#Solamnia
Explore tagged Tumblr posts
Text
Dragons and draconians attack the High Clerist’s Tower, fortress of the Knights of Solamnia (George Barr, AD&D supplement Dragonlance Adventures, TSR, 1987)
#D&D#Dungeons & Dragons#George Barr#dragon#dragons#Dragonlance#Krynn#Dragonlance Adventures#draconian#draconians#dnd#High Clerist's Tower#Solamnia#AD&D#Dungeons and Dragons#TSR#1980s#aerial combat#dragon breath#breath weapon#mountains
193 notes
·
View notes
Text
episode 131: kender loaf 🍞🥄💖
#dnd#heroes feast#flavors of the multiverse#dnd cookbook#a finicky guide#a finicky guide to flavors of the multiverse#dnd cooking#dnd recipes#dungeons and dragons#recipe comic#dnd food#ttrpg#ttrpg food#ttrpg recipes#heroes feast cookbook#heroes feast 2#heroes feast flavors of the multiverse#solamnia#desserts#kender loaf#four dice#vegetarian
91 notes
·
View notes
Text
Tika's Honey Mead
Serves 2
Ingredients: Small ice cubes for shaking, 4 Ounces off-dry (almost dry), traditional-style mead (such as Oliver Winery and Vineyards Camelot Mead), 2 Ounces fresh orange juice, 1 1/2 Ounces gin (such as Londan dry), 1 Ounce honey syrup, 1/2 Ounce fresh lemon juice, 2 Orange twists
Chill 2 coupes or cocktail glasses.
Fill a large cocktail shaker about halfway with ice and add the mead, orange juice, gin, honey syrup, and lemon juice. Cover and shake until blended and chilled, 30 seconds. Strain the mixture into the chilled glasses. Run an orange twist around the rim of each glass and then drop it in before serving.
Note: To chill a cocktail glass or coupe, put it in the freezer for an hour before using.
0 notes
Text
this is my son percivil in his first session being played he killed a dragon personally fucked over lord soth with his mage slayer feat and went unconscious and almost died twice
#dnd#my dnd characters#we are level 18 btw#also this battle (his first ever battle because this was his introduction) had#11#ELEVEN#dragons#as well as lord soth and the blue lady#my boy got in a disagreement with another party member and for that he was thrown head first into The Bullshit#he is a knight of solamnia and his like#rank in the knights is knight of the crown#which is the knights that are only just barely knights#like knights that recently graduated from being a squire#he has not been a knight for long#hes an upstart charging in#been a knight for like a month and hes already downing dragons#so proud of my boy
3 notes
·
View notes
Text
Lord Gunther Uth Wistan
2 notes
·
View notes
Text
Ayden’s Build
TL;DR: Barbarian 1, Druid 2 (Circle of the Stars), Paladin 8 (Oath of the Ancients), and Cleric 9 (Peace Domain). Feats: Squire of Solamnia, Remarkable Recovery, Warcaster, Knight of Crowns, Spelldriver, Tough.
Building Ayden was a joy and a journey. To begin we were told we had 20 levels to work with and stats of 20 across the board. The only thing I knew about Ayden from the session 0 was that he was going to be a Cleric of the Everlight and that I wanted to make him the best support character I could. I also knew that the Dawnfather was aware of the mission briefing and so would have directed his growth to the task at hand.
Stats of 20 meant multiclassing into any class was possible and that any ability score based bonuses or proficiency based abilities were going to be very good. I figured that with a warlock and a sorcerer we’d have some pretty good counterspelling and 9th level spell access, so I didn’t worry myself about either of those, instead focusing on making sure we all survived.
The Dawnfather and The Everlight share 2 of 3 Domains. Life and Light. The Everlight’s 3rd domain is Peace. The Peace Domain cleric is an excellent subclass and its 6th level ability, Protective Bond, was something I knew I wanted to build around. The ability to take hits for, and aid, my siblings while teleporting around the battlefield is an excellent support ability and it also lets allies in the bond do the same, fostering sibling unity and cohesion.
