after such a useless place. 
Except the joke is on them because later Allie and the juniors return to discover a magic mirror that does… something. You had dropped the story before they revealed that part. The point is that there's something valuable in Ramshackle and it now belongs to you. Initially you intended to pawn the mirror and gtfo. Too bad grim had to go and ruin it. A talking monster who, as far as you remember, never appeared in the novel, but somehow managed to break into the building and worm his way into your heart.
Ugh, whatever. You can improvise.
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class1akids · 8 months ago
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BNHA 423 - Thoughts (aka how to fumble your ending: a masterclass by Kohei Horikoshi)
I won't have time on Sunday, so I'll write up my chapter thoughts today. Probably the last time for this series (unless we get a Todo-family moment in the epilogue).
I've joined this fandom 6 years ago and written countless meta and analysis. I'm grieving today not that the story has come to an end, but the way it fumbled its landing.
Last chapter: Deku after a combo from everyone Rises to everyone shouting Ganbare and All Might Annointing him as HIS personal Jesus Greatest hero
This chapter:
Everyone's aggregate animosity (including 16 members of Class A - missing: Uraraka, Bakugou, Shoto and Aoyama) and the strength Deku added to OFA in 2 years kill AFO-in-Shigaraki's regen (even though he was engineered by Ujiko to be able to hold OFA).
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Deku punches the body of that little crying boy he yapped about saving of the big bad and it starts to crumble. So AFO looks for a new host in Deku.
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We get to the only good point in this chapter: as Aizawa is yelling for Midoriya, ShiraGiri worries about Tomura. The tragedy of how their lives went in separate ways. The only person on this battlefield who cares about Tomura is Kurogiri
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WTF - I'm emotional. This must help bring Tomura back, right?
Let me see! what's happening on the vestige side?
Is Kurogiri dead? Why?
I NEED ANSWERS!!!
Or fuck that - let's get to Bakugou, because why not. Obviously, he's in desperate need of another highlight.
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Let's even make sure he gets personally praised in case in the last 5 chapters he was not mentioned we forgot how he's the awesomest. Who cares about Kurogiri dying in the background? Who cares about Aizawa's or Mic's feelings? The most important question is how Bakugou got to the battlefield.
Oh, wait, here comes the twist. Remember that crappy little panel of Shoto in the last chapter? No? Don't worry. Neither does 99% of the fandom, except a few die-hard Shoto-fans.
Well, you see, that crappy panel was actually Shoto being hidden as he lifted up Deku at the end of that long combo to give him his last push. And the one above, is not a BKDK combo but an Origin Trio combo. It's just cropped the same way BKDK shippers always crop Shoto out of any Trio pictures.
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Congratulations, Kohei Horikoshi-sensei! What an amazing twist. You managed to write Schroedinger's Origin Trio scene! It happened, but maybe it never did. Thanks for stringing me along all these years through the rollercoaster rides of Origins and Risings. I'll take that playground from you and give it to fanfic writers who actually care about maintaining it.
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While Bakugou is yelling in the background, Deku is pulling a Mirio on AFO and calls him friendless. The worst thing that can happen to a Shonen boss.
There is some incomprehensible mumbo jumbo about OFA-magic - but don't worry peeps - it's all a set-up for Deku getting it back (in case you are one of the people who seems really to be worried about that)
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And then AFO realizes - due to Deku transferring the last bit just so - that he was just a sad little human who loved his brother all along. Yoichi's lifelong efforts to make an impact on AFO didn't do anything. Only the Jesus-Punch-of-Magic did. Too bad.
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Oh no, the whole fucking peanut gallery is back to nobody's surprise. (Actually All Might is missing, which may suggest Deku will only get the stockpile back). Even if Deku gets OFA back, please don't transfer these guys back. I'm so sick of them. They were a total waste of time and took Deku's precious real estate for introspection. Fuck that. I don't actually care. Deku has been damaged beyond repair.
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GROUP FIST BUMP!!! Amazing Climax. Maybe a double spread, Sensei?
HK: Sorry, I used up my double spread quota on Bakugou!
I'm not one to criticize Horikoshi's artstyle, but boy, this panel is so underwhelming compared to the stuff he drew in this endgame. Is this your big AFO vs OFA clash????
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What happens when Ghost Fist collides with Real blood? Of course, it will transfer all that sweet Ghost-DNA!!!
Aka - Horikoshi is saying - Don't worry, Deku won't be quirkless.
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OK. Well. Let's move on.
Here is another line from Horikoshi's outline. Did you want to see a heart-warming scene between Nana and Tenko? Too bad for you. You get Bakugou, you voted for him.
(Btw, Shoto is not the only one who doesn't seem to be allowed to have a proper scene with his mom, I guess Tenko cannot even get an emotional afterlife scene. If you are an abuse-victim in story, Horikoshi says - fuck you! Take a swan dive and hope to be reborn as a bully in your next life).
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Well, at least Tomura noticed that Kurogiri mysteriously died after Horikoshi couldn't think up an actual proper endgame for him.
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OK, onto the MAIN ANTAGONIST's final monologue. It will be deep after being built for 400 chapters, right?
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Shigaraki: Well, I didn't even manage to destroy your hand. I amount to just a crying boy.
Deku: Well, I still hate you for stabbing Kacchan and the others. (forget the others, I never cared about the others). I killed you because I was sick of your moping it's the International Board of Therapist's recommended therapy for victims of abuse and grooming.
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Shigaraki: Well, what do I say to that. That's so fucking stupid.
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Shigaraki: And to my gay little boyfriend, I leave my treasured Nintendo controller.
Deku: Yeah, whatever. I don't really have any thoughts. I've stopped introspection in Act 2. Your life sucked. You need to fuck off now and stop spreading the sadness, I have a victory punch to perform.
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Deku: This is the story of how I became the greatest hero by punching the fuck out of this crying, abused little boy and then bathing myself in his nasty pixie dust. killing 2 main villains for the price of 1 in under 7 pages and changed the weather for the dudebros on Twitter can cry about the blue sky in the anime again. I also eradicated sadness with punching it hard enough.
Also - I probably still have a quirk. Tune in to find out in two weeks.
Sensei, with all due respect - this chapter was ass. Visually, thematically, from a storytelling point of view. Even the good ideas were executed badly or were crammed in with terrible ideas. What a fucking let-down.
Will Shigaraki go and be the hero of the villains?
I can see him reconstruct with Overhaul and magic, or I can see that we will get a reveal where Deku had the Lion Turtle solution all along and he has punched Shigaraki just at the angle to magically manifest 5-year old crying Tenko and save him and he was cold and aloof because he already "saved the boy".
I can see a BS solution incoming. But it will not fix this chapter for sure, nor the broader writing issues with Deku's character and with the Deku - Tomura dynamic.
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theinstagrahame · 2 months ago
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It's a bad day, and I've been dragging my heels on this. But, I got a bunch of neat new TTRPG stuff in October, so here's what landed in my mailbox.
Break!! - A few years ago, I stumbled on some art on Twitter. It was fun, it was vibrant, and it felt inviting. I wanted to know more, looked into the artist, and discovered it was spot art for an upcoming RPG called Break!! So, I kept an eye on it. The book is beautiful, well laid-out, and really cool, so maybe one good thing came from Twitter*.
The Electric State - Tales from the Loop and Things from the Flood have been pretty high on my "To Play" lists for years. A follow-up, set in a similar (or the same?) world was kind of an instant pickup. Not as interested in the movie, but the game seems pretty rad.
