#We won't question SOME people's choices...
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When it comes to the age-old (haha) debate on the 2k3 turtles and the age order, I ultimately come down on the side of there being no meaningful 'age' order. Whether or not they hatched at exactly the same time, the show is pretty clear about them being mutated at a very similar developmental point, and then raised together under the same conditions by the same parent. They call each other brother often; they refer to Splinter as their father occasionally; they never throw around any 'big bro's or 'little bro's, and Splinter never introduces any of them as his eldest or youngest. Literal, physical age doesn't factor much into their family dynamic.
A mix of temperament and assumed individual responsibility absolutely does, however, and this is what tends to make Leo and Mikey fixed points on either end of the spectrum and leaves Raph and Donnie playing eternal switcheroo in greater fandom discussions. Leo and Mikey sit very firmly in their niches; Raph and Don can be a little more situational, I think.
(More blah blahing below.)
Mikey's easy. Mikey doesn't want any of the hassle that comes with being A Responsible Person. He's a classic enneagram 7 in a lot of ways, unwilling to experience real pain, fear, or boredom if he can avoid it - and he puts effort into avoiding it! Mikey doesn't get away with things because the rest of the family can't help but remember him as an adorable baby and want to spoil him; he gets away with things because he's a conniving little shit (affectionate) who has guaranteed there are consequences for asking Michelangelo to do anything he doesn't really wanna. "Would you rather have Mikey happy, or Mikey bored?" Bored Mikey is making it everyone's problem. He whines, he sulks, he goofs off, he deliberately does jobs badly so people won't ask him to help... and every now and then he has to eat crow when the rest of the family dismisses or knuckles down on him as a result.
It's not a mindset that can really develop without some amount of enabling, of course, and Mikey wouldn't be Mikey if he didn't have three brothers and a father exasperatedly willing to take up at least some of his slack. He accepts their lead because leadership is earned, and he'll cheerfully shrug and admit he's never tried to earn it; they have, and he trusts in that with so little question it borders on hero worship at times. The pushbacks he gives are the pushbacks of his entire life philosophy - does it really have to be this serious all the time, dudes? is carrying around all that worry and anger really helping any of us? - but he's self-aware enough to be able to articulate the reliance he has on his family to shoulder stresses for him. It softens his selfishness: he respects his brothers, the disciplined Leo most of all, and his faith in them is a powerful thing. When things get dire, they're the ones who'll know how to fix it, and he'll do the part he's assigned.
Leo is similarly fixed in his position through both nature and conscious choice. "Tales of Leo" shows us a kid who was already the hall monitor of the family, the reliable one, the worrier, more inclined to reinforce the rules than break them and forever keeping an eye on the others. He takes himself pretty seriously, for both good (a hard worker who has genuinely mastered his art and has depths of emotional resilience to draw on) and ill (a condescending bossypants who experiences failure as a blow to his core self-identity), and it seems to have been that way well before the show began.
We never see the moment Leo is officiated as The Leader, so we don't know for sure how much nurture was involved leading up to to it: whether there was a point in their childhood where Splinter often used to leave Leo in charge when he was away on trips, whether he always planned for one of the brothers to step in as head of the family in preparation for the inevitability of his own passing, or whether it was strictly meant to be a hierarchy for above-ground excursions and the risk of conflict that slowly became more of a norm than Splinter ever expected. Whatever the case, by the time we meet him Leo himself has clearly accepted that he is the leader and spends the rest of the show actively pursuing that role. Because they're a team and a family, the more Leo grows into this position - and he does grow into it! check out how much pushback he receives from his sibs in the very first episode versus after "Tales of Leo" - the more the others accept it as part of their domestic hierarchy as well, though there's always room for some ribbing if Leonardo starts leaning on them a little too heavily. They're unsettled and upset whenever the role is vacated. They rely on him to be who and what he is, and support him from their own places.
Don and Raph, meanwhile... in my early fandom days it was very widely accepted that Raph was the 'second eldest', and that's not without reason. Unlike Mikey, Raph does want to be in charge for at least a little while, it's suggested he's stronger and possibly bigger / bulkier / hardier than the others, and even after he concedes the role of leader he maintains his niche as protector. The responsibility Raph takes on himself is very simple: this is his family and no one messes with it (except him). Doesn't matter if the threat is physical or emotional, external or internal - if something is seriously fucking with his family then he ain't having it. He'll slap down killer robots and sibling self-recrimination with the same unflinching determination. It makes him a sturdy shelter the others can turn to in times of distress, and a quick responder in a crisis.
What holds him back is that he frequently shirks the responsibility to take charge of himself. Raph rides the highs and lows of his emotions without brakes, and it makes himself reckless and impulsive in ways that could be genuinely dangerous - if he didn't have three brothers there who'll usually check him before it gets to that point. "Raph's free not to think," Mikey points out, and it has to be acknowledged he takes liberties with that freedom, the same way Mikey takes liberties with his license to slack off. Sometimes he's the one who's messing with his family, and sometimes he's aware of it, and sometimes he doesn't do as much about it as he could. Raph undermines his own value as a 2IC every time Leo has to devote his focus to yanking him back into line. It's definitely something that improves as they all grow up, but it's also just an accepted truth in the family hierarchy: someone has to be ready to keep Raph from going off half-cocked.
On the flipside, Don has taken on a huge amount of self-appointed responsibility as the family technician - he maintains their home, builds their equipment, and provides invaluable advice in the field. I've referred to Donnie as the strategic 2IC a few times because, genuinely, he knuckles down with Leo a lot to hash out their plans, be they the rare times they get to actually lay out a strategy or on-the-fly reactions to the strange things they encounter day by day.
At the same time Don, like Mikey, doesn't really seem to want the specific responsibilities of leadership. His inventions are a passion, not just a necessity, and he likes to have the time and space to devote to them, and to his learning, and to his friends. He doesn't want to be constantly keeping an eye on everyone, or always having to be the voice of fretful reason over the voice of 'that seems kind of fun, though'. He outright abdicates from intervening in family conflicts sometimes, a la his iconic "ooh, I'm not touching that one" moment. Leo and Raph are fighting? Don and Mikey are rolling their eyes at each other about it. No thanks. Not his bag.
I wouldn't call Raph and Don twins myself, but I also don't know that I'd portray them as having the same kind of consistent hierarchy with each other as they do with Leo and Mikey. It's complicated! Raph's role as protector makes him more of a watchdog by simple nature, consistently covering Don's back on the battlefield, worrying about his emotional state, being the one turned to in a pinch (the equally iconic, "Raphie, we've got trouble down here..."). Don will take charge, though! He and Splinter call a lot of the initial shots in "Shredder Strikes Back Part 2"; he drives most of what they do in "Return to the Underground"; he is calling the hell out of those shots during "H.A.T.E". And Raph doesn't object when he does. Don's smart; if he says this is how it has to play then, well, most of the time Raph goes with it unquestioningly. There's some real admiration there.
The fall of the Lair in "Prodigal Son" is another interesting insight into their dynamic. Don effectively decides that they need to retreat, but he won't do it without Raph's agreement. It takes both of them to make a call on that scale, and though Raph clearly takes on the ultimate burden of being the one to pull the trigger - and thus carries the most anxiety about the consequences - he needs that check from Don to be able to do it. He needs that reining in from his own aggressive impulse.
Long story short - they're a weird family! Trying to wedge them too hard into any sort of pre-determined dynamics like "older" or "younger" is always guaranteed to risk flattening out some of the finer nuances that arise when you're a quintet of mutants living isolated in a sewer. It's still really interesting how they all play off each other.
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My morally questionable OCs are winning this one fr fr
Would they let the world burn for you or let you burn for the world?
[Context: close friends]
Let the world burn: Memori, Kian, Héctor, Kai, Logan & Lily.
Let you burn: Alexa, Liraz, Alastair, Angie, Odette, Vincent & Nereus.
Let me burn with you: Valeria, Mimi, Vivian & William.
Burn everything and everyone (but in a not romantic way): Nosoi Kalma.
[Context: partners]
Let the world burn: Vincent, Mimi, Kian, Héctor, Kai, Logan, Lily & Odette.
Let you burn: Alexa, Memori & Liraz,
Let me burn with you: Vivian, Alastair, Nereus.
Burn everything and everyone (but in a not romantic way): Nosoi Kalma.
#We won't question SOME people's choices...#memori662#memori662orig.#662ocmemori#662ocalexa#662ocmimi#662ocliraz#662ocnk#662ocvaleria#662ockian#662ocKai#662ocLogan#662ocNereus#662ocOdette#662ocLily#662ocAlastair#662ocAngie#662ocHéctor#662ocVivian#662ocWilliam#662ocVincent
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it's not about that you "have" to get to exercise your autonomy. b/c like, yes you do, but not in the way that "if i don't get to do that Now i will explode & evaporate (& die)" which is what people keep leveraging to be like "so you don't have any valid argument for getting to act out your own choices"
therein is another issue of "why do you need a 'valid argument' to get Exceptions as ruled by this person to exist autonomously, unpunished" like why's this person an authority who gets to punish you. nonrhetorically, why do you have to appeal to their maybe possibly deciding to Let you be a person. should you "have" to.
and if you don't get that Permission that you supposedly "have" to get, you also will not immediately explode and die if you do that unpermitted thing, but shocking how "you don't Haaaave to" is only invoked re: things you want to do for yourself, and not what they want you to do for them....because it's Not Really About "Literally literally Haaaaving to"
the alignment between people getting on one for years about asexuality, and while doing so maxing out the saturation on their bullshit on any & everything, b/c you're just getting into anti autonomy, so ofc you're also just stoking & expressing "arguments" against autonomy that are deployed in plenty of other contexts, including against other queer identities....and that particular resonance with biphobia & transphobia, and how either groups are theoretically thwarting the Truest Gays because how will we have a valid argument against the truest cishets agenda if we can't convince them we haaaaaave to be like this instead of that no, we won't explode & die if we have to be repressed or at least closeted another day, and another, and you won't explode after another, either, etc. rather than thee point of "asexuality autonomy = queer autonomy = Your queer autonomy = Anyone's Autonomy" and "why do we 'have' to Convince anyone to go 'oh alriiiight' abt one's choices about how they express their identity, what decisions they make about having sex"....it's about anyone having the power to preclude & restrict others' autonomy & constrain their existence between one kind of more imminent, immediate harm/death & a more drawn out one where you exist as a resource for others' use but at least you aren't Literally dead today. so what if someone's saying "well i don't think your gender/sexuality stuff is Real" so long as they can't get in the way of other people living that out anyways. so what if someone's supposedly like "well, but everyone could be bi" (which they don't. just like ppl were never 'pretending' to be asexual to nefariously stand around in the queer space that never rigorously vetted everyone anyways? Making Up A Guy To Get Mad At) to supposedly argue that if all of you are bi you can just restrict yourself to the Cishet Appearing manifestations (which they don't) where what's that even matter if this [guy to get mad at] can't make that anyone else's problem? if he can, why can he. should he be able to. that's the problem, not "have we all tried the constant biphobia wherein they're always thwarting & sabotaging the rest of us?? like how trans people are keeping us from being legitimate?? with the opportunity for some trans people to also try declaring other noncis people Not Legitimately Trans?? well the cishet agenda loves asexuals, actually, they want everyone to never have sex ever (they don't want that, and that's not what being asexual is)"
using the "you can't Know through Direct Perception or extrasensory phenomena what someone else's Thoughts And Feelings are" both ways; wherein their assertion of their intentions, true or not, gets to be treated as an assertion of Reality, meanwhile b/c Your intentions/thoughts/feelings can't be directly observed, you're just lying or exaggerating or misremembering or failing to Express yourself correctly b/c they would've surely interpreted it correctly otherwise, or [anything else] re: your inner experiences that you can't "prove" are one way or another, so this other person gets to always decide for themself what they must be (why?) and if they just so happen to decide they Must be in alignment with what they want (good) or unacceptably, evilly, incorrectly Against Them, they also get to flex their control over the entire situation via their Authority / control over resources / the person's lack of other options b/c of isolation & that, say, breaking away from a family, job, marriage or just deemed correctly romantic relationship, is punished by the larger system of How Things Are, through a lack of resources that makes you more vulnerable in general as well as vulnerable to further punishment in how you might try to respond to that situation, through the general stance that maintaining cohesion of a Unit like the nuclear family, the "romantic" "man"/"woman" couple, is good, so breaking from it is deviant........anyways it's like. if you're like "well i'm having sex b/c i want to" and someone is like "well i say YOURE LYING" like, what? "isn't there someone you forgot to ask" shit. why should that get to affect things. whether you're like "oh no. what if they could say 'you're lying...b/c how do i knowwww you're not BI. where you could want to have sex with someone BESIDES this one person rn?? or ACE??? if you Don't have sex rn and you Don't explode and die 5 min later we will Know you Could Be Asexual" like, this isn't how it works anyways obviously but theoretically if it did: we would not be like "oh sorry guess that's what matters" unless what mattered was some people's being lower on a hierarchy and at the quite literal disposal of those with more power than them. what would the crisis be of someone going "well i think. every gay person? is bi" or someone going "you've just told me your name is gloria but i think your name is actually tetris...." or "i'm so embarrassed i wish everyone but me was dead" if none of these things can hinder the existence of people having sex w/autonomy for all involved or people getting to tell you their name or all other people being alive
the banger quote on my imdb page was saying "no, i don't 'Have' to, but i'm going to" to an authoritarian in my life, concluding several minutes' "negotiation" of [i 'have' to hang up on this call now b/c the movie i'm standing in this movie theater to see is about to start. no i won't explode and die if i don't. i also won't explode and die if i don't keep "talking" to you (being Talked At / lectured & upbraided from afar)] funny how that works. i also Know this was a checkmate b/c that person gave up on responding (or, technically, switched to The Silent Treatment, which worked even worse via phone than in person) and i did hang up rather than miss the movie i showed up for and then they had to resort to Other Methods: telling someone willing to take on the enabling cop mode that i had Essentially said Go Fuck Yourself. like well that's right, and the fact that it's a "go fuck yourself" to get to say "i am going to end the call b/c i choose to do something else" and then actually do so is a real testament to this relationship. and if one had said "i can't keep talking, i have to go" and someone's like "sldfj you mean thou MAY not keep talking" teehee i don't know, CAN you have the peas????? it's like this obviously doesn't matter. i can choose to do shit and choose to not do shit without exploding and dying right this very second, except for taking 5 sec to eat a deadly bomb with a timer set for 5 sec. This Is Not The Point. why is autonomy off-limits to Anyone.
#authoritarian parent whose silent treatments fail: anti crossdressing household law will get everyone to stop inconveniently Being People#spoilers: i continue to be a real life person; nonbinary; autistic; i continue to not engage in a relationship w/that parent b/c#Their choice was to have that relationship be the authority & the property. so the response to that: not being in that situation.#creating that kind of relationship & then being like ''why don't i get the Benefits of a different kind of relationship that is defined by#everyone being recognized as people and having actual positive experiences and legitimately Wanting to interact :(''#the autonomy to Not do something b/c you don't want to = the autonomy to Totally do something b/c you do want to#hence the idea of the True / Ideal Homosexual being ''but i Must Only have gay sex or i'll explode & die'' vs ''i feel like having gay sex'#yeah we ''could'' all be forced into binary genders & nuclear family units & be miserable & isolated but not literally explode.#but why should we. why would we. why can't we Not do that#hence as well that queer autonomy=everyone's autonomy. ppl who id as cishet? don't need to be Forced into that or into Awful Marriage Asap#but they do if we wanna isolate everyone / eliminate broader social support networks / restrict the autonomy to do anything else#asexuality handshake bisexuality. parallel to aromanticism handshake polyamory#and the backup to ''well but you won't literally die'' is to preclude Choice entirely by diverting the focus from [questioning ur choices]#to [questioning whether you have the capacity to make choices] as an extension. lens on ableism / disability justice is in Everything#not in like a ''huh. who'd've thought that overlapped'' Fun Fact way but in [you don't Understand that issue fully if you don't see ableism#someone's always getting to justify their authority by their Superior Ability vs others' Inferior/Absent Ability#saw that zany ''radical queer theory based on vibes is now that asexuals aren't queer'' streak definitely manifest ableism#a good ol fashioned ''asexuals won't consider What's Wrong With Them / try harder to seek some conversion therapy'' great stuff gang#or even more useless declarations of ''haha but most people Aren't ace. it's not Normal to not want to have sex. checkmate?''#and what is your conclusion to that logic? ended up in ''ace ppl. are cringe!! & maybe not real!!!'' aaand what do we do with that?#what praytell do you suggest change based on that. how has that exclusionist analysis served queer lives. how is it continuing to do so.#versus like and who cares if everyone Could possibly all be labeled bi if what is In Practice anyways is ppl getting to have sex or Not how#they want to anyways. recognizing that Any trans person's existence is a testament to Everyone's autonomy#any ''threat'' to children is always guaranteed abt the Threat to [parents' control to decide Who & What a child gets to be]#that is; ''protecting'' children is abt the child being the property of parents. gotta protect That by withholding all info about trans ppl#even existing from kids b/c Property can't decide their identities for themselves so Children can't be allowed to either#their even knowing that some people Do get to exist autonomously is; indeed; that ''threat'' to the [child is property] order#and Language as Possibility. it's the 2010s & you can only go ''that's me i'm nonbinary'' when you learn abt the word ''nonbinary''#even though you can then know you always knew but you didn't have the word so you had to keep on using other; more inaccurate words....#discovering the tree trunk of [word: Autistic] that roots all these branches of ppl talking abt Experiences & now Realizing Things....
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i do love the idea of the wayne kids giving bernard shovel talks about taking care of tim and all that but also give me batfam who are just as protective of bernard as they are of each other.
give me bernard, attending his first wayne gala as tim's significant other. having a suit custom tailored and funded by bruce even if bernard insists it's not necessary because he already has one. arriving at the gala anxious because of course he is, it's a goddamn socialite event, but being protected from every side by the wayne kids even when tim is dragged away.
Socialite: Oh, and who might you be?
Bernard: Oh, um, hi. I'm Bernard Dowd, nice to meet you.
Socialite: Dowd? I've never heard of your family before. Who...?
Bernard: I'm not here with my family, miss, I'm here with my boyfriend.
Socialite: ... Boyfriend?
Bernard: Yeah, I'm here with Tim.
Socialite, frowning: Tim... as in Drake-Wayne? He has a boyfriend?
Dick, coming up next to Bernard: He sure does! Bernard here is practically one of ours now, aren't you? He matters to Timmy, so he matters to us.
Bernard: Dick—
Dick: C'mon, let's get you back to Timmy. Farewell, Mrs!
Bernard: I could've handled that.
Dick: All the rules that apply to my siblings during galas apply to you too. I'm sure you could've, but you shouldn't have to. I've got your back too, now, yeah?
Bernard: ... Yeah. Thanks, Dick.
Jason, coming up to Bernard at the bar: Not to freak you out, kid, but there's a guy starin' at ya from the other side of the bar. Y'know him or should I encourage him to look away?
Bernard, startled: Huh? (looks around) Oh. No, I don't know him. Why... is he looking at me like that, actually?
Jason, scowling: 'S just how the slimy fuckers at these events are. Can't keep their eyes off anything that's small, young or pretty. Disgusting. I'll deal with him— where's your annoying other half gone, inferior blondie?
Bernard: Tim? He got pulled away for quote; 'something important' by some lady. He said he'll meet me here after he's done, so I've been waiting.
Jason: Huh. If I see him I'll point him yer way. Hey, don't be 'fraid to ask any of us questions or for help if ya need it. We know the best how daunting this shit can be.
Bernard, genuinely touched: ... Thanks, Jason.
Jason: Yeah, yeah. Don't tell Timmers I said that, though, he'll call me a loser.
Bernard, laughing: I won't.
Bernard, being talked to by several people at once and a bit overwhelmed by the attention: Uh— I'm—
Damian, stepping between him and the socialites: Dowd. I require your assistance.
Bernard: Um— hi, Damian— with what?
Damian: You will see when we get there. Follow me, Drake's more tolerable half.
Bernard: Okay... so what do you need from me?
Damian: Nothing. You seemed to dislike the attention from all of the nosy adults over there. It was the most efficient way of extracting you from the situation.
Bernard: Oh. Thanks, Damian.
Damian: Tt, don't thank me yet, Dowd. I am still criticising your choice in romantic partners.
Bernard: Didn't you threaten me with a katana to not dampen Tim's mood in any way shape or form?
Damian: Slander. I said quote 'if you make Drake more annoying by breaking his heart I'm going to maim you.' I don't see how you got the message you did from that.
Bernard, grinning: Sure, Damian. Sure.
#batfam#dc comics#batman#tim drake#jason todd#dick grayson#damian wayne#bernard dowd#they give him shovel talks but when they're over it's basically 'our kid now'#he's theirs in a similar way to steph#he's not a vigilante but he's important to tim#so he's theirs#timbern#tim x bernard#timber
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How to manifest your desired face:



