#Targeted Re-sequencing
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trendingreportz · 4 months ago
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Genomics Market - Forecast(2024 - 2030)
Global Genomic Market Overview:
A genome is the genetic material of an organism. It includes both the genes and the noncoding DNA, as well as mitochondrial DNA and chloroplast DNA. The study of genomes is called genomics. The genomics market is gaining traction owing to its applications in various fields of study such as intragenomic phenomenon including epistasis, pleiotropy, heterosis, and other interactions between loci and alleles within the genome. In this era of medical and life science innovations shaping itself as an inevitable uptake for sustainability of mankind, the genomic research is poised for exponential growth owing to imperative genetic innovations feeding off it. Abundant potential has driven this arcade to reach a staggering market size of $16 billion - $16.5 billion as of 2018, and the demand is estimated to increment at formidable CAGR of 9.2% to 10.2% during the forecast period of 2019 to 2025.
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Global Genomic Market Outlook:
Genomics is extensively employed in healthcare, agriculture, biotechnology, DNA sequencing, and diagnostics. In the healthcare segment, genomics is used for the development of vaccines and drugs. This segment leads the application vertical and is growing with a CAGR of 10.1%-10.7 % through to 2025. Genomics plays a significant part in diagnosis of several genetic disorders. It has an ample scope in personalized medication as it can advocate a medical management constructed on the genetic face of a person with the help of clinical data and AI.  It is also applied in synthetic biology and bioengineering. Genomics research in agriculture is hired for plant breeding and genetics to cultivate crop production. The understanding of gene function and the accessibility of genomic maps along with an enhanced understanding of genetic variant will aid the plant breeders to identify the traits and then manipulate those traits to obtain a high yield. All these factors affecting the enormous medical and agricultural sector are all set to stroke the genomics market with abundant demand.
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Global Genomic Market Growth Drivers:
As per the National Center for Biotechnology Information, U.S, the progression in oncology (study and treatment of tumor) expenses is forecast to rise 7%–10% annually throughout 2020, with universal oncology cost exceeding $150 billion[1]. As per the WHO, cancer is a leading cause of death worldwide, accounting for an estimated 9.6 million deaths in 2018[2]. And the total annual economic cost of cancer at the initial period of this decade was estimated at approximately $1.16 trillion. Thus the application of genomics in exploring cell-free circulating DNA by several R&D sectors as a potential biomarker for cancers is driving the market towards exponential growth. The genomics market with its current potential displays all the necessary traits it can adapt in the coming years to divert a huge chunk of traffic and revenue from the omnipresent cancer diagnostics.
As per the Food and Agriculture Organization of United Nations, between 1960 and 1990 the arable land increased by 1.5 billion ha, and in the recent past decades the elevation recorded is just 155 million ha[3]. With decreasing arable floor and the increasing global population augmenting the demand for food by 70% (by 2050), obtaining a high yield is a major trend in the agricultural sector. Genomics market is all set to capitalize on this unprecedented demand scenario. Genomics supplements the understanding of gene function and the accessibility of genomic maps along with an enhanced understanding of genetic variant, thus aiding the plant breeders to identify the traits and then manipulate those traits to obtain a high yield.
After an acute analysis of the regional insights of the global genomics market, North America is revealed to hold 39% to 40% of the entire global market size as of 2018. Such dominance can be attributed to several aspects such as cumulative investment on research by federal administrations, growing patient awareness, and accessibility of urbane healthcare facilities.
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Global Genomics Market Players Perspective:
Some of other key players profiled in this IndustryARC business intelligence report are Beckton Dickson, Synthetic Genomics Inc. (SGI) ,Cepheid, Inc., Affymetrix, Inc., Bio-Rad Laboratories, Inc., Agilent Technologies, GE Healthcare, Illumina, Inc., Danaher Corporation,F. Hoffmann-La Roche, QIAGEN, Thermo Fisher Scientific and PacBio (Pacific Biosciences of California). Majority of the companies mentioned are situated in North America augmenting the regional affluence in the global market.
Global Genomics Market Trends:
High overload owing to a wide range of reagents and consumables has propelled companies into approving different policies to endure in the market and stay ahead of the curve.
For instance, in January 2017, BD launched Precise WTA Reagents for precise and guileless quantification of hereditary data form single cell analysis. Moreover, in July 2016, SGI-DNA entered into a distribution agreement with VWR International, an American company involved in the distribution of research laboratory products, with over 1,200,000 items to more than 250,000 customers in North America and Europe.
Genomics Market Research Scope
The base year of the study is 2018, with forecast done up to 2025. The study presents a thorough analysis of the competitive landscape, taking into account the market shares of the leading companies. It also provides information on unit shipments. These provide the key market participants with the necessary business intelligence and help them understand the future of the Genomics Market. The assessment includes the forecast, an overview of the competitive structure, the market shares of the competitors, as well as the market trends, market demands, market drivers, market challenges, and product analysis. The market drivers and restraints have been assessed to fathom their impact over the forecast period. This report further identifies the key opportunities for growth while also detailing the key challenges and possible threats. The key areas of focus include the types of equipment in the Genomics Market, and their specific applications in different phases of industrial operations.
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Genomics Market Report: Industry Coverage
Types of Solutions Genomics Market:
By Product Types- Microarray chip, Sequencers.
By Application- Genotyping, SNP analysis.
By End-User- Anthropology, Diagnostics.