The Geologist's Primer - I picked up the Herbalist's Primer when it came out, and was really impressed with the quality and care that went into it, so when I saw "That but for rocks" was in the works, I was definitely already in. Also excited for the follow up "Mushrooms next time".
Starkhollow Hall - I accidentally fell into a Gothic Fiction kick over Spooky Month, so the timing of this was perfect. I don't know a ton about the GUMSHOE system, but I do feel like what I know about it makes it a perfect fit for the genre. Gothic heroines (and I guess heroes) are at their best when they know there's a dangerous mystery at the heart of what's happening around them, and go looking for it anyway.
Forsaken - Kyle Tam is, honestly, a designer to watch. I picked this up because it was part of an Afterthought Committee project, which is a team I've also really enjoyed work from (my game Water Landing is built off of their game Cast Away). Does a better job of establishing a sort of grimdark/Soulsbourne vibe than some stuff that explicitly tries to.
Iron Edda Reforged - The pitch for this caught me immediately: Cyberpunk Norse Mythology. Tracy Barnett is another Designer to Watch, and I really like all of their stuff--haven't played the original Iron Edda, but have heard it on Party of One and really dug it. Was really hyped to see this come into being.
Electrum Archive v2 - I went through a Weird Sci-Fi phase this year, and the original Electrum Archive was an early pick for it. I really loved the world, the way each class worked differently, and the magic/currency/MacGuffin that it used. Obviously I wanted more, because the second book is here.
Alice is Missing - Silent Falls - My friends and I have been talking about the prospect of another Alice is Missing game since playing the first one about two years ago. It was a really memorable experience, partly due to the game's really compelling design, and to some of the in-moment decisions we made (I played the facilitator character, who starts the game having returned after a long absence, and another player immediately got pissed at them for sorta abandoning the group. it created an interesting play dynamic for the whole session)
Kill Him Faster - I picked up a previous Kovidae Games book as a lark: a collection of exercise-based RPGs. I nearly ignored their other stuff, but this had a pretty compelling pitch: What if time-travel was invented mostly so people could speedrun murdering Hitler. Since Eat the Reich came out, I've thought a bit about Hitler Revenge Fantasy as a genre, and honestly, I'm kinda into it. He was a loser, and deserves to be reduced to a video game villain and killed over and over again; so, yeah. Let's kill him faster next time.
Splat (issue 5) - I'm not usually one for essays and interviews, but this is a zine featuring and by some folks I really like and respect, and this one is packed with thoughts about the state of the indie TTRPG scene and industry from a diverse and immensely talented group. It's honestly a must-read.
(Already getting a few things for the next edition, but also feeling too garbage after the Clusterfuck Election to think about doing anything else today...)
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footnote: * Technically, two good things came from Twitter. I also once expressed sorrow that I'd missed out on a limited T-shirt from a web comic artist that said "Sorry, Glenn, the only Beck I listen to has two turntables and a microphone", and the creator saw it and had an extra in my size.
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rise-my-angel · 7 months ago
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How people hear the logo "fire and blood" and not think of fascism baffles me. Like it literally sounds like something the nazi's said. I know it might not be fair comparing real life history to fiction, especially in a medieval setting that doesn't match ...BUT THEY HAVE FLYING NUKES GUYS
Bear with me, but I think a lot of it stems from the dragons. In normal, or at least traditional fantasy, dragons are usually used differently in other stories. They can both be antagonists and companions to the hero. They are normally written to be while large and dangerous, also sort of majestic and awe inspiring.
So people see the dragons here, they see people riding them, and they think automatically it's cool. So if you're already someone more inclined to enjoy creatures like dragons, there's a perfect basis. A people whose culture revolves around dragons. It's an easy buy in to the Targaryean propaganda. You will automatically start seeing them in better lights because you like the dragons, whether you realize that or not.
But the problem is, grrm does not use dragons in the traditional sense. Grrm has been very clear that he has written the dragons as essentially, one for one metaphors to weapons of mass destruction. Grrm is also very anti war, a sentiment felt throughout all of his work, how no matter what justification one side or the other feels, it is the people, the lands, the smallfolk who suffer from war the most. So, the use of nuclear weapons in war, is essentially, the worst case scenario in terms of war. Which is what the Targaryeans use dragons for. Thats what Valyria has always used them for.
Fire and Blood sounds cool beacuse it is menacing, but it is more then that. It is the statement that they will burn the country to the ground so they can be kings of the ashes. Valyria used dragons to burn cities to the ground and were incredibly cruel to the slaves they took as a result that places like Bravvos are still massively anti dragon/anti valyrian. Two seperate people of Essos fled across to Westeros to escape them (The Andals and the Rhoynar), then the Targaryeans come to the same place and do THE EXACT SAME THING TO THE SAME PEOPLE WHO FLED THEM ORIGINALLY.
I am certain grrm is not writing dragons as "Its actually okay to use nukes if you're nice to them when you're building them." He's probably more likely to say "no matter what justification you tell yourself, access to such catastrophic destruction at your will and fingertips is a power no one should ever wield."
Yes the dragons are sentient creatures, but these are not like a creature such as a direwolf. One was sent to their human companion by a fate beyond them, and acts more like an extension of their identity and a friend as human and direwolf protect each other. Such as Nymeria biting Joffery to protect Arya, and Arya chasing Nymeria off to save her life for saving hers.
Dany murdered her own slave in order to use blood magic to force dragons back into a world after a peaceful number of centuries without them. Dany then uses them to burn her enemies alive, threaten those who stand against or disobey her and doesn't even consider taking steps to control them until after Drogon burned alive an innocent three year old girl, and even then all she does is lock them away in a manner that will no doubt only make them more angry and resentful of humans.
Not all sentient creatures are the same, and dragons specifically within the world of asoiaf are symbols of the dangerous balance of the world tipping too far. The Doom of Valyria was the result of using blood magic and dragons to tip the worlds balance too far and there is nothing left but a cursed, blighted hellscape left behind to remind man not to toy with nature in ways they will never be able to control. I don't think it's a coincidence that some stories say they found the first dragons in the Fourteen Flames, and it was the eventual eruption of the Fourteen Flames that destroyed Valyria and its dragons.
The Targaryeans didn't need to die with them, it's probably good that at least one family managed to safely leave so at least some aspects of a long, forgotten culture can be remembered in the history books from somewhere. But they do not act like just people. The Targaryeans still see themselves as something like gods.
In their eyes, they are better then the people of Westeros, those people taint their bloodline. They used dragons to force them to be subservient to them when all of those Kingdoms ruled independently for thousands of years before. Then they used those same dragons to tear the country apart.
No one is looking forward to or likes talking about the storming of the Dragonpit beacuse we want to see animal death. We want to see it for what it stands for. An uprising of people pushed too far by a monarchy that uses weapons of mass destruction recklessly beacuse they see themselves as gods. They refused to be subjected to that anymore, and they knew doing it would kill more men then it would dragons but they did it anyways. They looked at the free use of nuclear weapons and decided they will not live in that fear anymore.
Fire and Blood is literally their dragons. It is why they call themselves dragons. They are the destruction of the world, and they see nothing wrong with that.
Dragons plant no trees, and neither do the Targaryeans.
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demifiendrsa · 7 months ago
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Disney Epic Mickey: Rebrushed | Release Date Reveal | Collector’s Edition Trailer
Disney Epic Mickey: Rebrushed will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam on September 24, 2024 for $59.99 / £49.99 / €59.99.
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Digital pre-orders are available now and include 24 hours of early access to the game on September 23, as well as the downloadable content “Costume Pack,” which features “Steamboat Willie, “Brave Little Tailor,” and “Football” costumes for Mickey Mouse. The “Costume Pack” can also be purchased separately for $4.99.
