#Tales of the Valiant
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Rogues in fantasy TTRPGs that aren't Dungeons & Dragons
Sometimes it's called Rogue, sometimes it's called Thief. It can be a class, or a template, or a sample build for a classless system. It can be pigeonholed to a couple of roles and specialties, or wide open to interpretations and extensive customisation.
But any self-respecting fantasy game, chock-full as it may be with mighty warriors and powerful wizards, needs a disreputable little shit: the rogue, the thief, the scoundrel, the one who strays. And it's a truly universal archetype. The people in the margins are the salt of the earth, and a setting without them is just… unseasoned.
"The thief gives us a chance to play someone closer to heart, someone who's not strong or possessed of magical talents, someone who has to rely on wit and stealth to survive. Someone, we can imagine, who might very well be just like us. And in being more like us, it's clear that the thief is not just a column of percentile chances to pick locks and disarm traps; she is blessed with as many different skills and appearances as there are crimes to be committed. And that's quite a lot." [x]
So here's a sneak peek at the Thief/Rogue in:
Shadowdark (2023) - gridmark and rules-light dungeoncrawl
Tales of the Valiant (2024) - a D&D 5e variant
Rolemaster Unified (2022) - famously crunchy and customisable
GURPS 4e Dungeon Fantasy (2007) - classic classless system
Ars Magica 5th Edition (2004) - the historically grounded one (in Europe 1200 AD), very customisable
Four Against Darkness (2017) - solo dungeoncrawl
Blades in the Dark (2017) - where everyone's a rogue!
Pathfinder 2e (2024) - a million rules and it's all 3.5's fault
Lankhmar: City of Thieves (2015) - the Fafhrd and Gray Mouser setting, with the Savage Worlds system
#rogue#Shadowdark#Tales of the Valiant#GURPS#Dungeon Fantasy#Ars Magica#Four Against Darkness#Blades in the Dark#Pathfinder 2e#Lankhmar: City of Thieves#Savage Worlds#trs#how to rogue#crunch#fluff#thief
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Got my hands on tales of the Valiant today (Kobold Press's d&d successor) and while most of it is largely just a better version of 5e (better layouts, some class restructuring, spells codified into 4 lists ala pathfinder) the most interesting mechanical change is their modification to Inspiration
To put it briefly, inspiration has been replaced with luck, which is a stacking resource you get whenever you fail a roll in addition to all the ways you'd normally gain inspiration. You can spend luck to boost rolls on a 1:1 basis, or spend 3 to reroll any d20 you'd roll (so it can't quite cancel out disadvantage). To encourage you to spend Luck any time you have more than 5 , you have to roll a d4 and can only keep that many.
I think it's a very interesting tool to put in player's hands, as for a while I've been considering how to keep forward momentum when the players suffer a run of bad rolls.
I might merge it with some of my other inspiration hacks, such as acting upon your backstory/character concept (inspired by bg3) or engaging with the piety system.
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#d&d#pathfinder#kobold press#nord games#MCDM#paizo#wizards of the coast#tales of the valiant#flee mortals!#hobgoblin#goblin#art#art comparison#setting comparison#ttrpg#who did it better#r/dnd apparently thinks this is a meme#this has been waiting for moderator approval on r/dndmemes for a whole day#kind of infuriating to be honest#I also got a new job recently so that's cool#goblins#hobgoblins#this suddenly got much more popular in like an afternoon#how?#why?#this is doing numbers
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7 Fantasy RPGs to fill the D&D-shaped Hole in your Life
So. It finally happened. Either Hasbro, or Wizards of the Coast, or someone else associated with Dungeons & Dragons finally did something so fucked-up that you've decided to swear it off entirely.
The problem is that for decades, there has been one obvious answer to the question of "What game with Dwarves, Longswords and Wizards in it should we play" and that was D&D, every time. Even their strongest rival in the past couple of decades was just an older version of D&D with a spit shine.
Now you find yourself adrift in a sea of possibility, with no signposts. There are names you've heard, but you have no idea which ones you'd actually be interested in, because you had always just assumed you'd be playing D&D until the heat death of the universe.
