#The movie and game characterizations are not going to be 1 for 1
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pianokantzart · 4 months ago
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How likely do you think it is that Mario and Luigi Brothership has any sort of direct reference to the movie, and how would you feel if they actually did that?
I wouldn't bank on a direct reference, but I know that Nintendo and Illumination worked pretty close together on the film, with Shigeru Miyamoto himself acting as co-producer. Given the huge success of The Super Mario Bros. Movie, I'm thinking Nintendo is taking measures to very subtly make the games and the film reflect each other.
What happened with the cover of Princess Peach Showtime comes to mind:
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Say what you will about the design change in and of itself, but you can't deny that whatever happened there was influenced by the movie.
I think something similar (but much more subtle) might have happened here:
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It's easy to see how that pose might have been based on that shot from the film, but it's also nothing so drastic that people who are only familiar with the games are going to feel out of the loop. Or perhaps it's just a coincidence. Who knows, really.
If there does end up being a direct reference to the movie in "Mario and Luigi: Brothership"? I'd be thrilled. The Super Mario Bros. Movie is the thing that got me hyperfixated in the first place, so I'm always going to be on board with references to it.
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sootsz · 2 years ago
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qsmp has accidentally stumbled into a psychology experiment that would make the stanford prison experiment sob in fear. they’ve gotten a bunch of cc’s, and tens of thousands of viewers, to be deeply emotionally connected to pixel eggs. in doing so they’ve presented a problem:
how the fuck do you get outta this
the eggs were obviously never intended to be permanent (logging on every day to do tasks isn’t feasible to upkeep forever) and they were even given a vague limit of When Mama Dragon Comes Back (and then, of course, the “6 days til they die” thing). now you’ve made it so quackity (and his team) have a big ol dilemma, where two things are true: 1) they can’t keep the eggs forever since it’s not sustainable 2) you can’t take away the eggs without, oopsies, emotionally damaging your friends that you invited to have fun on your server.
turns out, when you give a group of humans all their own fully-realized individual who presents as a (weak, vulnerable) child that is in need of care from them, whatever instinct has kept us alive for generations goes “!!!!!” which is both really cool and compassionate, but also kinda concerning!
because, well: not sustainable! and if the eggs aren’t sustainable, what’s the alternative? killing them?? no! just look at jaiden’s reaction to bobby “losing” a life, even when it wasn’t his last one. or bad’s genuinely heart wrenching reaction to dapper losing a life. or how quiet and angry phil got after chayanne and tallulah had a “nightmare,” before it was resolved. that’s not acting. that’s real. what the hell will they do if the eggs actually die? from what i see, the cc’s are taking the “6 days til death” thing as something that’s avoidable. a threat that can be overcome. and for their sake, i hope it is.
ever played a dnd game where you actually feel insulted bc of smth someone’s pc did? yeah. that x20 because there’s SO much overlap between “streamer persona” and “literally just who they are”. and this level of roleplay character bleeding is cool, but i hope the eggs are handled carefully, or all those involved might end up actually hurt.
there’s also the whole added element of fans, many of whom only tune into the streams for egg content. the plot is very egg-centric. the roleplaying and characterization that the cc’s are doing is all centered around the eggs in one way or another. it’s been going on for a month, but it does not feel at all resolved, and plot-wise it would completely mess up so many plot threads happening if the eggs were all to go (charlie’s unresolved deal with lil j, quackity’s goal to bond with tallulah, the trial, etc etc) so if you take away the eggs, you risk messing up the whole vibe they’ve got going on, and facing backlash from fans who are also emotionally compromised by pixel eggs
we inherently want to protect the cute and vulnerable, and by god are these eggs cute and so very fragile. (then, there’s another layer of people’s own issues that they project onto the eggs. be it desire for paternity, some kind of maternal instinct, or, even in the matter of chayanne, using chayanne as a sort of way to cope with loss by making connections between chayanne and technoblade. which is beautiful and very sweet but would give chayanne dying some additional emotionally charged elements which i think should be avoided at all costs). there’s a reason that movies and other media generally do not kill named children characters—audiences really hate it. it’s taboo for good reason.
which leads us to
schrodinger’s egg: until sunday, they r both alive and dead. and this is both good and bad. god help us all
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miimo96 · 17 days ago
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Things I Do and DON'T wanna see for Sonic 4
⚠️SPOILERS AHEAD FOR SONIC 3⚠️ DO NOT READ yet
With the introduction to Sonic 4 being Announced, here something's I wanna see happen in the 4th Sonic movie, now keep in mind these are just things I wanna SEE happen in the 4th movie and not that I know they're GOING to happen, it's just something I think Paramount/ SEGA should decide to do if Sonic 4 is going to be PEAK
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1 thing I would absolutely love to see adapted into the Sonic films is the inclusion of rail grinding, Since it's obvious that we're going to be getting a metal Sonic storyline and therefore possibly a time travel one, I think seeing Rail grinding in probably an Apocalyptic future setting would be absolutely an amazing thing to see in live action, especially since it's pretty much a staple in Sonic games and hasn't really been adapted yet. Another thing I would love to see is the inclusion of the iconic Soap shoes, since this movie was basically taking inspiration from Sonic A2, not including the soap shoes was surprisingly a shock to me, especially since they're so iconic in that game, However I understood their reasoning probably being that they're just not in style anymore and therefore wouldn't really be serving a purpose, other than just being fan service, HOWEVER, if they were to include them in the 4th movie being that we're probably going to be seeing a possible Apocalyptic setting, then seeing Rail grinding and Soap shoes would definitely be a possible thing, especially since the Soap shoes would Definitely fit in with the overall futuristic vibe
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Next up is Sonic and Amy's relationship, tbh I HONESTLY do not want her to just be solely obsessed with Sonic, I get that's her character and all but there are so many different ways you can go about it, With how she's been characterized recently, I think she'll be more than just that but I really hope they actually go that route and change her, as much as I hate the show, I really love how she's depicted in Sonic Boom, her design is beautiful, her voice is on point, and her relationship with Sonic is just so damn cute because she's not just a damsel and is actually an effing fighter and leader, Also 1 more thing I whole heartily want to see, is Sonic to just be awkward around amy and actually have him experience/ fall in love for once, most Sonic games and shows like to keep him closed off from amy and kinda deny his feelings for her, i think it would be cool if they would break away from that trope and actually have him acknowledge his feelings for her instead, Maybe that's just because I'm such a huge Sonamy shipper and have been since the beginning but it's whatever lol
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Finally one thing I DON'T want to see them do again for this film is bring back Dr eggman, I feel like This will be the absolute perfect opportunity to determine weather or not the Sonic movies are ONLY Successful because of Jim Carey. if they decide to not bring back robotnik and actually decide to focus on a whole New villain and are still able to succeed in the box office, then this will undoubtedly PROVE that the Sonic films are the BEST way to do a video game adaptation and were meant to be successful with or without Jim Carey, because let's be real, if it wasn't for Jim Carey's performance then the Sonic movies wouldn't be doing as nearly as good as they are now, that isn't to say they're BAD cuz they're NOT, it's just to say that they wouldn't do as good or as well if it wasn't for robotnik. Going forward without Robotnik I think would be a Great way to test the franchise and not only give a New Villain a chance to shine, but would also prove to Paramount, that they can still COOK with or without Carey, in my opinion, having Metal Sonic be the Main Villain of the next movie would not only give you the chance to adapt other Sonic villains in a unique way, but I think probably make THIS ONE the SCARIEST villain of all time, especially with Metal/NEO Sonic.
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A Villain with No emotion, No motive, no remorse, No DEEPER meaning other than simply having the "I Want to KILL YOU" mindset and is just STRAIGHT UP Evil is something haven't seen done in a Long time, tbh you can probably make him the Ultron of the Sonic universe and have him JUST be evil and it wouldn't bother us at all as long as you write him well, Plus robotnik LITERALLY had the greatest character arc in this film, from wanting to take over the world, to ending up being the one who saves it, yeah it doesn't get better than that. I Guarantee you that if Robotnik DOESN'T come back and we Actually get a new Villain that will be the BEST move for the Sonic films as a whole and I think will have the chance to ACTUALLY expand on more of his cast from here out, anyway those are just my thoughts but whaddya think?