About
Disney Epic Mickey: Rebrushed brings the magic of Disney to life in a vibrant 3D platformer. This beautiful remake sends Mickey Mouse on an epic journey through Wasteland, a realm of forgotten Disney characters. As Mickey, you will dive into a fantastical world and, armed with paint and thinner, shape your adventure and the fate of this alternate world.
Every stroke of your magic brush matters! Use paint to restore beauty and harmony or thinner to alter your environment and uncover hidden secrets. Your choices influence Mickey’s destiny and change the outcome of this artistic odyssey. Will you become the epic hero Wasteland needs?
Encounter various iconic characters like Oswald the Lucky Rabbit, Walt Disney’s first creation, as you travel between lands in Wasteland. Collect virtual Disney pins, tackle creative challenges, and uncover secrets, all while exploring classic platforming levels inspired by animated films and shorts.
Originally envisioned by Warren Spector, reimagined by Purple Lamp, Disney Epic Mickey: Rebrushed employs state-of-the-art visuals and improved controls to breathe new life into a beloved classic. Experience new movement skills for Mickey, such as dash, ground pound and sprinting. The game’s compelling story makes it an unforgettable adventure for long-time fans and newcomers alike. Join Mickey Mouse and unravel the mysteries of Wasteland in this homage to Disney’s legacy.
Key Features
Explore a reimagined Wasteland, full of Disney’s timeless characters and stories.
Wield the magic brush: Paint to create, thinner to alter. Every choice shapes your story.
Meet Oswald the Lucky Rabbit, Disney’s original star, in a rich, narrative-driven world.
Enjoy advanced gameplay with new abilities and enhanced visuals in a classic setting.
Mickey has new moves such as dash, ground pound and sprinting.
High replayability with multiple endings based on your unique playstyle and decisions.
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commissionspartybus · 5 months ago
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I (politely) demand more batman stuff, this idea sounds great
S2 ending, they grab a briefcase and set it correctly to go back home. Hand in hand, ready to fix their lives once again and finally avoid the apocalypse.
Out of hundreds of briefcases, they grab the one missing a wire.
Using it should have killed them but stabilization came from Viktor, and not ending up stranded in space time is thanks to Five. Instead they hit the right year, right time, completely wrong universe.
They scare the shit out of the family living in the house they landed in, but otherwise are fine. Grabbing a newspaper - which was frankly ridiculously harder than expected - and realizing that they are in the world of a comic series? Less of a shock, more of a yelling match of whose fault this is.
Three factions emerge: those who want to go to the JL for help, those who rather fix this by themselves, and those who Do Not Fucking Care As Long As Something Is Done.
Diego and Luther belong to the first camp, Five and Viktor in the second. Allison and Klaus firmly in the third. So they do what they do best and split up, because this family cannot agree on a Single Goddamn Thing.
Ben, meanwhile, remembered a little girl on a tricycle who made fun of him and said without a box set he was boring. Ben then woke up again in a body in some mad scientists basement who apparently is trying to make people out of clay and science because some woman apparently was made that way. Ben is having a Shit Fucking Time.
Luther and Diego go off together to do their plan, but argue about who to approach. Viktor, who came with them purely because he happened to be in the same room during this, is displeased. Diego throws a fit and goes to Gotham while Luther, who also throws a fit, goes to Metropolis. Viktor also goes to metropolis because there really is an excellent program there for newfound metas run by some guy named Lex Luthor and he might as well get a head start on the whole powers thing.
Lex actually stops by once or twice and is really nice to Viktor, offers him additional resources and even employment. Hopefully not something he'll have to worry about but it's nice to see actual rich people be kind.
Luther drops Viktor off to these meetings though and remembers lex luthor. Luther goes to the library to double check this lex luthor is The Lex Luthor and discovers The Internent. Luther cannot believe what people are saying about his childhood hero online. Who has the gall to disrespect Superman? This cannot stand. This will not stand. Luther will make people realize how great superman is.
Diego on the other hand has a plan. He was thrown in a asylum before and has no interest in doing that again, which he's sure will happen if he just says the truth. No, he has to impress Batman. Only then will he be considered Sane and Truthful. This has nothing to do with wanting Actual Batman to think he's cool, no way. He needs to become a vigilante in Gotham and Become A Bat.
Five and Allison stick together- well, more like Allison sticks to Five because she'll be damned If it takes another fifty years to get back home. No, anytime he's out of her sight he does dumb shit that always has an apocalypse attached to it. Her morals are also starting to slip and she wants both an enabler and support beam in Five. Road trip to all the notable places in America harboring Magical and Scientific Shit to speed up the process.
Klaus originally joined roadtrip duo but upon a stop he noticed the most gorgeous man who was also the ugliest fucking thing he'd seen all weak. Like two malformed cats having an orgy. It was instantaneous, he Needs to either fuck that guy or find out what his deal is. This is his destiny. This Is Who He Is Meant To Find.
The justice league, meanwhile, have not gone blind to the families antics. Their main concern is the two metas going around and swiping objects of high value and power- the woman with her power to make anyone do as she says and the boys spatial jumps are unnerving. With no idea on their reasoning and the potential of the boy being an unwillingly accomplice (they are, after all, very clearly not related and with the woman's power she could just be using the boy to achieve her own ends through his) it is in their highest priority to finish this through.
Except it Is hard to focus due to extenuating circumstances.
Clark Kent thinks he's dealing with a stalker and is completely unprepared on how to actually. Deal With That. Luthor keeps taunting about how humans will reign superior and shit about legacy - will he have to keep a closer eye on Conner? Will his clone/son/brother/science gone wrong even accept it? Who Fucking Knows.
Bruce's kids keep sending him tiktoks about the newest wannabe vigilante getting his shit rocked near constantly, which isn't distracting enough to quiet the thoughts in his head that the mystery boy stealing artifacts has enough features reminiscent of his grandfather (Thomas Wayne's father) to be suspicious. And that Azrael has gone missing, again.
John Constantine is on the run from the amalgamation of gods regrets personified, and he interested in finding out what it wants with him, personally. Having some murderous church kid tag along with him because "through you (John) will lead me to what God has tasked me to find" doesn't make this shit worse at all, nope.
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alien-aisha-vending-machine · 11 months ago
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Theory: How Neoquest was the first appearance of the Wraith threat.
i've always had the theory that the madness/dark magic from the two ring castle -> dark magic that infected darigain -> the madness that affected modern neopians during TDF -> wraiths & how it's all related to faeries being a possibly unnatural presence in Neopia
Part 1: Neoquest, or, "What do you mean Neopia is post-apocalyptic?!"
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NQ1 is possibly the earliest version of Neopia we have or have ever gotten (if one doesn't consider Tyrannia as "a slice of the prehistoric era".) Notably, it's never been "debunked" in the same way that NQII has (tho, aspects in NQII imply that there are some canon aspects, or that the story itself is true- while the version we PLAY is a re-enactment or simulation.)
Though, while these days, Neoquest, (be it 1 or 2) is often considered "fictional" within the worldbuilding, a lot of early site lore really leaned on Neoquest for it's foundations. Toys, weapons, stories. monsters... a lot of this was based on Neoquest. it's a story that's been long forgotten by the site itself, but I still feel that in terms of the greater story of "Neopia", it is the most reliable glimpse into the ancient past and the sort of idea of what Neopets' original trajectory was.
It's also notable as being a version of neopia without the influence of Faeries. In fact, most neopians are neopets, and not a faerie is found in all the game.