*This is the most popular topic, so i made this to clear up some questions you might have or struggle with.*
Manifesting your ideal face Can be frustrating sometimes, why? Well you Always encounter the mirror, and it Can get you very demotivated and you might think that there's no movement or doubt the Law.
But let's simplify LOA Real quick-
1. Decide: decide what kind of face you want, it Can be mixed or just the ideal face you want.
2. affirm: making an affirmation that you feel comfortable to repeat for example "i already have my desired face" "i look exactly like xyz!"
3. persist: being stubborn and faithful to your assumption, you Always return to your assumption/imagination regardless of what the 3d shows you. For example: you still see the same old face in the mirror, before reacting, you affirm that you have your desired face.
That all you gotta do.
But here's the Real question →
Why the 3d is still showing me my old face?
Duh 😒 didn't we ALWAYS Say that you shouldn't take the validation from the 3d? The 3d won't EVER give you your desired face if you focus on it.
The 3d will Always shows you your current assumptions, if you keep saying that you don't have your desired face, well Guess what? Yeah duh you will still see your old face.
But we need to fix that, we need to stop this repeating cycle.
YOU ALREADY HAVE YOUR DESIRED FACE! IT IS DONE!
The second you decided that you have your desired face, you have it in 4D.
Done deal.
There's nothing for you to do now, just to persist in the assumption that the fact you already have that desired face of yours.
And the 3D will catch up on and will reflect your 4D, IF you keep fulfilling yourself and accepting the imagination as the true reality.
I cannot stress this enough when i say that the 3D is just a mirror, a dead reality, without imagination, it nothing but a dead reality, what you're experiencing right now is because you imagined it first then it was being reflected into the physical reality.
"B-but Eli i can't ignore the 3d when it is in front of my face😞"
Yeah i know it is difficult but let me tell you.
YOU DON'T NEED TO IGNORE THE 3D!
Just know it will change cause you literally decided that you already have your desired face, you know it is done, creation is finished, you already have your desired face in your 4D and the 3D have no choice but to reflect it!
"but Eli i'm done seeing my ugly face!"
I know it is hard when you are Always in front of that mirror, but beer with it for a while, keep saying positive affirmations, keep affirming that you look exactly like your desired face! I know it will feel Weird and uncomfortable at first but you will get used to it with Times.
"but Eli when i see those pretty girls on tiktok i feel so insecure and i wish to be them😢"
Girl, instead of saying that, when you see a pretty girl on tiktok just Say "oh my god! She's so pretty! But i'm prettier than her, that obviously🙄💅🏻" or "this girl is so pretty like me!".
Affirm against any opposite thought, you're clearly telling your subconscious every single day and reminding it that you DO have your desired face and you're already pretty.
How to know that i'm living in the state of the wish fulfilled?
You won't give a single Fuck to the 3d, you know you already have your desired face so you won't give a single Fuck to what the 3d throw at you.
You'll feel an immense calmness and you'll feel like you already own/ have that desire, it will start feeling natural.
You know it is a done deal, you already have your desires so you'll be unconcerned about what happening in the physical reality, no matter what the 3d throw at you, you KNOW that you do have your desires in the 4d.
People saying your ugly? The Fuck girl? Can't you see my beauty? I'm literally the prettiest.
Seeing pretty girls and feeling insecure? Gurll i'm literally prettier than them, they wish to have my face.
Still seeing your old face in the mirror? Gurl i literally have my desired face, i looks exactly like xyz.