The Genomics Market report also analyzes the major geographic regions for the market as well as the major countries for the market in these regions. The regions and countries covered in the study include:
North America: The U.S., Canada, Mexico
South America: Brazil, Venezuela, Argentina, Ecuador, Peru, Colombia, Costa Rica
Europe: The U.K., Germany, Italy, France, The Netherlands, Belgium, Spain, Denmark
APAC: China, Japan, Australia, South Korea, India, Taiwan, Malaysia, Hong Kong
Middle East and Africa: Israel, South Africa, Saudi Arabia
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dreamofhircine · 6 months ago
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The pilots are not government property, that's a common misconception.
Only their training is.
They get to keep the implants, the neural interface ports, the subdermal autoinjectors (depleted of chemical supply) even the targeted brain & optical augments that bump up their reaction speeds but the training data is too important to allow for uncontrolled proliferation or mercenary employment.
They take it back the same way they put in in: hypnotherapeutic memory injection, cracking open the deepest parts of their minds with carefully calibrated sequences of light and sound and highly compressed data that slowly spools out inside them, guided along the decompression and integration sequence by highly controlled training sequences and neural test patterns.
The problem is that they don't really have anything to put back in once they've sanitized the mind of lifetimes worth of cockpit experience and subconscious conditioning, they don't have a 'happy civilian' template equivalent to the Pilot Template that they inject into and mold the recruits around so most leave the process with barely two thoughts to rub together for warmth. All the wiring is still there, the neurons are (mostly) undamaged and firing but it'll be years before all the rights memories are re-seeded and all the correct pathways re-forged to create something as functional as they were when they started.
So yeah, they drool. They twitch. They stare at walls and space out, drop conversations mid-sentence, fall asleep standing up and forget nearly any set of directions you give them but they'll get better. Probably. Eventually.
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ratgrinders · 9 months ago
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re oisin, i still wanna know why he apologized to adaine in the cafeteria. was he trying to smooth ruffled feathers bc jace said so? was he genuinely at least a little regretful that he was about to help kipperlily fuck up their last stand exam? i feel like him and maryann really havent shown their rage at all (yet, rip maryann's strawberry) and i was hoping to get some kind of indication of his actual feelings about the bad kids
oh this is so true, yeah if i'm remembering correctly the sequence of events in the cafeteria are:
kipperlilly picks a fight with kristin -> bad kids debate amongst themselves over which rat grinders suck and which are good -> adaine says "well what about the wizard one he seems cool!" -> Every One of the bad kids pointing out oisin to Adaine -> Oisin opening his mouth like he's going to say something but saying "sorry" instead.
so like, did oisin see evidence that any sort of resentment he felt towards adaine was not returned and felt guilty? was he originally going to say more but the reminder of the bad kids' presence kept him from saying it? like its especially interesting to me that it's done in response to a compliment adaine gave him, and what was he originally going to say!!
and ditto on his actual feelings towards the bad kids. we know all about kipperlilly's motivations but barely any on the others. even his feelings on adaine specifically, like going out of his way to taunt her with a sending spell at fabians birthday party. that seems VERY targeted, and we still dont really know why!
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beaniebitch01 · 4 months ago
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RANT!!!
*This will contain spoilers for Sonic Prime*
So I watched this show once before but held off writing my thoughts on it until I re-watched it cause on first watch I'm not really thinking of the show in a critical manner so it'd just be a disjointed string of random thoughts I had. It's also because any grievances I had may not have been fair when you consider the target audience this show was made for. So with that in mind I re-watched it and can now make a (hopefully) fair review of it.
I'm gonna start with what I thought was bad because considering it's a 3 season series I don't have a lot of complaints so I'll just get them out first.
1)The villains were dumb like what purpose does 5 eggmans serve besides obnoxious arguing. It would've been much more interesting if each world had its own version of eggman. Even the baby would've been a funny character if it was the sole villain for one of the worlds. 2)The fight scenes were repetitive. 3)Dialogue was actually painful sometimes, but this was made in an age where people for some reason think kids can't comprehend real conversations so they insert dumb quips. 4)*shudders*The Baby™. As sonic said in season two, "how can one baby be so hateable". Never in my life have I wanted to punch a character so bad. Every time it was on screen I felt a burning flame of hatred in my soul. 5)The ending, especially the last few episodes, went back and forth between Sonic trying to convince Nine to stop and the same fighting sequences and it got so annoying i thought about fast forwarding to the end. The stakes never felt high or low, they felt the same for all 7 episodes.
The good:
1)Shadow!!! He's in a show for more than a few episodes!!! Bro is always angry but honestly if I had to deal with sonics shenanigans I'd be perpetually annoyed too. 2)It was pretty well paced. Season one introduced all of the alternate worlds, season two had sonic switching between those worlds trying to get all of the crystals back and revealed a twist villain, season three was the fight against that villain and restoring the shatter space. 3)Considering the other shows we have, the animation wasn't bad, but could've been better. Especially when Netflix has come out with stuff like Arcane whose animation was incredible. 4)The plot was cohesive. 5)Good twist villain. Even though you can see it coming from the first episode of the first season, Nine still made for a good villain. 6)I was surprised to see actual character growth. Sonic's was inevitable since his carelessness got them into the situation they're in. Nine's character changed with each season, starting with being untrusting and guarded in the first, calming down in season two and actually caring about Sonic's wellbeing, feeling betrayed and angry in season three and then finally realizing he done goofed and Sonic was always his friend. 7)I really like that the one common thing from all worlds is the one palm tree. This feels like a weird thing to comment on but I just found it sweet for some reason.
Overall I really enjoyed the show and def recommend it.