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un-pearable · 22 days ago
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internally: decent movie. more tolerable than the previous for most parts. rewatchable. FINALLY has a soundtrack that sounds like sonic and DOESNT have gratuitous plot-irrelevant human scenes. sonic gets to do sonic stuff!!!!! characterization makes sense given previous movies and (very slightly) nudges him towards something potentially interesting. not inventive AT ALL (missing everything intriguing about SA2) but could be worse
externally: while some lore omissions make sense given the world established by the previous films, those choices are boring and others they make are completely baffling changes. rouge omission harms the whole thing. i dislike the entire direction they’ve taken with their sonic characterization and the themes and they fundamentally miss key traits for everyone involved . why did we do this. what was the point
it’s fun. more consistently enjoyable than the previous but that’s mostly bc the scenes that bothered me with the aggressive Carryness had tails in them so i could just watch him be cute.
lore change to make him another mystery alien is annoying but frustratingly makes sense given the context. i’m not torn up over it <- don’t care about shadow and didn’t expect much going in . the missing part of maria’s story is ridiculous though (why is she just there??????)
i love herrrr i love her 70s energy and outfits and i will incorporate the roller skates. its soooo cute . the godzilla movie with the biolizard is pretty funny but that’ll totally piss off diehards. i do think they do good job of showing shadow + maria as friends and why he cares so much about her but that’s mainly just the scope of a film vs a video game
COWARDS THOUGH . SAYING “THEYRE CHILDREN” ON SCREEN TO INTERRUPT A SHOT-FOR-SHOT RECREATION OF HER DEATH??? THATS THE POINT. SHES A CHILD. ITS A TRAGEDYY
the shots directly from the shadow 2005 intro…. unbelievable . hilarious
akira bike slide ON VERTICAL BUILDING is cool i’m here for it
low budget flight and actual sonic-esque music…. i accept my crumbs
knuckles is lame. literally stolen joke from sonic boom w the team knuckles stuff. i wanted him to fight sonic over the ME so bad
the wade reveal is physically painful like i knew it happened in the show but he sucks sucks and right after the only satisfying scene w the humans (shadow fuckin up tom) . ME you deserve betterrrrr
torn on the overall message. i think it’s a more coherent film than the last two and the message isn’t terrible - it aligns with sonic’s overall freedom and choice vibes. but having shadow be a tag along to eggman’s schemes is a weird choice given he was pretty explicitly the one who wanted to . yknow. blow up the earth in the first place and just gave eggman the tools in SA2. this version takes a lot of agency out of his story bc gerald is here. which is weird since the whole explicit theme is choices!!
fucking gerald. can i kill someone. mr carrey i hate him
extremely dragon ball combat. which is fine but unexciting . WHERE the fuck did the emeralds go at the end they just??? gone??? they detransform and (incorrectly) sonic falls out of super and shadow dies but the emeralds flat out do not appear in the film again after they initially transform . what happened
FINALLY giving us a heart to heart AND live and learn for the fight ONLY TO CUT AWAY TO TWO MINUTES OF CARREY SHENANIGANS. illegal . egregious. im glad he’s dead
the shift from sonic having to inspire shadow to be better and move onto his past to . shadow pulling a ‘you’re just like me’ is lame. hello again scourge .
like it’s a logical change especially given the target audience and the kind of stories that are popular rn but it’s sooo less interesting than SA2’s thing
shadow being confronted by sonic bc he challenges his belief of being exceptional and makes him reconsider what it’s possible to be -> shadow being sonic’s narrative parallel bc they both had one (1) human they liked who they would do anything for
^^^ it’s bad. not unwatchable like sonic 1 but bad change. makes sense for this established universe tho so i get it
tails is great . colleen should be paid more
WAIT THINKING ABOUT LIVE & LEARN AGAIN. I CANT FUCKIN BELIEVE IT at least they had the music still playing when they cut back to the fight scene but that bullshit w the egged men. torture
yay shadow dead!!!!! no that final endcredit didn’t happen
the moon shot was cool. sadly now sonadow fans will claim the moon <- IT WAS SONKNUX TERRITORY FIRST
rouge would have made this film 1000000000% better
why so many metal sonic???????? hi amy
at least she’s cute i’ve seen so many bad edits since 2020 at least she’s cute. i’m intrigued w the cloak choice what’s going on here. just to hide the outfit so they can change it? reference? hmm
fascinating implication for whatever 4 is going to be. in my heart carreybotnik stays dead and we get a pseudo heroes where metal is pretending to be him. but alas i fear the family focus for eggman in this film is leading up to. him making metal sonic and treating him as his kid. which could be fucked up in fun ways but i’m so tired of carreyisms
they did say 2027 though which is an extra year than the last two got…. what are you budgeting guys
why oh why is shadow consistently the only character who gets any emotional arcs or storytelling it taunts me…. can’t even hate the guy bc he’s the only one with interesting stories . this story sucks and it’s still better than what knux got . orz
sayonara shadow the hedgehog
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shsl-analyzer-guy · 7 months ago
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In-Depth Analysis On All The DR Characters Because What, Are You Gonna Try And Stop Me? Who Are You, My Mom? Yeah, I Didn't Think So- Part 3: Sayaka Maizono
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It's finally time for my #1 THH girlie to shine!!! I may be a bit biased with this one because of how much I adore her, but I'll try my best to remain objective as we go in-depth on how well-written of a character she is. They used her character schtick incredibly, and I can't wait to go into why.
As always, only offical, canon material will be used in this analysis, primarily the english translation of the THH game. If you aren't interested, just keep scrolling.
Part 1- Character Design
Sayaka Maizono was one of the first characters to reach completion, designed for maximum likability to the player. Her look is extremely basic and palatable, with a regular schoolgirl uniform and softer features, and she's characterized instead through her expressions, which are used to either purposefully cover up her true feelings or let the 'perfect idol girl' mask slip when appropriate.
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Her given talent was that of the SHSL Idol, or the Ultimate Pop Sensation, adding to her cutesy and likable nature. She was also used during development of the game itself as a placeholder due to how quickly her design came together, which made the developers sick and tired of looking at her(alongside Leon Kuwata, who was also finalized relatively quickly) and led to an early exit in-game.
Part 2- The Assistant Trope/Inspiration
Like many of the characters in Danganronpa, Sayaka was designed around and used to subvert one of the many tropes found in mystery/detective games at the time. For Sayaka, this was that of the deuteragonist, the assistant(one well-known example being Maya Fey from Ace Attorney). Her character introduction, the quick establishment of her relationship with the player, and her 'pleasant' demeanor all factor into this, making her seem as though she's going to be a major player throughout the rest of the game. She was originally meant to be a childhood friend as well, but this was severely cut down to just having gone to the same school. She was also put front and center alongside Makoto and Kyoko in the promotional material for the game to create a level of perceived importance for her before the game even started, and preemptively raise the audience's expectations for her role.
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But there was another character that a lot of inspiration was pulled from- Marion Crane from the 1960 film Psycho. Marion is a character who'd lived her entire life as a good person but, in a moment of desperation, steals $40k and goes on the run. The first half of the movie paints her as the protagonist, only for her to be abruptly murdered and for the movie to shift to solving the mystery of her disappearance. Sound familiar?
Part 3- Character Introduction
From the get-go, Sayaka is put into a helper's position. She's not the one to suggest going around and introducing ourselves, nor is she the one to justify why, but she is the one that ends the debate and moves the game into introductory mode, suggesting that she's the go-to for the player to move forward in the game- "Okay, so let's get introductions out of the way, then we can move on to whatever else. Sound good?" She's not asking the class, she's asking you as the player if you're ready to keep going.
Her first intro is brief, focusing less on her character and more on her public image. Makoto narrates about her position as lead singer in her idol group and how beautiful she is, as well as teasing some form of previous meeting between her and us. We also quickly establish her strong intuition.
"Well, never mind. No matter how you slice it, she's really beautiful. Almost like a doll or something..." "I'm not a doll, you know. I'm alive!"
She also seems to recognize you, despite the belief that she probably wouldn't remember. Of course, before you can talk any further, you're interrupted so the plot can keep moving, securing a connection to her without any actual information required.
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As you talk to the rest of the class and head towards the entrance ceremony, she's one of the few to voice her concerns about the state of the school, and points out the lack of other students("And why isn't there anyone here? Walking through the halls, I didn't see a single person..."). She's observant and perceptive, keeping her guard up. In fact, she barely speaks throughout the entrance ceremony and immediate aftermath, waiting until their situation has been explained by Monokuma and all the rules have been read to call any attention to herself. When she finally does speak, it's to try and clarify rule 6- the rule that states killers can leave unless discovered.
So the first impression we're left with is that she's a more level-headed and competent girl with some kind of important connection to us, one that appears to be mutual. Anticipation has been built to learn more about that connection as well, which directly affects the story going forward.
Part 4- Your Ultimate Assistant
A major part of why Sayaka works as a character is because she connects with the player directly, offering to help you via a connection to our player character, Makoto. This relationship with us as an audience is the core purpose of her existence in the narrative. When we wake up in Makoto's bedroom and walk outside, it's Sayaka who's there waiting for us, to check if we're okay and fill us in on what's happened while we were out. She's here to help, but keeps the focus on how we're doing.
"But... are *you* okay? You know, from when Mondo hit you..."
"Oh, that's good. I was kinda worried..."
"Well, if you really are feeling better... I was hoping you could come to the dining hall."
She's also the character used from a meta perspective to teach us the functions of the game itself. It creates a certain reliance and trust in the character to continue being helpful to us as the player, even when it's not actually her doing.
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It's here where we go on to learn how exactly she knew Makoto- the two of them went to the same middle school, albeit in different classes, and despite the fact that Makoto straight-up admits to having no distinguishable traits, all she can do is laugh it off, happy to have someone somewhat familiar nearby. She attributes this relief solely to Makoto, as if she's indebted to him, and decides she wants to thank you by acting as your Ultimate Assistant. In other words, she's buttering us up so we'll trust her wholeheartedly, and establishes a 'you and me against the world' relationship. And in-character, it works perfectly, with Makoto falling hook, like, and sinker.