See how it is easy? You just need to be disciplined.
If you really want your desired face, then be that stubborn mf and manifest that perfect face of yours.
Now go and make that change, you'll thank me later😌.
Xoxo, Eli
© Scentedpeachlandcreator
#law of assumption#loa tumblr#loa#loa blog#law of manifestation#how to manifest#loassumption#void state#4d reality#affirm and manifest 🫧 🎀✨ ִִֶָ ٠˟#affirm and persist
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. . . F#&% you.
*Makes a Timbern Baby AU, but they... Forget to tell any of their family they had a baby for a few years.*
—
Tim, stumbling inside, half asleep, fell through the window, face planted, got back up, blinks slowly:
Bernard, standing there with a newborn in his arms: Uh, hey, Tim?
Tim, army crawling on the floor because getting up is a lot of work: Huh?
Bernard: Some ninja looking dude showed up at our doorstep, said something about owing you and making amends and stuff...
Tim, pulling himself into bed: Uh huh?
Bernard: He gave us a baby.
Tim:
Bernard, holding up baby: She's made of our DNA and stuff.
Tim:
Bernard: Sooo...
Tim, confused screaming:
—
Tim, holding up his new daughter: I lost my spleen to that man, got thrown out a window, had an army of assassins sent after me... anD HE HAD THE AUDACITY TO MAKE YOU LOOK LIKE YOUR FATHER!?
Bernard, laughing:
—
Tim, setting their new baby in a box they made into a crib: Should we, like, name it?
Bernard, observing the sleeping baby: That's probably the responsible thing to do.
Tim: So, first name?
Bernard: First name. Uhh, could name her after your Mom?
Tim: Which one?
Bernard: Okay, so that's a no. After your sister?
Tim: That'd get confusing later.
Bernard: . . . We could name her after Darla.
Tim: I'm game if you are.
Bernard: Nice, so, we're great at this parenting thing! So... Who's last name does she take?
Tim: I'm convinced the Wayne name is cursed, so.
Bernard: Darla Dowd?
Tim: Wait.
Bernard: Yeah?
Tim: We could do the funniest thing ever.
*She was later dubbed: Darla Janet Dowd-Drake-Wayne.*
—
Jason: Damn, Timmy, you look exhausted.
Tim: I'm a parent now.
Jason, assuming he adopted a plant or something: Pfft, well, good luck with that.
—
*Exactly four years pass, and somehow nobody's pieced together / realized Tim and Bernard have a whole ahh child...*
Tim: Ugh, Darla has been such a handful lately. She heard Jason on call last week and now knows exactly four swear words, she uses them religiously.
Bruce: Darla didn't already know swear words?
Dick: Your friend? Isn't she, like, in her twenties..?
Tim:
Tim, with a horrible realization: You... When I talk about Darla, you thought I was... Referring to mine and Bern's friend, Darla?
Bruce: Who else would you be referring to?
Jason: I thought Bernard had a little cousin or somethin'.
Tim:
Tim: Uhh... I meant... I meant... My daughter.
Jason:
Bruce:
Dick:
Alfred: About time!
—
Darla: Why do you look like a skunk?
Jason: I died.
Darla: Shouldn't have done that.
Jason: It wasn't my choice! I got sold to a clown!
Darla: Skill issue.
Jason: Are you victim blaming?
Darla: No, just saying you have skill issue. I haven't been kidnapped by a clown!
Jason: I can change that.
Darla: Bet I won't die.
Jason:
Jason: PRETENDER, COME GET YOUR BRAT!
—
Darla: Why are you Robin?
Damian, a full on teenager, researching medical schools: Because I was chosen.
Darla: Why?
Damian: You ask a lot of questions.
Darla: Can I be Robin?
Damian: Why would you be Robin?
Darla: Papa was Robin.
Damian: Your point?
Darla, with a sh!t eating grin: I'm the blood daughter.
Damian, having flashbacks:
—
Dick: You're pretty smart for a four year old.
Darla: You're pretty smart for a high school dropout.
Dick:
Dick: Your Dad is a high school drop out!
Darla: And he didn't become a cop, in a city worse than Gotham!
Dick:
Dick: Well—
Darla: Fumbling aliens does run in our family though, I noticed...
Dick: Are... Are you talking about Connor or Kori?
Darla: Both, but I'm glad I don't have alien DNA, uncle Kon has mad skill issues, man.
Dick: How do you know any of this?!
Darla: Papa and I have talks over breakfast.
—
Bruce: . . .
Darla: I have that effect on people.
Bruce: What... What do you do for fun?
Darla: I like to ice skate!
Bruce: Can... Can I buy you a skating rink?
Darla: Only if we can play Chapel Roan on the speakers, and I want a disco ball.
Bruce: Done.
—
Tim: Thanks for watching Dolly, Duke. Was she good?
Duke: Oh, she was great! We s#%& talked B!
Darla: Damned emotionally constipated furry!
Tim: So proud.
—
Stephanie: So, aiming to be Robin and a Batgirl someday?
Darla: Oh, I'm gonna steal all your mantle at some point, then make my own.
Stephanie: An overachiever, I like it.
—
Cassandra: Do you want to learn how to be one with the shadows and remain completely silent?
Darla: Stealth training? YEs!
—
Jason: To be completely clear, I gave Bruce his first granddaughter.
Tim: I gave him his favorite in-law though.
Jason: WHAT?! B totally prefers Roy over Bernard!
Tim: Please, Bernard can cook, has Alfred's approval, graduated high school AND college with two majors, as well as opened a restaurant AND isn't a meta in any way!
Jason: He hasn't even saved the world! Once!
Tim: Oh, and he's not a ginger.
Jason:
Tim:
Dick, rushing in: WHAT'D YOU SAY ABOUT GINGERS!?
Jason: YOUR DAUGHTER IS ABOUT TO BE AN ORPHAN, PRETENDER!
Tim: I believe I've made a mistake...
—
Tim: Now, what do we do if someone asks to follow them down an alleyway?
Darla: That's how one set of my great grandparents died, do I look like a sucker to you?!
Bernard: Uhh, Tim..?
Tim: Then what?
Darla: Kick them in the crotch and call uncle Jay to shoot 'em!
Tim: No, wait, we don't kill people.
Darla: And why not?
Tim: I haven't figured out yet myself, but the most I can gather is that we can't afford those types of crashouts.
—
Babs: I guess you explain why Tim and Bernard had so many searches about babies...
Darla: . . . Do you have access to my search history?
Babs: Why..?
Darla: No reason.
—
Darla, at daycare, not having a clue what she's saying means: MY GRANDPA CAN F#%$ YOUR GRANDPA!
—
#batman#tim drake#batfam#dcu#jason todd#dcu comics#bruce wayne#dc#dc comics#dick grayson#timbern#timber#tim drake x bernard dowd#cassandra cain#stephanie brown#duke thomas#bernard dowd#chef bernard dowd#jayroy#damian wayne#darla aquista#batman and robin#dc robin#dc red hood#dc red robin#dc characters#dc cartoons
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One of the things missing in Veilguard is any sort of meaningful power struggle. By keeping to the poorer parts of the city-settings, we don't really deal with corrupt or powerful nobles. By defanging the Crows, an organization who famously has lethal squabbles between factions, they turned them into some weird, benevolent family organization. Even the assassin trying to make "evil" power plays doesn't actually manage to kill any of his targets, and his ruthless relatives? Also don't kill him in revenge. In the end, the status quo is maintained. Nothing has changed.
In Tevinter, we have the Threads, an organized crime unit who we know runs "protection" rackets on the locals and is involved in some kind of smuggling (it's Tevinter--so presumably this would involve slavery and dangerous artifacts, but it's Veilguard, so I guess not). Instead of them beefing with the Shadow Dragons, who presumably ruin some of their deals with their pesky "freeing the slaves" thing, and instead of their main issue being with any sort of law enforcement, something which doesn't exist in Veilguard beyond one singular templar who does all of jack shit the entire game, their main power struggle is with the Venatori, who are evil just to be evil.
And instead of the Veilguard siding with law enforcement or the threads and enlisting their help to, idk, unseat the corrupt head of the templars or otherwise deal with the venatori shit, the threads are highly favored by the storyline, and in the end the only real choice is to make Neve a thread or to make her... idk, the same Neve? The game calls her an "inspiration", but it's not like she's part of any organization, so we can't call her a figurehead. It's just like, see that random citizen right there? She rules. And I don't really see how that increases the power of the rule of law, because even if one good person is working within rule of law to get things done, she's not part of the system, and everyone already know the system is corrupt in Minrathous. Random citizens in fucking Ferelden know the system is corrupt in Minrathous, or they would if they weren't all dead. Neve is now just playing on hard mode to appear righteous, which, good for her, but I'm sorry, won't inspire all that many people who are still paying "protection" money to the local mafia.
(Putting Neve in charge of the Threads is an absolutely whackadoodle decision by the devs that I don't even know how to respond to. She has a single Thread contact. Presumably the Threads have a hierarchy. She has never demonstrated interest in being a smuggler. Being a detective really has no overlap with being a crime boss. Telling a group of criminals that they are all detective's helpers now is sure to go over like a lead balloon. What the fuck was that. Why did that happen.)
Maevaris and Dorian arguing came out of nowhere and lasted a fairly long time, which was interesting, but after the most recent election in the states, Maevaris's position sounds unbearably naive and trite, and this hardly counts as a power struggle as they both say they will support the other depending on what some random outsider thinks should happen. (That is soooo not a basis for a system of government. Why would Maevaris OR Dorian cede their power to Rook, someone they don't know and who doesn't matter)
The power struggle within the Wardens is also very stupid and easily solved. The First Warden is a moron. He dies (kind of). For some reason the extremely hot and competent couple who we first encounter in the middle of nowhere are next in command, so, phew. Problem solved there. A question of what the Wardens will do now that the Blights are over would have been interesting. Do they keep recruiting lest the Blight somehow reoccur and nobody remembers the Warden secrets? Or do they disband? Do they set themselves to seeking a cure and nothing else?
The closest you get to that is deciding what the griffons will do, which, again, why the fuck is Rook deciding that, but also there are 13 of them, in two or three more generations they will be dead unless a lot of mages bone up on genetics real fast.
Who is left? We have Rivain, which is just pointless in this game. I played as a Lord of Fortune, but you could drop that faction and not a single thing changes in the game. Pirates who don't loot valuable artifacts because they are elvhen? Give me a fucking break.
Same for the Mourn Watch. There is pretty much nothing going on in that region. You could excise it from the game and nothing changes in the slightest. There is not a single excuse for them not using the Eluvians to help the Veilguard earlier in the game, given just how little they have going on.
The Veiljumpers are just missed opportunities all over the place. They could have had factions debating whether to join the god of vengeance in fucking up the human civilizations as payback for, you know, everything. They could have had people joining Cyrion in thinking that a Forgotten One might be the best way to face down the gods, given they'd done it before. There could have been a HUGE cultural impact on "what do we do now that we know our gods are evil fuckfaces--what do we keep and what do we throw away," but Veilguard ain't that deep. They could have had knowledge of a super-weapon or some elvhen bullshit that would help the Veilguard fight the gods... but nah.
In DAO, your decisions not only affected the political futures of the various regions, but they decided who would help you and how. Did the dwarves have golems? Did you have templars or mages? That whole wolf thing with the Dalish that I no longer remember that well? And the Dalish deciding to help changed how they were viewed in Ferelden. The mages helping you meant the monarch would treat them favorably. It fucking mattered.
In Veilguard, the only situation remotely close to that is the dragon decision at the beginning, which was one of the fucking dumbest plot points in a video game I have ever played. It was the first thing that made me set my controller down and go... what? What the fuck? The idea that Rook, a nobody, is the only person singularly capable of driving back a dragon in the entire north is laughable. What the fuck was Dorian up to that day? How is Rook more capable than every single Crow? How is it the two companions you sent to the other city were absolutely useless? If Lucanis/Neve + two companions were unable to drive a dragon away, what makes them think Rook would be the deciding factor? What makes them blame Rook when they themselves couldn't fucking do it? Neve in particular was a big part of fucking up that ritual and releasing the gods, so why is Rook taking all the fire for this?
AND WHY IS THEIR RESPONSE TO A BLIGHT TO FIND A SINGLE DRAGON HUNTER? HEY DIPSHITS, THE DRAGON IS HUNTING YOU. YOU DON'T NEED TO WORRY ABOUT THAT PART. YOU NEED AN ARMY.
But Treviso or Minrathous being spared doesn't change the global political situation at all. It would have been really interesting if it did. Tevinter hobbled? How many kingdoms would be salivating to take a bite out of their territory? With the trade princes of Antiva being absolutely fucked over by the Blight, who is taking over that trade? Who is getting rich?
Nobody, I guess, because why would Rook know or care about that, because, as previously mentioned, they are a nobody who doesn't matter and honestly shouldn't be listened to.
The stakes in this game are nothing because the bad guys are all so obviously bad that you know, as a video game player, that you are going to defeat them. Oh, the Antaam are just mindless, faceless brutes fucking up Treviso? Okay, let's kill them. Venatori again? I'm pretty sure they aren't the heroes of this game. There's no power struggle, and in the end all we've done is revert to the status quo, (except i guess Treviso is no longer occupied).
Except for the south. The south is dead. but we didn't have anything to do with that for some reason. Couldn't even be bothered to house some refugees in our safehouse that was built specifically to house refugees. The Inquisitor, who has access to the eluvians, couldn't figure out how to get other people through them or something so... sorry, every single Orlesian, Fereldan, and Marcher.
#veilguard critical#veilguard spoilers#datv spoilers#datv critical#dragon age critical#bioware critical#da critical#da veilguard spoilers#honestly this is just a rant with very little logical flow#I swear I had a point when I started writing but it got away from me#not even the end cards tlel you like#Dorian was a fucking tyrant who caused a revolt and blah blah#not that I remember anyway#no stakes no consequences nothing changes#tepid ass game
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Actually I WILL talk about Mai's seeming 'radicalisation'. With the upcoming comic, I can see why a lot of people are confused/caught offguard by Mai suddenly having a vested interest in reforming the Fire Nation's school curriculum.

However, I don't think it's as much of a heelturn as one would believe at first glance.
Mai is a difficult character to pinpoint on some levels, particularly due to her upbringing which stripped her of a lot of her self expression. I think most of the fandom underestimates the trauma and effect of Mai's upbringing. I elaborate on it here.
However, the long and short of it is that Mai was not encouraged to question, criticise or, god forbid, rebel against her enviornment. To the point where her parents scared her with stories of spirits that would kidnap her if she misbehaved.

Ukano's involvement in politics and relatively high status should also be taken into account. Mai would have grown up being strongly encouraged to conform to her father's beliefs and go along with his politics.
Mai : My mother said I had to keep out of trouble. We had my dad's political career to think about.
We've seen the propaganda and indoctrination of the Fire Nation school system, how it uses misinformation in its curriculum and how it punishes deviance.