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dangermousie · 1 year ago
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My Dearest looked at Scent of Time and said "hold my beer." This is honestly how you show so much in so little.
We finally get a proper flashback as to how Ryang Eum came to be with Jang Hyun and it's a doozy. Because RE was being kept (yes, the way it sounds) as a child (!!!) by some psycho noble. And said noble got jealous of attention from someone else so was branding a small kid (!!) and we see teen Jang Hyun, a fellow servant there.
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The way he asks this shows what this household is like in one short sentence - that cruelty and insanity are just routine.
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And then as the master keeps torturing his small child abuse victim, something in JH snaps and without any warning, and completely calmly, he smashes the man's head in. I cheered.
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No wonder RE is forever JH's - he saved him from hell, the first time anyone did. And this sequence is so telling about so many things and the basics of JH's character are already there - even here, JH offers RE a choice, even here he's calm and competent under pressure and has a plan and he is someone who is patient but then whatever arbitrary line is crossed and he will just do anything to take the offender(s) down - the teen who likely murders their master for abusing his slave (if he's caught, a horrifying fate awaits), is the man who hunted and killed a troop that murdered the grandpa who sheltered him in his house, the man who tracked GC alone to that island while sick with the freaking plague etc etc. He can be teen or adult, poor and powerless or wealthy and powerful, but there is a core of pure absolutist steel in him.
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You know what I truly love? This flashback shows that despite his present silks and fans, there might not be a drop of noble blood in JH. And regardless of that, he's more competent and full of humanity than the bulk of nobles we meet. I love the narrative expectation that no, of course, he's a fancy noble because when we first meet him, this is what he presents as. And then.
Once again, it makes me think of this writer's previous Rebel. Where the King finally meets his foe Hong Gil Dong and is appalled when HGD says that no, he's not an illegitimate scion of a noble house or anything else approaching blue blood. He's a servant and son of servants, not a drop of blue blood. And the King refuses to believe it. Because he can believe a political challenger or an illegitimate son of aristocracy with a grudge against not being given the place he thinks the noble part of his blood entitles him to, but someone with no blue blood at all? He can't.
(It also makes me think of my favorite scene in cdrama Ever Night, where the Emperor and his court assume our ML on his revenge quest is the son of the general wrongfully murdered with his family and household, and ML reveals no, the general's son is long dead, he's the son of the porter and maid of that house who also got slaughtered in the household as part of general murder spree, not targets or anything but collateral damage. Why can't a servant's son seek revenge, he asks, and you feel the narrative stutter gloriously.)
Anyway, this drama is EVERYTHING!
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limnsaber · 9 months ago
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Re Amor Fati: what the fuck was that. I have more things to say and more things to think about and no idea how to say them.
I feel like that was the first time mytharc really faltered. Not that it was impervious before, but something abt it wasn’t on target this time
David Duchovny I know you have things to say what did you mean. I’m going to need to have that percolate for a minute
Spoilers (for the mutuals) below:
Mulder always throws in with CSM when he’s at his lowest
The sequence with Diana and Mulder’s faux dream world makes much more sense if Diana and Mulder had been married in the past
Really interesting stuff with keys, and the truth, Mulder’s idea of deserving and fate. Ultimately where I think mytharc is faltering is that it can’t deliver anything concrete, but it’s trying to, and in doing so it’s becoming more aligned with the Syndicate. I have to rephrase that. Hmm. It’s like this with Mulder’s dream too, there are things there he didn’t want and things there that he did. And still the truth is Scully
I think the extraterrestrial vessel was both things at once — extraterrestrial and a fraud. The Syndicate’s guys and Mulder’s dream land talk about God’s plan, and playing God, and the idea that everything was orchestrated is not the truth.
Though maybe Scully’s thesis might say otherwise. Not in the orchestration, but in… where was it. “Although multidimensionality suggests infinite outcomes in an infinite number of universes, each universe can produce only one outcome.” Hmm. Fate, again.
“Hold on.” “Let go.” AGHHHHH Scully… CSM when I get you.
Oh. One more thing. I imagine: when Mulder was lying on that table and Scully was pleading with him, even while he had just been cured of his paracognitive ability he heard I love you as clear as any truth he’d ever known.
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dragon-snoots-a-boopin · 11 months ago
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Resident Evil 6 is the worst RE game experience that I've ever had. Here are all the reasons that I believe this true based on my experience with the game.
There's a cutscene like once every two minute. It's excessive. This is a game, not a movie.
There are a lot of QTEs
The game doesn't look, feel or play like any kind of horror game.
The characters are so over the top in how they act that it's hard to take any of the seriously.
You have to zoom in to even shoot one of your guns, otherwise you'll just trigger melee attacks.
General aiming is so slow too. Like it's slow to aim and move from target to target and that is not good, especially for the amount of fast moving enemies in the game.
The sniper rifles have such and over the top and unrealistic amount of scope sway that it makes sniper rifles unusable.
The camera is god awful. Some characters have the camera set in a way to be over the left shoulder and yes, you can change it, but if you open a two person door or transition out of a cutscene, the camera will reset back to over the left shoulder which is annoying. There's so much camera shake when sprinting that it makes it hard to run in a straight line. The camera is also 98% responsible for the fact that an escape sequence in the 5th chapter of Chris's campaign is impossible as the camera keeps changing position and angle so frequently that I get stuck on walls and fail so much that I skipped this and never finished that campaign.
Not a fan of the skill point system because this system affects how much and what kind of ammo drops from enemies and that is annoying.