With the Dawnfather having Nature as his unique domain separate from the Everlight, and literally sending himself to Exandria to infiltrate a city full of the greatest mages of the age, the Oath of Ancients Paladin seemed like an obvious path. It is the nature Paladin, (his domain) and 7 levels gives you both Aura of Protection and Aura of Warding. This means as Ayden moves through the battlefield with Protective Bond he will be granting allies +5 to saves from his cha as well as resistance to damage from spells. Incredibly good going up against the wizards of Aeor he knew he would encounter. I didn’t want to go to 10 with Paladin because I didn’t want to be immune to frightened. I just felt that fear played too large a role in the reasons the gods were here and although aura of courage is probably my favorite ability going back to 3rd edition, I felt like it wasn’t right for Ayden. He had to fear in order to reinforce his need to hope.
These two classes were set relatively quickly and then I began looking at how else I was going to build him out.
I really liked the idea of being able to grant my allies some extra attacks and so I was looking at battle master to get commanders strike and goading attack as well as maneuvering attack to help take hits for and position my allies. Action Surge is also a great ability that could really come in handy if I needed to save someone and needed one extra action to do so.
I was also looking at the 2nd level Divination Wizard ability Portent. The ability to fully dictate 2 rolls is very powerful in certain circumstances, especially if the numbers are very high or very low.
Both these seemed good but weren’t feeling totally right from a character perspective. They felt too forced.
As I was playing around with these two classes I was also building Aydens backstory. I really liked the idea of him being agriculturally focused, as this aspect of the Dawnfather is actually his youngest. Sun begets days, and thus time and seasons, and as civilization evolves agriculture follows. The fighter levels lent the idea that he has spent some time training under a knight or some such warrior, and I knew that he would eventually find his way to Trist to begin his tutelage and become her cleric. I liked there being these different eras of his life.
It was around this time that I got an awesome email asking me to describe Ayden visually so that the incredibly talented Hannah Friederichs and Cael Lyons could begin to bring Ayden and the Dawnfather to life. I wanted Ayden to be a simply dressed with a shield he took from his mentor, but no sword for striking. They sent 4 sketches and told me I could mix and match as I desired. Image #1 however was exactly as I had envisioned him. It was the simplest and had this depth to his eyes that told the story of a much older soul in this 15 year old body. It was so perfect that it made me realize I had been going in the totally wrong direction with fighter and wizard. The concepts of nature and agriculture were suddenly staring me in the face. It was not wizard, but druid, and his mentor could have taught him to be a paladin as easily as fighter, but if he is the bringer of agriculture who has he brought it to? A remote tribe still hunting and gathering was the answer. Barbarian therefore replaced fighter. I can’t tell you how influential the sketch I received was. It felt like a bolt of lightning suddenly clarified everything.
I was for sure cleric 6, Paladin 7 and now looking at druid and barbarian.
I didn’t know Druid subclasses very well but Circle of the Stars jumped out from the pack just with its name. The Sun after all is a star. When I read its 2nd level abilities Starmap and Starry form it was so obvious. I can cast Guiding Bolt to set up those attacks I wanted to grant, and I can glow instead of wild shape and either heal more or have a massive bonus to maintain the concentration spells I knew I wanted to cast. For the keeper of time to know how to read the stars just felt right. It also feel right that the druids of a tribe that had been hunting and gathering during the tumultuous Calamity would have learned to navigate by the stars, a singular constant in an every changing age.
Barbarian has a number of interesting subclasses but none felt like they clicked. 1 level of Barbarian though, for a character with 20 dexterity and 20 constitution, catapults your AC to 20 and it also gives you a proficiency in Constitution saving throws if you take it as your first class, again reinforcing those concentration rolls. He was found as a child by this barbarian tribe and his first class is also his first community. Barbarian was the strong foundation I would build upon.