"I'm just surprised, is all. I wouldn't have thought you'd remember me." "We went to the same school for three years, of course I remember!"
"But *you're* the one that helped me find my courage again. Not any of those 'ultimate' students." "Thank you for saying that..."
"I'm going to help you out as much as I can, so let's get out of here together!" "When she says things like that, it... it just gets me pumped up!"
"I may not be the best assistant in the world, but I'll give it everything I've got." "No... you've already done so much as my assistant." <-(said almost immediately afterwards, with no character action or events in-between)
And again, the game's mechanics force you to rely solely on Sayaka, utilizing the purple words to have the rest of the day's events explained through Sayaka being personable and helpful.
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She continues to be the one to calmly explain what's happened so the player isn't lost or confused. She acts as a voice of reason when the class starts to panic. And again, once the conversation is ended by Celeste, she checks in with you again before splitting up.
"Okay, so since you're in the dark about all this, let me lay out what's been going on."
"Everyone just calm down, please! We need to stop and think about what to do from here."
"Makoto... are you ready to call it a day?" "Yeah, let's go."
The entire next day is spent completely with Sayaka, without a moment's break. From the moment Makoto wakes up, the objective is to talk to Sayaka, and you hunt for a defensive weapon with her. Even without finding a reliable weapon, Makoto very quickly offers himself up as a protector for her, and with that, the search ends. She's gotten what she really wanted- a reliable friend.
"H-Hey, don't worry about it! It's not like you need it right away, right? Plus, if anything *were* to happen... when the time comes... I'll protect you." "You'll... protect me? Thank you for saying that... If I've got you on my side, I guess I don't need a weapon after all!"
You learn more about her by sticking together and talking afterwards, and once you're done with that, the game decides to explain the concept of FTEs via immediately sending you Sayaka's way, again, to bond with her even more("Anyway, why don't you try it out by spending some time with Miss Sayaka Maizono? She's the ideal partner to begin with, don't you think?"), as well as give the player their first skill for the upcoming class trials. It's on-the-nose to the point where Sayaka herself apologizes for it.
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This also works to her benefit, as even if the player is getting annoyed by the tutorials, they're less likely to blame Sayaka as a character for it, since she's showing shame for how much time it's taking. Sayaka is unequivocally the character to care about, the character to pay attention to. She becomes the object of Makoto's affections, and makes herself invaluable in his and the players' eyes, all with the handy help of game mechanic tutorials. Whether or not you as the player trust her or find her suspicious, she becomes the character at the forefront of your mind. Either way, the job is done.
Part 5- The Idol Mask
All this knowledge about how she operates for the player as a meta perspective is great, but it doesn't actually tell us a ton about Sayaka herself as a character. It's moreso about how we're being set up to perceive her existence within the game. Regardless, it's important to understand that setup to see why she works, but it's equally important to get into the characterization itself. So, let's do that now.
We already know that she's been working towards establishing a strong bond between herself and Makoto, making him feel better about being surrounded by people with insane talents and offering as much familiarity as possible, as well as singling him out and separating him from the rest of the class while everyone else forms their relationships separately.
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She's been doing a great job of keeping up this appearance of a cute and reliable helper, but this leaves her seemingly lacking in substance, as she's solely focused on making us comfortable with her first and foremost. This is something that, from a character perspective, can easily be pulled from her idol career- she's a massive celebrity who advertises cuteness and likability, so leaning into that and using it to her advantage is a logical first step for her in establishing fondness.
As we head to the trophy case in the gym, we do start to get hints of her actual motivations and desires if you stop in the main hall to talk to Leon. It's brief, but a nice touch, especially considering the dynamic between these two later on.
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Sayaka's true self doesn't really reveal itself until your conversation with her in the entrance to the gym, though, when she asks to spend some extra time together. Having nothing else to do feels wrong to her. It's unfamiliar, and puts her on edge("No, it's not that it's boring. It's just... I've never really done it before. I don't have a lot of time to just... do nothing."). It's enough to start to move her out of that idol shell in an attempt to fill that time, and let a little bit of that idol's mask slip- "Hey, um... this is kinda out of nowhere, but... Makoto, do you have a dream?"
By turning it around and asking about her dream, we directly connect with her core value- her deeply focused motivation for her childhood dream. It's something that she can't help but gush about, both the wonderful and terrifying parts of it. We get to learn exactly where she came from, raised by the TV, no mother to speak of and an absent father working his ass off, and how her dream took form as she watched her own idols.
"But more than anything else, there was her smile. Looking at her smile, I could feel my loneliness melting away. I decided that's what I wanted to be someday. I wanted to give that kind of encouragement to others."
The mention of an idol's smile specifically is proof that she did, in fact, succeed wholly on this dream, as it calls directly to the repeated mention of how comforting Sayaka's smile is to Makoto.
"That somehow mysterious smile of hers made my heart grow calmer."
"I can tell it comes from the heart. It makes me feel at ease..."
"That mysterious smile that softens my heart... I really wasn't flattering her. That smile saved me."
It also gives us some insight into why said smile exists, and just how often she's masking around us- "Her earlier mood disappeared, replaced by the bright smile I'd quickly grown used to. But how'd it happen so fast? It was almost like a mask, like some kind of neutral expression."
We also get to learn just what kind of world Sayaka lives in, and how much work it takes to keep her dream alive. The entertainment industry is cutthroat, and to be a positive role model and live her dream onstage, she has to fight tooth and nail at all times.
"I did whatever it took to reach that dream. I mean it. Even some things that... weren't so pleasant."
"To make your dream a reality, you have to keep your gaze fixed on it no matter what. In that world, if you lose focus for even a split second, you get left behind. You have to keep on swimming against the current, without even taking time to breathe..."
She even has to compete against the people in her own idol group for attention, though that rivalry is a major factor in what motivates her so much.
"We've been performing together since we were young, so they're all like family to me. Without them, I would have given up on my dream a long time ago."
Although Sayaka has been using Makoto to build herself a safety net and have someone to fall back on, her willingness to share this part of herself exists as proof that she did care about him to some extent. She genuinely does feel more secure with him around, and it allows her to let out her fear and frustrations safely. She's able to take the mask off for a bit.
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She has a deep-seated fear of losing everything she's worked for, her entire life's work, to the whim of public attention. And it's not just her livelihood put at risk by this- it's the other 4 girls from her idol group as well. She's their lead singer, their central figure people think of from their group. They could keep performing without her, sure, but the public's perception of them would irrevocably change, and interest would drop. It's a realistic fear, too, as celebrity culture is defined by its "15 minutes of fame," and while she could probably milk her kidnapping story for exposure if she got out quickly enough, tragedies happen every day. With enough time, people would and could forget about her.
We get to see this further after the viewing of the motive videos. After everyone's watched their videos, she has the most volatile response, shoving Makoto away and running out of the AV room to hide. Upon being found, she's described as having no expression or emotion on her face. She's in the process of going completely numb, and can't even bring herself to lie when Makoto asks if she's okay.
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It's here that a solid divide is truly defined between Makoto and Sayaka. Their motive videos, while both intense, have completely different implications. Makoto hasn't actually seen hers yet, but assumes it must be the same as his, and thus, his attempts to assure her ultimately fall flat.
"Think about it- those videos have to be fake! Because if those things really had happened...people out there would be in an uproar. Our families, the police, everyone!"
But Sayaka's motive video didn't just imply that her loved ones were hurt. No, her motive video insinuates that her being trapped led to her band falling apart. Their stage presence is gone; they're fading into obscurity. The family she found through the stage is now separated. And that's not something the police would think twice about. That's just the entertainment industry functioning as normal, and actualizing her greatest fears. She is replaceable.
It's here where we truly see what Sayaka's resolve is made of, and where she shows us that she's been thinking of killing this whole time.
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Though no one's died yet, the mere idea of killing someone to get free has been gnawing away at her. Not only that, the need to act before anyone else makes the first move is something she's already familiar with thanks to working in the entertainment industry; to keep ahead of the game, you have to push out content constantly. She has to be the lead singer, she has to have the best music. All this pressure is mounting, and the motive video is leading her to blow. And through Makoto's help, she's able to calm herself down enough to direct the steam.
"I-If that happens...then I'll get you out of here myself! No matter what it takes!"
"Can I... can I believe what you said? That you'll help me get out? No matter what it takes?" "A-Absolutely!" "Makoto... You're the only one I can trust. So please... No matter what happens, please always be there for me. I need you on my side..."
Makoto says himself that he'll get her out "no matter what it takes." And he says this while they're trapped in a killing game, where as far as they know, the act of killing someone is the only way to escape. To Sayaka, this reads as an offer: I'll help you kill someone if we have to. So that's what she plans to do.
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(It's also worth noting that, at that point, neither of them knew about the class trial at this point, or the potential repercussions of voting incorrectly in one. If they had, this entire situation may have been very different. We'll never know for sure.)
