#Steel workshop building
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arc-hus · 1 year ago
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Two Pavilions, East Sussex - Carmody Groarke
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gluevah · 9 months ago
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Today i learned people are using my mew Build-A-Bear photo for ebay listings evidently? It's not even that good a photo 😑
I feel like googling to find a photo takes longer than just opening up your phone camera and taking a picture of the item you have, but ok. And at least one of the listings wasn't a scam because the buyer did receive a mew BaB (I found out about this whole thing when someone posted a screenshot of the listing because they bought it and it came in the mail, apparently it was dirty though).
I guess if you see a listing with this photo, don't buy it probably? This isn't the first time someone has used one of my photos in a listing for a Pokémon Build-A-Bear, oddly enough 🤷‍♀️ I really don't want to have to watermark all my photos (I am too lazy) but also I don't want people to possibly be scammed with my plush photos.
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sincere-steel · 1 year ago
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steel building supplier from China, Qingdao Sincere Steel Structure.
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zhishang-steel · 8 months ago
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Steel frame prefabrication long span warehouse building prefabrication workshop
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dabuilding · 9 months ago
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DA Steet Buildings provides the highest-quality custom steel buildings, and prefab metal buildings across Canada. No matter what your needs are, we have a solution for you. To learn more visit our website.
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almahills · 1 year ago
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Bring out the Artist in You: (Create Workshops) انشاء ورش
If you have a creative and joyful mind, then workshops are meant for you only. It’s been always a dream of many artist to (Create workshops) انشاء ورش. If you are one of them you don't have to wait for a long time now.
Now you can have your own workshop right at home! It's the perfect time to let out your creative side!
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anchoredsteel1 · 2 years ago
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Horticulture sheds New Zealand
Horticulture sheds New Zealand- we offer many different types of sheds that are perfect for your gardening needs. Our range of garden sheds are available in a variety of different sizes and styles, so you can pick the style and size that best suits your needs.
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thatbugkidd · 14 days ago
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Cyn and Uzi have a particularly.. interesting relationship in this AU
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Their dynamic is a tedious journey of manipulation, mistrust, and gradual vulnerability with one another!! In the beginning their relationship is definitely very tense, with Uzi suspicious of any of Abso's subordinates and Cyn very manipulative and demeaning. Despite this, they do have a deep rooted respect for each other, not that either of them would admit it. It is a bit overshadowed by Cyn's manipulative tendencies and uzi's defensive hostility. Its.. not super healthy. But they still have an undeniable attraction to each other. Cyn admires Uzi's bite, and willingness to talk back to her, something few others do.
And Uzi might oddly admire Cyn's confidence, her ability to turn any situation to her advantage. She's quick on her feet and has wits, Uzi can respect that.
Uzumi, more generally known as Uzi, is quietly renowned for her innovation and knack for building weapons, which catches the attention of the head crime lord, Abso. Cyn is tasked with keeping an eye on Uzi to make sure she doesn't become a threat and is kept underway. here's a little snippet i planned for their first meeting hehe
Cyn enters the tattered workshop uninvited, leaning casually against the doorframe, smirking as she takes in the scattered tools and half-finished contraptions.
"So this is where the magic happens. I expected something... less chaotic. But then again, chaos has its charm."
Uzi, without looking up, coldly responds "If you’re here to buy, I don’t sell to Abso’s lackeys."
A harsh scoff was heard, Cyn exaggerating faux offense, "Lackey? Ouch. I like to think of myself as... freelance talent. Though, I do have a certain reputation to uphold."
Finally looking at her, unimpressed, Uzi snarls her nose "Yeah, I’ve heard. ‘Queen of Cyn.’ What, did you come up with that yourself, or was that Abso’s idea?”
Cyn chuckles, moving closer to inspect one of Uzi’s gadgets.
"You’ve got a sharp tongue, I’ll give you that. But I’m not here to pick a fight. I’m here to talk business. You and I—we’re not so different, you know." She trailed off, tracing the rough metal of the gadget, "we're both just trying to get by."