I was now Cleric 6, Paladin 7, Druid 2, Barbarian 1. Reorganized to be the order Ayden would have taken them in it becomes the following:
Barbarian 1, Druid 2 (Circle of the Stars), Paladin 7 (Oath of the Ancients), and Cleric 6 (Peace Domain)
4 more levels to distribute. As a player who has mostly played 3.5 (I think downfall just about doubled the amount of 5E I have played) feats are my absolute favorite things, so getting to multiples of 4 in class levels to grab some was something I wanted to do (also I didn’t have to worry about ability score increases)! I had already given one feat up by taking barb and druid but I made up for it with the human variant. I also took the Knight of Solamnia background to give me Squire of Solamnia, the prerequisite for Knight of the Crowns which would give me the ability to grant attacks to my allies without needing battle maneuvers.
So I upped paladin from 7-8 for a feat and then decided to take Cleric from 6-9 because it gave me a feat and access to the spell Dawn. I mean the Dawnfather should be able to cast Dawn after all!
Now to feats
1) Background: Squire of Solamnia to give me the prerequisite for Knight of the Crowns
2) Human Variant: Remarkable Recovery. I knew I’d be taking extra damage so having 5 extra hp from any healing I get might just be the difference. It also plays into his background. He had to leave the Barbarian tribe he brought agriculture to because his skin could not retain the ceremonial tattoo ink that would have symbolized his initiation into the community.
3) Cleric 4 Warcaster to get advantage on those concentration checks, that along with proficiency and starry form of the dragon means I need to take 28 damage (56 if it’s a spell) to even have to roll, and when I do I get advantage and proficiency on the check. Getting me to lose concentration is gonna be a task.
4) Paladin 4 Knight of the Crown getting to grant an attack proficiency times per day combos wonderfully with Starmaps free guiding bolt, conveniently also proficiency times per day.
5) Cleric 8 Spelldriver I’m gonna be casting a bunch of spells so the ability to cast multiple each turn is going to make my support spells come out much faster. I have a big fam to take care of!
6) Paladin 8 Tough I really went back and forth between this and Inspiring Leader. Granting all my siblings 25 temp hp is amazing but ultimately I decided that as I’d be tanking a bunch of damage I’d need toughness. Toughness gave me 15 more hp than Inspiring leader would have, and I ended up going down to 14 at one point so it was a decision that very much paid off by a single HP! Don’t wanna pop a deathward if you can help it!
Last but not least we were granted 2 magic items. One very rare and one uncommon. For my uncommon I chose a cloak of resistance, a parting gift from the tribe that Ayden could not join. This upped my saves to 11s or 17s and took my AC to 23. For his very rare magic item I took a spellguard shield, inherited from the knight who brought him from the remote tribe to Trist‘s school, giving me advantage on saving throws vs spells and magical effects and inflicting disadvantages on spell effects targeting me. Combine that with resistance to spells from Aura of Warding and that’s a nasty nasty combo v wizards.
All in all Ayden’s build is an incredibly hard to target tanky support character who can move through the battlefield protecting his allies and being an absolute nightmare for enemy spellcasters. The only thing I really didn’t fully consider was just how much damage he would take from Warding Bond which totally bypasses all those wonderfully crafted defenses. As crazy as it is, I think we barely got to scratch the surface of Aydens full potential and it’s probably good those mages decided to cast spells at everyone else because Ayden was going to be a tough character for a spell caster to crack. The Commanding Rally did get to shine allowing characters who specialized in weapon attacks to get a little extra out of those 20 level commitments. Ayden’s build was crafted to keep his siblings alive and let them shine as bright as possible together. I’m very proud of him!
If you read all this then you’re as nerdy as me and deserve a reward!
#critical role#cr downfall#cr spoilers#ayden#cr: downfall#critical role downfall#dawnfather#the dawnfather#critical role spoilers#nick marini#multiclass#multiclassing#support build#this is too long to post on the Beacon Discord so I's posting it here!#beacon#cr speculation#cr c3 spoilers
2K notes
·
View notes
Text
Juryrigg
This one was fairly recent. Sadly the game got cancelled the day before as the DM was experiencing some personal complications. It was for the new Dragonlance Campaign.