Though the personality she shows us for most of the game is one that's carefully curated, on the inside, she's constantly in terror. She knows how much to reveal about herself and how much not to in order to gain favor, and is always calculating her next move. We know from the description of her dream that she isn't an inherently selfish person- she acts for a dream that she believes is worth it in the long run, and wants to inspire and comfort young girls like herself and make them feel more secure. The concern she shows for Makoto's health and her remembering him from middle school isn't all purely an act; you can't fake memories that are that accurate to what actually happened in the past(will go into more detail in Relationships for this). She latches herself onto Makoto because she wants it to be Makoto, and while she tries to act to her benefit, her softer, more caring nature ultimately stops her from doing so, and winds up getting her killed.
Part 6- Sayaka's Murder
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As stated previously, Sayaka being the first victim was designed to be completely shocking to its original audience. She was someone so clearly set up to be important to Makoto, and assisted us in walking through the beginning of the game. A strong bond was established between the two of them, and a character like that was typically propped up to be someone critical to the story unfolding. So this twist was like a gut punch to 2010 Japan. Nowadays, this trope-subversion has become a trope in and of itself, and that can be partially attributed to how much impact Danganronpa had within the genre, but it does make this twist into more of a base expectation for a newer generation of fans. Regardless, this was a major shock at the time, as was confirmed by interviews with the creator. This twist was even protected by the demo of the game, as the victim there was Yasuhiro.
For the rest of the chapter, we have to work to find out who's responsible for her death, and why she ended up dying. It's set to be both the moment that the player begins to take the murder-mystery aspects of the game seriously, and acts as a way to force Makoto as a character to take initiative in the class trial, as almost everyone immediately writes him off as responsible for her murder due to the location of the body. So in a way, Sayaka works in one final act as helper to the player, as it's her murder that leads to the first trial and how to play them.
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It's in the trial where we also have it confirmed for us that Sayaka was the instigator, as the evidence gathered unfolds into a failed murderer being murdered herself. Though this comes as a shock to Makoto, we've already seen and addressed how she came to this point and why, so I'll spare the details of explaining the entire trial so we can stay focused on Sayaka herself. Suffice to say, this revealed betrayal serves to develop Makoto's empathy for the rest of the cast going forward as he realizes the one that trusted him most was using him as a buffer, thinking through every step of how to keep suspicion off of herself.
"Now do you understand? She wasn't a blameless victim in all this."
"And if it's true that she had the kitchen knife and attacked without provocation..." "Indeed... these are all the actions of an assailant."
"And by committing the murder there, instead of her room, that would implicate Makoto."
"For one thing, even if her plan worked, Mr. Naegi would just tell everyone they'd switched rooms." "I don't know... I'm not sure our softhearted Makoto is capable of that kind of cutthroat behavior. I'm sure Sayaka realized the same thing".
In the end, it's Kyoko who puts together not only that Sayaka was the one responsible for the trial, but also that her dying message existed to save Makoto. She deciphers the inverted English letters, and even pulls Makoto aside to say as much about Sayaka's true intentions.
"Sayaka meant to double-cross you. That's a fact that you can never change. But even till the very end, she wasn't sure of her decision. That's why... as she lay dying, she was thinking of you."
And because Kyoko is a character who goes on to be established as someone who seeks out the absolute truth, combined with the behavior we saw from Sayaka prior to the murder plot, we can trust that this inference is accurate. It's also directly shown to be true in other official adaptations, such as the stageplay, in which she's murdered in the bedroom and drags herself to the wall to write down Leon's name for Makoto.
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Part 7- Relationships
Though Sayaka has few relationships, they're all fiercely important to her, enough to where she's willing to die/kill for them.
7.1- Sayaka's Bandmates
Though they aren't ever named in-game, Sayaka makes it very clear how important her bandmates are to her. She tells us that she sees them as her family, something huge for a girl who grew up lonely, and that her greatest fear is being forced to go their separate ways. They're her best friends, her coworkers, her rivals, her family. They've been involved in every aspect of her life as her bandmates. Their existence and this focus brought on them elevates Sayaka's own motivations- fearing for the success of their band as an idol isn't just about her own success anymore. Her being kidnapped puts her family's livelihood at stake, not just her own. And the motive video serves to throw that fact in her face.
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7.2- Makoto Naegi
Sayaka latches onto Makoto quickly for a reason- he's familiar. The government-mandated FTE tells us as much. Not only did they go to the same middle school, but he was someone she very distinctly remembered. Because Makoto was in charge of taking care of the school's animals, he was the one who once led a giant crane out of the school's pond and into the nearby forest. It left enough of an impression on Sayaka for not having spoken to him back then becoming one of her greatest regrets, attributing the event to being something out of a fairytale.
"Honestly though, I was so impressed... That's why I always wanted to talk to you, even just once."
This story is one that's undoubtedly true, and Makoto himself remembers the event clearly as well. It stands as solid, undeniable evidence- that even though she was trying to use him to her benefit, she did genuinely like and admire him as a person, long before the game ever began, and enjoyed his company. She doesn't tell him how she became an idol or confide her fears purely for strategy; if that were the case, she wouldn't have panicked so badly at the motive video and ran. She doesn't want people to see that fearful side of her, but developed enough trust in Makoto to take the risk of letting him see her vulnerable. In the end, that vulnerability works in her favor, but to write it off as just manipulation for the sake of her plan would be inaccurate. Rather, she had genuine fear, and a genuine need to confide in someone, and made the observation as she did that it may be something she could use.
We're given a distinct difference between when she's acting for her benefit and when she's being genuine spelled out for us in our final conversation with her as well. When she's faking that fear of someone trying to break into her room, her irises still have their color, and she's still perfectly in control of herself, able to control her volume and look us in the eye as she gets access to Makoto's room. It exists in a stark contrast to her two breakdowns, where her eyes went white and she started to scream, panicking too much to pay attention to her surroundings.
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She trusts Makoto wholeheartedly in the way he trusts her. He was there for her when she needed it, and that's how she's able to develop the confidence to go on and fake it later; she knows he'll take her concerns seriously. So she lies, saying that someone attempted to break in, and convinces him to switch rooms for the night, simultaneously giving her the space she needs to work with to avoid being caught and absolving Makoto of any blame for what she's about to do by keeping him in the dark. When she becomes a killer, he won't fall with her. There are a couple other instances of this subtle protection of Makoto that can be found in the game, like her taking him to look for a defensive weapon only to convince him he should be the one to have it, or her writing the name of her real killer down so Makoto wouldn't be blamed for her death.
It's also worth noting that in the canonical au novel Danganronpa IF, when Sayaka goes to have this conversation, Makoto faints and Sayaka immediately drops the act entirely, instead choosing to focus on getting Makoto taken care of. She rushes him to the nurse's office, and stays with him through the entire night, only going to bed in the morning when Mukuro takes her place so she won't pass out. These aren't the actions of someone acting purely in accordance with her self-gain. If that were the case, she could've just grabbed his key, thrown him in her room, and continued with her plan as normal. But she didn't. Makoto's health and safety is decidedly a real priority of hers every step of the way.
7.3- Leon Kuwata
The original game doesn't do very much to explain why Sayaka would choose Leon to attack as a victim. We learn through Leon's introduction that he wants to become a musician, but other than that, these two barely interact, and only in scenes that are skippable and not on the main storyline(pictured earlier). This comes from the unfortunate result of Leon just so happening upon the developers' shitlist and being killed off first so they wouldn't have to look at him anymore. As was stated earlier, both Sayaka and Leon were the first character designs to reach completion, and were then used in early development of the game quite often. This led to the game devs becoming sick and tired of looking at them and thus, chapter 1 had them both die. And while Sayaka was important enough to the development of the protagonist, Leon was not, and ultimately fell to the wayside throughout his time alive in the game. But that's not to say they didn't at least have an idea of what they wanted to do with the two's relationship at all, and the truth behind why she chose him was expanded upon in the supplemental manga series.
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After Mondo knocked Makoto out on the first day, it was Leon who offered to help Sayaka carry him to their dorms in the hopes they'd get to talk. As we already knew, he wants to be a musician, and admires Sayaka for succeeding in the industry. Sayaka sees his excitement and how lighthearted of a person he is, and simultaneously admires and pities it; someone so casual wouldn't be able to fight his way through the industry, as far as she thinks. It'd only hurt him further.
Later, when she's trying to decide who to kill, she remembers this conversation. Leon is one of the only other people besides Makoto she's made any connection with, so he wouldn't suspect she was planning to kill him. Besides, surely he'd understand where she was coming from if he really wanted to be in the entertainment industry, and if he couldn't understand then, well, he was never cut out for it anyway. She was able to justify attacking him in her mind because of this, and thus, he became her target.
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Ultimately, Leon wasn't even trying to kill her when she got stabbed. After getting the screwdriver from his toolkit, he was trying to wrestle the knife away from her and talk things out. He didn't trust Monokuma's empty promises, and respected her enough to try to get through to her. Meanwhile, Sayaka couldn't give up; she was in too deep, and if she didn't kill him, then surely he'd tell everyone, and she'd lose everything she'd worked for. But in their struggle, the knife ended up in her stomach, and he ran out, unable to watch her die as he went into damage control and she wrote his name in her blood, as one final apology to Makoto.
In the original game, we never get any of this insight into what happened. We only get Leon's insistence that it was out of self-defense and that he was "just unlucky."
