#Used Mellon soup art bases for these
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sunfloweraroace · 3 months ago
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Digital art is very useful for engaging in hyper fixations because I can trace drawing bases and use textures too
Have this drawing of some hunger games characters (if nothing wrong happened)
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denzartriste · 3 months ago
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Was very very tired when drawing this, so i also drew ponk very very tired (Do you think he stayed by Sam's bed in the hospital till the last possible minute. Do you think sometimes when she falls asleep sitting up and is woken up, it's like she's there again. The first time Sam drived alone again do you think Ponk kept her phone on till he knew Sam was okay. Do you think she believed him when he told her he got to where he needed to go safely, or do you think he kept just waiting for a call.)
Ponk is also wearing Sam's hoodie :D
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second one is them a bit older, most likely. Gave Sam his fully green hair because he deserves it!
Fanart for @cyrenescreams's fic 101 reasons to live and keep living after that, 2 chapter left before its finished im going to combust
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garpen · 3 months ago
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Pt. 44 Gotham Twitter AU
<<Part 43<< Master List >>Part 45>>
Thank you to @whizb0 for the beautiful DickKori wedding art we see in slide #3 ily 🤟
Art in slide #1 and slide #4 by me using base from @mellon-soup
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acearcane · 10 months ago
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Okay, so I drew a Vee and I’m unreasonably proud of it. It’s my first completed digital art piece :)
I used a base (credit: @mellon-soup) for the pose!
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elytraes · 5 months ago
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NOTHING LEFT TO SAVE HERE…NOT ANYMORE.
space riders au belongs to @onyxonline with their oc z!
hello i caved in and made ART?? um im very nervous to post art tbh but i’ve really enjoyed their art and au soo here we are. their style is so cool and pleasing too?? and i haven’t made any art in forever so i had to use a base so credit where credit is due: the pose i used is based off @/mellon-soup’s poses just so we’re clear :)
this is a wip! i’m not done and tbh i only had enough energy to do about this much but i hope it’s good at least! this is my first time posting art in a long time. enjoy!! :D
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imtiredofbeingimmortal · 3 months ago
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I've been having a sort of digital art block lately whereI can't draw human characters(even though I really need to) and anatomy doesn't make any sense to me at the moment. But for SOME reason, I start attempting to draw the ninja turtles, and all of a sudden, anatomy makes perfect sense. So uh. Yeah, here's Mikey and Donnje hugging because I love the PB&J duo.
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Also, crediting @mellon-soup for the base I used as reference.
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queermentaldisaster · 14 days ago
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All my LMK art/designs all in one place!
@kk-cats, here you go!
Feel free to use as pfps, credit would be preferred!
All bases by @mellon-soup
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limon-rat · 3 months ago
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Art dump!!
(Since I just figured out you’re on tumblr, I figured now would be a good time to show some OC drawings I’ve made using your bases <3)
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@mellon-soup
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non-euclidean-soup · 6 months ago
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Hey yall! Welcome to the blog I made- I'll probably mainly post either crazed ramblings or art- so have a taste of both I guess? Bases from @mellon-soup used
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mrsleepyheadfandoms · 1 year ago
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Some new art. Used Mellon soups bases and art references because poseing SUCKKS!!!