The escape sequences just suck in general. The one in chapter 5 of Chris's campaign is the worst but the snowmobile one in Jake & Sherry's campaign was also infuriating too. I don't know why these require so much precision to not fail but they do and it's stupid and I hate those sections.
I've played a total 6 RE games, seven if you count this one, and none of those games have come close to the piss poor experience of a game as RE6 has shown me to be, not even Revelations 2. I would definitely NOT recommend this game to anyone, even if you're a fan of the franchise.
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covid-safer-hotties · 4 months ago
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Reference archived on our website (Check back for daily updates!)
Abstract Autoantibodies have been shown to be implied in COVID-19 but the emerging autoantibody repertoire remains largely unexplored. We investigated the new-onset autoantibody repertoire in 525 healthcare workers and hospitalized COVID-19 patients at five time points over a 16-month period in 2020 and 2021 using proteome-wide and targeted protein and peptide arrays. Our results show that prevalent new-onset autoantibodies against a wide range of antigens emerged following SARS-CoV-2 infection in relation to pre-infectious baseline samples and remained elevated for at least 12 months. We found an increased prevalence of new-onset autoantibodies after severe COVID-19 and demonstrated associations between distinct new-onset autoantibodies and neuropsychiatric symptoms post-COVID-19. Using epitope mapping, we determined the main epitopes of selected new-onset autoantibodies, validated them in independent cohorts of neuro-COVID and pre-pandemic healthy controls, and identified sequence similarities suggestive of molecular mimicry between main epitopes and the conserved fusion peptide of the SARS-CoV-2 Spike glycoprotein. Our work describes the complexity and dynamics of the autoantibody repertoire emerging with COVID-19 and supports the need for continued analysis of the new-onset autoantibody repertoire to elucidate the mechanisms of the post-COVID-19 condition.
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your-local-squip-fanatic · 3 months ago
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You know what, I have had zero motivation for writing, BMC is eating my brain, and figuring out what to do with DLAU is killing me. So I say screw it, I'm sharing some of my plans.
Lester's Connection to Commodus- This whole plotline is why I dread STL, Save the Light (No, I did not get it from SU, I forgot that game even existed. It's not even the finalized title). I STILL don't know how exactly to handle it. Basically, I wanted Lester to have SOME personal stake when it came to the emperors, even more than Eliza. So I came up with this: back in ancient times, Lester had an ancestor named Belenus that wandered Greece and, against the advice of his father, went to Rome. Angry at how the gods had been changed, he tried and failed to speak against it, and was sentenced to be a gladiator. Praying to Apollo every day for release, Belenus eventually got good enough that Marcus Aurelius thought about letting him free.
Then. Y'know. He died and Commodus became emperor, and we know that Commodus fought gladiators all the time. Eventually Belenus had to fight Commodus, and was unsurprisingly killed. With his dying breath, he cursed Commodus, saying that the last face he would see would see would be his own. That is, Belenus'. A thousand years later, guess who looks nearly exact to Belenus and has become Commodus' big target, just as important as Apollo?
At first, Lester obviously CANNOT hope to fight Commodus. He tries this, he gets his ass kicked. Again while defending the Waystation and would've been decapitated by the emperor if not for Apollo managing to reveal his godly form. In BMR, Lester's toughened up and out for blood after Jason's death (yea, he goes from sweet to murderous after the yacht infiltration. Buckle up boi) and can actually manage Commodus better until he gets stabbed IN THE DAMN LIVER AND IS HOLDING ON TO HIS THREAD FOR DEAR LIFE FOR APOLLO'S SAKE. That fight is one I really look forward to.
Admittedly yeah, kinda needless plotline with Belenus but STILL. I'm figuring things out, so not everything is final.
The Scene We Don't Talk About- You know it. I just mentioned it. Again, not everything in this post is final, take this with a grain of salt.
Jason's death is going to be a huge moment development wise for Lester too. As I said, in the aftermath Lester will become hellbent on killing Caligula- whether or not he gets to, idk yet, but I have a funny idea for if Lester does:
Caligula: I'm still alive! (gets killed by Lester)
Lester: Not anymore, you're not.
Yep. Lester changes DRASTICALLY after the yacht stuff. But funny enough, the whole sequence is one of those that I don't need to change much but I also have to change a lot of it. It's still very early in planning, but the idea right now is Lester eventually has to race over to boat twelve in order to save them, fails, endures the heart stabbing thing by Apollo (they share wounds if they're serious enough!), see Jason die, try to attack Caligula, and end up nearly dying fron pandai arrows to save Piper and Apollo. Lester's last conscious words to Apollo after three arrows in back and being drifted to safety by Tempest are: "You would've done it too."
Apollo's changing a bit, and Lester sees that. He's trying to help that change along the best he can and support Apollo after such a horrible event.
The Final Battle For Delphi: Apollo and Lester VS Python- Ohhh man. At first when making DLAU, I figured that I'd omit this as I didn't think I could fit Lester in the fight. But after careful planning, I realized I possibly could- but maaaan, it wasn't going to end well. Lester simply isn't built the same as Apollo by this point (he has his glowy gold eyes back by now! In Lester's body!!) and is reduced to a bloody, broken mess once we get to the part with Chaos. He fights hard beforehand, but Python is just WAY too much for him, plus, y'know, they're in a volcanic atmosphere or something?! (I need to re-read ToA soon, goodness.)
Of course, Apollo takes a hell of a beating too, but he's not the one on death's doorstep. As he's turning back into his golden godly form, he's weeping and DESPERATELY trying to heal Lester. Of course, because happy ending, Lester does survive by the skin of his teeth thanks to what healing Apollo could manage, though was hospitalized for a while. He later reunites with his demigod pals and shares a happy cry with Apollo once they see each other.