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He never fully gets to explain himself, and is executed without another thought, similar to how Sayaka died without ever getting to tell Makoto the truth.
Part 8- School Mode: Sayaka's Ending
After completing THH, you unlock School Mode- Enchanting Dangan Academy: Purely Prismatic Souls, in which instead of announcing a killing game, Monokuma demands the class build themed backups for him. In the downtime for this mode, it acts as a dating sim, as once you finish out someone's FTEs, you can take them on trips to different places in the school and level up their hearts to a max 10. If you win the school mode, and max out Sayaka, you unlock an ending conversation between her and Makoto. This is true of all the characters, but Sayaka's is special because she brings up the promise to stay by her side you made in the main game, despite it never taking place in the school mode.
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This reveals something major- Sayaka was, in fact, psychic, and could see into alternate timelines all along. Her psychic intuition assured her there was a universe where Makoto would succeed in saving her, and it allowed her to endure the killing game.
"I knew everything... I knew you would never give up until it was all over. That's why I was able to go through all this, why it didn't hurt... Cuz I'm psychic, ya know?"
(And forgive me for getting conspiratorial here, but the way this is phrased leaves me to wonder if she, to some level, knew she was in a game, and that the tutorials being geared to Sayaka may not have been such a happy coincidence in-universe.)
Part 9- Starfall (Why do we care?)
After reading everything I've said in here, I imagine there'll inevitably be people who disagree with the end results of my analysis. I mean, there's not any real way to know what she's really thinking. So who's to say I'm 100% correct about her genuinely caring for Makoto? Maybe she cared more about her own idol status than anything else, and really was a selfish attention-seeking snake. (I mean, she wasn't completely lol, but I'm making a point here.) What I've presented is my interpretation of her motivations based off of the evidence given. You may not completely agree, and that's okay. Honestly, if anything, disagreeing with some of these conclusions only furthers the point of her character- We're not meant to fully understand her because people aren't easy to understand that quickly. People are complex, and you're not gonna be able to automatically trust the people that appeal to you. Sayaka's story is a remnant of the original idea for the beta version of DR; she pushes you to distrust. Blind faith can get you killed.
Afterword
I think I've really outdone myself with this one, y'all. I adore Sayaka and, even knowing why they chose her for this early-death role, still believe this was an incredible use of her character. As you can probably tell, she's my #1 character from THH for a reason lol.
I'm gonna start on Yasuhiro's analysis in a couple days, but there'll probably be a bigger gap between this one and the next than there's been between the past few analyses bc I have a real life I need to attend to sometimes :/
I hope y'all all thoroughly enjoyed this analysis!! Catch ya later
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saphire-dance · 4 months ago
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Welcome to the Transformers Fandom
Did you just see Transformers One? It was good, wasn't it? Do you want to be fannish about it? This post is for you.
First thing to know is we use the tag maccadam. This practice dates back to when the live action movies would flood the Transformers tag with actor pics. Maccadam is where you will find the robots. It is a reference to Maccadam's Old Oil House. A bar found in some continuities. You can still use the Transformers tag
Speaking of references. Let me introduce you to your new best friend: TFWiki. The Transformers Wiki is the place to go if you want to know anything about Transformers. Shows, Movies, Comics, Books, Toys. It's all there. We're spoiled with how good this wiki is. Thanks, guys.
Now you don't have to watch more Transfomers to be a fan. If you loved the movie you're already a fan. You don't have to ever watch another thing and you are still a fan and welcome here. But I'm betting you want to see more Transfomers. Here are some other continuities and where to find them. This is not an extensive list. This is a starter pack.
The Transformers (1984) AKA Generation 1 AKA G1. The original that started it all. Dubious 80s animation and some of the greatest voice actors of all time. Available on Tubi for free.
Beast Wars AKA TFBW. If G1 started everything Beast Wars is what kept it from dying out. Absolutely bleeding edge computer animation in the 90s. It's, uh, very dated, but the story and voice acting still hold up and I recommend giving it a chance. Available on Tubi for free.
Transformers Animated AKA TFA (yes we fought the Star Wars folks over that tag) Debuted the same year as the first Live Action Movie. It is very anime influenced and shows a very different side to our favorite characters. One of the more popular shows in the fandom. Available on Tubi for free. Also on Pluto
Transformers Prime AKA TFP AKA Prime. Another very popular show with the fandom. Part of the Aligned continuity which featured books, games, and other shows. This is probably closest to Transformers One in characterization and I would recommend making this your next watch if you can. The First season is on Netflix with the rest available on Tubi. Yeah I don't know what is up with that.
Rescue Bots AKA TFRB This is a Show for Preschoolers, but don't let that scare you away. It is one of the best Transformers shows. Somehow also part of the Aligned continuity. Season one is on Netflix and it is also available on Pluto
Transformers Cyberverse AKA Cyberverse AKA TFCV. A fun Bumblebee focused show. Very few humans. Season 1 is on Hasbro's YouTube channel, Season 3 (????) is on Netflix, Also on Pluto.
Transformers EarthSpark AKA TFES. The most recent show. Lots of new characters and a new side to Megatron that I love. On Paramount+ and YouTube premium.
Live Action Movies. There are 7 live action movies the first 5 are directed by Micheal Bay and are collectively known as the Bayverse The other two movies Bumblebee and Rise of the Beasts, are also sometimes lumped in with Bayverse. It is debated if they are reboots or prequels. Personally Bumblebee is my favorite. They are all available on Paramount+
Comics. Comics have been part of Transformers from the very beginning. First with Marvel and later with other publishers. Marvel Dreamwave and IDW are the best known publishers. IDW is still very popular in fandom. Currently comics are being published by Skybound. Unfortunately finding out of print comics can be very difficult/expensive and I recommend checking TFWIKI for summaries if you can't find them.
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caravanlurker · 11 months ago
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awh damn wtf. poor claptrap�� you’d think as the near-kinda face of the franchise they’d keep that characterization in check since it’s why a lot people liked him at all
I know it can justify it in-universe as years of Living In Borderlands taking their toll but euh
Giving Claptrap’s role in Borderlands to Vaughn and then making Claptrap into an asshole for no reason whatsoever is absolutely garbage writing no matter what way you slice it
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zeldaelmo · 4 months ago
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Hellooo
I'm looking for good Zelink AU fics. I've already read all of yours, so.
Do you have a rec list or some fic you'd like us to try? Zelink in modern setting, fantasy anything but canon lmao (I've read too much of that)
BTW have you read Hit list by zestycrouton? It's high-school au and pretty old fic from ff.net. One of the best fics, all characters so well developed, it felt like you're watching a movie before your eyes. Yeah, I highly recommend.
Ah, thank you for reaching out and what an honor that you've read all my AUs! 🥰
So, here we go. I try to stick to stories that haven't been recommended over and over.
My friend @deiliamedlini writes a lot of AUs. I'm linking the Pirate AU, but there are tons of others, too. Some get dark, and don't think she won't kill characters off just because they've grown on you. 😂
Speaking of Pirates, my friend @mistresslrigtar also has one. She also has an ongoing rock star AU that I also recommend!
If you're looking for something short, you should check out @ladyhoneydee 's work. She writes a lot of modern AU and everything comes with a manageable word count! This is a sweet coffee shop AU, but she has tons of others, too.
If you're more looking for stories that have that 'game feel' but are based on own ideas, I'll direct you to @nocturnalfandomartist's blog(s). She has several AUs going on, with concept art and all!
I've only started to explore @abbyz-elda 's work but what I read so far I enjoyed greatly. Currently listening to this one with my screen reader when I'm out running, but I recommend the Sci Fi AU 'A Link to the Stars', too.
Next on my read list is @flutefemme's TP 1920th AU. I read enough of Flute's fics and snippets from this one that I'm confident to recommend before reading.
Another friend who loves AUs is @louwhose. Recommending this one because it's the last I read:
I also enjoyed @sparklyhyperbole 's fairy AU and the ongoing fic.
And last but not least, Puppy Love by @liv-andletdie .
I'm very, very sure I've forgotten a ton of authors and stories, so please reblog and add your own recommendations and/or self recs!
More about Hit List under the cut. TW: mentions of school shootings.