So let's take a look at a few games that want to fill that D&D-shaped hole in your gaming life, and examine what they're offering.
Disclaimer: I'm not covering the entire breadth and depth of the TTRPG industry here. I'm specifically going to be covering Fantasy RPGs that should appeal to D&D fans here. So if I didn't cover your favourite indie RPG, sorry. But there has to be a "First step" outside of the D&D bubble, and each of these games should fulfill that need.
The Other "Kitchen Sink" Game: Pathfinder
If you can't bring yourself to keep playing the corporate game, but you still want something that offers as close to that gameplay experience as you can possibly get, your best bet at the time of this writing is probably Pathfinder 2nd Edition.
I say this as someone who very much did not vibe with the original Pathfinder, or its "D&D in space" sister product Starfinder. But at this point, I'd absolutely tell a newcomer to jump into Pathfinder 2E before I recommended they buy any WotC product.
To their credit, the 2nd Edition of Pathfinder does much more to, uh, find its own path by diverging from 3.5 edition and implementing new systems that take it into uncharted territory. The "Two Actions Per Turn" paradigm is often cited by its proponents as being a meaningful improvement over the 5E way of doing things.
The "TTJRPG": Fabula Ultima
One of the biggest success stories of the early 20's was Fabula Ultima from NEED Games in Italy. It came seemingly out of nowhere to win the ENnie Gold Award for Best Game of 2023. Since then it's become notoriously difficult to find in print, though it's still freely available as a PDF.
Fabula Ultima is a "TTJRPG," modelled after Japanese fantasy video games like Final Fantasy, Dragon Quest, Phantasy Star, Breath of Fire, etc. While it's firmly planted in the Fantasy genre, its gameplay will also very recognizable to fans of those types of games.
The major benefit of this conceit is that you can probably already picture how combat in FabUlt works in your mind: Two rows of characters take turns jumping and slashing at each other, or casting magical spells to harm, heal, or apply status conditions. There's no concept of "Spacing," but the game still manages to be mechanically intricate with lots of varied class abilities and status effects to apply.
D&D refugees looking for a game where you simply pick a class and fight some monsters, but aren't too particular about how they do that, will find a lot to love here. FabUlt leans much more heavily on storytelling mechanics than D&D does, so players who've been looking for something a bit more "Theater of the Mind" should be well taken care of here.
Final Fantasy Lancer: ICON
Like Fabula Ultima, ICON is a TTRPG that takes heavy inspiration from JRPGs, specifically tactical games like Final Fantasy Tactics and Tactics Ogre. It's from Massif Press, who also authored the surprise indie Mech combat hit Lancer.
And like Lancer, ICON is a game with two very distinct rulesets: Outside of combat, a "Fiction-first" narrative system inspired heavily by Blades in the Dark; In combat, a grid-based tactical skirmish game reminiscent of D&D 4th Edition. All backed by the gorgeous art of its author Tom Parkinson-Morgan, who also writes and illustrates the comic Kill Six Billion Demons.
ICON separates its "narrative" class system from its combat class system, giving each character two distinct character sheets that come into play at different times. Because those two systems don't have to cross over very much, each can be as intricate or as rules-light as it needs to be to promote the type of gameplay most appropriate for the situation.
The Old-School Gateway Drug: Shadowdark
If you ever took a few steps outside of the walled garden that is D&D in the past few years, you will likely have read or heard of the OSR, or "Old-School Revival/Renaissance." Proponents of the OSR are players who yearn for an older style of Dungeon Crawling Survival Horror game that hearkens back to the early days of D&D, before the players became akin to superheroes.
Shadowdark aims to be a game that bridges the gap to that style of gameplay, without being totally unfamiliar to players who only ever learned 5th Edition mechanics. It's "Old-School gaming, modernized."
Aside from simply being a modern take on a D20 fantasy game, it freshens up gameplay using a mechanic called the "Torch Timer." It turns light into a resource that dwindles in real time. This serves to elevate the tension of the game as every minute that passes is one less minute of light on your torch. And when the torches run out, well... You can probably guess what happens next.