The ending will be much of the same as in canon ToA, but it ends with Lester finally going back to his parents, his family, and embracing his quirks about himself. The message from the ending is one that I think is too relevant to not share now, given what's happened.
Lester breaks the fourth wall a bit, telling the reader that everything that happened was indeed true. He reflects a bit on the insane adventure he had to go through to get a second shot at life, and tells us not to squander ours, since we're not as lucky to be given two chances- we get one, and that's final. A few words from him about accepting and loving yourself, stuff he wished he had before, and basically tells us to not be afraid to be ourselves and stand up for what we believe in, that no evil will persevere forever, and that ANYONE can make a difference. After all, without him, Apollo couldn't have made it back to Olympus.
And of course, his eternal words of wisdom that to this day I am so damn proud over: "Hope to see the sun rise."
There we go! There's just a few. If you're interested to hear about my other plans for scenes I'll change or add, don't be shy and ask!
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bylrlve · 1 year ago
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To add to yesterday’s observations about Will and how his feelings for Mike are being hammered home, there’s an insane sequence in the VR game - Chapter 4, the good stuff is from 50:00 onwards. To put it concisely: Vecna tauntingly asks Will how to get to each of his friends, then tries to get into each of their heads by targeting their weaknesses. He uses Dustin’s friendship insecurity, but Dustin ignores him because he’s watching TV lmao. He uses Lucas’s desire to succeed, and tries to tell him that his friends are holding him back. However, Lucas is on a drive-in movie date with Max. he uses Mike’s guilt over losing El at the end of s1, and Mike doesn’t even seem to register Vecna’s presence in his mind. Why? Bc he’s too busy playing D&D with the boys, trying to get his Nana impression on-point. Two dice are rolled, one red and one rainbow, and those visually wipe away the Vecna part.
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Vecna then returns to taunting Will, saying awful things about how he’s alone, his friends hate him, he’s going to rip him apart. Will’s nose starts bleeding heavily. Mike? Mike springs into action, grabs Nancy’s old white shirt, and physically wipes the blood off, getting super close to Will. His actions and words contradict what Will is being told by Vecna in that moment
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I want to note something I haven’t personally seen observed. In this play through, anyway, it goes Dustin, Lucas -> Mike. Before Lucas and Mike, Vecna asks mockingly how to get into their minds. The nosebleed happens right after he tries and fails to get to Mike. We’re then treated to a full 90 seconds of Mike getting right up in Will’s face, tenderly wiping his face clean and asking if he’s okay, serving as the ‘light’, to quote Max, that drags Will from the darkness that is Vecna, that disproves everything Vecna says.
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Is the implication that Vecna uses those tactics because that’s what Will thinks his friends’ big Achilles Heels are? What does that say for Mileven? I’d love insight from someone who’s played it.
Oh, and Mileven was low-key/high-key shaded in the Elmax section.
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@will80sbyers has posts with screenshots of the full quotes.
(X, Y)
It’s very interesting that mileven is barely an afterthought, and treated very coldly and impersonally. To get to Mike, Vecna says, and I quote “more of that game. He’s distracted. You’ll never find her, Mike. The greatest person you’ve known forever is gone because you didn’t try harder. And now you’ll never know what could have been-” only for it to cut to Mike still talking about the particulars of his Nana impression. ‘Greatest person’, ‘cool’, ‘different’, ‘amazing’, only for any guilt re: her to not move him at all. Did I mention the consultant was Paul Dichter, story editor on 108 and every s2 and 3 ep, and main writer of Will the Wise and Dear Billy?
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ineedlelittlespace · 1 year ago
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for the ask game: ratthi murderbotdiaries?
Send Me a Character
Oh, Ratthi, my beloved...🥰
First impression
Like a lot of us, I only had eyes for Murderbot the first time I read ASR---the human team absolutely got shoved to my mental backburner while I was busy relating to MB. In the five seconds I did spend thinking about Ratthi, it was mostly in a "oh, so this is going to be the problem child, huh?" way when he almost walked outside into the worm's mouth.
Impression now
I love him, your honor.
But also, he is an all-around delightful human being. There's a kindness and an earnestness to his character that is just so endearing you can't help but like him, especially when you layer in the fact that he's excellent at his job, great at adapting to high-pressure situations on the fly, and has the people skills to successfully navigate the absolutely wild interpersonal interactions that the series keeps throwing at him.
Favorite moment
That whole sequence in Fugitive Telemetry where he and Gurathin drop everything to help Murderbot do some light breaking and entering. It feels like the equivalent of an errand hang-out, but if your bestie spends its spare time solving murders rather than picking up dry cleaning and going to Target. I love the implication that this is just what they do now, once Murderbot has settled into the group. Friends help friends with projects, right? So, obviously, Ratthi is going to help in whatever way he can.
Idea for a story
I kind of want to do more of his PoV for various scenes throughout the series. He's present for so many of the juiciest scenes---there's a lot to work with!
Also, it might be fun to do something with his friendship with Arada and Overse, perhaps with some backstory on their first meetings and how they moved from colleagues to besties.