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Neopia is described ingame as a not-so-friendly place that is swarming with monsters and animals.. many of which are other neopets. The structure of this version of Neopia is very very interesting, as instead of faeries, it seems like it was ruled by a Council known as the "Circle of Twelve" who used what was known as "circles" of magic instead of the more well-known schools of Faerie magic (Fire, Ice, Shock, Spectral, and Life magic vs the Faeries' Dark, Light, Earth, Air, Fire and Water magic)
The lore goes back even further, mentioning a Great Empire and a Civilization known as Keladrian- a civilization of powerful wizards that was ancient even before the already-ancient Great Empire.. which was 1000 years ago during NEOQUEST.
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Upon using the amulet on Faleinn, the leader of Kal Panning, she has this to say:
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So ultimately, after a great scuffle between Kal Panning and the Circle, the Circle destroyed Kal Panning over the course of a month- afterwards, they realized what they had done and their leader, Jahbal, was banished to the Two Ring Mountains- from therein he used his evil magic to... corrupt the outside world. This long-form campaign to ultimately reduced the world to a few pocket civilizations, wrought with monsters.
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A lot of the monsters are very clearly neopets, though- mad, mindless, and slowly warping from their less-crazed counterparts. They are sort of.. feral, in a way. Why.. it seems to remind me of...
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Notes to Carry Forward:
No Faeries were present in Neoquest times, or before then either.
... note that there is no Faeries in Tyrannia, either.
Neopia thrived on Wild Magic.
Neopia, at this point, is a twice-over post apocalyptic civilization
There is a Dark Magic spell that is causing Madness, Mutations, and Violence.
Part 2: Champions of Meridell, aka the one without Kass in it.
Meridell is planted firmly "in the past" described ingame as a forgotten land of heroes. With Meridell and it's surrounding areas being such big players in the larger story of Neopets, it's easy to forget the world of Neopia is a very modern sort of place.. roughly pre-industrial, and while these days- Meridell and the other fantasy-themed lands often stand next to other lands as if they exist in the modern settings, Access to these areas are through a time portal.
I find Champions an ultimately more interesting tale than Battle, as it's the introduction to Meridell as a whole and contains a hugely important aspect of the land. Meridell was once suffering under famine, and under the advice of a seer, the King sends his knights to locate an Orb.
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Meridell, which was once ridden with disease and famine, began to burst into life and lush greenery.
It's notable that Skarl does not know, or does to wish to share the fact that he knows, that the knights he sent to retrieve this orb had ultimately stolen it from the kingdom of Darigan.
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When the orb was stolen, Darigan took a huge dive-
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seemingly ending up worse than Meridell ever was. But.. why? Why did Darigain's citizens mutate when Meridell did not? Perhaps the orb was used to suppress something darker? More ancient?
In the Twisted Histories Capsule Adventure, we are presented with an alternate timeline where Meridell was defeated by Darigan. I think it's genuinely one of the coolest set of items ever introduced (the whole alternate timeline thing as a whole), as it not only implies that Darigan not only defeats Meridell, but merges with it to become one land....
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Another aspect I would like to point out is that as Darigan citadel approaches Meridell, Spiked tentacles begin to grow and thrash.
Notes to Carry Forward:
A magical orb is used to bring health to the land around it.
While no faeries are explicitly mentioned in the story, we know Illusen is around, and that an air faerie saves jeran in the direct sequel.
Without the protection of the orb, the land turns Dark and pets begin to mutate. Ultimately, their leader falls to madness.
prev mentioned spiked tentacles.
Part 3: The Darkest Faerie, or- why is all the best lore hidden in the TCG?
There is a lot of lore snuggled away in TDF. It's one of my favorite cornerstones of Neopets' history- even moreso than Neoquest. A lot of it's personality does get lost in the game, but the cards are a huge contributor to really getting a glimpse into what the world was intended to be.
An interesting aspect is the concept of becoming "Tainted." Not only can pets and petpets be "tainted" but so can locations. In fact, with spiked tendrils echoing the corruption of both Meridell and Darigain in Champions, it makes it easy to draw comparisons.
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In-game, the pets simply turn purple and their eyes glow, but the cards show off some more intense mutations.
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That sounds a lot like "Darigainification".. except possibly more intense. The land withered, pets mutated and went crazy, and darkness fell. The designs look very similar to darigan as a color.
Note that this darkness.. didn't start when The Darkest Faerie was released, mind you. It happened after Illusen was dispatched... and one of the major quests involves a magical orb that is used to dispel the darkness.
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Faerie Magic is suppressing this darkness. Perhaps specifically earth faerie magic... These Orbs- both Illusen's and the nameless one that Skarl/Darigan has, are possibly infused with faerie magic and are keeping the darkness, whatever it is, at bay.
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"This, the orb that froze her in time. Fyora used it to turn the darkest faerie to stone, and imprisoned her under the sea."
With Illusen's Orb (Globe ig) and Jerdana's orb (revealed to originally belong to Fyora) being sugnificant players in the story, These orbs are very clearly a huge thing for Faeries, either powerful or special in nature.
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Stepping aside to a really obscure concept, Darkest originally was an ally to the altadorian council, before her dive into betrayal.. but what caused this? This book seems to suggest that she.. dug too deep, perhaps. Maybe she too went mad with what she knew- I think in that sense, she was a lot like Xandra... well, speaking of-
Notes to Carry Forward:
A magical orb is used to dispel dark magic from the land.
Without the protection of a faerie or their artefacts, the land turns Dark and pets begin to mutate.
It is implied that Darkest fell to madness, and she uses this magic to try and destroy the land.
While not depicted in-game, Altador and Meridell are infested by spiked tentacles.
Part 4: The Faerie's Ruin, aka the one that killed off Hubrid Nox (the only sugnificant thing that happened in this plot for realsies 100% no foolin')
So, we all know and love the faeries ruin. and I'm not gunna play recap since tumblr is already starting to lag at the length of this post. But ultimately, when the faeries were turned to stone.. what began to happen? Dark creatures began to crawl from
Xandra may not have been right, but she may have been onto something.
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Her neopedia entry says a lot. Neopets ruled by a Neopet? I think once upon a time, the world used to be like that.
...without the faeries' power holding Neopia together, dark creatures emerged and preyed upon the very Neopets that Xandra hoped to empower.
In the wraith resurgance, it is canonized that Neopets can become wraiths- or at least, wraith-like. However, I struggle to accept the resurgance as genuine to the canon, since it a post-staff-purge/Jumpstart-era plot. Plus, it's impossible to navigate what is left, so it's hard to glean info about it.
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Stars above, the Ruin plot really did have some of the most gorgeous art neopets ever put out, huh?
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Notes to Carry Forward:
Without the protection of the faeries or their artifacts, the land turns Dark and monsters begin to infest the land.
Neopets can adopt the form of these creatures. While Darigan pets are corrupted, they also exist as a color outside the lore. It is unknown for sure of Wraith pets are corrupted like Darigan pets are.
Xandra, while initally "well-intentioned", ultimately falls to madness, and she uses this magic to try and destroy the land.
Part 5: So.. what are you saying?
So, I'm just gonna cut the guff and state my theory outright: Jahabal's Curse from back in NQ still plagues Neopia to this day, and the only thing keeping it from destroying the world is interference from the faeries & their magic. The curse is the direct cause of turning neopets into monsters, and the corruption timeline as Feral and/or Tainted -> Darigain -> Wraith.
I don't think it's all intended. But I think it's interesting how this all slots together super easily.