Uzi snatched the gadget out of Cyn’s hands, glaring at her, "We’re nothing alike. Now, leave before I show you how fast this thing can melt through steel."
Cyn grinned, leaning in closer "Oh, I like you."
The arcane au has been a lot of fun so far, I'm enjoying giving it its own story. >:3
Unfortunately small little update!! My mental health has been taking quite a dip and with holidays coming round, I'm just really stressed out as of late so activity may drop for a bit while I focus on myself. I got some art backed up that I'll try to be posting :3 but I'm gonna spend a couple weeks taking it slow and doing some art studies, games, etc bc my art has just been frustrating me so much!! If it had a physical vessel I'd beat the shit out of it rn tbh BUT just wanted to give a little heads up
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hometoursandotherstuff · 5 months ago
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This building is listed as a single family residence and I think that it could be fun for the right family or group of friends. The 1910 building is in Childress, TX and has 4bds, 4ba. But, the "home" is 18,160 sq. ft. of space and only $530K.
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It looks like it could've been some sort of a venue, which would be an income producing live/work situation. When you walk in, it has surfaces covered by architectural salvage tin ceilings, in a reception area, I think.
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Steel girders hold up a silvery ceiling and there appears to be a dance floor with lovely faux Wisteria hanging down from a pergola.
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Then there's a grass shack with storm windows. Isn't that interesting?
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I like this wall made of old doors. You can rent it out as a fun venue, but it would make the coolest living space.
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Look at the recycled wood and corrugated metal walls.
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I don't know what you would do with this bonus space. It has beautiful stick walls and would make a good workshop. Maybe even a studio.
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The 2nd floor is just as large as the 1st, but it's empty so it looks more vast. It would make a great loft apt. It has a silvery Victorian ceiling.
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Oh, look, they left a fun sign in the bathroom. There's a urinal, too.
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We're going up again, and I'm hoping the residence is up there.
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Oh, very nice. If those are the doors to the residence, look at all the free space out here.
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If you ever wanted a really big kitchen, this is it. Look at the cabinetry and built-ins.
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There's a nice desk here.
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Now, here's a sitting area by folding barn doors.
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Look at that, the office is like a little building and has privacy.
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This is nice- the floor is done and there's some beautiful exposed brick.
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Huge living area.
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This is nice. I would put a big bar in here.
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Beautiful bedroom.
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With an en-suite. Pretty nice. I like the wood-look tile floor.
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Very nice bedroom has an elevated sleeping area and beautiful floors.
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Large shower room en-suite. Not lovin' the diarrhea brown, though. I would repaint.
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And, this is a cool bedroom and bath.
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Plenty of room for games.
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And, check this out- there's a tiki bar on the roof.
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Doesn't it look like the beach?
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It's reasonably priced for such a huge building. If you had lots more money, it has potential. I would definitely make the 2nd fl. a loft apt. , too.
https://www.zillow.com/homedetails/300-Commerce-St-Childress-TX-79201/87228863_zpid/
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blughxreader · 8 months ago
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Hi no your world building idea on the financial implications/restrictions of the purge are making me chew through steel actually. Because sure it keeps getting higher and higher financially, but that means that people (who don't just succumb to illegal means) start to develop weird cultures around it.
Like people who decide young that they would rather just make themselves as likeable as possible in hopes of getting a yandere for themselves the same way some people hope to become house spouses. Obsessing over looking and behaving perfect to the point of not knowing who they actually are outside of performing this role 24/7 (because who knows when their potential meal ticket might be watching? Where they put cameras? You can never risk breaking character. You have to be the character and hope they never find out the truth)
Celebrities in interviews talking about how they wanted to be famous in part to have resources to find the best darling and then keep them. People trying to become a celebrity's darling just so they can try and network their own career.
People add keeping their darlings on the list of lottery winning fantasies. Talking about the way they'd decorate their rooms and the things they'd give for mental and emotional enrichment.