I skipped Hit List as one of the few fics when I went through all the zelink fics on ff.net and Ao3. I heard that the characterizations etc are really good, but since it's about a school shooting, I didn't want to read it. I'm not doing well with violence in general, and a story that deals with any aspects of a school shooting is not what I want to read for fun. That being said, that obviously doesn't say anything about the quality of the fic and isn't supposed to discredit the story in any kind. I heard others enjoy it greatly. It's just not for me. 😊
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girlfriendsofthegalaxy · 19 days ago
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tuesday again 12/24/2024
pair of portentous tuesdayposts: this one is christmas eve and the next one is new year's eve
trying something new with the reading section, where i list off a bunch of books i bounced off and briefly explain why. let me know if this is interesting, or if it's more interesting when i finish a book i sort of enjoyed and really dissect what didn't work for me like with that annoying evil wizard book a couple weeks ago.
listening
the true champ of the past few weeks has been friends at the table's (an actual play podcast about critical worldbuilding, smart characterization, and fun interaction between good friends) horror/weird west season Sangfielle, and i know i have listened to about sixty hours of it bc i have played about sixty hours of stardew valley. i am currently on ep 49, one before the last finale episode, and it feels like it is wrapping up in a very rushed and weird way? maybe i will feel differently after listening to the six coda episodes wrapping up everyones' characters?
the song of the week is fleet foxes’ white winter hymnal, which is morbidly festive without being strictly christmas-y and is not salting the open emotional wound within my chest that is The Holiday Season. album released 2008. christ im old
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reading
the concept of this gag award is EXTREMELY funny to me. i wish the EFF sent them a little physical trophy. perhaps a challenge coin.
bounced off a lot of stuff. the six larger books and the far top right are all from my absolute favorite thrift store with the worst vibes, who regularly has a 8/$1 media sale bc they actually want to be more of a kitchen goods and home decor thrift store and don't really want to constantly be overflowing with records no one buys. yet here they are.
i really do need to find a good indie used bookstore around here that will take books and give me back slightly more in store credit than in cash. bc i would like to fill some missing chunks of trilogies/fill out the star wars shelves a little more. but every time i have gone to half price books i have had an unpleasant time.
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lumberjanes/bravest warrior/adventure time were not making me feel nostalgic and in fact made me quite sad instead (more in a memento mori way than in subject matter) so they're going to a friend's kid
glad i looked up Heartthrob (despite the really good premise of woman haunted by her heart donor) on my library's comic app bc the third one seems to mostly take place in a mental hospital which is really never a vibe i want
GRIFTER has art i don't love and a bland storyline about an ex-marine who is the saddest boy in the world and can also detect literal space aliens living among us. no thank you
tangle's game has a close-call near-sexual assault in the first chapter. no thank you! cool dystopic social credit score premise but no thanks!
gil's all fright diner is about the king of vampires and the duke of werewolves but they're hicks. the narrator hates that they're dumb hicks. did not jive with the authorial voice on this one
i bought Two Tickets to Tangiers in high school bc it looked cool and have only cracked it open now, almost fifteen years later. fifteen year old kay did not yet have the context clues from the cover that it would be a very racist travelogue
i need to stop trying agatha christie. i am never going to like agatha christie
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watching
somehow i have seen the first tinker bell fairies movie three times this week bc that's all my bestie's toddlers want to watch. a really stupidly stacked cast??? how did all these people have free time in 2008???
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playing
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finished the community center in summer 2 of stardew valley (wildly popular and very intense farming sim) and would have finished it in winter 1 if not for the FUCKING pufferfish. i hate fishing minigames and i especially hate the fishing minigame in stardew so i am excited to leave it the fuck alone for a while.
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my cauliflower got stupid mchugelarge?? i do not know why they did that. also a meteor fell on my farm and gave me a bunch of really valuable ore, just like real life meteors.
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i do kind of regret picking the beach farm bc so much of my day is spent watering, but i am trying to lean harder into animal products and being more of a fun silly flower farm instead of the intense agriculture i find myself doing. i have the greenhouse, i have a small patch of sprinklerable land, i will simply make sure to buy some of every seed each season and if i really need something i will toss it in the greenhouse.
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making
people are being very gracious about their mediocre colored pencil portraits. most of my gift budget this year was two flat rate boxes to my siblings. silly little pet portraits are very cost effective if you already have art supplies, nice paper, gumption, and very cheap small frames.
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jamisonwritestf2trash · 4 months ago
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Masterlist!
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Better late than never, yeah? Nowhere NEAR a comprehensive or full masterlist, but it’s what I could manage to do. I’m just glad to have it all together, it took, WAY to long 😭  
Also! This will now be attached to my pinned post!
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Random TF2 Headcanons (Pt.1)
Random TF2 Headcanons (Pt.2)
Random TF2 Headcanons (Pt.3)
TF2 Mercs Pizza Preferences! 
Scout and Scout's Mom Headcanon 
TF2 Mercs at an amusement park!
What Do The TF2 Mercs Hate?
Would Red and Blu Mercs Get Along?
Red And Blu Team Differences!
TF2 Mercs and The Will Wood Songs I Think Fit Best. 
What Rhythm Games Do The TF2 Mercs Like and Why?
TF2 Mercs and Their Hobbies!
What's Songs Do The TF2 Mercs Like?
Soldier Headcanons!
How Do the TF2 Mercs Write?
TF2 Mercs At The Beach!
TF2 Mercs Reactions To Finding A Puddle After It Rains!
TF2 Mercs As Animals!
What Are The TF2 Mercs Favorite Animes?
TF2 Mercs Go To The ✨️Barbie✨️ Movie!
TF2 Mercs Cooking And Baking Skills!
What Kind Of Pajamas Do The TF2 Mercs Wear?
What Would The TF2 Mercs (+ Miss Pauling) Do If They Saw A Kitten Mid-Fight?
TF2 Mercs Halloween Costumes!
Mini Headcanon About History
What Are The TF2 Mercs Favorite Bands/Music Artists?
Medic And Junji Ito's Gyo: Tokyo Fish Attack
A Rant About Medic
Would The TF2 Mercs Survive In Their Favorite Video Game World? (+ Their Favorite Video Games)
How Would The TF2 Mercs React To Being Given A VR Headset?
PhDs and the Mercs
TF2 Mercs Getting Their Nails Painted/Nail Designs
Mini Headcanon- The Best Compliment You Can Give Each TF2 Merc!
Medic's Past Headcanons (Also Some Archimedes Content!)
What Would The TF2 Mercs Jobs Be If They Weren't Mercenaries?
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HeavyMedic Angst/Comfort Saga:
Thoughts On Medic Reacting to Heavy's Death (Self Harm Warning)
Pt. 2
Pt. 3 (Suicide Warning)
Medic talking to Zhanna 
HeavyMedic Fluff As an Apology For The Angst!
Zhanna Gets her Brother Back, Medic Gets his Lover Back.
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The TF2 Mercs Favorite Books!
Medic and Creepypastas!
How Would the TF2 Mercs React to a Close Teammate Dying In Battle? (Angst)
What Subjects Would The TF2 Mercs Teach?
What Mythical Creatures Would The TF2 Mercs Be?
SpyDad Post
Thoughts On Spy (Comic Spoilers)
Drunk Sniper Thoughts
The TF2 Mercs With A Pet Bunny!
Drunk Scout Thoughts
SpyDad Angst
What Instruments Do The TF2 Mercs Play? (Minus Medic and Sniper!)
SniperScout Angst Headcanons (No Respawn AU)
Scout's Reaction to Losing His Voice
TF2 Mercs Comforting A Trans Man/Nonbinary Person On Their Period!
How Scout got his Top Surgery
The TF2 Mercs Reactions to A Nightmare!
Soldier and PTSD
SniperScout First Date
❤️Red Demo + Blu Soldier💙
Scout and Chronic Pain
Swordvan Headcanons!
Sniper Loses an Eye HC (ft. Swordvan)
Spy/SpyDad Characterization
Medic Thoughts
Hyperflexible Spy and Scout
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Headcanon Ask Game Ft. The TF2 Mercs:
Heavy
Demoman
Sniper and Engineer
Soldier
Spy
Scout
Pyro
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Thoughts on the Heavy Part of HeavyMedic
❤️Red Sniper + Blu Spy💙 
Mercs Reaction To Finding Snow In The Morning!
The TF2 Mercs Spice Tolerance!
TF2 Mercs as Taffy Flavors
Talkative Medic Thoughts 
DemoSolly First Date 
Mixed Headcanons
The TF2 Mercs Favorite Flowers + Their Reaction to Receiving Them 
What Merc is the Worst at a Checkup?
HeavyTF2 Tummy Fic (Body Positivity) 
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Jamison Breaks Down the Meet the Merc Videos (Work in Progress):
Jamison Breaks Down: Meet the Medic
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Ask Game Headcanons Pt.2 Ft. The TF2 Mercs:
Pyro
Medic
Engineer
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Engineer Headcanons
Fête des Pères 
TF2 Mercs as Cats!
Updated LGBTQ+ Mercs Headcanons (Pictures)
Nazi Medic Thoughts (It's bad.)
Medic TF2 Thoughts 
Spy's Past
Medic's Past
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Flufftober 2024! {Under Construction!}
1. Lost Pet Meet Cute
2. Rainy Day
3. Favorite Scent
4. "I hate it." - "No, you don't."
5. Porch Swing
6. Mistaken Identity
7. Hoodie Weather
8. Chopping & Piling Wood
9. "Don't do that!" - "But..."
10. Bet, Game, Contest
11. Ingredients/Spells
12. "This is spooky!" - "Really?"
13. Attic/Cellar/Hidden Room (EngieHeavy)
14. Suddenly Severed Communication
15. "What are you wearing?" - "It's laundry day."
16. Yes, No, Maybe
17. Gravestone
18. Written but Never Sent
19. Yarn
20. Paw
21. Bonfire
22. Heirloom
23. Stormy Night
24. Comfort Food
25. Haunted House
26. "I can't find it."
27. Afternoon Stroll
28. Lucky Charm
29. Time Capsule
30. "Forever?"
