#Sonic Movie Distinction
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speedofsoundsketches · 2 years ago
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Mario doesn't NEED the testing period because EVERYONE knows Mario. There is nothing remotely challenging or hard to grasp about Mario he's the one character your grandma knows, he's the mickey mouse of video games, he's THE Mario. Even if you had never seen Mario before you'd get the picture really quickly. Bowser is the bad guy; Mario saves the princess. Easy, classic story. Sonic doesn't have that kind of precedence.
Also, as an Angry Birds enjoyer the movies didn't need to struggle to be game accurate because the games are so bare bones in their story you could add anything on top of it and it not contradict or change anything from the games. It'd be like making a subway surfers movie where Jake is an inner-city kid with a tough relationship with his mother and an absent father and making graffiti art is the only thing that keeps him grounded. I mean, there's nothing in the game to say otherwise so everything still works because the story is so simple that it's super easy to expand upon without changing the core elements AND making the story appealing to general audiences.
Pokemon is an even BIGGER franchise than Mario with one of the most recognizable mascots ever; Pikachu!
And yet it too, STILL suffered the same fate as Sonic. Of all franchises to fall into that, Pokemon is the last one I’d expect!
I hear your point but I don’t think it answers the question from before. The only answer I can think of is it’s because Nintendo went to an animation studio DIRECTLY with Illumination instead of going to a studio like Paramount that specializes in live action, not animation. Paramount had to contract various small animation studios for parts of the movie they’re needed on. Which is what led to that whole debacle of hundreds of animators getting laid off when their studios folded right after Sonic was wrapped up. :0/
How do I know about that? Because I was living in Vancouver when it went down. The fallout was ENOURMOUS guys. My school hosted job fairs to help get those animators rehired. Flyers were posted EVERYWHERE with a drawn Sonic that said “Sonic says pay your workers!”
That I think is the main distinction. Same for Angry Birds. They went to specific animation companies to make their movies and who specialize in producing plus distributing said animated movies. I’d imagine they cost quite a bit to do that but I guess they decided it was worth it for Mario but not Pokemon??? The biggest media franchise in the world????????
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sonknuxadow · 6 months ago
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update on me knowing that sonic 3 merch is out there in the wild but not having seen it yet . i was at walmart earlier today and they had cleared out a lot of space in the toy area as if theyre making room for new things and they also had their stocking charts(? not sure what the exact right term is) for the toys just out in the open where anyone could see and i looked at them out of curiosity and sonic 3 figures were listed on there . all when theres still no trailer . the whole leadup to this movie has been so weird
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thankskenpenders · 7 months ago
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The Lara-Su Chronicles: Beginnings review
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The day has finally come. Many, understandably, thought we'd never get here. Maybe we shouldn't have gotten here. We've been through so much. Lawsuits, reboots, redesigns, unreleased NFTs, empty legal threats over the fact that movie Knuckles has a dad, an attempt to license out Scourge the Hedgehog to fans that immediately got canceled (in both meanings of the term), and many, MANY idiotic Twitter controversies. But now, here we are.
Thirteen years after first announcing it in the middle of his legal battles with Archie and Sega that changed the American Sonic comics forever, former writer Ken Penders has released the first part of his new series: The Lara-Su Chronicles.
Yes. I had to buy the book. I had to take one for the team. Look at the fucking URL of this blog, a blog I've been using to talk about the American Sonic comics for nearly a decade while the specter of this book loomed in the distance. The one time I've actually been paid to write an article about anything in any professional capacity, it was an article about the Penders lawsuits. I'm cited on his Wikipedia page. There was no way I was going to skip reviewing this, and there was no guarantee that scans would ever turn up online given the incredibly small audience for this trash. (Only 166 people preordered this, and even that number feels way higher than it should be.) No, I had to preorder it to ensure I could get a copy and cover it for the blog... even if that meant my name would be forever immortalized in the list of "supporters" in the back of the book. These are the sacrifices I must make as a woman who stumbled ass backwards into being an amateur Archie Sonic historian.
So, what exactly is in this book? How much of it is new? How bad is it? How did we even get here in the first place? How can this exist without Sega pursuing legal action? What happens next? And, most importantly... why are there multiple depictions of an Archie Sonic character breastfeeding in this book?
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I'm here to answer those questions as best I can, and in agonizing detail.
First, for those just tuning in to this decades-long saga or those who maybe don't know the full story, here's a refresher on the background info.
"What the hell is this?"
The Lara-Su Chronicles is Ken Penders' long-dreaded long-awaited continuation of his 1994-2006 run on Archie Sonic, ignoring everything written after he left by other writers like Ian Flynn. In particular, it picks up from the cliffhanger ending of the 2003-2004 arc "Mobius: 25 Years Later," which was set in what Ken considers the definitive canonical future of the series. It stars Knuckles' daughter from that future era, Lara-Su, among other new and returning characters. The project was first announced near the start of Ken's legal battle with Archie in 2011, and he's been posting WIP previews online for about a decade. Now, after all this time, a Lara-Su Chronicles book finally exists.
We'll get to the actual contents of that book in a bit.
"He can do that without getting in trouble with Sega?"
Believe it or not, yes, he can.
Thanks to the outcome of Archie Comics' woefully mismanaged lawsuits against Ken (yes, they sued him after he started filing for copyrights, not the other way around), he now has full legal ownership of every story he wrote for Archie Sonic and every character he created for the series. This was explicitly granted to him in the terms of the settlement between him and Archie (acting on behalf of Sega). He can even reprint his old Sonic material as-is to his heart's content. The main catch is just that he can't write new stories featuring Sega characters or trademarks, and his new stories also have to be distinct from Sonic at a glance to avoid confusing readers. As such, reprints can't use Sonic iconography on the cover, a few Sega characters (mainly Knuckles) have been renamed and slightly redesigned in the new stories, and the art style has been changed to less closely resemble Sonic. But otherwise, he can do whatever he wants with his own characters.
All of this is because Archie lost the original copy of Ken's work-for-hire contract that signed over the rights to his work. Without that (or any alternative that was considered permissible in court), his comics and characters are the property of their creator by default. Yes, those old comics are full of Sega stuff, but Sega doesn't automatically own the copyright for every drawing of Sonic in existence. And Sega put their stamp of approval all over those comics and let them get sold at retail for decades, even though (in the eyes of the court) there was no legal paperwork granting them ownership of any of it. It's almost like they were unwittingly distributing a fan comic for years and declaring it a fair use of their property, and now there's no takesies backsies. It's a strange and unique copyright situation. Again, they worked all this out in the settlement. And, yes, fans have long speculated that Ken stole and destroyed his own contract to regain the rights to his work, but frankly Archie was so incompetent throughout the lawsuit (it went so bad that they had to fire and replace their lawyers midway through) that I completely buy the idea of them just losing important legal documents.
Also, in case it needs to be spelled out: while Ken's a weirdo, it's ultimately a good thing for creatives everywhere that Archie lost their lawsuit against Ken. We do not want to live in a world where corporations can claim ownership of peoples' work without the contracts to back it up. That would be an incredibly dangerous legal precedent to set. And more comic creators, and artists in general, should own their own work! Corporations are not your friend! They'll delete your work for a tax write-off in a heartbeat! It's just bewildering that this guy, of all people, was the creator who ended up successfully getting his shit back, and that this is what he's doing with it.
"What about his old collaborators? Are they involved? Is he paying them?"
Ken is mostly doing The Lara-Su Chronicles solo, though he has, in fact, talked about compensating the artists involved in any material he's reprinting. The ones who give enough of a shit to get paid for a small scale reprint of something they did 20 years ago, anyway.
On the subject of his collaborators, it's also worth pointing out that Ken's wasn't the only contract that was lost. Most of the early Archie Sonic writers from before Ian Flynn's time seem to be in the same boat as Ken, with the ownership of their stories and characters defaulting back to them. Again, Archie fucked up big time. But like I said, most of them don't really seem to give a shit. For most of them, Sonic was just a random temporary gig they took to pay the bills while Marvel was busy going bankrupt in the '90s, not the thing that defined their entire careers.
The only other Archie Sonic contributor who's tried to do anything on the level of what Ken is doing was writer and editor Scott Fulop. In 2016 he attempted to sue Archie for the unauthorized use of what are now retroactively considered his copyrighted characters and stories, and he even announced a standalone comic about his most famous Sonic character, the recurring villain Mammoth Mogul (sort of a pastiche of DC's Vandal Savage and Marvel's Kingpin, with wizard powers added for spice). However, Fulop lost his lawsuit because he didn't put together a particularly compelling case. Since then he seems to have wiped all traces of his ill-advised Mammoth Mogul comic and his company, Narrative Ark Entertainment, from the internet. For now, this leaves The Lara-Su Chronicles the only project of its kind.
"What about those other Archie Sonic reprints he just announced?"
At the time of writing, Ken is once again claiming that he's trying to get the band back together to reprint all of Archie Sonic, now under the bad new banner "Floating Island Productions: MOBIAN LINE" that I can't imagine he consulted literally anyone else on.
So, like, look. As we've established, Ken can reprint his own stories. And if he can work something out with the other contributors whose contracts were lost, he can print their work, too. But there is no fucking way he's getting his hands on Ian Flynn's run, which Sega undoubtedly holds the copyright for. Even if they don't, Ian needs to maintain a good working relationship with both Sega and IDW if he's to keep his job, so he'd never go for this. Not to mention that Ian and Ken just... don't get along! Ken's whole plan here seems to be predicated on IDW going out of business (a thing he REALLY wants to happen) and freeing up the Sonic comic license, after which he knocks on Sega's door and goes "hey I've still got dirt on you guys," blackmailing them into giving him the Sonic license back so that he can reprint the later comics. Every step of this plan is ludicrous. It's never gonna happen.
He's been saying he wants to reprint the whole series for a few years now, though. This isn't really anything new. And despite his lofty plans that set Sonic Twitter ablaze, he quickly backpedaled. The only specific things in the works right now are a "two-volume omnibus" of all of his Knuckles stories and a collection of artist Scott Shaw's work on the very early Archie Sonic issues, since they're on good terms with each other. I have no idea how Ken plans on packaging these when he can't put any Sega characters or the Freedom Fighters on the covers, but these projects are small enough in scale that there's a decent chance they'll see the light of day. Scott Shaw only did like five issues. But anything beyond that? I'll believe it when I see it.
Or, y'know, this could've all just been a publicity stunt for his new book. I wouldn't put it past him. Let's just focus on the book that actually exists.
"So he finally did it? He made a whole Lara-Su book? It's out? He finished it??"
Yes and no.
The book that's out now is The Lara-Su Chronicles: Beginnings, a prologue for the series of seven graphic novels Ken somehow plans on making, even though it's taken him 13 years to put out literally anything new. I don't know whether or not this counts as book one of seven, because it only features 30 pages of new comics. 30.5 if I'm being generous.
Most of the book is actually just a reprint of his infamous Archie Sonic storyline "Mobius: 25 Years Later", which ran from issue #131 to #144 in 2003-2004. (Again, yes, he can reprint this, he just can't put Sonic on the cover.) Why's it infamous? Well, Ken had been building anticipation for this future era of the series for basically his entire run. We kept seeing King Sonic and Queen Sally from the future. Knuckles' entire backstory hinges on his dad having a vision of this future. Several years before Silver the Hedgehog was created, it was Lara-Su who was Sonic's equivalent to Future Trunks, the cool-looking child of one of the main characters who traveled back in time to try and prevent a dark future. Believe it or not, yes, there was hype for Lara-Su. And then we finally got M25YL, and none of that cool stuff happened. Instead it really ended up being about how unbearably boring the middle aged Sonic, Knuckles, Sally, and co. are in this peaceful future where Robotnik is dead and they're all married with kids, forced into traditional nuclear family gender roles. Lara-Su is present, but she mostly just does generic teen girl stuff and complains about how Knuckles won't let her do anything even though she REALLY wants to be the new Guardian of Angel Island, like, super bad! Come on, dad!!!