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ervinafindy · 1 year ago
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From hand scratches to artificial intelligence: Andy Warhol who lived back in the grip of Denny Ja
Andy Warhol, a contemporary artist from the United States, is known as one of the important figures in the art of pop art. His iconic works such as "Campbell's Soup" and "Marilyn Monroe" have inspired many next generation artists. However, now the name is again turned on through artificial intelligence technology created by Denny JA. This article will discuss more about Andy Warhol's work and how the intelligence technology made by Denny JA gives a new possibility in seeing Warhol's works. Andy Warhol: Pop Art Artist who changes the world of art Andy Warhol was born on August 6, 1928 in Pittsburgh, Pennsylvania. He is the youngest of the Slovakian immigrant family. Warhol learned art at Carnegie Mellon University and became one of the most famous pop art artists in the world. In 1962, Warhol created a series of works of art entitled "Campbell's Soup". This work consists of a series of images of Campbell's brand soup cans in various colors. Warhol followed the pop art trend that appeared at the time, where artists took pictures from daily objects and then turned them into iconic works. Besides "Campbell's Soup", Warhol also created other iconic art works such as "Marilyn Monroe", "Elvis Presley", "Mao Zedong", and "Jacqueline Kennedy Onassis". These works created major changes in popular arts and culture at the time and still continued to influence contemporary artists to date. Artificial intelligence that makes Andy Warhol come back to life However, artificial intelligence (AI) has now allowed people to see Warhol's works in a new and interesting way. With the development of technology that continues to develop, Denny JA found a way to bring Warhol's works back in an interesting way. By using AI, Denny Ja can make "digital characters" made based on existing warhol images. This allows characters to be displayed in various poses and places correctly, such as actual characters. This digital work can also be used in various formats such as movies, games, and animation. Denny Ja chose Warhol as the main object of his AI experiment because Warhol has many works with patterns that can be repeated. These patterns facilitate the use of AI technology in creating new work. About Denny Ja Denny Ja is an Indonesian businessman and philanthropist who has contributed greatly to the empowerment of human resources in Indonesia. He is famous as the founder of Diginusa, a non -profit body that is expected to develop competent human resources in the field of digital technology. In addition, Denny Ja also runs several other projects such as Elsa (English Language Speech Assistant), an application for learning English using artificial intelligence technology; and Unpalin, a platform to promote tourism in East Nusa Tenggara. Conclusion Throughout history, art has always evolved through new technology and innovation. The use of artificial intelligence as a new technology provides unlimited possibilities in the creation of art. With a touch of artificial intelligence technology, we can see the works of Warhol in the digital world, such as the lives of the artist himself. This artificial intelligence technology innovation brings the miracle and beauty of the hidden from Warhol's work into the view of the present generation.
Check more: From hand scratches to artificial intelligence: Andy Warhol who lives back in the grip of Denny JA
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freebooter4ever · 4 months ago
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Ok art history and current events (ai) rant underneath
So I know nothing about the history of Soviet Union art, and I feel like this was very intentionally done. The general impression I got while studying art at one of the best Art World conceptual art colleges in the US, was that while the 'western art world' considers Pop Art to be 'True Art', the soviet propaganda machine is ignored and belittled as art done for a purpose rather than any kind of conceptual integrity. This shit gets so annoyingly complicated so fast because even to this day not everyone considers Pop Art to be Art, and the only reason carnegie mellon was basically forced into adding this to their world view was because andy warhol was a very hilarious very petty very bitter man who donated a fuck ton of money to the school just so he could laugh at the assholes who treated him like shit when he was a student being made to worship the ground he now walks on.
Anyway my probably very unclear point here is that the saying art isn't Art until someone (the right people) say it's so...is very very true. And in my college soviet art was not Art and was not discussed like at all.
The idea behind ignoring that entire era of russian art history was mostly based on the fact that it was 'propaganda', meaning commissioned and designed by the state for some communal purpose.
Versus Pop Art which was seen as a reaction to the commercialism of the 50's/60's - which was itself a reaction to the threat of communism. The tomato soup can graphic was originally created to sell soup cans. Andy warhol took that graphic and used it conceptually to critique the commodification of art and culture and blah blah blah (dont kill me i actually dont like andy's work i think its interesting as a concept but i also just think its ugly)(i actually really hate the conceit of Pop Art as a whole because i think it demeans the working class artists and designers who contributed to the original iconography of commercials/ads)(you may think im adding capital letters as a form of respect but no im mocking it for it's own inflated self importance)(the fact that an image or object has to be in a museum to be considered valuable by the higher classes who have the money to patronize these gallery artists...but it's identical to an image or object that already exists??? Hmm.)(ANYWAY lol)
So what I'm saying is that kind of like hobey baker, the Art World (caps to mock them for their self importance again) believes that Art is done for the love of art, rather than financial compensation or to survive. Propaganda is seen as the horrifying opposite of this. Propaganda is controlled art. It's art coming from a very isolated culture and dictated by government ideas rather than any kind of self expression. We see this with china too - my college did an entire unit on the tradition of calligraphy and ancient chinese painting. But the minute you start to talk about chinese propaganda art, the Art World doesn't really care. From the perspective of the Western Art World it's like we are supposed to see the communist eras of places like russia and china as being so utterly suppressed that it was devoid of art. I can't name a single painter from that time period from those countries. But we learned a heck of a lot about painters from western countries, south american countries, even when some of those places were going through some interesting political upheaval.
That was a very very long winded way of saying I don't have any basis of comparison within soviet art for this statue. My personal favorite eras of sculpture were the native pacific northwest (for obvious reason), indian art, and mayan and aztec art. I actually find italian sculpture really boring (please dont kill me for this either i blame my great grandpa who supposedly hated the home country, it must be passed down in my genes). So that's where im coming from.
