orv spoilers (?) ahead-its a small moment
i think genuinely one of the moments in the novel that really stuck to me, was a quiet small moment between kdj, when kdj was talking to lgy about his sponsor and he raises his hand- and lgy flinches. So kdj holds his hand until he stops trembling.
like that moment is just SO TENDER and quietly devastating. Because kdj loves lgy. But he also sees himself in lgy. And he can't love that reflection of himself.
Yet he still does love lgy sm, and when he raises his hand and realizes lgy's fear, he just holds his hand in silent comfort.. and just sits there with him. until he's able to calm down again, kdj just sits with him.
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Can you expand on what you mean by Baron being "too cool" to really fit a horror monster? It's a very interesting concept and I'd love to hear your thoughts. Is it that they're too active/involved/tangible and it detracts from their scariness?
I feel like I should preface this with a wall of disclaimers lmao 1/I am a hardcore, down-to-the-marrow, avid, deeply sincere horror enthusiast, esp. horror creatures. this usually means my mileage is vastly different from the average populace's, and my scaredy bone has been disintegrated by longterm exposure. most things in a piece of horror media won't scare me! so I practically never use that on its own as the scale to talk abt horror experiences, but when something does scare me it's always a special occasion to be treasured. 2/canon d20 is never really meant to be horror horror, and for good reasons: it doesn't fit the company's output, it takes a kind of carelessness in production estimation that is always a huge risk, it's often vulnerable in a way that kinda goes against how TTRPGs usually facilitates vulnerability, and for most people it's just! stressful! d20, even with the "horror-themed" seasons, generally just plays with horror tropes and stays focused in its goal of being a comedy improv tabletop theater show. 3/fantasy high's chosen system is DnD, which as I've mentioned before is before all a combat-based game system, which means the magic circle of play is drawn based on stats that facilitate and prioritize combat. want or not this affects every interaction you have in the game, and given fantasy high's concept from the ground up (everyone's going to school of DnD stuff to get better at DnD) it's doubly relevant. 4/This Is Fine I have no quarrel with this. my meters are internal, I do not ask this show to be anything it doesn't advertise itself to be, and what it is is fucking great! I like it! when I expand on this ask's question it will be like a physicist going insane in a lab. that's the mindset we're going in with.
disclaimers done. my stance on horror as a genre is that it's a utility genre rather than a content genre or a demographic genre; it is the discard of narratives. it's the trash pile. horror, above being scary, is about being ugly and messy, it's the cracks on the ground any story inevitably steps over to stay a genre that isn't horror. the genre's been around long enough to develop a codex and a general language that medias and makers and enthusiasts of the genre can use to talk about and build onto, but if you go into individual pieces there's really no unifying Horror Story. one person's beautiful life can be another's horror story, it's just how it is.
this makes The Monster a deeply intriguing piece of the genre. thing is a monster is in a decent percentage of any story - it's just when the antagonist force steps into something past a certain line traced out in the story's world. monstrousness is in pretty much every western fantasy story, it's in any story with a hero and something to vanquish or win; more than anything it's a proxy of that thing up there. the line in a narrative's world. the monster is the guard of the unknown lands, where heroic, civilized people don't tread.
what does this mean in the context of horror? the genre is about that perceived lawlessness, that "unknown land" so to say. we're in the monster's home. that's the literary context that we often walk into a horror piece with; the monster knows more than you about where you are. it may not understand you, but it holds more information than you, and with that it moves swifter than you, has more covered than you, and is more assured in its existence in this context than you. it's a struggle to catch up to it, it's nigh impossible to get one over it, and you're never sure it'll 100% work, because you just don't have the information necessary to.
with that framing you can kinda see where I'm coming from here: horror's often about the breaking of rules. I always think a monster's most effective when it breaks well-established rules of both existence and visual storytelling. think Possum (2018) or Undertale's Omega Flowey or the Xenomorph Queen - unique change in medium, unique change in graphic, unique change in design language, etc. in that sense I actually really like how canon baron plays out: they don't really function like anything else in the fantasy high universe, the bad kids have not managed to kill them when they've felled literal gods, their domain in fhjy literally introduces new mechanics to encompass their existence! from an experience design standpoint they slap mad shit. BUT! I can't help finding their character, like as a character riz (and the other bad kids, eventually) interact with, to be very... coherent? in design. this is kinda hard for me to articulate in words, it's more often a sense you get once you've looked at enough of these scrumptious fuckers, their general design and the way they show up is just kinda too clean, so to say. always kinda newly made? fresh unboxed. it, once again, makes sense for their lore - they are looking for more about themself from riz - and their function - they're an antagonist in a game experience, they're meant to be interacted with in a way that produces results and meshes with the existing magic circle - but that shininess takes away from the implied history they should have dominion over and the person they're haunting doesn't.