In its original printing, this meandering arc ended on an abrupt time travel cliffhanger that Ken was never able to follow up on before he left Archie in 2006. This new printing slightly changes that ending, using the unresolved timey-wimey shenanigans as a convenient excuse to alter the entire timeline. This creates the slightly different world of The Lara-Su Chronicles, where the few relevant Sega-owned characters have been replaced and everyone is ten times uglier.
After this, we finally get two short new stories picking up where M25YL left off: "The Storm," starring Acorn Kingdom super-spy and known creep Geoffrey St. John, and an early release of the first chapter of The Lara-Su Chronicles: Shattered Tomorrows, the first full TLSC graphic novel.
And now that we're all on the same page about what we're looking at, let's actually talk about the book!
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The cover
Let's start by beating a dead horse. The cover art: it's still bad! But why is it bad?
The cover is, of course, based on Patrick Spaziante's cover from Archie Sonic #131, the start of the "Mobius: 25 Years Later" arc. (Ken did the layout for that cover, though, so in the eyes of the law he's the original creator who owns that cover.) That cover was, itself, a tribute to the iconic cover of Giant-Size X-Men #1 by Gil Kane and Dave Cockrum, the issue that introduced the version of the team with Wolverine, Storm, Nightcrawler, etc.
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Ken seems to have forgotten that the point of both these covers was to hype up the arrival of a new cast of characters. The new guys are supposed to make a dramatic entrance front and center. That's the focal point. Meanwhile, the cover for Beginnings has the old timeline versions of the cast from Archie Sonic dramatically bursting out of a shattered crystal ball, while their new counterparts look on in mild bemusement - if they're even bothering to look at all, since most of the characters here are just copied and pasted from their profile pages. That's just not how you do this particular homage! The point is supposed to be "out with the old, in with the new." And why are they using a crystal ball to view the past? Hell, why are they even using a crystal ball at all? The original arc was presented as a magical vision of the future courtesy of Tails' uncle Merlin (don't ask), but the new story leans all the way into being futuristic sci-fi.
Of course, there is no real artistic intent at play here. The old versions of the characters are placed front and center in the crystal ball simply because Ken traced over Spaziante's original art of Lara-Su and Julie-Su (the only two characters on the Sonic cover he owns) and threw out the rest, ruining the composition in the process. Look at the awkward empty space where Sonic, Sally, and Rotor once were, and the new drawing of The Character Formerly Known As Knuckles who's no longer properly centered between his wife and daughter. Even if Ken can claim ownership of the cover because he did the original layout, this all just feels scummy and lame.
And, yeah, if it needs to be said, the new characters and Ken's new rendering style look like absolute fucking dogshit. Putting new Lara-Su directly next to old Lara-Su does her no favors. The shattered glass effect looks absolutely atrocious. I could go on, but we'll have plenty of time to talk about the art style when we see how bad the stories inside look.
Changes to "Mobius: 25 Years Later"
Overall, 99% of M25YL is presented identically to its original printing. Sonic, Sally, Knuckles, et al. are still present with no changes to their names and no tweaks to the art. Even the original cover for issue #131 is included only a few pages into this book with its Archie, Sonic, and Sega logos still intact and everything. Again, because of the weird copyright situation described above, these preexisting comics can be released without any changes.
There is exactly one bizarre change to the art, though, where a hand drawn shot of Angel Island is replaced with an unfitting photo background and the ugly Floating Island photobash that Ken has been using as his personal logo for decades. I think he only did this as part of a test for his motion comic app that nobody asked for. I don't know why this had to make it into the print version. It's like the book is firing a warning shot for what's to come if you keep reading.
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The new content begins on the final page of M25YL. In the original wet fart of a cliffhanger ending, Sonic and co. accidentally alter the timeline with an old time machine of Robotnik's and Lara-Su begins to fade away. Then, after everything goes white, we just cut to the present day heroes going "gee, you ever think about the future?" In this new printing, that last bit has been cut, and the rest of the page has been awkwardly shrunk down so that Ken can fit in a new panel. We now see the hands of an off-screen villain, seemingly named "Override," proclaiming that "the Praetorian" (Knuckles) has messed up the timeline again and that they'll finally get their revenge.
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Who is this Override? I have no fucking clue. The new stories in this book make no mention of them. You have to buy the next book to find out.
My confusion over the identity of this villain overlaps with another big problem: name changes. So many names and nouns have been arbitrarily changed in The Lara-Su Chronicles, even ones Ken didn't have to change for copyright reasons, and I only know what half of them are replacing because Ken's been tweeting about this shit for years.
The echidnas are now a totally original alien race called "the Echyd'nya." Even in flashbacks to events from M25YL attempting to mimic the old art style, if it's on a new comic page, they're gonna call themselves "Echyd'nya." Evil echidna faction the Dark Legion is now the "Cyberdark Dominion," hailing from the "Cyberdark Colony." The Brotherhood of Guardians is still the Brotherhood of Guardians, but now the main guardian is called "The Praetorian." Angel Island is still called "The Floating Island," like it was in the older Archie comics, but it's ALSO sometimes called "Avion"? When I read this I wasn't sure if he had randomly renamed Albion, the other echidna city from the Archie comics. But no. Now we have an Albion AND an Avion. Sally is mentioned simply as "Princess Acorn," while Sonic is referenced once as an unnamed "blue-spined Erinaceinae," using the scientific name for hedgehog to make it sound more sci-fi. In an incredibly ballsy move, Ken even mentions Robotnik as "the Insurrectionist Kintobor," retaining his original surname from the Archie comics that's just "Robotnik" backwards. Guess Sega never trademarked that one.
Aside from every name change being a downgrade, this leads to confusion when you're not sure if something is supposed to be new, or if it's just an Archie thing you're supposed to recognize despite having a new name and design. Is "Override" someone I'm supposed to know already? Am I just supposed to have read a fucking tweet from Ken where he said he changed the name of some existing villain to "Override"? The answer is no, but I had to term search his Twitter just to verify this.
Moving on!
New story #1: "The Storm"
If you've been following the WIPs, this is that story about Geoffrey St. John that Ken's been posting previews of for almost a decade. The title page copyright dates it to 2015, and that absurdly long gestation is probably why the art is so inconsistent here. Even the style of speech bubbles and the font change between pages two and three.
This is a problem when there's supposed to be a deliberate and noticeable change in art style here signaling the moment where the time travel stuff alters the timeline, replacing the Archie Sonic world with the Lara-Su Chronicles world. If you don't already know that's what's going on, the idea isn't conveyed clearly at all. It just goes from one hideous art style to a slightly different one with no explanation.
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The main problem here is that Ken has hitched his wagon to a franchise about anthropomorphic animals when he can't draw furries to save his life. (Though a bit later in the book we'll also begin to wonder if he can even still draw humans.) He's shifted away from the cartooniness of the original designs and given them more human proportions and facial features, but this just ends up making them look incredibly uncanny and lumpy and gross. With some designs he's trying to lean into more of a Star Trek alien vibe, but then he still insists upon retaining the giant Sonic eyes on most characters even though he has no idea how to make them emote.
The rendering of these godawful designs doesn't do them any favors, either. Ken's going for more of a painterly look now, but it almost seems as though he's shading everything with Photoshop's burn and dodge tools that are designed to darken and lighten select areas of a photo. The result is a muddy, smudgy look that makes it feel like the color layer has been smeared in vaseline. And it only looks worse after coming off of 14 chapters of M25YL that have way more palatable art.
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The backgrounds, too, are a complete mess, a jumble of low res jpeg photo elements (sometimes with extremely noticeable pixelation), stock textures, and smooth digital gradients. There's no real sense of place here, and it gives everything a surreal, dreamlike quality when you can't really tell where anything is supposed to take place. This first story is seemingly set in a high-tech stronghold below Castle Acorn called "the Bunker," but it could just as easily be confused for the bridge of a spaceship. This whole story features characters speaking to each other over floating video displays and hologram projectors from three different locations, but without a hologram effect and without a clear sense of where the characters are it often feels like they're just in the same room as each other. Characters will be in one location on one photo background, and then the camera angle changes and they're in a completely different place, because Ken just uses mismatched photos off of the internet. It's been like 25 years since he first tried using photo backgrounds in the Archie comics and he hasn't gotten any better at it.
When I had my boyfriend read the book to see if it made literally any sense to him (it didn't), Anthony said this: "This is the kind of shit I'd see linked on a Second Life world that hasn't been touched since 2004." I think he really hit the nail on the head. Now, there's actually a contrarian part of me that thinks that might theoretically almost be kind of cool, in sort of a messy counterculture way. I love weird indie shit. I was a Homestuck reader! But this isn't a scrappy mixed media zine, or experimental outsider art from someone just messing around with Photoshop, or a loving throwback to weird old internet art, or even something intentionally bizarre and offputting like Xavier: Renegade Angel or a PilotRedSun video or whatever where the fact that it's weird and ugly is part of the humor. This is supposed to be a sincere sci-fi epic drawing on Star Trek and Jack Kirby comics, made by a guy who's been drawing comics professionally since the '80s. This is supposed to look good. This is supposed to compete with mainstream comics that are on sale right now. He thinks any day now IDW's gonna go out of business and Sega will come crawling back to him so that he can stamp the Sonic logo on shit like this. It just doesn't work.
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But, okay. It's ugly. We knew it would be ugly. But that ugliness would be much easier to accept if it was in service of an otherwise genuinely good story. So what about the writing? After all this time, how does Ken choose to kick off this new saga? Well, credit where credit's due. "The Storm" feels like a proper continuation of Ken's writing style from M25YL.
Because it's eleven pages of characters standing around and talking while nothing fucking happens.
Here's the synopsis: A dog woman named Brownie, an ensign in the Royal Secret Service fresh out of training and the only character who's almost cute, walks up to Geoffrey to deliver a report. He's immediately suspicious of her, asking who let her in and if she's a spy for Elias (Sally's brother, if you're new here) or Alicia (Sally's mom). The art style suddenly shifts when the timeline is altered, but the scene continues uninterrupted. Geoffrey points a gun at Brownie when she won't say whose spy she is. Geoffrey is distracted by a call and proceeds to have a conversation via a mix of holograms and video screens with Remington (head of Echidnaopolis security), Spectre (Knuckles' great great great great great grandpa, the one with the helmet who always looks evil), and a new scientist character named Dr. Zephyr/Zephur. (The spelling of this character's name changes multiple times throughout the 11-page story, because I guess nine years wasn't enough time to spellcheck this shit.) They say a bunch of made up technobabble nonsense about how it looks like the timeline was just altered and Knuckles and co. seem to be involved. It's complete drivel that I'm not even going to try to make sense of. Everyone decides to investigate further, and the conversation ends. Brownie tells Geoffrey she's his spy, then walks out and implies she's actually Alicia's spy in her inner monologue.
To be continued!!!
Yes, that's it. It's really just a bunch of technobabble where some characters talk about how it seems like the timeline has been fucked with. That's it. The whole time Geoffrey doesn't even get up out of his damn chair, which he's of course sitting in backwards to show how cool he is. It's just 11 pages of Geoffrey sitting in a chair and talking to people and looking uglier than he's ever looked. Nothing happens. Nine years for this.
I'm also struck by how meaningless all of this is to anyone who hasn't read Archie Sonic. The added context from M25YL may help a little, but "The Storm" focuses on characters who weren't in that arc, and the story does very little to introduce who any of them are. Brownie could've been super useful as an inexperienced point of view character who's only meeting the others for the first time here, but instead she's really just a passive observer who's here as part of some kind of 4D chess game between Geoffrey and Alicia, an off-screen character whose motivations in this era of the story are completely unknown to even returning readers. Who are the good guys and bad guys here? What are the conflicts and the stakes of the story moving forward? What do these characters want? Basic questions like this aren't really answered. I can't imagine a new reader being able to make heads or tails of this. Hell, I can't really imagine a returning reader who hasn't been following the last decade's worth of Ken's tweets about this story making heads or tails of it, either.