This 'home front' sculpture is fascinating. From a technical standpoint there are a lot of things i dont like - things that i would look at in a sculpture and immediately be like no that needs to have more intention. There's a lot of folds that don't make much sense both in terms of form and the lines they create on the surface of the statue. The strange stylization of the blocky knee that isn't consistent with the rest of the statue is interesting. There are some parts of the stylization i do like - i like how the guy on the left feels like he is stepping out of a huge obelisk. Like he is the obelisk, a pillar of strength and immovable. The stark line of his cape/robe thing works amazingly well. And the way it cups around the statue's body is so good. That one section is done so well that it's part of why the other folds dont make any sense, lol.
But the singular part that really really stands out to me and the part that I would probably be interested in sketching in person? Those hands! Those gestures are gorgeous. The getsure is soft, but with that squared off stylization that the rest of the statue tries to hit. They are lifelike and beautiful in a larger than life way. You can kinda tell that whoever designed this probably had a thing for studying hands - the rest of the sculpture feels a little phoned in but those hands are spectacular. That one hand gripping the hilt of the sword? Omg I can feel that! There's a good chance that this was all intentionally done. After all, the strength of a worker, especially in an era of specialized industry such as WWII, is usually portrayed as being in the worker's hands. Or maybe, as I mentioned, the artist just really loved hands, and absolutely hated faces. Because wow, that's like bare minimum effort on a face sculpt. You know the old joke about like the medieval western european artists whose drawings of lions looked like they'd never seen a lion...because they had never seen a lion? Well i can't say i'm convinced that this sculpture artist has ever seen a real human face. But the hands are great!
So what does all of this have to do with ai?
Well, remember the whole reason for the disdain of propaganda type art was because it's seen as coming from the collective brain of a ruling government's philosophy. But now - and please don't get too mad at me for this either, this is just a half formed thought - ai has put that kind of power into the hands of whoever has an ai image generator trained on the world's art.
Historically governmental bodies and artists tend to clash - right? Like wouldn't it be great for a goverment to be able to erase the pesky need for an artist altogether? Just plug in some words, a 'concept', and watch the image magically unfold in perfect form. This fits with what propaganda believes is the true value of art - the idea behind it. The art itself is just this object, this image. The idea - and the powerful wealthy person behind it ordering this idea- is what is valuable.
Which is hilariously very close to the central values of Western Art World 'conceptual art' but we'll ignore that. (talk to me some time about the exploited labor of assistants to 'big name' artists like that shitty diamond skull dude who shall not be named or even beloved artists like chihuly)
Anyway, we are watching this happen in real time - the people in power in corporations appear to be actively trying to devalue the work of creating art. Corporations are saying essentially that the important part of this process, the part worth paying for, is the 'idea' and not the product of that. This is nothing new, but this form of so called 'artificial intelligence' aka machine learning, makes it much much easier to try to turn artists into middle men that need to be gotten rid of.
Blah blah blah, I'm talking a lot, I know. But I've also been seeing a lot of posts going around tumblr claiming that the root cause of all of this ai is 'Capitalism'. Which, like. Valid in a lot of ways - the inherrent greed of unchecked capitalism causes a wealth inequality that grows until the stratification of classes is as bad as it was under monarchies. But I feel like people being so focused on that being a buzzword for the newest Big Evil to rally against means people are mindlessly not bothering to deconstruct what is actually happening and finding similarities in history when we've seen - not this exact technology and circumstances - but a similar shift in values and thought. We as human beings are so great at labeling things - this is the Good Thing, this is the Bad Thing, that I think we ignore the fact that the actually bad stuff happening - consolidated power and wealth in the hands of a tiny group hivemind dictating cultural creative output for example - is actually really similar throughout history no matter what label gets slapped onto it.
Yeah, i think too much.
Happy Friday! I will return to regular mindless blogging after this I promise. And I swear I'll be up at 7am to watch some russian hockey which historically has been it's own form of fascinating artistry. Yay! \o/ if anyone wants to chat about this stuff feel free to message me though i have been bad about responding to people lately (sorry guys there is one of me and thousands of you :( but also depression)
here is a fun poll for anyone crazy enough to read this whole stupid essay:
if anyone votes for my favorite i will be sad.