5th Edition with the Serial Numbers Filed Off: Tales of the Valiant
Tell me if you've heard this one before: Wizards of the Coast introduces sweeping changes to its "Open" license model, leading existing 3rd-party content creators to create their own version of an older ruleset to protect the viability of their backlog. It happened in the past, but what are the chances that happens a second time? Ha!
Well... It did happen again. This time, playing the role of the "Paizo" in this scenario is Kobold Press, who loudly declared that they were "Raising the Black Flag" in response. In order to ensure that there would always be a "Core Fantasy" ruleset that would remain compatible with their content, they announced Tales of the Valiant, which would essentially duplicate the 5th Edition ruleset with a bit of a spit shine, in much the same way that Pathfinder did for 3.5 Edition.
Tales of the Valiant will be the game for the D&D player who just wanted a rules refresh of 5th Edition, but also doesn't want to keep throwing money at the corporate hegemony. It should end up being "The 5E you can feel good about supporting," and that matters right now.
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Matt Colville's Big Bet: The MCDM RPG
Kobold Press was not the only publisher of third-party D&D content to have a strong reaction to the OGL fiasco. Unlike Tales of the Valiant however, Matt Colville's response was to announce a fully new Fantasy RPG system, with no expectation of backwards compatibility with any edition of D&D.
MCDM's sights are firmly set on the "Post-Kitchen-Sink" future, and to that end their game is explicitly not trying to be the one game for every possible playstyle. It's Tactical, meaning you'll need a grid to play it on, and it's Heroic, meaning characters should feel powerful, and not like they're constantly one critical hit or failed trap-sensing check away from being decapitated.
This approach might seem like a massive risk considering how insanely powerful 5th Edition became at its peak. But a record-breaking crowdfunding campaign backed by over 30,000 people shows that there is at least an appetite for something new, and that there is a like-minded community of players ready and waiting to join you.
The Critical Role Game: Daggerheart
If the Kobold Press announcement was a shot across the bow, and the MCDM crowdfunder was a bomb dropped, then Daggerheart is a full-blown asteroid, streaking straight towards Wizards of the Coast HQ.
Daggerheart is an original Fantasy RPG from Darrington Press, the publishing arm of the Critical Role media company. That by itself should mean something considering how important CR is to the D&D brand, but there's more to talk about here. Though it superficially resembles D&D in a lot of ways, it has some extremely important differences. Namely, its use of "Powered by the Apocalypse" mechanics such as "Fail Forward" dice rolling and "No Initiative" combat.
While "PbtA" has become somewhat of a loaded term in the D&D community, Critical Role has an opportunity to overcome that stigma with the sheer force of their platform. I've made this case already in the past, but if they were to use their power to do for themselves what they did for 5th Edition, it would be the most significant threat to the Hasbro Hegemony to emerge since Pathfinder. Let alone taking just a slice, Daggerheart has the long-term potential to take the whole damn pie.
And more!
The games I've listed here are all theoretically capable of replacing the Corpo game as your "go-to" long-term game. Not all of them are fully playable as of this writing, but they all represent one possible future for the "Sword and Sorcery" RPG genre.
There are of course a whole plethora of other games out there beyond the limited scope of "Medieval Fantasy" that are just as valid and just as viable, if you're feeling a bit more adventurous.
If you're looking for something explicitly tactical like a miniature skirmish game, but still in the RPG genre, and you're willing to expand your choice of genre beyond Euro-centric Medieval Fantasy even further beyond ICON, you might be interested in Gubat Banwa or the aforementioned Lancer.
If you want a game that promotes a slightly more streamlined, less mechanically-intricate approach to combat while still giving you tons of monsters to kick the shit out of, you might want to check out the "Illuminated by LUMEN" family of games inspired by the games LIGHT and NOVA from Gila RPGs. It might even inspire you to write your own RPG!
If you're more interested in the Old-School Renaissance, you might want to check out Forbidden Lands, Dungeon Crawl Classics, Old-School Essentials, or MÖRK BORG.
If you like the idea of "Old-School Roleplaying" but are also willing to step outside of the fantasy genre into Sci-fi territory, you might be interested in Stars Without Number, its Cyberpunk sister product Cities Without Number, or Mothership.