Most fire nation children won't have the tools to find the cruelty and danger in the philosophy of the Fire Nation. Zuko had to get banished from the country to even start his deconstruction. And he had Iroh at his side to guide him.
It's not shocking that Mai would not be able to see the flaws of the Fire Nation. Despite this, she still shows no attachment to the Nation's cause, either. In fact, she actively refused to take part in the war effort when she thought she could get away with it.
I don't think Mai had much sympathy to the other nations, nor will I claim she secretly harboured anti imperialistic sentiment. I simply want to state the fact that Mai was, from a young age, forced to do things she didn't want to do and conditioned by multiple parties, to accept this. Mai has been trained to be passive, with only the method of passive aggressiveness and gloominess to defend herself.
I think after the fall of Ozai's rule and the slow restructuring of the Nation, Mai got more freedom in her life. Ukano's political role diminished, so Mai was allowed to think for herself. She gets to discover the world more and develop her own thoughts and ideals, rather than the ones she'd been forced to conform to.
This line in the upcoming comic seems to confirm my thoughts:

Mai's upbringing is the underground and darkness. She was never given an alternative or agency in her life. And thanks to Zuko, she was able to see and experience a different world than the one she was brought up with. She is able to help to try and achieve it.
Initially, Mai is angry at Zuko's joining of team Avatar. She feels betrayed and upset that he did not talk to her in person, even if it was to protect her. And yet, she saves him. While I believe that most of her motivation was genuinely out of love for Zuko. But she also, ekther inadvertently or deliberately made the choice between Azula and Zuko. Between the two potential duture leaders of the Nation.
And she chose Zuko. Who is not only the boy she loves, but also the boy who can heal her nation.
There is an argument to be made about how Mai represents the Fire Nation itself and its relationship to Zuko, but that is a topic for another day.
The theme of Mai caring for the future of the Fire Nation can be seen expanding in the comics. As 99% of the fandom will tell you, the comics have their flaws, but I do enjoy their handling of Mai for the most part.
I think it's interesting that we are shown that Mai not only wants Zuko to be Fire Lord, but for him to be a good Fire Lord.
We see her dissapointed in Zuko secretly meeting with Ozai. At first glance, what she says to Zuko is that she is dissapointed in him keeping secrets from her, which is understandable, since the last time he kept a secret from her led to him joining the opposite side of a war.
However, with her next appearance, we see that Mai may have had another concern relating to Zuko's communing with Ozai. When Ty Lee informs her of Zuko also enlisting Azula's help, Mai exclaims 'so he really is turning into his father', which seems to denote that Mai has a distaste for Ozai and his rule, whether that be from the begining, or recently acquired.
Mai also criticises Zuko's callous and controlling restrictions over the frightened townspeople. This serves to further cement the idea of Mai becoming disillusioned with the similarly inclined authority figures of her past. Authority figures who were a symptom of the Fire Nation's utilitarian and imperialistic system. We see this disdain manifesting in its full force in the teasers for the upcoming comic.

I think people tend to not realise how restricted in her self expression and thoughts Mai was, despite all the puzzle pieces being laid out for us in the show.
Mai has gone through a very quick and yet realistic episode of character growth in my opinion. Not unlike a lot of people raised in heavily Conservative and restrictive households who peel off later in life, she's settling into her own mindset and motivations.
Ans I don't think it's an unrealistic idea for Mai to want to help change the education system. The Fire Academy for girls is where she met Azula, and as an all girl school alumni, I can tell you first hand how toxic and confining these enviornments can be.
While Mai may not be seen as a particularly empathetic or kind person (though I think this interpretation is flawed), she can sympathise with the young girls who will be placed in the shoes of her younger self.
She can want to not see these kids go through what she, Ty Lee AND Azula did.

[The panels of Mai glancing between the stifling interior of the school and the open window and choosing to go outside and lead the Nation's youth outside... ugh]
Not only is this a rather logical progression for Mai's character, in my opinion, but it also feels like a very big 'healing your inner child' moment for Mai. Since she was not really seemingly allowed to be a child, as most children in the Fire Nation appeared to have such restrictions placed on them.
I don't think it's much of a stretch of the imagination that Mai would want to have at least a small part in dismantling the system that harmed her and so many other children of the nation.
She is a young woman now, she has grown from the oversheltered, apathetic teen she was in the show. She has been able to make her own informed opinions about the state of the nation, has been able to hone her trauma into determination. And it seems we're going to see the fruits of this development in "Ashes of the Academy".
I have very high hopes for the upcoming comic, since what we've seen of it appears to make a compelling story, one I relate to deeply, as well as a good study of Mai, a character I find often misinterpreted by the fandom.
#'this is out of character' my brother in raava let me tell you about this cool thing called character development#mai#atla mai#mai atla#zuko#azula#ty lee#ashes of the academy#pro mai#pro maiko#avatar#atla#avatar: the last airbender#the last airbender#avatar the last airbender
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[ is that angst I smell? The menu for tonight offers the LADS boys and how they are post-breakup with you! yum! the reason for the break-up is open bc it's besides the point. Also, how do we feel about this layout? ]
Now playing: The cut that always bleeds by Conan Gray
Part of him had always expected this to happen. The ugly and resentful side of his heart that never believed in the so called "love" you held for him after the horrible things he went through and in the end he was proven right.
How many more reincarnations would he have to live through until you finally learned to love him? Or maybe this was his punishment for sacrificing the lives of his own people for someone who won't even look his way.
Personally, I don't think he's a weak, whiny baby most people describe him as. I firmly believe Rafayel can be resentful and angry, he just keeps it hidden so you won't see it. This time however? Oh you're seeing all the sides of him.
He wouldn't ever hurt you, absolutely not, but he will raise his voice when he questions why you were doing this to him, why were you forsaking him again, when he's given you everything he possibly could.
"Why is it never enough for you?! Why is it so damn hard for me to be enough for you?! Answer me!" The tears streaming down his face are something he doesn't even realize until his eyes begin to sting. How many centuries has it been since he had last cried?
For months he'd stay locked inside his studio and no one is allowed to visit, not even his aunt is able to help. The paintings he had of you were all ruined but Rafayel still found himself sketching your face like clockwork each time he stood in front of an empty canvas.
He feels angry, betrayed and he's just so, so hurt. I believe that depending on the reason behind the breakup it could very well be his last straw and will lead to him returning to the sea for good.
One day he's just gone without a trace and he's never coming back.
Now playing: The loneliest by Måneskin
He can't believe this is happening. Like, you choosing to break up with him was never even an option in his mind. Xavier would immediately assume it was his fault and beg for you to let him try and fix whatever went wrong.
His entire world shatters when you walk out the door and somehow it hurts so much more than when he held you in his arms as life left your body.
For months he would take part of the same missions you did, visit the same spaces, take the same train and do anything he could to be apart of your life. The silence between the two of you is suffocating but, surprisingly, Xavier is the one who makes the effort to make conversation about even the simplest of things.
His emotional state would completely drain him. He is so exhausted but he can't sleep at all. Not when he knows you chose to not be by his side.
Nevertheless, Xavier would keep trying, trying and trying and then some more. He brings you things he tried to cook in hope it'll make you smile the same way it did before only to end up throwing it away in a bin after you declined it.
Eventually his exhaustion would catch up to him and lead to a fatal mistake while out in a mission. He is stubborn, but there is only so much he can do when his own body is running into the ground.
"Can you see the sky from where you are?" He would ask during a call you received in the middle of the night in which, unknown to you, would be the last time you ever heard his voice. To Xavier however, he was relived he was able to hear your voice while under the same sky one last time.
Now playing: Promise by Laufey
The breakup itself is so quiet and calm. The two of you discussed things and he accepted it. Zayne would always, always, respect your choices. If being by his side was not something you wanted then he will let you go without any claw marks.
It was too awkward to be around each other so what follows are weeks of radio silence. He throws himself into his work, but he can't find the focus to properly do his job. His mind always go back to you— Were you okay? Were you thinking of him at all? Were you eating and sleeping well? Who was by your side now?
He breaks the no contact rule first to check on you and although he isn't sure if what he feels is genuine relief when he sees you doing well at least that's...closure. You're happy and healthy, even without him, and he couldn't ask for more than that.
Zayne feels as if everything around him turned dull and grey. His heart frozen in time after you left and he is nothing more than a husk that functions on autopilot until his body breaks down.
He feels cold regardless of the temperature now that you're not here and he believes it is what it is. He tried, he truly did his absolute best, but he can't take away from your happiness.
The two of you will return to being friends after a while and he will continue to support and care for you like he always did. To you, the moments you shared will soon be forgotten while Zayne he will forever remain frozen in those warm memories.
Now playing: The Moon will sing by The Crave Wives
His hands gently cradle your face as he asks you to please talk to him because there's nothing he wouldn't do for you. Except sometimes there are are things he simply can't do and that's something he would be forced to accept.
Sylus would ask to keep contact even if it's just for the sake of business and uses any and every excuse to see you or hear your voice. If he can't be wanted then he will be needed and if he can't be needed then he is okay with being used as long as it's by your hands.
In truth, he wouldn't ever give you up regardless if you fell for someone else or years pass. He will be frustrated and hurt at times, but he can be patient. He will wait until it's his turn to be deserving of your heart again.
Though that does not mean he will do absolutely nothing. Sylus would tell you every day that he still loves you and it doesn't matter what you say because he won't ever feel disencouraged.
"I'm not expecting anything or pressuring you. I'm only reminding you that my love for you won't change even if you're not by my side." His voice is like a gentle coo as his hand comes to pat your head, playfully ruffling your hair so you would drop the serious expression on your pretty face.
Now playing: In my room by Julia Wolf
The biggest CRASH out.
First, he knows you want to break up before you even gather up the courage to bring it up and he finds a way to stop you from saying it every. single. time.
"Caleb I think—" "Oh! I completely forgot! I got these tickets to the show you wanted to go! C'mon, c'mon! We'll be late!"
He is in strong denial after you finally manage to say it. He'd claim you're just confused about things and that it'll pass as long as you give it some time because you don't truly mean it. You need him, how could you ever think otherwise?
He will keep calling and texting you non-stop— He begs you to talk to him and rethink your choice. You're obviously making a mistake so please stop this already.
It would take a lot to make him stop. Unless you had an ironclad reason to not come back to him then he would keep going. When he does stop though? Oof.
Caleb could only endure the torture and damage done to him mentally and physically all those years because you were his anchor. His entire life is centered around you and now that you're gone he'd lose all of his motivation.
The last time you hear from him is through the news you'd receive about the colonel who took his own life.
"Please keep me close to your heart." Your eyes read the words on the letter while your other hand clutched the necklace he left for you. Would you grant him this one last, selfish wish of his?
#love and deepspace#love and deepspace x reader#lads#lads x reader#lads angst#lads rafayel#rafayel angst#rafayel love and deepspace#rafayel x reader#xavier lads#xavier love and deepspace#xavier x reader#xavier angst#lads sylus#sylus love and deepspace#sylus x reader#sylus angst#zayne love and deepspace#zayne lads#zayne x reader#zayne angst#caleb love and deepspace#lads caleb#caleb x reader#caleb angst#caleb lnds#zayne lnds#lnds sylus#lnds xavier#lnds rafayel
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ok. years have passed and we've had some distance, so i'm finally gonna take the leap of faith that tma fandom is finally ready to hear me on this. let's talk about tannins.
161 was the first tma episode i heard on early release, and i felt the bit where martin declines wine and cites tannins was pretty obvious in its implications. cool, got it, say no more.
imagine my surprise when i was one of maybe three people i saw read between the lines there, in a fandom famous for red stringing--a fandom that immediately caught the much less obvious thread of ignition sources in the same episode. i'll spell it out: alcohol is an issue for martin.
maybe it just felt obvious because addiction is a pet issue for me--as it is for jonny, who has said everything he writes is filtered through a lens of addiction. i don't know if that's due to his own experience or a loved one's, and i won't speculate; i also don't know if martin personally struggled with drinking or just avoids it for fear he would, but alcohol would fit what we know of his family. his dad walking out and his mum spiralling into bitter wallowing and verbal abuse? i'd bet one or both of them drank, yeah.
on a basic level martin tries to decline alcohol, and that alone should have raised eyebrows given what we know of martin and, again, a fandom that dissects everything. we already knew martin "K" blackwood lied about his personal life and his family in particular, especially pre-canon, which is when this flashback took place. i was shocked that everyone took his flimsy excuse at face value with no further questions.
and the excuse is flimsy. martin turns down wine by--nervously--exclaiming tannins are "a proven headache trigger!" which sounds like trivia from a magazine cover and not the words of someone who actually has headaches--and it hasn't come up before or since. jon, confused, points out that tea, a drink martin consumes to a degree that is memetic both in- and out-of-universe, also contains tannins, and martin squawks a panicked, "what?!"
if tannins are enough of a concern for martin that he knew they're in wine and so avoids it, why didn't he know they're in his drink of choice? why does he still drink tea at the time of canon, and why doesn't he struggle with constant headaches from consuming 'a proven headache trigger' day in and day out? why, indeed, would someone avoid wine and not tea?
when sasha insists martin drink he caves and agrees to 'just a drop'. i imagine him pouring it in a plant, which admittedly he could have done if tannins really were the issue. i will say that i, for one, would be less likely to falsely agree to something that makes me physically ill than to a private issue that i'd rather not be pressed on any further. this scene also establishes martin's birthday was an ice cream party instead of the more traditional visit to a pub.
also, this scene was in the first episode of the final season, as one of three flashbacks that could have been to any pre-canon event in the archives. prime narrative real estate. not really time one would waste on establishing the important character context that martin has... headaches. which never comes up before or after, even regarding the week he spent in spiral town. but you know what is pretty crucial character background...?
it felt like a no-brainer, and yet all i saw was h/c fluff about jon attending to martin's headaches. and i hate feeling bitter about disability representation. i want folks with chronic headaches to feel seen and have fluffy escapist fantasies. i don't want to be mad about people portraying a character with a disability. but, guys? you got the wrong disability. jonny sent a clear message, and it went over fandom's head.
#martin blackwood#tma#the magnus archives#tma meta#the magnus archives meta#tma 161#mag161#sage speaks#sage original post#meta#im sure others caught it that i didnt see but listen. i was DEEP in the fandom. people getting it made up maybe 1% of the response i saw#and i had people fighting me for saying it#alcohol cw#alcoholism cw#addiction cw#greatest hits#wonderful news: tma fandom WAS ready to hear me say this!
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Trophy (Sang-woo x gn!reader) Part 1/2
Masterlist | Taglist | AO3