Purge sympathizers who argue its an honor for you to be chosen as a darling since it means an easy life for a year. Darlings being financially taken care of, sure, but dealing with people taking them even less seriously as individuals because of the ""privilege"" to the point that then asking for basic rights or ammendments becomes a war against them being framed as greedy or demanding. (They already financially support you, and now you're insisting that they let you outside too??? What's even the point of kidnapping you then?? So what if it's for medical and dental care, that just means people who aren't your yanderes touching you, examining you, not a chance).
I'm just having so many thoughts and it's your fault (affectionate)
FROTHING AT THE MOUTH
Incredible ideas. The culture around the Purge is so interesting.
Like imagine a Yandere who’s dreamed of having a Darling their whole life, only for a bigger and badder yandere to show up and kidnap them? Anyone can kill and be killed. Darling, Yandere, and Normal aren't permanent labels.
There would be Darling seminars, where people could learn how to catch the attention of a high-value yandere. Or Yandere seminars, on how to maintain passive income and keep the darling reliant on you once the captivity period ends.
And maybe early in post-Purge captivity, there are mandatory and voluntary workshops for Yans and Darlings to learn how to coexist together in accordance with the law.
I actually love your ideas. Lottery winning fantasies? Kids dreaming about their future Darlings instead of weddings?
It's easy to map out the laws in a world like this, but culture is so multi-faceted and intricate. I'm actually barking at some of these ideas
Sorry this took so long to respond to haha. Your ideas were so good that i had to think for a while about how to add to them.
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dronebiscuitbat · 2 months ago
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Oil is Thicker Then Blood (Part 95)
The addition of a second, third and forth pod meant that the frame of the escape shuttle was finally beginning to take place, aluminum and titanium wrapped around in a welded cylinder and thrusters mounted at the back to push it out of Copper-9s atmosphere.
It was mounted on steel scaffolding, facing the sky in all it's patchworked glory as worker drones dotted around it welding peices together and double- triple checking that everything was done to the best of their ability.
There could be no test flights or second chances- this had to work first time.
Along with the framework of the shuttle came month 5 of Uzi's pregnancy, along with N's birthday.
Which was today.
N was now officially twenty years old- an adult by everyone's standards and solidly out of the ‘almost adult’ limbo he'd been stuck in a couple years.
N fought vehemently against any sort of party for his big day, preferring that focus remained on the construction effort, he could celebrate when they were in space… safe.
That… may have had something to do with how possessive he'd been over Uzi lately… he couldn't bare to patrol too far from her, his sweeps getting into tighter and tighter circles.
He'd felt territorial around her since… well, since she'd gotten pregnant. But now it felt like all his sensors were dialed up to eleven at all times, alert to every little sound, movement, change in the air.
Like his entire body was in constant anticipation, waiting for… something.
Knowing J was still out there wasn't helping, every nerve in his body alight as he paced on all fours on the roof of the building that inhabited their nest- which they had both been spending much, much more time in since the baby started moving.
He wasn't the only one exhibiting this pacing, expecting behavior either, Uzi was doing much of the same, though slightly differently- in the form of collecting everything even remotely warm and soft and piling it in the nest and then obsessively rearranging the inside over and over again.
She was still working on the ship, sure. Her blueprints were the ones being used for it's construction, she was in the workshop every single day to either plan the next expedition for another pod, or to work on welding the frame together herself. But the second the work was done it's like they were both taken over by the urge to just… pace.
V was also struggling to contain her baser instincts, though in a different way- she was bringing food up into the nest, most of the time a scavenged limb or head (that did always end up eaten or drunk in it's entirety after everyone else was asleep) and fighting back the desire to pull Uzi into a session of grooming and preening that they would both find embarrassing.
Thad and Lizzy were less affected- Though both took up the habit of escorting Uzi everywhere she went like a pair of especially loyal gaurd dogs. Though now they were sleeping in the nest less and less, N was starting to urge them to sleep at home instead, keeping the nest occupied by three the majority of the time.
Which, finally, brought us to this very moment- V out on patrol/hunting for spare parts while Uzi took a break from adjusting every aspect of the nest to try and get her kit to play.