Concept: Tabaxi - Artificer/Cleric (Forge)/Wizard - Juryrigg - Smuggler/Shipwright/Sage
Used: Juryrigg - Tabaxi - Cleric (Forge Domain) - Knight of Solamnia
Backstory Used (First Try, Closed due to DM Personal Complications): Juryrigg was born into a simple life in the countryside, son and apprentice to the local blacksmith, promised to a life of modest means and obscurity. At least...until the horde attacked. He never actually learned who they were, be they bandit, or some armed scourge. One of the few in the village with any martial prowess, he was given the opportunity for courage and sacrifice, to protect others at the possible cost of his own life. He didn't take it. Tail tucked between his legs, breeches stained yellow, he fled as fast as his legs would carry him...and straight into the chest of a well groomed stallion. Though late, knights of Solamnia had come to their aid. With a great deal of persistence and pleading, he swore himself in penance to service of the very knight who had come to their rescue, eventually reaching the fabled rank of Knight himself. Nevertheless he remained one unsuited for the battlefield, instead travelling to villages that had been attacked, providing aid in the rebuilding, and warding off any cutthroats who may view an already damaged village as easy pickings.
Backstory Used (Second Attempt): (Ispin Greenshield part of level 1 story hook.) Juryrigg was born into a simple life in the countryside, son and apprentice to the local blacksmith, promised to a life of modest means and obscurity. At least...until the horde attacked. He never actually learned who they were, be they bandit, or some armed scourge. One of the few in the village with any martial prowess, he was given the opportunity for courage and sacrifice, to protect others at the possible cost of his own life. He didn't take it. Tail tucked between his legs, breeches stained yellow, he fled as fast as his legs would carry him...and straight into the chest of a well groomed stallion. Though late, adventurers (Ispin Greenshield among them) had arrived to render aid. With a great deal of persistence and pleading, he begged Ispin Greenshield to take him on as an apprentice. Rather than rejecting outright however, Ispin directed him to a knight of Solomnia whom Jurryrig went on to squire under, in hopes of one day reaching the rank of Knight himself. Nevertheless he remained one unsuited for the battlefield, instead travelling to villages that had been attacked, providing aid in the rebuilding, and warding off any cutthroats who may view an already damaged village as easy pickings.
Misc:
Father used to say prayers while forging to time things out. Stamped every blade with the mark of their god. "This Hammer can forge not only weapons, it can forge a man!"
Tabaxi so cat habits.
Deity Info:
Reorx (The Life-Giver, Forger of the World, The World Smith) Symbol: Forging Hammer
Reorx is the god of Creation, Inspiration, and artisanship. Believed to have made the world of Krynn itself under the instruction of another deity.
Loves gambling.
Prayer Ideas:
"Life-Giver guide my hands, let me create new opportunities by giving in your stead!"
Appearance: 6′4, 250 lbs. Yellow-Green eyes, has a dark smokey coat of fur. Resembles a Norwegian Forest Cat. Severe case of resting bitch face despite his personality. Two small earrings in his left ear. Wears a very dark teal gambeson and a bright teal (sometimes yellow) scarf over that, both scarves have the symbol of Reorx on them. Wears chainmail over the Gambeson, plate depending on the game (first attempt let me start with plate). His gloves are old style blacksmith gloves with iron plates attached to the back. There’s a light metal hoop around his tail with an engraving.
#dnd#D&D#Dungeons and Dragons#Character Concept#Personal#Tabaxi#Reorx#dnd Cleric#Forge Cleric#Knight of Solamnia#Blacksmith#Dragonlance#Shadow of the Dragon Queen#Juryrigg#I kept accidentally spelling it Jurryrigg#I suppose if I called him Jerryrig he could have been Jerry for short
1 note
·
View note
Text
Azalin Reviews: Darklord "The Baron"
Darklord: The Baron Domain: The Eyrie Domain Formation: All that can be determined is this Domain formed prior to 750 BC as Il Aluk is mentioned in an adventure associated with the Domain and Il Aluk becomes Necropolis in 750 BC during The Requiem. Power Level: 💀💀💀⚫⚫ Source: Dungeon Magazine Issue 58; 1996
There is very little history on the Darklord of the flying citadel Domain known as The Eyrie. Indeed, there is more information regarding The Eyrie’s former residence than the Darklord himself. At least the former resistant has a name even if he was only in the demiplanes of dread for a month before his flying castle was infiltrated.