Finally, if you just want a game that focuses on telling the best story rather than mindlessly killing monsters and acquiring loot, you might want to check out Blades in the Dark, Thirsty Sword Lesbians, Girl by Moonlight, Coyote and Crow, and many more Fiction-First games in the Powered by the Apocalypse and Forged in the Dark genres.
But most importantly: Just play more games! Don't just buy them, play them! The point of this whole exercise is to replace the monopoly with a plurality, for the sake of the health of the tabletop gaming industry.
Because the next time Hasbro lays off a bunch of WotC employees, there should be a much stronger, more diverse industry for them to land in feet-first. We should all want for the people who build the games we love to feel safe in their career choice. Not just for the sake of the ones who are already there, but for future prospective designers and artists who want to make their mark.
It should be viable to be a tabletop game designer outside of just making more D&D stuff forever, because as we've seen, it's not safe to assume that we can all just keep doing the same thing we've been doing and not get bit on the ass by it.
If we want that future, we have to take it into our own hands and build it ourselves. But if there's one group of people that knows about building something very big from very little, it's TTRPG players.
#ttrpg#icon rpg#icon ttrpg#mcdm#pathfinder#fabula ultima#kobold press#tales of the valiant#daggerheart
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Chapter 1: The Train
ID under cut. Click for better detail. Reblogs > Likes
This TTRPG campaign can be watched on Forrest Valkai's YouTube channel and is a fundraiser for Doctors Without Borders
ID: A digital drawing of a train car filled with 6 people and a dog. In the back right is Gwen Copperplate, a white woman with brown hair, glasses, a purple vest, and a cool grey shirt. She leans forward, resting her face on her hands, as she looks towards a dog. Opposite her is Dr. Victor Vindeca, a white man with dark brown hair and a green suit. He is looking through a duffel bag. Next to him sits Eloise van der Graff, a yellow tiefling with bright orange hair. She wears white flowing robes which barely cover her. Opposite her sits Ritha Janis, a black person with curly blonde hair, a dark grey stripped suit jacket, a white shirt, a red ascot, and red pants. Between Ritha and Eloise stands a dark grey dog with white feet which looks up at Gwen. Next to Ritha sits Azad, an arab man with brown hair and a curly mustache who is wearing a blue and orange turban, blue robes, and orange clothes underneath that. He wears a lot of jewelry. Across from him sits Kirke Counterfire, a gold dragonborne woman with dark hair who has gauged ears, a red skirt, a red corset, and a brown shirt which has a mix of mesh and opaque materials. End ID
#roll for initiagive#forrest valkai#ginny di#catieosaurus#cavatica#ameliasom#kp11studios#jessejerdak#tales of the valiant#cas.art
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We are back with this week's book haul! This is everything we got between 9/24/24 - 9/30/24.
Tuna (our littol cat friend) is shocked! Shocked!!! at what a good deal we were able to get on the full series of Solo Leveling. It was too good a deal to pass up (even this close to NYCC when we are trying to save money😅)! We also snagged @rainbowcrate's edition of Infinity Alchemist by Kacen Callender, which is another book with polyamory rep to add to our collection!
It was the best sort of surprise when my very first Rosemei danmei novel: You're Too OP! by Yi Xiu Luo arrived from Yiggybean (Rosemei's US distributor) this week. I am really working to expand our danmei collection beyond what Seven Seas is translating.
Also!!! TWO whole Kickstarters that I backed came in this week: Many Hands, a polyamory erotica anthology, by @duckprintspress and the Game Master's Guide for the Tales of the Valiant TTRPG by Kobold Press.
We are really in the depths of con crunch in this last few weeks before NYCC, but we are still trying to make time to read so wish us luck!
#booklr#queer books#polyamory books#danmei#solo leveling#ttrpg#book blog#book haul#manga#rosemei#duck prints press#tales of the valiant#kobold press#nic reads#meghan reads#tj klune#green creek series#you're too op#yi xiu luo#polycraftory#polycraftory reads#many hands anthology#infinity alchemist#kacen callender#wolfsong#ravensong
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The 10 Most Anticipated TTRPGs For 2024!