Summary: Sang-woo wins the games, and you become his young new trophy wife. Not to worry though, Gi-hun is alive thanks to the frontman.
Word Count: 1.9k
Contains: lots of plot, dark!sang-woo featuring ptsd, gn!reader, no use of y/n, unspecified age gap, depictions of violence i.e., sang-woo killing gi-hun?
A/N: S2 made me miss him, so I decided to write something. Had to break this up into two parts cause it’s a lot, but I’m happy to add more if y’all want.
Sang-woo wakes up in the new penthouse he bought far away from home and looks over at you, sleeping soundly on the bed beside him. He wasn’t sure why he married you, but then he remembered the games and how they turned him into a murderer. Some might even say a total psychopath. Having been through hell, he knew he couldn’t just marry anyone. He had to be extremely careful with his choice.
You were his best option if he wanted someone to stay with him and overlook the things he did for 45.6 billion won. You were young, poor, desperate, and, best of all, completely bendable. Sang-woo took advantage of that and shaped you into his ideal partner. You made it easy. He knew you were perfect from the moment he met you in the train station all those years ago.
“Excuse me. Do you know if this train is going uptown?” Sang-woo asks a young-looking stranger on the platform.
The stranger turns to look at him, blushing upon seeing him standing there, towering over them in a grey suit. “Yes, this is the uptown train,” you reply.
Sang-woo noticed your flushed complexion. You looked scared and nervous. He decided then and there that he liked that look on you—the way your cheeks were red, the way your eyes never met his, instead focusing on his statue rather than his face, and the way your body stirred upon seeing him. For a moment, he thought you had seen right through his facade, seeing him for the madman he truly is rather than the genius everyone else saw him as.
Were you scared or intrigued? Sang-woo couldn't decide.
The train pulls up to the platform with a stretch. The sound reminds him of the games, making him zone out. Your voice brings him back to reality: “Are you alright?” Sang-woo snaps out of it and looks over at you. You look genuinely concerned.
He smiled slightly, pushing his glasses up before answering, “I'm alright. So? Shall we?” Sang-woo motions for you to board the train. You board the train without a second thought. Sang-woo follows you inside the train car. Once inside, he tells you to sit down while he stands in front of your seated form, holding onto the railing. You didn't question him or try to protest, foolishly trusting a stranger. Pathetic. Just like Gi-hun, Sang-woo thought to himself.
He wondered about Gi-hun from time to time. A part of him thought he might have survived the final game, but there could only be one winner.
“It's over. I won't let you leave here with that money,” Gi-hun said, holding the steak knife, determined to win, to beat Sang-woo. He was always stubborn, so much so that it clouded his judgment. He never knew when to admit defeat.
Sang-woo wasn't going to let him quit. They were too far into the game to just walk away without the prize money. Not only did quitting mean no money, but it also meant that those 454 people died for nothing. It meant that he killed people for nothing.
Gi-hun walks towards Sang-woo, knife in hand, and attacks. Sang-woo dodges the attack and manages to grab hold of Gi-hun. He holds him tightly, bringing the knife closer to his face, but Gi-hun cuts his wrist and escapes Sang-woo's hold, causing Sang-woo to drop his knife. Gi-hun wastes no time and attacks, cutting Sang-woo's cheek before kicking his knife across the field. Frustrated, Sang-woo takes off his suit jacket, using it to force Gi-hun to drop his knife. Both, now unarmed, rush toward each other, pushing and fighting in a fiery of agony as the rain falls down upon them and the court.
After a few punches, Sang-woo gets Gi-hun in a chokehold, which Gi-hun escapes from, only to have his suit jacket torn off his back. This is it, Sang-woo thought to himself before towering over Gi-hun's exhausted body, bringing the suit jacket up around his neck. “Die!” Sang-woo says as he chokes Gi-hun with the jacket. “Die!” he says once more, but Gi-hun is stubborn.
“Get up! Get up!” Sang-woo yells, trying his hardest to end this once and for all. As soon as the two stand up, they fall backward on the sand. Sang-woo grows exhausted, and Gi-hun grows confident as he moves away from Sang-woo's chokehold.
The rain continues to fall as the two return to fighting it out, both determined to end the final game. Sang-woo grabs a knife off the wet sand and stabs Gi-hun in the leg, then again in the stomach. Gi-hun groans in pain.
Sang-woo kicks him in the face, causing Gi-hun to fall onto the sand in the middle of the squid-shaped court. “You remember this place?”Sang-woo begins. “This is where they made us play Red Light, Green Light. Everyone who was standing here is dead now. Everyone... except for us, Gi-hun.” He kicks him in the face again before continuing, “We've gone too far to go back now.” With that, Sang-woo stabs Gi-hun. The knife is met with Gi-hun's hand in protest.
“Clause Three of the agreement. The players are able to end the game when the majority agrees. So, if we both give up now, we can end it,” Gi-hun cries through the pain of the knife in his hand.
“When we were kids, you and I would play like this, and our moms would call us to dinner. No one's calling anymore,” Sang-woo sighs as tears form in his eyes. He pulls the knife out of Gi-hun's hand with force before stabbing him a final time. Gi-hun bleeds out slowly. “Sang-woo... my daughter, Ga-yeong... please, look after her and Cheol. I promised her I would look after Cheol,” Gi-hun sobs before finally admitting defeat.
“Gi-hun... I'm sorry,” Sang-woo sobs as the speaker announces player 456 has been eliminated.
You get up from your seat on the train before saying goodbye to the strange man in front of you. “Well, this is me.” The train comes to a stop, and the doors open. As you turn to leave, Sang-woo snaps out of his daydream and grabs hold of your wrist before placing a card in your pocket. “Thank you,” he says.
You weren't sure why the man was thanking you. All you did was confirm he had the right train. You nod anyway, to be polite, before exiting the train car. As the train doors close, you turn to see the man is already looking at you. Strange, you thought as you watched him leave the station.
When you get home and take off your coat, you notice something fell out of your pocket. You bend down to pick up a card. You stare at the number on it, wondering how it got there. Remembering the strange man on the train, you decide to call the number. After three rings, someone picks up.
“Hello?” The voice says.
“Hello. I uh think you might've given me this number. Who is this?” you reply.
The voice lets out a chuckle, “Yes, I remember. You're the one from the train. My apologies for not introducing myself. I'm Sang-woo.”
So it was that strange man from earlier, you thought before speaking into the phone and introducing yourself to the man known as Sang-woo. The man repeats your name back as if trying to memorize it.
“I have a proposition for you. If you're curious, I'd like you to meet me tomorrow night. Before you come to a decision, check your other pocket. Should you agree, there's a lot more where that came from,” with that Sang-woo hangs up.
My other pocket? You grab your jacket and look in the other pocket to find $1,000 cash. Huh?! You count the money to be sure before holding it up toward the ceiling light. It was real. Before you can debate the money further, you hear your phone ping. You pick it up to see a text from an unknown number that reads a location and a time. That had to be him. Sang-woo...
The next day, you rush around your apartment looking for something to wear to meet Sang-woo. The location he sent you looked to be that of a park so you didn’t need to dress fancy, but you wanted to leave a good impression. The man could be a psycho planning to kidnap you for all you know, yet he gave you $1,000 which made you think he could be trusted. You still couldn’t understand why give a stranger that much money. The man was clearly rich. especially given that suit he was wearing yesterday, but why not donate it or give it to someone who needed it more? You weren’t exactly well off financially, but you had a roof over your head and a paying job so you couldn’t complain.
After making a mess of your closet, you pull an outfit that pleases you. Hopefully, this pleases him. You grab your belongings, including the money he gave you, and leave to meet Sang-woo at the park. Once you arrive, you check the time on your phone: 10:02 PM. Where is he? Just as you start to think about heading back home, you see a shadow walking toward you in the distance.
“Sorry, I'm late. Please have a seat,” Sang-woo motions to the park bench. You sit down beside him and take in his appearance. He looks polished in his white button-up and thick black coat, but his eyes tell a different story. Behind the glasses, he looks emotionless, almost evil. He pulls out a packet of cigarettes from his pocket and lights one before continuing, “I'm glad you showed up. I'm sure you're wondering why I brought you here, so I'll cut to the chase.”
“Wait,” you interrupt him, handing him the money he gave you. “Here. This is yours.”
He stared at the money, taking another drag from his cigarette without daring to take it. “Keep it. I gave it to you, so please keep it.”
You make a motion for him to take it, refusing to take his money when you don't need or want it. “No, really, I can't take it. It's too much.”
He stares at you with those piercing eyes, “Keep it.”
You return the money to your pocket, refusing to argue with the strange man and focus on the ground because those eyes terrify you. Perhaps he really was here to kidnap you.
Sang-woo takes one last drag before throwing the cigarette on the ground and stomping it with his foot. He then reaches into his pocket to pull out a black box and a wad of cash before facing you, holding out the two things in front of you. “You can walk away with more money or marry me. You can only pick one. One makes you richer. The other makes you even more rich. Pick one,” he says, opening the black box to reveal a diamond engagement ring.
You blink in confusion at the options being presented to you. Without even thinking, you feel your hand move toward the ring. It was a beautiful ring, one everyone dreamed about. Your hand touches the top of the black box, pinky meeting the skin of the man holding it. You're not sure what made you pick the ring. Perhaps it was the excitement of a new life or the idea of never worrying about money again.
Sang-woo smiles, putting the wad of cash back in his pocket before placing the ring on your finger. He slides it on slowly, gently brushing the metal further down your finger until it reaches the end. “Good choice.”
↳ read part two here༉‧₊˚✧
#squid game#sang woo#cho sang woo#reader insert#sang woo x reader#cho sang woo x reader#squid game fanfic#gi hun
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Family Reunion
Uhm... hi... guys!!! Yes, I did go MIA for like a whole year, but I got better at writing and my gay ass got extreme motivation from Agatha and Rio soooo I'm here!!! Not sure if this is permanent, but I really wanted to write Agatha as a mother. Feel free to send in requests (platonic or romantic, either works), who knows if I'll get around to them, but they might motivate me!
Summary: Rio and Agatha begin to heal, too absorbed in familiarity to remember just how bad they were for one another. The Road decides to leap out of Rio's control, thrusting their young daughter away from the underworld and back into their lives.
summary shortened: you're pretty much Nick, except the road decides to throw you back onto the mortal plane for an unknown reason. warnings: some grief, mainly fluff, big smooch scene that we deserved, and me using my Spanish-II class for nefarious acts online (making rio and reader speak Spanish). Written before the shows ending, and I was going off of my theory of Rio controlling the Road! relationships: Agario/plantonic!reader
all spelling errors are mine, and I apologize, but I'm too excited about writing again to care <3. ------------------------------------------------------------------------------
Agatha listens as the other coven members cheerily laugh about past experiences -- each letting the burning weight of the trials slip off their shoulders for a moment. The past centuries of her life have been held as a solo journey for Agatha, coven-less, loveless, family-less, and yet, analyzing the people around her, she can't help but wonder if that had been the wrong choice. How is it that these "failed" witches can form a coven far more accepting than the last one she was in? Agatha's not sure, but that spark of humanity she swore died when her coven betrayed her is fighting against the brutal self-taught lessons of apathy. She finds herself drawn into the conversation with a question directed at her. Far too surprised that she's been included, Agatha doesn't clock who it came from at all. Her weight shifts on the log beneath her, fingers anxiously spinning the flower Rio's been harboring since she darkened the road with her soul. Agatha risks a glance at her, then turns back to the coven. Her elbow buzzes with a reminder of a rather bland battle, the hard knitting tool piercing her skin replaying in her mind again. Rio seemingly knows where she's going with this when Agatha hikes up her shirt, lifting her elbow with a small smile.
"You ever heard of the Daughters of Liberty?" her hoarse voice rings out, a faintly muffled chuckle coming from the woman on her right. Agatha smiles at her for the first time in years.
The group enthusiastically shakes their heads, all curious about where Agatha is directing her story. Well aware, Agatha knows she needs to seemingly open up to these women and keep her animosity for them. Letting them in on her past isn't going to do that, so with a snap of her hand the shirt is back down to her wrist, cocky eyes darting around the circle. "Exactly."
Despite how chilling this should be, the group just smiles and laughs at Agatha's story. Agatha won't look into it because that off-putting "joke" just got her respect points with the coven she may or may not choose to betray. That's a win in her mind that is immediately taken away when her old counterpart speaks up.
"I have a scar."
Her tone is a little dry, her face so blank as usual. Naturally, the coven is a little uneasy at Rio's presence, all still deciding if she's trustworthy or not.
Agatha's jaw is sharply outlined as she glares. With a hard breath her nostrils are inflamed, knowing Rio's antics far too familiarly. "No, you don't."
Rio sends her a glare, as if to tell her to shut up. "Yes, I do."
Agatha knows she cannot interrupt again, the coven would be far too suspicious of just how well they know one another. Who Agatha falls in love with is her business -- her weakness is her business. With a taste of defeat that's absolutely disgusting, Agatha lets Rio speak.
"A long time ago, I loved somebody," she starts softly, if not a little too apathetic for a claim like that. The coven is immediately a little interested -- most thinking that Rio is quite the psychopath. Agatha knows they're wrong.
"I had to do something I didn't want to do, and it hurt them," with these words spilt out, Rio gets a little angry at the next part of her speech. Agatha knows what this is going to, her eyes shooting away to look at the stars instead of the stars in Rio's eyes. "But it was my job."
Agatha glares down at her purple pants, the fire a couple feet ahead casting them brighter than their original color. The avoidance is choking her out, but even when Rio speaks again, Agatha is too pained to look.
"She is my scar."
Rio looks over and up at Agatha, not caring that the coven has certainly understood the depth of the relationship between them. For a moment, weakness allows Agatha to breathe in deep, her head softly turning to glance at Rio. The moment the exchange is made, Agatha's body heating up with utter embarrassment, her head snaps. The crack of her knees is deafening, fingers flexing as she tries to loosen the hold on this flower. This damn flower -- why is it still in her hands? Agatha feels grossed out by the question, but more so by her internal response. Rio's face is still burned into her head, the parted lips, eyes open and unafraid of being known by the coven. Rio's look of pure, unaltered love that Agatha swore never truly existed between them.
"Well, I'm gonna take a walk," she snaps out, sending what's supposed to be a condescending smile to the group. Everyone sees through it, more so when Rio sighs annoyedly and rushes after.
Rio would be lying if she said she wasn't slightly pissed, the only thing easing that being the sway of Agatha's hips as she practically darts away from Rio's penetrating gaze. Her eyes remain narrow, watching Agatha fifteen feet up with no objective other than having her back again. Death is lonely, figuratively and literally. She's not found one person who's soul can ease her lack of besides Agatha. Years have blurred together, broken cries of rejection chipping away at the humanity Rio used to harbor, and everything over the millennia she's existed for has undeniably forced her to adept into stone cold apathy. Agatha healed that. During their fleeting time together, Death felt things other than her frozen over hell, she felt desired, understood, she felt human and she understood why humans hate dying so much. Agatha made Death feel like living. So yes, even after this time apart, she's angry that the one soul she refused to take could end up leaving her.
Agatha stops a couple feet ahead now, Rio's gaze running over her body to fully cement the fact that they're back together now, even if not emotionally. Testing waters which have laid still for so long, Rio's chipped nails faintly feel the back of Agatha's spine. When her fingers make contact again, she remembers every night they rested there too -- during walks along the Norwegian beaches despite how freezing it was, fooling around when Agatha was first dabbling in black magic, to nights when Agatha was falling asleep holding their kid and Rio asking hesitantly to take her instead. It's so much, Rio notes, and she understands that it must be for Agatha too because a sound so hauntingly familiar falls from her aching lips -- a moan rippling those waters untouched for years.
Silence is only exchanged after that, Agatha turning around to relent into Rio's care. Seeing her divine face this close again after so many years of punishment, is like allowing a sinner a breath of heaven for Agatha. Her nails rake along Rio's soft face as she soaks in this moment. Her bones are aching to crawl back into the grave she spent so long being comforted in, they're pleading Agatha to just allow them this reprieve, and so she grants it. Rio knows what's coming, her hands clinging onto Agatha as her face dives into her neck. Both their noses dip into the skin, smelling each other, holding each other, for the first time in years. That comforting smell of flowers, dewy earth, and the beguiling scent of death fills Agatha's nose, tears slipping down her face with familiarity.
Rio feels Agatha's hands gripping her head, her own chest stuttering as she struggles with the fleeting emotions entwined with humanity. It's so overwhelming and it's been so long since she's felt it again. Desperate to capture it, Rio grips Agatha's back, nails digging into her shirt as she feels her soul back where it belongs. Still, silence. There's nothing they need to say to her that isn't being felt -- love, security, a hint of forgiveness that Rio hopes won't be nipped in the bud.
Agatha pulls back, Rio tilting her head to analyze her features. When looking isn't enough, they both hold one another's faces, thumbs memorizing the skin along their paths. Rio can feel her eyelids droop, soulless brown eyes moving to the pair of lips in front of her. Agatha's filled with the same desire, darting forward before she can properly judge what's happening, nose bumping against Rio's. The latter pulls away, a soft hum leaving her lips.
"Agatha..."
There's a subtle nod from the addressed, eyes moving off from her mouth to Rio's eyes. It's there Agatha finds that she wasn't stopped out of hesitance or unwillingness, so she leans in again. Rio lets her, invites her when she tilts too.
Agatha hasn't felt a kiss like Rio's kisses in centuries. The moment she feels it again, she lets out a sweet moan. Rio notes how different it is from the ones she usually pulls out -- whether from pain or pleasure. Agatha's was slow and sweet, as if she had been longing for this all her life. It's comforting and full of love. Rio wants more -- she needs to know that this isn't one sided -- that Agatha has started to forgive her for a pain they share. Her hands move to support Agatha's jaw, pulling her into her furthermore as if she wants to swallow her with a kiss. Agatha's giving everything back, lips in tandem with Rio's as they refuse to part for anything.
They're like that for far too long, only stopping when Agatha rests her forehead against Rio's, trying to stifle her panting. Their eyes remain shut, soaking in the physical feel of being loved again.
"I can't -- I can't accept what happened, but -- but I want you to know, I know it hurt you too," Agatha softly speaks, the vulnerability something she rarely shows. It's been years and years of animosity because of their shared grief.
Rio's completely silent, her eyes opening to see the tears slipping down Agatha's cheeks. It takes her a moment of confusion before she realizes that she's crying too -- something that hasn't happened since she held that lifeless body in her heavy arms, crying as she pretended to be tucking her in her crib like she had so many times over the years. Rio's choked up as well, nodding her head as she desperately moves Agatha's hair behind her ears, needing to busy her hands with something.
"I --" Rio can't get anything out. Her thoughts are wilder than a tornado, each one fleeting and escaping her brain before they can be shoved out her mouth. For someone so witty, she can't speak. Rio nods again, lips pressed thin as she leans back in to feel Agatha's lips. There's no denial from Agatha, just like how there never was any all those centuries ago.
The next couple of minutes are spent exchanging sweet kisses, lips slowly and barely moving away just to reconnect seconds later. Rio's hand slips under Agatha's shirt, feeling the taut fabric against her hands when she pulls it out from the waistband of her purple pants. Malleable flesh against her fingertips makes Rio moan against Agatha, a small smirk on her lips when another moan follows -- but not from her. Rio's nails rake along Agatha's stomach, enjoying the feeling after being denied it for so long.
Lost in familiarity, they don't notice the tree cracking behind them -- not until it drops a couple feet out, a hoarse shriek coming from Agatha. Rio's back is turned to her now, hand on her waist as she keeps Agatha close. There's something under the rubble, her eyes thinning down as she glares at the rustling wood. Eventually, Rio steps away from Agatha and kicks over the wood, an unconscious face all too known in front of her. With a hard smack, Rio's knees are digging into the floor, hands grabbing out the sweet face she swore she wouldn't see ever again.
Agatha's stood behind, eyes slightly wide and confused before a soft, "hija" is echoed out in the cold air. Haunted, Agatha stumbles forward to drop down next to Rio, hands moving out to grab at your face. The moment she thinks she can, her hands shoot back and away, knees popping when she abruptly stands. In a hard panic and a heavy breath, her face is whipping around and looking around the road.
"Is this some sick trial?" she screeches out, her lungs aching as she sobs to whoever is controlling this.
Rio's still sitting, cradling your body as her hands touch your hair. The road bends to Rio's will -- after all, Rio only designed the road to bring her more souls -- but this isn't her. This is something else, something far more evil that's infiltrated her dimension. Rio doesn't understand how this is happening, who's behind it, or what the consequences are going to be, but she needs to just soak in this moment.
Rio hasn't seen your chest move in hundreds of years.
Shaky fingers press along your chest, feeling it rise against her hold, then fall, and repeat.
"Agatha," she calls out, turning her head to look at the panicked woman in front of her.
Bewildered and terrified, Agatha meets your sleeping face and freezes. There's a sick part of Agatha that reminds her she had forgotten certain aspects of your face, the guilt eating at her and choking her out. With a shake of her head, Agatha trips over herself as she tries to get away. The sobs are muffled by her vibrating hand, vision blinded by overwhelmed tears. There's too much happening for Agatha to even try regulating herself, so caught up in the face that has haunted her for centuries being thrusted against her in such a short time.
Rio gently picks up your body, head slack against her hard shoulder. The last time you were like this Rio was tightly holding you away from the Ferryman. Her hands rub your back, shifting to make adjustments for you. Centuries ago when you died, you were no more than six, now it seems as if something changed that -- you look like you're ten now. Rio doesn't understand how you managed to "age" if you hadn't had a beating heart in a long time, but she doesn't care.
"Agatha," she tries again, wanting her to see her daughter even if you'll get tugged back onto that old boat soon.
Whipping around, her hands still pressed against her mouth, she gently meets Rio half way. The tears won't stop, shock and disbelief on her aged face. "Oh God," she mumbles, hand slipping over to brush some brown hair away from your face.
You're still you, if not a little pale and older now, but Agatha can't register that. Her baby is back, in some sick way, her baby is back. Rio holds you tightly, feeling so confused as your body is warm against hers.
"What is this?" Agatha hoarsely questions, eyes darting away from yours to Rio's face.
"I don't know -- I didn't do it -- I swear," she sputters out, stopping only when Agatha presses her tear-soaked lips against Rio's own again.
"I know, I know."
Rio calms down at the belief, her arms heavy as Agatha starts to lift you into her own arms. There's a shift from you, Agatha's eyebrows pressing deeply together as she almost glares at you. Still convinced this isn't real, she's as stiff as a board against you. Up until you press into her shoulder, rubbing your nose twice before halting, Agatha doesn't believe it. That single act performed crushes her reluctance, heart stopping at feeling something you used to do all the time against her.
"Oh, baby," she cries out, nose pressed into the side of your hair as you stir. Rio watches with wide eyes, lips parted as she watches how easily Agatha slips back into her motherly tendencies.
Agatha cries until she can't anymore, eventually finding herself sitting down and just holding you against her. Of course, she doesn't want to wake you up but she also can't stop touching you. Desperately aching for the constant reminder that you're tangible -- that you're here -- Agatha's hands constantly touch your face, your waist, your hips -- gently running over your body as she shakes.
Rio sits down in front, hand resting just under your lower thigh, thumb rubbing against the side of your knee. With all this touch, you wake up slightly annoyed, pushing yourself farther into Agatha. Her tears only increase tenfold, fleeting attempts to stop it doing nothing.
"Momma, stop," you quietly whine as she plays with your messy hair, your nose crinkled up just like hers does. The similar aspect makes Agatha tear up, head nodding as she stills her hand on your waist.
"Sorry, baby."
Rio notes Agatha's cracking voice, and so do you. Tiredly, you look up at them both, confused as to why your parents had been crying.
"Why you guys crying?"
"Just really happy, honey," Agatha sniffles out, rubbing your face again. You don't fight against it, eyes darting down to look at Rio.
"Okay." Your soft tone makes Rio's lip tremble, her hand coming out to move some of your curly hair -- so alike to Agatha's -- out of your face. There's a small shake of your head as you adjust your big glasses -- the ones Rio always adored.
"I don't want you to cry, it makes me sad too," you softly admit, moving your face to rest alongside Agatha's sternum. Habits don't die, as proven when Agatha already moves to take off your glasses for you so they don't get bent by how you're laying. Rio acts on impulse too, taking the glasses from Agatha's hands and setting them on her shirt.
"Nosotras sabemos, hija," Rio speaks out, her eyes trained on your face. For a fleeting moment, Rio wonders if you've forgotten the language she taught you, her heart breaking in her chest before you respond with a nod. Agatha's a little behind before understanding what Rio means.
"We know," Agatha reiterates, letting you know that she understood the conversation and agrees.
"Where are we?" you ask, finally looking around to notice what's happening.
Rio can't think of anything to say, not until Agatha comes up with something. "Road trip, dear."
Trusting your mom, you just confusedly nod your head.
"¿Cuándo planeamos el viaje?" you ask out.
Agatha can't respond right away, but Rio does. "You were sleeping, Mama and I wanted to surprise you."
Turning her head to face the speaker, Agatha is a little confused at the question but goes with it. The answer isn't upsetting you, if not just making you a little confused, so she doesn't really care to figure out what was spoken.
"Can I sleep now?" you ask, yawning just after.
"Yeah, baby, of course."
Rio turns to look at Agatha's expression, her heart lurching at just how well motherhood suits her. Brown eyes watch Agatha's gentle hands -- hands that have slaughtered thousands -- sweetly caress your kind face. With a hum, you lean into your mama's hands, eyes shut as you try to sleep again. Agatha is completely lost in having you back, soothingly tracing along your face and down the slope of your nose, touching something she never thought she would again. Rio is too nervous to touch you again, the last time far too devastating for her liking.
As if a mind reader, Agatha brings up Rio's hand to your stomach, setting it there before looking back down at you.
Complete silence falls over you all, Rio's hand stiff before she hesitantly brings it to flatten against your stomach. Apathy is long gone from her usually conniving features, everything overtaken with terrified love. After a minute or two, Rio manages to calm down her anxiety and let her knuckles run against your shirt, remembering the nights when you'd both be sent into fits of giggles when she'd blow raspberries against your stomach. Much to Agatha's dismay, only because it'd rile you up before bedtime. Truth be told, Agatha let it happen a couple times, observing contently from the bedroom door before she'd break it up so you could sleep.
You're knocked out again minutes later, a soft chuckle coming from Rio's lips. "God, she always was a hard sleeper."
Agatha silently nods, tears slipping down her face again. Rio brushes them away with her free hand, letting her knuckles trace against Agatha too.
"You know we don't have her back for long, right?" Rio asks quietly. In a hard, choked out response, Agatha nods her head. "I know, I know. I just need her for a bit longer."
Rio's lips are tugged taut before leaning into a frown, her forehead against Agatha's as they sit in silence together.
#agatha all along#agatha harkness#agatha x rio#agatha spoilers#agario#agatha harkness x reader#rio vidal x reader#agatha harkness x rio vidal#rio vidal x agatha harkness#rio vidal x you#rio vidal x y/n#fanfic#agatha harkness x you#agatha harkness x female reader#agathario#these guys are so gay
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs"
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#dragon age 5#bioware#solas#video games#long post#longpost#mass effect#lgbtq+#morrigan#queen of my heart#fenris#the fenaissance#dragon age: tevinter nights#note: if you find i have missed one or made a weird mistake with formatting or anything pls lmk and i will fix :)
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So I've been thinking about them:

