#ttrpg food
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episode 131: kender loaf 🍞🥄💖
#dnd#heroes feast#flavors of the multiverse#dnd cookbook#a finicky guide#a finicky guide to flavors of the multiverse#dnd cooking#dnd recipes#dungeons and dragons#recipe comic#dnd food#ttrpg#ttrpg food#ttrpg recipes#heroes feast cookbook#heroes feast 2#heroes feast flavors of the multiverse#solamnia#desserts#kender loaf#four dice#vegetarian
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#dungeon meshi#dunmeshi#delicious in dungeon#d&d#d&d art#ttrpg#laios touden#marcille donato#chilchuck tims#senshi dungeon meshi#thistle dungeon meshi#red dragon#food#illustration#anime#fanart#artists on tumblr#cinderoo#my hc is that the entire story of dunmeshi is thistle's D&D campaign but laios keeps getting sidetracked by monsters#: )
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Confluence: RGNB and food! 🥧🍙 The many rivers flowing from the soaring falls bless the people of the coast with it's bounty! Fish and other sea food, delicate reed shoots and the ever growing kudzu, boiled, mashed or made into pie! Anything to get rid of the stuff! Link to our site! Follow us on insta n twitter too!
#anonbeadraws#digital#digital art#artists on tumblr#confluence#confluence ttrpg#indie ttrpg#food#digital illustration#vis dev#world building#art
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haven’t seen this posted here yet
the ‘dragons’ part of dnd got me interested originally, but it was the fan creations like taz and critical role that really drew me in and kept me around
what a god awful decision
#i'm gonna keep posting hereos' feast stuff#because i'm having fun#but what a terrible thing to do#dnd#dungeons and dragons#dnd 5e#dnd5e#open dnd#ttrpg#wotc#wizards of the coast#homebrew#heroes' feast#heroes feast#not food#like at all#heroes feasting#taz#the adventure zone#critical role
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Gourmet Street: Dungeon Meshi meets God of Cookery
With Dungeon Meshi being in public eye again with the Netflix series, I thought it would be a good time to shoutout again about Gourmet Street, my free (tips appreciated) Street Food Fantasy zine! Big thanks to our wonderful artist and layout man @feralindiecharlie
A New Setting! - Gourmet Street, a collection of scattered and bizarrely connected alleyways, it seems to pop up in any settlement large enough to begin thinking of itself as a city. Stacked high in wood carts, laid out on intricate rugs, swimming in a myriad of sauces, food is the name of the game on Gourmet Street.
ONE MILLION Food Vendors and Menus! - Never eat the same thing twice! Generate from 8,000 possible unique food vendors and LITERALLY ONE MILLION possible dishes; ranging from Soft-shelled Crabman Sandwiches with Tzatziki sauce and Egg Coffee, to Myconid Zapiekanka in Pesto with a shot of Absinthe!
Food Factions! - From the hyper-radical (and slightly deranged) Neuvo Gastro-Alchemists, to the fanatical and militant Vinegar Knights, the food factions each come with their own wants, goals, and boons, IF you choose to serve them...
A One-Page Adventure: ESCAPE FROM GOURMET STREET! Help a pair (or trio) of star-crossed lovers escape from Gourmet Street in a Snake-and-Ladders inspired chase! Fend off rival lovers, food cart brawls and escaped dishes as you dash through the alleys of Gourmet Street!
And More! Monsters, magic items, and cookbooks for both Players and GMs to use and abuse!
#ttrpg community#ttrpg#indie ttrpg#roleplaying games#ttrpg design#ttrpg art#d100#ttrpg stuff#street food#food#dnd#dungeon meshi#delicious in dungeon#free rpg#rpg things#rpg stuff#cooking#eating monsters#factions#monsters#spells#magic items#one page adventure
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I'm actually begging thin people to make fat characters. You have so much power to normalize fatness by simply not making every one of your OCs thin (whether it's thin and dainty or thin and muscular).
More specifically, I want to see characters who are fat and are quick and quiet and have high dexterity. Characters who are large and burly and something other than a brute-force melee class. Make fat elves and nymphs and succubi, not just dwarves and orcs. Make fat characters with complex personalities. Don't have every fat woman 'make up for it' by having an extreme hourglass figure. Make fat characters who are desirable and loved.
But also, on a related note: please make characters who love to eat well, regardless of their size, and do not make it into a joke or a goofy trait. Make characters who go on long traveling quests and don't magically lose weight from all the walking, because not all bodies work like that. Make characters gain weight as a sign that they are physically or emotionally healing. Don't have every character refuse to eat as a tell when they are upset. Don't be afraid to have characters enjoy food. Please.