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tumblingxelian · 7 months ago
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How does RWBY's worldbuilding hold up for you?
Ooh fun question, and one I can answer in a short amount of time!
Long story short, yeah it holds up quite well, I don't need to make any significant leaps in logic or desperately headcanon things to compensate the way I might with some other settings.
For instance most super hero settings don't hold up to scrutiny, or present themselves consistently/coherently once they starts whipping out the more ridiculous sci-fi tech and or magic.
This isn't to say its perfect, nothing is, or that there aren't more details I'd like to see explored or various minor nitpicks I could probably pull out if I felt so inclined.
But as it is, I don't, but its not because I just love the series.
See, as much as I love world building, I do think it gets too easily used as a cudgel by bad faith critics.
Let's be real here, even some of the worlds best authors do not have Tolkein's patience to create a whole new language, & I imagine even his stuff raised questions or inconsistencies.
The absence of local languages/accents, them not explaining the praying statues in the V4 trailer don't bug me. Cos their absence is not harming the story.
Meanwhile if there's an inconsistency or question, that too is fine as they are watched enough to avoid any real issues & so I can focus on having a good time.
Hell, let's bring up ATLA, the golden calf for critics who never watched anything else in their lives without asking "Where's the Zuko though?"
Off the cuff & late at night I can name many ATLA world building issues.
The writers one hundred percent do not grasp the philosophical ideas they are trying to espouse, showing a grasp of "Letting go" almost as wrongheaded anti Jedi people.
The origins and nature of bending is inconsistent even just within the first series, being and or coming from education, gifts, blood, spirits, some combination there-of or what have you.
If we jump to Korra the Spirits themselves are weird, initially presented as physical manifestations of a given land, they instead become essentially alien invaders & stuff like the Lion Turtles, Koi, Badger moles & more are just left as ???? Plus again spiritual misunderstanding.
Or heck, one of my biggest gripes ties into the plot as well but would be the introduction of "Bad firebending" and its counterpart "Good Firebending" introduced very late in the game at season 3.
The problem with saying it was meant to be a surprise is we've seen every Bender tap into anger when bending. Toph cracks the ground, Katara broke an iceberg, Aang goes into the Avatar State, ETC.
Anger & fire was only tied to two characters, Zuko during his season 1 lashing out period & Zhao where it was specifically cited as being unique to him and something to exploit.
Worse still, we've seen people happily Firebend, Aang;s issues with Firebending comes from having too much fun, getting careless with it & accidentally burn Katara. & we have seen sad or direction-less Zuko Firebend like a champ before now.
The 'revelation' of "Good Firebending" is the wrong solution to Aang's issue cos it does nothing about fires tendency to burn, & a solution looking for a problem that had to be tailor made for it to fix & did not exist before, Zuko.
The thing is though, while I will happily harp on the last one as part of a greater collection of issues in season 3. The truth is people are not bothered by these things if they watch a show in good faith.
One doesn't even need to like a show to do this, its just part of the deal when watching fictional media that some stuff is not always going to add up perfectly.
What matters is if the writers made it interesting, feel like it fit coherently within the world and kept it consistent enough that it didn't break the story.
Which CRWBY very much do.
They created a wide, vibrant, varied and interesting world, where a multitude of stories could and do take place that can be expanded upon if one wants.
They created and kept consistent its internal logic as best as it can be conveyed to we the audience when the characters also don't know everything.
Above all they used it to tell a interesting and engaging story, where skill & strategy matter so much in combat Where its so easy to believe bandits and criminals can thrive in the wild. Where the introduction of something like the Ever After can actually fit and feel like a revelation rather than break the story!
So yeah, I really enjoy RWBY's world building :)
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tastycitrus · 5 months ago
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kinesis's entire thing is kind of hilarious to think about
first off, nexon intended for him to be, like, way more popular than he ended up being—they basically tried to design him to become more popular than phantom, the most popular character at the time, and he was advertised as being "your new favorite character." it didn't pan out because the class ended up not being liked on release in KMS
to go with this, kinesis was supposed to play a part in heroes of maple, hence why there's the segment where the heroes go to friends world to retrieve the transcendence abyssal stone, but since the reception to his class was so poor, they ended up writing him out of the story. i haven't played it, but apparently the maplestory m version of heroes of maple features his inclusion in the story that didn't make it into the original release where he uses his powers to prevent abraxas from crashing into seoul, and while the rewritten heroes of maple still doesn't include him, it does hint that kinesis was still involved in making sure abraxas landed "safely"
kinesis's storyline originally, explicitly took place after black heaven, hence why he doesn't have his own cutscene in act 2. the problem with this though is that the storyline has since established that black heaven is where the player character becomes the adversary via the seal stone being used to save their life, which is integral to the arcane river storyline and beyond, so technically it should be impossible for kinesis to be the adversary
even the premise is funny to think about. yeah you know the mushroom game where the setting is a fantasy world filled with magic and monsters? here's a class that comes from the high school AU we just introduced. and they proceed to just leave it like that, pretty much
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theresattrpgforthat · 1 year ago
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Hi Mint!
I love your game recs so much! Do you know any wilderness survival ttrpgs with a lot of crunch? The genre could be anything including horror, fantasy, etc, mainly I’m just looking for a game with plenty of rules/systems for things like foraging and building shelters. Ideally I’d like something with a solo option, but I’m also good with group games :)
Thank you so much!!!
THEME: Wilderness Survival
Hello there! Thank you very much for your kind words. I don’t have a lot of recommendations for you today, but I hope the few I do have are useful for you!
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Cast Away, by Monomyth Games.
A shipwreck survival horror game that will crash you against the rocks of mysterious unknown shores and leave you asking—why me?
Castaways are unfortunate lost souls stranded on a far off island… but they aren't the only ones who now call the island home. With rules for exposure, building shelters, crafting, hunting, gathering, debilitating ailments, escape plans, an island weather system, a menagerie of wildlife and monsters, and mysterious island encounters, players will have to fight tooth and nail exploring the harsh island environment to survive against the odds.
MÖRK BORG has really made a name for itself over the past few years as a game with astounding layout and easy-to-learn rules. Cast Away, being built on MÖRK BORG, looks to have plenty of rules built onto the original framework, so I think it might be a bit crunchier than the original game. The setting is also pretty brutal, in tune with the themes of the game it hails from. The game also has a supplement for solo play, called Stranded, in case you want to take the game for a spin by yourself.
Against the Wind, by Cezar Capacle.
In the lands where the wind howls like a beast untamed, you forge your path. They say the gales here shape not just the land, but the very spirit of those who walk it. You are one of those souls, a wanderer amidst the churning skies and the earth that bites with frost.
Against the Wind is a solo/coop fantasy-adventure sandbox game in a land ravaged by fierce winds and biting cold, all infused with a subtle pinch of fairy tale ambiance. In this world, players step into the roles of magical nomad heroes, confronting the relentless climate, traversing diverse landscapes, and following their own unique paths.
The game blends traditional and modern styles of play, merging the classic elements of fantasy adventure — like wilderness exploration and dungeon delving — with contemporary, narrative-driven mechanics.
A character in Against the Wind has plenty of descriptive pieces that tell us about how they look, but they also have pieces that appear to matter mechanically, such as their background, role, gift, skill, and weapon. As a GM-less and solo-friendly game, much of the world appears to be procedurally generated through rolling on tables, so it looks to be pretty dense when it comes to player involvement. With all of these pieces, I’m not sure how much of this game can be labelled “crunch”, but if you’re surviving I imagine you’ll have to deal with things like the surrounding environment, inventory, and dungeon navigation, which feel pretty “crunchy” to me.