Specifically I was wondering what the moment was (if there even was a specific moment) that cinched it for Twilight developing feelings for Yor.
[Spoiler warning: this post references manga chapters not yet animated]
I think for Yor it's pretty quick. Like, this moment here:
Not that Yor fell in love with Twilight then (ymmv) or that she's fully aware of her feelings, but it's explicit that she felt connected to him here and attached in meaningful ways.
But for Twilight, it wasn't so clear. For a while I'd kind of decided that it just came over him slowly (and I think there is something to that) and that there wasn't any singular moment which stood out. But that didn't feel quite right. The more I thought about it, the more I thought there were two stand-out moments, only one of which Twilight actually (semi-)clocks.
The first, which I think passes him by entirely, is this:
In my view, this laugh is an entirely authentic response. I think he is, despite himself, delighted by this woman who 1. just unexpectedly saved him from being stabbed, and 2. did it by sending the guy flying across an entire alleyway.
This is accentuated in the anime, I think, by the jaunty, puckish music that makes up the first part of their marriage theme song. I am dying for the reappearance of this music in some fashion, btw, it's so fun and cheeky and I'm hoping foreshadows their vibe after various revelations and particularly when they start working together as Agent Twilight and Thorn Princess:
The second moment for Twilight, I think, is more subtle for all it's more impactful. Or at least, the degree of its importance passed me by on initial read/watch, and I think it's deliberately downplayed by Twilight himself. Because he does actually clock it but if he looks more closely at it, well... then he might have to do something about it. And maybe that something won't comport with what the mission needs, and then what?
It happens when Twilight first bugs Yor, and then poses with Franky as SSS agents to test whether she knows Yuri is with the SSS.
It's clear in the lead up that Twilight recognises he has some feelings about/for Yor, and he doesn't want to spy on her; he doesn't want to mistrust her at all. He has to convince himself to take seriously that she may be a potential threat.
And even then, the convincing only sort of mostly works, because he hesitates again:
Which is, by the way, bananas. At this point, they've been a fake family for maybe a handful of weeks? Twilight is an experienced, accomplished spy with a finely honed and necessary sense of paranoia. Of course he should be suspicious. Her brother is an SSS agent! Canonically, the SSS are both Twilight- and SSS self-described as Twilight's greatest existential threat. It shouldn't be a question whether or not to verify Yor's knowledge here. And yet.
We all know how the rest plays out. He decides that listening in isn't enough, he needs to confront her insofar as he's able. I wrote previously about Twilight's relationship with Anya and the pivotal moment for him in how his view of his relationship with Anya changes based on Anya's (and Endo's) choices. I think a similar thing happens in this scene with Yor.
See, it would have been enough for Yor to continue to deny, continue to not call on Yuri's help, to prove she didn't know, and to put Twilight's mind at ease.
Endo takes it further.
Y'all: THIS IS ABSOLUTELY WILD. It borders on levels of impulsive foolhardiness that Twilight should actually take as a negative for the person playing his wife for Operation Strix. Yor even alludes later to the problems this could cause!
The SSS are indiscriminate; if Yor was facing down actual SSS agents, first assaulting and then threatening them would 100000% land her in custody. Were it not for Yuri, it may even get her disappeared, based on how casually and frequently Yuri references having people executed. It would absolutely put the Forgers at risk, in general and in the implicitly sexist Ostanian society, because if Mrs Forger behaves this way, how does Mr Forger behave? And why can't he control his wife? The Secret Police are not known for their leniency, their modesty, their discerning, their temperateness, their mercy. They are known for the exact opposite of those things. And due to being a spy, Twilight probably knows they're actually much worse than even their public reputation.
And here's Yor saying: you can question me but if you threaten my brother or my husband, I will fucking end you. Bodily.
Of course, it's entirely in keeping with her character, and it's an entirely revealing moment of who she is. And I think this is the moment for Twilight. He's already been trusting her bit by bit, as he says above, intuitively. I'd suggest that maybe even more than that though, Yor taps into something Twilight deeply wants: backup. Someone and somewhere safe. Maybe we could describe a person fulfilling that role in an adult relationship as a partner...?
It's because he doubts his intuition (his wants, his feelings, things he shouldn't be countenancing) that we get to this point where he (overzealously) tests her.
She blows his test right out of the water.
The SSS are basically the group he fears most; this is reiterated throughout the story. He doesn't trust them specifically because of who he is and also just generally. He doesn't trust their judgment. He doesn't share their values or their priorities. He doesn't like them around. He doesn't like them looking. He doesn't like being anywhere near them. (Also, he's right.)
And here's Yor. Not only standing up to them on his behalf but actually going on active defence on his behalf.
(I pause here to note 'on his behalf' is a bit, mm, tricky, since it's actually technically on Loid's behalf and I have Thoughts and Feelings about Twilight & Identity. But for the sake of the impact of this moment on Twilight, we'll take it as writ that in this moment there's no appreciable difference between Twilight and Loid.)
I think from here on out, it's incredibly difficult for Twilight to ever doubt or distrust Yor. He perceives her as firmly in his corner, that if the chips are down — if his worst enemy and his worst fear come knocking — she'll be on his team, unflinchingly. He may not think there will be much she can do (heh.) or much she can offer given the power of the SSS and her civilian status (I reiterate: heh.), but it matters that he believes that she'll be by his side.
And you know what? He's right. She will be.
That isn't something he's had since he was a little boy. Even WISE doesn't seem to offer that to its agents, given Nightfall's thought here:
Twilight's had to rely on himself for decades and now here's this astonishing woman who will threaten the Secret Police for his sake. Of course he trusts Yor. Of course this moment widens the cracks in his barriers. And further: of course those cracks start to reach into those walls deep, deep inside that protect his heart. This is all before getting to other moments, like when he reflects on how Yor is creating a better world in ways he (thinks he) can never aspire to do himself. That she loves Anya openly, freely, with such dedication, to the point of sacrificing her own needs. That she just never gives up, she persists and persists and persists, always doing her best. That she reminds him it's okay to accept peace and to rest. That she wants and tries to take care of him... On and on and on.
Of course we get to this point:
I'm particularly taken with his body language a little later in the scene. He manages to get himself to sitting but he's still sprawled, open, even as he can't wrap his mind around what exactly is happening or why, and he's feeling vulnerable for all that. But at the same time, this is Yor. And she's safe.
In my view, if the Mole Arc hadn't happened immediately between this moment and the earlier where Yor declares herself unhappy, it would have been clearer how much stress he felt specifically due to Yor's apparent sudden unhappiness with their arrangement. The stress got subsumed (conveniently, ahem, Endo) into the stress and violence of the Mole Arc, but I think it rattled him pretty profoundly. It's also additionally why her warm greeting hit him as hard as it did: relief across multiple lines, such that he had to remind himself not to relax, despite Yor's apparent return to normal.
And there may be added layers to Twilight's reactions to Yor's bad moods due to his familial history, as pointed out by @unhappy-sometimes in this post; the inverse, of course, is that Yor's general good-naturedness would add layers to Twilight's sense of security with her. And the apparent loss of that, all the more devastating.
Rounding out the original moment though, I think this in many ways demonstrates the point:
Twilight throws away the bug. That is also wild. It isn't like that bug could only be used on Yor; it wasn't somehow modified to only respond to her person. It was a device that could be used and reused on different targets, on people who actually are worthy of being bugged, etc. But instead of pocketing it for later use, Twilight throws it away.
Actually: he not only throws it away, he crushes it first. Perhaps because he couldn't stand to have that particular device around, the device he used when he doubted Yor?
Seems kind of irrational, Twilight.
Seems kind of telling.
I mentioned my last Twilight meta about his relationship with Anya: in that, I suggest Twilight recognised entering into a compact with Anya, which subtly modifies, for him, the motivations around Strix. I think something like that happens here, too. If Yor is willing to go to such apparent extremes to protect him, he'll do his utmost to protect her.
I've had this meta in my drafts for a while, but I'm chuffed by this panel from the most recent chapter, as it kind of underscores all this by Yor's positioning of herself:
(Of course the point is there isn't a dichotomy: they'll protect each other, as indicated by Yor's if I had to choose: she won't have to choose.)
Back to Twilight, at this point, he can still justify all this as being within mission parameters. Of course he should protect Yor: she is an innocent civilian and if anything happens to her it would threaten Strix. But if/when this line is tested, if/when there comes a point where protecting Yor is actually the option that may put Strix at risk or put him somehow in opposition to WISE, then we'll see.
And more importantly, Twilight will see, too.
#twiyor#loidyor#spy x family#spy x family meta#agent twilight#yor forger#er and should also probs tag this#long post#sorry 😅#one day i will make my twilight and identity post#somehow i always end up polishing my meta drafts when i'm about to post a fic update that's stressing me out lmfao#here fandom take this!#meta
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reminding westerners that pigs are usually smarter than dogs; cows are about as smart as cats.
in many parts of the world, and in strict Christianity as well, the cow and pig are considered sacred, and are forbidden from being eaten. If you want to spot a fake Christian just check if they eat the pig. Cows are so sacred in India they never kill or slaughter a cow, but they do use it for the milk.
So to much of the world, westerners live on a diet of dogs and cats; pigs and cows. Tomato tomahto.
My vibe is just stay judging no one, do not eat mammals, and vibrate highly.
He is a sick fuck
#good vibes#no mammal cannibalism#somewhere new to draw the line#from the makers of the avo-pescatarian diet#we bring you#the no-mammal diet#no-mammal diet vs avo-pescatarian diet: tomato vs tomahto#yet always staying respectful of indigenous cultures that do eat mammals in some form / again not judging others whatsoever#industrialized pig and cow slaughter industry is evil no lie#i won't judge individuals for diet choices but i know that capitalist machine is evil#I wipe my arse with the gospel of Peter the betrayer#I'd sooner venerate Judas than Peter#Peter's betrayal of Christ was worse than Judas imho#why people would listen tbh to Peter or Judas and think Jesus agrees with his betrayers is beyond me#nah any real Christian knows we hate Peter and Judas#we dance on their gross graves so to speak#so anyone oomping and looping around saying judas-and-peter said eating pigs is cool! forget what jesus said baby! yes those are fake Xtian#I grew up Protestant but grew into a 7th-Day Adventist perspective on Christianity in adulthood#Gnostic 7th Day Adventist is the highest-vibe in Christianity you can find#they keep strictly to Jesus's teachings and traditions thus they have Church on Saturday like when Jesus had temple#and of course they are the Christians who don't eat pork who I stan#Rastafarian and 7th Day Adventist soul#although I really have no conception of Selassie beyond reading Wikipedia#and yes he has an incredible heart-pounding and tragic life-story that leaves so many open questions#all the way up to his slaying in 1975 in his royal palace
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Writing Theory: Dialogue

