#Sticker Star
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facts-i-just-made-up · 3 months ago
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Could you summarize the plot of Paper Mario: The Thousand Year Door?
No I only play Sticker Star. Over and over. Forever.
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multicolour-ink · 15 days ago
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No, I'm not listing every single partner in the Paper Mario series as there are too many and I'll likely save them all for another poll. When I say "main partner", I'm referring to ones that you meet first and/or play a more secondary character role.
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papermariosuggestion · 7 months ago
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"Sticker Star doesn't introduce any memorable or charismatic characters."
Sticker Star:
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kaasiand · 6 months ago
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I played through Color Splash for the first time this past week, the last paper mario I hadn't played yet (I had watched a full playthrough back when it came out but hadn't played it for myself so I thought now might be a good time right before TTYD remake comes out) and felt constantly frustrated and left thinking to myself "wtf Sticker Star did this better" over and over. Like there were some good moments in there but a lot of the time it felt like the game wasn't taking itself seriously and trying TOO hard to be funny, to the point where it felt like it was making its own world less believable. Most of all though.. it only really made me want to revisit Sticker Star again. So... I'm doing that right now and man I'm actually having such a great time?
Sticker Star is MADE to be replayed and fucked around with. It rewards exploration AND experimentation, and it actually somehow manages to make the most of its lack of a proper exp system thanks to its nonlinearity. In the final level of World 1, I grabbed the stuff I needed to access the rest of worlds 2 and 3 without actually fighting the boss (I just backtracked my way out of the level lol) and just continued in W2 and W3. I have now finished like, only half of those two worlds but have defeated the big cheep cheep anyway and moved on to world 5. It's really cool how the game LETS you do this without having you be underlevelled, since you're always as strong as the stickers you hold. And you DO permanently become stronger, but it's through exploration rather than battling/grinding, using those max HP hearts found in the overworld!! I found one of them in W5 today in a secluded spot I had never even found before, which kinda made my jaw drop lmfao. And I suppose the album pages make you stronger through letting you hold more powerful and bigger stickers too
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^ really funny stuff from the battles that I missed in Color Splash. Also in Color Splash's battles, the card list & steps to colour them in made everything so goddamn tedious; it was impossible to see a lot of your cards at once. Even the perfect action commands I'd often avoid because of the dramatic slow-mo effect (which got REALLY annoying real fast) which Sticker Star thankfully didn't have
Also in Sticker Star you get to upgrade your stickers which is fun!!!!!! Color Splash feels like a Sticker Star sequel that keeps all the wrong things and changes exactly the things that acted as like, Sticker Star's problems cancelling each other out. And don't get me started on Color Splash's one billion loading screens and extremely tedious gameovers compared to what's always basically instant in Sticker Star
I think the three things that would best improve Sticker Star are
Allow Fling-a-Thing from anywhere in the world, possibly as an upgrade of sorts (Things shouldn't turn into stickers immediately when you grab them like in Color Splash though! Otherwise it turns a currently infinite stash into a finite one)
The enemy summons from Color Splash!! This was the one thing I think was a straight improvement to Sticker Star's systems. But put Sticker Star's spin on it where they work together with the sticker upgrading system, with shiny enemy stickers and such. And add action commands on them, like how Sticker Star had those on the shell/shuriken/boomerang/etc attacks
Change Scuttlebugs to be based on their original Super Mario 64 design. I don't mind the other changed enemy designs in this game as much, I only really hate the modern Scuttlebug design
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hat-stack · 7 months ago
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guys i have a theory of what sticker star would have looked like if it was an rpg
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swap-dimentio-saga · 1 month ago
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Here's the Squiglet that Coron met and granted their wish. They used to get pushed around and beaten down by others. But ever since meeting Coron they have been more powerful then ever!
They even made a fortress to strike fear into those who treated them and their kind badly. And also using his own power to show off destructiveness that he now has.
But with the corruption of the Royal Sticker. The Squiglet has been pushing their own kind to be strong like him. Pushing training them to the point of them being tired and even chasing away others from their homes around the fortress that weren't apart of their kind.
But when some of them wanted to quit the Squiglet used the power of the Royal Sticker to make sure they didn't have a choice in siding with him.
I'll go in a bit more detail in about that in another post that I'm about to post. I'm just in a posting mood about this woo!
Hope you enjoy this and if they're is something you're curious about this ask away! Have a nice day!
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briceterry · 5 months ago
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Mario: Kersti, please calm down...
Kersti: I asked for two large fries!
*Kersti dumps the fries onto Mario and Luigi's table*
Kersti: But all they did was give me a MILLION FUCKING ONES!!!
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gl0amvalley · 10 months ago
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katlimeart · 5 months ago
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gremlin-hyperfixation · 1 year ago
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HAPPY ANNIVERSARY TO PEAK!!!!!!!!!!!!!!!!!!!!!
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Dry Dry Desert Location
So there is a location known as Dry Dry Desert that shows up quite a few times throughout the Mario series. In it is a place known as the Dry Dry Ruins which are raised in Paper Mario 64, and can be seen in future games as Mario Kart Tracks. But this isn't the only time this desert shows up.
So first in PM64 we see a train referred to as the the K64, travels East to pass through Mt. Rugged and into the Dry Dry Desert. Why am I saying this? Well..... In the track Kalimari Desert there is a train that runs through that looks very similar to the K64. Now someone might say, well that's Kalimari Desert not Dry Dry Desert. Well...... hehehe. Kalimari Desert is Karakara Sabaku in Japanese, meaning Dry Dry Desert. This is also the Japanese name of Dry Dry Desert. It's the same place.
In Paper Mario Sticker Star there is a desert you travel by going East called Drybake Desert. Turns out Drybake Desert is called Kara Kara Sabaku meaning Dry Dry Desert. Again this desert shows up up, and in Sticker Star we see a Yoshi Sphinx. What's notable about this is in the Mario Kart Wii of Dry Dry Ruins there is a Yoshi Sphinx. Since this desert is to the East the it's probably part of the Desert we see in New Super Mario Bros Wii, and New Super Mario Bros DS. Both of which you travel east from the Mushroom Kingdom to get to. The great Desert is probably called Desert Land or Desert Hills since that place is implied to be East of the Grasslands. Further backing this up when lore hunting in Mario Odyssey I noticed in the horizon what appears to be a valley and desert which is again to the East.
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facts-i-just-made-up · 3 months ago
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Can you summarise the plot of Paper Mario: Sticker Star?
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multicolour-ink · 1 year ago
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keeweelyme · 1 year ago
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world's worst secretary
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silvers-random-art-blog · 6 months ago
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haven't played paper mario sticker star in years, was my first ever 2DS game I played
heard the game was absolute ASS tho, and with the thousand year door remake out, i got thinkin about it some more
gonna replay it lel
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lunchboxart · 1 year ago
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