#this is obviously not an exhaustive list but. I am begging. This is so important to me#like if you tell me about your 7 different OCs and they're all skinny? You need to do some self-examining#fatphobia#fat positivity#fat liberation#ed tw#food tw#ttrpg#misc
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episode 140: barovian garlic bread (nat 1 roll accompaniment) 🧄🍞✨
#dnd#heroes feast#flavors of the multiverse#dnd cookbook#a finicky guide#a finicky guide to flavors of the multiverse#dnd cooking#dnd recipes#dungeons and dragons#recipe comic#dnd food#ttrpg#ttrpg recipes#ttrpg food#heroes feast cookbook#heroes feast flavors of the multiverse#heroes feast 2#appetizer#ravenloft#barovian garlic bread#five dice#nat 1#nat one#critical fail#nat 1 accompaniment
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hey can i uh. does. anynoe have somewhere i can crash for a little bit. please.
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Hi! I was talking to some friends at work about possibly, some time in the future starting an RPG group with them. I asked what kind game they wanted and they asked for a game based on food and puzzles, influenced by currently popular media.
I’m not familiar with a game that is centered around both puzzles AND food. Can you offer any suggestions?
Thanks!
THEME: Food and Puzzles!
Hello friend, so I have a Dungeon Meshi recommendation post that was very poorly tagged, but I’ve fixed it now!
Not everything in this post is beginner friendly, but I’ve talked about these kinds of games a lot before, so I definitely recommend checking out the other links I have in this list, especially Cook & Hero and Wilderfeast. Now, on to the recommendations!
FOODIE’S, by Sam Bullock.
The world has ended. Only psychotic people are left limping through the devastation, trying to scrape by on whatever prepackaged and shelf stable food they can find picking through the wreckage. You are sick to death of eating this shit. You are a Foodie, and your tastes will be satisfied even if it kills you (and it probably will).
Become crazy wasteland chefs willing to fight and die for their next insane culinary creation. Kill raiders, hunt radfauna and escape the endless cycle of mediocre food.
This is a game that’s meant to be as radioactive and shocking as the apocalypse it’s set in. Use whatever you can around you to cook horrifying meals in an effort to make something more than edible. The game uses a system that adds and subtracts dice from your pool depending on traits that you (and your food) might have that make things slightly easier to do or less appealing to cook with. If you want a game that’s stomach-churning but only a few pages to read, maybe check out Foodie’s.
Forager’s Feast, by FUNONEGames.
Your old adventuring group retired, but you couldn't keep yourselves out of the action. And so, you opened a fine-dining establishment where you serve only the finest monster, locally caught and immaculately presented.
Each week after serving your exclusive clientele, you sit down to eat from the menu and tell tales. Before long, reliving current and past adventures has you sharing deeply with your comrades.
Roll on a series of d12 roll tables to determine what kind of adventurer you were, and what your role is within the restaurant that the group of you run together. Players take turns selecting a dish from the provided menu, and telling a story about how the group found the related monsters, the process of putting the dish together, and what heavy price they had to pay: an experience from their adventure that left a mark on who they are as a person.
Forager’s Feast is definitely the least focused on stats and mechanics, and more focused on storytelling happening within turns. You are provided with prompts and then asked to jump right in - great for groups who are really interested in storytelling, and much less focused on things like character abilities or hit points.
No Picnics in the Dungeon!, by Biscuit Fund Games.
Classic adventuring through megadungeons and catacombs distilled down to an easy-to-follow recipe: the comfort food of dungeon crawlers!
Built on the robust Powered By the Apocalypse engine, No Picnics in the Dungeon! is an accessible, rewarding dungeon-crawling experience that’s easy to run and even easier to play. Create an adventuring party in minutes and descend through dungeons requiring a minimum of preparation. Find rare ingredients from the monsters you battle and the flora you find, and cobble them together into beneficial potions or hearty meals. Track down rare Curios, negotiate with the dungeon’s denizens, and come up with a recipe for a fantastic adventure.
The dungeons hide many secrets and many more delicacies within their walls for you and your friends to discover. Ah, dungeon picnics… there's truly nothing like them.