Eyrie Keep was once located along a pass in the Khalkist Mountains on the continent of Ansalon on Krynn. It was originally inhabited by the Knights of Solamnia, the rigid knights of Krynn with strict moral codes (unless you’re Lord Soth). During the War of the Lance, the Keep was transformed into a flying citadel in hopes to defend itself and others from the aerial forces of Takhisis’s army. It may have extended their time on Krynn, but the flying citadel was no match for Takhsis’s dragons and it was eventually taken by the Dragon Highlord Kravon.
Kravon lost his red dragon mount earlier in the war and decided to make it everyone’s problem. He slaughtered and tortured his way through Ansalon until even his cruelest generals abandoned him. It’s unclear why they did so, perhaps Kravon was too focused on his personal vendetta than the will of his Goddess? Regardless, alone in his flying castle, Kravon was taken by the mists and transported to the demiplanes of dread forever bound to his the flying citadel, which roamed freely among the Domains of Dread.
Kravon was only a Darklord for one moon cycle, for, when a group of werebats discovered the castle their leader saw it as the perfect home for his kind. The werebats infiltrated the castle and when confronted by Kravon and told to bow before him and Takhisis, the leader of the werebats simply attacked the former Dragon Highlord and killed him. In doing so, the leader named himself The Baron of The Eyrie. Upon doing so, this self-proclaimed ‘baron’ became the Darklord of The Eyrie in Kravon’s place and as its Darklord, The Baron is completely contained within the walls of the flying castle.
Since he cannot leave The Eyrie, The Baron relies upon the werebats (Jerzi, Pyetr, and Liza) he created – and has absolute control over - to fetch his nightly meal of humanoid blood. The Baron despises that he must rely upon them for this and they, in turn, despise him for forces them to do so every night. Indeed, Liza plots to overthrow The Baron and utilize the citadel as a haven for werebats as a formidable fortress to launch raids from and subject humanoids to her will. The Baron, on the other hand, wishes to be free of his underlings but must rely upon them for his nightly meal.
The Eyrie itself isn’t very impressive, aside from the fact that it can fly, though one cannot control where it flies, only our Tormentors have that particular ability. It is inhabited by werebats, flying beasts (bats and birds), and the occasional harpy. On its base, giant spiders wove massive webs to catch flying creatures as the castle moves through the skies.
The Keep has a long history and one can find evidence of the former Knights of Solamnia or the Dragon Highlord that once lived there if they know what they’re looking for and at. It also has a rather unique mental imprint upon it where the castle has absorbed the memories and souls of those who have died within, which often manifests as the whispering of voice or an illusionary vision. Yet, it is not haunted and these manifestations cannot harm those who view them. At least, not physically. I’m certain that viewing a Dragon Highlord having a temper tantrum about their dead dragon leaves a permanent impression on one’s psyche.
The Baron is a werebat wizard who prefers spending time with his books over time with others as most wizard do. He can cast in both his human and hybrid forms, though not in his bat form…which, given the need most wizards need for gestures, words, and components, is unsurprising. As Darklord, he may summon an ‘aerial’ servant to come to his aid, can summon a flock of ravens or two hawks, and swarms of bats. Also, as most Darklords, The Baron can close the borders of his Domain by summoning high winds that surround the Eyrie, making it impossible for anyone to leave. He typically does this to prevent his prey from leaving.
It’s difficult to rate a Darklord with very little history, but given that he is a wizard and has a decent amount of control over his underlings, I will award him 3 skulls.