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Ok let's talk about art and history, and some of the weird stuff I see it morphing into lately cause I have way too much time to think right now and am anxiously awaiting news that I don't want to think about so instead I am putting on my 'i-was-the-one-person-who-sat-up-front-and-stayed-awake-for-my-entire-traditional-college-art-history-course-and-laughed-at-all-the-professor's-jokes-that-insinuated-he-hated-his-job-and-the-curriculum-he-was-teaching' hat.
Actually scratch that. I'm going to post this and THEN reblog it with my rant so i dont have to fucking censor everything i talk about fuck u tumblr and ur stupid autotag bullshit.
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garpen · 3 months ago
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Happy Birthday Lian 🎉🥳
<<Part 43<< Master List >>Part 44>>
(so many August Birthdays)
Used art base by @mellon-soup 🙏
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aryaanarorablog · 5 years ago
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Andy Warhol
Andy Warhol is one of the most iconic people in the creative industry to have ever lived as well as being a leading figure in the pop art movement. He was born on 6th August 1928 in Pittsburgh, Pennsylvania and died on February 22, 1987 in New York City, New York. Some of his most famous works include; Campbell's Soup Cans, Moonwalk, Marilyn Monroe, etc. Despite his success later on Warhol started off with humble beginnings, he was a son of a construction worker and his mother sold hand made crafts. 
At the young age of 8 years old Andy contracted, Sydenham’s chorea, which is a liver disease. It caused him to spasm in his limbs, while recovering his mother taught him how to draw and its where his story begins. Soon after Andy’s father died but left him a parting gift of enough money to send Andy to college. Andy then attended Carnegie Mellon University to study art, after graduating Warhol decided to go to New York in 1959 and make a name for himself there as an upcoming artist.
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Warhol worked in all sorts of media such as; painting, printmaking, photography, drawing, sculpture, film. I was drawn to his work in photography, specifically being his black and white shots. I felt there was something enigmatic about them, for example the photo below uses chiaroscuro to create a sense of mystery. I Like the contrast between the areas of shadow and areas of light and I also like how the textures of his face come out as well as the little white hairs on his fingers. All in all, I think this is a very good photo and I hope to use chiaroscuro in a similar way in my final animation.
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Andy Warhol once said “In the future everybody will be famous for 15 minutes” this quote is quite well known, I feel this links back to the decisive moment as well as you’re 15 minutes of fame could be what define you, what shape you, they could be the most important moment in your life. I want to visualise what this may look like and base my final animation around this idea.      
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bharatiyamedia-blog · 5 years ago
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Fb and Carnegie Mellon College Developed A Poker Bot That Can Beat The Execs. Is Enterprise Subsequent?
http://tinyurl.com/yytl9amt Taking part in Video games Video games have long-been used as benchmarks of A.I. progress. Video games take a look at reasoning skill and simulate, in simplified kind, among the decision-making dilemmas discovered within the real-world. Laptop scientists have additionally favored video games for one more motive: they’ve level methods and clearly-defined winners and losers. This makes them ultimate environments for reinforcement studying, a method the place software program learns from expertise as an alternative of present information. To ensure that such software program to evaluate whether or not a specific motion is more likely to be helpful, factors function a handy reward sign, in a lot the best way a canine coach doles out a deal with if Fido sits on command. Chess was lengthy thought of the epitome of human strategic thought, a logo of calculating rationality and mind. It, after all, succumbed to synthetic intelligence in 1997 when IBM’s DeepBlue algorithm beat grandmaster Gary Kasparov. After chess, got here Go. In 2016, AlphaGo, an algorithm created by DeepMind, the London-based A.I. analysis store owned by Google-parent Alphabet Inc., beat Lee Sedol, the world’s greatest participant on the sport. With a bigger board than chess, Go is a much more tough problem: there are extra attainable transfer mixtures than there are atoms within the universe and gamers choose strikes as a lot by intuition as by brute calculation. In historic China, the place the sport originated, Go was thought of one of many 4 important arts a scholar wanted to grasp. Poker in the meantime enjoys a sleazier, much less noble popularity. In poker, deception, luck and human psychology can play as massive a job as pure mind and motive. Effectively, guess what? Poker is quite a bit nearer to most actual world-decision making than both Go or chess. A number of participant video games additionally extra intently mirror the complexity of many conditions in life, which aren’t winner-take-all.Pluribus builds on the methods Brown and his Carnegie Mellon doctoral advisor, Tuomas Sandholm, used to create Libratus, one other poker taking part in A.I. that in January 2017 beat 4 human poker professionals over the course of 120,000 fingers. However that experiment concerned