Stranded, by Rúnica Games.
The best navigators in history have searched for a northern passage to join the Atlantic and the Pacific. Many of them never returned home. You should have been the last in this line of pioneers, with a discovery that would have brought light to these uncivilized lands. But things went wrong.
A few weeks ago, the fury of the elements left you stranded between sheets of ice. Summer has been very short this year, and it is clear that you do not have enough time to free the ship and repair it to return home.
You must go through the harshest fall and winter of your lives, waiting for warmer days. But neither the ship nor you are prepared to spend months isolated in the most remote part of the world. You have neither the food nor the proper equipment. You only have yourself. Will this be enough?
This game is still in playtest, but it’s a pretty sizeable playtest! Unlike the other games on this list, it’s situated in a very specific time and place, that of an arctic voyage in the Northern Passage. It looks like character creation occurs as you play, so you’ll have a lot of pieces on your character sheet, but you don’t figure them out all at once. I think this kind of character building might be helpful for long-term play, as you can achieve mastery over a long period of time without feeling overwhelmed by new rules or tracks.
Games I’ve Recommended in the Past
Cast Away, by Afterthought Committee.
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adarkrainbow · 9 months ago
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Nobody seems to care about poor Frau Holle... But it won't stop me from posting about her :p I started exploring an article about the fairytale and the character here ; there's another set of information within the article I want to share with you. It is about the various analysises that can be performed about the heroine-girl's action.
If you don't recall, when the girl falls down the well into the world of Frau Holle, she encounters a talking oven which asks her to remove its bread before it will burn, and then a talking apple-tree which asks her to pick its ripe apples before they will rot. It is concluded by the girl encountering Frau Holle who tasks her with keeping up the house clan and shaking the pillows out of the window to cause the snow to form.
As the article points out, this entire passage is a "formation" passage, an "initiation" journey. The girl falls down the well into a mysterious land of abundance, eternal summer and talking inanimate objects: this is a traditional "entrance to the Otherworld" story. But the fall down the well also has a dual symbolism. The most famous one, very often reused, is the symbolism of death: falling down the well usually kills a person, it is also a descent into the underground, the original text of the Grimm implied that the fall might have been a form of suicide (more about this later), wells are traditionally associated with ghosts, and finally Frau Holle herself and her house have been analyzed as symbols of death. But that's just one reading - the other, closely associated to the first since remember Death and Sleep are twins, proposes to read the journey to Frau Holle as a dream. Falling down the well could represent someone literaly "falling asleep", or falling into the sleep ; especially since the bed is such a strong focus in this magical place where seasons are mixed and the up and down don't mean anything anymore. The return to the world of the humans would then mean the girl "waking up".
But what is even more interesting is to look at the specific tasks the girl undergoes. Yes, of course, we can just look at this as just "Oh it's the typical trope of the girl helping poor people in need"... But there's more to that.
The most obvious and highlighted symbolism of those tasks is what the article calls a "social moral". By performing these tasks, the girl isn't just helping random things in need: she is obeying to figures of authority giving her orders, she acts as an assistant and a servant, and thus "learns her place" within the world. This is especially obvious when you consider that the tasks the girl performs are... domestic chores. Not just any domestic chores: they are the jobs typically devoluted to girls and women in the rigidly-gendered society of the 19th century. The girl learns what all "good girls" must learn: taking care of the bread in the oven, picking up the apples in the orchard, cleaning the house, preparing the beds. Cleaning and cooking. This symbolism was probably insisted by the brothers Grimm themselves since we know they purposefully modified their fairytales so that they would be more "fit" for the education of young people...
But this is just one reading and one level of symbolism of the fairytale. If fairytales only meant one thing, they wouldn't be fairytales - and there's always deeper meaning beyond the obvious ones. In the case of Frau Holle, the article takes back ideas developed by Euge Drewermann: if we decide to look at the heroine's actions as made out of altruism rather than obediance, we fall back onto the traditional trope "the good hero helps those in need"... But we can dig deeper than that.
The girl isn't just helping people or performing social tasks... The girl answers necessities. She answers to pressing need linked to the way the world works. She removes the bread, because if the bread is not removed the fire will burn it - there is a pressing need to avoid that. The apples are to be picked because they are ripe and it is time: they are under threat of rotting away. And the pillows need to be shaken because snow needs to fall... There is a "cosmic need" at work here, tied to the very elements (fire, snow) and to a race against a force of nature or flow of time that cannot be stopped (the apples that will rot for example). As such Drewermann decided to highlight an opposition in the tale between Frau Holle and the wicked stepmother. Frau Holle is in this dichotomy, "Mother Nature" and the stepmother a "Mother Society": because the stepmother embodies by her cruelty and favoritism all the forms of unbalance, injustice and problems caused by the social life, and by a human society where greed, selfishness and personal gain rule - this is the bad "Mother Society". Frau Holle meanwhile is the "Mother Nature", of the natural world, as a goddess of the seasons, but as such she also embodies as a form of balance and harmony: as a spirit of cycles and elements, she also represents a form of cosmic justice and natural order, opposed to the disorder of a human society. As such, the heroine's kindness and altruism is actually part of a greater system where humanity is in cohesion with nature and the world around it - the girl answers to the cosmic and biological order, and is thus rewarded by it. We can almost go into a philosophical reading of the tale which teaches us that we will be rewarded if we simply approach the world under a benevolent angle and with an accepting mindset, and if we do our best to serve and help the universe around us. We might become submit to the whims and needs of other inhuman powers beyond our own consideration (such as a talking oven and a talking tree), but by doing so we actually not only get rewarded - we become able to literaly "go beyond despair", the same way the girl went beyond the well (symbol of her suffering and her family's cruelty) into the peaceful and heavenly realm of Frau Holle where everything is in balance and perfect.
This reading could almost be read as a form of ecology before its time - and as such, many modern retellings of the fairytale insist on this "ecological" aspect of the legend, of how the story of Frau Holle can be read not just as a girl learning to be a girl in a patriarchal society, but as someone learning how to respect and serve nature, and an illustration of the self-destruction that will be caused by those who disrespect or neglect nature and its needs.
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tgrailwar-zero · 7 days ago
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Servant Matrix: GIL
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Class: 'Gilgamesh'
True Name: Gilgamesh
Gender: Male
Alignment: Chaotic Good
Height/Weight: 140cm / 30kg
Source: History, The Epic of Gilgamesh
Region: West Asia, Ancient Mesopotamia
ENDURANCE GAUGE: [X/X/X/X/X]
MANA CHARGES: [ X / X / X / X ]
COMMAND SPELLS: [ ---- ]
The young king of Uruk, he prefers to be called 'Gil' in this form. While Gilgamesh was known as many things- a brutal tyrant, a great hero, a wise king- in his youth he was praised as a fair and compassionate ruler, and only having turned into an intense and arrogant man in his later years. Someone who acknowledges the divine, but does not defer to them, and enjoys seeing others forge their own path forward.
While in most cases he would be an 'Archer', on the Moon Cell he falls beyond the standard Seven Classes, and is therefore just 'Gilgamesh', though having reverted to his youthful form, his power is on a much more reasonable scale. Still, that does not stop him from being 'Gilgamesh' nonetheless.
"…It was either that or 'Gorgeous'…" The young king sighs with a roll of his eyes. Either way, he belongs to a non-Standard 'cheat' Class.