Combine your class and background to put together an adventurer right out of Dungeon Meshi. Powered by the Apocalypse games are very different from what you may expect in D&D, but I think they can be easier to learn because each character works similarly, and doing things is boiled down into moves, which typically involve rolling 2d6 and interpreting the results as either success, failure, or mixed. If you want to learn more about the PbtA school of games, you can check out my system overview, as well this advice on resources when learning how to play.
Death Cap Sauté, by Junk Food Games.
It’s the year 23XX and our world is now The Wasteland. The legendary, reclusive Shroomp Lord is hosting a new cooking competition and your restaurant has received an invitation! Can you survive through the challenges and cook your way to the top?
Death Cap Sauté is a GM-less TTRPG and dice game for 2 to 5 players and is meant to be played in a single session. Each player takes the role of 3 culinary team members representing their restaurant that has entered a deadly cooking competition. Make the best dishes and impress the judges to earn Shroomps. The restaurant with the most Shroomps at the end wins!
Because Death Cap Sauté is GM-less, it requires everyone around the table to have some understanding of the rules; which means you could teach it as if you were teaching a board-game. The pdf includes a bunch of roll-tables for the competition, as well as hazards that show up in your attempts to make the best dish at the competition. Your characters each have mutations that lend them special powers, allowing you to do things like add or subtract values to your dice, or re-roll certain dice. This is also designed to be a one-shot, so if you want a goofy game that is low-commitment, this might be the game for you!
Delicious in Torchbearer, by Games by Corey.
Delicious in Torchbearer is a Delicious in Dungeon inspired supplement that adds a variety of cooking centred options to Torchbearer 2E. Ideally meant for use at character creation, these rules extend and increase the focus on cooking in the game.
This game is meant to be an add-on for Torchbearer, so I’d only recommend it for your first group if you really want to get up to your neck in the amount of game that’s here. Torchbearer uses a system called Burning Wheel, and much of its mechanics involve making tough decisions regarding your resources, in the hopes that you will be able to outlast your enemies. If you want puzzles, this game can definitely provide them; many of your choices will require your characters to think carefully about their resources and the best way to go about solving problems. Character progression is slow and painstaking; perfect for groups that are in it for the long haul, but for your first game, maybe not so much.
You might also want to check out…
The Laughing Kobold, by therabidbanana.
Bug Dish: Amouse Bouche, by Ryan Khan.
Spirited Cafe, by A Couple of Drakes.
Stewpot: Tales From A Fantasy Tavern, by Takuma Okada.
Consuming A God Recommendations
My Monster Recycling Rec Post
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Monster pred appreciation post
Hulking, fluffy werewolf who slobbers you with a sloppy tongue and dog breath and who can't help but scar you with little bites and nips because they NEED to devour you as quick as fucking possible. (On that note their gut is gross. Like - Half-digested meats and half chewed bones all gunked with chyme and slop and that's before your body's gone and gotten cramped in there.
Vampire pred who's elegant about the whole thing. Oh yes they're not your typical predator, looking as feeble or small as a normal human, but they'll butter you up, tell you how delectable your smell is, how badly they need to unwrap you, sink their teeth in there, let their gut slowly churn away at a nice, juicy meal. (Vampire pred eating tinies like fruit gushers. That is all.)
Mermaid preds who operate under the blue-whale school of evolution. Mermaid preds who grow massive, who can keep growing so long as they keep aging. Mermaid preds that are whispered about in the dead of night at the sailors pub. A ship the size of a skyscraper went missing in the North Atlantic one night and all that could be seen in its wake were bubble the size of cars foaming up at the surface the next day. Their guts they say take years to fully digest what's in them - poor souls lost in the ocean are said to take even longer surviving on the wreckage within.