one-on-one competitors, not the extra ordinary six-player match model of the sport. In such two-sided video games, it’s all the time attainable, by way of mathematical brute pressure, to compute an optimum technique—often called a Nash equilibrium—that can end result within the A.I. participant at the very least breaking even. In non-team, mutli-player video games, this type of Nash equilibrium usually would not exist or is just too tough to calculate. For that reason, Brown says six-player poker represents a tougher problem than even Starcraft II or Dota2, two video video games the place A.I. brokers, designed by DeepMind and A.I. analysis agency OpenAI respectively, have overwhelmed human opponents over the previous two years. These video games are additionally complicated and contain imperfect info and a number of gamers. However the gamers are grouped into two groups which face off in a winner-take-all contest, that means an algorithm can nonetheless attempt to discover the Nash equilibrium. Starcraft II and Dota 2 additionally contain tactical components—arcade-style shoot-’em-up battles. If an A.I. can grasp these ways at super-human ranges, it will possibly win with out having to make use of notably progressive methods. That is not the case with poker. “In poker, you need to tackle imperfect info head-on,” Brown says. There isn’t any solution to sidestep the issue by, as an illustration, studying to stack your chips higher than your opponent. With the ability to take care of unknown info is the important thing to efficient bluffing and betting, he says. Tremendous-Human Efficiency, On A Laptop computer In comparison with Libratus, the sooner poker-playing A.I., Brown and Sandholm made substantial modifications to the design of Pluribus that imply it requires far much less computing energy to each prepare and deploy. Libratus had used about 15 million core hours on a supercomputer to coach. Pluribus makes use of simply 128,400 core hours on a machine with 512 gigabytes of working reminiscence—or about what a souped-up gaming laptop computer may need. That is additionally vastly much less computing energy than that wanted to coach different A.I.s for sport taking part in breakthroughs: AlphaZero, the most recent model of DeepMind’s Go-playing algorithm, was educated on greater than 5,000 of Google’s personal highly-specialized computing processors. OpenAI’s Dota2 bots required greater than 128,000 cores for each hour of coaching—and it educated for days. The price of all that data-crunching energy can simply attain into the lots of of hundreds and even many tens of millions of {dollars}. Brown and Sandholm estimate that at present cloud computing costs, it will price lower than $150 to coach Pluribus. And, as soon as educated, the algorithm is so lightweight, Brown and Sandholm might run it on a standard 128 GB laptop computer. The key to Pluribus’ effectivity is a straightforward, however elegant manner of strategizing. Libratus and plenty of different game-playing A.I.’s “look forward” to see how a method is more likely to play out by way of to the top of a sport, however that is too computationally tough for a six-player sport, particularly given that every opponent can change their very own technique in response to what each different participant across the desk is betting. Brown and Sandholm discovered that Pluribus might obtain super-human efficiency by merely exploring the probabilities two or three rounds into the longer term and assuming the opposite gamers selected certainly one of 4 attainable methods every spherical. This discovering can also have huge implications for real-world A.I. purposes: it could turn into simpler and cheaper to create algorithms able to advising human decision-makers underneath circumstances of uncertainty than beforehand assumed. A New Model of Maintain ‘Em Essentially the most quick influence of Pluribus, although, is more likely to be on the earth of poker itself: Because the algorithm discovered completely from self-play, it will possibly uncover methods and ways past these present in poker lore. As an example, typical poker knowledge holds that if a participant has been conservative on a betting spherical and merely checked, that means the participant declines to wager, or referred to as, that means the participant matches the bets of the others, that participant shouldn’t begin the following betting spherical by elevating. But, in its video games in opposition to the human professionals, Pluribus discovered this tactic—which is called “donk betting”—might truly be efficient. Pluribus additionally makes way more aggressive bets than human gamers are inclined to. And it performs a much more balanced sport—various whether or not to bluff or fold with a nasty hand and whether or not to wager aggressively or conservatively when holding a superb hand —than most human gamers. That makes it tough for opponents to realize a lot details about Pluribus’ hand from its betting technique. Brown says the human professionals that performed Pluribus are already planning on adapting such methods in their very own future video games. So, whereas an A.I. isn’t going to bequeath you an ace you can hold, like Rodgers’ grizzled gambler it’d simply provide you with one thing way more precious: knowledge. Source link
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mellowscrolls · 11 months ago
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Going to put a disclaimer in here that Ego draws like a goddamn maniac when they get really going/interested in something, and they have a very good sense of expanding on skeletons. Putting it all under a read more bc. this is long actually oops.