One question, I often get asked on this blog concerns dialogue and how to write it. Dialogue is the characters speaking to one another or even to themselves and while it sounds easy, it can be difficult to chose what your character might say or how they might say it or even how it might present on the page/word doc/napkin you're writing it on.
Content: The What and Why

What is your character actually saying? Your character is in a situation (which hopefully you put them in or at least know what is going on, if you do not, it is OK). But in most situations, most characters interact in some way, whether it is verbal or not. What your character says has to link to the situation in some way. Picture yourself on a bus sitting next to a friend and you have just seen a dog out of the window. What would be the response or the natural line of conversation here? Probably 'Oh, that dog is cute.' or 'This journey is taking forever.' etc. It unlikely would be a long monologue about a character's deepest darkest secrets or an admission of murder. It is unlikely, but of course not impossible. But generally, one usually tries to keep the conversation to the present and the now. Allow your character to get their point, or even part of it, across to who they talking about clearly. Remember not only does their companion need to know what is being said, but as do your readers.
Why is this person saying this? There is a deeper level to what anybody says and we all know this. A person will generally keep to neutral phrases or topics in order to keep the peace, distance themselves from whoever they are having the conversation with or a person will be curt and short with somebody they are not getting along with or a person will be polite and formal to somebody who demands the respect. There is a reason behind word choice, a reason behind tone and even topic. You won't have to delve into the intricacies of the 'hello' or 'hey' types of dialogue but say if a character was in a situation they must or do chose their words carefully, then you have to consider the why of it as you write the conversation.
Characteristics of Speech

Characters don't talk like they are reading from an instruction manual. Personality, experience and other factors effect how your character might speak. Next time you are in a group setting, focus on how the people around you speak, whether its the sentence structure, the tone, the volume or the flow of their words. No character speaks the same as another, and nor should they. I go further into this in this post here. Now you have established your character's voice as it pertains to personality, now consider the actual voice of your character. How would you describe your character's voice? Even if you don't include a description of it in your narrative, you should have some idea of how your character speaks. Some people have gravelly voices, high pitched voices, clear, garbled, etc. You can of course, fan cast a voice if you wish. The way your character speak can give away things about them as people. Contractions, slang and colloquial phrases are often used to denote those of working class or poorer factions whether the lack of them, including a larger vocabulary, are often attributed to a wealthier, more educated class. You can say a lot about somebody by the way they speak and is an important tool in the entire show don't tell deal. Speaking of...
Showing, Not Telling when Your Character is Yapping