The incident at the playdate had Tera quiet, silently playing with her bat plushie, only chirping softly every so often instead of the rapid fire happy trilling Uzi was used to.
Considering it had been over a week since- Uzi was starting to get worried.
So she picked Tera up by the scruff of her onesie with her teeth and sat her in her lap, where the toddler just continued quietly playing, head angled to where her mother couldn't see her face.
“Tera.” Uzi called softly, and the solver kitten stopped, shoulders scrunched and bat held close to her chest as she still refused to look directly at her.
Uzi sighed.
“It was an accident baby bat, Daddy and I know you didn't mean to.” at this, Tera finally looked up, wriggling to get into her mother's arm.
“Sad.” Tera mumbled adding distressed warbles along with it, eyeslights knitted in an expression of contemplation that a toddler of her age simply shouldn't be capable of.
“He wa’scared-” She kept going, working the more complex words out of her mouth tentatively, struggling, but not as much as before. “-Of me.”
Uzi felt her core squeeze uncomfortably, threatening to unleash misdirected anger on a toddler she'd only met once.
“Why?” Tera asked, making Uzi blink, for starters, Tera was less then a year old and already asking introspective questions- something that she absolutely should not have the processing power for yet. But;
She really didn't like the direction the conversations was going.
“Oh… Jellybean.” Uzi lent down to hug her daughter, squeezing her tight before pulling away and putting a hand on the toddlers tiny head.
“We're… different from the other workers. We all are, Mommy, Daddy, Auntie V. We have different needs, and sometimes-” She took a deep breath, steadying herself. “-sometimes people won't understand that.”
Tera took a moment to think about it, a loading circle appearing on her visor before she looked back up.
“That's mean.” She said, a very familiar glare written all over her face.
“Yeah. Some people will be, that's how people are. But there will be ones who will put in the effort to understand you. If you let them.” Uzi smiled reassuringly, her tail coming free to rest beside Tera as extra comfort.
Tera's attention went over to it, the tail cocking it's head as Tera cocked her own, she put both hands on it, thinking hard.
She nodded slowly. “Otay.”
“You wanna play with my tail…?” Uzi asked gently, snapping her tail playfully at her daughter; making her squeal in delight.
“Yah!”
Uzi grinned as her kit seemed to slowly regain her usual energy, biting and nipping and pouncing on the semi-indepentant head of her tail, trilling happily; her core whirred in delight.
Thump.
And here came the birthday boy.
N pulled back the sheet covering the entrance and crawled inside, stretching like a cat before flopping near Uzi lazily, grumbling.
“Find anything?” She asked, reaching down to tangle her fingers in his tousled hair, his tail wagged happily and his core began to rumble with the sounds of his contentment.
“No. Just more flesh.” He mumbled, lifting his head up slightly.
“How close?”
He paused for a moment.
“Too close, it's uh- it's moving faster then we predicted. I think the more there is, the faster it spreads.”
Uzi sighed.
“We have less time then we thought then… we still need a couple more thrusters, fuel… we're not even close to done.”
“I know.” N replied.
A tense silence filled the nest.
“I'll tell dad tomorrow… the sun's almost up.”
“What's the plan then…?” N almost smiled, admiring the way she did always seem to have a plan.
“We're just going to have to work on crunch time. I'll start working on the guts of the ship this week, we still need a way to recharge while in space.”
“We also need a place to go…we can't just wander aimlessly.”
“I know. I've been looking at old files from the bunker, there's an old satellite hub that might give us a idea of where to go.”
The air got more tense, heavy as lead and just as toxic for their health.
“Let's… try not to think about it.” Uzi said after a moment of feeling the dread creep up her back.
“I think that's what we're all doing…” N replied softly, tail hanging low.
“Happy Birthday.” Uzi near whispered, placing a kiss in his head that made his tail wiggle all over the place.
“Mm. Kinda not the best time to celebrate huh?” He admits, sitting up curl into her shoulder.
“Well…”
“We could always celebrate privately.” N's visor flushed, his tail kinked up straight before coming to curl around his mate, a playful chuckle leaving his mouth.