31. Make a wish
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Thoughts on Spy in Expiration Date
Trans Mercs (+ Miss Pauling) Headcanons!
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And more to come!
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swagbonkoperaweasel · 1 month ago
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Two points before you go any further:
1. If you don’t want to see any negativity about Sonic movie 3, just SCROLL please…
2. I know it’s not supposed to be SA2 the movie. I KNOW. I don’t need any reminders.
Even though I’ve already accepted that Amy Rose isn’t in the movie, I’m still incredibly upset by it. As you’ve seen from the reception of the trailers and marketing, this movie means a lot to Sonic fans because it is taking great inspiration from arguably the most beloved Sonic game: Sonic Adventure 2.
SA2 is important to so many Sonic fans (myself included) because it has one of the best stories in the franchise and for a lot of us, it was a childhood game that we never forgot. I remember watching my cousins go through the game, I would ask them questions, I just had such a huge fascination for Sonic, and I still do, and it is the Adventure games I have to thank for that. Amy became my favorite character because she was pink, cute, and had a fun personality. When I saw Shadow in the post credits scene of Sonic 2 I was absolutely THRILLED because SA2 is my favorite Sonic game and I was excited to see them interpret it into a movie.
Now that the trailers and all the advertisements have come out, I’m still thrilled, but I am genuinely just sad that Amy isn’t in this movie. I wish I wasn’t, but that’s just how I feel. I’m making this post because I see people saying “It’s not SA2: The Movie, don’t expect there to be all the plot points and characters from the game!” And while I don’t disagree, I just need to put this into perspective.
For people who are huge Amy Rose fans, this is a genuine letdown for us. We are going to see everyone else be overjoyed over their favorite characters having references from the games, from SA2 especially, and we just… aren’t gonna have any references for our favorite character. For a game and a movie as important as this one, I think we’re allowed to be upset that Amy isn’t gonna have any part in it. Some of us have been DREAMING of seeing her on the big screen being a part of this momentous occasion that is Shadows story. As a kid Amy’s moments in the game made me SO happy. I know her characterization isn’t the best in this game but I really thought this movie could correct that.
I know some people are going to disagree with me and that’s OKAY. But I’m tired of Amy fans being dismissed and told to just wait. Amy is a character that has been mischaracterised and underutilized for such a long time. We care about seeing her in a good light and we are allowed to be upset when she’s always pushed aside to make other characters look good.
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giveamadeuschohisownmovie · 2 years ago
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As someone who grew up with RE4, which is my all-time favorite game, I feel like I have to swallow my pride and put the nostalgia glasses away because not only is it a good remake, it did do some things better than the original. Just off the top of my head:
1) Luis’ death. I always thought Luis was wasted in the original, especially since his death was anticlimactic. He just sorta dies and the game moves on. In the remake, he gets killed by Krauser, which is a HUGE improvement since it makes the conflict between Leon and Krauser feel more personal, which gives Luis’ death more narrative weight.
2) Ashley Graham in general. The redesign, the voice acting, the improved characterization. I went from feeling compelled to protect her to actually wanting to protect her. In one game, she went from zero to Ellie Williams (not a perfect example, but you get the point).
3) The change in tone. I’m fairly neutral to the “action movie” era of Resident Evil, but I do agree that the tone was off when compared to the previous games. The remake feels a bit like course correction since the story is mostly the same, but the tone is more in line with the older Resident Evil games. Less action hero, more survival horror.
4) The cult stuff feels a bit more thought out here.
5) Hunnigan in general. I like that she’s an actual character here and not just a face on my phone.
6) The Krauser boss fight is an actual fight, not just you mashing QTEs.
7) The storyline and characters feel more thought out in general. We actually get to see Leon’s transition from Raccoon City cop to secret agent, Luis’ character got expanded on, the feud with Krauser felt more personal, and so on. Capcom took the Resident Evil game that wasn’t really known for its amazing story (let’s be real here) and actually improved it.
I guess that was to be expected since making the story more serious meant that the plot had to be updated. Resident Evil games tend to get a pass for their thin storytelling since players usually don’t take the story seriously due to how cheesy and campy they are, which is fine since that’s part of the appeal. But by making the story more serious, you’re telling players that they need to actually be invested in what’s going on, which you can’t do if the story is thin. All this to say that the darker tone and improved storytelling feels like a mutual thing.
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millionmaggots · 3 months ago
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RGG Show was Mid, + a Tangent About Goro Majima
Ok, yeah, I'm glad I didnt get my hopes up, bc WOWIE the amazon prime RGG show is Not Good.
I wanted to like it, but in 100% full sincerity, i would recommend that you watch the unhinged 2005 movie over this.
The games beautifully mix genuinely serious story beats / subject matter with completely absurd moments of levity. This contrast allows you to see the silly and charming sides of the characters, making the story especially engaging precisely because those moments of happiness contrast so sharply with the characters' hard lives. Seeing what they could have makes it hit so much harder when they're put through the wringer.
Kiryu will go through the most gut-wrenching tragedy, then immediately after, you'll do a side quest about helping people find their lost items or something. Ultimately, the series is about humanity, and flawed people in horrible situations doing what little good they can.
The 2005 movie is ridiculous and borderline incomprehensible, but it still captures that mix of tragedy and farce. It's weird, it's campy, it's horny, and it makes little to no sense - It's fun.
I can't say the same about the new Prime series. It lacks the charm and silly antics that separate RGG from any other crime drama, and that self-serious nature just sucks all the appeal out of it.
I'm not upset that it isn't totally loyal to game canon - in fact, one of my main hopes was that it would reconcile Majima's super inconsistent characterization in Kiwami 1.
Him kidnapping Haruka just to get to Kiryu, holding a woman at knifepoint, etc., was all written for the original game in 2005 when he was meant to be a wildcard minor antagonist/villain.
The Majima Everywhere mechanic was added in the remake in 2016 after gradually becoming a much more complex and likeable character in 11 years worth of subsequent games after the original game's release.
However, the added content more in line with his later characterization was tacked on to the original iteration of him with little consideration for consistency, making him feel like one of two different people, depending on the scene.
With the show having the benefit of hindsight, I really hoped they would do something interesting with him, and balance out the genuinely detestable things he does with the silly amicable rivalry he has with Kiryu.
The story of the first game is mostly about Kiryu, Nishiki, and Yumi, but the marketing made a point to say it was (however loosely) adapting Kiwami 1. While I understand not wanting to advertise a brand new show with 2005 PS2 era graphics, I feel like that implied that it would reflect the minor narrative/framing changes and increased prominence of Majima, just as it does with Nishiki from the original game to Kiwami.
Essentially, I wasn't too excited about this series, but I had some hope because they had an opportunity to clean up the story and retell it without the limitations of being a remaster of an old game and following an eleven year old script almost word for word.
Instead, they told a gritty and joyless version of the same story without taking advantage of the freedom to rework a flawed but enjoyable story/script, and in doing so, lost its grip on the central theme of the series.
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kiragecko · 10 months ago
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cherrystainedknuckles
I guess the only problem with being asked to take a “marie kondo approach” is that in order to find any fanfic that appears to be based in actual canon timeline and plot points and characterization (which does exist, and I’m not sure why fanon fans seem insistent that it doesn’t), I literally have to search for hours. I’m not joking, I consistently make fic rec lists, and I have to search for hours and hours for actual canonical basis. same thing with character tags on tumblr.
I’m not saying fanon fans have to stop enjoying fanon or making up their own content. I’m just saying that when the tags used for both fanon tim drake and canon tim drake are the same tag it just becomes incredibly annoying sometimes, and I understand why people who like to engage with canon (me, often) become frustrated
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I have definitely had periods where I got incredibly frustrated with fanon! Around 2019, I was wondering if I needed to leave the Batfandom, because it had been so long since I read a new fic where the characters felt 'right'.
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But, if you're willing to, I'd like you to consider what you mean when you divide 'fanon' from 'canon'. Because I struggle to find a hard line between the two, for several reasons:
1. Fandom is transformative. Every fanfic is going to have some interpretation of the source material. The line between what is too much interpretation and what is acceptable is different for every person. For me, I find it can even vary based on writing style or other odd things - lighthearted fic can have more noncanonical stuff in it than heavier fic, and still seem true to canon.
2. 'Canon' is subjective. I do not consider the movies or video games to be 'canon', and it annoys me when things from those creep into the fic I'm reading. (I'm okay with SOME Battinson.) Some aspects of the cartoons are okay. I consider precrisis Jason Todd to be an alternate reality version, but Donna's precrisis origins are more canonical than the dumb retcons. Wayne Family Adventures isn't my main version of the characters, but I'm not bothered if some elements show up in my stories. I'm ignoring most of the nu52, but I like Duke and I'm still watching this new Lian to see what happens. I doubt your divisions are identical to mine.
(Also, some things that I think of as 'fanon' have shown up in nu52 canon! I do not accept them as any more canon because of this.)
3. Most 'fanon' is based on canon. Canon Tim has weird sleep habits. 90s Dick is really lighthearted and joking around some characters in ways similar to fanon. Dick can canonically not be trusted to take care of himself if his mental health gets low enough. Jason likes classical literature. Etc.