Unpopular opinion
In all honesty, I don't feel like there's too much pressure re: popular vs. unpopular opinions in the Murderbot corner of the internet. The only thing that comes to mind with Ratthi is that I think we tend to...soften him a little too much sometimes. There's a tendency to focus mostly on his skill as a people person or a friendly face, not necessarily on the fact that if he wasn't so good at his actual job, he probably wouldn't be on Mensah's team. We see him tackle gory jobs like cleaning up the battle aftermath on ART in Network Effect, we see him jump into helping with medical emergencies, and in Fugitive Telemetry, he immediately identifies that "someone was dead here" when they come upon the scene of the murder because the physical signs are obvious to a biologist. As far as the humans of the series go, Ratthi is very capable!
Favorite relationship
Aside from the obvious friendship with Murderbot itself, I really do love that he's best friends with Arada and Overse. I love that these three stuck together for the next survey to follow the disastrous events of ASR. I love that their friendship is so obvious and loud that even Book One Murderbot could immediately point it out. I just really like seeing healthy platonic friendships (especially ones that coexist with and do not compete against healthy romantic ones involving some of the same characters), okay?
Favorite headcanon
The infamous "Who's this?" line from ASR was a full-on my-brain-is-short-circuiting-and-my-mouth-got-ahead-of-my-mind moment, not necessarily an ah-yes-a-stranger-to-be-introduced moment.
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zahri-melitor · 6 months ago
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And thinking more on Tom King and the storytelling I've seen from him: the fact he is such a devotee to asynchronous storytelling really pops out to me.
Supergirl: Woman of Tomorrow is entirely framed as a retrospective narrative told by Ruthye looking back on the events that occurred during her quest for vengeance.
Mister Miracle has Scott practically unmoored from time, flashing between his memories growing up in Apokolips, recent past events, the progress of the peace negotiations between Apokolips and New Genesis and his home life with Barda and Jacob. The frequent travel between Earth and New Genesis really does not assist matters.
Grayson is one of the few stories I think he's written without much of this, though it does appear for Annual #1, and they drop into the story in media res for issue 1 and then backtrack.
Wonder Woman, though I've only read sections of it, is busy balancing present day storytelling with Trinity storytelling and promising/threatening how it's going to link up.
Batman not only has in media res stories, dream sequences, flashbacks, but also plot arcs where I couldn't instantly tell if we were in the main universe, an alternate timeline, a dark future or another part of the Multiverse. And sometime we WERE in an alternate timeline (the Booster plot) and others we were in a story predicated on time passing at different speeds between realities (the Diana plot) and sometimes it was elsewhere in the Multiverse (the Button plot) and so on.
Human Target, which I've only just started, once again sets itself up in a "here we are; time to talk about events that happened long ago and how they influence the plot going forward"...
And look, I think he's done interesting work with it. But I can't help but think some of his story arc work would be stronger if he spent more time on linear storytelling.
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compneuropapers · 7 months ago
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Interesting Papers for Week 30, 2024
A hippocampus-accumbens code guides goal-directed appetitive behavior. Barnstedt, O., Mocellin, P., & Remy, S. (2024). Nature Communications, 15, 3196.
Tuned geometries of hippocampal representations meet the computational demands of social memory. Boyle, L. M., Posani, L., Irfan, S., Siegelbaum, S. A., & Fusi, S. (2024). Neuron, 112(8), 1358-1371.e9.
Recurrent Neural Circuits Overcome Partial Inactivation by Compensation and Re-learning. Bredenberg, C., Savin, C., & Kiani, R. (2024). Journal of Neuroscience, 44(16), e1635232024.
Encoding surprise by retinal ganglion cells. Despotović, D., Joffrois, C., Marre, O., & Chalk, M. (2024). PLOS Computational Biology, 20(4), e1011965.
Neural and behavioural state switching during hippocampal dentate spikes. Farrell, J. S., Hwaun, E., Dudok, B., & Soltesz, I. (2024). Nature, 628(8008), 590–595.
Motor neurons generate pose-targeted movements via proprioceptive sculpting. Gorko, B., Siwanowicz, I., Close, K., Christoforou, C., Hibbard, K. L., Kabra, M., … Huston, S. J. (2024). Nature, 628(8008), 596–603.
Multisensory perception depends on the reliability of the type of judgment. Kayser, C., & Heuer, H. (2024). Journal of Neurophysiology, 131(4), 723–737.
Neuronal Ensembles in the Amygdala Allow Social Information to Motivate Later Decisions. Kietzman, H. W., Trinoskey-Rice, G., Seo, E. H., Guo, J., & Gourley, S. L. (2024). Journal of Neuroscience, 44(16), e1848232024.
A discrete component in visual working memory encoding. Park, H.-B., & Zhang, W. (2024). Journal of Experimental Psychology: Human Perception and Performance, 50(5), 464–478.
Directed and acyclic synaptic connectivity in the human layer 2-3 cortical microcircuit. Peng, Y., Bjelde, A., Aceituno, P. V., Mittermaier, F. X., Planert, H., Grosser, S., … Geiger, J. R. P. (2024). Science, 384(6693), 338–343.
Stimulus encoding by specific inactivation of cortical neurons. Pérez-Ortega, J., Akrouh, A., & Yuste, R. (2024). Nature Communications, 15, 3192.
Cortical cellular encoding of thermotactile integration. Schnepel, P., Paricio-Montesinos, R., Ezquerra-Romano, I., Haggard, P., & Poulet, J. F. A. (2024). Current Biology, 34(8), 1718-1730.e3.
Effects of reward and effort history on decision making and movement vigor during foraging. Sukumar, S., Shadmehr, R., & Ahmed, A. A. (2024). Journal of Neurophysiology, 131(4), 638–651.
