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#The Other Delilah
springtz · 3 months
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strive girls😁😁😁😁
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shorthaltsjester · 1 year
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watching the sdcc panel and i am just very :) about how sweet their answers to “what are some of the micro moments from the game that have stuck with you the most over the years?” are. taliesin saying what the fuck is up with that which was the first like The Party Gets To Know Each Other moments of c3. travis saying asking his wife if he could kiss her in campaign. marisha going way back to the cannonball competition in campaign one. ashley choosing the beauyasha date but also just the silly goat noise matt made. liam adding onto that to compliment matt roleplaying grass so well and then saying his favourite moment was writing a story for laura and reading it to her as caleb for jester. and then matt saying that was his answer, and that his favourite moments of the game are when they find ways to give gifts to each other whether tangible or not. and sam saying his favourite moments have less to do with the story and is more so when he can just. see his friends across the table from him. when marisha perches and when laura and ashley are (badly) drawing dicks and liam saying he loves when sam sneezes and ashley tells him to stop it and just. yeah. they Are an extremely popular online powerhouse, but i’m so happy that they’re also friends building a world together out of gifts to and love for one another.
like i Am so enamoured with the characters and the world of exandria but the moments when you can feel the love that those people have for each other reach out from behind the stained glass of their performances (to steal a metaphor from brennan lee mulligan) are so extremely special and i am endlessly grateful that they decided to share their silly little home game with the world.
#it’s just the. laura and travis’ characters always being supportive of one another when they’re facing hardship#taliesin and marisha consistently making characters who challenge one another and still protect each other relentlessly#all of them being so fond of ashley’s characters always and literally seeing them light up in c1 episodes when ash got to join in person#sam and liam always making characters who offer one another reprieves into kindness that they don’t always get in the campaign setting#liam making orym after falling in love with keyleth as vax#marisha making laudna after matt’s storytelling with delilah and choosing vex as her body double#ashley using ‘i would like to rage’ and matt having kord ask her where she finds her strength#laura and matt always weaving these deeply complicated and emotional interactions between a daughter and a father#the gasps and yells and clapping when matt makes cool sound effects or reveals a map or breaks/ends on a cliff hanger#them ending both campaign 1 and 2 with ‘what a great/nice story’ and travis saying ‘let’s do it again!’#and it’s like. yes yes i love the comics and i’m a fan of tlovm but . seeing this well produced thing that somehow mimics#the feeling i get sitting in my living room laughing with my roommates about my ranger’s giant rat failing to climb stairs#it’s very special it’s very sweet#critical role#sdcc 2023#taliesin jaffe#travis willingham#marisha ray#ashley johnson#liam o’brien#matthew mercer#laura bailey#sam riegel#cr cast#critical role cast#my posts
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nellasbookplanet · 5 months
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In the wake of FCG' fate I've been thinking about death in ttrpgs, and how it kind of exists on three levels:
There’s the gameplay level, where it only makes sense for a combat-heavy, pc-based game to have a tool for resurrection because the characters are going to die a lot and players get attached to them and their plotlines.
Then there’s the narrative level, where you sort of need permanent death on occasion so as not to lose all tension and realism. On this level, sometimes the player will let their character remain dead because they find it more interesting despite there being options of resurrection, or maybe the dice simply won’t allow the resurrection to succeed.
Then, of course, there’s the in-universe level, which is the one that really twists my mind. This is a world where actual resurrection of the actual dead is entirely obtainable, often without any ill effects (I mean, they'll be traumatized, but unless you ask a necromancer to do the resurrection they won’t come back as a zombie or vampire or otherwise wrong). It’s so normal that many adventurers will have gone through it multiple times. Like, imagine actually living in a world where all that keeps you from getting a missing loved one back is the funds to buy a diamond and hire a cleric. As viewers we felt that of course Pike should bring Laudna, a complete stranger, back when asked, but how often does she get this question? How many parents have come and begged her to return their child to them? How many lovers lost but still within reach? When and how does she decide who she saves and who she doesn’t?
From this perspective, I feel like every other adventurer should have the motive/backstory of 'I lost a loved one and am working to obtain the level of power/wealth to get them back'. But of course this is a game, and resurrection is just a game mechanic meant to be practically useful.