These are exaggerated and/or twisted in a lot of fic, but where is the line where they stop being canon? I wouldn't bat an eye at a lot of this stuff, if it didn't show up SO OFTEN.
4. Most 'fanon fans' do know some canon. What line are you going to set where it will be 'enough'. And are they allowed to mention parts of the canon they haven't read yet? Is anyone allowed to talk about Dick's early Robin days, or only the tiny amount of people who have read the golden age stuff? A lot of the 'mistakes' I see are obviously made by people who have read ABOUT canon, but don't know quite how it fits together.
5. 'Canon' is FULL of contradictions. Yes, there are canon events. Yes, there is characterization that is consistent across 3/4s of comics. But. I'm still working on my sidekick timeline. I've devoted days to figuring out ages and passage of time. I've spent over a decade trying to figure out Jason Todd's motivations, and why Tim treats him the way he does. I've read all the 90s and early 2000s CANONICAL character assassination of Jason.
I spent years thinking that Donna's death was almost as foundational as Jason's, only to later discover that I had just happened to read the specific comics that focused on the fallout, and she only stayed dead for a short time. That happens to fans ALL THE TIME! We read a character summarizing an event we haven't directly read, and just accept it as what happened. But characters have biases, and not all writers care about accuracy.
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I've read some Tim Drakes that I consider to be almost entirely 'fanon'. And quite a few that were so scarily 'canon' that I got chills. (Not all of which were similar to each other.) But the vast, vast majority have fallen somewhere in the middle.
I definitely do not want the responsibility of deciding which ones count as 'canon'! And I think I would strongly dislike anyone who tried to decide for me.
Being frustrated is logical, and I empathize. But the original post was about the impossible expectations some fans feel. The expectation to read thousands of comics, synthesize all the contradictions, and come to conclusions that match the 'true fans'. That's a perfectly reasonable thing to be complaining about.
If that's what some fans are experiencing, of course they're not going to want to engage with canon! There's no way for them to succeed, so why should they even try?
When you join THAT conversation to discuss your frustration about fanon, it strengthens that perception. When you call them 'fanon fans' it emphasizes their belief that you don't think they belong. And rather than trying to change, it's more likely that they'll double down. Canon is full of gatekeepers, so they'll avoid it.
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anim-ttrpgs · 1 year ago
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Investigators’ Truth in Eureka: Investigative Urban Fantasy
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We have mentioned before on this blog when talking about Eureka: Investigative Urban Fantasy that in Eureka roleplay is mechanics-driven and mechanics are roleplay-driven, but what does that mean?
The short version is that when making your PC, you put things on their character sheet that give bonuses when they act in a way that is consistent with their intended characterization.
One of these elements is called a character’s Truth. Every Eureka PC has a Truth, and they may even have multiple Truths. A Truth can even change as a result of events in the campaign.
A character’s Truth is some strong element of their personality or beliefs that is likely to spur them into action, get them into trouble, or both. It is not necessarily a flaw, but it easily can be, as one of the main purposes of it is to encourage and reward players for letting their characters screw up.
When playing a video game or a TTRPG, it’s often very easy to sit back and think out every problem and approach them perfectly logically, especially when time usually pauses as you discuss the next move among the other players at the table. But if every character in a movie or book or any other story always made the most perfectly logical decision, that would probably be a pretty boring story, and it certainly wouldn’t be a very realistic story. People don't always make the most logical decisions in real life.
However, when playing a game, it can feel like “losing” to intentionally make a character make a decision that you, in your logical detached mind, know will probably not work out well for them in the long run. Eureka argues that this is not “losing”, and that this is actually exactly how Eureka is supposed to go. To encourage this, we added the Truth mechanic.
Like I said before, Truth is not exactly a flaw, just some part of the character’s personality or beliefs that would spur them to action or get them into trouble. It could be a hot temper, a need to always have the last word, an overly competitive nature, a love of violence, or a compulsion to lie, but it could also be a strong desire to selflessly protect others, or the trust that one’s fellow man are inherently good.
Whatever it is, when a character acts within the parameters of their Truth, they get a +1 to the dice roll for whatever it is they’re doing, or whatever dice roll results from them acting in their Truth.
This doesn’t mean that a character acting within their Truth is always the worst course of action on their part, sometimes emotional gut decisions do turn out to be right. Maybe a character whose Truth is somehow based around trusting others is right to lower their weapon, because the monster might be just as scared of them as they are of him, and that +1 Truth Bonus is going to come in handy in the resulting Comfort roll to try and de-escalate the situation—or maybe they’re completely wrong and the monster was just waiting for an opportunity to seize the upper hand, and that +1 Truth Bonus is instead going to be used on an Athletics roll to run like hell.
This also doesn’t mean that a character always has to act within their Truth, no one realistically reacts the exact same way to every situation, and we do not encourage GMs to push or punish players if their characters do not act within their Truth, but Truth helps reward realistic, in-character behavior from the PCs.
In this way, the rules/mechanics of Eureka: Investigative Urban Fantasy are tied directly to the roleplay of the character, and the roleplay of the character is encouraged and supported by the rules/mechanics.
Stay tuned for another post about a way that in-character roleplay and rules/mechanics are intertwined with the Traits system.
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You can also pick up a pre-release PDF copy of this game(in a fully playable state) for $5 through our Patreon.
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refinedpet · 8 days ago
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I'm waiting for my girlfriend to get out of work and have nothing else to do so
Get ready for an insane girls rambling review of Sonic 3 (the movie) (from now on she's going to call it "Shadow Movie")
So I've seen Shadow Movie twice now, at varying levels of high and both times I had very different experiences with how I felt about it and was entertained
This is gonna contain some spoilers. I'm not gonna go into crazy detail, but if you already wanna watch the movie, back away
First some background.
1. I am EXTREMELY NORMAL about Shadow the Hedgehog. I just think she's the coolest thing in existence and I love her
B. I have not seen Sonic 1 or 2. Because Sonic 1 doesn't look interesting to me and Sonic 2 seems neat but I feel I'd wanna warch the original first (the third didn't have the same problem because I was only interested in Shadow)
& Knuckles: I watched this movie directly after work BOTH times so brain tired
When I first watched the movie my excitement peaked whenever Shadow was on screen and would immediately dip when the focus wasn't on her. I'd get so excited with how much they were able to sell how cool she is I'd squeal and make excited gestures.
I'm gonna get into her story in the second viewing but what's important is as someone who loves Shadow, that alone and how this movie portrayed her was able to keep my attention.
With the exception of Maria and Agent Stone, basically every human focused scene just bores me in some way or another. Or I just wish it was focused on someone else. There's not too much of that but even the Robotnic stuff I ultimately didn't find that engaging in the moment.
What I'm really impressed by is how much the entire movie ties together, and into Shadow's story
They do an excellent job mixing the 3 focuses together theming wise. Showing Sonic as a parallel to Shadow and their similarities and as a result letting Sonic have alot of moments that's directly resonate with Shadow's story.
And while ultimately I don't really enjoy most of the Robotinics time on screen. I do find it interesting how it's just heavily implied that much like Shadow, Gerald Robotnic being trapped away for 50 years is what ruined him and why he's the way he is. The few glimpses we see of him in the past are completely different and make sense for Maria's characterization.
The way he refers to Maria and Shadow as "Kids" plural, showing he sees Shadow as as much of a granddaughter as Maria. Whereas in present day he's so bitter and jaded he doesn't actually care about Shadow. It's fascinating to me how none of this is directly spelled out, but told really well.
I don't have anything more to say but Agent Stone is such a good character for Robotnic to be around. He's better than any attempts at giving Robotnic henchmen in the games.
Now, Shadow's story. It's a very close adaptation to the games so I won't go into it in full and assume you know generally what her backstory story is.
But now it's time for the real reason we're here
Resonating with Shadow the Hedgehog too much as a Trans woman
So Shadow the Hedgehog is a Trans girl. This is an objective fact in my reality and I don't want to hear any one else's take.
There's a few scenes in this movie that really got me to tear up.
The metaphor with Shadow seeing an old Monster movie about an alien destroying cities, she appears sad and then asks Maria for reassurance that she doesn't see her like that.
And wow. I wonder what other group is forced to only see themselves portrayed negatively in media, often casually and in a way that their loved ones will typically ignore and continue to engage with anyways.
I also love how in the beginning it's said that Shadow was the cause of the Base getting destoryed when in reality it was a Gun soilder. This is another thing they show and don't say.
Showing that Shadow didn't even cause the harm she's punished for.
And wow imagine being ostracized just because you're different than anyone else when in reality you're not the one losing the threat and acts of violence are against you.
There's alot more that makes Shadow trans, but those exist in the games. I really love her story in this and it makes me happy
Anyways final segment
Misc things I screamed about
Chao in Space!!!!! Fuck yeah!!!!
I'm so glad he pissed on the moon
The Sonic Heroes Tails Jump they do when landing in Tokyo makes me happy every time
Live and Learn
Anyways thank you Miss Shadow I love you so much
This movie is like a solid pretty good/10
If I didn't love Shadow as much as I do I probably wouldn't ever wanna watch it again but GODS SHADOW IS SO COOL
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