...Maybe more will happen in the next story?
New story #2: Shattered Tomorrows preview chapter
After another message from Ken, the story of The Lara-Su Chronicles proper begins with the redesigned Lara-Su walking along a jpeg photograph beach at sunset and crying while thinking about how Knuckles - sorry, his name is K'Nox now - is dead.
Yep! Straight into the dad stuff!
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Look, I'm the last person to complain about writers getting super personal and drawing from their own baggage in their writing, but Ken's just no fucking good at it. There's no nuance, nothing interesting to say. He just keeps writing mediocre-to-horrible dads whose misdeeds are always justified by their "good intentions," and then sometimes they die and their kids are like "we may have fought but actually you were the bestest dad ever and I'll miss you forever, I'll never be able to fill your shoes!"
This is the only part of the new material here that feels like it has any heart behind it, because I know how much his complex relationship with his late deadbeat father means to Ken (there's an author's note in this outright saying as much). But the guy died 42 years ago, and it doesn't feel like Ken has had any new thoughts about this part of his life in those four decades. He's just not an introspective or self-aware enough artist to actually mine his personal baggage for anything beyond "father knows best."
Anyway, so then it jumps forward in time(?) and now we're following this human guy who looks like this.
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Previously, Ken got a lot of shit for literally just using the likeness of Anthony Mackie for this guy, based on his IMDB profile photo. Ken has thus redesigned the character... and by that I mean I think he looks more like Ernie Hudson now? Ken's clearly just working off of photo references (if not straight up tracing), given his face is the most detailed and realistic-looking thing on any page where he's present.
But you may be wondering: who is this, and why is he here? Well, for one, he's here to run around in front of some low res space photos while making trite references to things like Planet of the Apes and Star Trek. Haha, he makes a joke about red shirts! Original!! But beyond that, Commander Mykhal Taelor (yes, that's really how he chose to spell it) is a human... from Earth! Archie Sonic readers are probably confused, because in those comics Mobius is Earth in the distant post-apocalyptic future. Well, despite being a Planet of the Apes fan, Ken always hated that particular worldbuilding decision from Karl Bollers, always preferring to think of Mobius as a separate alien planet. And now he gets to make that canon in his own stories and throw out Karl's ideas. So Mobius is basically just, like, a Star Trek planet now, with its own alien creatures that sometimes just so happen to look like anthropomorphic Earth animals.
Also, at one point Taelor wonders if the inhabitants of the dead Mobius might have been human, and the alien ally he's talking to over the radio says it's unlikely. "I don't understand why your kind has a problem understanding you're a minority within a minority." Perhaps poor wording for a line said to the only Black character in the story.
Anyway, Commander Taelor here seems to have discovered the uninhabited husk of Mobius after the vague time-space cataclysm everyone was worried about in M25YL has come to pass, and he finds an audio log from Lara-Su that I presume will explain what happened. I guess those are the titular Lara-Su Chronicles. In theory this flash forward establishes some sense of pressing danger, but when the threat to the planet is so unclear and technobabble-y it just kind of lands with a thud.
It doesn't take long before we get back to Lara-Su being sad about her dad. A good little chunk of the chapter is spent with this new timeline's Lara-Su recalling moments in her life, including echoes of the original Lara-Su's memories from M25YL, which feels redundant coming hot off the heels of a straight reprint of that entire arc. And boy, for anyone who read the later Archie Sonic comics, the protagonist having vague memories of the old version of the series from before a lawsuit-related timeline reboot sure does sound familiar, huh?
The art inconsistency somehow becomes even worse in this story, with Ken flip-flopping on whether or not he wants to use outlines, with the no-outline art managing to look even worse by relying entirely on Ken's awful rendering. By this point in the book, readers are also likely to start noticing how often Ken reuses art from previous panels. This is a shortcut that tons of comic artists use, of course. Invincible famously did a joke about this. It's often understandable. But, again... it sure does stand out in a book that took 13 years to make with only 30 pages of new art. Amusingly, Ken even manages to combine his inconsistency and recycling problems by reusing the same art with and without outlines. And, of course, any time Ken tries to draw the Archie era designs it's just... the worst.
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And, yes, it's in this dreamlike montage sequence of Lara-Su's life that we get...
The uncomfortable family nudity scene, followed by the dual timeline Julie-Su breastfeeding scene.
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Yeah, you might have heard about this one already. If this incredibly eerie presentation of Lara-Su's hazy memories of the two different timelines make it hard to tell what's going on, don't worry. There's another, clearer version later in the book as part of Julie-Su's character profile, because I guess Ken was just so proud of it.
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(I censored these myself because I'm not playing Russian roulette with Tumblr's inconsistent nudity rules and risking getting banned lmao)
Like, okay. Is a mother breastfeeding her child really that shocking of a thing to see in a story? No, not at all. But, like... when it's two characters who you previously created for an officially licensed Sonic the Hedgehog comic for 7-year-olds... and some of those officially licensed Sonic the Hedgehog comics for 7-year-olds are reprinted in the same book... and when it's drawn like this... yeah, it's kind of a shocker.
It just looks so unnatural. Julie-Su is posed very deliberately so that you'll see both of her breasts, and in the new timeline version she's barely even holding Lara-Su so you can really get a good look at her supermodel body, showing zero physical signs that she just gave birth. Most people will immediately jump to this being Ken putting his fetishes in his work (a type of criticism that I'm incredibly tired of - it's 2024, all the cool artists are blatantly putting their fetishes in their work now). And my immediate response is that, no, this is probably just Ken trying to come off as really mature on a surface level, a thing he's been obsessed with since the Archie days. Free from the shackles of writing a licensed children's comic, of course he's going to jump immediately into depicting some nonsexual, artistic nudity to try and prove he's A Real Mature Artist For Grown-Ups who just thinks the human body is beautiful and breastfeeding shouldn't be a taboo etc. etc.
But then, like. You look at some of the other character designs. Like Espio's daughter Salma, who's now this horrifying alien lizard person who's always nude, and her scale pattern puts scales exactly where her nipples should be. Or you look at his comments about the Echyd'nya age of consent. Or you look at how he keeps drawing Lara-Su in this. Like, does the shuttle really need this, like... reverse chaise lounge thing in the cockpit? So that we can keep getting these shots of the 16-year-old Lara-Su lying on her stomach and posing with one of her legs kicked up, her naked ass in plain view?
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The vibe isn't great, is what I'm saying!
I'm not going to try to ascribe authorial intent here. I don't know. I'm not a psychic. Given his very blatant reliance on photo references elsewhere in the book, it's entirely possible he just referenced some figure drawing photos that were maybe just a little too sexy. And also, he's an American comic book artist, and a boomer one at that. Those guys tend to draw women a certain way, even when it's not supposed to be sexual. I don't fucking know. It just sucks. I'm not gonna make some hyperbolic statement about how this makes him a literal pedophile who should be in jail, but it is deeply offputting and objectifying.
But if you already knew about the nursing scenes and were hoping there was some other really shocking stuff in there for me to talk about in this review, sorry to disappoint, but nope. That's the only shockingly weird new thing in here. Once again, not a lot happens in this story, and what does happen is pretty boring.
Once we get past the recap stuff and the human guy, the plot developments boil down to this: The timeline was altered at the end of M25YL... but not as much as you might think. In the new timeline, Knuckles ("K'Nox"), Cobar (now looking significantly younger), and Rotor (now a rhino just called "The Emissary") still traveled via shuttle to go find a time machine in the Badlands and fix the time-space continuum, like in the climax of the original arc. This time, though, Sonic wasn't there, and Lara-Su came along without having to stow away. Lara-Su watches the ship while the grown ups go deal with the time machine, and then after a couple panels Not Rotor comes back with Cobar and is like "Hey, Cobar got hurt, we gotta leave. Dunno what happened to your dad." And then they just, like. Presume that Knuckles must have died. Even though we have no idea what happened to him. And then they just fly away. And then Lara-Su is sad that her dad died.
And that's pretty much it!
This is supposed to be a really emotional sequence - it's literally the scene where Lara-Su learns that Knuckles is dead - but instead it comes off as unintentionally funny because of how poorly it's portrayed. Not showing Knuckles' actual disappearance is a huge misstep, for one, making his uncertain fate more confusing and anticlimactic than dramatic. But also, Ken keeps just using the same two drawings of Rotor for two pages, so he doesn't really seem to be emoting at all, and he's in this spacey hazmat suit that honestly just makes him look like fucking Moltar from Space Ghost. So the whole time I'm just reading his dialogue in Moltar's deadpan voice as he's like "I dunno. We did what we could. Anyway, let's leave."
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After this, we get a two-page spread previewing the rest of the story from Shattered Tomorrows. It's basically like a trailer in comic form. It has one of the most mystifying layouts I've ever seen in a comic book. I have no idea what order I'm supposed to read this in.
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Yeah, I kinda have a feeling this is the full extent of what Ken has drawn for the rest of that book. I'd love to be wrong, but I fear that I'm right.
Bonus material: Data files
These are mostly very dull, recapping a lot of events shared between Ken's Archie run and the new Lara-Su Chronicles timeline. It seems like almost his entire run is still considered canon to the backstory of the new timeline, just with some names changed, and things only really diverge at the climax of M25YL. But I'll share the interesting stuff here.
Lara-Su
The main thing you'll notice in Lara-Su's profile is the massive, unreadable wall of text where Ken felt the need to list the entire Knuckles family tree, split across both pages.
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This is literally so long that Lara-Su's personal history has to awkwardly cut off mid-sentence and be continued on the final page of the book, after the rest of the data files.
Also, please note that this list gives Julie-Su's mom's full name as Mari-Su of the House of Atrades. Incredible on all levels.
There's also a reference to the dark timeline Lara-Su was originally supposed to come from. You know, the one where Julie-Su is the leader of a rebel movement fighting against a Knuckles who had gone mad with power? The timeline that would have been way more interesting than the one in M25YL? Here it seems to have been written off as the result of another "timeline disruption." Lara-Su allegedly has vague memories of this timeline, in the same way that she has vague memories of the M25YL timeline.
Geoffrey
Geoffrey's bio mostly recaps events from the Archie comics, which means the Sonic/Sally/Geoffrey love triangle has to be alluded to. His rivalry with Sonic is described like this:
"He would later resurface when Kintobor was transporting his latest hi-tech weapon, the Dynamac-3000. It was during that mission he discovered a rival for the Princess' affections. Whereas the Princess would be one of a line of conquests where St. John was concerned, the blue-spined Erinaceinae who protested doth a bit too much regarding his affections for the Princess for St. John's taste would prove to be a source of great sport and amusement."
Yes. It's gross. Saying that Geoffrey saw Sally as "one of a line of conquests" is gross. Ken writing this and then still treating Geoffrey as the coolest badass ever is gross. The "Princess Acorn" is also first on the list of Geoffrey's "female relationships" elsewhere in his bio, though I suppose how much of a "relationship" they had is left vague. Honestly, at this point the fact that Ken didn't explicitly confirm that Geoffrey took the underage Sally's virginity in the book comes off as a display of restraint. The bar couldn't be any lower, I know.
Remington
His bio is, frankly, shockingly long for such a minor character, though I guess he does get a large portion of the word salad dialogue in "The Storm." There's a lot of stuff here about how the identities of his biological parents are shrouded in mystery, a plot point that fans have long speculated Ken just straight up forgot about in his time at Archie. (Ian confirmed that Kragok from the Dark Legion was Remington's dad, though, so this isn't really much of a mystery.)
Lien-Da
She gets a bio even though she's not present in the two new stories, just so we get to look at her awful new design and compare it to how Steven Butler drew her earlier in the book:
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Commander Taelor
We get to see two drawings of him with the same exact Ernie Hudson face side by side! That's fun.