When he was summoned to the Solar Cell as an adult, he couldn't turn his gaze away from the plight of the people, and so became the de-facto leader of the Sunbeam Row while simultaneously decrying the Heavenly Divinity and the Priestess. He is an ally to the Solar Cell's inhabitants, but not their leaders. Perhaps, due to being blessed by the Sun God Shamash as a hero, or maybe simply due to his heritage, he has a positive affinity with the land.
He was the former Servant of one 'Rin Tohsaka' during the Lunar Holy Grail War, though he doesn't speak of that time much. After all, that was an escapade of his 'adult self', rather than his 'youthful self'.
While he is more reasonable like this, his lack of arrogance means that his 'awareness' is actually increased despite his reduced age. He's still a king, and in his eyes kings are not to be challenged unless the one challenging is willing to risk it all. Even with his reduced stats, he still boasts a powerful set of Noble Phantasms and a eagle-like focus. Playful, yet dangerous. Powerful, yet humble. Childish, yet wise.
He has a constant glint in his eye, as if he always knows more than what he lets on. However, he only shares what he likes… that's the fickle nature of a divine king, that is present whether he is a child or an adult.
Strength: C
Endurance: C
Agility: C
Mana: C
Luck: A
NP: EX
SKILLS:
Magic Resistance (E) - Spells are not cancelled, but magic damage is slightly reduced.
Independent Action (A) - It is possible for Gil to remain in the world for up to a week without magical energy supporting him. He can act independently without a Master, but may require some form of mana support to use powerful Noble Phantasms.
Divinity: (B→A+) - One's divine spirit aptitude. Originally this was ranked 'A+', essentially the maximum level, but was reduced due to Gilgamesh distancing himself from the gods.
Rosy-cheeked Youth (C) - The nature of a charming, pretty-faced young man. A magical charm skill that works on people regardless of gender, but can be resisted or avoided with proper Magic Resistance. Even without Magic Resistance, it can be avoided if someone has a strong will to resist it.
Charisma (A+) - A skill possessed by outstanding leaders and kings, the natural talent to command armies, kingdoms, and countries. At this level, it becomes less of a 'talent' and more of a spell in itself. Any forces or groups commanded by someone with this level of Charisma will have a massive increase in capability, guaranteed.
Golden Rule (A) - A skill that denotes how much wealth one possessed in life, and how fortune allows them to acquire wealth in the present. Gilgamesh, due to possessing all of the world's treasures according to his legend, is an incredibly wealthy individual who will never struggle with monetary issues and live as comfortably as he pleases. It is important to remember that this does not naturally extend to his Masters.
Collector (EX) - A skill that denotes one's 'luck' in acquiring rare, high-quality items. Gilgamesh can acquire rare items with ease, however this is a personal skill, so naturally it only benefits him- not his Masters.
NOBLE PHANTASM: Gate of Babylon
The King's Treasury.
All the treasures that Gilgamesh had accumulated in life, and his primary Noble Phantasm.
Instantaneous access to Gilgamesh's treasury, where he can access various items with ease. Items can be easily retrieved, weapons swiftly wielded, or multiple points of access can be opened up for a barrage of Noble Phantasms to be fired like bullets. Due to Gilgamesh's youthful form, he cannot use it to the extent that his older self could, firing untold amounts of treasures without issue. However, due to him being less arrogant than his older self, he is able to more clearly pick and choose which weapons to be fired, meaning that 'quantity' has been traded for 'quality' in a sense.
NOBLE PHANTASMS: Enkidu - The Chains of Heaven
A chain named after Gilgamesh's closest friend and one of the most prized treasures within the Gate of Babylon. A powerful, anti-divinity chain that can shackle gods and men with immense strength. Even if this chain is somehow 'broken', it is not destroyed.
NOBLE PHANTASM: Sha Naqba Imuru
Roughly meaning 'He who saw the Unknown'.
The manifestation of Gilgamesh's omniscient wisdom and vision. Incredibly high-ranked Clairvoyance that allows Gilgamesh to see optimal paths, hidden truths, and even glimpses of other worlds. A constantly active Noble Phantasm that Gilgamesh uses when he pleases, but tends to keep restrained.
If the True Name of this Noble Phantasm is properly released, it serves to help Gilgamesh guide his allies in the most optimal fashion, massively increasing both offensive and defensive power.
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the-arilouverse · 9 days ago
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Lore Drop!
Norska is a region to the east of Viabelle that touches the north pole. It is a bitterly cold and harsh place, but its' pokemon are more than hardy enough to match.
Legend says that a long, long time ago, a shooting star descended from the sky and landed in Norska, in a forest where fairies dwelled.
As pokemon gathered to investigate they found that it was actually an egg, and from it sprung a fully formed Clefable named Oberon.
Oberon was capable of a great many magical feats. For this, the fairies adored him and declared him their new king.
But the fairies already had a ruler. A mighty alolan Ninetales named Arawn. He challenged Oberon to a magical duel, and whoever won would be named the fairies' new king.
Their battle was as long as it was legendary, but in the end, Arawn was bested by Oberon. The Ninetales took it in stride, and as his final act as king, put on a celebration in honor of Oberon's victory.
From then on, the two were extremely close. After his coronation, Oberon explained to his newfound friend how he intended to banish the Eternal Winter from Norska, allowing the pokemon there to truly thrive.
From there the two pokemon set out on a quest, to cross the mountains and enter the neighboring region of Viabelle, where they could plead with the Lord of Life, Xerneas, to help them with their cause.
But along the way, the kings new and old got into a disagreement. Arawn was Prince of the North, the vast tundra his territory. If Oberon were to truly succeed and banish winter, he would be left with nothing in return.
He'd already handed over his people, and now Oberon, his dear friend, wanted to rid him of his lands as well.
While the two argued, they were descended upon by a mighty dragon.
This dragon's name has been lost to time, but he was guardian protector of Norska, and had come to investigate and possibly stop whatever it was that Oberon and Arawn had planned.
They made their plea to the Original Dragon, and eventually convinced him that banishing winter would benefit all of the pokemon across Norska.
He escorted them over the mountains and secured them an audience with Xerneas. Within her realm lay the Tree of Life, Oberon's true goal.
He pleaded with the Lord of Life to grant him a cutting of the tree, so that he may take it back to Norska and plant it far in the North, where it's power could be used to fend off the ice and snow.
Though she was skeptical, Xerneas allowed Oberon to take a cutting, and so the three went, back to Norska to enact the King's plan.
It worked. They planted the cutting, and as it grew the snowfall lessened until Norska was a land of only ice and snow no longer. Pokemon from all over were overjoyed by their King's success.
All, except for Arawn. He headed further north, following what remained of his icy territory, and disappeared.
Meanwhile, the Original Dragon had gotten the opportunity to bond with the people of Norska like never before.
They treated him as they did their past and present king- like a hero.
Oberon was left devastated by the loss of his dear friend. In his grief, he was unable to rule his people any longer.
Ultimately, the crown was passed on to the Original Dragon, who is now known in legends as the First King.
The First King ruled in an age of unprecedented prosperity. The people of Norska flourished under his guidance, and he grew to love them as if they were his own children.
But, as the kingdom of Norska grew in size, so too did the size of the disagreements between the varying factions across the region.
After centuries of peace, the First King's people were becoming fractured. As they were sent into disarray, it was if the Original Dragon's own heart could no longer beat as it used to. He grew sick and confused, unable to rule and often times completely incoherent.
When he was able to speak, all the King would ask is how his people, his children, were fairing.
Ultimately, the Original Dragon was not able to overcome his sickness of the mind.
But.. that isn't where our story ends. For the end of the great dragon's life was the beginning of three more.
Upon his death, the Original Dragon split into three. Two of them would split the region in half and rule as brother kings, while the third slipped away quietly into the North.