EN World's annual vote on the most anticipated titles of the coming year, and yes, some games have appeared on this list in previous years.
10 Tales of the Valiant (Kobold Press)
1st appearance Kobold Press joins the 'alternate 5E' club with this rewritten, non-OGL version of the game! A million dollar Kickstarter last year, and a new one for the GM's book going on right now, Kobold Press announced this as 'Project Black Flag' during the OGL crisis of 2023, but being unable to trademark that name opted for Tales of the Valiant instead. The system, however, is still called the Black Flag Roleplaying System.
9. Mothership 1E (Tuesday Night Games)
3rd appearance On this list three years running, the boxed Mothership 1E game should be coming out this year! This is sci-fi horror at its best -- you can play scientists, teamsters, androids, and marines using the d100 'Panic Engine'. Yep, it's Alien(s), pretty much.
8. Monty Python's Cocurricular Mediaeval Reenactment Program (Exalted Funeral)
2nd Appearance Exalted Funeral made quite a splash when they announced this game last year, which went on to make neary $2M on Kickstarter. And how could they not? It's Monty Python fergoodnessake! A rules-lite gaming system, spam, a minigame with catapults, spam, coconut dice rollers, spam, and an irrepressible Python-eque sense of humour. Did I mention the spam? It was at #10 on this list last year, but it's claimed to #8 this year.
7. Daggerheart (Darrington Press)
1st appearance From the Critical Role folks, Daggerheart is a new fantasy TTRPG with its own original system coming out this year with "A fresh take on fantasy RPGs, designed for long-term campaign play and rich character progression."
6. Cohors Cthulhu (Modiphius)
1st appearance It's Ancient Rome. It's Cthulhu. It uses Modiphius' in-house 2d20 System. You can be a gladiator, a centurion, or a Germanic hero. Did I mention Cthulhu?
5. Dolmenwood (Necrotic Gnome)
1st appearance The British Isles, a ton of folklore, and a giant Kickstarter--Dolmenwood is a dark, whimsical fantasy TTRPG drawing from fairy tales and lets you "journey through tangled woods and mossy bowers, forage for magical mushrooms and herbs, discover rune-carved standing stones and hidden fairy roads, venture into fungal grottoes and forsaken ruins, battle oozing monstrosities, haggle with goblin merchants, and drink tea with fairies."
4. Pendragon 6E (Chaosium)
4th appearance Last year's winner was on this list waaaaay back in 425 AD, and it's still here! Well, maybe not that far back, but it's shown up in 2021 at #4, 2022 at #3, 2023 at #1, and now 2024 at #4! What can we say? People are clearly anticipating it... still.
3. 13th Age 2nd Edition (Pelgrane Press)
2nd appearance 13th Age is over a decade old now, and was our most anticipated game way back in 2013. Now the new edition is coming! It's compatible with the original, but revised and with a ton more... stuff! 13th Age 2E was #3 in last year's list!
2. The Electric State Roleplaying Game (Free League)
1st appearance Free League is always on these lists, and for good reason. This gorgeous looking game is described as "A road trip on the verge of reality in visual artist and author Simon Stålenhag's vision of an apocalyptic alternate 1990s".
1. Shadow of the Weird Wizard (Schwalb Entertainment)
3rd appearance First announced by Rob Schwalb a couple of years ago, this is a more family-friendly version of his acclaimed RPG, Shadow of the Demon Lord. SHADOW OF THE WEIRD WIZARD is a fantasy roleplaying game in which you and your friends assume the roles of characters who explore the borderlands and make them safe for the refugees escaping the doom that has befallen the old country. Unsafe are these lands: the Weird Wizard released monsters to roam the countryside, cruel faeries haunt the shadows, undead drag themselves free from their tombs, and old, ancient evils stir once more. If the displaced people would rebuild their lives, they need heroes to protect them. Finally at the top of the list after being #7 in 2022, and #6 in 2023!