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Julie-Su
She gets a list of "known friends," but the only character listed is Knuckles' mom. Poor Julie-Su.
Also, Ken feels the need to reiterate that Knuckles and Julie-Su are still distant cousins. He made a whole new timeline where he can change whatever details he wants, but THAT had to remain canon. Thanks, Ken.
And then after the data files we get the special thanks page, listing everyone who preordered the book and/or bought TLSC merch from Ken.
With my name on the list. Because I had to buy a copy to cover it for the blog.
My name is on the very next page right after the breastfeeding panel in Julie-Su's data file.
Yep. He got me.
Is it at least a well put together book? Like, in terms of manufacturing quality?
Its physical quality is... fine. It's a nice, sturdy hardcover. The print quality seems fine, though mine does have a bit of smudging from some sort of printing error on one page. The pages don't seem like they'll fall out on me. The image quality is crisp. The colors are vibrant. This is a low bar, but this is one of the few places where I'm able to give this book anything resembling praise.
The formatting and graphic design work, on the other hand...
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(I didn't crumple those page corners, it came like that.)
For one, the placement and sizes of the M25YL pages is inconsistent, largely due to the fact that the book doesn't actually match the proportions of a comic. A lot of pages aren't properly centered vertically. Some pages go all the way up to the top edge of the paper, while others leave a visible gap of about half a centimeter. Every page has a 1cm gap to its left and right, which is sometimes filled in with a solid color or gradient that doesn't quite match the page it's surrounding. I have to assume Ken didn't have any sort of source files or original artwork to work off of, as those ideally would've had more generous bleed to account for slight shifts in printing. It kind of seems like he just got the highest resolution versions he could find of the digital releases online and printed those. The colors are a dead ringer for the digital versions, which have always looked slightly more saturated and pastel than they did in print.
I can't say this bodes well for his further plans for Archie Sonic reprints - sorry, Mobian Line reprints. If they ever come out, please, for the love of god, do not buy those. I don't care how much you love Archie Sonic, they aren't going to be good reprints. For comparison, IDW's similarly priced hardcover Sonic collections have none of these formatting problems, because they're made by people who know what they're doing with access to the actual source files.
The book also has its fair share of text-focused pages, split between the data files and messages directly from Ken about the history of his career and this project, and these are formatted in the most amateurish way possible. Just massive walls of Arial text over either plain white backgrounds, simple gradients, or faded photos. I've seen school yearbooks with better graphic design. Even ignoring my subjective feelings about the art and stories within, this book does not feel like it's worth $36 USD.
It's frankly shocking how shabby he let this thing look considering it's supposed to be his baby. And doesn't that really sum it all up?
Closing thoughts
Obviously, I did not expect this to be any good. But I'm still left kind of dumbfounded by it.
I think what really strikes me about it is that Ken had a blank check to do whatever he wanted here. He got an opportunity many writers would kill for when he gained complete ownership of his most famous work. He's free from the limitations of a monthly licensed comic book for children, free to make whatever creative decisions he wants without editors or other writers or Sega to worry about, free to completely reinvent the series to his heart's content and finally tell the story of his dreams. And with that opportunity and 13 years of his time, he made... this. A direct continuation of "Mobius: 25 Years Later" that barely changes anything about the characters or world beyond their awful new designs, even though much of the word count is spent rambling about how the timeline has changed. A story that makes zero concessions for new readers, or even returning readers who don't already have the last decade's worth of Ken's tweets explaining his creative decisions burned into their memory. 30 pages where nothing really happens and the story barely moves forward an inch despite the decades-long wait - but maybe something will happen if you buy the next book!
Who is this for? Maybe this really is a project for no one but Ken. Maybe he just really, really wants to finish the story he started, a story that's personal to him due to the family history it evokes, and the number of people who enjoy it or buy it beyond that is irrelevant. I think that many of the best artists are incredibly self-indulgent ones working with that exact mindset, artists whose enthusiasm for their own work jumps off the page or screen. So, if that's the case, then why the fuck isn't he telling the damn story? What's stopping him? Why is he still spinning his wheels? Where is that passion for his own work? Because it sure as hell isn't there on the page. There's a huge part of me that really wishes I could say "Man, what a weirdo, but you do you, Ken. You tell your weird little story." But there's barely any story here. It's like he loves styling himself as a storyteller, but he's terrified of finally having to actually tell a story after all this time. He's still stuck in the exact same mode of writing he was in almost 30 years ago when he was doing 6-page backup stories about Knuckles, just killing time and stringing readers along until he's eventually able to truly realize his vision. If not now, then when, Ken?
Even the back cover blurb is mostly just a dry recap of the history of this thing. It was a Sonic comic, the original arc was published in these issues, it went unfinished, Ken left Archie, the lawsuits happened, now he's continuing the story. There's nothing about why anyone should give a shit about this as its own story, even though Ken has spent years trying in vain to convince people TLSC is its own beast that shouldn't be judged as a Sonic story. I think deep down he knows that there's no pitch for this beyond the novelty of it originating from Sonic. And that's why, despite declaring that he'd leave the site, he's still on Twitter riling up Sonic fans. It's the only attention he gets at this point.
Maybe this is too harsh when those 30 pages of new comics are just intended as a preview for the "real" book. But the elephant in the room is that we have no idea if that "real" book will ever actually come out, let alone the entire series of seven graphic novels that will supposedly complete this saga.
Ken is undeniably a complete jackass and all around unpleasant, vindictive person who's rightly become an industry pariah. He's a self-proclaimed paragon of progressive values who'll send Comicsgaters after his successors for the crime of not worshiping the ground he walks on, and then turn around and announce he's going to reprint their work without even consulting them. He's a sore winner who already won his copyright battle on a level most comic writers would never dare to dream of, and yet still won't truly be satisfied until he sees an entire major comic publisher go out of business, putting god knows how many people out of work, because he thinks this would get him back the license to a video game franchise he doesn't even like.
But I still have to pity him.
As an artist, the trajectory of his life is my nightmare. I think all of us fear dying before we can tell all the stories we want to tell. There's simply never enough time to do everything. And here's Ken in his 60s, talking about how he's still planning on making his magnum opus all by himself out of stubbornness and pride, despite demonstrably proving he can't handle the workload, and also talking about how if he dies before the project can be finished he'll have to pass the torch on to his kids and get them to finish it for him. It's so grim. Even just typing that sends a shiver down my spine. It took nine years of his limited time on Earth to finish and release an 11-page comic about Geoffrey St. John sitting backwards in a chair.
This is a purgatory of his own creation. And yet... I'm not sure he's ever been prouder. One must imagine Sisyphus happy.
I guess if I want people to take anything away from this review, it's this:
Lesson one: If you're an artist or writer of some kind, or an aspiring creator, don't wait around. No one else is going to tell your story for you. Start writing that novel. Start drawing that webcomic. Start making that game. If Penders can put out this damn book that no one asked for after 13 years of work, then proudly proclaim that he's still going to make six or seven more books and also reprint hundreds of comics he doesn't have all of the rights to, then show up to cons with that foul Lara-Su Chronicles: Shattered Tomorrows banner and sit in front of it beaming with pride, fully aware of his critics but saying "fuck 'em, I know I'm hot shit," then you can do fucking anything. Tell the weird, sincere, cringe story of your dreams. If Ken Penders doesn't have imposter syndrome, then nobody should.
And lesson two: Don't buy Ken's books.
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caduschka · 2 years ago
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Had a dream that there was a weird live action/animated hybrid about the Zelda franchise which ended with a Zelink kiss to confirm that Zelink is now cannon. Except they used in game models and in order to avoid collision or something the models didn't even touch.
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descendant-of-truth · 7 months ago
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I had a dream once where Movie!Sonic got these red glasses that he was really excited about, and the mental image was so distinct that I had to draw them
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shadamyheadcanons · 1 month ago
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Headcanon #302
There’s a universe in which Sonic the hedgehog is a skilled actor with a well-earned reputation for doing all his own stunts. He bit off more than he could chew in a high-risk action movie once and got injured. Sonic insisted the director should hire a good friend of his, Shadow, as his stunt double. They’d been told countless times that they looked alike and, as much as Sonic hated to admit it, Shadow equaled him in boldness and athleticism. Once Shadow showed the director what he was made of and learned to match Sonic’s running style, he was hired.
Shadow wasn’t the only friend of Sonic’s who was on set. Amy Rose, a talented up-and-coming actress, played the main love interest. She and Sonic were amicable exes, so although the love scenes were a little awkward, filming was fun and easy.
Much to the director’s frustration, Amy was just as reckless as Sonic; she’d looked up to him as a young actress and still emulated a lot of his tendencies. On top of that, she had a very distinctive fur color, and she was strong enough to do stunts that her doubles couldn’t. Before long, the director’s blood pressure was through the roof.
The most dangerous scene was in a subway, with cast members fighting inside and on top of moving trains and leaping onto station platforms. The villain’s double had gotten his foot stuck in an emergency exit door on the back of a train car. Amy jumped in to help, but in the process of wrenching it open, she lost her footing and fell onto the tracks. She was an inch away from getting hit by a train when Shadow dove in, pulling her into an indent in the wall with him.
Sonic was close enough to see their faces. By the time Shadow was asking Amy if she was alright, she was smitten.
The scene was reworked, but that wasn’t the only thing that had changed. Sonic knew what Amy looked like when she was in love, and he knew just as well that Shadow needed someone like her in his life.
For the remainder of filming, Sonic sat out for stunts whenever he felt he could get away with it, claiming he just wasn’t feeling up to it yet to make sure the two of them had as much time together as possible. By the time the movie hit theaters, half of the tabloids were circulating a rumor that a certain actress had a new boyfriend.
The other half fell for the body double gimmick and thought she’d gotten back together with her ex.
Sonic’s reputation as a wild man who did all his own stunts took a hit after that, but he felt it was worth it to see his friends happy together.
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butterflyscribbles · 23 days ago
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I really love how you draw the sonic team!!!! They're such creatures which I absolutely LOVE in artworks. They're very distinct! It also gives me a Ghibli sort of feel? If that makes sense?
The way you draw them interacting with each other or getting their heads held or scritched instantly brings to mind a big lovey dog too. Like just being able to hold their massive head and the weight of it. Does this make any sense. I'm really curious as to what you use as a reference for a lot of your poses!
There's definitely more I could say but I can't remember what it was XD
I hope you have a good day :D
Thank you so very much!!!
It’s funny you mention Ghibli bc what those movies do with tears is what I strive to do with hugs. It’s my favorite thing in the whole world to draw how it feels to be held<3
Also regarding your question about references…would you believe me if I said I don’t use them lol. I use them for the characters themselves to make sure I get necessary details, especially when I am first starting to draw them, but the poses themselves are all free handed.
That being said, if you’re starting out drawing I cannot understate how important it is to study anatomy and figure drawing to help build up that muscle memory. Studying both live models and photography helped me a LOT. Keep practicing!🙌✨
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0pooleart · 29 days ago
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Sonic Redesign Masterpost
One thing I've always passively thought about the Sonic franchise is that it's great, but also always felt just a bit short of perfection in a bunch of random aspects (mostly some character designs and some stories). Around like late August of 2024 I sketched out some redesigns for some of the main Sonic characters, and I quickly realized that I kinda physically had to not only redesign like, all vaguely notable characters from across the entire franchise (not just the games) but I also really wanted to rewrite a ton of stories, so I just like, did, you know? I'm basically obsessed now so here's a giant masterpost that's more about the thoughts behind my redesigns than just the images. Don't expect this to be super organized and fun to read lol
(and I can feel the hyperfixation dying down so I really should just get this out there)
Also, if you'd rather read it in the form of a Google Doc, here's the link to that: https://docs.google.com/document/d/1VvXMzQ2kr7HrqmUd0Z7Aa9xCprUZ1ojm5cD8lcAEjbQ/edit?usp=sharing
First things first, for one, Mobius and Earth are two distinct planets, and Mobians are one set species. I didn't think that was a crazy idea until I actually watched a video detailing how current Sonic treats the setting but yeah, I really want them to just be completely different planets.