#v.ore#v0re#digestion#monster vore#fatal vore#I might do more of these this was fun#Monsters occupy a special little part of my brain recently#(Had a ttrpg campaign where monster npcs hunted humans for food and had to stop myself from being a Freak every other session lmao)
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also yall we need to step back from the harryvision and understand that kim, at his core, is a loser (affectionate) like everyone else. so much out there wants to portray him as limitless patience, great cook, super organized, good handwriting, nice tasteful living quarters etc and that's fun to contrast him to harry but well i am here to RUIN that we need to take off the du bois glasses and appreciate kim for the weirdguy that he is. he has horrific fits of road rage and harry genuinely fears for his life riding along with him and witnessing the generational curses this man is capable of unleashing upon the stupid little fucks that cut him off on the 8/81. he has never had the time or space or budget to learn to cook so he lives off deli sandwiches and butter noodles and the occasional grab-and-go fruit. he writes so much so frequently with such awful handwriting that he has invented a new form of shorthand and the moralintern is contacting him to create a cipher system for them. he has no resources to furnish and maintain a nice flat so it's like a slightly gentrified r/malelivingspace but with a table for his sewing machine and there's scrap fabric and thread and half-pinned half-hemmed pants strewn about the place. there are absolutely a bunch of shitty mockups of his old wirral character in the backs of his notebooks and he hasn't played it in years but if he ever picks it back up then his minmax high int high dex definitely-not-a-self-insert sidhe artificer is READY. everyone add your weirdguy kim thoughts NOW 👇
#the 'kim is so cool and confident etc' illusion shatters the moment martinaise is over and harry knows him outside of the one case#harry will be starry eyed about him for a long time regardless. but harry knows More now#harry like kim i dont know how to cook for myself please help :(#kim comes over. they attempt a dinner. the vegetables turn out undercooked but burnt somehow. the pasta is limp.#the chicken gives them food poisoning.#'are you... bad at cooking?' harry asks. kim pulls the eyebrow. they drop the conversation and harry never asks again#harry decides to try out wirral with a local group and tells kim. kim goes full nerd mode#kim walks him through character creation and gives him a full rules rundown from memory#introduces him to the prominent ttrpg settings and lore. it's a literal 8 hour conversation#at the end of it kim says 'and that's the basics' and harry gives him a Look and kim is like ah. i may have told on myself a bit there.#anyway that ends in harry DEMANDING to see kim's wirral character#kim (embarrassed) (proud of his character) (ashamed) (really wants to talk about his character) (needs help with backstory details)#anyway they end up workshopping their characters together.#kim at the end is like 'hm maybe your guy can be in mine's backstory' and harry goes '😣👉👈 is this first base...'#kiwipost#harry du bois#kim kitsuragi
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One of a recent set of illustration commissions for a fantasy cooking TTRPG called Monster Delicious! I LOVE to draw fantasy food, and TTRPG clients are always a delight to work with.
(PS if you need art for your game/rpg party/fantastical cookbook/etc…..get in touch!! ;3)
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Do you like food? Do you like street food? DO YOU LIKE FANTASY STREET FOOD?! DO YOU LIKE FANTASY STREET FOOD TTRPGS?! DO YOU LIKE FREE FANTASY STREET FOOD TTRPGS?!? DO YOU LIKE TO LEAVE TIPS FOR CREATORS WHO MADE FREE FANTASY STREET FOOD TTRPGS?!
#ttrpg community#ttrpg#ttrpg design#indie ttrpg#roleplaying games#ttrpg art#food#street food#fantasy#supportindies#itch#monsters#factions#magic items#free rpg
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episode 145: chicken pocket pies 🍗🥘🥧
#critical role#critrole#exquisite exandria#critical role cookbook#a finicky guide#a finicky guide to exquisite exandria#dnd cooking#dnd cookbook#dnd recipes#dnd#ttrpg#ttrpg food#ttrpg recipes#food comic#recipe comic#taldorei#main course#chicken pocket pies#five dice
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The Mycelium Cube, an easy source of food to grow that requires minimal space and upkeep makes it a favorite with remote homesteaders. It is also valued by the city dwellers, stationers and spacers for these factors but also because it's easy to splice the base fungus with a psychedelic one, making it easy to grow large quantities of hallucinogens. That fact makes it a favorite with HORUS cells.
#artists on tumblr#art stuff#my art#artwork#illustration#rpg#lancer ttrpg#lancerrpg#lancer rpg#lancer art#lancer#food#fungus#mushroom#worldbuilding#scifi#scifi artist#scifi illustration#scifi art#feuerinsoho
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Do you happen have anything that's about food, but in the way that Dungeon Meshi is about food? (defined to me as, classic(TM) adventure but with food as a central feature) Generally food-centric games would be welcome too!
Theme: Dungeon Meshi, Food Adventures.
Hello friend, I am very excited about this week's request! I have some recommendations that have been simmering in the back of my head for a while now - a few of which can be used in the game of your liking!
Bakto’s Terrifying Cuisine, by Roll 4 Tarrasque.
"The entrance to the Kitchen Arena appears only to those hungry or foolish enough to find it. Perhaps a dusty pantry in a backwater restaurant, or a forgotten refrigerator in the basement of a busy hotel. The door closes behind you—it never opens again. At the bottom of a long set of pristine stairs, Bakto awaits."