#ravenloft#darklordreviews#the eyrie#the baron#a sprinkle of dragonlance#works been killing me lately so glad i was able to get this one done this week#this darklord was created for a one shote so his story is very light#but hell if you want a flying castle full of werebats to descent upon your friends for halloween or just for fun go for it
14 notes
·
View notes
Note
My current character is Sir Dianthe “Badge” Kallas— a Knight of Solamnia in a Dragonlance campaign, a Human Battlemaster Fighter with Polearm Master and Sentinel. (I wrote an advice ask to you a while back and then went on too much about this campaign already, so sorry about that.)
Badge comes from a long line of knights and servants of the realm. The Code of Knighthood she’s sworn to uphold is rigid; it doesn’t allow retreat, surrender, or attacking your enemy unawares. It often clashes with her fierce pragmatism and desire to save lives.
She’s very much the mundane one of her party, amongst two Sorcerers and a Paladin. She reads maps, strategizes, helps them navigate local politics, and hits things with a big pointy stick. All three of her companions have spoken to the gods and channel their power.
The gods have been gone from this setting for centuries till now, so Badge grew up religious in an atheistic sort of way– steeped in rituals of worship, but never expecting the god himself to intercede. Coping with the sudden presence of the gods has been confusing and overwhelming. She’s now seen dishonored knights face eternal punishment from her god, and believes that the same is her fate, for every time she’s broken her oath.
Mechanically, it’s really fun to play field control and tank at the same time. Polearm Master + Sentinel + Reach can rob an enemy of a full melee round, Maneuvering attack lets me help the Sorcerers get out of melee, and Bait and Switch is a good fallback, since our healer Sorcerer has an AC of 12. Basically my character has a “you have to go through me” build, and it’s very fun.
Overall Badge is a character who knows she can’t save the world, but she can save her friends and believes they will save the world. Not the most original concept, but super fun to dig into and play out. Might get a dramatic death in this arc– we’ve been playing this campaign for two years now, and I never expected her to live this long. Then again, she does have a lot of Kaladin in her DNA and might end up surviving longer than she’d like.
PS- Thanks for doing this. I’m struggling not to be sick with anxiety today, and writing this out has been a really welcome distraction.
Thanks for voting and showing one of the super cool stickers! [reminder to everyone: if you do not want to reveal where you live, you can send me a sticker privately via dm and then ask a question publicly, I will not tell people where you live]
anyway, obviously "Kaladin in her DNA" is catnip to me personally and for those not familiar with Kaladin, "sworn to a rigid code but loves pragmatism and saving lives" is the vibe. I fucking love pragmatically saving lives. everyone who doesn't is wrong. I also love Battlemasters. I'm playing a fighter for the first time ever right now and fighters CAN be pretty high utility if you do it right, and Battlemaster in particular can really do a lot of crowd control and buffing. I also love the idea of the gods suddenly returning and people coping with that!
9 notes
·
View notes
Text
403. Tracy and Laura Hickman - DL8: Dragons of War (1985)
Focused around the last part of the story retold in Dragons of Winter Night, the battle at High Clerist Tower, this 8th Dragonlance module makes heavy use of the new Battlesystem wargaming rules to bring to life epic battles.
This module is also, due to its setting, really heavy on the whole Knights of Solamnia lore, including a section before the adventure with two pages about the workings and structure of the order which will be of great use for any DM trying to bring the Solamnic fortress to life.
Most spectacular of all is the fantastic map for the tower that is included here, not only do we get a hex map for use with Battlesystem we also get an astounding map with the cross sections of all the floors of the tower in what is a work of art in itself. Fantastic module.
#adnd#dnd#ttrpg#ad&d#d&d#dnd art#dungeons and dragons#dungeons & dragons#dragonlance#tracy hickman#laura hickman
24 notes
·
View notes
Text
Tales from Pathfinder: Dragonlancing Edition
Hello and welcome to a brief post on my pathfinder escapades.
I've been running a Dragonlance game that's a sequel to my War of the Lance game and we've gotten to the point where one of my players is creating post-it webs.
Here are some highlights:
And then in an unrelated post-it thing from all of the above:
And of course, they also made this wonderful image:
I'm doing some Chaos War shenanigans based somewhat loosely on established canon, purely due to the actions of my players in the prior game doing some pretty impressive feats and making lore their bitch in the greatest way possible.