from another angle there is kinda something there about how put-together canon baron is as a concept; the domain they call home is riz's deep-seeded fears, extremely vulnerable things he's drawn borders around to quarantine and refused to walk into. things that from his perspective would irreversibly shatter certain pleasant fictions his world is built on top of. canon baron, While Extremely Cool, I feel is kinda too neat to connect with and signify the apocalyticized mess that'd result from this paradigm shift. the part where they're in riz's briefcase and looking through every mirror is Very Cool And Fucked Up! but ultimately the show draws a line around them as well, by making game-physical, tangible spaces they're in (the mirrors and the haunted mordred manor) and put riz and the bad kids there only when they need to confront stuff. riz is meaningfully narratively away from baron's unknown land for most of fantasy high.
with that and all of my disclaimers in mind my conclusion here is if canon baron wants to be a Horror Monster they'd have to cross way more lines. be a Lot more invasive. hence (holds up my class swap baron like a long cat)
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I know how it sounds at first, but I really gotta feel bad for the boys that sacrificed edwin; I mean even the term “sacrificed edwin” paints them in a more sinister light than they really deserve– considering that wasn’t really, actually their intention.
they were bullies, they were homophobic (and/or were self loathing gay boys themselves taking it out on edwin, or were equally likely peer pressured into acting a certain way), they planned something stupid and mean to do to an innocent, anxious boy with the goal of scaring the shit out of him, all because he was effeminate and an easy target. but they didn’t know or expect any of the ritual stuff to be real. they were all laughing and joking during the ritual because it was just that to them– a joke. a cruel joke, but a joke.
teenagers can be mean and stupid and they usually regret it as adults and grow out of it / grow from it. they were stifled the chance to grow out of it, at least while alive. none of those boys deserved to be instakilled and sent to hell; they’re really not that much less deserving than edwin himself. they were all just kids, after all.
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BatFam Fanfiction Required
Annoys me a whole lot that no matter how little sense it makes Damian is never allowed to grow so he stays cute. Like a purebred purse dog that you can already tell has so many health issues
The Point:
Damian, at his shortest, should outgrow Tim by age 15. At his tallest he should outgrow Tim by age 12 (or earlier)
As a bit-below-average woman with an average little brother it offends me deeply that the frustration of being outgrown by a teenage sibling is not being represented. I require compensation in the form of fanfiction. Yes I am begging
The Evidence:
Tim Drake is 5'5"-5'6 at age 17 and should be 5'6"-5'7" by age 20. Cassandra and Steph are both around his height
Damian's adult height* should be minimum 5'10" and maximum 6'5" . That is to say it varies from Dick's height (~average man) to tall as heck (tallest among the bats)
*depending on his height when 10-11 (varies with artist), and according to his parents' more consistent heights of 5'8" and 6'2"
The Second Point:
Envision Tim being judged for first fighting an 11 year old and saying "that 11 year old is heavier than me and it's all muscle". This is canon accurate
The Third Point:
The bias against tall kids is weird, confusing, and somewhat suspicious to me. TBH most things are, However; it makes me wonder how often tall kids are treated as adults before they should be and explains to me why short people get treated like kids
We can't even get over the idea that maturity isn't based on size. No wonder we can't get over treating women as either mature by puberty (when height growth slows) or never mature at all (average 5 in shorter than men)
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Ok ok ok I'm not Tryna start discourse but bluestars prophecy was my first ever warriors book and bluestar will always be my favourite so I'm gonna make some counterpoints to you about her being a Smajor character
bluestar has always been led by an intense loyalty and dedication to those she loves and cares for - this includes her mum, her sister, her clan, eventually Firepaw when he joins the clan, and she has a VERY strong moral compass when it comes to doing the right thing - when she sees thistleclaw teaching tigerpaw to hurt a then baby scourge she very much discourages it and is against it
Afaik scott is Not like that, he doesn't have an emotional or love-driven moral code, he does things because they're smart decisions in the long term or because he wants to. Granted I havent seen a ton of his stuff but I have seen his limited life and 3rd life perspectives and he is very much a singular team player there, there to look after himself and well if people align with him that's great he's got allies (jimmy and Martyn) but he won't go out of his way to care for them
Bluestars defiance of starclan in the first series is BECAUSE she gave herself to them and what the warrior code demanded so much - yes she broke clan rules by having kids with crookedstar but she did everything in her power to make sure they'd have a happy life and felt terrible that thrushpelt was willing to say they were his to save her reputation. She didn't do it out of a selfish want, she only ever wanted to help her clan and those she loved, and her becoming clan leader is emblematic of that want. When she rejects starclan so wholeheartedly in the first series it's because THINGS KEEP GOING WRONG WHEN SHES TRIED SO HARD TO STOP THEM FROM DOING THAT - starclan has never cared about the sacrifices she made to keep her loved ones and clan safe, she lost her mother, her sister, her kits, her mate, literally everything, and things STILL KEEP GETTING WORSE. it's not a demand that she deserves to have everything good, it's a cry for help that shouldn't something go right after she's tried so hard???