Origins
Anyway, the main draw for rewriting most Sonic stories was the fact that he doesn't really have a canon origin in the main series games (yet?) so I felt the need to give him one, and a more discrete timeline. However, everything starts with Eggman (and this is a heavily truncated version):
Robotnik enters Mobius via a Ring portal (similar to how the movies portray them), but he's instead a skinny, charming young man (similar again to Jim Carrey's Eggman in the movies, a drawing of him is further down). At first he pitches his little, cutesy animal inventions to the Mobian public, and they actually like them quite a lot. He's not without an ulterior motive though, and as his inventions get more and more popular, he actually hires some Mobians to help produce them. He begins building his business over the years, using the unique powers Mobians have to boost production. He even gives some of his workers their own homes built up with his technology, but he starts using this as a way to control them, since he basically can take away their whole lives if he so chooses. As he keeps building and building, he steals more and more resources from Mobius, and he builds over the Mobian city he started in (haven't really specified what it was yet), slowly making it his own over time. The only place he knows he shouldn't touch (just to stay in the good graces of Mobians) is Green Hill, a place that's sort of sacred, but more sacred in the way art is sacred, since it's a place hand built by ancient Mobians to be a wild place for them to roam free. Time passes Robotnik has been fattened up by his personal chef/baker Vanilla, and he's settled into being in control of so much of Mobius.
It's around this time when Sonic is born into the factory (of course given the canon name Ogilvie at first). He's taken away from his parents, whoever they are, immediately, and is put to work as soon as he's able to push a button. As he grows up, he's obviously too restless to do something so sterile, so he's put to work on the hamster wheels that power the Robotnik Empire. He never even thinks there's anything special out for him in the world, but eventually he, like the other workers, is given his semi-yearly vacation to the Green Hill, where they can recover their will to live. However, Ogilvie is so completely overrun with joy that he just runs off, never to return to the factory again. Eventually, of course, he changes his name to Sonic to fit his new life of just running around Green Hill.
Robotnik catches wind of there being a deserter, and decides to set out his robots, who secretly had battle functions all this time, into Green Hill to catch him. This is essentially where the first game would begin, just Sonic running around destroying Robotnik's robots as they come at him. However, Robotnik has a second in command: A young, two-tailed fox who he found outcast on the streets, who had a surprising knack for machines, something he didn't see in many other Mobians. He was named Miles Prower, and he grew up working for the one person who didn't ostracize him for his tails or his skills. He was only around 12 when Sonic, approx 16, escaped, and he was tasked with leading some of their more sophisticated creations into battle. 
Robotnik came along too with his own weapons, but they were both completely outmatched by Sonic's unbridled confidence and cockiness. Robotnik tore out what hair he had in anger, and of course that's when Sonic taunted him with his new nickname Eggman. Since Miles was there too, and he felt like he was on a roll, he called Miles "Tails," but Miles' reaction was much more ashamed than he expected, so he felt a bit off about that one. After the fight, Miles was repairing the machine Sonic destroyed, but he found him and met him on more even terms, and tried to convince him that there's probably a much better life for him out with him. He wasn't totally convinced yet, and couldn't exactly just defect from Robotnik like Sonic did, so Sonic left him be for now.
This is the general part where I start writing too many fine details, so basically Miles slowly starts enjoying himself more and more fighting Sonic and meeting him after the fight. He even adopts the "Tails" nickname for himself on the card of a present he drops off for Sonic, which was his much more durable and iconic sneakers. He finally breaks away from Eggman completely during an aerial assault on Sonic, where he prepared some supplies in the plane he was set to pilot, so he could take it away with him. He even was able to use some scrap from the battle to build a workshop for himself to live and work while Sonic still mostly just roamed free. This is around the point where the second game would start, since Tails has joined the cast and they can both battle Eggman together. If this were to be a game, I'd want Tails to be in the cockpit of each boss in the first game, so it helps set up his inclusion in the second, but obviously this is just a random floating idea for now. This isn't meant to be a concrete game/comic/animation/whatever.
But, that sets up most of the future events, even though there are some major stories to come, so on to the designs themselves:
As for overall Mobian redesigns, I always thought their giant ass hands and feet sometimes got in the way of their expressiveness, if they didn't just look kinda doofy (especially with characters like Knuckles) so the generic "Mobian" template has a smaller head, feet, and hands, and has a generally longer torso. Basically they just have slightly more """realistic""" proportions even though they're still obviously cartoony, just more realistic on the spectrum compared to the canon designs. And, since they're all one species, that means they evolved over time to match some of the animals around them, like a macro-evolution version of how Chao take on animal traits. That also means that the animal parts of their names are more like tribe affiliations, since they aren't actually the animals they say they are. For example, Knuckles the Echidna isn't an echidna in the species sense, he'd just call himself that to show he's affiliated with the Echidna tribe, and more generally that his people took on traits of the local echidna-echidnas. Meanwhile, characters like Tails/Miles Prower have a more family-based last name and a nickname for reasons I'll get into later. Also aside from that, I wanted characters that are Reptiles and Insects (Espio and Charmy mainly) to seem more unique from the mammals, so they look more distinct. And even the mammals look more animalistic in general, with longer snouts, getting rid of that weirdly detached muzzle thing most Mobian characters seem to have. Characters that are like Cats and Rabbits don't end up changing much since they aren't known for having long snouts anyway.
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Sonic
Sonic was obviously the first one I tried redesigning so his design went through a bunch of changes, but the first thing I dealt with with him was his stupid conjoined eye thing. Obviously in that classic CD animation everyone loves it works out because its super stylized and simple, and all the current Mania versions of him make it work too, but it's really hard to unsee now in his modern designs. It's obviously meant to be like a Garfield type of thing, where it's just a cartoony way of having two eyes close together, but nowadays it really feels more like a Lightning McQueen type of eye windshield. If every Mobian had that then I'd keep it and just call it a stylistic thing, but no, only Hedgehogs have them, so... At first I tried representing that by making him have some kind of goggles to protect his eyes from the wind as he runs, but I couldn't get that to work, so I just split his eyes up. In his goggles-form I gave him this black brim to the goggles to kind of mirror Shadow's random red eye splotch he has, and since I liked that enough I kept a small bit of it in the current design. I also gave him some kind of double-sock type thing going on with much more athletic-seeming stuff to go under his more fluffy socks and gloves, which didn't feel all that necessary until I removed them at some point, and that just made him feel extra naked somehow. I do like them though. And, of course, he's actually wearing rings.
Aside from that, I kinda inadvertently made him look a lot like his Movie version, with his extra frazzled quills and blue arms and such. I definitely feel like he benefits from being extra sharp, so I added a bunch of spikes to things like his chest and shoulders. Even though it's not really important to mention I might as well, but the weird thing I think about his arms is that his normal Game design does basically need tan arms, but I actually think overall there's no reason not to give him blue arms in a form like this. It just makes sense.
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Tails
Tails is mostly unchanged, just making his face fur blend more smoothly into his face instead of just being solo hairs glued on. His chest fur is more like a ball of fluff focused more around his actual chest, instead of just being a flat pattern on his stomach. I also gave him bigger ears for a bit of fennec energy, and a red scarf so his red shoes aren't the only red on his design. Aside from that, it's all just restylization, like making his tails extra fluffy.
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Eggman (and Miles)
I'm still torn on what I want Eggman to truly look like. At first I wanted him to look a bit more like his SatAM-style version, with really short legs and a big fat belly, but then after seeing more and more fanart of him I tried to give him back his weirdly scrawny legs. No matter what though, he needed to have a giant coat with a massive collar to show his impression of himself. Also, I will always want to preserve his iconic smile, where his big toothy grin is basically glued to his mustache. That's pure Eggman.
And of course there's pre-Sonic Tails there too, with his fur very organized and clean, and with a much more grim demeanor. I also thought his tails would also be a lot less fluffy, and he kind of wraps them together like how a person wrings their hands together when they feel shy or awkward, showing how he hasn't fully embraced his mutation yet.
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This is a quick little sketch I did of younger, thinner, and less bald Eggman when he first enters Mobius. 
After them, there are some characters that'd just be appearing around this point in the story, so here they are:
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Amy… the Cat?
So for the longest time, I legitimately believed Amy was a cat, so I decided to make her a cat. It's that simple. She never really looked like a hedgehog, anyway. Plus, I do want to keep the main group as being Sonic, Tails, Knuckles, and Amy, so it'd be nice if they were all different "species." Aside from that, I just made her former quills look like much more fluffy and soft hair, and gave her long sleeves just because this drawing convinced me it was a good idea. However, I did do a quick sketch to see how she would look if I kept her a Hedgehog, and in that one I took away the long sleeves since I thought that would be annoying with her chest/shoulder quills.
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As for how she meets Sonic, she's working under Eggman as a blacksmith when Eggman starts going berserk over actually losing both a devoted worker and his right-hand fox. He puts up signs everywhere asking for people to enlist into an army with the sole purpose to capture him, but Amy is instead just smitten with this rebellious hunk she's just now heard of. She joins Eggman's forces, but breaks off on her own to join him. He's super willing to let anyone join, but since Tails knew how devoted to Eggman some Mobians could be, he thinks she's a spy at first. Over time, though, she proves herself, even if she can't quite catch up to Sonic.
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Cream, Cheese, and Vanilla
Cream was always perfect, but I really hated that Vanilla was basically just a taller copy of Cream, so I tried to give her her own identity. Also since they're all named after food I decided to specifically make Vanilla a baker/chef, which also meant I could turn the one tuft of hair on her head onto an ice cream-y dollop. And even though that was decided before I decided to make Eggman start off skinny, it also meant that I could make her a pretty major part of Eggman's life, being the one who makes desserts so good he just couldn't help himself. Even though Eggman definitely loves stomping on the hopes and dreams of Mobians, he's actually quite fond of Vanilla (not in that way, thank god) and tolerates Cream. As for Cheese, I had this big idea of how to redesign all Chao mechanics a while ago, and one such idea was to have Luck and Intelligence forms of Chao just like the other stats, and I decided to make Cheese a Neutral/Luck Chao just before he evolves into his main adult evolution, since he's lucky to have Cream by his side. Literally. He's only with her because Eggman was experimenting with Chao, and Cream caught him in the act, and he tried to save face by giving her Cheese as a gift, which definitely took him off her radar. 
But, also, since when do rabbits only have one kid?
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They're just rough ideas for now (except for Milk and Sugar for reasons) (and I also thought of there being a baby Butter as well but I can't be assed to save a new version of the sketch). Even though it doesn't make sense for each kid to be a different age, since rabbits more so have large litters, I just think this is more fun from a design perspective. Also, Vanilla having so many kids to worry about makes it more reasonable why she's so beholden to Eggman. She definitely can't just get up and leave when she has to worry about all of them. 
As for how Cream meets Sonic, I literally have a whole animated short planned out in my head because, if you couldn't tell, she's easily one of my favorite Sonic characters, but the gist is that once Eggman "gifts" her Cheese, Cheese starts drawing crude drawings depicting how Eggman treated him and other Chao. Cream slowly catches on to Eggman's evil in her own oblivious little way, and eventually just… walks out. Much to Vanilla's dismay. As she leaves though, Vanilla basically snaps from her goodie-goodie persona and practically holds a knife to Eggman's throat, telling him if any robot ever harms Cream while she's out there, "so help me god…" He relents as much as he can. Meanwhile, Cream just keeps walking to Green Hill. Tails notices her as he's flying the Tornado, and picks her up. She's a little disappointed that everyone's basically just living in the wild or Tails' crude workshop, but they try to make due for her pampered little self.