“Oh?” He hummed. Watching his kit wear herself out playing with Uzi's tail.
“Once she gets tired we can…” She whispered something in his audial that made him blush harder, but then he laughed before whispering something else into hers, which made her blush a shade of impressive violet, in response, he nibbled up her neck and a giggle bubbled out of her throat.
When he pulled back, they nuzzled each other's faces, sparks fluttering between them as he whispered the the words “I love you.”
“I love you too.” She replied, connecting them in a slow, passionate kiss that N ended up sighing into, stress evaporating off him like it was never there.
Next ->
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arc-hus · 2 years ago
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Workshop, Arzignano, Italy - AMMA
http://www.amaa.studio/
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girlkisser13 · 5 months ago
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hephaestus cabin headcanons
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children of hephaestus
• OIL, SOOT, and GREASE STAINS EVERYWHERE.
• the have the most intense games of hide-and-seek in bunker 9.
• a lot of them lose limbs, become disabled in some way, or are born that way, and they often use it as a reason to build themselves cool robot prostheses and other tools to help them get around.
• along with the athena cabin, they come up with weapons and armory specifically for disabled demigods.
• they build advanced prosthetics for campers who have lost limbs in battle.
• they’re warmer than most demigods, even if they don’t have fire powers.
• they always know when someone is in need of a weapon and they just create it without thinking about it. like they just know when someone needs a weapon before they ask for it.
• they're the only ones who can pick out stuff from hephaestus's junkyard without getting hurt.
• everything, the cabin, the forge, the bunker, is 100% handicap accessible.
• they worked with the athena and hecate cabins to upgrade bunker 9 to allow better lighting, safer rooms, new areas to test weapons, etc. they wanted it to feel like an underground space station.
• they name each of their tools and inventions.
• on birthdays, they give each other personalized gadgets that solve everyday problems, like a self-tying shoelace or a self-stirring spoon.
• they design and wear fireproof clothing.
• they actually have numerous secret hideouts and mini-workshops hidden around camp half-blood (bunker 9 is the only one we know about).
• they keep detailed journals filled with sketches, ideas, and notes about their inventions, passing them down through generations of hephaestus kids.
• they build small, mechanical pets or companions that help them with tasks around the forge, each one with a unique personality programmed in.
• they all have a set of personalized tools that they've crafted themselves, often with special engravings or modifications to suit their style.
• they have made so many modifications to their cabin over the years that none of the original material is still there, and there’s a constant debate at camp as to weather it’s still the same cabin.
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cabin exterior
• the cabin has an industrial look, with a mix of metals like iron, copper, and steel. rivets, bolts, and exposed beams are prominent features.
• life-sized metal automatons, resembling ancient greek warriors and mythical creatures, stand guard at the entrance.
• they have created intricate metal sculptures that decorate the cabin’s exterior. these range from small, detailed pieces to larger, more abstract art.
• the entrance has large, reinforced double doors, that are automated.
• these doors swing open smoothly despite their weight.
• they have a pulley system for lifting heavy materials, a retractable awning for shade, and a mechanical clock tower that chimes periodically.
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cabin interior
• the floor is covered in spare parts and tools that never get picked up (unless somebody wants to use them for something).
• they have underground bunkers for bedrooms.
• the walls are adorned with gears, cogs, and blueprints of various inventions. some of the gears are part of intricate mechanisms that move or serve as storage spaces.
• their cabin has several fire extinguishers and a state-of-the-art ventilation system to manage the smoke and fumes from the forges.
• emergency buttons are strategically placed around the cabin to shut down all machinery in case of accidents.
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cabin traditions
• every month they hold a competition to see who can make a device that fits a certain theme.
• they’re judged by a panel of five consisting of the head counselors of hephaestus, athena, hecate, and a volunteer counselor, as well as chiron.
• each judge judges something different on a scale of 1-5: safety and usefulness, ease of use and functionality, utilization of magic, presentation/looks, and on-theme-ness. chiron calculates and delivers the final score, which is the total points given by the counselors.