On the timing of overt attention deployment: Eye-movement evidence for the priority accumulation framework. Toledano, D., Sasi, M., Yuval-Greenberg, S., & Lamy, D. (2024). Journal of Experimental Psychology: Human Perception and Performance, 50(5), 431–450.
Multiplicative joint coding in preparatory activity for reaching sequence in macaque motor cortex. Wang, T., Chen, Y., Zhang, Y., & Cui, H. (2024). Nature Communications, 15, 3153.
Encoding of Visual Objects in the Human Medial Temporal Lobe. Wang, Yue, Cao, R., & Wang, S. (2024). Journal of Neuroscience, 44(16), e2135232024.
Dopamine encoding of novelty facilitates efficient uncertainty-driven exploration. Wang, Yuhao, Lak, A., Manohar, S. G., & Bogacz, R. (2024). PLOS Computational Biology, 20(4), e1011516.
A primary sensory cortical interareal feedforward inhibitory circuit for tacto-visual integration. Weiler, S., Rahmati, V., Isstas, M., Wutke, J., Stark, A. W., Franke, C., … Teichert, M. (2024). Nature Communications, 15, 3081.
Oblique warping: A general distortion of spatial perception. Yousif, S. R., & McDougle, S. D. (2024). Cognition, 247, 105762.
Irreducibility of sensory experiences: Dual representations lead to dual context biases. Zheng, Y., Cooke, A. D. J., & Janiszewski, C. (2024). Cognition, 247, 105761.
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lamiiku · 2 months ago
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youtube
Objective: To deal as much Bludgeoning Damage from Falling as possible to <REDACTED>, by throwing him off of <REDACTED>. Here is my method, that yielded 2162 Bludgeoning Damage:
You will need to position yourself in a way that you can throw a body over the edge.
a. You can't usually chuck a body over the edge from Wyrm's Rock; the stone wall blocks the trajectory of the throw.
b. You can increase your altitude by stacking crates, which will allow you to throw from higher ground.
c. You can pick up a body from the ground from a maximum height of three crates off of the ground, before you either can't reach it or have to climb off of the stack to move.
d. Luckily, three crates is just high enough for us to get an effective trajectory to get our friend all the way to the bottom. We will make our crate stack four high for now, and later destroy one of the crates in step 3.
e. I have placed my stack of crates at the south side of the top of the Fortress, to throw the target at a spot near the southern drawbridge. As far as I can tell, this is the spot that provides the best distance to the ground below.
2. Keep the throwing character ungrouped from the party, in turn-based mode, on top of the stack of crates, with invisibility on. They will be kept out of the Initiative order until they enter combat. The invisibility will not end as long as you do not end your turn.
3. The target to be thrown needs to be very close to the stack of crates, and the player set to throw. The method I devised to consistently land the body as close as possible to the stack is to have a fourth crate in the stack, which the target will be thrown into. The target will be re-positioned in a spot right next to the destroyed crate - right next to our stack, where they need to be. Destroying a crate will also leave our stack at the requisite height of three crates.
We can greatly increase the damage dealt by Falling by using status effects. An entity with the Frozen debuff will be Vulnerable to Bludgeoning Damage (2x damage multiplier). The following effects must be applied in this exact order to apply Frozen:
a. Have one player inflict the Chilled effect - my chosen method to use the Flail of Ages.
b. Have a player apply the Wet condition - a simple method is to throw a bottle of water.
Applying these effects in this order will inflict Frozen for one turn. Applying Wet, then Chilled, will not inflict Frozen (for some reason). Consider using an Elixir of Vigilance or Dexterity-boosting items to manipulate the Initiative order. You should also consider giving multiple characters bottles of water to use during this sequence, to ensure that someone is available to throw one.
One the target is Frozen, have your throwing character exit turn-based mode. The target should be Frozen, right next to your stack of crates, close enough to be thrown without requiring you to move. Simply line up your throw and heave the target over the side. I found the Tactical view to be very helpful in ensuring I hit the correct spot.
This took many tries to get right. I don't really want to think about how long it took. The Activate Windows watermark was the only thing that kept me going.
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usafphantom2 · 12 days ago
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Modernization: Dilemmas for Adversaries
Jan. 16, 2025
Air Combat Command
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JOINT BASE LANGLEY-EUSTIS,Va --
When Gen. Ken Wilsbach took command of Air Combat Command last February, he made it clear that ACC would prioritize creating dilemmas for adversaries.
“To create those dilemmas in ACC, we have to work on readiness, modernization, and Agile Combat Employment,” Wilsbach said.
These three focus areas, along with “taking care of Airmen and families,” are the four priorities established for ACC by Wilsbach and Chief Master Sgt. Dave Wolfe, ACC command chief.
In a rapidly evolving global security environment, modernization of the U.S. Air Force is more critical than ever. The complexity of modern warfare, advancements in adversarial capabilities, and the need to maintain global strategic dominance make evolving the force an imperative.
To ensure air dominance in the 21st century, Wilsbach has placed a robust and integrated cyber network at the forefront of ACC’s modernization efforts.
“The first modernization priority for me has to be the network,” Wilsbach said. “When we look forward to the way we will have to fight, it will be with a network-enabled force. We need to have a combined operating picture so we can have situational awareness and complete the kill chain.”
The "kill chain" refers to the sequence of steps required to detect, identify, track, target, engage, and assess threats. It demands coordination across multiple domains — air, space, cyber, and sea — to enable seamless information flow and operational agility. A robust cyber network is essential to achieving this capability.
Wilsbach also highlighted the importance of extending the kill chain to long-range engagements, a crucial capability for countering the highly defended targets of the modern battlefield.