After that comes the first big story since the Origin/random extra happenings. 
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Knuckles
Honestly I feel like Knuckles has to be one of my top redesigns. I definitely needed him to look more buff and big compared to Sonic, but not quite to the level of Boom Knuckles, and I think I really nailed it. Not only that, but making his coat and "skin" color darker just works so well. And, of course, with the dread-bands/paint of his tribe. Him just looking so much more square also just fits so well.
Knuckles starts off as usual guarding the Master Emerald all alone on Angel Island, but soon Eggman visits him without any armada, reading about the Chaos Emerald's power and finally wanting to use it to stop Sonic. He does his usual schtick of convincing Knuckles that Sonic is the real threat, and since Knuckles was so isolated he didn't even know who Eggman was, and joins him to stop Sonic. 
However, Tails isn't stupid, and keeps a solid ear to what Eggman is doing, and hears about his plan to take the Chaos Emeralds, so he and the others set out on a world-sprawling journey to get the Emeralds before he does. However, they aren't the only ones looking for treasure…
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Rouge
Technically I redesigned Rouge first out of everyone, but for other reasons than the franchise-wide redesign. This is basically an adaptation of that. Similar to Amy, whose design was cursed by Girl-Character-Syndrome, I also wanted to fix up Rouge by going where no anthro female character has gone before… giving her a bare crotch. Crazy. The boys can run around stark naked while the girls can't not wear full body clothing, so someone had to pick up the slack. She at least has her top covered, but that's mainly because I'm kind of a sucker for her heart-boob thing. I really can't deny it. Oh yeah and the heart motif continues into her nose, because she's a bat, of course it would. Bats literally have heart-shaped noses but they didn't bother even giving her a tiny heart-shaped nose in canon. AND she even has full body fur, because her being completely bald across her body is even more of a sin to me than forcing her to wear full body clothing. Anyway, she's got dark skin too, because obviously, and I tried making her arms her wings at some point but I also wanted her to have normal humanoid hands, and that just didn't mesh well, so she's still got back wings. Aside from all that, I gave her a long index fingernail on her glove for lockpicking purposes or whatever, it just seemed like a weirdly fitting thing for a character once called Nails.
Anyway, Sonic and co stumble upon Rouge who had the same goal as they did, but of course with a different motive, although she promises to play nice and help them find the Emeralds (until she betrays them once they have them all)
At every Emerald, each situated in a different biome, they encounter Knuckles, who uses the elemental power of each Emerald to fight Sonic, although Sonic is usually able to snatch the Emerald away from him and make away with it. After every fight, Knuckles is more and more sure that Sonic is a threat, but once Sonic and co actually have them all, and find the Master Emerald too, Eggman is the one to make the first move, and snatches them away all at once to power the giant mech he built behind the scenes just for the Emeralds. Everyone teams up to steal back the Emeralds again, and Sonic feels a strange power inside of them and the Master Emerald. He asks Knuckles what it could be, and he says the Master Emerald must have determined that he should be granted their ultimate power. Sonic seems stoked, but Knuckles is seriously worried, thinking back to the tales his people told him of what happened last time… but thankfully this time, Sonic just turns an electric yellow, beats Eggman's mech to a pulp, and turns back to normal once the deed is done. Knuckles is a bit shocked, but relieved.
With all threats neutralized, Knuckles accepts that he was wrong, and makes amends, but he stays with the Master Emerald. Rouge goes off on her own again, too.
It's at this point, while still on Mobius, some other characters probably emerge. This could happen either after or during the previous events.
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Sally Acorn
Even though I don't have much personal nostalgia for Sally, she used to be such a big deal that I couldn't NOT add her to the roster. Like Amy, I also got her species wrong, since I thought she was a squirrel and they just didn't have the guts to give her a big, bushy tail, but I was remiss to hear that she was actually a chipmunk, meaning her redesign couldn't have that amazing tail… but chipmunks do have pretty iconic patterns, so I made sure to include that in her hair. Apart from that, you can see all the changes. I imagined her home town being smaller, and even though she could be the daughter of her town's mayor, she wouldn't be a princess. I never really got princess vibes from her. Oh yeah, and she's still smol, like how she was always drawn in her original era. She can make up for it with her spunk. She would also have her own Speed/Fly/Power dynamic with Ray and Mighty, who are also still smol.
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Bunnie Rabbot
I basically just mish-mashed all the parts of Bunnie's various designs that I liked, but the main part of her is her new story. She basically lives in this classic Western-style town held under Eggman's boot, and she's hired as an outlaw to catch Sonic, where she was given robotic enhancements both to give her extra power but also so Eggman could more directly control her. She's also the "bawss" of Fang and Trip, other outlaws hired by Eggman. Even though she doesn't personally hate Sonic, she needs to do what Eggman says, or else she knows he'll wreak havoc on her town. No amount of speeches about friendship and being a good person could turn her.
After all those events, the next stage of the story begins, where at some point Sonic goes Super to fight Eggman, but Eggman was ready. He manages to suck the Emerald power right out of him to power his ultimate plan--- the thing he more or less planned on doing from the moment he stepped foot on Mobius. However, the damage Sonic and co did to his plans during that time caused it to go haywire, sending giant white explosions shooting across the entire planet of Mobius. Practically every Mobian was transported to Earth, Sonic X style. And not just the people, but massive chunks of the planet too had warped on to Earth, practically fusing the two planets together.
But of course that opens up too many stories so time for a rapid-fire design overview lol
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Chaos & Tikal
Obviously the events of Adventure would be next, but for the most part Tikal's design is just updated to match the new Knuckles. With Chaos however, I slightly changed his story to make it so that he mutated from a Chao for when he first turned into Perfect Chaos and destroyed the Echidna clan, and obviously making it so that he used to be a Neutral Chaos Chao. I also have a whole animated short mentally planned out of that moment which I'd kill to create. After the events of Adventure though, instead of like getting dragged off to Heaven or whatever Chaos is instead gifted just a little bit of power from the Master Emerald so that he could maintain a more solid form than his 0 form so he could live alongside people (as much as a water monster can), and in this form (which I'm calling Controlled Chaos) he looks more like a Chaos Chao and of course he also has an emotion ball, which the Chao quickly recognize and accept him in with them. I also like to think he could replace the role of Gemerl from the comics, where he is the superpowered being that helps protect Cream and her family (although clearly Vanilla is a bit more hesitant)
As for the events of the Adventure story itself, it's mostly the same, except for the fact that Knuckles wasn't at the Emerald when Eggman broke it open because he was slacking off alongside Sonic, which he beats himself up about before realizing the Emerald can be repaired. Also, with their Master destroyed, the Chaos Emeralds actually turn into chaotic masses of power that greatly affect the areas around them, making them more dangerous to obtain for Sonic and co. For example, maybe Ice Cap wasn't really that icy, but the Emerald Sonic was to get from there turned whatever it was before into a frigid mess. Maybe it would also spawn some sort of boss for them to fight to protect itself.
Also, here's Big. He's mostly the same except I wanted him to look more wild and unkempt. I also made it so he actually has a giant mouth, because in all his modern forms I honestly think his really tiny mouth looks super weird. 
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Oh yeah and I guess one major thing I changed about all Mobians, they actually have feet and not just weird nubs. Really expanding the boundaries of design.
I also have ideas for Gamma and Omega from here, but it mostly boils down to Gamma actually having more personal interactions with the main cast, and once his story finishes and he explodes, Eggman laments that his best creation was going to waste, so he decided to rebuild him… but with less empathy. This backfires when the new Omega is disgusted by Eggman's method of just rebuilding him, and lashes out, going off to join the cause against him.
Then, for Adventure 2…
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Shadow
For the most part, I just updated him to match Sonic's design, and gave him cooler gloves/shoes, but the main change is that I want him to feel more like a crazy genetic experiment. For one, you can see that he actually has gills similar to those of the Biolizard in his base form, probably just to help him take in more air/energy so he is less likely to tire, but more importantly I want his inhibitor rings to essentially be holding in the Doom powers he gets in Shadow Generations. When he takes them off, he basically becomes a darker shapeshifting mass that can barely hold himself together, instead of just becoming an objectively more powerful version of himself like in his canon form. It also makes more sense, since Gerald probably made those rings as he was ashamed that he had to resort to giving him Black Doom's DNA, and so that he could interact with Maria without hurting her.
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The other big change is to Maria herself, who I wanted to be as goth as Shadow is, with her being more of the rambunctious goth type than an emo goth. I was always kind of annoyed at how generic anime-UwU precious babey Maria always was (even though she was greatly improved in Shadow Generations and Movie 3) so I thought making her have a more fun/imperfect personality would be more interesting, and would be more impactful during the Ark raid where she turns from a full-nonsense personality to someone who's actually afraid and desperate. I don't really have a solid visual design for her right now, but I've had a couple of iterations. I kind of want her to look less assured than she does here
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Team Chaotix
You have NO IDEA how much I needed to change Charmy and Espio. Charmy looked like a weird cat/bear with a bee tail and Espio looked like some completely unrecognizable animal, even though you might be able to at least assume he's a chameleon if you knew his powers. 
For Charmy, I just needed to give him big bulging black eyes, a jagged mouth, and another set of arms to really show that he's an insect. If nothing else, it at least makes it obvious that he can't be anything BUT an insect. As for Espio, I decided that I could give reptilian Mobians various scales on their body instead of the mammals' chest coloring or whatever. I also gave him a more unique head shape and that weird fin thing which is much more chameleon-iconic than what he had before, and even gave him that wrinkly eyelid thing they have, while still giving him a more humanized expression.
As for Vector, since he was the rare Mobian who had an actually unique body type and head design, he stayed mostly the same. He's the main reason why I know the character designers at Sonic Team aren't ALWAYS copy-pasting their body types. I did have to change his outfit, mostly just to get rid of his weird shoulder-ball things which never will make any sense. What even are they?
Now, for the biggun
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Blaze
Oooohh my god Blaze. When I was first thinking about adding her to the roster, I liked her a decent amount but didn't think about her too much. I did know that I wasn't going to change much about her design since it was already pretty much perfect, I just added more gold to her and made her ponytail more like a flame than her canon design, which looked more like feathers of some sort to me. I then just updated her tail to match the style.
What really changed was when I completely rewrote her story. I always thought it was so weird that they made her so special and weird, being a fire-bending princess from another dimension, but they barely went into fine detail about her, like, AT ALL. It doesn't seem like there's anything special about the Sol Dimension, aside from the Sol Emeralds, and her actual role as a princess is never really touched on at all besides her living in a castle as depicted in the comics, AND worst of all she's just sort of… born with fire bending powers? That's crazy even for Sonic characters. I mean I'll accept it but still, I feel like there should be something there. And it's also crazy that all of this was introduced in Sonic Rush, which, let's be real, has the most non-story there could be in a Sonic game. Nothing interesting and unique really happens in it. At least Rush Adventure did something new, but still. She deserves better
So anyway I changed practically every detail and am mentally organizing the full story, but the gist of it is essentially that 06 is now her debut game, and everything regarding Soleanna now involves her instead of Elise and all takes place in the Sol Dimension. You'd think it would be a little on the nose to make Soleanna a location in the Sol Dimension, but they didn't even bother to make that a thing. Same goes for Solaris. It feels so obvious, like it was meant to be that way in a beta form. On top of that, though, since she replaces Elise you can probably guess that she actually derives her fire bending power from Iblis, which is actually a power passed down in her family ever since Iblis and Mephiles were sealed. And, since she's clearly in more of a position of power than Elise, she can actually be the third in the 06 main character group instead of Shadow, since he gets enough attention elsewhere. 
As the story goes on and she realizes she has a flaming hellbeast inside of her, her sheer confidence gets broken and then regained thanks to Sonic supporting her. Maybe also includes a relationship with Amy because I can't help myself. Apart from that, there are so many details and story beats I'd love to share but really that would be a whole document all on its own. I'm surprisingly close to being able to write basically a whole movie script's worth on this thing.