People don't often come out with what they really want to say. Thankfully or else I would be unemployed and in jail.
Concealment: Like I said before, characters will sometimes chose words or specific tones when speaking or breaking off at certain points to conceal what they are thinking. The dialogue might look something similar to using different approaches either with a character trailing off before the offending phrase (...) or catching themselves (-) or hesitating/considering their words/pausing before speaking. It doesn't often mean a character is being evasive, they may be avoiding harming somebody's feelings.
Class/Social rank: Like I said above, the way somebody speaks can be an indication of their status in society. This is not a bad thing, we have different ways of speaking because we come from different walks of life, we have totally different experiences. Writing the character's voice with this in mind can indicate your character's background.
Nationality/Culture: As in the real world, we don't all speak the same language, it makes us who we are and marks out our culture and place in the world. Phrases, sayings and specific words or even pauses to consider the wording or sentence structure can denote a character from having a different mother tongue or culture than those around them. Your character may sometimes have to tailor what they say to somebody of a different culture or nationality even if they speak the same language. For example, if I'm writing a post here or in my WIP, I often have to steer clear of slang, sentence structure. grammar structure and phrases that non-Irish people are not familiar with.
Emotion: Emotion and dialogue walk hand in hand, a character will not speak without some emotion behind it and most emotions make us want to say something. Anger will make our words sharper, harsher, more abrupt. Happiness will make words flow faster, more positive and sometimes even jumbled. Grief will make one sound disconnected, numb and unable to think straight. The way your characters speak can tell your reader and the rest of the cast able to read their emotional state even if they cannot see their face or your helpful dialogue tags.
Sensibilities and Personality: Word choice and avoidance of certain words can tell somebody a lot about the person speaking. Somebody who avoids cursing or using 'vulgar' language might be considered proper, mannerly and formal. Somebody who does might be judged. Somebody who avoids topics that are considered taboo is somebody who aligns to social norms and expectations while somebody who tends to venture into incendiary topics is likely not and more free willed. These are not bad things but it can tell you a lot about the person speaking or in the way that person responds to somebody's words.
On Dialogue Tags and the Controversy of 'Said'

(nobody would ever fucking say that)
I don't buy into this drama over dialogue tags. Some writers will denounce them, some swear by them and they have been arguing over this as often as we do about the Oxford Comma. The real truth is that it is up to you. It is not a cardinal sin to use them and there is nothing - NOTHING - wrong with using the word said. There are of course some dialogue tags I personally hate and some I love but there is nothing wrong with the word 'said' or 'says'. Here are a few commonly used tags.
A
Accused: Used to pin the blame on somebody.
Added: Usually used when the character is adding to something they or somebody else has said.
Agonized: When a character is distressed over something.
Agreed: Used when a character allows something or agrees with something that is said.
Acknowledged: Used when giving voice to a fact.
Announced: Used for a statement.
Asked: Posing a question
Answered: To address a question.
Addressed: When a character draws attention to something or draws the attention of somebody.
Affirmed: Used when a character is stating an opinion or fact.
Apologized: When a character is saying sorry for something.
Approved: When a character is giving their support to a fact or something somebody has said.
Articulated: When a character expresses a thought/idea.
Asserted: When a character affirms an opinion firmly.
Advertised: Used when a character is drawing attention to something.
B
Babbled: Used when a character is talking excitedly, often nonsensically.
Backtracked: Used when a character is going back on something they have said.
Badgered: Used when a character is nagging another.
Bawled: Used when a character is crying out, usually wildly and very loudly.
Bellowed: When a character is shouting.
Began: When a character begins a sentence or thought.
Bemoaned: When a character complains of something.
Bit: Used when a character is being sharp with something that is irritating them or angering them.
Blamed: Used when a character is assigning blame for something.
Bleated: When a character is complaining or moaning, usually used in a derogatory way.
Blurted: When a character says something without pause or thought.
Boasted: When a character displays self-pride.
Boomed: When a character speaks loudly.
Broadcasted: Used when a character is announcing something, usually loudly.
C
Called: When a character cries out for somebody.
Chanted: When a character speaks in a monotone or often repeating words over and over.
Chattered: When a character speaks rapidly, usually out of nerves or excitement.
Chastised: When a character rebukes another character.
Cheered: Used when a character is excited or pleased about something.
Chimed: When a character adds something to something already said.
Choked: Used when a character is having a difficult time getting the words out.
Chuckled: When a character laughs slightly.
Chortled: When a character laughs slightly and breathlessly.
Coughed: When a character’s breath catches.
Croaked: Used when a character’s voice is strained or dry.
Crowed: When a character boasts loudly about something.
Cried: When a character exclaims or weeps.
Cursed: When a character use swear words or denounces another character.
Cautioned: Used when a character warns somebody.
Complimented: Used when a character is lavishing praise on somebody.
Condemned: When a character denounces something.
Considered: Used when a character is thinking aloud.
Conferred: When a character discusses something with another, usually quiet.
Commented: Used when a character is expressing a thought or opinion.
Complained: Used when a character is annoyed over something.
Criticized: When a character comments negatively on something.
D
Declared: When a character announces something.
Denoted: When a character is indicating something.
Dictated: When a character is insisting on something, usually forcefully.
Drawled: When a character is talking in a low, slow voice.
Droned: When a character is talking on and on, usually derogatory.
E
Elaborated: When a character goes into detail explaining something.
Emitted: Used when a character makes a sound.
Enunciated: Used when a character makes their words clear, often to add emphasis.
Expressed: When a character conveys their thoughts and opinions on something.
F
Fumed: Usually when a character is angry over something.
Fretted: When a character is anxious, usually a reputation of intrusive thoughts.
G
Gasped: When a character inhales suddenly, usually in shock or pain.
Giggled: Used when a character laughing.
Gloated: When a character is boasting over besting another character.
Grinned: When a character is smiling widely when speaking.
Groaned: When a character makes a low sound, usually in pain or discomfort.
Growled: Used when conveying anger.
Grumbled: Used when a character is complaining but in a quiet, low way.
Gulped: When a character swallows.
Gushed: Used when a character is talking excitedly about something they care about.
H
Hissed: Used when a character is angry or irritated.
Howled: Used when a character is making a loud, drawn-out sound noise out of pain and grief.
I
Insisted: When a character speaks or lends their support persistently.
Interjected: When a character adds something into somebody else’s discussion.
Insulted: To speak negatively about another character.
J
Jabbered: Used when a character isn’t making sense but talking rapidly.
Joked: Used when a character is making a jest or fun of something.
L
Lamented: When a character expresses a deep thought or grief over something.
Laughed: Used when a character is laughing.
M
Mewled: When a character’s voice is talking in a feeble voice.
Mentioned: When a character interjects something but doesn’t explain it.
Mocked: Used when a character is teasing, either in humour or spite.
Moaned: Used when a character is complaining, in pain or discomfort.
Mumbled: When a character is speaking in a low, almost unintelligible voice.
Muttered: When a character speaks quietly, usually in an effort to not be overheard.
Murmured: When a character talks quietly, usually not to be overheard or to not gain attention.
N
Noted: When a character brings attention to something.
Nattered: When a character goes on about something almost absent-mindedly, usually when nervous or preoccupied.
O
Observed: When a character is offering their view on something.
Ordered: When a character is giving instruction to another, usually forcefully.
P
Panted: Used when a character is out of breath or panicked.
Praised: When a character is showing positive attention to something or somebody.
Prattled: When a character is talking about something without a line of thought or sometimes reason or attention.
Persisted: When a character keeps at a thought or opinion.
Q
Quavered: When a character’s voice warbles usually out of fear or anxiety or sadness.
Quipped: When a character makes a witty remark.
R
Raged: Used when a character is angry.
Ranted: When a character goes on about something, usually in a monologue expressing their emotion about the subject.
Rambled: Used when a character is talking about something that doesn’t matter or warrant attention.
Relayed: Used when a character is telling another character about something that happened previously.
Remarked: Used when a character speaks about something.
Replied: When a character answers back.
Reprimanded: Used when a character is rebuking another for an action or word.
Responded: When a character replies to something said.
Recited: When a character repeats something from memory.
Repeated: When a character says something again, usually right after they have said it.
Retorted: When a character replies tartly or sharply.
S
Sang: Used when a character is happy or light about something.
Scolded: When somebody is reprimanding a character.
Screamed: Used when a character is scared or angry.
Squalled: When a character is crying out loudly.
Smiled: When somebody speaks when they are smiling, usually positively but can be negative.
Smirked: Used when a character is being smug.
Sneered: When a character is speaking in a derogatory way.
Snarled: Used when a character is being aggressive or angry.
Snivelled: When a character is speaking through a runny nose or tears. It is usually used to denote a character as weak or vulnerable.
Sniffled: When a character is speaking with a runny nose and tears.
Shouted: When a character is saying something loudly or with extreme emotional.
Shrieked: When a character makes a sharp sound, usually from extreme emotion.
Stammered: When a character’s voice becomes halted with pauses, usually an indicator of a speech impediment or nerves or anxiety or fear.
Stated: When a character makes a statement.
Stuttered: When a character speaks with difficulty, often repeating the beginning of words, usually out of fear, anxiety or nerves. But it can also be attributed to a speech impediment.
Swore: When a character curses or uses vulgar words to express their anger.
Scoffed: Used when a character is being derisive about something.
Sighed: When a character exhales out of annoyance, anger, tiredness or boredom.
Screeched: When a character’s voice becomes high-pitched and erratic.
Spat: When a character speaks so forcefully that they almost spit saliva in their effort to get their often emotion driven words out.
Sputtered: Used when a character is unable to get the words out, usually out of disbelief.
Sobbed: When a character is crying so hard that their voice is garbled by their tears and gasps for breath.
Suggested: When a character proposes an idea.
T
Thundered: When a character is talking about something in an angry way, usually loudly.
Told: When your character is relaying something to another.
Tittered: Used when a character is half-laughing, half-trying to stifle it.
Thanked: When a character expresses thanks.
Trumpeted: Used when a character is excitedly announcing something.
U
Uttered: When a character speaks.
Urged: Used when a character is prompting another to take an action.
V
Voiced: When a character expresses their opinion verbally.
Vociferated: When a character argues vehemently.
W
Wailed: When a character makes a sound of grief, pain or discomfort.
Warbled: used when a character’s voice quavers.
Wept: When a character cries when speaking.
Whispered: Used when a character speaks quietly, so not to be overheard.
Whimpered: Used when a character’s voice is feeble and weak, usually in pain or fear
Wheezed: When a character’s voice is strained from lack of breath, such as after a coughing fit.
Whined: When a character complains usually in an irritating way.
Y
Yammered: When a character is talking about something with no line of thought.
Yelped: When a character cries out in shock, pain or discomfort.
Yawned: Used when a character is tired or bored.
Yelled: When a character speaks loudly out of anger or panic.
Yowled: When a character cries out, usually high-pitchedly.
Overusing dialogue tags can sometimes take a reader out of the narrative and make your scenes read more like plays. I generally follow the rule of 'if it not essential' it is out the window. You can simply write dialogue in speech quotes and nobody will stop you.
What's in a Voice?

While we have already gone through the personal sound of your character's voice, what does it actually sound like when they are speaking? When describing the voice of your character while they speak, allows the reader to hear what they can only read and offer a clue how the character is feeling in the moment.
Absent-mindedly: When a voice betrays one’s distraction
Booming: When a voice is loud and carrying.
Breathy: When a voice is peppered with breathes.
Brittle: When a voice betrays a strained mind or fragile sense of mind.
Clear: When a voice is devoid of anything to obstruct or conceal it.
Deep: When a voice is low pitched.
Flat: When a voice is devoid of pitch or emotion.
Gravelly: When a voice is rough, croaking like when one just wakes up.
Guttural: When a voice is rough, coming from the back of the throat.
Harsh: When a voice is unkind and hard.
Husky: When a voice is rough.
Monotonous: When a voice is unvaried in pitch, all in one tone of voice.
Muffled: When a voice is obstructed, such as when the mouth is covered.
Nasally: When a voice sounds like it is coming from the nose, often sharp.
Piping: When a voice is high-pitched, almost sing-song.
Raspy: When a voice is dry and rough sounding.
Rich: When a voice is pleasant sounding to the ear.
Shrill: When a voice is high-pitched.
Silvery: When a voice is clear, soft, and musical.
Soft: When a voice is quiet.
Sonorous: When a voice is deep in sound.
Thin: When a voice is strained, with uneven pitch and tone.
Throaty: When a voice comes from the throat, often rough and croaky.
Tremulous: When a voice is shaking.
Velvety: When a voice is smooth.
Warm: When a voice is comforting, gentle.
Weak: When a voice lacks any strength.
Whispery: When a voice is low, hushed.
Wobbly: When a voice is unsteady.
Avoid the monologues if you can

Nobody can really have a conversation with somebody when that person is rattling off about themselves or their dastardly plans etc. It's not really realistic but in fiction, we kind of want to allow characters to do on a little, to let loose and bare their soul in a speech worthy of Peter Dinklage's best work (Laws of Gods and Men, GoT Season 4). Personally I only give somebody monologuing a few minutes before I interrupt with the good old "that's crazy" or multiple "yeah"s. A character has to be captivated - or captive - to listen to somebody keep talking, talking, talking.
Interaction

Again, your characters are meant to be real people, they are not robots on stage. When people are talking, it isn't perfect. When emotions are high, people will often cut across one another or interrupt one another. When characters are excited or in agreement, they might finish one another's sentences. The dialogue in The Bear, is fantastic for this as the interactions feel real. The characters interrupt one another, talk over one another and finish each other's thoughts. People follow a pattern of talking with people they know, they are less guarded and more prone to speaking their mind if they are comfortable with them or know what to avoid saying. People are more formal when speaking to strangers. People will speak differently to different people, there are things you can only say to your sibling and you wouldn't talk to a classmate you barely know the same way you will speak with a dear friend. The way character's interact can tell the reader a lot about the relationship between the characters.
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