Don't feel bad if things feel stiff or awkward because, yes, most of it is gesture, but a good portion is also understanding the draping/falling of body parts/body fat/fabric. I have taken College level art classes if you want credibility.
My main tips are usually:
"Cheat" like hell.
Don't be resourceless, don't be afraid to look something up, don't feel like you can't squash or stretch or copy paste your own art because "that's not what real artists do." I myself have aphantasia (can't visualize things) and need a lot of help with posing, my main sources are athlete pics from pinterest, adorkastock, and mellon soup on pinterest. BIG NOTE: IF YOU TRACE OR USE BASES FUCKING CREDIT YOUR SOURCE TO THE BEST OF YOUR ABILITY. I am not against tracing for practice, and I very rarely post my traced stuff (usually used to nail down anatomy) anywhere other than a private discord. Ego doesn't use resources nearly as often as I do for poses but that's because they're insane and willing to spend an hour tweaking their sketch.
Don't be afraid to admit something's not working.
Go back and redraw things even if you're on lineart. Make it make sense visually, and don't be afraid to run your sketches past others to make sure you've got it. Hands suck, get a team on it. Wings suck, get a team on it. If that fails, start over. You're young. you've got time.
Vary your goddamn subjects
Stop drawing only skinny people doing that one "hands behind back" pose. If you're past that point, good job. There are better tutorials than what I can give you to learn this, but one I've had a lot of use with was the Morpho: Fats and Folds (?) pdf post that circulates. Look at how your body (or your friend's body) (or your mom's body) (or the cadaver you've got in the basement. I don't judge.) falls. I've found it's easier to reverse engineer a skinny person from a chubbier person than it is to construct one from scratch. (THAT IS PERSONAL REFERENCE DON'T YELL AT ME)
Line of Action
Use it. Don't know what it is? Find out. Use google. Learn. Go find a video of a human person and take a random screenshot (I recommend parkour videos tbh), draw what you think the LOA is with your phone and finger. LOA helps with overall composition, which is really its own post. Just remember what you want to be seen first and make it the most obvious with lineart/color/lighting/positioning. Practice. It WILL become intuitive. (Ego is using gesture drawing, which is more like a collection of LOAs. I also recommend doing the LOA thing to find gestures in screenshots.)
Draw where people can see you
Discord VC is a perfect place to give yourself some pressure to perform that you won't find drawing all on your lonesome, just make sure you're following your discord's rules with your art. Or go outside, if you're a person who does that.
Post it if you hate it
If you feel like there's something more to add but you just don't know what, and you'd be happy with it if not for that, fucking post it. Perfect is the enemy of good.
Show your friends your art
You need feedback/love/validation, don't hoard your art like a dragon, share it!
tips for not drawing stiff and awkward poses? P.s (your art is hecking adorable)
I am not the greatest at giving tutorials, but maybe this will be of some use to you?
My main tip is the use of gesture lines! Essentially, the skeleton of a pose. Very messy, hard to discern unless you’re the artist, but in my situation they’re essential for posing (especially limbs!).
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From the gesture/skeleton I can start to fill out the rest of the body, following those lines. I usually use the gesture lines as a suggestion, not necessarily as a detail-for-detail map. The gestures will usually be a little off, especially in the length department, but those things can be adjusted with the base! Gesture lines are just to get a feel of the weight and flow of the base. It’s during the base that I fill things out and see what needs to be tweaked from there.
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This first image is the same form the last set, but it’s to show a side-by-side of my base before and after I do some tweaking. I’m a BIG supporter of digital stretch-and-squish tools, grids, and other line-manipulators. If you’re using digital mediums, don’t be afraid to use these to your full advantage, ESPECIALLY on the base stage! I’ve found it’s much less painful fixing a base than trying to fix lineart.
If you’re a traditional artist, my best advice is to not be afraid to erase ;w; Obviously I am not as well-versed in that department, so I don’t have many other tips for that.
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Last step is usually adding other details that would go on lineart, though I only do this about 50% of the time. Just depends on the mood, but adding sketchy details like sleeves and belts and ties (and anything else) will obviously help map out the lineart — it’s a good way to see how things will interact with your base without committing in lineart just yet.
If you’d like to see a type of speedpaint of my progress, I’ll throw one in! It’s hard to quite tell when I use stretch-and-squish tools, but I do use them a lot! I think that + gesture lines are the two biggest helps when it comes to posing.
Hope this was some amount of help! Happy arting!
(PS. Thank you! <3)
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