“Throughout my career, most weapons were short-range, relying on aircraft sensors for targeting and guidance,” Wilsbach said. “While we still retain that capability, we now aim to engage targets beyond the horizon, where aircraft sensors cannot reach.”
This “over-the-horizon” kill chain not only extends the Air Force’s operational reach, but also enhances safety for personnel by enabling engagements from greater distances.
In addition to enhancing the Air Force’s cyber network and extending the kill chain, Wilsbach recognized the importance of modernizing an aging fleet of aircraft.
“In the next few years, we'll be delivering some new aircraft, while at the same time modernizing our current fleet with new software and new weapons,” he said. “That will be happening relatively soon with Collaborative Combat Aircraft, which is a way for us to increase the mass of what we can deliver as effects in the battle space, at a relatively inexpensive cost.”
Collaborative Combat Aircraft, or CCA, are unmanned systems being developed by ACC to operate alongside manned aircraft. These platforms enhance mission capabilities by providing support for reconnaissance, electronic warfare, and strike operations, facilitating more effective, adaptable, and cost-efficient air combat strategies.
By modernizing existing capabilities and introducing advanced systems like CCA, the Air Force aims to employ a strategy known as “stacking effects,” to create multiple dilemmas for adversaries.
“In the old days, when we would drop a bomb on a target, we'd guide the bomb on the target from our own aircraft sensors to destroy it,” Wilsbach said. “Modern 21st century targets are highly defended and require a strategy of stacking effects, which involves combining space and cyber capabilities, electronic warfare, decoys, and kinetic weapons to increase the likelihood of mission success.”
While modernization is a top priority for ACC, Chief Wolfe acknowledged the challenges ahead and emphasized the importance of maintaining current platforms at peak performance.
“Modernization is extremely complicated, and there are a lot of priorities out there,” Wolfe said. “Not everything is going to come on a timeline that we would like. We must preserve our current capabilities and keep them moving along until we can get across the bridge, to the capability that is just down the road.”
Wilsbach stressed the need for innovation at all levels to bridge the gap between current and future capabilities.
“Jump in, be innovative, make the most of whatever you have,” Wilsbach said. “What we want is to maximize whatever platform you have by making sure they're ready, they're flyable, and we're being innovative with procedures and processes so we can get the most out of every one of those platforms.”
Air Combat Command’s focus on modernization will make sure the Air Force is prepared to confront the challenges ahead and maintain its position as the world’s preeminent air power.
@acc.af.mil
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transmutationisms · 2 years ago
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broad af question, but thots on the rise of epigenetics as a model? (i imagine youd be pretty sympathetic to mansfield and guthmans critique esp re: reproductive futurity)
you imagine correctly, lol. they're kinda frustrating because they don't really understand the relationship between epigenetics, eugenics, and social reform projects historically and aren't able to contextualise it in contemporary biology, but they're still right to point out that interest in epigenetics is primarily coming from a desire to enforce ideas of biological normality and ideals of strength / beauty / &c. what's lacking in the historical narrative is the fact that this type of environmentalism has been part of evolutionary biology more often than not; darwin and his contemporaries also believed in the inheritance of acquired characteristics, so really it was only temporarily displaced by the crude genetic determinism of the modern synthesis in the early 1940s, and this model was in serious disrepute by about 50 years later lmao. i also think mansfield and guthman, like most commentators on this issue, overstate the extent to which epigenetic inheritance is a 'lamarckian' idea (it's not, any more than mendelian genetics is 'darwinian' or evo-devo is the same as 18th-century recapitulation theory lmao).
anyway, regarding epigenetics itself, there's also a lot of overconfidence about the ability for biologists to actually determine which genes are being differentially expressed, how they influence one another, and what that means for the organism. if you even change, like, the length of dna sequence that the computer considers to be a gene, you get a radically different list, and even if you can identify a differentially expressed gene with confidence, determining what exactly it does is still incredibly hard. in practical terms, epigenetics is still confined mostly to similar kinds of epidemiological studies as nutrition science, and many of these studies are plagued with confounding factors and methodological weaknesses. the hope has long been that by identifying epigenetic changes, we could develop targeted therapies. but this is basically a moonshot imo (like, literally no one knows which parts of gene expression to target or how, ever) and also raises the extremely thorny question of: what things, exactly, are we hoping to 'fix'? more often than not, as m&g point out, this type of research is driven by interest in enforcing thinness, specific neurological and affective states, &c. not to say there's NO epigenetic research being done on diseases that would actually be beneficial to cure, but epigenetics has a eugenic bent (because public health has a eugenic bent) and is specifically being funded that way.
although i disagree, like i said, that epigenetics is really lamarckism (& dislike the work of jablonka and that crowd for this exact reason lol), you can certainly contextualise the rise of epigenetics in the longer history of disputations over the role of the environment in determining the condition of the organism. life sciences and medicine have grappled with this issue in many different forms; for instance, hippocrates's non-naturals suggest environmental and climatic influence, galenic humoural theory leans on internal regulation with the environment as an external disruption, germ theory offered what appeared to be a non-environmental theory of disease that was promptly synthesised with sanitary-environmentalist hypotheses by the french hygiene profession. within evolutionary biology specifically, ideas of plasticity within an organism's lifetime have never really gone away, and the dispute was essentially over the extent to which these changes were hereditary. epigenetic theory fits comfortably within this ongoing debate, and if more biologists understood that then they would understand why their work bears such a strong resemblance to so many previous eugenic projects.
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