But yeah every single detail I added to her story has now retroactively made her one of my all-time favorite Sonic characters, tied with Cream and Chaos. I basically freak out whenever she does literally anything, I'm kind of obsessed.
Also since the role of princess suggests there's a queen (unless you live in Equestria), here's the Queen of Soleanna
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Silver
Now of course, ANOTHER peak redesign. I really think Silver specifically is the biggest upgrade out of everyone. I really needed him to look more weird and futuristic, making his whole body actually silvery instead of just kind of white, and making his clothes black to make his glowy tech bits more stark. I even turned his quills into flowing hair, just because. I like to think he's one of those characters that's unimaginably handsome without any effort, even though he doesn't realize it. 
Story-wise he doesn't change much, except of course since Blaze is doing her own thing, he's completely alone fighting to protect his future, which personally really helps show his character. He's the type to fight to his dying breath even if he knows he can't win, just so he can protect as many people as he can. I also think he's still the type who would take a can out from the bottom of those can pyramids in a cartoon supermarket, only to freak out when the whole pyramid topples down. He's a devoted warrior who, in low-stakes scenarios, is still kind of a lovable loser.
Except he wasn't always alone. He's the last remaining member of the Crested Knights (or whatever I want to call them), a genetically engineered and cybernetically enhanced army of people made to quell Mephiles and Iblis as much as possible in the future. The second-to-last, his mentor Steel the Wolf, fell in battle with him, so he vows to keep fighting for him. Personally I think Silver having a deep personal attachment to someone in this way really makes him feel more loving and empathetic, which makes his goofy sides much more charming. I imagine him sharing stories of their past together over a campfire while Sonic and Blaze listen intently.
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Also just because Blaze gets her own special super form because of the Sol Emeralds, I thought since the Chaos Emeralds are said to grant wishes, each individual who gets their power has a different "super" form. If we get Super Sonic and Burning Blaze, then we can also get Psychic Silver (it's still alliteration) where his psychokinetic abilities go haywire and his senses basically become perfect. 
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Forces
The one thing I realized I didn't like about the IDW comics is that Amy was barking out commands like she was some seasoned war hero (which she kind of was) in her cutesy old Adventure dress, so that made me think that I should give her and everyone else their own special outfits for the Forces section of the story. Also, since the story of Forces is practically the same as SatAM aside from Sonic being involved, I made the Freedom Fighters become a part of this story, which are their own little task force. That also includes Nicole, who now actually looks like a holographic projection instead of just some random Mobian, although I might eventually design a more corporeal form for her. And, since Forces is one of those games where you realize they just didn't want to include humans for some reason, I decided to give Topaz from Sonic X a spot alongside Rouge in the Resistance. She'd still start off as a cop that Rouge enjoys ""messing"" with, but then once Eggman starts taking over she joins the forces against him. And since the IDW comics are practically a part of Forces' story, Lanolin can also be here, who I made chubbier since sheep always have a chubby aura. Tangle is there too but she's completely unchanged since she's already perfect. Same would go for Whisper but I haven't drawn her yet. And really the same goes for pretty much every other IDW character, since their designs are some of the best in the series imo.
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The Ancients
I really thought the Ancients needed to look more alien and weird, and I wanted to give them clothes to mimic that of their tech. I also thought that the Koco could instead be their true brains/bodies, and the gel is another part of their tech. 
The main thing of their story is that I want them to be the origin of all Mobians and Chao. When they fled from The End to Mobius, after the big fight The End broke their bodies and brains, destroying the rocky shell around their true bodies, and making them back to being nearly animalistic. However, over time their malleable bodies evolved over time, some turning into the more capable and intelligent Mobians, while those that ended up in more protected areas didn't change quite as much and became the Chao, still being pretty soft and helpless. However, I also thought that the branch of them that fled to Mobius surely couldn't have been the ENTIRE species, so the other branches that fled away from The End ended up evolving into the species of the Black Arms and the Wisps. The Black Arms being a people who use more meaty, grotesque technology, and with the Wisps tending to use more abstract, colorful technology, assuming they use any at all, since they decided to live more naturalistically, even with their core bodies living outside of any other tech. This essentially makes Shadow the Hedgehog (the game) and Colors parallel stories, where they deal with the offshoots of the Ancients. If you couldn't tell, I also made them have traits of the Dark and Hero Chaos Chao, with Black Doom having the flame orbs above his head, and Mother Wisp having the halos and the head protrusions of the Hero Chaos Chao. They each also have cores similar to the Koco, with Doom's Eye essentially being his core, and the Wisps themselves each being a core, but with the Mother Wisp having a bigger body her core goes into. 
Those are all the major designs, but of course that isn't even it. For example, Some other characters that exist in my redesign are Sonia and Manic (fans of Sonic who hype him up in battle with music), Bokkun (mostly unchanged), Metal Sonic (just looks cooler), Sage (who I redesigned but honestly might not keep), Cosmo and the Metarex (both made a bit more alien), the Zeti (the Deadly Six and others of the species), and a whole redesign of Secret Rings and Black Knight which features even more stories like Peter Pan and Journey to the West. I could basically go on and on about it all but I have to stop somewhere lol
Thanks for indulging me
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smallpwbbles · 2 months ago
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isnt movie sonic also like,, a preteen/teen? this is like people getting mad at Turning Red for being annoying. They're just kids being kids
Its kinda worse because Sonic is already an established character so people have expectations of what Sonic should be and how he acts
movie sonic is not that different but theres still VERY distinct differences from other Sonic interpretations like having an established backstory and being younger
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kudotsurugi · 1 year ago
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Random Thought: Why does all "90's Anime style" fanart just look like Sailor Moon?
Okay, obviously not all fanart looks like it. But if you were to type in "90s anime style" here on Tumblr or DeviantArt at the time of this post, it at least seems to be the majority stand-in for 90s anime aesthetic, right? Especially in the characters' eyes.
Don't me wrong, this is not a knock against Sailor Moon. It is a great anime, and the collective character designs by Kazuko Tadano, Ikuko Ito, and Mari Tominaga among other staff are iconic. So iconic that Tadano was brought back as the character designer for the latest Sailor Moon movies. That is quite the staying power.
But let's be fair, there are plenty of 90s anime out there that can also be used as inspiration. So, here are the names of 11 character designers alongside some gifs of shows/projects they worked on in that role. Some you may not know but you've seen their work, and others you probably know for their distinct art style or association with a franchise.
Things worth noting: First, the years listed here with some anime may reflect when the artists' work started airing, rather than when the anime itself actually started. Some folks listed here enter their projects mid-production in other roles, while others are in the role from the start. Second, each entry will list 1 or 2 projects aired/released during the 90s, but it will be noted if the artist's role continues beyond that with certain franchises. Lastly, these artists are listed in no particular order, so no "top 11" hierarchy. With that said, here's our examples:
Hisashi Eguchi (Roujin Z[1991], Sonic the Hedgehog CD [1993])
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2. Katsuyoshi Nakatsuru(Dragon Ball franchise (Z [1993-96], GT [1996], Daima [2024]), Digimon franchise [1999-2002, 2019-2023])
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3. Kumiko Takahashi (Cardcaptor Sakura [1998-2000], Birdy The Mighty[1996])
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4. Takahiro Yoshimatsu (Trigun[1998], Slayers franchise[1995-97])
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5. Atsuko Nakajima (Ranma 1/2[1989-1992], You're Under Arrest[1996])
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6. Sayuri Ichiishi (Pokémon[Pokémon design: 1996-present, human character design: 1996-2017])
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7. Atsuko Ishida (Magic Knight Rayearth[1994-1995])
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8. Masaya Onishi (Yu Yu Hakusho[1993-1994])
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9. Toshihiro Kawamoto(Cowboy Bebop[1998-1999], Mobile Suit Gundam: The 08th MS Team[1996])
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10. Hiroshi Osaka(Gundam franchise[Mobile Suit Victory Gundam: 1993-1994, Mobile Fighter G-Gundam:1994-1995])
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11. Yoshiyuki Sadamoto(Nadia: The Secret of Blue Water[1990-1991], Neon Genesis Evangelion franchise[1995-1997, 2007-2021])
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Might've leaned a bit more on the Shonen side of things than Shojo, but I hope you can see my point😅. There are tons of 90s anime out there with their own unique feel and aesthetic. These are only 11 names that I found.
For anyone drawing 90s anime style fanart, I hope this has given you some inspiration, and I encourage anyone reading this to look up your favourite anime on Anime News Network's encyclopedia and see who's responsible for helping bring your favorite characters to life on screen and what other shows they've worked on.
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nordiccowgirl · 5 months ago
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A small thing from the Sonic trailer that I love is how Shadow fights. This is something that I've REALLY started focusing on since Sonic Prime, so I'm going to try to talk about it like I'm not just losing my mind lol.
I noticed in Sonic Prime that they put effort into making Shadow and Sonic look different while fighting. It honestly took until I wrote this whole essay that I never published about Shadow's air shoes and how he clearly uses them to boost his strength - hence why his most well known fighting move in the roundhouse kick. With the air shoes behind it and his natural, unnatural strength, the roundhouse kick would/should KO basically every standard enemy he would come across.
Shadow is a very physical fighter in Sonic Prime.
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Yeah, Sonic uses force when destroying robots and things, too, but he clearly relies on his speed and spindash more to propel him through enemies rather than just obliterate them. I noticed this a lot in Sonic Prime and I LOVED it.
I love this move to differentiate them more - I don't think they've really done that in the games since Shadow the Hedgehog (2006) tbh and it was definitely a bummer to get through the Shadow levels in Sonic Forces and basically feel like it was just a Shadow skin over a Sonic level. I really hope that Generations has some Shadow combat abilities and not JUST the Doom Powers lol.
Which leads me to the Sonic 3 Trailer, as all things do today.
Shadow's scenes are very physical in the Sonic 3 trailer. The very first thing he does is bust out of the containment unit (alas I couldn't find a gif of it lol).
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And then he goes into the roundhouse kicks (thank you Shadow 2005) and, as I stated above, those kicks pack a PUNCH.
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Those soldiers are FLYING across the room lol.
Then there's everything from the First Encounter, starting with snapping Knuckles' wrist like kindling and ending with him rocketing Sonic into the ground in a chokehold.
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Again - using his shoes to his advantage in fighting. I love to see it!!
Shadow moves fast and brutally and it takes a lot for Sonic to deal with him. Even in Sonic Prime, when they're not trying to kill each other, fighting Shadow in S1 before the Shatter took all of Sonic's attention. Once Shadow focuses on destroying Sonic in the movie, I expect a LOT of super intense fight scenes like the one we saw in the trailer.
Even Shadows movement in the movie is more physical. Sonic always makes running look effortless:
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While Shadow looks like he's putting strength behind his skating:
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They did this in Prime, too:
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I really hope that we get to see even more of this distinction between the two and if the rumors of more spinoffs are true, I would love to see something like Sonic Prime where they get to work together using their differences, like how they've really pushed the differences between Sonic and Knuckles.
I'm deeply in love with the Paramount Sonic Team and I honestly haven't felt like they've missed (yes, I even loved the Knuckles show). I'm so happy to see all of these parallels in the trailer and I can't WAIT to see how it all comes together in the movie!
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blazehedgehog · 5 months ago
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After watching SAGE's 2024 trailer, you ever get the feeling that most people want to be making indie games instead of fan games nowadays,? Every year there's been less and less fan works there.
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This is the first year I've really felt it in any meaningful way.
There have been attempts for more than a decade to rename SAGE to drop the "Sonic" part. I've always pushed back against that and at this point the branding is too strong to give up, I think. People know about and come to SAGE because the brand is strong. Renaming it would be a death sentence.