#RPG#Tales of the Valiant#Mothership#Monty Python#Daggerheart#Cohors Cthulhu#Dolmenwood#Pendragon#13th Age#The Electric State#Shadow of the Weird Wizard
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Only serving the finest Character On White Background. Uh this time they're not an oc, though! This is Ritha Janis from Roll for Initiagive's The Apron Strings campaign!! And i love them. I drew this during the last hour of the livestream on yt today, so that's why this is a bit rushed and sketchy. I'll try to make something each time i can make it to the livestream ^^
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#d&d#d&d 5e#dnd 5e#5e#dnd#dungeons and dragons#ttrpg#d&d 5.14#d&d 5.24#d&d 5.5#one dnd#poll#tales of the valiant#pathfinder
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Okay, this picture is ridiculously funny
"Nobody told me zombie fungus from Last of Us will be attending Mushroom Convention!"
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My first module is out now, set up as pay-what-you-want! Feel free to give it a try and let me know how it goes! I look forward to hearing some fun stories of DnD shenanigans. Planning to release a Pathfinder compatibility module soon. Up Next: Seven Deadly Sins!
#dnd5e#dnd#d&d 5e#dnd 5e#5e#dnd 5e homebrew#ttrpg#dnd homebrew#dnd oc#dnd stuff#dnd ocs#dungeons and dragons#dungeons and drawings#udw#ultimate dungeon warrior#golddragontales#gdt#gold dragon tales#tov#tales of the valiant#dungeons & dragons#d&d#d&d 5th edition#d&d homebrew#d&d ideas#d&d oc#d&d stuff#d&d rp#d&d shenanigans#d&d campaign
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Tales of the Valiant Cover Art by Hugh Pindur (Pindurski)
#Tales of the Valiant#RPG#Covers#Cover Art#Black Flag Roleplaying#Fantasy#Art#Kobold Press#Hugh Pindur#Pindurski
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Another Tales of the Valiant note: backgrounds just straight out give you a feat (called a talent). I think this is a notable improvement over the default "backgorund feature" which was always more of a stopgap to get newer players to roleplay.
Feats at 1st level have been a thing forever, but plugging them into backgrounds is a delicious way of making that powerboost specifically tie into the character.
They've also replaced the class specific bonds/ideals/flaws with Adventuring Motivation which serves much the same purpose if being more specific to creating a character who's going on an adventure.
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#d&d#pathfinder#kobold press#nord games#mcdm#paizo#wizards of the coast#tales of the valiant#tome of beasts#flee mortals!#orc#orcs#art#art comparison#setting comparison#ttrpg#who did it better#maybe this can be a regular thing?#tales of the valiant's monster vault only has one piece of orc art so I got more from the tome of beasts series#did not include the mexican orcs because I want to limit this to monster books and also I'm pretty sure the mexican orcs aren't out yet#but I know they'd win by a landslide
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So I only just found this out.
Wizards of the Coast sent a copy of the new 2024 Player's Handbook to Michael Shea (Author of the Lazy Dungeon Master and the Forge of Foes - two amazing books you should check out)
After the video had been up for a while, he was asked to blur almost all footage of the book by Wizards of the Coast due to concerns over piracy.
Michael doesn't even show the whole book in the video.
youtube
It just goes to show you how arrogant and out of touch wizards of the coast is. They don't even want you to see their products. They know people will buy the product independent of the content inside of it.
If you play 5th Edition, please switch to an equivalent game by a different company like Level Up Advanced 5E or Tales of the Valiant.
#d&d#ttrpg#rpg#board game#5e#PLAY SOMETHING ELSE PLEASE#DC20#Pathfinder#Draw Steel#A5E#Tales of the Valiant#Youtube
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Chapter 4: The Autopsy
ID under cut. Click for better detail. Reblogs > Likes
ID: A digital drawing of Dr Victor Vindeca from Roll for Initiagive. He is a white, very pale man with dark black hair with grey streaks. He wears a white dress shirt with an ascot with a red gem, a green vest and suit pants, and dark green gloves. He is leaned over a brown table which has blood spattered on it while holding a scalpel. The room he stands in is wooden planks. End ID
#roll for initiagive#forrest valkai#tales of the valiant#cas.art#guys im so not normal about this show#tumblr form a fandom please#i cannot be the only person whos so not normal#guys its really good
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