• the winner receives a medal and bragging rights (until the next competition), as well as first pick when it comes to tools each morning.
• anyone in camp is allowed to participate (though it’s mostly just the hephaestus and athena kids) and contestants have a week to create their contraptions, during which they have access to all the tools and spare materials in the hephaestus workshop (and later bunker 9) that nobody has yet claimed (whether for the competition or not).
• the event is taken very seriously by everyone involved, and even athena and hephaestus have been known to show up from time to time to watch from the shadows, but they always watch from olympus.
divider by @anitalenia
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centrally-unplanned · 2 months ago
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I have been taking my fit-and-starts second stab at playing Victoria 3 - I did a Japan run, and a Korea run, and this is a very frustrating game. It bothers me because its deep core is probably the best of Vicky so far. It understands that the appeal of these game is Factorio-esque; you want to build up this cool little supply chain that goes chug chug chug I make-a the widgets and numbers go up.
Vicky 1 was ofc just pure cheese; most goods could just be dumped on the global market with no buyer and do fine, certain goods were just hard-coded to be profitable, and insane things like 100% of import costs coming out of the government's budget pushed you towards a kind of samey, slapdash hyper-industrial mercantilism. Vicky 2 was the opposite - so opaque in its function that you as the player didn't really have agency over it, as the vaunted World Market just does its thing. Your strategies "worked" no matter what you really did though, so you just kind of followed basic "build factory in same territory as RGO" logic and let the system run itself. Both of these systems made for functional-but-not-exceptional gameplay loops.
Vicky 3 is more complicated than its predecessors, but in ways that makes how the economic system functions more concrete. You have local prices for goods, wider markets with clearly labelled high-and-low demand, and clearly defined "production methods" where buildings can commit to better tech at the cost of different inputs. As a player you can build factories, farms, and mines of a dozen different types anywhere, so you always have agency - and those new production lines gives you goals. Invent steel tools, so now your tooling workshops can make more tools but will need steel instead of iron as a input? You can switch over the lines...but make sure you have enough steel mills! And oh, that drives down the price of tools once you do it...so now your cattle ranches can justify switching their line to tool-assisted butchers! And now you make more meat, your local cost is low, but oh in the Russian market meat prices are high - as shown by that little gold coin icon it - so you can export it now!
Things are looped, contingent, and based on your decisions. It is simple, of course, you are making lots of little, easy calls that build you up over time - which is what makes it fun. It has to be simple, because otherwise it is a dizzyingly complex web of a million markets, it would never work. You feel like you are actually building the economy without being overwhelmed by it.
Which would be great if it wasn't stapled to one of the worst political & military systems I have ever seen, played with a UI God abandoned in shame.
So you can join the markets of other countries? Like you have your own market as a default, so you can click the "market" tab and it will show you how much wheat your country makes, how much iron it buys, etc. All good. But if you join another country's market, now that tab shows the collective market, everyone's wheat, iron, etc. Useful but like obiously I am not playing the market, I am playing the country; so how do I see how much wheat I make?
You can't.
You actually can't! Idk maybe they patched it in recently, but I couldn't find it and all the reddit threads I google from 2023 say you can't. Are you planning to declare independence and wanna see if you make enough food for your people? Too bad! Fuck around and find out I guess. I saw one thread where someone's advice was "save the game, declare independence, screenshot the new market, then reload". Quantum timeline level of experimental design going on in these guys' Bureau of Labor Statistics.
It isn't even the gameplay implications that bother me the most - this is a game about building an economy. You want to see what you built! And they stop you. It is baffling, and is just the tip of the iceberg - there are so many things like this. One of my favourites is that your "construction sector" is a hybrid of government and private projects, sometimes it is you spending the money, sometimes investors. Okay, cool, when it is you spending it comes out of your treasury, right? Well, yes, but the way they show that is when everyone spends it comes out of your treasury, but the private sector reimburses you for their share. Which you will not understand your first ~3 games, and instead just see huge red numbers on your budget screen and panic. And you are just left asking why? Why do that?