At this point it's a Chaos War skeleton wrapped in the meat and flesh of the lore and canon I and my players are creating.
For example, Kitiara has a witchy wife who is the former PC of one of my current players; they're raising an orphaned blue dragon together. His name is Lamyrrerantor, known as Lark when he's polymorphed as a teenager at this point. Some sorcery was committed and he's aging a bit faster than he usually should be -- he's the equivalent of a young teen.
Also one of the former PCs is the High Clerist for the Knights of Solamnia. Because he deserved it and it's cool as fuck. Another is part of the Conclave, the Master of the Red Robes.
Current PCs include a draconian, which has been fun. He has a pass from the Knights so that people stop going "yo what the fuck are you doing here?". There's also a fleshwarp who was part of some grungy ass experimentation from Sanction who is illiterate. The post-its were created by the elven bard with amnesia. We also have a strange temporally displaced/amnestic oracle and a charisma -6 wizard lad.
I may make posts about their escapades or I may forget like I have been for the past few months.
6 notes
·
View notes
Text
Song of the Nine Heroes
From the north came danger, as we knew it would:
In the vanguard of winter, a dragon's dance
Unraveled the land, until our of the forest,
Out of the plains they came, from the mothering earth,
The sky unreckoned before them.
Nine they were, under the three moons,
Under the autumn twilight:
As the world declined, they arose
Into the heart of the story.
One from a garden of stone arising,
From dwarf-halls, from weather and wisdom,
Where the heart and mind ride unquestioned
In the untapped vein of the hand.
In his fathering arms, the spirit gathered.
Nine they were, under the three moons,
Under the autumn twilight:
As the world declined, they arose
Into the heart of the story.
One from a haven of breezes descending,
Light in the handling air,
To the waving meadows, the kender's country,
Where the grain out of smallness arises itself
To grow green and golden and green again.
Nine they were, under the three moons,
Under the autumn twilight:
As the world declined, they arose
Into the heart of the story.
The next from the plains, the long land's keeping,
Nurtured in distance, horizons of nothing,
Bearing a staff she came, and a burden
Of mercy and light converged in her hand:
Bearing the wounds of the world, she came.
Nine they were, under the three moons,
Under the autumn twilight:
As the world declined, they arose
Into the heart of the story.
The next from the plains, in the moon's shadow,
Through custom, through ritual, trailing the moon
Where her phases, her wax and her wane, controlled
Ascended through hierarchies of space into light.
Nine they were, under the three moons,
Under the autumn twilight:
As the world declined, they arose
Into the heart of the story.
One within absences, known by departures,
The dark swordswoman at the heart of fire:
Her glories the space between words,
The cradlesong recollected in age,
Recalled at the edge of awakening and thought.
Nine they were, under the three moons,
Under the autumn twilight:
As the world declined, they arose
Into the heart of the story.
One in the heart of honor, formed by the sword,
By the centuries' flight of the kingfisher over the land,
By Solamnia ruined and risen, rising again
When the heart ascends into duty.
As it dances, the sword is forever an heirloom.
Nine they were, under the three moons,
Under the autumn twilight:
As the world declined, they arose
Into the heart of the story.
The next in a simple light a brother you darkness,
Letting the sword hand try all subtleties,
Even the intricate webs of the heart. His thoughts
Are pools disrupted in changing wind—
He cannot see their bottom.
Nine they were, under the three moons,
Under the autumn twilight:
As the world declined, they arose
Into the heart of the story.
The next the leader, half-elven, betrayed
As the twining blood pulls asunder the land,
The forests, the worlds of elves and men.
Called into bravery, but fearing for love,
And fearing that, called into both, he does nothing.
Nine they were, under the three moons,
Under the autumn twilight:
As the world declined, they arose
Into the heart of the story.
The last from the darkness, breathing the night
Where the abstract starts hide a nest of words,
Where the body endures the wound of numbers,
Surrendered to knowledge until, unable to bless,
His blessing falls on the low, the benighted.