C!Scott isn't like that. He puts himself above others and inherently believes he will get the best if he just plays his cards right, and he is good at it, he's very competent at lasting a long time in life series and getting what he wants - the ruthlessness of gem driven by desperation kills him in secret life, Martyn's complete fucking about face kills him in limited life, and I'm pretty sure it's etho who gets him out in 3rd life by luck. He doesn't plan to look after the ones he cares about, because he cares about himself first and foremost. Yeah you can argue when he doesn't get what he wants he gets annoyed, but his is less of a 'why don't I get this don't I deserve it' and more of a 'oh fuck this didn't work. Ok new plan double down on getting what I want by appeasing to people cos they're easy to read and therefore account for'
I don't doubt Scott would make a bluestar adjacent character if he made a warrior cats oc BUT his character would honestly be closer to darktail or ashfur than bluestar and that's that on that.
(sorry you activated 13 year old me's unskippable cutscene sjdjsjsjja this isnt meant to be a serious argument I just love bluestar a lot and love talking about her)
OKAY 1. this is fucking awesome thank you 2. i am going to do something new and exciting (advocate for scott instead of beating him to death with sticks) because unfortunately this bluestar info has only made me believe she is a smajor character even more.
As a general note when I talk about smajor characters as a collective here I’m referring to characters more in the realm of esmp/traffic/rats/pirates/etc, less vampire scott or necromancer scott who are intended to be villainous.
Scott characters tend to operate under a “If I am not a Good Person I may as well die” rule, and consequently abide by a strict moral code to keep themselves feeling clean. For instance: traffic Scott will never go back on his word, he will avoid dishonesty, and he won’t take from others unless he is sure that he can repay them. He will never betray his seasonal primary ally (even when they betray him first), and will often give people things just because they asked him nicely. He stakes a lot of his own identity on this, because it is through being a “good person” that he justifies his superiority (and, by extension, his own existence); in his mind he deserves the best and *is* the best because he is such a good person. When things don’t go his way, he thinks he doesn’t deserve it because he has been nothing but good, so he tries to place a reason. He often assumes that somebody must “have a vendetta” against him, even if this somebody is the world (see: him asking if limlife episode 1 boogeyman is some kind of joke played on him for not giving in to the boogey curse in Last Life.) which is very Bluestar to me, convinced that her misfortunes are a divine punishment.
This is all to say that Scott does have a strict moral code and deep sense of loyalty. Being a “good person” and devoted partner in the ways he understands it are so ingrained into what he is that I think he definitely has the capacity to be a Bluestar if he were raised being taught clan values, even if his internal systems are often built around never letting gross emotions be fully felt rather than what those emotions compel him to do.
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Something something Ed seeks out or is confronted by his own reflections three times in ascending order of violent emotions (the hand mirror, the salver, the knife)--
And we see Stede being painted twice in his old life, not looking at the painter or the painting but at some distant other thing, and then finally seeking to see himself in the third appearance of his portraiture-- only to find he's been painted out.
I wonder if Stede will someday ask to be drawn, and how, and whether he will look at the artist while they work, or the other people in it (if any), and seek out the finished work and be happy to see himself reflected in it.
...and I wonder if Ed will avoid reflections now (remove the mirrors, avert the eyes, but sometimes he'll catch himself in still water and flinch away--) because he knows what he is, he made himself this way, he knows how others see him and he can see it in their eyes without needing any further proof (except what he sees in Stede's eyes doesn't seem to match, so better not look there, fuck, fuck--)
Stede will look so, so hard now, and Ed will look at anything but-- a switch now, from their season 1 selves, lasting, perhaps, until they can finally see themselves -- and each other -- fully.
(And maybe, after that, they'll be able to see themselves together.)
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