The Two Kings were known as Reshiram, King of the West and Zekrom, King of the East.
Though split into two kingdoms, Norska was stronger than ever with two rulers watching over it. Though their personalities could not have been more different, Reshiram and Zekrom proved to be just as dedicated and fatherly towards their people as their predecessor had been.
The third sibling, Kyurem, kept to themself. All three of the dragons seemed to have memories of their former self, but Kyurem's visions of their shared past were the most vivid, and often the most disorienting. As such, they lived where few else did- in the Tundra. They were perfectly suited for it.
The brothers were disappointed in their sibling's lack of enthusiasm for their new life, but did not hold it against them.
Again, things went well for a couple centuries, and again, tensions rose between the various noble houses in the two kingdoms.
The infighting between their people was so great that it began to wear away at the Kings' own bond.
The brothers just couldn't seem to agree on how to address their people's issues.
Then they couldn't agree at all.
War was declared. East and West were allies no more, instead they were enemies battling for total control.
Reshiram was a masterful tactician. His armies were as large as they were organized, proving to be a challenging opponent indeed.
Zekrom was not content to stand idly by while his people fought. No, he was there on the battlefield, accompanied by his closest companions and strongest of knights, known as the Thunder Warriors.
Though their numbers were fewer, with the strength and morale from their King, they got the best of Reshiram's forces more often than not.
Their fighting drove them further north, bordering on Kyurem's territory. When it was clear that Zekrom was too much of a force to be reckoned with, Reshiram made the decision to confront his brother himself, out in the snow and ice. They met face to face for the first time in an age, their respective armies behind them.
Then, they fought.
The Kings were down right brutal towards one another. Built up rage culminating into an all out fight that would've certainly been to the death.
But the wounded brothers were stopped, dead in their tracks, by none other than their sibling, Kyurem.
They'd stayed out of the Kings' conflict. There was little they could do to sway Zekrom and Reshiram into dropping their hostilities.
But, as they arrived on the scene of their most decisive battle they realized their mistake all too late.
Before either brother could land the final blow, the battlefield was frozen in an instant.
In their distress, Kyurem couldn't contain their power and froze their brothers and many of the other combatants in a mere instant.
The war was over, but there was no winner.
What was left of the brothers' armies retreated, forced to regroup after their leaders were felled. Kyurem fled as well, aghast at what they had done.
The power vacuum gave rise to new leaders and factions, remnants of the Kings armies who sought power for themselves. From then on, it seemed as though Norska would always be in a state of conflict.
Rulers would rise and then fall as quickly as they had arrived.This chaos would continue for centuries, up until the modern day.
And watching it all, from their home far north, was none other than Kyurem. Their origin obscured by time.
Their brothers memory is now considered only a legend to explain how Norska came to be.
Kyurem as they are now is simply known as Winter incarnate. A spirit, rarely if ever encountered. Many outside of the tundra don't even believe them to be real.
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yanderes-galore · 2 years ago
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Hi could I please request something from Disney mirrorverse , how would Yandere rivals go between Gaston vs Aladdin with a darling who came from our world if not maybe the darling can create clones made out of water ? 🌸
Yes! I'd love to write for these two :) I used to have Aladdin on my team until I got five star Raya-
Also, after writing this, I actually really like writing Mirrorverse! Gaston now. I hope you liked this as much as I did writing it :)
Yandere! Mirrorverse! Gaston vs Aladdin with Darling from the real world
Pairing: Romantic - Rivalry
Possible Trigger Warnings: Gender-Neutral Darling, Kidnapping, Murder, Rivalry, Violence, Manipulation, Stalking, Obsession, Jealousy, Possessive behavior, Protective behavior, Aladdin and Belle act like pals to you, Forced relationship.
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Let me talk a little about them individually to understand their characters.
Gaston is an expert marksman and tracker.
He is very self absorbed with his appearance and loves to hunt down beasts.
He's strong and thinks he could easily win over his darling with his impressive looks and strength.
He hunts down his darling like he does his prey, never stopping until you're his.
If he wants something, he gets it.
If he can't have you... no one can.
Aladdin is stealthy and takes on an assassin-like role in his combat.
He works well in the shadows and would watch his darling from afar.
Enhanced with enchanted weaponry, he is fast and agile.
A hunter in his own right, honestly.
Out of this rivalry, Aladdin would want to protect his darling from Gaston.
Meanwhile, Gaston wants to exterminate Aladdin like the dessert rodent he is.
That's a very general explanation on how they'd react.
Now, what would happen if their darling was from the real world?
Perhaps in your version of the game you had them both on your team.
They aren't really all that self-aware so their obsession doesn't happen until they meet you.
In a magic spell gone wrong you're sent into a world of fantasy.
That's when they meet you.
Aladdin probably met you first.
Fractured are terrifying foes, like a hero he swoops in and saves you.
It's sometime after this Gaston meets you.
Normally he'd hunt down Belle, then he meets you.
Oh... he has a new obsession to hunt.
Gaston acts very beastly in this universe, even more so the longer he tries to win you over.
You'll feel overwhelmed by Gaston almost immediately.
He's flirting with you and doing everything to impress this new person.
He stops the moment Aladdin comes up from behind you, telling you not to worry about him.
"He's always like this. Usually with Belle, though."
Gaston feels rage boil in him but keeps his cool.
Great... the street rat found you.
When you're asked of your origin and lack of powers, that's when you say you're not from here.
Aladdin is considerate, listening intently and curiously.
Not from here? He wonders why you were thrown here....
Gaston tries to use the fact you're confused and powerless to justify his behavior.
Poor thing... you need someone to help you, yeah?
Why don't you let him help you out? He's strong and could protect you better than this rat can.
Aladdin finds this desperate behavior of Gaston exhausting.
Aladdin wants to help you with no ulterior motive.
Sure... you do look nice and he doesn't mind the way his heart flutters-
But he should be prioritizing your safety.
The fact you're vulnerable in this land sets them both off.
Gaston wants to protect and impress you.
Aladdin wants to just protect you not only from fractured, but from Gaston.
For good reason, too.
Rejection makes Gaston go insane.
Aladdin's obsession mostly starts due to him protecting you from Gaston's madness.
Gaston definitely sees you as a second Belle.
Belle herself even fears for your safety at times.
The fact Gaston can't have you makes him a monster.
Gaston may even treat capturing your heart like hunting a beast.
Think of it... Gaston may even use bear traps or just animal traps in general to capture you.
You're about as weak as a cute rabbit to him anyways.
Aladdin is aware of this, this is even more intense than he was with Belle.
Aladdin may even consult Belle on ways to help you in case Gaston decides to really hurt you.
Out of the two, Aladdin is definitely the less intense one.
He'd never hurt you unlike Gaston.
Your time in the Mirrorverse quickly becomes a game of keep away.
Aladdin is trying to hide you in the shadows with him, slowly falling for you while he tries to protect you.
Gaston is trying to hunt down and capture you from Aladdin to force you to love him.
Even though harm may come to you in the process.
Safe to say Gaston would kidnap and murder for you.
He'd prevent you from getting home, he'd prevent you from seeing anyone, and he'd be sure to drive an arrow through Aladdin's heart for keeping you from him.
Aladdin wouldn't kidnap or entirely kill, but he would try to manipulate you into staying and defend you.
Once Gaston leaves you be he thinks you'll enjoy yourself here.
He can show you the ropes! You'll be able to be a guardian in your own way!
But for now... the two are at each other's throat.
Just watch your step, you aren't safe in this land of corruption.
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