Nine they were, under the three moons,
Under the autumn twilight:
As the world declined, they arose
Into the heart of the story.
Joined by others they were in the telling:
A graceless girl, graced beyond graces;
A princess of seeds and saplings, called to the forest;
An ancient weaver of accidents;
Nor can we say who the story will gather.
Nine they were, under the three moons,
Under the autumn twilight:
As the world declined, they arose
Into the heart of the story.
From the north came danger, as we knew it would:
In encampments of winter, the dragon's sleep
Has settled the land, but out of the forest,
Out of the plains they come, from the mothering earth
Defining the sky before them.
Nine they were, under the three moons,
Under the autumn twilight:
As the world declined, they arose
Into the heart of the story.
"DragonLance Chronicles: Dragons of Winter Night" - Margaret Weis and Tracy Hickman
#book quotes#dragonlance chronicles#dragons of winter night#margaret weis#tracy hickman#michael williams#song of the nine heroes#exposition#dragon#moon#autumn#twilight#flint fireforge#tasslehoff burrfoot#goldmoon#riverwind#kitiara uth matar#sturm brightblade#caramon majere#tanis half elven#raistlin majere#stone#breeze#mercy#light#plains#space#absence#honor#darkness
5 notes
·
View notes
Text
episode 139: kender stumblenoodles 🍝🧀💕 (nat 1 roll)
check back next week for the nat 1 accompaniment we’ll be making to go along with this dish!! 💖
#dnd#heroes feast#flavors of the multiverse#dnd cookbook#a finicky guide#a finicky guide to flavors of the multiverse#dnd cooking#dnd recipes#dungeons and dragons#recipe comic#dnd food#ttrpg#ttrpg food#ttrpg recipes#heroes feast cookbook#heroes feast 2#heroes feast flavors of the multiverse#main course#solamnia#kender stumblenoodles#four dice#nat one#nat 1#critical fail
11 notes
·
View notes
Text
Irlymeyer's Dragonfire Punch
Makes 2 1/2 quarts
Ingredients: 3 Cups cranberry juice cocktail, 1/3 Cup frozen orange juice concentrate, thawed, 1/2 Cup frozen pineapple juice concentrate, thawed, 3 Tablespoons fresh lemon juice, 1 Cup brandy, 1 Cup large ice cubes, 1 750 Ml bottle Prosecco or other sparkling wine, cold, 1 Large orange, scrubbed and thinly sliced
In a large bowl or pitcher, combine the cranberry juice cocktail, orange juice concentrate, pineapple juice concentrate, lemon juice, and brandy and stir to blend. (This mix can be made 1 day ahead covered and refrigerated).
When ready to serve, add the ice to the mix and stir to chill and blend. Add the Prosecco and stir gently. Fill each glass with ice, pour in the punch, and garnish with an orange slice.
Note: A small block of ice will melt more slowly than the cup of ice cubes. To make such a block, fill a 1-quart plastic container (such as a dell container) with water and freeze it overnight. To loosen the block of ice from the container, hold it briefly under hot running water.
0 notes
Text
Concept art for my Light Cleric Raera! She is a Knight of Solamnia who is not vibing with all the sudden fire magic.
#art#dnd#dungeons and dragons#character art#digital art#dnd art#fantasy art#artist#dungeons and dragons art#dnd character#fire genasi#fantasy armor#rpg character#cleric#concept art
27 notes
·
View notes
Text
So I created a DND character who was initially conceived as an answer to the “sexy nubile elf babe” trope by making her an eccentric hermit who lives in permanent goblin mode, likes to infodump about bugs and mushrooms and isn’t above tasting random leaves from trees.
She’s also a Moon Druid who likes turning into a bear. Hell, she’s basically this meme:
Guys, Darrett Highwater, our primary quest-giving NPC, has a thing for her. Homeboy is a Knight of Solamnia — who are a group of Fancy Fuckers with Decorum™️. Sage Brightmeadow is just so weird that she circled back around and became charismatic and magnetic.
8 notes
·
View notes