Beyond UI, the political system is just half-baked. It is "interest groups", each has baseline popularity, and verrrry slowly that changes as your economic structure changes (or revolutions). And to change laws you initiate campaigns to drum up support with roll dice to pass/fail. Which isn't a bad baseline, but it completely fails to capture how political change occurred in the era. Like the Meiji Restoration is "done" by you putting industrialists in power and kicking out the "landlords" lol. Japan didn't have industrialists then! Landlords are the ones who did the restoring of Meiji.
More importantly than inaccurate it isn't fun - to change a law you just arrange a coalition in power than kind of backs it, then pray you get good random events. In Vicky 2 they had a lot more railroad-style decisions and stuff you could do to capture history, "hit this military score benchmark and launch a civil war" kind of stuff. It wasn't complicated, and it was less organic, but it was pro player agency, you could take active steps to achieve it. In Vicky 3 it is mainly waiting or cheese - people often talk about getting the Meiji Restoration by deleting all your armies at game start and launching a civil war immediately that the AI will lose by default. A checkbox decision is better than that!
The military mechanics are the epitome of their "systems over gameplay" approach. What they wanted to do was two-fold; reduce micro in Vicky 2 where it is "click army to province" over and over, and "balance" the game by making combat not reward micro where players could cheese the AI. Very valid goals, I totally support it. What they did was built a system where armies auto-move to "fronts" and their AI can't handle it, but now as a player my agency over my units is gone so I can't fix it. The UI is awful, you can't even really tell armies to attack or defend, they just ~whim. You have to do a lot of clicking to fight the system - yes it is less clicking than Vicky 2, but in Vicky 2 that wasn't mentally taxing, it was fun enough to wage the war you wanted to wage. Everything was concrete and in your control.
Here...look, as Korea I declared war on China to gain independence. Then the UK - not my ally, just separately, declared war on China as well. So now we are kindaaaa on the same side? At which point half my army auto-reployed to Hong Kong because a "new front" had "appeared". One my one boat. Then the UK declared war on me as well and then 50% of my army was fighting the UK in the South China Sea alongside the Russians (???) while the other half of my army is sitting there at home facing the Qing troops along the Yalu River going "bro, wtf?". At one point a newly spawned army of mine tried to auto-redeploy to Senegal.
All of this is just so preventable - you wanna reduce micro? Make combat provinces really big. You just invade "Manchuria", no clicking from Jilin to Mukden, and have bordering armies support each other defensively or something like that so you don't have to dash back and forth. Don't try to make your AI "do it for you" because it clearly can't and you want to play your own game. I'm sure the above will get better as I learn the system but I can just see the hundreds of players who saw this system and insta-quit, because until you "understand" it, it stabs you in the back. Not what you want out of a game.
Anyway enough me whinging about the game for way too long - the fundamentals are strong in the end. I will test out mods, I could see an overhaul mod really fixing everything except maybe the combat (and then you just cope). I definitely want it to work, the potential is high.
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heritagebrowser · 2 months ago
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A selection of shots from details from Hôtel Solvay, a masterpiece by Victor Horta, a native from Ghent, who build the very first art nouveau style buildings.
This building could achieve the goal of Gesammtkunstwerk aided by the unlimited funds that were provided without compromises, a steel structure adorned with precious materials, an inventive ventilation system and it was the first house in Brussels to be completely illuminated by incandescent bulbs.
In 1894, Armand Solvay, son of chemist-industrialist Ernest Solvay, asked Victor Horta to design a house for him and his family. In the years that followed, the architect was given absolute financial freedom, which can be seen in the creative execution and the materials used. Everything in this stately mansion, down to the smallest detail, bears Horta’s stamp. In the 1950s, the Wittamer family established their haute couture workshop in the building and saved it from demolition and decay. And how! Their great care and the restorations they carried out helped the Solvay House to be inscribed on UNESCO’s World Heritage List in 2000. As one of Horta’s most remarkable creations, this work of art is well worth a visit!
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dabuilding · 10 months ago
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