Anyway. A story-based actual play kind of has to find a way to balance these three levels. From a narrative perspective letting FCG remain dead makes sense, respects their sacrifice, and ends their arc on a highlight. From a gameplay level it is possible to bring them back but a lot more complicated than a simple revivify. But on an in-universe level, when do you decide if you should let someone remain dead or not? Is the party selfish if they don’t choose to pursue his resurrection the way they did for Laudna? Do they even know, as characters, that it’s technically possible to save someone who's been blown to smithereens? Back in campaign 2, the moment the m9 gained access to higher level resurrection they went to get Molly back (and only failed because his body had been taken back by Lucien). At the end of c1, half the party were in denial about Vax and still looking for ways to save him, because they had always been able to before (and had the game continued longer it wouldn’t have surprised me had they found a way). Deanna was brought back decades after her death (and was kind of fucked up because of it). Bringing someone back could be saving them, showing them just how loved and appreciated they are. Or it could be saving you, forcing someone back from rest and peace into a world that's kept moving without them because you can’t handle the guilt of knowing you let them stay gone when you didn’t have to. How do you know? How would you ever know?
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blorbologist · 2 years
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Matt taking the time to have Sylas and Delilah kiss... the content we DESERVE,,,
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shrews-art · 3 months
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I really love how separately Lila, Kell and Holland are literally the most powerful people between all worlds and also smart and resourceful and skilled but. You leave them together in a room for TEN MINUTES and disaster follows
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pineapplesaresweet · 5 months
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they are talking !!
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undead-knick-knack · 4 months
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😐
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dadrielle · 10 months
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I can't stop thinking about just how emblematic everything in those conversations of Ashton being "a child" are of how, even at her most beaten down, triggered and traumatized, Laudna is not and will not be what Delilah wants her to be.
For Delilah, "they're still a child" is dismissive, a bit derisive, but doesn't even merit being truly hateful. She doesn't find Ashton worth the attention Laudna is giving them, not when there are such more interesting, important things to pull the attention of an adult. Children are only important when they are useful. She will indulge Laudna on the subject, because Laudna is useful, is her vehicle for action in the world, but she only cares about it in the context of getting Laudna to do what she wants. Calling someone a child is calling them unimportant. (Laudna is a child to her)
But for Laudna, who loves children and who understands intimately what it's like to have the helplessness of child, to be trapped under the authority of someone who will never treat you as a full person, even when they are being ostensibly kind, to be so confused and lost and powerless...a child deserves attention more than anyone else. Of course children lash out. Being a child IS in many ways quite awful because the world is so big around you and you don't know yet how to react to any of it, how to soothe yourself - and if you aren't given the attention, you never learn how. Ashton never learned how. Her instincts - instincts trained into her by manipulation and abuse from inside and the world around her - may say kill him, but she fights them the whole way because her heart is stronger and her heart says that the angriest, most volatile child needs care as much as any other. More, even.
Laudna hears Delilah call Ashton a child and agrees on the word, but they have diametrically opposed understandings of what that means, and diametrically opposed instincts on how to treat a child. Laudna doesn't want to hurt anyone, especially children. She loves children. She loves so much and so selflessly. And Delilah is so very very good at manipulating her but she has tried for 30 years to change the bedrock of Laudna's psyche, the truer thing that drives her beyond the base animal instincts of survival, and it hasn't worked.
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pandeesall · 13 days
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made some dishonored greeting gifs on picmix✨
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utilitycaster · 1 year
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In all seriousness, I think one of the most obvious parallels from past campaigns to Imogen is Caleb, and while I've talked about the reductive ways people have interacted with Caleb in the past (Sad Boy hours and whatnot) it is frustrating how Imogen is so frequently denied the same complexity. Caleb was traumatized, and lonely, and nearly friendless but for one person he'd met under difficult circumstances some time before joining the larger party, but he was also (for the most part) allowed by the fandom to be exceptionally violent and brutal in combat; to be angry at all the time he had lost and at the people who'd taken advantage of him; to have possibly questionable goals; and to, at times, work against the better interests of the party in service of his own priorities. He was allowed to fall down and look ridiculous and to be immensely powerful but he was also allowed to be far more than that dichotomy. And, most importantly, and to be fair this was somewhat more hotly contested, he was allowed to claim responsibility for his actions and to exist in a space where he was both a victim of manipulation and willingly made his own choices based on that manipulation, and still be worthy of a heroic status.