Bakto’s Terrifying Cuisine is primarily an adventure for The Vanilla Game, which is free to play, but it strikes me as pretty system-friendly. You are all responsible for creating a dish for a hungry demon, and are provided with a dungeon map as well as descriptions of what waits for you in each room. The pamphlet also comes with 10 terrifying ingredients and 6 possible treasures, as well as a d6 table of random encounters. There’s so much packed into just 2 pages!
While this is probably only good for a one-shot or a two-shot, I think it’s definitely worth it. If you end up liking this game and want more from the same creator, you can also take a look at To Catch A Hellforged Swine, a system-agnostic adventure about hunting a cursed pig.
Gourmet Street, by theunlawfulneutral.
Gourmet Street is a setting that can be plopped directly into any world or adventure and serves up an extra side of gonzo fantasy. It is populated with street vendors serving every possible food you can conceive as well as a fascinating accoutrements of culinary artifacts, edible monsters, and bizarre dishes.
Another setting rather than game, Gourmet Street is great for OSR games like Knave or The Black Hack, but also works in games such as AD&D. It’s a street vendors’ alley, rife with rival factions and dangerous foods, as well as a series of custom, culinary-related monsters to throw at your players. There’s roll tables for dishes and their effects, as well as some descriptions of major food factions, including their defining characteristics, their advantages and disadvantages, and a quick summary of their values or goals. If you want the culinary process to be stick, dangerous, unpredictable and full of slime, this is the setting for you.
Iera Entera, by Nathan Blades.
In this world, Divine Beasts roam the land. Delivered to us from otherworldly realms, they lord over the grounds they manifest on. They’re incredibly violent, are replaced in mere days after being removed, and are capable of supernatural powers.
They’re also delicious.
This game takes the idea of eating monsters and turns it up to 11. You’re not just eating dungeon creatures - no, you’re hunting down Divine Beasts. The game is split into two sections - working out how to bring the Divine Beast down, and then figuring out how to cook the damn thing. If you are playing with folks who are familiar with Dungeon Meshi, I imagine they would have a lot of fun ideas about how to cook the entrails of a great beast, but there’s also three or four suggested beast hunts in the game itself to get you started.
Cook & Hero, by Raul Fontoura.
You’re an aspiring master cook, in a face off competition amongst worthy rivals to create the perfect dish. Unfortunately, you’re supposed to make it out of scary and scaly monsters in very dangerous underground conditions.
This is another pamphlet game, similar to Bakto’s Terrifying Cuisine, but the tone is very different. In Bakto’s, players are on the clock to satisfy a dangerous enemy. In Cook & Hero, the art conveys a more lighthearted competition, even if your character decides that it’s a matter of life or death. The 2-page game comes with some simple character creation, and the resolution uses a roll-under mechanic with a d10. It feels like it takes a number of cues from Honey Heist, but it’s definitely a distinct game.
Ghastronomy, by Timepool.
You are a ghastronomer, a chef that doesn’t cook for the living— but for the dead. You have been hired to help guide a ghost to the afterlife, by collecting the lost pieces of its soul and cooking ghostly grub to make it whole again.
Alongside your co-workers, you will arrive on the scene and use your cooking credentials and what you learned from each of your ghastronomy schools to find, obtain, and cook a wayward spirit's remaining traces. With proper planning, teamwork, and a little bit of luck— you might just piece its soul back together before it fades away forever.
Ghastronomy looks fairly easy to learn, with an interesting apron mechanic in which your apron is also a shield. You’ll also probably all have different styles of cooking, as each character will come from a different culinary school. If you like the idea of cooking for more than just survival, and you want to incorporate the paranormal into your game, this might be for you!
Lutong Banwa, by Sinta Posadas / Diwata Ng Manila.
Lutong Banwa is a cooking game, where you set out to adventure and find ingredients from Spirits and recipes from old civilizations. Embark on this anti-canon storygame adventure with its own custom system and play to find out just what sort of zany adventures you can get up to in this weird, wild world. Do whatever you want.
Lutong Banwa feels like a cozier game than some of the others on this list, and I enjoy the perspective it brings to the genre. You are playing tamale, the successors of the earth after Humans have faded to history, trying to replicate old world dishes. Your characters will use a number of different-sided dice, depending on which stats they use, and what strengths they have. Rather than character death, your characters simply have a limited number of chances to complete a task before they are forced to rest for a day or so. Altogether the game encourages creative thinking and playing outside the box. I think this is an extremely charming game and you absolutely should check it out.
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