Taking off my business hat, it's a bummer to see fangames in the minority here. Everybody wants to hop on that indie game gravy train and chase the success of Pizza Tower (seriously, count how many Pizza Tower clones are in the trailer this year) or Freedom Planet or Spark the Electric Jester or whatever.
And it's easy to congratulate people for striking out on their own and making original games. I was one of the many voices urging Sabrina to divorce Freedom Planet from the Sonic franchise and make it into an original game she could sell. So she ran a crowdfunding campaign (multiple, actually), was successful, and now we have two Freedom Planet games. And that's great!
But... does that mean all fangames should go away forever?
The example I lean on the hardest is comic books.
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A lot of the guys who created the biggest super heroes aren't around anymore. They gave up control long ago or are straight up dead now. These books are effectively officialized fanfiction now, as are the $300,000,000 movies based on them. An ever-increasing number of people writing, drawing and directing these characters today were not alive when they were originally created.
But people still keep writing Batman stories, officially or otherwise. Because there are some stories you can only tell with Batman. Now, you could break off and make your own character that's similar to Batman, build up this history for him, and then finally tell your original story with that character. And maybe that's satisfying, to have built something of your own like that.
But for one: that's a lot of work. Batman is interesting because he has decades (almost a century now) of history behind him to play off of and work with. There are people out there who will tell you to just start writing your dream story and forget about building up to it first, but that's more about motivation and confidence than the idea that stories don't need historical context.
And two: that's already been done.
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There's a good chance you know who Rob Liefeld is from his, uh, "distinctive" art style. He also created Deadpool, a katana-wielding mercenary assassin that dresses in red and black, whose real name is Wade Wilson. But before Deadpool, he created Deathstroke, a katana-wielding mercenary assassin that dresses in orange and black, whose real name is Slade Wilson.
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Here is a guy who has built a career on copying his own work (and the work of others) over and over and over again.
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Did it make Rob Liefeld rich and famous? Technically yes, but he kind of got rich because other people made better work using his characters, and he's famous for being kind of a hack.
So which is better?
Creative output you can do right here, right now, today, but is considered "fanfiction" or "fanart" or a "fangame", which may or may not lead to you being the person handling the official thing at some point down the road...
Or spending years of your life toiling to bring an original concept to life, and even if you struggle through all of the boredom and hardship of getting your original product out the door, it gets lost in the noise of now-million other creators trying to do the exact same thing. And then, at the end of your launch, after 2, 3, even 5 years of working and working and working, you've only made enough money to cover rent on your apartment for a month and a half.
Or, to put it another way:
Are you ditching fangame development because you have a legitimately great story you want to tell, or are you just doing it because you can't make money on a fangame?
Are you just creating another Bloodstrike?
As someone who has struggled to justify putting lots of hard work into a fangame myself, and have both made very popular fangames and some not-so-great original games, I don't know if I have a definitive answer for you. But I do wish there were more fangames at the fangaming event, and I will say, as always, if I could get paid a livable wage for making fangames, I would drop everything and do it in a heartbeat.
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bybdolan · 9 months ago
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the album is growing on me overall and i do not think it is bad by any means, but the lack of distinct sonic identity is still bothering me. Don't get me wrong, there are many high points sprinkled all across the album (the big ben-intro to so long london, the occassional slide guitar, aaron's witchy arrangements, ICDIWABH sounding like a stage performance, the WAOLOM? shriek), but in the grand scheme of things it does not stray far from the soundscape created for previous dessner/antonoff/swift endeavors. And I do not have a problem with that in and of itself. It's just that ttpd has such a distinct aesthetic lyrically that it feels like a waste to not experiment with all of these themes (alien abduction, swamp, americana, horror) in the production as well. I would love a victorian-style string arrangement, or maybe an orchestral moment reminiscent of silent movie soundtracks, something ominous and haunting. The album is so cinematic, yet the production rarely captures the drama and flair. It's a shame.
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thankskenpenders · 7 months ago
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Part1: Thank you for the reply! Sorry if I keep pushing the subject, but what I don't understand is Penders' disdain/hate for Chronicles. For someone who always boasts about his contributions to the Sonic IP, one would have thought he would have been elated to be the inspiration and starting point for what would become a plot and setting of the IP's core media, games. Plus, you said it yourself, to everyone's knowledge (Even Penders, maybe?) they were seen as fair game at the time of production.
Part2: I would understand if he was asking for acknowledgement/compensation, but his ownership claims seems to be made out of malicious spite, rather than a proper sense of injustice. Like if DC would have dressed Superman in a red & white costume for a few issues after the Fawcett case (I know it's not exactly the same legal case). But why do you think he acts like that? I would love to read your thoughts as you are one of the few capable of reaching unbiased conclusions when it comes to him.
So the thing with the Sonic Chronicles case is that by that point Ken had discovered Archie had lost his contract, cooked up the story that it never existed, and started filing for copyrights for his work. As such, he argued that Sonic Chronicles taking inspiration from his work was an instance of copyright infringement. In his eyes, Shade literally is Julie-Su, and the Nocturnus Clan literally is the Dark Legion, just with the names changed, and if he never signed a contract then that stuff wasn't fair game for other Sega projects to touch. To him, it wasn't uncredited inspiration, it was theft.
The case was dismissed in court because the Archie v. Penders case to determine who actually owned the copyrights for his work was still ongoing, and then by the time that was settled the statute of limitations for the Chronicles case had passed. (In basic terms: it had been too long since Sonic Chronicles came out to sue over it.) So it ended in a stalemate, with both sides still arguing ownership, and Ken would only be able to revive the lawsuit if Sega did something new with Sonic Chronicles or those characters - a sequel, a port of the game, Shade appearing in new stories, etc.
Since then, it's basically turned into a game of chicken with the copyrights. Ken believes Sega has just washed their hands of Chronicles because they don't want to deal with the legal trouble, which is honestly probably true. Meanwhile, Ken has been testing how far he can push his claims of ownership over Shade before Sega does anything, such as when he announced that Shade NFT that declared she was literally the same character as Julie-Su. (Or at least it would have if he'd ever released it.) If Sega doesn't do anything about it, then they're at risk of forfeiting the copyrights, which Ken will take as a sign that they've fully abandoned Sonic Chronicles as their property and therefore he can do whatever he wants with its elements.
So, basically, yeah, he's still just bitter and spiteful over the plot of Sonic Chronicles being based loosely on his Knuckles comics without his involvement. And to a certain extent I'd get that. Comic artists and writers are paid in table scraps and get no benefits, then they see the companies who own their work turn it into billion dollar movies and video games and mountains of merch, and they don't see a penny of those profits. They don't even tend to earn royalties off of their comics' sales. It's unfair. But while I think he deserved some form of credit and maybe some form of compensation, there's a difference between adaptation and inspiration, and Ken's just being a copyright troll here.
There's immense irony in Ken believing that Bioware's homage to Julie-Su should be seen as the same character as Julie-Su in the eyes of the law, while he's out here publishing a comic featuring K'Nox, The Legally Distinct Character Who Is Totally Not Knuckles. Also, like, one of his pet characters has always been a blatant homage to James Bond. He was out there basing Archie Sonic stories on Star Trek episodes and Superman comics and shit. My favorite Sonic story of his literally just ripped off the plot of "For the Man Who Has Everything." I don't see him out here cutting Alan Moore a check. He's nothing if not a hypocrite.
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freshthoughts2020 · 21 days ago
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Why Sega Finally Gets Sonic Right
Why Sega Finally Gets Sonic Right
January 14, 2025
Growing up with Sonic the Hedgehog has been one of the most nostalgic aspects of my life. From playing Sonic the Hedgehog 2 on the SEGA Genesis to experiencing the grandeur of Sonic Adventure on the Dreamcast, I’ve seen the franchise at its peak and its lowest lows. Back in 2016, I criticized Sega’s handling of Sonic, lamenting how they had turned an iconic character into a mere tool for selling merchandise. But today, I’m here to say this: Sega has finally started to get Sonic right.
1. Sonic Mania: A Love Letter to Fans
While I’ve never played Sonic Mania myself, I’ve seen enough gameplay to appreciate what it represents. Sega handed the reins to passionate fans like Christian Whitehead, and the result was a 2D masterpiece that brought back the magic of Sonic’s Genesis days. Classic zones were reimagined, new ones were introduced, and the game perfectly balanced nostalgia with innovation. Sonic Mania proved that Sega could still make Sonic’s roots relevant in modern gaming.
2. Sonic Frontiers: Bold Innovation
I haven’t had the chance to play Sonic Frontiers, but the gameplay I’ve watched left me satisfied. This open-zone concept is a major leap forward for the franchise. It’s not just about running fast anymore; it’s about exploring vast, beautifully designed worlds. The game’s serious tone, coupled with the freedom of exploration, feels like a modern evolution of what Sonic Adventure started. Sega’s willingness to experiment has breathed new life into the series.
3. Sonic x Shadow Generations: Getting Shadow Right
I have played Sonic x Shadow Generations, and let me tell you, this game is a gem. Shadow’s gameplay feels distinct and refined, a far cry from the missteps of Shadow the Hedgehog. The mechanics are polished, and his stages bring a level of intensity that complements Sonic’s speed. Sega finally found a way to make Shadow fun to play without overshadowing the blue blur.
4. Sonic in Other Media
Sega’s multimedia approach has been phenomenal. The Sonic the Hedgehog movies were a game-changer for the franchise. I’ve loved every one of them, even though I haven’t seen the third installment yet. Let’s not forget the studio’s decision to redesign Sonic’s look after the original trailer sparked backlash. Listening to the fans like that? Major respect.
The Knuckles spin-off series was another fantastic addition. It fleshed out Knuckles’ character in a way that felt authentic and engaging. These projects show that Sega understands the importance of storytelling and world-building, even beyond games.
5. Embracing the Community
One of the biggest changes I’ve noticed is how Sega interacts with its fanbase. From embracing memes and fan art to collaborating with artists like Louis Guzman, they’ve built a bridge between Sonic’s legacy and its vibrant community. This level of engagement has created a sense of camaraderie between Sega and its fans, making the franchise feel alive and relevant.
What Sega Got Right
Sega’s recent efforts prove they’ve learned from past mistakes. Whether it’s through nostalgic throwbacks like Sonic Mania, bold innovations in Sonic Frontiers, or multimedia expansions, Sega is finally respecting Sonic’s legacy while adapting to modern times. They’re not just making games; they’re rebuilding a beloved universe.
Follow me on x.com/onlyonejaevonn gettothecorner.com LIFE LOGS™ by JAEVONN HARRIS
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cosmo-production · 1 month ago
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sonic movie 3 spoilers
This mostly just out order rambling
GET U A RIDE OR DIE LIKE TAILS I SWEAR 😭
GERALD YOU MANIPULATIVE BITC-
Bro was manipulating shadow and eggman feelings at the same time with such ease it's almost uncanny!
"let's face it, your no maria" GERALD THAT WAS UNCALLED FOR AND YOU KNOW IT
AMY THREW HER HAMMER LIKE MJOLNIR! SHE OUT HERE LIKE IT WAS AMY ROSE: LOVE AND THUNDER
KNUCKLES JUST CAUSAL ROCKING THE FLAMES OF DISASTER!? YOUR GONNA GIVE SILVER A HEART ATTACK KNUCKLES!
I love the color they used for super shadow, highlights the super saiyaninspired design while making it distinct from super sonic
knuckles character was allowed to SOAR IN THIS MOVIE he loves his family and became a team player without overwriting who he was before
THE LEVEL OF TRUST KNUCLESK HAS LETTING SONIC GO SUPER EVEN THOUGH HE KNOWS FOR FACT THAT SONIC'S "plan" IS GONNA CRASH AND BURN JUST AHHHH/affectionate
and finally:
stobotnik fans how yall feeling about that ending, no reason my cup just need a refill (no ill will against you guys just joking around)
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