Imogen is so frequently denied these opportunities and this complexity- and not by her detractors, but by her claimed fans. She's allowed to be a failgirl who falls down the stairs and she's allowed to get the HDYWTDT but she's not allowed to be the person who deliberately triggered the traps to light up the rivals during the museum heist. You can't explore how cold she is to her father or how she grants her mother undeserved leniency - that's unkind to Imogen. She's not allowed to bear partial responsibility for how people in Gelvaan treat her, even after she nearly killed several of them. She's not allowed to have powers that are a liability or that intrude upon others' privacy; it's only allowed to be explored as her pain and nothing more. Her petty and bitter asides are either made out to be badass mic drops or conveniently ignored. If she wants to explore her darker tendencies it's bad unless she's doing it with Laudna in which case it's good. Her powers have, understandably, left her with fascinating gaps in her communication skills, which is a great point to be made about psychics, but that's neglected when so many people act as if it's everyone else's responsibility to accurately interpret her. It's impossible to explore how her worldview is often very focused on herself without a strong sense of the larger picture - not even self-centered, though it can be, but often merely limited due to her own sheltered experience - because within many fandom circles, every other character's morality is judged based on how far backwards they bend to accommodate her.
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darkpitlesbian · 1 month
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how have i been doing lately Well theres kind of a gathering of psychic children going on in my brain
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bread-wizards · 5 months
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I think a lot of the meta about Orym forgets that Orym isn't just an adventurer, he is a former bodyguard. His self worth is tied up in how well he can protect people and especially his loved ones. Thats why he sold his future to a hag, because its all he had left to give in order to be able to help.
Thats also why he seems so angry after FCG's death.
Otohan has killed his husband and father. Then him. Then he is brought back and told she also killed Fearne and Laudna. She killed Eshteross. She almost kills Keyleth. Now FCG has to sacrifice himself to save them all and kill Otohan and Orym was knocked out for it.
His job is to protect people and even with the added power from Nana Morri, it's still not enough. 6 years later and his loved ones are still dying and he can do nothing but watch.
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captainhowdie · 1 year
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Waiting for you to post your thousands of bedman drawings
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yeah xD
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nellasbookplanet · 1 year
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I know this is old hat to just about everyone, but I'm more and more enjoying Imogen and Laudna as not just a mirror of the Briarwoods but also, and perhaps even more so, as a foil.
Laudna may be the death magic goth with a necromancer in her head, but out of the two of them, Imogen is the stronger mirror of Delilah. She’s the one with the undead lover, the one prepared to break the world by risking Delilah's return as long as it got her Laudna back, the one with the drive and the thirst for power and knowledge. Laudna meanwhile, while also tempted by power, is mostly just along for the ride, deeply devoted to Imogen over anything or anyone, alive only because Imogen found a way to resurrect her. They have looked each other in the eye, recognised the same seeds of darkness and the possibility of giving in, and said 'Together either way'.
But they are also in many ways a direct subversion of the Briarwoods. Delilah and Sylas both seemed perfectly happy to have made a pact with Vecna and revelled in the power he granted them, even knowing the disaster he would bring and the horrific acts he asked of them. Imogen and Laudna meanwhile, while tempted by power and openly voicing said temptation to each other, actively fight against it. Imogen was prepared to risk Delilah's return for the sake of Laudna's resurrection, but she would've fought her every step of the way. She's tempted by the power and knowledge of Ruidus, but also prepared to give all of it up if it means saving the world, because unlike Delilah she chooses to care about people other than herself and her lover. Laudna may be prepared to follow Imogen into hell itself, but she may also be what would lead her back out, because unlike Sylas she doesn’t just recognise darkness in her lover, she wants to fight it alongside her.
This is what I mean when I say these two hold the potential for great darkness. They wouldn’t function as a mirror and a foil of the most romantically iconic critical role villain duo if they didn't. But holding the potential for darkness and corruption also means holding the potential to resist and fight said darkness at every turn. It gives them the potential to choose kindness and struggle while still keeping a little bit of that darkness in their hearts, because without it, they never would have found each other.
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pocketgalaxies · 15 days
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every once in a while i spontaneously remember laura deadpanning "we're fighting delilah briarwood at level seven." and i smile :)
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lavendertheys · 2 months
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You can tell just how deeply Laura Bailey hates Delilah Briarwood because Imogen's Delilah voice is the same as Abby's Joel voice
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